summaryrefslogblamecommitdiff
path: root/npc/quests/quests_veins.txt
blob: b79d8ac307dd26f555a00678a13d9368067e096e (plain) (tree)
1
2
3
4
5
6
7
8
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
                                                              



                                                               
       
                                                               
                         




                                          



                                                  



                                            
                            

                                                             
                                            

                                                               
                                          


                                                              
                                                   
                                                               
                                               
                                            
                                                         
                                                                   
                                                            
                                                                 
                                                                    


                                    

                                                               

                                                               

                                                               
                                                             
                                                                      






                                                                 
                               























































































                                                                                                           







































                                                                                     












                                               
                                                          












































                                                    
                                















                                                     
                                                      

                                                  
                                               





















                                                     
                               




                                        
                                               





                                                  






















                                                              
                                              
                                          










                                             
                                          





























































                                                                                 
                                                                                       
















                                                          
                                                       















































                                                          
                                             


























































































                                                                                                  
                                              












































































                                                     










                                                               
















                                                                                    
                                       





                                                           

                              













                                                               


















                                                 














                                                        






                                                     
                                                                    


























                                                          
                                                        






                                                        















                                                                                  
                                      






                                                              
                 
































                                                           




















































































































































                                                                         
                               













                                              
                                             






















































































































                                                                    
                                                             
















































































                                                                 
                                                                

























































































































































































































































                                                                             
                                                                    








































































































































































































































































































































































































































































































































                                                                            
























































                                                           
                                                                














































































































                                                             
                                                                    





























































































































































































































































                                                                   
                                          
































































































































































































































































                                                        










































































































































                                                                            
                                              






































                                                              
                                              


                                           

                                             






                                                           














                                                              

































































                                                                
                                                                  























































































































                                                                      
                                           
                                            
                                                        
                                            


                              
                                              










                                                                







                                                                      
                                                           




























































                                                                      
                                                  





                                                                







                                                                 
                                             



























































































                                                       
                                      











                                                
                                                                                                     























                                                    





                                                    

























                                                       
                                                          









































































































                                                       
                                                  




                                                
                                      










                                                          




















































                                                      
                                      




                                      
                                  




                                             








                                                       

































































































































                                                                   
                                              












                                                            
































































































                                                        
                                                          






































































                                                                                                
                                      













































                                                           
                                      




























































































                                                              
                                              










                                                                   
                              
















































































                                                     










                                                      










































































                                                            
                                      



                                     
                                                                                                                     







































                                                              
                                              





















                                                              
                                     



                                                     






















































                                                        
                                                          





























































                                                            
                                            













                                                   
                                      









                                                   
                                                          

















                                                      
                                               


















































































































                                                                                                     
                                      











































                                                                                                                   
                                              

















































































                                                                
                                      

























                                                  
                                                          









































                                                                   
                                      










                                               
                                                          

























                                                             
                                      









                                                       








































                                                           
                                      


                                    
                                                          
                                                                                                            




                                                                   
                                         

                                                         



                                                                          


















                                                                               






                                                                  



                                                                            
                                                               



                                                                      
                                                             
                                                              




                                                                        
                                                             
                                                              





                                                                      
                                                             
                                                              





                                                                       
                                                             
                                                              






                                                                        
                                                                       






                                                                         
                                                                       




                                                                                       
                                                                                      


                                                                            
                                                             
                                                              




                                                             
                                      
                                


















                                                                   













                                                                      

                                                   



                                                              

















































































                                                        
                                      














































                                                                 
                                                 

















                                                                      
                                          




































































                                                             
                                                  








































                                                    

                               














                                                                 

                               


                                                     
                                             









































                                                                     
                                               






                                                        







                                                        
















































































































































                                                                                                                                                              
                                                                    




































                                                               
                                              
































































                                                             

























































                                                          
                                                                    
























                                                          

                                                



























                                                         

                                                

































































                                                       

                                                


















































































                                                                         

                                                
























                                                           
                                      

























































































































                                                    
                                        





















                                                    

                                        


















                                             









                                             


                                             
                                                                    

























                                                            
                                                                    










































                                                              
                                        













                                                               
                               



























                                                                          
                                              




































                                                                          
                                              




































                                                                          
                                              













































                                                             
                                      



































                                                                   
                                                                    










































































                                                          
                                      

















































































































                                                                     
                                       











                                                        































                                                    
                                      






                                            
                                           




                                             
                                            







                                                        































                                                    
                                      






                                            
                                           












                                                     

            





                                                     

            




















































                                                             
                                               




































































































































































                                                                                        
                                      








































                                                     
                                      

















































                                                                         
                                      












                                                                
                                                                
                                        








                                                                      

















                                                        










                                                    
                                      






















































                                                             
                                      






























                                                             
                                      


                                           
                                      


                                           
                                      


                                           
                                      


                                           
                                      


                                           
                                      


                                           
                                      


                                           
                                      


                                           
                                      


                                           
                                      






                                           
                                      




































































































































                                                                     
                                                                     








                                                        
         








                                                
         




                                                
         





                                                





























                                                       
         











































































                                                     
                                  

              
//===== Hercules Script ======================================
//= Veins Quests
//===== By: ================================================== 
//= L0ne_W0lf
//===== Current Version: ===================================== 
//= 2.1
//===== Description: ========================================= 
//= [Official Conversion]
//= Collection of Veins Quests 
//= Stone Quest:
//= - Help an Old Man with his job.
//= - Dialog obtained from iRO.
//= - Variable in use: veins_stone (max 8)
//= Spy Quest:
//= - Help prove (or disprove) a bard's innocence.
//= - Dialog obtained from iRO.
//= - Variable in use: que_sch (max 26)
//= Siblings Quest:
//= - Help a boy save his little sister.
//= - Dialog partially obtained from iRO.
//= - Variable in use: rachel_camel (max 25)
//= Thor Volcano Base Quest:
//= - Missing addition to High Priest Zhed to start quest.
//= - Infiltrate Thor Volcano Base. What is Arunafeltz up to?
//= - Variable in use: rachel_camel (max 27)
//===== Additional Comments: ================================= 
//= 1.0 First version, Added Veins Stone quest. [L0ne_W0lf]
//= 1.1 Added Veins Spy Quest. [L0ne_W0lf]
//= 1.2 Added Veins Siblings Quest. [L0ne_W0lf]
//=	Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf]
//=	Start NPC is missing, but will be added when I get it.
//= 1.3 Fixed two typos small in Asbar. [L0ne_W0lf]
//= 1.3a More fixes to some of the Base quest NPCs. [L0ne_W0lf]
//= 1.4 Added missing checkweights. [L0ne_W0lf]
//= 1.4a Corrected a typo error ";;". [Toms]
//= 1.5 Added Nameless Island quest addition. [L0ne_W0lf]
//= 1.5a Corrected a couple typos in Nameless Addition. [L0ne_W0lf]
//= 1.6 Replaced effect numerics with constants. [L0ne_W0lf]
//= 1.7 Moved a couple NPCs related to the Spy quest. [L0ne_W0lf]
//= 1.8 Fixed some typos and confusing condition checks. [L0ne_W0lf]
//= 1.9 Added quest log entries for:
//=     - Siblings Quest
//=     - Thor Volcano Base Quest
//= 2.0 Removed level requirement. (bugreport:4678) [L0ne_W0lf]
//= 2.1 Added missing changequest (3071-3076). [Joseph]
//============================================================ 

// Stone Quest
//============================================================ 
ve_fild05,257,130,4	script	Wincing Old Man#ve	945,{
	if ((MaxWeight - Weight) < 2000 || checkweight(1201,1) == 0) {
		mes "- Wait a moment! -";
		mes "- Currently you are carrying -";
		mes "- too many items with you. -";
		mes "- Please come back after -";
		mes "- you put some items into Kafra Storage. -";
		close;
	}
	if (veins_stone == 0) {
		mes "[Zabaroo]";
		mes "My back is killing me";
		mes "after stooping over to";
		mes "pick up stones all day long...";
		mes "The pain... It's unbearable!";
		next;
		switch(select("Bend with your knees, yo.:Gosh, how bad is it?")) {
		case 1:
			mes "[Zabaroo]";
			mes "Whippersnapper!";
			mes "I didn't ask you for";
			mes "your advice! Don't";
			mes "patronize an old man!";
			close;
		case 2:
			mes "[Zabaroo]";
			mes "Oh, it hurts so much, it's";
			mes "almost crippling. But I don't";
			mes "have any choice. I need to";
			mes "get enough stops to fill";
			mes "this gap if I want to get";
			mes "paid. Arrrrgh, damn it!";
			next;
			mes "[Zabaroo]";
			mes "If I don't get enough";
			mes "money to pay for my";
			mes "granddaughter's medicine,";
			mes "I won't be able to buy any";
			mes "medicine for my granddaughter!";
			mes "And that will be horrible! Ag!";
			next;
			select("Can I help?");
			mes "[Zabaroo]";
			mes "I appreciate your kindness,";
			mes "stranger, but no. I have";
			mes "to do this on my own.";
			mes "A man must have his pride....";
			next;
			mes "^333333*Snap*^000000";
			next;
			mes "[Zabaroo]";
			mes "Argh! My back...!";
			mes "This was totally";
			mes "unforeseeable!";
			mes "Please! Please,";
			mes "for the love of Freya,";
			mes "please help me!";
			next;
			select("I will help you.");
			mes "[Zabaroo]";
			mes "Thank you!";
			mes "Thanks so much!";
			next;
			select("What do you want me to do?");
			mes "[Zabaroo]";
			mes "Ow-ow-ow! Oh... Okay...";
			mes "You see those all dark";
			mes "stones stuck in the ground?";
			mes "Those are what I need to";
			mes "pick up. Now don't go";
			mes "lifting rocks just yet...";
			next;
			mes "[Zabaroo]";
			mes "I asked some other old";
			mes "man in town, Absar, to";
			mes "make me something to help";
			mes "with my back. He was going";
			mes "to help me if I gave hi--";
			mes "ARGH! My back! It hurts!";
			next;
			mes "[Zabaroo]";
			mes "It hurts so bad! But it's";
			mes "especially painful right";
			mes "when I'm about to finish";
			mes "sentences in which I intend to";
			mes "tell you important informat--";
			mes "ARRRGH! Find Absar! Quickly!";
			next;
			while(1) {
				mes "[Zabaroo]";
				mes "Wait, wait...";
				mes "Maybe I can answer";
				mes "a few of your questions";
				mes "before my body is wracked";
				mes "with throbbing pain. Let's...";
				mes "Let's at least give it a try.";
				next;
				switch(select("What's with these stones?:Where's the old man?:Nothing.")) {
					case 1:
						mes "[Zabaroo]";
						mes "Well, we use these dark";
						mes "stones because they're";
						mes "pretty and easy to process.";
						mes "They're sort of a specialty";
						mes "of this town. I get paid to";
						mes "harvest these handy rocks.";
						next;
						mes "[Zabaroo]";
						mes "We can sell these to tourists,";
						mes "and we even have a factory";
						mes "that uses these stones.";
						mes "Still, it's not like the";
						mes "townspeople are getting";
						mes "rich off these stones.";
						next;
						mes "[Zabaroo]";
						mes "All of us are still";
						mes "barely making a living...";
						next;
						break;
					case 2:
						mes "[Zabaroo]";
						mes "Absar? He's inside";
						mes "the Tool Shop. You";
						mes "can't miss him... Just";
						mes "look for the man with";
						mes "the crazy eyes!";
						next;
						break;
					case 3:
						mes "[Zabaroo]";
						mes "Thanks for your help.";
						mes "If you can't find Absar";
						mes "in the Tool Shop, then";
						mes "you might want to stop";
						mes "by the Tavern. A-auuugh!";
						set veins_stone,1;
						close;
				}
			}
		}
	}
	else if (veins_stone == 1) {
		mes "[Zabaroo]";
		mes "Thanks for your help.";
		mes "If you can't find Absar";
		mes "in the Tool Shop, then";
		mes "you might want to stop";
		mes "by the Tavern. A-auuugh!";
		close;
	}
	else if ((veins_stone > 1) && (veins_stone < 4)) {
		mes "[Zabaroo]";
		mes "Geez, Absar sure can";
		mes "be fussy. Still, do your";
		mes "best to get what he wants.";
		mes "He won't help me otherwise!";
		mes "Other than that, he's not";
		mes "really that bad a guy...";
		close;
	}
	else if (veins_stone == 4) {
		mes "[Zabaroo]";
		mes "Oh good, you're back!";
		mes "Did you bring what";
		mes "Absar made for me?";
		next;
		select("Yes, here...");
		mes "[Zabaroo]";
		mes "So this is what he";
		mes "was talking about?";
		mes "How does it... Ah!";
		mes "Here we go! If I pull";
		mes "the handle, that end of";
		mes "the stick will pick stuff up!";
		next;
		mes "[Zabaroo]";
		mes "This is great! I won't";
		mes "have to bend over to pick";
		mes "up stones anymore! Heh,";
		mes "he must be awfully proud";
		mes "of this useful invention~";
		mes "I can imagine him strutting.";
		next;
		mes "[Zabaroo]";
		mes "Um, did he have anything";
		mes "to say after he gave this";
		mes "to you? I'm just curious.";
		next;
		select("This message...");
		mes "[Zabaroo]";
		mes "Oh... I thought he";
		mes "would forget all about";
		mes "that. Well, it's a relief";
		mes "to know that now. That's";
		mes "really very nice of him.";
		next;
		mes "[Zabaroo]";
		mes "I hate to ask you...";
		mes "But would you mind";
		mes "helping me out one";
		mes "more time?";
		next;
		select("Huh? What is it?");
		mes "[Zabaroo]";
		mes "Don't worry, it's not";
		mes "too hard. Would you just";
		mes "deliver the stones I gathered";
		mes "to the factory in town? It's";
		mes "near the airport or airship or";
		mes "something. It won't take long.";
		set veins_stone,5;
		close;
	}
	else if (veins_stone > 4 && veins_stone < 7) {
		mes "[Zabaroo]";
		mes "Thanks again for your help!";
		mes "What did Absar call this";
		mes "thing again? A Tactile...";
		mes "Extendable... Damn it...";
		mes "Why's the name so long?";
		mes "Anyway, it's usefull~";
		close;
	}
	else if (veins_stone == 7) {
		mes "[Zabaroo]";
		mes "Oh, you're back!";
		mes "I really appreciate all";
		mes "of your help. I don't have";
		mes "much, and I know you weren't";
		mes "expecting a reward, but I'd";
		mes "like to give you something.";
		next;
		mes "[Zabaroo]";
		mes "Ah, here we are. I found";
		mes "these while harvesting stones";
		mes "I was told that adventurers";
		mes "find these useful. Anyway,";
		mes "I hope you like these rocks...";
		set veins_stone,8;
		getexp 30000,0;
		getitem 985,3; //Elunium
		close;
	}
	else if (veins_stone > 7) {
		mes "[Zabaroo]";
		mes "Thanks to you and Absar,";
		mes "my poor back hasn't been";
		mes "bothering me at all lately.";
		mes "I should be taking better";
		mes "care of myself at my age...";
		close;
	}
}

ve_in,169,310,6	script	Strange Old Man#ve	121,{
	if (veins_stone == 0) {
		mes "[Absar]";
		mes "Bwahahaha!";
		mes "Once... Once this is completed, I'll...";
		mes "Mwahahahahahahahah!";
		close;
	}
	else if (veins_stone == 1) {
		mes "[Absar]";
		mes "I'm so close to";
		mes "completion. Now, if";
		mes "I just turn this here...";
		next;
		if (select("Excuse me...:........") == 1) {
			mes "[Absar]";
			mes "What?! Who dares";
			mes "disturb me?! N-no!";
			mes "Look! Look what you did!";
			mes "You made me screw up!";
			next;
			specialeffect EF_LORD;
			percentheal -30,0;
			next;
			mes "[Absar]";
			mes "!@#$%#@#$!*~";
			mes "F$#@#%^^^&&!";
			close2;
			warp "ve_in",262,309;
			end;
		}
		mes "[Absar]";
		mes "Oh, no...";
		next;
		specialeffect EF_ASPERSIO;
		next;
		mes "[Absar]";
		mes "How...?!";
		mes "No! I failed again!";
		mes "D-DAAAAAAAAAAAMN IIIII--";
		next;
		mes "[Absar]";
		mes "Huh? What are you...";
		mes "What do you want?";
		next;
		select("Oh, I-I'm...");
		mes "[Absar]";
		mes "Spit it out. Tell me";
		mes "what you want, not your";
		mes "name. Hurry, can't you";
		mes "see that I'm busy?";
		next;
		if (select("I... I'm sorry.:I'm here for Mr. Zabaroo...") == 1) {
			mes "[Absar]";
			mes "If only you didn't";
			mes "interrupt me! Then";
			mes "I'd already have...";
			mes "Ugh! Back to work!";
			close;
		}
		mes "[Absar]";
		mes "Zabaroo? What does...";
		mes "Oh. Never mind. I think";
		mes "I remember what he asked";
		mes "me to make him. So did";
		mes "you bring all the materials?";
		next;
		if (select("Yes:What materials...?") == 1) {
			mes "[Absar]";
			mes "Great, we can get";
			mes "started and m--";
			mes "Liar. You don't even know";
			mes "what you're supposed to";
			mes "bring me, do you?!";
			mes "Get out of here!";
			close2;
			warp "ve_in",262,309;
			end;
		}
		mes "[Absar]";
		mes "Of course. I didn't tell him";
		mes "what materials I needed";
		mes "anyway. Heh heh! Now, this";
		mes "is what I need you to bring.";
		mes "Listen up, okay? And hurry.";
		next;
		mes "[Absar]";
		mes "^4D4DFF5 Maneater Roots^000000,";
		mes "^4D4DFF2 Glacial Hearts^000000, and";
		mes "^4D4DFF5 Steel^000000. If you don't";
		mes "come back soon, then";
		mes "I won't help you. I've got";
		mes "projects I'm working on!";
		set veins_stone,2;
		close;
	}
	else if (veins_stone == 2) {
		if (countitem(999) > 4 && countitem(1033) > 4 && countitem(7561) > 1) {
			mes "[Absar]";
			mes "Good, you finally";
			mes "brought everthing.";
			mes "I was just about to";
			mes "give up on you, so";
			mes "consider yourself lucky!";
			next;
			mes "[Absar]";
			mes "Give me a second.";
			mes "You won't have to";
			mes "wait long to see";
			mes "my great invention!";
			delitem 999,5; //Steel
			delitem 1033,5; //Root_Of_Maneater
			delitem 7561,2; //Ice_Heart
			set veins_stone,3;
			close2;
			specialeffect EF_FIRESPLASHHIT;
			end;
		}
		mes "[Absar]";
		mes "What the hell?";
		mes "Hurry and bring";
		mes "^4D4DFF5 Maneater Roots^000000,";
		mes "^4D4DFF2 Glacial Hearts^000000, and";
		mes "^4D4DFF5 Steel^000000! Do you think";
		mes "I'm doing this for fun?!";
		close;
	}
	else if (veins_stone == 3) {
		mes "[Absar]";
		mes "Here you are...";
		mes "Well, I don't know";
		mes "if you appreciate";
		mes "inventions, but this";
		mes "is a Tactile Extendable";
		mes "Clamp-Release Mechanism!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Tack... What...?";
		next;
		mes "[Absar]";
		mes "...............................";
		mes "You can use this to pick";
		mes "things up. From a distance.";
		next;
		mes "[Absar]";
		mes "Anyway, when you get back";
		mes "to Zabaroo, let me him know";
		mes "that he doesn't owe me";
		mes "anything anymore. He'll...";
		mes "He'll know what I mean...";
		set veins_stone,4;
		close;
	}
	mes "[Absar]";
	mes "It's a ''Tactile Extendable";
	mes "Clamp-Release Mechanism.''";
	mes "What's so hard to understand";
	mes "about that? Hmpf! I know!";
	mes "It must be the educational";
	mes "system! They're to blame!";
	close;
}

ve_in02,37,28,4	script	Factory Manager	898,{
	if (veins_stone && veins_stone < 5) {
		mes "[Mirhen]";
		mes "Hey, employees only beyond this point!";
		mes "Geez, don't we have a sigh that says that?";
		mes "We should get one...";
		mes "Anyway, get out of here.";
		close2;
		warp "veins",269,221;
		end;
	}
	else if (veins_stone == 5) {
		mes "[Mirhen]";
		mes "Hey, employees only";
		mes "beyond this point!";
		mes "Geez, don't we have";
		mes "a sign that says that?";
		mes "We should get one...";
		mes "Anyway, get out of here.";
		next;
		if (select("I'm sorry.:I've brought these...") == 1) {
			mes "[Mirhen]";
			mes "You're sorry,";
			mes "I get it. Ummm...";
			mes "Aren't you leaving?";
			close;
		}
		mes "[Mirhen]";
		mes "Huh? What's this name";
		mes "tag? Zabaroo? Wait a sec...";
		mes "You're definitely not him!";
		next;
		select("I'm here on his behalf.");
		mes "[Mirhen]";
		mes "Ah, I get it. Zabaroo's";
		mes "back has really been";
		mes "bothering him lately.";
		mes "Okay, we can bend the";
		mes "rules a bit in this situation.";
		next;
		mes "[Mirhen]";
		mes "Bring those rocks over";
		mes "to Bahed over there.";
		mes "He'll take care of them.";
		set veins_stone,6;
		close;
	}
	mes "[Mirhen]";
	mes "Hetarium ...";
	mes "What's so special about";
	mes "it? I mean, it looks just like";
	mes "Iron Ore. Why the hell is";
	mes "it like classified info?";
	next;
	mes "[Mirhen]";
	mes "I wish I could return to";
	mes "Rekenber Headquarters...";
	mes "I hate being stuck here";
	mes "gathering silly rocks in";
	mes "the middle of nowhere.";
	close;
}

ve_in02,54,49,2	script	Factory Worker#ve1	943,{
	if (veins_stone < 6) {
		mes "[Bahed]";
		mes "lately, I've been feeling so weak...";
		mes "I heard the guy before me had to quit because he also started feeling weak.";
		next;
		mes "[Bahed]";
		mes "It couldn't be...";
		mes "It couldn't be because of this 'Hetarium'...";
		mes "That's just plain crazy...";
		close;
	}
	else if (veins_stone == 6) {
		mes "[Bahed]";
		mes "Oh, you got the rocks?";
		mes "You brought them for Zabaroo?";
		mes "Oh, how is he doing? I hear";
		mes "he threw out his back.";
		next;
		select("He still hurts.");
		mes "[Bahed]";
		mes "Oh no... I'm so sorry";
		mes "to hear that. I hope he";
		mes "feels better soon. Anyway,";
		mes "why don't you bring the";
		mes "rocks over here?";
		next;
		mes "[Bahed]";
		mes "Let me confirm Zabaroo's";
		mes "quota for today. Ah, and";
		mes "don't worry, we pay him";
		mes "for his quotas regularly.";
		next;
		select("I have a question...");
		mes "[Bahed]";
		mes "Hm? What'd you want";
		mes "to know? I can't say that";
		mes "I know everything, but";
		mes "I'll try my best to tell you";
		mes "what I know. I mean,";
		mes "you helped Zabaroo, so...";
		next;
		select("What's this Hetarium??");
		mes "[Bahed]";
		mes "Well, it hasn't been that";
		mes "long since these rocks";
		mes "attracted attention outside";
		mes "of town. Before all this,";
		mes "the townspeople just";
		mes "made carvings out of them.";
		next;
		mes "[Bahed]";
		mes "Then, all of a sudden,";
		mes "these people from--I guess";
		mes "it was Schwaltzvalt--came";
		mes "and bought a lot of these";
		mes "stones. Later, they even built";
		mes "this factory to process them!";
		next;
		mes "[Bahed]";
		mes "Oh, they tried using machines";
		mes "to harvest these stones, but";
		mes "they all broke down too soon.";
		mes "That's why they hired people";
		mes "in Veins to collect them.";
		next;
		mes "[Bahed]";
		mes "I'm not sure many people";
		mes "know who owns this factory.";
		mes "Maybe it's Rekenber? Yes,";
		mes "I saw one of their corporate";
		mes "airships come to town, so";
		mes "I think it might be them.";
		next;
		select("How do they use Hetarium??");
		mes "[Bahed]";
		mes "I'm not really sure. I just";
		mes "happened to overhear some";
		mes "of the higher ups mention";
		mes "something about hearts?";
		mes "Pieces of hearts? Doesn't";
		mes "make any sense to me.";
		next;
		mes "[Bahed]";
		mes "All I gathered was that";
		mes "they were using the stones";
		mes "to build a machine related";
		mes "to those hearts. That's";
		mes "all I know. Anyway, please";
		mes "leave the stones over there~";
		set veins_stone,7;
		close;
	}
	mes "[Bahed]";
	mes "Everyday I feel";
	mes "weaker and weaker...";
	mes "Could this be chronic";
	mes "fatigue syndrome? Ugh...";
	close;
}

ve_in02,68,39,7	script	Factory Worker#ve2	943,{
	mes "[Worker]";
	mes "What the heck are these rocks?";
	mes "They're ordinary stones, aren't they?";
	mes "They don't pay me enough here...";
	close;
}

