//===== eAthena Script =======================================
//= Rogue Skills Quests
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
//= 1.7
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Quests for skills: CLose Confine
//===== Additional Comments: =================================
//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
//= 1.6 Bug fixes as pointed out by Brainstorm in bugreport:351 [L0ne_W0lf]
//= 1.6a Fixed(?) antoher problem (NPCs not disabling) hopefully. [L0ne_W0lf]
//= 1.6b Corrected a Typo error with "rouge". (bugreport:909) [Samuray22]
//= 1.7 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
in_rogue,359,177,0 script #killershow01 -1,{
OnInit:
disablenpc "#killershow01";
end;
OnEnable:
enablenpc "#killershow01";
initnpctimer;
end;
OnDisable:
stopnpctimer;
disablenpc "#killershow01";
end;
OnTimer1000:
enablenpc "Killer#Rogueguild";
end;
OnTimer120000:
disablenpc "Killer#Rogueguild";
end;
OnTimer150000:
disablenpc "Killer#Rogueguild";
disablenpc "#killershow01";
end;
}
in_rogue,357,174,2 script Killer#Rogueguild 705,1,1,{
OnInit:
disablenpc "Killer#Rogueguild";
end;
OnTouch:
if (ROG_SK == 10) {
specialeffect2 EF_CHANGECOLD;
specialeffect EF_CHANGEWIND;
specialeffect2 EF_LIGHTSPHERE;
set ROG_SK,11;
mes "[Killer]";
mes "Wh-what have";
mes "you done to me?!";
mes "C-can't... move!";
next;
mes "[Haijara Greg]";
mes "Oh? I didn't expect";
mes "you to be able to cast";
mes "Close Confine so soon!";
mes "Amazing, just amazing!";
mes "Now, this is a good chance";
mes "for you to master the skill...";
next;
mes "[Haijara Greg]";
mes "Now pay attention.";
mes "I want you to practice";
mes "predicting your opponent's";
mes "movement intent on this killer.";
mes "You should be able to see which way he plans to move by his aura.";
next;
mes "[Haijara Greg]";
mes "If he plans to move to left,";
mes "his aura will be white. If he";
mes "moves to the right, it will be";
mes "yellow. If he intends to go";
mes "backward, it will be pale red.";
next;
while(1) {
if (.@lim_1 == 10) {
break;
}
else {
set .@lim_1,.@lim_1 + 1;
set .@move_1,rand(1,3);
if (.@move_1 == 1) {
specialeffect EF_CHANGECOLD;
if (select("Block him to the Left:Block him to the Right:Block his Retreat") == 1) {
mes "^3355FFThe killer remains";
mes "unable to move and looks";
mes "incredibly confused! Right";
mes "now, you're using the Close";
mes "Confine skill perfectly!^000000";
specialeffect EF_POTION1;
specialeffect2 EF_POTION7;
next;
}
else {
mes "^3355FFWait--!";
mes "For some reason,";
mes "you sense that's not";
mes "the direction the killer";
mes "is moving at this moment.";
mes "You naturally correct yourself.^000000";
next;
}
}
else if (.@move_1 == 2) {
specialeffect EF_CHANGEWIND;
if (select("Block him at the Left:Block him at the Right:Block him at the back") == 2) {
mes "^3355FFThe killer remains";
mes "unable to move and looks";
mes "incredibly confused! Right";
mes "now, you're using the Close";
mes "Confine skill perfectly!^000000";
specialeffect EF_POTION1;
specialeffect2 EF_POTION7;
next;
}
else {
mes "^3355FFWait--!";
mes "For some reason,";
mes "you sense that's not";
mes "the direction the killer";
mes "is moving at this moment.";
mes "You naturally correct yourself.^000000";
next;
}
}
else if (.@move_1 == 3) {
specialeffect EF_CHANGEEARTH;
if (select("Block him at the Left:Block him at the Right:Block him at the back") == 3) {
mes "^3355FFThe killer remains";
mes "unable to move and looks";
mes "incredibly confused! Right";
mes "now, you're using the Close";
mes "Confine skill perfectly!^000000";
specialeffect EF_POTION1;
specialeffect2 EF_POTION7;
next;
}
else {
mes "^3355FFWait--!";
mes "For some reason,";
mes "you sense that's not";
mes "the direction the killer";
mes "is moving at this moment.";
mes "You naturally correct yourself.^000000";
next;
}
}
}
}
mes "^3355FFYou successfully";
mes "retrieved the priceless";
mes "skill book written by the";
mes "legendary Chae Takbae.^000000";
close2;
disablenpc "Killer#Rogueguild";
donpcevent "#killershow01::OnDisable";
end;
}
else if (ROG_SK == 11) {
mes "[Killer]";
mes "Grrrrr...";
mes "S-still...";
mes "C-can't... Move!";
close2;
disablenpc "Killer#Rogueguild";
donpcevent "#killershow01::OnDisable";
end;
}
end;
}
in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{
if (BaseJob == Job_Rogue) {
if (ROG_SK == 12 && Upper == 1) {
mes "[Haijara Greg]";
mes "Hm? Ah, amnesia as";
mes "resulting from transcending,";
mes "eh? Then I will teach you the";
