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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  DracoRPG
//= Copyright (C)  Reddozen
//= Copyright (C)  Lupus
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Bard Skill Quest
//================= Description ===========================================
//= Official quest for the Bard skill "Pang Voice"
//= Prerequisite: Geffen Bard Quest
//================= Current Version =======================================
//= 1.6
//=========================================================================

prontera,174,328,3	script	Young Man#bard_q1	4_M_ORIENT02,3,3,{
	if (BaseJob == Job_Bard) {
		emotion e_omg;
		mes "[Timid Young Man]";
		mes "Eh? Wwwaaaah--!";
		mes "Y-you're--it's-it's--";
		if (Upper != 1)
			mes "It's a freakin' Bard!";
		else
			mes "It's a freakin' Minstrel!";
		mes "D-don't come any closer!";
		mes "I... I don't like you guys!";
		next;
		if (select("Wha--? Why the heck not?", "Hey, take it easy, man.") == 1) {
			mes "[Timid Young Man]";
			mes "N-no! Don't look at me!";
			mes "I know what you're trying";
			mes "to do! Please, I haven't";
			mes "done anything to you!";
			mes "J-just s-stay away!";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Um...";
			mes "I'm not really trying";
			mes "to do anything. Why";
			mes "don't you relax, and--";
			next;
			mes "[Timid Young Man]";
			mes "Relax?! Nobody believes me";
			mes "when I tell them how dangerous";
			mes "you guys are. You think you're";
			mes "so smug with your funny jokes";
			mes "and lovely songs, but I know";
			mes "what kind of powers you have!";
			close;
		}
		else {
			mes "[Timid Young Man]";
			mes "N-no! Don't look at me!";
			mes "I know what you're trying";
			mes "to do! Please, I haven't";
			mes "done anything to you!";
			mes "J-just s-stay away!";
			next;
			if (select("Offer him a drink.", "Reassure him that you're safe.") == 1) {
				mes "[" + strcharinfo(PC_NAME) + "]";
				mes "Look, I don't know what";
				mes "you've got against me, but";
				mes "you really need to relax.";
				mes "Here, have a drink on me.";
				next;
				if (countitem(Tropical_Sograt) > 0) {
					mes "[Timid Young Man]";
					mes "Oh~! Isn't that";
					mes "a Tropical Sograt?";
					mes "That's my favorite";
					mes "drink in all the world!";
					if (qskill_bard == 9) {
						mes "Thanks so--waitaminute.";
						next;
						mes "[Timid Young Man]";
						mes "This is some sort";
						mes "of weird trick, isn't it?";
						mes "And to think I almost";
						mes "f-f-fell for it! P-please";
						mes "j-just leave me alone!";
						close;
					}
					else if (qskill_bard > 0) {
						next;
						mes "[Timid Young Man]";
						mes "Wait, I've seen you before.";
						mes "And you brought me a drink";
						mes "just like this one. You...";
						mes "You d-didn't learn th-that";
						mes "w-w-weird skill, d-did you?";
						mes "Wait, no. You couldn't have...";
						next;
						mes "[" + strcharinfo(PC_NAME) + "]";
						mes "Oh, please~";
						mes "You know, I think";
						mes "that maybe you";
						mes "worry too much.";
						close;
					}
					else {
						next;
						mes "[Timid Young Man]";
						mes "^333333*Gulp Gulp*^000000";
						mes "Ahhhh~ Oh, you don't";
						mes "understand how long I've";
						mes "been wanting this drink!";
						mes "It tastes so good, and";
						mes "now I feel sooo relaxed...";
						next;
						switch(select("See? I'm not dangerous at all~", "So what makes someone like me so scary?")) {
						case 1:
							mes "[Timid Young Man]";
							mes "Hmmm... Maybe.";
							mes "Maybe all of you Bards";
							mes "and Minstrels aren't that";
							mes "bad. But I can never forget";
							mes "what that Bard did to me...";
							next;
							mes "[Timid Young Man]";
							mes "It all started when I was";
							mes "traveling through Umbala and";
							mes "met a strange Bard who was";
							mes "studying under the tutelage";
							mes "of Puchuchartan, the Utan";
							mes "Shaman of the village.";
							next;
							mes "[Timid Young Man]";
							mes "That Bard and I got along fairly well until he took me to Umbala's";
							mes "Bungee Jump. He insisted that I jump at least once for the ''full";
							mes "Umbala experience.'' I refused, seeing as they don't use bungees.";
							next;
							mes "[Timid Young Man]";
							mes "The Bard seemed offended";
							mes "and claimed it was perfectly";
							mes "safe, and that only a few people";
							mes "have died by jumping. Then, he";
							mes "just... He gave me this intense look.";
							next;
							mes "[Timid Young Man]";
							mes "His eyes seemed so full";
							mes "of rage! I remember him";
							mes "mumbling something, and";
							mes "all of a sudden, I lost control";
							mes "of my body! My arms and legs";
							mes "were just moving on their own!";
							next;
							mes "[Timid Young Man]";
							mes "Before long, I found myself";
							mes "struggling to keep myself from";
							mes "leaping off that Bungee Jump.";
							mes "But the more I resisted, the";
							mes "more violently I'd flail toward";
							mes "the edge. It was horrible!";
							next;
							mes "[Timid Young Man]";
							mes "That was the most terrifying";
							mes "experience of my life! It was";
							mes "bad enough that I risked my";
							mes "life, but that feeling of not";
							mes "having any control over your";
							mes "body is so overwhelming!";
							next;
							mes "[" + strcharinfo(PC_NAME) + "]";
							mes "Wait, you're saying";
							mes "a Bard did this to you?";
							mes "I've never heard of a song";
							mes "or skill with that sort of effect before. That's really strange...";
							next;
							mes "[Timid Young Man]";
							mes "Well, I've never heard";
							mes "of that sort of power up";
							mes "until I had to experience";
							mes "it for myself. Oh, I can still";
							mes "see that evil smile of his";
							mes "in my nightmares...";
							next;
							mes "[Timid Young Man]";