// Spy Quest
//============================================================ 
prontera,202,122,0	script	Kid#sch	703,{
	if (que_sch == 0) {
		mes "[Rooney]";
		mes "Where the heck";
		mes "is it? I don't... Where...?";
		mes "He's got to be around here";
		mes "somewhere, I think...";
		next;
		select("What's wrong?:...");
		mes "[Rooney]";
		mes "Oh, it's just...";
		mes "Some guy sent me on a";
		mes "delivery errand, but I can't";
		mes "find the recipient. He said";
		mes "that I can't miss him, but";
		mes "I still can't figure it out.";
		next;
		mes "[Rooney]";
		mes "I should have asked for";
		mes "the exact location. I mean,";
		mes "if I don't find him, then I'll";
		mes "never get paid for doing";
		mes "this delivery. ^333333*Sigh*^000000";
		next;
		if (select("Sounds tough. Good luck!:Do you need any help?") == 1) {
			mes "[Rooney]";
			mes "Thanks. I think";
			mes "I just might need it.";
			mes "Where could this guy";
			mes "be? If he's expecting";
			mes "a delivery, he should";
			mes "make himself easy to find...";
			close;
		}
		mes "[Rooney]";
		mes "Yeah, sure, it'd be great";
		mes "if you could help me. Let's";
		mes "see, I need to deliver this";
		mes "letter to a bard named...";
		mes "It was... Ah, ^FF0000Lasda Midar^000000!";
		next;
		mes "[Rooney]";
		mes "I've looked everywhere";
		mes "in town for someone that";
		mes "looks like a Bard, but I'm";
		mes "not having any luck. If you";
		mes "find him, would you tell me?";
		set que_sch,1;
		close;
	}
	else if (que_sch == 1) {
		mes "[Rooney]";
		mes "I still haven't";
		mes "found Lasda Midar.";
		mes "Would you let me know";
		mes "if you find him so that";
		mes "I can deliver his letter?";
		close;
	}
	else if (que_sch == 2) {
		if (Zeny < 100) {
			mes "[Rooney]";
			mes "Lasda Midar...";
			mes "Where the heck";
			mes "could that guy be?";
			close;
		}
		mes "[Rooney]";
		mes "Wow, did you really";
		mes "find Lasda Midar?";
		mes "Why couldn't I find him?";
		mes "Anyway, thank you so much";
		mes "for your help. I thought I was";
		mes "going to fail my delivery!";
		next;
		select("He asked me to give you this.");
		mes "[Rooney]";
		mes "Hey, alright! Thanks";
		mes "for the cash! Heh heh~";
		set zeny,zeny-100;
		set que_sch,3;
		close;
	}
	mes "[Rooney]";
	mes "Nice day out, isn't it?";
	close;
}

prt_church,89,108,6	script	Bard#sch	741,{
	if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}

	if (que_sch < 1) {
		mes "[Lasda]";
		mes "Hello there, isn't today";
		mes "such a wonderful day?";
		mes "Nice weather always";
		mes "inspires the poet in me,";
		mes "and I can't seem to stop";
		mes "singing my heart out~";
		close;
	}
	else if (que_sch == 1) {
		mes "[Lasda]";
		mes "Why, what a glorious";
		mes "day! I should sing a song";
		mes "in praise of its wonder!";
		mes "Ooooh... La la la-la~";
		mes "Girls, girls, giiiirls...";
		next;
		if(select("Excuse me...:......") == 1) {
			mes "[Lasda]";
			mes "Why, what a glorious";
			mes "day! I should sing a song";
			mes "in praise of its wonder!";
			mes "Ooooh... La la la-la~";
			mes "Girls, girls, giiiirls...";
			close;
		}
		mes "[Lasda]";
		mes "Girls, girls, giiiirls...";
		mes "Making my heart";
		mes "beat like... Like it's";
		mes "going too fast. My heart's";
		mes "racing... And you're at the";
		mes "finish line--Love Champion!";
		next;
		mes "[Lasda]";
		mes "Oh? Don't stare at me";
		mes "like that, you're making";
		mes "me blush. Did you need to";
		mes "talk to me or something?.";
		next;
		if(select("I'm sorry.:Are you ^ff0000Lasda Midar^000000?") == 1) {
			mes "[Lasda]";
			mes "Oh, that's alright.";
			mes "...............................";
			mes "Girl, I'll laugh at all your";
			mes "jokes, and agree with yourv";
			mes "politics~ You're hot! But";
			mes "baby, you're dumb as bricks~";
			close;
		}
		mes "[Lasda]";
		mes "Oh? Oh, yes, that's me.";
		mes "How can I help you?";
		next;
		select("I'm here to deliver this to you.");
		mes "[Lasda]";
		mes "Ah! He must have finally";
		mes "sent it. Would you please";
		mes "give me a second? Let's see...";
		next;
		mes "^3355FFLasda opened the letter";
		mes "and started reading it.^000000";
		next;
		mes "[Lasda]";
		mes "Umm...";
		mes "Oh, no...";
		next;
		mes "[Lasda]";
		mes "Ah, I'm sorry for";
		mes "making you wait.";
		mes "Here, please give";
		mes "this money to that";
		mes "kid that was supposed";
		mes "to come find me here.";
		set que_sch,2;
		set zeny,zeny+100;
		next;
		mes "[Lasda]";
		mes "I'd like you to come";
		mes "talk to me again later";
		mes "if you have the time";
		mes "See you around~";
		close;
	}
	else if (que_sch == 2) {
		mes "^3355FFLasda seems to be";
		mes "lost in deep thought.^000000";
		close;
	}
	else if (que_sch == 3) {
		mes "[Lasda]";
		mes "Oh good, you came back!";
		mes "Thanks for delivering that";
		mes "letter for me. Listen, you";
		mes "mind listening to me for";
		mes "a bit? I want to ask you";
		mes "for your help with something.";
		next;
		if (select("Sure.:No.") == 1) {
			mes "[Lasda]";
			mes "You see, the letter you";
			mes "brought me was from my old";
			mes "best friend. I haven't heard";
			mes "from him for a while, so";
			mes "I was pretty worried...";
			next;
			mes "[Lasda]";
			mes "Vitre said in his letter";
			mes "that he's in jail under";
			mes "false charges so he wants";
			mes "me to help him out. However,";
			mes "there isn't much I can do.";
			mes "Do you think you can help him?";
			next;
			if (select("Sure.:No.") == 1) {
				mes "[Lasda]";
				mes "Thank you so much!";
				mes "I guess the best thing";
				mes "to do for now is to find";
				mes "my friend in a prison in";
				mes "^FF0000Morroc^000000, and see what";
				mes "you can do to help him..";
				set que_sch,4;
				close;
			}
			mes "[Lasda]";
			mes "I... I guess...";
			mes "You must not be";
			mes "able to help him too...";
			close;
		}
		mes "[Lasda]";
		mes "I suppose that you";
		mes "must already be busy";
		mes "doing something else.";
		mes "Well, I understand...";
		close;
	}
	else if (que_sch < 8) {
		mes "[Lasda]";
		mes "I still can't believe";
		mes "Vitre is being held";
		mes "in prison in Morroc. I mean,";
		mes "what could have happened?";
		mes "I hope you can help him...";
		close;
	}
	else if (que_sch == 8) {
		mes "[Lasda]";
		mes "He was arrested because";
		mes "he's suspected of espionage?";
		mes "That doesn't make any sense.";
		mes "What could be going on?";
		next;
		select("^ff0000Krieg^000000 told me that.");
		mes "[Lasda]";
		mes "Krieg? Do you mean Krieg";
		mes "Laje Mandi? I know him quite";
		mes "well, actually. Let me write";
		mes "you a letter or recommendation.";
		mes "Hopefully, it'll be enough to";
		mes "let you enter the prison.";
		set que_sch,9;
		close;
	}
	else if (que_sch == 9) {
		mes "[Lasda]";
		mes "Hurry and go bring";
		mes "my letter to Krieg.";
		mes "I wonder what happened...";
		mes "There must be some kind";
		mes "of weird misunderstanding.";
		close;
	}
	else if (que_sch < 19) {
		mes "[Lasda]";
		mes "He really asked you";
		mes "to break him out of jail?";
		mes "Well, I know that's a morally";
		mes "hazy area, but I hope that";
		mes "you do your best to help Vitre.";
		close;
	}
	else if (que_sch < 25) {
		mes "[Lasda]";
		mes "Thanks for offering";
		mes "to help me out. I still";
		mes "can't believe Vitre had";
		mes "the gall to just break";
		mes "out of prison, though...";
		next;
		mes "[Lasda]";
		mes "I still can't do";
		mes "anything to help him,";
		mes "so please do what you";
		mes "can to take care of him";
		mes "for me. I really appreciate it.";
		close;
	}
	else if (que_sch == 25) {
		mes "[Lasda]";
		mes "Ah, you're back. I'm sure";
		mes "you have a lot to ask me";
		mes "right now. You deserve to";
		mes "know that everything I asked";
		mes "you to do was part of a plan";
		mes "to confirm Vitre's guilt.";
		next;
		mes "[Lasda]";
		mes "We arrested him once";
		mes "we learned that he was";
		mes "an Arunafeltz spy, but we";
		mes "couldn't punish him since";
		mes "we lacked concrete proof.";
		next;
		mes "[Lasda]";
		mes "That's why we allowed";
		mes "him to escape: we planned";
		mes "on following him to get the";
		mes "proof that we needed. Our";
		mes "sting was even able to round";
		mes "up all of his compatriots!";
		next;
		mes "[Lasda]";
		mes "I'm sorry for keeping";
		mes "you in the dark, but it was";
		mes "essential to the plan. We";
		mes "couldn't have done it without";
		mes "your help. Please take this";
		mes "reward with our sincere thanks.";
		set que_sch,26;
		getitem 12106,1; //Accessory_Box
		getexp 60000,0;
		close;
	}
	else {
		mes "[Lasda]";
		mes "We're having too many";
		mes "cases involving spies";
		mes "like Vitre lately. This";
		mes "might be a sign that";
		mes "Arunafeltz is planning";
		mes "to move against us...";
		close;
	}
}

morocc,53,87,7	script	Prison Ward#sch	707,{
	if (que_sch < 4) {
		mes "[Jesse]";
		mes "Only authorized";
		mes "personnel can enter";
		mes "this prison. You need";
		mes "a permit if you want";
		mes "to be able to enter.";
		close;
	}
	else if (que_sch == 4) {
		mes "[Jesse]";
		mes "What? You want to meet";
		mes "the prisoner? I'm sorry,";
		mes "but he's not allowed to";
		mes "see anyone since he was";
		mes "arrested on suspicion";
		mes "of espionage.";
		set que_sch,5;
		close;
	}
	else if (que_sch == 5) {
		mes "[Jesse]";
		mes "Huh. You're awfully";
		mes "persistent. Alright,";
		mes "if you can do me a favor,";
		mes "I'll let you in. Bring me";
		mes "1 dish of ^FF0000Fried Monkey Tails^000000";
		next;
		mes "[Jesse]";
		mes "Of course, I can only let";
		mes "you inside. Whether they'll";
		mes "actually let you meet the";
		mes "prisoner is another matter.";
		mes "So do we have a deal?";
		set que_sch,6;
		close;
	}
	else if (que_sch == 6) {
		if (countitem(12066) > 0) {
			mes "[Jesse]";
			mes "Ah, that's the stuff!";
			mes "Thanks for the Fried";
			mes "Monkey Tails~ Alright,";
			mes "go talk to ^FF0000Sir Krieg^000000 in";
			mes "Morroc Castle. Get his";
			mes "approval, and I'll let you in.";
			delitem 12066,1; //Luk_Dish01
			set que_sch,7;
			close;
		}
		mes "[Jesse]";
		mes "Bring me a plate of";
		mes "^FF0000Fried Monkey Tails^000000.";
		mes "Do it, or I won't help";
		mes "you out. I mean, I know";
		mes "you mean well, but I'm";
		mes "risking my job here...";
		close;
	}
	else if (que_sch < 10) {
		mes "[Jesse]";
		mes "You didn't get approval";
		mes "from Sir Krieg yet? You'd";
		mes "better do it, or there's no";
		mes "point in entering this prison.";
		mes "You can't just sneak around";
		mes "inside this place, you know?";
		close;
	}
	else if (que_sch == 10) {
		mes "[Jesse]";
		mes "Did you really get";
		mes "Sir Krieg's approval?";
		mes "Alright, you may enter now.";
		close2;
		warp "ra_in01",48,355;
		end;
	}
	else if (que_sch < 19) {
		mes "[Jesse]";
		mes "Do you want to enter?";
		next;
		if (select("Yes.:No") == 1) {
			mes "[Jesse]";
			mes "Be careful when you talk";
			mes "to that guy: he's a smooth";
			mes "talker, and almost charmed";
			mes "a lot of the guards into";
			mes "letting him go free.";
			close2;
			warp "ra_in01",48,355;
			end;
		}
		mes "[Jesse]";
		mes "Take your time.";
		mes "If you're not mentally";
		mes "prepared, then it's not";
		mes "a good idea to talk";
		mes "to the prisoner.";
		close;
	}
	else if (que_sch < 19) {
		mes "[Jesse]";
		mes "Argh, I'm in trouble.";
		mes "The prisoner escaped.";
		mes "How could I let this...";
		mes "happen?! Damn, I need to";
		mes "report this to Mr. Krieg";
		close;
	}
	mes "[Jesse]";
	mes "What a relief! They";
	mes "really set it up so that";
	mes "the prisoner could escape?";
	mes "Well, I thought I was going";
	mes "to get fired for all that.";
	close;
}

morocc_in,79,163,0	script	Public Security Officer	748,{
	if (que_sch < 7) {
		mes "[Krieg]";
		mes "I'm in charge of public";
		mes "security here in Morroc.";
		mes "Lately, there have been";
		mes "more incidents disturbing";
		mes "the public peace and";
		mes "many unsettling rumors...";
		close;
	}
	else if (que_sch == 7) {
		mes "[Krieg]";
		mes "Hello, adventurer.";
		mes "How may I help you?";
		next;
		select("I'd like to see a prisoner, Mr. Vitre.");
		mes "[Krieg]";
		mes "Vitre? I'm sorry, but";
		mes "I can't approve of that.";
		mes "I'd allow visitors for normal";
		mes "prisoners, but not for people";
		mes "suspected of espionage.";
		mes "That's why he's in jail.";
		next;
		mes "[Krieg]";
		mes "If I knew you personally,";
		mes "or if someone I trust can";
		mes "vouch for you, then I'd";
		mes "reconsider letting you";
		mes "meet Vitre. Otherwise,";
		mes "I just can't do it.";
		set que_sch,8;
		close;
	}
	else if (que_sch == 8) {
		mes "[Krieg]";
		mes "I can't let you meet";
		mes "Vitre until I'm absolutely";
		mes "sure that you're not involved";
		mes "with any espionage activities.";
		close;
	}
	else if (que_sch == 9) {
		mes "[Krieg]";
		mes "I can't let you meet";
		mes "Vitre until I'm absolutely";
		mes "sure that you're not involved";
		mes "with any espionage activities.";
		next;
		select("Here's a letter from Lasda.");
		mes "[Krieg]";
		mes "Lasda? Now there's a";
		mes "man I hold in high regard.";
		mes "Please let me read what";
		mes "he has to say. Hmmm...";
		next;
		mes "[Krieg]";
		mes "Alright, I'll let you visit";
		mes "Vitre. I'll send a message";
		mes "to the prison ward so that";
		mes "he'll let you talk to him.";
		set que_sch,10;
		close;
	}
	else if (que_sch < 26) {
		mes "[Krieg]";
		mes "Hmm... This is almost too";
		mes "difficult for me to handle.";
		mes "What should I do?";
		close;
	}
	mes "[Krieg]";
	mes "I understand that you were";
	mes "instrumental in solving a";
	mes "problem regarding public";
	mes "safety. I'd just like to thank";
	mes "you, and apologize for any";
	mes "trouble I might have caused.";
	close;
}

ra_in01,48,352,0	warp	que_sch_jail	1,1,morocc,56,89

ra_in01,50,387,4	script	Upset Looking Bard#sch	51,{
	if (que_sch < 10) {
		mes "[Vitre]";
		mes ".............";
		close;
	}
	else if (que_sch == 10) {
		mes "[Vitre]";
		mes "...............................";
		mes "...............................";
		mes "...............................";
		mes "Damn, what should I do?";
		next;
		select("Excuse me...");
		mes "[Vitre]";
		mes "Hm? I'm Vitre Bizlita.";
		mes "As you can see, I'm not in";
		mes "any real position to help";
		mes "you. Still, did you want";
		mes "to ask me something?";
		next;
		switch(select("Nothing.:I'm here on behalf of Mr. Lasda.")) {
		case 1:
			mes "[Vitre]";
			mes "Well...";
			mes "It's nice to";
			mes "receive visitors.";
			mes "Jail can be lonely....";
			close;
		case 2:
			mes "[Vitre]";
			mes "Oh, good. Lasda finally";
			mes "got my letter, eh? I don't";
			mes "know what the hell's going";
			mes "on. I mean, all I remember";
			mes "is that these strange men";
			mes "came and brought me here.";
			next;
			mes "[Vitre]";
			mes "I... I don't think";
			mes "they'll let me out";
			mes "of here. I mean, they";
			mes "jailed me and there's no";
			mes "proof I did anything wrong.";
			next;
			mes "[Vitre]";
			mes "My life is in danger as";
			mes "long as I'm here, so I have";
			mes "to get out as soon as I can.";
			mes "Luckily, I figured out that";
			mes "I can open these doors if";
			mes "I just had 2 things.";
			next;
			mes "[Vitre]";
			mes "I just need a ^FF0000Megaphone^000000";
			mes "and a ^FF0000Violin^000000. Luckily, they're";
			mes "pretty mundane objects, so no";
			mes "one would suspect anything if";
			mes "you brought them here. Um...";
			mes "You will help me, won't you?";
			next;
			mes "[Vitre]";
			mes "I understand if you have any";
			mes "doubts about my innocence.";
			mes "But think about it: wouldn't";
			mes "you want to see what I do";
			mes "with a Megaphone and Violin?";
			mes "Sounds pretty cool, huh?";
			next;
			mes "^3355FFYou can hear someone";
			mes "mumbling from the cell";
			mes "next to Vitre's.^000000";
			next;
			mes "[????]";
			mes "I wonder how the lady";
			mes "in the Dancer Job Change";
			mes "place is doing by now...";
			set que_sch,11;
			close;
		}
	}
	else if (que_sch < 18) {
		mes "[Vitre]";
		mes "Didn't you bring the";
		mes "Megaphone and Violin?";
		mes "The longer I sit here,";
		mes "the more likely it is";
		mes "that they'll kill me!";
		close;
	}
	else if (que_sch == 18) {
		if (countitem(7040) > 0 && countitem(1901) > 0) {
			mes "[Vitre]";
			mes "You brought me a";
			mes "Megaphone and Violin?";
			mes "Perfect! Now, step aside";
			mes "Can't have you getting hurt.";
			next;
			mes "...............................";
			mes "...............................";
			mes "...............................";
			next;
			mes "^3355FFVitre drew in a deep";
			mes "breath, and then smashed";
			mes "the steel bars of his cell";
			mes "with the Violin. Surprisingly,";
			mes "the door swings open with";
			mes "a very loud noise.^000000";
			next;
			mes "[Vitre]";
			mes "Heh! That was a little";
			mes "harder than I thought,";
			mes "but it looks like I'm free~";
			mes "Alright, let's get a move on.";
			next;
			mes "[Jesse]";
			mes "What?! What's this noise?!";
			next;
			enablenpc "Jesse#sch";
			mes "[Jesse]";
			mes "Hey! How did you";
			mes "get out of your cell?!";
			mes "Get back in there, NOW!";
			next;
			mes "[Vitre]";
			mes "If you were me, would";
			mes "you go back in your cell";
			mes "just because someone's";
			mes "yelling at you? Forget it~";
			next;
			mes "^3355FFVitre raised the Megaphone";
			mes "to his mouth, and drew in";
			mes "another deep breath.^000000";
			next;
			mes "[Vitre]";
			mes "Wah!";
			next;
			mes "[Jesse]";
			mes "Arg...";
			mes "Oh Lord...!";
			mes "M-my ears...";
			next;
			mes "[Vitre]";
			mes "Heh! I love it when";
			mes "a plan comes together~";
			mes "Let's get out of here!";
			next;
			delitem 1901,1; //Violin
			delitem 7040,1; //Megaphone
			set que_sch,19;
			close2;
			disablenpc "Jesse#sch";
			warp "morocc",294,153;
			end;
		}
		mes "[Vitre]";
		mes "Didn't you bring";
		mes "a Megaphone and";
		mes "a Violin? Please";
		mes "hurry, I don't have";
		mes "much time left!";
		close;
	}
	else {
		mes "[Vitre]";
		mes "Heh! I love it when";
		mes "a plan comes together~";
		mes "Let's get out of here!";
		close2;
		warp "morocc",294,153;
		end;
	}
}

ra_in01,58,389,0	script	Jesse#sch	707,{
	end;

OnInit:
	disablenpc "Jesse#sch";
	end;
}

ra_in01,58,389,0	script	Guant Prisoner#sch	929,{
	if (que_sch < 11) {
		mes "[Ruan]";
		mes "This stinks. Why am";
		mes "I locked up in here?";
		mes "I didn't do anything";
		mes "to deserve this!";
		next;
		mes "[Ruan]";
		mes "It's getting to be so";
		mes "bad that I even miss the";
		mes "sound of Hianna's voice.";
		mes "It's freakishly loud.";
		mes "You couldn't outyell her";
		mes "even with a Megaphone.";
		close;
	}
	else if (que_sch == 11) {
		mes "[Ruan]";
		mes "This stinks. Why am";
		mes "I locked up in here?";
		mes "I didn't do anything";
		mes "to deserve this!";
		next;
		mes "[Ruan]";
		mes "It's getting to be so";
		mes "bad that I even miss the";
		mes "sound of Hianna's voice.";
		mes "It's freakishly loud.";
		mes "You couldn't outyell her";
		mes "even with a Megaphone.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "What...?!";
		next;
		select("Where I can find that Megaphone?");
		mes "[Ruan]";
		mes "Huh? Why would you";
		mes "want to know that?";
		next;
		select("I really need one!");
		mes "[Ruan]";
		mes "Uh, you can get one from";
		mes "that Dancer Job Change";
		mes "place in Comodo. They're";
		mes "really hard to get, though,";
		mes "if not impossible. Knock";
		mes "yourself out, buddy.";
		close;
	}
	else if (que_sch < 20) {
		mes "[Ruan]";
		mes "Nobody knows what";
		mes "will happen tomorrow.";
		mes "I mean, this is a world of";
		mes "miracles and tragedies.";
		mes "Death, or real love...";
		mes "You will never know what will happen.";
		close;
	}
	mes "[Ruan]";
	mes "........";
	close;
}

// Escort Dancers to Schwaltzvalt Republic
job_duncer,93,106,6	script	Dance Instructor#sch	892,{
	if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}

	if (que_sch < 11) {
		mes "[Hianna]";
		mes "Keep up the good work,";
		mes "everyone! There's only";
		mes "a few days left until the";
		mes "big performance! Hey...";
		mes "You! Can't you do it right?";
		mes "Turn your waist quicker!";
		close;
	}
	else if (que_sch == 11) {
		mes "[Hianna]";
		mes "Hey, who are you?";
		mes "We already have enough";
		mes "problems with too many";
		mes "pervs ogling the Dancers.";
		mes "I'd prefer it if you didn't";
		mes "come to watch us practice.";
		next;
		if (select("I want a Megaphone.:Eeek...") == 2) {
			mes "[Hianna]";
			mes "If you really want to";
			mes "watch us dance, come to";
			mes "the show and buy a ticket.";
			mes "Watching for free isn't";
			mes "exactly supporting the arts.";
			close;
		}
		mes "[Hianna]";
		mes "You want a Megaphone?";
		mes "Well, I'm sorry, but it's";
		mes "not just something I can";
		mes "lend to anybody. Then again";
		mes "it's not like you can find one";
		mes "anywhere else, either.";
		next;
		if (select("Please! I'll do anything!:Later.") == 2) {
			mes "[Hianna]";
			mes "Alright, then.";
			mes "I'm sorry that";
			mes "I can't help you.";
			close;
		}
		mes "[Hianna]";
		mes "Anything, huh?";
		mes "Well, you just said";
		mes "the magic word. Listen";
		mes "carefully to what I want";
		mes "you to do for me.";
		next;
		if (select("Listen:Reconsider") == 1) {
			mes "[Hianna]";
			mes "First, I want a little";
			mes "cash. Consider it a rental";
			mes "fee. 500,000 zeny should be";
			mes "just about enough. Then,";
			mes "I want you to do me a favor.";
			next;
			mes "[Hianna]";
			mes "The Schwaltzvalt Republic";
			mes "requested me to send some";
			mes "Dancers for some party, but";
			mes "I don't have enough guards";
			mes "to protect them on their";
			mes "way over there.";
			next;
			mes "[Hianna]";
			mes "If you act as bodyguard";
			mes "to my Dancers on the way";
			mes "to the Schwaltzvalt Republic,";
			mes "I'll lend you my Megaphone";
			mes "once you come back. So...";
			mes "How does that sound?";
			next;
			if (select("Sounds good.:Like a ripoff.") == 1) {
				mes "[Hianna]";
				mes "I'm glad you agree~";
				mes "Okay, the Dancers are";
				mes "waiting are the entrance,";
				mes "so bring them over to the";
				mes "Schwaltzvalt Republic as";
				mes "soon as you're ready.";
				set que_sch,12;
				close;
			}
			mes "[Hianna]";
			mes "So... I guess you";
			mes "didn't need that";
			mes "Megaphone as";
			mes "badly as I thought.";
			close;
		}
		mes "[Hianna]";
		mes "Alright, take your";
		mes "time. I'm in no rush.";
		close;
	}
	else if (que_sch < 17) {
		mes "[Hianna]";
		mes "What are you still doing";
		mes "here? Shouldn't you be";
		mes "escorting the Dancers to";
		mes "the Schwaltvalt Republic";
		mes "already? Get a move on~";
		close;
	}
	else if (que_sch == 17) {
		mes "[Hianna]";
		mes "Thanks for all your";
		mes "hard work. The Dancers";
		mes "told me that you did a good";
		mes "job escorting them. Now...";
		mes "Do you have the money?";
		next;
		if (select("Yes:No") == 1) {
			if (Zeny < 500000) {
				mes "[Hianna]";
				mes "What's this? Hmm...";
				mes "I think you made a mistake.";
				mes "This isn't enough money.";
				mes "Remember, 500,000 zeny~";
				close;
			}
			mes "[Hianna]";
			mes "Perfect. Well, here's";
			mes "your Megaphone. Thanks";
			mes "for everything, and I'll see";
			mes "you around, adventurer~";
			set zeny,zeny-500000;
			set que_sch,18;
			getitem 7040,1; //Megaphone
			close;
		}
		mes "[Hianna]";
		mes "I can't have you breaking";
		mes "your promises, so I won't";
		mes "give you the Megaphone";
		mes "until you pay me the";
		mes "500,000 zeny that you";
		mes "said that you would.";
		close;
	}
	else if (que_sch == 18) {
		mes "[Hianna]";
		mes "Thanks for escorting";
		mes "my Dancers over to the";
		mes "Schwaltzvalt Republic.";
		mes "Anything I can help";
		mes "you with today?";
		next;
		if (select("I'd like another Megaphone.:No thanks.") == 1) {
			mes "[Hianna]";
			mes "Well, I guess I can let";
			mes "you have another one if";
			mes "you pay me 500,000 zeny.";
			mes "You sure you want to pay";
			mes "the money for a Megaphone?";
			next;
			if (select("Yes:No") == 1) {
				if (Zeny < 500000) {
					mes "[Hianna]";
					mes "I'm sorry, but this";
					mes "isn't enough money for";
					mes "a Megaphone. Be sure";
					mes "to bring me 500,000 zeny.";
					close;
				}
				mes "[Hianna]";
				mes "Here you are. The fact is...";
				mes "These Megaphones are";
				mes "considered guild property,";
				mes "so I'm not supposed to let";
				mes "you have this. Don't let";
				mes "anyone know I gave you this!";
				set zeny,zeny-500000;
				getitem 7040,1; //Megaphone
				close;
			}
			mes "[Hianna]";
			mes "Alright~";
			mes "Take care, and";
			mes "travel safely~";
			close;
		}
		mes "[Hianna]";
		mes "Alright~";
		mes "Take care, and";
		mes "travel safely~";
		close;
	}
	mes "[Hianna]";
	mes "Trust me, we've made";
	mes "good use of the money";
	mes "that you've ''donated.''";
	mes "Thanks for taking good";
	mes "care of my Dancers~";
	close;
}

job_duncer,85,49,0	script	Young Dancer#sch1	724,{
	if (que_sch < 12) {
		mes "[Dancer]";
		mes "Hi there~";
		mes "Are you enjoying";
		mes "yourself? I hope so!";
		close;
	}
	else if (que_sch == 12) {
		mes "[Dancer]";
		mes "Ah, you must be the";
		mes "bodyguard. So are you";
		mes "ready to go now?";
		next;
		if (select("Yes:No") == 1) {
			mes "[Dancer]";
			mes "Alright, then.";
			mes "Here we go~";
			set que_sch,13;
			close2;
			warp "airplane",75,55;
			end;
		}
		mes "[Dancer]";
		mes "We need to depart soon,";
		mes "so please hurry. I'll be";
		mes "waiting for you here~";
		close;
	}
	mes "[Dancer]";
	mes "Oh, that was such a fun";
	mes "performance. I can still";
	mes "see the dazzling decorations";
	mes "in the ballroom where we got";
	mes "to dance. It was so wonderful!";
	close;
}