mes "Close Confine skill once again.";
specialeffect2 EF_LIGHTSPHERE;
skill 1005,1,0;
set ROG_SK,13;
close;
}
else if (ROG_SK == 13 && Upper == 1) {
mes "[Haijara Greg]";
mes "A Stalker, eh?";
mes "Make sure that you";
mes "use your abilities to";
mes "malign foes that deserve";
mes "to be stalked. Best of";
mes "luck to you, adventurer.";
close;
}
else {
if (ROG_SK < 1) {
mes "[Haijara Greg]";
mes "H-how did you find this";
mes "place? I thought this panic";
mes "room was supposed to be";
mes "impenetrable, even by Rogues!";
next;
mes "[Haijara Greg]";
mes "This can't be good!";
mes "It will only be a matter of";
mes "time before they find me...";
close;
}
else if (ROG_SK == 1) {
mes "[Haijara Greg]";
mes "Wh-who are you,";
mes "and how did you get";
mes "in here? Identify yourself!";
next;
if (select("I don't mean you any harm!:Give us what we want!") == 1) {
mes "[Haijara Greg]";
mes "No...?";
mes "Then... Then";
mes "why have you come?";
mes "It is no accident that";
mes "you have found me.";
next;
if (select("I came to help you.:Oh, actually, I wasn't looking for you.") == 1) {
mes "[Haijara Greg]";
mes "Hmm... Well, I suppose";
if (Upper == 1)
mes "I can trust a fellow Rogue";
else
mes "I can trust a fellow Stalker";
mes "with my predictament. Honor";
mes "among thieves and all that.";
mes "Alright. Have you ever heard";
mes "the legend of Chae Takbae?";
next;
if (select("No:Yes") == 1) {
mes "[Haijara Greg]";
mes "100 years ago, Chae Takbae";
mes "was the very first person to";
mes "transcend his limits. He was";
mes "also the very person to choose";
mes "a different path, rather than the job order he previously had.";
next;
mes "[Haijara Greg]";
mes "He was originally a Monk,";
mes "but after transcending, he";
mes "somehow became a Stalker.";
mes "Retaining his knowledge of";
mes "the Monk's Root skill, he adapted^FFFFFF ^000000 it for the purposes of the Rogues.";
next;
mes "[Haijara Greg]";
mes "Chae Takbae recorded the";
mes "fundamentals for this new";
mes "Rogue skill in a book that";
mes "I was fortunate enough to";
mes "obtain. But as soon as I got";
mes "it, the blackmailing begain...";
next;
mes "[Haijara Greg]";
mes "There are unscrupulous";
mes "parties that will use any";
mes "means to take the book away";
mes "from me. I can understand, as";
mes "my sons and I have learned new";
mes "skills from Takbae's writings.";
next;
mes "[Haijara Greg]";
mes "However, I am running";
mes "out of time and those men";
mes "will inevitably find me.";
mes "Will you help me save";
mes "myself and my sons?";
next;
if (select("Sure!:Sorry, but I'm busy.") == 1) {
mes "[Haijara Greg]";
mes "Oh, thank you so much!";
mes "Listen, I can't risk being";
mes "found, so would you take";
mes "this letter to my youngest";
mes "son, ^FF0000Louis Greg^000000? Hurry,";
mes "there's not much time left!";
set ROG_SK,2;
close;
}
mes "[Haijara Greg]";
mes "I... I see.";
mes "But please realize";
mes "that, if not you, who";
mes "can I trust to help me?";
close;
}
mes "[Haijara Greg]";
mes "Then you would know the";
mes "value of the skill book he has";
mes "written that I now possess.";
mes "However, I'm hounded by men";
mes "who will do anything to get it.";
mes "Would you please help me?";
next;
if (select("Sure!:Sorry, but I'm busy.") == 1) {
mes "[Haijara Greg]";
mes "Oh, thank you so much!";
mes "Listen, I can't risk being";
mes "found, so would you take";
mes "this letter to my youngest";
mes "son, ^FF0000Louis Greg^000000? Hurry,";
mes "there's not much time left!";
set ROG_SK,2;
close;
}
mes "[Haijara Greg]";
mes "I... I see.";
mes "But please realize";
mes "that, if not you, who";
mes "can I trust to help me?";
close;
}
mes "[Haijara Greg]";
mes "Hm...?";
mes "That seems unlikely, but";
mes "I suppose I better give you";
mes "the benefit of the doubt.";
mes "Well then, I hope that you";
mes "can find your way out of here.";
close;
}
mes "[Haijara Greg]";
mes "I see. So be it.";
mes "I'll show you the skill";
mes "that you covet so much...";
mes "^FF0000Close Confine^000000!";
specialeffect EF_CHANGECOLD;
specialeffect2 EF_CHANGEWIND;
next;
mes "[Haijara Greg]";
mes "Hmpf. Now you are";
mes "helpless, allowing";
mes "me to do this: ^FF0000Back Stab^000000!";
specialeffect2 EF_COMBOATTACK5;
percentheal -95,0;
next;
mes "[Haijara Greg]";
mes "Now get out of here.";
mes "Never show your greedy";
mes "face in front of me again.";
mes "And just be happy that";
mes "I haven't killed you!";
