//===== eAthena Script =======================================
//= Crusader Skills Quests
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Quests for skills: Shrink
//===== Additional Comments: =================================
//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//============================================================
geffen,110,117,3 script Ford#11 752,{
if (BaseJob == Job_Crusader) {
if (CRUS_SK == 8 && getskilllv(1002) == 0) {
mes "[Ford]";
mes "Hey, it's been a while~";
mes "And you even managed to";
mes "become a Paladin. You must";
mes "have forgotten how to perform";
mes "the Shrink skill, so I'll teach";
mes "it to you real quick... There!";
set CRUS_SK,10;
skill 1002,1,0;
close;
}
else if (CRUS_SK == 0) {
mes "[Ford]";
mes "Damn! Why is it";
mes "taking so long?";
mes "Ah, finally, you've";
mes "arrived! Quick, show me";
mes "the ^FF0000report^000000 you've brought!";
next;
mes "["+ strcharinfo(0) +"]";
mes "Excuse me...?";
mes "Oh, you must have";
mes "mistaken me for someone";
mes "else. I really don't know";
mes "what you're talking about.";
next;
mes "[Ford]";
mes "What?! You're not one";
mes "of the guards stationed";
mes "at South Geffen? Oh, this";
mes "is horrible. I apologize,";
mes "I just assumed since you";
if (Upper == 1)
mes "were dressed like a Paladin...";
else
mes "were dressed like a Crusader...";
next;
mes "["+ strcharinfo(0) +"]";
mes "I'm sorry...";
mes "What's happening?";
mes "Is something the matter?";
mes "I'm an adventurer that";
mes "goes by the name, "+ strcharinfo(0) +".";
next;
mes "[Ford]";
mes "Well, I'm Leslie Ford,";
mes "commander of the Prontera";
mes "Crusader Guardians. We're";
mes "charged with the duty of";
mes "protecting adventurers and";
mes "citizens from evil monsters.";
next;
mes "[Ford]";
mes "There's been a recent surge";
mes "in unprovoked violence from";
mes "Goblins and they're making";
mes "quite a bit of trouble for us.";
mes "Our patrols are supposed to";
mes "report on their activity to me.";
next;
mes "[Ford]";
mes "However, today's report";
mes "hasn't arrived yet, so I'm";
mes "starting to fear that something";
mes "has happened to the patrol.";
mes "Unfortunately, my duties don't";
mes "allow me to leave my post.";
next;
mes "[Ford]";
mes "I'm getting desperate,";
mes "and I don't have any choice";
mes "but to ask for outside help.";
mes "Since you're a fellow Crusader,";
mes "I want to ask you if you would";
mes "please lend me your aid.";
next;
switch(select("Sure.:I'm sorry, but I'm busy...")) {
case 1:
mes "[Ford]";
mes "Great, thank you so much!";
mes "Now, please go and seek";
mes "out ^0000FFSloutii^000000 who should be";
mes "stationed south of Geffen,";
mes "and deliver his report to me.";
mes "Your help is a great relief...";
set CRUS_SK,1;
close;
case 2:
mes "[Ford]";
mes "Hm. I understand.";
mes "I do not know what";
mes "obligations that you";
mes "have right now, but if";
mes "your current task isn't";
mes "urgent, please reconsider...";
close;
}
close;
}
else if (CRUS_SK == 1) {
mes "[Ford]";
mes "Please search for";
mes "^0000FFSloutii^000000 in the area south";
mes "of Geffen, and he should";
mes "give you his report on";
mes "his patrol of the Goblins";
mes "for you to deliver to me.";
close;
}
else if (CRUS_SK == 2) {
mes "[Ford]";
mes "Wait, you've met with";
mes "Sloutii, but haven't";
mes "received his report?";
mes "Please go back to him";
mes "and bring it to me, it's";
mes "imperative that I read it!";
