//===== eAthena Script =======================================
//= Sleipnir seal unlocking NPCs.
//===== By: ==================================================
//= MasterOfMuppets
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena
//===== Description: =========================================
//= Quest for breaking the seal of Sleipnir.
//===== Additional Comments: =================================
// 1.0 First version. [MasterOfMuppets]
//============================================================
// Juno citizen Noyee
yuno,164,200,4 script Noyee#God 101,{
if(BaseLevel < 70)
{
mes "[Noyee]";
mes "Do you know that there are two different types of armor?";
mes "There are general armors that you can purchase from NPC shops";
next;
mes "[Noyee]";
mes "and ones that you can obtain by hunting monsters.";
mes "The difference between the two is if they're slotted or not.";
next;
mes "[Noyee]";
mes "Defence wise, both of them possess the same rate.";
mes "However, since a slotted armor allows you to put 'a monster card' in the slot,";
mes "it will enhance the armor with a different ability.";
next;
mes "[Noyee]";
mes "At the same time, both of slotted armors or monster cards";
mes "are very rare to obtain. Therefore, you seldom see";
mes "those kinds in the market.";
close;
}
if($God1 > 99)
{
mes "[Noyee]";
mes "Do you know that there are two different types of armor?";
mes "There are general armors that you can purchase from NPC shops";
next;
mes "[Noyee]";
mes "and ones that you can obtain by hunting monsters.";
mes "The difference between the two is if they're slotted or not.";
next;
mes "[Noyee]";
mes "Defence wise, both of them possess the same rate.";
mes "However, since a slotted armor allows you to put 'a monster card' in the slot,";
mes "it will enhance the armor with a different ability.";
next;
mes "[Noyee]";
mes "At the same time, both of slotted armors or monster cards";
mes "are very rare to obtain. Therefore, you seldom see";
mes "those kinds in the market.";
close;
}
mes "[Noyee]";
mes "Ah, I just remembered something.";
mes "There is a very interesting place in ...";
mes "It looks like a kind of laboratory but nobody knows";
mes "what it is....";
next;
mes "[Noyee]";
mes "Recently there have been many rumors going around";
mes "the place...? I have no idea what people are talking about.";
mes "Anyways, that place looks very interesting.";
if(god_sl_1 == 0)set god_sl_1,1;
close;
}
//Cukure Kirin
que_god01,98,98,4 script Manager#God 69,{
set @NowWeight, MaxWeight - Weight;
if (@NowWeight >= 5000) goto NOT_OW;
mes "- Wait a minute! -";
mes "- Currently you are overweight. -";
mes "- Please lighten your weight -";
mes "- and try again. -";
close;
NOT_OW:
if(BaseLevel < 70)
{
mes "[Cukure]";
mes "Awww...";
mes "I get too busy nowadays.";
mes "I don't even have times for a date.";
mes "Damn it....";
next;
mes "[Cukure]";
mes "Wait, when was the last time I went on a date...?";
mes "Umm....";
mes "Awww....I am so busy...busy!";
emotion 19;
close;
}
if($God1 < 100)
{
if(god_sl_1 == 0)
{
mes "[Cukure]";
mes "Awww...";
mes "I get too busy nowadays.";
mes "I don't even have times for a date.";
mes "Damn it....";
next;
mes "[Cukure]";
mes "Wait, when was the last time I went on a date...?";
mes "Umm....";
mes "Awww....I am so busy...busy!";
emotion 19;
close;
}
else if(god_sl_1 == 1)
{
mes "[Cukure]";
mes "We research signs of Gods that were left behind in this world long time ago.";
mes "Specifically, we are studying tools that represent the power of God.";
next;
mes "[Cukure]";
mes "...";
mes "Recently many of members except leaders";
mes "have retired due to their personal matters and whatsoever.";
mes "So we are running out of manpower.";
next;
mes "[Cukure]";
mes "Because of the problem, we have stopped";
mes "the most of researches on the progress.";
mes "Speaking of which...";
next;
mes "[Cukure]";
mes "Do you mind if I ask you to help our research?";
mes "I will reward you afterwards.";
next;
switch( select( "I am kind of busy...", "Sure, why not." ) )
{
case 1:
mes "[Cukure]";
mes "Oh...are you?";
mes "I see.";
mes "Then, would you like to recommend someone";
mes "who can help us to continue researches?";
next;
mes "[Cukure]";
mes "I am so sorry to ask you of this, but....";
mes "we are that understaffed...I hope you will understand.";
mes ".......";
close;
break;
case 2:
mes "[Cukure]";
mes "?! Are you sure?";
mes "Hahahahaha~";
mes "I am so glad to hear that.";
next;
mes "[Cukure]";
mes "There are investigators inside.";
mes "They will need your help, please go visit them.";
next;
mes "[Cukure]";
mes "Oh, wait...";
mes "Let me give you a temporary admission pass.";
mes "Thank you so much for your help.";
next;
mes "^ff0000You have received a temporary admission pass.^000000";
set god_sl_1,2;
close;
break;
}
}
else if(god_sl_1 < 10)
{
mes "[Cukure]";
mes "It seems very difficult to manage a laboratory.";
mes "Other laboratories always try to take our members away or to interrupt our business...";
mes "So I donnot have a personal life because of my job...";
mes ".......";
next;
mes "[Cukure]";
mes "Ah...umm....";
mes "Hahahaha...";
mes "What am I doing with a visitor...";
mes "Heh, please disregard what I said.";
mes "Hahahahaha...";
close;
}
else if(god_sl_1 < 50)
{
mes "[Cukure]";
mes "Ah, thank you for your help so far.";
mes "I hope you will continue to help us.";
mes "Although our investigators are kind of strange";
mes "they are all nice. I hope you will understand even if they treat you rudely.";
close;
}
else if(god_sl_1 == 50)
{
mes "[Cukure]";
mes "Ah...~";
mes "You gave us a great help.";
mes "Hahahaha...";
mes "We would have a harder time if you didn't help us.";
next;
mes "[Cukure]";
mes "As you have noticed already,";
mes "we have researched 'Sleipnir'";
mes "if we can reproduct this 'godly item' or not.";
next;
mes "[Cukure]";
mes "However....";
mes "so far, the result shows that it is almost impossible with";
mes "the technology we have.";
mes "Hmmm...";
next;
mes "[Cukure]";
mes "Anyways, we will continue to research";
mes "with a hope.";
next;
mes "[Cukure]";
mes "With your help, we succeeded to complete the basic reserach.";
mes "From now on, we will plan out further research";
mes "based on the result we made this time.";
next;
mes "[Cukure]";
mes "Oh, since you helped us, I am going to reward you.";
mes "Please give me a minute...";
next;
mes "[Cukure]";
mes "There it is.";
mes "It might not be a great reward but";
mes "I hope you will take it as a token of my gratitute.";
mes "Have a good travel!";
if($God1 < 100)set $God1,$God1+1;
if($God1 == 50)
announce "The first seal of [Sleipnir] has appeared.",bc_all;
else if($God1 == 100)
{
if ($God1 == 100 && $God2 == 100 && $God3 == 100 && $God4 == 100)
announce "Four seals have been released at the same time with the seal of [Sleipnir].",bc_all;
else
announce "The seal of [Sleipnir] has been released.",bc_all;
}
set god_sl_1,51;
set @god_treasure,rand(1,900);
set @god_treasure1,rand(1,1000);