job_duncer,83,52,6	script	Cheerful Dancer#sch1	724,{
	if (que_sch < 12) {
		mes "[Dancer]";
		mes "Hi there~";
		mes "Are you enjoying";
		mes "yourself? I hope so!";
		close;
	}
	else if (que_sch == 12) {
		mes "[Dancer]";
		mes "Ah, you must be the";
		mes "bodyguard. So are you";
		mes "ready to go now?";
		next;
		if (select("Yes:No") == 1) {
			mes "[Dancer]";
			mes "Alright, then.";
			mes "Here we go~";
			set que_sch,13;
			close2;
			warp "airplane",75,55;
			end;
		}
		mes "[Dancer]";
		mes "We need to depart soon,";
		mes "so please hurry. I'll be";
		mes "waiting for you here~";
		close;
	}
	mes "[Dancer]";
	mes "I guess it's pretty";
	mes "fun to perform on stage~";
	mes "But I still need to practice";
	mes "more for the next performance.";
	close;
}

job_duncer,87,50,2	script	Mature Looking Dancer#s1	724,{
	if (que_sch < 12) {
		mes "[Dancer]";
		mes "Hi there~";
		mes "Are you enjoying";
		mes "yourself? I hope so!";
		close;
	}
	else if (que_sch == 12) {
		mes "[Dancer]";
		mes "Ah, you must be the";
		mes "bodyguard. So are you";
		mes "ready to go now?";
		next;
		if (select("Yes:No") == 1) {
			mes "[Dancer]";
			mes "Alright, then.";
			mes "Here we go~";
			set que_sch,13;
			close2;
			warp "airplane",75,55;
			end;
		}
		mes "[Dancer]";
		mes "We need to depart soon,";
		mes "so please hurry. I'll be";
		mes "waiting for you here~";
		close;
	}
	mes "[Dancer]";
	mes "I sure learned a lot from";
	mes "that trip. I hope that the new";
	mes "girls also gained something";
	mes "from their experiences.";
	close;
}

airplane,76,56,4	script	Young Dancer#sch2	724,{
	if (que_sch < 13) {
		mes "[Dancer]";
		mes "Hi there~";
		mes "Are you enjoying";
		mes "yourself? I hope so!";
		close;
	}
	else if (que_sch == 13) {
		mes "[Dancer]";
		mes "This will be my";
		mes "first performance...";
		mes "I guess that's why";
		mes "I have butterflies";
		mes "in my stomach...";
		close;
	}
	mes "[Dancer]";
	mes "I wonder which beautiful";
	mes "place we'll get to perform in";
	mes "next time! Ooh, I can't wait!";
	close;
}

airplane,75,53,0	script	Cheerful Dancer#sch2	724,{
	if (que_sch < 13) {
		mes "[Dancer]";
		mes "Hi there~";
		mes "Are you enjoying";
		mes "yourself? I hope so!";
		close;
	}
	else if (que_sch == 13) {
		mes "[Dancer]";
		mes "I've performed at many";
		mes "venues, but this is the";
		mes "frist time I'll be dancing";
		mes "in the Schwaltzvalt Republic.";
		mes "This is also my first time on";
		mes "an airship. How exciting!";
		close;
	}
	mes "[Dancer]";
	mes "Traveling is really";
	mes "thrilling... It's almost as";
	mes "fun as dancing on stage~";
	close;
}

airplane,79,55,2	script	Mature Looking Dancer#s2	724,{
	if (que_sch < 13) {
		mes "[Dancer]";
		mes "Hi there~";
		mes "Are you enjoying";
		mes "yourself? I hope so!";
		close;
	}
	else if (que_sch == 13) {
		mes "[Dancer]";
		mes "This is the first time that";
		mes "the Schwaltzvalt Republic";
		mes "requested a performance";
		mes "from us. Isn't that amazing?";
		mes "I guess we earned a reputation";
		mes "overseas. I'll do my best!";
		next;
		mes "[Airship Announcement]";
		mes "We will be arriving";
		mes "in Einbroch shortly.";
		mes "Passengers to Einbroch,";
		mes "please get ready to land.";
		next;
		mes "[Dancer]";
		mes "Oh! We're finally here!";
		mes "Alright, I'll give this next";
		mes "performance my all!";
		close2;
		set que_sch,14;
		warp "ein_in01",278,223;
		end;
	}
	mes "[Dancer]";
	mes "I've been dancing on";
	mes "stage for a long time, but";
	mes "I always feel so nervous";
	mes "right beforehand. I wonder";
	mes "why that happens to me.";
	close;
}

ein_in01,174,266,0	script	Young Dancer#sch3	724,{
	if (que_sch < 17) {
		mes "[Dancer]";
		mes "Oh, the dinner";
		mes "party isn't finished yet.";
		mes "It'll be over before";
		mes "you even know it~";
		close;
	}
	else if (que_sch == 17) {
		mes "[Dancer]";
		mes "Hooray! My first";
		mes "onstage performance";
		mes "was a success! Oh";
		mes "I was so nervous...";
		mes "But I'm so proud";
		mes "of myself now!";
		close;
	}
	mes "[Dancer]";
	mes "Without dance,";
	mes "my life has no";
	mes "meaning at all.";
	close;
}

ein_in01,172,266,0	script	Cheerful Dancer#sch3	724,{
	if (que_sch < 17) {
		mes "[Dancer]";
		mes "The dinner party isn't";
		mes "even finished yet, but";
		mes "I'm already exhausted~";
		close;
	}
	else if (que_sch == 17) {
		mes "[Dancer]";
		mes "^333333*Whew*^000000 We gave a good";
		mes "performance this time.";
		mes "I was worried since that";
		mes "airship trip really drained me.";
		close;
	}
	mes "[Dancer]";
	mes "Dancing is really";
	mes "hard work, and all that";
	mes "practicing wears you out,";
	mes "but it's worth it once you";
	mes "get up on that stage.";
	close;
}

ein_in01,170,266,0	script	Mature Looking Dancer#s3	724,{
	if (que_sch < 17) {
		mes "[Dancer]";
		mes "Oh, the dinner";
		mes "party isn't finished yet.";
		mes "It'll be over before";
		mes "you even know it~";
		close;
	}
	else if (que_sch == 17) {
		mes "[Dancer]";
		mes "Well well, it looks like our";
		mes "performance was a success.";
		mes "The new girls did a really";
		mes "great job. So let's head";
		mes "back home, shall we?";
		close2;
		warp "comodo",191,146;
		end;
	}
	mes "[Dancer]";
	mes "Dancing is so fun, but";
	mes "sometimes it's hard to";
	mes "keep up with the audience's";
	mes "expectations, you know?";
	close;
}

ein_in01,279,221,0	script	Hotel Manager#sch	903,5,5,{
	if (que_sch < 15) {
		mes "[Manager]";
		mes "It'd be a really great";
		mes "party if our customers";
		mes "were a little less rowdy";
		mes "Recently, they've been";
		mes "more than a handful...";
		close;
	}
	else if (que_sch == 15) {
		mes "[Manager]";
		mes "I'm glad our customers";
		mes "enjoyed the performance";
		mes "I was a little worried about";
		mes "what they were going to think,";
		mes "but I guess I was just being";
		mes "overly anxious about it all.";
		close;
	}
	else if (que_sch == 16) {
		mes "[Manager]";
		mes "Thank you so much for";
		mes "your services. I'll be sure to";
		mes "have one of my employees";
		mes "send you your payment";
		mes "Have a safe trip back~";
		set que_sch,17;
		close;
	}
	end;

OnTouch:
	if (que_sch == 14) {
		mes "[Manager]";
		mes "Oh, did you enjoy";
		mes "your trip? I'm glad to";
		mes "see that everyone arrived";
		mes "safely. The dinner party";
		mes "will start shortly, so";
		mes "please get ready~";
		set que_sch,15;
		close;
	}
	end;
}

ein_in01,166,282,4	script	Employee#sch	904,{
	if (que_sch < 15) {
		mes "[Employee]";
		mes "We've been so busy lately!";
		mes "It's just one party reservation";
		mes "after another! When will I be";
		mes "able to just take a break?";
		close;
	}
	else if (que_sch < 17) {
		if (rand(1,3) == 2) {
			mes "[Employee]";
			mes "Hi, how may I help you?";
			mes "Tonight, most of customers";
			mes "are high ranking government";
			mes "officials or public figures.";
			mes "That man over there is the";
			mes "Rekenber P.R. executive.";
			next;
			mes "[Employee]";
			mes "That priest over there is";
			mes "actually a diplomat from";
			mes "Arunafeltz on business.";
			mes "These are some very";
			mes "important people!";
			close;
		}
		mes "[Employee]";
		mes "How can I help you?";
		mes "Oh, would you like another";
		mes "drink? There you go! Please";
		mes "enjoy the dinner party~";
		close;
	}
	mes "[Employee]";
	mes "Oh, the mess left after";
	mes "a banquet is the biggest";
	mes "part of my job. It's tough";
	mes "work, but it needs to get done.";
	close;
}

ein_in01,176,285,0	script	Bard Trigger#sch	-1,1,1,{
OnTouch:
	if (que_sch == 15) {
		disablenpc "Corporate Figure#sch";
		disablenpc "Arunafeltz Figure#sch";
		enablenpc "Corporate Figure";
		enablenpc "Arunafeltz Figure";
		mes "[????]";
		mes "I guess the party";
		mes "will soon be over.";
		mes "Did you enjoy yourself?";
		next;
		mes "[??????]";
		mes "Yes, thank you, I had";
		mes "a great time. I'm sorry";
		mes "I gave you such short";
		mes "notice of my arrival, but";
		mes "you held this party anyway.";
		next;
		mes "[????]";
		mes "Don't mention it.";
		mes "You're a valued guest.";
		mes "It would shame me if I'd";
		mes "failed to entertain you.";
		next;
		mes "[??????]";
		mes "Ho ho, you certainly know";
		mes "how to be a good host~";
		next;
		mes "[????]";
		mes "Your words honor me.";
		next;
		mes "^3355FFThe man took a quick";
		mes "look around the room.^000000";
		next;
		mes "[????]";
		mes "No one's around.";
		mes "I have something to";
		mes "discuss with you before";
		mes "we get down to business.";
		next;
		mes "[??????]";
		mes "What kind of...?";
		next;
		mes "[????]";
		mes "I'll explain in detail";
		mes "someplace safer. The gist";
		mes "is that some rogues over in";
		mes "Arunafeltz are plotting to harm";
		mes "relations between Arunafeltz";
		mes "and the Rekenber Corporation.";
		next;
		mes "[??????]";
		mes "Oh... I see. Yes,";
		mes "we can't talk about";
		mes "that here. To tell the";
		mes "truth, I've suspected that";
		mes "something like that was";
		mes "going on... Yes, makes sense.";
		next;
		mes "[????]";
		mes "We should relocate";
		mes "so that we can talk";
		mes "a bit more freely.";
		mes "Please follow me,";
		mes "I already have";
		mes "a place prepared.";
		set que_sch,16;
		close2;
		disablenpc "Corporate Figure";
		disablenpc "Arunafeltz Figure";
		enablenpc "Corporate Figure#sch";
		enablenpc "Arunafeltz Figure#sch";
	}
	end;
}

ein_in01,181,284,0	script	Corporate Figure	109,{
	end;

OnInit:
	disablenpc "Corporate Figure";
	end;
}

ein_in01,181,285,0	script	Arunafeltz Figure	920,{
	end;

OnInit:
	disablenpc "Arunafeltz Figure";
	end;
}

ein_in01,168,274,0	script	Corporate Figure#sch	109,{
	mes "[????]";
	mes "Hmm... Good.";
	mes "Everything looks";
	mes "ready to me.";
	close;
}

ein_in01,170,284,4	script	Arunafeltz Figure#sch	920,{
	mes "[??????]";
	mes "I've got to say, only";
	mes "Rekenber can host such";
	mes "a magnificent party in";
	mes "a city this polluted.";
	mes "What's going on...?";
	close;
}

morocc,297,154,0	script	Thin-Faced Bard#sch	51,{
	if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}

	if (que_sch < 19) {
		mes "[????]";
		mes "............";
		close;
	}
	else if (que_sch == 19) {
		mes "[Vitre]";
		mes "Thanks for your help.";
		mes "This country's government";
		mes "should know better than to";
		mes "put a good man like me in jail.";
		mes "Listen, I'm a fugitive now.";
		mes "Do you think you can help me?";
		next;
		select("Sure.:I may as well...");
		mes "[Vitre]";
		mes "I just need you to talk";
		mes "to a few people, and let";
		mes "me know what they said.";
		mes "I'd do it myself, but you";
		mes "understand that I've got";
		mes "to keep a low profile.";
		next;
		mes "[Vitre]";
		mes "Please meet these people";
		mes "in the order that I tell you.";
		mes "I've sent messengers to let";
		mes "them know of your arrival,";
		mes "but I had to send them out";
		mes "at different times... Anyway...";
		next;
		mes "[Vitre]";
		mes "First, go to Prontera";
		mes "and talk to Chada. Second,";
		mes "go to Geffen and speak to";
		mes "Ghez. Lastly, please go to";
		mes "Comodo and meet Nosdan.";
		next;
		mes "[Vitre]";
		mes "Each one of them will";
		mes "sing you a song. Listen";
		mes "carefully, and sing me their";
		mes "songs when you come back.";
		mes "Thanks, you have no idea how";
		mes "much I appreciate your help.";
		set que_sch,20;
		close;
	}
	else if (que_sch == 20) {
		mes "[Vitre]";
		mes "Chada is probably near";
		mes "the middle of Prontera.";
		mes "The messenger I sent to";
		mes "him should have reached";
		mes "him by now, so he should";
		mes "be expecting your arrival.";
		close;
	}
	else if (que_sch == 21) {
		mes "[Vitre]";
		mes "Ah, now you've got to";
		mes "talk to Ghez. He should";
		mes "be in Northeast Geffen";
		mes "somewhere. Hopefully";
		mes "you won't have too much";
		mes "trouble finding him.";
		close;
	}
	else if (que_sch == 22) {
		mes "[Vitre]";
		mes "Trying to find Nosdan?";
		mes "I think he's probably in the";
		mes "Northern Cave in Comodo.";
		mes "Please talk to him, and let";
		mes "me know about his song.";
		close;
	}
	else if (que_sch == 23) {
		mes "[Vitre]";
		mes "Welcome back.";
		mes "So did you listen";
		mes "to all of their songs?";
		next;
		if (select("Yes:No") == 1) {
			mes "[Vitre]";
			mes "Perfect~ Here's a little";
			mes "something to show my";
			mes "gratitude. Hope you like it.";
			set que_sch,24;
			getitem 603,1; //Old_Blue_Box
			next;
			mes "[Vitre]";
			mes "Now, tell me, what";
			mes "exactly did they si--";
			next;
			mes "[????]";
			mes "Hold it!";
			next;
			enablenpc "????#sch1";
			enablenpc "????#sch2";
			enablenpc "????#sch3";
			mes "[Vitre]";
			mes "What? Wh-who the";
			mes "hell are you guys?!";
			next;
			mes "[????]";
			mes "Rune-Midgarts";
			mes "Secret Service!";
			mes "Vitre Bizlleta--";
			mes "you're under arrest";
			mes "for espionage!";
			next;
			mes "[Vitre]";
			mes "Again? Didn't you just";
			mes "arrest me just for being";
			mes "suspected of espionage?";
			mes "I think it's a little unfair";
			mes "to just capture me when";
			mes "you don't have any proof.";
			next;
			mes "[????]";
			mes "We just seized concrete";
			mes "evidence of your illegal";
			mes "activities. It's probably";
			mes "enough to imprison you";
			mes "for life. Happy now?";
			next;
			mes "[Vitre]";
			mes "You're bluffing.";
			next;
			mes "[????]";
			mes "You shouldn't have sent";
			mes "that unsuspecting adventurer";
			mes "to your news sources. We've";
			mes "taken them into custody";
			mes "Chada, Ghez, Nosdan.";
			mes "That's them, right?";
			next;
			mes "[Vitre]";
			mes "Nooooooooo!";
			next;
			mes "[Suden]";
			mes "Adventurer, thank you for";
			mes "your cooperation. I am";
			mes "Suden Griea, Secret Service";
			mes "agent. I'm sure you have";
			mes "a lot of questions, but ^FF0000Lasda";
			mes "Midar^000000 will answer them.";
			next;
			mes "[Suden]";
			mes "I'd explain here and now,";
			mes "but I better dispose of";
			mes "this trash with the rest of";
			mes "his scum buddies... in jail!";
			set que_sch,25;
			close2;
			disablenpc "????#sch1";
			disablenpc "????#sch2";
			disablenpc "????#sch3";
			end;
		}
		mes "[Vitre]";
		mes "Would you please hurry?";
		mes "Staying in one place like";
		mes "this makes me nervous...";
		mes "I should be on the move...";
		close;
	}
	else if (que_sch == 24) {
		mes "[Vitre]";
		mes "Now, tell me, what";
		mes "exactly did they si--";
		next;
		mes "[????]";
		mes "Hold it!";
		next;
		enablenpc "????#sch1";
		enablenpc "????#sch2";
		enablenpc "????#sch3";
		mes "[Vitre]";
		mes "What? Wh-who the";
		mes "hell are you guys?!";
		next;
		mes "[????]";
		mes "Rune-Midgarts";
		mes "Secret Service!";
		mes "Vitre Bizlleta--";
		mes "you're under arrest";
		mes "for espionage!";
		next;
		mes "[Vitre]";
		mes "Again? Didn't you just";
		mes "arrest me just for being";
		mes "suspected of espionage?";
		mes "I think it's a little unfair";
		mes "to just capture me when";
		mes "you don't have any proof.";
		next;
		mes "[????]";
		mes "We just seized concrete";
		mes "evidence of your illegal";
		mes "activities. It's probably";
		mes "enough to imprison you";
		mes "for life. Happy now?";
		next;
		mes "[Vitre]";
		mes "You're bluffing.";
		next;
		mes "[????]";
		mes "You shouldn't have sent";
		mes "that unsuspecting adventurer";
		mes "to your news sources. We've";
		mes "taken them into custody";
		mes "Chada, Ghez, Nosdan.";
		mes "That's them, right?";
		next;
		mes "[Vitre]";
		mes "Nooooooooo!";
		next;
		mes "[Suden]";
		mes "Adventurer, thank you for";
		mes "your cooperation. I am";
		mes "Suden Griea, Secret Service";
		mes "agent. I'm sure you have";
		mes "a lot of questions, but ^FF0000Lasda";
		mes "Midar^000000 will answer them.";
		next;
		mes "[Suden]";
		mes "I'd explain here and now,";
		mes "but I better dispose of";
		mes "this trash with the rest of";
		mes "his scum buddies... in jail!";
		set que_sch,25;
		close2;
		disablenpc "????#sch1";
		disablenpc "????#sch2";
		disablenpc "????#sch3";
		end;
	}
	mes "[Bard]";
	mes "Oh, uh...";
	mes "I'm not really Vitre.";
	mes "I'm just a lookalike that's";
	mes "been planted here in case";
	mes "his hoodlum buddies come";
	mes "here to find him. You know?";
	next;
	mes "[Bard]";
	mes "Yeah... This is a pretty";
	mes "dumb job. I mean, all I do";
	mes "is stand here, waiting for";
	mes "his spy friends. What are";
	mes "the odds of that happening?";
	close;
}

morocc,294,152,0	script	????#sch1	899,{
	end;

OnInit:
	disablenpc "????#sch1";
	end;
}

morocc,293,155,6	script	????#sch2	899,{
	end;

OnInit:
	disablenpc "????#sch2";
	end;
}

morocc,298,150,1	script	????#sch3	899,{
	end;

OnInit:
	disablenpc "????#sch3";
	end;
}

prontera,109,161,6	script	Young Man#sch	83,{
	if (que_sch < 20) {
		mes "[Chada]";
		mes "What a boring day...";
		mes "Perhaps I'll stave the";
		mes "dreariness with song~";
		close;
	}
	else if (que_sch == 20) {
		mes "[Chada]";
		mes "Are you the one that";
		mes "Vitre sent? Good, good.";
		mes "Let me treat you to my";
		mes "wonderful song. Listen...";
		mes "And learn... And love...";
		next;
		mes "[Chada]";
		mes "La la la la la la la la~";
		mes "A curse plagues the";
		mes "royal family, and it's";
		mes "been passed down to their";
		mes "second child... la la la...";
		mes "No one can cure it... Oooh~";
		next;
		mes "[Chada]";
		mes "Hahaha! Isn't that";
		mes "such a wonderful song?";
		mes "Let Vitre know each and";
		mes "every word to it, okay?";
		set que_sch,21;
		close;
	}
	else if (que_sch < 30) {
		mes "[Chada]";
		mes "Did you need to hear";
		mes "the song again? Alright,";
		mes "listen carefully this time~";
		next;
		mes "[Chada]";
		mes "La la la la la la la la~";
		mes "A curse plagues the";
		mes "royal family, and it's";
		mes "been passed down to their";
		mes "second child... la la la...";
		mes "No one can cure it... Oooh~";
		next;
		mes "[Chada]";
		mes "Hahaha! Isn't that";
		mes "such a wonderful song?";
		mes "Let Vitre know each and";
		mes "every word to it, okay?";
		close;
	}
	else {
		mes "[Chada]";
		mes "...........";
		mes "I have nothing to say to you.";
		close;
	}
}

geffen,196,167,4	script	Young Woman#sch	101,{
	if (que_sch < 21) {
		mes "[Ghez]";
		mes "When is he going";
		mes "to send someone to";
		mes "listen to my song?";
		close;
	}
	else if (que_sch == 21) {
		mes "[Ghez]";
		mes "Oh, Vitre send you?";
		mes "Great, I've been waiting";
		mes "for you. Check out this";
		mes "new song I wrote. It's great.";
		next;
		mes "[Ghez]";
		mes "Sha la la la la la";
		mes "Prontera Knights gotta";
		mes "protect the palace~";
		mes "Sha hoo hoo haaaaa";
		mes "Geffen Knights gotta";
		mes "protect the magic tower~";
		next;
		mes "[Ghez]";
		mes "Na na na nan nan naaa";
		mes "Prontera! Geffen! Knights";
		mes "together! Protect the palace!";
		mes "Ooooooooooooh yeah!";
		mes "And crush their foes to the west!";
		mes "That's the secret plan! La la la~";
		next;
		mes "[Ghez]";
		mes "Wasn't that poetic?";
		mes "Now sing that song exactly";
		mes "as you heard it to Vitre.";
		set que_sch,22;
		close;
	}
	else if (que_sch < 30) {
		mes "[Ghez]";
		mes "You want to hear my song";
		mes "again? Fine, but make sure";
		mes "to memorize it all this time.";
		next;
		mes "[Ghez]";
		mes "Sha la la la la la";
		mes "Prontera Knights gotta";
		mes "protect the palace~";
		mes "Sha hoo hoo haaaaa";
		mes "Geffen Knights gotta";
		mes "protect the magic tower~";
		next;
		mes "[Ghez]";
		mes "Na na na nan nan naaa";
		mes "Prontera! Geffen! Knights";
		mes "together! Protect the palace!";
		mes "Ooooooooooooh yeah!";
		mes "And crush their foes to the west!";
		mes "That's the secret plan! La la la~";
		next;
		mes "[Ghez]";
		mes "Wasn't that poetic?";
		mes "Now sing that song exactly";
		mes "as you heard it to Vitre.";
		close;
	}
	else {
		mes "[Ghez]";
		mes "I'm doomed...";
		mes ".......";
		close;
	}
}

comodo,135,299,0	script	Young Man#sch2	809,{
	if (que_sch < 22) {
		mes "[Nosdan]";
		mes "Have you come to hear";
		mes "my song? Ah, it's good";
		mes "that you've come to enjoy";
		mes "my melodious vo--wait,";
		mes "wait, where are you going?";
		close;
	}
	else if (que_sch == 22) {
		mes "[Nosdan]";
		mes "Ah, are you the one";
		mes "that Vitre mentioned";
		mes "in his message? Okay,";
		mes "please give me a moment.";
		next;
		mes "[Nosdan]";
		mes "^333333*Ahem ahem*^000000";
		mes "I'm ready. Now";
		mes "please listen..";
		next;
		mes "[Nosdan]";
		mes "Who dares stop the fearless";
		mes "warrior? Baphomet? Drake?";
		mes "No, they're too weak! His";
		mes "steps now head to the group";
		mes "of evil men trying to revive";
		mes "Satan Morroc. I mean, come on!";
		next;
		mes "[Nosdan]";
		mes "Sad news from an old comrade,";
		mes "the evil group discovered...";
		mes "Time to stop Satan Morroc's";
		mes "revival~ La la la la la la la";
		mes "la la la la la la la la la la";
		mes "la la la la la la la la la la";
		next;
		mes "[Nosdan]";
		mes "What'd you think?";
		mes "Um, don't ask me about";
		mes "the lyrics. Just a weird";
		mes "artistic quirk I guess.";
		mes "Oh, please sing that song";
		mes "to Vitre for me, okay?";
		set que_sch,23;
		close;
	}
	else if (que_sch < 30) {
		mes "[Nosdan]";
		mes "Oh, you need to";
		mes "hear my song again?";
		mes "No problem! I guess";
		mes "you really like it~";
		next;
		mes "[Nosdan]";
		mes "Who dares stop the fearless";
		mes "warrior? Baphomet? Drake?";
		mes "No, they're too weak! His";
		mes "steps now head to the group";
		mes "of evil men trying to revive";
		mes "Satan Morroc. I mean, come on!";
		next;
		mes "[Nosdan]";
		mes "Sad news from an old comrade,";
		mes "the evil group discovered...";
		mes "Time to stop Satan Morroc's";
		mes "revival~ La la la la la la la";
		mes "la la la la la la la la la la";
		mes "la la la la la la la la la la";
		next;
		mes "[Nosdan]";
		mes "What'd you think?";
		mes "Um, don't ask me about";
		mes "the lyrics. Just a weird";
		mes "artistic quirk I guess.";
		mes "Oh, please sing that song";
		mes "to Vitre for me, okay?";
		close;
	}
	else {
		mes "[Nosdan]";
		mes "Oh, no! I didn't!";
		mes "do anything wrong.";
		mes "I swear!";
		close;
	}
}