close;
}
else if (CRUS_SK == 3) {
mes "[Ford]";
mes "Ah, you've returned!";
mes "So how is Sloutii?";
mes "Is everything all right?";
next;
mes "["+ strcharinfo(0) +"]";
mes "Here, I've brought";
mes "this report as soon as";
mes "I could! You better read";
mes "it, quick! Things seemed";
mes "pretty bad when I left...";
next;
mes "[Ford]";
mes "Goodness, there's blood all";
mes "over the paper! Let's see...";
mes "Oh no. This is an emergency";
mes "situation! I need to report this^FFFFFF ^000000 to Sir Arga and request for";
mes "backup immediately!";
next;
mes "["+ strcharinfo(0) +"]";
mes "Wait, we need to do";
mes "something about Sloutii.";
mes "He was wounded by the";
mes "Goblins, and I think he's";
mes "in serious trouble.";
next;
mes "[Ford]";
mes "The Goblins...?";
mes "Oh no, you'll need the";
mes "special antidote that you";
mes "can get from Father Arthur";
mes "to treat the poison in the";
mes "knives these Goblins use.";
next;
mes "[Ford]";
mes "While I request for backup,";
mes "please go to ^0000FFProntera Church^000000";
mes "and ask Father ^0000FFArthur^000000 for his";
mes "antidote for Goblin Poison.";
mes "If you don't hurry, it might";
mes "be too late for Sloutii--!";
set CRUS_SK,4;
close;
}
else if (CRUS_SK == 4) {
mes "[Ford]";
mes "Please hurry and obtain";
mes "the antidote for Goblin's";
mes "poison from ^0000FFFather Arthur^000000";
mes "in ^0000FFProntera Church^000000. Sloutii's";
mes "life depends on you now.";
close;
}
else if (CRUS_SK == 5) {
mes "[Ford]";
mes "You've already met";
mes "Father Arthur? Good,";
mes "now please hurry and";
mes "get the antidote from him.";
mes "Without it, Sloutii will slowly";
mes "and excruciatingly perish!";
close;
}
else if (CRUS_SK == 6) {
mes "[Ford]";
mes "You've already met";
mes "Father Arthur? Good,";
mes "now please hurry and";
mes "get the antidote from him.";
mes "Without it, Sloutii will slowly";
mes "and excruciatingly perish!";
close;
}
else if (CRUS_SK == 7) {
mes "[Ford]";
mes "Great, you've received";
mes "the antidote from Father";
mes "Arthur! Now, make haste";
mes "and administer it to Sloutii";
mes "stationed south of Geffen.";
mes "Hurry, every second counts!";
close;
}
else if (CRUS_SK == 8) {
mes "[Ford]";
mes "I hear that you were";
mes "able to save Sloutii.";
mes "For that, I am eternally";
mes "grateful. We could use more";
mes "people like you to serve in the";
mes "Prontera Crusader Guardians...";
next;
mes "[Ford]";
mes "I know that you adventurers";
mes "prefer not to commit to these";
mes "kinds of organizations, but";
mes "your help will always be";
mes "welcome here. I hope to";
mes "see you again someday.";
next;
mes "[Ford]";
mes "Thanks once again,";
mes "and I hope to that you";
mes "travel in safety. For now,";
mes "this is farewell, "+ strcharinfo(0) +".";
close;
}
else if (CRUS_SK == 10) {
mes "[Ford]";
mes "Hey, it's been a while~";
mes "You should come by more";
mes "often, and if you're really";
mes "interested, you can enlist in";
mes "my troops. We can really use";
mes "somebody with your expertise.";
close;
}
else {
mes "[Ford]";
mes "Great, you've received";
mes "the antidote from Father";
mes "Arthur! Now, make haste";
mes "and administer it to Sloutii";
mes "stationed south of Geffen.";
mes "Hurry, every second counts!";
close;
}
}
else {
mes "[Ford]";
mes "Ah, greetings.";
mes "I'm sorry that I cannot";
mes "assist you, adventurer,";
mes "but I have something";
mes "rather urgent to take care";