if(@god_treasure < 101)
{
if(@god_treasure1 < 210)
getitem 2102,1;
else if(@god_treasure1 < 420)
getitem 2104,1;
else if(@god_treasure1 < 630)
getitem 2106,1;
else if(@god_treasure1 < 840)
getitem 2108,1;
else
getitem 2109,1;
}
else if(@god_treasure < 201)
{
if(@god_treasure1 < 48)
getitem 2207,1;
else if(@god_treasure1 < 96)
getitem 2210,1;
else if(@god_treasure1 < 150)
getitem 2213,1;
else if(@god_treasure1 < 190)
getitem 2215,1;
else if(@god_treasure1 < 238)
getitem 2217,1;
else if(@god_treasure1 < 290)
getitem 2223,1;
else if(@god_treasure1 < 340)
getitem 2227,1;
else if(@god_treasure1 < 348)
getitem 2229,1;
else if(@god_treasure1 < 400)
getitem 2231,1;
else if(@god_treasure1 < 448)
getitem 2233,1;
else if(@god_treasure1 < 496)
getitem 2236,1;
else if(@god_treasure1 < 544)
getitem 2244,1;
else if(@god_treasure1 < 592)
getitem 2245,1;
else if(@god_treasure1 < 640)
getitem 2247,1;
else if(@god_treasure1 < 688)
getitem 2248,1;
else if(@god_treasure1 < 736)
getitem 2250,1;
else if(@god_treasure1 < 784)
getitem 2251,1;
else if(@god_treasure1 < 832)
getitem 2252,1;
else if(@god_treasure1 < 880)
getitem 2253,1;
else if(@god_treasure1 < 940)
getitem 2257,1;
else
getitem 2259,1;
}
else if(@god_treasure < 301)
{
if(@god_treasure1 < 160)
getitem 2267,1;
else if(@god_treasure1 < 320)
getitem 2262,1;
else if(@god_treasure1 < 480)
getitem 2263,1;
else if(@god_treasure1 < 540)
getitem 2265,1;
else if(@god_treasure1 < 700)
getitem 2266,1;
else if(@god_treasure1 < 800)
getitem 2260,1;
else if(@god_treasure1 < 900)
getitem 2269,1;
else
getitem 2270,1;
}
else if(@god_treasure < 401)
{
if(@god_treasure1 < 70)
getitem 2298,1;
else if(@god_treasure1 < 140)
getitem 2275,1;
else if(@god_treasure1 < 210)
getitem 2276,1;
else if(@god_treasure1 < 280)
getitem 2277,1;
else if(@god_treasure1 < 350)
getitem 2279,1;
else if(@god_treasure1 < 420)
getitem 2254,1;
else if(@god_treasure1 < 490)
getitem 2299,1;
else if(@god_treasure1 < 560)
getitem 2287,1;
else if(@god_treasure1 < 630)
getitem 2289,1;
else if(@god_treasure1 < 700)
getitem 2290,1;
else if(@god_treasure1 < 770)
getitem 2291,1;
else if(@god_treasure1 < 840)
getitem 2294,1;
else if(@god_treasure1 < 900)
getitem 2295,1;
else if(@god_treasure1 < 950)
getitem 2271,1;
else
getitem 2285,1;
}
else if(@god_treasure < 501)
{
if(@god_treasure1 < 80)
getitem 2306,1;
else if(@god_treasure1 < 160)
getitem 2308,1;
else if(@god_treasure1 < 240)
getitem 2310,1;
else if(@god_treasure1 < 320)
getitem 2311,1;
else if(@god_treasure1 < 400)
getitem 2313,1;
else if(@god_treasure1 < 480)
getitem 2315,1;
else if(@god_treasure1 < 560)
getitem 2329,1;
else if(@god_treasure1 < 630)
getitem 2320,1;
else if(@god_treasure1 < 700)
getitem 2322,1;
else if(@god_treasure1 < 760)
getitem 2324,1;
else if(@god_treasure1 < 810)
getitem 2326,1;
else if(@god_treasure1 < 850)
getitem 2317,1;
else if(@god_treasure1 < 900)
getitem 2331,1;
else if(@god_treasure1 < 950)
getitem 2333,1;
else
getitem 2336,1;
}
else if(@god_treasure < 601)
{
if(@god_treasure1 < 200)
getitem 2402,1;
else if(@god_treasure1 < 400)
getitem 2404,1;
else if(@god_treasure1 < 600)
getitem 2406,1;
else if(@god_treasure1 < 800)
getitem 2407,1;
else
getitem 2409,1;
}
else if(@god_treasure < 701)
{
if(@god_treasure1 < 300)
getitem 2502,1;
else if(@god_treasure1 < 550)
getitem 2504,1;
else if(@god_treasure1 < 750)
getitem 2506,1;
else
getitem 2508,1;
}
else if(@god_treasure < 801)
{
if(@god_treasure1 < 110)
getitem 2601,1;
else if(@god_treasure1 < 220)
getitem 2602,1;
else if(@god_treasure1 < 330)
getitem 2603,1;
else if(@god_treasure1 < 440)
getitem 2604,1;
else if(@god_treasure1 < 550)
getitem 2605,1;
else if(@god_treasure1 < 660)
getitem 2607,1;
else if(@god_treasure1 < 770)
getitem 2608,1;
else if(@god_treasure1 < 880)
getitem 2617,1;
else
getitem 2618,1;
}
else
{
if(@god_treasure1 < 150)
getitem 2288,1;
else if(@god_treasure1 < 260)
getitem 2297,1;
else if(@god_treasure1 < 370)
getitem 5087,1;
else if(@god_treasure1 < 480)
getitem 5088,1;
else if(@god_treasure1 < 590)
getitem 5089,1;
else if(@god_treasure1 < 700)
getitem 5090,1;
else if(@god_treasure1 < 810)
getitem 5046,1;
else if(@god_treasure1 < 920)
getitem 2264,1;
else
getitem 2225,1;
}
//endif
next;
mes "[Cukure]";
mes "Ah....also,";
mes "let me retrieve the temporary pass given to you.";
mes "Well...";
close;
}
else
{
mes "[Cukure]";
mes "With your help, we succeeded to complete the basic reserach.";
mes "From now on, we will plan out further research";
mes "based on the result we made this time.";
mes "That means I can go on a date...hahaha...";
close;
}
}
else
{
if(god_sl_1 == 0)
{
mes "[Cukure]";
mes "Awww...";
mes "I get too busy nowadays.";
mes "I don't even have times for a date.";
mes "Damn it....";
next;
mes "[Cukure]";
mes "next;, when was the last time I went on a date...?";
mes "Umm....";
mes "Awww....I am so busy...busy!";
emotion 19;
close;
}
else if(god_sl_1 < 51)
{
mes "[Cukure]";
mes "Ah, you came back.";
mes "I know you were going to help us...";
mes "but someone already did the job and";
mes "we successfully finished the research.";
next;
mes "[Cukure]";
mes "Thank you anways though.";
mes "I hope you will come help us for the next research.";
close;
}
else
{
mes "[Cukure]";
mes "We have succeeded to complete the basic reserach.";
mes "From now on, we will plan out further research";
mes "based on the result we made this time.";
mes "That means I can go on a date...hahaha...";
close;
}
}
}
// Hallandaute Lagunis - Wheel of the Unknown
que_god01,66,125,6 script Investigator#God1 89,{
if($God2 < 100)
{
if(god_sl_1 == 2)set god_sl_1,11;
if(god_sl_1 == 11 || god_sl_1 == 22 || god_sl_1 == 33 || god_sl_1 == 44)
{
if(god_sl_2 == 0)
{
mes "[Hallandaute]";
mes "Ah...are you the one who Ms. Kirin was talking about?";
mes "Yes, she said you are going to assist us for the research.";
mes "Hmmm...";
next;
mes "[Hallandaute]";
mes "Frankly, we donnot need people who are not specialised in this field";
mes "even if we are running out of manpower.";
mes "But you can support us through doing stuffs that we are too lazy to do";
mes "on our own....if you don't mind.";
next;
mes "[Hallandaute]";
mes "Oh well...";
mes "What would be a good job for you....";
mes "Let me think...";
mes "Ah...";
next;
mes "[Hallandaute]";
mes "I got it.";
mes "Can you go visit ^ff0000Metto^000000 for me?";
mes "Please bring me his news.";
next;
mes "[Hallandaute]";
mes "Since he is working on a similar subject as mine,";
mes "I guess that he might be able to help me.";
mes "He's in Juno, you can easily find him.";
set god_sl_2,1;
close;
}
else if(god_sl_2 == 1)
{
if (metto_q == 0)
{
mes "[Hallandaute]";
mes "I guess you haven't seen him yet.";
mes "Although he is kind of fastidious, he is not a bad guy at all.";
mes "We have been friends for a long time";
mes "since we work in the similar field.";
next;
mes "[Hallandaute]";
mes "I am wondering how he has been doing.";
mes "You can just ask him about his research progress.";
mes "Thank you for your trouble.";
