summaryrefslogblamecommitdiff
path: root/npc/quests/skills/dancer_skills.txt
blob: 4c71077345ae6f6bd0122501dd8cb631abd44219 (plain) (tree)






























                                                                           
                        
                                                                           
                                    


                                                                           
 
                                                                





























                                                                                                    
                                                       














                                                              
                                               






















                                                                                                                 
                                                       






                                                              
                                                                                             







                                                                 
                                      


                                          
                                                            



































                                                                                                   
                                                          




                                                                     
                                                         
                                              








                                                                              
                                                          




























                                                                                                
                                       
                                      









                                                          
                                     

























                                                            
                                               


















                                                                
                                      







                                                         
                                                                                              





                                                          
                                      












                                                                                            
                                                       




                                                             
                                                
                                                          







                                                                    
                                              













                                                                                                    
                                              


                                                                      
                                              
                                                                
                                                         


                                      
                                                                       






                                                   
                                      









                                                       
                                                                             

















                                                             
                                                        
                                                 



























                                                          
                                      
                                                      








                                                       
                                                            






























                                                           
                                      





















































                                                                                 
                                      


                                          
                                                                                                                                                                         















































                                                                                 
                                              













                                                             
                                              





                                                                    
                                                       
                                                 




                                                            
                                              














































                                                                                         
                                      

























                                                               
                                     



































                                                            
                                      





                                                                      
                                      





















                                                 
                              





                                                              
                              


                      
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Yommy
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  DracoRPG
//= Copyright (C)  Reddozen
//= Copyright (C)  Lupus
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Dancer Skills Quests
//================= Description ===========================================
//= Quests for skills: Charming Wink
//================= Current Version =======================================
//= 1.5
//=========================================================================

