//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Joseph
//= Copyright (C) Euphy
//= Copyright (C) Gepard
//= Copyright (C) Samuray22
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Lord Gywall
//= Copyright (C) Lupus
//= Copyright (C) MasterOfMupppets
//= Copyright (C) Evera
//= Copyright (C) aoa00
//= Copyright (C) Vicious_Pucca
//= Copyright (C) Persian
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Quest NPCs located in Lighthalzen
//================= Description ===========================================
//= Quests related to Lighthalzen City.
//================= Current Version =======================================
//= 5.1
//=========================================================================
//== Gangster Alert [Official Conversion] ==================
lighthalzen,1,1,0 script Law Enforcement -1,{
end;
OnEnable:
mapannounce "lighthalzen","Attention, citizens. Our security has been breached and the city is in Gangster Alert status. Please find shelter immediately!",bc_map;
initnpctimer;
for (.@i = 0; .@i < 30; ++.@i)
monster "lighthalzen",0,0,"Gangster",1592,1,"Law Enforcement::OnMyMobDead";
end;
OnTimer220000:
killmonster "lighthalzen","Law Enforcement::OnMyMobDead";
mapannounce "lighthalzen","Attention, citizens. Our law enforcement department has successfully contained the situation. Alert status has been canceled.",bc_map;
$@Lhz_Gangster_Alert = 0;
stopnpctimer;
end;
OnMyMobDead:
end;
}
lighthalzen,267,200,3 script Guard#lhz01 4_M_LGTGUARD,{
if (countitem(Pass) > 0) {
mes "[Guard]";
mes "Hold it right th--!";
mes "Oh. I'm sorry. I didn't";
mes "realize you were carrying";
mes "a pass and had authorization.";
close2;
warp "lighthalzen",303,229;
end;
}
if ($@Lhz_Gangster_Alert >= 100) {
mes "[Guard]";
mes "Recently too many people";
mes "have been traveling between";
mes "Uptown and the ghetto, so";
mes "we've heightened security";
mes "around here. But how can";
mes "so many sneak through us?";
close;
}
if ($@Lhz_Gangster_Alert > 14) {
mes "[Guard]";
mes "Recently too many people";
mes "have been traveling between";
mes "Uptown and the ghetto, so";
mes "we've heightened security";
mes "around here. But how can";
mes "so many sneak through us?";
donpcevent "Law Enforcement::OnEnable";
$@Lhz_Gangster_Alert = 100;
close;
}
if (gettime(GETTIME_HOUR) >= 22 || gettime(GETTIME_HOUR) < 2) {
mes "[Guard]";
mes "Zzzz... Zzz...";
mes "ZZZzzzzzzzzzz...";
next;
mes "^3355FFThis guard is";
mes "dozing off, so this is";
mes "the perfect opportunity";
mes "to sneak past him.^000000";
close2;
++$@Lhz_Gangster_Alert;
warp "lighthalzen",303,229;
end;
}
if (rand(1,6) == 3) {
mes "^3355FFThe guard seems distracted";
mes "and is looking elsewhere. Now's";
mes "your chance to sneak past him!^000000";
close2;
++$@Lhz_Gangster_Alert;
warp "lighthalzen",303,229;
end;
}
else {
mes "[Guard]";
mes "Hold it right there!";
mes "I can't permit anyone";
mes "to enter the slums.";
mes "Go back to where you";
mes "came from, adventurer!";
close;
}
}
lighthalzen,294,223,7 script Guard#lhz02 4_M_LGTGUARD,{
if (countitem(Pass) > 0) {
mes "[Guard]";
mes "Hold it right th--!";
mes "Oh. I'm sorry. I didn't";
mes "realize you were carrying";
mes "a pass and had authorization.";
close2;
warp "lighthalzen",260,199;
end;
}
if ($@Lhz_Gangster_Alert >= 100) {
mes "[Guard]";
mes "Recently too many people";
mes "have been traveling between";
mes "Uptown and the ghetto, so";
mes "we've heightened security";
mes "around here. But how can";
mes "so many sneak through us?";
close;
}
if ($@Lhz_Gangster_Alert > 14) {
mes "[Guard]";
mes "Recently too many people";
mes "have been traveling between";
mes "Uptown and the ghetto, so";
mes "we've heightened security";
mes "around here. But how can";
mes "so many sneak through us?";
donpcevent "Law Enforcement::OnEnable";
$@Lhz_Gangster_Alert = 100;
close;
}
if (gettime(GETTIME_HOUR) >= 22 || gettime(GETTIME_HOUR) < 2) {
mes "[Guard]";
mes "Zzzz... Zzz...";
mes "ZZZzzzzzzzzzz...";
next;
mes "^3355FFThis guard is";
mes "dozing off, so this is";
mes "the perfect opportunity";
mes "to sneak past him.^000000";
close2;
++$@Lhz_Gangster_Alert;
warp "lighthalzen",260,199;
end;
}
if (rand(1,6) == 3) {
mes "^3355FFThe guard seems distracted";
mes "and is looking elsewhere. Now's";
mes "your chance to sneak past him!^000000";
close2;
++$@Lhz_Gangster_Alert;
warp "lighthalzen",260,199;
end;
}
else {
mes "[Guard]";
mes "Hold it right there!";
mes "I can't permit anyone to";
mes "enter Uptown Lighthalzen!";
mes "If you don't have a pass,";
mes "then move on out of here!";
close;
}
}
//== Cube Room Quest =======================================
lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
// Retain prior position in quest.
if (piciburn) {
lhz_sincube = piciburn;
piciburn = 0;
}
// Quest is finished.
if (MISC_QUEST&512) {
mes "[Fishbone]";
mes "Oh hey, it's you!";
mes "Now, listen. If you wanna";
mes "get into Regenschirm again,";
mes "you gotta enter that Sewer Pipe";
mes "that's like, northeast from me.";
mes "It's gross, but you gotta...";
next;
mes "[Fishbone]";
mes "Anyway, good luck in";
mes "whatever it is you're doing";
mes "here in Lighthazlen. Oh, and";
mes "be real careful! Something";
mes "shadier than me is going";
mes "on in this big city~";
close;
}
// Apparantly if the boss quest progress is at 6, you skip the level requirement.
