summaryrefslogblamecommitdiff
path: root/npc/quests/quests_umbala.txt
blob: 30ac46c28c61042afd440623b0886b54b673033a (plain) (tree)


































                                                                                                                            
                                              




















































                                                                                                         
                               






                                                                                
                                                     
































































































































































                                                                                                                             
                                                           










                                                                                
                                                     



















































































































































































































































































                                                                                                                                                                                      
                                                     









                                                 
                                      







































































































































































































































































































































































                                                                                              
 
//===== eAthena Script ======================================= 
//= Quest NPCs related to Umbala
//===== By: ================================================== 
//= sabernet09 & eAthena Team
//===== Current Version: ===================================== 
//= 1.8
//===== Compatible With: ===================================== 
//= eAthena 7.15 +
//===== Description: ========================================= 
//= Umbalian Language Quest, Umbala Skeletal Gate Quest,
//= Umbala Event, Create Essence/Dismantle Stone
//	Phase1.Learning the Language
//	1	(Elder)First discussion
//	2	(Elder)Asking about learning the language
//	3	(Elder)Final step (understanding NPC speech)
//	------------------------------------------
//	Phase2.Create Essence/Dismantle Stone
//	4	(Shaman)Get permission to speak with her from the chief
//	5	(Elder)Ask about conditions needed to be fulfilled to get permission
//	6	(Elder)Get permission
//	7	(Shaman)Use the shaman to create essences and dismantle elemental stones.
//===== Additional Comments: ================================= 
//= fixed by x[tsk], Lupus, PoW
//= Quest completion is now registered
//= 1.1 fixed Poporing Egg ID -> Poring Egg, fixed condition
//= 1.2-1.6 fixed some Umbalian Language quests [Lupus]
//= 1.7 Moved Umbala Event, Create Essence/Dismantle Stone, and Skeletal Gate from npc/cities/umbala.txt [Evera]
//= 1.7a Removed all custom quests to custom folder [Lupus]
//= 1.8 Added official chance of failure to Create Essence/Dismantle Stone [Lupus]
//============================================================ 


//========================================================================================================================\\
//                       Little Quest NPC to enter the dungeon
//========================================================================================================================\\
umbala,65,253,4	script	Tree Guardian	752,{ 
	mes "[Tree Guardian]"; 
	mes "Stop, stranger, here is the entrance to the ancient tree!"; 
	next; 
	mes "[Tree Guardian]"; 
	mes "I cannot allow you to enter, you look pretty weak!"; 
	next; 
L_MENU:
	menu "Talk about tree",-, "Talk about Umbala",M_TALKUMB, "Enter Dungeon",M_DUN, "Leave",M_Leave; 

	mes "[Tree Guardian]"; 
	mes "The tree is an ancient relique of our culture!"; 
	next; 
	mes "[Tree Guardian]"; 
	mes "But recently some monsters overwhelmed the tree and are now"; 
	mes "slowly killing the tree...like a poison...from inside.."; 
	next; 
	goto L_MENU;
M_TALKUMB: 
	mes "[Tree Guardian]"; 
	mes "We don't have many visitors in our small town.."; 
	next; 
	mes "[Tree Guardian]"; 
	mes "Most people don't find us or are just afraid of us!"; 
	next; 
	mes "[Tree Guardian]"; 
	mes "And now, we are even more unpopular, because of that damn beast!"; 
	next; 
	menu "What beast?",- ,"Leave",M_Leave; 

	mes "[Tree Guardian]"; 
	mes "The Werewolf of course!!"; 
	next; 
	mes "[Tree Guardian]"; 
	mes "He is sneaking around our town and killing our soldiers at night!"; 
	next; 
	mes "[Tree Guardian]"; 
	mes "Hey...if you could get rid of that beast!"; 
	next; 
	mes "[Tree Guardian]"; 
	mes "I'll let you in!"; 
	next; 
	mes "[Tree Guardian]"; 
	mes "From now on we can live in peace again, thanks to you!"; 
	next; 
	mes "[Tree Guardian]"; 
	mes "You may enter the dungeon now!"; 
	set umbdun,1;
	close; 
M_DUN: 
	mes "[Tree Guardian]"; 
	if(umbdun != 1) mes "We do not permit weak people to enter!";
	if(umbdun != 1) close;
	mes "Come on in, brave warrior!"; 
	warp "um_dun01",42,30; 
M_Leave:  
	close; 
}