mes "of. Now if you'll excuse me...";
close;
}
}
gef_fild13,297,242,3 script Soldier#277 751,{
if (BaseJob == Job_Crusader) {
if (Upper == 1 && getskilllv(1002)) {
if (CRUS_SK == 8) {
mes "[Sloutii]";
mes "Hey pal, it's been";
mes "a while. I still need";
mes "to recuperate from my";
mes "wounds, so if you want";
mes "to learn Shrink, speak";
mes "to Sir Ford, alright?";
close;
}
else if (CRUS_SK == 10) {
mes "[Sloutii]";
mes "So how's that Shrink";
mes "skill working out for you?";
mes "Hopefully, it's saved your";
mes "life as many times as it's";
mes "saved mine. Anyway, I'll";
mes "see you around, "+ strcharinfo(0) +"~";
close;
}
}
if (CRUS_SK == 1) {
mes "[Soldier]";
mes "Arrrrrghhh!";
mes "M-my legs!";
mes "What the hell";
mes "have they done";
mes "to my legs?!";
next;
mes "["+ strcharinfo(0) +"]";
mes "Wh-what happened?";
mes "Were you attacked?";
next;
mes "[Soldier]";
mes "Y-yeah, I was on my way";
mes "to report to Sir Ford on my";
mes "regular patrol when I was";
mes "attacked by these Goblins!";
mes "I've got to warn my superiors!";
mes "They're going to raid Geffen!";
next;
mes "["+ strcharinfo(0) +"]";
mes "I actually spoke to";
mes "Sir Ford! You must be";
mes "Sloutii, right? He sent me";
mes "to see what happened to you!";
next;
mes "[Sloutii]";
mes "Great, p-perfect timing!";
mes "Listen, you've got to send";
mes "him this report. I-it contains";
mes "details of my patrol and an";
mes "urgent request for backup.";
mes "U-ugh! We don't have time!";
next;
mes "["+ strcharinfo(0) +"]";
mes "Wait...!";
mes "But what about";
mes "you? You're hurt...";
next;
mes "[Sloutii]";
mes "I'll be damned if help";
mes "is delayed on my account!";
mes "Just hurry and get that";
mes "report to Sir Ford! Now go!";
mes "Now, if I can just get that";
mes "report out of my-- OW! N-no...";
next;
mes "["+ strcharinfo(0) +"]";
mes "^333333(He's writhing in pain";
mes "so much that he can't even";
mes "give me his report. I better";
mes "bring him a Red Potion to";
mes "alleviate his suffering...)^000000";
set CRUS_SK,2;
close;
}
else if (CRUS_SK == 2) {
if (countitem(501) > 0) {
mes "["+ strcharinfo(0) +"]";
mes "Here, please take";
mes "this Red Potion.";
mes "It just might help...";
next;
mes "[Sloutii]";
mes "Oh, thank goodness!";
mes "Arrrgh! Just pour it";
mes "into the wound! I-it...";
mes "It burns so much! Those";
mes "Goblins must've cut me with";
mes "something coated in poison!";
next;
mes "[Sloutii]";
mes "Ah... Ahh...";
mes "The bleeding hasn't";
mes "stopped, but at least";
mes "it's better. Here, take";
mes "this report now and get it";
mes "to Sir Ford. Hurry and go!";
next;
mes "^3355FFYou received Sloutii's";
mes "patrol report. Some of the";
mes "pages are smudged with";
mes "the blood from his wound.^000000";
delitem 501,1; //Red_Potion
set CRUS_SK,3;
close;
}
else {
mes "[Sloutii]";
mes "Hurry and t-take this";
mes "report! L-let me just";
mes "hand it to you and th--";
mes "Arrrrgh! I-I can't move!";
mes "It... It just hurts so much!";
next;
mes "["+ strcharinfo(0) +"]";
mes "^333333(I better bring him";
mes "a Red Potion, otherwise";
mes "I have no hope of getting";
mes "that report without hurting him!) ^FFFFFF ^000000";
close;
}
}
else if (CRUS_SK == 3) {
mes "[Sloutii]";
mes "We're running out";
mes "of time! Hurry and get";
mes "my report to Sir Ford as";
mes "soon as you possibly can!";
close;
}
else if (CRUS_SK == 4) {
mes "[Sloutii]";
mes "Eeearrrgh--!";
mes "My l-legs! Everything";
