//===== eAthena Script =======================================
//= Quests NPCs located in Niflheim
//===== By: ==================================================
//= eAthena Dev Team
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
//= Book of Devil and Piano Key quest
//===== Additional Comments: =================================
//= 1.0 Initial release, moved Book of Devil and Piano quest from npc/cities/niflheim.txt
//============================================================
//=============================================================
//Quest for Book of Devil
//=============================================================
niflheim.gat,184,199,5 script Little Girl#02 793,{
mes "[Sairin]";
if(niflheimlost2 == 1) goto L_thanks;
if(niflheimlost == 1) goto L_foundhim;
if(lostgirl == 1) goto L_sure2;
mes "Sir, will you please help me?";
if(BaseJob==Job_Novice) mes "Oh... you are lost, too..."; //Exploit fix
if(BaseJob==Job_Novice) close;
next;
menu "Yes",-, "No",M_no;
mes "[Sairin]";
mes "My friend and I went for a hike and ended up wandering into a strange field.";
next;
mes "[Sairin]";
mes "Suddenly, I found a doll. I picked it up, and it turned into a ghost!";
next;
mes "[Sairin]";
mes "I screamed and ran as fast as I could. When I stopped running, I ended up in this strange town..";
next;
mes "[Sairin]";
mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?";
next;
menu "Sure",-, "No",M_no;
L_sure2:
set lostgirl,1;
mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one...";
close;
L_foundhim:
mes "You found him?";
mes "Oh thank you!";
mes "Please, take this as a token of my appreciation.";
getitem 642,1;//Items: Book of Devil,
set niflheimlost2,1;
close;
L_thanks:
mes "Thanks again!";
M_no:
close;
}
//=============================================================
//Piano Quest
//=============================================================
niflheim.gat,224,243,3 script Alager 795,{
mes "[Alager]";
mes "Muahaha, I love to eat meat...";
mes "You look... delicious!";
next;
mes "[Alager]";
mes "I'm going to eat you...";
next;
mes "-Chomp bite slurp-";
if (nif_quest1 == 1 || (MISC_QUEST & 32)) goto L_end;
percentheal -60,0;
next;
mes "[Alager]";
mes "Ahhh, it's been some time since I had such delicious meat!";
// 50% made up, not the slightest idea how to translate these ^^;
mes "as an ex-barbeque chef, my favourite meat";
mes "would be like preparing beef fillet,";
mes "crossed and grilled to perfection";
mes "that would be really delicious... ";
next;
mes "[Alager]";
mes "Ah, let me thank you with this,";
mes "I found it on the ground, hoho~";
getitem 7184,1;//Items: Piano Key,
set nif_quest1, 1;
close;
L_end:
percentheal -30,0;
close;
}
nif_in.gat,105,81,3 script Grey 794,{
mes "[Grey]";
mes "Ah, there was this poem...";
mes "in which author and time of writing was unknown,";
mes "and has been circulating since long ago...";
next;
mes "[Grey]";
mes "^FF0000When the sun sets in the western hills,^000000";
mes "^FF0000Where points the velvet gloom of dawn,^000000";
mes "^FF0000The beautiful melody surrounding thy soul,^000000";
mes "^FF0000Is the key from Lord Death's wrath.^000000";
next;
if (nif_quest2 == 1 || (MISC_QUEST & 32)) goto L_end;
set @nif_random,rand(1,4);
mes "[Grey]";
mes "Heh, let me give you a little exam!";
mes "Repeat line no. " + @nif_random + " of the poem";
mes "that you have just heard to me!";
next;
input @inputstr1$;
if (@nif_random == 2) goto L_RAN_2;
if (@nif_random == 3) goto L_RAN_3;
if (@nif_random == 4) goto L_RAN_4;
//if (@nif_random == 1) goto L_RAN_1;
L_RAN_1:
set @str1$,"When the sun sets in the western hills,";
goto L_RAN_B;
L_RAN_2:
set @str1$,"Where points the velvet gloom of dawn,";
goto L_RAN_B;
L_RAN_3:
set @str1$,"The beautiful melody surrounding thy soul,";
goto L_RAN_B;
L_RAN_4:
set @str1$,"Is the key from Lord Death's wrath.";
goto L_RAN_B;
