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path: root/npc/quests/quests_umbala.txt
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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) rAthena Team
//= Copyright (C) eAthena Team
//= Copyright (C) L0ne_W0lf
//= Copyright (C) SinSloth
//= Copyright (C) Evera
//= Copyright (C) Lupus
//= Copyright (C) sabernet09
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Quest NPCs related to Umbala
//================= Description ===========================================
//= Umbalian Language Quest, Umbala Skeletal Gate Quest,
//= Umbala Event, Create Essence/Dismantle Stone
//=   Phase 1. Learning the Language
//=       (Elder) First discussion
//=       (Elder) Asking about learning the language
//=       (Elder) Final step (understanding NPC speech)
//=   Phase 2. Create Essence/Dismantle Stone
//=       (Shaman) Get permission to speak with her from the chief
//=       (Elder) Ask about conditions needed to be fulfilled to get permission
//=       (Elder) Get permission
//=       (Shaman) Use the shaman to create essences and dismantle elemental stones.
//= Umbala Domestic Dispute?
//= - This quest is only avaliable if you have not done language quest.
//= - Variables in use: um_wind, MISC_QUEST (Bit 32768)
//================= Current Version =======================================
//= 2.2a
//=========================================================================

//== Umbalian Language Quest :: um_trans ===================
um_in,39,122,5	script	Utan Chief	4_M_UMCHIEF,{
	if (event_umbala == 0) {
		mes "[Karkatan]";
		mes "Huh huh, a Rune-Midgardian.";
		mes "I guess this is your first";
		mes "visit to my village, isn't it?";
		next;
		mes "[Karkatan]";
		mes "Everyone from Rune-Midgard";
		mes "that I've met had the same";
		mes "same expression on their";
		mes "face as you do right now";
		mes "when they first came here.";
		next;
		mes "[Karkatan]";
		mes "Maybe it's because they cannot";
		mes "communicate with us due to";
		mes "the language barrier, so";
		mes "they have no idea what's going";
		mes "on. Yeah, I understand...";
		mes "Anyway, welcome to my village.";
		next;
		mes "[Karkatan]";
		mes "My name is Karkatan, and I";
		mes "am the chief of the Utan tribe.";
		mes "You must be wondering how";
		mes "I can speak your language.";
		next;
		mes "[Karkatan]";
		mes "It was taught to me long ago";
		mes "by an adventurer from your";
		mes "land. It's been a long time,";
		mes "and I do not know what has";
		mes "become of him...";
		next;
		mes "[Karkatan]";
		mes "Anyhow, I learned many things";
		mes "about Rune-Midgardian culture";
		mes "and language.";
		next;
		mes "[Karkatan]";
		mes "Sometimes, I teach the Utan";
		mes "language, but I do not give";
		mes "everyone that privilege.";
		mes "If unscrupulous outsiders";
		mes "learn the Utan language, they";
		mes "may bring harm to my tribe.";
		next;
		mes "[Karkatan]";
		mes "Before you can learn the Utan";
		mes "language, first try to learn";
		mes "Utan culture by exploring our";
		mes "village.";
		next;
		mes "[Karkatan]";
		mes "Although you are not able to";
		mes "communicate with my people";
		mes "right now, try to understand";
		mes "our way of life through your";
		mes "observations.";
		next;
		mes "[Karkatan]";
		mes "Pay attention to the dress,";
		mes "appearance and life style of the";
		mes "local people. When you think";
		mes "you understand enough about Utan";
		mes "culture, come back to me and show me what you have learned.";
		event_umbala = 1;
		close;
	}
	else if (event_umbala == 1) {
		mes "[Karkatan]";
		mes "Oh, it's you again. So...";
		mes "Have you learned about Utan";
		mes "culture? I want to hear your";
		mes "opinion, as well as your impression.";
		next;
		mes "[Karkatan]";
		mes "There are still some villagers";
		mes "who are very naive about Rune-Midgardians.";
		mes "Usually, they fear encounters";
		mes "with your people and will";
		mes "hide themselves.";
		next;
		mes "[Karkatan]";
		mes "So...";
		mes "May I help you with anything?";
		mes "I assume you did not have much of";
		mes "a problem looking around the";
		mes "village, but it seems you have something to ask of me.";
		next;
		switch(select("I want to learn Utan language.", "Umbabah Umbabah?", "Nothing.")) {
		case 1:
			if (isequipped(2278) || isequipped(2297) || isequipped(2288) || isequipped(2292) || isequipped(5005) || isequipped(2281) || isequipped(5043)) {