mes "is starting to h-hurt!";
next;
mes "^3355FFSloutii fell unconscious,";
mes "and it seems that the wounds";
mes "in his legs are causing him";
mes "much more suffering.^000000";
close;
}
else if (CRUS_SK == 5) {
mes "[Sloutii]";
if (upper == 1) {
mes "Eeearrrgh--!";
mes "My l-legs! Everything";
mes "is starting to h-hurt!";
next;
mes "^3355FFSloutii fell unconscious,";
mes "and it seems that the wounds";
mes "in his legs are causing him";
mes "much more suffering.^000000";
}
else {
mes "........";
mes ".........";
next;
mes "^3355FFSloutii is still";
mes "unconscious. He'll";
mes "die if his injuries aren't";
mes "treated immediately.";
mes "You'll have to help him";
mes "as quickly as you can.^000000";
}
close;
}
else if (CRUS_SK == 6) {
mes "[Sloutii]";
mes "........";
mes ".........";
next;
mes "^3355FFSloutii is still";
mes "unconscious. He'll";
mes "die if his injuries aren't";
mes "treated immediately.";
mes "You'll have to help him";
mes "as quickly as you can.^000000";
close;
}
else if (CRUS_SK == 7) {
set .@rand,rand(1,5);
if (.@rand == 1 || .@rand == 5) {
mes "^3355FFYou carefully pour the";
mes "Goblin poison antidote";
mes "into Sloutii's mouth.";
mes "His throat struggles to";
mes "swallow the antidote, but";
mes "he manages to ingest it.^000000";
next;
mes "^3355FFMiraculously, the wounds";
mes "inflicted by the Goblins";
mes "begin to rapidly heal.^000000";
next;
mes "[Sloutii]";
mes "Oh, wh-what happened?";
mes "Am... Am I really still alive?";
mes "Hey, it's you! You must've";
mes "saved my life! I thought";
mes "I was going to die for sure!";
next;
mes "["+ strcharinfo(0) +"]";
mes "Well, it's a good thing";
mes "I came in time. Sir Ford";
mes "had me visit Father Arthur to";
mes "make an antidote to save you.";
mes "Ah, and I already delivered";
mes "your report to Sir Ford.";
next;
mes "[Sloutii]";
mes "Great! Now, let me repay you";
mes "by teaching you a special skill";
mes "developed by the Prontera Crusader Guardians. Using this skill helped";
mes "me survive the attack by those";
mes "Goblins. You ready to learn?";
next;
mes "[Sloutii]";
mes "This skill is called";
mes "''^0000FFShrink^000000,'' and it will";
mes "knock enemies backwards";
mes "when you successfully";
mes "guard their attacks.";
next;
mes "[Sloutii]";
mes "Now listen closely...";
mes "To execute it, you've got";
mes "to be able to concentrate";
mes "and repel enemies using";
mes "the right stance and mindset...";
next;
mes "[Sloutii]";
mes "Great! You learned the";
mes "skill! Now, I hope you use";
mes "this ability to combat evil";
mes "and protect the weak. Ah, and";
mes "if I learn any new skills, I'll be sure to teach you right away.";
set CRUS_SK,8;
skill 1002,1,0;
close;
}
mes "^3355FFYou carefully pour the";
mes "Goblin poison antidote";
mes "into Sloutii's mouth.";
mes "His throat struggles to";
mes "swallow the antidote, but";
mes "he manages to ingest it.^000000";
next;
mes "^3355FFUnfortunately, nothing";
mes "happened. The antidote";
mes "proabably lost its effect";
mes "while you were traveling";
mes "from Father Arthur to Sloutii.";
mes "You've got to return to Father";
mes "Arthur and make another one.^000000";
set CRUS_SK,9;
close;
}
else if (CRUS_SK == 8 || CRUS_SK == 10) {
mes "[Sloutii]";
mes "Hey, it's you~";
mes "So how have you been?";
mes "If you ever get some free";
mes "time, come by and maybe";
mes "we can practice our swordplay.";
close;
}
else if (CRUS_SK == 9) {
mes "^3355FFThe antidote you";