//==============================================================================
//Skeletal Gate
//==============================================================================
umbala,221,193,1	script	 #Skeletal Gate	111,{
	if(event_umbala==7) goto LwarpNoText;
	set @ryumon,0;
	mes "^3355FFThe gate is shaped like a skeleton";
	mes "You cannot pass this point as the gate is";
	mes "locked.  You hear sounds coming from the";
	mes "inside.^000000";
	next;
	menu "Examine the skeleton",-,"Nothing",Lend;
		mes "^3355FFWhen you examine the gate";
		mes "carefully, you notice that there";
		mes "is a hole about the size of a gemstone";
		mes "on the left side of the gate about where";
		mes "the skeleton's left eye should be.  There is";
		mes "a matching hole on the other side.^000000";
		next;
		mes "^3355FFWhat you would like to";
		mes "to do with the left socket?^000000";
		next;
		menu "Nothing",-,"Insert a Blue Gemstone",L1_2,"Insert a Yellow Gemstone",L1_3,"Insert a Red Gemstone",L1_4;
			mes "^3355FFNothing was inserted into the left socket.^000000";
			next;
			goto LRight;
		L1_2:
			//Blue
			if(countitem(717) < 1) goto L1_2_e;//Items: Blue Gemstone,
				mes "^3355FFYou inserted a Blue Gemstone into the";
				mes "left socket.^000000";
				next;
				delitem 717,1;//Items: Blue Gemstone,
				getitem 717,1;//Items: Blue Gemstone,
				set @ryumon,1;
				mes "^3355FFA rolling sound can be heard, and";
				mes "the gemstone comes out of the skeleton's                                 mouth.^000000";
				next;
				goto LRight;
		L1_3:
			//Yellow
			if(countitem(715) < 1) goto L1_3_e;//Items: Yellow Gemstone,
				mes "^3355FFYou inserted a Yellow Gemstone into the";
				mes "left socket.^000000";
				next;
				delitem 715,1;//Items: Yellow Gemstone,
				getitem 715,1;//Items: Yellow Gemstone,
				set @ryumon,2;
				mes "^3355FFA rolling sound can be heard, and";
				mes "the gemstone comes out of the skeleton's                                 mouth.^000000";
				next;
				goto LRight;
		L1_4:
			//Red
			if(countitem(716) < 1) goto L1_4_e;//Items: Red Gemstone,
				mes "^3355FFYou inserted a Red Gemstone into the";
				mes "left socket.^000000";
				next;
				delitem 716,1;//Items: Red Gemstone,
				getitem 716,1;//Items: Red Gemstone,
				set @ryumon,3;
				mes "^3355FFA rolling sound can be heard, and";
				mes "the gemstone comes out of the skeleton's                                 mouth.^000000";
				next;
				goto LRight;
			L1_2_e:
				mes "^3355FFYou don't have a Blue Gemstone.";
				goto L1_e;
			L1_3_e:
				mes "^3355FFYou don't have a Yellow Gemstone.";
				goto L1_e;
			L1_4_e:
				mes "^3355FFYou don't have a Red Gemstone.";
			L1_e:
				mes "Therefore, nothing was inserted into";
				mes "the left socket.^000000";
				next;
	LRight:
		mes "^3355FFWhat about the right";
		mes "socket?^000000";
		next;
