summaryrefslogblamecommitdiff
path: root/npc/quests/seals/brisingamen_seal.txt
blob: 2dabc6d7162690c8a7dde11daddde62bd9c8026d (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835




                                                               
       




                                                               


                                                                             

                                                              
                                                    







































































































































































                                                                                                                                                                                                                           
                                                                                                      

































































































































































































































































































































































































































































                                                                                                                                                                                                                                                                              
                                                                                                      
















































































                                                                                                                                                                                                                                                                              
                                                             





































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                                             
                                                     




























































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                                                          
                                                             




























































                                                                                                                                                                                                                                      
                                        










                                              
                                        





























































                                                                                                                                                                                          
                                        













                                                
                                        














                                                                                
                                                     






































































































































































                                                                                                                                                                             
                                                             











































































































                                                                                                                                                                                                    
                                                     































                                                                                                                   
                                                         



























































































































                                                                                                                                                                                               
                                                         



































                                                                                                    
                                                                               













                                                                                                                                                                      
                                                               























































































                                                                                                           
                                                     
































































































                                                                                                                                                                                                                          
                              




            
                                                                 





























                                                                                                     
                                










                                             
                               




            
                                                                 







                                    
                                            









                                       
                                            


                                       
                                                           







                                      
                                                                                      


              
                                                                                                              


              
                                                                                                   


              
                                                          











                                            
                                            





            
                                            





































































                                     








                                                                          






















                                           
                                                            

 
                                                     





                       
                                                     





                         
                                             









                         
                                                     









                       
                                                     









                       
                                                     









                       
                                                         


















                                                                                                              
                                                                 

















                                                                         
                                                                                           

















                                                                                                                                                            
                                                                                













                                                 
                                







                                                 
                                                            
 
                                                         

















                                                                   
                                                                                








                                                 
                                                                              






                               
                                



            
                                                     




























                                                                                                                                 
                                                                                                                                     


















                                                                                                            
                                                     









































































                                                                                                                                                                                             
                                              














































































                                                                                                                                                                                             
                                              




                            
                                                 

























































































































































































                                                                                                                                                                                                                                
                                             
























































































































































































































































































                                                                                                                                                                                                        
                                                         





















                                                                                                                                                                                     
                                                  




































































































































































                                                                                                                                                                                                                  
                                                     










































































































                                                                                                                                                                                                 
                                                         























































































                                                                                                   
                                                     






























































































































                                                                                                                                                                                  
                                                         















































































































































                                                                                                          
                                



            
                                                                                        


              
                                                                                   


              
                                                                    


              
                                



















                            
                                             






































































                                                                                                                                                 
 
//===== eAthena Script ======================================= 
//= Brisingamen seal unlocking NPCs.
//===== By: ================================================== 
//= SinSloth
//===== Current Version: ===================================== 
//= 1.1
//===== Compatible With: ===================================== 
//= eAthena
//===== Description: ========================================= 
//= Quest for breaking the seal of Brisingamen.
//===== Additional Comments: =================================
//= 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets]
//= 1.0a Removed duplicates [Toms]
//= 1.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//============================================================

prt_fild08,175,374,3	script	Bard#brising	51,{

	if ($God2 > 49 && $God3 < 100)
{
		if (god_brising > 49)
	{
		mes "[Nelliorde]";
		mes "Oh, I guess you found what you wanted, huh? So how's it been going lately?";
		next;
		mes "[Nelliorde]";
		mes "Recently I've been feeling strange, like something might happen soon. Aaah, forget, it's no big deal. Maybe I'm just being jumpy.";
		next;
		mes "[Nelliorde]";
		mes "Right, right, let me play a song for you. Would you care to listen?";
		next;
		menu "Sure, why not~",L_Song,"How about some news?",L_News,"No thanks.",L_NoThx;
			L_Song:
				mes "[Nelliorde]";
				mes "So, which song";
				mes "would you like to hear?";
				mes "Go ahead, pick one~";
				next;
				menu "Bragi's Poem",-,"Eternal Chaos",L_Chaos,"Assassin in the Sunset",L_Sunset,"Der Ring des Nibelungen",L_Nibel;
						mes "[Nelliorde]";
						mes "Bragi's Poem!";
						mes "What a good choice!";
						mes "I must say this song";
						mes "represents the heart";
						mes "of a poet!";
						soundeffect "bragis_poem.wav",1;
						close;

					L_Chaos:
						mes "[Nelliorde]";
						mes "Eternal Chaos...";
						mes "Sounds too chaotic.";
						mes "By the way, I wonder";
						mes "what the title really";
						mes "means. Is it the chaos";
						mes "of hell or our own reality?";
						soundeffect "chaos_of_eternity.wav",1;
						close;
					L_Sunset:
						mes "[Nelliorde]";
						mes "Assassin in";
						mes "the Sunset!";
						mes "Yes, no one looks cooler than an Assassin, the bringer of death, standing alone in the sunset! Heh heh~";
						soundeffect "assassin_of_sunset.wav",1;
						close;
					L_Nibel:
						mes "[Nelliorde]";
						mes "Der Ring des Nibelungen.....";
						mes "Okay, are you ready to listen?";
						mes "Hum hum hum....";
						next;
						soundeffect "ring_of_nibelungen.wav",1;
						mes "^4D4DFFRheingold...";
						mes "Hidden in the Rhein river.";
						mes "If made into a ring,";
						mes "Could rule the world~^000000";
						next;
						mes "^4D4DFFProtected by a spell";
						mes "Cursing its thief";
						mes "To never find love.";
						mes "Alberich had known";
						mes "Nonetheless stole it.";
						mes "Love was forsaken for power.^000000";
						next;
						mes "^4D4DFFGiants built beautiful Valhalla";
						mes "Matrimony with Freya";
						mes "Goddess of beauty";
						mes "Their supposed payment.";
						mes "In not receiving it";
						mes "They forcefully took her.^000000";
						next;
						mes "^4D4DFFThe gods would";
						mes "give Alberich's treasure";
						mes "To the Giants for Freya's return.";
						mes "Loki tricked Alberich,";
						mes "Stealing his ring or power.^000000";
						next;
						mes "^4D4DFFBut Alberich cursed his ring";
						mes "Before it was returned to him,";
						mes "Envy and death would";
						mes "befall its wearers.^000000";
						next;
						mes "^4D4DFFThe ring was given to the giants";
						mes "Freya was returned to the gods";
						mes "The giants killed themselves";
						mes "Fighting over the rheingold,";
						mes "Victims of";
						mes "Alberich's curse~^000000";
						close;
			
			L_News:
				mes "[Nelliorde]";
				mes "You wish to";
				mes "hear of some news?";
				mes "What kind of news do";
				mes "you wish to know about?";
				next;

				menu "About Prontera!",-,"About seaside areas.",L_NewsSea,"Is the desert still hot?",L_NewsDes,"How about the borderlands?",L_NewsBord;
						mes "[Nelliorde]";
						mes "What?! Prontera?!";
						mes "Can you not see that the front gate of Prontera is right before you? You should at least know where you are, adventurer.";
						next;
						mes "[Nelliorde]";
						mes "Anyways, I know one interesting news about Prontera. But, it's a secret. Shh! Are you... Single?";
						next;
						mes "[Nelliorde]";
						mes "If so, go visit the tavern. I met a guy there who took me a nice place. Oh yes. He took me 'the place' where singles are forbidden~!";
						close;
					L_NewsSea:
						mes "[Nelliorde]";
						mes "Seaside areas?";
						mes "That's a funny question. I mean, there's Alberta and a few other places where you can see the sea.";
						next;
						mes "[Nelliorde]";
						mes "To the SouthWest there's Kokomo Beach. But, I suppose it's too dangerous just to go there to take a stroll.";
						next;
						mes "[Nelliorde]";
						mes "Kokomo beach is a large expanse of sand. The nearby water is filled with sea animals, so you can enjoy catching Shellfishes.";
						next;
						mes "[Nelliorde]";
						mes "However, there are always bullies in that kind of place. Once, I met a threatening looking hoodlum with red spiky hair.";
						next;
						mes "[Nelliorde]";
						mes "He was chewing on something and spat on the ground. He big buffoon managed to intimidate me into giving him all of my Zeny!";
						next;
						mes "[Nelliorde]";
						mes "^333333*Sigh...*^000000";
						mes "This world is too";
						mes "dangerous for a young";
						mes "and fragile Bard.";
						next;
						mes "[Nelliorde]";
						mes "By the way, Alberta doesn't seem to have changed. The Sunken Ship looks the same as well, with all of its Skeleton Pirates and whatnot. You know how it is.";
						next;
						mes "[Nelliorde]";
						mes "The event agency in charge of expeditions into the Sunken Ship is still making tons of money. If you have nothing to do, why don't you hunt for monsters down there?";
						close;
					L_NewsDes:
						mes "[Nelliorde]";
						mes "Oh, hell yes!";
						mes "When is it not?";
						mes "The desert is hot, has";
						mes "been hot and probably";
						mes "always will be...!";
						next;
						mes "[Nelliorde]";
						mes "Giant worms still jump out of nowhere, freaking out innocent travellers like myself, and the Sandmen still kick people in the ass!";
						next;
						mes "[Nelliorde]";
						mes "Even if the desert is filled with hideous monsters, the view of the ocean there is so magnificent. Hah, it makes me want to play a song.";
						next;
						mes "[Nelliorde]";
						mes "I must say there is";
						mes "one place you may wish";
						mes "to see in the desert.";
						next;
						mes "[Nelliorde]";
						mes "I'm talking about the Assassin Guild. Supposedly, it's hidden behind a sandstorm in the Morroc Desert!";

						if (Class == Job_Assassin || Class == Job_Assassin_Cross) mes "But you should know what I am talking about! So when are you gonna take me to the guild, eh?";
						else mes "Have you ever been there before?";
						close;
					L_NewsBord:
						mes "[Nelliorde]";
						mes "Well, to the north is the Schwarzwald Republic.";
						mes "There, you'll find Juno,";
						mes "the 'City of Sages.'";
						next;
						mes "[Nelliorde]";
						mes "The people there say that there is one major nuisance, a man known as the 'Mad Scientist.' He's antisocial and creates a lot of public disturbances with his experiments.";
						next;
						mes "[Nelliorde]";
						mes "It seems everyone in Juno hates him with passion. Even one of the Tool Shop owners begged a passing adventurer to stop this Mad Scientist's research!";
						next;
						mes "[Nelliorde]";
						mes "But I have a different opinion about him. I believe it's not a good idea to interrupt the work of any scientist. After all, he might just discover something important, even if his experiments are a little hazardous.";
						next;
						mes "[Nelliorde]";
						mes "Speaking of discoveries, you know how Juno floats in the air, right?";
						next;
						mes "[Nelliorde]";
						mes "It's said that a piece of Ymir's Heart generates enough power to keep the entire city aloft in the sky. Isn't that amazing?";
						next;
						mes "[Nelliorde]";
						mes "Even more recent is the news about the discovery of Ymir's Book. You can read it in Juno's Sage Castle. I hear that it contains the secret to meeting Valkyrie...";
						close;
			L_NoThx:
				mes "[Nelliorde]";
				mes "Huh? Okay then, talk to you later. May Bragi bless you on your journeys.";
				close;
	}
		else if(god_brising > 0 && god_brising < 50)
	{
		mes "[Nelliorde]";
		mes "So, have you met Mr. Kaili? Please do your best. After all, I especially recommended you~";
		next;

		menu "Tell me a story.",-,"Sing a song for me.",L_Sing;
				mes "[Nelliorde]";
				mes "Hmm. What would be a good story for you this time...? Ah yes, I've got it. Let me tell you about one of my own adventures. It was a pretty amazing experience.";
				next;
				mes "[Nelliorde]";
				mes "I went to Morroc, the city of the desert. On my way there, I became exhausted from the heat. Luckily, I found a hole beneath the shadows and climbed in to rest.";
				next;
				mes "[Nelliorde]";
				mes "Oh my God...";
				mes "If I had known";
				mes "better, I never";
				mes "would have gone";
				mes "inside that place...";
				next;
				mes "[Nelliorde]";
				mes "I actually crawled into the infamous ^FF0000Ant Hell^000000! I don't sound like a coward to you, do I?";
				next;
				mes "[Nelliorde]";
				mes "Well, the ants aren't the only ones living there. I wasn't afraid of them at all. Except, of course, when they attacked in groups.";
				next;
				mes "[Nelliorde]";
				mes "What I was really afraid of was this some sort of strawberry colored... tongue thing. Phreeoni!";
				next;
				mes "[Nelliorde]";
				mes "Fortunately, I survived intact, although I still have nightmares of that man-sized tongue.";
				next;
				mes "[Nelliorde]";
				mes "Once I got out of there, I craved human companionship and to restore my sense of normalcy. The closest place that I knew was Paros Lighthouse.";
				next;
				mes "[Nelliorde]";
				mes "Yet again, I decided to traverse the desert, despite the fact that the Kafra Ladies provide a very convenient teleport service there.";
				next;
				mes "[Nelliorde]";
				mes "Anyway, the fortress of Sandaruman is on the way to Paros Lighthouse. I remember Serutero, a guy I met in south Morroc, telling me about its scenic beauty.";
				next;
				mes "[Nelliorde]";
				mes "I was so excited about seeing it for myself. After all, doesn't 'Sandaruman' sound like the name of a beautiful place?";
				next;
				mes "[Nelliorde]";
				mes "But I immediately regret my decision once I arrived. Of course, the view was breathtaking: the sandy hills near the ocean, as well as the ruins.";
				next;
				mes "[Nelliorde]";
				mes "Of course I forgot Serutero's warning about all the monsters. Argh! It was a nightmare! Instead of enjoying the scenary, I ended up running for my life.";
				next;
				mes "[Nelliorde]";
				mes "I was still trying to escape those monsters when I stumbled upon an old house to the West of Sandaruman, that seemed to be in a state of decay.";
				next;
				mes "[Nelliorde]";
				mes "I recalled that Serutero said that no one was living in that area, so I began to worry a bit. Still, I was desperate and needed refuge.";
				next;
				mes "[Nelliorde]";
				mes "In my panic, I violently knocked on the door and screamed for someone to let me inside. Then do you know what I heard?";
				next;
				mes "[Nelliorde]";
				mes "^FF0000Who's there?!";
				mes "Who would dare";
				mes "intrude my territory?^000000";
				mes "I was freaked out! However owned that house must have been some kind of lunatic!";
				next;
				mes "[Nelliorde]";
				mes "Th-then, with the specter of Death nipping at my heels, he told me to get lost! Luckily, I was saved by a mysterious, wandering SuperNovice, but that's another story.";
				next;
				mes "[Nelliorde]";
				mes "In any case, I finally arrived at Paros Lighthouse. There, I learned that the old house was a secret camp for the Rogue Guild. ";
				next;
				mes "[Nelliorde]";
				mes "It's amazing, how they can live in such dangerous areas. Only Rogues would be able to survive there, you know?";
				next;
				mes "[Nelliorde]";
				mes "Ah...";
				mes "I'm so tired from talking so much. But if I happen to have another adventure, I shall share that tale to you.";
				close;

			L_Sing:
				mes "[Nelliorde]";
				mes "Ah, you wish";
				mes "to hear a song?";
				mes "Okay! I shall then";
				mes "perform my favorite.";
				next;
				mes "[Nelliorde]";
				mes "I chased after fame.";
				mes "It eluded me.";
				mes "I ran after happiness";
				mes "But never caught it.";
				next;
				mes "[Nelliorde]";
				mes "But tomorrow will still";
				mes "Be there, I'm sure.";
				mes "Like the Water Mill";
				mes "In Al De Baran";
				mes "Which turns as";
				mes "Life goes on.";
				next;
				mes "[Nelliorde]";
				mes "Cheer up! Life goes on.";
				mes "As surely as the Water";
				mes "Mill turns, tomorrow";
				mes "Will come.";
				close;
	}
		else
	{
		mes "[Nelliorde]";
		mes "Say...";
		mes "Have we met before?";
		mes "Hmm? Never? Well...";
		mes "That's rather odd.";
		next;
		mes "[Nelliorde]";
		mes "I seem to recall that you've asked me to give you some information if I ever have any. Well, now I have and shall share it with you~";
		next;
		mes "[Nelliorde]";
		mes "The usefulness of this information all depends on you. Now, have you heard of the ^3333CCMonster Research Organization^000000?";
		next;
		mes "[Nelliorde]";
		mes "I happened to get this information from its headquarters in Juno. So how does that sound?";
		next;

		menu "Wee~ I want to hear!",-,"Booooring~",L_Boring;
				mes "[Nelliorde]";
				mes "Well...!";
				mes "You seem to be";
				mes "very excited about";
				mes "this new tidbit of";
				mes "knowledge I have~";
				next;

					if(BaseLevel < 70)
				{
					mes "[Nelliorde]";
					mes "Alas, this information doesn't seem to be very valuable to someone such as yourself.";
					next;
					mes "[Nelliorde]";
					mes "I'm so very sorry to have excited you, but only people that are strong enough to handle grueling work can benefit from this.";
					next;
					mes "[Nelliorde]";
					mes "Why don't you travel around and gain more experiences? I will let you know when you're ready, you know~";
					close;
				}
					else
				{
					mes "[Nelliorde]";
					mes "Ooh...";
					mes "And you look";
					mes "like you can handle";
					mes "this kind of information.";
					mes "I'll share everything I know!";
					next;
					mes "[Nelliorde]";
					mes "One day, an adventurer discovered a strange, mysterious object. Unable to figure out what it could do, he visited the Monster Organization.";
					next;
					mes "[Nelliorde]";
					mes "There, it was entrusted to a scholar by the name of Mr. Kaili. He still hasn't uncovered the truth about that item and wishes for assistance in his investigation.";
					next;
					mes "[Nelliorde]";
					mes "Mr. Kaili suspects that the item might be part of an undiscovered ancient relic. Fortunately, he is also researching ancient relics as a project assigned by the royal court.";
					next;
					mes "[Nelliorde]";
					mes "So what do you think? Isn't that interesting? Of course, you'd better speak to Mr. Kaili if you wish to learn more. If you'd like, I shall write you a letter or recommendation.";
					next;

					menu "Sure! Sounds good.",-,"Sorry, I am not that interested.",L_NoInterest;
							mes "[Nelliorde]";
							mes "Excellent..!";
							mes "So you name is...";
							mes "" + strcharinfo(0) + "?";
							next;
							mes "[Nelliorde]";
							mes "Alright, I shall contact him, right away! Oh, and you can find the Monster Organization west of Juno's central plaza. It shouldn't be hard to find. Good luck!";
							set god_brising,1;
							close;
						L_NoInterest:
							mes "[Nelliorde]";
							mes "Ah, it's disappointing to hear that. I thought that you'd be perfect to help out Mr. Kaili. Oh well, talk to you later~";
							close;
				}
			L_Boring:
				mes "[Nelliorde]";
				mes "Boring, you say?";
				mes "Perhaps, but not as";
				mes "boring as an adventurer";
				mes "that passes up a chance";
				mes "for an adventure, yes?";
				next;
				menu "Tell me a story.",-,"Sing a song for me.",L_Sing2;
						mes "[Nelliorde]";
						mes "Hmm. What would be a good story for you this time...? Ah yes, I've got it. Let me tell you about one of my own adventures. It was a pretty amazing experience.";
						next;
						mes "[Nelliorde]";
						mes "I went to Morroc, the city of the desert. On my way there, I became exhausted from the heat. Luckily, I found a hole beneath the shadows and climbed in to rest.";
						next;
						mes "[Nelliorde]";
						mes "Oh my God...";
						mes "If I had known";
						mes "better, I never";
						mes "would have gone";
						mes "inside that place...";
						next;
						mes "[Nelliorde]";
						mes "I actually crawled into the infamous ^FF0000Ant Hell^000000! I don't sound like a coward to you, do I?";
						next;
						mes "[Nelliorde]";
						mes "Well, the ants aren't the only ones living there. I wasn't afraid of them at all. Except, of course, when they attacked in groups.";
						next;
						mes "[Nelliorde]";
						mes "What I was really afraid of was this some sort of strawberry colored... tongue thing. Phreeoni!";
						next;
						mes "[Nelliorde]";
						mes "Fortunately, I survived intact, although I still have nightmares of that man-sized tongue.";
						next;
						mes "[Nelliorde]";
						mes "Once I got out of there, I craved human companionship and to restore my sense of normalcy. The closest place that I knew was Paros Lighthouse.";
						next;
						mes "[Nelliorde]";
						mes "Yet again, I decided to traverse the desert, despite the fact that the Kafra Ladies provide a very convenient teleport service there.";
						next;
						mes "[Nelliorde]";
						mes "Anyway, the fortress of Sandaruman is on the way to Paros Lighthouse. I remember Serutero, a guy I met in south Morroc, telling me about its scenic beauty.";
						next;
						mes "[Nelliorde]";
						mes "I was so excited about seeing it for myself. After all, doesn't 'Sandaruman' sound like the name of a beautiful place?";
						next;
						mes "[Nelliorde]";
						mes "But I immediately regret my decision once I arrived. Of course, the view was breathtaking: the sandy hills near the ocean, as well as the ruins.";
						next;
						mes "[Nelliorde]";
						mes "Of course I forgot Serutero's warning about all the monsters. Argh! It was a nightmare! Instead of enjoying the scenary, I ended up running for my life.";
						next;
						mes "[Nelliorde]";
						mes "I was still trying to escape those monsters when I stumbled upon an old house to the West of Sandaruman, that seemed to be in a state of decay.";
						next;
						mes "[Nelliorde]";
						mes "I recalled that Serutero said that no one was living in that area, so I began to worry a bit. Still, I was desperate and needed refuge.";
						next;
						mes "[Nelliorde]";
						mes "In my panic, I violently knocked on the door and screamed for someone to let me inside. Then do you know what I heard?";
						next;
						mes "[Nelliorde]";
						mes "^FF0000Who's there?!";
						mes "Who would dare";
						mes "intrude my territory?^000000";
						mes "I was freaked out! However owned that house must have been some kind of lunatic!";
						next;
						mes "[Nelliorde]";
						mes "Th-then, with the specter of Death nipping at my heels, he told me to get lost! Luckily, I was saved by a mysterious, wandering SuperNovice, but that's another story.";
						next;
						mes "[Nelliorde]";
						mes "In any case, I finally arrived at Paros Lighthouse. There, I learned that the old house was a secret camp for the Rogue Guild. ";
						next;
						mes "[Nelliorde]";
						mes "It's amazing, how they can live in such dangerous areas. Only Rogues would be able to survive there, you know?";
						next;
						mes "[Nelliorde]";
						mes "Ah...";
						mes "I'm so tired from talking so much. But if I happen to have another adventure, I shall share that tale to you.";
						close;