comodo,204,172,5	script	Canell#qsk_dan01	4_F_07,{
	if (BaseJob == Job_Dancer && JobLevel > 39) {
		if (DANCER_SK == 0) {
			mes "[Canell]";
			mes "It's well known that we must";
			mes "be beautiful to captivate those";
			mes "who watch us dance. But to rely";
			mes "on just our outward appearance";
			mes "is a ghastly waste of our full";
			mes "potential as performers.";
			next;
			mes "[Canell]";
			mes "Yes, I can tell that you";
			mes "don't quite understand that";
			mes "the correct frame of mind is";
			mes "an essential element to true";
			mes "beauty. Now tell me, are you";
			mes "confident in your dancing...?";
			next;
			if (select("Of course, old crone!:I... I'm not sure...") == 1) {
				mes "[Canell]";
				mes "Ho-ho~ I believe you've";
				mes "confused confidence with";
				mes "arrogance! The naive cannot";
				mes "tell there's a vitally important distinction between the two.";
				mes "Now... Prepare for punishment!";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "Ow...!";
				mes "Th-that whip!";
				mes "I-i-it huuuurts!";
				specialeffect2 EF_HIT2;
				percentheal -5,0;
				close;
			}
			mes "[Canell]";
			mes "Awareness of your own flaws";
			mes "and faults is the first crucial";
			mes "step towards improvement.";
			mes "Yet your obvious neglect of";
			mes "your gift of dancing is...";
			mes "grounds for punishment!";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "What the...? Ack!";
			mes "S-stop wh-whipping";
			mes "me! It... It stiiings!";
			specialeffect2 EF_HIT2;
			percentheal -10,0;
			next;
			mes "[Canell]";
			mes "Ho-ho~! Fortunately for";
			mes "you, I will teach you what";
			mes "you must learn to rise above";
			mes "your current limitations. When";
			mes "I'm finished with you, angels and demons won't resist your charms~";
			next;
			if (select("No way, you're not teaching me!:Alright, I'll see what I can learn.") == 1) {
				mes "[Canell]";
				mes "So... You still haven't";
				mes "mastered the fine art of";
				mes "exuding charm and humility!";
				mes "There must be consequences";
				mes "for this blatant affront to our";
				mes "profession! Prepare yourself!";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "Nooooo--!";
				mes "Not that whip";
				mes "again! Arrgh, it's--";
				mes "It hurts so much!";
				specialeffect2 EF_HIT2;
				percentheal -10,0;
				close;
			}
			mes "[Canell]";
			mes "Ho-ho~ It's good that you";
			mes "recognize that you have much";
			mes "to learn. Well, let's not waste";
			mes "any time. Your first lesson will be on image training and self";
			mes "visualization. Now, for that...";
			next;
			mes "[Canell]";
			mes "...You must bring";
			mes "me ^FF00001 Crystal Mirror^000000!";
			mes "This tool is imperative";
			mes "to the lesson, so fetch it";
			mes "and bring it to me quickly!";
			DANCER_SK = 1;
			close;
		}
		else if (DANCER_SK == 1) {
			if (countitem(Crystal_Mirror) > 0) {
				mes "[Canell]";
				mes "Finally, you've come";
				mes "with the mirror. Now,";
				mes "look deeply and scrutinize";
				mes "your reflection. Gaze upon";
				mes "each blemish and fault, each";
				mes "charming trait of your face.";
				next;
				mes "[Canell]";
				mes "No face is perfect, but";
				mes "know that your face is yours";
				mes "alone, and that it is what gives you a beauty that can be no";
				mes "one else's. Now, repeat";
				mes "these truisms after me...";
				next;
				mes "[Canell]";
				mes "''I am beautiful...";
				mes "I am irresistable...''";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "I am beautiful...";
				mes "I am irresistable...";
				next;
				mes "[Intoxicated Canell]";
				mes "Louder!";
				mes "More feeling!";
				mes "''I am beautiful!";
				mes "I am irresistable!";
				mes "I am the most attractive";
				mes "woman in the whole world!''";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "I am beautiful!";
				mes "I am irresistable!";
				mes "I am the most attractive";
				mes "woman in the whole world!";
				specialeffect2 EF_FLASHER;
				next;
				mes "^3355FFYour self esteem has";
				mes "sky rocketed. Fortunately,";
				mes "you've managed to avoid";
				mes "becoming a prima donna.^000000";
				delitem Crystal_Mirror,1;
				DANCER_SK = 2;
				close;
			}
			else {
				mes "[Frustrated Canell]";
				mes "Did I tell you to come";
				mes "back here without bringing";
				mes "^FF00001 Crystal Mirror^000000!? Now go";
				mes "and get it before I find";
				mes "reason to punish you!";
				specialeffect EF_CLAYMORE;
				close;
			}
		}
		else if (DANCER_SK == 2) {
			mes "[Canell]";
			mes "Yes, the first and most";
			mes "important step to becoming";
			mes "beautiful is to realize and";