mes "previously administered";
mes "had no effect. You've got";
mes "to try again by returning to";
mes "Father Arthur and making";
mes "a new antidote for Sloutii.^000000";
close;
}
else {
mes "[Sloutii]";
mes "Please be careful around";
mes "this area. Goblins are known";
mes "to attack any humans that";
mes "they encounter. And lately,";
mes "they've been getting even more violent, so stay on the lookout.";
close;
}
}
else {
mes "[Sloutii]";
mes "Please be careful around";
mes "this area. Goblins are known";
mes "to attack any humans that";
mes "they encounter. And lately,";
mes "they've been getting even more violent, so stay on the lookout.";
close;
}
}
prt_church,87,127,3 script Pastor#1011 755,{
if (BaseJob == Job_Crusader) {
if (Upper == 1 && getskilllv(1002)) {
if (CRUS_SK == 8) {
mes "[Father Arthur]";
mes "Oh, a Paladin now,";
mes "are you? Ah, I'm quite";
mes "proud of you. After all, I've";
mes "known you back when you";
mes "were a brave Crusader.";
next;
mes "[Father Arthur]";
mes "I hope that you continue to";
mes "use your power to combat";
mes "the forces of evil and to";
mes "protect the weak. May your";
mes "heart guide your actions.";
close;
}
else if (CRUS_SK == 10) {
mes "[Father Arthur]";
mes "Ah, have you been well?";
mes "It is good to see you under";
mes "more pleasant circumstances.";
mes "Nonetheless, if you think that";
mes "I can be of service to you, then please let me know right away.";
close;
}
}
if (CRUS_SK == 4) {
mes "[Father Arthur]";
mes "Greetings.";
mes "How may I be of";
mes "service to you today?";
next;
mes "["+ strcharinfo(0) +"]";
mes "Someone was wounded";
mes "by Goblins, and I was told";
mes "by Sir Ford that you're the";
mes "only one who can make the";
mes "Goblin Poison Antidote.";
next;
mes "[Father Arthur]";
mes "Saints preserve us,";
mes "the Goblins are indeed";
mes "cruel and merciless!";
mes "Unfortunately, I'm fresh";
mes "out of Goblin Poison Antidote";
mes "and must make it from scratch.";
next;
mes "["+ strcharinfo(0) +"]";
mes "Tell me what you";
mes "need to make it, and";
mes "I'll bring you all of the";
mes "materials right away!";
next;
mes "[Father Arthur]";
mes "Ah, yes. Bring me";
mes "^0000FF20 Sticky Mucus^000000,";
mes "^0000FF3 Empty Bottles^000000,";
mes "^0000FF5 Jellopies^000000...";
next;
mes "[Father Arthur]";
mes "...^0000FF1 Coal^000000,";
mes "^0000FF1 Grape^000000,";
mes "^0000FF3 Cyfar^000000 and";
mes "^0000FF1 Unripe Apple^000000.";
mes "Now hurry, he won't";
mes "last long if he's poisoned!";
set CRUS_SK,5;
close;
}
else if (CRUS_SK == 5) {
if (countitem(514) > 0 && countitem(619) > 0 && countitem(1003) > 0 && countitem(7053) > 2 && countitem(713) > 2 && countitem(909) > 4 && countitem(938) > 19) {
mes "[Father Arthur]";
mes "Ah, you've returned.";
mes "Now let me check to";
mes "see if you've brought";
mes "everything needed to";
mes "create the antidote.";
next;
mes "[Father Arthur]";
mes "Good, good. It looks";
mes "like everything is ready.";
mes "Now, before I begin, I should";
mes "tell you that the antidote has";
mes "a time limit of effectiveness.";
next;
mes "[Father Arthur]";
mes "However, there's no way";
mes "to accurately predict when";
mes "the antidote will become";
mes "ineffective until you try it.";
mes "Therefore, you may have to";
mes "return to me for a new batch.";
next;
mes "[Father Arthur]";
mes "These materials should";
mes "be enough for multiple";
mes "dosages, so you won't have";
mes "to worry about collecting";