					L_Sing2:
						mes "[Nelliorde]";
						mes "Ah, you wish";
						mes "to hear a song?";
						mes "Okay! I shall then";
						mes "perform my favorite.";
						next;
						mes "[Nelliorde]";
						mes "I chased after fame.";
						mes "It eluded me.";
						mes "I ran after happiness";
						mes "But never caught it.";
						next;
						mes "[Nelliorde]";
						mes "But tomorrow will still";
						mes "Be there, I'm sure.";
						mes "Like the Water Mill";
						mes "In Al De Baran";
						mes "Which turns as";
						mes "Life goes on.";
						next;
						mes "[Nelliorde]";
						mes "Cheer up! Life goes on.";
						mes "As surely as the Water";
						mes "Mill turns, tomorrow";
						mes "Will come.";
						close;
	}
}
	else
{
	mes "[Nelliorde]";
	mes "Hello there!";
	mes "Isn't it such";
	mes "a glorious day?";
	mes "You know of me,";
	mes "do you not?";
	next;
	mes "[Nelliorde]";
		if (Sex) mes "Hahahaha, forgive my rudeness, but I fail to remember your name, although your face does seem rather familiar.";
		else
	{
		mes "Oh well well...";
		mes "How could I ever";
		mes "forget the lovely";
		mes ""+ strcharinfo(0) +"?";
	}
        mes "Whatever, hahahaha!";
	next;
	mes "[Nelliorde]";
	mes "So, aren't you curious about me? Feel free to ask me whatever you like! I'm the vagabond that will wander the earth till the end of his days, your friend who loves to sing under the moonlight~";
	next;
	menu "Who are you?",-,"What's new?",L_New,"Can you sing?",L_Sing3;
			mes "[Nelliorde]";
			mes "Why, I am Nelliorde, the Bard. In truth, my real name is Elliorde.";
			next;
			mes "[Nelliorde]";
			mes "However, while I was singing at a Tavern, as per usual, a man with long blonde hair angrily demanded that I change my name!";
			next;
			mes "[Nelliorde]";
			mes "Never before have I seen such a flailing and a fuss over someone coincidentally sharing the same name!";
			next;
			mes "[Nelliorde]";
			mes "And so, that little altercation was settled with me being named Nelliorde.";
			next;
			mes "[Nelliorde]";
			mes "I don't sound like a coward to you, do I? Do you believe I should have fought for the right to keep my original name?";
			next;
			mes "[Nelliorde]";
			mes "If so, you're wrong! I just don't believe that violence can solve anything as the romantic Bard that cherishes peace...";
			next;
			mes "^3355FFSeeing as it's not worth";
			mes "listening to Nelliorde's lies, you decide to simply tune him out.^000000";
			next;
			mes "^3355FF...";
			mes "......^000000";
			next;
			mes "^3355FF...";
			mes "......";
			mes ".........^000000";
			next;
			mes "[Nelliorde]";
			mes "And that's how I convinced wise and benevolent King Tristram III to build a paradise where married lovers could enjo- Hm? Are you even listening?!";
			close;
		
		L_New:
				mes "[Nelliorde]";
				mes "You wish to";
				mes "hear of some news?";
				mes "What kind of news do";
				mes "you wish to know about?";
				next;

				menu "About Prontera!",-,"About seaside areas.",L_NewsSea2,"Is the desert still hot?",L_NewsDes2,"How about the borderlands?",L_NewsBord2;
						mes "[Nelliorde]";
						mes "What?! Prontera?!";
						mes "Can you not see that the front gate of Prontera is right before you? You should at least know where you are, adventurer.";
						next;
						mes "[Nelliorde]";
						mes "Anyways, I know one interesting news about Prontera. But, it's a secret. Shh! Are you... Single?";
						next;
						mes "[Nelliorde]";
						mes "If so, go visit the tavern. I met a guy there who took me a nice place. Oh yes. He took me 'the place' where singles are forbidden~!";
						close;
					L_NewsSea2:
						mes "[Nelliorde]";
						mes "Seaside areas?";
						mes "That's a funny question. I mean, there's Alberta and a few other places where you can see the sea.";
						next;
						mes "[Nelliorde]";
						mes "To the SouthWest there's Kokomo Beach. But, I suppose it's too dangerous just to go there to take a stroll.";
						next;
						mes "[Nelliorde]";
						mes "Kokomo beach is a large expanse of sand. The nearby water is filled with sea animals, so you can enjoy catching Shellfishes.";
						next;
						mes "[Nelliorde]";
						mes "However, there are always bullies in that kind of place. Once, I met a threatening looking hoodlum with red spiky hair.";
						next;
						mes "[Nelliorde]";
						mes "He was chewing on something and spat on the ground. He big buffoon managed to intimidate me into giving him all of my Zeny!";
						next;
						mes "[Nelliorde]";
						mes "^333333*Sigh...*^000000";
						mes "This world is too";
						mes "dangerous for a young";
						mes "and fragile Bard.";
						next;
						mes "[Nelliorde]";
						mes "By the way, Alberta doesn't seem to have changed. The Sunken Ship looks the same as well, with all of its Skeleton Pirates and whatnot. You know how it is.";
						next;
						mes "[Nelliorde]";
						mes "The event agency in charge of expeditions into the Sunken Ship is still making tons of money. If you have nothing to do, why don't you hunt for monsters down there?";
						close;
					L_NewsDes2:
						mes "[Nelliorde]";
						mes "Oh, hell yes!";
						mes "When is it not?";
						mes "The desert is hot, has";
						mes "been hot and probably";
						mes "always will be...!";
						next;
						mes "[Nelliorde]";
						mes "Giant worms still jump out of nowhere, freaking out innocent travellers like myself, and the Sandmen still kick people in the ass!";
						next;
						mes "[Nelliorde]";
						mes "Even if the desert is filled with hideous monsters, the view of the ocean there is so magnificent. Hah, it makes me want to play a song.";
						next;
						mes "[Nelliorde]";
						mes "I must say there is";
						mes "one place you may wish";
						mes "to see in the desert.";
						next;
						mes "[Nelliorde]";
						mes "I'm talking about the Assassin Guild. Supposedly, it's hidden behind a sandstorm in the Morroc Desert!";

						if (Class == Job_Assassin || Class == Job_Assassin_Cross) mes "But you should know what I am talking about! So when are you gonna take me to the guild, eh?";
						else mes "Have you ever been there before?";
						close;
					L_NewsBord2:
						mes "[Nelliorde]";
						mes "Well, to the north is the Schwarzwald Republic.";
						mes "There, you'll find Juno,";
						mes "the 'City of Sages.'";
						next;
						mes "[Nelliorde]";
						mes "The people there say that there is one major nuisance, a man known as the 'Mad Scientist.' He's antisocial and creates a lot of public disturbances with his experiments.";
						next;
						mes "[Nelliorde]";
						mes "It seems everyone in Juno hates him with passion. Even one of the Tool Shop owners begged a passing adventurer to stop this Mad Scientist's research!";
						next;
						mes "[Nelliorde]";
						mes "But I have a different opinion about him. I believe it's not a good idea to interrupt the work of any scientist. After all, he might just discover something important, even if his experiments are a little hazardous.";
						next;
						mes "[Nelliorde]";
						mes "Speaking of discoveries, you know how Juno floats in the air, right?";
						next;
						mes "[Nelliorde]";
						mes "It's said that a piece of Ymir's Heart generates enough power to keep the entire city aloft in the sky. Isn't that amazing?";
						next;
						mes "[Nelliorde]";
						mes "Even more recent is the news about the discovery of Ymir's Book. You can read it in Juno's Sage Castle. I hear that it contains the secret to meeting Valkyrie...";
						close;
			
		L_Sing3:
			mes "[Nelliorde]";
			mes "Can I sing, you ask? Certainly, and if I may say so, pleasureably. Which song would you care to hear?";
			next;
			menu "Bragi's Poem",-,"Eternal Chaos",L_Chaos2,"Assassin in the Sunset",L_Sunset2;
				
						if(Zeny > 499)
					{
						mes "[Nelliorde]";
						mes "Bragi's Poem!";
						mes "What a good choice!";
						mes "I must say this song represents the heart of a poet!";
						soundeffect "bragis_poem.wav",1;
						set Zeny,Zeny - 500;
						close;
					}
						else
					{
						mes "[Nelliorde]";
						mes "Please forgive me, but I cannot play a song for free. The world is harsh, and a frail Bard such as myself must have some means to survive~";
						close;
					}
				
 				L_Chaos2:
						if(Zeny > 499)
					{
						mes "[Nelliorde]";
						mes "You must like robust and energetic music, eh? As you wish~";
						soundeffect "chaos_of_eternity.wav",1;
						set Zeny,Zeny - 500;
						close;
					}
						else
					{
						mes "[Nelliorde]";
						mes "Please forgive me, but I cannot play a song for free. The world is harsh, and a frail Bard such as myself must have some means to survive~";
						close;
					}
				
				L_Sunset2:
						if(Zeny > 499)
					{
						mes "[Nelliorde]";
						mes "Excellent choice!";
						mes "Somehow, the image of the setting sun fits well with Assassins. Don't you agree?";
						soundeffect "assassin_of_sunset.wav",1;
						set Zeny,Zeny - 500;
						close;
					}
						else
					{
						mes "[Nelliorde]";
						mes "Please forgive me, but I cannot play a song for free. The world is harsh, and a frail Bard such as myself must have some means to survive~";
						close;
					}
}

}

yuno_in04,47,113,1	script	Studying Scholar#1	749,{

	if($God3 == 100)
{
	mes "[Studying Scholar]";
	mes "Hmmm...";
	mes "The highest quality Red Potion ever...";
	next;
	mes "[Studying Scholar]";
	mes "If only I could figure a way to balance the consistency of the ground Red Herbs mixed with the water. That part is most crucial...";
	close;
}
 
	if($God2 > 49)
{
		if(god_brising == 50)
	{
		mes "[Enrico Kaili]";
		mes "Ah, " + strcharinfo(0) + ",";
		mes "you've returned.";
		next;
		mes "[Enrico Kaili]";
		mes "Learning about Brisingamen was truly fascinating. But since we've hit a plateau for now, I've started a new research project.";
		next;
		mes "[Enrico Kaili]";
		mes "Hahahaha~";
		mes "I'm sorry, but I cannot tell you about it for now, since it's confidential. But once I get a chance, I'll ask you for help.";
		close;
	}
		else if(god_brising == 49)
	{
		mes "[Enrico Kaili]";
		mes "Ah, I see. So it's true that Berling sealed himself in the ripple where the goddess' tear fell into the waters.";
		next;
		mes "[Enrico Kaili]";
		mes "Oh! I'm so excited! I don't know what to do first! Should I report to His Majesty or publish my findings or...";
		next;
		menu "^333333*Ahem!*^000000 My reward!",-;
				mes "[Enrico Kaili]";
				mes "Oh, right.";
				mes "Thank you for all the trouble you have endured for my sake. You are truly one of the best researchers I've ever met.";
				next;
				mes "[Enrico Kaili]";
				mes "Then as promised...";
				mes "I will give you something from my precious collection! Now, let me see what we have here...";
				next;
				mes "[Enrico Kaili]";
				mes "Please...";
				mes "Take this";
				set @card,rand(1,1210);
				if ((@card > 0 ) && (@card < 11))
				{
					mes "Poring Card.";
					set god_brising,50;
					getitem "Poring_Card",1;
				}
				else if ((@card > 10) && (@card < 21))
				{
					mes "Fabre Card.";
					set god_brising,50;
					getitem "Fabre_Card",1;
				}
				else if ((@card > 20) && (@card < 26))
				{
					mes "Pupa Card.";
					set god_brising,50;
					getitem "Pupa_Card",1;
				}
				else if ((@card > 25) && (@card < 41))
				{
					mes "Drops Card.";
					set god_brising,50;
					getitem "Drops_Card",1;
				}
				else if ((@card > 40) && (@card < 51))
				{
					mes "Lunatic Card.";
					set god_brising,50;
					getitem "Lunatic_Card",1;
				}
				else if ((@card > 50) && (@card < 56))
				{
					mes "Peco Peco Egg Card.";
					set god_brising,50;
					getitem "Pecopeco_Egg_Card",1;
				}
				else if ((@card > 55) && (@card < 71))
				{
					mes "Picky Card.";
					set god_brising,50;
					getitem "Picky_Card",1;
				}
				else if ((@card > 70) && (@card < 81))
				{
					mes "Chonchon Card.";
					set god_brising,50;
					getitem "Chonchon_Card",1;
				}
				else if ((@card > 80) && (@card < 91))
				{
					mes "Willow Card.";
					set god_brising,50;
					getitem "Wilow_Card",1;
				}
				else if ((@card > 90) && (@card < 101))
				{
					mes "Thief Bug Egg Card.";
					set god_brising,50;
					getitem "Thief_Bug_Egg_Card",1;
				}
				else if ((@card > 100) && (@card < 111))
				{
					mes "Andre Egg Card.";
					set god_brising,50;
					getitem "Andre_Egg_Card",1;
				}
				else if ((@card > 110) && (@card < 121))
				{
					mes "Roda Frog Card.";
					set god_brising,50;
					getitem "Roda_Frog_Card",1;
				}
				else if ((@card > 120) && (@card < 131))
				{
					mes "Condor Card.";
					set god_brising,50;
					getitem "Condor_Card",1;
				}
				else if ((@card > 130) && (@card < 141))
				{
					mes "Thief Bug Card.";
					set god_brising,50;
					getitem "Thief_Bug_Card",1;
				}
				else if ((@card > 140) && (@card < 151))
				{
					mes "Savage Bebe Card.";
					set god_brising,50;
					getitem "Savage_Babe_Card",1;
				}
				else if ((@card > 150) && (@card < 161))
				{
					mes "Hornet Card.";
					set god_brising,50;
					getitem "Hornet_Card",1;
				}
				else if ((@card > 160) && (@card < 171))
				{
					mes "Hornet Card.";
					set god_brising,50;
					getitem "Hornet_Card",1;
				}
				else if ((@card > 170) && (@card < 181))
				{
					mes "Familiar Card.";
					set god_brising,50;
					getitem "Farmiliar_Card",1;
				}
				else if ((@card > 180) && (@card < 191))
				{
					mes "Rocker Card.";
					set god_brising,50;
					getitem "Rocker_Card",1;
				}
				else if ((@card > 190) && (@card < 201))
				{
					mes "Spore Card.";
					set god_brising,50;
					getitem "Spore_Card",1;
				}
				else if ((@card > 200) && (@card < 211))
				{
					mes "Baby Desert Wolf Card.";
					set god_brising,50;
					getitem "Desert_Wolf_Babe_Card",1;
				}
				else if ((@card > 210) && (@card < 221))
				{
					mes "Plankton Card.";
					set god_brising,50;
					getitem "Plankton_Card",1;
				}
				else if ((@card > 220) && (@card < 231))
				{
					mes "Skeleton Card.";
					set god_brising,50;
					getitem "Skeleton_Card",1;
				}
				else if ((@card > 230) && (@card < 241))
				{
					mes "Female Thief Bug Card.";
					set god_brising,50;
					getitem "Thief_Bug_Female_Card",1;
				}
				else if ((@card > 240) && (@card < 251))
				{
					mes "Kukre Card.";
					set god_brising,50;
					getitem "Kukre_Card",1;
				}
				else if ((@card > 250) && (@card < 261))
				{
					mes "Tarou Card.";
					set god_brising,50;
					getitem "Tarou_Card",1;
				}
				else if ((@card > 260) && (@card < 271))
				{
					mes "Wolf Card.";
					set god_brising,50;
					getitem "Wolf_Card",1;
				}
				else if ((@card > 270) && (@card < 281))
				{
					mes "Mandragora Card.";
					set god_brising,50;
					getitem "Mandragora_Card",1;
				}
				else if ((@card > 280) && (@card < 291))
				{
					mes "Peco Peco Card.";
					set god_brising,50;
					getitem "Pecopeco_Card",1;
				}
				else if ((@card > 290) && (@card < 301))
				{
					mes "Ambernite Card.";
					set god_brising,50;
					getitem "Ambernite_Card",1;
				}
				else if ((@card > 300) && (@card < 311))
				{
					mes "Poporing Card.";
					set god_brising,50;
					getitem "Poporing_Card",1;
				}
				else if ((@card > 310) && (@card < 321))
				{
					mes "Worm Tail Card.";
					set god_brising,50;
					getitem "Worm_Tail_Card",1;
				}
				else if ((@card > 320) && (@card < 326))
				{
					mes "Hydra Card.";
					set god_brising,50;
					getitem "Hydra_Card",1;
				}
				else if ((@card > 325) && (@card < 341))
				{
					mes "Muka Card.";
					set god_brising,50;
					getitem "Muka_Card",1;
				}
				else if ((@card > 340) && (@card < 351))
				{
					mes "Snake Card.";
					set god_brising,50;
					getitem "Snake_Card",1;
				}
				else if ((@card > 350) && (@card < 361))
				{
					mes "Zombie Card.";
					set god_brising,50;
					getitem "Zombie_Card",1;
				}
				else if ((@card > 360) && (@card < 371))
				{
					mes "Stainer Card.";
					set god_brising,50;
					getitem "Stainer_Card",1;
				}
				else if ((@card > 370) && (@card < 376))
				{
					mes "Creamy Card.";
					set god_brising,50;
					getitem "Creamy_Card",1;
				}
				else if ((@card > 375) && (@card < 391))
				{
					mes "Coco Card.";
					set god_brising,50;
					getitem "Coco_Card",1;
				}
				else if ((@card > 390) && (@card < 401))
				{
					mes "Steel Chonchon Card.";
					set god_brising,50;
					getitem "Steel_Chonchon_Card",1;
				}
				else if ((@card > 400) && (@card < 411))
				{
					mes "Andre Card.";
					set god_brising,50;
					getitem "Andre_Card",1;
				}
				else if ((@card > 410) && (@card < 421))
				{
					mes "Smokie Card.";
					set god_brising,50;
					getitem "Smokie_Card",1;
				}
				else if ((@card > 420) && (@card < 431))
				{
					mes "Horn Card.";
					set god_brising,50;
					getitem "Horn_Card",1;
				}
				else if ((@card > 430) && (@card < 441))
				{
					mes "Martin Card.";
					set god_brising,50;
					getitem "Martin_Card",1;
				}
				else if ((@card > 440) && (@card < 451))
				{
					mes "Poison Spore Card.";
					set god_brising,50;
					getitem "Poison_Spore_Card",1;
				}
				else if ((@card > 450) && (@card < 461))
				{
					mes "Vadon Card.";
					set god_brising,50;
					getitem "Vadon_Card",1;
				}
				else if ((@card > 460) && (@card < 466))
				{
					mes "Male Thief Bug Card.";
					set god_brising,50;
					getitem "Thief_Bug_Male_Card",1;
				}
				else if ((@card > 465) && (@card < 481))
				{
					mes "Yoyo Card.";
					set god_brising,50;
					getitem "Yoyo_Card",1;
				}
				else if ((@card > 480) && (@card < 491))
				{
					mes "Elder Willow Card.";
					set god_brising,50;
					getitem "Elder_Wilow_Card",1;
				}
				else if ((@card > 490) && (@card < 496))
				{
					mes "Vitata Card.";
					set god_brising,50;
					getitem "Vitata_Card",1;
				}
				else if ((@card > 495) && (@card < 511))
				{
					mes "Marina Card.";
					set god_brising,50;
					getitem "Marina_Card",1;
				}
				else if ((@card > 510) && (@card < 521))
				{
					mes "Dustiness Card.";
					set god_brising,50;
					getitem "Dustiness_Card",1;
				}
				else if ((@card > 520) && (@card < 536))
				{
					mes "Metaller Card.";
					set god_brising,50;
					getitem "Metaller_Card",1;
				}
				else if ((@card > 535) && (@card < 541))
				{
					mes "Thara Frog Card.";
					set god_brising,50;
					getitem "Thara_Frog_Card",1;
				}
				else if ((@card > 540) && (@card < 551))
				{
					mes "Drops Card.";
					set god_brising,50;
					getitem "Drops_Card",1;
				}
				else if ((@card > 550) && (@card < 561))
				{
					mes "Goblin Card.";
					set god_brising,50;
					getitem "Goblin_Card",1;					
				}
				else if ((@card > 560) && (@card < 571))
				{
					mes "Cornutus Card.";
					set god_brising,50;
					getitem "Cornutus_Card",1;
				}
				else if ((@card > 570) && (@card < 581))
				{
					mes "Anacondaq Card.";
					set god_brising,50;
					getitem "Anacondaq_Card",1;
				}
				else if ((@card > 580) && (@card < 596))
				{
					mes "Caramel Card.";
					set god_brising,50;
					getitem "Caramel_Card",1;
				}
				else if ((@card > 595) && (@card < 601))
				{
					mes "Zerom Card.";
					set god_brising,50;
					getitem "Zerom_Card",1;
				}
				else if ((@card > 600) && (@card < 606))
				{
					mes "Kaho Card.";
					set god_brising,50;
					getitem "Kaho_Card",1;
				}
				else if ((@card > 605) && (@card < 621))
				{
					mes "Orc Warrior Card.";
					set god_brising,50;
					getitem "Orc_Warrior_Card",1;
				}
				else if ((@card > 620) && (@card < 631))
				{
					mes "Megalodon Card.";
					set god_brising,50;
					getitem "Megalodon_Card",1;
				}
				else if ((@card > 630) && (@card < 641))
				{
					mes "Scorpion Card.";
					set god_brising,50;
					getitem "Scorpion_Card",1;
				}
				else if ((@card > 640) && (@card < 651))
				{
					mes "Drainliar Card.";
					set god_brising,50;
					getitem "Drainliar_Card",1;
				}
				else if ((@card > 650) && (@card < 661))
				{
					mes "Orc Zombie Card.";
					set god_brising,50;
					getitem "Orc_Zombie_Card",1;
				}
				else if ((@card > 660) && (@card < 671))
				{
					mes "Golem Card.";
					set god_brising,50;
					getitem "Golem_Card",1;
				}
				else if ((@card > 670) && (@card < 681))
				{
					mes "Pirate Skel Card.";
					set god_brising,50;
					getitem "Pirate_Skel_Card",1;
				}
				else if ((@card > 680) && (@card < 691))
				{
					mes "Bigfoot Card.";
					set god_brising,50;
					getitem "BigFoot_Card",1;
				}
				else if ((@card > 690) && (@card < 701))
				{
					mes "Argos Card.";
					set god_brising,50;
					getitem "Argos_Card",1;
				}
				else if ((@card > 700) && (@card < 716))
				{
					mes "Magnolia Card.";
					set god_brising,50;
					getitem "Magnolia_Card",1;
				}
				else if ((@card > 715) && (@card < 721))
				{
					mes "Phen Card.";
					set god_brising,50;
					getitem "Phen_Card",1;
				}
				else if ((@card > 720) && (@card < 726))
				{
					mes "Mantis Card.";
					set god_brising,50;
					getitem "Mantis_Card",1;
				}
				else if ((@card > 725) && (@card < 741))
				{
					mes "Flora Card.";
					set god_brising,50;
					getitem "Flora_Card",1;
				}
				else if ((@card > 740) && (@card < 751))
				{
					mes "Hode Card.";
					set god_brising,50;
					getitem "Hode_Card",1;
				}
				else if ((@card > 750) && (@card < 761))
				{
					mes "Desert Wolf Card.";
					set god_brising,50;
					getitem "Desert_Wolf_Card",1;
				}
				else if ((@card > 760) && (@card < 766))
				{
					mes "Rafflesia Card.";
					set god_brising,50;
					getitem "Rafflesia_Card",1;
				}
				else if ((@card > 765) && (@card < 781))
				{
					mes "Marine Sphere Card.";
					set god_brising,50;
					getitem "Marine_Sphere_Card",1;
				}
				else if ((@card > 780) && (@card < 791))
				{
					mes "Orc Skeleton Card.";
					set god_brising,50;
					getitem "Orc_Skeleton_Card",1;
				}
				else if ((@card > 790) && (@card < 796))
				{
					mes "Soldier Skeleton Card.";
					set god_brising,50;
					getitem "Soldier_Skeleton_Card",1;
				}
				else if ((@card > 795) && (@card < 811))
				{
					mes "Giearth Card.";
					set god_brising,50;
					getitem "Giearth_Card",1;
				}
				else if ((@card > 810) && (@card < 816))
				{
					mes "Frilldora Card.";
					set god_brising,50;
					getitem "Frilldora_Card",1;
				}
				else if ((@card > 815) && (@card < 831))
				{
					mes "Swordfish Card.";
					set god_brising,50;
					getitem "Sword_Fish_Card",1;
				}
				else if ((@card > 830) && (@card < 841))
				{
					mes "Munak Card.";
					set god_brising,50;
					getitem "Munak_Card",1;
				}
				else if ((@card > 840) && (@card < 851))
				{
					mes "Kobold Card.";
					set god_brising,50;
					getitem "Kobold_Card",1;
				}
				else if ((@card > 850) && (@card < 861))
				{
					mes "Skel Worker Card.";
					set god_brising,50;
					getitem "Skel_Worker_Card",1;
				}
				else if ((@card > 860) && (@card < 871))
				{
					mes "Obeaune Card.";
					set god_brising,50;
					getitem "Obeaune_Card",1;
				}
				else if ((@card > 870) && (@card < 881))
				{
					mes "Archer Skeleton Card.";
					set god_brising,50;
					getitem "Archer_Skeleton_Card",1;
				}
				else if ((@card > 880) && (@card < 891))
				{
					mes "Marse Card.";
					set god_brising,50;
					getitem " Marse_Card",1;
				}
				else if ((@card > 890) && (@card < 901))
				{
					mes "Zenorc Card.";
					set god_brising,50;
					getitem "Zenorc_Card",1;
				}
				else if ((@card > 900) && (@card < 906))
				{
					mes "Matyr Card.";
					set god_brising,50;
					getitem "Matyr_Card",1;
				}
				else if ((@card > 905) && (@card < 921))
				{
					mes "Dokebi Card.";
					set god_brising,50;
					getitem "Dokebi_Card",1;
				}
				else if ((@card > 920) && (@card < 931))
				{
					mes "Pasana Card.";
					set god_brising,50;
					getitem "Pasana_Card",1;
				}
				else if ((@card > 930) && (@card < 941))
				{
					mes "Sohee Card.";
					set god_brising,50;
					getitem "Sohee_Card",1;
				}
				else if ((@card > 940) && (@card < 951))
				{
					mes "Sandman Card.";
					set god_brising,50;
					getitem "Sand_Man_Card",1;
				}
				else if ((@card > 950) && (@card < 956))
				{
					mes "Whisper Card.";
					set god_brising,50;
					getitem "Whisper_Card",1;
				}
				else if ((@card > 965) && (@card < 971))
				{
					mes "Horong Card.";
					set god_brising,50;
					getitem "Horong_Card",1;
				}
				else if ((@card > 970) && (@card < 981))
				{
					mes "Requiem Card.";
					set god_brising,50;
					getitem "Requiem_Card",1;
				}
				else if ((@card > 980) && (@card < 986))
				{
					mes "Marc Card.";
					set god_brising,50;
					getitem "Marc_Card",1;
				}
				else if ((@card > 985) && (@card < 991))
				{
					mes "Mummy Card.";
					set god_brising,50;
					getitem "Mummy_Card",1;
				}
				else if ((@card > 990) && (@card < 996))
				{
					mes "Verit Card.";
					set god_brising,50;
					getitem "Verit_Card",1;
				}
				else if ((@card > 995) && (@card < 1001))
				{
					mes "Myst Card.";
					set god_brising,50;
					getitem "Myst_Card",1;
				}
				else if ((@card > 1000) && (@card < 1011))
				{
					mes "Jakk Card.";
					set god_brising,50;
					getitem "Jakk_Card",1;
				}
				else if ((@card > 1010) && (@card < 1021))
				{
					mes "Ghoul Card.";
					set god_brising,50;
					getitem "Ghoul_Card",1;
				}
				else if ((@card > 1020) && (@card < 1031))
				{
					mes "Strouf Card.";
					set god_brising,50;
					getitem "Strouf_Card",1;
				}
				else if ((@card > 1030) && (@card < 1041))
				{
					mes "Marduk Card.";
					set god_brising,50;
					getitem "Marduk_Card",1;
				}
				else if ((@card > 1040) && (@card < 1051))
				{
					mes "Marionette Card.";
					set god_brising,50;
					getitem "Marionette_Card",1;
				}
				else if ((@card > 1050) && (@card < 1061))
				{
					mes "Here is an Argiope Card.";
					set god_brising,50;
					getitem "Argiope_Card",1;
				}
				else if ((@card > 1060) && (@card < 1071))
				{
					mes "Hunter Fly Card.";
					set god_brising,50;
					getitem "Hunter_Fly_Card",1;
				}
				else if ((@card > 1070) && (@card < 1081))
				{
					mes "Here is an Isis Card.";
					set god_brising,50;
					getitem "Isis_Card",1;
				}
				else if ((@card > 1080) && (@card < 1091))
				{
					mes "Sidewinder Card.";
					set god_brising,50;
					getitem "Side_Winder_Card",1;
				}
				else if ((@card > 1090) && (@card < 1101))
				{
					mes "Walking Petite Card.";
					set god_brising,50;
					getitem "Petit_Card",1;
				}
				else if ((@card > 1100) && (@card < 1111))
				{
					mes "Bathory Card.";
					set god_brising,50;
					getitem "Bathory_Card",1;
				}
				else if ((@card > 1110) && (@card < 1121))
				{
					mes "Flying Petite Card.";
					set god_brising,50;
					getitem "Petit__Card",1;
				}
				else if ((@card > 1120) && (@card < 1131))
				{
					mes "Deviruchi Card.";
					set god_brising,50;
					getitem "Deviruchi_Card",1;
				}
				else if ((@card > 1130) && (@card < 1141))
				{
					mes "Medusa Card.";
					set god_brising,50;
					getitem "Medusa_Card",1;
				}
				else if ((@card > 1140) && (@card < 1151))
				{
					mes "Deviace Card.";
					set god_brising,50;
					getitem "Deviace_Card",1;
				}
				else if ((@card > 1150) && (@card < 1161))
				{
					mes "Minorous Card.";
					set god_brising,50;
					getitem "Minorous_Card",1;
				}
				else if ((@card > 1160) && (@card < 1171))
				{
					mes "Nightmare Card.";
					set god_brising,50;
					getitem "Nightmare_Card",1;
				}
				else if ((@card > 1170) && (@card < 1176))
				{
					mes "Baphomet Jr. Card.";
					set god_brising,50;
					getitem "Baphomet__Card",1;
				}
				else if ((@card > 1175) && (@card < 1181))
				{
					mes "Raydric Card.";
					set god_brising,50;
					getitem "Daydric_Card",1;
				}
				else if ((@card > 1180) && (@card < 1186))
				{
					mes "Khalitzburg Card.";
					set god_brising,50;
					getitem "Khalitzburg_Card",1;
				}
				else if ((@card > 1185) && (@card < 1191))
				{
					mes "Joker Card.";
					set god_brising,50;
					getitem "Joker_Card",1;
				}
				else if ((@card > 1190) && (@card < 1196))
				{
					mes "Abysmal Knight Card.";
					set god_brising,50;
					getitem "Knight_Of_Abyss_Card",1;
				}
				else if ((@card > 1195) && (@card < 1201))
				{
					mes "Druid Card.";
					set god_brising,50;
					getitem "Evil_Druid_Card",1;
				}
				else if ((@card > 1200) && (@card < 1206))
				{
					mes "Santa Poring Card.";
					set god_brising,50;
					getitem "Poring__Card",1;
				}
					else
				{
					mes "Poring Card.";
					set god_brising,50;
					getitem "Poring_Card",1;
				}
				next;
				mes "[Enrico Kaili]";
				mes "Please accept this as my way of thanking you for assisting in my research.";
				next;
				mes "[Enrico Kaili]";
				mes "If the opportunity arises, I would like to ask you for your help once again. Now please, take care.";
				
