//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Masao
//= Copyright (C) L0ne_W0lf
//= Copyright (C) DracoRPG
//= Copyright (C) IVBela
//= Copyright (C) Silentdragon
//= Copyright (C) Lupus
//= Copyright (C) kobra_k88
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Merchant Skills Quests
//================= Description ===========================================
//= Quests for skills: Crazy Uproar, Change Cart, Cart Revolution
//================= Current Version =======================================
//= 1.9
//=========================================================================
alberta,83,96,5 script Necko 4W_M_02,7,7,{
if (BaseClass == Job_Merchant) {
if (getskilllv("MC_LOUD") == 1) {
mes "[Necko]";
mes "I'm sorry. Necko's store is...";
mes "Oh? Who's this?";
mes "Pukakakakakakakakakaka!!!";
mes "Long time no see!";
mes "How are you?";
mes "Nice to see you again!!";
mes "Anything new?";
mes "Wow~ I'm so glad to see you!";
mes "You! Stop by once in a while!";
mes "I might forget what you look like!";
mes "Pukakakakakakakakaka!!!";
mes "Very very nice to see you!!";
mes "It's so nice to see you like this!";
mes "Come to Alberta often!";
mes "Killing two birds with one stone!!";
mes "I get to see you, and shout also!!";
mes "How much better can it get!!!";
mes "Keuhahahahahahahaha!!";
mes "Pukakakakakakakakakaka!!!";
mes "Ppyakikakikakakakakakakaka!!";
close;
}
else if (BaseJob == Job_Merchant && JobLevel < 15) {
mes "[Necko]";
mes "Oh, did you come because";
mes "you are infatuated with my voice?";
mes "My voice is loud, isn't it!";
mes "considering you can hear it from a distance.";
mes "And also.";
mes "(looks around)";
next;
mes "[Necko]";
mes "My voice isn't just loud!";
mes "!";
mes "Once you are about a level 15 merchant";
mes "I will tell you the secret!";
mes "Then, come again!!!";
next;
mes "[Necko]";
mes "Uahahahahahahahahahahahaha!";
mes "Kyukwakakakakakakakakakaka!";
close;
}
else if ((countitem(Scarlet_Jewel) > 6) && (countitem(Banana_Juice) > 0) && (countitem(Mushroom_Spore) > 49)) {
mes "[Necko]";
mes "Oh! You!";
mes "You are qualified to learn how to shout!";
mes "Learn how to shout with my help.";
mes "Would you like to learn Crazy Uproar?";
next;
switch (select("Yes!!!!", "No.", "What is that?")) {
case 1:
mes "[Necko]";
mes "Ahahahahaha!! Good!!!";
mes "That's the spirit!";
mes "Here we go!";
next;
delitem Scarlet_Jewel,7;
delitem Banana_Juice,1;
delitem Mushroom_Spore,50;
skill "MC_LOUD",1,0;
mes "[Necko]";
mes "You have learned Crazy Uproar!!";
mes "Shout as much as you wish!";
mes "Hahahahahahaha!";
close;
case 2:
mes "[Necko]";
mes "Eh... ok.";
mes "Pooooh...";
close;
case 3:
mes "[Necko]";
mes "Crazy Uproar uses your loud voice";
mes "to boost battle spirit";
mes "With 8 SP, you get an additional";
mes "4 STR for 5 minutes!!!!!";
mes "If you use it repeatedly";
mes "it is 5 minutes from that point on.";
next;
mes "[Necko]";
mes "Stay casual in everyday life,";
mes "and when you need to fight";
mes "it will gather your spirit.";
mes "Very useful, I must say!!!!";
close;
}
}
mes "[Necko]";
mes "Oh, were you charmed ";
mes "by my voice?";
mes "Indeed, my voice is loud!";
mes "You can hear it from so far away.";
mes "And also.";
mes "(looks around)";
next;
mes "[Necko]";
mes "My voice isn't JUST loud!";
mes "I have learned the skill";
mes "that lets me shout..";
mes "The Crazy Uproar skill!";
next;
mes "[Necko]";
mes "Crazy Uproar uses your loud voice";
mes "to boost battle spirit";
mes "With 8 sp, you get an additional";
mes "4 STR for 5 minutes!!!!!";
mes "If you use it repeatedly";
mes "it is 5 minutes from that point.";
next;
mes "[Necko]";
mes "Stay casual in everyday life,";
mes "but shout to gather more";
mes "strength when you fight.";
mes "It is very useful!!!!";
mes "To learn this skill, you first need";
mes "to learn the essentials of sound!!!";