if (lhz_boss == 6 || BaseLevel >= 60) {
if (lhz_sincube == 0) {
mes "[Fishbone]";
mes "What...?";
mes "Is there something";
mes "on my face? Quit looking";
mes "at me and let me do my work.";
lhz_sincube = 1;
close;
}
else if (lhz_sincube == 1) {
mes "[Fishbone]";
mes "Hey. Hey you.";
mes "You're still looking";
mes "at me. Quit it. I'm busy";
mes "here and you're bothering me.";
lhz_sincube = 2;
close;
}
else if (lhz_sincube == 2) {
mes "[Fishbone]";
mes "Seriously, you are";
mes "starting to really get";
mes "on my nerves! What could";
mes "you possibly want from me?!";
next;
mes "["+strcharinfo(0)+"]";
mes "Nothing really.";
mes "I just feel like";
mes "watching you work.";
mes "What exactly are you";
mes "doing anyway, huh?";
next;
mes "[Fishbone]";
mes "Hey! If I could just show";
mes "you what I'm doing, I wouldn't";
mes "be so uptight about you looking";
mes "at what I'm doing, now would I?";
next;
mes "["+strcharinfo(0)+"]";
mes "Nah...";
mes "I just think";
mes "you're uptight";
mes "in general.";
next;
mes "[Fishbone]";
mes "Muthafruit!";
mes "So you're just";
mes "gonna sit and watch";
mes "me all day?! Fine! Then";
mes "I'll just ignore you, jerk!";
next;
mes "[Fishbone]";
mes "...";
mes "......";
mes "Damn it!";
mes "This is really";
mes "ticking me off! Why";
mes "don't you go away?!";
next;
mes "["+strcharinfo(0)+"]";
mes "Well, I was also";
mes "wondering why you're";
mes "working in a place that's";
mes "so, um... depressing.";
next;
mes "[Fishbone]";
mes "Alright, fine!";
mes "But once I tell you";
mes "what I do here, you're";
mes "outta here! Okay? Now,";
mes "your lips are frickin' sealed.";
mes "See, what I do is kinda illegal.";
next;
mes "[Fishbone]";
mes "I provide routes that let";
mes "people enter Lighthalzen,";
mes "or even go anywhere in this";
mes "city, without authorization.";
mes "Hell, I could even get you";
mes "into that Laboratory...";
next;
mes "["+strcharinfo(0)+"]";
mes "W-wait!";
mes "Laboratory?!";
mes "Are you serious?";
mes "Can you get me";
mes "into that place?";
next;
mes "[Fishbone]";
mes "Sonuva--You're not";
mes "gonna leave me alone,";
mes "are you? Look, you seem";
mes "okay, even if you are kinda";
mes "stubborn, kid. But I don't trust";
mes "or serve strangers, period.";
next;
mes "["+strcharinfo(0)+"]";
mes "But isn't there";
mes "anything I can do";
mes "so you can help me";
mes "get into the Laboratory?";
next;
mes "[Fishbone]";
mes "No way, no how.";
mes "No matter how much you";
mes "beg, I can't take a chance";
mes "and just trust anyone who";
mes "wants to know a secret";
mes "route. Now get outta here!";
lhz_sincube = 3;
close;
}
else if (lhz_sincube == 3) {
mes "["+strcharinfo(0)+"]";
mes "Please...";
mes "Please tell me";
mes "how I can get inside";
mes "the Laboratory. I'm...";
mes "I'm begging you!";
next;
mes "[Fishbone]";
mes "No! Now shaddup";
mes "and stop begging, okay?";
mes "You're only embarassing";
mes "yourself! Good grief...";
lhz_sincube = 4;
close;
}
else if (lhz_sincube == 4) {
mes "["+strcharinfo(0)+"]";
mes "Why won't you";
mes "heeeeelp meee?";
mes "Pleeeeeeeease~";
mes "You're the only one";
mes "who knoooooows~";
next;
mes "[Fishbone]";
mes "Yeesh, you're a nutty";
mes "kid. Look, ''no'' means";
mes "''no.'' That's it. That's";
mes "final. How many times do";
mes "you gotta make me spell it out?";
next;
mes "["+strcharinfo(0)+"]";
mes "But there's gotta";
mes "be something I can";
mes "do so you'll help me?";
mes "Th-that's the way i-it";
mes "always w-works. You";
mes "can't just-- You c-can't...";
next;
mes "[Fishbone]";
mes "Alright, you got me.";
mes "But if I'm gonna risk";
mes "my life to help you get";
mes "into that Laboratory I want";
mes "something in return. Okay?";
next;
mes "[Fishbone]";
mes "All you need to do is";
mes "come back here with";
mes "^FF000071,381,305,294,921,000 zeny^000000.";
mes "Then I'll give you all the help";
mes "you need. Alright, good luck";
mes "to you, brave adventurer.";
next;
mes "["+strcharinfo(0)+"]";
mes "You're joking right?!";
mes "There's no way I can ever";
mes "get that much zeny! I'd...";
mes "I'd have to at least take";
mes "over the world or, or...";
next;
mes "[Fishbone]";
mes "Good point.";
mes "Fine, maybe that";
mes "price is a little high.";
mes "I'll just cut it in half,";
mes "then. Still want my";
mes "help? Then bring me...";
next;
mes "[Fishbone]";
mes " ";
mes " ";
mes "...^FF000020 Jellopy^000000.";
next;
mes "[Fishbone]";
mes "Gosh.";
mes "It's like I'm";
mes "doing this for free...";
next;
if (select("Okay.:No! It's impossible!") == 1) {
mes "[Fishbone]";
mes "Alright, then";
mes "bring me back a";
mes "total of 20 Jellopy.";
mes "But you gotta have";
mes "exactly 20 Jellopy on";
mes "you, okay? Seeya pal~";
lhz_sincube = 5;
setquest 12014;
close;
}
mes "[Fishbone]";
mes "What are you--";
mes "Okay, now you're the";
mes "one who's joking around.";
mes "Look, it's either bring me";
mes "20 Jellopy or 71,381,3--";
mes "whatever number I said-- zeny!";
close;
}
else if (lhz_sincube == 5) {
mes "[Fishbone]";
mes "So...";
mes "Did you bring";
mes "the stuff?";
next;
switch(select("I'm still working on it.:Here you go!:Um... Stuff?")) {
case 1:
mes "[Fishbone]";
mes "Still working on it?";
mes "Okay, I know I didn't";
mes "ask you for very much,";
mes "but gimme some respect";
mes "and get serious about it!";
mes "It's 20 friggin' Jellopies!";
close;
case 2:
if (countitem(Jellopy) > 19) {
mes "[Fishbone]";
mes "Ooh. Hey, good work.";
mes "Okay, I can see you're";
mes "the reliable type. A deal";
mes "is a deal, so I'll tell you";
mes "how you can get inside";
mes "that Laboratory.";
next;
mes "[Fishbone]";
mes "Now, if you're wondering";
mes "why I don't got much qualm";
mes "against helping you, it's";
mes "because I used to work in";
mes "the Laboratory... But then";
mes "they laid me off unfairly.";
next;
mes "[Fishbone]";
mes "Anyway, anything I can";
mes "do to cause them trouble";
mes "is good in my book. Let me";
mes "get some stuff ready and";
mes "then I'll tell you what you";
mes "really need to know.";
delitem Jellopy,20;
lhz_sincube = 6;
close;
}
mes "[Fishbone]";
mes "Uh...";
mes "I said 20 Jellopies,";
mes "didn't I? This ain't";
mes "enough pal, so go out";
mes "and get some more!";
close;
case 3:
mes "[Fishbone]";
mes "What the...?";
mes "How could you forget";
mes "something like that?";
mes "Anyway, I asked you to";
mes "bring 20 Jellopies.";
close;
}
}
else if (lhz_sincube == 6) {