							mes "Anyway, thanks for that";
							mes "drink, it really helped me";
							mes "settle my nerves. But I must";
							mes "warn you not to look for that";
							mes "strange Bard. I'm sure he's really some sort of demon or something...";
							next;
							if (JobLevel > 39) {
								mes "[Timid Young Man]";
								mes "But... If you really";
								mes "want to attain that sort";
								mes "of power, I can't really";
								mes "stop you. Thankfully, nobody";
								mes "has any idea of where he is~";
								delitem Tropical_Sograt,1;
								qskill_bard = 1;
							}
							else {
								mes "[Timid Young Man]";
								mes "Even if you could find that";
								mes "Bard to get him to teach you";
								mes "how he did that to me, I'm sure";
								mes "he mentioned something about";
								mes "being at least ^660000Job Level 40^000000 to";
								mes "be able to handle that power...";
								delitem Tropical_Sograt,1;
							}
							close;
						case 2:
							mes "[Timid Young Man]";
							mes "^333333*Sigh*^000000 Well, maybe all Bards";
							mes "and Minstrels aren't terrifying. But any Bard will remind me";
							mes "of the one that I met during my";
							mes "travels. Just thinking about";
							mes "that time gives me goosebumps.";
							next;
							mes "[Timid Young Man]";
							mes "It all started when I was";
							mes "traveling through Umbala and";
							mes "met a strange Bard who was";
							mes "studying under the tutelage";
							mes "of Puchuchartan, the Utan";
							mes "Shaman of the village.";
							next;
							mes "[Timid Young Man]";
							mes "That Bard and I got along fairly well until he took me to Umbala's";
							mes "Bungee Jump. He insisted that I jump at least once for the ''full";
							mes "Umbala experience.'' I refused, seeing as they don't use bungees.";
							next;
							mes "[Timid Young Man]";
							mes "The Bard seemed offended";
							mes "and claimed it was perfectly";
							mes "that a few people have died";
							mes "by jumping. Then, he just...";
							mes "He gave me this intense look.";
							next;
							mes "[Timid Young Man]";
							mes "His eyes seemed so full";
							mes "of rage! I remember him";
							mes "mumbling something, and";
							mes "all of a sudden, I lost control";
							mes "of my body! My arms and legs";
							mes "were just moving on their own!";
							next;
							mes "[Timid Young Man]";
							mes "Before long, I found myself";
							mes "struggling to keep myself from";
							mes "leaping off that Bungee Jump.";
							mes "But the more I resisted, the";
							mes "more violently I'd flail toward";
							mes "the edge. It was horrible!";
							next;
							mes "[Timid Young Man]";
							mes "That was the most terrifying";
							mes "experience of my life! It was";
							mes "bad enough that I risked my";
							mes "life, but that feeling of not";
							mes "having any control over your";
							mes "body is so overwhelming!";
							next;
							mes "[" + strcharinfo(PC_NAME) + "]";
							mes "Wait, you're saying";
							mes "a Bard did this to you?";
							mes "I've never heard of a song";
							mes "or skill with that sort of effect before. That's really strange...";
							next;
							mes "[Timid Young Man]";
							mes "Well, I've never heard";
							mes "of that sort of power up";
							mes "until I had to experience";
							mes "it for myself. Oh, I can still";
							mes "see that evil smile of his";
							mes "in my nightmares...";
							next;
							mes "[Timid Young Man]";
							mes "Anyway, thanks for that";
							mes "drink, it really helped me";
							mes "settle my nerves. But I must";
							mes "warn you not to look for that";
							mes "strange Bard. I'm sure he's really some sort of demon or something...";
							next;
							if (JobLevel > 39) {
								mes "[Timid Young Man]";
								mes "But... If you really";
								mes "want to attain that sort";
								mes "of power, I can't really";
								mes "stop you. Thankfully, nobody";
								mes "has any idea of where he is~";
								delitem Tropical_Sograt,1;
								qskill_bard = 1;
							}
							else {
								mes "[Timid Young Man]";
								mes "Even if you could find that";
								mes "Bard to get him to teach you";
								mes "how he did that to me, I'm sure";
								mes "he mentioned something about";
								mes "being at least ^660000Job Level 40^000000 to";
								mes "be able to handle that power...";
								delitem Tropical_Sograt,1;
							}
							close;
						}
					}
				}
				else {
					mes "[Timid Young Man]";
					mes "Eh...?! Um, th-that's";
					mes "nice of y-you to offer,";
					mes "but I'm p-pretty picky";
					mes "about what I d-drink.";
					mes "P-plus, I don't k-know";
					mes "if I can t-trust you.";
					next;
					mes "[Timid Young Man]";
					mes "I don't think there's";
					mes "much that could get m-me";
					mes "to ch-change my m-mind!";
					mes "Well... Maybe if you brought";
					mes "my favorite drink, Tropical";
					mes "Sograt, I would reconsider...";
					close;
				}
			}
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Don't worry,";
			mes "I won't hurt you.";
			next;
			mes "[Timid Young Man]";
			mes "Th-that's what th-they";
			mes "all say, right before they";
			mes "get into your mind and then";
			mes "twist it as hard as they can!";
			if (qskill_bard == 9) {
				mes "J-just don't t-touch me!";
				mes "...Ack! And stay away!";
			}
			else {
				mes "E-even if you d-don't have";
				mes "that p-power, l-leave me alone!";
			}
			close;
		}
	}
	else {
		mes "[Timid Young Man]";
		mes "Oh... Oh goodness.";
		mes "Was that a Bard just";
		mes "over there? Oh, I'm so";
		mes "afraid of those guys!";
		mes "And those Minstrels";
		mes "are even worse!";
		next;
		mes "[Timid Young Man]";
		mes "Don't get me wrong, I love";
		mes "songs and entertainment,";
		mes "but you've got to understand!";
		mes "Some of them have powers";
		mes "that you wouldn't believe!";
		mes "I... I've seen them myself!";
		close;
	}

