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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  DracoRPG
//= Copyright (C)  Reddozen
//= Copyright (C)  Lupus
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Priest Skills Quests
//================= Description ===========================================
//= Quests for skills: Redempito
//================= Current Version =======================================
//= 1.5
//=========================================================================

prt_church,111,112,1	script	Sister Linus	1_F_PRIEST,{
	if (BaseJob == Job_Priest) {
		if (PRIEST_SK == 100) {
			if (getskilllv("PR_REDEMPTIO") == 0) {
				mes "[Sister Linus]";
				mes "Hm? We've met before,";
				mes "haven't we? Then again,";
				mes "all Priests begin to look";
				mes "the same after a while. Ah,";
				mes "were you one of the ones";
				mes "to whom I taught Redemptio?";
				next;
				mes "[Sister Linus]";
				mes "Ah, you've forgotten, have";
				mes "you? Well, it's no problem for";
				mes "me to teach you again. This skill enables you to revive your fallen";
				mes "Party Members by sacrificing";
				mes "your own life for them.";
				next;
				mes "[Sister Linus]";
				mes "^3131FFOh holy and venerable one,";
				mes "we pray to you. Please show";
				mes "us your mercy and guide us";
				mes "with your light. Give us the";
				mes "strength to walk the path of";
				mes "love and sacrifice. Redemptio!^000000";
				skill "PR_REDEMPTIO",1,0;
				next;
				mes "[Sister Linus]";
				mes "There...";
				mes "You should be able";
				mes "to perform Redemptio";
				mes "now. I hope you use it";
				mes "well on your adventures~";
				close;
			}
			else {
				mes "[Sister Linus]";
				mes "I'll always be praying";
				mes "for your safety. Be careful,";
				mes "and I hope that you can bring";
				mes "love and compassion to all";
				mes "whom you meet in your travels.";
				close;
			}
		}
		else if (PRIEST_SK == 0) {
			redemp = 1014;
			if (getskilllv("PR_REDEMPTIO")) {
				mes "[Sister Linus]";
				mes "I'll always be praying";
				mes "for your safety. Be careful,";
				mes "and I hope that you can bring";
				mes "love and compassion to all";
				mes "whom you meet in your travels.";
				PRIEST_SK = 100;
				close;
			}
			mes "[Sister Linus]";
			mes "Please have mercy and";
			mes "spread your light through";
			mes "the world. Guide her with";
			mes "your benevolent wisdom...";
			mes "Bless her, and may she";
			mes "be protected by your grace.";
			next;
			select("Whom are you praying for, sister?");
			mes "[Sister Linus]";
			mes "Oh! You startled me!";
			mes "Whom am I praying for?";
			mes "Well, I once knew a young,";
			mes "playful and merry nun who was";
			mes "also a bit brazen. But I have";
			mes "many joyful memories of her.";
			next;
			mes "[Sister Linus]";
			mes "One day, a group of adventurers";
			mes "came to Prontera Church in hopes of hiring a Priest to accompany";
			mes "them to ^3131DDGlast Heim^000000. It must have been fate that she was the only";
			mes "Priest that was available.";
			next;
			mes "[Sister Linus]";
			mes "I remember that she was";
			mes "so determined to join those";
			mes "adventurers, and we had no";
			mes "choice but to let her go.";
			mes "Still, many of us believed";
			mes "that it was too dangerous...";
			next;
			mes "[Sister Linus]";
			mes "I hear that, at first, their";
			mes "ragtag team was able to";
			mes "successfully exterminate";
			mes "a great number of monsters.";
			mes "But supporting them as a Priest";
			mes "must have been tough for her...";
			next;
			mes "[Sister Linus]";
			mes "Then, tragedy struck.";
			mes "Surrounded by Wanderers,";
			mes "the adventurers quickly fell";