close;
}
else if(metto_q < 9)
{
mes "[Hallandaute]";
mes "Hmmm....";
mes "I see....";
mes "Thank you for your trouble...";
mes "Hmmm...it seems he changed...";
mes "hmmm..";
close;
}
else
{
mes "[Hallandaute]";
mes "?!";
mes "...........";
mes "Oh well.....";
mes "I have never expected that the situation would turn into this way.";
mes "Ummm....";
emotion 20; //ET_SCRATCH
next;
mes "[Hallandaute]";
mes "Oh well, it happened already. Okay, thank you for the help.";
mes "Please wait for a moment.";
mes "I have something to think about.";
mes "Ummmmm...";
emotion 9; //ET_THINK
set god_sl_2,2;
close;
}
}
else if(god_sl_2 == 2)
{
if(rand(1,10) == 7)
{
mes "[Hallandaute]";
mes "Ah...";
mes "You came back.";
mes "...Let me give you the gist of research I am working on.";
next;
mes "[Hallandaute]";
mes "I am working on";
mes "'^ff0000a Wheel of the Unknown^000000' that was discovered to be a peace";
mes "of '^ff0000Sleipnir^000000'.";
mes "It looks like a normal cogwheel but";
mes "I cannot figure out how it works.";
next;
mes "[Hallandaute]";
mes "The most strange thing about this cogwheel is";
mes "its material.";
next;
mes "[Hallandaute]";
mes "It seems to be made out of steel but";
mes "no matter how long I heated it up,";
mes "it never responded to the heat.";
mes "It worked the same when I tried to freeze it.";
next;
mes "[Hallandaute]";
mes "Besides, it never responds to any kinds of impact either.";
mes "No matter how hard it was crashed or dropped,";
mes "it does not seem to be influenced.";
next;
mes "[Hallandaute]";
mes "But I found out that this thing seems to be resonant with";
mes "certain objects.";
mes "Then again, it does not seem to work the same all the time.";
next;
mes "[Hallandaute]";
mes "Let's say, it was resonant with an object 'A' but";
mes "when I try again, it does not work at all with A.";
mes "Surely, there should be some kind of conditions to satisfy";
mes "in order to make it resonant...";
mes "Hmm hmmm...";
next;
mes "[Hallandaute]";
mes "Ah....";
mes "I apologize for speaking things that are not important.";
mes "Please disregard words I said.";
mes "Thank you for your help anyways.";
mes "Other investigators might need your help as well.";
mes "Hmmm...";
set god_sl_2,0;
if(god_sl_1 == 11)
set god_sl_1,12;
if(god_sl_1 == 22)
set god_sl_1,23;
if(god_sl_1 == 33)
set god_sl_1,34;
if(god_sl_1 == 44)
set god_sl_1,50;
close;
}
else
{
mes "[Hallandaute]";
mes "Oh, please give me a moment.";
mes "I have something to organize.";
mes "Ummm....";
mes "Therefore...";
mes "Mumble mumble...";
close;
}
}
else
{
mes "[Hallandaute]";
mes "Hmmm...";
mes "Therefore....";
mes "It works this way...";
mes "Umm....that is...";
mes "Oh well, it would be better if it was in a good shape...";
mes "Sigh...";
close;
}
}
else
{
mes "[Hallandaute]";
mes "Ummm....";
mes "So it will be......";
mes "Bah! It is not easy to work on this by myself!";
mes "It is always good to have an assistant.";
next;
mes "[Hallandaute]";
mes "I can share the load of work with him.";
mes "However, types of work affects on the types of assistant I need.";
next;
mes "[Hallandaute]";
mes "For instance, if I am working on a project called 'A'";
mes "I will need an assistant named 'G' who is specialised in the project.";
mes "But if I am working on a project called 'B'";
mes "I will need 'H' who is specialised in the project.";
next;
mes "[Hallandaute]";
mes "Of course, there could be people who are good at everything.";
mes "But since they are hard to find, we must choose right people for each project.";
close;
}
}
else
{
mes "[Hallandaute]";
mes "Ummm....";
mes "So it will be......";
mes "Bah! It is not easy to work on this by myself!";
mes "It is always good to have an assistant.";
next;
mes "[Hallandaute]";
mes "I can share the load of work with him.";
mes "However, types of work affects on the types of assistant I need.";
next;
mes "[Hallandaute]";
mes "For instance, if I am working on a project called 'A'";
mes "I will need an assistant named 'G' who is specialised in the project.";
mes "But if I am working on a project called 'B'";
mes "I will need 'H' who is specialised in the project.";
next;
mes "[Hallandaute]";
mes "Of course, there could be people who are good at everything.";
mes "But since they are hard to find, we must choose right people for each project.";
close;
}
}
//Aadin Keil - Feather of Angel Wing
que_god01,11,136,6 script Investigator#God2 742,{
if($God1 < 100)
{
if(god_sl_1 == 2)set god_sl_1,21;
if(god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14)
{
if(god_sl_2 == 0)
{
mes "[Aadin]";
mes "*yawn*~";
mes "Umm?";
mes "Hmmmm....";
next;
mes "[Aadin]";
mes "Nice to meet you.";
mes "I know you are the temporary assistant joined this time.";
mes "That's great, I was having a hard time to do something on my own.";
next;
mes "[Aadin]";
mes "Okay...";
mes "Let me explain what I am doing at this moment.";
mes "I am studying 'Feather of Angel Wing' which is";
mes "revealed to be the material of 'Sleipnir'.";
next;
mes "[Aadin]";
mes "Especially I am focusing on the behind story";
mes "of this feather like how it became the material of 'Sleipnir'.";
mes "I was told that there is a person in 'Payon'";
mes "who knows about the story.";
mes "So I tried to send a staff to the village in order to";
mes "gather information from him....";
next;
mes "[Aadin]";
mes "But the situation does not allow me to use any of manpower in the laboratory...";
mes "so I have been debating myself if I should go there on my own or not.";
mes "Because I don't feel safe to leave this studying room with this feather alone.";
next;
mes "[Aadin]";
mes "Therefore...";
mes "as you might guessed already....";
mes "I would like to ask you to go talk to the person in Payon";
mes "about the story and come back to me.";
next;
mes "[Aadin]";
mes "I assume that it should not be that difficult to find the person.";
mes "But you must memorize every single word from him.";
mes "The result of research could be affected by words you delievered to me.";
next;
mes "[Aadin]";
mes "Thank you in advance.";
mes "There is no time limit for this, but faster will be better...";
mes "Have a good travel!";
set god_sl_2,1;
close;
}
else if(god_sl_2 == 1)
{
mes "[Aadin]";
mes "You have not gone to Payon yet.";
mes "Please leave to Payon as soon as possible.";
mes "Have a good travel!";
close;
}
else if(god_sl_2 == 2)
{
mes "[Aadin]";
mes "Ah, you came back.";
mes "So, have you memorized the story?";
mes "Yes, I know it would be really convenient";
mes "if they kept the story as a book.";
mes "But it seems that they have some kind of rules that do not allow them";
mes "to write down the story but to tell people by word of mouth.";
next;
mes "[Aadin]";
mes "Okay, I am ready to listen.";
mes "Please go ahead.";
mes ".......";
next;
mes "[Aadin]";
mes ".";
next;
mes "[Aadin]";
mes ".";
mes "..";
next;
mes "[Aadin]";
mes ".";
mes "..";
mes "...";
next;
mes "[Aadin]";
mes ".";
mes "..";
mes "...";
mes "....";
next;
mes "[Aadin]";
mes ".";
