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//===== Hercules Script ======================================
//= Brasilis Town
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.3
//===== Description: =========================================
//= [Official Conversion]
//= Brasilis Town Script
//===== Additional Comments: =================================
//= 1.0 First version. Transportation and Basic NPCs.
//= 1.1 Fixed Zeny not being removed for payment. [Kisuka]
//= 1.2 Updated dialog, added Ice Cream Maker. [L0ne_W0lf]
//= 1.3 Moved Alberta NPC to pre-re/re paths. [Euphy]
//============================================================

// Brasilis Transportation
//============================================================
/* Pre-Renewal coordinates: alberta,247,115,3 */
alberta,246,82,3	script	Crewman#bra2	4W_SAILOR,{
	mes "[Crewman]";
	mes "Hey, have you heard of a place called Brasilis?";
	mes "It's a tropical city that's hot like the desert but also rainy. It is a very mysterious place.";
	next;
	mes "[Crewman]";
	mes "We recently found a new ocean route to get there easily.";
	mes "It's just 10,000 zeny for a round trip! So do you want to go?";
	next;
	switch(select("Take me to Brasilis!:I'll stay here.")) {
	case 1:
		if (Zeny > 9999) {
			mes "[Crewman]";
			mes "Cool~!! Let's go~!";
			Zeny -= 10000;
			close2;
			warp "brasilis",314,60;
			end;
		}
		else {
			mes "[Crewman]";
			mes "I said 10,000 zeny.";
			close;
		}
	case 2:
		mes "[Crewman]";
		mes "Well if you're ever interested, let me know and I can take you there.";
		close;
	}
}

brasilis,316,57,3	script	Crewman#bra1	4W_SAILOR,{
	mes "[Crewman]";
	mes "My ship is going to back to Alberta, do you want to join us?";
	next;
	switch(select("Go back to Alberta.:Not yet~.")) {
	case 1:
		mes "[Crewman]";
		mes "I sure do miss home.";
		close2;
		if (checkre(0))
			warp "alberta",243,82;
		else
			warp "alberta",244,115;
		end;
	case 2:
		mes "[Crewman]";
		mes "Ok, suit yourself. We'll see you when we get back then.";
		close;
	}
}

// Generic Brasilis NPCs
//============================================================
brasilis,155,165,3	script	Signpost#bra1	4_BULLETIN_BOARD2,{
	mes ":: Art Museum ::";
	close;
}

brasilis,195,231,3	script	Signpost#bra2	4_BULLETIN_BOARD2,{
	mes ":: Verass Monument ::";
	close;
}

brasilis,240,247,3	script	Signpost#bra3	4_BULLETIN_BOARD2,{
	mes ":: Market ::";
	mes " ";
	mes "- For your Potions and Weaponry -";
	close;
}

brasilis,303,309,3	script	Signpost#bra4	4_BULLETIN_BOARD2,{
	mes ":: Jungle Cable ::";
	mes "";
	mes "- Not for the faint of heart -";
	close;
}

brasilis,278,137,3	script	Signpost#bra5	4_BULLETIN_BOARD2,{
	mes ":: Brasilis Hotel ::";
	close;
}

brasilis,137,77,5	script	Ice-Cream Maker	4_M_03,{
	mes "[Ice Cream Maker]";
	mes "Come~come~";
	mes "Ice cream is the perfect snack for a hot day~";
	mes "It's just ^3355FF100 Zeny^000000~";
	mes "Ice Cream~";
	mes "Get 'yer Ice Cream!";
	next;
	switch(select("Give me one!:Ice Cream?:Cancel.")) {
	case 1:
		mes "[Ice Cream Maker]";
		mes "Since there are so many people want to get a cool ice cream you can order only 5 at a time.";
		mes "So how many d'ya want?";
		next;
		while(1) {
			input .@input; //,1,5;
			if (.@input == 0) {
				mes "[Ice Cream Maker]";
				mes "None?";
				mes "Fine get outta the way, I have customers to serve.";
				close;
			}
			else if ((.@input < 0) || (.@input > 5)) {
				mes "[Ice Cream Maker]";
				mes "Wow.";
				mes "You ordered too much.";
				mes "If you eat over 5 you might need to fight with a monster in your stomach. Calm down buddy.";
				next;
			}
			else
				break;
		}
		.@icecream_hap = .@input*100;
		if (Zeny < .@icecream_hap) {
			mes "[Ice Cream Maker]";
			mes "Dood~! You don't have enough money.";
			mes "It's only ^3355FF100 Zeny^000000~ Seriously!";
			close;
		}
		if (!checkweight(536,.@input)) {
			mes "[Ice Cream Maker]";
			mes "You seem to have too much stuff.";
			mes "Lighten your pack before buying this.";
			close;
		}
		Zeny -= .@icecream_hap;
		getitem 536,.@input; //Ice_Cream
		close;
	case 2:
		mes "[Ice Cream Maker]";
		mes "'Ice cream is...";
		mes "Wait, don't you know";
		mes "what Ice Cream is?";
		mes "What rock have you";
		mes "been living under?";
		next;
		mes "[Ice Cream Maker]";
		mes "I'm not going to even start with how weird that sounds.";
		mes "Anyway, get 'yer Ice Cream right here while it's nice and cold.";
		close;
	case 3:
		mes "[Ice Cream Maker]";
		mes "Don't miss your chance to eat the greatest Ice Cream in all the land~!";
		close;
	}
}