//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Kisuka
//= Copyright (C) IVBela
//= Copyright (C) DracoRPG
//= Copyright (C) Reddozen
//= Copyright (C) Lupus
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Hunter Skills Quests
//================= Description ===========================================
//= Quests for skills: Phantasmic Arrow
//================= Current Version =======================================
//= 1.4
//=========================================================================
pay_arche,109,169,3 script Arpesto 4_M_05,{
if (BaseJob == Job_Hunter) {
if (qskill_hunter == 100) {
if (getskilllv("HT_PHANTASMIC")) {
mes "[Arpesto]";
mes "Hm, I'm sorry if I made";
mes "a big scene when you grazed";
mes "me with that attack accidentally. It's just that I was training so";
mes "diligently and blood sugar was incredibly low and the fatigue...";
next;
mes "[Reidin Corse]";
mes "Hah! Admit it,";
mes "old man! You were";
mes "just scared! Me, on";
mes "the other hand...";
emotion e_gg,"Reidin Corse#tu";
next;
mes "[Arpesto]";
mes "You little";
mes "whippersnapper!";
mes "I don't know what";
mes "you're talking about!";
close;
} else {
mes "[Arpesto]";
mes "I recognize you";
mes "from somewhere,";
mes "I think. Reidin, do you";
mes "remember this guy?";
next;
mes "[Reidin Corse]";
mes "Oh come on, we see";
mes "hundreds of Archers and";
mes "Hunters and Snipers and...";
mes "I can't remember them all.";
mes "But I guess this guy's up";
mes "to snuff. Trust me on this!";
next;
mes "[Arpesto]";
mes "Alright, alright.";
mes "If Reidin thinks you're";
mes "worthy, then you're probably";
mes "are. In that case, I'd like to";
mes "offer to teach you my secret";
mes "skill, ''Phantasmic Arrow.''";
next;
mes "[Reidin Corse]";
mes "Wait, wait. This guy";
mes "only needs a refresher.";
mes "Yeah, I'm pretty sure you";
mes "were here to learn this";
mes "skill before. Yeah, I've";
mes "got a gut feeling about it.";
next;
mes "[Arpesto]";
mes "Damn. Only a refresher?";
mes "That means you'll learn";
mes "this free of charge. Alright...";
mes "You should be able to use the";
mes "Phantasmic Arrow skill now.";
mes "Travel safely now, you hear?";
skill "HT_PHANTASMIC",1,0;
close;
}
}
else if (qskill_hunter == 1) {
if (countitem(Cardinal_Jewel_) > 4 && countitem(Harpys_Feather) > 4 && countitem(Pet_Food) > 29) {
mes "[Arpesto]";
mes "Hm? You're back?";
mes "Oh, did you bring";
mes "everything? Ah, you did.";
mes "Good! Now I shall reveal";
mes "my super secret skill...";
mes "The 1st Arpesto Form!";
next;
mes "[Reidin Corse]";
mes "Wait! Wait...";
mes "Didn't you call it";
mes "Arpesto's 3rd Form";
mes "or something at first?";
emotion e_swt,"Reidin Corse#tu";
next;
mes "[Arpesto]";
mes "Er, yes, Arpesto's";
mes "3rd Form, that's right.";
mes "It's just there's just so";
mes "many of them, that... ";
mes "Anyway, let me teach you";
mes "the ''Emergency Arrow'' skill.";
next;
mes "[Reidin Corse]";
mes "Whoa, hold on!";
mes "''Emergency Arrow?!''";
mes "That's the old name you";
mes "gave that skill, right?";
mes "Didn't you change it?";
emotion e_omg;
next;
emotion e_omg;
mes "[Arpesto]";
mes "What the hell";
mes "are you talkin--";
next;
mes "[Arpesto]";
mes "Oh, you're right.";
mes "We agreed that name";
mes "was too cheesy. What";
mes "did we call it now? Um...";
mes "''Phantasmic Arrow?''";
emotion e_dots;
next;
mes "[Arpesto]";
mes "...";
mes "......";
emotion e_sob;
next;
mes "[Reidin Corse]";
mes "Umm....";
mes "Ummm........";
next;
mes "[Reidin Corse]";
mes "Yeah, that was the one!";
mes "''^3131FFPhantasmic Arrow^000000'' sounds";
mes "soooo much cooler than that";
mes "other name you came up with!";
emotion e_ic,"Reidin Corse#tu";
next;
mes "[Arpesto]";
mes "You can be pretty handy";
mes "sometimes, Reidin. Now,";
mes "back to the matter at hand.";
mes "I shall teach you my awesome";
mes "skill, Phantasmic Arrow. Now...";
mes "Ready your mind and body!";
next;
mes "[Arpesto]";
mes "Phan-!";
mes "Ta-!";
mes "Ssssss-!";
mes "Mic-!";
next;
mes "[Arpesto]";
mes "ARRRRRRRROOOOOOW~!";
specialeffect EF_FLASHER;
specialeffect(EF_FLASHER, AREA, playerattached());
next;
mes "[Arpesto]";
mes "^333333*Pant Pant*^000000";
mes "Alright, I used a special";
mes "technique to teach you the";
mes "skill-- directly into your brain. You should be able to use it";
mes "now. Why don't give it a try?";
next;
mes "^3355FF*Swwwwwww!*";
mes "*Bang!*^000000";
specialeffect EF_HIT2;
emotion e_omg;
emotion e_omg,1;
next;
mes "[Arpesto]";
mes "^333333*Pant Pant*";
mes "*Cough Cough*";
mes "*Cough Cough*^000000";
next;
mes "[Arpesto]";
mes "WHHHHHHHY MEEEEE?!";
