//===== eAthena Script =======================================
//= Nameless Island Quests
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= Collection of Nameless Island Quests
//= Nameless Island:
//= - Quest to gain access to Nameless Island and dungeon.
//= - Variable in use: aru_monas (Max: 26)
//= Peace to the Arunfeltz:
//- - Not Implemented
//= - Variable in use: N/A (Max: N/A)
//= Z-Gang Quest:
//- - Not Implemented
//= - Variable in use: N/A (Max: N/A)
//= Rogue Guild Investigation Assistance:
//- - Not Implemented
//= - Variable in use: N/A (Max: N/A)
//= Maf's Loan:
//- - Not Implemented
//= - Variable in use: N/A (Max: N/A)
//= Broken Diamond:
//- - Not Implemented
//= - Variable in use: N/A (Max: N/A)
//= Unlucky Emerald:
//- - Not Implemented
//= - Variable in use: N/A (Max: N/A)
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
//= 1.1 Made quest accessable to "Failed" gaebolg quest. [L0ne_W0lf]
//= 1.1a Touch up to other Gaebolg fail-points. [L0ne_W0lf]
//= 1.2 Some final tuning to Nameless Island quest. [Koca]
//= 1.3 Should fix any more issues with "Creature" npc. [L0ne_W0lf]
//= 1.4 Changed the way aru_warp works slightly. [L0ne_W0lf]
//= 1.5 added a next to stop double npc message [Yommy]
//============================================================
airplane_01,95,61,3 script Agent#Aru 899,5,5,{
end;
OnInit:
hideonnpc "Agent#Aru";
end;
OnTouch:
if ((prt_curse == 36 || prt_curse == 45 || prt_curse == 56 || prt_curse == 61) && (rachel_camel == 25) && (aru_monas < 1)) {
hideoffnpc "Agent#Aru";
mes "[????]";
mes "Are you "+strcharinfo(0)+"?";
mes "I've been waiting for you.";
mes "^6B8E23Priest Bamph^000000 is expecting";
mes "your arrival at ^6B8E23Prontera";
mes "Church^000000. Please visit him";
mes "as soon as you can.";
close2;
set aru_monas,1;
hideonnpc "Agent#Aru";
}
end;
}
cmd_in02,174,89,7 script Ordinary Man#pc1 97,{
if (aru_monas < 2) {
mes "[Larjes]";
mes "Damn it, I lost again!";
mes "This game is rigged!";
mes "No matter what I try,";
mes "I can never seem to win!";
mes "But Comodo Hold 'Em";
mes "is so... It's so addicting!";
close;
}
else if (aru_monas == 2) {
mes "[Larjes]";
mes "Argh, I lost at this game";
mes "so many times that I've";
mes "completely lost track!";
mes "I've got to win sometime...";
next;
select("Excuse me.");
mes "[Larjes]";
mes "Oh! Uh... Hmm...";
mes "How may I help you?";
next;
select ("^6B8E23Priest Bamph^000000 sent me.");
mes "[Larjes]";
mes "Oh, I see. I apologize";
mes "if my screaming and yelling";
mes "made you a bit uncomfortable.";
mes "I'm just here to kill some";
mes "time... I now see firsthand";
mes "that gambling is truly evil!";
next;
mes "[Larjes]";
mes "Er, would you come";
mes "over this way? I don't";
mes "want anyone else to";
mes "overhear us talking.";
close2;
set aru_monas,3;
warp "cmd_in02",110,53;
end;
}
else {
mes "[Larjes]";
mes "What?! I lost again?";
mes "How does... How does";
mes "this game even work?!";
close;
}
}
cmd_in02,111,52,3 script Ordinary Man#pc2 97,{
if (aru_monas < 3) {
mes "[Larjes]";
mes "^666666*Sigh...*^000000";
mes "This isn't good at all.";
mes "I don't know what to do...";
close;
}
else if (aru_monas == 3) {
mes "[Larjes]";
mes "Good, no one should be";
mes "able to hear us from here.";
mes "After I sent a message to";
mes "the place, I found some";
mes "new information that should";
mes "really help my investigation.";
next;
mes "[Larjes]";
mes "I learned that two details";
mes "about the night when that";
mes "high ranking man vanished.";
mes "Firstly, he left the guards for";
mes "a bit to meet a woman. It's";
mes "always a woman, isn't it?";
next;
mes "[Larjes]";
mes "Secondly, after he left to";
mes "meet that woman, some other";
mes "people came in, and then they";
mes "carried some really large";
mes "baggage with them when";
mes "they left to the west.";
next;
mes "[Larjes]";
mes "Those bags were so big,";
mes "it's suspicious. It seems";
mes "like some organization has";
mes "kidnapped him, and wants to";
mes "bring him west for some reason.";
next;
select("Why to the west?");
mes "[Larjes]";
mes "This is just a guess, but";
mes "I think whoever kidnapped";
mes "him are from ^2F4F2FArunafeltz^000000.";
mes "I'm prohibited from entering";
mes "Arunafeltz so I wasn't able";
mes "to investigate any further.";
set aru_monas,4;
close;
}
else {
mes "[Larjes]";
mes "I gambled away";
mes "this much money?";
mes "How am I gonna pay";
mes "off all of this debt?!";
close;
}
}
ra_in01,308,59,1 script Waiter#Aru 930,{
if (aru_monas < 7) {
mes "[Waiter]";
mes "Welcome to";
mes "Rachel's Palate, one";
mes "of Rachel's finest and";
mes "most exquisite restraunts.";
if (aru_monas < 6) {
close;
}
if (aru_monas == 6) {
next;
mes "[Waiter]";
mes "What would you like";
mes "to order? Or... If I'm";
mes "not mistaken, you're";
mes "here for something else?";
next;
if (select("I'd like to order.:Yes, I've come for another reason.") == 1) {
mes "[Waiter]";
mes "Sure, no problem.";
mes "Did you come alone?";
next;
select("Yes.");
mes "[Waiter]";
mes "Right this way.";
close2;
set aru_monas,7;
warp "ra_in01",303,43;
end;
}
mes "[Waiter]";
mes "Hm, okay. Well, whatever";
mes "it is, I hope you enjoy your";
mes "stay at Rachel's Palate.";
close;
}
}
mes "[Waiter]";
mes "The food in this";
mes "restaurant is the";
mes "best in Rachel--no,";
mes "it is the best in all";
mes "of Arunafeltz!";
close;
}
ra_in01,301,50,3 script Normal-Looking Man 927,{
mes "[Normal-Looking Man]";
mes "Mmm-Mmm!";
mes "I love the food in";
mes "this restaurant!";
mes "They don't serve";
mes "anything this this";
mes "good anywhere else!";
close;
}
ra_in01,301,52,3 script Common-Looking Man 927,{
mes "[Common-Looking Man]";
mes "The food here isn't bad,";
mes "but my favorite restaurants";
mes "are over in Hugel. The food";
mes "over there is definitely best.";
close;
}
ra_in01,297,50,7 script Suspicious-Looking Man 926,{
mes "[Suspicious-Looking Man]";
mes "Each dish has its own";
mes "unique taste that you must";
mes "learn to relish. Of course,";
mes "unhealthy junk food is the";
mes "exception to this rule.";