			mes "in defeat, one by one. Soon,";
			mes "the young nun was the only one of the group still standing.";
			next;
			mes "[Sister Linus]";
			mes "Alone against impossible";
			mes "odds, that poor girl had no";
			mes "choice but to try a desperate";
			mes "gamble. She began to chant";
			mes "the ancient holy spell...";
			next;
			select("Ancient spell...?");
			mes "[Sister Linus]";
			mes "Yes! ^FF0000Redemptio^000000!";
			mes "A skill that only the";
			mes "most talented Priests";
			mes "can perform! And here she";
			mes "was, a young nun with very";
			mes "little experience, trying it!";
			next;
			mes "[Sister Linus]";
			mes "Redemptio is the last";
			mes "resort skill that can be";
			mes "used to nobly save the";
			mes "lives of others at the cost";
			mes "of ^3131FFsacrificing your own life^000000.";
			next;
			mes "[Sister Linus]";
			mes "Yes, I remember the days";
			mes "she wasn't very interested";
			mes "in studying the Priest and";
			mes "Acolyte skills. Surprisingly,";
			mes "she had learned enough to";
			mes "attempt to cast Redemptio...";
			next;
			mes "[Sister Linus]";
			mes "Miraculously, she succeeded";
			mes "in reviving her party members.";
			mes "They quickly used a Yggdrasil";
			mes "Leaf to restore her life, and they defeated the Wanderers and";
			mes "returned home safely.";
			next;
			mes "[Sister Linus]";
			mes "Because of this success, she";
			mes "was promoted to High Priest";
			mes "despite the many mistakes she";
			mes "made in the past. Now she travels the world, helping adventurers";
			mes "in any way that she can.";
			next;
			mes "[Sister Linus]";
			mes "But, well, she'll";
			mes "always be that spunky";
			mes "and joyful girl to me.";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Wait, you still haven't";
			mes "answered my question.";
			mes "Are you praying for this";
			mes "nun? And if so, is she";
			mes "in some kind of danger?";
			next;
			mes "[Sister Linus]";
			mes "Well, a few months ago,";
			mes "she went on a mission to";
			mes "^3131FFLighthalzen^000000, a city in the";
			mes "Schwaltzvalt Republic. I was";
			mes "just worried since I haven't";
			mes "heard from her in a while.";
			next;
			mes "[Sister Linus]";
			mes "I come here to pray for";
			mes "her everyday, and hope that";
			mes "she'll come back safely and";
			mes "share stories of her adventures";
			mes "with me. Ooh, we'll talk all night long! It'll be so much fun!";
			next;
			mes "[Sister Linus]";
			mes "Goodness, I've been";
			mes "running my mouth! I'm";
			mes "sorry to keep you, did you";
			mes "have somewhere to go? Well,";
			mes "I'll be praying for your safety~ ";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Before I go, would you";
			mes "please tell me the name";
			mes "of that High Priest you were";
			mes "talking about? If I see her,";
			mes "I'll ask her to contact you.";
			next;
			mes "[Sister Linus]";
			mes "Oh, thank you! Her name";
			mes "is High Priest Sorin. Um,";
			mes "^3131FFMargaretha Sorin^000000. If you";
			mes "happen to find her, please";
			mes "let her know that I am";
			mes "praying for her safety.";
			PRIEST_SK = 1;
			close;
		}
		else if (PRIEST_SK == 1) {
			mes "[Sister Linus]";
			mes "Oh, hello~";
			mes "How are you";
			mes "doing today?";
			next;
			if (select("Please teach me ^3131FFRedemptio^000000.:Cancel") == 1) {
				mes "[Sister Linus]";
				mes "Ooh, Redemptio would be";
				mes "a good skill for you to learn~";
				mes "It's difficult to cast, but when you succeed, you can revive all";
				mes "of your defeated Party Members.";
				next;
				mes "[Sister Linus]";
				mes "Of course, the drawback";
				mes "is that you must ^3131FFsacrifice";