mes "[Fishbone]";
if (lhz_boss == 6) {
mes "way to get into Regenschrim";
mes "Lab. However, I do know of";
mes "this secret maze that should";
mes "get you there. Still, if you're";
mes "willing and ready to go...";
}
else {
mes "Okay...";
mes "Are you ready now?";
mes "I'm gonna send you";
mes "someplace where you";
mes "can find the Lab entrance.";
}
next;
switch(select("Not yet.:Yes.")) {
case 1:
mes "[Fishbone]";
mes "Eh...?";
mes "Alright, it's";
mes "not a problem.";
mes "Just take your time.";
close;
}
mes "[Fishbone]";
mes "Great!";
mes "Okay then,";
mes "here we go!";
close2;
lhz_sincube = 7;
switch(rand(1,3)) {
case 1: warp "lhz_cube",67,193; break;
case 2: warp "lhz_cube",66,136; break;
case 3: warp "lhz_cube",66,74; break;
}
end;
}
else if (lhz_sincube < 10) {
mes "[Fishbone]";
mes "Hm, you must not have";
mes "accomplished whatever";
if (lhz_boss == 6) {
mes "it is you need to do in the";
mes "Regenschirm Laboratory yet.";
}
else {
mes "it was you were doing";
mes "in the Laboratory. Do";
}
mes "you want me to send";
mes "you there again?";
next;
if (select("No.:Yes.") == 1) {
mes "[Fishbone]";
mes "Geez, you must have";
mes "really had a hard time";
mes "there. Okay, well, when";
mes "you're ready to go there,";
mes "just let me know, got it?";
close;
}
mes "[Fishbone]";
mes "Got a lot of";
mes "spirit in you,";
mes "don't you? Heh!";
mes "I like you style~";
mes "Get ready, 'cuz";
mes "here we go...!";
close2;
lhz_sincube = 7;
switch(rand(1,3)) {
case 1: warp "lhz_cube",67,193; break;
case 2: warp "lhz_cube",66,136; break;
case 3: warp "lhz_cube",66,74; break;
}
end;
}
else if (lhz_sincube == 10) {
mes "[Fishbone]";
mes "Hey, you came back!";
mes "Good, I was starting";
mes "to get a little worried";
mes "about what happened to";
mes "you. So did you get what";
mes "you wanted over there?";
completequest 12014;
next;
mes "["+strcharinfo(0)+"]";
mes "Yeah...";
mes "I hope so,";
mes "anyway.";
next;
mes "[Fishbone]";
mes "Good! Whatever you did,";
mes "I hope it messes them up big";
mes "time! I usedta be a respected";
mes "scientist for Regenschirm till";
mes "they laid me off! Serves those";
mes "ungrateful jerkoffs right!";
next;
mes "[Fishbone]";
mes "Then again, my current";
mes "line of work seems to suit";
mes "me much better. And I don't";
mes "gotta worry about formulas";
mes "and algorithms anymore.";
next;
mes "[Fishbone]";
mes "Oh yeah, the place you";
mes "just went to? There's a";
mes "secret path the Laboratory";
mes "there. If you want, I can";
mes "send you back there. So";
mes "what do you say?";
next;
if (select("Sure:No thanks~") == 1) {
mes "[Fishbone]";
mes "Okay then, here";
mes "we go! Good luck";
mes "to you, buddy.";
close2;
switch(rand(1,3)) {
case 1: warp "lhz_cube",67,193; break;
case 2: warp "lhz_cube",66,136; break;
case 3: warp "lhz_cube",66,74; break;
}
end;
}
mes "[Fishbone]";
mes "Alright, it's your";
mes "choice. Oh, and that";
mes "pass you have should";
mes "let you into the Laboratory";
mes "anyway. Good luck to you, pal.";
close;
}
mes "[Fishbone]";
mes "Heya pal!";
mes "It's been a while.";
mes "You doin' good? I'm";
mes "just peachy, thanks~";
close;
}
else if (BaseLevel < 60) {
mes "Hey kid, get";
mes "outta here! Can't";
mes "you tell I'm dealin'";
mes "in something shady";
mes "here? This is no place";
mes "for baby faced guys like you!";
close;
}
else if (lhz_boss > 6) {
mes "[Fishbone]";
mes "Heya pal!";
mes "It's been a while.";
mes "You doin' good? I'm";
mes "just peachy, thanks~";
close;
}
}
lhz_cube,237,198,0 script Bundle of Files#cube HIDDEN_NPC,{
if (lhz_sincube < 7) {
mes "^3355FFThere are a bunch";
mes "of files scattered";
mes "on the ground.^000000";
close;
}
else if (lhz_sincube < 10) {
if (lhz_secret01 < 1) {
mes "^3355FFThere are a bunch";
mes "of files scattered";
mes "on the ground. They";
mes "seem to contain all";
mes "sorts of information,";
mes "but they're all mixed up.^000000";
next;
if (select("Rummage through the files.:Cancel") == 1) {
mes "^3355FFWhile you are";
mes "rummaging through";
mes "the files, a Red Key";
mes "drops to the ground";
mes "with a clink. You decide";
mes "to keep this ^000000Red Key^3355FF.^000000";
lhz_secret01 = 1;
}
close;
}
mes "^3355FFThis is the place";
mes "where you found the";
mes "^000000Red Key^3355FF while you were";
mes "looking through the files";
mes "scattered on the ground.^000000";
close;
}
mes "^3355FFThis is the place";
mes "where you found the";
mes "^000000Red Key^3355FF while you were";
mes "looking through the files";
mes "scattered on the ground.^000000";
close;
}
lhz_cube,234,202,0 script Picture#cube HIDDEN_NPC,{
if (lhz_secret01 < 2) {
mes "^3355FFThis picture hanging";
mes "on the wall catches";
mes "your attention for some";
mes "inexplicably strange reason.^000000";
next;
if (select("Look behind picture.:Cancel") == 1) {
mes "^3355FFYou push and pull";
mes "with all your strength,";
mes "but the picture won't";
mes "budge. If it's too hard";
mes "to move, there must be";
mes "something hidden behind it.^000000";
}
close;
}
else if (lhz_secret01 == 2) {
mes "^3355FFThis picture hanging";
mes "on the wall catches";
mes "your attention for some";
mes "inexplicably strange reason.^000000";
next;
if (select("Look behind picture.:Cancel") == 1) {
mes "^3355FFYou push and pull";
mes "with all your strength,";
mes "but this picture is too";
mes "hard to move with just";
mes "brute strength alone.^000000";
next;
input .@input$;
if (.@input$ == "Jackknife") {
mes "^3355FFYou take the";
mes "Jackknife, thrust";
mes "it under the picture";
mes "and twist it in order to";
mes "pry the picture off the wall.^000000";
next;
mes "^3355FFBehind the picture, you";
mes "find that the following";
mes "numbers are written:^000000";
mes " ";
.@number_rand = rand(1,3);
if (.@number_rand == 1) {
mes "4 3 2 9 1 6 8 2 7";
lhz_secret01 = 3;
}
else if (.@number_rand == 2) {
mes "3 6 4 1 2 8 7 1 5";
lhz_secret01 = 4;
}
else {
mes "4 9 3 7 6 2 8 6 6";
lhz_secret01 = 5;
}
close;
}
mes "^3355FFUnfortunately,";
mes "doing that apparently";
mes "wasn't enough to move";
mes "the picture. Perhaps you";
mes "should try something else.^000000";
close;
}
close;
}
else if (lhz_secret01 < 6) {
mes "^3355FFThe following numbers";
mes "were written behind the";
mes "picture. If they were hidden,";
mes "these numbers must have";
mes "some kind of importance.^000000";
mes " ";
if (lhz_secret01 == 3) {
mes "4 3 2 9 1 6 8 2 7";
}
else if (lhz_secret01 == 4) {