next;
mes "[Necko]";
mes "You can learn this in Payon";
mes "from a singer with just a loud voice";
mes "You can take lessons from him!";
next;
mes "[Necko]";
mes "But that person died!";
mes "So you can't learn it anymore!";
mes "Hahahahahahahaha!!!!";
mes "..............................";
mes "...Aww you look disappointed?";
mes "Do you want to learn Crazy Uproar?";
next;
mes "[Necko]";
mes "Hmm... Shall I teach you?";
mes "If you really want it, that is.";
mes "First, I must scorch the vocal cords.";
mes "There are some things needed to do so.";
next;
mes "[Necko]";
mes "7 Pearls, 1 bottle of Banana Juice,";
mes "and 50 mushroom spores!";
mes "Then I'll scorch your vocal chord!";
next;
mes "[Necko]";
mes "See you when you are ready!";
mes "I shall prepare my throat for then as well!!";
mes "Bboowuuuuuuuuuuuuuuuuh~~~!!";
close;
}
mes "[Necko]";
mes "Necko's store is closed right now.";
mes "come again later. Hehe~";
close;
OnTouch:
mes "[!?]";
mes "Muahahahahahahahahahahahaha!!";
mes "Pukakakakakakakakakakakakaka!";
close;
}
alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{
if (BaseClass == Job_Merchant) {
if (getskilllv("MC_CHANGECART") == 1) {
mes "[Charlron]";
mes "Mmm? I was wondering who was making all";
mes "the raucus carrying around a cart.";
mes "It was you.";
mes "Yes, I remember you.";
mes "what do you think? The new cart..good, yeah?";
next;
mes "[Charlron]";
mes "Enjoy life.";
mes "Life isn't just simply moving";
mes "forward..Slowly, looking around,";
mes "dragging a heavy cart is";
mes "the way us merchants live.";
mes "Then see you next time.";
next;
mes "[Charlron]";
mes "Be healthy~";
close;
}
else if (JobLevel >= 30|| (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist)) {
mes "[Charlron]";
mes "Nice to see you fellow merchant";
mes "If I remember correctly,";
mes "you're that famous merchant";
mes "these days.";
next;
mes "But your cart doesn't";
mes "seem to fit your fame.";
mes "How pitiful.";
next;
switch (select("That's why I came here.", "What about my cart?", "Two pairs is pitiful?")) {
case 1:
if ((countitem(Wooden_Block) > 49) && (countitem(Iron) > 9) && (countitem(Animals_Skin) > 19)) {
mes "[Charlron]";
mes "Haha! Ok, ok!";
mes "With the things you brought";
mes "I will change your cart.";
next;
delitem Wooden_Block,50;
delitem Iron,10;
delitem Animals_Skin,20;
skill "MC_CHANGECART",1,0;
mes "[Charlron]";
mes "Congratulations.";
mes "You can choose a cart";
mes "according to your taste.";
mes "And now you don't even need";
mes "me to help you. All you";
mes "need is some SP.";
next;
mes "[Charlron]";
mes "Convenient, don't you think?";
mes "Oh and one more thing!";
mes "Each time you level, you can";
mes "have a new different cart";
mes "So work hard.";
next;
mes "[Charlron]";
mes "But anyways, it looks very nice on you!";
mes "Hahaha! Have a nice day!";
close;
}
mes "[Charlron]";
mes "Mmm... It's true that I";
mes "change carts but...";
mes "In order to do so, I need";
mes "some materials to use.";
next;
mes "[Charlron]";
mes "50 Trunks.";
mes "10 Iron.";
mes "20 Animal Skins.";
mes "I need at least these things";
mes "to change your cart.";
next;
mes "[Charlron]";
mes "So come see me when you";
mes "have prepared everything.";
close;
case 2:
mes "[Charlron]";
mes "Oh no, you don't know at all?(changes tone)";
mes "A new way to show off a merchant's ego!";
mes "An expression of an excellent brain!";
mes "Change Cart is a skill that";
mes "makes a merchant stand out!";
next;
mes "[Charlron]";
mes "A fun skill that allows you to";
mes "use a cart according to your";
mes "level with only 40 SP!";
next;
mes "[Charlron]";
mes "That is Change Cart!";
mes "A basic skill for any merchant.";
mes "I'll teach you how to make";
mes "one so watch carefully, and";
mes "do exactly what I do to make";
mes "your own in the future!";
next;
mes "[Charlron]";
