summaryrefslogblamecommitdiff
path: root/npc/quests/skills/sage_skills.txt
blob: c04577e510930bbf26d5ef439f8d4f2d25bde585 (plain) (tree)































                                                                           
                      
                                                                           
                                                         


                                                                           
 
                                                    






















                                                                                        

                                                                                                                                                 
                                            
                                        




                                                          

                                        





                                                          

                              








                                                      













                                                                                                     

                                                                                    

                                                                           
                                  
                                                                                                                                                     



                                                                                                          
                                                                                              







                                                                                           
                                                                                  













                                                                                   
                                                                                      

                                                                               
                                                               


                                                                         



                                              
                                         
                                        





                                                           

                                        
                                             


                                                 
                                   
                                                        
                             










































                                                                                     
                                                                                      





                                                    
                                                                                           








                                                     
                                                               
                                        




                                                            

                              


























                                                              
                                                                                     
                           


                              
                                                                                                                                                                         
                                        





                                                              

                                        




                                                                      

                                        





                                                            

                              
                      
                                        







































                                                                                              




                                                                    
                                   















                                                             

                              























                                                                                                                       
                                                                   
                          
                                                                                                                                             



                                                                                                  
                                                                                                                    
                                                                                                                      

                                     
                              
                                                


                                                                
                                                                             

                                                




                                                                              
                                                                    

                                      





                                                                                                                       
                             
                 
                                      

                                                                                                    

                                                                   
                                                                                                                    




                                                          
                                                                      
                                                      

                                        





                                                                      

                              
                                

                                                  
                                                             

                                                    
                                                                

                                




                                                                                        

                                


                                                  
                                                             












                                                        

                                                         
                             
                                       




                                                   
                                                             


















                                                     


                      
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  5511
//= Copyright (C)  IVBela
//= Copyright (C)  DracoRPG
//= Copyright (C)  Reddozen
//= Copyright (C)  Lupus
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Sage Skills Quests
//================= Description ===========================================
//= Quests for skills: Create Converter, Elemental Change
//================= Current Version =======================================
//= 1.5
//=========================================================================

