//===== Hercules Script =======================================
//= Brasilis Town
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.3
//===== Description: =========================================
//= [Aegis Conversion]
//= Brasilis Town Script
//===== Additional Comments: =================================
//= 1.0 First version. Transportation and Basic NPCs.
//= 1.1 Fixed Zeny not being removed for payment. [Kisuka]
//= 1.2 Updated dialog, added Ice Cream Maker. [L0ne_W0lf]
//= 1.3 Moved Alberta NPC to pre-re/re paths. [Euphy]
//============================================================
/* Pre-Renewal coordinates: alberta,247,115,3 */
alberta,246,82,3 script Crewman#bra2 100,{
mes "[Crewman]";
mes "Hey, have you heard of a place called Brasilis?";
mes "It's a tropical city that's hot like the desert but also rainy. It is a very mysterious place.";
next;
mes "[Crewman]";
mes "We recently found a new ocean route to get there easily.";
mes "It's just 10,000 zeny for a round trip! So do you want to go?";
next;
switch(select("Take me to Brasilis!:I'll stay here.")) {
case 1:
if (Zeny > 9999) {
mes "[Crewman]";
mes "Cool~!! Let's go~!";
set zeny,zeny-10000;
close2;
warp "brasilis",314,60;
end;
}
else {
mes "[Crewman]";
mes "I said 10,000 zeny.";
close;
}
case 2:
mes "[Crewman]";
mes "Well if you're ever interested, let me know and I can take you there.";
close;
}
}
brasilis,316,57,3 script Crewman#bra1 100,{
mes "[Crewman]";
mes "My ship is going to back to Alberta, do you want to join us?";
next;
switch(select("Go back to Alberta.:Not yet~.")) {
case 1:
mes "[Crewman]";
mes "I sure do miss home.";
close2;
if (checkre(0))
warp "alberta",243,82;
else
warp "alberta",244,115;
end;
case 2:
mes "[Crewman]";
mes "Ok, suit yourself. We'll see you when we get back then.";
close;
}
}
brasilis,155,165,3 script Signpost#bra1 858,{
mes ":: Art Museum ::";
close;
}
brasilis,195,231,3 script Signpost#bra2 858,{
mes ":: Verass Monument ::";
close;
}
brasilis,240,247,3 script Signpost#bra3 858,{
mes ":: Market ::";
mes " ";
mes "- For your Potions and Weaponry -";
close;
}
brasilis,303,309,3 script Signpost#bra4 858,{
mes ":: Jungle Cable ::";
mes "";
mes "- Not for the faint of heart -";
close;
}
brasilis,278,137,3 script Signpost#bra5 858,{
mes ":: Brasilis Hotel ::";
close;
}
brasilis,137,77,5 script Ice-Cream Maker 85,{
mes "[Ice Cream Maker]";
mes "Come~come~";
mes "Ice cream is the perfect snack for a hot day~";
mes "It's just ^3355FF100 Zeny^000000~";
mes "Ice Cream~";
mes "Get 'yer Ice Cream!";
next;
switch(select("Give me one!:Ice Cream?:Cancel.")) {
case 1:
mes "[Ice Cream Maker]";
mes "Since there are so many people want to get a cool ice cream you can order only 5 at a time.";
mes "So how many d'ya want?";
next;
while(1) {
input .@input; //,1,5;
if (.@input == 0) {
mes "[Ice Cream Maker]";
mes "None?";
mes "Fine get outta the way, I have customers to serve.";
close;
}
else if ((.@input < 0) || (.@input > 5)) {
mes "[Ice Cream Maker]";
mes "Wow.";
mes "You ordered too much.";
mes "If you eat over 5 you might need to fight with a monster in your stomach. Calm down buddy.";
next;
}
else
break;
}
set .@icecream_hap,.@input*100;
if (Zeny < .@icecream_hap) {
mes "[Ice Cream Maker]";
mes "Dood~! You don't have enough money.";
mes "It's only ^3355FF100 Zeny^000000~ Seriously!";
close;
}
if (!checkweight(536,.@input)) {
mes "[Ice Cream Maker]";
mes "You seem to have too much stuff.";
mes "Lighten your pack before buying this.";
close;
}
set zeny,zeny-.@icecream_hap;
getitem 536,.@input; //Ice_Cream
close;
case 2:
mes "[Ice Cream Maker]";
mes "'Ice cream is...";
mes "Wait, don't you know";
mes "what Ice Cream is?";
mes "What rock have you";
mes "been living under?";
next;
mes "[Ice Cream Maker]";
mes "I'm not going to even start with how weird that sounds.";
mes "Anyway, get 'yer Ice Cream right here while it's nice and cold.";
close;
case 3:
mes "[Ice Cream Maker]";
mes "Don't miss your chance to eat the greatest Ice Cream in all the land~!";
close;
}
}