		menu "Nothing",-,"Insert a Blue Gemstone",L2_2,"Insert a Yellow Gemstone",L2_3,"Insert a Red Gemstone",L2_4;
			mes "^3355FFNothing was inserted into the right socket.^000000";
			next;
			goto Lfin;
		L2_2:
			//Blue
			if(countitem(717) < 1) goto L2_2_e;//Items: Blue Gemstone,
				mes "^3355FFYou inserted a Blue Gemstone into the";
				mes "right socket.^000000";
				next;
				delitem 717,1;//Items: Blue Gemstone,
				getitem 717,1;//Items: Blue Gemstone,
				set @ryumon,@ryumon+10;
				mes "^3355FFA rolling sound can be heard, and";
				mes "the gemstone comes out of the skeleton's                                 mouth.^000000";
				next;
				goto Lfin;
		L2_3:
			//Yellow
			if(countitem(715) < 1) goto L2_3_e;//Items: Yellow Gemstone,
				mes "^3355FFYou inserted a Yellow Gemstone into the";
				mes "right socket.^000000";
				next;
				delitem 715,1;//Items: Yellow Gemstone,
				getitem 715,1;//Items: Yellow Gemstone,
				set @ryumon,@ryumon+20;
				mes "^3355FFA rolling sound can be heard, and";
				mes "the gemstone comes out of the skeleton's                                 mouth.^000000";
				next;
				goto Lfin;
		L2_4:
			//Red
			if(countitem(716) < 1) goto L2_4_e;//Items: Red Gemstone,
				mes "^3355FFYou inserted a Red Gemstone into the";
				mes "right socket.^000000";
				next;
				delitem 716,1;//Items: Red Gemstone,
				getitem 716,1;//Items: Red Gemstone,
				set @ryumon,@ryumon+30;
				mes "^3355FFA rolling sound can be heard, and";
				mes "the gemstone comes out of the skeleton's                                 mouth.^000000";
				next;
				goto Lfin;
			L2_2_e:
				mes "^3355FFYou don't have a Blue Gemstone.";
				goto L2_e;
			L2_3_e:
				mes "^3355FFYou don't have a Yellow Gemstone.";
				goto L2_e;
			L2_4_e:
				mes "^3355FFYou don't have a Red Gemstone.";
			L2_e:
				mes "Therefore, nothing was inserted into";
				mes "the right socket.^000000";
				next;
			Lfin:
				mes "^3355FF..........^000000";
				next;
				mes "^3355FF...................";
				mes ".....................^000000";
				next;
				mes "^3355FF.......................";
				mes ".........................";
				mes ".........................^000000";
				next;
				if(event_umbala < 6) goto LSecondCheck;
					if(@ryumon == 33) goto Lwarp;
				LSecondCheck:
				if(event_umbala >= 6) goto LNewEnd;
					if(@ryumon == 13) goto Lwarp;
					LNewEnd:
						mes "^3355FFNothing happened.";
						mes "You hear a faint laugh, but";
						mes "decide that it's all in";
						mes "your head.^000000";
						close;
				Lwarp:
					mes "^3355FFA rumbling sound can be";
					mes "heard as the gate opens.";
					mes "As you step across the threshold.";
					mes "you feel as if you're walking in";
					mes "into the arms of death itself.^000000";
					next;
				LwarpNoText:
					warp "um_in",32,71;
					close;
Lend:
	mes "^3355FFAfter hitting the gate a few";
	mes "times with no result, you decide to give";
	mes "up.^000000";
	close;
}