mes "But, since it's the first time";
mes "you need to prepare some materials.";
mes "50 Trunks!";
mes "10 Iron!";
mes "20 Animal skins!";
mes "-bring these please!";
next;
mes "[Charlron]";
mes "All we have to do is";
mes "make one using those materials,";
mes "so come back when you are ready.";
mes "Ok?";
close;
case 3:
mes "[Charlron]";
mes "...it's not 'CARD'!";
close;
}
}
mes "[Charlron]";
mes "Welcome young one.";
mes "Is selling fun? I am the";
mes "merchant Charlron. I have been";
mes "doing some research about.";
mes "carts recently.";
next;
mes "[Charlron]";
mes "Aren't you tired of that cart?";
mes "Come to me if you want to";
mes "change your cart. I'll do a good job.";
mes "But, there are some conditions.";
next;
mes "[Charlron]";
mes "I'm a pretty famous merchant,";
mes "so I don't really deal with beginners.";
mes "Once you are level 30";
mes "I may consider establishing";
mes "a deal with you.";
close;
}
mes "[Charlron]";
mes "I am a merchant that";
mes "deals with many things, Charlron.";
mes "If you ever find anything interesting";
mes "come back and try to ";
mes "negotiate a deal with me.";
close;
}
- script ::Gershaun_alberta FAKE_NPC,{
if (BaseClass == Job_Merchant) {
if (getskilllv("MC_CARTREVOLUTION") == 1) {
mes "[Gershaun]";
mes "Ah, long time no see!";
mes "Ohh, the red marks on your cart.";
mes "They must be the marks of 'it'...";
mes "Seems like I have taught you the skill correctly!";
next;
mes "[Gershaun]";
mes "You have blood like mine in you!";
mes "Mmm! After all!!";
mes "I'm happy! Scratch my back!";
mes "Here! Hurry!";
close;
}
else if (JobLevel >= 35 || (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist)) {
mes "[Gershaun]";
mes "Ooh. You have a firm body";
mes "for a merchant. You must be";
mes "very good a carrying things!?";
mes "Mmm you should be able to learn";
mes "Cart Revolution!";
next;
switch (select("Hey~ that's why I came.", "What's that?")) {
case 1:
.@care_random = rand(1,3);
if (.@care_random == 1) {
if ((countitem(Grape_Juice) > 1) && (countitem(Iron) > 19) && (countitem(Sticky_Mucus) > 29) && (countitem(Wing_Of_Fly) > 19) && (countitem(Tentacle) > 4)) {
mes "[Gershaun]";
mes "Hoho!";
mes "Got it! I shall teach you";
mes "Cart Revolution!";
next;
mes "[Gershaun]";
mes "Ah, such a nice day!";
mes "I shall reward those who";
mes "eagerly swing their carts!";
next;
delitem Grape_Juice,2;
delitem Iron,20;
delitem Sticky_Mucus,30;
delitem Wing_Of_Fly,20;
delitem Tentacle,5;
skill "MC_CARTREVOLUTION",1,0;
mes "Now you can use Cart Revolution";
mes "I expect you to make merchants";
mes "famous by using this amazing";
mes "destruction power. Muahahahahaha!!!";
next;
mes "[Gershaun]";
mes "Have a great day!!";
close;
}
else if (countitem(Banana_Juice) > 0) {
mes "[Gershaun]";
mes "Ooh!";
mes "It's banana juice!";
mes "Thank you very much!";
mes "...............Kaah!";
delitem Banana_Juice,1;
mes "Very refreshing! Thank you! Goodbye!";
next;
mes "[Gershaun]";
mes "Hmm?";
mes "You didn't leave yet?";
mes "Ah! You are still attached";
mes "to Cart Revolution!";
mes "Ok then. Considering you brought";
mes "the Banana Juice, I'll teach you.";
next;
mes "[Gershaun]";
mes "It's not hard to teach you";
mes "Cart Revolution, but I need you to prepare";
mes "the materials to modify your cart.";
mes "The items I need are..";
next;
mes "[Gershaun]";
mes "First I need 20 Irons to make the cart";
mes "durable. Then 30 Sticky Mucus to absorb";
mes "the shock.";
mes "And about 20 Fly Wings and 5 Tentacles?";
mes "And 2 bottles of Grape Juice for me!";
next;
mes "[Gershaun]";
mes "Just bring those.";
mes "I'm not saying ONLY 30 or 20.";
mes "It depends on my condition!";
mes "Hahahaha!";
mes "I'll be waiting. Then byebye~";
close;
}
mes "[Gershaun]";
mes "Mmm!";
mes "Nothing can be done without a refreshing drink!";
mes "How about starting a conversation";