set ROG_SK,1;
close;
}
else if (ROG_SK == 2) {
mes "[Haijara Greg]";
mes "We're running out of";
mes "time... Please bring this";
mes "letter to my youngest son,";
mes "^FF0000Louis^000000, as soon as you can!";
mes "You can find him in the Rogue";
mes "Guild near ^FF0000Hollgrehenn Junior^000000.";
close;
}
else if (ROG_SK == 3) {
mes "[Haijara Greg]";
mes "Louis sent you to find";
mes "^FF0000Thor^000000? He's in the Rogue";
mes "Guild near ^FF0000Hermanthorn Jr.^000000,";
mes "isn't he? I'm sorry that you";
mes "have to visit my sons one by";
mes "one... I know it's impractical.";
close;
}
else if (ROG_SK == 4) {
mes "[Haijara Greg]";
mes "Ah, looking for ^FF0000Jay^000000, eh?";
mes "He's near ^FF0000Antonio Jr.^000000 here";
mes "in the Rogue Guild. Or at";
mes "least, he's usually there.";
close;
}
else if (ROG_SK == 5) {
mes "[Haijara Greg]";
mes "Oh, you're back!";
mes "And you've brought";
mes "a letter from Jay.";
mes "Good, good, let me";
mes "read what he has to say...";
set ROG_SK,6;
next;
mes "[Haijara Greg]";
mes "Ah, great news! He's";
mes "contacted the Rogue Guild";
mes "to request extra protection";
mes "and to alert their guard. I can";
mes "finally relax just a little now. No one messes with Rogues.";
next;
mes "[Haijara Greg]";
mes "Thank you very much for";
mes "your help. I would be in";
mes "hiding forever if it weren't";
mes "for you. In return, let me";
mes "offer you the chance to learn";
mes "Chae Takbae's secret skill.";
next;
mes "[Haijara Greg]";
mes "Please speak to ^FF0000Thor^000000";
mes "and tell him that I've";
mes "permitted you to learn";
mes "the skill I have taught";
mes "all of my sons. He'll";
mes "comply, I'm sure of it.";
close;
}
else if (ROG_SK == 6) {
mes "[Haijara Greg]";
mes "Please ask Thor to teach";
mes "you Chae Takbae's secret";
mes "Rogue skill. Understand that";
mes "I can't teach you this skill";
mes "with the equipment here in";
mes "this sloven panic room.";
close;
}
else if (ROG_SK == 7) {
mes "[Haijara Greg]";
mes "Hm...? Aren't you";
mes "supposed to be in the";
mes "middle of training to learn";
mes "that skill? Please speak to";
mes "Thor and complete your training. ^FFFFFF ^000000";
close;
}
else if (ROG_SK == 8) {
mes "[Haijara Greg]";
mes "You've completed the";
mes "training? Ah, that's quite";
mes "exceptional. However, you";
mes "should speak to Thor first...";
close;
}
else if (ROG_SK == 9) {
mes "[Haijara Greg]";
mes "Oh, you've come back!";
mes "I hear that you've completed";
mes "the training and are ready";
mes "to hear about the applications";
mes "for the Close Confine skill.";
next;
mes "[Haijara Greg]";
mes "Wah! What th--?!";
mes "Stop! P-please, stop";
mes "that man! We can't let";
mes "him steal that book!";
specialeffect EF_COMBOATTACK5;
donpcevent "Killer#Rogueguild::OnEnable";
set ROG_SK,10;
close;
}
else if (ROG_SK == 10) {
mes "[Haijara Greg]";
mes "That man just stole the";
mes "Close Confine skill book!";
mes "Please! Don't let him get";
mes "away! That book is priceless!";
donpcevent "#killershow01::OnEnable";
close;
}
else if (ROG_SK == 11) {
donpcevent "Killer#Rogueguild::OnDisable";
donpcevent "#killershow01::OnDisable";
mes "^3355FFYou returned the";
mes "skill book written by";
mes "Chae Takbae to Haijara.^000000";
next;
mes "[Haijara Greg]";
mes "Thanks so much for your";
mes "assistance. Now, if you'd";
mes "like to know some detailed";
mes "information about Close";
mes "Confine, I can tell you more";
mes "about the skill if you like.";
next;
if (select("Yes, please.:No, thanks.") == 1) {
mes "[Haijara Greg]";
mes "As you must know,";
mes "Close Confine immobilizes";
mes "an enemy that is very close";
mes "to you. However, there are";
mes "a few nuances regarding its";
mes "use on players or monsters.";
next;
mes "[Haijara Greg]";
mes "Now, Close Confine is";
mes "similar to the Monk's skill,";
mes "Root, but it only inhibits the";
mes "enemy's movement, not";
mes "its attack capabilities.";
next;
mes "[Haijara Greg]";
mes "With the exception of";
mes "Back Stab, which we can";
mes "only use once during Close";
mes "Confine's duration, we can";
mes "use any skill during the";
mes "Close Confine status.";
next;
mes "[Haijara Greg]";
mes "Enemies affected by";
mes "Close Confine can escape";
mes "by using Fly Wing, Butterfly";
mes "Wings, or the Teleport or";
mes "Hiding skills. However, only";
mes "Hiding is active during WoE.";
next;
mes "[Haijara Greg]";
mes "Therefore, Close Confine";
mes "can be a very useful skill";