OnTouch:
	if (BaseJob == Job_Bard) {
		emotion e_omg;
	}
	end;
}

morocc_in,169,72,7	script	Spiteful-Looking Bard#bs	2_M_BARD_ORIENT,3,3,{
	if (BaseJob == Job_Bard) {
		if (Class == Job_Clown && qskill_bard == 9) {
			if (getskilllv("BA_PANGVOICE") != 0) {
				mes "[Riott]";
				mes "Geh heh heh~";
				mes "Been making good use of";
				mes "what I taught you? Just be";
				mes "careful and don't use that skill recklessly. Otherwise, people";
				mes "will hate you as they hate me.";
				next;
				mes "[Riott]";
				mes "Your enemies, and the";
				mes "occasional drunkard, on";
				mes "the other hand, are different";
				mes "matters entirely! Bwah hah hah!";
				close;
			}
			else {
				mes "[Riott]";
				mes "Impossible! You forgot";
				mes "everything I've taught you?";
				mes "How can that be? Oh well, it's";
				mes "no trouble for me to teach that";
				mes "to you again if you'd like.";
				next;
				if (select("No, thanks.", "Thanks, I'd appreciate that.") == 1) {
					mes "[Riott]";
					mes "What...?";
					mes "You really don't";
					mes "want to learn it?";
					mes "I assure you there's";
					mes "no strings attached.";
					mes "If you change your mind...";
					close;
				}
				mes "[Riott]";
				mes "First, you must stare";
				mes "fiercely into the eyes of";
				mes "your target, and focus on";
				mes "thoughts of dominance. This";
				mes "is the basis for mesmerization. Now listen to this incantation...";
				next;
				mes "[Riott]";
				mes "Uuuummm Baaalaaaa";
				mes "Uuuummmm Baaalaaa~";
				mes "Kkkkuuurrirrreeee";
				mes "Kkkkuuurrirrreeee";
				mes "Oooumm guandlejdl";
				mes "Woooo Ei ei ei ei......";
				specialeffect EF_TALK_FROSTJOKE;
				next;
				mes "[Riott]";
				mes "Pang's Voice is used to";
				mes "confuse people and disrupt";
				mes "control of their bodies. It's not a fatal skill, but it is effective";
				mes "in mentally upsetting your enemy. Make very wise use of this skill.";
				skill "BA_PANGVOICE",1,0;
				close;
			}
		}
		else if (qskill_bard > 8) {
			mes "[Riott]";
			mes "Geh heh heh~";
			mes "Been making good use of";
			mes "what I taught you? Just be";
			mes "careful and don't use that skill recklessly. Otherwise, people";
			mes "will hate you as they hate me.";
			next;
			mes "[Riott]";
			mes "Your enemies, and the";
			mes "occasional drunkard, on";
			mes "the other hand, are different";
			mes "matters entirely! Bwah hah hah!";
			close;
		}
		else if (qskill_bard == 8) {
			if (countitem(Munak_Doll) > 0) {
				mes "[Riott]";
				mes "Ah, you've brought me";
				mes "a Munak Doll made by";
				mes "Yao Jun, just like you said";
				mes "you would. Ah yes, this is her";
				mes "craftsmanship, impeccable";
				mes "as always. You've done well~";
				next;
				mes "[Riott]";
				mes "To fulfill my part of this";
				mes "bargain, I shall now teach";
				mes "you my special skill. Now,";
				mes "I developed this by listening";
				mes "to incantations by the Utan";
				mes "Shaman in Umbala.";
				next;
				mes "[Riott]";
				mes "First, you must stare";
				mes "fiercely into the eyes of";
				mes "your target, and focus on";
				mes "thoughts of dominance. This";
				mes "is the basis for mesmerization. Now listen to this incantation...";
				next;
				mes "[Riott]";
				mes "''Toad's leg, Verit's heart,";
				mes "spinning stars, spilling zeny,";
				mes "hands and feet tied. Is this";
				mes "voices yours, is this voice";
				mes "mine. Head spinning, head";
				mes "spinning, head spinning...!''";
				specialeffect(EF_TALK_FROSTJOKE, AREA, playerattached());
				delitem Munak_Doll,1;
				skill "BA_PANGVOICE",1,0;
				qskill_bard = 9;
				next;
				mes "[Riott]";
				mes "Remember, it doesn't matter";
				mes "what you say, but how you say";
				mes "it. Hypnotically induce your";
				mes "target with a forbiddenly";
				mes "seductive rhythm and your";
				mes "grasp will be inescapable!";
				next;
				mes "[Riott]";
				mes "Ah, and use sleight of";
				mes "hand to distract your target";
				mes "from your true motive! I find";
				mes "that casting Unbarring Octave";
				mes "with this skill works best. This skill's name is ''Pang Voice!''";
				next;
				mes "[Riott]";
				mes "''Pang Voice'' will mentally";
				mes "shock your target and disrupt";
				mes "control of his own body for";
				mes "a while. You can't exert control";
				mes "over victims with this skill, but they usually assume otherwise...";
				next;
				mes "[Riott]";
				mes "You need to be judicious in";
				mes "your use of this skill! Don't";
				mes "use it recklessly, or people";
				mes "will come to hate you as they";
				mes "hate me. But ''Pang Voice'' can be welcome is certain situations.";
				next;
				mes "[Riott]";
				mes "Subject your enemies to";
				mes "Pang Voice as much as you";
				mes "like, and no one will blame";
				mes "you for it. And you can get away with casting Pang Voice on bullies";
				mes "and drunkards occasionally...";
				close;
			}
			mes "[Riott]";
			mes "Hmpf. Weren't able";
			mes "to find me a Munak Doll";
			mes "yet? Well, don't worry, I'm";
			mes "a patient man. Just try to get";
			mes "one for me as soon as you can.";
			close;
		}
		else if (qskill_bard == 7) {
			if (countitem(Egg) > 4) {
				mes "[Riott]";