mes "with at least a bottle of Banana Juice?";
close;
}
if (.@care_random == 2) {
if ((countitem(Grape_Juice) > 1) && (countitem(Iron) > 14) && (countitem(Sticky_Mucus) > 24) && (countitem(Wing_Of_Fly) > 14) && (countitem(Tentacle) > 4)) {
mes "[Gershaun]";
mes "Mmm that's good!";
mes "Great! I shall teach you";
mes "...Cart Revolution!";
next;
mes "[Gershaun]";
mes "Ah, such a nice day!";
mes "I shall reward those who";
mes "eagerly swing their carts!";
next;
delitem Grape_Juice,2;
delitem Iron,15;
delitem Sticky_Mucus,25;
delitem Wing_Of_Fly,15;
delitem Tentacle,5;
skill "MC_CARTREVOLUTION",1,0;
mes "Now you can use Cart Revolution";
mes "I expect you to make merchants";
mes "famous by using its amazing";
mes "destruction power. Muahahahahaha!!!";
next;
mes "[Gershaun]";
mes "Have a good day!!";
close;
}
else if (countitem(Banana_Juice) > 0) {
mes "[Gershaun]";
mes "Ooh!";
mes "It's banana juice!";
mes "Thanks a lot!";
mes "...............Kaaah!";
delitem Banana_Juice,1;
mes "Very good! Thank you! Good-bye!";
next;
mes "[Gershaun]";
mes "Mmm?";
mes "You didn't leave yet?";
mes "Ah! You're still attached";
mes "to Cart Revolution!";
mes "Ok then. Considering you brought";
mes "the banana juice, I'll teach you.";
next;
mes "[Gershaun]";
mes "It's not hard to teach you";
mes "Cart Revolution, but I need you to prepare";
mes "the materials to modify your cart.";
mes "The items I need are..";
next;
mes "[Gershaun]";
mes "First I need 20 Irons to make the cart";
mes "durable. Then 30 Sticky Mucus to absorb";
mes "the shock.";
mes "And about 20 Fly Wings and 5 Tentacles?";
mes "And 2 bottles of Grape Juice for me!";
next;
mes "[Gershaun]";
mes "Bring these to me.";
mes "But that doesn't mean I want only 30 and 20.";
mes "It all depends on my condition!";
mes "Just bring me these for now.";
mes "Hahahaha!";
mes "I'm looking forward to it. Good bye then~";
close;
}
mes "[Gershaun]";
mes "Mmm!";
mes "Nothing's free nowadays!";
mes "How about trying to start a conversation";
mes "by offering a bottle of Banana Juice or something?";
close;
}
if (.@care_random == 3) {
if ((countitem(Grape_Juice) > 1) && (countitem(Iron) > 22) && (countitem(Sticky_Mucus) > 31) && (countitem(Wing_Of_Fly) > 22) && (countitem(Tentacle) > 5)) {
mes "[Gershaun]";
mes "Mmm that's good!";
mes "Great! I shall teach you";
mes "...Cart Revolution!";
next;
mes "[Gershaun]";
mes "Ah, such a nice day!";
mes "I shall reward those who";
mes "eagerly swing their carts!";
next;
delitem Grape_Juice,2;
delitem Iron,23;
delitem Sticky_Mucus,32;
delitem Wing_Of_Fly,23;
delitem Tentacle,6;
skill "MC_CARTREVOLUTION",1,0;
mes "Now you can use Cart Revolution";
mes "I expect you to make merchants";
mes "famous by using its amazing";
mes "destruction power. Muahahahahaha!!!";
next;
mes "[Gershaun]";
mes "Have a good day!!";
close;
}
else if (countitem(Banana_Juice) > 0) {
mes "[Gershaun]";
mes "Ooh!";
mes "It's Banana Juice!";
mes "Thanks a lot!";
mes "...............Kaaah!";
delitem Banana_Juice,1;
mes "Very good! Thank you! Good-bye!";
next;
mes "[Gershaun]";
mes "Mmm?";
mes "You didn't leave yet?";
mes "Ah! You're still attached";
mes "to Cart Revolution!";
mes "Ok then. Considering you brought";
mes "the banana juice, I'll teach you.";
next;
mes "[Gershaun]";
mes "It's not hard to teach you";
mes "Cart Revolution, but I need you to prepare";
mes "the materials to modify your cart.";
mes "The items I need are..";
next;
mes "[Gershaun]";
mes "First I need 20 Irons to make the cart";
mes "durable. Then 30 Sticky Mucus to absorb";
mes "the shock.";
mes "And about 20 Fly Wings and 5 Tentacles?";
mes "And 2 bottles of Grape Juice for me!";
next;
mes "[Gershaun]";
mes "Just bring those.";
mes "I'm not saying ONLY 30 or 20.";
mes "It depends on my condition!";
mes "Hahahaha!";
mes "I'll be waiting. Then byebye~";
close;
}
mes "[Gershaun]";
mes "Mmm!";