close;
}
ra_in01,301,43,0 script #Aru_conv -1,3,3,{
end;
OnTouch:
if (aru_monas == 7) {
mes "[Waiter]";
mes "What would you like to order?";
mes "Our special today is Fried";
mes "Veins Stripe Stickleback";
mes "since we received some";
mes "high quality fish from Veins";
mes "just this morning.";
next;
select("...Yes, that sounds good.");
mes "[Waiter]";
mes "Excellent choice.";
mes "Just to let you know,";
mes "that dish is ^9932CD3,000 zeny^000000.";
mes "I'll be right back.";
next;
mes "^3355FFThe waiter took your";
mes "order, and left to go to";
mes "the kitchen. You decide to";
mes "eavesdrop on the people";
mes "talking at the next table";
mes "while you're waiting.^000000";
next;
mes "[Husky Male Voice]";
mes "...............................";
mes "I really saw it, the greatest";
mes "fish in the world! Last time";
mes "I went to Veins, I glimpsed";
mes "the Veins Golden Stripe";
mes "Stickleback! It's true!";
next;
mes "[Gloomy Male Voice]";
mes "So were you able to taste";
mes "that Veins Golden Stripe";
mes "Stickleback juice?";
next;
mes "[Average Male Voice]";
mes "Aw man, if I did, that";
mes "would've been a once";
mes "in a lifetime experience!";
mes "Veins Golden Stripe";
mes "Sticklebacks are only";
mes "caught once a decade!";
next;
mes "[Husky Male Voice]";
mes "Oh yeah, that juice is";
mes "incredible. My voice even";
mes "changed after I drank it!";
mes "It was just... So profound.";
next;
mes "[Average Male Voice]";
mes "Oh! So that's why";
mes "you sound different.";
next;
mes "[Gloomy Male Voice]";
mes "How did you get to drink";
mes "such rare juice? I mean,";
mes "there must be tons of people";
mes "in line with reservations,";
mes "just waiting to drink it!";
next;
mes "[Husky Male Voice]";
mes "I got damn lucky: I went";
mes "to this tavern in Veins, and";
mes "overheard that ^DB7093a group of";
mes "smugglers were arrested";
mes "by the guards at the";
mes "southeast beach^000000.";
next;
mes "[Husky Male Voice]";
mes "Then I started thinking:";
mes "maybe the smugglers were";
mes "fishing. So I checked the";
mes "beach to see if I could";
mes "find their fishing boat.";
next;
mes "[Average Male Voice]";
mes "Man, you must be obsessed";
mes "with food. I mean, how else";
mes "would you figure out that the";
mes "smugglers were illegally";
mes "fishing so quickly?";
next;
mes "[Husky Male Voice]";
mes "Ha, I guess you're right!";
mes "Anyway, there was only one";
mes "fishing boat, and the guards";
mes "were inspecting it. I was about";
mes "to turn back in disappointment";
mes "but then... I saw a fisherman!";
next;
mes "[Husky Male Voice]";
mes "Out of the corner of my eye,";
mes "I saw him bringing in his";
mes "catch for the day, Veins";
mes "Golden Strip Stickleback!";
mes "I bought all of his fish";
mes "right then and there.";
next;
mes "[Gloomy Male Voice";
mes "Boy, were you lucky.";
mes "And you never hestitate";
mes "to splurge when it comes";
mes "to food, do you? Heh heh~";
next;
mes "[Husky Male Voice]";
mes "Oh, that wasn't even a";
mes "splurge. I'm sure you guys";
mes "would do the same thing";
mes "if you were in my situation.";
mes "I'm just grateful that I was";
mes "able to taste such rare fish.";
next;
mes "^3355FF...............................";
mes "Then, the men started";
mes "to compliment each other.^000000";
next;
mes "[Waiter]";
mes "Ah, here's your Fried";
mes "Veins Stripe Stickleback.";
mes "Please enjoy your meal.";
next;
mes "["+strcharinfo(0)+"]";
mes "^ff0000Veins^000000, huh? I might want";
mes "to check that place one";
mes "of these days to see if";
mes "I can find more of this fish.";
next;
mes "["+strcharinfo(0)+"]";
mes "Whoa, this fish tastes...";
mes "I've never tasted anything";
mes "like it! It's almost like";
mes "a dessert. God, it's good!";
if (Zeny >= 3000) {
set Zeny,Zeny-3000;
}
getitem 12052,4; //Vit_Dish02
set aru_monas,8;
close;
}
end;
}
ve_in,78,314,5 script Magistrate#Aru 945,{
if (aru_monas < 8) {
mes "[Al Hamad]";
mes "Argh! Why must this";
mes "happen to me, especially";
mes "just when I'm about to";
mes "retire! A-ah! My ulcer...";
mes "Just all of a sudden, it--!";
close;
}
else if (aru_monas == 8) {
mes "[Al Hamad]";
mes "Man, this is probably";
mes "the biggest hassle of my";
mes "career. Why does this have";
mes "to happen now? Retirement";
mes "is so close, yet so far.";
next;
select("Are you in trouble?");
mes "[Al Hamad]";
mes "Huh? You don't look like";
mes "you're from around here.";
mes "Listen, I appreciate your";
mes "concern, but I'm really not";
mes "comfortable talking to complete";
mes "strangers about my problems.";
set aru_monas,9;
close;
}
else if (aru_monas == 9) {
mes "[Al Hamad]";
mes "Unless you've got special";
mes "business here, you're not";
mes "allowed to enter this place.";
mes "We're here to keep the public";
mes "peace, and letting anyone";
mes "in here will cause trouble.";
close;
}
else if (aru_monas == 10) {
mes "[Al Hamad]";
mes "I thought I told you";
mes "that you weren't allowed";
mes "to come in here. Why do";
mes "you keep coming back?";
next;
if (select("I'm sorry.:I want to know about the smugglers.") == 1) {
mes "[Al Hamad]";
mes "It's fine. Just leave,";
mes "and don't come back";
mes "unless you've got a";
mes "really good reason.";
close;
}
mes "[Al Hamad]";
mes "Hey, how'd you find out";
mes "about the smugglers? Did";
mes "word spread around town?";
mes "Well, I'm sorry, but I can't";
mes "disclose any details about";
mes "an ongoing investigation.";
next;
mes "[Al Hamad]";
mes "^9370DBIf you insist on learning";
mes "more, then you'd need to";
mes "bring me a written order";
mes "from a higher ranking officer.^000000";
mes "Oh, and you're prohibited";
mes "asking anyone else, so behave.";
set aru_monas,11;
close;
}
else if (aru_monas == 11) {
mes "[Al Hamad]";
mes "I don't blame you for";
mes "being curious, but getting";
mes "involved when you're not";
mes "supposed to will just cause";
mes "trouble. Be careful, got it?";
close;
}
else if (aru_monas == 13) {
mes "[Al Hamad]";
mes "Huh, that's weird. You're not";
mes "even a citizen of Arunafeltz,";