// Siblings Quest
//============================================================ 
veins,327,185,3	script	Kid#camelcamel	944,{
	if (MISC_QUEST & 8192) {
		if (rachel_camel == 0) {
			mes "[Kid Karyn]";
			mes "*Sob*";
			next;
			mes "^3355FFThis sobbing child";
			mes "looks really upset...^000000";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Hey, why are you";
			mes "crying? Are you lost?";
			mes "Where's your mommy?";
			next;
			mes "[Kid Karyn]";
			mes "My... Mom's";
			mes "at home...";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "......";
			mes ".........";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "I see. So...";
			mes "Are you having";
			mes "trouble finding";
			mes "your way back home?";
			next;
			mes "[Kid Karyn]";
			mes "No! I'm ten years old!";
			mes "I can find my way home,";
			mes "even with my eyes closed!";
			mes "^333333*Sniff sniff*^000000 Uuuuuuweeeh~";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Well...";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Can you tell me";
			mes "why you're crying?";
			next;
			mes "[Kid Karyn]";
			mes "I... ^333333*Sniff*^000000";
			mes "I-I went to... Th-...";
			mes "Volcan.... w-w-with";
			mes "my sist-- Waaaaaaah!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Poor kid... Come on,";
			mes "take a deep breath so";
			mes "you can tell me about what";
			mes "happened a little more slowly.";
			next;
			mes "[Kid Karyn]";
			mes "*^333333Sob*^000000 ...It's just...";
			mes "I went to Thor Volcano";
			mes "with my little sister to see";
			mes "which one of us was braver...";
			mes "But then, we met some...";
			mes "Scary people there... and...";
			next;
			mes "[Kid Karyn]";
			mes "I got scared, so... So...";
			mes "My sister... Wah~! *Sob*";
			next;
			mes "[Kid Karyn]";
			mes "*Sob*";
			next;
			mes "[Kid Karyn]";
			mes "I-I ran away from them...";
			mes "But I left my sister over";
			mes "there with those weird men...";
			next;
			mes "[Kid Karyn]";
			mes "Mom's sick, and dad's";
			mes "always at work... He's";
			mes "the captain of a ship, so...";
			mes "I don't think they can help.";
			next;
			mes "[Kid Karyn]";
			mes "Can you help me please,";
			mes "and bring my sister back?";
			mes "*Sniff* Please? I promise";
			mes "that I can pay you as soon";
			mes "as my dad comes back!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Wait... I have a question.";
			mes "You said that someone took";
			mes "away your sister at Thor";
			mes "Volcano? What did they look";
			mes "like? Are you sure that there";
			mes "were people there?";
			next;
			mes "[Kid Karyn]";
			mes "I... I don't know!";
			mes "I got so scared, I just";
			mes "ran away! I... I didn't";
			mes "mean to leave my sister!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Hmmm...";
			mes "Maybe your sister was";
			mes "kidnapped by bandits...";
			next;
			switch(select("Decline Request:Accept Request")) {
			case 1:
				mes "["+strcharinfo(0)+"]";
				mes "Sorry kid, but I've got";
				mes "things to do. I'm sure";
				mes "someone else will come";
				mes "along to save your sister.";
				next;
				mes "[Kid Karyn]";
				mes "Wah~";
				close;
			case 2:
				mes "["+strcharinfo(0)+"]";
				mes "Okay, I'll see what";
				mes "I can do. I'll try my best";
				mes "to find your sister.";
				next;
				mes "[Kid Karyn]";
				mes "Thank you so much!";
				mes "Please find my sister";
				mes "Curdie soon! Oh, I hope";
				mes "she's okay! If she's not...";
				mes "^333333*Sob*^000000 I don't know what";
				mes "I'll do! Waaaaaaaah~";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "Alright...";
				mes "Wish me luck.";
				mes "I'll go search Thor";
				mes "Volcano to find your";
				mes "little sister Curdie.";
				setquest 3060;
				set rachel_camel,1;
				close;
			}
		}
		else if (rachel_camel == 1) {
			mes "["+strcharinfo(0)+"]";
			mes "I'd better search";
			mes "Thor Volcano for Curdie,";
			mes "Karyn's little sister.";
			close;
		}
		else if (rachel_camel == 2) {
			mes "[Kid Karyn]";
			mes "W-were you able";
			mes "to find my sister?";
			mes "Is she alright?";
			mes "What happened?";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "I found her,";
			mes "she's alright but...";
			next;
			mes "[Kid Karyn]";
			mes "What? Why isn't";
			mes "she with you?";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Curdie is... Well, she's";
			mes "been shackled down. We";
			mes "need to find a way to free her.";
			mes "Do you know where there's";
			mes "a forge or a locksmith that";
			mes "might be able to help her?";
			next;
			mes "[Kid Karyn]";
			mes "Oh! Oh, there's a";
			mes "locksmith in the market";
			mes "street! You can ask him";
			mes "to help free Curdie!";
			changequest 3061,3062;
			set rachel_camel,3;
			close;
		}
		else if (rachel_camel == 3) {
			mes "[Kid Karyn]";
			mes "Let's see...";
			mes "I'd better find the";
			mes "locksmith in the market";
			mes "street, and ask him to help";
			mes "me unlock Curdie's shackles.";
			close;
		}
		else if (rachel_camel == 4) {
			mes "[Kid Karyn]";
			mes "Huh... I'd better talk";
			mes "to Mr. Lockenlock first, the";
			mes "locksmith in the market street.";
			close;
		}
		else if (rachel_camel == 5) {
			mes "["+strcharinfo(0)+"]";
			mes "Hmm... I'd better talk";
			mes "to Ms. Ivory, the organic";
			mes "soap maker if I want to help";
			mes "Karyn free his sister Curdie.";
			close;
		}
		else if (rachel_camel == 6) {
			mes "["+strcharinfo(0)+"]";
			mes "Wait... I should be";
			mes "bringing Ms. Ivory all";
			mes "of the soap ingredients.";
			mes "What were they again...?";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "^4D4DFF10 Milk^000000,";
			mes "^4D4DFF100 Green Herbs^000000,";
			mes "^4D4DFF50 Jellopies^000000, and";
			mes "^4D4DFF5 Empty Bottles^000000.";
			mes "I better get those...";
			close;
		}
		else if (rachel_camel == 7) {
			mes "["+strcharinfo(0)+"]";
			mes "I need to talk to";
			mes "someone named Saraman";
			mes "to get the soap ingredients...";
			close;
		}
		else if (rachel_camel == 8) {
			mes "["+strcharinfo(0)+"]";
			mes "Let's see...";
			mes "I need to bring";
			mes "Mr. Saruman all the";
			mes "things he needs to";
			mes "stimulate a camel's ";
			mes "appetite. I need to get...";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "^4D4DFF1 Unripe Apple^000000,";
			mes "^4D4DFF5 Monster's Feed^000000,";
			mes "^4D4DFF1 Empty Bottle^000000, and";
			mes "^4D4DFF1 Yellow Potion^000000.";
			close;
		}
		else if (rachel_camel == 9) {
			mes "["+strcharinfo(0)+"]";
			mes "I have everything I need";
			mes "to stimulate a camel's";
			mes "appetite. Now I need to";
			mes "feed the camel so that I can";
			mes "get the soap ingredients and";
			mes "5 lumps of camel dung.";
			close;
		}
		else if (rachel_camel == 10) {
			mes "["+strcharinfo(0)+"]";
			mes "Right now, my time";
			mes "would be better spent";
			mes "looking for the Silk Sand";
			mes "Camel for the ingredients.";
			close;
		}
		else if (rachel_camel == 11) {
			mes "["+strcharinfo(0)+"]";
			mes "I'd better find Mr. Saraman's";
			mes "lost camel, feed it camel";
			mes "appetite stimulants, and";
			mes "then get the soap ingredient";
			mes "and 5 lumps of camel dung";
			mes "if I want to free Curdie.";
			close;
		}
		else if (rachel_camel > 11 && rachel_camel < 17) {
			mes "["+strcharinfo(0)+"]";
			mes "Well... I found the";
			mes "camel. Now I need to get";
			mes "all the soap ingredients.";
			mes "The sooner I do that, the";
			mes "sooner I can help Curdie.";
			close;
		}
		else if (rachel_camel == 17) {
			mes "["+strcharinfo(0)+"]";
			mes "I managed to get the soap";
			mes "ingredient and 5 of those";
			mes "camel dung lumps. I should";
			mes "head back to Mr. Saraman to";
			mes "tell him where his camel is,";
			mes "and then go to Ms. Ivory.";
			close;
		}
		else if (rachel_camel == 18) {
			mes "["+strcharinfo(0)+"]";
			mes "Let's see...";
			mes "Shouldn't I be going";
			mes "to see Ms. Ivory now?";
			close;
		}
		else if (rachel_camel == 19) {
			mes "["+strcharinfo(0)+"]";
			mes "I have the Silk Sand Camel";
			mes "Soap now, so I should go";
			mes "bring it to Mr. Lockenlock.";
			close;
		}
		else if (rachel_camel == 20) {
			mes "["+strcharinfo(0)+"]";
			mes "I'd better use the soap to";
			mes "make a key mold that I can";
			mes "bring over to Mr. Lockenlock.";
			close;
		}
		else if (rachel_camel == 21) {
			mes "["+strcharinfo(0)+"]";
			mes "Making the key is more";
			mes "important that telling Karyn";
			mes "about what's happened.";
			close;
		}
		else if (rachel_camel == 22) {
			mes "["+strcharinfo(0)+"]";
			mes "I need to bring";
			mes "1 Steel to Mr. Lockenlock";
			mes "so that he can make a key";
			mes "that will finally free Curdie.";
			close;
		}
		else if (rachel_camel == 23) {
			mes "["+strcharinfo(0)+"]";
			mes "I finally got the";
			mes "key that I can use";
			mes "to free Curdie. I'm";
			mes "gonna go save her now.";
			next;
			mes "[Kid Karyn]";
			mes "Thank you so much!";
			mes "Please bring back Curdie";
			mes "as soon as you can! ^333333*Sob*^000000";
			close;
		}
		else if (rachel_camel == 24) {
			mes "["+strcharinfo(0)+"]";
			mes "Hey, Karyn! I sent";
			mes "your sister back to town";
			mes "with a Butterfly Wing.";
			mes "Did she come back safe?";
			next;
			mes "[Kid Karyn]";
			mes "Yes, Curdie's back";
			mes "and she's resting in";
			mes "the hospital right now.";
			mes "Thank you so much for";
			mes "all of your help!";
			next;
			mes "[Kid Karyn]";
			mes "I'm not sure what's wrong";
			mes "with Curdie, though. Ever";
			mes "since she got back, she gets";
			mes "frightened whenever she";
			mes "sees the soldiers in town.";
			next;
			mes "[Kid Karyn]";
			mes "I promise to tell my dad";
			mes "about what you did after he";
			mes "comes back from overseas.";
			mes "Thank you for everything";
			mes "that you did for us!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Umm... I see...";
			mes "I'll come by later";
			mes "when Curdie's released";
			mes "from the hospital.";
			next;
			mes "[Kid Karyn]";
			mes "Yes, please do.";
			mes "I promise to help you";
			mes "whenever you need me!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Hahahaha!";
			mes "Well... I guess that's";
			mes "pretty reassuring. Until then,";
			mes "take good care of your mother";
			mes "and sister. You got that?";
			next;
			mes "[Kid Karyn]";
			mes "Got it!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Good, good...";
			mes "It's a promise, then.";
			mes "I'll see you later~";
			completequest 3083;
			set rachel_camel,25;
			specialeffect2 EF_ABSORBSPIRITS;
			getexp 100000,70000;
			close;
		}
		else {
// Start Nameless Island Access Quest Addition
			if (aru_monas < 15) {
				mes "[Kid Karyn]";
				mes "Oh, hello! Thank you";
				mes "so much for helping me";
				mes "last time! When I get";
				mes "older, I'm gonna do my";
				mes "best to help you the same";
				mes "way that you helped me!";
				close;
			}
			else if (aru_monas == 15) {
				mes "[Kid Karyn]";
				mes "Hi! It's good to see";
				mes "you again! Kurdi just came";
				mes "back home from the hospital,";
				mes "and is getting better everyday!";
				mes "Ah, and I've been taking care";
				mes "of her, just like I promised~";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "Really? That's good";
				mes "You should be proud~";
				next;
				mes "[Kid Karyn]";
				mes "^666666*Blush*^000000 Heh heh!";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "Anyway, I was wondering";
				mes "if you could help me.";
				mes "Your dad's a fisherman,";
				mes "right? Would you mind";
				mes "asking him if I could";
				mes "borrow his boat?";
				next;
				mes "[Kid Karyn]";
				mes "Well... Actually...";
				mes "The pope said that my";
				mes "dad isn't allowed to use";
				mes "his boat for a while...";
				mes "I'm not sure why...";
				next;
				mes "[Kid Karyn]";
				mes "So yeah. Dad's not allowed";
				mes "to go out to sea right now.";
				mes "But it should be okay if it's";
				mes "you, right? Hey, you helped";
				mes "me, so I hafta help you, right?";
				next;
				mes "[Kid Karyn]";
				mes "My dad is really mad that";
				mes "he can't use his boat so";
				mes "maybe we better not tell";
				mes "him you want to use it. Let's";
				mes "keep it our secret, okay?";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "S-sure thing!";
				next;
				mes "[Kid Karyn]";
				mes "Anyway, his boat is the";
				mes "only one on the south beach";
				mes "since all the other fishermen";
				mes "dock theirs boats in other";
				mes "places. Also, my dad's boat";
				mes "will rust if no one uses it.";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "Great! Thanks so much";
				mes "for your help, Karyn~";
				mes "I'll be sure to take";
				mes "good care of your dad's";
				mes "boat. I only need it for";
				mes "a little while, anyway.";
				next;
				mes "[Kid Karyn]";
				mes "Heh heh! Thanks!";
				mes "I'm happy that";
				mes "I can help you too!";
				set aru_monas,16;
				close;
			}
			else if (aru_monas < 26) {
				mes "[Kid Karyn]";
				mes "Hi! How do you like";
				mes "fishing on my dad's boat?";
				mes "Oh, and Kurdi says hi!";
				close;
			}
			else {
				mes "[Kid Karyn]";
				mes "Dad says that he'll";
				mes "be able to go fishing";
				mes "again soon! I hope that";
				mes "he'll catch a lot of fish!";
				close;
			}
// End Nameless Island Access Quest Addition.
		}
	}
	else {
		mes "[Kid Karyn]";
		mes "^333333*Sob*^000000...";
		mes "^333333*Sob*^000000...";
		close;
	}
}

que_thor,36,66,5	script	Little Curdie	941,{
	if (rachel_camel == 1) {
		mes "^3355FFYou come across";
		mes "a little girl lying on the";
		mes "ground unconscious.^000000";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Hey, kid! Wake up!";
		mes "Can you hear me?";
		next;
		mes "^3355FFShe has a pulse, but";
		mes "despite your verbal";
		mes "entreaties, she won't";
		mes "open her eyes. You";
		mes "lightly slap her cheek";
		mes "to wake her up.^000000";
		next;
		mes "[Little Curdie]";
		mes "Huh?!";
		mes "...Ah, owwww~";
		mes "W-waaaaaaaah!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Sorry! I didn't mean";
		mes "to make you cry! Are...";
		mes "Are you alright?";
		next;
		mes "[Little Curdie]";
		mes "Huh? Wh-who are you?";
		mes "Oh no, you have to get";
		mes "out of here! You'll be in";
		mes "trouble if they catch you!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Are you Curdie?";
		mes "Your brother Karyn";
		mes "asked me to rescue you.";
		mes "Come on, we've got to";
		mes "get you out of here.";
		next;
		mes "[Little Curdie]";
		mes "Karyn...?";
		mes "Oh, oh no! I... They";
		mes "locked me in these";
		mes "shackles and I can't move!";
		mes "You have to leave before";
		mes "those scary men come back!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "What...?!";
		mes "Those bastards!";
		mes "Tying up a little";
		mes "girl like this...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Argh! And I can't just";
		mes "use brute force to shatter";
		mes "these shackles! I might";
		mes "end up hurting you...!";
		next;
		mes "[Little Curdie]";
		mes "Don't worry about me...";
		mes "Just hurry and leave!";
		mes "I... I'll be alright! Now";
		mes "hurry! Someone's coming!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Okay, I'll go...";
		mes "But sit tight, and";
		mes "wait for me to come";
		mes "back. I'll figure out";
		mes "some way to free you.";
		next;
		mes "[Little Curdie]";
		mes "^333333*Sob*^000000 R-really...?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "I promise.";
		mes "I'm sure that someone";
		mes "in town will know of a way";
		mes "to unlock your shackles.";
		mes "I'll be back as soon as I can!";
		changequest 3060,3061;
		set rachel_camel,2;
		close;
	}
	else if (rachel_camel == 2) {
		mes "^3355FFSomeone in town";
		mes "must have the";
		mes "expertise to unlock";
		mes "these shackles. It's your";
		mes "only hope to free Curdie";
		mes "from these chains.^000000";
		close;
	}
	else if (rachel_camel == 3 || rachel_camel == 6 || rachel_camel == 8 || rachel_camel == 22) {
		mes "^3355FFCurdie is lying";
		mes "feebly on the ground.^000000";
		close;
	}
	else if (rachel_camel == 4) {
		mes "[Little Curdie]";
		mes "I hate the metal";
		mes "clanging sounds...";
		mes "Th-the sparks,";
		mes "they're... They're...";
		next;
		mes "^3355FFCurdie is curled up on";
		mes "the ground, eyes tightly";
		mes "shut, her entire body";
		mes "trembling with fear.^000000";
		close;
	}
	else if (rachel_camel == 5) {
		mes "^3355FFOn the ground, you see";
		mes "some equipment that looks";
		mes "similarly to that used by";
		mes "the Rachel soldiers.^000000";
		close;
	}
	else if (rachel_camel == 7) {
		mes "^3355FFIt seems that someone";
		mes "has come by to give";
		mes "Curdie food and water.^000000";
		close;
	}
	else if (rachel_camel == 9) {
		mes "^3355FFCurdie squints at you";
		mes "as you walk by. It seems";
		mes "that her vision gets worse";
		mes "the longer she's locked";
		mes "up in this cave.";
		close;
	}
	else if (rachel_camel == 10) {
		mes "^3355FFYou'd better find the";
		mes "Silk Sand Camel and get";
		mes "the soap ingredients if";
		mes "you really want to free";
		mes "Curdie from her shackles.^000000";
		close;
	}
	else if (rachel_camel == 11) {
		mes "["+strcharinfo(0)+"]";
		mes "I'd better find Mr. Saraman's";
		mes "lost camel, feed it camel";
		mes "appetite stimulants, and";
		mes "then get the soap ingredient";
		mes "and 5 lumps of camel dung";
		mes "if I want to free Curdie.";
		close;
	}
	else if (rachel_camel > 11 && rachel_camel < 17) {
		mes "^3355FFYou already found the";
		mes "camel, so you need to collect";
		mes "the soap ingredients if you";
		mes "want to free Curdie.^000000";
		close;
	}
	else if (rachel_camel == 17) {
		mes "["+strcharinfo(0)+"]";
		mes "I managed to get the soap";
		mes "ingredients: 5 of those";
		mes "camel dung lumps. I should";
		mes "head back to Mr. Saraman to";
		mes "tell him where his camel is,";
		mes "and then go to Ms. Ivory.";
		close;
	}
	else if (rachel_camel == 18) {
		mes "^3355FFYou should be leaving";
		mes "to see Ms. Ivory now if";
		mes "you really want to free";
		mes "Curdie from her shackles.^000000";
		close;
	}
	else if (rachel_camel == 19) {
		mes "^3355FFNow that you have the";
		mes "Silk Sand Camel Soap,";
		mes "you should bring it";
		mes "over to Mr. Lockenlock.^000000";
		close;
	}
	else if (rachel_camel == 20) {
		mes "^3355FFCurdie is exactly";
		mes "where you left her.";
		mes "There's a bowl of cold";
		mes "soup next to her, so it's";
		mes "clear that someone has";
		mes "been feeding her.^000000";
		next;
		mes "^3355FFYou pour the soap into";
		mes "the shackle's lock to create";
		mes "a mold that Mr. Lockenlock";
		mes "can use to make a key.^000000";
		next;
		mes "[Little Curdie]";
		mes "Will...";
		mes "Will I always";
		mes "be stuck here?";
		mes "I... I want my mommy...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Oh... You're awake?";
		mes "Don't worry, Curdie,";
		mes "I'm sure that I'll be";
		mes "able to get you free soon.";
		mes "Try to hold on a bit longer.";
		next;
		mes "[Little Curdie]";
		mes "When the door is open,";
		mes "I see blazing flames...";
		mes "And I hear... the sound";
		mes "of machines? These men";
		mes "wearing the same clothes";
		mes "keep marching past me...";
		next;
		mes "[Little Curdie]";
		mes "I... They scare me so much!";
		mes "Th-the man that brings me";
		mes "food says that they won't";
		mes "let me go because of what";
		mes "I saw inside there. They...";
		mes "They won't let be go home...";
		next;
		mes "^3355FFCurdie's eyes are";
		mes "disfocused and are";
		mes "pointed above your head.";
		mes "She might not survive if";
		mes "she's forced to remain";
		mes "here for much longer.^000000";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Don't worry.";
		mes "I'll come rescue";
		mes "you as soon as I make";
		mes "the key to unlock these";
		mes "awful shackles. Don't worry...";
		next;
		mes "[Little Curdie]";
		mes "If I'm not here the";
		mes "next time you come,";
		mes "then just run away.";
		mes "Don't even tell my brother.";
		mes "Get far away before they";
		mes "can catch you. I-I'm serious...";
		next;
		mes "[Little Curdie]";
		mes "Even if I don't see you";
		mes "again... I just... I just";
		mes "want to thank you for doing";
		mes "your best to help me.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Everything will be";
		mes "alright. I just have";
		mes "to hurry a little bit.";
		mes "Alright, it's time to go.";
		next;
		mes "^3355FFYou extract the soap";
		mes "from the lock, and";
		mes "carefully wrap it.";
		mes "Now you need to take";
		mes "the mold back to town";
		mes "to Mr. Lockenlock.^000000";
		changequest 3079,3080;
		set rachel_camel,21;
		close;
	}
	else if (rachel_camel == 21) {
		mes "^3355FFYou have to hurry back";
		mes "to town and bring the";
		mes "key mold to Mr. Lockenlock";
		mes "so that he can make a key";
		mes "to unlock Curdie's shackles.^000000";
		close;
	}
	else if (rachel_camel == 23) {
		mes "[Little Curdie]";
		mes "Y-you...";
		mes "Is it really you?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Hang on, Curdie!";
		mes "I hope this key works...";
		next;
		mes "^3355FFYou unlock the";
		mes "shackles with";
		mes "Mr. Lockenlock's key.^000000";
		next;
		mes "^333333*Crack*^000000";
		next;
		mes "[Little Curdie]";
		mes "Aaaah!";
		mes "M-my... My...!";
		next;
		mes "^3355FFCurdie's legs are";
		mes "swollen from the";
		mes "weight and pressure";
		mes "of wearing the shackles";
		mes "for such a long time.^000000";
		next;
		mes "[Little Curdie]";
		mes "I can't move my legs!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Well, there's no other";
		mes "choice. Curdie, I'm";
		mes "going to send you back to";
		mes "town with a Butterfly Wing.";
		mes "Try not to move, alright?";
		next;
		mes "[Little Curdie]";
		mes "Oh! Thank you...";
		mes "I... I can go home...";
		mes "Thank you s-so much...";
		next;
		mes "^3355FFYou use the power";
		mes "of a Butterfly Wing to";
		mes "send Curdie back to";
		mes "town. Hopefully, she'll";
		mes "arrive safely and see";
		mes "her brother Karyn again.^000000";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "What did she see behind";
		mes "the steel door in this old";
		mes "volcano? It must have been";
		mes "dangerous... Something";
		mes "related to the Rachel Army...";
		changequest 3082,3083;
		set rachel_camel,24;
		close;
	}
	else {
		mes "[Little Curdie]";
		mes " ...Wah....";
		close;
	}
}