mes "during Guild War sieges, given";
mes "that the target doesn't use the";
mes "the Hiding skill to get away.";
next;
mes "[Haijara Greg]";
mes "With the exception of Boss";
mes "monsters, Close Confine";
mes "will immobilize monsters for";
mes "10 seconds, giving Rogues";
mes "new possibilities when";
mes "hunting in a party.";
next;
mes "[Haijara Greg]";
mes "Well, that's all I can tell";
mes "you about Close Confine.";
mes "I hope that you can learn";
mes "more about this skill through";
mes "practice, and that you become^FFFFFF ^000000 as great a legend as Chae Takbae.";
set ROG_SK,12;
skill 1005,1,0;
specialeffect2 EF_LIGHTSPHERE;
close;
}
mes "[Haijara Greg]";
mes "All right then...";
mes "I hope that you can";
mes "learn more about Close";
mes "Confine through diligent";
mes "practice. Good luck, and";
mes "thanks again for your help.";
set ROG_SK,12;
skill 1005,1,0;
specialeffect2 EF_LIGHTSPHERE;
close;
}
mes "[Haijara Greg]";
mes "Thank you for helping";
mes "me protect this priceless";
mes "skill book. I hope that the";
mes "next time we meet, we'll be";
mes "comrades on the battlefield...";
close;
}
}
else {
mes "[Haijara Greg]";
mes "H-how did you find this";
mes "place? I thought this panic";
mes "room was supposed to be";
mes "impenetrable, even by Rogues!";
next;
mes "[Haijara Greg]";
mes "This can't be good!";
mes "It will only be a matter of";
mes "time before they find me...";
next;
mes "[Haijara Greg]";
mes "Please...";
mes "Find me a Stalker";
mes "or a Rogue that I can";
mes "trust and send him to";
mes "help me! I don't have ";
mes "much time left...";
close;
}
}
in_rogue,152,29,0 script Louis Greg#rogueguild 84,{
if (BaseJob == Job_Rogue || Class == Job_Thief_High) {
if (ROG_SK < 1) {
mes "[Louis Greg]";
mes "My father just...";
mes "He just vanished!";
mes "He was teaching me and";
mes "my brothers a new skill,";
mes "but lately he began acting";
mes "paranoid for some reason...";
next;
mes "[Louis Greg]";
mes "Maybe he went into hiding?";
mes "I know there's a hidden panic";
mes "room in the Rogue Guild, but";
mes "even I don't know where to find";
mes "it. I hope everything's okay...";
set ROG_SK,1;
close;
}
else if (ROG_SK == 1) {
mes "[Louis Greg]";
mes "Father did warn that";
mes "people might come after us";
mes "if they're learned about the";
mes "new skill we were learning.";
mes "Maybe he went into hiding in";
mes "the Rogue Guild's panic room...";
close;
}
else if (ROG_SK == 2) {
mes "[Louis Greg]";
mes "What's this...?";
mes "A letter from my";
mes "father? Oh, he must";
mes "be alright! Quick, let";
mes "me read it right away!";
set ROG_SK,3;
next;
mes "[Louis Greg]";
mes "Oh no, he may be safe for";
mes "now, but father is being hunted";
mes "by some dangerous people? My";
mes "brother Thor will want to know";
mes "about this. Let me write him";
mes "a letter really quickly...";
next;
mes "[Louis Greg]";
mes "I know that I'm in no";
mes "position to ask any favors,";
mes "but I guess my father must";
mes "trust you. Please, would you";
mes "take my letter and deliver it";
mes "to my older brother, Thor?";
next;
mes "[Louis Greg]";
mes "You can find Thor";
mes "next to Hermanthorn Jr.";
mes "inside the Rogue Guild.";
mes "I'd really appreciate it if";
mes "you could help my family.";
close;
}
else if (ROG_SK == 3) {
mes "[Louis Greg]";
mes "My elder brother, ^FF0000Thor^000000,";
mes "must know about this right";
mes "away! Please bring him this";
mes "letter for me. He should be";
mes "near ^FF0000Hermanthorn Jr.^000000 here";
mes "inside the Rogue Guild.";
close;
}
else if (ROG_SK == 4) {
mes "[Louis Greg]";
mes "You're looking for my";
mes "brother, Jay? He's usually";
mes "hanging out here in the";
mes "Rogue Guild with Antonio Jr.";
close;
}
else if (ROG_SK == 5) {
mes "[Louis Greg]";
mes "If you need to speak";
mes "to my father, he's still";
mes "probably in the hidden panic";
mes "room inside the Rogue Guild.";
mes "I still don't know where that";
mes "place could possibly be...";
close;
}
else if (ROG_SK == 6) {
mes "[Louis Greg]";
mes "You want to learn the";
mes "secret Rogue skill? Oh,";
mes "you should probably talk";
mes "to ^FF0000Thor^000000 about that. I...";
mes "I'm really bad at explaining";
mes "things to people. Really bad.";
close;
}
else if (ROG_SK == 7) {
mes "[Louis Greg]";
mes "Hm? You're in the middle";
mes "of learning the secret Rogue";
mes "skill, aren't you? Ooh, then";
mes "you're not supposed to be here";