				mes "[Karkatan]";
				mes "Hmmm...That's an awesome mask";
				mes "you're wearing. We Utans like";
				mes "wearing masks to keep from";
				mes "showing our facial expressions.";
				next;
				mes "[Karkatan]";
				mes "That's why we wear masks all the";
				mes "time. We believe that interaction";
				mes "and treatment of other people";
				mes "should not depend on how we look.";
				next;
				mes "[Karkatan]";
				mes "Alright. I am sure you are";
				mes "qualified to learn the Utan";
				mes "language. I will teach you how";
				mes "speak and to read in Utan from";
				mes "now on.";
				next;
				mes "[Karkatan]";
				mes "However, I need you to get some";
				mes "items ready so that we may proceed";
				mes "with the lessons. First, we need";
				mes "two different kinds of paper.";
				mes "^3377FF10 Oil Paper^000000 and ";
				mes "^3377FF5 Slick Paper^000000.";
				next;
				mes "[Karkatan]";
				mes "We'll also need something to";
				mes "write with. Let's use";
				mes "^3377FF1 Squid Ink^000000 and";
				mes "^3377FF1 Feather of Birds^000000.";
				mes "Please bring me those, and I will";
				mes "teach you when you're ready.";
				event_umbala = 2;
				close;
			}
			else {
				mes "[Karkatan]";
				mes "You don't seem to understand";
				mes "our culture yet. You cannot";
				mes "learn another language if you";
				mes "do not understand the culture.";
				next;
				mes "[Karkatan]";
				mes "When you have that expression on";
				mes "your face, Utans will be";
				mes "intimidated... Since we do";
				mes "not show our faces to others,";
				mes "we are actually very";
				mes "vulnerable to facial expression.";
				next;
				mes "[Karkatan]";
				mes "Go explore the village a little";
				mes "longer. You can come back";
				mes "anytime when you think you're ready.";
				next;
				mes "[Karkatan]";
				mes "In any case, what do you think";
				mes "about my mask? It's the current";
				mes "trend among us Utans...don't you";
				mes "think it's awesome?";
				close;
			}
		case 2:
			mes "[Karkatan]";
			mes "Haha~ When you're just imitating";
			mes "the sound, you won't make any";
			mes "sense. Language is a mutual system";
			mes "for the communication of thoughts and feelings.";
			next;
			mes "[Karkatan]";
			mes "I regret to say that it seems that";
			mes "nowadays, all peoples are no";
			mes "longer sensitive to other cultures";
			mes "in that respect.";
			next;
			mes "[Karkatan]";
			mes "I see people that despise or";
			mes "ridicule others that do not";
			mes "understand them. It's really";
			mes "sad that such bigotry still exists...";
			next;
			mes "[Karkatan]";
			mes "If you are interested in Utan";
			mes "language, try to understand our";
			mes "culture better and come back";
			mes "when you're ready. I will";
			mes "teach you the meanings of those sounds you are using.";
			close;
		case 3:
			mes "[Karkatan]";
			mes "Sometimes it's good to wander";
			mes "without purpose. But it's";
			mes "better to set a goal for";
			mes "a journey if you want to";
			mes "learn something out of";
			mes "the experience.";
			close;
		}
	}
	else if (event_umbala == 2) {
		if ((countitem(Oil_Paper) > 9) && (countitem(Smooth_Paper) > 4) && (countitem(Chinese_Ink) > 0) && (countitem(Feather_Of_Birds) > 0)) {
			mes "[Karkatan]";
			mes "Okay, I guess we're good to go.";
			mes "Let's get the lesson started.";
			mes "I hope you will communicate better";
			mes "with Utans when we are done.";
			next;
			mes "[Karkatan]";
			mes "..............";
			next;
			mes "[Karkatan]";
			mes "..............";
			mes ".....................";
			next;
			mes "[Karkatan]";
			mes "..............";
			mes ".....................";
			mes "............................";
			next;
			mes "[Karkatan]";
			mes "Alright, that's all. Just forget";
			mes "about how you've felt about Utans";
			mes "before you learned the language.";
			mes "Now go try to talk to Utans.";
			mes "Conversation is a very important method in understanding others.";
			delitem Oil_Paper,10;
			delitem Smooth_Paper,5;
			delitem Chinese_Ink,1;
			delitem Feather_Of_Birds,1;
			event_umbala = 3;
			next;
			mes "[Karkatan]";
			mes "Okay, if you have any business";
			mes "in our village later, feel free";
			mes "to talk to me. I will try to help";
			mes "you as much as I can.";
			close;
		}
		else {
			mes "[Karkatan]";