veins,181,166,3	script	Lockenlock	900,{
	if (rachel_camel && rachel_camel < 4) {
		mes "^3355FFIt's a drunkard...";
		mes "The scent of pure";
		mes "alcohol wafts around him.";
		mes "There's a certain beauty";
		mes "to his disheveled misery.^000000";
		close;
	}
	else if (rachel_camel == 4) {
		if (countitem(503) > 0) {
			mes "["+strcharinfo(0)+"]";
			mes "Excuse me...?";
			next;
			mes "[Locksmith Lockenlock]";
			mes "Huh? Arrrgh...";
			mes "My head... What";
			mes "do you want?";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Oh, I'd like";
			mes "to make a key.";
			next;
			mes "[Locksmith Lockenlock]";
			mes "Keys? Yeah, yeah...";
			mes "That's what I do.";
			mes "If you've got the lock,";
			mes "it'll be a piece of cake.";
			next;
			mes "[Locksmith Lockenlock]";
			mes "Ugh, but I'm so thirsty";
			mes "and this headache is";
			mes "killing me. You mind";
			mes "bringing me a Yellow";
			mes "Potion first?";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Sure, I guess.";
			mes "I can part with just";
			mes "1 Yellow Potion.";
			mes "Here you go.";
			next;
			mes "[Locksmith Lockenlock]";
			mes "Ah, that hit the spot!";
			mes "Wait, wait... Now I feel";
			mes "dizzy... What's going...";
			mes "What's going on...?";
			next;
			mes "[Locksmith Lockenlock]";
			mes "Okay, okay...";
			mes "I'm alright now.";
			mes "So what'd you say you";
			mes "needed? A key? Did you";
			mes "bring the lock with you?";
			next;
			mes "[Locksmith Lockenlock]";
			mes "I'm an expert in crafting";
			mes "keys and locks. Hell, my locks";
			mes "are strong enough to hold down";
			mes "a dragon, you know that? I'll";
			mes "have you know that the Rachel";
			mes "Army's a regular customer~";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "(^333333This guy made locks for";
			mes "the Rachel army?! It might";
			mes "not be a good idea to let him";
			mes "know that I'm trying to free";
			mes "one of their prisoners. Who";
			mes "knows if he's loyal to them?^000000)";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "So what happened was...";
			mes "I lost my key, but I can't";
			mes "bring the lock here with me.";
			mes "I think I'd end up breaking";
			mes "it if I brought it with me.";
			next;
			mes "[Locksmith Lockenlock]";
			mes "Oh, yeah? No problem.";
			mes "Just take me to the lock.";
			mes "I'll charge you extra, though,";
			mes "especially since my knees";
			mes "are going bad. So where";
			mes "are we going exactly?";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Wait!";
			mes "We can't do that!";
			next;
			mes "[Locksmith Lockenlock]";
			mes "What do you mean?";
			mes "You're not trying to";
			mes "open up a bank safe";
			mes "or something, are you?";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "No, it's nothing like";
			mes "that! It's just that the lock";
			mes "is in a dangerous place.";
			mes "This is really important...";
			mes "Please, you have to help me!";
			next;
			mes "[Locksmith Lockenlock]";
			mes "Huh. Well, bottom line,";
			mes "I can't make a key without";
			mes "looking at the lock. Let me";
			mes "think of a way I can help you.";
			mes "Give me a second, will you?";
			next;
			mes "[Locksmith Lockenlock]";
			mes "...............................";
			mes "Well, I guess you can try";
			mes "to make a mold of the lock.";
			mes "It'll have to be perfect, so";
			mes "this'll get pretty expensive.";
			next;
			mes "[Locksmith Lockenlock]";
			mes "Go to the market and";
			mes "find a lady selling organic";
			mes "soap. You need to get a bottle";
			mes "of Chamelepu Soap. You will";
			mes "need that exact type of soap:";
			mes "nothing else will do.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Chamelpu Soap?";
			mes "What is th--";
			next;
			mes "[Locksmith Lockenlock]";
			mes "No time to explain.";
			mes "You'd better hurry and";
			mes "find her before she closes";
			mes "shop for the day. The shop";
			mes "owner's a beauty, so it'll";
			mes "be tough for you to miss her.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "...........";
			delitem 503,1; //Yellow_Potion
			changequest 3063,3064;
			set rachel_camel,5;
			close;
		}
		else {
			mes "^3355FFIt's a drunkard...";
			mes "This man must be the";
			mes "Mr. Lockenlock that you seek.";
			mes "You'd better follow Toby's";
			mes "advice and bring this man";
			mes "a Yellow Potion first.^000000";
			close;
		}
	}
	else if (rachel_camel == 5) {
		mes "[Locksmith Lockenlock]";
		mes "Go to the market and";
		mes "find a lady selling organic";
		mes "soap, and get a bottle of";
		mes "Chamelepu Soap. You will";
		mes "need that exact type of soap:";
		mes "nothing else will do.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Chamelpu Soap?";
		mes "What is th--";
		next;
		mes "[Locksmith Lockenlock]";
		mes "No time to explain.";
		mes "You'd better hurry and";
		mes "find her before she closes";
		mes "shop for the day. The shop";
		mes "owner's a beauty, so it'll";
		mes "be tough for you to miss her.";
		close;
	}
	else if (rachel_camel == 6) {
		mes "["+strcharinfo(0)+"]";
		mes "Wait... I should be";
		mes "bringing Ms. Ivory all";
		mes "of the soap ingredients.";
		mes "What were they again...?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "^4D4DFF10 Milk^000000,";
		mes "^4D4DFF100 Green Herbs^000000,";
		mes "^4D4DFF50 Jellopies^000000, and";
		mes "^4D4DFF5 Empty Bottles^000000.";
		mes "I better get those...";
		close;
	}
	else if (rachel_camel == 7) {
		mes "["+strcharinfo(0)+"]";
		mes "I need to talk to";
		mes "someone named Saraman";
		mes "to get the soap ingredients...";
		close;
	}
	else if (rachel_camel == 8) {
		mes "["+strcharinfo(0)+"]";
		mes "Let's see...";
		mes "I need to bring";
		mes "Mr. Saruman all the";
		mes "things he needs to";
		mes "stimulate a camel's ";
		mes "appetite. I need to get...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "^4D4DFF1 Unripe Apple^000000,";
		mes "^4D4DFF5 Monster's Feed^000000,";
		mes "^4D4DFF1 Empty Bottle^000000, and";
		mes "^4D4DFF1 Yellow Potion^000000.";
		close;
	}
	else if (rachel_camel == 9) {
		mes "["+strcharinfo(0)+"]";
		mes "I have everything I need";
		mes "to stimulate a camel's";
		mes "appetite. Now I need to";
		mes "feed the camel so that I can";
		mes "get the soap ingredients and";
		mes "5 lumps of camel dung.";
		close;
	}
	else if (rachel_camel == 10) {
		mes "["+strcharinfo(0)+"]";
		mes "Right now, my time";
		mes "would be better spent";
		mes "looking for the Silk Sand";
		mes "Camel for the ingredients.";
		close;
	}
	else if (rachel_camel == 11) {
		mes "["+strcharinfo(0)+"]";
		mes "I'd better find Mr. Saraman's";
		mes "lost camel, feed it camel";
		mes "appetite stimulants, and";
		mes "then get the soap ingredient";
		mes "and 5 lumps of camel dung";
		mes "if I want to free Curdie.";
		close;
	}
	else if (rachel_camel == 12) {
		mes "["+strcharinfo(0)+"]";
		mes "Well... I found the";
		mes "camel. Now I need to get";
		mes "all the soap ingredients.";
		mes "The sooner I do that, the";
		mes "sooner I can help Curdie.";
		close;
	}
	else if (rachel_camel > 12 && rachel_camel < 17) {
		mes "^3355FFYou already found the";
		mes "camel, so you need to collect";
		mes "the soap ingredients if you";
		mes "want to free Curdie.^000000";
		close;
	}
	else if (rachel_camel == 17) {
		mes "["+strcharinfo(0)+"]";
		mes "I managed to get the soap";
		mes "ingredients: 5 of those";
		mes "camel dung lumps. I should";
		mes "head back to Mr. Saraman to";
		mes "tell him where his camel is,";
		mes "and then go to Ms. Ivory.";
		close;
	}
	else if (rachel_camel == 18) {
		mes "["+strcharinfo(0)+"]";
		mes "Let's see...";
		mes "Shouldn't I be going";
		mes "to see Ms. Ivory now?";
		close;
	}
	else if (rachel_camel == 19) {
		mes "[Locksmith Lockenlock]";
		mes "Oh, so you're finally";
		mes "back with the Chamelpu";
		mes "Soap. What took so long?";
		mes "All you had to do was go";
		mes "to the market and buy it.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "...............................";
		mes "...............................";
		mes "...............................";
		mes "...............................";
		mes "...............................";
		mes "...............................";
		next;
		mes "[Locksmith Lockenlock]";
		mes "Uh, anyway, did Ms. Ivory";
		mes "tell you how to use the soap?";
		mes "You just pour it into the";
		mes "keyhole, and then pour the";
		mes "soap back into the bottle.";
		mes "Do it carefully and quickly.";
		next;
		mes "[Locksmith Lockenlock]";
		mes "Make sure you close the";
		mes "bottle tightly when you're";
		mes "done so no air gets into it.";
		mes "If you take more than thirty";
		mes "seconds, the soap won't retain";
		mes "the lock's shape very well.";
		next;
		mes "[Locksmith Lockenlock]";
		mes "Pour the liquid soap to the key hole in the lock,";
		mes "pour the soap back to the bottle.";
		mes "and close the lid so tightly that the air wouldn't go inside the bottle.";
		mes "Remember, you can't take longer than 30 seconds to finish the procedures.";
		next;
		mes "[Locksmith Lockenlock]";
		mes "Finally, bring the bottle";
		mes "back here for me so that";
		mes "I can make the key. But when";
		mes "you come back, I need to make";
		mes "sure that the key you're making";
		mes "isn't for anything illegal...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Alright.";
		changequest 3078,3079;
		set rachel_camel,20;
		close;
	}
	else if (rachel_camel == 20) {
		mes "["+strcharinfo(0)+"]";
		mes "I'd better use the soap to";
		mes "make a key mold that I can";
		mes "bring over to Mr. Lockenlock.";
		close;
	}
	else if (rachel_camel == 21) {
		mes "[Locksmith Lockenlock]";
		mes "Oh, you're back...";
		mes "So did you manage";
		mes "to make the key mold?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Yes, I did. Would you";
		mes "please hurry? This is an";
		mes "emergency, and it could";
		mes "get really bad if I don't";
		mes "get this key made soon...";
		next;
		mes "[Locksmith Lockenlock]";
		mes "Let me see... Well,";
		mes "it's not really perfect, but";
		mes "I should be able to fashion";
		mes "a key for this lock. Ooh...";
		mes "But you know what? I don't";
		mes "have any materials on me.";
		next;
		mes "[Locksmith Lockenlock]";
		mes "I've already made all";
		mes "the keys and locks for this";
		mes "town, so no one's really had";
		mes "to send in any orders lately.";
		mes "That's why I didn't have any";
		mes "materials onhand. Sorry.";
		next;
		mes "[Locksmith Lockenlock]";
		mes "All I need is ^4D4DFF1 Steel^000000.";
		mes "It won't take me more";
		mes "than five minutes to make";
		mes "the key, so I can get it done";
		mes "as soon as you can bring";
		mes "me the Steel. I'll be waiting.";
		changequest 3080,3081;
		set rachel_camel,22;
		close;
	}
	else if (rachel_camel == 22) {
		if (countitem(999) > 0) {
			mes "["+strcharinfo(0)+"]";
			mes "Here's the Steel that";
			mes "you need. Would you";
			mes "please make the key now?";
			next;
			mes "[Locksmith Lockenlock]";
			mes "...............................";
			mes "I've been studying";
			mes "this key mold, and";
			mes "I just realized something...";
			mes "Tell me right now: what";
			mes "are you using this key for?";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Huh...?";
			mes "What are you...?";
			next;
			mes "[Locksmith Lockenlock]";
			mes "I asked you first.";
			mes "Tell me what you intend";
			mes "to do with this key! If you";
			mes "don't, I can't help you.";
			next;
			mes "[Locksmith Lockenlock]";
			mes "Don't lie to me.";
			mes "This mold... This is";
			mes "the lock for the shackles";
			mes "that I've made under the";
			mes "orders of the Rachel Army.";
			mes "I have the master key for that.";
			next;
			mes "[Locksmith Lockenlock]";
			mes "These shackles are only";
			mes "supposed to be used for";
			mes "prisoners! If I release one";
			mes "of them, they will hunt you";
			mes "down and hold me accountable.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "The truth is... I really";
			mes "am trying to free somebody";
			mes "the Rachel Army imprisoned...";
			mes "She's Curdie, a young girl";
			mes "that they locked up in";
			mes "Thor Volcano...";
			next;
			mes "[Locksmith Lockenlock]";
			mes "What...?!";
			mes "Are you serious?";
			mes "Y-you're... No way.";
			mes "You're not lying. This...";
			mes "I'm sorry. You shouldn't";
			mes "have gotten involved, but...";
			next;
			mes "[Locksmith Lockenlock]";
			mes "Oh God!";
			mes "They... They";
			mes "really imprisoned";
			mes "an innocent child?!";
			next;
			mes "[Locksmith Lockenlock]";
			mes "Here. Take it.";
			mes "Take the master key.";
			mes "Bring it to Thor Volcano";
			mes "and rescue that poor kid.";
			mes "We could get in a lot of";
			mes "trouble for doing this, but...";
			next;
			mes "[Locksmith Lockenlock]";
			mes "My conscience won't allow";
			mes "them to do something like";
			mes "this. Rescue that kid, and";
			mes "then throw the key away";
			mes "somewhere when you're done.";
			next;
			mes "[Locksmith Lockenlock]";
			mes "That way, if the army";
			mes "comes to interrogate me,";
			mes "I'll just say that it was";
			mes "stolen from my shop by";
			mes "some thief. I should get";
			mes "rid of all my keys too...";
			next;
			mes "[Locksmith Lockenlock]";
			mes "Hurry up and go!";
			mes "Make sure that you";
			mes "bring that child back";
			mes "safe to her family!";
			changequest 3081,3082;
			set rachel_camel,23;
			close;
		}
		else {
			mes "[Locksmith Lockenlock]";
			mes "All I need is ^4D4DFF1 Steel^000000.";
			mes "It won't take me more";
			mes "than five minutes to make";
			mes "the key, so I can get it done";
			mes "as soon as you can bring";
			mes "me the Steel. I'll be waiting.";
			close;
		}
	}
	else if (rachel_camel == 23) {
		mes "[Locksmith Lockenlock]";
		mes "Here. Take it.";
		mes "Take the master key.";
		mes "Bring it to Thor Volcano";
		mes "and rescue that poor kid.";
		mes "We could get in a lot of";
		mes "trouble for doing this, but...";
		next;
		mes "[Locksmith Lockenlock]";
		mes "Hurry up and go!";
		mes "Make sure that you";
		mes "bring that child back";
		mes "safe to her family!";
		close;
	}
	else if (rachel_camel == 24) {
		mes "[Locksmith Lockenlock]";
		mes "Hey, that kid you saved...";
		mes "Curdie. She's safely back";
		mes "in town. I feel so responsible";
		mes "about what happened. I mean,";
		mes "she was locked up in shackles";
		mes "that I designed for the army.";
		next;
		mes "[Locksmith Lockenlock]";
		mes "Anyway, I'm packing my";
		mes "things. I'm thinking of";
		mes "leaving this town for good.";
		mes "The army's rotten to the core";
		mes "for doing something like this.";
		next;
		mes "	[Locksmith Lockenlock]";
		mes "You're a real good person,";
		mes "and I'm glad I got to know";
		mes "you. I don't know if we'll";
		mes "ever meet again, but it's";
		mes "good that there are people";
		mes "like you in this world.";
		close;
	}
	else if (rachel_camel == 25) {
		mes "[Locksmith Lockenlock]";
		mes "Hey, that kid you saved...";
		mes "Curdie. She's safely back";
		mes "in town. I feel so responsible";
		mes "about what happened. I mean,";
		mes "she was locked up in shackles";
		mes "that I designed for the army.";
		next;
		mes "[Locksmith Lockenlock]";
		mes "Anyway, I'm packing my";
		mes "things. I'm thinking of";
		mes "leaving this town for good.";
		mes "The army's rotten to the core";
		mes "for doing something like this.";
		next;
		mes "[Locksmith Lockenlock]";
		mes "You're a real good person,";
		mes "and I'm glad I got to know";
		mes "you. I don't know if we'll";
		mes "ever meet again, but it's";
		mes "good that there are people";
		mes "like you in this world.";
		close;
	}
	else {
		mes "[Lockenlock]";
		mes "Zzzz...";
		mes "Zzzz... Argh!";
		mes "...Zzz...";
		next;
		mes "^3355FFHe's drunk and";
		mes "fast asleep.^000000";
		close;
	}
}

veins,227,127,5	script	Ivory	940,{
	if (rachel_camel && rachel_camel < 5) {
		mes "[Organic Soap Maker Ivory]";
		mes "I need to make more of";
		mes "my soap, but I've run out";
		mes "of ingredients. Well, there's";
		mes "not much I can do without them,";
		mes "so maybe it'd be better if";
		mes "I just close up shop today...";
		close;
	}
	else if (rachel_camel == 5) {
		mes "["+strcharinfo(0)+"]";
		mes "Excuse me...?";
		next;
		mes "[Organic Soap Maker Ivory]";
		mes "Oh, I'm sorry, but I'm";
		mes "closing shop right now";
		mes "because I just ran out of";
		mes "soap ingredients. If you";
		mes "ordered something, then you";
		mes "could just come back tomorrow.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Um, this is an emergency!";
		mes "Mr. Lockenlock told me to";
		mes "come here to get some kind";
		mes "of special soap. I need it";
		mes "to make a mold for him";
		mes "to make a key for me...";
		next;
		mes "[Organic Soap Maker Ivory]";
		mes "Oh? You locked yourself";
		mes "out? Ah, Mr. Lockenlock";
		mes "must have been talking";
		mes "about my organic Chamelepu";
		mes "soap. It's an artistic soap";
		mes "that you can shape easily~";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Yes, that's right!";
		mes "Chamelepu Soap!";
		next;
		mes "[Organic Soap Maker Ivory]";
		mes "My Chamelepu Soap";
		mes "is pretty popular. It's";
		mes "a liquid soap that you can";
		mes "pour into anything, and it'll";
		mes "harden into any shape that";
		mes "you want. Neat, huh?";
		next;
		mes "[Organic Soap Maker Ivory]";
		mes "Well, as I told you earlier,";
		mes "I ran out of every soap ingredient,";
		mes "so I cannot make any more soap today.";
		mes "You should come back tomorrow evening";
		mes "if you want to buy the soap.";
		next;
		mes "[Organic Soap Maker Ivory]";
		mes "If you really need it";
		mes "right away, I can still";
		mes "make it for you if can";
		mes "bring all the ingredients.";
		mes "They might be a bit hard";
		mes "to obtain, though...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "That's fine. The";
		mes "important thing for me";
		mes "is to get this soap as";
		mes "soon as I possibly can!";
		next;
		mes "[Organic Soap Maker Ivory]";
		mes "Alright, first I want";
		mes "you to bring me the basic";
		mes "stuff. Bring these items";
		mes "in the exact amounts I ask";
		mes "for, alright? Ratios are pretty";
		mes "important in making soap.";
		next;
		mes "[Organic Soap Maker Ivory]";
		mes "^4D4DFF10 Milk^000000,";
		mes "^4D4DFF100 Green Herbs^000000,";
		mes "^4D4DFF50 Jellopies^000000, and";
		mes "^4D4DFF5 Empty Bottles^000000.";
		mes "Then we can move";
		mes "on to the hard part.";
		changequest 3064,3065;
		set rachel_camel,6;
		close;
	}
	else if (rachel_camel == 6) {
		if ((countitem(511) > 99) && (countitem(909) > 49) && (countitem(519) > 9) && (countitem(713) > 4)) {
			mes "[Organic Soap Maker Ivory]";
			mes "Oh, great! You brought";
			mes "everything! Now... It's";
			mes "time for you to do the,";
			mes "um, hard part.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "...............................";
			mes "...............................";
			mes "...............................";
			next;
			mes "[Organic Soap Maker Ivory]";
			mes "Please tell the";
			mes "Silk Sand Camel farm";
			mes "owner in town that I sent";
			mes "you, and show him the";
			mes "ingredients that you've";
			mes "gathered for me so far.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Wait...";
			mes "Why would I want";
			mes "to see the guy that";
			mes "takes care of Silk Sand";
			mes "Camels? What does he";
			mes "have to do with soap?";
			next;
			mes "[Organic Soap Maker Ivory]";
			mes "Don't sweat it for now...";
			mes "Just go visit Mr. Saraman,";
			mes "the Camel Farm owner.";
			mes "I can't wait for you that long,";
			mes "so please come back here";
			mes "as soon as possible.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Mr. Saraman...?";
			mes "Okay, so I need to visit";
			mes "him if I really need you";
			mes "to make the soap...";
			changequest 3065,3066;
			set rachel_camel,7;
			close;
		}
		else {
			mes "[Organic Soap Maker Ivory]";
			mes "Alright, first I want";
			mes "you to bring me the basic";
			mes "stuff. Bring these items";
			mes "in the exact amounts I ask";
			mes "for, alright? Ratios are pretty";
			mes "important in making soap.";
			next;
			mes "[Organic Soap Maker Ivory]";
			mes "^4D4DFF10 Milk^000000,";
			mes "^4D4DFF100 Green Herbs^000000,";
			mes "^4D4DFF50 Jellopies^000000, and";
			mes "^4D4DFF5 Empty Bottles^000000.";
			mes "Then we can move";
			mes "on to the hard part.";
			close;
		}
	}
	else if (rachel_camel == 7) {
		mes "["+strcharinfo(0)+"]";
		mes "I need to talk to";
		mes "someone named Saraman";
		mes "to get the soap ingredients...";
		close;
	}
	else if (rachel_camel == 8) {
		mes "["+strcharinfo(0)+"]";
		mes "Let's see...";
		mes "I need to bring";
		mes "Mr. Saruman all the";
		mes "things he needs to";
		mes "stimulate a camel's ";
		mes "appetite. I need to get...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "^4D4DFF1 Unripe Apple^000000,";
		mes "^4D4DFF5 Monster's Feed^000000,";
		mes "^4D4DFF1 Empty Bottle^000000, and";
		mes "^4D4DFF1 Yellow Potion^000000.";
		close;
	}
	else if (rachel_camel == 9) {
		mes "["+strcharinfo(0)+"]";
		mes "I have everything I need";
		mes "to stimulate a camel's";
		mes "appetite. Now I need to";
		mes "feed the camel so that I can";
		mes "get the soap ingredients and";
		mes "5 lumps of camel dung.";
		close;
	}
	else if (rachel_camel == 10) {
		mes "["+strcharinfo(0)+"]";
		mes "Right now, my time";
		mes "would be better spent";
		mes "looking for the Silk Sand";
		mes "Camel for the ingredients.";
		close;
	}
	else if (rachel_camel == 11) {
		mes "["+strcharinfo(0)+"]";
		mes "I'd better find Mr. Saraman's";
		mes "lost camel, feed it camel";
		mes "appetite stimulants, and";
		mes "then get the soap ingredient";
		mes "and 5 lumps of camel dung";
		mes "if I want to free Curdie.";
		close;
	}
	else if (rachel_camel == 12) {
		mes "["+strcharinfo(0)+"]";
		mes "Well... I found the";
		mes "camel. Now I need to get";
		mes "all the soap ingredients.";
		mes "The sooner I do that, the";
		mes "sooner I can help Curdie.";
		close;
	}
	else if (rachel_camel > 12 && rachel_camel < 17) {
		mes "^3355FFYou already found the";
		mes "camel, so you need to collect";
		mes "the soap ingredients if you";
		mes "want to free Curdie.^000000";
		close;
	}
	else if (rachel_camel == 17) {
		mes "["+strcharinfo(0)+"]";
		mes "I managed to get the soap";
		mes "ingredients: 5 of those";
		mes "camel dung lumps. I should";
		mes "head back to Mr. Saraman to";
		mes "tell him where his camel is,";
		mes "and then go to Ms. Ivory.";
		close;
	}
	else if (rachel_camel == 18) {
		mes "[Organic Soap Maker Ivory]";
		mes "Hm, did Soony give you";
		mes "any trouble? I'm guessing";
		mes "that's why it's been taking";
		mes "you so long to get all that";
		mes "camel dung over here.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "It was a pretty big";
		mes "hassle... But hopefully,";
		mes "this will all be worth it.";
		mes "Anyway, take this camel";
		mes "dung. I don't want to";
		mes "handle it for much longer.";
		next;
		mes "[Organic Soap Maker Ivory]";
		mes "Yes, I can understand that.";
		mes "Even though it's in bottles,";
		mes "it's pretty gross that these";
		mes "bottles are still warm...";
		mes "Anyway, we're good to go.";
		mes "Let me make you some soap~";
		next;
		mes "[Organic Soap Maker Ivory]";
		mes "You spent a lot of";
		mes "time and energy to get";
		mes "these, so I won't charge";
		mes "you for my service. Besides,";
		mes "you brought enough materials";
		mes "that I'll have some left over.";
		next;
		mes "^3355FFMs. Ivory put on a pair";
		mes "of long gloves, and mixed";
		mes "the ingredients. She then";
		mes "placed them in a clean bottle.^000000";
		next;
		mes "[Organic Soap Maker Ivory]";
		mes "Here's your soap! After";
		mes "you pour the soap into";
		mes "something, don't forget";
		mes "to put it into a larger bottle";
		mes "after about twenty seconds.";
		next;
		mes "[Organic Soap Maker Ivory]";
		mes "And um... Don't let";
		mes "anyone else know what";
		mes "I use to make this soap.";
		mes "People won't buy it if they";
		mes "knew they were washing their";
		mes "faces with... You know...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Don't worry, I won't";
		mes "tell anyone. Thanks";
		mes "for making the soap! ";
		next;
		mes "^3355FFNow that you have the";
		mes "Silk Sand Camel Soap.";
		mes "you should bring it";
		mes "to Mr. Lockenlock.^000000";
		changequest 3077,3078;
		set rachel_camel,19;
		close;
	}
	else if (rachel_camel == 19) {
		mes "^3355FFNow that you have the";
		mes "Silk Sand Camel Soap.";
		mes "you should bring it";
		mes "to Mr. Lockenlock.^000000";
		close;
	}
	else if (rachel_camel > 19 && rachel_camel < 26) {
		mes "[Organic Soap Maker Ivory]";
		mes "^333333*Phew!*^000000 It's been";
		mes "a long day. I think";
		mes "I'll close up shop now~";
		close;
	}
	else {
		mes "[Beautiful Lady]";
		mes "Hm? Did you need";
		mes "something? I'm still";
		mes "setting up shop now";
		mes "so I'm not really ready";
		mes "to sell anything yet.";
		close;
	}
}