yuno_in03,176,24,3	script	Mischna	4_M_SAGE_C,{
	if(BaseJob != Job_Sage) {
		mes "[Mishuna]";
		mes "Good day, I'm Mishuna, one";
		mes "of the instructors here in the";
		mes "Schweicherbil Magic Academy.";
		mes "By any chance, are you a Sage";
		mes "or Scholar? Oh... You're not?";
		next;
		mes "[Mishuna]";
		mes "Oh, that's too bad.";
		mes "My apologies. But if you";
		mes "happen to know any, or meet";
		mes "any in your journeys, please";
		mes "direct them to me if they haven't heard of the lessons I provide.";
		next;
		mes "[Mishuna]";
		mes "I'm sorry to bother";
		mes "you, and I thank you";
		mes "for your time. Good";
		mes "day to you, adventurer.";
		close;
	}
	if(SAG_SK == 100) {
		.@Element = getskilllv(SA_ELEMENTFIRE) + getskilllv(SA_ELEMENTGROUND) + getskilllv(SA_ELEMENTWIND) + getskilllv(SA_ELEMENTWATER);
		.@Convert = getskilllv(SA_CREATECON);
		if(.@Element && .@Convert) {
			mes "[Mishuna]";
			mes "If you have any Sage or";
			mes "Scholar friends who haven't";
			mes "learned the skills from Sir";
			mes "Barmundt's scrolls, then";
			mes "please refer them to me.";
			next;
			mes "[Mishuna]";
			mes "I trust that you are";
			mes "finding that these";
			mes "element based skills";
			mes "are very useful in battle.";
			mes "Knowledge truly equates";
			mes "to power in the long run...";
			close;
		}
		mes "[Mishuna]";
		mes "Ah, you must have";
		mes "forgotten what I taught";
		mes "you somehow. Perhaps";
		mes "you lost your copy of the";
		mes "skill scroll I gave you? No";
		mes "matter, I'll help you remember.";
		next;
		if(.@Element == 0) {
			mes "[Mishuna]";
			mes "You'll be given the chance to";
			mes "choose which kind of ^FF0000Elemental";
			mes "Change^000000 skill that you want, even one that you didn't previously";
			mes "learn, so long as you fulfill";
			mes "the skill's requirements.";
			next;
			mes "[Mishuna]";
			mes "Keep in mind that once";
			mes "you learn your Elemental";
			mes "Change skill, you won't be";
			mes "able to change it. Now, which";
			mes "skill would you like to learn?";
			next;
			setarray .@ReqSkill[0],280,283,282,281;
			setarray .@ReqSkill$[0],"Blaze","Quake","Tornado","Tsunami";
			setarray .@skill[0],1018,1017,1019,1008;
			setarray .@skill$[0],"Fire","Earth","Wind","Water";
			while(1) {
				.@i = select("Fire Elemental Change", "Earth Elemental Change", "Wind Elemental Change", "Water Elemental Change")-1;
				if(getskilllv(.@ReqSkill[.@i]) == 0) {
					mes "[Mishuna]";
					mes "I'm sorry, but you haven't";
					mes "learned ^FF0000Endow "+.@ReqSkill$[.@i]+"^000000, the skill";
					mes "required for ^FF0000"+.@skill$[.@i]+" Elemental";
					mes "Change^000000. You'll need to learn";
					mes "Endow "+.@ReqSkill$[.@i]+" or select another";
					mes "Elemental Change skill.";
					next;
				}
				else {
					mes "[Mishuna]";
					mes "Very well, I shall";
					mes "teach you the ^FF0000"+.@skill$[.@i];
					mes "Elemental Change^000000 skill";
					mes "and the ^FF0000Elemental Converter";
					mes "Creation skill^000000. Please remain";
					mes "still while I chant this spell.";
					next;
					mes "[Mishuna]";
					mes "%$#@!#$% Yap~~";
					specialeffect2 EF_RUWACH;
					next;
					mes "[Mishuna]";
					mes "Yap!";
					specialeffect2 EF_BRANDISHSPEAR;
					next;
					mes "^3355FFYou've successfully";
					mes "learned the "+.@skill$[.@i]+" Elemental";
					mes "Change skill and the Elemental";
					mes "Converter Creation skill.^000000";
					skill .@skill[.@i],1,0;
					if(.@Convert == 0)
						skill "SA_CREATECON",1,0;
					next;
					break;
				}
			}
		}
		else if(.@Convert == 0) {
			mes "[Mishuna]";
			mes "Alright, I'm going";
			mes "to cast a spell that";
			mes "will help you remember";
			mes "the skills you forgot.";