mes "but somehow you know such";
mes "a high ranking priest. Alright,";
mes "I guess I can tell you more";
mes "about our investigation.";
next;
mes "[Al Hamad]";
mes "I should let you know that";
mes "what I tell you might not be";
mes "worth all that trouble. This";
mes "information probably isn't";
mes "as valuable as you think.";
next;
mes "[Al Hamad]";
mes "The smugglers we caught are";
mes "the worst kind of scoundrels:";
mes "they deal in human trafficking, but we caught them this time when they";
mes "were crossing the ocean. Their background info is pretty typical.";
next;
mes "[Al Hamad]";
mes "Let's see... They kidnapped";
mes "some man from Comodo.";
mes "That's a place in the southwest";
mes "part of Rune-Midgarts. Anyway,";
mes "the smugglers thought he'd be";
mes "wealthy, so they set a trap.";
next;
mes "[Al Hamad]";
mes "They lured him away from his";
mes "guards by sending a woman,";
mes "but when they captured him,";
mes "they found that he was not only";
mes "rich, he was also a high ranked";
mes "official of Rune-Midgarts.";
next;
mes "[Al Hamad]";
mes "That's when they got sloppy:";
mes "they were so scared that the";
mes "kingdom's troops might pursue";
mes "them that they crossed the";
mes "ocean that we patrol. That's";
mes "where we caught them.";
next;
mes "[Al Hamad]";
mes "What I don't understand is";
mes "why they were so scared.";
mes "I mean, they mainly deal";
mes "in human trafficking so...";
mes "Kidnapping an official isn't";
mes "that big a difference, is it?";
next;
mes "[Al Hamad]";
mes "We contacted the temple,";
mes "and reported the smugglers,";
mes "our investigation, and the";
mes "high ranking man from the";
mes "Rune-Midgarts kingdom.";
next;
mes "[Al Hamad]";
mes "Then, some people from";
mes "the temple interrupted our";
mes "investigation, took away the";
mes "smugglers before we finished";
mes "our interrogations, and we";
mes "haven't seen them since.";
next;
mes "[Al Hamad]";
mes "I asked an acquaintance that";
mes "works at the temple, but he";
mes "doesn't know what's going";
mes "on either. The ^32CD32Rune-Midgarts";
mes "official^000000 has gone missing too.";
mes "It's all very frustrating.";
next;
mes "[Al Hamad]";
mes "That happens to be all";
mes "I know. Does this mean";
mes "we have to capture the";
mes "smugglers again? I don't";
mes "know what's going on...";
next;
mes "[Al Hamad]";
mes "Even if I could make headway";
mes "into the investigation, I've";
mes "been ordered to stop by upper";
mes "management. It looks like";
mes "this case is more trouble";
mes "than it's worth to them?";
next;
mes "[Al Hamad]";
mes "I don't want to be involved";
mes "in this anymore. I should be";
mes "retired already! If you want to";
mes "learn more, your only choice";
mes "would be to find out on your";
mes "own. Fat chance, right?";
set aru_monas,14;
close;
}
else if (aru_monas >= 14) {
mes "[Al Hamad]";
mes "I've suffered enough";
mes "already! Why can't this";
mes "case just be done?!";
close;
}
}
ve_in,81,296,3 script Soldier#Aru 946,{
if (aru_monas < 9) {
mes "[Himus]";
mes "Huh. The magistrate";
mes "still seems pretty upset";
mes "over the case that happened";
mes "at least a few months ago...";
close;
}
else if (aru_monas == 9) {
mes "[Himus]";
mes "Hm? Oh, the magistrate";
mes "gave you the brush-off?";
mes "Well, he hasn't really been";
mes "himself ever since we arrested";
mes "those ^32CD32smugglers coming from";
mes "the south^000000 a few months ago.";
next;
mes "[Himus]";
mes "Once we reported the arrest";
mes "to the temple, the pope's";
mes "soldiers came and took the";
mes "smugglers away. We have no";
mes "clue what happened to them";
mes "or where they even are now.";
next;
mes "[Himus]";
mes "It might not seem like";
mes "a big deal to you, but";
mes "the magistrate is pretty";
mes "meticulous, and he hates";
mes "it when people interfere";
mes "with his job, you know?";
next;
select("Who are the smugglers?");
mes "[Himus]";
mes "Well, I don't really know.";
mes "Maybe the magistrate would";
mes "know if he was able to finish";
mes "interrogating the smugglers.";
mes "I'm not sure if he did since the smugglers were taken away.";
set aru_monas,10;
close;
}
else if (aru_monas == 10) {
mes "[Himus]";
mes "The magistrate is about";
mes "to retire, so I hope he can";
mes "finally quit work and just";
mes "forget about this whole";
mes "business. He does nothing";
mes "but stress out about it!";
close;
}
else {
mes "[Himus]";
mes "Nice day, isn't it?";
close;
}
}
ra_temple,165,57,5 script Niren#ss 915,{
if (checkweight(907,200) < 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
cutin "ra_gwoman",2;
mes "[High Priestess Niren]";
mes "So you wanted to talk to me?";
mes "I'm pretty tired right now, but";
mes "I can spare a moment or two.";
mes "What would you like to ask?";
next;
switch(select("Ask About Veins Smugglers:As About Zhed")) {
case 1:
if (aru_monas == 12) {
mes "[Niren]";
mes "Veins smugglers...";
mes "Would you explain";
mes "exactly what you mean";
mes "by Veins smugglers?";
next;
mes "[Niren]";
mes "Oh, them. Yes, I know";
mes "a little bit about them.";
mes "I'm afraid that I can't really";
mes "disclose certain information";
mes "about them since they're";
mes "a classified case...";
next;
mes "[Niren]";
mes "I'm afraid that I cannot give you information about them easily";
mes "as they mean a lot to us.";
next;
mes "["+strcharinfo(0)+"]";
mes "Actually, I was curious";
mes "about who they kidnapped.";
next;
mes "[Niren]";
mes "Oh, well, I suppose";
mes "I can tell you more";
mes "about their captive.";
mes "But first, I'd like to";
mes "ask you for a favor.";
next;
select("Accept:Do Not Refuse");
mes "[Niren]";
mes "When we realized the";
mes "kind of hostage the";
mes "smugglers captured, we";
mes "didn't know what to do with";
mes "him. We've had too many";
mes "internal problems to handle...";
next;
mes "[Niren]";
mes "Still, we felt that we";
mes "could use him in our plan,";
mes "so we held him in a secret";
mes "place whose location is only";
mes "known to a few people. But";