			mes "I guess you are not ready yet...";
			mes "Did you forget what items you";
			mes "need? I will let you know";
			mes "again, so please bring them";
			mes "so that we can start the lesson.";
			next;
			mes "[Karkatan]";
			mes "^3377FF10 Oil Paper^000000,";
			mes "^3377FF5 Slick Paper^000000,";
			mes "^3377FF1 Squid Ink^000000,";
			mes "^3377FF1 Feather of Birds^000000.";
			mes "When you bring all of these,";
			mes "I will teach you our language.";
			close;
		}
	}
	else if (event_umbala >= 3) {
		if (event_umbala == 4) {
			mes "[Karkatan]";
			mes "Puchuchartan must have sent you to";
			mes "me. I need to check whether or not";
			mes "you are qualified to request";
			mes "her help...We Utans do not want";
			mes "to help evil people.";
			next;
			mes "[Karkatan]";
			mes "Hmmmm....";
			mes "It would be good to have a mask";
			mes "that was made in Rune-Midgard...";
			next;
			mes "[Karkatan]";
			mes "I wish to have ^3377FF1 Mr. Smile^000000.";
			mes "To Utans, receiving a mask as a";
			mes "present is considered an";
			mes "honor. Maybe Puchuchartan";
			mes "wants you to show us your respect by doing so.";
			event_umbala = 5;
			close;
		}
		else if (event_umbala == 5) {
			if (countitem(Mr_Smile) > 0) {
				mes "[Karkatan]";
				mes "Oh, you brought it! Yes, I've";
				mes "always wished that I could have";
				mes "this mask! This is truly an";
				mes "honor! Thank you, adventurer";
				mes "from Rune-Midgard.";
				next;
				mes "[Karkatan]";
				mes "I will tell Puchuchartan that I";
				mes "confirmed your qualification.";
				mes "Go and speak to her. Though I";
				mes "am not sure what help she can give";
				mes "you, I hope we will be able to return this favor.";
				delitem Mr_Smile,1;
				event_umbala = 6;
				close;
			}
			else {
				mes "[Karkatan]";
				mes "Did I tell you that you need";
				mes "^3377FF1 Mr. Smile^000000?";
				mes "Please bring that as proof";
				mes "of your goodwill, as well";
				mes "as your sense of honor.";
				close;
			}
		}
		else {
			mes "[Karkatan]";
			mes "How's it going?";
			mes "I wish I could guide you around";
			mes "the village, but I cannot neglect";
			mes "my duty as tribal chief.";
			next;
			mes "[Karkatan]";
			mes "Leading a tribe is not as easy";
			mes "as it looks. You would understand";
			mes "if you were in the same position";
			mes "as me. Anyway, I hope you will enjoy your time in our village.";
			close;
		}
	}
}

//== Create Essence/Dismantle Stone Quest :: um_npc ========
um_in,44,71,2	script	Utan Shaman	4_F_UMOLDWOMAN,{
	if (checkweight(Spawn,600) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	switch(event_umbala) {
	default:
		mes "[??????????]";
		mes "Umbah umbah umbabah Utan umbah";
		mes "Umbah mookala umbabah..";
		mes "Umbabahumbah umbabah";
		mes "Umbabah umbaba umbaumbah umbah";
		mes "Hum umbah umbah.";
		close2;
		warp "umbala",217,186;
		end;
	case 3:
		mes "[Puchuchartan]";
		mes "I did not expect that even";
		mes "more of you Rune-Midgardians";
		mes "would find my village. I am";
		mes "afraid that Mother Earth may";
		mes "be caused suffering because";
		mes "of this...";
		next;
		mes "[Puchuchartan]";
		mes "You Rune-Midgardians are a very";
		mes "evil tribe...always accomplishing";
		mes "your goals whether the means are";
		mes "foul or fair, never hesitating to";
		mes "ruin the property of others to get";
		mes "what you want.";
		next;
		mes "[Puchuchartan]";
		mes "I am worried how continuing";
		mes "contact with the outside world";
		mes "will affect our future...";
		next;
		mes "[Puchuchartan]";
		mes "No one from Rune-Midgard has ";
		mes "visited me without some purpose";
		mes "and I do not think that you";
		mes "are an exception.";
		next;
		mes "[Puchuchartan]";
		mes "I only use my power for the";
		mes "service of my tribe, and do not";
		mes "give my aid to strangers. If you";
		mes "really need my help, go ask for";
		mes "the chief's permission.";
		next;
		mes "[Puchuchartan]";
		mes "Also, I do not approve of";
		mes "outsiders talking to the tribe";
		mes "more than they have to...";
		mes "We want to live a peaceful life, so do not disturb us.";
		event_umbala = 4;
		close;
	case 4:
	case 5:
		mes "[Puchuchartan]";
		mes "I already told you to get the";
		mes "chief's approval. There is also";
		mes "the matter of my own business to take care of.";
		next;
		mes "[Puchuchartan]";
		mes "I know that you have gone through";