mes "just yet. Please go back and";
mes "talk to ^FF0000Thor^000000 again, okay?";
close;
}
else if (ROG_SK == 8) {
mes "[Louis Greg]";
mes "Oh, oh!";
mes "You're done with";
mes "the training? Ah,";
mes "then you need to";
mes "talk to Thor again!";
close;
}
else if (ROG_SK == 9) {
mes "[Louis Greg]";
mes "You wanted to learn";
mes "more about Close Confine?";
mes "Ugh, then you better speak";
mes "to my father. I just learned";
mes "that skill myself, you know.";
close;
}
else if (ROG_SK == 11) {
mes "[Louis Greg]";
mes "I just heard from my";
mes "brothers that Chae Takbae";
mes "developed Close Confine";
mes "as a way to brutally beat his";
mes "enemies, keeping them from";
mes "running away. Is that true?";
close;
}
mes "[Louis Greg]";
mes "Wow, you're really";
mes "great! I wish I were";
mes "as powerful as you.";
mes "I hate being a kid!";
close;
}
mes "[Louis Greg]";
mes "Why'd I become a Rogue?";
mes "I guess I just like being";
mes "sneaky. That, and being";
mes "moral and law abiding is";
mes "just too tough, you know?";
close;
}
in_rogue,268,125,2 script Thor Greg#rogueguild 86,{
if (BaseJob == Job_Rogue || Class == Job_Thief_High) {
if (ROG_SK < 1) {
mes "[Thor Greg]";
mes "Where did father go?";
mes "I hope those weird men";
mes "didn't get to him. With";
mes "any luck, he's hidden in";
mes "the panic room, but still...";
set ROG_SK,1;
close;
}
else if (ROG_SK == 1) {
mes "[Thor Greg]";
mes "Hm... My father might";
mes "be hiding in the panic";
mes "room. I've never been able";
mes "to find it, but Markie says";
mes "that the entrance is cleverly";
mes "hidden to her left. Hmmm...";
close;
}
else if (ROG_SK == 2) {
mes "[Thor Greg]";
mes "Are you looking for";
mes "my little brother, ^FF0000Louis^000000?";
mes "Oh, he's always hanging";
mes "around that ^FF0000Hollgrehenn Jr.^000000";
mes "here in the Rogue Guild.";
mes "What did you need him for?";
close;
}
else if (ROG_SK == 3) {
mes "[Thor Greg]";
mes "What's this you're";
mes "giving me? A letter";
mes "from Louis? Let's see...";
set ROG_SK,4;
next;
mes "[Thor Greg]";
mes "Oh God, father's in";
mes "serious trouble! I better";
mes "tell my older brother, Jay,";
mes "right away! Quick, find ^FF0000Jay^000000";
mes "next to ^FF0000Antonio Jr.^000000 here in";
mes "the guild! P-please hurry!";
close;
}
else if (ROG_SK == 4) {
mes "[Thor Greg]";
mes "You can find Jay hanging";
mes "out with Antonio Jr. here";
mes "inside the Rogue Guild. ";
mes "Please bring him the letter";
mes "I've written as soon as possible! ^FFFFFF ^000000";
close;
}
else if (ROG_SK == 5) {
mes "[Thor Greg]";
mes "Hopefully, father hasn't";
mes "gone outside of the Rogue";
mes "Guild's panic room. That";
mes "may be the only place";
mes "where he's safe...";
close;
}
else if (ROG_SK == 6) {
mes "[Thor Greg]";
mes "What's that? Father";
mes "wanted me to teach you";
mes "the secret Rogue skill?";
mes "Alright, I'll train you in the";
mes "same way father did. Would";
mes "you like an explanation first?";
next;
mes "[Thor Greg]";
mes "If you don't want an";
mes "explanation, I'll just";
mes "send you to the training";
mes "ground right away so that";
mes "you can learn ^FF0000Close Confine^000000.";
next;
if (select("Listen to Explanation:Go to Training Ground") == 1) {
mes "[Thor Greg]";
mes "Alright, the very first step";
mes "to learning ^FF0000Close Confine^000000";
mes "is to master blocking your";
mes "enemy's movement. I'll send";
mes "you to a special training";
mes "ground so you can practice.";
next;
mes "[Thor Greg]";
mes "There, you'll encounter our";
mes "training partner. Approach her";
mes "closely and make sure that you";
mes "predict and block her movements";
mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now...";
close2;
warp "in_rogue",89,114;
end;
}
warp "in_rogue",89,114;
end;
}
else if (ROG_SK == 7) {
mes "[Thor Greg]";
mes "Alright, I'm going to break";
mes "the fourth wall here and assume";
mes "you were disconnected from the";
mes "game. Would you like to return";
mes "to the training ground in order";
mes "to learn ^FF0000Close Confine^000000?";
next;
if (select("Yes, please.:No, thanks.") == 1) {
mes "[Thor Greg]";
mes "Alright, the very first step";
mes "to learning ^FF0000Close Confine^000000";
mes "is to master blocking your";
mes "enemy's movement. I'll send";
mes "you to a special training";
mes "ground so you can practice.";
next;
mes "[Thor Greg]";
mes "There, you'll encounter our";
mes "training partner. Approach her";