mes "then... We lost all contact.";
next;
mes "[Niren]";
mes "We sent investigators, but";
mes "we still have no idea what";
mes "happened. All they found was";
mes "a message left by one survivor:";
mes "''They're all demons.'' The";
mes "hostage is probably dead.";
next;
mes "[Niren]";
mes "He may have been a high";
mes "ranking official, but we";
mes "were too preoccupied";
mes "with other matters. In fact,";
mes "I haven't gotten the chance";
mes "to think of what do with him...";
next;
mes "[Niren]";
mes "I want to ask you to";
mes "go to that place, and";
mes "figure out what happened";
mes "there, and if that high ranking";
mes "official from Rune-Midgarts is";
mes "still alive. I doubt it, but...";
next;
mes "[Niren]";
mes "The investigators we employ";
mes "in our temple usually pale";
mes "in comparison to you foreign";
mes "adventurers, so I have faith";
mes "that you can do it. Still,";
mes "it'll be quite dangerous.";
next;
mes "[Niren]";
mes "If you can do this, I'll";
mes "tell you the location of";
mes "that place: we usually call";
mes "it the monastery. It used to";
mes "be an actual monastery, but we";
mes "use it to hold captives now.";
next;
mes "[Niren]";
mes "I'm sorry, but I can't tell";
mes "you anything else about that";
mes "old place. It's located to the";
mes "southwest of Veins across the";
mes "sea. You should be able to find";
mes "a boat at South Veins Beach.";
next;
mes "[Niren]";
mes "However... Never mind.";
mes "I'd like to help you more,";
mes "but I'd be compromising my";
mes "position. I'm sorry. Please";
mes "come back and tell me if";
mes "you learn anything there.";
set aru_monas,13;
next;
mes "[Niren]";
mes "I'll send a message to the";
mes "magistrate of Veins. If you";
mes "talk to him, he'll provide you";
mes "with some useful information";
mes "for your journey. Good luck.";
close2;
}
else if (aru_monas < 18) {
mes "[Niren]";
mes "Going to the monastery";
mes "isn't the problem: coming";
mes "back here alive will probably";
mes "be the real challenge for you.";
next;
mes "[Niren]";
mes "We can't send any troops";
mes "there until we understand";
mes "what they'd be confronting";
mes "there. That's why we need";
mes "you to investigate the area.";
close2;
}
else if (aru_monas < 25) {
mes "[Niren]";
mes "Still investigating the";
mes "monastery? Perhaps if";
mes "you found any records";
mes "left behind by one of";
mes "the residents over there...";
close2;
}
else if (aru_monas == 25) {
if (countitem(7755) < 1) {
mes "[Niren]";
mes "Still investigating the";
mes "monastery? Perhaps if";
mes "you found any records";
mes "left behind by one of";
mes "the residents over there...";
close2;
}
else {
mes "[Niren]";
mes "You found this journal";
mes "in the monastery? Perfect.";
mes "Let me read it, and see";
mes "what we can learn...";
next;
mes "[Niren]";
mes "Hmm, this sounds really";
mes "bad. This is tragic, especially";
mes "we kept so many important";
mes "people over there. I'll request";
mes "to dispatch troops there right";
mes "away. Something must be done.";
next;
mes "[Niren]";
mes "There are too many problems";
mes "we have to confront now, but";
mes "this monastery issue needs";
mes "top priority. We won't be able";
mes "to handle it if another threat";
mes "comes from that place.";
delitem 7755,1; //Research_Note
set aru_monas,26;
getexp 500000,0;
close2;
}
}
else {
mes "[Niren]";
mes "I suppose that Arunafeltz";
mes "and Rune-Midgarts will be too";
mes "busy with their own internal";
mes "issues to commit to war.";
mes "High Priest Zhed will be";
mes "glad to know about this.";
close2;
}
break;
case 2:
if (aru_em < 10) {
mes "[High Priestess Niren]";
mes "I'm sorry...";
mes "I really don't want";
mes "to think about Zhed";
mes "right now. He's just...";
close2;
}
else if (aru_em == 10) {
mes "[High Priestess Niren]";
mes "You wanted to ask me about";
mes "Beken--High Priest Zhed?";
mes "I can't do anything for him.";
mes "He dug his own grave by";
mes "allowing you into the";
mes "holy ground, didn't he?";
next;
mes "[High Priestess Niren]";
mes "I thought I warned you";
mes "before to stay out of trouble.";
next;
mes "["+strcharinfo(0)+"]";
mes "I'm not here to discuss";
mes "that. But I happened to";
mes "hear that you're the only";
mes "person that can help him now.";
next;
mes "[High Priestess Niren]";
mes "...............................";
mes "...............................";
mes "...............................";
next;
mes "[High Priestess Niren]";
mes "It's true that Zhed and";
mes "I used to work well together,";
mes "but we no longer share the";
mes "same dream. You'd better find";
mes "someone else. Unlike him,";
mes "I actually want a war.";
next;
mes "["+strcharinfo(0)+"]";
mes "Weren't you guys friends?";
mes "Besides, you don't seem as";
mes "aggressive as those other";
mes "hard liner priests.";
next;
mes "[High Priestess Niren]";
mes "Aggressive? Hmpf. If you";
mes "take a good look at those";
mes "moderates, you'll see that";
mes "they oppose war, but they're";
mes "also totally corrupt. In fact, they committed worse atrocities!";
next;
mes "[High Priestess Niren]";
mes "The moderates conducted";
mes "inhumane testing on living";
mes "creatures, even humans!";
mes "And Zhed and I... Could do";
mes "nothing but pray to Freya.";
mes "Only war can this this chaos!";
next;
mes "[High Priestess Niren]";
mes "We need to start all";
mes "over again. I can't help";
mes "Zhed. Please leave...";
next;
mes "^3355FFIt doesn't look like";
mes "you can change High";
mes "Priestess Niren's mind.";
mes "For now, you'd better talk";
mes "to High Priest Zhed.^000000";
set aru_em,11;
close2;
}
else if ((aru_em == 11) || (aru_em == 12)) {
mes "[High Priestess Niren]";
mes "I already told you";
mes "how I feel about Zhed.";
mes "We were wrong all along...";
mes "This time, war is the answer.";
close2;
}
else if (aru_em == 13) {
mes "[High Priestess Niren]";
mes "I already told you";
mes "how I feel about Zhed.";
mes "We were wrong all along...";
mes "This time, war is the answer.";
next;
mes "["+strcharinfo(0)+"]";
mes "Fine. If you're so sure";
