//===== eAthena Script =======================================
//= Rogue Skills Quests
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
//= 1.3a
//===== Compatible With: =====================================
//= eAthena Revision 3800+
//===== Description: =========================================
//= Temp quests for new skills for 2nd classes
//===== Additional Comments: =================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//============================================================
//============================================================
// ROGUE - CLOSE CONFINE
//============================================================
in_rogue,387,94,3 script Hyzaragrack 84,{
mes "[Hyzaragrack]";
if(BaseJob!=Job_Rogue) goto L_norogue;
if(getskilllv(1005)) goto L_alreadyhave;
mes "I'll teach you all I know, but";
mes "you'll have to steal some things";
mes "for me first...";
mes "5 Immortal Hearts";
mes "5 Stone Hearts";
mes "2 Burning hearts";
next;
mes "[Hyzaragrack]";
mes "Let me check your items.";
next;
if(countitem(929)<5 || countitem(953)<5 || countitem(7097)<2) goto L_noitems;//Items: Immortal_Heart, Stone_Heart, Burning_Heart,
delitem 929, 5;//Items: Immortal_Heart,
delitem 953, 5;//Items: Stone_Heart,
delitem 7097, 2;//Items: Burning_Heart,
mes "[Hyzaragrack]";
mes "I see you have what you need,";
mes "so I'll teach you my talent.";
skill 1005,1,0;
close;
L_noitems:
mes "[Hyzaragrack]";
mes "You don't have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_norogue:
mes "Looking for your master?";
emotion e_gasp;
close;
L_alreadyhave:
mes "I've already taught you";
mes "everything I know...";
close;
}