mes "3 6 4 1 2 8 7 1 5";
}
else if (lhz_secret01 == 5) {
mes "4 9 3 7 6 2 8 6 6";
}
close;
}
mes "^3355FFThere is a picture";
mes "hanging on the wall.^000000";
next;
if (select("Look beneath picture.:Cancel") == 1) {
mes "^3355FFThere are some";
mes "numbers behind the";
mes "picture, but now there is";
mes "no need to memorize them.^000000";
}
close;
}
lhz_cube,242,201,0 script Drawer#cube HIDDEN_NPC,{
if (lhz_secret01 < 1) {
mes "^3355FFThe drawer here";
mes "looks interesting,";
mes "but it's locked and";
mes "you can't open it.^000000";
close;
}
else if (lhz_secret01 == 1) {
mes "^3355FF The drawer here";
mes "looks interesting, but";
mes "it's locked. Hopefully, you";
mes "can figure how to open it.^000000";
next;
input .@input$;
if (.@input$ == "Red Key") {
mes "^3355FFYou insert the Red Key";
mes "into the lock and open the";
mes "drawer. Inside, you find a";
mes "^000000Jackknife^3355FF that you decide";
mes "to take. After all, it might";
mes "be handy sometime.^000000";
lhz_secret01 = 2;
}
else {
mes "^3355FFUnfortunately, you";
mes "can't open or break";
mes "the lock on the drawer";
mes "by doing that. You need";
mes "to try something else.^000000";
}
close;
}
mes "^3355FFThis is the drawer";
mes "in which you found the";
mes "^000000Jackknife^3355FF. It is now empty";
mes "and devoid of purpose.^000000";
close;
}
lhz_cube,248,179,0 script Chest#cube HIDDEN_NPC,{
if (lhz_sincube < 7) {
mes "^3355FFYou've found a chest";
mes "with an axe laid on";
mes "top. The axe's purpose";
mes "is completely utilitarian";
mes "and isn't suited for battle.^000000";
close;
}
else if (lhz_sincube == 7) {
mes "^3355FFYou've found a chest,";
mes "but more importantly,";
mes "there is a utility Axe";
mes "laid on top of it.^000000";
next;
if (select("Take the utility Axe.:Cancel") == 1) {
mes "^3355FFWithout shame or";
mes "an ounce of guilt, you";
mes "pick up the utility ^000000Axe^3355FF";
mes "and claim it as your own.^000000";
lhz_sincube = 8;
}
close;
}
mes "^3355FFThis is just a normal";
mes "chest. There used to be";
mes "a utility ^000000Axe^3355FF on top of";
mes "it until you picked it up.^000000";
close;
}
lhz_cube,237,183,0 script Barrel#cube HIDDEN_NPC,{
number_line = 0;
if (lhz_sincube < 8) {
mes "^3355FFYou have";
mes "found a shabbily";
mes "constructed barrel.^000000";
close;
}
else if (lhz_sincube == 8) {
mes "^3355FFYou have";
mes "found a shabbily";
mes "constructed barrel.";
mes "You sense that there's";
mes "something inside, but";
mes "you need something to";
mes "smash the barrel open.^000000";
next;
input .@input$;
if (.@input$ == "Axe") {
mes "^3355FFAxe in hand, you lift";
mes "it above your head and";
mes "swing it downwards,";
mes "smashing off the top of";
mes "the barrel. Inside, you find a";
mes "box topped with a metal plate.^000000";
next;
mes "^3355FFThe numbers one";
mes "through nine are";
mes "etched on the surface";
mes "of the metal plate on";
mes "top of the box you found,";
mes "like some kind of keypad...^000000";
lhz_sincube = 9;
}
else {
mes "^3355FFDoing that probably won't";
mes "break open this keg. You'll";
mes "need to try something else.^000000";
}
close;
}
else if (lhz_sincube == 9) {
if (lhz_secret01 < 3) {
mes "^3355FFYou decide to enter";
mes "some numbers into the";
mes "metallic keypad. Remember,";
mes "you can only enter single";
mes "digit numbers at one time...^000000";
next;
for( $@i = 0; .@i < 9; ++.@i )
input .@input;
mes "^3355FFNothing happened...^000000";
close;
}
else if (lhz_secret01 >= 3 && lhz_secret01 <= 5) {
switch(lhz_secret01) {
case 3: setarray .@numbers[0],4,3,2,9,1,6,8,2,7; break;
case 4: setarray .@numbers[0],3,6,4,1,2,8,7,1,5; break;
case 5: setarray .@numbers[0],4,9,3,7,6,2,8,6,6; break;
}
mes "^3355FFYou decide to enter";
mes "some numbers into the";
mes "numberpad etched on the";
mes "metal plate on top of the box";
mes "you found inside the keg.^000000";
next;
for( $@i = 0; .@i < 9; ++.@i ) {
input .@input;
if (.@input == .@numbers[.@i]) .@number_line += 1;
}
if (.@number_line == 9) {
mes "^3355FFThe metal plate slides";
mes "open and you find a key";
mes "Key inside the box. You";
mes "to keep this ^000000Yellow Key^3355FF.^000000";
lhz_secret01 = 6;
}
else {
mes "^3355FFNothing happened.";
mes "It's likely that you did not";
mes "enter the correct numbers.^000000";
}
close;
}
mes "^3355FFThis is the box with";
mes "the keypad in which you";
mes "found the ^000000Yellow Key^3355FF.";
mes "The box is now empty.^000000";
close;
}
mes "^3355FFThis is a box";
mes "topped with a metal";
mes "plate that looks like";
mes "a crudely made keypad.^000000";
close;
}
lhz_cube,224,192,0 script Power Generator#cube HIDDEN_NPC,{
if (lhz_secret01 < 6) {
mes "^3355FFThis is a noisily";
mes "operating huge machine";
mes "with a front panel that has";
mes "a strange mark. There is a";
mes "keyhole on the machine";
mes "right next to this panel.^000000";
next;
input .@input$;
mes "^3355FFNothing happened.";
mes "You probably need";
mes "to find the right key to";
mes "insert into the keyhole.^000000";
close;
}
else if (lhz_secret01 == 6) {
mes "^3355FFThis is a noisily";
mes "operating huge machine";
mes "with a front panel that has";
mes "a strange mark. There is a";
mes "keyhole on the machine";
mes "right next to this panel.^000000";
next;
input .@input$;
if (.@input$ == "Yellow Key") {
mes "^3355FFYou insert the";
mes "Yellow Key into the";
mes "keyhole and turn it,";
mes "causing the machine";
mes "to sputter and deactivate.^000000";
next;
mes "^3355FFYou notice that the";
mes "^000000Status Light ^3355FFnext to the";
mes "bed has now turned off.^000000";
lhz_secret01 = 7;
}
else {
mes "^3355FFNothing happened.";
mes "You probably need";
mes "to find the right key to";
mes "insert into the keyhole.^000000";
}
close;
}
mes "^3355FFIt's a giant machine.^000000";
close;
}
lhz_cube,244,201,0 script Status Light#cube HIDDEN_NPC,{
if (lhz_secret01 < 7) {
mes "^3355FFThe Status Light is";
mes "on. It looks like there's";
mes "something inside the";
mes "bulb, but you can't get";
mes "near it since it generates";
mes "incredibly scorching heat.^000000";
next;
mes "^3355FFNow, if you could";
mes "somehow shut down the";
mes "Power Generator in this";
mes "room, the bulb would be";
mes "cool enough for you to touch...^000000";
close;
}
else if (lhz_secret01 == 7) {
mes "The Status Light";
mes "is now off and the";
mes "bulb has cooled down.";
next;
if (select("Smash the light bulb.:Cancel") == 1) {