emotion e_omg,"Reidin Corse#tu";
next;
mes "^3355FF*Thump*^000000";
next;
mes "[Reidin Corse]";
mes "Ar-Arpesto, no!";
mes "...........................";
mes "";
mes "Oh. Oh, come on! The arrow";
mes "just glanced you! You'll be";
mes "alright. Quit being a baby.";
next;
mes "[Reidin Corse]";
mes "Eh, don't worry about";
mes "Arpesto. He's just being";
mes "a crazy old man. I'll take";
mes "care of him, so just make";
mes "sure you make good use";
mes "of that new skill. Take care~";
delitem Cardinal_Jewel_,5;
delitem Harpys_Feather,5;
delitem Pet_Food,30;
qskill_hunter = 100;
skill "HT_PHANTASMIC",1,0;
close;
} else {
mes "[Arpesto]";
mes "Hurry up and bring";
mes "^3131FF5 Cursed Rubies^000000,";
mes "^3131FF30 Pet Foods^000000 and";
mes "^3131FF5 Harpy Feathers^000000.";
mes "Then, I can teach you";
mes "the Emergency Arrow skill.";
close;
}
}
else {
if (getskilllv("HT_PHANTASMIC")) {
mes "[Arpesto]";
mes "Ah, very nice.";
mes "Um, as you demonstrated";
mes "earlier, my teaching technique";
mes "was perfect. But next time, use";
mes "the skill on foes that deserve";
mes "to be beaten, alright? Good.";
qskill_hunter = 100;
close;
}
if (BaseJob == Job_Hunter && JobLevel < 40) {
mes "[Arpesto]";
mes "Did the master send you";
mes "to me? Hmm... You're still";
mes "pretty green from the looks";
mes "of it. Yeah, I don't think there's anything I can teach quite yet.";
next;
mes "[Arpesto]";
mes "Train a little more and get";
mes "some more experience in";
mes "your job. When you become";
mes "more adept at hunting, you'll";
mes "be able to grasp what I've been";
mes "teaching Hunters and Snipers.";
close;
} else {
mes "[Arpesto]";
mes "Has the master sent you?";
mes "Ah, you definitely have the";
mes "keen, vulture like eyes of a";
mes "true Hunter. You should be";
mes "capable of learning my secret";
mes "skill, the 3rd Arpesto Form...";
next;
mes "[Arpesto]";
mes "It's a handy skill that";
mes "I developed while battling";
mes "Medusas and running out";
mes "of arrows. I simply call it,";
mes "''^3131FFEmergency Arrow^000000.'' Would you";
mes "be interested in learning it?";
next;
switch(select("Yes, please!", "Ummm...")) {
case 1:
mes "[Arpesto]";
mes "Great, great. Of course,";
mes "you can't resist this offer";
mes "if you recognize this skill's";
mes "value. However, I'd like to";
mes "ask for a little tuition in return for me teaching this to you.";
next;
mes "[Arpesto]";
mes "Although I feel guilt at";
mes "asking for payment from";
mes "a fellow Hunter, creating";
mes "this skill required much";
mes "sacrifice and unimaginable";
mes "bloodshed on my part...";
next;
mes "[Reidin Corse]";
mes "Hey! You liar!";
mes "I was there when you";
mes "accidently made up that";
mes "skill when you were bored";
mes "and just messing around";
mes "with one of the Bows!";
emotion e_gg,"Reidin Corse#tu";
next;
emotion e_omg;
mes "[Arpesto]";
mes "^333333*Ahem*^000000 Please Reidin,";
mes "don't entertain unfounded";
mes "rumors. It was only after";
mes "countless battles with Eddga";
mes "that I managed to invent and";
mes "perfect Emergency Arrow.";
next;
mes "[Reidin Corse]";
mes "^333333*Tsk tsk*^000000 Huh.";
mes "I thought you said";
mes "you developed it while";
mes "you were fighting Medusas.";
next;
mes "[Arpesto]";
mes "A-anyway, please bring";
mes "me the following items";
mes "as tuition in exchange for";
mes "me teaching you this skill.";
next;
mes "[Arpesto]";
mes "Please bring me";
mes "^3131FF5 Cursed Rubies^000000,";
mes "^3131FF30 Pet Foods^000000 and";
mes "^3131FF5 Harpy Feathers^000000.";
mes "Then I can teach";
mes "you this skill.";
next;
mes "[Reidin Corse]";
mes "30 Pet Foods?";
mes "What the heck do";
mes "you need all that for?";
next;
mes "[Arpesto]";
mes "I...";
mes "I'm going to";
mes "use it to feed";
mes "my pet Falcon.";
next;
mes "[Reidin Corse]";
mes "...";
mes "......";
mes ".........";
mes "......Riiiight.";
emotion e_dots,"Reidin Corse#tu";
qskill_hunter = 1;
close;
case 2:
mes "[Arpesto]";
mes "Alright, it's your";
mes "decision. However, I'm";
mes "sure that you may have";
mes "great need of my skill";
mes "sooner or later, so return";
mes "to me if you change your mind.";
close;
}
}
}
} else {
mes "[Arpesto]";
mes "The sky still looks clear, but recently the winds that have been blowing through the land seem to carry with them an air of misfortune.";
next;
emotion e_pif,"Reidin Corse#tu";
mes "[Reidin Corse]";
mes "So...";
mes "Danger's coming?";
mes "Heh! Chill, gramps~";
mes "I got it covered!";
next;
emotion e_swt2;
mes "[Arpesto]";
mes "Ho ho...";
mes "Energetic, but";
mes "cocky. Kids nowadays...";
close;
}
}