			mes "accept your gorgeousness.";
			mes "Confidence first, then beauty.";
			mes "Never the other way around.";
			next;
			mes "[Canell]";
			mes "Now that you've established";
			mes "the proper attitude on beauty,";
			mes "it's time for you to learn an";
			mes "advanced technique of- shall";
			mes "we say- enticement. I know an";
			mes "expert that I highly recommend.";
			next;
			mes "[Canell]";
			mes "Go and find my sister";
			mes "in Prontera Chruch. If you";
			mes "mention me by name, she";
			mes "should be willing to teach";
			mes "you. I'd do it myself, but I need to enjoy my new Crystal Mirror~";
			next;
			mes "^3355FFIt figures that she'd";
			mes "keep your mirror.^000000";
			emotion e_ag,1;
			DANCER_SK = 3;
			close;
		}
		else if (DANCER_SK > 2 && DANCER_SK < 7) {
			mes "[Canell]";
			mes "Ah, such a glamorous";
			mes "face and figure. My";
			mes "beauty is incompara--";
			mes "Oh! It's you. So did my";
			mes "sister in Prontera Church";
			mes "teach you anything yet?";
			emotion e_go;
			close;
		}
		else if (DANCER_SK == 7) {
			mes "[Canell]";
			mes "Ah, so were you";
			mes "able to find Aelle?";
			mes "Were you able to learn";
			mes "anything from her?";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Actually, I only learned";
			mes "about winks, but not so";
			mes "much as how to do them.";
			mes "She... She got drunk and";
			mes "couldn't teach me more.";
			next;
			mes "[Canell]";
			mes "Oh, I should have known";
			mes "this would happen. Oh,";
			mes "well, I guess there's no way";
			mes "around it now. But you should";
			mes "know that gettng my sister";
			mes "drunk... is punishable.";
			next;
			mes "[Canell]";
			mes "Bam!";
			specialeffect2 EF_HIT2;
			percentheal -5,0;
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "?!";
			mes "What the";
			mes "hell was that?";
			next;
			mes "[Canell]";
			mes "Now, a true Dancer should";
			mes "be able to figure out the";
			mes "secret to winking on her";
			mes "own. But since I'm such";
			mes "a kind woman, I will deign";
			mes "to explain it to you. Ho-ho~";
			next;
			mes "^3355FFKind woman...?";
			mes "But she just hit you!";
			mes "Lightly, of course, but";
			mes "still, a smack is a smack.^000000";
			DANCER_SK = 8;
			close;
		}
		else if (DANCER_SK == 8) {
			mes "[Canell]";
			mes "Alright, the secret to";
			mes "proper winking is to allow";
			mes "your eyelid to seductively";
			mes "move to a natural rhythm.";
			mes "Close your eye for a second, then open it slowly to this count.";
			next;
			mes "[Canell]";
			mes "Un, deux, trois~";
			mes "Look at me, do it";
			mes "like this. Un, deux, trois~";
			mes "Now, let me see you try it.";
			emotion e_no1;
			next;
			switch(select("Un deux trois~-:Un, doux trois~:Un, deux, trois~")) {
			default:
				mes "[Canell]";
				mes "No, no!";
				mes "That's wrong,";
				mes "completely wrong!";
				mes "Can't you do it right?!";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "O-ow!";
				mes "P-please...!";
				mes "Not the whip again!";
				specialeffect2 EF_HIT2;
				percentheal -5,0;
				close;
			case 3:
				mes "["+ strcharinfo(0) +"]";
				mes "Un, deux, trois~";
				emotion e_no1,1;
				specialeffect2 EF_FLASHER;
				next;
				mes "[Canell]";
				mes "Great, that's exactly";
				mes "how you do it. Now,";
				mes "don't forget, the elements";
				mes "of rhythm and naturalness";
				mes "are absolutely essential to";
				mes "this technique of enticement.";
				emotion e_kis;
				next;
				mes "[Canell]";
				mes "Now that you've mastered";
				mes "the art of winking, you.";
				mes "should know that you cannot";
				mes "allure those who are much";
				mes "stronger than you. So your";
				mes "winks won't work on everyone.";
				next;
				mes "[Canell]";
				mes "Of course, my winks don't";
				mes "have that drawback. Ho-ho~";
				mes "Anyway, it's time for us to part now. I hope that you grow to";
				mes "become a more glamorous and charming dancer in days to come.";
				emotion e_heh;
				next;
				mes "^3355FFYou have finally learned";
				mes "the Charming Wink skill.^000000";
				DANCER_SK = 9;
				specialeffect2 EF_ABSORBSPIRITS;
				skill "DC_WINKCHARM",1,0;
				close;
			}
		}
		else if (DANCER_SK > 8 && getskilllv("DC_WINKCHARM")) {
			mes "[Canell]";
			mes "Hm...?";
			mes "Is there anything";
			mes "more you wanted to";
			mes "ask me? Ah, you must";
			mes "be mesmerized by my";
			mes "beauty, aren't you?";
			emotion e_pif;
			next;
			mes "[Canell]";
			mes "Oh, to be so beautiful";
			mes "must be a sin! I should";
			mes "work in Prontera Church,";
			mes "just like my sister, to";
			mes "pray for forgiveness~";
			close;
		}