mes "^3355FFYou smash the";
mes "Status Light's bulb";
mes "and discover another key.";
mes "You obtained a ^000000Black Key^3355FF.^000000";
lhz_secret01 = 8;
}
close;
}
mes "^3355FFYou find the remains";
mes "of a broken light bulb.^000000";
close;
}
lhz_cube,234,200,0 script Desk#cube HIDDEN_NPC,{
if (lhz_secret02 <= 1) {
mes "^3355FFYou've found";
mes "a completely";
mes "cluttered desk.^000000";
next;
switch(select("On the desk:Under the desk:Desk drawer")) {
case 1:
mes "^3355FFVarious documents,";
mes "books and lab equipment";
mes "are scattered on the desk.";
mes "But none of them seem";
mes "all that useful right now.^000000";
close;
case 2:
if (lhz_secret02 < 1) {
mes "^3355FFUnder this desk, of";
mes "all conceivable places,";
mes "you find a ^000000Short Stick^3355FF";
mes "that you decide to keep.";
mes "You never know when";
mes "you'll need one of those.^000000";
lhz_secret02 = 1;
}
else {
mes "^3355FFThis is where you";
mes "found your ^000000Short Stick^3355FF.";
mes "Sadly, there are no more";
mes "hidden treasures for you to";
mes "discover beneath this desk.^000000";
}
close;
case 3:
mes "^3355FFThe desk drawer is";
mes "locked and probably";
mes "with good reason. After all,";
mes "you just tried to invade this";
mes "private and intimate space.^000000";
close;
}
}
else if (lhz_secret02 == 2) {
mes "^3355FFYou're back at the";
mes "messy desk which";
mes "is probably used by";
mes "a high ranking executive";
mes "who has someone else";
mes "do his desk tidying for him.^000000";
next;
switch(select("On the desk:Under the desk:Desk drawer")) {
case 1:
mes "^3355FFAlas, no matter how much";
mes "you rummage through it,";
mes "the clutter on the desk";
mes "proves to be useless to you.^000000";
next;
if (Sex) {
mes "^3355FFAn issue of the";
mes "Dancer magazine,";
mes "''Harmonic Lick'' catches";
mes "your eye, but you really";
mes "shouldn't be interested";
mes "in that publication just";
mes "because of the pictures.^000000";
}
else {
mes "^3355FFAn issue of the female";
mes "entertainment magazine,";
mes "''Magnum Break'' catches";
mes "your eye, but adventurers";
mes "have no time to look at";
mes "pictures of beautiful men.^000000";
}
close;
case 2:
mes "^3355FFUnder the desk, you";
mes "discover another Short";
mes "Stick which happens to";
mes "fit perfectly into the other";
mes "Short Stick you found earlier.";
next;
mes "^3355FFYou combine the two";
mes "lesser sticks to create";
mes "a stick that is superior";
mes "to the sum of its parts.";
mes "You are now the proud";
mes "bearer of a ^000000Long Stick^3355FF.^000000";
lhz_secret02 = 3;
close;
case 3:
mes "^3355FFThis desk drawer is";
mes "locked shut and probably";
mes "always will be. It's likely";
mes "that nothing really valuable";
mes "is inside, aside from perhaps";
mes "a hip flask or a candy stash.";
close;
}
}
mes "^3355FFThis desk is cluttered";
mes "with all sorts of random";
mes "objects, but such is its";
mes "destiny as office equipment.^000000";
next;
switch(select("On the desk:Under the desk:Desk drawer")) {
case 1:
mes "^3355FFAlas, no matter how much";
mes "you rummage through it,";
mes "the clutter on the desk";
mes "proves to be useless to you.^000000";
next;
mes "^3355FFThere's part of a newspaper";
mes "here, but it's only the Comics";
mes "section which, of course, isn't";
mes "informative enough for world";
mes "savvy adventurers like you.^000000";
close;
case 2:
mes "^3355FFThis is where you found";
mes "one of two Short Sticks";
mes "to make your ^000000Long Stick^3355FF.";
mes "There isn't anything else";
mes "under here, so it's impossible";
mes "to make your stick any longer.^000000";
close;
case 3:
mes "^3355FFThis desk drawer is";
mes "locked very securely.";
mes "The owner of this desk";
mes "was wise to provide a";
mes "measure of drawer security.";
mes "But why put sticks under the";
mes "desk? This is most curious...^000000";
close;
}
}
lhz_cube,247,198,0 script Bed#cube HIDDEN_NPC,{
if (lhz_secret02 == 0) {
mes "^3355FFYou've found a bed";
mes "in which the sheets";
mes "are slovenly arranged.^000000";
next;
if (select("On the bed:Under the bed") == 1) {
mes "^3355FFNo one's in the bed";
mes "and if you climbed in,";
mes "you'd just be alone. For";
mes "some people, this may";
mes "be an immutable truth.^000000";
}
else {
mes "^3355FFUnder the bed, you";
mes "discover a ^000000Short Stick^3355FF";
mes "which you decide to";
mes "keep. You never know";
mes "when certain, seemingly";
mes "useless objects will save you.^000000";
lhz_secret02 = 2;
}
close;
}
else if (lhz_secret02 == 1) {
mes "^3355FFYou've found a bed";
mes "in which the sheets";
mes "are slovenly arranged.^000000";
next;
if (select("On the bed:Under the bed") == 1) {
mes "^3355FFNo one's in the bed";
mes "and if you climbed in,";
mes "you'd just be alone. For";
mes "some people, this may";
mes "be an immutable truth.^000000";
}
else {
mes "^3355FFUnder the bed, you";
mes "discover another Short";
mes "Stick which happens to";
mes "fit perfectly into the other";
mes "Short Stick you found earlier.";
next;
mes "^3355FFYou combine the two";
mes "lesser sticks to create";
mes "a stick that is superior";
mes "to the sum of its parts.";
mes "You are now the proud";
mes "bearer of a ^000000Long Stick^3355FF.^000000";
lhz_secret02 = 3;
}
close;
}
else if (lhz_secret02 == 2) {
mes "^3355FFYou've found a bed";
mes "in which the sheets";
mes "are slovenly arranged.^000000";
next;
if (select("On the bed:Under the bed") == 1) {
mes "^3355FFNo one's in the bed";
mes "and if you climbed in,";
mes "you'd just be alone. For";
mes "some people, this may";
mes "be an immutable truth.^000000";
}
else {
mes "^3355FFIn a distant and";
mes "dusty corner beneath";
mes "the bed, you manage to";
mes "spot an object. If only you";
mes "could reach it somehow...^000000";
next;
input .@input$;
if (.@input$ == "Short Stick") {
mes "^3355FFYou try to reach";
mes "the object by using";
mes "your Short Stick. After";
mes "a few attempts, you had no";
mes "choice but to admit that your";
mes "stick just wasn't long enough.^000000";
}
else {
mes "^3355FFUnfortunately,";
mes "whatever you used to";
mes "try to reach the object";
mes "didn't work. You'll have";
mes "to think of something else.^000000";
}
}
close;
}
else if (lhz_secret02 == 3) {
mes "^3355FFYou find a messy";
mes "bed that may be more";
mes "than meets the eye.^000000";
next;
if (select("On the bed:Under the bed") == 1) {