//==============================================================================
//Umbala Event
//==============================================================================
um_in,39,122,5	script	Utan Tribal Elder	784,{
	if(event_umbala == 1) goto LStart2;	
	if(event_umbala == 2) goto LStart3;
	if(event_umbala == 3) goto LStart4;
	if(event_umbala == 4) goto LStart5;
	if(event_umbala == 5) goto LStart6;
	if(event_umbala == 6) goto LStart4;
	if(event_umbala == 7) goto LStart4;
	mes "[Karukatan]";
	mes "Aha, You're new to the Utan";
	mes "family's little village, aren't";
	mes "you?  I would remember such a face";
	mes "had I met you before.";
	next;
	mes "[Karukatan]";
	mes "We know there is a wide world around";
	mes "us, but the there is something to";
	mes "be appreciated in the simple life";
	mes "we lead here.";
	next;
	mes "[Karukatan]";
	mes "All decisions in the village are made";
	mes "by me or with my input";
	next;
	mes "[Karukatan]";
	mes "You want to know how I speak your";
	mes "language when it seems no one else in";
	mes "the village does?  A fair question.";
	mes "I picked up your tongue from the";
	mes "adventurers who sometimes pass";
	mes "through this village.";
	next;
	mes "[Karukatan]";
	mes "Some outsiders have also settled near here";
	mes "over time.  In exchange for information";
	mes "about their customs and culture, I";
	mes "teach them the language and customs";
	mes "of the Utan tribe.";
	next;
	mes "[Karukatan]";
	mes "If you want to learn our language,";
	mes "you must immerse yourselves in";
	mes "our customs and cultural traditions.";
	mes "You should even try and look as much";
	mes "like us as you can.";
	next;
	mes "[Karukatan]";
	mes "I hope you're worthy of my confidence.";
	mes "Some members of the tribe have expressed";
	mes "the sentiment that welcoming outsiders";
	mes "is dangerous to the village.";
	next;
	mes "[Karukatan]";
	mes "When you want to begin learning the";
	mes "language, come and visit me.  Don't";
	mes "forget to make yourself appear as";
	mes "much like us as you can.";
	set event_umbala,1;
	close;
LStart2:
	mes "[Karukatan]";
	mes "Ahh, have you looked around the";
	mes "village a bit?  Did other people";
	mes "from the tribe hide from you when";
	mes "they saw you?  Don't worry.  They";
	mes "were just surprised to see a new face.";
	next;
	mes "[Karukatan]";
	mes "Hmm?  You need something from me?";
	mes "How can I make your stay in the village";
	mes "more pleasant?";
	next;
	menu "I want to learn the tribal language",-,"Umbaumbaba?",L2,"Forget it",L3;
		if ((getequipisequiped(9)>0) && (getequipisequiped(10)>0)) goto L1_mask;
		mes "[Karukatan]";
		mes "Well, in order to understand our";
		mes "language, you need to assimilate";
		mes "our cultural values, too.  Trying to";
		mes "understand a language in the context of an";
		mes "alien culture is foolish, right?";
		next;
		mes "[Karukatan]";
		mes "Besides, if the tribesmen in the";
		mes "village fear you, how will you";
		mes "ever get them to speak with you?";
		mes "You should try making yourself";
		mes "look like us in order to be more";
		mes "accepted.";
		close;
	L1_mask:
		mes "[Karukatan]";
		mes "What a cute mask.  The Utan tribe";
		mes "appreciates its traditional masks";
		mes "because sometimes by hiding your";
		mes "face, you can express more genuine";
		mes "feelings.";
		next;
		mes "[Karukatan]";
		mes "Over time, the mask itself";
		mes "has come to symbolize trust among";
		mes "the members of the Utan tribe.";
		next;
		mes "[Karukatan]";
		mes "Now that you're prepared, I will";
		mes "begin teaching you the Utan";
		mes "language as promised.  First,";
		mes "you need to make some preparations,";
		mes "however...";
		next;
		mes "[Karukatan]";
		mes "First, I need some paper.  With";
		mes "paper, I can write down the words";
		mes "I intend to teach.";
		next;
		mes "[Karukatan]";
		mes "I need ^3377FF10x Oil Paper^000000, and ^3377FF5x Slick Paper^000000.";
		mes "I also need something to write with.";
		mes "of course.";
		mes "For that, ^3377FF1x Squid Ink^000000 and ^3377FF1x Feather of Birds^000000";
		mes "will do nicely.";
		next;
		mes "[Karukatan]";
		mes "Once you get these, I can start";
		mes "teaching you the language.";
		set event_umbala,2;
		close;
	L2:
		mes "[Karukatan]";
		mes "Haha.  Only imitating the sound";