				if ($God3 < 100) set $God3,$God3 +1;
				
					if ($God3 == 50) announce "The 3rd Seal of [Brisingamen] has appeared.",bc_all;
					else if ($God3 == 100)
				{				
					if ($God1 == 100 && $God2 == 100 && $God3 == 100 && $God4 == 100) announce "All 4 Seals of [Brisingamen] have been released.",bc_all;
					else announce "A Seal of [Brisingamen] has been released.",bc_all;
				}
				close;
	}
		else if(god_brising == 48)
	{
		mes "[Enrico Kaili]";
		mes "Why are you still here?";
		mes "I asked you to go find him.";
		mes "Ah~ I cannot wait...";
		emotion e_flash;
		close;
	}
		else if(god_brising == 47)
	{
		mes "[Enrico Kaili]";
		mes "I guess that's true that the four have been awakened. Does this mean that Brisingamen can now be created?";
		next;
		mes "[Enrico Kaili]";
		mes "If such a thing is possible, what do we need in order to create it? Let's review the information you've gathered...";
		next;
		mes "[Enrico Kaili]";
		mes "There's Freya's Tear Drop Crystal, Freya's Jewel, the Never-Melting Snow Crystal found where Alfrik used to stay...";
		next;
		mes "[Enrico Kaili]";
		mes "The Drifting Air from the path where Dvalin slept. Hmm.";
		next;
		mes "[Enrico Kaili]";
		mes "Perhaps we could find something from the pond of Freya's Gold Tears where Berling is sleeping, though I am unsure.";
		next;
		mes "[Enrico Kaili]";
		mes "I also assume that the splendid Silver Ornament constructed by Gher is also needed to create Brisingamen.";
		next;
		mes "[Enrico Kaili]";
		mes "So what";
		mes "do you think?";
		next;
		menu "I'm not sure...",-,"I suppose you're right.",L_Right;
				mes "[" + strcharinfo(0) + "]";
				mes "I...";
				mes "I mean, maybe Alfrik would probably know, bu--";
				next;
				mes "[Enrico Kaili]";
				mes "Of course!";
				mes "That's a great idea! I'll wait here while you go and ask Alfrik. You're my only hope in completing this research!";
				next;
				emotion e_hmm,1;
				mes "[" + strcharinfo(0) + "]";
				mes "(^333333I should've not said anything...^000000)";
				next;
				mes "[Enrico Kaili]";
				mes "Well, what are";
				mes "waiting for? Please";
				mes "come back as soon as";
				mes "possible.";
				set god_brising,48;
				close;
			
			L_Right:
				mes "[" + strcharinfo(0) + "]";
				mes "I suppose";
				mes "you're right.";
				next;
				mes "[" + strcharinfo(0) + "]";
				mes "Still, who knows what exactly is in the Pond of Frey's Golden Tears.";
				next;
				mes "[Enrico Kaili]";
				mes "Yes.";
				mes "Ah! Right.";
				mes "Hm, perhaps it would be best to ask Alfrik first?";
				next;
				mes "[Enrico Kaili]";
				mes "Hurry and seek him";
				mes "out! And I thank you";
				mes "in advance.";
				set god_brising,48;
				close;
	}
		else if(god_brising == 46)
	{
		mes "[Enrico Kaili]";
		mes "I guess he finally sang for you? By the way, why didn't you speak to Grer the Dwarf? Oh right, the mine is heavily populated with monsters.";
		next;
		mes "[Enrico Kaili]";
		mes "I know it won't be easy, but please seek him out and get more information.";
		mes "Thank you in advance.";
		close;
	}
		else if(god_brising == 45)
	{
		mes "[Enrico Kaili]";
		mes "Hm...?";
		mes "Did you forget the words to the song? Well, I didn't write them down either. Hahahaha! I guess there's only one thing you can do~";
		next;
		mes "[Enrico Kaili]";
		mes "You've got to go back to Berling and ask him for the lyrics again. Good luck, and don't forget to memorize them this time.";
		close;
	}
		else if(god_brising == 44)
	{
		mes "[Enrico Kaili]";
		mes "It looks like you were able to answer that riddle. Good work!";
		next;
		mes "[Enrico Kaili]";
		mes "That strange, unearthly feeling of dampness. Ah, you've brought Freya's Tear Drops! That means Grer must have awakened on his own now.";
		next;
		mes "[Enrico Kaili]";
		mes "I suppose your next course of action should be to enter the mine. I'm sorry for the trouble, but I grow more excited with each new thing we learn.";
		next;
		mes "[Enrico Kaili]";
		mes "It's only with your help that I've been able to make such progress with my research. Anyway, I shall share my conclusions with you later.";
		next;
		mes "[Enrico Kaili]";
		mes "So are you heading for the mine now? Be careful around those monsters.";
		close;
	}
		else if(god_brising == 43)
	{
		mes "[Enrico Kaili]";
		mes "Oh...I have not waited in vain.";
		mes "I guess Dvalin meant the endless war by the riddle.";
		next;
		mes "[Enrico Kaili]";
		mes "There were two kings. Each king had 20 knights.";
		mes "Those knights fought until they died and revived to fight again.";
		mes "They repeated the endless war over and over again.";
		next;
		mes "[Enrico Kaili]";
		mes "If they gathered and occurred a war again,";
		mes "there would be enormous dead in the battlefield.";
		mes "Valkyries selected the strongest";
		mes "among warriors in Valhala to organize Einherjar.";
		next;
		mes "[Enrico Kaili]";
		mes "Yes, that's an old story that everyone knows.";
		mes "...and it turned out to be true.";
		mes "Interesting.";
		mes "Anyways...";
		next;
		mes "[Enrico Kaili]";
		mes "I guess it is the time to investigate the story about Berling.";
		mes "There is a stream that starts from north west of Prontera";
		mes "and passes a mine in Mountain Mjolnir.";
		mes "I assume that maybe Berling meant the place.";
		mes "However, stream never stays in a place...";
		mes "he might meant a puddle instead of stream...";
		next;
		mes "[Enrico Kaili]";
		mes "I am so confused.";
		mes "I wonder what the riddle means as well...";
		mes "Anyways, come back as soon as possible!";
		close;
	}
		else if(god_brising == 42)
	{
		mes "[Enrico Kaili]";
		mes "Are you sure?!";
		mes "Were they really for Freya's Necklace...";
		mes "Brisingamen...?!";
		next;
		mes "[Enrico Kaili]";
		mes "If the four dwarves wake up...";
		mes "would Brisingamen appear to people's eyes?!";
		mes "Ah...you...God must send you to me for the research.";
		next;
		mes "[Enrico Kaili]";
		mes "...I cannot believe that I might be able to experience the power of God...";
		mes "Ah......";
		mes ".....anyway...the place where Dvalin is sleeping...";
		next;
		mes "[Enrico Kaili]";
		mes "It says the patch is at the east forest...";
		mes "....I assume maybe it is near the monastic vows...";
		mes "......Ah, it is just my assumption. We don't know until we go find out...";
		next;
		mes "[Enrico Kaili]";
		mes "I hope you can help me for that.";
		mes "I am still not sure about what the research will lead us but";
		mes "I know you want to find out as much as I do.";
		mes "Hahahaha	ha...";
		next;
		mes "[Enrico Kaili]";
		mes "Please leave to the monastic vows in the east.";
		mes "The godly power....how it will be to possess it as a human being...?!";
		mes "What if it destroyes the human world....?! Hahahaha...";
		close;
	}
		else if(god_brising == 41)
	{
		mes "[Enrico Kaili]";
		mes "What? What did you just say?";
		mes "You met Alfrik...?";
		mes "Oh my god, you're the chosen one!";
		mes "I cannot believe that legendary Alfrik is still alive...";
		next;
		mes "[Enrico Kaili]";
		mes "Alfrik is one of the four dwarves";
		mes "who made a shining neklace for goddess Freya.";
		mes "Of course, Dvalin is also one of them.";
		mes "Oh my god...";
		mes "I cannot believe we're talking about Brisingamen...";
		next;
		mes "[Enrico Kaili]";
		mes "Now I realise what we have been doing!";
		mes "We have been searching for an item with the power of God!";
		mes "...Dvalin...";
		mes "I am wondering where he is sleeping...";
		next;
		mes "[Enrico Kaili]";
		mes "....by the way,";
		mes "why didn't you ask Alfrik";
		mes "if he knows where Dvalin stays...?";
		mes "Errr...";
		close;
	}
		else if(god_brising == 40)
	{
		mes "[Enrico Kaili]";
		mes "I suggest you to go check Lutie.";
		mes "I am pretty sure you will find a trace of the goddess somewhere.";
		mes "Also you already met Valkyrie.";
		mes "I have no doubt you will find the trace.";
		mes "And...";
		next;
		mes "[Enrico Kaili]";
		mes "I have been thinking about these words...";
		mes "^4d4dff to the steps in";
		mes "to that beautiful hair";
		mes "to those dazzling eyes";
		mes "we gave all of our hearts in^000000";
		next;
		mes "[Enrico Kaili]";
		mes "I have no clue what they means...";
		mes "I seriously started doubting that what I know";
		mes "could be different from the truth.";
		mes "Anyway, I am going to study other stuffs for now.";
		close;
	}
		else if(god_brising == 35)
	{
		mes "[Enrico Kaili]";
		mes "I can tell you have gone through many difficulties.";
		mes "Please come this way.";
		mes "So what did you hear from Hermite?";
		next;
		mes " - You told him what you were told from Hermite -";
		mes " - and from Valkyrie. -";
		next;
		mes "[Enrico Kaili]";
		mes "Great! I cannot believe it actually happened!";
		mes "....hmm....as I guessed";
		mes "it is possible to possess the godly power...";
		next;
		mes "[Enrico Kaili]";
		mes "It is resonant with a thing sent from the royal court";
		mes "for some reason. Now, come closer and look at this.";
		next;
		mes "- Enrico opened a locked chest and -";
		mes "- took out a jewel that was so beautiful to believe its actual existance. -";
		mes "- The jewel dazzling like a tear drop of a goddess -";
		mes "- started responding with the Snow Crystal as it's closer. -";
		next;
		mes "[Enrico Kaili]";
		mes "...so? Isn't it amazing?";
		mes "If what Valkyrie said is true,";
		mes "this jewel must be the crystal of a Freya's tear drop.";
		mes "Hmmmm.....";
		mes "Power of Gods...";
		next;
		mes "[Enrico Kaili]";
		mes "I don't understand why all these indications";
		mes "have appeared in this age...";
		mes "....anyways, I appreciate you for helping me so far.";
		mes "I am going to think about the poem";
		mes "that you have heard from Valkyrie.";
		next;
		mes "[Enrico Kaili]";
		mes "It says...a cold snowy path";
		mes "the blue river that the goddess walked cross";
		mes "a narrow path and four dwarves.";
		next;
		mes "[Enrico Kaili]";
		mes "The four dwarves must mean the four dwarves who were well-known for their craft skill...";
		mes "....I cannot pinpoint what the river and the paths means.";
		next;
		mes "[Enrico Kaili]";
		mes "Now, there is something you can help me again!";
		next;
		menu "Wah? I thought it's already over?",-,"What is it this time?",L_What;
				mes "[Enrico Kaili]";
				mes "Hell no!";
				mes "You are supposed to help me for my research, aren't you?";
				mes "Unfortunately, my research has never been over.";
				mes "Hahahaha.";
				next;
				mes "[Enrico Kaili]";
				mes "Now, you are going to leave to Lutie!";
				mes "Find out some clues there.";
				mes "The legend says,";
				next;
				mes "[Enrico Kaili]";
				mes "Goddess had to walk on the cold snowy path alone";
				mes "without the cat of obedience.";
				mes "She shed tears because of piercing cold.";
				next;
				mes "[Enrico Kaili]";
				mes "As a matter of fact, this Freya's Jewel was";
				mes "firstly founded in Lutie.";
				mes "That shows the legend tells us the truth by indicating the cold snowy path.";
				next;
				mes "[Enrico Kaili]";
				mes "Please go start your journey to find the trace of goddess";
				mes "from Lutie, as what Valkyrie said.";
				mes "I hope we will find out what the goddess";
				mes "left in this world together.";
				set god_brising,40;
				close;
			