veins,115,59,5	script	Saraman	847,{
	if (rachel_camel && rachel_camel < 7) {
		mes "[Saraman]";
		mes "Zzzzz...";
		mes "Zzz... Zzzzzz...";
		close;
	}
	else if (rachel_camel == 7) {
		mes "["+strcharinfo(0)+"]";
		mes "Excuse me. Hello~";
		mes "Ms. Ivory sent me";
		mes "here with these soap";
		mes "ingredients? She said";
		mes "I had to come to you if";
		mes "I wanted her to make it.";
		next;
		mes "[Camel Farm Owner Saraman]";
		mes "Soap, eh? Oh, I see.";
		mes "You must be here to get";
		mes "some fresh camel dung.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Wh-what?";
		mes "My God!";
		mes "A-are you sure?";
		mes "Tell me you're joking!";
		next;
		mes "[Camel Farm Owner Saraman]";
		mes "Sure as sin, and";
		mes "honest to God.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "...............................";
		mes "...............................";
		mes "...............................";
		next;
		mes "[Camel Farm Owner Saraman]";
		mes "Yeah, those ingredients";
		mes "you brought me? They're for";
		mes "making soap alright. ^FF0000That's";
		mes "what we feed the camels^000000 so";
		mes "that they make a whole lotta";
		mes "dung. Dung to make soap.";
		next;
		mes "[Camel Farm Owner Saraman]";
		mes "Oh, don't worry. Camel";
		mes "dung is sterile, completely";
		mes "safe. In fact, it smells nice,";
		mes "has medicinal properties, and";
		mes "it's considered a delicacy";
		mes "in certain countries.";
		next;
		mes "[Camel Farm Owner Saraman]";
		mes "Sadly, Silk Sand Camels";
		mes "are almost extinct, so I only";
		mes "have one on this farm. That's";
		mes "why we have a special contract^FFFFFF ^000000 with Ms. Ivory to make her soap.";
		next;
		mes "[Camel Farm Owner Saraman]";
		mes "Say... I wasn't expecting";
		mes "her to send a deliveryman";
		mes "until tomorrow. Why are";
		mes "you here so early anyway?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Actually, this is kind";
		mes "of an emergency. You see,";
		mes "I need the soap to make a";
		mes "key mold because I lost--";
		next;
		mes "[Camel Farm Owner Saraman]";
		mes "Never mind, never mind.";
		mes "I'm sorry I asked! So this";
		mes "is a personal favor for you,";
		mes "huh? Well, there's a bit of";
		mes "a problem that we need to";
		mes "solve first. Listen up...";
		next;
		mes "[Camel Farm Owner Saraman]";
		mes "We can only get camel";
		mes "dung after a camel eats,";
		mes "right? Well, my camel isn't";
		mes "used to eating so late in the";
		mes "day. Even if we put food in";
		mes "front of her, she won't eat it.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "What? Isn't there";
		mes "something we can do?";
		mes "I mean, I'm talking about";
		mes "a life or death matter!";
		next;
		mes "[Camel Farm Owner Saraman]";
		mes "*Sigh* ...This isn't good... Okay then, let's do this.";
		mes "Sometimes I make an appetite stimulant for the camel";
		mes "when she's sick and wouldn't eat anything.";
		mes "We can try feeding her the stimulant, and make it poop.";
		next;
		mes "[Camel Farm Owner Saraman]";
		mes "Well, we can't forcefeed";
		mes "her, but we can get her to";
		mes "munch a bit on some appetite";
		mes "stimulant. I usually use that";
		mes "if she's sick, but if you say";
		mes "that this is an emergency...";
		next;
		mes "[Camel Farm Owner Saraman]";
		mes "Alright, I guess we";
		mes "can try it. But I want you";
		mes "to bring me the ingredients.";
		mes "Get me... Let's see now...";
		next;
		mes "[Camel Farm Owner Saraman]";
		mes "^4D4DFF1 Unripe Apple^000000,";
		mes "^4D4DFF5 Monster's Feed^000000,";
		mes "^4D4DFF1 Empty Bottle^000000, and";
		mes "^4D4DFF1 Yellow Potion^000000.";
		changequest 3066,3067;
		set rachel_camel,8;
		close;
	}
	else if (rachel_camel == 8) {
		if ((countitem(528) > 4) && (countitem(503) > 0) && (countitem(619) > 0) && (countitem(713) > 0)) {
			mes "[Camel Farm Owner Saraman]";
			mes "Oh good, you're back.";
			mes "Did you bring everything?";
			mes "Here, I need to mix it all";
			mes "together first before you";
			mes "can feed it to my camel.";
			mes "Just a minute now...";
			next;
			mes "^3355FFSaraman mixed all";
			mes "of the ingredients,";
			mes "and gingerly poured";
			mes "them into a bottle.^000000";
			next;
			mes "[Camel Farm Owner Saraman]";
			mes "Alright, now bring";
			mes "this to the camels over";
			mes "there. Only my Silk Sand";
			mes "Camel will know to eat it,";
			mes "so she'll come after you.";
			next;
			mes "[Camel Farm Owner Saraman]";
			mes "Once she nibbles this";
			mes "appetite stimulant, she'll";
			mes "eat her feed like crazy.";
			mes "Then the dung will flow";
			mes "like a faucet. Come on,";
			mes "why don't you give it a try?";
			next;
			mes "[Camel Farm Owner Saraman]";
			mes "Oh, right. You should";
			mes "be able to get 5 lumps";
			mes "of camel dung with those";
			mes "ingredients. That's a good";
			mes "amount to collect since that's";
			mes "what Ms. Ivory usually orders.";
			delitem 528,5; //Monster's_Feed
			delitem 503,1; //Yellow_Potion
			delitem 619,1; //Unripe_Apple
			delitem 713,1; //Empty_Bottle
			changequest 3067,3068;
			set rachel_camel,9;
			close;
		}
		else {
			mes "[Camel Farm Owner Saraman]";
			mes "Well, we can't forcefeed";
			mes "her, but we can get her to";
			mes "munch a bit on some appetite";
			mes "stimulant. I usually use that";
			mes "if she's sick, but if you say";
			mes "that this is an emergency...";
			next;
			mes "[Camel Farm Owner Saraman]";
			mes "Alright, I guess we";
			mes "can try it. But I want you";
			mes "to bring me the ingredients.";
			mes "Get me... Let's see now...";
			next;
			mes "[Camel Farm Owner Saraman]";
			mes "^4D4DFF1 Unripe Apple^000000,";
			mes "^4D4DFF5 Monster's Feed^000000,";
			mes "^4D4DFF1 Empty Bottle^000000, and";
			mes "^4D4DFF1 Yellow Potion^000000.";
			close;
		}
	}
	else if (rachel_camel == 9) {
		mes "[Camel Farm Owner Saraman]";
		mes "Once she nibbles this";
		mes "appetite stimulant, she'll";
		mes "eat her feed like crazy.";
		mes "Then the dung will flow";
		mes "like a faucet. Come on,";
		mes "why don't you give it a try?";
		next;
		mes "[Camel Farm Owner Saraman]";
		mes "Oh, right. You should";
		mes "be able to get 5 lumps";
		mes "of camel dung with those";
		mes "ingredients. That's a good";
		mes "amount to collect since that's";
		mes "what Ms. Ivory usually orders.";
		close;
	}
	else if (rachel_camel == 10) {
		mes "["+strcharinfo(0)+"]";
		mes "Mr. Saraman, none";
		mes "of the camels will eat";
		mes "this appetite stimulant...";
		mes "Am I doing something wrong?";
		next;
		mes "[Camel Farm Owner Saraman]";
		mes "Oh, yes, well...";
		mes "One of my workers";
		mes "just came by, and told me";
		mes "that my Silk Sand Camel";
		mes "disappeared somewhere...";
		mes "This is terrible news!";
		next;
		mes "[Camel Farm Owner Saraman]";
		mes "My precious Silk Sand";
		mes "Camel... It's my biggest";
		mes "business investment! I'm";
		mes "ruined without it! Please...";
		mes "I'll reward you if you can";
		mes "find my camel for me!";
		next;
		mes "[Camel Farm Owner Saraman]";
		mes "Damn it! My stupid worker";
		mes "forgot to tie her up, so";
		mes "she ended up running away!";
		mes "Ugh! Please help me find her!";
		mes "Without her, you won't be able";
		mes "to get your special camel dung.";
		next;
		mes "[Camel Farm Owner Saraman]";
		mes "Wait, don't panic...";
		mes "It'll all be alright.";
		mes "This camel moves very slowly";
		mes "so she shouldn't be far from";
		mes "here. Please find my camel";
		mes "Soony as soon as you can!";
		changequest 3069,3070;
		set rachel_camel,11;
		close;
	}
	else if (rachel_camel == 11) {
		mes "[Camel Farm Owner Saraman]";
		mes "Soony! Soony...!";
		mes "Wh-where are you?!";
		next;
		mes "[Camel Farm Owner Saraman]";
		mes "Please, help me find";
		mes "my Soony, my Silk Sand";
		mes "Camel. You won't be able to";
		mes "make your soap without her!";
		mes "And my business is really";
		mes "dependent on my Soony!";
		close;
	}
	else if (rachel_camel == 12) {
		mes "["+strcharinfo(0)+"]";
		mes "Well... I found the";
		mes "camel. Now I need to get";
		mes "all the soap ingredients.";
		mes "The sooner I do that, the";
		mes "sooner I can help Curdie.";
		close;
	}
	else if (rachel_camel > 12 && rachel_camel < 17) {
		mes "^3355FFYou already found the";
		mes "camel, so you need to collect";
		mes "the soap ingredients if you";
		mes "want to free Curdie.^000000";
		close;
	}
	else if (rachel_camel == 17) {
		mes "[Camel Farm Owner Saraman]";
		mes "Oh, it's you!";
		mes "Did you find my";
		mes "Soony? Where is she?";
		mes "What happened to her?";
		mes "Oh God, I don't know what";
		mes "I'll do without that camel!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Don't worry, Mr. Saraman,";
		mes "I found Soony at the outskirts";
		mes "of town. She hurt her leg so";
		mes "I think it'd be a good idea if";
		mes "you sent some people to";
		mes "help bring her back.";
		next;
		mes "[Camel Farm Owner Saraman]";
		mes "Thank god! Thank you, thank you so much!";
		mes "I'll send my workers over there immediately.";
		next;
		mes "[Camel Farm Owner Saraman]";
		mes "Thank goodness, you have";
		mes "no idea how valuable that";
		mes "camel is! I'll send some of";
		mes "my men to bring her home";
		mes "immediately! Thank you,";
		mes "you just saved my business!";
		next;
		mes "[Camel Farm Owner Saraman]";
		mes "Here, I want you to";
		mes "have this. Consider it";
		mes "a little thank you gift for";
		mes "what you've done for me.";
		mes "Good luck with getting";
		mes "that soap you want made.";
		changequest 3076,3077;
		getitem 617,1; //Old_Violet_Box
		set rachel_camel,18;
		close;
	}
	else if (rachel_camel == 18) {
		mes "["+strcharinfo(0)+"]";
		mes "Let's see...";
		mes "Shouldn't I be going";
		mes "to see Ms. Ivory now?";
		close;
	}
	else if (rachel_camel > 18 && rachel_camel < 24) {
		mes "[Camel Farm Owner Saraman]";
		mes "Thank you for finding my";
		mes "precious Silk Sand Camel";
		mes "Soony. Come again sometime,";
		mes "and maybe we can special my";
		mes "special camel yogurt together.";
		close;
	}
	else {
		mes "[Saraman]";
		mes "Zzz... Zzz~";
		mes "Zzz...";
		next;
		mes "^3355FFWatching this man";
		mes "snore also makes you";
		mes "want to take a snooze.^000000";
		close;
	}
}

veins,78,226,5	script	Camel#camelcc1::VeinsCamel	938,{
	if (rachel_camel == 9) {
		mes "^3355FFThe camel sniffed the";
		mes "appetite stimulant, but";
		mes "brusquely turned its";
		mes "nose away from it.^000000";
		changequest 3068,3069;
		set rachel_camel,10;
		close;
	}
	else if (rachel_camel == 10) {
		mes "^3355FFThe camel sniffed the";
		mes "appetite stimulant, but";
		mes "brusquely turned its";
		mes "nose away from it.";
		mes "This probably isn't the";
		mes "camel you're looking for.^000000";
		close;
	}
	else {
		mes "[Camel]";
		mes "*Neigh* ~";
		mes "*Chew Chew*";
		close;
	}
}

veins,72,227,3	duplicate(VeinsCamel)	Camel#camelcc3	938
veins,81,222,1	duplicate(VeinsCamel)	Camel#camelcc4	938
veins,77,219,5	duplicate(VeinsCamel)	Camel#camelcc5	938
veins,73,215,8	duplicate(VeinsCamel)	Camel#camelcc6	938
veins,68,215,5	duplicate(VeinsCamel)	Camel#camelcc7	938

ve_fild07,235,42,3	script	Silk Sand Camel	938,{
	if (rachel_camel == 11) {
		mes "^3355FFThis camel's leg is";
		mes "wounded. Although it";
		mes "seems hurt, its nostrils";
		mes "flared as soon as it saw";
		mes "the camel appetite stimulant,";
		mes "and it smacked its lips.^000000";
		next;
		mes "[Camel]";
		mes "^333333*Chew Chew~*^000000";
		mes "^333333*Smacks lips*^000000";
		next;
		mes "^3355FFThe camel started nibbling";
		mes "the stimulant, but its eating";
		mes "became quicker as it ate";
		mes "more of the feed until it";
		mes "was completely consumed.^000000";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "This must be the";
		mes "Silk Sand Camel...";
		mes "I guess all I need to";
		mes "do is collect some of";
		mes "that precious camel dung.";
		changequest 3070,3071;
		set rachel_camel,12;
		close;
	}
	else if (rachel_camel > 11 && rachel_camel < 17) {
		if (countitem(511) > 19 && countitem(909) > 9 && countitem(519) > 1 && countitem(713) > 0) {
			mes "^3355FFThe camel can smell";
			mes "that you have food for";
			mes "it, and started salivating.";
			mes "You may as well just feed it.^000000";
			next;
			switch(rand(3)) {
			case 1:
				if (rachel_camel == 12) {
					mes "[Silk Sand Camel]";
					mes "^333333*Chew Chew~*^000000";
					mes "^333333*Smacks lips*^000000";
					next;
					mes "^3355FFThe camel ate everything,";
					mes "but it doesn't seem like";
					mes "it'll go through any bowel";
					mes "movements anytime soon.^000000";
				}
				else  {
					mes "^3355FFThe camel grimaced";
					mes "as if it were suffering";
					mes "from a stomachache...";
					mes "And... Out pops 2 Sweet";
					mes "Potatoes. They're probably";
					mes "safe to eat... Hopefully.^000000";
					getitem 516,2; //Sweet_Potato
				}
				delitem 519,2; //Milk
				delitem 511,20; //Green_Herb
				delitem 909,10; //Jellopy
				close;
			case 2:
				mes "[Silk Sand Camel]";
				mes "^333333*Chew Chew~*^000000";
				mes "^333333*Smacks lips*^000000";
				next;
				mes "^3355FFThe camel grimaced";
				mes "as if it were suffering";
				mes "from a stomachache...";
				mes "Huzzah! You got a lump";
				mes "of steaming camel dung!";
				mes "This is cause for celebration!^000000";
				next;
				mes "[" + strcharinfo(0) + "]";
				if (rachel_camel == 12) {
					mes "Now all I need is";
					mes "just 4 more lumps";
					mes "of this nasty old dung.";
					set rachel_camel, 13;
					changequest 3071,3072;
				}
				else if (rachel_camel == 13) {
					mes "Awesome! I got";
					mes "2 glorious camel dung";
					mes "lumps! Only 3 more to go!";
					set rachel_camel, 14;
					changequest 3072,3073;
				}
				else if (rachel_camel == 14) {
					mes "Yes! Now I have";
					mes "3 camel dung lumps.";
					mes "Just 2 more... I'm more";
					mes "than halfway done!";
					set rachel_camel, 15;
					changequest 3073,3074;
				}
				else if (rachel_camel == 15) {
					mes "4 lumps of camel dung...";
					mes "Heh heh! This is going";
					mes "better than I thought!";
					mes "Only 1 more to go!";
					set rachel_camel, 16;
					changequest 3074,3075;
				}
				else if (rachel_camel == 16) {
					mes "In my hands...";
					mes "I am holding";
					mes "5 lumps of camel dung.";
					mes "This is my finest moment.";
					next;
					mes "[" + strcharinfo(0) + "]";
					mes "Never, in all my years";
					mes "of adventuring, saving the";
					mes "oppressed, protecting the";
					mes "innocent, did I dare dream";
					mes "that I'd accomplish such";
					mes "a magnificent feat.";
					next;
					mes "[" + strcharinfo(0) + "]";
					mes "I am so happy--nay--";
					mes "^4D4DFFproud^000000 that my strength, my";
					mes "valor, and my determination";
					mes "was up to this task. May the";
					mes "annals of history never forget";
					mes "this day! Long live "+strcharinfo(0)+"!";
					next;
					mes "^3355FFIt's time for you to";
					mes "return to Mr. Saraman.^000000";
					set rachel_camel, 17;
					changequest 3075,3076;
				}
				delitem 519,2; //Milk
				delitem 511,20; //Green_Herb
				delitem 909,10; //Jellopy
				delitem 713,1; //Empty_Bottle
				close;
			default:
				mes "[Silk Sand Camel]";
				mes "^333333*Chew Chew~*^000000";
				mes "^333333*Smacks lips*^000000";
				next;
				mes "^3355FFThe camel grimaced";
				mes "as if it were suffering";
				mes "from a stomachache...";
				mes "And... Out pops a Sweet";
				mes "Potato. It's probably";
				mes "safe to eat... Maybe.^000000";
				delitem 519,2; //Milk
				delitem 511,20; //Green_Herb
				delitem 909,10; //Jellopy
				getitem 516,1; //Sweet_Potato
				close;
			}
		}
		else {
			mes "["+strcharinfo(0)+"]";
			if (rachel_camel == 12) {
				mes "I need to feed this camel if";
				mes "I ever want to get any dung";
				mes "from it. Let's see, Mr. Saraman";
				mes "mentioned that the items I got";
				mes "for Ms. Ivory were actually";
				mes "camel feed. I need to have...";
			}
			else {
				mes "Did I run out of feed";
				mes "already? Nuts, if I want";
				mes "to feed this camel again,";
				mes "then I need to bring it...";
			}
			next;
			mes "["+strcharinfo(0)+"]";
			mes "^4D4DFF2 Milk^000000,";
			mes "^4D4DFF20 Green Herbs^000000,";
			mes "^4D4DFF10 Jellopies^000000, and";
			mes "^4D4DFF1 Empty Bottles^000000.";
			next;
			mes "[Silk Sand Camel]";
			mes "*Chew Chew*";
			mes "*Neigh Neigh*~";
			close;
		}
	}
	else if (rachel_camel == 17) {
		mes "["+strcharinfo(0)+"]";
		mes "I managed to get the soap";
		mes "ingredients: 5 of those";
		mes "camel dung lumps. I should";
		mes "head back to Mr. Saraman to";
		mes "tell him where his camel is,";
		mes "and then go to Ms. Ivory.";
		close;
	}
	else {
		mes "[Silk Sand Camel]";
		mes "*Neigh Neigh*~";
		next;
		mes "^3355FFSilly camel.^000000";
		close;
	}
}

veins,221,120,5	script	Young Town Native	943,{
	if (rachel_camel == 3) {
		mes "[Native Young Man]";
		mes "My name is Toby.";
		mes "I was born and raised here,";
		mes "and no one knows more about";
		mes "this town than me. Feel free";
		mes "to ask if you need to find";
		mes "your way around here.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Excuse me, but do";
		mes "you know where I can";
		mes "find a locksmith?";
		next;
		mes "[Toby]";
		mes "Of course, I do!";
		mes "Mr. Lockenlock is a famous";
		mes "locksmith, and he makes almost";
		mes "all the keys and locks in Veins";
		mes "and even in Rachel.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Mr. Lockenlock, eh?";
		mes "So where can I find him?";
		next;
		mes "[Toby]";
		mes "Oh, he's always sitting";
		mes "somewhere in the market";
		mes "street. He drinks a lot,";
		mes "though, so he doesn't really";
		mes "work when he's hung over.";
		next;
		mes "[Toby]";
		mes "Ah, but you know what'll";
		mes "shock him back to sobriety?";
		mes "A Yellow Potion! It never";
		mes "fails with that guy!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "I see.";
		mes "Thanks for";
		mes "the advice.";
		next;
		mes "[Toby]";
		mes "You're so very";
		mes "welcome! It's just...";
		mes "After all these years...";
		mes "I'm finally useful to someone!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "...Ha...?";
		next;
		mes "^3355FFFind Mr. Lockenlock";
		mes "in the market street, and";
		mes "bring him a Yellow Potion.^000000";
		changequest 3062,3063;
		set rachel_camel,4;
		close;
	}
	else if (rachel_camel == 4) {
		mes "[Toby]";
		mes "After all these years...";
		mes "I'm finally useful to someone!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "...Ha...?";
		next;
		mes "^3355FFFind Mr. Lockenlock";
		mes "in the market street, and";
		mes "bring him a Yellow Potion.^000000";
		close;
	}
	else {
		mes "[Native Young Man]";
		mes "My name is Toby.";
		mes "I was born and raised here,";
		mes "and no one knows more about";
		mes "this town than me. Feel free";
		mes "to ask if you need to find";
		mes "your way around here.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "No, thanks.";
		next;
		mes "[Native Young Man]";
		mes "You don't...";
		mes "^333333*Sob*^000000 You don't";
		mes "need me at all?";
		close;
	}
}

// Thor Volcano Base Quest
//============================================================ 

ra_temin,87,133,1	script	Rachel Guard#vol1	934,5,2,{
	if (aru_vol == 2) {
		mes "[Guard Karlum]";
		mes "High Priest Vildt isn't";
		mes "here right now. Please";
		mes "come back later if you";
		mes "wish to see him.";
		next;
		select("Think of a Distraction");
		mes "["+strcharinfo(0)+"]";
		mes "This guy's not going to";
		mes "let me pass. Let's see...";
		mes "Is there some way I could";
		mes "get him to leave? What, or";
		mes "even ^FF0000who^000000, could distract him?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Wait a second...";
		mes "Of course! I should";
		mes "talk to him about...";
		next;
		input .@input$;
		mes "["+strcharinfo(0)+"]";
		mes "Wait a second...";
		mes "Of course! I should";
		mes "talk to him about ^FF0000"+.@input$+"^000000 !!";
		next;
		if (.@input$ != "Lamir") {
			mes "["+strcharinfo(0)+"]";
			mes "What the...?";
			mes "Where did I think of that?";
			mes "That doesn't make any sense...";
			close;
		}
		mes "["+strcharinfo(0)+"]";
		mes "That's right! I talked";
		mes "to Lamir a while ago.";
		mes "If she's right, then this";
		mes "guy must be Karlum, the guy";
		mes "who's totally in love with her.";
		mes "Hmm... I know what I'll say...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "^333333*Ahem*^000000 Excuse me,";
		mes "but are you Karlum?";
		mes "I've got a message for you.";
		next;
		mes "[Guard Karlum]";
		mes "A message for me?";
		mes "Is that why you're still";
		mes "loitering around? Well,";
		mes "spit it out. I can't waste";
		mes "too much time on the job...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "You know ^3131FFLamir^000000, right?";
		next;
		emotion e_omg;
		mes "[Guard Karlum]";
		mes "Lamir? Oh... My.";
		mes "Oh no! Did something";
		mes "bad happen to her?";
		mes "Quick, tell me!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "No, nothing like that.";
		mes "She just told me that she";
		mes "had something important to";
		mes "tell you, and that you had to";
		mes "come see her when you're free.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "I tried to ask her";
		mes "more, but she just kept";
		mes "blushing and turning away.";
		mes "Is there something going";
		mes "on between you too?";
		next;
		mes "[Guard Karlum]";
		mes "...I don't believe it.";
		mes "Finally. After all these";
		mes "years. She feels the same";
		mes "way I feel for her! My midnight";
		mes "serenade a few days ago";
		mes "must've touched her heart.";
		next;
		mes "[Guard Karlum]";
		mes "Screw this stupid job!";
		mes "I've made my choice, and";
		mes "I choose true love! I can't";
		mes "keep Lamir waiting any longer!";
		set aru_vol,3;
		donpcevent "vol_time::OnEnable";
		close2;
		disablenpc "Rachel Guard#vol1";
		end;
	}
	else if ((aru_vol > 2) && (aru_vol < 5)) {
		mes "[Guard Karlum]";
		mes "Hey! Lamir told me that";
		mes "she didn't want to see";
		mes "me at all! What's your";
		mes "game, huh? Do you think";
		mes "I'm that easy to trick?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "What? Is that what";
		mes "happened? I could've";
		mes "sworn th--Oooh. I get it now.";
		mes "She must be playing hard to";
		mes "get. That must mean that";
		mes "she's reeeeally into you.";
		next;
		mes "[Guard Karlum]";
		mes "Ah! That makes perfect";
		mes "sense! No wonder she treated";
		mes "me that way! Hahaha! I should";
		mes "have figured it out sooner!";
		mes "Well then, I should go see";
		mes "her and play hard to get too!";
		donpcevent "vol_time::OnEnable";
		close2;
		disablenpc "Rachel Guard#vol1";
		end;
	}
	else {
		mes "[Guard Karlum]";
		mes "High Priest Vildt isn't";
		mes "here right now. Please";
		mes "come back later if you";
		mes "wish to see him.";
		close;
	}

OnInit:
	enablenpc "Rachel Guard#vol1";
	end;

OnTouch:
	warp "ra_temin",85,137;
	close;
}

ra_temin,82,133,7	script	Rachel Guard#vol2	934,5,2,{
	mes "[Guard Krodger]";
	mes "High Priest Vildt isn't";
	mes "here right now. Please";
	mes "come back later if you";
	mes "wish to see him.";
	close;

OnInit:
	enablenpc "Rachel Guard#vol2";
	end;

OnTouch:
	warp "ra_temin",85,137;
	close;
}

ra_temin,115,140,1	script	Flower Vase#vol	111,{
	if ((aru_vol > 2) && (aru_vol < 5)) {
		mes "^3355FFYou find a giant";
		mes "vase full of beautiful";
		mes "flowers that look freshly";
		mes "picked from a garden.^000000";
		next;
		if (select("Destroy Vase:Don't Destroy Vase") == 1) {
			mes "^3355FFYou grasp the flower";
			mes "vase with both hands, and";
			mes "then hurl it to the ground.^000000";
			next;
			mes "^3355FF*Crash!*^000000";
			next;
			mes "[Guard Krodger]";
			mes "Who's there?!";
			disablenpc "Rachel Guard#vol2";
			enablenpc "Rachel Guard#vol2_1";
			donpcevent "vol_time2::OnEnable";
			set aru_vol,4;
			disablenpc "Flower Vase#vol";
			close;
		}
		mes "["+strcharinfo(0)+"]";
		mes "A lot of loving care";
		mes "was put into arranging";
		mes "these flowers.. I can't";
		mes "bear to disturb their beauty.";
		next;
		mes "^3355FFAnd so you just";
		mes "stood there, looking";
		mes "a bit pitiable, but not";
		mes "really all that pathetic.^000000";
		close;
	}
	mes "^3355FFYou find a giant";
	mes "vase full of beautiful";
	mes "flowers that look freshly";
	mes "picked from a garden.^000000";
	close;
}

ra_temin,85,131,0	script	path_vol1	-1,5,0,{
OnTouch:
	if ((aru_vol != 3) && (aru_vol != 4)) {
		warp "ra_temin",85,137;
	}
	end;
}

ra_temin,82,131,0	script	path_vol1#2	-1,5,0,{
OnTouch:
	if (aru_vol != 4) {
		warp "ra_temin",85,137;
	}
	end;
}

ra_temin,82,127,0	script	path_vol1#3	-1,5,1,{
OnTouch:
	if (aru_vol == 5) {
		warp "ra_temin",84,124;
	}
	end;
}

ra_temin,40,124,3	script	Female Follower#vol	920,{
	mes "[Lamir]";
	mes "^333333*Sigh*^000000 High Priest Vildt";
	mes "left over so much food after";
	mes "eating. Didn't he learn to";
	mes "finish all of his food?";
	next;
	mes "[Lamir]";
	mes "You know, my mother used";
	mes "to threaten that she'd force";
	mes "me to marry Karlum if I didn't";
	mes "finish all my food when I was";
	mes "a kid. I learned never to";
	mes "leave any leftovers that way~";
	next;
	select("Who's Karlum?");
	mes "[Lamir]";
	mes "Karlum? Oh, he's been";
	mes "chasing me ever since we";
	mes "were kids, declaring his";
	mes "love and all that. Even";
	mes "after we grew up, he's still";
	mes "stubborn about that point.";
	next;
	mes "[Lamir]";
	mes "Ugh! Even today, he";
	mes "still gets on my nerves!";
	mes "I mean, it's great that he's";
	mes "a guard at High Priest Vildt's";
	mes "office, but come on! Why can't";
	mes "he bother another girl?";
	if (aru_vol == 1) {
		set aru_vol,2;
	}
	close;
}

ra_temin,42,124,3	script	Rachel Guard#vol1_1	934,{
	end;

OnInit:
	disablenpc "Rachel Guard#vol1_1";
	end;
}

ra_temin,5,5,3	script	vol_time	844,{
OnInit:
	stopnpctimer;
	end;

OnEnable:
	initnpctimer;
	enablenpc "Rachel Guard#vol1_1";
	end;

OnTimer10000:
	mapannounce "ra_temin","Guard Karlum: Lamir! It's Karlum! Your love is here!",bc_map,"0xFFCE00";
	end;

OnTimer15000:
	mapannounce "ra_temin","Lamir: Karlum? What are you doing here?",bc_map,"0xFFCE00";
	end;

OnTimer20000:
	mapannounce "ra_temin","Guard Karlum: Lamir, you can stop pretending now. I've come to realize that your coldness masks your love~",bc_map,"0xFFCE00";
	end;

OnTimer30000:
	mapannounce "ra_temin","Lamir: What are you talking about? Sorry, Karlum, but I don't have any special feelings for you.",bc_map,"0xFFCE00";
	end;

OnTimer35000:
	mapannounce "ra_temin","Guard Karlum: I know, it's embarrassing to confess your true feelings~",bc_map,"0xFFCE00";
	end;

OnTimer40000:
	mapannounce "ra_temin","Guard Karlum: However, I can't deny that your shyness is breaking my heart.",bc_map,"0xFFCE00";
	end;

OnTimer45000:
	mapannounce "ra_temin","Lamir: Karlum, when will you realize that I haven't, and won't ever fall in love with you?",bc_map,"0xFFCE00";
	end;

OnTimer50000:
	mapannounce "ra_temin","Guard Karlum: .............",bc_map,"0xFFCE00";
	end;

OnTimer55000:
	mapannounce "ra_temin","Guard Karlum: Wha--? But I thought...? Huh, sorry. I should get going...",bc_map,"0xFFCE00";
	stopnpctimer;
	disablenpc "Rachel Guard#vol1_1";
	enablenpc "Rachel Guard#vol1";
	end;
}

ra_temin,113,140,1	script	Rachel Guard#vol2_1	934,{
	mes "[Guard Krodger]";
	mes "What's with this vase?";
	mes "They always send me out";
	mes "here to clean up this mess!";
	mes "I mean, it happens so often,";
	mes "I don't think it's accidental.";
	mes "You think it's vandals?";
	close;