		mes "of the words is useless.  Even";
		mes "though it sounds random, there is";
		mes "a specific way of combining the";
		mes "words.";
		next;
		mes "[Karukatan]";
		mes "Also, our language has depends a";
		mes "a lot on emotion to convey its";
		mes "meaning.  Outsiders can't pick up";
		mes "the subtlety right away, even though";
		mes "we're the same race, ";
		next;
		mes "[Karukatan]";
		mes "It seems you have an interest";
		mes "in learning the language of the";
		mes "Utan tribe.  If that's the case,";
		mes "come visit me and I'll teach you.";
		next;
		mes "[Karukatan]";
		mes "Then, you won't sound so silly.";
		close;
	L3:
		mes "[Karukatan]";
		mes "Ah.  If you want to continue your";
		mes "trip, please keep this village in";
		mes "your memories.";
		close;
LStart3:
	if ((countitem(7151)>=10) && (countitem(7111)>=5) && (countitem(1024)>=1) && (countitem(916)>=1)) goto Lchkok;//Items: Oiled Paper, String Paper, Squid Ink, Feather of Birds,
	mes "[Karukatan]";
	mes "It seems you've not yet prepared the";
	mes "proper items.  Did you forget what";
	mes "you need to gather before I can";
	mes "teach you the language?  You need to gather";
	next;
	mes "[Karukatan]";
	mes "^3377FF10x Oil Paper^000000,";
	mes "^3377FF5x Slick Paper^000000,";
	mes "^3377FF1x Squid Ink^000000, and";
	mes "^3377FF1x Feather of Bird^000000.";
	mes "Once you have gathered those, I can teach";
	mes "you Utan tribal language.";
	close;
Lchkok:
	delitem 7151,10;//Items: Oiled Paper,
	delitem 7111,5;//Items: String Paper,
	delitem 1024,1;//Items: Squid Ink,
	delitem 916,1;//Items: Feather of Birds,
	mes "[Karukatan]";
	mes "Good.  You've prepared all the";
	mes "necessary materials.  Now, I can";
	mes "begin to teach you the Utan tribal";
	mes "language.";
	next;
	mes "[Karukatan]";
	mes "............";
	next;
	mes "[Karukatan]";
	mes "............";
	mes "............";
	next;
	mes "[Karukatan]";
	mes "............";
	mes "............";
	mes "............";
	next;
	mes "[Karukatan]";
	mes "Do you feel more enlightened now?";
	mes "Try talking to others in the Utan";
	mes "tribe.  They'll warm up to your quickly";
	mes "now that you speak the language.";
	set event_umbala,3;
	next;
	mes "[Karukatan]";
	mes "If you need something while you're";
	mes "here, don't hesitate to visit me.";
	close;
LStart4:
//fin
	mes "[Karukatan]";
	mes "Do you need something?";
	mes "If you need someone to guide you around";
	mes "the village, you should ask someone else.";
	mes "I can't leave here right now.";
	next;
	mes "[Karukatan]";
	mes "The best way to get a feel for";
	mes "the village is to just walk";
	mes "around and see the sights.  By doing";
	mes "that, you can form a personal";
	mes "bond with the village.";
	close;
LStart5:
	mes "[Karukatan]";
	mes "Oh, it seems you're enjoying yourself here.";
	mes "You need something else?";
	next;
	mes "[Karukatan]";
	mes "It seems you want to ask the";
	mes "shaman Putsuchiratan something";
	mes "and you're seeking my permission";
	mes "to do so.";
	next;
	mes "[Karukatan]";
	mes "Well...There's a mask from";
	mes "abroad that Putsuchiratan and I";
	mes "have both always desired.  Putsuchiratan";
	mes "heard about it some time ago.";
	next;
	mes "[Karukatan]";
	mes "If I could have the ^3377FFSmile Mask^000000,";
	mes "it would be a great honour, but";
	mes "I promised I would give it to";
	mes "to Putsuchiratan as a gift if I ever";
	mes "came across one.  If you can find a Smile Mask for me,";
	mes "I'll give you permission to speak with her.";
	set event_umbala,5;
	close;
LStart6:
	if(countitem(2278) > 0) goto Lsmileok;//Items: Mr. Smile,
	mes "[Karukatan]";
	mes "Did you find the ^3377FFSmile Mask^000000 yet?";
	mes "In order to let you see the shaman,";
	mes "you need to collect one.";
	mes "A gift will put Putsuchiritan in";
	mes "a good mood, also.";
	close;
Lsmileok:
	delitem 2278,1;//Items: Mr. Smile,
	mes "[Karukatan]";
	mes "Ahh!  It's a Smile Mask!";
	mes "I would really like to put this";
	mes "on just once, but I promised to";
	mes "give this to Putsuchiritan as";
	mes "a gift.";
	set event_umbala,6;
	next;
	mes "[Karukatan]";
	mes "I'll tell Putsuchiritan to allow you";
	mes "to meet with her.  I'm certain that you";
	mes "will find her talents to be a tremendous";
	mes "help on your journey.";
	close;
}