mes "..";
mes "...";
mes "....";
mes ".....";
next;
mes "[Aadin]";
mes ".";
mes "..";
mes "...";
mes "....";
mes ".....";
mes "......";
next;
mes "[Aadin]";
mes ".";
mes "..";
mes "...";
mes "....";
mes ".....";
mes "......";
mes ".......";
next;
mes "[Aadin]";
mes ".";
mes "..";
mes "...";
mes "....";
mes ".....";
mes "......";
mes ".......";
mes "........";
next;
mes "[Aadin]";
mes ".";
mes "..";
mes "...";
mes "....";
mes ".....";
mes "......";
mes ".......";
mes "........";
mes ".........";
next;
mes "[Aadin]";
mes ".";
mes "..";
mes "...";
mes "....";
mes ".....";
mes "......";
mes ".......";
mes "........";
mes ".........";
mes "..........";
next;
mes "[Aadin]";
mes "Hmm......";
mes "I see.";
mes "Now I have a better understanding about it.";
mes "Oh next;...";
next;
mes "[Aadin]";
mes "It seems you missed some important part of the story!";
mes "I am so sorry to tell you this but do you mind going back to Payon";
mes "and listening the story again? I would like to listen to the story again.";
set god_sl_2,3;
close;
}
else if(god_sl_2 == 3)
{
mes "[Aadin]";
mes "You haven't left to Payon yet.";
mes "I hope you will leave as soon as possible.";
mes "Even with the story you have brought, I think I can";
mes "complete most part of the research.";
close;
}
else if(god_sl_2 == 4)
{
mes "[Aadin]";
mes "Oh, you came back.";
mes "Okay, I am ready to listen.";
mes "Please go ahead.";
mes ".......";
next;
mes "[Aadin]";
mes ".";
next;
mes "[Aadin]";
mes ".";
mes "..";
next;
mes "[Aadin]";
mes ".";
mes "..";
mes "...";
next;
mes "[Aadin]";
mes ".";
mes "..";
mes "...";
mes "....";
next;
mes "[Aadin]";
mes ".";
mes "..";
mes "...";
mes "....";
mes ".....";
next;
mes "[Aadin]";
mes ".";
mes "..";
mes "...";
mes "....";
mes ".....";
mes "......";
next;
mes "[Aadin]";
mes ".";
mes "..";
mes "...";
mes "....";
mes ".....";
mes "......";
mes ".......";
next;
mes "[Aadin]";
mes ".";
mes "..";
mes "...";
mes "....";
mes ".....";
mes "......";
mes ".......";
mes "........";
next;
mes "[Aadin]";
mes ".";
mes "..";
mes "...";
mes "....";
mes ".....";
mes "......";
mes ".......";
mes "........";
mes ".........";
next;
mes "[Aadin]";
mes ".";
mes "..";
mes "...";
mes "....";
mes ".....";
mes "......";
mes ".......";
mes "........";
mes ".........";
mes "..........";
next;
mes "[Aadin]";
mes "Hmm...I see.";
mes "It seems your story is almost accurate as the original one.";
mes "It is understandable that the story is differentiated by the person";
mes "who is telling it since we share the story by word of mouth.";
next;
mes "[Aadin]";
mes "Yes, most of my questions finally found their answers.";
mes "At the same time, the story gave me new questions.";
mes "Hmmm...this is not easy at all.";
mes "Thank you for your help though.";
set god_sl_2,0;
if(god_sl_1 == 21)
set god_sl_1,22;
else if(god_sl_1 == 32)
set god_sl_1,33;
else if(god_sl_1 == 43)
set god_sl_1,44;
else if(god_sl_1 == 14)
set god_sl_1,50;
close;
}
}
else
{
mes "[Aadin]";
mes "Hmmm....";
mes "Sometimes a legend or a myth";
mes "tells two different stories within that are totally conflicting each other.";
mes "You can find the reason by finding the origin of the stories.";
close;
}
}
else
{
mes "[Aadin]";
mes "Hmmm....";
mes "Sometimes a legend or a myth";
mes "tells two different stories within that are totally conflicting each other.";
mes "You can find the reason by finding the origin of the stories.";
close;
}
}
//Kurdt Jerremant - Spirit of Fish
que_god01,55,47,3 script Investigator#God3 803,{
if ($God1 < 100)
{
if(god_sl_1 == 2)set god_sl_1,31;
if(god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24)
{
if(god_sl_2 == 0)
{
mes "[Kurdt]";
mes "Ah, you must be the new assistant.";
mes "I am pleased to meet you.";
next;
mes "[Kurdt]";
mes "I was kind of expecting a professional assistant";
mes "but it is understandable since the situation does not allow us.";
mes "Also, sometimes ordinary people";
mes "make a better result than professional assistants.";
mes "So I hope we will make a good team together.";
next;
mes "[Kurdt]";
mes "In fact, I am almost at the end of the research,";
mes "therefore I do not need that much of help...";
mes "However, the last thing I need to do is pretty difficult";
mes "for one to do alone...I was thinking to hire an agency from outside.";
next;
mes "[Kurdt]";
mes "But! I don't need to do that now, since you are here.";
mes "What I need now are materials to reproduce";
mes "'Spirit of Fish'.";
next;
mes "[Kurdt]";
mes "I am not sure yet if I can actually reproduce it or not.";
mes "But we can at least try it.";
next;
mes "[Kurdt]";
mes "Basically, you can go ahead and gather stuffs like";
mes "'Fish Scales' or 'Fish Tails'";
mes "or anything that you can obtain from marine life.";
mes "I donnot need too many but about 10 of them.";
next;
mes "[Kurdt]";
mes "I hope you will not have a hard time to gather them.";
mes "Thank you for your trouble and have a good travel!";
set god_sl_2,1;
close;
}
else if(god_sl_2 == 1)
{
mes "[Kurdt]";
mes "Ah, you came back.";
mes "Okay, let me check what you have brought to me.";
mes "Hmmm....";
mes ".........";
next;
mes "[Kurdt]";
mes "Hmmm......";
mes "I could use these...";
mes "and these too.....";
mes "aaand those too......";
mes "Umm.....";
set @itemcount,0;
if(countitem(918) > 8)set @itemcount,1;
if(countitem(950) > 8)set @itemcount,@itemcount + 1;
if(countitem(951) > 8)set @itemcount,@itemcount + 1;
if(countitem(956) > 8)set @itemcount,@itemcount + 1;
if(countitem(959) > 8)set @itemcount,@itemcount + 1;
if(countitem(960) > 8)set @itemcount,@itemcount + 1;
if(countitem(961) > 8)set @itemcount,@itemcount + 1;
if(countitem(962) > 8)set @itemcount,@itemcount + 1;
if(countitem(963) > 8)set @itemcount,@itemcount + 1;
if(countitem(964) > 8)set @itemcount,@itemcount + 1;
if(countitem(965) > 8)set @itemcount,@itemcount + 1;
if(countitem(966) > 8)set @itemcount,@itemcount + 1;
if(countitem(7013) > 8)set @itemcount,@itemcount + 1;
if(countitem(1054) > 8)set @itemcount,@itemcount + 1;
if(countitem(1053) > 8)set @itemcount,@itemcount + 1;
if(countitem(1052) > 8)set @itemcount,@itemcount + 1;
if(countitem(1051) > 8)set @itemcount,@itemcount + 1;
if(countitem(1050) > 8)set @itemcount,@itemcount + 1;
if(countitem(1024) > 8)set @itemcount,@itemcount + 1;
if(countitem(1023) > 8)set @itemcount,@itemcount + 1;
next;
if(@itemcount > 14)
{
mes "[Kurdt]";
mes "Ah....!";
mes "You gathered everything I need.";
mes "Thank you so much.";
mes "With these, I can continue my research with no problem.";
next;
mes "[Kurdt]";
mes "I didn't expect you to do such a good job...";
mes "you are great!";
mes "Thank you so much!";
mes "Hahaha....";
mes "Just like me, other investigator might need you to help them.";
if(countitem(918) > 8)delitem 918,9;
if(countitem(950) > 8)delitem 950,9;
if(countitem(951) > 8)delitem 951,9;
if(countitem(956) > 8)delitem 956,9;
if(countitem(959) > 8)delitem 959,9;
if(countitem(960) > 8)delitem 960,9;
if(countitem(961) > 8)delitem 961,9;