mes "of yourself, then you won't";
mes "mind reading this letter";
mes "from High Priest Zhed.";
next;
mes "^3355FFNiren angrily grabbed the";
mes "letter, ripped the envelope";
mes "open, and began to read his";
mes "message. Her stern face slowly";
mes "softened as she slowly scanned";
mes "what Zhed had to tell her.^000000";
next;
mes "[High Priestess Niren]";
mes ".................";
mes ".................";
mes ".................";
next;
mes "[High Priestess Niren]";
mes "That Zhed... He always";
mes "did have a way with words.";
mes "I suppose the old saying is";
mes "true: the pen truly is mightier";
mes "than the sword. *Sigh...*";
next;
mes "[Sippie]";
mes "High Priestess";
mes "Niren? Are you okay?";
next;
mes "[High Priestess Niren]";
mes "Oh, I'm fine,";
mes "thank you. I guess";
mes "I'm just a little tired.";
next;
mes "[High Priestess Niren]";
mes "...............................";
mes "I have to admit, there's truth";
mes "in what Zhed's saying. We";
mes "have a duty to protect our";
mes "people, the pope, our holy";
mes "ground. But I need to think...";
next;
mes "[High Priestess Niren]";
mes "Would you give me some";
mes "time to myself? I'll let you";
mes "know once I've made a decision.";
set aru_em,14;
close2;
}
else if (aru_em == 14) {
if (rand(1,10) == 1) {
mes "[High Priestess Niren]";
mes "...................";
mes "...................";
mes "...................";
emotion e_dots;
next;
mes "[Sippie]";
mes "High Priestess Niren,";
mes "you must be really tired.";
mes "You look pale for some reason.";
emotion 19;
next;
mes "[High Priestess Niren]";
mes "I do feel rather drained.";
mes "I don't know why I've been";
mes "holding on to this hatred for";
mes "so long. I guess I can finally";
mes "just cast it to the winds...";
next;
mes "[High Priestess Niren]";
mes "Adventurer...";
mes "What was your name?";
next;
mes "["+strcharinfo(0)+"]";
mes "My name is "+strcharinfo(0)+".";
next;
mes "[High Priestess Niren]";
mes "Adventurer...";
mes "You had the chance to talk";
mes "with our pope once, but I doubt";
mes "you'll be able to do so again";
mes "^3311FFin private^000000. You'll definitely";
mes "need our help for that end.";
next;
mes "["+strcharinfo(0)+"]";
mes "Does this mean that";
mes "you've decided to work";
mes "with Zhed again?";
next;
mes "^3355FFNiren quietly nodded";
mes "her head, and then";
mes "resumed talking.^000000";
next;
mes "[High Priestess Niren]";
mes "I'm still not sure if";
mes "I can join him in the long";
mes "run. I mean, talking to the";
mes "pope might not result in";
mes "anything, actually. But";
mes "it's still worth a try.";
next;
mes "[High Priestess Niren]";
mes "However, I've never";
mes "doubted Zhed's dedication";
mes "to Arunafeltz. He deserves";
mes "another chance from me.";
next;
mes "[High Priestess Niren]";
mes "Our pope is always surrounded ";
mes "by priests and followers sent";
mes "by High Priest Vildt. He always";
mes "manages to keep his eyes and";
mes "ears on her. We need to get";
mes "those spies away somehow...";
next;
mes "["+strcharinfo(0)+"]";
mes "What can we do";
mes "about them, then?";
next;
mes "[High Priestess Niren]";
mes "For now, just approach";
mes "the pope as if you just";
mes "wanted to leisurely chat.";
mes "While you're doing that,";
mes "try to gather information";
mes "from the priests around her.";
next;
mes "["+strcharinfo(0)+"]";
mes "Sure thing. You";
mes "can count on me!";
emotion e_no1,1;
set aru_em,15;
close2;
}
else {
mes "[High Priestess Niren]";
mes "Ugh, this is giving me";
mes "a headache. There's";
mes "too much to consider...";
mes "Too much at stake here...";
close2;
}
}
else if (aru_em == 15) {
mes "[High Priestess Niren]";
mes "Just approach the pope";
mes "for a chat, and see what";
mes "you can learn from the";
mes "other priests around her.";
close2;
}
else if (aru_em == 16) {
mes "[High Priestess Niren]";
mes "How is the pope?";
mes "I haven't had the chance";
mes "to meet her recently, so...";
next;
mes "["+strcharinfo(0)+"]";
mes "Well, she doesn't seem";
mes "very well, just like the";
mes "last time I saw her. I didn't";
mes "learn anything about all those";
mes "priests. Just that they've been";
mes "working in the temple non-stop.";
next;
mes "[High Priestess Niren]";
mes "Yes, they've been by her";
mes "side twenty-fours a day.";
mes "It's been like that for years.";
next;
emotion e_wah;
mes "[Sippie]";
mes "Oh, High Priestess Niren,";
mes "I love working for you, but";
mes "sometimes I wish I could leave";
mes "just to see my family. Even";
mes "just once a year would be nice.";
next;
emotion 5;
mes "[High Priestess Niren]";
mes "...............................";
mes "You're absolutely right.";
mes "That gives me an idea.";
next;
emotion 2;
mes "[Sippie]";
mes "Huh? What is it?";
next;
mes "[High Priestess Niren]";
mes "You all need a vacation.";
next;
mes "[High Priestess Niren]";
mes ""+strcharinfo(0)+".";
next;
mes "["+strcharinfo(0)+"]";
mes "Yes?";
next;
mes "[High Priestess Niren]";
mes "I should reward everyone";
mes "in the Sky Garden for their";
mes "contribution. However,";
mes "they were hired by Vildt,";
mes "so I can't directly give them";
mes "leave for vacation. Hmm...";
next;
mes "[High Priestess Niren]";
mes "Sippie...";
mes "I'll need a pen";
mes "and some paper.";
next;
mes "[Sippie]";
mes "Yes, ma'am.";
mes "There you go!";
cutin "ra_gwoman",255;
next;
mes "^3355FF*Scribble Scribble*^000000";
mes "^3355FF*Scribble Scribble*^000000";
mes "^3355FF*Scribble Scribble*^000000";
mes "^3355FF*Scribble Scribble*^000000";
next;
cutin "ra_gwoman",2;
mes "[High Priestess Niren]";
mes "I administered a blessing";
mes "for a child from a native";
mes "family, and they were very";
mes "grateful since most of the";
mes "priests shun the natives.";
next;
mes "[High Priestess Niren]";
mes "It turns out that this";
mes "child is gifted at forgery.";
mes "She doesn't like being too";
mes "close to other people, but";
mes "that's beside the point.";
mes "Here, take this letter.";
next;
mes "[High Priestess Niren]";
mes "Ah, and take this file that";
