//===== eAthena Script =======================================
//= Dancer Skills Quests
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
//= 1.3a
//===== Compatible With: =====================================
//= eAthena Revision 3800+
//===== Description: =========================================
//= Temp quests for new skills for 2nd classes
//===== Additional Comments: =================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//============================================================
//============================================================
// DANCER - WINK OF CHARM
//============================================================
comodo,205,171,7 script Chanel 724,{
mes "[Chanel]";
if(BaseJob!=Job_Dancer) goto L_nodancer;
if(getskilllv(1011)) goto L_alreadyhave;
mes "I'll teach you all I know for:";
mes "1 Crystal Mirror";
mes "1 Alcohol";
mes "1 China";
mes "1 Apple";
mes "3 Bananas";
mes "5 Well-baked Cookies";
next;
mes "[Chanel]";
mes "Let me check your items.";
next;
if(countitem(747)<1 || countitem(970)<1 || countitem(736)<1 || countitem(512)<1 || countitem(513)<3 || countitem(538)<5) goto L_noitems;//Items: Crystal_Mirror, Alcohol, China, Apple, Banana, Well-baked_Cookie,
delitem 747, 1;//Items: Crystal_Mirror,
delitem 970, 1;//Items: Alcohol,
delitem 736, 1;//Items: China,
delitem 512, 1;//Items: Apple,
delitem 513, 3;//Items: Banana,
delitem 538, 5;//Items: Well-baked_Cookie,
mes "[Chanel]";
mes "I see you have what you need,";
mes "so I'll teach you my talent.";
skill 1011,1,0;
close;
L_noitems:
mes "[Chanel]";
mes "You don't have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_nodancer:
mes "Hum... you don't seem to be a musician";
emotion e_gasp;
close;
L_alreadyhave:
mes "I've already taught you";
mes "everything I know...";
close;
}