		else if (DANCER_SK == 9 && getskilllv("DC_WINKCHARM") == 0) {
			mes "[Canell]";
			mes "Hm? Oh, I remember you!";
			mes "A Gypsy now, I see~ That";
			mes "look suits you. Now, I'm";
			mes "sure you've forgotten a few";
			mes "things since transcending,";
			mes "am I right? Watch this wink...";
			next;
			mes "[Canell]";
			mes "Remember now? It's all";
			mes "in the natural, seductive";
			mes "and rhythmic movement of";
			mes "the eyelid. I hope you use";
			mes "your Charming Wink to let";
			mes "your inner beauty shine~";
			next;
			mes "^3355FFYou have learned the";
			mes "Charming Wink skill.^000000";
			specialeffect2 EF_ABSORBSPIRITS;
			skill "DC_WINKCHARM",1,0;
			close;
		}
	}
	else if (BaseJob == Job_Dancer && JobLevel < 40) {
		mes "[Canell]";
		mes "Oh, you're such an";
		mes "adorable little girl! Ah,";
		mes "I'm sorry, but when you";
		mes "become a lady at, oh, I don't";
		mes "know, Job Level 40, then I'll";
		mes "be able to teach you something~";
		close;
	}

	else if (BaseJob != Job_Dancer) {
		if (Sex == 0) {
			mes "[Canell]";
			mes "Oh, what a cute";
			mes "little girl~! Such";
			mes "a chubby lil' belly,";
			mes "so cuuuuuuuuuuute~";
			close;
		}
		else {
			mes "[Canell]";
			mes "Hey there,";
			mes "handsome~";
			mes "^333333*Wink~*^000000";
			emotion e_kis;
			specialeffect2 EF_VALLENTINE2;
			next;
			mes "^3355FFStrangely enough,";
			mes "her wink has made";
			mes "your heart throb.^000000";
			close;
		}
	}
}