mes "^3355FFNo one's in the bed";
mes "and if you climbed in,";
mes "you'd just be alone. For";
mes "some people, this may";
mes "be an immutable truth.^000000";
}
else {
mes "^3355FFIn a distant and";
mes "dusty corner beneath";
mes "the bed, you manage to";
mes "spot an object. If only you";
mes "could reach it somehow...^000000";
next;
input .@input$;
if (.@input$ == "Long Stick") {
mes "^3355FFWith Long Stick in";
mes "hand, you manage to";
mes "reach the object and drag";
mes "it under the bed towards you.";
mes "You now possess the ^000000Cube^3355FF";
mes "that was under the bed.^000000";
lhz_secret02 = 4;
}
else {
mes "^3355FFUnfortunately,";
mes "whatever you used to";
mes "try to reach the object";
mes "didn't work. You'll have";
mes "to think of something else.^000000";
}
}
close;
}
mes "^3355FFYou've found a bed";
mes "in which the sheets";
mes "are slovenly arranged.^000000";
next;
if (select("On the bed:Under the bed") == 1) {
mes "^3355FFNo one's in the bed";
mes "and if you climbed in,";
mes "you'd just be alone. For";
mes "some people, this may";
mes "be an immutable truth.^000000";
close;
}
mes "^3355FFThis is where you";
mes "managed to find some";
mes "sort of strange ^000000Cube^3355FF.^000000";
close;
}
lhz_cube,229,184,0 script Goblet#cube HIDDEN_NPC,{
if (lhz_sincube < 10) {
if (lhz_secret03 == 0) {
mes "^3355FFYou see an empty";
mes "bottle and a goblet.";
mes "It looks like you";
mes "missed the party.^000000";
next;
if (select("Examine the goblet.:Cancel") == 1) {
mes "^3355FFInside the goblet,";
mes "you find a ^000000Rusty Key^3355FF";
mes "which you decide to keep.";
mes "However, you'll need to get";
mes "rid of that rust somehow.";
mes "Perhaps you can dip the key";
mes "in some corrosive chemical?^000000";
lhz_secret03 = 1;
}
close;
}
mes "^3355FFThis is the goblet where";
mes "you found that ^000000Rusty Key^3355FF.^000000";
close;
}
mes "^3355FFThis is goblet cup where";
mes "you found that ^000000Rusty Key^3355FF.^000000";
close;
}
lhz_cube,231,202,0 script Chemicals#cube HIDDEN_NPC,{
if (lhz_secret03 < 1) {
mes "^3355FFThere is a bottle";
mes "containing slightly";
mes "corrosive chemicals";
mes "that is sitting on the ledge.^000000";
next;
input .@input$;
mes "^3355FFWhatever you tried to";
mes "pour the chemicals on";
mes "wasn't affected at all.";
mes "You should try pouring the";
mes "chemicals on something else.^000000";
close;
}
else if (lhz_secret03 == 1) {
mes "^3355FFThere is a bottle";
mes "containing slightly";
mes "corrosive chemicals";
mes "that is sitting on the ledge.^000000";
next;
input .@input$;
if (.@input$ == "Rusty Key") {
mes "^3355FFPouring the chemicals";
mes "on the Rusty Key removes";
mes "the rust, making it usable";
mes "again. Now that it is clean,";
mes "the Rusty Key has become";
mes "a sparkling ^000000Green Key^3355FF.^000000";
lhz_secret03 = 2;
}
else {
mes "^3355FFWhatever you tried to";
mes "pour the chemicals on";
mes "wasn't affected at all.";
mes "You should try pouring the";
mes "chemicals on something else.^000000";
}
close;
}
mes "^3355FFThese are the chemicals";
mes "that you used to clean the";
mes "Rusty Key so that it was";
mes "restored to its original glory,";
mes "becoming the ^000000Green Key^3355FF.^000000";
close;
}
lhz_cube,249,191,0 script Cabinet#cube HIDDEN_NPC,{
if (lhz_secret03 < 2) {
mes "^3355FFYou've found a";
mes "cabinet that contains";
mes "many drawers. Perhaps";
mes "something useful is inside?";
next;
if (select("Open:Cancel") == 1) {
input .@input$;
mes "^3355FFUnfortunately, the";
mes "cabinet has been locked.";
mes "You'll need the right key";
mes "in order to open the drawers.^000000";
}
close;
}
else if (lhz_secret03 == 2) {
mes "^3355FFYou've found a";
mes "cabinet that contains";
mes "many drawers. Perhaps";
mes "something useful is inside?";
next;
input .@input$;
if (.@input$ == "Green Key") {
mes "^3355FFYou take the Green Key";
mes "and finds that it fits into";
mes "one of the drawer keyholes.";
mes "You open the drawer and";
mes "obtain a strange ^000000Polygon^3355FF.^000000";
lhz_secret03 = 3;
}
else {
mes "^3355FFWhatever you tried";
mes "did not succeed in";
mes "opening this cabinet.";
mes "Think. Think of how";
mes "locks are unlocked...";
mes "Then you'll find the";
mes "answer you seek.^000000";
}
close;
}
mes "^3355FFThis is the locker";
mes "where you used the";
mes "Green Key to open one";
mes "of the Drawers and obtained";
mes "a ^000000Polygon^3355FF. You're pretty happy";
mes "with your Polygon and don't";
mes "need to open the other drawers.^000000";
close;
}
lhz_cube,224,197,0 script Experiment Tube#cube HIDDEN_NPC,{
if (lhz_secret01 < 8) {
mes "^3355FFYou find a strange";
mes "tube that seems to";
mes "contain something.";
mes "Underneath the tube is";
mes "a thin plate with a keyhole";
mes "and a card insertion slot.^000000";
next;
input .@input$;
mes "^3355FFNothing happened.";
mes "You'll probably need";
mes "to find the right key for";
mes "the keyhole and the correct";
mes "card to insert into the slot.^000000";
close;
}
else if (lhz_secret01 == 8) {
mes "^3355FFYou find a strange";
mes "tube that seems to";
mes "contain something.";
mes "Underneath the tube is";
mes "a thin plate with a keyhole";
mes "and a card insertion slot.^000000";
next;
input .@input$;
if (.@input$ == "Black Key") {
mes "^3355FFYou insert the Black Key";
mes "into the keyhole, causing";
mes "the experiment tube to open";
mes "and reveal an ^000000Oval^3355FF which you";
mes "you choose to take with you.^000000";
lhz_secret01 = 9;
}
else {
mes "^3355FFNothing happened...^000000";
}
close;
}
else if (lhz_secret01 == 9) {
mes "^3355FFThis is where you";
mes "obtained the ^000000Oval^3355FF.";
mes "As you look around";
mes "the tube's location,";
mes "you notice an artificial";
mes "ground fissure which";
mes "can probably open up...^000000";
close;
}
else {
if (lhz_sincube == 10) {
mes "^3355FFThere is a narrow,";
mes "rectangular card slot";
mes "in front of the tube.^000000";
next;
input .@input$;
if (.@input$ == "Laboratory Permit") {
if (countitem(Lab_Passport)) {
mes "^3355FFYou insert the";
mes "Laboratory Permit";
mes "into the slot and the";
mes "man made fissure in the";
mes "ground splits open, revealing";
mes "an underground staircase.^000000";
next;
if (select("Go downstairs:Cancel") == 1) {
mes "^3355FFYou walk down";
mes "the long flight";
mes "of winding stairs...^000000";
close2;
//remove variables that are no longer used.