			mes "Don't move, and try to";
			mes "stay as still as possible...";
			next;
			mes "[Mishuna]";
			mes "%$#@!#$% Yap~~";
			specialeffect2 EF_RUWACH;
			next;
			mes "[Mishuna]";
			mes "Yap!";
			specialeffect2 EF_BRANDISHSPEAR;
			next;
			mes "^3355FFYou successfully recalled";
			mes "the Elemental Coverter";
			mes "Creation skill and are";
			mes "able to use it again.^000000";
			skill "SA_CREATECON",1,0;
			next;
		}
		mes "[Mishuna]";
		mes "Ah, you've learned these";
		mes "skills as quickly as I thought";
		mes "you would. Very well then,";
		mes "I hope you adeptly use these";
		mes "talents for the right purposes.";
		mes "Farewell for now, "+strcharinfo(0)+".";
		close;
	}
	else if(SAG_SK == 0) {
		mes "[Mishuna]";
		mes "Good day, I'm Mishuna, one";
		mes "of the instructors here in the";
		mes "Schweicherbil Magic Academy.";
		mes "How may I be of service?";
		next;
		select("I seek new knowledge.");
		mes "[Mishuna]";
		mes "Ah, you must be "+strcharinfo(0)+".";
		mes "I've looked forward to meeting";
		mes "you. In the noble pursuit of";
		mes "knowledge, might I suggest";
		mes "reading the recently restored";
		mes "scrolls of Sir Barmundt?";
		next;
		mes "[Mishuna]";
		mes "Sir Barmundt's scrolls contain";
		mes "knowledge about the 4 elements,";
		mes "which are Fire, Water, Earth, and Wind. The knowledge of these";
		mes "scrolls can be applied in the";
		mes "use of 2 new Sage skills.";
		next;
		mes "[Mishuna]";
		mes "The first is called ^FF0000Elemental";
		mes "Change^000000, which enables you";
		mes "to change a monster's attribute";
		mes "according to the specific element of the Elemental Change skill";
		mes "that you have learned.";
		next;
		mes "[Mishuna]";
		mes "The second is called";
		mes "Elemental Converter Creation,";
		mes "which enables you to create";
		mes "converter items that are required to use the Elemental Change skill.";
		next;
		mes "[Mishuna]";
		mes "Although the knowledge of";
		mes "these two skills has been";
		mes "lost for years, we've finally";
		mes "been able to recover most";
		mes "of it. So, do you think you're";
		mes "ready to learn these skills?";
		next;
		if(select("Maybe later.", "Yes, I am.") == 1) {
			mes "[Mishuna]";
			mes "Ah, you must be busy right";
			mes "now. No problem, just come";
			mes "back when you think you're";
			mes "ready to learn. Well then,";
			mes "farewell and have a good day~";
			close;
		}
		mes "[Mishuna]";
		mes "Very well, then. First, you";
		mes "must learn the Elemental";
		mes "Coverter Creation skill, which";
		mes "is essential to learning the";
		mes "Elemental Change skill.";
		next;
		mes "[Mishuna]";
		mes "Please bring the required";
		mes "materials so that we can";
		mes "construct a basic elemental";
		mes "converter in order for you to";
		mes "learn the skill. Let's see,";
		mes "you will need to bring...";
		next;
		mes "[Mishuna]";
		mes "^ff00007 Horns^000000,";
		mes "^ff000012 Rainbow Shells^000000,";
		mes "^ff000010 Snail's Shells^000000,";
		mes "^ff00004 Blank Scrolls^000000 and";
		mes "^ff000010 Scorpion Tails^000000.^000000";
		next;
		mes "[Mishuna]";
		mes "Alright, I shall be";
		mes "nexting here for your";
		mes "return. Remember that we";
		mes "need these items to create";
		mes "a converter so that you can learn the skill from my example...";
		SAG_SK = 1;
		close;
	}
	else if(SAG_SK == 1) {
		if (countitem(Scorpion's_Tail) < 10 || countitem(Horn) < 7 || countitem(Colorful_Shell) < 12 || countitem(Snail's_Shell) < 10 || countitem(Scroll) < 4) {
			mes "[Mishuna]";
			mes "Hm, you still haven't";
			mes "gathered all of the materials";
			mes "required to create an elemental";
			mes "coverter. Let me remind you";
			mes "what to bring so that you";
			mes "don't forget next time...";