			L_What:
				mes "[Enrico Kaili]";
				mes "Hahahaha...I like your attitute!";
				mes "Yes, Nelliorde has an eye to see a man.";
				mes "Somehow you decided to help me out";
				mes "for this research, I hope you will do your best";
				mes "until the last moment.";
				next;
				mes "[Enrico Kaili]";
				mes "Now, you are going to leave to Lutie!";
				mes "Find out some clues there.";
				mes "The legend says,";
				next;
				mes "[Enrico Kaili]";
				mes "Goddess had to walk on the cold snowy path alone";
				mes "without the cat of obedience.";
				mes "She shed tears because of piercing cold.";
				next;
				mes "[Enrico Kaili]";
				mes "As a matter of fact, this Freya's Jewel was";
				mes "firstly founded in Lutie.";
				mes "That shows the legend tells us the truth by indicating the cold snowy path.";
				next;
				mes "[Enrico Kaili]";
				mes "Please go start your journey to find the trace of goddess";
				mes "from Lutie, as what Valkyrie said.";
				mes "I hope we will find out what the goddess";
				mes "left in this world together.";
				set god_brising,40;
				close;
	}
		else if(god_brising > 9 && god_brising < 35)
	{
		mes "[Enrico Kaili]";
		mes "Hmm... I see...";
		mes "I know that I have been such a burden to you.";
		mes "But I will not forget what you have done for me.";
		mes "I will give you one of my precious collections";
		mes "as the token of my gratitude.";
		next;
		mes "[Enrico Kaili]";
		mes "I wish you good luck.";
		mes "And please take care.";
		close;
	}
		else if(god_brising > 3 && god_brising < 10)
	{
		mes "[Enrico Kaili]";
		mes "So, have you met Hermite?";
		mes "What...? Did he really ask you to do that...?";
		mes "....hmmm....I must say...I know it's not an easy thing to do";
		mes "but I hope you will do what he wants.";
		mes "And I will next; for a good news from you for the time being.";
		close;
	}
		else if(god_brising == 3)
	{
		mes "[Enrico Kaili]";
		mes "Hermite? Do you need any information about him?";
		mes "Let me think. Hmm...in my memory";
		mes "he was a young man in an urban atmosphere...";
		next;
		mes "[Enrico Kaili]";
		mes "Oh, that's right! Why don't you go ask";
		mes "the lady ahead?";
		mes "She might have some registration information.";
		next;
		mes "[Enrico Kaili]";
		mes "What? Are you wondering why I don't do it on my own?";
		mes "Because! I am too old to go on an expedition...";
		mes "and also I have some research requests from the royal court.";
		mes "I am not supposed to leave this organization.";
		mes "That was why I had sought";
		mes "for a young and reliable adventurer like you";
		mes "who can do what I am unable to do.";
		next;
		mes "[Enrico Kaili]";
		mes "Ah...of course I will reward you later.";
		mes "Do not think of me as a penny pincher";
		mes "who does not like to 'Hire' professionals.";
		mes "Anyways, thank you in advance.";
		close;
	}
		else if(god_brising == 2)
	{
		mes "[Enrico Kaili]";
		mes "So, have you considered my proposal?";
		mes "If this thing works out,";
		mes "I will pay you back.";
		mes "What do you say?";
		next;
		menu "No, thanks.",-,"Sure, why not.",L_Sure;
				mes "[Enrico Kaili]";
				mes "What...?! You are too mean!";
				mes "Why did you even get bothered to speak to me";
				mes "when you don't want to help me?";
				mes "I do not wish to talk to you.";
				mes "Please leave.";
				close;
			L_Sure:
				mes "[Enrico Kaili]";
				mes "Are you sure you want to help me?";
				mes "That's great.";
				mes "Before we start, would like to see this thing first?";
				next;
				mes "- The old scholar showed you -";
				mes "- a small white crystallization within a box. -";
				mes "- It looked very thin and freezing cold. -";
				next;
				mes "[Enrico Kaili]";
				mes "This is the snow crystal...";
				mes "at least that's what I think.";
				mes "Look at this shape and texture.";
				mes "Doesn't it look like a snow flake?";
				mes "The strange thing is...this never gets molten.";
				next;
				mes "[Enrico Kaili]";
				mes "Few years ago, a young adventurer gave me this.";
				mes "I have not figured out what actually this is...";
				mes "I want to know what this is and where it came from.";
				next;
				mes "[Enrico Kaili]";
				mes "Yes, I am looking for a person.";
				mes "The person who brought me this Snow Crystal.";
				mes "Let me check his name...yes, here it is.";
				mes "His name is ...Hermite Charles.";
				next;
				mes "[Enrico Kaili]";
				mes "When you find him,";
				mes "please give him this letter.";
				next;
				mes "^4d4dff - Enrico gave you -";
				mes "- a thin letter sealed with red wax. -";
				mes "- 'Dear Hermite Charles' was written on the front.-";
				set god_brising,3;
				close;
	}
		else if(god_brising == 1)
	{
		mes "[Enrico Kaili]";
		mes "How are you...ah! It is you, " + strcharinfo(0) + "!";
		mes "Yes, I was told by Nelliorde that you will visit me.";
		mes "He always tells me that he will";
		mes "a good assistance for my research.";
		mes "So, how was your travel?";
		next;
		mes "[Enrico Kaili]";
		mes "Hahaha, I guess you would not have a hard time to come";
		mes "to Juno...since there are various convenience travelling";
		mes "methods as warp portal and kafra teleport service!";
		mes "So, how was my joke? Hahahaha!";
		next;
		mes "[Enrico Kaili]";
		mes "As you were told by Nelliorde,";
		mes "I would like to ask you to help my research...";
		mes "specifically finding a person.";
		next;
		mes "[Enrico Kaili]";
		mes "Since you are an adventurer, I assume";
		mes "you like to travel a lot?";
		mes "Why don't you find the person I am looking for";
		mes "during your travel? It is not that hard.";
		mes "And I was told by Nelliorde that";
		mes "you are a pretty well-experienced adventurer.";
		next;
		menu "I am no good at finding people.",-,"I can do that!",L_Ok;
				mes "[Enrico Kaili]";
				mes "......bah...";
				mes "I was convinced that you would help me for sure...";
				mes "...but I understand if you don't want to do it.";
				mes "I can find another adventurer.";
				mes "...sigh...if I was a little bit younger,";
				mes "I would not have to ask a favor...";
				next;
				mes "[Enrico Kaili]";
				mes "I see. But if you change your mind later";
				mes "please come back.";
				mes "And I am so sorry to make you travel this far.";
				mes "Take care.";
				set god_brising,2;
				close;
			L_Ok:
				mes "[Enrico Kaili]";
				mes "Are you sure you want to help me?";
				mes "That's great.";
				mes "Before we start, would like to see this thing first?";
				next;
				mes "- The old scholar showed you -";
				mes "- a small white crystallization within a box. -";
				mes "- It looked very thin and freezing cold. -";
				next;
				mes "[Enrico Kaili]";
				mes "This is the snow crystal...";
				mes "at least that's what I think.";
				mes "Look at this shape and texture.";
				mes "Doesn't it look like a snow flake?";
				mes "The strange thing is...this never gets molten.";
				next;
				mes "[Enrico Kaili]";
				mes "Few years ago, a young adventurer gave me this.";
				mes "I have not figured out what actually this is...";
				mes "I want to know what this is and where it came from.";
				next;
				mes "[Enrico Kaili]";
				mes "Yes, I am looking for a person.";
				mes "The person who brought me this Snow Crystal.";
				mes "Let me check his name...yes, here it is.";
				mes "His name is ...Hermite Charles.";
				next;
				mes "[Enrico Kaili]";
				mes "When you find him,";
				mes "please give him this letter.";
				next;
				mes "^4d4dff - Enrico gave you -";
				mes "- a thin letter sealed with red wax. -";
				mes "- 'Dear Hermite Charles' was written on the front.-";
				set god_brising,3;
				close;
	}
		else
	{
		mes "[Enrico Kaili]";
		mes "I am not sure what purpose you have in here, but I am busy at this moment.";
		mes "Please leave me with my research.";
		close;
	}
}							
	else
{
	mes "[Studying Scholar]";
	mes "Do you know how to make red potions?";
	mes "You grind a lot of red herbs";
	mes "and shake the liquid with care until it become a red potion.";
	mes "If I could only shake them faster....";
	mes "I would be able to rich in no time...";
	close;
}

}

prt_church,113,103,1	script	Praying Man	798,{
 
	if($God2 < 50)
{
	mes "[Praying Man]";
	mes "Let everyone live a life of happiness. Let there be peace in the world...";
	next;
	mes "[Praying Man]";
	mes "May I hit it rich with this Old Blue Box that I spend this month's paycheck on...";
	close;
}
	if($God3 > 99)
{
	mes "[Praying Man]";
	mes "Now is the time to reflect upon the past to prepare for the future.";
	next;
	mes "[Praying Man]";
	mes "It is in stillness that we find the wisdom to know which steps we must take to move forward. Let's pray.";
	close;
}
	if(god_brising > 34)
{
	mes "^3355FFHermite Charles continues to fervently pray. His eyes are closed and his hands are clasped to his chest. There seems to be an air of faint sadness about him.^000000";
	close;
}
	else if(god_brising == 34)
{
	mes "[Hermite Charles]";
	mes "What did you just say? Did she really become an Einherjar? That's the greatest honor for any warrior...";
	next;
	mes "[Hermite Charles]";
	mes "She must be so happy.";
	mes "I guess in the end,";
	mes "I never really had";
	mes "any place in her heart.";
	mes "Lowen...";
	next;
	mes "[Hermite Charles]";
	mes "But I know one thing for sure. She roamed for two years because I made her run away.";
	next;
	mes "[Hermite Charles]";
	mes "She should have blamed me for what happened. Why did she take everything upon herself? It was me...";
	next;
	mes "[Hermite Charles]";
	mes "I guess she just saw me as a little  brother. She obviously didn't take me very seriously.";
	next;
	mes "[Hermite Charles]";
	mes "Haha....hahaha...";
	mes "Now I feel better!";
	mes "So, what did you say?";
	next;
	mes "[Hermite Charles]";
	mes "Yes, right.";
	mes "Please tell Enrico this.";
	mes "The object he's interested in was given by His Majesty to a guild that possessed a castle.";
	next;
	mes "[Hermite Charles]";
	mes "It can never be made through just human technology. But I guess that His Majesty will let scholars study it, and let men possess it if they prove capable.";
	next;
	mes "[Hermite Charles]";
	mes "I wasn't powerful enough to earn it. Frankly I stole it. But soon I began to fear its presense and my heart would pound with trepidation when I saw it.";
	next;
	mes "[Hermite Charles]";
	mes "One day, I think it actually possessed me and I ended up going on a journey. I'm not really sure exactly where though...";
	next;
	mes "[Hermite Charles]";
	mes "All I remember was that I was in Lutie, the town of snow. I went over a bridge to a hill to the West...";
	next;
	mes "[Hermite Charles]";
	mes "But once I arrived there, I was seized with this feeling of terror I can't explain.";
	next;
	mes "[Hermite Charles]";
	mes "I ended up running away. That's why I gave it to Mr. Enrico. You can laugh at me for being a coward if you want.";
	next;
	mes "[Hermite Charles]";
	mes "You know everything now.";
	mes "Please leave me alone.";
	mes "^333333*Sigh...*^000000";
	set god_brising,35;
	close;
}
	else if(god_brising > 19 && god_brising < 34)
{
	mes "[Hermite Charles]";
	mes "I'll be waiting.";
	mes "For some reason, I believe you'll be able to find some sort of clue about what happened these past two years one of these days.";
	close;
}
	else if(god_brising == 12)
{
	mes "[Hermite Charles]";
	mes "Lohen Phelicia?";
	mes "The person I asked you to find is Lowen, not Lohen. Lowen Ellenen.";
	next;
	mes "[Hermite Charles]";
	mes "I'm sorry for the trouble, but I think you better try again.";
	set god_brising,10;
	close;
}
	else if(god_brising == 11)
{
	mes "[Hermite Charles]";
	mes "What...?";
	mes "How could you";
	mes "talk to her?!";
	mes "She's dead!";
	next;
	mes "[Hermite Charles]";
	mes "I've heard those rumors, but she's definitely passed away. I was even at her funeral. She can't be alive. That's not true at all.";
	next;
	mes "[Hermite Charles]";
	mes "The last time I saw her alive was in Geffen. Two years after that, I saw her buried in her grave. Didn't I tell you this?";
	next;
	mes "[Hermite Charles]";
	mes "I wanted you to find out what happened in those two years before she died. I wanted to know what led her to her death.";
	next;
	mes "[Hermite Charles]";
	mes "What the hell";
	mes "killed her?!";
	mes "Don't you understand";
	mes "the way I feel?";
	set god_brising,20;
	close;
}
	else if(god_brising == 10)
{
	mes "[Hermite Charles]";
	mes "Lowen was a Crusader, a knight in the service of holiness preparing for the Holy War.";
	next;
	mes "[Hermite Charles]";
	mes "I always expected her to become a Knight in the Prontera Chivalry, but suddenly she changed her mind and became a Crusader. I saw her for the last time in Geffen.";
	next;
	mes "[Hermite Charles]";
	mes "I beg you, please learn anything you can about what happened to her.";
	close;
}
	else if(god_brising == 5)
{
	set @brising_try,rand(1,4);
		if(@brising_try == 1)
	{
		mes "[Hermite Charles]";
		mes "You're still here.";
		mes "Does that mean you";
		mes "want to hear my";
		mes "story after all?";
		next;
 		menu "Yes, I would like to.",-,"No, thanks.",L_NoThx;
				mes "[Hermite Charles]";
				mes "Thank you...";
				mes "Perhaps you're doing this merely out of consideration, but I still appreciate your kindness. The story I will tell you is very old.";
				next;
				mes "[Hermite Charles]";
				mes "Long ago, there was a little boy who never knew his parents. Just to survive, he became a Thief and eventually joined the Rogue Guild.";
				next;
				mes "[Hermite Charles]";
				mes "Without any goals or dreams, his life was pretty aimless. He pretty much only lived so that he could see tomorrow.";
				next;
				mes "[Hermite Charles]";
				mes "However, the little boy met someone who was full of hope and kindess. He admired her and she became his reason for living.";
				next;
				mes "[Hermite Charles]";
				mes "She will never know that the little boy loved her more than anything else. Unlike the boy, her dream was devote her life to God.";
				next;
				mes "[Hermite Charles]";
				mes "Although he never understood that, he knew that he would be happy to just be near her, watching from a distance.";
				next;
				mes "[Hermite Charles]";
				mes "But one day, because of one fatal mistake, he lost her and she never came back.";
				next;
				mes "[Hermite Charles]";
				mes "Ever since, that boy has been coming to the Sanctuary everyday to pray for her safety, even into adulthood.";
				next;
				mes "[Hermite Charles]";
				mes "...";
				mes "......^333333*Sob*^000000";
				mes "Please find";
				mes "her for me.";
				mes "Find Lowen.";
				next;
				mes "[Hermite Charles]";
				mes "I know that Enrico has sent you. I'm guessing he needs something from me. Am I wrong?";
				next;
				mes "[Hermite Charles]";
				mes "I'll do whatever you want if you do what I want you to do. It's simple: find out anything you can about Lowen.";
				next;
				mes "[Hermite Charles]";
				mes "It's doesn't matter how insignificant the traces may be, anything will do. I want to know everything related to her!";
				next;
				menu "Uhhhhh...",-,"Sorry, I can't.",L_Sorry,"When was the last time you saw her?",L_Last;
						mes "[Hermite Charles]";
						mes "Please consider my proposal. If you can find Lowen for me, I'll give you what you want.";
						next;
						mes "[Hermite Charles]";
						mes "Please, I beg you.";
						mes "You are a strong and well-experienced adventurer. Isn't this a simple thing for you to do?";
						next;
						mes "[Hermite Charles]";
						mes "If you've ever dearly loved someone, then you'd know how desperate I am. Please find Lowen for me.";
						next;
						menu "...Alright.",-,"I'm sorry, I don't think I can do it.",L_Think;
								mes "[" + strcharinfo(0) + "]";
								mes "Alright.";
								mes "I'll try my best to find her. Would you tell me more about Lowen?";
								next;
								mes "[Hermite Charles]";
								mes "She is a crusader.";
								mes "The last time I saw her was deep inside Geffen Dungeon.";
								next;
								mes "[Hermite Charles]";
								mes "Long ago, some Crusaders entered the Geffen Dungeon on a monster subjugation expedition.";
								next;
								mes "[Hermite Charles]";
								mes "Please find";
								mes "anything that";
								mes "you can. I beg";
								mes "of you...";
								set god_brising,10;
								close;
							L_Think:
								mes "[Hermite Charles]";
								mes "^333333*Sigh*^000000";
								mes "I understand.";
								mes "But if you don't help me, then Kaili won't get the help he needs...";
								set god_brising,9;
								close;
					L_Sorry:
						mes "[Hermite Charles]";
						mes "You don't understand!";
						mes "If I weren't this much of a coward, I would already have gone out to find out what I could for myself.";
						next;
						mes "[Hermite Charles]";
						mes "I'm not afraid of monsters or dying. It's the fact that she might hate me now. That's what I fear: Lowen's reproach.";
						next;
						mes "[Hermite Charles]";
						mes "I have no idea how she has been and how she would react upon seeing me once more. Go ahead and laugh if you want.";
						mes "how she would react to my appearance.";
						next;
						mes "[Hermite Charles]";
						mes "All I can do for her is just earnestly pray. I had no idea it'd be so horrible not to be able to see her anymore...";
						set god_brising,9;
						close;
					L_Last:
						mes "[Hermite Charles]";
						mes "The last time I saw her was deep inside the Geffen Dungeon.";
						next;
						mes "[Hermite Charles]";
						mes "Although it was created by humans, that dungeon is now cursed and inhabited with horrific monsters.";
						next;
						mes "[Hermite Charles]";
						mes "I'm guessing the Crusaders saw that it was necessary to exterminate the monsters there to keep it from getting even worse.";
						next;
						mes "[Hermite Charles]";
						mes "Lowen accompanied a group of other Crusaders for the good of the people, but I haven't heard from anything about her since...";
						next;
						mes "[Hermite Charles]";
						mes "That was the last time...";
						mes "Please find out anything you can about her...";
						mes "I beg you.";
						set god_brising,10;
						close;
			L_NoThx:
				mes "[Hermite Charles]";
				mes "I misunderstood you.";
				mes "I should have realized that people never really listen unless it's of some benefit to them.";
				next;
				mes "[Hermite Charles]";
				mes "I won't waste any more of your time. I'll accept Kaili's letter and wait until I find someone who'll listen to my story and help me.";
				set god_brising,5;
				close;
	}
		else
	{
		mes "[Hermite Charles]";
		mes "...";
		mes "^333333*Sob...*^000000";
		mes "I'm sorry.";
		mes "I'm so sorry, Lowen.";
		mes "It was all my fault...";
		close;
	}
}
	else if(god_brising == 4)
{
	mes "[Hermite Charles]";
	mes "What do you";
	mes "want from me?";
	mes "Were you sent by";
	mes "the Rogue Guild?";
	next;
	mes "[Hermite Charles]";
	mes "Tell them";
	mes "I quit already.";
	mes "Leave me alone!";
	next;
	menu "Leave him alone.",-,"Give him Kaila's Letter.",L_Letter;
			mes "^3355FFYou're not sure why he's so upset, but it doesn't seem to be the best time to try to speak with him. Perhaps later would be better...^000000";
			set god_brising,4;
			close;
		L_Letter:
			mes "[Hermite Charles]";
			mes "Huh...";
			mes "Enrico Kaili.";
			mes "Yeah, I remember";
			mes "him. So what..?";
			next;
			mes "^3355FFHermite nonchalantly tosses the letter back to you.^000000";
			next;
			mes "[Hermite Charles]";
			mes "...";
			mes "^333333*Sigh...*^000000";
			next;
			mes "[Hermite Charles]";
			mes "You...";
			mes "Would you like to";
			mes "listen to my story?";
			next;
			menu "Sure!",-,"I'm busy, actually.",L_Busy;
					mes "[Hermite Charles]";
					mes "Thank you...I know you're just being generous.";
					mes "But still I am glad for your generosity.";
					mes "I am going to tell you an old story.";
					next;
					mes "[Hermite Charles]";
					mes "Long ago, there was a little boy.";
					mes "He lost his parents so there was";
					mes "no home for him. He was just wandering";
					mes "from thie thief guild to that rogue guild";
					mes "...just to survive. He didn't have any goal";
					mes "or any purpose of life other than being alive everyday.";
					next;
					mes "[Hermite Charles]";
					mes "Even so, the little boy";
					mes "had one person who he admired with full of hope.";
					mes ".... ... ";
					next;
					mes "[Hermite Charles]";
					mes "She will never know that";
					mes "the little boy loved her more than anything else.";
					mes "She was totally different from the boy.";
					mes "She had a goal that she would devote her life to God.";
					next;
					mes "[Hermite Charles]";
					mes "...he was just happy...";
					mes "he's just happy for watching her in a distance.";
					mes "One day...";
					mes "because of one mistake, he lost her.";
					next;
					mes "[Hermite Charles]";
					mes "She has never come back.";
					mes "And the boy has been praying for her safety";
					mes "even after he was fully grown up.";
					mes "He always comes to the church and prays for her.";
					next;
					mes "[Hermite Charles]";
					mes "... .. .. .... ... . .";
					mes "...........";
					mes "...";
					next;
					mes "[Hermite Charles]";
					mes "....................";
					mes ".......*sob*.........";
					mes "Please find her for me.";
					mes "...find Lowen for me.......";
					mes "..................*sob*..";
					next;
					mes "[Hermite Charles]";
					mes "You...";
					mes " ";
					mes "I know that Enrico has sent you to me.";
					mes "I guess you must need something from me.";
					mes "......";
					mes "Am I wrong?";
					next;
					mes "[Hermite Charles]";
					mes "....if you do what I want you to do,";
					mes "I will give you what you want.";
					mes "All I want is simple.";
					mes ".......please find Lowen for me.";
					mes "Find anything, anything that are belong to her,";
					mes "her trace and locations where she used to say...";
					mes "I want everything related to her!";
					next;
					menu "... ....umm...",-,"Sorry, I can't.",L_Sorry2,"When was the last time you saw her?",L_Last2;
							mes "[Hermite Charles]";
							mes "....have a heart, I beg you.";
							mes "Please consider my proposal.";
							mes "You find Lowen for me,";
							mes "then I am going to give you what you want.";
							next;
							mes "[Hermite Charles]";
							mes ".......please, I beg you.";
							mes "You are a strong and well-experienced adventurer.";
							mes "Isn't this so easy for you to do?";
							mes "If you have a person in your mind,";
							mes "you will know how desperate I have been.";
							mes "Please, please find Lowen for me.";
							next;
							menu "....alright.",-,"...I am sorry, I don't think I can make it.",L_Think2;
									mes "[" + strcharinfo(0) + "]";
									mes "Alright.";
									mes "I will try my best to find her.";
									mes "Will you tell me more about the lady, Lowen?";
									next;
									mes "[Hermite Charles]";
									mes "She is a crusader.";
									mes "Last time I saw her deep inside of the Geffen dungeon.";
									mes "Long time ago, crusaders went on";
									mes "a monster subjugation to the Geffen dungeon.";
									mes "That was the last time...";
									mes "Please find anything that once used to belong to her...";
									mes "I beg you.";
									set god_brising,10;
									close;
								L_Think2:
									mes "[Hermite Charles]";
									mes "... ... ..";
									mes ".......... .......";
									mes "..........sigh..";
									mes "I understand.";
									mes "Then there will be no help for you now.";
									set god_brising,9;
									close;
						L_Sorry2:
							mes "[Hermite Charles]";
							mes "What a selfish answer!";
							mes "I am this desperate...";
							mes "....if I am not this coward,";
							mes "... .. I would...";
							mes "......";
							mes "I would already go try to find her...";
							next;
							mes "[Hermite Charles]";
							mes "I am not afraid of monsters or anything.";
							mes "But I am for the fact that she might hate me by now...";
							mes "That's what Ifear...";
							mes "I fear that I have no idea how she has been and";
							mes "how she would react to my appearance.";
							next;
							mes "[Hermite Charles]";
							mes "You can mock me as much as you want.";
							mes "Yes, I don't have any guts to do anything.";
							mes "...all I can do for her is";
							mes "....just praying...";
							next;
							mes "[Hermite Charles]";
							mes "I am weak, I am weak.";
							mes "........";
							mes "I had no idea that it would be so horrible not to see her any longer.";
							mes ".....I will continue praying for her.";
							mes "That is all I can do for her at this moment.";
							set god_brising,9;
							close;
						L_Last2:
							mes "[Hermite Charles]";
							mes "She is a crusader.";
							mes "Last time I saw her deep inside of the Geffen dungeon.";
							mes "Long time ago, crusaders went on";
							mes "a monster subjugation to the Geffen dungeon.";
							next;
							mes "[Hermite Charles]";
							mes "The dungeon hidden under the Geffen Tower";
							mes "was so horrible...";
							mes "It must be created by human beings....";
							mes "but now it is conquered by hideous monsters.";
							mes "That place is cursed...that's all I can say.";
							next;
							mes "[Hermite Charles]";
							mes "Maybe that's why other people";
							mes "decided to bring an end to the dreadful place.";
							mes "That's why crusaders went into";
							mes "the dungeon on behalf of other people...";
							next;
							mes "[Hermite Charles]";
							mes "That was the last time...";
							mes "Please find anything that once used to belong to her...";
							mes "I beg you.";
							set god_brising,10;
							close;
				L_Busy:
					mes "[Hermite Charles]";
					mes "....I misunderstood you.";
					mes "I should have realised that people...";
					mes "never listen to other people unless...";
					mes "they have some purpose or they want something from them.";
					next;
					mes "[Hermite Charles]";
					mes "Let's not waste our precious time any longer.";
					mes ".... ... also......";
					mes "I am going to accept Mr. Enrico's letter";
					mes "when I meet a person who is willing to listen to my story";
					mes "and to help me....who is not you.";
					set god_brising,5;
					close;
}
	else if(god_brising == 3)
{
	mes "[Sad-looking Man]";
	mes "...";
	mes "^333333*Sob...*^000000";
	mes "I am so";
	mes "sorry, Lowen.";
	mes "It's all fault...";
	next;
	mes "[" + strcharinfo(0) + "]";
	mes "Excuse me.";
	mes "I am looking";
	mes "for someone named...";
	mes "Hermite?";
	next;
	mes "[Hermite Charles]";
	mes "Hm...?";
	mes "Hermite? That's me.";
	mes "But if you don't mind,";
	mes "I want to be alone...";
	next;
	menu "Leave him alone.",-,"Give him Kaili's Letter.",L_Letter2;
			mes "- You were unsure why he's upset - ";
			mes "- but it didn't seem to be a right time to speak to him. -";
			mes "- Let's come back later. -";
			set god_brising,4;
			close;
		L_Letter2:
			mes "[Hermite Charles]";
			mes ".......huh....?!";
			mes "Ah, I remember him.";
			mes "So what..?";
			next;
			mes "- Hermite gave you the letter back - ";
			mes "- as though he didn't care about it. -";
			next;
			mes "[Hermite Charles]";
			mes " .... ... ... ";
			mes " ..... ...... .....";
			mes " .. .. ..*sigh*...";
			next;
			mes "[Hermite Charles]";
			mes " ....... ..........";
			mes "....... .........";
			mes " ....... you..";
			mes "Would you like to listen to my story?";
			next;
			menu "Sure!",-,"No, I am busy.",L_Busy2;
					mes "[Hermite Charles]";
					mes "Thank you...I know you're just being generous.";
					mes "But still I am glad for your generosity.";
					mes "I am going to tell you an old story.";
					next;
					mes "[Hermite Charles]";
					mes "Long ago, there was a little boy.";
					mes "He lost his parents so there was";
					mes "no home for him. He was just wandering";
					mes "from thie thief guild to that rogue guild";
					mes "...just to survive. He didn't have any goal";
					mes "or any purpose of life other than being alive everyday.";
					next;
					mes "[Hermite Charles]";
					mes "Even so, the little boy";
					mes "had one person who he admired with full of hope.";
					mes ".... ... ";
					next;
					mes "[Hermite Charles]";
					mes "She will never know that";
					mes "the little boy loved her more than anything else.";
					mes "She was totally different from the boy.";
					mes "She had a goal that she would devote her life to God.";
					next;
					mes "[Hermite Charles]";
					mes "...he was just happy...";
					mes "he's just happy for watching her in a distance.";
					mes "One day...";
					mes "because of one mistake, he lost her.";
					next;
					mes "[Hermite Charles]";
					mes "She has never come back.";
					mes "And the boy has been praying for her safety";
					mes "even after he was fully grown up.";
					mes "He always comes to the church and prays for her.";
					next;
					mes "[Hermite Charles]";
					mes "... .. .. .... ... . .";
					mes "...........";
					mes "...";
					next;
					mes "[Hermite Charles]";
					mes "....................";
					mes ".......*sob*.........";
					mes "Please find her for me.";
					mes "...find Lowen for me.......";
					mes "..................*sob*..";
					next;
					mes "[Hermite Charles]";
					mes "You...";
					mes " ";
					mes "I know that Enrico has sent you to me.";
					mes "I guess you must need something from me.";
					mes "......";
					mes "Am I wrong?";
					next;
					mes "[Hermite Charles]";
					mes "....if you do what I want you to do,";
					mes "I will give you what you want.";
					mes "All I want is simple.";
					mes ".......please find Lowen for me.";
					mes "Find anything, anything that are belong to her,";
					mes "her trace and locations where she used to say...";
					mes "I want everything related to her!";
					next;
					menu "... ....umm...",-,"Sorry, I can't.",L_Sorry3,"When was the last time you saw her?",L_Last3;
							mes "[Hermite Charles]";
							mes "....have a heart, I beg you.";
							mes "Please consider my proposal.";
							mes "You find Lowen for me,";
							mes "then I am going to give you what you want.";
							next;
							mes "[Hermite Charles]";
							mes ".......please, I beg you.";
							mes "You are a strong and well-experienced adventurer.";
							mes "Isn't this so easy for you to do?";
							mes "If you have a person in your mind,";
							mes "you will know how desperate I have been.";
							mes "Please, please find Lowen for me.";
							next;
							menu "....alright.",-,"...I am sorry, I don't think I can make it.",L_Think3;
									mes "[" + strcharinfo(0) + "]";
									mes "Alright.";
									mes "I will try my best to find her.";
									mes "Will you tell me more about the lady, Lowen?";
									next;
									mes "[Hermite Charles]";
									mes "She is a crusader.";
									mes "Last time I saw her deep inside of the Geffen dungeon.";
									mes "Long time ago, crusaders went on";
									mes "a monster subjugation to the Geffen dungeon.";
									mes "That was the last time...";
									mes "Please find anything that once used to belong to her...";
									mes "I beg you.";
									set god_brising,10;
									close;
								L_Think3:
									mes "[Hermite Charles]";
									mes "... ... ..";
									mes ".......... .......";
									mes "..........sigh..";
									mes "I understand.";
									mes "Then there will be no help for you now.";
									set god_brising,9;
									close;
						L_Sorry3:
							mes "[Hermite Charles]";
							mes "What a selfish answer!";
							mes "I am this desperate...";
							mes "....if I am not this coward,";
							mes "... .. I would...";
							mes "......";
							mes "I would already go try to find her...";
							next;
							mes "[Hermite Charles]";
							mes "I am not afraid of monsters or anything.";
							mes "But I am for the fact that she might hate me by now...";
							mes "That's what Ifear...";
							mes "I fear that I have no idea how she has been and";
							mes "how she would react to my appearance.";
							next;
							mes "[Hermite Charles]";
							mes "You can mock me as much as you want.";
							mes "Yes, I don't have any guts to do anything.";
							mes "...all I can do for her is";
							mes "....just praying...";
							next;
							mes "[Hermite Charles]";
							mes "I am weak, I am weak.";
							mes "........";
							mes "I had no idea that it would be so horrible not to see her any longer.";
							mes ".....I will continue praying for her.";
							mes "That is all I can do for her at this moment.";
							set god_brising,9;
							close;
						L_Last3:
							mes "[Hermite Charles]";
							mes "She is a crusader.";
							mes "Last time I saw her deep inside of the Geffen dungeon.";
							mes "Long time ago, crusaders went on";
							mes "a monster subjugation to the Geffen dungeon.";
							next;
							mes "[Hermite Charles]";
							mes "The dungeon hidden under the Geffen Tower";
							mes "was so horrible...";
							mes "It must be created by human beings....";
							mes "but now it is conquered by hideous monsters.";
							mes "That place is cursed...that's all I can say.";
							next;
							mes "[Hermite Charles]";
							mes "Maybe that's why other people";
							mes "decided to bring an end to the dreadful place.";
							mes "That's why crusaders went into";
							mes "the dungeon on behalf of other people...";
							next;
							mes "[Hermite Charles]";
							mes "That was the last time...";
							mes "Please find anything that once used to belong to her...";
							mes "I beg you.";
							set god_brising,10;
							close;
				L_Busy2:
					mes "[Hermite Charles]";
					mes "....I misunderstood you.";
					mes "I should have realised that people...";
					mes "never listen to other people unless...";
					mes "they have some purpose or they want something from them.";
					next;
					mes "[Hermite Charles]";
					mes "Let's not waste our precious time any longer.";
					mes ".... ... also......";
					mes "I am going to accept Mr. Enrico's letter";
					mes "when I meet a person who is willing to listen to my story";
					mes "and to help me....who is not you.";
					set god_brising,5;
					close;
} 
	else
{
	mes "[Sad-looking Man]";
	mes "...";
	mes "^333333*Sob...*";
	mes "Lowen...";
	mes "I'm so sorry.";
	mes "It's all my fault.";
	mes "Please be okay...";
	close;
}