lhz_sincube = 0;
lhz_secret01 = 0;
lhz_secret02 = 0;
lhz_secret03 = 0;
MISC_QUEST |= 512;
warp "lhz_cube",177,13;
end;
}
close;
}
mes "^3355FF..............";
mes "Nothing happened.^000000";
close;
}
mes "^3355FFNothing happened.^000000";
close;
}
mes "^3355FFThis is where you";
mes "obtained the ^000000Oval^3355FF.";
mes "As you look around";
mes "the tube's location,";
mes "you notice an articial";
mes "ground fissure which";
mes "can probably open up...^000000";
close;
}
}
lhz_cube,248,193,0 script Box#cube1 HIDDEN_NPC,{
if ((lhz_secret01 < 9) && (lhz_secret02 < 4) && (lhz_secret03 < 3)) {
mes "^3355FFYou find a box with";
mes "three distinctively";
mes "shaped holes.^000000";
next;
select("Oval Hole:Cubic Hole:Polygon Hole");
input .@input$;
mes "^3355FFNothing happened.^000000";
close;
}
else if ((lhz_secret01 != 10) || (lhz_secret02 != 5) || (lhz_secret03 != 4)) {
mes "^3355FFYou find a box with";
mes "three distinctively";
mes "shaped holes.^000000";
next;
switch(select("Oval Hole:Cube Hole:Polygon Hole")) {
case 1:
if (lhz_secret01 == 9) {
next;
input .@input$;
if (.@input$ == "Oval") {
mes "^3355FFYou insert the Oval";
mes "into the Oval shaped";
mes "hole where it fits perfectly.^000000";
lhz_secret01 = 10;
close;
}
mes "^3355FFNothing happened.^000000";
close;
}
else if (lhz_secret01 == 10) {
mes "^3355FFThe Oval shaped hole";
mes "already has an Oval in it.";
mes "Besides, it's not you have";
mes "any Ovals to spare, anyway.^000000";
close;
}
input .@input$;
mes "^3355FFNothing happened.^000000";
close;
case 2:
if (lhz_secret02 == 4) {
next;
input .@input$;
if (.@input$ == "Cube") {
mes "^3355FFYou insert the Cube";
mes "into the Cubic hole";
mes "and it clicks into place.";
mes "Your formal Kindergarten";
mes "training is finally justified.^000000";
lhz_secret02 = 5;
close;
}
mes "^3355FFNothing happened.^000000";
close;
}
else if (lhz_secret02 == 5) {
mes "^3355FFYou already placed";
mes "a Cube into the hole.";
mes "You could take it back";
mes "out and put it in again,";
mes "but that would just be";
mes "a total waste of time.^000000";
close;
}
input .@input$;
mes "^3355FFNothing happened.^000000";
close;
case 3:
if (lhz_secret03 == 3) {
next;
input .@input$;
if (.@input$ == "Polygon") {
mes "^3355FFFortunately, the";
mes "nondescript Polygon";
mes "that you have is exactly";
mes "the same shape as this";
mes "nondescript Polygonal hole.";
mes "The Polygon fits perfectly,";
mes "almost as if it were destiny.^000000";
lhz_secret03 = 4;
close;
}
mes "^3355FFNothing happened.^000000";
close;
}
else if (lhz_secret03 == 4) {
mes "^3355FFThe Polygon is already";
mes "inserted into the hole.";
mes "Trust that this is as much";
mes "as this Polygon can do for you.^000000";
close;
}
input .@input$;
mes "^3355FFNothing happened.^000000";
close;
}
}
else if (lhz_secret01 == 10 && lhz_secret02 == 5 && lhz_secret03 == 4 && lhz_sincube != 10) {
mes "^3355FFYou find a box with";
mes "three distinctively";
mes "shaped holes that";
mes "are now filled with the";
mes "objects you've inserted.^000000";
next;
if (select("Open the box.:Cancel") == 1) {
mes "^3355FFYou open the box";
mes "and find that there's";
mes "a small card labeled";
mes "''Laboratory Permit'' inside.";
mes "You pocket this ^000000Laboratory";
mes "Permit^3355FF, knowing that you";
mes "will be needing it later.";
lhz_sincube = 10;
getitem Lab_Passport,1;
}
close;
}
mes "^3355FFYou find the open box";
mes "which used to contain";
mes "the ^000000Laboratory Permit^3355FF.";
mes "This box is no longer";
mes "useful to you now, but";
mes "once upon a time, its";
mes "mysteries were a challenge.^000000";
close;
}
lhz_cube,250,184,0 script Door#cube HIDDEN_NPC,{
mes "^3355FFYou've come upon a";
mes "door that leads outside.^000000";
next;
if (select("Exit:Cancel") == 1) {
warp "lighthalzen",310,302;
end;
}
close;
}
lhz_dun02,224,6,0 script Exit1#lt WARPNPC,1,1,{
OnTouch:
if (MISC_QUEST&512) {
warp "lhz_cube",231,90;
end;
}
mes "^3355FFYou found a passage that";
mes "seems to lead somewhere,";
mes "but you get the feeling that";
mes "you shouldn't enter it for now.^000000";
close;
}
//== Lighthalzen Pickpocket Mini-Quest =====================
lighthalzen,240,216,4 script Suspicious Guy#lhz_01 4_M_LGTPOOR,2,2,{
end;
OnTouch:
switch(rand(1,3)) {
case 1:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
if (Zeny >= 100) {
Zeny -= 100;
}
next;
mes "[" + strcharinfo(0) + "]";
mes "Huh...?";
mes "I sense something...";
mes "No. It might just";
mes "be my imagination.";
next;
mes "[?????]";
mes "^333333Heh heh heh heh...^000000";
close;
case 2:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
if (Zeny >= 200) {
Zeny -= 200;
}
next;
mes "[" + strcharinfo(0) + "]";
mes "Huh...?";
mes "I could have sworn";
mes "that these pockets full";
mes "of zeny were heavier";
mes "just a second ago...";
next;
mes "[?????]";
mes "^333333Heh heh heh heh...^000000";
close;
case 3:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
if (Zeny >= 10) {
Zeny -= 10;
}
next;
mes "[" + strcharinfo(0) + "]";
mes "Huh...?";
mes "What the?!";
mes "That guy, did he just...?";
mes "He did! Hey! That guy";
mes "stole some of my money!";
next;
mes "[Suspicious Guy]";
mes "Oh crap!";
mes "Gotta scram!";
mes "Eat my dust, good guy!";
next;
if (rand(1,4) == 1) {
enablenpc "Suspicious Guy#lhz_03";
disablenpc "Suspicious Guy#lhz_01";
}
else {
enablenpc"Suspicious Guy#lhz_02";
disablenpc "Suspicious Guy#lhz_01";
}
close;
}
}
lighthalzen,220,169,3 script Suspicious Guy#lhz_02 4_M_LGTPOOR,2,2,{
end;
OnInit:
disablenpc "Suspicious Guy#lhz_02";
end;
OnTouch:
switch(rand(1,3)) {
case 1:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
if (Zeny >= 100) {
Zeny -= 100;
}
next;
mes "[" + strcharinfo(0) + "]";
mes "Huh...?";
mes "I sense something...";
mes "No. It might just";
mes "be my imagination.";
next;
mes "[?????]";
mes "^333333Heh heh heh heh...^000000";
close;
case 2:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
if (Zeny >= 200) {
Zeny -= 200;
}
next;
mes "[" + strcharinfo(0) + "]";
mes "Huh...?";
mes "I could have sworn";
mes "that these pockets full";
mes "of zeny were heavier";
mes "just a second ago...";
next;
mes "[?????]";
mes "^333333Heh heh heh heh...^000000";
close;
case 3:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
if (Zeny >= 10) {
Zeny -= 10;
}
next;
mes "[" + strcharinfo(0) + "]";
mes "Huh...?";
mes "What the?!";
mes "That guy, did he just...?";
mes "He did! Hey! That guy";
mes "stole some of my money!";
next;
mes "[Suspicious Guy]";
mes "Oh crap!";
mes "Gotta scram!";
mes "Eat my dust, good guy!";
if (rand(1,4) == 1) {
enablenpc "Suspicious Guy#lhz_03";
disablenpc "Suspicious Guy#lhz_02";
}
else {
enablenpc "Suspicious Guy#lhz_01";
disablenpc "Suspicious Guy#lhz_02";
}
close;
}
}