				mes "your own life^000000 in order to";
				mes "use the skill. Now, to learn";
				mes "Redemptio, you must first";
				mes "learn ^3131FFLevel 1 Resurrection^000000.";
				next;
				mes "[Sister Linus]";
				mes "Ah, you must";
				mes "also bring me";
				mes "^3131FF30 Holy Waters and";
				mes "20 Blue Gemstones^000000";
				mes "so you can attempt";
				mes "to learn the skill.";
				PRIEST_SK = 2;
				next;
				mes "[Sister Linus]";
				mes "Um, but if you fail to";
				mes "learn Redemptio, you'll";
				mes "lose 1 Holy Water and";
				mes "1 Blue Gemstone and";
				mes "you'll have to try it again...";
				close;
			}
			mes "[Sister Linus]";
			mes "Praying gives me a";
			mes "sense of peace and";
			mes "comfort. Perhaps that";
			mes "is one of the reasons";
			mes "why I chose this job...";
			close;
		}
		else if (PRIEST_SK == 2) {
			if (getskilllv("ALL_RESURRECTION") > 0) {
				if (countitem(Holy_Water) > 29 && countitem(Blue_Gemstone) > 19) {
					mes "[Sister Linus]";
					mes "Ooh, it seems like you've";
					mes "brought everything that you";
					mes "need to learn Redemptio.";
					mes "Are you ready to try it? If you";
					mes "fail, you'll lose 1 Holy Water";
					mes "and 1 Blue Gemstone, okay?";
					next;
					mes "[Sister Linus]";
					mes "Now, please";
					mes "concentrate and";
					mes "repeat this special";
					mes "prayer after me.";
					next;
					mes "[Sister Linus]";
					mes "^3131FFOh holy and venerable one,";
					mes "we pray to you. Please show";
					mes "us your mercy and guide us";
					mes "with your light. Give us the";
					mes "strength to walk the path of";
					mes "love and sacrifice. Redemptio!^000000";
					next;
					.@redem_s = JobLevel+getskilllv("ALL_RESURRECTION");
					.@red_suc = rand(1,100);
					if( .@redem_s < 31 ) {
						if( .@red_suc > 20 && .@red_suc < 41 )
							.@success = 1;
					} else if( .@redem_s < 41 ) {
						if( .@red_suc > 10 && .@red_suc < 41 )
							.@success = 1;
					} else {
						if( .@red_suc > 10 && .@red_suc < 51 )
							.@success = 1;
					}

					if (.@success) {
						specialeffect2 EF_HEALSP;
						mes "[Sister Linus]";
						mes "Congratulations!";
						mes "You successfully";
						mes "learned Redemptio!";
						mes "Please remember to only";
						mes "use this skill in the most";
						mes "critical situations.";
						delitem Blue_Gemstone,20;
						delitem Holy_Water,30;
						PRIEST_SK = 100;
						skill "PR_REDEMPTIO",1,0;
						close;
					}
					else {
						specialeffect2 EF_POISONHIT;
						mes "[Sister Linus]";
						mes "Oh no! I'm sorry,";
						mes "but you failed to";
						mes "learn Redemptio. Well,";
						mes "I'll be waiting right here,";
						mes "so we can try again when";
						mes "you're ready, okay?";
						delitem Blue_Gemstone,1;
						delitem Holy_Water,1;
						close;
					}

				}
				else {
					mes "[Sister Linus]";
					mes "If you want to try to learn";
					mes "Redemptio, please bring";
					mes "^3131FF20 Blue Gemstones^000000 and";
					mes "^3131FF30 Holy Waters^000000. Ah, and";
					mes "you need to learn ^3131FFLevel 1";
					mes "Resurrection^000000 beforehand.";
					close;
				}
			}
			else {
				mes "[Sister Linus]";
				mes "If you want to try to learn";
				mes "Redemptio, please bring";
				mes "^3131FF20 Blue Gemstones^000000 and";
				mes "^3131FF30 Holy Waters^000000. Ah, and";
				mes "you need to learn ^3131FFLevel 1";
				mes "Resurrection^000000 beforehand.";
				close;
			}
		}
	}
	else {
		mes "[Sister Linus]";
		mes "Please have mercy and";
		mes "spread your light through";
		mes "the world. Guide her with";
		mes "your benevolent wisdom...";
		mes "Bless her, and may she";
		mes "be protected by your grace.";
		close;
	}
}