L_RAN_B:
if (@inputstr1$ == @str1$) goto L_RAN_SC;
mes "[Grey]";
mes "Aih... If you had paid more attention,";
mes "you would have known the correct answer!";
mes "Come back for the challenge again,";
mes "when you have thought over it!";
close;
L_RAN_SC:
mes "[Grey]";
mes "Hoho... I see you have paid attention!";
mes "I am Grey, a wandering poet of yore,";
mes "you are the best audience I have had so far,";
mes "here, take this as a reward.";
getitem 7184,1;//Items: Piano Key,
set nif_quest2, 1;
next;
mes "[Grey]";
mes "I hope you will treat other poets";
mes "as well as you treated me, farewell.";
close;
L_end:
mes "[Grey]";
mes "I wonder what does it mean...";
mes "If you read it carefully,";
mes "it seems to have a deep meaning,";
mes "as if there is a mysterious secret";
mes "hidden within these words...";
close;
}
nif_in.gat,31,20,3 script Kurtz 794,{
mes "[Kurtz]";
mes "Business nowadays is really bad...";
mes "Back when I used to be alive,";
mes "my business was this bad too~!";
if (nif_quest3 == 1 || (MISC_QUEST & 32)) close;
next;
mes "[Kurtz]";
mes "Hey! You there! Dump this for me";
mes "on the way out will you!";
getitem 7184,1;//Items: Piano Key,
set nif_quest3, 1;
next;
mes "[Kurtz]";
mes "Why is business so bad lately...";
mes "(mumble mumble)";
close;
}
niflheim.gat,169,71,5 script #1 111,2,2{
if (MISC_QUEST & 32 || nif_quest4 == 1) end;
mes "- In the nearby tombs -";
mes "- you see something -";
mes "- half buried in the ground -";
mes "- What is it? -";
mes "- Looks like it broke off something -";
next;
mes "- Pick it up? -";
menu "Yes",-,"No",L_end;
getitem 7184,1;//Items: Piano Key,
set nif_quest4, 1;
L_end:
close;
}
niflheim.gat,208,103,5 script #2 111,2,2{
if (MISC_QUEST & 32) end;
if (nif_quest5 == 1) goto L_key2;
if (nif_quest5 >= 2) end;
mes "- In the nearby tombs -";
mes "- you see something -";
mes "- half buried in the ground -";
mes "- What is it? -";
mes "- Looks like it broke off something -";
next;
mes "- Pick it up? -";
menu "Yes",-,"No",L_end;
getitem 7184,1;//Items: Piano Key,
set nif_quest5, 1;
close;
L_key2:
mes "- In the hole you have dug -";
mes "- there is something else -";
mes "- buried deep in the ground -";
mes "- Looks like its another fragment -";
next;
mes "- Pick it up? -";
menu "Yes",-,"No",L_end;
getitem 7184,1;//Items: Piano Key,
set nif_quest5, 2;
L_end:
close;
}
nif_in.gat,115,181,5 script #4 111,3,3{
mes "- You see a huge old piano -";
if ((MISC_QUEST & 32)==0) mes "- with a few keys missing -";
if (MISC_QUEST & 32) mes "- with one key missing -";
if ((MISC_QUEST & 32)==0 && countitem(7184) > 5) goto L_event;//Items: Piano Key,
close;
L_event:
delitem 7184,6;//Items: Piano Key,
set MISC_QUEST,MISC_QUEST | 32;
//clear auxiliary vars now
set nif_quest1, 0;
set nif_quest2, 0;
set nif_quest3, 0;
set nif_quest4, 0;
set nif_quest5, 0;
set nif_random,0; //clear garbage from the previous version of the script
set nif_random1,0; //clear garbage
mes "- You slide the 6 piano keys one -";
mes "- by one into the missing slots -";
mes "- on the piano, but you realize -";
mes "- the left-most side seems to be -";
mes "- missing one more key. -";
close;
}
nif_in.gat,118,151,5 script #5 111,3,3{
if((MISC_QUEST & 32)==0) end;
mes "- The very moment the long shadow -";
mes "- of your body falls on the piano -";
next;
mes "- You suddenly seem to feel lighter -";
mes "- and your vision starts to blur... -";
next;
warp "nif_in.gat",179,163;
close;
}
nif_in.gat,188,168,3 script Witch 792,{
mes "[Kilgana]";
mes "Hmm?... Aren't you a living human?";
mes "Must have took you some effort";
mes "to get to this place...";
mes "Whatever reason though, this is not a place";
mes "the living shall belong...";
next;
mes "[Kilgana]";
mes "I shall use my powers to send you back";
mes "but you should not return in the future.";
close2;
warp "umbala.gat",138,208;
end;
}