prontera,183,333,1	script	Aelle#qsk_dan02	1_F_PRIEST,{
	if (BaseJob == Job_Dancer) {
		if (DANCER_SK == 3) {
			mes "[Aelle]";
			mes "Pssst, hey! I got";
			mes "some cheap, but slightly";
			mes "illegal, warps to the Orc";
			mes "Dungeon, Glast Heim";
			mes "and the Dead Pit. So";
			mes "you want in on this?";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Actually, um, I'm here";
			mes "to look for somebody.";
			mes "You wouldn't happen";
			mes "to know Canelle's";
			mes "sister, would you?";
			next;
			mes "[Aelle]";
			mes "Ah, so my stuck up";
			mes "sister sent you, huh?";
			mes "I should have known,";
			mes "judging from your clothes.";
			mes "So you want to become a";
			mes "more alluring performer, eh?";
			next;
			mes "[Aelle]";
			mes "Awww...";
			mes "That's disappointing.";
			mes "So... You didn't come";
			mes "here to buy these warps?";
			mes "You sure you don't want any?";
			DANCER_SK = 4;
			close;
		}
		else if (DANCER_SK == 4) {
			mes "[Aelle]";
			mes "Okay, okay...";
			mes "So you came for me to";
			mes "teach you some enticement";
			mes "technique or something, right?";
			mes "Huh. Well, this lecture I give?";
			mes "It's long and complicated.";
			next;
			mes "[Aelle]";
			mes "Talking and explaining";
			mes "all of the intricate details";
			mes "for so long will definitely";
			mes "parch my throat. So first, you";
			mes "gotta bring me a refreshing";
			mes "drink before we can begin...";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Oh... Okay.";
			mes "Alright, I guess";
			mes "I can spare a potion";
			mes "or two, or maybe bring";
			mes "back a bottle of juic--";
			next;
			mes "[Aelle]";
			mes "Whoa, whoa, none of";
			mes "that junk! I want to";
			mes "have a real drink.";
			mes "You know, something";
			mes "more... ^FF0000Alcohol^000000ic.";
			next;
			mes "[Aelle]";
			mes "Oh, and I need some";
			mes "snacks to sustain all of";
			mes "my teaching energy! Yeah,";
			mes "some yummy fruit on a plate";
			mes "and some cookies too!";
			next;
			mes "[Aelle]";
			mes "Soooo, I wanna eat";
			mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and";
			mes "^FF00005 Well-Baked Cookies^000000. Ah,";
			mes "make sure you bring ^FF0000China^000000";
			mes "to serve them on, and don't";
			mes "forget the ^FF0000Alcohol^000000, okay?";
			next;
			mes "[Aelle]";
			mes "One last thing...!";
			mes "Don't let anyone here";
			mes "in the church know what";
			mes "we're doing. I don't wanna";
			mes "get in too much trouble!";
			DANCER_SK = 5;
			close;
		}
		else if (DANCER_SK == 5) {
			if (countitem(Alchol) > 0 && countitem(Apple) > 0 && countitem(Banana) > 2 && countitem(Well_Baked_Cookie) > 4 && countitem(White_Platter) > 0) {
				mes "[Aelle]";
				mes "Great, you've brought";
				mes "the food! It's a good thing";
				mes "I'm famished because";
				mes "I'm going to finish it all!";
				next;
				mes "^3355FFAelle devoured the";
				mes "food like a ravenous,";
				mes "hungry beast that had";
				mes "been deprived for too long.^000000";
				next;
				mes "[Aelle]";
				mes "That was sooo good!";
				mes "I haven't eaten so much";
				mes "in such a long time! Then";
				mes "again, you don't get many";
				mes "chances to pig out in church.";
				mes "Ah, that's right, the lesson!";
				next;
				mes "[Aelle]";
				mes "Now, the easiest, most";
				mes "subtle and most appealing";
				mes "gesture of all time is the";
				mes "^FF0000wink^000000. It's saved me in times";
				mes "of crisis, and mastering it";
				mes "will enhance your charms.";
				next;
				mes "[Aelle]";
				mes "To the untrained eye,";
				mes "the wink only looks like";
				mes "a simple movement, right?";
				mes "You close one eye, and then";
				mes "you reopen that eye. But if";
				mes "you do it right... If you...";
				next;
				mes "[Aelle]";
				mes "Oh, it's been so long";
				mes "since I've had so much";
				mes "to drink! Ugh, f-feeling";
				mes "kinda--anyway, j-just close";
				mes "and yer-- ^333333*burp*^000000 winking";
				mes "is so so so so eeeeeasy~";
				next;
				mes "[Drunken Aelle]";
				mes "Do it! Copy me as";
				mes "I do it! Wink, j-just";
				mes "like this, okay? Y' see?";
				mes "^333333*Wiiiiiiiiiiiiiink*^000000";
				emotion e_no1;
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "Wh-whoa...";
				mes "That was...";
				mes "It's so beautiful!";
