//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Kisuka
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Brasilis Town
//================= Description ===========================================
//= Brasilis Town Script
//================= Current Version =======================================
//= 1.3
//=========================================================================
//== Brasilis Transportation ===============================
/* Pre-Renewal coordinates: alberta,247,115,3 */
alberta,246,82,3 script Crewman#bra2 4W_SAILOR,{
mes "[Crewman]";
mes "Hey, have you heard of a place called Brasilis?";
mes "It's a tropical city that's hot like the desert but also rainy. It is a very mysterious place.";
next;
mes "[Crewman]";
mes "We recently found a new ocean route to get there easily.";
mes "It's just 10,000 zeny for a round trip! So do you want to go?";
next;
switch(select("Take me to Brasilis!", "I'll stay here.")) {
case 1:
if (Zeny > 9999) {
mes "[Crewman]";
mes "Cool~!! Let's go~!";
Zeny -= 10000;
close2;
warp "brasilis",314,60;
end;
}
else {
mes "[Crewman]";
mes "I said 10,000 zeny.";
close;
}
case 2:
mes "[Crewman]";
mes "Well if you're ever interested, let me know and I can take you there.";
close;
}
}
brasilis,316,57,3 script Crewman#bra1 4W_SAILOR,{
mes "[Crewman]";
mes "My ship is going to back to Alberta, do you want to join us?";
next;
switch(select("Go back to Alberta.", "Not yet~.")) {
case 1:
mes "[Crewman]";
mes "I sure do miss home.";
close2;
if (RENEWAL)
warp "alberta",243,82;
else
warp "alberta",244,115;
end;
case 2:
mes "[Crewman]";
mes "Ok, suit yourself. We'll see you when we get back then.";
close;
}
}
//== Generic Brasilis NPCs =================================
brasilis,155,165,3 script Signpost#bra1 4_BULLETIN_BOARD2,{
mes ":: Art Museum ::";
close;
}
brasilis,195,231,3 script Signpost#bra2 4_BULLETIN_BOARD2,{
mes ":: Verass Monument ::";
close;
}
brasilis,240,247,3 script Signpost#bra3 4_BULLETIN_BOARD2,{
mes ":: Market ::";
mes " ";
mes "- For your Potions and Weaponry -";
close;
}
brasilis,303,309,3 script Signpost#bra4 4_BULLETIN_BOARD2,{
mes ":: Jungle Cable ::";
mes "";
mes "- Not for the faint of heart -";
close;
}
brasilis,278,137,3 script Signpost#bra5 4_BULLETIN_BOARD2,{
mes ":: Brasilis Hotel ::";
close;
}
brasilis,137,77,5 script Ice-Cream Maker 4_M_03,{
mes "[Ice Cream Maker]";
mes "Come~come~";
mes "Ice cream is the perfect snack for a hot day~";
mes "It's just ^3355FF100 Zeny^000000~";
mes "Ice Cream~";
mes "Get 'yer Ice Cream!";
next;
switch(select("Give me one!", "Ice Cream?", "Cancel.")) {
case 1:
mes "[Ice Cream Maker]";
mes "Since there are so many people want to get a cool ice cream you can order only 5 at a time.";
mes "So how many d'ya want?";
next;
while(1) {
input .@input; //,1,5;
if (.@input == 0) {
mes "[Ice Cream Maker]";
mes "None?";
mes "Fine get outta the way, I have customers to serve.";
close;
}
else if ((.@input < 0) || (.@input > 5)) {
mes "[Ice Cream Maker]";
mes "Wow.";
mes "You ordered too much.";
mes "If you eat over 5 you might need to fight with a monster in your stomach. Calm down buddy.";
next;
}
else
break;
}
.@icecream_hap = .@input*100;
if (Zeny < .@icecream_hap) {
mes "[Ice Cream Maker]";
mes "Dood~! You don't have enough money.";
mes "It's only ^3355FF100 Zeny^000000~ Seriously!";
close;
}
if (!checkweight(Ice_Cream,.@input)) {
mes "[Ice Cream Maker]";
mes "You seem to have too much stuff.";
mes "Lighten your pack before buying this.";
close;
}
Zeny -= .@icecream_hap;
getitem Ice_Cream,.@input;
close;
case 2:
mes "[Ice Cream Maker]";
mes "'Ice cream is...";
mes "Wait, don't you know";
mes "what Ice Cream is?";
mes "What rock have you";
mes "been living under?";
next;
mes "[Ice Cream Maker]";
mes "I'm not going to even start with how weird that sounds.";
mes "Anyway, get 'yer Ice Cream right here while it's nice and cold.";
close;
case 3:
mes "[Ice Cream Maker]";
mes "Don't miss your chance to eat the greatest Ice Cream in all the land~!";
close;
}
}