//=====================================================================
//                    Create Essence/Dismantle Stone
//=====================================================================
um_in,44,71,2	script	Utan Tribe Shaman	782,{

	switch(event_umbala) {
	default:	
		mes "[?????]";
		mes "Umbaumbaumbaba Utan Umbaba";
		mes "Umbaumbaumbafumbabauma...";
		mes "Umbabaumbaumbabaumbabaumba";
		mes "Umbabaumbabaumbaumbabaumba";
		mes "Fumbaumba.";
		next;
		warp "umbala",217,186;
		close;
	case 3:	
		mes "[Putsuchiritan]";
		mes "I will not see outsiders that are";
		mes "not from the Utan tribe.";
		mes "...There are many things about the";
		mes "nature of our society that you do";
		mes "not yet understand.";
		next;
		mes "[Putsuchiritan]";
		mes "Others of your type will do anything";
		mes "to set foot on land which is sacred";
		mes "to the Utan tribe.  We fear that";
		mes "revealing our secrets will expose";
		mes "use to danger.";
		next;
		mes "[Putsuchiritan]";
		mes "What's worse, I don't think that";
		mes "outsiders understand our desire";
		mes "to preserve our tribal culture.";
		next;
		mes "[Putsuchiritan]";
		mes "As my talents are foremost for";
		mes "the use of the Utan tribe, you";
		mes "must get permission from the elder";
		mes "if you want my assistance.";
		mes "Also, don't be stirring up trouble";
		mes "among the tribesmen.";
		set event_umbala,4;
		close;
	case 4:
	case 5:
		mes "[Putsuchiritan]";
		mes "Didn't you hear me?  You need";
		mes "to get the elder's permission before";
		mes "I can help you.";
		close;
	case 6:
		mes "[Putsuchiritan]";
		mes "You seem to have gotten permission from";
		mes "the elder.  Fine, I'll help you, though";
		mes "I don't really want to.";
		next;
		mes "[Putsuchiritan]";
		mes "I can call forth hidden talents";
		mes "buried deep within your psyche";
		mes "and tap the power hidden in";
		mes "elemental stones.";
		next;
		mes "[Putsuchiritan]";
		mes "I need to prepare my rituals.";
		mes "When you're ready to proceed, please";
		mes "talk to me again.";
		set event_umbala,7;
		close;
	case 7:
		mes "[Putsuchiritan]";
		mes "I don't know whether my talents";
		mes "will be useful to you, but I'll";
		mes "help you anyway.";
		next;
		mes "[Putsuchiritan]";
		mes "I can create elemental essence from natural objects,";
		mes "or, dismantle elemental stones into their component essences.";
		mes "Which would you like to do?";
	}
	