			next;
			mes "[Mishuna]";
			mes "^ff00007 Horns^000000,";
			mes "^ff000012 Rainbow Shells^000000,";
			mes "^ff000010 Snail's Shells^000000,";
			mes "^ff00004 Blank Scrolls^000000 and";
			mes "^ff000010 Scorpion Tails^000000.^000000";
			next;
			mes "[Mishuna]";
			mes "Don't forget that we need";
			mes "all of these items to create";
			mes "a converter so that you can";
			mes "learn the Elemental Converter";
			mes "Creation skill by watching";
			mes "me demonstrate it for you.";
			close;
		}
		else {
			mes "[Mishuna]";
			mes "Great, you brought everything.";
			mes "Now, let me explain the skill.";
			mes "The skills you learn as a Sage";
			mes "determine what kind of elemental converters that you can craft.";
			next;
			mes "[Mishuna]";
			mes "The ^FF0000Endow Blaze^000000 skill enables";
			mes "you to create Fire elemental";
			mes "converters. The ^FF0000Endow Quake^000000";
			mes "skill enables the creation";
			mes "of Earth elemental converters.";
			next;
			mes "[Mishuna]";
			mes "^FF0000Endow Tornado^000000 enables";
			mes "the creation of Wind elemental";
			mes "converters, and ^FF0000Endow Tsunami^000000";
			mes "enables the creation of Water";
			mes "elemental converters. That";
			mes "all makes sense, right?";
			next;
			mes "[Mishuna]";
			mes "Now, your elemental coverter";
			mes "creation success rate depends";
			mes "on the level of the Endow Blaze, Endow Quake, Endow Tornado,";
			mes "or Endow Tsunami skills, and";
			mes "your abilities.";
			next;
			mes "[Mishuna]";
			mes "Now, please take this copy";
			mes "of Barmundt's scroll, and use";
			mes "it as a reference when you try";
			mes "to craft elemental converters";
			mes "when you use the Elemental";
			mes "Converter Creation skill.";
			next;
			mes "^3355FFYou have learned the";
			mes "Elemental Converter";
			mes "Creation skill by reviewing";
			mes "your copy of Barmundt's scroll.^000000";
			specialeffect2 EF_ABSORBSPIRITS;
			delitem Scorpion's_Tail,10; // Scorpion_Tail
			delitem Horn,7; // Horn
			delitem Colorful_Shell,12; // Rainbow_Shell
			delitem Snail's_Shell,10; // Snail's_Shell
			delitem Scroll,4; // Blank_Scroll
			SAG_SK = 2;
			skill "SA_CREATECON",1,0;
			next;
			mes "[Mishuna]";
			mes "Wow, "+strcharinfo(0)+"!";
			mes "You learned that skill";
			mes "really quickly! No wonder";
			mes "people say that you're one";
			mes "of the best Sages around!";
			next;
			mes "[Mishuna]";
			mes "Now you're ready to";
			mes "learn the other skill,";
			mes "Elemental Change. Alright,";
			mes "I need to prepare a few things";
			mes "for this lesson, so we'll meet";
			mes "and discuss this later, okay?";
			close;
		}
	}
	else if(SAG_SK == 2) {
		if(getskilllv("SA_CREATECON") == 0) {
			skill "SA_CREATECON",1,0;
			mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -";
			next;
		}
		mes "[Mishuna]";
		mes "You'll be given the chance to";
		mes "choose which kind of ^FF0000Elemental";
		mes "Change^000000 skill that you want, even one that you didn't previously";
		mes "learn, so long as you fulfill";
		mes "the skill's requirements.";
		next;
		mes "[Mishuna]";
		mes "Keep in mind that once";
		mes "you learn your Elemental";
		mes "Change skill, you won't be";
		mes "able to change it. Now, which";
		mes "skill would you like to learn?";
		next;
		setarray .@ReqSkill[0],280,283,282,281;
		setarray .@ReqSkill$[0],"Blaze","Quake","Tornado","Tsunami";
		setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues";
		setarray .@skill$[0],"Fire","Earth","Wind","Water";
		while(1) {
			.@i = select("Fire Elemental Change", "Earth Elemental Change", "Wind Elemental Change", "Water Elemental Change")-1;
			if(getskilllv(.@ReqSkill[.@i]) == 0) {
				mes "[Mishuna]";