}

prt_castle,80,52,0	script	Personnel Record#book1	111,{

	if($God2 < 50)
{
	mes "[Librarian]";
	mes "What are you doing now?";
	mes "Don't touch anything, please!";
	close;
}
 
	if($God3 > 99)
{
	mes "[Librarian]";
	mes "What are you doing?";
	mes "Don't touch anything!";
	close;
}
 
	if(god_brising == 26)
{
	mes "[" + strcharinfo(0) + "]";
	mes "I should read this from the point where I left off...";
	next;
	mes "["+ strcharinfo(0) +"]";
	mes "Huh...?";
	mes "What's this mark";
	mes "here at the bottom?";
	mes "A secret?";
	next;
	mes "["+ strcharinfo(0) +"]";
	mes "No wonder the librarian seemed to hesitate before saying anything. Now let's see...";
	next;
	set @bookrand,rand(1,3);
		if(@bookrand == 1)
	{
		mes "...(omitted) Lowen, of the 2nd squad, returned to her detachment 3 days after the incident.";
		next;
		mes "A trial was held, and she was judged guilty of fleeing when ordered to fight. Despite the severity of this offense, she was only discharged from the Crusaders and the holy power granted to her was removed...";
		mes "We collected the holy power granted to her...(omitted)";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "She was forced to leave the Crusaders?! That's ridiculous!";
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "Did they want to sentence her to death or what? That's almost too cruel. She must have been humiliated...";
		next;
		mes "2 years later after the incident, an expedition team found rusty armor shards, a broken sword and some effects belonging to Lowen Ellenen.";
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "However, this information is classified. Officially, Lowen Ellenen died during the mission.";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "They thought she brought disgrace to the Crusaders? This sounds messy. Should I try to meet her again?";
		next;
		mes "[Librarian]";
		mes "^666666*Yawn...*^000000";
		mes "What the...?";
		mes "who are you!";
		mes "Get the hell";
		mes "out of here!";
		set god_brising,30;
		close2;
		warp "prt_castle",94,37;
		end;
	}
		else
	{
		mes "[Librarian]";
		mes "^666666*Yawn...*^000000";
		mes "What the...?";
		mes "who are you!";
		mes "Get the hell";
		mes "out of here!";
		close2;
		warp "prt_castle",94,37;
		end;
	}
}
	else if(god_brising == 25)
{
	mes "^3355FFYou took the book from the shelf while the librarian was dozing. According to the Crusader Personnel Records, there's only one recruit that was named Lowen Ellenen.";
	next;
	mes "[" + strcharinfo(0) + "]";
	mes "Lowen Ellenen...";
	mes "Member of the";
	mes "2nd squad...";
	mes "Age 22...";
	mes "Female...";
	next;
	mes "["+ strcharinfo(0) +"]";
	mes "Became a fugitive?";
	mes "Announced death?";
	mes "This is the same information the soldier told me.";
	next;
	set @bookrand,rand(1,3);
		if(@bookrand == 1)
	{
		mes "[" + strcharinfo(0) + "]";
		mes "...umm let's read again from the page that I read last time.";
		mes "Umm? What is this mark on the bottom?";
		mes "A secret? Ah...now I see why the librarian was hesitating to say something.";
		mes "Let's see...";
		next;
		mes "...(omitted) Lowen in the second squad";
		mes "was sent back to her detachment in 3 days after the accident.";
		mes "In order to interrogate her responsibility on the absence";
		mes "during the mission, a trial was hold.";
		mes "She was supposed to be severely punished";
		mes "however, with a power of the commandant,";
		mes "she was order to be discharged from service.";
		mes "We collected the holy power granted to her...(omitted)";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "...what?! She was taken her ability and forced to be discharged?";
		mes "It was ridiculous.";
		mes "Was she sentenced to death on the trial or what?";
		mes "Jesus christ, that was so mean.";
		mes "...she must feel humiliated when it happened...";
		next;
		mes "...2 years later after the accident,";
		mes "an expedition team found rusty armors, a broken sword and some belongings";
		mes "which were suspected to he Lowen Ellenen's.";
		mes "However, this information was realsed to only members in charge.";
		mes "Officially she died during the mission.";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "........ .... did they think she disgraced crusaders?";
		mes "....sounds confusing and messy...";
		mes "Now...what should I do...";
		mes "Should I go ahead and meet her again?";
		next;
		mes "[Librarian]";
		mes "*yawn*...?!";
		mes "What the...who are you!";
		mes "Get the hell out of here!";
		set god_brising,30;
		close2;
		warp "prt_castle",94,37;
		end;
	}
		else
	{
		mes "[Librarian]";
		mes "*yawn*...?!";
		mes "What the...who are you!";
		mes "Get the hell out of here!";
		set god_brising,26;
                mes "["+ strcharinfo(0) +"]";
		mes "(Nuts...!";
		mes "I didn't get";
		mes "to finish reading!)";
		close2;
		warp "prt_castle",94,37;
		end;
	}
}
	else 
{
	mes "[Librarian]";
	mes "What are you doing here?";
	mes "Don't touch anything!";
	close;
}

}

//-----------librarian----------------------------------------------------------
 
prt_castle,84,51,5	script	Librarian#2	105,{

	if($God2 < 50)
{
	mes "[Librarian]";
	mes "What are you doing here?";
	mes "Don't touch anything. please!";
	close;
}
 
	if($God3 > 99)
{
	mes "[Librarian]";
	mes "What are you doing now?";
	mes "Don't touch anything!";
	close;
}
 
	if (god_brising > 24 && god_brising < 27)
{
	mes "[Librarian]";
	mes ".... . ..... ....";
	mes "...........Zzzzz..";
	mes "Zzzz....Zzzzz...";
	next;
	mes "^3355FFThis librarian seems to be deeply asleep. It'd be smarter not to wake him if you want to check the Crusader Personnel Records.^000000";
	close;
}
 	else if(god_brising == 10)
{
	mes "[Librarian]";
	mes "All confidential personnel records are kept here in the royal library. However, you need authorization for full access.";
	next;
	mes "[Librarian]";
	mes "Did you say that you need to find a person? Please give me that person's name, as well as your relationship with that person.";
	next;
	menu "Lowen, Sibling",-,"Lowen, Spouse",L_Spouse,"Lowen, Enemy",L_Enemy,"Lowen, a Friend",L_Friend;
				if(Sex)
			{
				mes "[Librarian]";
				mes "How dare you lie to the royal librarian!";
				next;
				mes "[Librarian]";
				mes "It says here in the records that Lowen did not have any male siblings!";
				next;
				mes "[Librarian]";
				mes "^333333(Crap! I just disclosed ^666666classified^000000 ^333333info!)^000000.";
				next;
				mes "[Librarian]";
				mes "The Royal Library won't";
				mes "tolerate identity fraud!";
				mes "Please leave!";
				close;
			}
				else
			{
				mes "[Librarian]";
				mes "You're related to Miss Lowen? How have you not received any news about her before?";
				next;
				mes "[Librarian]";
				mes "I see...";
				mes "Separated at birth,";
				mes "that's truly tragic.";
				mes "Okay, let me check.";
				next;
				mes "[Librarian]";
				mes "I feel terrible telling you this, but it's too late to find Lowe Ellenen, according to the records.";
				next;
				mes "[Librarian]";
				mes "During the monster subjugation mission in Geffen dungeon she reportedly disappeared and... um, later pronounced dead.";
				next;
				mes "[Librarian]";
				mes "I'm sorry, but";
				mes "that's all I know.";
				mes "Thank you...";
				set god_brising,11;
				close;
			}

		L_Spouse:		
				if(Sex)
			{
				mes "[Librarian]";
				mes "Spouse...?";
				mes "Well, I guess you look like a husband. Heh, I've got a girlfriend myself. Well, at least I think so. Anyway...";
				mes "right, give me";
				mes "a minute.";
				next;
				mes "[Librarian]";
				mes "Lowen Ellenen";
				mes "the Crusader, right?";
				mes "I'm so... sorry.";
				mes "You might want";
				mes "to have a seat.";
				next;
				mes "[Librarian]";
				mes "Please listen to me. During the monster subjugation in Geffen Dungeon, she reportedly disappeared. And later, she was pronounced dead.";
				next;
				mes "[Librarian]";
				mes "That's all the information I have, sir. I'm truly sorry for your loss.";
				set god_brising,11;
				close;
			}
				else
			{
				mes "[Librarian]";
				mes "Hmmm...?";
				mes "Spouse?";
				mes "Or ^333333*Ahem*^000000";
				mes "cohabitational partners?";
				next;
				mes "^3355FFThe librarian";
				mes "now seems awfully";
				mes "distracted, as if";
				mes "he were lost in";
				mes "vivid daydream...^000000";
				close;
			}
		
		L_Enemy:
			mes "["+ strcharinfo(0) +"]";
			mes "I'm looking";
			mes "for Ellenen.";
			mes "Lowen Ellenen.";
			mes "My sworn arch-enemy.";
			next;
			mes "[Librarian]";
			mes "Arch-enemy...?";
			mes "Um, uh ^666666*Ahem!*^000000";
			mes "All I can tell you is that there was a Crusader by that name.";
			next;
			mes "[Librarian]";
			mes "I'm sorry, but";
			mes "I can't tell you";
			mes "more than that.";
			next;
			mes "[Librarian]";
			mes "^333333*Cough*^000000";
			mes "^666666Nutcase!^000000";
			close;
		
		L_Friend:
			mes "[Librarian]";
			mes "A friend...?";
			mes "Well, we have record of someone named Lohen Phelica.";
			next;
			mes "[Librarian]";
			mes "He retired from the service a few years ago. I'd like to give you his address, but we don't have any of that information.";
			set god_brising,12;
			close;
}
	else if(god_brising > 10 && god_brising < 13)
{
	mes "[Librarian]";
	mes "Now, may";
	mes "I excuse myself?";
	mes "Thank you!";
	close;
}
	else 
{
	mes "[Librarian]";
	mes "All confidential personnel records are kept here in the royal library. However, you need authorization for full access.";
	close;
}

}

prontera,260,354,4	script	Woman#Rosa Ellenen	101,{

	if($God2 < 50)
{
	mes "[Woman]";
	mes "Hm?";
	mes "What brings";
	mes "you here? It's";
	mes "kind of strange";
	mes "to come just to";
	mes "take a walk.";
	close;
}
	if($God3 > 99)
{
	mes "[Woman]";
	mes "Hm?";
	mes "What brings";
	mes "you here? It's";
	mes "kind of strange";
	mes "to come just to";
	mes "take a walk.";
	close;
}
	if(god_brising > 33)
{
	mes "[Rosa Ellenen]";
	mes "Are you the one who visited me before? Ah, of course.";
	next;
	mes "[Rosa Ellenen]";
	mes "I'm not sure how to tell you this, but... This is Lowen's grave. Thank you.";
	mes "Ah....I am not sure how I can tell you this...";
	close;
}
	else if(god_brising == 21)
{
	mes "[Rosa Ellenen]";
	mes "What are you";
	mes "talking about?";
	mes "A message from Lowen?";
	next;
	mes "[Rosa Ellenen]";
	mes "What?!";
	mes "Why hasn't she";
	mes "gone to heaven yet?";
	next;
	mes "[Rosa Ellenen]";
	mes "I hope you remember everything I'm going to tell you. She should go to heaven now! I still don't understand...";
	next;
	mes "[Rosa Ellenen]";
	mes "And please tell that praying fool that he shouldn't waste his time blaming himself. ^333333*Sigh*^000000 I still don't know why she chose to speak to you.";
	next;
	mes "[Rosa Ellenen]";
	mes "Let me tell you something. Lowen was fencing prodigy. However, she always had trouble enduring the rigorous training and bearing the weight of armor...";
	next;
	mes "[Rosa Ellenen]";
	mes "But she loved fencing and always tried twice as hard to develop her physical strength so that she could serve God in battle.";
	next;
	mes "[Rosa Ellenen]";
	mes "Finally, she became a Crusader. For a while things were great. But then she suddenly disappeared while on a mission to Geffen Dungeon.";
	next;
	mes "[Rosa Ellenen]";
	mes "Two years later, she was buried in this grave after her body was found by some adventurers. I was given the broken shards of armor and a blood stained ribbon she left behind.";
	next;
	mes "[Rosa Ellenen]";
	mes "I never really learned what exactly happened. And Hermite was always following her like she was his real sister. Ever since she died, he's changed. I hope he doesn't hurt himself...";
	next;
	mes "[Rosa Ellenen]";
	mes "But something suspicious seems to have happened in the military, but they won't even talk to me about it.";
	next;
	mes "[Rosa Ellenen]";
	mes "In the end, I gave up trying to find the truth. After all, nothing can bring her back...";
	next;
	mes "[Rosa Ellenen]";
	mes "If you meet her again,";
	mes "please tell her I'm fine and that I hope her soul passes from this realm into heaven.";
	set god_brising,25;
	close;
}
 	else if(god_brising > 9 && god_brising < 20)
{
	mes "[Rosa Ellenen]";
	mes "This is my little";
	mes "sister's grave...";
	mes "Her name was Lowen.";
	next;
	mes "[Rosa Ellenen]";
	mes "Are you a friend of Lowen's? Hm? The man in the Sanctuary? That must be Hermite.";
	next;
	mes "[Rosa Ellenen]";
	mes "He was shocked when Lowen died, but he doesn't have to blame himself for her death. I don't want him to suffer from the guilt.";
	next;
	mes "[Rosa Ellenen]";
	mes "Anyway, thank you for visiting my little sister. It's good to know she has friends, even after she's passed on.";
	set god_brising,11;
	close;
}
	else
{
	mes "[Rosa Ellenen]";
	mes "Oh hello...";
	mes "Have you come";
	mes "to pay your respects";
	mes "to someone here as well?";
	close;
}

}

prontera,262,353,0	script	Gravestone	111,{

	if($God2 > 49)
{
		if(god_brising > 33)
	{
		mes "Lowen Ellenen";
		mes " ";
		mes " XXXX. XX. XX.";
		mes "";
		mes " Her noble spirit";
		mes "was sent to the holy place";
		mes " by will of the Valkyrie.";
		close;
	}
		else
	{
		mes "^3355FFYou couldn't read the rest of the epitaph since the tombstone has been eroded.^000000";
		close;
	}
}
	else
{
	mes "^3355FFIt's just an";
	mes "ordinary gravestone.^000000";
	next;
	mes "^3355FFNothing really";
	mes "sets it apart from the rest of the tombstones here in the Prontera cemetary.^000000";
	close;
}