mes "closely and make sure that you";
mes "predict and block her movements";
mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now...";
set ROG_SK,6;
close2;
warp "in_rogue",89,114;
end;
}
mes "[Thor Greg]";
mes "Alright, alright.";
mes "When you feel ready";
mes "to resume training,";
mes "just let me know.";
close;
}
else if (ROG_SK == 8) {
mes "[Thor Greg]";
mes "Ah, I hear from Kienna";
mes "that you've completed your";
mes "training. Congratulations!";
mes "Now, please speak to my";
mes "father so that he can explain^FFFFFF ^000000 the Close Confine skill in detail.";
set ROG_SK,9;
close;
}
else if (ROG_SK == 9) {
mes "[Thor Greg]";
mes "Please talk to my father";
mes "so that he can explain the";
mes "nuances of the Close Confine";
mes "skill to you. He should still be^FFFFFF ^000000 in the Rogue Guild's panic room.";
close;
}
else if (ROG_SK == 11) {
mes "[Thor Greg]";
mes "You know, Chae Takbae";
mes "would say, ''I'm Chae";
mes "Takbae. And you are...?''";
mes "to opponents, and right";
mes "before they could answer,";
mes "he'd beat them to a pulp.";
next;
mes "[Thor Greg]";
mes "He really is";
mes "a legendary hero";
mes "amongst Rogues...!";
close;
}
mes "[Thor Greg]";
mes "Hm...?";
mes "It seems that";
mes "you're much stronger";
mes "than even me. There's";
mes "probably not too many";
mes "people who'd mess with you...";
close;
}
mes "[Thor Greg]";
mes "Hmm, gank this, gank";
mes "that. *Sigh* It's my most";
mes "shameful fault: I spend zeny";
mes "almost as quickly as I can";
mes "steal it. It's irresponsible...";
close;
}
in_rogue,181,114,3 script Jay Greg#rogueguild 85,{
if (BaseJob == Job_Rogue || Class == Job_Thief_High) {
if (ROG_SK < 1) {
mes "[Jay Greg]";
mes "My father must be hidden";
mes "in the Rogue Guild's panic";
mes "room. Strangely, my brothers";
mes "and I can never find it and";
mes "figure out whether he's safe...";
set ROG_SK,1;
next;
mes "[Jay Greg]";
mes "Recently, he's been pursued";
mes "by these strange men who've";
mes "been threatening our family.";
mes "Well, he did just teach us";
mes "a new skill, so he can use";
mes "that to protect himself...";
close;
}
else if (ROG_SK == 1) {
mes "[Jay Greg]";
mes "I'm guessing my father";
mes "hid himself in the Rogue";
mes "Guild's panic room. We can";
mes "never find it, but supposedly";
mes "the entrance is hidden close";
mes "to Markie somewhere.";
close;
}
else if (ROG_SK == 2) {
mes "[Jay Greg]";
mes "You're looking for";
mes "Louis, my little brother?";
mes "He's here in the Rouge Guild,";
mes "so it shouldn't be too hard to";
mes "find him. He's probably just";
mes "standing near Hollgrehen Jr.";
close;
}
else if (ROG_SK == 3) {
mes "[Jay Greg]";
mes "Thor? He should be";
mes "around the Rogue Guild";
mes "somewhere. Have you tried";
mes "looking around Hermathorn Jr.?";
close;
}
else if (ROG_SK == 4) {
mes "[Jay Greg]";
mes "A letter for me...?";
mes "Ah, it's from Thor, so";
mes "I guess I better read";
mes "it right away. Hmmm...";
set ROG_SK,5;
next;
mes "[Jay Greg]";
mes "I see... I must report";
mes "this to the Rogue Guild";
mes "right away, and send a reply";
mes "to my father. Hmm. Let me";
mes "write him a letter right now.";
mes "Please give me a moment...";
next;
mes "[Jay Greg]";
mes "There, it's done. Please";
mes "give this to my father with";
mes "all the haste you can muster.";
mes "I know it's much to ask, but";
mes "I cannot find the way to the";
mes "hidden panic room myself...";
close;
}
else if (ROG_SK == 5) {
mes "[Jay Greg]";
mes "Please give my reply";
mes "to my father as soon as";
mes "you can. He's still hidden";
mes "in the Rogue Guild's panic";
mes "room. That is, if our enemies";
mes "still haven't found him yet.";
close;
}
else if (ROG_SK == 6) {
mes "[Jay Greg]";
mes "You need to train for";
mes "the Close Confine skill?";
mes "I think Thor is the only";
mes "one with access to the";
mes "training ground, so";
mes "talk to him first.";
close;
}
else if (ROG_SK == 7) {
mes "[Jay Greg]";
mes "You need to train for";
mes "the Close Confine skill?";
mes "I think Thor is the only";
mes "one with access to the";
mes "training ground, so";
mes "talk to him first.";
close;
}
else if (ROG_SK == 8) {
mes "[Jay Greg]";
mes "Ah, you finished the";
mes "training for Close Confine,";
mes "did you? Great, now go and";
mes "tell my brother, Thor.";
close;
}
else if (ROG_SK == 9) {
mes "[Jay Greg]";
mes "Hm. You should probably";
mes "talk to my father to learn";
mes "more of the nuances about";