		mes "many difficulties to come here,";
		mes "but you have to leave now.";
		close;
	case 6:
		mes "[Puchuchartan]";
		mes "I've heard from the chief that he";
		mes "has given you his approval...";
		mes "Although I do not like this, I";
		mes "will keep my promise. But it's";
		mes "your call if you really need my help or not.";
		next;
		mes "[Puchuchartan]";
		mes "My power allows me to create rough";
		mes "enchanted stones and to divide a";
		mes "pure enchanted stone into rough";
		mes "ones. So I may be able to help";
		mes "you in this way.";
		next;
		mes "[Puchuchartan]";
		mes "So come and speak to me when";
		mes "you think my power may be";
		mes "of service to you.";
		event_umbala = 7;
		close;
	case 7:
		mes "[Puchuchartan]";
		mes "I don't know whether my talents";
		mes "will be useful to you, but I'll";
		mes "help you anyway.";
		next;
		mes "[Puchuchartan]";
		mes "I can create elemental essence from natural objects,";
		mes "or, dismantle elemental stones into their component essences.";
		mes "Which would you like to do?";
	}
	next;
	mes "[Puchuchartan]";
	mes "Rune-Midgardian who has asked for";
	mes "my help...Although I am not sure";
	mes "if you really need my power, I";
	mes "will try to provide my assistance.";
	next;
	if (checkweight(Sword,10) == 0) {
		mes "[Puchuchartan]";
		mes "Wait--!";
		mes "something in your possession";
		mes "is disturbing my peace of";
		mes "mind. This will not do...";
		next;
		mes "[Puchuchartan]";
		mes "Go leave your belongings";
		mes "elsewhere, and only bring the";
		mes "items that you need right now.";
		next;
		mes "[Puchuchartan]";
		mes "If you refuse to do so,";
		mes "I cannot do anything for you.";
		mes "Get yourself ready and then";
		mes "come back.";
		close;
	}
	mes "[Puchuchartan]";
	mes "Now, what do you wish to do?";
	mes "My power allows me to create rough";
	mes "enchanted stones and to divide a";
	mes "pure enchanted stone into rough ones.";
	next;
	switch (select("Create rough enchanted stones", "Divide a pure enchanted stone", "Quit.")) {
	case 1:
		mes "[Puchuchartan]";
		mes "Do you wish to create rough";
		mes "enchanted stones? Which";
		mes "property do you wish to create?";
		mes "Earth, Water, Fire, Wind...";
		mes "...choose one.";
		next;
		switch (select("Earth", "Water", "Fire", "Wind")) {
		case 1:
			.@consume = 947; //Horn
			.@amount = 15;
			.@success = 993; //Yellow_Live
			break;
		case 2:
			.@consume = 946; //Snails_Shell
			.@amount = 20;
			.@success = 991; //Crystal_Blue
			break;
		case 3:
			.@consume = 904; //Scorpions_Tail
			.@amount = 20;
			.@success = 990; //Boody_Red
			break;
		case 4:
			.@consume = 1013; //Colorful_Shell
			.@amount = 25;
			.@success = 992; //Wind_Of_Verdure
			break;
		}
		if (countitem(.@consume) >= .@amount) {
			mes "[Puchuchartan]";
			mes "I will try to amplify the hidden";
			mes "power of natural objects in";
			mes "order to create rough enchanted";
			mes "stones. Choose one number from";
			mes "'1' to '9.' If you wish to cancel";
			mes "this request, enter '0.'";
			next;
			while(1) {
				input(.@input);
				if (.@input <= 0) {
					mes "[Puchuchartan]";
					mes "I see. It's your call.";
					mes "Come back when you need me.";
					close;
				}
				if (.@input > 9) {
					mes "[Puchuchartan]";
					mes "Remember to choose a number";
					mes "from 1 to 9.";
					next;
					continue;
				}
				break;
			}
			mes "[Puchuchartan]";
			switch(.@success) {
			case 990:
				mes "I am putting these tails into a"; break;
			case 991:
				mes "I am putting these shells into a"; break;
			case 992:
				mes "I am putting these shells into a"; break;
			case 993:
				mes "I am putting these horns into a"; break;
			}
			mes "boiling pot, and casting a";
			mes "sacred incantation. Remember";
			mes "the number you entered.";
			next;
			mes "[Puchuchartan]";
			mes "Amba Omba Zatumba! Umba! Ti!";
			mes "Umputaun Eulukaba! Umba! Ha!";
			mes "Julu Humba Rulala! Umba! La!";
			mes "Datuha Ombabalaka! Umba! Si!";
			mes "Sunutaba Abulumba! Umba! Si!";
			next;
			if (rand(1,10) == 1) {
				mes "[Puchuchartan]";
				mes "I guess my power was not enough.";
				mes "The natural power I gathered with";
				mes "my spell lost focus and was scattered...";
				delitem .@consume,.@amount;
				getitem Garlet,1;
				next;
				mes "[Puchuchartan]";
				mes "It seems the spirits of nature";
				mes "were not in harmony at the moment.";