				mes "Ah, you've brought me";
				mes "some fresh eggs laid by";
				mes "Yhelle, just like I asked.";
				mes "I'm sure it was dangerous";
				mes "going to Nifflheim, but the flavor of these eggs is worth it.";
				next;
				next;
				mes "[Riott]";
				mes "To fulfill my part of this";
				mes "bargain, I shall now teach";
				mes "you my special skill. Now,";
				mes "I developed this by listening";
				mes "to incantations by the Utan";
				mes "Shaman in Umbala.";
				next;
				mes "[Riott]";
				mes "First, you must stare";
				mes "fiercely into the eyes of";
				mes "your target, and focus on";
				mes "thoughts of dominance. This";
				mes "is the basis for mesmerization. Now listen to this incantation...";
				next;
				mes "[Riott]";
				mes "''Toad's leg, Verit's heart,";
				mes "spinning stars, spilling zeny,";
				mes "hands and feet tied. Is this";
				mes "voices yours, is this voice";
				mes "mine. Head spinning, head";
				mes "spinning, head spinning...!''";
				specialeffect(EF_TALK_FROSTJOKE, AREA, playerattached());
				delitem Egg,5;
				skill 1010,1,0;
				qskill_bard = 9;
				next;
				mes "[Riott]";
				mes "Remember, it doesn't matter";
				mes "what you say, but how you say";
				mes "it. Hypnotically induce your";
				mes "target with a forbiddenly";
				mes "seductive rhythm and your";
				mes "grasp will be inescapable!";
				next;
				mes "[Riott]";
				mes "Ah, and use sleight of";
				mes "hand to distract your target";
				mes "from your true motive! I find";
				mes "that casting Unbarring Octave";
				mes "with this skill works best. This skill's name is ''Pang Voice!''";
				next;
				mes "[Riott]";
				mes "''Pang Voice'' will mentally";
				mes "shock your target and disrupt";
				mes "control of his own body for";
				mes "a while. You can't exert control";
				mes "over victims with this skill, but they usually assume otherwise...";
				next;
				mes "[Riott]";
				mes "You need to be judicious in";
				mes "your use of this skill! Don't";
				mes "use it recklessly, or people";
				mes "will come to hate you as they";
				mes "hate me. But ''Pang Voice'' can be welcome is certain situations.";
				next;
				mes "[Riott]";
				mes "Subject your enemies to";
				mes "Pang Voice as much as you";
				mes "like, and no one will blame";
				mes "you for it. And you can get away with casting Pang Voice on bullies";
				mes "and drunkards occasionally...";
				close;
			}
			else {
				mes "[Riott]";
				mes "Hmm... You didn't";
				mes "bring enough Eggs...";
				mes "This will not do. It'll";
				mes "be a while until Yhelle";
				mes "will be able to lay more";
				mes "eggs. Yes, this isn't enough...";
				next;
				mes "[Riott]";
				mes "Well, to make up for the";
				mes "missing eggs, go and get ";
				mes "me ^4D4DFF1 Munak Doll^000000. I know that";
				mes "Yao Jun's Munak Dolls are";
				mes "masterpieces, and I am an";
				mes "an avid collector of her work.";
				next;
				mes "[Riott]";
				if (countitem(Egg) > 0) {
					mes "In the meanwhile,";
					mes "I'll enjoy the few";
					mes "eggs that you do have!";
					mes "Bweh heh heh heh heh!";
					delitem Egg,countitem(Egg);
				}
				qskill_bard = 8;
				close;
			}
		}
		else if (qskill_bard > 1 && qskill_bard < 7) {
			mes "[Riott]";
			mes "So have you been";
			mes "having trouble gathering";
			mes "eggs from Yhelle? I know";
			mes "she can be one fast running";
			mes "chicken. But to survive where";
			mes "she roosts, she has to be.";
			close;
		}
		else {
			mes "[Riott]";
			mes "Hmmrmpf!";
			mes "Eh heh heh heh!";
			emotion e_gg;
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Um...";
			mes "What's so funny?";
			next;
			if (gef_bard_q == 30 || gef_bard_q == 31) {
				mes "[Riott]";
				mes "Hm? Ah! That's one of the";
				if (gef_bard_q == 30) {
					mes "Black Seals that can only";
					mes "be given by Kino Kitty. You";
					mes "must be a person of great";
					mes "emotional depth if he favors";
					mes "you enough to give you that.";
				}
				else {
					mes "Silver Seals that can only";
					mes "be given by Errende. You";
					mes "must be truly kind at heart";
					mes "if he has offered to be your";
					mes "friend. How about that?";
				}
				next;
				mes "[Riott]";
				mes "Geh heh heh~";
				mes "Hey, take a look";
				mes "at those two drunks";
				mes "all the way over there.";
				next;
				mes "[" + strcharinfo(PC_NAME) + "]";
				mes "Yeah, I can see them.";
				mes "But what's so special";
				mes "about those two guys?";
				next;
				mes "[Riott]";
				mes "Just...";
				mes "Keep watching.";
				next;
				mes "^3355FFRiott stared intensely";
				mes "at one of the drunken men";
				mes "and began to harshly murmur";
				mes "some indistinct words in a";
				mes "low, hoarse voice. One of the";
				mes "men starts slightly convulsing.^000000";
				next;
				mes "[Little Bit Drunken Guy]";
				mes "H-hey...! ^333333*Hiccup!*^000000";
				mes "What are you doing?!";
				mes "K-keep your hands to";
				mes "yourself! Do I look";
				mes "like a woman to you?";
				next;
				mes "[More Drunken Guy]";
				mes "What are you talking";
				mes "about? Wh-what?! Why";
				mes "are my arms all wrapped";
				mes "around you? S-sorry, I was";
				mes "trying to just go that w--";