mes "the Close Confine skill.";
mes "Have you seen him in the";
mes "Rogue Guild's panic room?";
close;
}
else if (ROG_SK == 12) {
mes "[Jay Greg]";
mes "Chae Takbae sure";
mes "seemed like a stubborn,";
mes "thuggish guy. But he must";
mes "have been pretty smart to";
mes "invent some of his own skills.";
close;
}
mes "[Jay Greg]";
mes "I get the feeling";
mes "that you're going to";
mes "be one of the best Rogues";
mes "around, if you already aren't.";
close;
}
mes "[Jay Greg]";
mes "Ever since I learned";
mes "Intimdate, I've gotten";
mes "real punchy, maybe even";
mes "masochistic. I mean, if they";
mes "hit you with a skill, you can";
mes "hit them back with it!";
close;
}
prt_are01,150,150,0 script #1strecog -1,10,10,{
OnTouch:
donpcevent "#1st5min::OnEnable";
donpcevent "#1stmove::OnEnable";
disablenpc "#1strecog";
end;
}
prt_are01,135,135,0 script #1st5min -1,{
OnInit:
disablenpc "#1st5min";
end;
OnEnable:
enablenpc "#1st5min";
initnpctimer;
end;
OnDisable:
stopnpctimer;
disablenpc "#1st5min";
end;
OnTimer1000:
mapannounce "prt_are01","Welcome to the Close Confine Training Ground. You will be automatically teleported outside in 5 minutes.",bc_map,"0x00ff00";
end;
OnTimer290000:
mapannounce "prt_are01","You will be teleported outside in 20 seconds.",bc_map,"0x00ff00";
end;
OnTimer310000:
mapannounce "prt_are01","You will be teleported outside in 5 seconds.",bc_map,"0x00ff00";
end;
OnTimer315000:
mapannounce "prt_are01","You are now being teleported outside.",bc_map,"0x00ff00";
disablenpc "Kienna#1st";
disablenpc "Kienna#2nd";
disablenpc "Kienna#3rd";
disablenpc "Kienna#4th";
disablenpc "Kienna#5th";
disablenpc "Kienna#6th";
disablenpc "Kienna#7th";
disablenpc "Kienna#8th";
donpcevent "#1stmove::OnDisable";
enablenpc "#1strecog";
donpcevent "Waiting Room#rogue10::OnEnable";
stopnpctimer;
mapwarp "prt_are01","in_rogue",264,124;
end;
}
prt_are01,135,135,0 script #1stmove -1,{
OnInit:
disablenpc "#1stmove";
end;
OnEnable:
enablenpc "#1stmove";
initnpctimer;
end;
OnTimer3000:
mapannounce "prt_are01","Kienna will appear in 1 second. Please approach her as closely as possible.",bc_map,"0x00ff00";
end;
OnTimer5000:
switch(rand(1,8)) {
case 1:
enablenpc "Kienna#1st";
break;
case 2:
enablenpc "Kienna#2nd";
break;
case 3:
enablenpc "Kienna#3rd";
break;
case 4:
enablenpc "Kienna#4th";
break;
case 5:
enablenpc "Kienna#5th";
break;
case 6:
enablenpc "Kienna#6th";
break;
case 7:
enablenpc "Kienna#7th";
break;
case 8:
enablenpc "Kienna#8th";
}
end;
OnTimer8000:
disablenpc "Kienna#1st";
disablenpc "Kienna#2nd";
disablenpc "Kienna#3rd";
disablenpc "Kienna#4th";
disablenpc "Kienna#5th";
disablenpc "Kienna#6th";
disablenpc "Kienna#7th";
disablenpc "Kienna#8th";
end;
OnTimer9000:
stopnpctimer;
donpcevent "#1stmove::OnEnable";
mapwarp "prt_are01","prt_are01",150,150;
end;
OnDisable:
stopnpctimer;
disablenpc "#1stmove";
end;
}
prt_are01,149,162,0 script Kienna#1st 700,1,1,{
end;
OnTouch:
callfunc "F_Kienna","1st";
end;
}
prt_are01,136,150,0 script Kienna#2nd 700,1,1,{
end;
OnTouch:
callfunc "F_Kienna","2nd";
end;
}
prt_are01,150,138,0 script Kienna#3rd 700,1,1,{
end;
OnTouch:
callfunc "F_Kienna","3rd";
end;
}
prt_are01,163,147,0 script Kienna#4th 700,1,1,{
end;
OnTouch:
callfunc "F_Kienna","4th";
end;
}
prt_are01,134,140,0 script Kienna#5th 700,1,1,{
end;
OnTouch:
callfunc "F_Kienna","5th";
end;
}
prt_are01,161,140,0 script Kienna#6th 700,1,1,{
end;
OnTouch:
callfunc "F_Kienna","6th";
end;
}
prt_are01,161,160,0 script Kienna#7th 700,1,1,{
end;
OnTouch:
callfunc "F_Kienna","7th";
end;
}
prt_are01,138,159,0 script Kienna#8th 700,1,1,{
end;
OnTouch:
callfunc "F_Kienna","8th";
end;
}
function script F_Kienna {
if (ROG_SK == 6) {
donpcevent "#1stmove::OnDisable";
mes "[Kienna]";
mes "Alright, in this";
mes "exercise, you'll need";
mes "to predict which way I'm";
mes "going to move and block";
mes "me from moving, essentially";
mes "immobilizing me. Get ready~";
set ROG_SK,7;
next;
while(1) {
if (.@lim_1 == 10) {
break;
}
else {
set .@lim_1,.@lim_1 + 1;
set .@move_1,rand(1,3);
if (.@move_1 == 1) {
if (select("Block her to the Left:Block her to the Right:Block her retreat") == 1) {
mes "[Kienna]";
mes "Huh...?";
mes "You blocked me!";
mes "Very nice work~";
specialeffect 204; //EF_POTION1
specialeffect2 210; // EF_POTION7
set .@suc_1,.@suc_1 + 1;
next;
}
else {
mes "[Kienna]";
mes "Sorry, but I wasn't";
mes "moving in that direction.";
mes "Your block attempt failed...";
next;
}
}
else if (.@move_1 == 2) {