				mes "I'm sorry, but you have not";
				mes "learned ^FF0000Endow "+.@ReqSkill$[.@i]+"^000000, the skill";
				mes "required for the "+.@skill$[.@i]+" Elemental Change skill. Please learn Endow";
				mes .@ReqSkill$[.@i]+" or select another Elemental Change skill for me to teach you.";
				next;
			}
			else {
				mes "[Mishuna]";
				mes "Very well, then. Please";
				mes "bring the following items";
				mes "so that you can learn the";
				mes .@skill$[.@i]+" Elemental Change skill.";
				next;
				mes "[Mishuna]";
				mes "^FF000020 "+.@ReqItem$[.@i]+"^000000,";
				mes "^FF00001 Payon Solution^000000 and";
				mes "^FF00001 Morroc Solution^000000. Please";
				mes "return to me once you have";
				mes "all the materials ready.";
				SAG_SK = 10 * (.@i+1); //10,20,30,40
				close;
			}
		}
	}
	else if(SAG_SK == 10 || SAG_SK == 20 || SAG_SK == 30 || SAG_SK == 40) {
		if(getskilllv("SA_CREATECON") == 0) {
			skill "SA_CREATECON",1,0;
			mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -";
			next;
		}
		.@i = (SAG_SK/10) - 1;
		setarray .@ReqItem[0],990,993,992,991;
		setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues";
		setarray .@skill[0],1018,1017,1019,1008;
		setarray .@skill$[0],"Fire","Earth","Wind","Water";
		if (countitem(.@ReqItem[.@i]) < 20 || countitem(Payon_Potion) < 1 || countitem(Morocc_Potion) < 1) {
			mes "[Mishuna]";
			mes "Are you having trouble";
			mes "gathering all the required";
			mes "items? Just in case, let me";
			mes "remind you of what you need";
			mes "to bring me to learn the "+.@skill$[.@i];
			mes "Elemental Change skill.";
			next;
			mes "[Mishuna]";
			mes "^ff000020 "+.@ReqItem$[.@i]+"^000000,";
			mes "^ff00001 Payon Solution^000000 and";
			mes "^ff00001 Morroc Solution^000000. Please";
			mes "don't forget and have the";
			mes "materials ready for the next";
			mes "time you see me, alright?";
			close;
		}
		mes "[Mishuna]";
		mes "Ah, you're back. I can now";
		mes "finally teach you about the";
		mes .@skill$[.@i]+" Elemental Change skill.";
		mes "This skill has the chance to";
		mes "permanently change a targeted";
		mes "monster's attribute to "+.@skill$[.@i]+".";
		next;
		mes "[Mishuna]";
		mes "Remember that you must";
		mes "use an elemental converter to";
		mes "cast this skill, and that it has a success rate, similarly to the";
		mes "Elemental Converter Creation";
		mes "skill. So be aware of that.";
		next;
		mes "[Mishuna]";
		mes "Now, "+strcharinfo(0)+",";
		mes "I'm going to cast a spell";
		mes "that will help you memorize";
		mes "the "+.@skill$[.@i]+" Elemental Change";
		mes "skill. Try to stay still...";
		next;
		mes "^3355FFMishuna begins to chant";
		mes "a strange incantation as";
		mes "a soft blue glow surrounds";
		mes "his body and slowly grows";
		mes "brighter and more intense.^000000";
		specialeffect2 EF_RUWACH;
		next;
		mes "[Mishuna]";
		mes "@#$%^~ Yap!";
		specialeffect2 EF_BRANDISHSPEAR;
		delitem .@ReqItem[.@i],20;
		delitem Payon_Potion,1; // Payon Potion
		delitem Morocc_Potion,1; // Morocc Potion
		SAG_SK = 100;
		skill .@skill[.@i],1,0;
		next;
		mes "[Mishuna]";
		mes strcharinfo(0)+"...";
		mes "I'm happy to say that you've";
		mes "successfully memorized the";
		mes .@skill$[.@i]+" Elemental Change skill.";
		mes "I hope that it serves you well";
		mes "in battle. Farewell for now~";
		close;
	}
	else {
		mes "[Mishuna]";
		mes "If you have any Sage or";
		mes "Scholar friends who haven't";
		mes "learned the skills from Sir";
		mes "Barmundt's scrolls, then";
		mes "please refer them to me.";
		next;
		mes "[Mishuna]";
		mes "I trust that you are";
		mes "finding that these";
		mes "element based skills";
		mes "are very useful in battle.";
		mes "Knowledge truly equates";
		mes "to power in the long run...";
		close;
	}
}