	next;

	set .@need,0;

	switch (select("Create Essence","Dismantle Elemental Stone","Nothing")) {
	case 1:
		mes "[Putsuchiritan]";
		mes "Which elemental essence would you";
		mes "like to create?  I can create earth, water,";
		mes "fire, and wind essence.";
		next;
		switch (select("Earth","Water","Fire","Wind")) {
			case 1:
				if(countitem(947)<15) {
					mes "[Putsuchiritan]";
					mes "Earth...You need that which is";
					mes "a friend of the earth.  Explore";
					mes "the verdant forest and find";
					mes "^3377FF15x Horn^000000 for the ritual.";
				}
				else {
					set .@need,947;
					set .@amount,15;
					set .@gain,993;
				}
				break;
			case 2:
				if(countitem(946)<20) {
					mes "[Putsuchiritan]";
					mes "Water...You need that which is";
					mes "saturated with water.  Explore";
					mes "the area around here and find";
					mes "^3377FF20x Snails Shell^000000 for the ritual.";
				}
				else {
					set .@need,946;
					set .@amount,20;
					set .@gain,991;
				}
				break;
			case 3:
				if(countitem(904)<20) {
					mes "[Putsuchiritan]";
					mes "Fire...You need that which";
					mes "can withstand the roiling heat";
					mes "of perpetual flame.  Explore the";
					mes "desert and find ^3377FF20x Scorpion Tail^000000";
					mes "for the ritual.";
				}
				else {
					set .@need,904;
					set .@amount,20;
					set .@gain,990;
				}
				break;
			case 4:
				if(countitem(1013)<25) {
					mes "[Putsuchiritan]";
					mes "Wind...You need that which";
					mes "has an easy camaraderie with";
					mes "the sky itself.";
					mes "You need ^3377FF25x Rainbow Shell^000000";
					mes "to complete the ritual.";
				}
				else {
					set .@need,1013;
					set .@amount,25;
					set .@gain,992;
				}
				break;
		}
		if(.@need == 0) {
			next;
			mes "[Putsuchiritan]";
			mes "Once you've prepared these";
			mes "objects from nature, please return here";
			mes "so we can complete the ritual.";
			close;
		}
		mes "[Putsuchiritan]";
		mes "Now, I will try to tap the";
		mes "source of power hidden deep within";
		mes "you.  Choose a number between 1 and 9.";
		mes "If you don't want to create essence";
		mes "after all, choose 0.";
		while(1) {
			next;
			input .@num;
			if(.@num<=0) {
				mes "[Putsuchiritan]";
				mes "If you don't wish my help at the moment,";
				mes "that's fine.  When you do, please come";
				mes "by again.";
				close;
			}
			if(.@num>9) {
				mes "[Putsuchiritan]";
				mes "You must choose a number between";
				mes "1 and 9.  It is very important that";
				mes "you choose the number most dear to";
				mes "your heart.";
				continue;
			}
			break;
		}
		mes "[Putsuchiritan]";
		switch(.@need) {
			case 947: mes "The horn begins to vibrate."; break;
			case 904: mes "The tail begins to vibrate."; break;
			default: mes "The shell begins to vibrate."; break;
		}
		mes "I will now chant a holy mantra.";
		mes "Imagine the number in your mind";
		mes "and imagine power radiating forth from";
		mes "your body.";
		next;
		mes "[Putsuchiritan]";
		mes "Amba Omba Sanba!  Unba Chi!";
		mes "Wanbatauma Eurukaba!  Unba!  Ba!";
		mes "Jyur!  Fumuba  Rurara!  Wamba!  Ra!";
		mes "Damtsuha Ombabaraka! Unba! Shi!";
		mes "Sukatamba Aburumba! Umba! Shi!";
		next;
		mes "[Putsuchiritan]";
		if(countitem(.@need)<.@amount){
			mes "You're An Amba HacK0R!";
			mes "I'm clearing your mind!";
			//we reset the whole quest for the hacker			
			set event_umbala,0;
			emotion e_swt,1;
			close;
		}
		delitem .@need,.@amount;
		if(!rand(10)){
			getitem 910,1; //if failed get Garlet
			mes "Your inner power has failed";
			mes "to convert these objects";
			mes "from nature into elemental essence...";
			next;
			mes "[Putsuchiritan]";
			mes "Purify your mind and try again.";
        		close;
		}
		getitem .@gain,1;