				mes "I wasn't trying to hug you!";
				next;
				mes "[Little Bit Drunken Guy]";
				mes "Bumping into me,";
				mes "I understand. But a full";
				mes "blown hug? Come on, now!";
				mes "That was totally on purpose!";
				mes "Wh-what? My h-hand! It's...";
				mes "It's moving my itself?!";
				next;
				mes "[More Drunken Guy]";
				mes "Ack! Wh-what are";
				mes "you doing! S-stop";
				mes "touching my butt!";
				next;
				mes "^3355FFThe two men continued";
				mes "to gesticulate and move";
				mes "wildly without direction.";
				next;
				mes "[" + strcharinfo(PC_NAME) + "]";
				mes "Those two...";
				mes "Those two probably";
				mes "had way too much to drink.";
				next;
				mes "[Riott]";
				mes "Nah, they just lost";
				mes "control of their bodies";
				mes "for a bit. It's the result";
				mes "of my skill which sort of";
				mes "scrambles their minds.";
				next;
				if (qskill_bard == 1) {
					mes "[" + strcharinfo(PC_NAME) + "]";
					mes "Mind scrambling?";
					mes "Wait, are you the same";
					mes "Bard who made someone";
					mes "jump off Umbala's Bungee";
					mes "Jump against his will?";
					next;
					mes "[Riott]";
					mes "Huh? How did you";
					mes "learn about that?";
					mes "I'm not proud of that,";
					mes "(even though it was";
					mes "hilarious at the time)";
					mes "but yeah, that was me.";
					next;
					if (select("Please teach me that skill!", "Oh, alright. Just checking.") == 1) {
						mes "[Riott]";
						mes "Hm? You want to learn";
						mes "how to scramble minds";
						mes "like I did just now? Well,";
						mes "I invented this skill, though";
						mes "I did have a lot of help from";
						mes "the Utan Shaman. Let's see...";
						next;
						mes "[Riott]";
						mes "Alright. If you want me";
						mes "to teach you, then bring me";
						mes "5 Eggs from a chicken named";
						mes "Yhelle. Yhelle lays the highest";
						mes "quality eggs: they're delicious";
						mes "and great for a Bard's voice~";
						next;
						mes "[Riott]";
						mes "However, this chicken roosts";
						mes "in a strange, dangerous place.";
						mes "You'll need to explore this huge, mysterious tree in Umbala in order";
						mes "to get there. Last time I went,";
						mes "I pretty much almost died.";
						next;
						mes "[Riott]";
						mes "Alright...";
						mes "So don't forget";
						mes "to come back here";
						mes "and bring me back";
						mes "^4D4DFF5 Yhelle's Eggs^000000, alright?";
						qskill_bard = 2;
						close;
					}
					mes "[Riott]";
					mes "Boy, you're a curious one.";
					mes "But if you know about that";
					mes "and you bumped into me, you";
					mes "must certainly travel around";
					mes "a lot. I can respect a good,";
					mes "seasoned adventurer like you.";
					close;
				}
				mes "[" + strcharinfo(PC_NAME) + "]";
				mes "Wha...?";
				mes "I can't believe you.";
				mes "Mind scrambling? That";
				mes "doesn't make any sense!";
				mes "They're just really drunk...";
				next;
				mes "[Riott]";
				mes "How dare you question my";
				mes "power? Oh well, I suppose";
				mes "I really can't be too angry.";
				mes "Most people who do believe";
				mes "me usually claim that I'm";
				mes "an axis of evil about now...";
				close;
			}
			mes "[Riott]";
			mes "Eh, nothing much. Say,";
			mes "you don't have any Bard";
			mes "Seals? That's a sure sign";
			mes "that you haven't been really";
			mes "connecting with the Bard";
			mes "community. That's a shame...";
			next;
			mes "[Riott]";
			mes "*Sigh* Alright, I know";
			mes "how you can meet more Bards.";
			mes "Why don't you try making friends with Errende? Look for a Bard";
			mes "dressed in green in Geffen and";
			mes "you should be able to find him.";
			close;
		}
	}
	else {
		mes "[Riott]";
		mes "Hmmrmpf!";
		mes "Eh heh heh heh!";
		emotion e_gg;
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Um...";
		mes "What's so funny?";
		next;
		if (gef_bard_q == 30 || gef_bard_q == 31) {
			mes "[Riott]";
			mes "Hm? Ah! That's one of the";
			if (gef_bard_q == 30) {
				mes "Black Seals that can only";
				mes "be given by Kino Kitty. You";
				mes "must be a person of great";
				mes "emotional depth if he favors";
				mes "you enough to give you that.";
			}
			else {
				mes "Silver Seals that can only";
				mes "be given by Errende. You";
				mes "must be truly kind at heart";
				mes "if he has offered to be your";
				mes "friend. How about that?";
			}
			next;
			mes "[Riott]";
			mes "Geh heh heh~";
			mes "Hey, take a look";
			mes "at those two drunks";
			mes "all the way over there.";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Yeah, I can see";
			mes "together. But what";
			mes "about them?";
			next;
			mes "[Riott]";
			mes "Just...";
			mes "Keep watching.";
			close;
		}
		mes "[Riott]";
		mes "Eh, nothing much. Say,";
		mes "I notice you don't have";
		mes "any Bard seals. That tells";
		mes "me that you don't really";
		mes "meet that many Bards. You";
		mes "should really change that.";
		next;
		mes "[Riott]";
		mes "Bards and Minstrels can";
		mes "make some pretty handy";
		mes "friends if you give them";
		mes "a chance. Here, why don't";
		mes "you find Errende in Geffen?";
		mes "He's a pretty popular guy...";
		close;
	}