if(countitem(962) > 8)delitem 962,9;
if(countitem(963) > 8)delitem 963,9;
if(countitem(964) > 8)delitem 964,9;
if(countitem(965) > 8)delitem 965,9;
if(countitem(966) > 8)delitem 966,9;
if(countitem(7013) > 8)delitem 7013,9;
if(countitem(1054) > 8)delitem 1054,9;
if(countitem(1053) > 8)delitem 1053,9;
if(countitem(1052) > 8)delitem 1052,9;
if(countitem(1051) > 8)delitem 1051,9;
if(countitem(1050) > 8)delitem 1050,9;
if(countitem(1024) > 8)delitem 1024,9;
if(countitem(1023) > 8)delitem 1023,9;
set god_sl_2,0;
if(god_sl_1 == 31)
set god_sl_1,32;
if(god_sl_1 == 42)
set god_sl_1,43;
if(god_sl_1 == 13)
set god_sl_1,14;
if(god_sl_1 == 24)
set god_sl_1,50;
close;
}
else
{
mes "[Kurdt]";
mes "Errr.........";
mes "It does not seem to be enough for the research.";
mes "Sorry for the trouble, please go gather some more.";
close;
}
}
}
else
{
mes "[Kurdt]";
mes "Hmmm....";
mes "Studying somthing does not only require";
mes "funds and manpower but enthusiasm and passion as well.";
next;
mes "[Kurdt]";
mes "Some financiers are so ignorant that they think";
mes "study only takes money and manpower.";
mes "However, even if they have enough funds and much of manpower";
mes "but they donnot give any motivation to the people who study";
mes "then the study cannot be succeeded.";
close;
}
}
else
{
mes "[Kurdt]";
mes "Hmmm....";
mes "Studying somthing does not only require";
mes "funds and manpower but enthusiasm and passion as well.";
next;
mes "[Kurdt]";
mes "Some financiers are so ignorant that they think";
mes "study only takes money and manpower.";
mes "However, even if they have enough funds and much of manpower";
mes "but they donnot give any motivation to the people who study";
mes "then the study cannot be succeeded.";
close;
}
}
//Pavel Stheinus Breath of Spirit
que_god01,14,47,3 script Investigator#God4 713,{
if($God1 < 100)
{
if(god_sl_1 == 2)set god_sl_1,41;
if(god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34)
{
if(god_sl_2 == 0)
{
mes "[Pavel]";
mes "*sniff sniff*...";
mes "Achoo!";
mes "Huh?";
mes "Who are you....?";
mes "....";
next;
mes "[Pavel]";
mes "Ah, my apology.";
mes "You must be the new assistant...Aaachoo!";
mes "Hmm hmm *sniff sniff*...I am sorry, I am having a flu...";
mes "*sniff sniff*...";
mes "*sniff*...hmmm...";
next;
mes "[Pavel]";
mes "Umm....";
mes "It is good to know that you are here to help me....";
mes "However...Aaaachooo!";
mes "*sniff sniff*...";
next;
mes "[Pavel]";
mes "Hmm...Aaachooo!";
mes "Anyways, go look at...Aaachoo! that...Aaachoo!";
mes "thing...*sniff sniff*~";
set god_sl_2,1;
close;
}
else if(god_sl_2 == 1)
{
mes "[Pavel]";
mes "I told you to go look at Aaachhoooo! that...Aaachoooo! Achoo!";
mes "*glhk glhk*...";
mes "Hmm hmm..";
close;
}
else if(god_sl_2 == 2)
{
mes "[Pavel]";
mes "*cough cough*...";
mes "*sniff sniff*...";
mes "So did you go look at that?";
mes "Yeah, I don't think you understand even if you saw it.";
mes "*glhk glhk*...";
next;
mes "[Pavel]";
mes "AAAAACHHHOOO!";
mes "That slab of stone...no wait...Achoo!";
mes "The letters engaraved on the indescribable thing";
mes "are ancient....Achoo! ...language that are....Achoo!";
mes "no longer used nowadays.";
next;
mes "[Pavel]";
mes "I cannot ...*glhk glhk* tell what ancient";
mes "language..Achoo! it is...Achoo!";
mes "So...err...hmm hmm *sniff sniff*";
next;
mes "[Pavel]";
mes "Considering...Achoo! *sniff sniff* the material";
mes "Achoo! Achoo! used for the slab...*sniff sniff*,";
mes "it is not an Achoo! Achoo! *sniff sniff*ordinary slab of stone...";
mes "I guess...Aaaachoo!!!!! there must be some kind of";
mes "device installed on *sniff sniff*...";
next;
mes "[Pavel]";
mes "Aachoooo!! *sniff sniff* Not only that...*sniff sniff*";
mes "letters are not just engraved...*sniff sniff* Achhoo!!";
mes "but something Achooo!! covers...Achooo!";
mes "AAACHHHOOOO~~ the surfaces...*sniff sniff*";
next;
mes "[Pavel]";
mes "I must *cough cough* remove the device for...*cough cough*";
mes "further research...*cough cough*...but look at me.";
mes "I cannot even talk...*ghlk ghlk* clearly...";
next;
mes "[Pavel]";
mes "Hmm *sniff sniff*...so I hope you don't";
mes "mind Achoo!...helping me to remove Achoo!!...the device...";
mes "Achoo! ~ Thank you....";
mes "AAAACHHHOOOO~";
set god_sl_2,3;
close;
}
else if(god_sl_2 == 3)
{
mes "[Pavel]";
mes "Aaaaa...Cccccchhhh...oooo..!";
mes "*sniff sniff*...";
mes "Err...what I meant was..AAACHHOOO!...";
mes "*sniff sniff*...";
close;
}
else if(god_sl_2 == 4)
{
mes "[Pavel]";
mes "*cough*...";
mes "......!!";
mes "Oh...Acchhhoo!~";
mes "Now I see...";
mes "*sniff sniff*...";
next;
mes "[Pavel]";
mes "I was~Achoo! right, Achoo!";
mes "there was a device installed...Achoo! on it.";
mes "I could...*cough cough* not...*sniff sniff*";
mes "investigate...Achoo! the slab thoroughly...Achoo!";
mes "because of this god damn flu making me sneeze.";
next;
mes "[Pavel]";
mes "Achoo! Achoo! ~ thank you for your help....*sniff sniff*";
mes "Haha....*ghlk ghlk*...you did a good job.";
mes "*cough cough*..";
set god_sl_2,0;
if(god_sl_1 == 41)
set god_sl_1,42;
if(god_sl_1 == 12)
set god_sl_1,13;
if(god_sl_1 == 23)
set god_sl_1,24;
if(god_sl_1 == 34)
set god_sl_1,50;
close;
}
}
else
{
mes "[Pavel]";
mes "Umm....";
mes "It is not that important whether or not";
mes "we can embody a spirit into a shape.";
mes "It is important whether we";
mes "can prove the existance of spirit or not.";
close;
}
}
else
{
mes "[Pavel]";
mes "Umm....";
mes "It is not that important whether or not";
mes "we can embody a spirit into a shape.";
mes "It is important whether we";
mes "can prove the existance of spirit or not.";
close;
}
}
que_god01,20,48,0 script Slab#God 111,{
if($God1 < 100)
{
if(god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34)
{
if(god_sl_2 == 1 || god_sl_2 == 2)
{
mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
mes "............djswhgks wkdusdnlrnlfn";
mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
set god_sl_2,2;
next;
mes "Unknown letters are engraved on the slab of stone.";
mes "They look like an ancient language.";
mes "The slab of stone has been severely damaged";
mes "to recognize every letter.";
mes "As you touched the surface, it was warm.";
mes "Definately, the slab didn't seem to be made of an ordinary stone.";
close;
}
else if(god_sl_2 == 3)
{
mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfn";
mes "............djswhgks wkdusdnlrnlfn";
mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
mes "^ff00ffghswka^000000gks.........fusjs tmld.........";
next;
mes "As you took a close look, you found strange traces on each letter.";
mes "It seemed there was a kind of device installed on letters.";
next;
mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
mes "............djswhgks wkdusdnlrnlfn";
mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
next;
input @str$;
if (@str$ == "dirdnl")
{
mes "Zap~";
mes "As you pressed a word '^ff0000dirdnl^000000',";
mes "the slab made a strange noise.";