mes "Nothing can be done without a refreshing drink!";
mes "How about starting a conversation";
mes "with at least a bottle of Banana Juice?";
close;
}
case 2:
mes "[Gershaun]";
mes "... you don't seem to know";
mes "about Cart Revolution.";
mes "Ok, I'll tell you a story";
mes "I've never told anyone before.";
mes "Listen carefully.";
next;
mes "[Gershaun]";
mes "I did research about a different";
mes "way to use the cart.";
mes "I tried cooking ramen";
mes "and even tried jump-roping.";
mes "But none of them were able";
mes "to satisfy me.";
next;
mes "[Gershaun]";
mes "In despair, I wandered";
mes "through the fields with my cart.";
mes "After wandering dazed day after day..";
mes "I met a very strong monster.";
mes "Life was in danger!";
mes "Why me - a weaponless, armor-less merchant!";
next;
mes "[Gershaun]";
mes "I was scared to death.. thinking";
mes "and hoping that this wasn't the";
mes "last of me. With little hope left";
mes "I tried the last thing possible.";
mes "I used my cart to hit the monster!";
next;
mes "[Gershaun]";
mes "The monster died in one hit.";
mes "It was then that I realized something.";
mes "Carts can become weapons, too!";
mes "I finally realized that we can";
mes "attack with carts!";
next;
mes "[Gershaun]";
mes "Cart Revolution!";
mes "That's the new attack skill I developed.";
mes "Using 12 SP you lift your cart";
mes "to hit your opponent..";
mes "right in the head!";
next;
mes "[Gershaun]";
mes "The heavier your cart is, the";
mes "stronger you can attack! With one hit,";
mes "your opponent will be hurt and";
mes "forced to back off!";
mes "This is Cart Revolution!";
close;
}
}
mes "[Gershaun]";
mes "Mmm, a young merchant.";
mes "You must use carts, too.";
mes "Since you need to do business.";
mes "But is that all?";
next;
mes "[Gershaun]";
mes "I did research about a different";
mes "way to use the cart.";
mes "I tried cooking ramen";
mes "and even tried jump-roping.";
mes "But none of them were able";
mes "to satisfy me.";
next;
switch (select("I know, I know.", "...?")) {
case 1:
mes "[Gershaun]";
mes "...no, what I'm saying is.";
close;
case 2:
mes "[Gershaun]";
mes "In despair, I wandered";
mes "through the fields with my cart.";
mes "After wandering dazed day after day..";
mes "I met a very strong monster.";
mes "Life was in danger!";
mes "Why me - a weaponless, armor-less merchant!";
next;
mes "[Gershaun]";
mes "I was scared to death.. thinking";
mes "and hoping that this wasn't the";
mes "last of me. With little hope left";
mes "I tried the last thing possible.";
mes "I used my cart to hit the monster!";
mes "And then! And then!";
next;
mes "[Gershaun]";
mes "The monster died in one hit.";
mes "It was then that I realized something.";
mes "Carts can become weapons, too!";
mes "I finally realized that we can";
mes "attack with carts!";
next;
mes "[Gershaun]";
mes "Cart Revolution!";
mes "That's the new attack skill I developed.";
mes "Using 12 SP you lift your cart";
mes "to hit your opponent..";
mes "right in the head!";
next;
mes "[Gershaun]";
mes "The heavier your cart is, the";
mes "stronger you can attack! With one hit,";
mes "your opponent will be hurt and";
mes "forced to back off!";
next;
mes "[Gershaun]";
mes "Would you like to learn this skill?";
next;
switch (select("Yes!!", "I want to learn sushi skills...")) {
case 1:
mes "[Gershaun]";
mes "Ok!";
mes "I'll give you special training!";
mes "First you need health!";
mes "Get yourself to merchant";
mes "level 35!";
mes "We'll talk after that!";
close;
case 2:
mes "[Sushi King Gershaun]";
if (Sex == SEX_FEMALE) {
mes "Stupid girl!";
}
else {
mes "Stupid boy!";
}
mes "It's way to early for you to";
mes "even put your hands on sushi!";
close;
}
}
}
mes "[Gershaun]";
mes "If it doesn't work, make it work.";
mes "If it doesn't work, make it work.";
mes "If it doesn't work, make it work.";
close;
}