OnTouch:
	emotion e_gg;
	end;
}

//== Yhelle the Chicken ====================================
niflheim,239,70,1	script	Yhelle#bard_chick1	4_NFCOCK,3,3,{
	emotion e_omg,1;
	emotion e_omg;
	mes "[Hen Yhelle]";
	mes "Cluck-Cluuuck?";
	mes "Cluck cluck cluck!";
	next;
	disablenpc "Yhelle#bard_chick1";
	donpcevent "Yhelle#bard_chick2::OnEnable";
	mes "^3355FFUpon sensing your";
	mes "presense, the hen";
	mes "quickly ran away.^000000";
	close;

OnInit:
	disablenpc "Yhelle#bard_chick5";
	disablenpc "Yhelle#bard_chick4";
	disablenpc "Yhelle#bard_chick3";
	disablenpc "Yhelle#bard_chick2";
	end;

OnEnable:
	enablenpc "Yhelle#bard_chick1";
	end;

OnDisable:
	disablenpc "Yhelle#bard_chick1";
	end;

OnTouch:
	callfunc "F_BardSkillYhelle",1,2; close;
}

niflheim,185,205,3	script	Yhelle#bard_chick2	4_NFCOCK,3,3,{
	emotion e_omg,1;
	emotion e_omg;
	mes "[Hen Yhelle]";
	mes "Cluck-Cluuuck?";
	mes "Cluck cluck cluck!";
	next;
	disablenpc "Yhelle#bard_chick2";
	donpcevent "Yhelle#bard_chick3::OnEnable";
	mes "^3355FFUpon sensing your";
	mes "presense, the hen";
	mes "quickly ran away.^000000";
	close;

OnEnable:
	enablenpc "Yhelle#bard_chick2";
	end;

OnDisable:
	disablenpc "Yhelle#bard_chick2";
	end;