				mes "And all with just";
				mes "a simple wink!";
				next;
				mes "[Totally Drunk Aelle]";
				mes "Y-yea... The...";
				mes "The secret ish...";
				mes "*Urp* It'sh in the--";
				mes "Bwahahahaahah!";
				mes "It's all spinning!";
				emotion e_heh;
				next;
				mes "^3355FFIn her drunken stupor,";
				mes "Aelle pummels you with";
				mes "her fists and laughs";
				mes "maniacally to herself.^000000";
				percentheal -10,0;
				specialeffect2 EF_HIT2;
				emotion e_dots,1;
				delitem Alchol,1;
				delitem Apple,1;
				delitem Banana,3;
				delitem Well_Baked_Cookie,5;
				delitem White_Platter,1;
				DANCER_SK = 6;
				close;
			}
			else {
				mes "[Aelle]";
				mes "How can you expect";
				mes "me to teach you anything";
				mes "if I faint in the middle of";
				mes "the lesson? That's right,";
				mes "I'll need some nourishing,";
				mes "yet delicious, snacks to eat~";
				next;
				mes "[Aelle]";
				mes "Soooo, I wanna eat";
				mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and";
				mes "^FF00005 Well-Baked Cookies^000000. Ah,";
				mes "make sure you bring ^FF0000China^000000";
				mes "to serve them on, and don't";
				mes "forget the ^FF0000Alcohol^000000, okay?";
				close;
			}
		}
		else if (DANCER_SK == 6) {
			mes "["+ strcharinfo(0) +"]";
			mes "You still haven't told";
			mes "me the secret to making";
			mes "a simple wink have so";
			mes "much provocative charm.";
			mes "I really need to--";
			next;
			mes "[Totally Hammered Aelle]";
			mes "ZzzZzz... Huh?";
			mes "Yesh, I know, I'm...";
			mes "I'm a geeenius, yeah...";
			mes "...ZzzzZzzzZzZzzzZZZzz...";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "W-wake up!";
			mes "I went through";
			mes "all this trouble to";
			mes "learn this technique!";
			next;
			mes "[Annoyed Aelle]";
			mes "SHADDUP!";
			mes "I'M SHLEEEEEPY!";
			mes "G-go away. Talk to";
			mes "Canell, my sister...";
			mes "...ZzzzzZzZZZzzzZZ....";
			DANCER_SK = 7;
			close2;
			warp "prontera",156,272;
			end;
		}
		else if (DANCER_SK > 6 && DANCER_SK < 8) {
			mes "["+ strcharinfo(0) +"]";
			mes "Aelle, I really";
			mes "need you to teach";
			mes "me everything else";
			mes "I need to know about";
			mes "winking and--";
			next;
			mes "[Aelle]";
			mes "^333333*Hiccup*^000000 Zzz--wha?";
			mes "I need ta teach you";
			mes "to go'way. Talk to my";
			mes "sister, too tired now.";
			mes "Go lemme alone girl!";
			close2;
			warp "prontera",156,272;
			end;
		}
		else if (DANCER_SK > 8) {
			mes "[Sober Aelle]";
			mes "Ohhh...";
			mes "H-headache...";
			emotion e_an;
			next;
			mes "[Aelle]";
			mes "Oh, wow, look at you!";
			mes "I can tell that you've";
			mes "become much more";
			mes "beautiful. Yes, you're";
			mes "more elegant and refined";
			mes "than I can remember.";
			next;
			mes "[Aelle]";
			mes "Always believe in your";
			mes "beauty, wield your charm";
			mes "like a weapon... And anything";
			mes "you desire in this world can";
			mes "be yours! Bwahahahahaha!";
			close;
		}
		else {
			mes "[Aelle]";
			mes "Pssst, hey! I got";
			mes "some cheap, but slightly";
			mes "illegal, warps to the Orc";
			mes "Dungeon, Glast Heim";
			mes "and the Dead Pit. So";
			mes "you want in on this?";
			next;
			mes "[??????]";
			mes "Sister Aelle...";
			mes "Are you still trying";
			mes "to sell illegal warps";
			mes "again? Sister Aelle?";
			next;
			mes "[Aelle]";
			mes "Oh crap, it's the pastor!";
			mes "Shhh, if anybody asks you,";
			mes "I wasn't doing anything!";
			emotion e_omg;
			next;
			mes "[Aelle]";
			mes "Thanks, hon...";
			mes "I know you can";
			mes "keep my contraband";
			mes "our little secret. ^333333*Wink*^000000";
			emotion e_no1;
			close;
		}
	}
	else {
		mes "[Aelle]";
		mes "Pssst, hey! I got";
		mes "some cheap, but slightly";
		mes "illegal, warps to the Orc";
		mes "Dungeon, Glast Heim";
		mes "and the Dead Pit. So";
		mes "you want in on this?";
		next;
		mes "[??????]";
		mes "Sister Aelle...";
		mes "Are you still trying";
		mes "to sell illegal warps";
		mes "again? Sister Aelle?";
		next;
		mes "[Aelle]";
		mes "Oh crap, it's the pastor!";
		mes "Shhh, if anybody asks you,";
		mes "I wasn't doing anything!";
		emotion e_omg;
		next;
		mes "[Aelle]";
		mes "Thanks, hon...";
		mes "I know you can";
		mes "keep my contraband";
		mes "our little secret. ^333333*Wink*^000000";
		emotion e_no1;
		close;
	}
}