		mes "There.  Your inner power has converted";
		mes "these objects from nature into";
		mes "elemental essence.  Put";
		mes "it to good use.";
		close;
	case 2:
		mes "[Putsuchiritan]";
		mes "What type of stone would you like to";
		mes "dismantle?  Please choose earth, water,";
		mes "fire, or wind.";
		next;
		switch (select("Earth","Water","Fire","Wind")) {
			case 1:
				if(countitem(997)==0) {
					mes "[Putsuchiritan]";
					mes "You need to have";
					mes "^3377FF1x Great Nature^000000";
					mes "to disassemble into its";
					mes "component essence.";
				}
				else {
					set .@need,997;
					set .@gain,993;
				}
				break;
			case 2:
				if(countitem(995)==0) {
					mes "[Putsuchiritan]";
					mes "You need to have";
					mes "^3377FF1x Mystic Frozen^000000";
					mes "to disassemble into its";
					mes "component essence.";
				}
				else {
					set .@need,995;
					set .@gain,991;
				}
				break;
			case 3:
				if(countitem(994)==0) {
					mes "[Putsuchiritan]";
					mes "You need to have";
					mes "^3377FF1x Flaming Heart^000000";
					mes "to disassemble into its";
					mes "component essence.";
				}
				else {
					set .@need,994;
					set .@gain,990;
				}
				break;
			case 4:
				if(countitem(996)==0) {
					mes "[Putsuchiritan]";
					mes "You need to have";
					mes "^3377FF1x Rough Wind^000000";
					mes "to disassemble into its";
					mes "component essence.";
				}
				else {
					set .@need,996;
					set .@gain,992;
				}
				break;
		}
		next;
		if(.@need == 0) {
			mes "[Putsuchiritan]";
			mes "Once you have the necessary stone,";
			mes "please come back and visit me";
			mes "so that the ritual can be completed.";
			close;
		}
		mes "[Putsuchiritan]";
		switch(.@need) {
			case 997: mes "I will dismantle your earth crystal";	break;
			case 995: mes "I will dismantle your frozen crystal";	break;
			case 994: mes "I will dismantle your heart of flame"; 	break;
			case 996: mes "I will dismantle your rough wind stone"; break;
		}
		mes "into its component essence.";
		mes "Choose a number between 1 and 9.";
		mes "If you don't want me to dismantle the";
		mes "stone, choose 0.";
		while(1) {
			next;
			input .@num;
			if(.@num<=0) {
				mes "[Putsuchiritan]";
				mes "If you don't wish my help at the moment,";
				mes "that's fine.  When you do, please come";
				mes "by again.";
				close;
			}
			if(.@num>9) {
				mes "[Putsuchiritan]";
				mes "You must choose a number between";
				mes "1 and 9.  It is very important that";
				mes "you choose the number most dear to";
				mes "your heart.";
				continue;
			}
			break;
		}
		set .@num,rand(1,10);	//official amount chance
		if(.@num == 1)
			set .@num,10;
		else if(.@num == 2 || .@num == 3)
			set .@num,8;
		else if(.@num < 7)
			set .@num,7;
		else
			set .@num,6;
		mes "[Putsuchiritan]";
		mes "Please place the elemental stone";
		mes "inside this holy circle.  I will chant a";
		mes "a mantra.  I don't know if I can";
		mes "completely dismantle the stone,";
		mes "but here goes...";
		next;
		mes "[Putsuchiritan]";
		mes "Unba Unba Karama!  Unba!  Ta!";
		mes "Rukara!  Ukarere!  Un!  Unba!  Ka!";
		mes "Anburaka Taburaka Taburakan!  Unba Ra!";
		mes "Onbaruzu Zan Kata!  Unba Ka!";
		next;
		mes "[Putsuchiritan]";
		if(countitem(.@need)<1){
			mes "You're An Amba HacK0R!";
			mes "I'm clearing your mind!";
			//we reset the whole quest for the hacker			
			set event_umbala,0;
			emotion e_swt,1;
			close;
		}
		delitem .@need,1;
		getitem .@gain,.@num;
		mes "The elemental stone has been";
		mes "dismantled into its natural";
		mes "essence.  Please put it to";
		mes "good use.";
		close;
	case 3:
		mes "[Putsuchiritan]";
		mes "If you don't wish my help at the moment,";
		mes "that's fine.  When you do, please come";
		mes "by again.";
		close;
	}
}