}
 
gef_dun01,89,192,0	script	#lowentrace	111,3,3,{

	if($God2 < 50)
{
	mes "^3355FFIt's just an old,";
	mes "dry piece of wood.^000000";
	close;
}
	if($God3 > 99)
{
	mes "^3355FFIt's just an old,";
	mes "dry piece of wood.^000000";
	close;
}
	if (god_brising > 20 && god_brising < 34)
{
	mes "Will you";
	mes "summon her? ";
	next;
	menu "Yes",-,"No",L_No;
		input @lowenstring$;
			if(@lowenstring$ == "Lowen")
		{
				if(god_brising == 30)
			{
					mes "[Lowen Ellenen]";
					mes "^6E7B8B...Y-you're...";
					mes "I-I can't stay long,";
					mes "I'm feeling too weak.";
					mes "Come closer, I want";
					mes "to show you something...^000000";
					next;
					mes "^3355FFHer voice grew";
					mes "softer and softer";
					mes "until you could no";
					mes "longer hear her.^000000";
					close;
			}
				else if(god_brising == 21)
			{
					mes "[Lowen Ellenen]";
					mes "^6E7B8BPlease tell Rosa";
					mes "not to worry about me anymore. You might be able to find her beside my grave. I don't want her to suffer anymore...^000000";
					close;
			}
				else if(god_brising == 25)
			{
					mes "[Lowen Ellenen]";
					mes "^6E7B8BYou've come back.";
					mes "Have you met Rosa?";
					mes "Hm, yes, it sounds like she'd say that. But thank you for sending her my message.^000000";
					next;
					mes "[Lowen Ellenen]";
					mes "^6E7B8BAh, it's too dangero--";
					mes "This place is too dangerous for you. I hate myself for not being able to help protect you from these evil creatures. Please be careful...^000000";
					close;
			}
				else
			{
					mes "[Lowen Ellenen]";
					mes "^6E7B8BMy spirit is";
					mes "growing weaker...";
					mes "Please be careful...";
					mes "This place is too dangerous.^000000";
					close;
			}
		}
			else
		{
			close;
		}
		L_No:
			close;
}
	else if(god_brising == 20)
{
	mes "[The voice of a female]";
	mes "^6E7B8BI-It's dangerous...";
	mes "Be careful...^000000";
	next;
	menu "Ignore it.",-,"What are you talking about?",L_What;
		close;
		L_What:
			mes "[The voice of a female]";
			mes "^6E7B8B...No way...";
			mes "You can hear me?";
			mes "I can't believe this.";
			mes "It's impossible. But if you don't mind, may I talk to you...?^000000";
			mes "can I talk to you for a while?";
			next;
			menu "Holy...! Run!",-,"What are you?!",L_Who;
				close;
				L_Who:
					mes "[The voice of a female]";
					mes "^6E7B8BI...";
					mes "I don't have my body anymore, so... I think I'm a ghost. Yes, I've been wandering in this place ever since I got here.^000000";
					next;
					mes "[The voice of a female]";
					mes "^6E7B8BI'm still not sure why I'm bound to this realm. If you don't mind, would you visit my sister for me?";
					next;
					mes "[The voice of a female]";
					mes "^6E7B8BPlease tell her...";
					mes "Please tell her that her little sister Lowen is fine.^000000";
					next;
					mes "[The voice of a female]";
					mes "^6E7B8BUm...";
					mes "If you want to meet me again, just say my name out loud. '^000000Lowen^6E7B8B.'^000000";
					set god_brising,21;
					close;
}
	else
{
	mes "^3355FFYou find a piece of twisted, dry wood. Looking at it seems to bring out a feeling of sadness within you for some reason.^000000";
	close;
}

OnTouch:
	if(god_brising > 9 && god_brising < 34)
{
	emotion e_gasp;
	end;
}

}

gef_dun01,203,48,0	script	#lowentrace1	111,3,3,{

	if($God2 < 50)
{
	mes "^3355FFIt's just an old,";
	mes "dry piece of wood.^000000";
	close;
}
 
	if($God3 > 99)
{
	mes "^3355FFIt's just an old,";
	mes "dry piece of wood.^000000";
	close;
}

	if(god_brising > 20 && god_brising < 34)
{
	mes "Would you";
	mes "like to summon her? ";
	next;
	menu "Yes",-,"No",L_No;
		input @lowenstring$;
			if(@lowenstring$ == "Lowen")
		{
				if(god_brising == 31)
			{
					mes "[Lowen Ellenen]";
					mes "^6E7B8BYou came back!";
					mes "You'll be with me";
					mes "...Won't you?^000000";
					next;
					menu "Of course.",-,"Sorry, I don't think I can...",L_Sorry;
							mes "[Lowen Ellenen]";
							mes "^6E7B8BThank you,";
							mes "thank you so much...^000000";
							close2;
							warp "que_god02",47,53;
							end;
						L_Sorry:
							mes "[Lowen Ellenen]";
							mes "^6E7B8BI understand.";
							mes "Please take";
							mes "care of yourself...^000000";
							close;
			}
				else if(god_brising == 30)
			{
					mes "[Lowen Ellenen]";
					mes "^6E7B8BAh yes. This is it.";
					mes "You look very curious about me, yet I am amazed that you can hear my voice. Please let me tell you an old story.^000000";
					close2;
					warp "que_god02",47,53;
					end;
			}
				else if(god_brising == 25)
			{
					mes "[Lowen Ellenen]";
					mes "You came back.";
					mes "....have you met Rosa?";
					mes "...yes...I expected her to say so.....";
					mes "Thank you for sending my message to her.";
					mes "....I wish I could do what she wants me to do...";
					next;
					mes "[Lowen Ellenen]";
					mes "Ah...it's too danger.";
					mes "This place is too dangerous for you.";
					mes "I hate myself for not protecting you from evil creatures.";
					mes "Please be careful.";
					close;
			}
				else
			{
					mes "[Lowen Ellenen]";
					mes "I hope you will not summon me for fun.";
					mes "And please be careful...this place is too dangerous for you.";
					close;
			}
		}
			else
		{
			close;
		}
		L_No:
			close;
}
	else if(god_brising == 20)
{
	mes "[The voice of a female]";
	mes "...it's dangerous...be careful.";
	next;
	menu "Ignore it.",-,"What are you talking about?",L_What;
		close;
		L_What:
			mes "[The voice of a female]";
			mes ".... no way........are you...?";
			mes "Can you hear me?";
			mes "...I can't...believe this..";
			mes "I can't belive this...but if you don't mind";
			mes "can I talk to you for a while?";
			next;
			menu "Sorry, I am busy!",-,"What are you?!",L_Who;
				close;
				L_Who:
					mes "[The voice of a female]";
					mes "Ah, no need to be surprised.";
					mes "Actually I am the one who was surprised.";
					mes "Ah...ah...I don't have a physical form...";
					mes "Err...technically I am a ghost.....";
					mes "Yes, I think I am a ghost.";
					mes "Since when I have been wandering around here.";
					next;
					mes "[Lowen]";
					mes "I don't know why I haven't gone beyond the realm.";
					mes "If you don't mind...I hope you can go visit my sister.";
					mes "And please tell her that I am fine.";
					mes "....tell her that Lowen, her little sister is fine...";
					next;
					mes "[Lowen]";
					mes "If you want to meet me again,";
					mes "please call my name out loud.";
					mes " 'Lowen'...";
					set god_brising,21;
					close;
}
	else
{
	mes "- You found a twisted and dry wood. -";
	mes "- It looked dismal but sad at the same time. -";
	close;
}

OnTouch:
	if (god_brising > 9 && god_brising < 34)
{
	emotion e_gasp;
	end;
}

}

que_god02,48,55,3	script	Lowen Ellenen	745,{

	if(god_brising == 30)
{
	mes "[Lowen Ellenen]";
	mes "Can you see me now?";
	mes "You must be surprised.";
	mes "This is the story I will share with you.";
	next;
	mes "[Lowen Ellenen]";
	mes "Look around.";
	mes "Recognize it?";
	mes "We're still in the same place, except now we're in my past.";
	next;
	mes "[Lowen Ellenen]";
	mes "All of us came here to Geffen to cleanse this area of evil spirits. You asked for the reason I stayed here?";
	next;
	mes "[Lowen Ellenen]";
	mes "I couldn't forgive myself for what I've done to my comrades. They were killed because of me.";
	next;
	menu "You were cursed...?",-,"You still have something to do.",L_Still;
			mes "["+ strcharinfo(0) +"]";
			mes "You're saying...";
			mes "The anger of your";
			mes "comrades manifested";
			mes "into a curse?";
			next;
			mes "[Lowen Ellenen]";
			mes "Cursed by my fallen comrades... Yes, that's what I thought at first. So I tried to redeem myself as well as avenge their deaths.";
			next;
			mes "[Lowen Ellenen]";
			mes "I have been trying my best to comfort their spirits for 2 years.";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Ever since you guys failed on a mission, you've spent two years here killing monsters?";
			next;
			mes "[Lowen Ellenen]";
			mes "Yes, that's right.";
			mes "I thought it would bring comfort to the spirits of my comrades.";
			next;
			mes "[Lowen Ellenen]";
			mes "But once I died, I met all of my old friends in Nifflheim, the town of the dead. You've heard of it, haven't you?";
			next;
			mes "[Lowen Ellenen]";
			mes "No one seemed to blame me for what had happened. In fact, they all seemed worried about me.";
			next;
			menu "Then why?",-;
					mes "[Lowen Ellenen]";
					mes "They waited for me in Nifflheim for two years, since they didn't want me to misunderstand them. They never blamed me for what happened.";
					next;
					mes "[Lowen Ellenen]";
					mes "But I still feel like something is wrong. Out of all of us, I'm the only one unable to rest in peace. Everyone else was selected to go to Valhalla.";
					next;
					mes "[Lowen Ellenen]";
					mes "But Valhalla is where all honorable Crusaders are supposed to go. What have I done wrong?";
					close;
		L_Still:
			mes "[Lowen Ellenen]";
			mes "I don't think I have any unfinished business. But who knows, maybe there is something I have to do.";
			next;
			mes "[Lowen Ellenen]";
			mes "All of my late comrades that I met in Nifflheim were selected by Valkyrie and sent to Valhalla. That's how honorable Crusaders spend the afterlife. But it looks like I don't deserve it...";
			next;
			menu "I can help you!",-;
					mes "[Lowen Ellenen]";
					mes "You can";
					mes "help me?";
					mes "How...?";
					next;
					mes "[" + strcharinfo(0) + "]";
					mes "You said this is the place where the subjugation mission happened, right? I'll fight with you!";
					next;
					mes "["+ strcharinfo(0) +"]";
					mes "Now come on, you deserve to feel guilty like this. Let's think about how we're gonna fight these monsters!";
					next;
					mes "[Lowen Ellenen]";
					mes "...";
					mes "Thank you.";
					mes "Thank you so much.";
					next;
					mes "[" + strcharinfo(0) + "]";
					mes "Now,";
					mes "shall we go in?";
					set god_brising,31;
					close;
}
	else if(god_brising == 31)
{
	mes "[Lowen Ellenen]";
	mes "Walk down the stairs ahead. From this point on, I can only travel with you in your mind...";
	close;
}
	else
{
	mes "[Lowen Ellenen]";
	mes "How come...";
	mes "You're here?";
	close2;
	warp "geffen",120,101;
	end;
}

}

que_god02,54,64,4	script	Soldier#1_brising	105,1,1,{
 
	if(god_brising == 31)
{
	mes "[Soldier]";
	mes "Have you volunteered for monster subjugation? Would you like to start the mission now?";
	next;
	menu "Yes.",-,"I need more time.",L_Time;
			mes "[Soldier]";
			mes "We're you're ready,";
			mes "come and stand in";
			mes "front of me.";
			close;
		
		L_Time:
			mes "[Soldier]";
			mes "No problem, just come back when your preparations are completed.";
			close;
}
	else
{
	mes "[Soldier]";
	mes "Please back away.";
	mes "You are not permitted";
	mes "to enter!";
	close;
}

OnTouch:
	if(god_brising == 31)
{
	warp "que_god02",174,49;
	donpcevent "#brisinsold::OnSold1Off";
	donpcevent "#brisinsold2::OnSold2On";
	end;
}
	else
{
	mes "[Soldier]";
	mes "Please back away.";
	mes "You are not permitted";
	mes "to enter!";
	close2;
	warp "que_god02",51,59;
	end;
}

}

que_god02,55,64,4	script	Soldier#2_brising	105,1,1,{

	mes "[Soldier]";
	mes "Please back away.";
	mes "You are not permitted";
	mes "to enter!";
	close;
}

que_god02,1,1,1	script	#brisinsold1	-1,{

OnSold1On:
	enablenpc "Soldier#1_brising";
	end;

OnSold1Off:
	disablenpc "Soldier#1_brising";
	end;
}

que_god02,1,1,1	script	#brisinsold2	-1,{

OnInit:
	disablenpc "Soldier#2_brising";
	areawarp "que_god02",100,128,85,3,"geffen",120,100;
	end;

OnSold2On:
	enablenpc "Soldier#2_brising";
	initnpctimer;
	end;

OnTimer420000:
	mapannounce "que_god02","Lowen's spirit is beginning to weaken...",0,0x70DBDB;
	end;

OnTimer480000:
	mapannounce "que_god02","Your presense in her past can't be maintained for much longer...",0,0x70DBDB;
	end;

OnTimer540000:
	mapannounce "que_god02","Lowen's spirit can't keep you in the past any longer.",0,0x70DBDB;
	end;

OnTimer542000:
	areawarp "que_god02",1,1,400,400,"geffen",120,100;
	end;

OnTimer550000:
	donpcevent "#brisinsummon::OnReset";
	end;

OnTimer550500:
	stopnpctimer;
	end;

}
	
que_god02,1,1,1	script	#Warp_brising	-1,{

OnWarp:

	end;
}

que_god02,1,1,1	script	#brisinsummon	-1,{

OnInit:
	disablenpc "#doppelganger1";
	disablenpc "#doppelganger2";
	disablenpc "#knight1";
	disablenpc "#knight2";
	disablenpc "#knight3";
	disablenpc "#lowen";
	disablenpc "Valkyrie#1";
	enablenpc "#hermite";
	end;

OnDoppel1On:
	enablenpc "#doppelganger1";
	end;

OnDoppel1Off:
	disablenpc "#doppelganger1";
	end;

OnDoppel2On:
	enablenpc "#doppelganger2";
	end;

OnDoppel2Off:
	disablenpc "#doppelganger2";
	end;

OnKnight1On:
	enablenpc "#knight1";
	end;

OnKnight2On:
	enablenpc "#knight2";
	end;

OnKnight3On:
	enablenpc "#knight3";
	end;

OnKnight1Off:
	disablenpc "#knight1";
	end;

OnKnight2Off:
	disablenpc "#knight2";
	end;

OnKnight3Off:
	disablenpc "#knight3";
	end;

OnLowenOn:
	enablenpc "#lowen";
	end;

OnLowenOff:
	disablenpc "#lowen";
	end;

OnHermiteOff:
	disablenpc "#hermite";
	end;

OnLowen2Off:
	disablenpc "Lowen Ellenen#2";
	end;

OnSummon:
	attachrid $@BrisinRID$;
	monster "que_god02",34,128,"",1015,1,"#brisinsummon::OnMobDeath";
	monster "que_god02",34,127,"",1015,1,"#brisinsummon::OnMobDeath";
	monster "que_god02",80,127,"",1015,1,"#brisinsummon::OnMobDeath";
	monster "que_god02",102,128,"",1036,1,"#brisinsummon::OnMobDeath";
	monster "que_god02",130,128,"",1036,1,"#brisinsummon::OnMobDeath";
	monster "que_god02",62,128,"",1041,1,"#brisinsummon::OnMobDeath";
	monster "que_god02",64,127,"",1041,1,"#brisinsummon::OnMobDeath";
	monster "que_god02",150,127,"",1041,1,"#brisinsummon::OnMobDeath";
	monster "que_god02",176,127,"",1041,1,"#brisinsummon::OnMobDeath";
	set brisinmobdead,9;
	end;

OnMobDeath:
	set brisinmobdead,brisinmobdead -1;
	if(brisinmobdead > 0) end;
	set god_brising,31;
	enablenpc "Valkyrie#1";
	detachrid;
	end;

OnReset:
	disablenpc "#doppelganger1";
	disablenpc "#doppelganger2";
	disablenpc "#knight1";
	disablenpc "#knight2";
	disablenpc "#knight3";
	disablenpc "#lowen";
	enablenpc "Soldier#1_brising";
	disablenpc "Soldier#2_brising";
	enablenpc "#hermite";
	enablenpc "Lowen Ellenen#2";
	disablenpc "Valkyrie#1";
	killmonster "que_god02","#brisinsummon::OnMobDeath";
}

que_god02,173,58,4	script	#doppelganger1	739,{

OnEmoGasp:
	emotion e_gasp;
	end;
}

que_god02,175,55,4	script	#doppelganger2	739,{

OnCast:
	specialeffect 59;
	end;
}

que_god02,175,54,1	script	#lowen	745,{

OnEmoGasp:
	emotion e_gasp;
	end;

OnCast:
	specialeffect 59;
	end;
}

que_god02,178,49,1	script	#knight1	751,{

OnEmoGasp:
	emotion e_gasp;
	end;

OnEmoGo:
	emotion e_go;
	end;
}

que_god02,168,53,7	script	#knight2	734,{

OnEmoGasp:
	emotion e_gasp;
	end;

OnEmoGo:
	emotion e_go;
	end;
}

que_god02,167,58,4	script	#knight3	752,{

OnEmoGasp:
	emotion e_gasp;
	end;

OnEmoGo:
	emotion e_go;
	end;
}

que_god02,174,49,0	script	#lowenone	139,0,0,{

OnTouch:
	donpcevent "brisinsold2::OnSold2On";
	mes "[" + strcharinfo(0) + "]";
	mes "Where am I?";
	mes "Isn't this...?!";
	next;
	mes "[" + strcharinfo(0) + "]";
	mes "Ah, I see.";
	mes "This must be the place where everything happened two years ago. Good, good...";
	next;
	mes "[Lowen Ellenen]";
	mes "Shshh...";
	mes "This is just a reflection of the past. Here, you'll see what happened at the time for yourself.";
	next;
	mes "[Lowen Ellenen]";
	mes "It wasn't any";
	mes "trouble getting down here. But... We've got problems now.";
	next;
	mapannounce "que_god02","D...Doppelganger!!!",0,0x9CFF00;
	mes "[" + strcharinfo(0) + "]";
	mes "What...?!";
	mes "Doppelganger?!";
	next;
	donpcevent "#brisinsummon::OnDoppel1On";
	donpcevent "#brisinsummon::OnKnight1On";
	donpcevent "#brisinsummon::OnKnight2On";
	donpcevent "#brisinsummon::OnKnight3On";
	donpcevent "#brisinsummon::OnLowenOn";
	mes "[" + strcharinfo(0) + "]";
	mes "What's going on?";
	mes "Did you really fight with that creature? H-hey! Answer me!";
	next;
	mes "[Lowen Ellenen]";
	mes "Yes, this was the place...";
	mes "The commendant gave us the order...";
	mes "And then..? And then what happened to me..?";
	next;
	mapannounce "que_god02","Everyone, stay calm! Get into your positions!",0,0x9CFF00;
	mes "^4E2F2F[Crusader Commander]";
	mes "Everyone, get into your positions! Front line, block its movement! Rear line, support the defense!^000000";
	donpcevent "#knight1::OnEmoGo";
	donpcevent "#knight2::OnEmoGo";
	donpcevent "#knight3::OnEmoGo";
	donpcevent "#doppelganger1::OnEmoGasp";
	next;
	mes "[Lowen Ellenen]";
	mes "N-no!";
	mes "I'm not running away!";
	next;
	mes "^3355FFYou're filled with a great anxiety, and you experience for yourself the fear and pressure Lowen felt during those very moments.^000000";
	next;
	mes "^4E2F2F[Crusader Commander]";
	mes "Go, Lowen!";
	mes "Cast Grand Cross, now!^000000";
	next;
	donpcevent "#lowen::OnCast";
	mapannounce "que_god02","Mwahaha! Mortals are such fools...",0,0xA8A8A8;
	donpcevent "#brisinsummon::OnDoppel1Off";
	donpcevent "#brisinsummon::OnDoppel2On";
	donpcevent "#knight1::OnEmoGasp";
	donpcevent "#knight2::OnEmoGasp";
	donpcevent "#knight3::OnEmoGasp";
	donpcevent "#lowen::OnEmoGasp";
	mes "[" + strcharinfo(0) + "]";
	mes " ??!!!";
	next;
	donpcevent "#doppelganger2::OnCast";
	mes "[Male Voice]";
	mes "Lowen!";
	mes "Noooooooooo!!!";
	close2;
	warp "que_god02",120,52;
	donpcevent "#brisinsummon::OnDoppel2Off";
	donpcevent "#brisinsummon::OnKnight1Off";
	donpcevent "#brisinsummon::OnKnight2Off";
	donpcevent "#brisinsummon::OnKnight3Off";
	donpcevent "#brisinsummon::OnLowenOff";
	end;
}

que_god02,124,59,7	script	#hermite	798,{ end; }
 
que_god02,120,52,0	script	#monologue	139,0,0,{

OnTouch:
	mes "[" + strcharinfo(0) + "]";
	mes "Where am I?";
	mes "Isn't that...";
	mes "What's Hermite";
	mes "doing here?!";
	next;
	mes "[Hermite Charles]";
	mes "No, no, no!";
	mes "Lowen don't it!";
	mes "He's gonna kill you!";
	next;
	mes "[Hermite Charles]";
	mes "Grand Cross...";
	mes "Using that's committing suicide! Lowen, don't do it!";
	mes "Don't do that, Lowen!";
	next;
	mapannounce "que_god02","Mwahaha! Mortals are such fools...",0,0xA8A8A8;
	mes "[Hermite Charles]";
	mes "Lowen!";
	mes "Noooooooooo!!!";
	next;
	donpcevent "#brisinsummon::OnHermiteOff";
	mes "[" + strcharinfo(0) + "]";
	mes "Where did he go?";
	mes "Was... Was that";
	mes "from his mind?";
	mapannounce "que_god02","What happened?! L-Lowen's gone!!",0,0xA8A8A8;
	next;
	mes "[Lowen Ellenen]";
	mes "...";
	mes "I see now.";
	mes "I know...";
	mes "What happened...";
	close2;
	warp "que_god02",18,127;
	end;

}

que_god02,21,127,3	script	Lowen Ellenen#2	745,{

	mes "[Lowen Ellenen]";
	mes "I was a fool.";
	mes "Now I remember Hermite. He must have been the one who rescued me. But when I came to my senses, no one was there.";
	next;
	mes "[Lowen Ellenen]";
	mes "I blamed myself for surviving alone. I should have died there with my friends. I felt so useless.";
	next;
	mes "[Lowen Ellenen]";
	mes "Now I realize that there were many people who loved me. But at the time, I felt only guilt.";
	next;
	mes "[Lowen Ellenen]";
	mes "I returned 3 days later to my commander. It was stupid, but at the moment I couldn't think of anything else.";
	next;
	mes "[Lowen Ellenen]";
	mes "The higher ups and the politicians were looking for a scapegoat for the failure of the mission.";
	next;
	mes "[Lowen Ellenen]";
	mes "So I was the one who was blamed. Then, they took away everything I had. My status, the holy power granted to me...";
	next;
	mes "[Lowen Ellenen]";
	mes "I thought I deserved that punishment. After all, why should I have survived when all my comrades died?";
	next;
	mes "[Lowen Ellenen]";
	mes "It was then that I decided to avenge my friends, and salvage what was left of my sense of honor.";
	next;
	mes "[Lowen Ellenen]";
	mes "I went back to that place. I fought and I fought, trying to make penance for what I had done wrong...";
	next;
	mapannounce "que_god02","If you wish, continue your battle. I promise you the winner will become an Einherjar...",0,0x70DB93;
	mes "[Lowen Ellenen]";
	mes "That voice...";
	mes "Isn't this...?";
	next;
	mes "[Lowen Ellenen]";
	mes "Are you giving me another chance? But I no longer have a body to fight monsters any longer...";
	next;
	mes "[" + strcharinfo(0) + "]";
	mes "Don't worry,";
	mes "I'm with you!";
	mes "Let's do it!";
	close2;
	set $@BrisinRID$,getcharid(3);
	donpcevent "#brisinsummon::OnSummon";
	donpcevent "#brisinsummon::OnLowen2Off";
	end;