				mes "However, if you come back later,";
				mes "I will try to help you. Of course,";
				mes "there will still be the same possibility that I may fail.";
				close;
			}
			else {
				mes "[Puchuchartan]";
				mes "Here's the enchanted stone you";
				mes "wished to have. I created this";
				mes "with a lot of effort, so make";
				mes "good use of it.";
				delitem .@consume,.@amount;
				getitem .@success,1;
				close;
			}
		}
		else {
			mes "[Puchuchartan]";
			switch (.@success) {
			case 990:
				mes "Fire property...";
				mes "I will need natural";
				mes "objects that are filled with";
				mes "the spirit of fire.";
				next;
				mes "[Puchuchartan]";
				mes "Scorpion which endures the";
				mes "blazing heat of the desert";
				mes "is brimming with fire energy.";
				mes "I need ^3377FF20 Scorpion Tails^000000.";
				break;
			case 991:
				mes "Water property...";
				mes "I will need natural";
				mes "objects that are filled with";
				mes "the spirit of water.";
				next;
				mes "[Puchuchartan]";
				mes "Ambernite...the spirit of";
				mes "water is contained within its";
				mes "protective shell...";
				mes "I will need ^3377FF20 Snail's Shell.^000000";
				break;
			case 992:
				mes "Wind property...";
				mes "I will need natural";
				mes "objects that are filled with";
				mes "the spirit of wind.";
				next;
				mes "[Puchuchartan]";
				mes "Stainer...the beetle";
				mes "that flies through the sky";
				mes "has the wind's spirit.";
				mes "I need ^3377FF25 Rainbow Shells^000000.";
				break;
			case 993:
				mes "Earth property...I need natural";
				mes "objects that are filled with";
				mes "the spirit of the Earth.";
				next;
				mes "[Puchuchartan]";
				mes "Horn...that dwells in the forest";
				mes "is filled with the spirits of";
				mes "earth and wood...Horn...";
				mes "I need ^3377FF15 Horn^000000 from Horns.";
				break;
			}
			mes "[Puchuchartan]";
			mes "That's all I need...";
			mes "Come back when";
			mes "you're ready.";
			mes "I will be here.";
			close;
		}
	case 2:
		mes "[Puchuchartan]";
		mes "Do you wish to divide a pure";
		mes "enchanted stone into rough ones?";
		mes "Which property do you want to";
		mes "divide? Earth, Water, Fire, Wind... ";
		mes "Choose one.";
		next;
		switch(select("Earth", "Water", "Fire", "Wind")) {
		case 1:
			.@divide = 997; //Great_Nature
			break;
		case 2:
			.@divide = 995; //Mistic_Frozen
			break;
		case 3:
			.@divide = 994; //Flame_Heart
			break;
		case 4:
			.@divide = 996; //Rough_Wind
			break;
		}
		mes "[Puchuchartan]";
		mes "Please enter the";
		mes "number of enchanted";
		mes "stones that you wish";
		mes "to divide. I can only";
		mes "divide up to 10 at a time.";
		next;
		input(.@input);
		if (.@input <= 0 || .@input > 10) {
			mes "[Puchuchartan]";
			mes "Hm? You need to enter";
			mes "a number from 1 to 10.";
			close;
		}
		if (countitem(.@divide) >= .@input) {
			if (checkweight(Spawn,(.@input * 30)) == 0) {
				mes "[Puchuchartan]";
				mes "You're carrying too";
				mes "many items right now.";
				mes "Put some of your stuff";
				mes "in Kafra Storage, and then";
				mes "come back to me, okay?";
				close;
			}
			mes "[Puchuchartan]";
			mes "I'll try to revert these";
			mes "enchanted stones to their";
			mes "rough forms. Enter a number";
			mes "from 1 to 9, or enter 0 if";
			mes "you decide to cancel.";
			next;
			while(1) {
				input(.@input2);
				if (.@input2 <= 0) {
					mes "[Puchuchartan]";
					mes "You want to cancel?";
					mes "Well, if you change your";
					mes "mind, feel free to come";
					mes "ask me to help at any time.";
					close;
				}
				if (.@input2 > 9) {
					mes "[Puchuchartan]";
					mes "Hm? You need to enter";
					mes "a number from 1 to 9.";
					next;
					continue;
				}
				break;
			}
			mes "[Puchuchartan]";
			mes "I will now chant the";
			mes "sacred words. Remember";
			mes "the number you entered!";
			next;
			mes "[Puchuchartan]";
			mes "Umba Umba Kalapum! Umba! Ta!";
			mes "Lukura Ukulele Um! Umba! Ka!";
			mes "Abulaka Tabulakan! Umba! La!";
			mes "Ombaludu Zan Kunu! Umba! Ku!";
			mes "Kum Tum Lakulakun! Umba! Ha!";
			next;
			mes "[Puchuchartan]";
			mes "Here's the rough enchanted stones";
			mes "you wished to have. I created this";
			mes "with a lot of effort, so make good";
			mes "use of them.";
			while(1) {
				if (.@sha_man == .@input) {
					break;
				}