mes "contains a sample of Vildt's";
mes "handwriting. Bring them to";
mes "a girl named Ishmael in a";
mes "village in North Rachel.";
mes "I hope she'll help us...";
set aru_em,17;
getitem 7343,1; //File02
close2;
}
else if (aru_em == 17) {
mes "[High Priestess Niren]";
mes "Please deliver my letter";
mes "and that file to Ishmael in";
mes "North Rachel. Hopefully,";
mes "she can use her talents";
mes "to help us out.";
close2;
}
else if (aru_em == 19) {
if (countitem(7343) > 0) {
mes "[High Priestess Niren]";
mes "Have you met with Ishmael?";
next;
mes "^3355FFYou handed Niren the";
mes "file forged by Ishmael.^000000";
next;
emotion e_bzz;
mes "[High Priestess Niren]";
mes "Perfect! This forgery is";
mes "so well done, I'm sure";
mes "that even Vildt won't be";
mes "know if he wrote it or not.";
next;
mes "[High Priestess Niren]";
mes ""+strcharinfo(0)+"...";
mes "I'm going to use this to";
mes "send the priests and followers";
mes "on vacation. Then me and Zhed";
mes "can talk to the pope without";
mes "any unecessary interruptions.";
next;
mes "[High Priestess Niren]";
mes "I really don't want to burden";
mes "our pope with what Zhed and I";
mes "have to say... But that's much";
mes "preferable to doing nothing";
mes "and experiencing the downfall";
mes "of our beloved Arunafeltz.";
next;
mes "[High Priestess Niren]";
mes "Sippie, please";
mes "deliver this vacation";
mes "approval to the priests and";
mes "followers in the Sky Garden.";
next;
mes "[Sippie]";
mes "Yes, ma'am!";
next;
mes "[High Priestess Niren]";
mes ""+strcharinfo(0)+",";
mes "please go back to Zhed,";
mes "and let him know everything";
mes "is ready. Then I want you to";
mes "meet us in the ^3131FFSky Garden^000000.";
next;
mes "["+strcharinfo(0)+"]";
mes "Yes!";
next;
mes "[High Priestess Niren]";
mes "We need to hurry and";
mes "do this before High";
mes "Priest Vildt realizes";
mes "what we are doing.";
delitem 7343,1; //File02
set aru_em,20;
close2;
}
else {
mes "^3131FFYou seem to have";
mes "misplaced Ishmael's file.^000000";
close2;
}
}
else if ((aru_em == 20) || (aru_em == 21)) {
mes "[High Priestess Niren]";
mes "Please hurry back";
mes "to High Priest Zhed.";
close2;
}
else if (aru_em == 22) {
mes "[High Priestess Niren]";
mes "I'm so proud of our pope!";
mes "Did you hear her wonderful";
mes "speech? Well, I should say";
mes "those are the words of Freya,";
mes "but... Well, you know. Hohoho!";
next;
mes "[High Priestess Niren]";
mes "Our priests may have acted";
mes "selfishly, but they are still";
mes "committed to Arunafeltz's";
mes "welfare. Things should";
mes "change for the better now.";
next;
mes "[High Priestess Niren]";
mes "I'm ashamed that I strayed";
mes "from the path of peace and";
mes "almost endangered my country.";
mes "I'm glad Zhed brought me back";
mes "my senses. From now on, I'll";
mes "repent for my sins with Zhed.";
next;
mes "[High Priestess Niren]";
mes "I hope the goddess can";
mes "forgive me. Ah, and you";
mes "should know that Zhed is";
mes "waiting for you. Why don't";
mes "you go see him now?";
next;
mes "^3355FFNiren softly smiles";
mes "at you, and you realize";
mes "that it's the first time";
mes "that you've seen that";
mes "expression on her face.^000000";
set aru_em,23;
getexp 1000000,0;
close2;
}
else if (aru_em > 21) {
mes "[High Priestess Niren]";
mes "Thanks to you and";
mes "Bekento, I think I've";
mes "finally found my way.";
close2;
}
else {
mes "[High Priestess Niren]";
mes "I'm sorry...";
mes "I really don't want";
mes "to think about Zhed";
mes "right now. He's just...";
close2;
}
}
cutin "ra_gwoman",255;
end;
}
ve_in,239,115,1 script Drunkard#Aru 943,{
if (aru_monas < 14) {
mes "[Drunkard]";
mes "Man, I feel great! Hah hah!";
mes "Hey, gimme one more drink!";
close;
}
if (aru_monas == 14) {
mes "[Drunkard]";
mes "So--*Hic* What I was...";
mes "Oog, dizzy... I say sayin',";
mes "that guy that ^32CD32snuck out to";
mes "sea on a boat^000000? You know";
mes "*Hic* why he came back";
mes "so early? You won't believe it!";
next;
mes "[Drunkard]";
mes "Hah hah! He--*Hic*";
mes "He thought he saw a ^DBDB70ghost^000000!";
mes "Bwah hah hah! Oooog... Hey...";
next;
mes "["+strcharinfo(0)+"]";
mes "That's right!";
mes "Maybe I should check";
mes "on ^32CD32Kurdi's father since";
mes "he's a fisherman^000000";
set aru_monas,15;
close;
}
else {
mes "[Drunkard]";
mes "Why?! Why can't I take";
mes "my boat out to sea? I hafta";
mes "catch fish to make a living!";
mes "What, they expect me to starve";
mes "to death or something?! Huh?!";
close;
}
}
ve_fild07,125,128,0 script Boat#Aru 111,{
if (aru_monas < 16) {
mes "^3355FFThis boat seems to ";
mes "be in decent condition.";
mes "Who could its owner be?^000000";
close;
}
if (aru_monas == 16) {
mes "^3355FFThis must be the boat that";
mes "Karyn was talking about.";
mes "It seems to be in pretty";
mes "good shape. Now, the";
mes "monastery should be";
mes "southwest from here...^000000";
next;
hideoffnpc "Secret Agent#Aru";
next;
mes "[Larjes]";
mes "Long time no see,";
mes ""+strcharinfo(0)+".";
next;
mes "["+strcharinfo(0)+"]";
mes "Larjes!";
next;
mes "[Larjes]";
mes "I had a tough time following";
mes "you, you know? I actually";
mes "almost lost you once. You";
mes "must be wondering why";
mes "I'm here. If you'll listen,";
mes "I'll explain everything.";
next;
mes "[Larjes]";
mes "According to our investigation, Arunafeltz is definitely involved";
mes "in this case. We've been watching you since you're somehow related";
mes "to that high ranked official from Arunafeltz. I apologize for that.";
next;
mes "[Larjes]";
mes "This is an international";
mes "incident, so to prevent any";
mes "intel leaks to Arunafeltz,";
mes "we've had to be much stricter";
mes "with securing and protecting";
mes "all information for this case.";
next;
mes "[Larjes]";
mes "Anyway, I've decided to";
mes "reveal myself to you since";
mes "I'm the only one that can help";
mes "you right now. You're thinking";
mes "of using that boat, aren't you?";
next;
mes "[Larjes]";
mes "If you don't have the skills,";
mes "knowledge, and preparation";