lighthalzen,164,127,4 script Suspicious Guy#lhz_03 4_M_LGTPOOR,2,2,{
end;
OnInit:
disablenpc "Suspicious Guy#lhz_03";
end;
OnTouch:
switch(rand(1,5)) {
case 1:
case 2:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
if (Zeny >= 100) {
Zeny -= 100;
}
next;
mes "[" + strcharinfo(0) + "]";
mes "Huh...?";
mes "I sense something...";
mes "No. It might just";
mes "be my imagination.";
next;
mes "[?????]";
mes "^333333Heh heh heh heh...^000000";
close;
case 3:
case 4:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
if (Zeny >= 200) {
Zeny -= 200;
}
next;
mes "[" + strcharinfo(0) + "]";
mes "Huh...?";
mes "I could have sworn";
mes "that these pockets full";
mes "of zeny were heavier";
mes "just a second ago...";
next;
mes "[?????]";
mes "^333333Heh heh heh heh...^000000";
close;
case 5:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
if (Zeny >= 10) {
Zeny -= 10;
}
next;
mes "[" + strcharinfo(0) + "]";
mes "Huh...?";
mes "What the?!";
mes "That guy, did he just...?";
mes "He did! Hey! That guy";
mes "stole some of my money!";
next;
mes "[Suspicious Guy]";
mes "Oh crap!";
mes "Gotta scram!";
mes "Eat my dust, good gu--!";
next;
mes "[" + strcharinfo(0) + "]";
mes "Oh no, you don't!";
mes "I'm turning you in,";
mes "you pickpocket!";
next;
mes "[Suspicious Guy]";
mes "No...! I'm sorry!";
mes "I'll give you back";
mes "your money, just ";
mes "let me go! Crap!";
emotion e_sob;
next;
mes "[" + strcharinfo(0) + "]";
mes "Alright, fine,";
mes "but you better quit";
mes "this life of crime!";
next;
mes "[Suspicious Guy]";
mes "You're right, that was";
mes "wrong of me. Thanks";
mes "for letting me go. Since";
mes "you did me a favor, I'll";
mes "sell you some tonic that";
mes "I use to run really fast.";
next;
mes "[Suspicious Guy]";
mes "I can only sell up to";
mes "three of my secret tonic";
mes "to you since that's all";
mes "I have. Each one will";
mes "cost 15,000 zeny. So";
mes "what do you say?";
next;
switch(select("Give me 1.:Give me 2.:Give me 3.:No, I'm fine.")) {
case 1: .@number = 1; .@price = 15000*1; break;
case 2: .@number = 2; .@price = 15000*2; break;
case 3: .@number = 3; .@price = 15000*3; break;
case 4:
mes "[Suspicious Guy]";
mes "Well...";
mes "You're just gonna";
mes "let me go, then?";
mes "That's awful generous.";
mes "Thanks, I appreciate it.";
next;
mes "[Suspicious Guy]";
mes "Anyway, I'm gonna";
mes "get back to work.";
mes "Heh heh heh~";
}
if (.@number) {
if (Zeny < .@price) {
mes "[Suspicious Guy]";
mes "Er, since I'm quitting";
mes "pickpocketing, I need";
mes "to make cash legitimately";
mes "as a business person. I'm";
mes "real sorry pal, but I can't just";
mes "give these tonics away!";
next;
mes "[Suspicious Guy]";
mes "Anyway, I'm gonna";
mes "get back to work.";
mes "Heh heh heh~";
}
else {
if ((MaxWeight-Weight) < 400) {
mes "[Suspicious Guy]";
mes "Eh, I'm sorry, but you";
mes "don't have enough room";
mes "in your inventory to even";
mes "hold these tonics. Sorry";
mes "pal, but this deal's off.";
next;
mes "[Suspicious Guy]";
mes "Anyway, I'm gonna";
mes "get back to work.";
mes "Heh heh heh~";
}
else {
mes "[Suspicious Guy]";
if (.@number == 1) {
mes "Only one? Alright, you";
mes "might be a cheapskate,";
mes "but I do owe you. Just";
mes "take this and I hope we never";
mes "bump into each other again!";
}
else if (.@number == 2) {
mes "Two, huh? I can dig it.";
mes "Now take these and I hope";
mes "we never see each other";
mes "ever again! Ciao, baby~";
}
else {
mes "You want all three?";
mes "Heh, you're much smarter";
mes "than I thought! Alright, take";
mes "these with my compliments,";
mes "but I hope we never bump";
mes "into each other ever again!";
}
Zeny -= .@price;
getitem Speed_Up_Potion,.@number;
}
}
}
if (rand(1,2) == 1) {
enablenpc "Suspicious Guy#lhz_01";
disablenpc "Suspicious Guy#lhz_03";
}
else {
enablenpc "Suspicious Guy#lhz_02";
disablenpc "Suspicious Guy#lhz_03";
}
close;
}
}
//== Friendship Quest ======================================
lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
if (BaseLevel < 50) {
mes "[Digotz]";
mes "Oh, an adventurer?";
mes "Welcome to Uptown";
mes "Lighthalzen. However,";
mes "I'm afraid this area won't";
mes "have much to offer you";
mes "in the way of excitement.";
next;
mes "[Digotz]";
mes "Not to be rude or";
mes "anything, but this town";
mes "should be safe enough for";
mes "you to explore. I mean, you";
mes "just seem to be kind of new";
mes "at this adventurer thing...";
close;
}
if (friendship > 14) {
mes "^3355FFDigotz has passed";
mes "away, but the look on";
mes "his face seems very";
mes "peaceful and content.^000000";
close;
}
if (friendship == 14) {
mes "^3355FFDigotz is seriously";
mes "injured from a wound";
mes "by a knife that is still";
mes "embedded in his belly.^000000";
next;
mes "["+ strcharinfo(0) +"]";
mes "Digotz...?";
mes "Oh no, let me";
mes "get you some help!";
next;
mes "[Digotz]";
mes "H-hey... It's the";
mes "adventurer... Man,";
mes "that Maku. He always";
mes "did bring me bad luck...";
mes "It's too late for me and";
mes "I don't have much time...";
next;
mes "[Digotz]";
mes "Those guards I told you";
mes "about... The ones who don't";
mes "want the poor and the rich to";
mes "mingle? I... Guess they found";
mes "I was gonna meet my old pal.";
mes "I just wanted to see him...";
next;
mes "[Digotz]";
mes "This guy... In a black";
mes "suit... He just... He just";
mes "stabbed me! I... God. It's";
mes "been so long since I've talked";
mes "to him. We'll hang out and have";
mes "fun, just like the good old days.";
next;
mes "[Digotz]";
mes "I missed my buddies, but now...";
mes "Now I can hear them calling me.";
mes "Now we can all be together just";
mes "like we all promised. Yeah...";
mes "I was wrong. Life's too short";
mes "to be angry with your frie--";
next;
mes "[Digotz]";
mes "..............";
next;
mes "[Digotz]";
mes "..............";
mes ".......................";
next;
mes "[Digotz]";
mes "..............";
mes ".......................";
mes "...............................";
next;
mes "^3355FFDigotz stopped breathing.";
mes "You remove the Knife from";
mes "his lifeless body as a final";
mes "courtesy to a man who";
mes "dearly loved his friends.^000000";
next;
friendship = 15;
changequest 12005,12006;
getitem Knife,1;
close;
}
if (friendship == 13) {
mes "[Digotz]";
mes "Wh-whoa, I need to";
mes "get ready! That Maku's";
mes "gonna make fun of me if";
mes "I look too rich and pampered.";
mes "Damn! Where did I put all of";
mes "my fashionable street clothes?";
close;
}
if ((friendship == 12 && countitem(Friend's_Diary) > 0)) {
mes "[Digotz]";
mes "Even if Benkaistein";
mes "did come back, I don't";
mes "think I could forgive Maku.";
mes "In fact, you know what?";
mes "I think I'd even be madder!";
next;
if (select("Show Benkaistein's Journal.:