				.@shaman_max += rand(6,10);
				++.@sha_man;
			}
			if (countitem(.@divide) < .@input) {
				close;
			}
			delitem .@divide, .@input;
			switch(.@divide) {
			case 994:
				getitem Boody_Red,.@shaman_max;
				break;
			case 995:
				getitem Crystal_Blue,.@shaman_max;
				break;
			case 996:
				getitem Wind_Of_Verdure,.@shaman_max;
				break;
			case 997:
				getitem Yellow_Live,.@shaman_max;
			}
			close;
		}
		mes "[Puchuchartan]";
		mes "So, you wish to have rough";
		switch(.@divide) {
		case 994:
			mes "fire stones? Then I will need";
			mes "you to bring "+input_want+" pure fire stone.";
			break;
		case 995:
			mes "water stones? Then I'll need";
			mes "you to bring "+input_want+" pure water stone.";
			break;
		case 996:
			mes "wind stones? Then I will need";
			mes "you to bring "+input_want+" pure wind stone.";
			break;
		case 997:
			mes "earth stones? Then I'll need";
			mes "you to bring "+.@input+" pure earth stone.";
			break;
		}
		mes "^3377FF"+.@input+" "+getitemname(.@divide)+"^000000.";
		next;
		mes "[Puchuchartan]";
		mes "That's all I need...";
		mes "Come back when";
		mes "you're ready.";
		mes "I will be here.";
		close;
	case 3:
		mes "[Puchuchartan]";
		mes "I see. It's your call.";
		mes "Come back when you need me.";
		close;
	}
}

umbala,221,193,1	script	#Skulldoor	HIDDEN_NPC,{
	if (event_umbala >= 7) {
		warp "um_in",32,71;
		end;
	}
	else {
		mes "^3355FFA human skull disturbingly";
		mes "hangs beside the door. The door is";
		mes "locked tight, so you can't get in.";
		mes "As you peer through the keyhole,";
		mes "you can see somebody moving inside the room.^000000";
		next;
		if (select("Examine the skull.", "Quit.") == 1) {
			mes "^3355FFYou see that the eye sockets";
			mes "of the skull are empty.";
			mes "How peculiar...";
			mes "It seems that Gemstones";
			mes "would fit perfectly inside of";
			mes "them.^000000";
			next;
			mes "^3355FFYou see the left eye socket of the";
			mes "skull. What do you want to do?^000000";
			next;
			switch(select("Leave it as it is.", "Insert a Blue Gemstone.", "Insert a Yellow Gemstone.", "Insert a Red Gemstone.")) {
			case 1:
				mes "^3355FFYou left the eye socket as it was.^000000";
				next;
				break;
			case 2:
				.@insert = 717;
				break;
			case 3:
				.@insert = 715;
				break;
			case 4:
				.@insert = 716;
				break;
			}
			if (.@insert) {
				if (countitem(.@insert) > 0) {
					mes "^3355FFYou inserted a "+getitemname(.@insert)+"";
					mes "into the eye socket.^000000";
					next;
					mes "^3355FFThe gemstone rolled back out of";
					mes "the mouth of the skull.^000000";
					++.@skulldoor;
					switch (.@insert) {
					case 715: .@skull = 2; break;
					case 716: .@skull = 3; break;
					case 717: .@skull = 1; break;
					}
					delitem .@insert,1;
					getitem .@insert,1;
					next;
				}
				else {
					mes "^3355FFYou forgot to carry "+getitemname(.@insert)+"";
					mes "with you. So you couldn't do what you";
					mes "had intended.^000000";
					next;
				}
			}
			mes "^3355FFYou see the right eye socket of";
			mes "the skull. What do you want to do?^000000";
			next;
			switch(select("Leave it as it is.", "Insert a Blue Gemstone.", "Insert a Yellow Gemstone.", "Insert a Red Gemstone.")) {
			case 1:
				mes "^3355FFYou left the eye socket as it was.^000000";
				next;
				break;
			case 2:
				.@insert2 = 717;
				break;
			case 3:
				.@insert2 = 715;
				break;
			case 4:
				.@insert2 = 716;
				break;
			}
			if (.@insert2) {
				if (countitem(.@insert2) > 0) {
					mes "^3355FFYou inserted a "+getitemname(.@insert2)+"";
					mes "into the eye socket.^000000";
					next;
					mes "^3355FFThe gemstone rolled back out of";
					mes "the mouth of the skull.^000000";
					if (.@insert2 == .@insert) {
						.@skulldoor += 1;
					}
					else {
						.@skulldoor += 2;
					}
					delitem .@insert2,1;
					getitem .@insert2,1;
					next;
				}
				else {
					mes "^3355FFYou forgot to carry "+getitemname(.@insert2)+"";
					mes "with you. So you couldn't do what you";
					mes "had intended.^000000";
					next;
				}
			}
			mes "^3355FF..............................^000000";
			next;
			mes "^3355FF..............................";
			mes "..............................^000000";
			next;
			mes "^3355FF..............................";
			mes "..............................";
			mes "..............................^000000";
			next;
			switch(.@skulldoor) {
			case 3:
				if (rand(1,4) != 1) {
					.@skullopen = 1;
				}
				break;
			case 2:
				if (rand(1,2) == 2) {
					.@skullopen = 1;
				}
				break;
			case 1:
				if (rand(1,4) == 1) {
					.@skullopen = 1;
				}
				break;
			default:
				break;
			}
			if (.@skullopen == 0) {
				mes "^3355FFNothing happened.";
				mes "You have the feeling that the";
				mes "skull is grinning at you. But...";
				mes "It's probably just a trick of the light.^000000";
				close;
			}
			else {
				mes "^3355FFSuddenly, a clicking sound comes";
				mes "from the skull's eye sockets and";
				mes "the door opens. Before you know";
				mes "it, you walk inside as if guided";
				mes "by an unseen force...^000000";
				close2;
				warp "um_in",32,71;
				end;
			}
		}
		mes "^3355FFYou decided to pass by the door.";
		mes "It looks like it might be too hard to open.^000000";
		close;
	}
}

//== Umbala Domestic Dispute Quest :: um_npc_ryu ===========
um_in,139,48,5	script	Phrenetan	4_F_UMWOMAN,{
	if (event_umbala >= 3) {
		mes "[Phrenetan]";
		mes "I am so sick and tired of";
		mes "my husband!! It's like he";
		mes "flirts with every girl";
		mes "in the village!";
		next;
		mes "[Phrenetan]";
		mes "If I see him flirting with";
		mes "women again...I swear...";
		mes "I will show him hell!!";
		close;
	}
	if (BaseJob == Job_Novice && Upper != 2) {
		mes "[Phrenetan]";
		mes "Umba~ umbaumbah!";
		mes "Umbah woomumum!";
		mes "Umbah woomum umbabah!";
		close;
	}
	if (um_wind <= 3 && (MISC_QUEST & 32768) == 0) {
		if (um_wind) um_wind = 1;
		emotion e_an;
		mes "[Phrenetan]";
		mes "Umbaumbah wooga wooga";
		mes "Umbaumbabah babababah!";
		mes "Umbaum!";
		next;
		emotion e_oh;
		mes "[Phrenetan]";
		mes "Umbah umbaumba umbah";
		mes "Umbabababah wooga woo!";
		mes "Wooga wooga umbabah umbaum!";
		next;
		emotion e_go;
		close;
	}
	else if (um_wind == 6 || MISC_QUEST & 32768) {
		emotion e_an;
		mes "[Phrenetan]";
		mes "Umbabah! Umbaumbah.....";
		mes "Umbaum Umbaum Wooga wooga!";
		mes "Wooga umumum woombababap!!!!!";
		next;
		emotion e_swt;
		close;
	}
	end;
}

um_in,144,45,5	script	Umpokoriohtan	4_M_UMSOLDIER,{
	if (event_umbala >= 3) {
		if(rand(1,3) == 2) {
			mes "[Umpokoriohtan]";
			mes "Hey there, cool cat.";
			mes "Don't mind the wife...";
			mes "Much as I love her,";
			mes "I know my obligations, ya dig?";
			next;
			mes "[Umpokoriohtan]";
			mes "If a man's got plenty, he's";
			mes "got to share it with those";
			mes "that got nothing to give.";
			next;
			mes "[Umpokoriohtan]";
			mes "If a man's hands are good";
			mes "at healin', he's got to use";
			mes "those hands to help folks live.";
			next;
			mes "[Umpokoriohtan]";
			mes "If a man's lips be good at";
			mes "singin', he's got to croon the";
			mes "songs we like to hear so much.";
			next;
			mes "[Umpokoriohtan]";
			mes "But if sweet lovin' is golden,";
			mes "then baby...I got the Midas touch.";
			next;
			mes "[Umpokoriohtan]";
			mes "Ooh...!";
			mes "...........";
			mes "My back--!";
			mes "Simmer down, baby, your turn is comin' in a minute~";
			emotion e_rock,0,"Phrenetan";
			emotion e_swt;
			close;
		}
		else {
			mes "[Umpokoriohtan]";
			mes "Man...sometimes my wife can";
			mes "be a lil' too rough, maybe";
			mes "even hurtful. But that's cool...";
			mes "it just means she's got fire.";
			next;
			mes "[Umpokoriohtan]";
			mes "But someday, she'll have to";
			mes "learn that I gots to share";
			mes "this heart of mine with the ladies";
			mes "who really need a dose of vitamin";
			mes "lovin', ya dig? It's my obligation.";
			next;
			mes "[Umpokoriohtan]";
			mes "Wainatan, Bertztan, Chabimatan...";
			mes "Those pretty girls been waitin'";
			mes "toooooo long. Don't worry,";
			mes "big daddy's comin' soon.";
			next;
			mes "[Umpokoriohtan]";
			mes "OOOH~! Phrenetan!";
			mes "Baby, why you gotta be rough?";
			mes "Hit me gently, ya dig??";
			mes "I don't mean to hurt you~";
			emotion e_omg,0,"Phrenetan";
			emotion e_wah;
			close;
		}
	}
	emotion e_heh;
	mes "[Umpokoriohtan]";
	mes "Umbaumbah...........";
	mes "Umbahwooga woogawoo!";
	mes "Umbah umumbabah umbawoo gaga.";
	next;
	emotion e_an;
	close;

OnInit:
	disablenpc "Umpokoriohtan";
	end;
}

um_in,101,73,3	script	Wainatan	4_F_UMWOMAN,{
	if (event_umbala >= 3) {
		mes "[Wainatan]";
		mes "I am sick and tired of this guy";
		mes "who always appears at night and bugs the hell out of me...";
		next;
		mes "[Wainatan]";