mes "to sail those waters ahead,";
mes "you'll probably wreck the";
mes "boat. You'll make it if you're lucky but... That's a lot of luck.";
next;
mes "[Larjes]";
mes "I'll help you sail this";
mes "boat to get where you're";
mes "going. But if you fail, there's";
mes "a chance you might have to";
mes "sail this boat on your own if I'm not here. So, you ready to go?";
next;
switch(select("Yes, I'm ready.:Give me more time.")) {
case 1:
mes "[Larjes]";
mes "Alright, let's go.";
mes "Hold on to something:";
mes "this will probably be";
mes "a pretty rocky ride...";
set aru_monas,17;
close2;
hideonnpc "Secret Agent#Aru";
warp "nameless_i",257,217;
end;
case 2:
mes "[Larjes]";
mes "Alright. Just let me know";
mes "whenever you're ready.";
close;
}
}
if (aru_monas < 20) {
mes "^3355FFThis is the boat that";
mes "can take you to the";
mes "monastery.^000000";
next;
switch(select("Go to Monastery:Cancel")) {
case 1:
mes "^3355FFYou set sail for";
mes "the monastery...^000000";
close2;
warp "nameless_i",257,217;
end;
case 2:
mes "^3355FFYou decide to";
mes "stay ashore.^000000";
close;
}
}
else {
mes "^3355FFThis is the boat that";
mes "can take you to the";
mes "monastery.^000000";
next;
switch(select("Go to Monastery:Cancel")) {
case 1:
mes "^3355FFYou set sail for";
mes "the monastery...^000000";
close2;
warp "nameless_n",257,217;
end;
case 2:
mes "^3355FFYou decide to";
mes "stay ashore.^000000";
close;
}
}
}
ve_fild07,128,130,1 script Secret Agent#Aru 97,{
if (aru_monas == 16) {
mes "[Larjes]";
mes "Are you ready to go";
mes "aboard? I'll help you";
mes "sail to that monastery,";
mes "but if you fail while you're";
mes "there, I might not be here";
mes "when you come back.";
next;
switch(select("Yes, I'm ready.:Give me more time.")) {
case 1:
mes "[Larjes]";
mes "Alright, let's go.";
mes "Hold on to something:";
mes "this will probably be";
mes "a pretty rocky ride...";
set aru_monas,17;
close2;
hideonnpc "Secret Agent#Aru";
warp "nameless_i",257,217;
end;
case 2:
mes "[Larjes]";
mes "Alright. Just let me know";
mes "whenever you're ready.";
close;
}
}
end;
OnInit:
hideonnpc "Secret Agent#Aru";
end;
}
nameless_i,259,218,3 script Larjes#Aru 97,{
if(aru_monas < 18) {
mes "[Larjes]";
mes "I don't like this place.";
mes "You'd be better be careful";
mes "around here with those weird";
mes "creatures running around.";
close;
}
mes "[Larjes]";
mes "Good, you're back";
mes "I know that there's still";
mes "things on this island that";
mes "you want to investigate,";
mes "but did you want to leave";
mes "this place for a while?";
next;
if(select("Yes:No")==1) {
mes "[Larjes]";
mes "Alight, let's go.";
close2;
warp "ve_fild07",130,130;
end;
}
mes "[Larjes]";
mes "Alright, but becareful.";
mes "Those creatures almost";
mes "got you once, you know.";
close;
}
nameless_i,212,184,0 script #aru_clue1 -1,4,2,{
end;
OnTouch:
if (aru_monas == 17) {
mes "^3355FFThe village is totally";
mes "silent, as if all life had";
mes "abandoned it. You look";
mes "around and see that something";
mes "was here a few hours ago, but";
mes "it's somewhere else now.^000000";
next;
mes "^3355FFWhatever it was,";
mes "it definitely wasn't";
mes "human. What kind of";
mes "creature could it be?^000000";
close;
}
end;
}
nameless_in,21,176,0 script #aru_clue2 -1,2,2,{
end;
OnTouch:
if (aru_monas == 17) {
mes "^3355FFThere are traces of";
mes "humans around here,";
mes "along with some kind";
mes "of creature that you";
mes "can't clearly identify.^000000";
close;
}
end;
}
nameless_i,129,218,0 script #aru_clue3 -1,4,3,{
end;
OnTouch:
if (aru_monas == 17) {
mes "^3355FFA strange scent strikes";
mes "you as you enter this field of";
mes "grass. A few ^32CD32animal corpses^3355FF";
mes "are strewn around the ground.^000000";
close;
}
end;
}
nameless_i,127,207,0 script Dead Crow#Aru 111,{
if (aru_monas < 17) {
mes "^3355FFThere is a dead crow on the ground.";
close;
}
else if (aru_monas == 17) {
mes "^3355FFThe sight of this ^32CD32dead";
mes "crow^3355FF makes you feel";
mes "uneasy for some reason.^000000";
next;
if (select("Ignore:Investigate") == 1) {
mes "^3355FFYou decide not to touch";
mes "the animal's carcass.^000000";
close;
}
mes "^3355FFYou notice some grass sap";
mes "on the crow's beak, so it";
mes "must have been nibbling on";
mes "some grass. Some feathers";
mes "are missing, revealing";
mes "scaly, snake-like skin.^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "Wait...";
mes "Did this grass...?";
next;
mes "^3355FFThis grass must be the";
mes "main ingredient of the";
mes "poison used to kill the";
mes "Gaebolg family princes.^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "Looks like I just hit";
mes "the jackpot. Huh?";
mes "Someone behi--";
next;
mes "^3355FFA sharp, throbbing pain";
mes "assails the back of your";
mes "head as you fall into";
mes "unconsciousness...^000000";
close2;
set aru_monas,18;
warp "nameless_in",15,60;
end;
}
end;
}
nameless_i,168,257,0 script Aru_LockedDoor 45,1,1,{
end;
OnTouch:
if (aru_monas == 18 || aru_monas == 19) {
warp "nameless_in",12,41;
end;
}
mes "^3355FFThe door won't budge:";
mes "you can't go through.^000000";
close;
}
nameless_in,15,60,0 script #Aru_Trigger -1,1,1,{
end;
OnTouch:
if (aru_monas == 18) {
sc_start SC_Blind,600000,0;
mes "That was too close.";
mes "For a second there,";
mes "I thought I lost you.";
next;
mes "["+strcharinfo(0)+"]";
mes "Larjes...? What...";
mes "What happened?";
mes "Ugh, my head...";
next;
mes "[Larjes]";
mes "Try not to move for a while.";
mes "I had a bad feeling waiting";
mes "for you on the boat. Lucky";
mes "thing. When I found you,";
mes "these strange creatures";
mes "were savagely attacking you!";
next;
sc_end SC_BLIND;
mes "[" +strcharinfo(0)+ "]";
mes "You saved me?";
mes "Thank you. Do you";
mes "happen to know what";
mes "those creatures were?";
next;
mes "[Larjes]";
mes "No clue. They looked";
mes "like humans, but... They";
mes "definitely weren't. Once";
mes "I killed them, they all";
mes "turned into sand.";
next;
emotion e_omg,1;
hideoffnpc "Creature#Aru";
emotion e_omg;
mes "[Larjes]";
mes "?!?!?!!!!!";
next;