OnInit:
	disablenpc "Rachel Guard#vol2_1";
	end;
}

ra_temin,5,5,1	script	vol_time2	844,{
OnInit:
	stopnpctimer;
	end;

OnEnable:
	initnpctimer;
	end;

OnTimer30000:
	mapannounce "ra_temin","Guard Krodger: Phew~, now I'm done cleaning up this mess.",bc_map,"0xFFCE00";
	stopnpctimer;
	disablenpc "Rachel Guard#vol2_1";
	enablenpc "Rachel Guard#vol2";
	enablenpc "Flower Vase#vol";
	end;
}

ra_temin,87,118,3	script	Drawer#vol1::VeinsDrawer	111,{
	mes "^3355FFThere are some neatly";
	mes "printed and organized";
	mes "documents inside";
	mes "these drawers.^000000";
	close;
}

ra_temin,83,118,3	duplicate(VeinsDrawer)	Drawer#vol2	111

ra_temin,85,118,3	script	Drawer#vol3	111,{
	if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (aru_vol == 4) {
		mes "^3355FFYou find a thick pile";
		mes "of reports submitted";
		mes "to the high priest";
		mes "inside this drawer.^000000";
		next;
		if (select("Check the Reports:Cancel") == 1) {
			mes "["+strcharinfo(0)+"]";
			mes "Well, it might not to";
			mes "the most moral thing,";
			mes "but I get the feeling";
			mes "that I should at least";
			mes "check some of these out.";
			next;
			mes "^3355FFYou started shuffling";
			mes "through the documents,";
			mes "glancing at a few that";
			mes "catch your interest.^000000";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Ooh...";
			mes "This might be";
			mes "what I'm looking for.";
			next;
			mes "^3355FFYou take the thick report";
			mes "labeled ''Veins Geological";
			mes "Research Institute'' on";
			mes "the cover, and then you";
			mes "close the drawer.^000000";
			changequest 2114,2115;
			set aru_vol,5;
			getitem 7342,1; //File01
			close;
		}
		mes "["+strcharinfo(0)+"]";
		mes "Forget it.";
		mes "I didn't get permission";
		mes "to look through these files.";
		close;
	}
	else if (aru_vol == 5) {
		if (countitem(7342) < 1) {
			mes "["+strcharinfo(0)+"]";
			mes "Oh! Here's another";
			mes "copy of that report";
			mes "I wanted! Pretty lucky~";
			getitem 7342,1; //File01
			close;
		}
		mes "^3355FFYou find a thick pile";
		mes "of reports submitted";
		mes "to the high priest";
		mes "inside this drawer.^000000";
		close;
	}
	mes "^3355FFYou find a thick pile";
	mes "of reports submitted";
	mes "to the high priest";
	mes "inside this drawer.^000000";
	close;
}

ra_temin,88,117,3	script	Goddess Statue#vol1	111,{
	mes "^3355FFIt's a statue of Freya,";
	mes "a goddess revered for her";
	mes "clemency and wisdom.^000000";
	close;
}

ra_temin,73,126,1	script	Ladder#vol1	111,{
	if (aru_vol == 5) {
		mes "["+strcharinfo(0)+"]";
		mes "Wait, I can use this";
		mes "ladder to sneak out of";
		mes "here! I snuck inside so";
		mes "I'd get caught if I just";
		mes "passed the guards...";
		next;
		if (select("Climb Ladder:Cancel") == 1) {
			mes "^3355FFYou climbed the";
			mes "ladder over the";
			mes "wall and snuck out.^000000";
			close2;
			warp "ra_temin",74,136;
			end;
		}
		mes "^3355FFYou decided not to climb";
		mes "up the ladder for now.^000000";
		close;
	}
	end;
}

ve_in,280,223,0	script	#volroom	-1,2,2,{
OnTouch:
	if (aru_vol == 6) {
		mes "^3355FFThis house looks like";
		mes "it's been abandoned for";
		mes "a while: the floor is thickly";
		mes "covered with dust and many";
		mes "pieces of discarded paper.^000000";
		next;
		mes "^3355FFOne particular piece";
		mes "of paper catches your";
		mes "attention. You pick it";
		mes "up and give it a read.^000000";
		next;
		mes "[Paper]";
		mes "''^333333The regularly scheduled";
		mes "geological survey had been";
		mes "postponed for over a week.";
		mes "Please submit your report";
		mes "to us as soon as possible.^000000''";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Although the sender's";
		mes "name isn't on this letter,";
		mes "I can guess who wrote it. ";
		mes "Speaking of which...";
		mes "Where's the geologist?";
		set aru_vol,7;
		close;
	}
	else if (aru_vol < 6) {
		mes "^3355FFThis house looks like";
		mes "it's been abandoned for";
		mes "a while: the floor is thickly";
		mes "covered with dust and many";
		mes "pieces of discarded paper.^000000";
		close;
	}
	end;
}

veins,159,171,3	script	Towner#vol	945,{
	mes "[Towner]";
	mes "The small office on the";
	mes "2nd floor of this weapon";
	mes "shop is occupied by a";
	mes "geologist. At least, he's";
	mes "supposed to be one...";
	next;
	mes "[Towner]";
	mes "The guy might be a quack:";
	mes "all he does is drink and";
	mes "flirt with skanky women";
	mes "all day. I thought scholars";
	mes "are supposed to read and study";
	mes "and discover things, you know?";
	close;
}

ve_in,233,116,3	script	Drunken Man#vol	901,{
	if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (aru_vol < 7) {
		mes "[Drunken Man]";
		mes "So... ^333333*Urp*^000000";
		mes "So then I said...";
		next;
		mes "[Drunken Man]";
		mes "''^3131FFHey, buddy! A man";
		mes "uses his back to talk,";
		mes "not his fists! You wanna";
		mes "piece of me? Bring it on!^000000''";
		next;
		mes "[Drunken Man]";
		mes "Then he got all";
		mes "scared, and ran away!";
		mes "Hahahaha! Guess I look";
		mes "pretty tough, don't I?";
		next;
		emotion e_lv,0,"Drunken Lady#1";
		emotion e_lv,0,"Drunken Lady#2";
		mes "[Ladies]";
		mes "Oh, my God!";
		mes "You're so cool~!";
		next;
		mes "[Drunken Man]";
		mes "Well... Anyone would";
		mes "have done it. I was just";
		mes "being a gentleman.";
		mes "Hahahah, that's right!";
		close;
	}
	else if (aru_vol == 7) {
		mes "[Drunken Man]";
		mes "So... ^333333*Urp*^000000";
		mes "So then I said...";
		next;
		mes "[Drunken Man]";
		mes "''^3131FFHey, buddy! A man";
		mes "uses his back to talk,";
		mes "not his fists! You wanna";
		mes "piece of me? Bring it on!^000000''";
		next;
		mes "[Drunken Man]";
		mes "Then he got all";
		mes "scared, and ran away!";
		mes "Hahahaha! Guess I look";
		mes "pretty tough, don't I?";
		next;
		emotion e_lv,0,"Drunken Lady#1";
		emotion e_lv,0,"Drunken Lady#2";
		mes "[Ladies]";
		mes "Oh, my God!";
		mes "You're so cool~!";
		next;
		mes "[Drunken Man]";
		mes "Well... Anyone would";
		mes "have done it. I was just";
		mes "being a gentleman.";
		mes "Hahahah, that's right!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Excuse me, but are";
		mes "you the executive director";
		mes "of the Veins Geological Team?";
		next;
		mes "[Drunken Man]";
		mes "Yeah, sure! Executive";
		mes "director, deputy director,";
		mes "director, researcher, CEO,";
		mes "no... No, wait, that last one";
		mes "doesn't sound right. Hah!";
		mes "I'm all of those~";
		next;
		mes "[Drunken Man]";
		mes "I'm the executive director...";
		mes "I'm the only one that works";
		mes "at the institute, really.";
		mes "Why, what do you want?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Uhh... There are some";
		mes "official notices for you";
		mes "at your office. I guess you";
		mes "need to get some surveys";
		mes "done? They sound like";
		mes "they're pretty important.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Maybe...";
		mes "Maybe even ^FF0000urgent^000000.";
		next;
		mes "[Drunken Man]";
		mes "Wha--? Hey, what day";
		mes "is it today? Damn it!";
		mes "Fine, fine, time to get";
		mes "to work. Just when I was";
		mes "really enjoying myself too!";
		mes "Argh, I never wanna be sober!";
		next;
		mes "[Drunken Man]";
		mes "But... Working is the";
		mes "only way for me to afford";
		mes "all this drinking... Such";
		mes "is life. Such is life.";
		next;
		mes "[Ladies]";
		mes "Where are you going?";
		mes "Can't you stay a bit";
		mes "longer and talk with";
		mes "us? Pleeeeeease?";
		next;
		mes "[Drunken Man]";
		mes "Sorry, ladies,";
		mes "but duty calls.";
		mes "Hahahahahahha~";
		next;
		emotion e_lv,0,"Drunken Lady#1";
		emotion e_lv,0,"Drunken Lady#2";
		mes "[Ladies]";
		mes "Please don't go~";
		next;
		mes "[Drunken Man]";
		mes "Ahem!";
		mes "Let's see now.";
		mes "What'd be best...?";
		mes "..............................";
		mes "..............................";
		mes "..............................";
		next;
		mes "[Drunken Man]";
		mes "..............................";
		mes "..............................";
		mes "........................Right!";
		next;
		mes "[Drunken Man]";
		mes "Hey, you.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Yes?";
		next;
		emotion e_no1;
		mes "[Drunken Man]";
		mes "I hereby promote you as";
		mes "chief researcher of the";
		mes "Veins Geological Research";
		mes "Institute. Congratulations!";
		mes "Welcome to the team, friend!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Huh...?";
		mes "I don't understand";
		mes "what you're talking about!";
		next;
		mes "[Drunken Man]";
		mes "Heh! You should be grateful";
		mes "that I'm accepting you as my";
		mes "student! Everyone'd be proud";
		mes "to study under me, Gio, the";
		mes "world's greatest geologist!";
		mes "(Well, maybe.)";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Hey, I never--";
		next;
		mes "[Geologist Gio]";
		mes "Ah-ah! Now that you're";
		mes "my student, I expect you";
		mes "to work hard if you're going";
		mes "to learn anything. First thing";
		mes "first--go to my office and";
		mes "clear up my belated business.";
		next;
		mes "[Geologist Gio]";
		mes "Here, take this ^FF0000reference";
		mes "guide^000000 with you to my office.";
		mes "When you check my desk, you'll";
		mes "find a ^FF0000pyrometer^000000 and a ^FF0000report";
		mes "form^000000. You'll need to bring all";
		mes "that stuff to Thor Volcano.";
		next;
		mes "[Geologist Gio]";
		mes "When you get to Thor Volcano,";
		mes "use the pryometer to check the";
		mes "volcano's temperature, and";
		mes "fill out the report form.";
		next;
		mes "[Geologist Gio]";
		mes "Take the filled report";
		mes "form to the geology camp";
		mes "that's deep inside the volcano";
		mes "so that they can stamp their";
		mes "confirmation on it. That's";
		mes "not so hard now, is it?";
		next;
		mes "[Geologist Gio]";
		mes "Ahh, I've also decided";
		mes "to take these lovely ladies";
		mes "on as my students as well~";
		mes "I should stay here and";
		mes "entreat them to a lecture.";
		next;
		emotion e_lv,0,"Drunken Lady#1";
		emotion e_lv,0,"Drunken Lady#2";
		mes "[Ladies]";
		mes "Oh~! You'll really";
		mes "teach us geology?";
		next;
		mes "[Geologist Gio]";
		mes "Oh, right! When they";
		mes "ask you about the volcano's";
		mes "temperature when you submit";
		mes "the report at the geological";
		mes "camp, make something up.";
		mes "Make sure it sounds bad!";
		next;
		mes "[Geologist Gio]";
		mes "Words like ''explosion,''";
		mes "''disaster,'' and ''collatoral";
		mes "damage'' would be perfect.";
		mes "Just do your part, and I'll";
		mes "take care of the rest. Okay~";
		mes "Come back soon, my pupil!";
		next;
		mes "^3355FFWell, this isn't what";
		mes "you expected, but you get";
		mes "the feeling that this will";
		mes "all turn out in your favor.";
		mes "You know that feeling, right?^000000";
		changequest 2116,2117;
		set aru_vol,8;
		getitem 7705,1; //Note_Of_Geologist
		close;
	}
	else if ((aru_vol > 7) && (aru_vol < 24)) {
		mes "[Geologist Gio]";
		mes "Hey, you'd better hurry";
		mes "it up. I mean, you're the";
		mes "one that found that notice";
		mes "in my office, didn't you?";
		mes "You know how important";
		mes "this work is to us!";
		next;
		mes "[Geologist Gio]";
		mes "Get the pyrometer,";
		mes "and go to Thor Volcano";
		mes "to fill out the report";
		mes "form and submit it to";
		mes "the geological camp!";
		close;
	}
	else if (aru_vol == 24) {
		mes "[Geologist Gio]";
		mes "Well, those are";
		mes "nice legs, but they're";
		mes "not the best pair I've see--";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "I'm back.";
		next;
		mes "[Geologist Gio]";
		mes "*Ahem* And that's how";
		mes "erosion... Works. Tomorrow,";
		mes "I'll teach you ladies all";
		mes "about rocks. All of them.";
		next;
		mes "[Geologist Gio]";
		mes "Welcome back! So,";
		mes "how was the volcanic";
		mes "temperature report?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Well, I did what you";
		mes "told me. Hey, are you";
		mes "sure you wanted me to";
		mes "exaggerate the temperature?";
		mes "What about the camp?";
		next;
		mes "[Geologist Gio]";
		mes "Oh, don't worry about";
		mes "the temperature. It's";
		mes "supposed to go up.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "What are you...?";
		mes "Actually, I thought that";
		mes "maybe the pryometer";
		mes "might be broken.";
		next;
		mes "[Geologist Gio]";
		mes "Heh! You're right~";
		mes "I broke it on purpose.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "What?!";
		next;
		mes "[Geologist Gio]";
		mes "You know, it's hard for";
		mes "scholars like me to make";
		mes "a decent living. Hell, I was";
		mes "lucky enough to get that";
		mes "temperature measuring job";
		mes "from the geological camp.";
		next;
		mes "[Geologist Gio]";
		mes "Those guys've been trying";
		mes "to fire me ever since they";
		mes "realized the volcano became";
		mes "dormant. But... They can't";
		mes "fire me if there's proof that";
		mes "it might go off anytime!";
		next;
		mes "[Geologist Gio]";
		mes "Then, when they're all";
		mes "panicked, I calmly and";
		mes "suavely offer a solution";
		mes "that looks like it works.";
		mes "Of course, there's never";
		mes "a problem to begin with...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "So...";
		mes "You're a con man.";
		next;
		mes "[Geologist Gio]";
		mes "Awww, don't look at";
		mes "me like that. I'm a real";
		mes "scientist. Come on...";
		mes "Oh, come on...";
		next;
		mes "[Geologist Gio]";
		mes "Look, why don't you head";
		mes "back to my institute and";
		mes "check out my bookshelf?";
		mes "I keep a small box there";
		mes "where I keep all sorts";
		mes "of nifty little goodies.";
		next;
		mes "[Geologist Gio]";
		mes "You can have the very";
		mes "first thing that pops out";
		mes "of that box. I wonder if the";
		mes "goddess will grace you";
		mes "with good fortune. You";
		mes "might get something good~";
		next;
		mes "[Geologist Gio]";
		mes "Consider it your";
		mes "payment for a job";
		mes "well done. Good work!";
		mes "I expected nothing less";
		mes "from my star pupil!";
		changequest 60211,60212;
		set aru_vol,25;
		delitem 7342,1; //File01
		delitem 7704,1; //Broken_Thermometer
		delitem 7705,1; //Note_Of_Geologist
		close;
	}
	mes "[Drunken Man]";
	mes "So... ^333333*Urp*^000000";
	mes "So then I said...";
	next;
	mes "[Drunken Man]";
	mes "''^3131FFHey, buddy! A man";
	mes "uses his back to talk,";
	mes "not his fists! You wanna";
	mes "piece of me? Bring it on!^000000''";
	next;
	mes "[Drunken Man]";
	mes "Then he got all";
	mes "scared, and ran away!";
	mes "Hahahaha! Guess I look";
	mes "pretty tough, don't I?";
	next;
	emotion e_lv,0,"Drunken Lady#1";
	emotion e_lv,0,"Drunken Lady#2";
	mes "[Ladies]";
	mes "Oh, my God!";
	mes "You're so cool~!";
	next;
	mes "[Drunken Man]";
	mes "Well... Anyone would";
	mes "have done it. I was just";
	mes "being a gentleman.";
	mes "Hahahah, that's right!";
	close;
}

ve_in,232,117,5	script	Drunken Lady#1	940,{
	mes "[Drunken Lady]";
	mes "This guys' actually";
	mes "pretty boring, but...";
	mes "I get free drinks if";
	mes "I can put up with him~";
	close;
}

ve_in,234,115,3	script	Drunken Lady#2	940,{
	mes "[Drunken Lady]";
	mes "This tavern might look";
	mes "luxurious and gorgeous,";
	mes "but the drinks here stink!";
	mes "I can mix better drinks";
	mes "at home, no sweat at all~";
	close;
}

ve_in,277,229,3	script	Wall Closet#vol	111,{
	if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (aru_vol == 8) {
		if (countitem(7704) == 0) {
			mes "^3355FFYou found the";
			mes "pyrometer inside";
			mes "the closet.^000000";
			getitem 7704,1; //Broken_Thermometer
			close;
		}
		mes "^3355FFThere's so much junk";
		mes "crammed in here!^000000";
		close;
	}
	mes "^3355FFThere's so much junk";
	mes "crammed in here!^000000";
	close;
}

ve_in,281,214,3	script	Bookshelf#vol	111,{
	if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (aru_vol == 8) {
		if (countitem(7342) == 0) {
			mes "^3355FFYou find a bundle";
			mes "of reports carelessly";
			mes "stuck between some";
			mes "books on this bookshelf.^000000";
			getitem 7342,1; //File01
			close;
		}
		mes "^3355FFThere's a lot of";
		mes "scattered books and";
		mes "notebooks lying on";
		mes "this bookshelf.^000000";
		close;
	}
	else if ((aru_vol > 8) && (aru_vol < 25)) {
		mes "^3355FFThere's a lot of";
		mes "scattered books and";
		mes "notebooks lying on";
		mes "this bookshelf.^000000";
		close;
	}
	else if (aru_vol == 25) {
		mes "^3355FFThere's a lot of";
		mes "scattered books and";
		mes "notebooks lying on";
		mes "this bookshelf.^000000";
		next;
		mes "^3355FFAfter a quick look,";
		mes "you notice the grayish";
		mes "purple box that Gio was";
		mes "talking about it. You close";
		mes "your eyes, and reach inside";
		mes "Gio's purple box of goodies.^000000";
		next;
		changequest 60212,60213;
		set aru_vol,26;
		set .@box_box,rand(1,20);
		if (.@box_box < 7) {
			getitem 12104,1; //Random_Quiver
		}
		else if ((.@box_box > 6) && (.@box_box < 9)) {
			getitem 661,1; //Sway_Apron
		}
		else if ((.@box_box > 8) && (.@box_box < 20)) {
			getitem 12027,5; //Giggling_Box
		}
		else {
			getitem 12103,1; //Bloody_Dead_Branch
		}
		getexp 80000,0;
		mes "^3355FFWell, you've done all";
		mes "that you could here.";
		mes "Now would be a good time";
		mes "to return to High Priest Zhed.^000000";
		close;
	}
	mes "^3355FFThere's a lot of";
	mes "scattered books and";
	mes "notebooks lying on";
	mes "this bookshelf.^000000";
	close;
}

thor_v01,37,234,3	script	Hot Land Surface#1	111,{
	if (aru_vol == 8) {
		if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
			mes "^3355FFYou use the pyrometer";
			mes "to check the surface";
			mes "temperature of the ground";
			mes "here in the volcano.^000000";
			next;
			mes "^3131FFBeep-- Beep-- Bee-^000000";
			next;
			mes "^3131FFCurrent Temperature: 2300 ThT^000000";
			next;
			mes "^3355FFYou record the";
			mes "temperature in";
			mes "your report.^000000";
			changequest 2117,2118;
			set aru_vol,9;
			next;
			mes "["+strcharinfo(0)+"]";
			mes "I should take a few more";
			mes "temperature measurements";
			mes "before I submit this report,";
			mes "just to be absolutely sure.";
			close;
		}
		mes "^3355FFYou need both the";
		mes "pyrometer and the";
		mes "report form to measure";
		mes "and record the temperature";
		mes "of the ground's surface here.^000000";
		close;
	}
	mes "^3355FFThis patch of ground";
	mes "emits an intense heat";
	mes "that stings your face.^000000";
	close;
}

thor_v02,165,37,3	script	Hot Land Surface#2	111,{
	if (aru_vol == 9) {
		if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
			mes "^3355FFYou use the pyrometer";
			mes "to check the surface";
			mes "temperature of the ground";
			mes "here in the volcano.^000000";
			next;
			mes "^3131FFBeep-- Beep-- Bee-^000000";
			next;
			mes "^3131FFCurrent Temperature: 2270 ThT^000000";
			next;
			mes "^3355FFYou record the";
			mes "temperature in";
			mes "your report.^000000";
			changequest 2118,2119;
			set aru_vol,10;
			close;
		}
		mes "^3355FFYou need both the";
		mes "pyrometer and the";
		mes "report form to measure";
		mes "and record the temperature";
		mes "of the ground's surface here.^000000";
		close;
	}
	mes "^3355FFThis patch of ground";
	mes "emits an intense heat";
	mes "that stings your face.^000000";
	close;
}

thor_v02,170,100,3	script	Hot Land Surface#3	111,{
	if (aru_vol == 10) {
		if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
			mes "^3355FFYou use the pyrometer";
			mes "to check the surface";
			mes "temperature of the ground";
			mes "here in the volcano.^000000";
			next;
			mes "^3131FFBeep-- Beep-- Bee-^000000";
			next;
			mes "^3131FFCurrent Temperature: 2500 ThT^000000";
			next;
			mes "^3355FFYou record the";
			mes "temperature in";
			mes "your report.^000000";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "I've taken enough";
			mes "measurements. I should";
			mes "submit this report to the";
			mes "geological camp now~";
			changequest 2119,2120;
			set aru_vol,11;
			close;
		}
		mes "^3355FFYou need both the";
		mes "pyrometer and the";
		mes "report form to measure";
		mes "and record the temperature";
		mes "of the ground's surface here.^000000";
		close;
	}
	else if (aru_vol == 11) {
		mes "["+strcharinfo(0)+"]";
		mes "I've taken enough";
		mes "measurements. I should";
		mes "submit this report to the";
		mes "geological camp now~";
		close;
	}
	mes "^3355FFThis patch of ground";
	mes "emits an intense heat";
	mes "that stings your face.^000000";
	close;
}

que_thor,145,66,3	script	Guard#vol::VeinsGuard	939,{
	if (aru_vol == 11) {
		mes "[Guard]";
		mes "Only authorized";
		mes "personnel can enter this";
		mes "area. Identify yourself!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "I'm a research student working";
		mes "under Director Gio for the";
		mes "Veins Geological Research";
		mes "Institute. Would you please";
		mes "stamp this temperature";
		mes "report for me?";
		next;
		mes "[Guard]";
		mes "Oh, I see. Well, I'm";
		mes "not the one that stamps";
		mes "reports. Go inside and";
		mes "ask Sahedi to help you.";
		mes "He's at the airship just";
		mes "south of the train station.";
		changequest 2120,2121;
		set aru_vol,12;
		close2;
		warp "thor_camp",248,190;
		end;
	}
	else if ((aru_vol > 11) && (aru_vol < 24)) {
		mes "[Guard]";
		mes "Oh, you're that student";
		mes "from the institute. I don't";
		mes "think we're expecting";
		mes "any reports soon.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Oh, we just found out";
		mes "that the instruments we";
		mes "used were faulty, so we";
		mes "had to revise our report.";
		next;
		mes "[Guard]";
		mes "Your tools were broken";
		mes "the first time? Okay, okay,";
		mes "I can understand that.";
		mes "Alright, you can pass.";
		close2;
		warp "thor_camp",248,190;
		end;
	}
	mes "[Guard]";
	mes "Who are you?!";
	close;
}

que_thor,136,66,3	duplicate(VeinsGuard)	Guard#vol2	939
que_thor,127,60,5	duplicate(VeinsGuard)	Guard#vol3	939