mes "materials again. Now, give";
mes "me a moment to distill this...";
delitem 938,20; //Sticky_Mucus
delitem 619,1; //Unripe_Apple
delitem 909,5; //Jellopy
delitem 514,1; //Grape
delitem 1003,1; //Coal
delitem 7053,3; //Cyfar
delitem 713,3; //Empty_Bottle
set CRUS_SK,6;
close;
}
else {
mes "[Father Arthur]";
mes "I'm sorry, but these";
mes "aren't enough materials";
mes "in order for me to distill the";
mes "antidote. Hmm, what were";
mes "the required materials again?";
next;
mes "[Father Arthur]";
mes "Ah, yes. Bring me";
mes "^0000FF20 Sticky Mucus^000000,";
mes "^0000FF3 Empty Bottles^000000,";
mes "^0000FF5 Jellopies^000000...";
next;
mes "[Father Arthur]";
mes "...^0000FF1 Coal^000000,";
mes "^0000FF1 Grape^000000,";
mes "^0000FF3 Cyfar^000000 and";
mes "^0000FF1 Unripe Apple^000000.";
mes "Now hurry, he won't";
mes "last long if he's poisoned!";
close;
}
}
else if (CRUS_SK == 6) {
mes "[Father Arthur]";
mes "Your timing must be";
mes "divinely inspired: I've";
mes "just completed the Goblin";
mes "Poison Antidote. Now please";
mes "listen very carefully to me...";
next;
mes "[Father Arthur]";
mes "I can't guarantee if this";
mes "antidote will work. If it";
mes "loses its effectiveness before";
mes "you arrive, you'll have to come";
mes "back and get a fresh new dose.";
next;
mes "[Father Arthur]";
mes "You've got to hurry over";
mes "to the wounded as quickly";
mes "as possible. Now, as soon as";
mes "I hand this to you, you've got";
mes "to run there as fast as you";
mes "can: a man's life is at stake!";
next;
mes "[Father Arthur]";
mes "Here, take the";
mes "antidote. Now go!";
mes "Godspeed, adventurer!";
set CRUS_SK,7;
close;
}
else if (CRUS_SK == 7) {
mes "[Father Arthur]";
mes "You haven't left yet?!";
mes "Hurry over to the wounded";
mes "and administer the antidote!";
mes "You'll have to come back for";
mes "a fresh batch of antidote if";
mes "you arrive there too late!";
close;
}
else if (CRUS_SK == 8) {
mes "[Father Arthur]";
mes "Ah, so the antidote";
mes "worked and that man is";
mes "expected to fully recover?";
mes "Good, good. It does my heart";
mes "good to hear he's much better.";
close;
}
else if (CRUS_SK == 9) {
mes "[Father Arthur]";
mes "The antidote failed?!";
mes "We have no choice, but";
mes "to try it again. Here, let";
mes "me quickly distill a new";
mes "dosage for you. Wait, wait...";
mes "Ah! There! I've finished it!";
next;
mes "[Father Arthur]";
mes "Now take this fresh";
mes "antidote and run as";
mes "fast as you can to";
mes "the wounded! Go!";
set CRUS_SK,7;
close;
}
else if (CRUS_SK == 10) {
mes "[Father Arthur]";
mes "Ah, have you been well?";
mes "It is good to see you under";
mes "more pleasant circumstances.";
mes "Nonetheless, if you think that";
mes "I can be of service to you, then please let me know right away.";
close;
}
else {
mes "[Father Arthur]";
mes "Ah, hello there~";
mes "Welcome to Prontera";
mes "Church. Please relax here,";
mes "enjoy the silence, and invite";
mes "spiritual calm into your heart.";
close;
}
}
else {
mes "[Father Arthur]";
mes "Ah, hello there~";
mes "Welcome to Prontera";
mes "Church. Please relax here,";
mes "enjoy the silence, and invite";
mes "spiritual calm into your heart.";
close;
}
}
//============================================================
// Old changelog
//============================================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
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