mes "[" +strcharinfo(0)+ "]";
mes "!!!!?!?!!!!!!";
mes "Isn't... Isnn't that...?";
next;
mes "[Larjes]";
mes "It seems it's just like the";
mes "creatures that kidnapped";
mes "you, but... I wonder why";
mes "he's not attacking us.";
next;
mes "[" +strcharinfo(0)+ "]";
mes "I guess you'll have to go";
mes "right up to him and ask.";
set aru_monas,19;
close;
}
}
nameless_in,13,58,6 script Larjes#Aru2 97,{
mes "[Larjes]";
mes "Be careful. That guy";
mes "looks pretty dangerous.";
close;
}
nameless_in,13,53,0 script Creature#Aru 1864,{
end;
OnInit:
hideonnpc "Creature#Aru";
end;
}
nameless_in,13,53,0 script #Aru_Trigger2 -1,3,1,{
end;
OnMyMobDead:
initnpctimer;
enablenpc "aru_warp";
end;
OnTimer100000:
stopnpctimer;
disablenpc "aru_warp";
end;
OnTouch:
if (aru_monas == 19 && !@mymobcount) {
mes "[?????]";
mes "Grrr......";
close2;
hideonnpc "Creature#Aru";
set @mymobcount,1;
monster "nameless_in",13,53,"Zombie",1864,1,"#Aru_Trigger2::OnMyMobDead";
end;
}
end;
}
nameless_in,12,37,0 script aru_warp 45,1,1,{
end;
OnTouch:
if (aru_monas == 19) {
set aru_monas,20;
warp "nameless_n",168,252;
end;
}
OnInit:
disablenpc "aru_warp";
end;
}
nameless_n,169,254,0 script #Aru_Trigger3 -1,3,3,{
end;
OnTouch:
if(aru_monas == 20) {
hideoffnpc "Larjes#Aru3";
mes "[" +strcharinfo(0)+ "]";
mes "What the hell...!?";
next;
mes "[Larjes]";
mes "So... This is the";
mes "island's true nature.";
next;
mes "[Larjes]";
mes "Someone like me won't";
mes "survive long in a place";
mes "like this. I'm going to wait";
mes "for you in the boat. Learn";
mes "what you need to learn, and";
mes "then come back safe, "+strcharinfo(0)+".";
close2;
set aru_monas,21;
hideonnpc "Larjes#Aru3";
end;
}
end;
}
nameless_n,166,254,7 script Larjes#Aru3 97,{
end;
OnInit:
hideonnpc "Larjes#Aru3";
end;
}
nameless_n,259,218,3 script Larjes#Boat1 97,{
if ((aru_monas == 23) && (countitem(7726))) {
mes "[Larjes]";
mes "I don't believe it...";
mes "That guy was Tristam III?!";
mes "This explains a lot, I suppose.";
mes "I'll report this along with the";
mes "voucher. So Arunafeltz was";
mes "behind that poison grass too.";
next;
mes "[Larjes]";
mes "I'm shocked over this";
mes "whole debacle. I'm sure";
mes "the Rune-Midgarts royal family";
mes "will be in an uproar over this.";
mes "To think that we're involved";
mes "in something this huge...";
next;
mes "[Larjes]";
mes "Anyway, we better get...";
mes "This is huge!";
set aru_monas,24;
delitem 7726,1; //Token_Of_King
getexp 1000000,0;
close;
}
mes "[Larjes]";
mes "�Did you still want to";
mes "investigate the island?";
next;
if(select("No:yes")==1) {
mes "[Larjes]";
mes "Alright, let's go.";
close2;
warp "ve_fild07",130,130;
end;
}
mes "[Larjes]";
mes "Alright, but becareful.";
mes "Those creatures almost";
mes "got you once, you know.";
close;
}
abbey02,224,70,0 script Book#Aru 111,{
if ((aru_monas < 21) || (aru_monas > 21)) {
mes "^3355FFThere are old books";
mes "scattered all over here.^000000";
close;
}
mes "^3355FFThere's a book stained";
mes "with blood amongst all";
mes "these old, moldy books.^000000";
next;
if(select("Examine Book:Ignore")==1) {
//OpenBook 7755;
set aru_monas,22;
getitem 7755,1; // Reasearch_Note
close;
}
mes "^3355FFThat book was probably";
mes "worthless to you anyway.^000000";
close;
}
abbey03,232,233,4 script Man#Aru 956,{
if (aru_monas < 22) {
mes "^3355FFYou find a man lying on";
mes "the floor, wearing torn";
mes "yet luxurious clothing.";
mes "He doesn't seem to be";
mes "breathing at all...^000000.";
close;
}
if (aru_monas == 22) {
mes "^3355FFYou find a man lying on";
mes "the floor, wearing torn";
mes "yet luxurious clothing.";
mes "He doesn't seem to be";
mes "breathing at all...^000000.";
next;
mes "^3355FFYou bring your ears more";
mes "closely to his mouth: it";
mes "seems that he really is";
mes "still barely alive.^000000";
next;
if (select("Touch Him:Ignore Him") == 1) {
mes "["+strcharinfo(0)+"]";
mes "This man...";
mes "He's so familiar";
mes "for some reason.";
next;
mes "^3355FFAs you touch him, the";
mes "man suddenly jumps";
mes "up with a crazed yowl.^000000";
hideonnpc "Man#Aru";
monster "abbey03",232,232,"Dead King",1875,1,"#Aru_King::OnMyMobDead";
close;
}
mes "^3355FFYou don't feel";
mes "comfortable enough";
mes "to touch this man.^000000";
close;
}
if (aru_monas > 22) {
mes "^3355FFThis man is dead... Still...^000000";
close;
}
}
abbey03,0,0,0 script #Aru_King -1,{
end;
OnMyMobDead:
initnpctimer;
hideoffnpc "Dead Man#Aru";
end;
OnDisable:
OnTimer100000:
stopnpctimer;
hideonnpc "Dead Man#Aru";
hideoffnpc "Man#Aru";
end;
}
abbey03,232,232,4 script Dead Man#Aru 956,{
if (aru_monas == 22) {
mes "^3355FFYou have no idea why";
mes "this dead man is moving";
mes "around, so you decided to";
mes "examine him. In his jacket,";
mes "you find a shining medal...^000000";
set aru_monas,23;
getitem 7726,1;
donpcevent "#Aru_King::OnDisable";
next;
mes "["+strcharinfo(0)+"]";
mes "This medal...";
mes "This means that";
mes "this man is...!";
close;
}
end;
OnInit:
hideonnpc "Dead Man#Aru";
end;
}
// ??
ra_temple,168,54,3 script Sippie#ss 917,{
mes "[Sippie]";
mes "Now I finally have some";
mes "time to take a break.";
mes "Too many followers are";
mes "crowding High Priestess";
mes "Niren, and they're giving";
mes "me so much work to do!";
if (aru_em < 11) {
close;
}
else if (aru_em == 11) {
next;
mes "[Sippie]";
mes "Excuse me, but are you";
mes "a friend of our pope?";
mes "I think I saw you talk";
mes "to her a while ago...";
next;
mes "[Sippie]";
mes "I don't understand why";
mes "High Priestess Niren wants";
mes "to go to war. I actually think";
mes "that in her heart, she doesn't";
mes "want it. She's sweet and kind";
mes "once you get to know her.";
next;
mes "[Sippie]";
mes "She loves children...";
mes "She's like a mother to";
mes "all the kids in Arunafeltz.";
mes "She even brought our pope to";
mes "Rachel when she was a baby,";
mes "raising her like her own child.";
next;
mes "[Sippie]";
mes "If you didn't know she";
mes "was our pope, it'd be easy";
mes "to mistake her for High";
mes "Priestess Niren's daughter.";
close;
}
else {
close;
}
}