OnTouch:
	callfunc "F_BardSkillYhelle",2,3; close;
}

niflheim,85,203,5	script	Yhelle#bard_chick3	4_NFCOCK,3,3,{
	emotion e_omg,1;
	emotion e_omg;
	mes "[Hen Yhelle]";
	mes "Cluck-Cluuuck?";
	mes "Cluck cluck cluck!";
	next;
	disablenpc "Yhelle#bard_chick3";
	donpcevent "Yhelle#bard_chick4::OnEnable";
	mes "^3355FFUpon sensing your";
	mes "presense, the hen";
	mes "quickly ran away.^000000";
	close;

OnEnable:
	enablenpc "Yhelle#bard_chick3";
	end;

OnDisable:
	disablenpc "Yhelle#bard_chick3";
	end;

OnTouch:
	callfunc "F_BardSkillYhelle",3,4; close;
}

niflheim,149,81,7	script	Yhelle#bard_chick4	4_NFCOCK,3,3,{
	emotion e_omg,1;
	emotion e_omg;
	mes "[Hen Yhelle]";
	mes "Cluck-Cluuuck?";
	mes "Cluck cluck cluck!";
	next;
	disablenpc "Yhelle#bard_chick4";
	donpcevent "Yhelle#bard_chick5::OnEnable";
	mes "^3355FFUpon sensing your";
	mes "presense, the hen";
	mes "quickly ran away.^000000";
	close;

OnEnable:
	enablenpc "Yhelle#bard_chick4";
	end;

OnDisable:
	disablenpc "Yhelle#bard_chick4";
	end;

OnTouch:
	callfunc "F_BardSkillYhelle",4,5; close;
}

niflheim,209,144,3	script	Yhelle#bard_chick5	4_NFCOCK,3,3,{
	emotion e_omg,1;
	emotion e_omg;
	mes "[Hen Yhelle]";
	mes "Cluck-Cluuuck?";
	mes "Cluck cluck cluck!";
	next;
	disablenpc "Yhelle#bard_chick5";
	donpcevent "Yhelle#bard_chick1::OnEnable";
	mes "^3355FFUpon sensing your";
	mes "presense, the hen";
	mes "quickly ran away.^000000";
	close;

OnEnable:
	enablenpc "Yhelle#bard_chick5";
	end;

OnDisable:
	disablenpc "Yhelle#bard_chick5";
	end;

OnTouch:
	callfunc "F_BardSkillYhelle",5,1; close;
}

//== Drunken Men ===========================================
morocc_in,178,73,3	script	Customer#bard_skill01	1_M_JOBGUIDER,{
	mes "[Little Bit Drunken Guy]";
	mes "What do you think";
	mes "is the best drink in";
	mes "all the world? I think";
	mes "the Tri-- Tristan? What";
	mes "was it called again?";
	next;
	mes "[More Drunken Guy]";
	mes "Oh! 13 Year Old Tristan?";
	mes "That's a great drink, sure,";
	mes "but it's way too expensive for";
	mes "anything less than a special";
	mes "occasion. ^333333*Hiccup*^000000 Personally,";
	mes "I really like Ver... Uh, Ver...";
	next;
	mes "[Little Bit Drunken Guy]";
	mes "Vermilion on the Beach?";
	mes "Yeah, that's really good,";
	mes "you'll pass out after just";
	mes "having one shot! Yeah...";
	mes "Tro... Tropical! People say";
	mes "that's good too. Wait, what?";
	next;
	mes "[Little Bit Drunken Guy]";
	mes "H-hey...! ^333333*Hiccup!*^000000";
	mes "What are you doing?!";
	mes "K-keep your hands to";
	mes "yourself! Do I look";
	mes "like a woman to you?";
	next;
	mes "[More Drunken Guy]";
	mes "What are you talking";
	mes "about? Wh-what?! Why";
	mes "are my arms all wrapped";
	mes "around you? S-sorry, I was";
	mes "trying to just go that w--";
	mes "I wasn't trying to hug you!";
	next;
	mes "[Little Bit Drunken Guy]";
	mes "Bumping into me,";
	mes "I understand. But a full";
	mes "blown hug? Come on, now!";
	mes "That was totally on purpose!";
	mes "Wh-what? My h-hand! It's...";
	mes "It's moving my itself?!";
	next;
	mes "[More Drunken Guy]";
	mes "Ack! Wh-what are";
	mes "you doing! S-stop";
	mes "touching my butt!";
	next;
	mes "^3355FFA Bard in the room";
	mes "watches the two drunk";
	mes "men intently and giggles";
	mes "at their stupor. Remember:";
	mes "drinking too much isn't good!^000000";
	close;
}