thor_camp,250,104,3	script	Sahedi#vol	934,{
	if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (aru_vol == 12) {
		mes "[Sahedi]";
		mes "I'm sorry, but I don't";
		mes "think I know you. Only";
		mes "authorized personnel is";
		mes "allowed in this area, so";
		mes "if you don't have any";
		mes "reason to be here...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "I'm a research student working";
		mes "under Director Gio for the";
		mes "Veins Geological Research";
		mes "Institute. Would you please";
		mes "stamp this temperature";
		mes "report for me?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Um, Gio is sick right";
		mes "now, so that's why he";
		mes "had me fill out this report";
		mes "form and submit it for him.";
		next;
		mes "[Sahedi]";
		mes "Ah, so that's why his";
		mes "report's late this time.";
		mes "I'm sorry to hear that.";
		mes "And here I thought he was";
		mes "just wasting his time on";
		mes "women and alcohol...";
		next;
		mes "[Sahedi]";
		mes "Let's see...";
		next;
		emotion e_omg;
		mes "[Sahedi]";
		mes "Oh God! Why is the";
		mes "temperature so high?!";
		mes "We've had a few reports";
		mes "like this in the past, but...";
		mes "Is this... How bad is this?";
		next;
		emotion 19,1;
		mes "["+strcharinfo(0)+"]";
		mes "Oh... Oh, no!";
		mes "Yikes! I guess if it's";
		mes "higher than normal...";
		mes "It might be bad?";
		next;
		mes "[Sahedi]";
		mes "What should I do?";
		mes "Should I activate";
		mes "the alarm? I don't...";
		mes "I don't wanna die!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "You might want to calm";
		mes "down first. I'll take a look";
		mes "around the camp, so please";
		mes "don't say anything that will";
		mes "make anyone else panic for now.";
		next;
		mes "[Sahedi]";
		mes "Okay...";
		mes "Please go ahead, and";
		mes "see if this camp will be";
		mes "safe from any disaster.";
		changequest 2121,2122;
		set aru_vol,13;
		delitem 7342,1; //File01
		close;
	}
	else if ((aru_vol > 12) && (aru_vol < 23)) {
		mes "[Sahedi]";
		mes "So, are we in any";
		mes "danger? Does it look";
		mes "like this volcano will";
		mes "erupt anytime soon?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Oh, I'm not finished";
		mes "investigating yet. Would";
		mes "you please wait a bit longer?";
		next;
		mes "[Sahedi]";
		mes "Sure, sure. Just make";
		mes "sure that you do a real";
		mes "thorough check of everything";
		mes "in the volcano for me, yeah?";
		close;
	}
	else if (aru_vol == 23) {
		mes "[Sahedi]";
		mes "So, are we in any";
		mes "danger? Does it look";
		mes "like this volcano will";
		mes "erupt anytime soon?";
		next;
		while(1) {
			if (select("Yes:No") == 1) {
				mes "["+strcharinfo(0)+"]";
				mes "I guess I can't hide it";
				mes "from you... The recent";
				mes "activity of this volcano";
				mes "has recently been fairly...";
				mes "disconcerting.";
				next;
				break;
			}
			else {
				mes "^3355FFWait... You should take";
				mes "advantage of this situation.";
				mes "This could be your chance to";
				mes "intervene in the conflict";
				mes "between two contries!^000000";
				next;
				mes "^3355FFYou might not be able";
				mes "to stop their war, but";
				mes "maybe you can distract";
				mes "them with the threat";
				mes "of natural disaster...^000000";
				next;
			}
		}
		emotion e_omg;
		mes "[Sahedi]";
		mes "Huh? Are you serious?";
		mes "Thor Volcano's gonna";
		mes "erupt?! We-we have to";
		mes "get the hell out of here!";
		mes "It'll be a disaster, just";
		mes "like it happened in the past!";
		next;
		emotion 52,1;
		mes "["+strcharinfo(0)+"]";
		mes "Yes, I agree. There's";
		mes "a good chance of an...";
		mes "explosion that'll cause";
		mes "a lot of collateral damage.";
		next;
		mes "[Sahedi]";
		mes "What are our chances?";
		mes "How much time do we";
		mes "have to evacuate?";
		next;
		emotion 52,1;
		mes "["+strcharinfo(0)+"]";
		mes "Well... Uh...";
		mes "According to my data...";
		mes "Analysis... There's a 75%";
		mes "chance of eruption within";
		mes "the next thirty days.";
		next;
		mes "[Sahedi]";
		mes "What?! We must report";
		mes "this to the high priest";
		mes "immediately! Aitra!";
		next;
		enablenpc "Aitra#vol";
		mes "[Aitra]";
		mes "Yes, sir!";
		next;
		mes "[Sahedi]";
		mes "This is an emergency.";
		mes "Bring this message to";
		mes "the high priest as soon";
		mes "as possible. And don't";
		mes "forget to pack all your";
		mes "things before you leave.";
		next;
		mes "[Aitra]";
		mes "Huh?";
		mes " ...Yes, sir.";
		next;
		disablenpc "Aitra#vol";
		mes "[Sahedi]";
		mes "Oh, this is a nightmare...";
		mes "Will you please take your";
		mes "report to your director, Gio?";
		mes "Hopefully he'll have some";
		mes "advice for what we can";
		mes "do about this disaster...";
		changequest 2128,60211;
		set aru_vol,24;
		getitem 7342,1; //File01
		close;
	}
	mes "[Sahedi]";
	mes "Argh, I'm so busy!";
	close;
}


thor_camp,194,220,0	script	#Colonel1	-1,5,5,{
OnTouch:
	if (aru_vol == 13) {
		enablenpc "Colonel Vito#1";
		mes "[????]";
		mes "You...!";
		mes "What are you doing";
		mes "just standing around?!";
		mes "Aren't you supposed to";
		mes "be transporting cargo? ";
		mes "Attention to orders!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Are you talking to me?";
		mes "No, I'm from the Veins Geo--";
		next;
		mes "[Colonel Vito]";
		mes "Look at you. You don't";
		mes "even have your uniform";
		mes "yet. Still a rookie, eh?";
		mes "Looks like I'll have to";
		mes "personally train you as";
		mes "one of our holy knights!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "But I'm not--";
		next;
		mes "[Colonel Vito]";
		mes "You should be honored to";
		mes "have the rare opportunity";
		mes "to be trained by me, the";
		mes "great Colonel Vito. I'll mold";
		mes "you into a true warrior for";
		mes "Freya! Now follow me!";
		changequest 2122,2123;
		set aru_vol,14;
		close2;
		disablenpc "Colonel Vito#1";
		warp "thor_camp",156,68;
		end;
	}
	else if (aru_vol == 14) {
		enablenpc "Colonel Vito#1";
		mes "[Colonel Vito]";
		mes "What are you still";
		mes "doing standing there?";
		mes "Don't slack off! Come!";
		close2;
		disablenpc "Colonel Vito#1";
		warp "thor_camp",156,68;
		end;
	}
	end;
}

thor_camp,162,182,0	script	#Colonel2	-1,7,7,{
OnTouch:
	if (aru_vol == 13) {
		enablenpc "Colonel Vito#2";
		mes "[????]";
		mes "You...!";
		mes "What are you doing";
		mes "just standing around?!";
		mes "Aren't you supposed to";
		mes "be transporting cargo? ";
		mes "Attention to orders!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Are you talking to me?";
		mes "No, I'm from the Veins Geo--";
		next;
		mes "[Colonel Vito]";
		mes "Look at you. You don't";
		mes "even have your uniform";
		mes "yet. Still a rookie, eh?";
		mes "Looks like I'll have to";
		mes "personally train you as";
		mes "one of our holy knights!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "But I'm not--";
		next;
		mes "[Colonel Vito]";
		mes "You should be honored to";
		mes "have the rare opportunity";
		mes "to be trained by me, the";
		mes "great Colonel Vito. I'll mold";
		mes "you into a true warrior for";
		mes "Freya! Now follow me!";
		changequest 2122,2123;
		set aru_vol,14;
		disablenpc "Colonel Vito#2";
		close2;
		warp "thor_camp",156,68;
		end;
	}
	else if (aru_vol == 14) {
		enablenpc "Colonel Vito#1";
		mes "[Colonel Vito]";
		mes "What are you still";
		mes "doing standing there?";
		mes "Don't slack off! Come!";
		close2;
		disablenpc "Colonel Vito#2";
		warp "thor_camp",156,68;
		end;
	}
	end;
}

thor_camp,187,228,5	script	Colonel Vito#1	946,{
	end;

OnInit:
	disablenpc "Colonel Vito#1";
	end;
}

thor_camp,155,175,7	script	Colonel Vito#2	946,{
	end;

OnInit:
	disablenpc "Colonel Vito#2";
	end;
}

thor_camp,159,74,3	script	Colonel Vito#3	946,{
	if (aru_vol == 14) {
		mes "[Colonel Vito]";
		mes "I am Colonel Vito,";
		mes "and I'm in charge of";
		mes "the Arunafeltz camp";
		mes "here in Thor Volcano.";
		mes "What's your name, soldier?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes ""+strcharinfo(0)+", sir.";
		next;
		mes "[Colonel Vito]";
		mes "Hmpf! That's a weakling's";
		mes "name! I can tell that your";
		mes "mind and body are too weak!";
		mes "That won't do. How will you";
		mes "be worthy of serving the";
		mes "beautiful, graceful Freya?";
		next;
		mes "[Colonel Vito]";
		mes "You need more training.";
		mes "Take a break first, and";
		mes "prepare yourself. We will";
		mes "begin as soon as you're ready.";
		set aru_vol,15;
		close;
	}
	else if (aru_vol == 15) {
		mes "[Colonel Vito]";
		mes "First, we need to take";
		mes "care of that weak mind";
		mes "of yours. This first";
		mes "training exercise will";
		mes "be verbal based.";
		next;
		while(1) {
			mes "[Colonel Vito]";
			mes "Question one!";
			mes "Who do we fight for?";
			mes "Who do we live for?";
			next;
			if (select("Odin:Freya:Thor") == 2) {
				break;
			}
			mes "[Colonel Vito]";
			mes "You idiot!";
			percentheal -10,0;
			specialeffect2 EF_HIT2;
			next;
		}
		mes "[Colonel Vito]";
		mes "Right! Freya is not only";
		mes "a goddess of love, but she's";
		mes "also a goddess of war.";
		mes "We are on a sacred mission";
		mes "to recover the pieces of";
		mes "Ymir's Heart for her sake.";
		next;
		mes "[Colonel Vito]";
		mes "Freya was greatly wounded";
		mes "in the war among gods,";
		mes "humans, and demons.";
		mes "Odin, the leader of the";
		mes "gods, tried to help her, but";
		mes "even his power wasn't enough.";
		next;
		mes "[Colonel Vito]";
		mes "Odin did advise her to";
		mes "obtain Ymir's Heart, as";
		mes "it would fully recover her";
		mes "powers. That is why we are";
		mes "preparing for war: we must";
		mes "obtain Ymir's Heart for Freya!";
		next;
		mes "[Colonel Vito]";
		mes "DO YOU UNDERSTAND?!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Yes, sir!";
		next;
		mes "[Colonel Vito]";
		mes "Now, there's a country";
		mes "called the Rune-Midgarts";
		mes "Kingdom that's full of fools.";
		mes "Their ancestors branded us";
		mes "as heretics and drove us";
		mes "to this deserted land.";
		next;
		mes "[Colonel Vito]";
		mes "We cannot forgive how they";
		mes "denied us our freedom to";
		mes "worship Freya. Our people";
		mes "will have revenge on them.";
		mes "Mark my word, soldier.";
		mes "Now, repeat after me.";
		next;
		mes "[Colonel Vito]";
		mes "I, "+strcharinfo(0)+",";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "I, "+strcharinfo(0)+",";
		next;
		while(1) {
			mes "[Colonel Vito]";
			mes "^FF0000as a devoted servant";
			mes "of Goddess Freya";
			next;
			input .@input$;
			set .@answer$,"as a devoted servant of Goddess Freya";
			if (.@input$ == .@answer$) {
				mes "["+strcharinfo(0)+"]";
				mes "as a devoted servant";
				mes "of Goddess Freya, the";
				mes "patron saint of the";
				mes "great Arunafeltz,^000000";
				next;
				break;
			}
			else {
				mes "[Colonel Vito]";
				mes "Wrong! Try again!";
				next;
			}
		}
		while(1) {
			mes "[Colonel Vito]";
			mes "^FF0000I pledge my honor to";
			mes "overthrow our mortal enemy";
			next;
			input .@input$;
			set .@answer$,"I pledge my honor to overthrow our mortal enemy";
			if (.@input$ == .@answer$) {
				mes "["+strcharinfo(0)+"]";
				mes "I pledge my honor to";
				mes "overthrow our mortal enemy,";
				mes "the Rune-Midgarts Kingdom.";
				next;
				break;
			}
			else {
				mes "[Colonel Vito]";
				mes "Wrong! Try again!";
				next;
			}
		}
		while(1) {
			mes "[Colonel Vito]";
			mes "^FF0000I will show no mercy^000000";
			next;
			input .@input$;
			set .@answer$,"I will show no mercy";
			if (.@input$ == .@answer$) {
				mes "["+strcharinfo(0)+"]";
				mes "I will show no mercy.";
				mes "Nothing will stay my hand.^000000";
				next;
				break;
			}
			else {
				mes "[Colonel Vito]";
				mes "Wrong! Try again!";
				next;
			}
		}
		while(1) {
			mes "[Colonel Vito]";
			mes "^FF0000I shall devote";
			mes "my entire life^000000";
			next;
			input .@input$;
			set .@answer$,"I shall devote my entire life";
			if (.@input$ == .@answer$) {
				mes "["+strcharinfo(0)+"]";
				mes "I shall devote my";
				mes "entire life to the";
				mes "full recovery of";
				mes "Goddess Freya.^000000";
				next;
				break;
			}
			else {
				mes "[Colonel Vito]";
				mes "Wrong! Try again!";
				next;
			}
		}
		while(1) {
			mes "[Colonel Vito]";
			mes "^FF0000Down with the";
			mes "Rune-Midgarts Kingdom!^000000";
			next;
			input .@input$;
			set .@answer$,"Down with the Rune-Midgarts Kingdom!";
			if (.@input$ == .@answer$) {
				mes "["+strcharinfo(0)+"]";
				mes "Down with the";
				mes "Rune-Midgarts Kingdom!^000000";
				next;
				break;
			}
			else {
				mes "[Colonel Vito]";
				mes "Wrong! Try again!";
				next;
			}
		}
		mes "[Colonel Vito]";
		mes "Good. Now you know the";
		mes "kind of attitude that you";
		mes "must have as a holy warrior";
		mes "in Freya's service. That";
		mes "is all for the first exercise,";
		mes "but there's one more left.";
		changequest 2123,2124;
		set aru_vol,16;
		close;
	}
	else if (aru_vol == 16) {
		mes "[Colonel Vito]";
		mes "Before we actually do";
		mes "the 2nd training exercise,";
		mes "I have a duty to assign to";
		mes "you. Find the huge pipe zone";
		mes "to the north of this building";
		mes "and find any broken machines.";
		set aru_vol,17;
		close;
	}
	else if (aru_vol == 17) {
		mes "[Colonel Vito]";
		mes "Inspect the machines";
		mes "in the pipe zone to the";
		mes "north of this building.";
		mes "Don't dawdle: move out!";
		close;
	}
	else if (aru_vol == 18) {
		mes "[Colonel Vito]";
		mes "Good work. Remember";
		mes "that your first priority is to";
		mes "check the control panel.";
		mes "It needs to be regularly";
		mes "inspected since it controls";
		mes "the camp's energy resources.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Yes, sir!";
		next;
		mes "[Colonel Vito]";
		mes "Now it's time for the";
		mes "second training exercise";
		mes "which will strengthen your";
		mes "body. See the dummy in";
		mes "front of you? Practice by";
		mes "chopping it 10 times. Go!";
		changequest 2125,2126;
		set aru_vol,19;
		next;
		if (select("Yes, sir!:What do you mean by chop?") == 1) {
			mes "[Colonel Vito]";
			mes "Focus your energy in";
			mes "your yell when you strike!";
			mes "Chop! 10 Times! Do it!";
			close;
		}
		mes "[Colonel Vito]";
		mes "Chop...? It's a hand chop.";
		mes "You strike the enemy with";
		mes "the bottom of your hand";
		mes "like a knife blade. How";
		mes "did you join the army";
		mes "without knowing that?";
		next;
		mes "[Colonel Vito]";
		mes "Focus your energy in";
		mes "your yell when you strike!";
		mes "Chop! 10 Times! Do it!";
		close;
	}
	else if (aru_vol == 20) {
		mes "[Colonel Vito]";
		mes "The more you train,";
		mes "the stronger you become.";
		mes "As you grow stronger, so";
		mes "does Freya's holy troops.";
		mes "Train everyday, and don't";
		mes "you ever slack off!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Yes, sir!";
		next;
		mes "[Colonel Vito]";
		mes "That is all for your";
		mes "training. If you have";
		mes "any questions about camp";
		mes "life, go ask Sahedi right";
		mes "outside this building.";
		mes "You are dismissed.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "(^333333Well... I think";
		mes "I will go back to";
		mes "Sahedi. Hopefully,";
		mes "he'll think of me as";
		mes "a geological researcher";
		mes "instead of as a soldier.^000000)";
		changequest 2126,2127;
		set aru_vol,21;
		close;
	}
	mes "[Colonel Vito]";
	mes "We must be ever";
	mes "vigilant in our training.";
	mes "You can never know when";
	mes "Freya will call on us to fight!";
	close;
}

thor_camp,141,62,0	script	#vol_study1::VeinsWarp	-1,3,3,{
OnTouch:
	if ((aru_vol > 13 && aru_vol < 17) || (aru_vol == 19)) {
		warp "thor_camp",156,67;
	}
	end;
}

thor_camp,172,72,0	duplicate(VeinsWarp)	#vol_study2	-1,3,3
thor_camp,172,38,0	duplicate(VeinsWarp)	#vol_study3	-1,3,3

thor_camp,172,132,0	script	#sita_vol	-1,3,3,{
OnTouch:
	if (aru_vol == 21) {
		mes "^3355FFThere's a stream of";
		mes "magma running down";
		mes "through a path under";
		mes "the barbed wires.^000000";
		next;
		mes "^3355FFYou can hear the faint";
		mes "sound of hammering, as if";
		mes "iron was being manufactured";
		mes "from deep underground.^000000";
		set aru_vol,22;
		close;
	}
	end;
}

thor_camp,148,310,0	script	#buki_vol	-1,5,5,{
OnTouch:
	if (aru_vol == 22) {
		mes "^3355FFPeople are carrying";
		mes "many heavy wooden boxes";
		mes "imprinted with the stamp";
		mes "of the Schwaltzvalt Republic.";
		mes "These must contain military";
		mes "supplies for the camp.^000000";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "I should go back";
		mes "to Sahedi now.";
		changequest 2127,2128;
		set aru_vol,23;
		close;
	}
	end;
}

thor_camp,124,314,1	script	Soldier#vol1	939,{
	mes "[Thor Volcano Camp Soldier]";
	mes "Freya, I'm so exhausted!";
	mes "I'm starving to death too!";
	mes "When will we get more rations?";
	close;
}

thor_camp,134,309,5	script	Soldier#vol2	939,{
	mes "[Thor Volcano Camp Soldier]";
	mes "I hear we'll be eating";
	mes "chicken salad, fried chicken,";
	mes "and Kunlun style chicken for";
	mes "dinner tonight! I wonder who";
	mes "was rich enough to donate";
	mes "so much chicken to us?";
	next;
	mes "[Thor Volcano Camp Soldier]";
	mes "Heheh...";
	mes "I can't wait for dinner!";
	close;
}

thor_camp,109,167,3	script	Control Panel#vol	111,{
	if (aru_vol == 17) {
		mes "^3355FFThis control panel";
		mes "controls the main power";
		mes "resources for the Thor";
		mes "Volcano camp, helping it";
		mes "run its operations smoothly";
		mes "under the ground.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "All these pipes with molten";
		mes "rock flowing through them...";
		mes "I guess their heat is what";
		mes "powers this camp. That's";
		mes "actually a smart idea~";
		next;
		mes "^3355FFThe control panel emits";
		mes "faint mechanical noises";
		mes "and seems to be running";
		mes "pretty smoothly. Everything";
		mes "looks to be in working order.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "No problems here.";
		mes "I guess I can go";
		mes "back to that colonel.";
		changequest 2124,2125;
		set aru_vol,18;
		close;
	}
	end;
}

thor_camp,150,65,3	script	Dummy#1::VeinsDummy	111,{
	if (aru_vol == 19) {
		mes "^3355FFIt's a training dummy";
		mes "that looks like it can";
		mes "take a beating. Its chest";
		mes "is marked with the emblem";
		mes "of the Rune-Midgarts Kingdom.^000000";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Wow...";
		mes "They really hate the";
		mes "Rune-Midgarts Kingdom...";
		mes "(^333333Technically, I shouldn't";
		mes "be doing this. Isn't this";
		mes "considered treason?^000000)";
		next;
		mes "[Colonel Vito]";
		mes "I can't hear you,";
		mes "soldier! Make your";
		mes "voice loud and clear!";
		mes "Now... Execute attack!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Yes, sir!";
		next;
		specialeffect EF_HIT2;
		mes "["+strcharinfo(0)+"]";
		mes "One!";
		next;
		specialeffect EF_HIT2;
		mes "["+strcharinfo(0)+"]";
		mes "Two!";
		next;
		specialeffect EF_HIT2;
		mes "["+strcharinfo(0)+"]";
		mes "Three!!";
		next;
		specialeffect EF_HIT2;
		mes "["+strcharinfo(0)+"]";
		mes "Four!";
		next;
		specialeffect EF_HIT2;
		mes "["+strcharinfo(0)+"]";
		mes "Five!!";
		next;
		specialeffect EF_HIT2;
		mes "["+strcharinfo(0)+"]";
		mes "Six!!";
		next;
		specialeffect EF_HIT2;
		mes "["+strcharinfo(0)+"]";
		mes "Seven!!";
		next;
		specialeffect EF_HIT2;
		mes "["+strcharinfo(0)+"]";
		mes "Eight!!";
		next;
		specialeffect EF_HIT2;
		mes "["+strcharinfo(0)+"]";
		mes "Nine!";
		next;
		specialeffect EF_HIT2;
		mes "["+strcharinfo(0)+"]";
		mes "Ten!";
		set aru_vol,20;
		close;
	}
	else if (aru_vol == 20) {
		mes "^3355FF*THUD*^000000";
		specialeffect EF_HIT2;
		emotion e_omg,1;
		next;
		mes "[Colonel Vito]";
		mes "Soldier...";
		mes "How many times";
		mes "did I order you to";
		mes "chop the dummy?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "10 times, sir!";
		next;
		mes "[Colonel Vito]";
		mes "And how many times";
		mes "did you actually";
		mes "chop the dummy?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "11 times, sir!";
		next;
		mes "[Colonel Vito]";
		mes "Unacceptable!";
		mes "Listen to your orders";
		mes "this time, and do it";
		mes "again properly!";
		set aru_vol,19;
		close;
	}
}

thor_camp,156,65,3	duplicate(VeinsDummy)	Dummy#2	111
thor_camp,162,65,3	duplicate(VeinsDummy)	Dummy#3	111
thor_camp,150,57,3	duplicate(VeinsDummy)	Dummy#4	111
thor_camp,156,57,3	duplicate(VeinsDummy)	Dummy#5	111
thor_camp,162,57,3	duplicate(VeinsDummy)	Dummy#6	111

thor_camp,248,104,5	script	Aitra#vol	939,{
OnInit:
	disablenpc "Aitra#vol";
	end;
}

thor_camp,49,97,3	script	High Priest#vol	933,{
	mes "^3355FFYou'd better not";
	mes "do anything too";
	mes "conspicuous in";
	mes "front of him.^000000";
	close;
}

thor_camp,49,122,1	script	Thor Volcano Soldier#vo1	939,{
	mes "^3355FFYou'd better not";
	mes "do anything too";
	mes "conspicuous in";
	mes "front of him.^000000";
	close;
}

thor_camp,31,93,1	script	Thor Volcano Soldier#vo2	939,{
	mes "^3355FFYou'd better not";
	mes "do anything too";
	mes "conspicuous in";
	mes "front of him.^000000";
	close;
}

thor_camp,59,79,1	script	Thor Volcano Soldier#vo3	939,{
	mes "^3355FFYou'd better not";
	mes "do anything too";
	mes "conspicuous in";
	mes "front of him.^000000";
	close;
}

thor_camp,143,114,1	script	Thor Volcano Soldier#vo4	939,{
	emotion e_sob;
	mes "[Soldier]";
	mes "Oh Freya...";
	mes "Bless this Old Blue Box";
	mes "so that I don't get anything";
	mes "lame again. I am so tired";
	mes "of getting arrows from these...";
	close;
}

thor_camp,206,92,3	script	Thor Volcano Soldier#vo5	939,{
	mes "[Soldier]";
	mes "Ah, time to";
	mes "go to work.";
	next;
	mes "[Soldier]";
	mes "What th-?!";
	mes "Something smells";
	mes "like sweaty socks that";
	mes "haven't been washed!";
	close;
}

thor_camp,201,321,1	script	Thor Volcano Soldier#vo6	939,{
	mes "[Soldier]";
	mes "Yo-ho! Yo-ho!";
	close;
}

thor_camp,196,315,7	script	Thor Volcano Soldier#vo7	939,{
	mes "[Soldier]";
	mes "I guess I need to go";
	mes "on Guardian polishing";
	mes "duty. Those things are";
	mes "so huge, and I gotta";
	mes "clean up about twenty...";
	close;
}

thor_camp,181,231,0	script	Guardian#vol_7	111,{
	mes "^3355FFThere are many guardians";
	mes "here in different stages";
	mes "of disassembly. It looks";
	mes "like they're all in the";
	mes "middle of being repaired.^000000";
	close;
}

thor_camp,98,213,5	script	Thor Volcano Soldier#vo8	939,{
	mes "[Soldier]";
	mes "Aren't you the one from";
	mes "the geological research";
	mes "center? There's nothing";
	mes "for you here, we're just";
	mes "performing maintenance";
	mes "on these guardians.";
	close;
}

thor_camp,98,209,5	script	Thor Volcano Soldier#vo9	939,{
	mes "[Soldier]";
	mes "Why am I always";
	mes "stationed here?!";
	mes "No one ever comes";
	mes "here! Nobody!";
	close;
}

thor_v02,143,78,0	script	#totcamp	45,2,2,{
OnTouch_:
	if (rachel_camel < 24) {
		warp "que_thor",65,55;
		end;
	}
	warp "que_thor",182,55;
	end;
}

que_thor,69,56,0	script	#tov_1	45,2,2,{
OnTouch_:
	warp "thor_v02",146,84;
	end;
}

que_thor,187,56,0	script	#tov_2	45,2,2,{
OnTouch_:
	warp "thor_v02",146,84;
	end;
}

thor_camp,62,98,0	script	#volbq	-1,5,5,{
OnTouch:
	mes "^3355FFThere is an old man";
	mes "in high priest robes";
	mes "in front of you.^000000";
	next;
	mes "^3355FFYou'd better not";
	mes "do anything too";
	mes "conspicuous in";
	mes "front of him.^000000";
	close;
}

thor_camp,246,191,3	script	Guard#goto	939,{
	mes "[Guard]";
	mes "What now?";
	mes "Can't you see I'm busy?";
	next;
	if (select("Let me go out.:I'm sorry.") == 1) {
		mes "[Guard]";
		mes "Hurry up, and get out!";
		close2;
		warp "que_thor",145,60;
		end;
	}
	mes "[Guard]";
	mes "If you're sorry,";
	mes "stop bugging me!";
	close;
}

veins,302,166,0	script	#whoau	-1,2,2,{
OnTouch_:
	mes "[House Owner]";
	mes "Wh-who the hell";
	mes "are you? Honey!";
	mes "There's this...";
	mes "person in our home!";
	next;
	mes "^3355FFHubbie never came.";
	mes "Nobody messes with";
	mes ""+strcharinfo(0)+". Nobody.^000000";
	close;
}

ve_in,235,135,5	script	Bartender#ve	947,{
	mes "[Bartender]";
	mes "Welcome to our tavern.";
	mes "Please, have a seat.";
	mes "Let me bring you a";
	mes "glass of ice water first.";
	close;
}

ve_in,237,131,1	script	Female Customer#ve1	940,{
	mes "[Female Customer]";
	mes "Bartender, aren't any of";
	mes "your regulars nice young";
	mes "men? You know, I've been";
	mes "pretty lonely lately...";
	next;
	if (Sex == 0) {
		mes "[Bartender]";
		mes "Haha, well,";
		mes "I'm not so sure..";
		next;
		mes "[Bartender]";
		mes "How about... me?";
		next;
		mes "[Female Customer]";
		mes "Hmpf...";
		next;
		mes "[Bartender]";
		mes "Oh, come on!";
		mes "I was kidding~";
		emotion e_sob;
		close;
	}
	mes "[Bartender]";
	mes "Haha, well,";
	mes "I'm not so sure..";
	mes "What about this nice";
	mes "young adventurer here?";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "Meee?";
	emotion 19,1;
	next;
	mes "[Female Customer]";
	mes "Mmm...";
	mes "Not my style.";
	emotion e_dots,1;
	close;
}

ve_in,239,107,1	script	Male Customer#ve2	943,{
	mes "[Male Customer]";
	mes "How can that ugly old";
	mes "man have girls hanging";
	mes "off his arms when I just";
	mes "got dumped by my girlfriend";
	mes "and ditched by all my friends?!";
	next;
	mes "[Male Customer]";
	mes "Oh, alcohol...";
	mes "Right now, you're";
	mes "my only friend in";
	mes "all the world...";
	mes "A toast... To drinking!";
	specialeffect EF_ASPERSIO;
	close;
}