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//===== eAthena Script =======================================
//= Priest Skills Quests
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
//= 1.3a
//===== Compatible With: =====================================
//= eAthena Revision 3800+
//===== Description: =========================================
//= Temp quests for new skills for 2nd classes
//===== Additional Comments: =================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//============================================================
//============================================================
// PRIEST - REDEMPTIO
//============================================================
prt_church.gat,111,112,3 script Nun Linus 79,{
mes "[Nun Linus]";
if(BaseJob!=Job_Priest) goto L_nopriest;
if(getskilllv(1014)) goto L_alreadyhave;
if(getskilllv(54)<1) goto L_norez;
mes "I can teach you the mercy of God";
mes "if you bring me a couple things,";
mes "and if God finds you worthy!";
mes "1 Blue Gemstone";
mes "1 Holy Water";
next;
mes "[Nun Linus]";
mes "Let me check your items.";
next;
if(countitem(717)<1 || countitem(523)<1) goto L_noitems;//Items: Blue_Gemstone, Holy_Water,
delitem 717, 1;//Items: Blue_Gemstone,
delitem 523, 1;//Items: Holy_Water,
mes "[Nun Linus]";
mes "I see you have what you need,";
mes "so we shall see if God finds";
mes "you worthy yet!";
next;
if(rand(100)<JobLevel+25) goto L_bless;
mes "[Nun Linus]";
mes "Sorry, but God has not";
mes "shined on you as of yet.";
mes "Try again when you are a";
mes "stronger Priest.";
close;
L_bless:
mes "[Nun Linus]";
mes "Hum... I see God has shined on you this time";
skill 1014,1,0;
close;
L_noitems:
mes "[Nun Linus]";
mes "You don't have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_nopriest:
mes "Sorry, you need to have some faith in God.";
emotion e_gasp;
close;
L_alreadyhave:
mes "I've already taught you";
mes "everything I know...";
close;
L_norez:
mes "Come back when you've learned";
mes "more about priest and God.";
close;
}
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