mes "However, there were no other changes other than the noise.";
mes "You decided to touch other words.";
next;
mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
mes "............djswhgks wkdusdnlrnlfn";
mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
next;
}
else
{
mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened.";
mes "You decided to think up something different.";
close;
}
input @str$;
if (@str$ == "tkaryf")
{
mes "Zap~";
mes "As you pressed a word '^ff0000tkaryf^000000',";
mes "the slab made a strange noise.";
mes "However, there were no other changes other than the noise.";
mes "You decided to touch other words.";
next;
mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
mes "............djswhgks wkdusdnlrnlfn";
mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
next;
}
else
{
mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened.";
mes "You decided to think up something different.";
close;
}
input @str$;
if (@str$ == "ghswka")
{
mes "Zap~";
mes "As you pressed a word '^ff0000ghswka^000000',";
mes "the slab made a strange noise.";
mes "However, there were no other changes other than the noise.";
mes "You decided to touch other words.";
next;
mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
mes "............djswhgks wkdusdnlrnlfn";
mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
next;
}
else
{
mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened.";
mes "You decided to think up something different.";
close;
}
mes "Eeeeeeeeee~";
mes "As you pressed the three words in order,";
mes "the slab started vibrating with a strange noise.";
mes "At the same time, the strange traces on letters slowly dissappeared";
mes "and different letters appeared from underneath them.";
next;
mes "wkrdjswhgks dirdnlsjs wkrdjswhgks whdtnfh";
mes "wkrdjswhgks dldgnsdjs wkrdjswhgks wkdusdnlrnlfn";
mes "thfdh duTsjswhsjs rhf tk dmqsjs rj ehddjfn";
mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks tkatnfu";
mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkrdjswhgks dldgns";
mes "ghswkagks tkatnfusjs tmldaldgks akrnl";
next;
mes "..........";
mes "You still could not understand what those letters meant.";
mes ".........";
set god_sl_2,4;
next;
mes "After a while, those new letters dissappeared.";
mes "It seemed that you could only cancel";
mes "the device on the letters for a duration.";
close;
}
else
{
mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn";
mes "............djswhgks wkdusdnlrnlfn";
mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......";
mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
mes "ghswkagks .........fusjs tmld.........";
next;
mes "The slab of stone has been severely damaged";
mes "to recognize every letter.";
mes "As you touched the surface, it was warm.";
mes "Definately, the slab didn't seem to be made of an ordinary stone.";
mes "You decided to not care about the stone any longer.";
close;
}
}
else
{
mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn";
mes "............djswhgks wkdusdnlrnlfn";
mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......";
mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
mes "ghswkagks .........fusjs tmld.........";
next;
mes "The slab of stone has been severely damaged";
mes "to recognize every letter.";
mes "As you touched the surface, it was warm.";
mes "Definately, the slab didn't seem to be made of an ordinary stone.";
close;
}
}
else
{
mes "You found a slab of stone with strange letters engraved on the surface.";
mes "You could not identify what language it was.";
close;
}
}
//Lania Grunkurque
payon,79,171,4 script Friar#God5 95,{
if($God1 < 100)
{
if(god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14)
{
if(god_sl_2 == 1 || god_sl_2 == 3)
{
mes "[Lania]";
mes "You can find good advice for yourself from folklores and legends.";
mes "No matter how many years have passed and how improved people have,";
mes "the basic of life will never change.";
next;
switch( select( "Umm.....", "I see." ) )
{
case 1:
mes "[Lania]";
mes "Well......";
mes "You seem to have a business with me, may I ask?";
mes "I will help you as much as I can.";
next;
mes "[Lania]";
mes "It is no use to have a power to help others";
mes "unless you use the power in a right purpose.";
next;
switch( select( "Nothing. Your words helped me already.","Regarding Sleipnir." ) )
{
case 1:
mes "[Lania]";
mes "I must misunderstood.";
mes "However, feel free to ask me a help whenever you need it.";
mes "It is also a training for me to help others.";
mes "I hope you will be generous to others as well...";
close;
break;
case 2:
mes "[Lania]";
mes "Umm.........";
mes "I see.";
mes "I think I can help you for that.";
mes "Please give me some time to remember it....Sleipnir...";
mes "Hmmm....";
mes "..........";
mes "...................";
next;
mes "[Lania]";
mes "Ah.........";
mes "I remember it now...";
mes "Yes, Sleipnir was the name of Odin's stallion.";
next;
mes "[Lania]";
mes "In the world of Gods, there were three legendary stallions.";
mes "They were ^ff0000'Sleipnir (A thing that ride as sliding)'";
mes "'Svadilfari (An unfortunate traveller)'";
mes "'Gullfaxi (Golden Mane)'^000000.";
next;
mes "[Lania]";
mes "Gullfaxi was owned by Hrungnir, the giant king and";
mes "Svadilfari was owned by Hrimthurs.";
mes "Also, 'Svadilfari' was the father of 'Sleipnir'.";
next;
mes "[Lania]";
mes "Okay, now let's talk about how 'Sleipnir' was born.";
mes "Well...we can see even Gods made mistakes";
mes "through this story.";
next;
mes "[Lania]";
mes "In Asgard the world of Gods,";
mes "there was a huge rampart.";
mes "Something happened and the rampart was destroyed.";
mes "Since this castle wall was too huge, Gods could";
mes "not dare to start mending it.";
next;
mes "[Lania]";
mes "One day, a very skinny man rode a dark horse into Asgard.";
mes "The man told Heimdall who was patrolling the wall";
mes "that he had something to tell Odin regarding the rampart.";
next;
mes "[Lania]";
mes "Since he was greatly concerned about the wall";
mes "Heimdall didn't hesitate to report it to Odin.";
mes "At the time, Odin was with other Gods in Valhala.";
next;
mes "[Lania]";
mes "Man promised to Odin that he could";
mes "build the rampart just like a new one";
mes "in 18 months.";
next;
mes "[Lania]";
mes "Although Odin felt something suspicious about the man,";
mes "Gods needed to repair the wall as soon as possible.";
mes "So, Odin asked him what he needed in return.";
mes "He asked to give him the goddess 'Freya' and";
mes "'the Sun and the Moon' as the payment.";
next;
mes "[Lania]";
mes ".....";
mes "Are you bored?";
mes "If you are, let's talk about this later.";
next;
switch( select( "See you later.", "No, please go ahead." ) )
{
case 1:
mes "[Lania]";
mes "I understand that my story was not that interesting.";
mes "I will try my best to satisfy you next time.";
mes "Have a good travel.";
close;
break;
case 2:
mes "[Lania]";
mes "Oh ok.";
mes "Then let me continue the story.";
next;
break;
}
mes "[Lania]";