if (select("Block her to the Left:Block her to the Right:Block her retreat") == 2) {
mes "[Kienna]";
mes "Huh...?";
mes "You blocked me!";
mes "Very nice work~";
specialeffect 204; //EF_POTION1
specialeffect2 210; // EF_POTION7
set .@suc_1,.@suc_1 + 1;
next;
}
else {
mes "[Kienna]";
mes "Sorry, but I wasn't";
mes "moving in that direction.";
mes "Your block attempt failed...";
next;
}
}
else if (.@move_1 == 3) {
if (select("Block her to the Left:Block her to the Right:Block her retreat") == 3) {
mes "[Kienna]";
mes "Huh...?";
mes "You blocked me!";
mes "Very nice work~";
specialeffect 204; //EF_POTION1
specialeffect2 210; // EF_POTION7
set .@suc_1,.@suc_1 + 1;
next;
}
else {
mes "[Kienna]";
mes "Sorry, but I wasn't";
mes "moving in that direction.";
mes "Your block attempt failed...";
next;
}
}
}
}
mes "[Kienna]";
mes "Alright, we're done";
mes "here. You earned a";
switch(.@suc_1) {
case 10:
mes "training grade of ''^0000FFS^000000.''";
mes "That's a perfect score!";
break;
case 9:
mes "training grade of ''^0000FFA^000000.''";
mes "You're really good at this!";
break;
case 8:
mes "training grade of ''^0000FFB +^000000.''";
mes "That's very commendable!";
break;
case 7:
mes "training grade of ''^0000FFB^000000.''";
mes "That's very nice work~";
break;
case 6:
mes "training grade of ''^0000FFC +^000000.''";
mes "Not too bad, but you";
mes "just barely passed!";
break;
case 5:
mes "training grade of ''^FF0000C^000000.''";
break;
case 4:
mes "training grade of ''^FF0000D+^000000.''";
break;
case 3:
mes "training grade of ''^FF0000D^000000.''";
break;
case 2:
mes "training grade of ''^FF0000F^000000.''";
break;
case 1:
mes "training grade of ''^FF0000F -^000000.''";
break;
case 0:
mes "training grade of...";
mes "Actually, I'm not able";
mes "to calculate it. What";
mes "could have happened?!";
}
next;
if (.@suc_1 > 5) {
mes "[Kienna]";
mes "I'm happy to say that";
mes "you've completed your";
mes "training! Let me send";
mes "you back to Thor Greg";
mes "now so that you can finish";
mes "learning ^FF0000Close Confine^000000.";
set ROG_SK,8;
disablenpc "Kienna#"+getarg(0);
donpcevent "#1st5min::OnDisable";
enablenpc "#1strecog";
close2;
donpcevent "Waiting Room#rogue10::OnEnable";
warp "in_rogue",264,124;
end;
}
else {
mes "[Kienna]";
mes "Hm. With this grade,";
mes "I don't think you're";
mes "quite ready to finish";
mes "learning Close Confine.";
mes "Would you like to try the";
mes "training exercise again?";
next;
if (select("Yes!:No, thanks.") == 1) {
disablenpc "Kienna#"+getarg(0);
donpcevent "#1stmove::OnEnable";
set ROG_SK,6;
warp "prt_are01",150,150;
end;
}
disablenpc "Kienna#"+getarg(0);
donpcevent "#1st5min::OnDisable";
enablenpc "#1strecog";
set ROG_SK,6;
donpcevent "Waiting Room#rogue10::OnEnable";
warp "in_rogue",264,124;
end;
}
}
else if (ROG_SK == 7) {
mes "[Kienna]";
mes "You must have canceled";
mes "your training in the middle";
mes "of the exercise. I'm sorry,";
mes "but you'll have to start";
mes "from the very beginning";
mes "of this training.";
set ROG_SK,6;
close2;
disablenpc "Kienna#"+getarg(0);
donpcevent "#1stmove::OnEnable";
warp "prt_are01",150,150;
end;
}
else if (ROG_SK == 8) {
mes "[Kienna]";
mes "You've already completed";
mes "the training exercise for";
mes "the Close Confine skill.";
mes "You no longer have need";
mes "for my assistance.";
close2;
donpcevent "Waiting Room#rogue10::OnEnable";
warp "in_rogue",264,124;
end;
}
else {
mes "[Kienna]";
mes "I'm sorry, but I don't";
mes "think you belong here.";
mes "Let me send you to the";
mes "Rogue Guild if you're lost...";
close2;
donpcevent "Waiting Room#rogue10::OnEnable";
warp "in_rogue",264,124;
end;
}
OnInit:
disablenpc "Kienna#1st";
disablenpc "Kienna#2nd";
disablenpc "Kienna#3rd";
disablenpc "Kienna#4th";
disablenpc "Kienna#5th";
disablenpc "Kienna#6th";
disablenpc "Kienna#7th";
disablenpc "Kienna#8th";
end;
}
in_rogue,88,119,3 script Waiting Room#rogue10 828,{
OnEnable:
enablenpc "Waiting Room#rogue10";
enablewaitingroomevent "Waiting Room#rogue10";
end;
OnInit:
waitingroom "Training Ground",10,"Waiting Room#rogue10::OnStartArena",1;
enablewaitingroomevent "Waiting Room#rogue10";
end;
OnStartArena:
warpwaitingpc "prt_are01",150,150;
disablewaitingroomevent "Waiting Room#rogue10";
end;
}
//============================================================
// Old changelog
//============================================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//============================================================