morocc_in,175,70,7	script	Customer#bard_skill02	1_M_04,{
	mes "[Little Bit Drunken Guy]";
	mes "What do you think";
	mes "is the best drink in";
	mes "all the world? I think";
	mes "the Tri-- Tristan? What";
	mes "was it called again?";
	next;
	mes "[More Drunken Guy]";
	mes "Oh! 13 Year Old Tristan?";
	mes "That's a great drink, sure,";
	mes "but it's way too expensive for";
	mes "anything less than a special";
	mes "occasion. ^333333*Hiccup*^000000 Personally,";
	mes "I really like Ver... Uh, Ver...";
	next;
	mes "[Little Bit Drunken Guy]";
	mes "Vermilion on the Beach?";
	mes "Yeah, that's really good,";
	mes "you'll pass out after just";
	mes "having one shot! Yeah...";
	mes "Tro... Tropical! People say";
	mes "that's good too. Wait, what?";
	next;
	mes "[Little Bit Drunken Guy]";
	mes "H-hey...! ^333333*Hiccup!*^000000";
	mes "What are you doing?!";
	mes "K-keep your hands to";
	mes "yourself! Do I look";
	mes "like a woman to you?";
	next;
	mes "[More Drunken Guy]";
	mes "What are you talking";
	mes "about? Wh-what?! Why";
	mes "are my arms all wrapped";
	mes "around you? S-sorry, I was";
	mes "trying to just go that w--";
	mes "I wasn't trying to hug you!";
	next;
	mes "[Little Bit Drunken Guy]";
	mes "Bumping into me,";
	mes "I understand. But a full";
	mes "blown hug? Come on, now!";
	mes "That was totally on purpose!";
	mes "Wh-what? My h-hand! It's...";
	mes "It's moving my itself?!";
	next;
	mes "[More Drunken Guy]";
	mes "Ack! Wh-what are";
	mes "you doing! S-stop";
	mes "touching my butt!";
	next;
	mes "^3355FFA Bard in the room";
	mes "watches the two drunk";
	mes "men intently and giggles";
	mes "at their stupor. Remember:";
	mes "drinking too much isn't good!^000000";
	close;
}

//== Bartender =============================================
morocc_in,166,76,7	script	Bartender#bard_qskill	1_ETC_01,{
	if (checkweight(Knife,1) == 0) {
		mes "^3355FFHold it right there!";
		mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
		close;
	}
	mes "[Bartender]";
	mes "So what would";
	mes "you like to order?";
	next;
	switch(select("Tropical Sograt", "Vermilion on the Beach", "Nothing, thanks.")) {
	case 1:
		if (MaxWeight - Weight < 2000) {
			mes "[Bartender]";
			mes "You sure you can carry";
			mes "any more stuff with you?";
			mes "Damn, it doesn't look that";
			mes "way to me. Take a load off,";
			mes "and put some stuff with in";
			mes "your Kafra Storage, alright?";
			close;
		}
		if (Zeny < 1000) {
			mes "[Bartender]";
			mes " You sure you can afford";
			mes "this now? This drink's";
			mes "1,000 zeny, so you better";
			mes "check the cash you have";
			mes "onhand. Eh, just come back";
			mes "later when you have the money.";
			close;
		}
		mes "[Bartender]";
		mes "Here you are,";
		mes "1 Tropical Sograt.";
		mes "It tastes sweet and";
		mes "mild, but if you're not";
		mes "careful, you'll pass out";
		mes "in no time flat. Take it easy.";
		Zeny -= 1000;
		getitem Tropical_Sograt,1;
		close;

	case 2:
		if (MaxWeight - Weight < 2000) {
			mes "[Bartender]";
			mes "You sure you can carry";
			mes "any more stuff with you?";
			mes "Damn, it doesn't look that";
			mes "way to me. Take a load off,";
			mes "and put some stuff with in";
			mes "your Kafra Storage, alright?";
			close;
		}
		if (Zeny < 1000) {
			mes "[Bartender]";
			mes "You sure you can afford";
			mes "this now? This drink's";
			mes "1,000 zeny, so you better";
			mes "check the cash you have";
			mes "onhand. Eh, just come back";
			mes "later when you have the money.";
			close;
		}
		mes "[Bartender]";
		mes "Here you go.";
		mes "Be sure that you";
		mes "enjoy your drinking";
		mes "without going crazy.";
		Zeny -= 1000;
		getitem Vermilion_The_Beach,1;
		close;

	case 3:
		mes "[Bartender]";
		mes "Alright, then.";
		mes "I'll see you around.";
		close;
	}
}

//== Function ==============================================
function	script	F_BardSkillYhelle	{
	if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2000) {
		mes "^3355FFHold it right there!";
		mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
		close;
	}
	emotion e_omg,1;
	emotion e_omg;
	mes "[Hen Yhelle]";
	mes "Cluck-Cluuuck?";
	mes "Cluck cluck cluck!";
	next;
	if (rand(1,3) == 2) {
		disablenpc "Yhelle#bard_chick"+getarg(0);
		donpcevent "Yhelle#bard_chick"+getarg(1)+"::OnEnable";
		mes "^3355FFUpon sensing your";
		mes "presense, the hen";
		mes "quickly ran away.^000000";
		if (qskill_bard > 1 && qskill_bard < 7) {
			mes "^3355FFYou found ^3333331 Egg^3355FF in the";
			mes "place where Yhelle the";
			mes "Hen was roosting.^000000";
			++qskill_bard;
			getitem Egg,1;
		}
	}
	else {
		disablenpc "Yhelle#bard_chick"+getarg(0);
		donpcevent "Yhelle#bard_chick"+getarg(1)+"::OnEnable";
		mes "^3355FFUpon sensing your";
		mes "presense, the hen";
		mes "quickly ran away.^000000";
	}
	return;
}