mes "Gods were all stunned and became furious";
mes "due to the man's request.";
mes "He was asking everything that Gods have.";
next;
mes "[Lania]";
mes "At this time, a God approached to Odin.";
mes "It was the infamous Loki.";
mes "Loki said to Odin that";
mes "they could manipulate the man to repair";
mes "the rampart without paying him anything in return.";
next;
mes "[Lania]";
mes "Odin decided to follow Loki's suggestion.";
mes "So Odin told the man that he must";
mes "complete to repair the wall within 6 months";
mes "not 18 months in order to have 'Freya' and 'the Sun and the Moon'.";
next;
mes "[Lania]";
mes ".....";
mes "Are you bored?";
mes "If you are, let's talk about this later.";
next;
switch( select( "Let me organize the story first.", "See you later.", "No, please go ahead." ) )
{
case 1:
mes "[Lania]";
mes "Ah....";
mes "The story must be too long.";
mes "My apology...";
mes "Okay, I will next; for you to finish organizing the story...";
next;
mes "......................";
mes "..................";
mes "...............";
mes "............";
mes ".........";
mes "......";
next;
mes "..................";
mes "...............";
mes "............";
mes ".........";
mes "......";
next;
mes "...............";
mes "............";
mes ".........";
mes "......";
next;
mes "............";
mes ".........";
mes "......";
next;
mes ".........";
mes "......";
next;
mes "......";
next;
mes "[Lania]";
mes "May I continue the story now?";
next;
menu "Yes, please.",-;
mes "[Lania]";
mes "Okay, here it goes.";
next;
break;
case 2:
mes "[Lania]";
mes "I understand that my story was not that interesting.";
mes "I will try my best to satisfy you next time.";
mes "Have a good travel.";
close;
break;
case 3:
mes "[Lania]";
mes "Oh ok.";
mes "Then let me continue the story.";
next;
break;
}
mes "[Lania]";
mes "Then the man asked Odin to let him";
mes "use his horse for the reconstruction work.";
mes "Because the horse looked very base and contemptible,";
mes "Odin didn't think twice about his request but accepted it on right the second.";
next;
mes "[Lania]";
mes "However, the man and the horse started repairing";
mes "the rampart in an amazing speed.";
mes "His skill was great but the horse's skill was greater than its owner";
mes "to mend the wall.";
mes "It was the legendary horse, Svadilfari.";
next;
mes "[Lania]";
mes "As more time went by, more anxious Gods were.";
mes "Because both of the castle wall menders";
mes "looked like they would complete the reconstruction work";
mes "even before the 6 months passed.";
mes "So Gods took their anger and axiouty on Loki";
mes "for his silly suggestion.";
next;
mes "[Lania]";
mes "However, Loki seemed confident.";
mes "He assured Gods to count on him.";
mes "Although Gods didn't trust Loki for his slyness and wickedness,";
mes "they decided to give him a chance since";
mes "the situation was desperate.";
next;
mes "[Lania]";
mes "And a strange thing happened. Ever since Loki";
mes "assurred Gods for the result, the progress of the reconstruction";
mes "had stopped. Just like a magic.";
next;
mes "[Lania]";
mes ".....";
mes "Are you bored?";
mes "If you are, let's talk about this later.";
next;
switch( select( "See you later.", "No, please go ahead." ) )
{
case 1:
mes "[Lania]";
mes "I understand that my story was not that interesting.";
mes "I will try my best to satisfy you next time.";
mes "Have a good travel.";
close;
break;
case 2:
mes "[Lania]";
mes "Oh ok.";
mes "Then let me continue the story.";
next;
break;
}
mes "[Lania]";
mes "Gods became curious so they decided to investigate the reason.";
mes "The found Svadilfari fell in love with a beautiful mare";
mes "and didn't work on repairing the rampart.";
mes "So when the 6 months passed, the man";
mes "finished everything but the castle gate to repair.";
next;
mes "[Lania]";
mes "Gods were so happy to tell the man";
mes "that they could not accept his payment request";
mes "since he could not keep the contract.";
mes "Man got into rage and claimed";
mes "that Gods tricked him in order to avoid giving him";
mes "'Freya' and 'the Sun and the Moon'.";
next;
mes "[Lania]";
mes "And he revealed his true identity.";
mes "He was a giant from Jotunnheim.";
mes "He was so angry and started committing an outrage.";
next;
mes "[Lania]";
mes ".....";
mes "Are you bored?";
mes "If you are, let's talk about this later.";
next;
switch( select( "See you later.", "No, please go ahead." ) )
{
case 1:
mes "[Lania]";
mes "I understand that my story was not that interesting.";
mes "I will try my best to satisfy you next time.";
mes "Have a good travel.";
close;
break;
case 2:
mes "[Lania]";
mes "Oh ok.";
mes "Then let me continue the story.";
next;
break;
}
mes "[Lania]";
mes "Later on, this giant turned out to be Hrimthurs.";
mes "However, even if Hrimthurs was commiting an outrage";
mes "Gods did not worry about him at all.";
mes "Because they had Thor, the giant hunter.";
next;
mes "[Lania]";
mes "As Thor hurled his legendary hammer 'Mjolnir'";
mes "at Hrimthurs, the giant's head was bursted into fragments";
mes "and he fell to the hell.";
next;
mes "[Lania]";
mes ".....";
mes "Are you bored?";
mes "If you are, let's talk about this later.";
next;
switch( select( "Let me organize the story first.", "See you later.", "No, please go ahead." ) )
{
case 1:
mes "[Lania]";
mes "Ah....";
mes "The story must be too complicated for you to understand.";
mes "My apology...";
mes "Okay, I will wait for you to finish organizing the story...";
next;
mes "......................";
mes "..................";
mes "...............";
mes "............";
mes ".........";
mes "......";
next;
mes "..................";
mes "...............";
mes "............";
mes ".........";
mes "......";
next;
mes "...............";
mes "............";
mes ".........";
mes "......";
next;
mes "............";
mes ".........";
mes "......";
next;
mes ".........";
mes "......";
next;
mes "......";
next;
mes "[Lania]";
mes "May I continue the story now?";
next;
menu "Yes, please.",-;
mes "[Lania]";
mes "Okay, here it goes.";
next;
break;
case 2:
mes "[Lania]";
mes "I understand that my story was not that interesting.";
mes "I will try my best to satisfy you next time.";
mes "Have a good travel.";
close;
break;
case 3:
mes "[Lania]";
mes "Oh ok.";
mes "Then let me continue the story.";
next;
break;
}
mes "[Lania]";
mes "After a while, Loki who looked tattered and worn out";
mes "brought a strange looking pony with eight leggs to Asgard.";
mes "And Loki introduced the pony as 'Sleipnir' and";
mes "presented it to Odin.";
mes "Odin thankfully accepted Loki's present.";
next;
mes "[Lania]";
mes "The fact was Loki transformed into the mare that";
mes "attracted Svadilfari and eventually he was impregnated";
mes "of the pony. That was the story of";
mes "how 'Sleipnir' was born.";
next;
mes "[Lania]";
mes "We, friars only hand down this story by word of mouth.";
mes "Therefore, small details might be different from the other.";