}

que_god02,178,127,3	script	Valkyrie#1	811,{

	if(god_brising == 31)
{
	mes "[Valkyrie]";
	mes "You have passed the test, Lowen. I don't have much talk to speak.";
	next;
	mes "[Valkyrie]";
	mes "Have you found the strength to release yourself from the guilt and the pain? I have been waiting for you. Will you accept my invitation to Valhalla?";
	next;
	menu "Yes, I will follow you.",-,"Um... I'm not Lowen.",L_No;
			mes "[Valkyrie]";
			mes "Lowen Ellenen, misunderstood hero. I will now promote you to Einherjar with the will of God.";
			next;
			mes "[Valkyrie]";
			mes "Your soul and spirit will be reborn in Valhalla as a holy warrior preparing for the holy war.";
			specialeffect2 42;
			next;
			mes "[Valkyrie]";
			mes "And...";
			mes ""+ strcharinfo(0) +",";
			mes "Your exploits are known to me. But I am curious as to what has brought you here?";
			next;
			mes "^3355FFYou explained what happened to the Valkyrie, starting from the Snow Crystal which never melts.^000000";
			next;
			mes "[Valkyrie]";
			mes "I understand.";
			mes "The story begins a long, long time ago with Freya, the patron goddess of beauty and love.";
			next;
			mes "[Valkyrie]";
			mes "Her teardrop became a beautiful jewel. The snow on which Freya's teardrops have fallen will always retain its crystalline beauty.";
			next;
			mes "[Valkyrie]";
			mes "You seek traces of the goddess? Perhaps this is a sign of the end of the thousand year peace. When the time comes, I hope humans will not abandon their faith.";
			next;
			mes "[Valkyrie]";
			mes "Perhaps, I was also sent to meet you. I wish that humans will use the power derived from the traces of the gods to protect justice.";
			next;
			mes "[Valkyrie]";
			mes ""+ strcharinfo(0) +"...";
			mes "Listen. This is";
			mes "what you must find.";
			next;
			mes "[Valkyrie]";
			mes "A cold snowy path that the goddess walked across";
			mes "A blue river that the goddess walked across";
			mes "A narrow path that the goddess passed";
			mes "Four dwarves that the goddess met...";
			next;
			mes "[Valkyrie]";
			mes "^4d4dff We lost our hearts";
			mes "to that golden hair";
			mes "and those dazzling eyes.^000000";
			next;
			mes "[Valkyrie]";
			mes "Remember this.";
			mes "I shall send you";
			mes "back to where you";
			mes "belong.";
			set god_brising,34;
			next;
			mes "[Valkyrie]";
			mes "For Odin's honor...";
			close2;
			disablenpc "#doppelganger1";
			disablenpc "#doppelganger2";
			disablenpc "#knight1";
			disablenpc "#knight2";
			disablenpc "#knight3";
			disablenpc "#lowen";
			enablenpc "Soldier#1_brising";
			disablenpc "Soldier#2_brising";
			enablenpc "#hermite";
			enablenpc "Lowen Ellenen#2";
			disablenpc "Valkyrie#1";
			warp "geffen",120,101;
			end;
		L_No:
			mes "[Valkyrie]";
			mes "Hahahaha...";
			mes "It has been";
			mes "a while since";
			mes "a mortal has";
			mes "made me laugh.";
			next;
			mes "[Valkyrie]";
			mes ""+ strcharinfo(0) +",";
			mes "I am speaking to the spirit of the girl that rests within you, the girl to whom you lent your body so that she may learn the truth of the past.";
			next;
			mes "[Valkyrie]";
			mes "Lowen Ellenen, misunderstood hero. I will now promote you to Einherjar with the will of God.";
			next;
			mes "[Valkyrie]";
			mes "Your soul and spirit will be reborn in Valhalla as a holy warrior preparing for the holy war.";
			specialeffect2 42;
			next;
			mes "[Valkyrie]";
			mes "And...";
			mes ""+ strcharinfo(0) +",";
			mes "Your exploits are known to me. But I am curious as to what has brought you here?";
			next;
			mes "^3355FFYou explained what happened to the Valkyrie, starting from the Snow Crystal which never melts.^000000";
			next;
			mes "[Valkyrie]";
			mes "I understand.";
			mes "The story begins a long, long time ago with Freya, the patron goddess of beauty and love.";
			next;
			mes "[Valkyrie]";
			mes "Her teardrop became a beautiful jewel. The snow on which Freya's teardrops have fallen will always retain its crystalline beauty.";
			next;
			mes "[Valkyrie]";
			mes "You seek traces of the goddess? Perhaps this is a sign of the end of the thousand year peace. When the time comes, I hope humans will not abandon their faith.";
			next;
			mes "[Valkyrie]";
			mes "Perhaps, I was also sent to meet you. I wish that humans will use the power derived from the traces of the gods to protect justice.";
			next;
			mes "[Valkyrie]";
			mes ""+ strcharinfo(0) +"...";
			mes "Listen. This is";
			mes "what you must find.";
			next;
			mes "[Valkyrie]";
			mes "A cold snowy path that the goddess walked across";
			mes "A blue river that the goddess walked across";
			mes "A narrow path that the goddess passed";
			mes "Four dwarves that the goddess met...";
			next;
			mes "[Valkyrie]";
			mes "^4d4dffThe beauty of the stars";
			mes "Wanes in comparison.";
			mes "We lost our hearts";
			mes "To that golden hair";
			mes "And those dazzling eyes.^000000";
			next;
			mes "[Valkyrie]";
			mes "Remember this.";
			mes "I shall send you";
			mes "back to where you";
			mes "belong.";
			set god_brising,34;
			next;
			mes "[Valkyrie]";
			mes "For Odin's honor...";
			close2;
			disablenpc "#doppelganger1";
			disablenpc "#doppelganger2";
			disablenpc "#knight1";
			disablenpc "#knight2";
			disablenpc "#knight3";
			disablenpc "#lowen";
			enablenpc "Soldier#1_brising";
			disablenpc "Soldier#2_brising";
			enablenpc "#hermite";
			enablenpc "Lowen Ellenen#2";
			disablenpc "Valkyrie#1";
			warp "geffen",120,101;
			end;
}

}

xmas,38,105,0	script	#brisindwarf1	111,3,3,{

	if($God2 < 50)
{
	mes "^3355FFA lot of snow";
	mes "is heavily piled";
	mes "here on the ground.^000000";
	close;
}
	if($God3 > 99)
{
	mes "^3355FFA lot of snow";
	mes "is heavily piled";
	mes "here on the ground.^000000";
	close;
}
	if (god_brising > 39 && god_brising < 50)
{
	mes "^3355FFA lot of snow";
	mes "is heavily piled";
	mes "here on the ground.^000000";
	next;
	mes "^3355FFHowever, this particular mound strikes you as curious for some reason.^000000";
	next;
	menu "Sweep the snow away with your hand.",-,"Poke the snow with your finger.",L_Poke,"Cancel.",L_No;
			mes "^3355FFAs you sweep the snow with the palm of your hand, some of the snow melts, revealing a strange puzzle cube. It's multi-faceted, but you can read that each facet is inscribed with a lyric.";
			set @point,0;
			next;
			menu "Adjust the puzzle.",-,"Quit.",L_Quit;
					mes "[" + strcharinfo(0) + "]";
					mes "Okay, um...";
					mes "I guess I should";
					mes "choose a lyric...";
					next;
					Menu1:
					menu "Wanes in comparison",case11,"To that beautiful hair",case12,"All of our hearts",case13,"The beauty of the stars",case14,"to those dazzling eyes",case15;
						case11:
							mes "[" + strcharinfo(0) + "]";
							mes "we gave...";
							goto Menu2;
						
						case12:
							mes "[" + strcharinfo(0) + "]";
							mes "to that beautiful hair";
							goto Menu2;
						case13:
							mes "[" + strcharinfo(0) + "]";
							mes "all of our hearts in";
							goto Menu2;
						case14:
							mes "[" + strcharinfo(0) + "]";
							mes "The beauty of the stars";
							set @point,@point +1;
							goto Menu2;
						case15:
							mes "[" + strcharinfo(0) + "]";
							mes "to those dazzling eyes";
							goto Menu2;
					Menu2:		
					menu "we gave",case21,"Wanes in comparison.",case22,"all of our hearts in",case23,"to the steps in",case24,"to those dazzling eyes",case25;
						case21:
							mes "we gave..";
							goto Menu3;
						case22:
							mes "Wanes in comparison.";
							set @point,@point +1;
							goto Menu3;
						case23:
							mes "all of our hearts in";
							goto Menu3;
						case24:
							mes "to the steps in";
							goto Menu3;
						case25:
							mes "to those dazzling eyes";
							goto Menu3;
					Menu3:
					menu "we gave",case31,"to that beautiful hair",case32,"all of our hearts in",case33,"to the steps in",case34,"We lost our hearts",case35;
						case31:
							mes "we gave..";
							goto Menu4;
						case32:
							mes "to that beautiful hair";
							goto Menu4;
						case33 :
							mes "all of our hearts in";
							goto Menu4;
						case34:
							mes "to the steps in";
							goto Menu4;
						case35:
							mes "We lost our hearts";
							set @point,@point +1;
							goto Menu4;
					Menu4:
					menu "To that golden hair",case41,"to that beautiful hair",case42,"all of our hearts in",case43,"to the steps in",case44,"to those dazzling eyes",case45;
						case41:
							mes "To that golden hair";
							set @point,@point +1;
							goto Menu5;
						case42:
							mes "to that beautiful hair";
							goto Menu5;
						case43:
							mes "all of our hearts in";
							goto Menu5;
						case44:
							mes "to the steps in";
							goto Menu5;
						case45:
							mes "to those dazzling eyes";
							goto Menu5;
					Menu5:
					menu "we gave",case51,"to that beautiful hair",case52,"And those dazzling eyes.",case53,"to the steps in",case54,"to those dazzling eyes",case55;
						case51:
							mes "we gave..";
							goto Check;
						case52:
							mes "to that beautiful hair";
							goto Check;
						case53:
							mes "And those dazzling eyes.";
							set @point,@point +1;
							goto Check;
						case54:
							mes "to the steps in";
							goto Check;
						case55:
							mes "to those dazzling eyes";
							goto Check;
					Check:
					next;
						if(@point > 4)
					{
						donpcevent "#brisindwarf1::OnAlfrikOn";
						mes "[Old dwarf]";
						mes "Who are you?!";
						mes "And why the hell";
						mes "did you wake me up?";
						close;
					}
				
				L_Quit:
					mes "[" + strcharinfo(0) + "]";
					mes "Huh...?";
					mes "Nothing happened.";
					mes "Did I do something wrong, or is this just a completely ordinary puzzle cube?";
					close;         
               	L_No:
                                        mes "["+ strcharinfo(0) +"]";
					mes "This...";
					mes "This better not";
					mes "be just some regular";
					mes "puzzle cube that someone";
					mes "just dropped in the snow!";
					close;
			
		L_Poke:
			mes "^3355FFYou use your finger to poke the pile of snow. However, you hurt your finger a little bit after hitting something really solid.^000000";
			emotion e_ag,1;
			set Hp,Hp -20;
			close;
}
	else
{
	mes "- There was a pile of snow under a tree. -";
	close;
}

OnTouch:
	if(god_brising > 39) emotion e_gasp,1;
	end;

OnInit:
	disablenpc "Alfrik#1";
	end;

OnAlfrikOn:
	enablenpc "Alfrik#1";
	end;

OnAlfrikOff:
	disablenpc "Alfrik#1";
	end;

}

xmas,36,103,4	script	Alfrik#1	826,{

	if (god_brising == 49)
{
	mes "[Alfrik]";
	mes "I've got nothing more to say! Now get out of here! I don't want to be found!";
	close2;
	donpcevent "#brisindwarf1::OnAlfrikOff";
	end;
}
	else if(god_brising == 48)
{
	mes "[Alfrik]";
	mes "What's up, human?";
	mes "All of us have awakened.";
	next;
	menu "I just wanted to say hello.",-,"What are materials for Brisingamen?",L_Material;
			mes "[Alfrik]";
			mes "Your gesture is appreciated, but I'd rather hide than socialize. I don't want to be found by the crows of Odin!";
			close2;
			donpcevent "#brisindwarf1::OnAlfrikOff";
			end;
		L_Material:
			mes "[Alfrik]";
			mes "Materials for Brisingamen? For the human imitation, the materials are pretty easy to gather...";
			next;
			mes "[Alfrik]";
			mes "The power of weapons used by gods, when they battled demons a thousand years ago, and everything detached from Brisingamen. That's basically what you need.";
			next;
			mes "[Alfrik]";
			mes "If you want to create a Brisingamen you will need.....";
			mes "^4d4dffFreya's Jewel";
			mes "Silver Ornament";
			mes "Snow Crystal";
			mes "Ripple";
			mes "Drifting Air^000000";
			next;
			mes "[Alfrik]";
			mes "You might need some gems, like Saphire, Peal, Opal, Curse Ruby, and maybe even some Gold to decorate the necklace.";
			next;
			mes "[Alfrik]";
			mes "Although I give freely of my advice, we four dwarves will no longer do smithing work unless it be Freya's command.";
			next;
			mes "[Alfrik]";
			mes "But I can promise you one thing. Since the four of us have awakened, humans will obtain the Brisingamen for sure.";
			next;
			mes "[Alfrik]";
			mes "Now...";
			mes "Leave me";
			mes "in peace.";
			set god_brising,49;
			close2;
			donpcevent "#brisindwarf1::OnAlfrikOff";
			end;
}
	else if(god_brising == 40)
{
	mes "[Alfrik]";
	mes "^333333*Yawn...*^000000";
	mes "It's been a long time since I've seen the sun! W-wait! You're not...";
	next;
	mes "[Alfrik]";
	mes "Who sent you?!";
	mes "Loki? Heimdall?";
	mes "Or was it Freya?";
	next;
	menu "No one, it was an accident!",-,"It was Valkyrie.",L_Valkyrie;
			mes "[Alfrik]";
			mes "Don't even think of lying to me, human! There's no way you could have awoken me without knowing the password! Now, speak!";
			next;
			menu "Valkyrie told me.",-,"It was a coincidence!",L_Coincidence;
					mes "[Alfrik]";
					mes "Valkyrie...?";
					mes "Odin's warmonger? What could Odin want, I haven't done anything wrong!";
					next;
					mes "^3355FFYou explained everything to Alfrik, who seems to worry about being targeted by Odin.^000000";
					next;
					mes "[Alfrik]";
					mes "So that's it.";
					mes "Seeking out our masterpiece? You humans must desire the power of the gods. Interesting.";
					next;
					mes "[Alfrik]";
					mes "The time for us to revive may actually have come! Alright then, I Alfrik shall cooperate with you humans.";
					next;
					mes "[Alfrik]";
					mes "After all, getting on Odin's good side like this is much better than being tortured by Loki.";
					next;
					mes "[Alfrik]";
					mes "Now, about the masterpiece we made for Freya. There can only be one in the world.";
					next;
					mes "[Alfrik]";
					mes "However, that doesn't mean an imitation, with the same power as that godly item, can't be made. Isn't it tempting, the power of a god?";
					next;
					mes "[Alfrik]";
					mes "First things first. If you want to make the necklace, you must awaken all four of us. Because of Loki's threat, we all hid ourselves in different places.";
					next;
					mes "[Alfrik]";
					mes "Go wake my brothers! Let's see if the Brisingamen can be made once again!";
					next;
					mes "[Alfrik]";
					mes "Now go and wake Dvalin, before the gods and giants can find out!";
					set god_brising,41;
					close2;
					donpcevent "#brisindwarf1::OnAlfrikOff";
					end;
				L_Coincidence:
					mes "[Alfrik]";
					mes "Coincidence?";
					mes "Impossible! How dare you lie! Don't ever come back, or the gods will find me!";
					close2;
					donpcevent "#brisindwarf1::OnAlfrikOff";
					end;
		L_Valkyrie:
			mes "[Alfrik]";
			mes "...did you just speak of Valkyrie!";
			mes "That Odin's maiden...that war monger..";
			mes "...I see, Odin must want me.";
			mes "...but...but I haven't done anything wrong.";
			mes "I haven't!";
			next;
			mes "- You explained everything -";
			mes "- to Alfrik who seemed to fear Odin. -";
			next;
			mes "[Alfrik]";
			mes "Errr...? Was that it?";
			mes "Do humans desire the power of God?";
			mes "..heheheh....";
			mes "It's interesting.";
			mes "Besides, you're looking for a thing";
			mes "that was made by me and my brothers long time ago.";
			next;
			mes "[Alfrik]";
			mes "....giggle...giggle...giggle...";
			mes "It may be the time for revive!";
			mes "...giggle giggle...okay. Good.";
			mes "I, Alfrik shall cooperate with you humans.";
			mes "After all, it will be way better than being tortured by Loki or Heimdall.";
			next;
			mes "[Alfrik]";
			mes "Giggle...giggle...giggle...oh by the way...";
			mes "I don't think that Freya will like my idea...?";
			mes "Giggle...giggle....";
			mes "Hey, human.";
			mes "Aren't you curious about the Freya's Necklace?";
			next;
			mes "[Alfrik]";
			mes "Of course only one Brisingamen exists in the world.";
			mes "However, you can create a similar thing";
			mes "...which has the same power as the godly item.";
			mes "The power of god...isn't it tempting?";
			next;
			mes "[Alfrik]";
			mes "If you want to make the necklace,";
			mes "you must wake up all of us.";
			mes "....I hate Loki and Odin...";
			mes "My brothers were put into sleep";
			mes "in seperate places.";
			next;
			mes "[Alfrik]";
			mes "Freaking Heimdall...";
			mes "We could not win over the smart and fast guy.";
			mes "Go wake my brothers!";
			mes "Let's see if we can bring up the Brisingamen";
			mes "once again!";
			next;
			mes "[Alfrik]";
			mes "Now, before gods and giants get to know about it,";
			mes "go wake Dvalin!";
			set god_brising,41;
			close2;
			donpcevent "#brisindwarf1::OnAlfrikOff";
			end;
}
	else if(god_brising == 41)
{
	mes "[Alfrik]";
	mes "Why are you still here?";
	mes "I told you go wake Dvalin!";
	next;
	menu "Where is he?",-,"Tell me more about Brisingamen.",L_More;
			mes "[Alfrik]";
			mes "Ah. Right.";
			mes "I forgot to tell you. Poor Dvalin. Now, where was it?";
			next;
			mes "[Alfrik]";
			mes "We were afraid that Odin and Heimdall would punish us because, well, in their eyes we disgraced the goddess.";
			next;
			mes "[Alfrik]";
			mes "Oh course, they never would have been angered if it weren't for Loki's trickery.";
			next;
			mes "[Alfrik]";
			mes "We loved Freya so much that we decided to hide ourselves beneath the path that she walked. To be as close to any trace of her as we could.";
			next;
			mes "[Alfrik]";
			mes "Poor Dvalin is sleeping under the path in the East. Once there, you'll feel the scent the goddess.";
			next;
			mes "[Alfrik]";
			mes "I can't remember where the others are sleeping, but you cannot forget these words...";
			next;
			mes "[Alfrik]";
			mes "^4d4dffHer lovely scent";
			mes "Still lingers in the wind.";
			mes "We surrendered our hearts";
			mes "To those tender teardrops";
			mes "Those seductive red lips.^000000";
			set god_brising,42;
			close2;
			donpcevent "#brisindwarf1::OnAlfrikOff";
			end;
		L_More:
			mes "[Alfrik]";
			mes "Brisingamen is our masterpiece, a necklace we forged for Freya. Even if we tried making it again, I doubt it would be as good.";
			next;
			mes "[Alfrik]";
			mes "It looked perfect on Freya. Very difficult to create jewelry that actually enhances the attractiveness of the goddess of beauty.";
			next;
			mes "[Alfrik]";
			mes "Perhaps our greatest reward was that beautiful smile of satisfaction she gave us when that we gave her that necklace. We loved her so.";
			next;
			mes "[Alfrik]";
			mes "Is it that wrong for dwarves to love a goddess? Perhaps we were punished because the gods, even Odin, loved her as well.";
			next;
			mes "[Alfrik]";
			mes "In any case, we've never seen the true Brisingamen again. But something very similar to it can be created...";
			next;
			mes "[Alfrik]";
			mes "You'll need materials that have been graced by the goddess' presense. Traces of the goddess in the earth, water and the wind.";
			next;
			mes "[Alfrik]";
			mes "And if the Brisingamen is recreated, the power of a god will be in the hands of a human. That human could be you!";
			next;
			mes "[Alfrik]";
			mes "Poor Dvalin is sleeping under the path in the East. Once there, you'll feel the scent the goddess.";
			next;
			mes "[Alfrik]";
			mes "I can't remember where the others are sleeping, but you cannot forget these words...";
			next;
			mes "[Alfrik]";
			mes "^4d4dffHer lovely scent";
			mes "Still lingers in the wind.";
			mes "We surrendered our hearts";
			mes "To those tender teardrops";
			mes "Those seductive red lips.^000000";
			set god_brising,42;
			close2;
			donpcevent "#brisindwarf1::OnAlfrikOff";
			end;
}
	else if(god_brising == 42)
{
	mes "[Alfrik]";
	mes "Will you please!";
	mes "Get lost before Loki and Heimdall find out I've awakened! Now hurry, find Dvalin, and wake him up!";
	close2;
	donpcevent "#brisindwarf1::OnAlfrikOff";
	end;
}
	else if(god_brising > 42 && god_brising < 48)
{
	mes "[Alfrik]";
	mes "Oh, finally all of us have awakened! Now, the power of the goddess can be retrieved from the earth, water and the wind!";
	next;
	mes "[Alfrik]";
	mes "Hahahahaha!";
	mes "This should be";
	mes "interesting!";
	close2;
	donpcevent "#brisindwarf1::OnAlfrikOff";
	end;
}
	else
{
	mes "[Alfrik]";
	mes "Mmm...?";
	mes "I've got no business with you.";
	close2;
	donpcevent "#brisindwarf1::OnAlfrikOff";
	end;
}