		mes "'Smooth operator that gets the";
		mes "job done?' Oh my god...!";
		mes "I hate him with a passion!";
		mes "I wish Umpokoriohtan would";
		mes "just drop dead.";
		close;
	}
	if (um_wind == 1) {
		if (gettime(GETTIME_HOUR) > 18) {
			um_wind = 2;
			emotion e_an;
			mes "[Wainatan]";
			mes "Umbaumbah umgagaga.";
			mes "Umbaumbawoogawoo gababah.";
			mes "Umbahumbabah gawoo.";
			next;
			emotion e_oh;
			mes "[Wainatan]";
			mes "Wooga wooga woogagagah";
			mes "Wogagagah woogagagah";
			mes "Gawoo gawoo gah.";
			close;
		}
		else {
			mes "[Wainatan]";
			mes "Umbabah! Umbaumbah wooga";
			mes "Woogawooga umbawooga umum.";
			mes "Umbabababababababababah.";
			close;
		}
	}
	else {
		mes "[Wainatan]";
		mes "Umbaumbah umbaumbah umbah";
		mes "Wooga wooga woogawooga wooga";
		mes "Umumumum umumumum umum.";
		close;
	}
}

um_in,94,123,5	script	Bertztan	4_F_UMWOMAN,{
	if (event_umbala >= 3) {
		mes "[Bertztan]";
		mes "...*Sigh* That sicko";
		mes "Umpo-whatever! I told him";
		mes "I don't like him, but he";
		mes "just doesn't listen!";
		mes "I wish...I wish he would";
		mes "just disappear!";
		close;
	}
	if (um_wind == 2) {
		if (gettime(GETTIME_HOUR) > 18) {
			um_wind = 3;
			emotion e_an;
			mes "[Bertztan]";
			mes "Umbaumbah umgagaga.";
			mes "Umbaumbawoogawoo gababah.";
			mes "Umbahumbabah gawoo.";
			next;
			emotion e_oh;
			mes "[Bertztan]";
			mes "Wooga umbar umbar umbah!";
			mes "Umbar woogagaga woo! Woo! Woo!";
			mes "Wooga~ wooga~ Woo woo woo umbar.";
			close;
		}
		else {
			mes "[Bertztan]";
			mes "Umbar woogaumbarumbah um!";
			mes "Um~ wooga wooga umbarum.";
			mes "Umbah...wooum.";
			close;
		}
	}
	else {
		mes "[Bertztan]";
		mes "Umbar wooga umbar umbah um!";
		mes "Um~ woogawooga umbar um.";
		mes "Umbah...wooum.";
		close;
	}
}

umbala,145,217,3	script	Chabimatan	4_F_UMWOMAN,{
	if (event_umbala >= 3) {
		mes "[Chabimatan]";
		mes "...*Sigh* Umpokoriohtan seems";
		mes "to be married. I have no";
		mes "idea why he still flirts";
		mes "with other women. Maybe he's";
		mes "not very mature, or he's";
		mes "irresponsible...";
		next;
		mes "[Chabimatan]";
		mes "Well, whatever he is,";
		mes "he's certainly not";
		mes "romantic. Those pick-up";
		mes "lines of his could";
		mes "some work, maybe";
		mes "even some clean up.";
		close;
	}
	if (um_wind == 3) {
		if (gettime(GETTIME_HOUR) > 18) {
			um_wind = 4;
			emotion e_an;
			mes "[Chabimatan]";
			mes "Umbabah umbarbar woogawooga um";
			mes "Umbabah umbarbar woogawooga umbah";
			mes "Umumum! Wooga!";
			next;
			emotion e_oh;
			mes "[Chabimatan]";
			mes "Umbabah~~~~~~~";
			mes "Woogawooga umbar umbar woo!";
			mes "Wooga umbar woogawoogagah.";
			enablenpc "Umpokoriohtan";
			enablenpc "#!@#$%";
			close;
		}
		else {
			mes "[Chabimatan]";
			mes "Umbabah~~~~~~~";
			mes "Woogawooga umbar umbar woo";
			mes "woo woo! Nook nook~";
			mes "Wooga umbar wooga umbar";
			mes "wooga woogagah.";
			close;
		}
	}
	else {
		mes "[Chabimatan]";
		mes "Umbabah~~~~~~~";
		mes "Woogawooga umbar umbar";
		mes "woo woo woo nook nook.";
		mes "Wooga umbar wooga umbar";
		mes "wooga woogagah.";
		close;
	}
}

um_in,141,46,0	script	#!@#$%	FAKE_NPC,8,8,{
OnInit:
	disablenpc "#!@#$%";
	end;

OnTouch:
	if (um_wind == 4) {
		um_wind = 5;
		mes "^3355FFAs you enter the house";
		mes "you happen to witness";
		mes "Phrenetan beating a guy";
		mes "mercilessly.^000000";
		next;
		emotion e_an;
		mes "[Phrenetan]";
		mes "Umbaumbaumbaumbah!";
		mes "Umbaumbahumbah!!";
		mes "Umbaumbahumbah!!!!!!";
		next;
		mes "^3355FFYou were kicked out of the house";
		mes "by Phrenetan.^000000";
		next;
		enablenpc "#unpc";
		disablenpc "#!@#$%";
		warp "umbala",94,181;
	}
	end;
}

umbala,94,181,0	script	#unpc	FAKE_NPC,1,1,{
OnInit:
	disablenpc "#unpc";
	end;

OnTouch:
	if (um_wind == 5) {
		mes "^3355FFAs you realized what happened";
		mes "after being kicked out of the";
		mes "house, you see a leaf on the";
		mes "ground near where you're standing.^000000";
		next;
		if (select("Take it.", "Leave it.") == 1) {
			close2;
			um_wind = 0;
			MISC_QUEST |= 32768;
			getitem Leaf_Of_Yggdrasil,1;
			disablenpc "#unpc";
			end;
		}
		um_wind = 0;
		MISC_QUEST |= 32768;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "I am not supposed to take";
		mes "what may belong to other people.";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Yeah, I'm a such good person.";
		close2;
		disablenpc "#unpc";
	}
	end;
}