mes "However, the fundamental story line should not be different.";
next;
mes "[Lania]";
mes "I have not been able to practice myself that well,";
mes "I am not that confident if I told you the story as much as the original story.";
mes "But I hope you will understand that I did my best.";
mes "That was all I could help you.";
next;
mes "[Lania]";
mes "If you wish to listen to the story again,";
mes "you are always welcomed.";
mes "Have a safe travel.";
if(god_sl_2 == 1)
set god_sl_2,2;
else if(god_sl_2 == 3)
set god_sl_2,4;
close;
break;
}
break;
case 2:
mes "[Lania]";
mes "When you are in agony,";
mes "please look back on your past.";
mes "Just like legends or myths,";
mes "yours is also a story of the past.";
mes "You will find out a right solution from your past.";
close;
break;
}
}
else
{
mes "[Lania]";
mes "I told you everything I know.";
mes "I hope it will be a help for you.";
mes "Please be helpful for others...";
close;
}
}
else
{
mes "[Lania]";
mes "............";
mes "Training does not include only physical or mental practice.";
mes "Leading a life and meeting people are also considered";
mes "as a part of practice. Of course, everyone will have a different result.";
close;
}
}
else
{
mes "[Lania]";
mes "............";
mes "Training does not include only physical or mental practice.";
mes "Leading a life and meeting people are also considered";
mes "as a part of practice. Of course, everyone will have a different result.";
close;
}
}
// warp 0 -laboratory entrance
que_god01,84,95,0 script Switch#God0 111,{
if(god_sl_1 > 1 && god_sl_1 < 51)
{
mes "The door was locked.";
mes "You looked around and found out a detector";
mes "at the right side of the door.";
mes "As you put your temporary pass onto the detector,";
mes "the door was open.";
close2;
warp "que_god01",60,88;
end;
}
else
{
mes "The door was locked.";
mes "You looked around and found out a detector";
mes "at the right side of the door.";
mes "It seemed you need to put something onto";
mes "the detector in order to open the door.";
close;
}
}
que_god01,84,92,0 script god_sl_w0 45,1,1,{
if(god_sl_1 > 1 && god_sl_1 < 51)
{
mes "The door was locked.";
mes "You looked around and found out a detector";
mes "at the right side of the door.";
mes "As you put your temporary pass onto the detector,";
mes "the door was open.";
next;
warp "que_god01",60,88;
end;
}
else
{
mes "The door was locked.";
mes "You looked around and found out a detector";
mes "at the right side of the door.";
mes "It seemed you need to put something onto";
mes "the detector in order to open the door.";
close;
}
}
// ���� 1�� -�϶���Ʈ
que_god01,49,97,0 script Switch#God1 111,{
if(god_sl_1 > 1 && god_sl_1 < 51)
{
mes "The door was locked.";
mes "You looked around and found out a detector";
mes "at the right side of the door.";
mes "As you put your temporary pass onto the detector,";
mes "the door was open.";
next;
warp "que_god01",62,119;
end;
}
else
{
mes "The door was locked.";
mes "You looked around and found out a detector";
mes "at the right side of the door.";
mes "It seemed you need to put something onto";
mes "the detector in order to open the door.";
close;
}
}
que_god01,46,97,0 script god_sl_w1 45,1,1,{
if(god_sl_1 > 1 && god_sl_1 < 51)
{
mes "The door was locked.";
mes "You looked around and found out a detector";
mes "at the right side of the door.";
mes "As you put your temporary pass onto the detector,";
mes "the door was open.";
next;
warp "que_god01",62,119;
end;
}
else
{
mes "The door was locked.";
mes "You looked around and found out a detector";
mes "at the right side of the door.";
mes "It seemed you need to put something onto";
mes "the detector in order to open the door.";
close;
}
}
// ���� 2�� -�Ƶ�
que_god01,19,97,0 script Switch#God2 111,{
if(god_sl_1 > 1 && god_sl_1 < 51)
{
mes "The door was locked.";
mes "You looked around and found out a detector";
mes "at the right side of the door.";
mes "As you put your temporary pass onto the detector,";
mes "the door was open.";
next;
warp "que_god01",12,119;
end;
}
else
{
mes "The door was locked.";
mes "You looked around and found out a detector";
mes "at the right side of the door.";
mes "It seemed you need to put something onto";
mes "the detector in order to open the door.";
close;
}
}
que_god01,16,97,0 script god_sl_w2 45,1,1,{
if(god_sl_1 > 1 && god_sl_1 < 51)
{
mes "The door was locked.";
mes "You looked around and found out a detector";
mes "at the right side of the door.";
mes "As you put your temporary pass onto the detector,";
mes "the door was open.";
next;
warp "que_god01",12,119;
end;
}
else
{
mes "The door was locked.";
mes "You looked around and found out a detector";
mes "at the right side of the door.";
mes "It seemed you need to put something onto";
mes "the detector in order to open the door.";
close;
}
}
que_god01,14,80,0 script Switch#God3 111,{
if(god_sl_1 > 1 && god_sl_1 < 51)
{
mes "The door was locked.";
mes "You looked around and found out a detector";
mes "at the right side of the door.";
mes "As you put your temporary pass onto the detector,";
mes "the door was open.";
next;
warp "que_god01",12,52;
end;
}
else
{
mes "The door was locked.";
mes "You looked around and found out a detector";
mes "at the right side of the door.";
mes "It seemed you need to put something onto";
mes "the detector in order to open the door.";
close;
}
}
que_god01,17,80,0 script god_sl_w3 45,1,1,{
if(god_sl_1 > 1 && god_sl_1 < 51)
{
mes "The door was locked.";
mes "You looked around and found out a detector";
mes "at the right side of the door.";
mes "As you put your temporary pass onto the detector,";
mes "the door was open.";
next;
warp "que_god01",12,52;
end;
}
else
{
mes "The door was locked.";
mes "You looked around and found out a detector";
mes "at the right side of the door.";
mes "It seemed you need to put something onto";
mes "the detector in order to open the door.";
close;
}
}
// ���� 4�� ����Ʈ
que_god01,44,80,0 script Switch#God4 111,{
if(god_sl_1 > 1 && god_sl_1 < 51)
{
mes "The door was locked.";
mes "You looked around and found out a detector";
mes "at the right side of the door.";
mes "As you put your temporary pass onto the detector,";
mes "the door was open.";
next;
warp "que_god01",50,52;
end;
}
else
{
mes "The door was locked.";
mes "You looked around and found out a detector";
mes "at the right side of the door.";
mes "It seemed you need to put something onto";
mes "the detector in order to open the door.";
close;
}
}
que_god01,47,80,0 script god_sl_w4 45,1,1,{
if(god_sl_1 > 1 && god_sl_1 < 51)
{
mes "The door was locked.";
mes "You looked around and found out a detector";
mes "at the right side of the door.";
mes "As you put your temporary pass onto the detector,";
mes "the door was open.";
next;
warp "que_god01",50,52;
end;
}
else
{
mes "The door was locked.";
mes "You looked around and found out a detector";
mes "at the right side of the door.";
mes "It seemed you need to put something onto";
mes "the detector in order to open the door.";
close;
}
}