}

prt_fild02,185,269,0	script	#brisindwarf2	111,3,3,{

	if($God2 < 50)
{
	mes "^3355FFIt's just an";
	mes "ordinary rock.^000000";
	close;
}

	if($God3 > 99)
{
	mes "^3355FFIt's just an";
	mes "ordinary rock.^000000";
	close;
}

	if(god_brising > 41)
{
	mes "^3355FFIt's just an ordinary rock underneath the shadow of a tree. But on closer inspection, you notice that the moss on top of the rock looks perfectly flat.^000000";
	next;
	menu "Step on it.",-,"Sweep the surface.",L_Sweep,"Scratch the surface.",L_Scratch,"Kick it.",L_Kick;
			mes "^3355FFYou gingerly place your foot on the top of the stone. The entire rock suddenly swings downward into the ground, and you fall downward...^000000";
			close2;
			warp "prt_fild02",165,224;
			end;
		L_Sweep:
			mes "^3355FFAs you sweep away the moss with your hand, you scratch your palm from the sharp edges of the rock.^000000";
			emotion e_gasp,1;
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Damn...!";
			mes "I'm bleeding!";
			mes "But why didn't anything else happen?!";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "This rock had";
			mes "better be one of";
			mes "those secret rocks!";
			mes "Or else...!";
			close;
		L_Scratch:
			mes "^3355FFYou scratch away at the moss, and feel that the surface of the rock has even recesses.";
			next;
			mes "^3355FFAfter peeling off the moss, a series of tiles, etched with faint words, are revealed on top of the rock.^000000";
			next;
			mes "^3355FFThese tiles could be moved around, like in a puzzle.^000000";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Another puzzle?";
			mes "This was just like when I had to give Alfrik's password. Okay, let me see...";
			set @point,0;
			next;
			Menu1:
			menu "to the tear drops dripping on the way",case11,"Her lovely scent",case12,"we gave",case13,"to the seducing red lips",case14,"our hearts in",case15;
				case11:
					mes "[" + strcharinfo(0) + "]";
					mes "to the tear drops dripping on the way";
					goto Menu2;
				case12:
					mes "[" + strcharinfo(0) + "]";
					mes "Her lovely scent";
					set @point,@point +1;
					goto Menu2;
				case13:
					mes "[" + strcharinfo(0) + "]";
					mes "we gave";
					goto Menu2;
				case14:
					mes "[" + strcharinfo(0) + "]";
					mes "to the seducing red lips";
					goto Menu2;
				case15:
					mes "[" + strcharinfo(0) + "]";
					mes "our hearts in";
					goto Menu2;
			Menu2:
			menu "Still lingers in the wind.",case21,"to the scent drifted in the wind",case22,"we gave",case23,"to the seducing red lips",case24,"our hearts in",case25;
				case21:
					mes "Still lingers in the wind.";
					set @point,@point +1;
					goto Menu3;
				case22:
					mes "to the scent drifted in the wind";
					goto Menu3;
				case23:
					mes "we gave";
					goto Menu3;
				case24:
					mes "to the seducing red lips";
					goto Menu3;
				case25:
					mes "our hearts in";
					goto Menu3;
			Menu3:
			menu "to the tear drops dripping on the way",case31,"to the scent drifted in the wind",case32,"we gave",case33,"We surrendered our hearts",case34,"our hearts in",case35;
				case31:
					mes "to the tear drops dripping on the way";
					goto Menu4;
				case32:
					mes "to the scent drifted in the wind";
					goto Menu4;
				case33:
					mes "we gave";
					goto Menu4;
				case34:
					mes "We surrendered our hearts";
					set @point,@point +1;
					goto Menu4;
				case35:
					mes "our hearts in";
					goto Menu4;
			Menu4:
			menu "to the tear drops dripping on the way",case41,"to the scent drifted in the wind",case42,"To those tender teardrops",case43,"to the seducing red lips",case44,"our hearts in",case45;
				case41:
					mes "to the tear drops dripping on the way";
					goto Menu5;
				case42:
					mes "to the scent drifted in the wind";
					goto Menu5;
				case43:
					mes "To those tender teardrops";
					set @point,@point +1;
					goto Menu5;
				case44:
					mes "to the seducing red lips";
					goto Menu5;
				case45:
					mes "our hearts in";
					goto Menu5;
			Menu5:
			menu "to the tear drops dripping on the way",case51,"to the scent drifted in the wind",case52,"we gave",case53,"to the seducing red lips",case54,"Those seductive red lips",case55;
				case51:
					mes "to the tear drops dripping on the way";
					goto Check;
				case52:
					mes "to the scent drifted in the wind";
					goto Check;
				case53:
					mes "we gave";
					goto Check;
				case54:
					mes "to the seducing red lips";
					goto Check;
				case55:
					mes "Those seductive red lips";
					set @point,@point +1;
					goto Check;
			Check:
			next;
				if(@point > 4)
			{
				donpcevent "#brisindwarf2::OnDvalinOn";
				mes "[Dvalin]";
				mes "...?";
				mes "Alfrik?";
				mes "Is that you?";
				close;
			}
		L_Kick:
			mes "[" + name + "]";
			mes "^333333*Cough cough!*";
			mes "Aaaack!";
			mes "It's so dusty!";
			close;
}
	else
{
	mes "^3355FFJust a normal";
	mes "rock, covered in moss.^000000";
	close;
}

OnTouch:
	if(god_brising > 41) emotion e_gasp,1;
	end;

OnInit:
	disablenpc "Dvalin#1";
	end;

OnDvalinOn:
	enablenpc "Dvalin#1";
	end;

OnDvalinOff:
	disablenpc "Dvalin#1";
	end;
}

prt_fild02,185,270,3	script	Dvalin#1	826,{

	if (god_brising > 43)
{
	mes "[Dvalin]";
	mes "A human?";
	mes "You woke me up?";
	next;
	mes "[Dvalin]";
	mes "Hmm...";
	mes "And you'd be acting pretty pushy right about now if you were acting on behalf of a god. What could you want...?";
	next;
	mes "[Dvalin]";
	mes "It makes sense that you want a replica of Brisingamen for its power. But remember, we originally made Brisingamen as a necklace fit for a goddess.";
	next;
	mes "[Dvalin]";
	mes "Some might say that we seduced Freya with the necklace, but we really loved her with all of our hearts.";
	close2;
	donpcevent "#brisindwarf2::OnDvalinOff";
	end;
}
	else if(god_brising == 42)
{
	mes "[Dvalin]";
	mes "Wah, it's not Alfrik?";
	mes "Who are you to wake Dvalin?";
	mes "Tell me right now, or I am gonna kick your ass!";
	next;
	menu "Help!",-,"Alfrik sent me to wake you up!",L_Alfrik;
			mes "[Dvalin]";
			mes "I don't know what the hell you're doing here,";
			mes "but leave!";
			close2;
			donpcevent "#brisindwarf2::OnDvalinOff";
			end;
		L_Alfrik:
			mes "[Dvalin]";
			mes "Did you just say Alfrik sent you? How do you know my brother?!";
			next;
			mes "[Dvalin]";
			mes "Brisingamen?!";
			mes "Then, that means we could meet Freya again?!";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Umm...";
			mes "I'm afraid not.";
			mes "Or, at least, that's";
			mes "not why I'm here.";
			next;
			mes "[Dvalin]";
			mes "Okay. I understand. Sorry, I was just hoping you were a herald of Freya.";
			next;
			mes "[Dvalin]";
			mes "So, an imitation of Brisingamen. Even if it's not the original, I'm sure it can possess power comparable to the original. Yes...";
			next;
			mes "[Dvalin]";
			mes "It's no use trying to predict the future, but I can't help but wonder what would mankind do with the power of the gods?";
			next;
			mes "[Dvalin]";
			mes "If my brother Alfrik already approved of you, then I'll help you out. I'll tell you how to wake my brother Berling.";
			next;
			mes "[Dvalin]";
			mes "We hid ourselves near traces of Freya. The path where I am staying is one that my goddess has walked through.";
			next;
			mes "[Dvalin]";
			mes "The air that quietly drifts here holds her fragrant scent. You can use this wind to borrow her power.";
			next;
			mes "[Dvalin]";
			mes "Aside from Freya, I have no special love for the gods or giants. But I am intrigued by you humans. Your race is one of both love and hatred, life and destruction.";
			next;
			mes "[Dvalin]";
			mes "Go now and seek Berling. He is sleeping near a river connect to Mount Mjolnir. Travel West to find the river were Freya's Teardrops have fallen.";
			next;
			mes "[Dvalin]";
			mes "If the phantom of water gives you a question, answer it. The answer is the punishment that Odin gave to our goddess.";
			next;
			mes "[Dvalin]";
			mes "Until thousands of Valkyries filled up Valhala, they had to repeatedly live, die, then be reborn the next day only to die again.";
			next;
			mes "[Dvalin]";
			mes "Think about who they were. That's all I can tell you.";
			next;
			mes "[Dvalin]";
			mes "Somehow, I know";
			mes "you are the one who";
			mes "can answer the question.";
			mes "Hahahaha!";
			set god_brising,43;
			close2;
			donpcevent "#brisindwarf2::OnDvalinOff";
			end;
}
	else if(god_brising == 43)
{
	mes "[Dvalin]";
	mes "Why do you keep calling me? I did everything I can do for you. I even gave you the key of the question.";
	next;
	mes "[Dvalin]";
	mes "From now on,";
	mes "it's all up to you.";
	mes "Now, go wake Berling...";
	close2;
	donpcevent "#brisindwarf2::OnDvalinOff";
	end;
}

}

mjolnir_09,85,129,0	script	#brisindwarf3	111,3,3,{

	if($God2 < 50)
{
	mes "^3355FFThe sight of this bubbling stream refreshes you just by looking at it.^000000";
	close;
}
	if($God3 > 99)
{
	mes "^3355FFThe sight of this bubbling stream refreshes you just by looking at it.^000000";
	close;
}
	if (god_brising > 42 && god_brising < 50)
{
	specialeffect 109;
	mes "[Echoing Voice]";
	mes "Alfrik: confirmed.";
	mes "Dvalin: confirmed.";
	next;
	mes "[Echoing Voice]";
	mes "Please answer me.";
	mes "Odin punished beautiful Freya, and made her curse humans with her powers.";
	next;
	mes "[Echoing Voice]";
	mes "Freya cursed many human beings to repeatedly die and be reborn in an eternal battle.";
	mes "How many are they?";
	next;
	switch( select( "20!","How should I know?!","40!","42!" ))
	{
		case 1:
			specialeffect 109;
			mes "[Echoing Voice]";
			mes "Failed.";
			mes "Failed...";
			close;
		break;
		case 2:
			specialeffect 109;
			mes "[Echoing Voice]";
			mes "Failed.";
			mes "Failed...";
			close;
		break;
		case 3:
			specialeffect 109;
			mes "[Echoing Voice]";
			mes "Failed.";
			mes "Failed...";
			close;
		break;
		case 4:
			specialeffect 109;
			mes "[Echoing Voice]";
			mes "...Confirmed.";
			mes "Shutting down barrier. Initiating summoning.";
			next;
			enablenpc "Berling#1";
			mes "[Berling]";
			mes "^333333*Gasp--!*^000000";
			mes "Thought I was";
			mes "gonna drown to death!";
			mes "Who woke me up?";
			close;
		break;
	}
}
	else
{
	mes "^3355FFThe sight of this bubbling stream refreshes you just by looking at it.^000000";
	close;
}

OnTouch:
	if(god_brising > 42) emotion e_gasp,1;
	end;

OnInit:
	disablenpc "Berling#1";
	end;

OnBerlingOn:
	enablenpc "Berling#1";
	end;

OnBerlingOff:
	disablenpc "Berling#1";
	end;
}

mjolnir_09,87,129,3	script	Berling#1	826,{

	if(god_brising > 44)
{
	mes "[Berling]";
	mes "You're the one that's awakened us? Hahaha, perhaps that's a sign we may see Freya again! Hahahaha!";
	next;
	mes "[Berling]";
	mes "We are indebted to you for reviving us. Okay, I know what you want, and will help you obtain the power of the gods.";
	close2;
	donpcevent "#brisindwarf3::OnBerlingOff";
	end;
}
	else if(god_brising == 43)
{
	mes "[Berling]";
	mes "What the...?";
	mes "It's a human?!";
	mes "What do you want?";
	mes "Wh-who are you?";
	next;
	menu "Dvalin wants you to wake up!",-,"Tell me who you are first!",L_Who;
			mes "[Berling]";
			mes "Dvalin?! You mean my brother! But he can only be revived if Alfrik is revived. What happened?";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Umm...";
			mes "Let me explain...";
			next;
			mes "...";
			mes "......";
			mes ".........";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "...So if I guess I need to wake up all four of you dwarves so that Brisingamen, which holds Freya's power, can be made again.";
			next;
			mes "[Berling]";
			mes "Oh! Say that name once again! Freya, the goddess who took my body and soul! Did you just say you want to make her necklace?";
			next;
			mes "[Berling]";
			mes "Hahahaha, stop joking around. The Brisingamen is a one of a kind masterpiece!";
			next;
			menu "I don't mean the original one, but...",-;
					mes "[Berling]";
					mes "Ah, now I see! You want a replica that has roughly the same power. A Brisingamen used by humans!";
					next;
					mes "[Berling]";
					mes "I, on the other hand, do not desire power. If would be happy to own but a strand of her hair.";
					next;
					mes "[Berling]";
					mes "Oh Freya...";
					mes "The more of her beauty exists in this world, the happier I'll be. I'm more than willing to help you recreate this memento of Freya.";
					next;
					mes "[Berling]";
					mes "Now, please go and find the last one of my brothers! Poor Grer, perhaps he is still digging silver in that mine for her...";
					next;
					mes "[Berling]";
					mes "Go and find Grer. I will give you Freya's golden teardrop, but he might have revived on his own...";
					next;
					mes "[Berling]";
					mes "If he doesn't trust you, sing this song. You must remember each and every word...";
					next;
					mes "[Berling]";
					mes "^4d4dffNo jewel in the world can compare.^000000";
					next;
					mes "[Berling]";
					mes "^4d4dffOur masterpiece made from love.^000000";
					next;
					mes "[Berling]";
					mes "^4d4dffShe wanted the dazzling necklace.^000000";
					next;
					mes "[Berling]";
					mes "^4d4dffWe wanted the goddess of beauty.^000000";
					next;
					mes "[Berling]";
					mes "^4d4dffOur happiest times were with her.^000000";
					next;
					mes "[Berling]";
					mes "Memorize all five lines of this song exactly. Now take this golden teardrop and please seek out Grer.";
					specialeffect2 84;
					set god_brising,44;
					close2;
					donpcevent "#brisindwarf3::OnBerlingOff";
					end;
		L_Who:
			mes "[Berling]";
			mes "Where the hell did you come from?";
			mes "I am Berling the greatest dwarf in ages!";
			mes "I regret to tell you this, but I do not have a name";
			mes "to introduce to such an ill-bred lad like you!";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Heh, you just said you're Berling...";
			next;
			mes "[Berling]";
			mes "Baaaaahhh!";
			mes "Quiet you!";
			mes "Mind your own business!";
			close2;
			donpcevent "#brisindwarf3::OnBerlingOff";
			end;
}
	else if(god_brising == 44)
{
	mes "[Berling]";
	mes "Did you already forget the lyrics? Let me tell them to you again, so don't forget this time.";
	next;
	mes "[Berling]";
	mes "^4d4dffNo jewel in the world can compare.^000000";
	next;
	mes "[Berling]";
	mes "^4d4dffOur masterpiece made from love.^000000";
	next;
	mes "[Berling]";
	mes "^4d4dffShe wanted the dazzling necklace.^000000";
	next;
	mes "[Berling]";
	mes "^4d4dffWe wanted the goddess of beauty.^000000";
	next;
	mes "[Berling]";
	mes "^4d4dffOur happiest times were with her.^000000";
	close2;
	donpcevent "#brisindwarf3::OnBerlingOff";
	end;
}

}

mjo_dun02,126,36,0	script	#brisindwarf4	111,3,3,{

	if($God2 < 50)
{
	mes "[" + strcharinfo(0) + "]";
	mes "Bah, no way out.";
	close;
}
	if($God3 > 99)
{
	mes "[" + strcharinfo(0) + "]";
	mes "Bah, no way out.";
	close;
}
	if(god_brising > 45 && god_brising < 50)
{
	mes "[Grer]";
	mes "What!";
	enablenpc "Grer#1";
	close;
}
	else if(god_brising == 45)
{
        mes "- A charcoal was dropped from the sky' -";
        mes "- with a voice, 'Show me!'. -";
        mes "- Let's scribble...-";
	set @point,0;
	next;
	mes "[" + strcharinfo(0) + "]";
	mes "Let's see.";
	mes "Um, that song.";
	mes "What was the first line...?";
	next;
	input @dwarfsong1$;
	if(@dwarfsong1$ == "No jewel in the world can compare.") set @point,@point +1;
	mes "[" + strcharinfo(0) + "]";
	mes " " + @dwarfsong1$ + "";
	mes "Then...ummm..";
	mes "The second line?";
	next;
	input @dwarfsong2$;
	if(@dwarfsong2$ == "Our masterpiece made from love.") set @point,@point +1;
	mes "[" + strcharinfo(0) + "]";
	mes " " + @dwarfsong2$ + "";
	mes "Now, what was";
	mes "the third line...?";
	next;
	input @dwarfsong3$;
	if(@dwarfsong3$ == "She wanted the dazzling necklace.") set @point,@point +1;
	mes "[" + strcharinfo(0) + "]";
	mes " " + @dwarfsong3$ + "";
	mes "Now, the fourth";
	mes "line after that...";
	next;
	input @dwarfsong4$;
	if(@dwarfsong4$ == "We wanted the goddess of beauty.") set @point,@point +1;
	mes "[" + strcharinfo(0) + "]";
	mes " " + @dwarfsong4$ + "";
	mes "Alright, now";
	mes "for the last line...";
	next;
	input @dwarfsong5$;
	if(@dwarfsong5$ == "Our happiest times were with her.") set @point,@point +1;
	mes "[" + strcharinfo(0) + "]";
	mes " " + @dwarfsong5$ + "";
	mes "Alright, let's give it a try.";
	next;
	mes "[" + strcharinfo(0) + "]";
	mes "" + @dwarfsong1$ + "";
	mes "" + @dwarfsong2$ + "";
	mes "" + @dwarfsong3$ + "";
	mes "" + @dwarfsong4$ + "";
	mes "" + @dwarfsong5$ + "";
	next;
		if(@point > 4)
	{
		enablenpc "Grer#1";
		mes "[Grer]";
		mes "Wha--?";
		mes "Berling";
		mes "did send you!";
		set god_brising,46;
		stopnpctimer;
		close;
	}
		else
	{
		mes "[Grer]";
		mes "Bah!";
		mes "I knew it!";
		mes "I can't trust you!";
		close2;
		warp "mjo_dun02",118,56;
		end;
	}
}
	else
{
	mes "^3355FFYou found a hole filled with some clod and a lump of coal.^000000";
	close;
}

OnTouch:
	if($God2 < 50)
{
	mes "[" + strcharinfo(0) + "]";
	mes "Beh, no way out.";
	close;
}
	if($God3 > 99)
{
	mes "[" + strcharinfo(0) + "]";
	mes "Beh, no way out.";
	close;
}
	if(god_brising == 44)
{
	emotion e_gasp,1;
	mes "[Male Voice]";
	mes "Don't come any closer! How the hell do I feel Freya's presense on you? Tell me who you are!";
	next;
	menu "I am sent by Berling.",-,"Wah, you freaked me out!",L_Freak;
			mes "[Male Voice]";
			mes "Lies! Lies!";
			mes "Prove it!";
			mes "Prove yourself!";
			set god_brising,45;
			initnpctimer;
			close;
		L_Freak:
			mes "[Male Voice]";
			mes "Get out of here!";
			close;
}
	else if(god_brising == 45)
{
	mes "[Male Voice]";
	mes "Prove it!";
	mes "Otherwise, leave me alone and let me mine silver. Silver...! Heh heh heh...";
	stopnpctimer;
	startnpctimer;
	close;
}
	else
{
	warp "mjo_dun02",118,56;
	end;
}

OnTimer1000:
	mapannounce "mjo_dun02","Grer: Hurry and show that I can trust you!",0,0x70DBDB;
	end;

OnTimer240000:
	mapannounce "mjo_dun02","Grer: Grrr, I won't wait much longer!",0,0x70DBDB;
	end;

OnTimer298000:
	mapannounce "mjo_dun02","Grer: Farewell, human!",0,0x70DBDB;
	end;

OnTimer300000:
	warp "mjo_dun02",118,56;
	disablenpc "Grer#1";
	end;

OnTimer301000:
	stopnpctimer;
	end;

OnInit:
	disablenpc "Grer#1";
	end;

OnGrerOn:
	enablenpc "Grer#1";
	end;

OnGrerOff:
	disablenpc "Grer#1";
	end;
}

mjo_dun02,126,34,1	script	Grer#1	826,{

	if(god_brising > 47)
{
	mes "[Grer]";
	mes "As we promised,";
	mes "Brisingamen will appear in front of human's eyes. But until then, I shall make jewelry of silver. Mwahahaha~";
	close2;
	donpcevent "#brisindwarf4::OnGrerOff";
	end;
}
	else if(god_brising == 46)
{
	mes "[Grer]";
	mes "My name is Grer.";
	mes "I should have been the last one to be awakened. Now I see that I haven't mined as much silver as I may need.";
	next;
	mes "[Grer]";
	mes "You might think gold would better suit a goddess, but no. Silver is what makes her golden hair more beautiful.";
	next;
	mes "[Grer]";
	mes "Human, you must planned something fun. Hmm? You didn't plan anything at all? No matter.";
	next;
	mes "[Grer]";
	mes "Now that we're revived, there's a good chance that we may see her again. I don't really mind anything else.";
	next;
	mes "[Grer]";
	mes "I want her spirit and scent to fill this world. I don't want Odin or Heimdall to know our plan.";
	next;
	mes "[Grer]";
	mes "Now, this doesn't mean that I prefer humans over gods or giants, but if it's for Freya, I'll do anything.";
	next;
	mes "[Grer]";
	mes "Anyway, now my brothers have been revived. For that, I give you my thanks. Someday, you will have the power to challenge the gods.";
	next;
	mes "[Grer]";
	mes "Now, I need to go back to my business. You'll need a silver ornament for the necklace, so I'll continue to mine silver.";
	next;
	mes "[Grer]";
	mes "I shall be working hard to make the most beautiful ornament in the world.";
	next;
	mes "[Grer]";
	mes "Okay, you";
	mes "may go back now!";
	mes "Farewell.";
	set god_brising,47;
	close2;
	donpcevent "#brisindwarf4::OnGrerOff";
	end;
}
	else if(god_brising == 47)
{
	mes "[Grer]";
	mes "Heh heh...";
	mes "Why are you still";
	mes "here? Your job is done.";
	mes "Now, go back to where";
	mes "you came from!";
	close2;
	donpcevent "#brisindwarf4::OnGrerOff";
	end;
}
	else
{
	mes "[Grer]";
	mes "Who the";
	mes "hell are you?!";
	close2;
	donpcevent "#brisindwarf4::OnGrerOff";
	end;
}

}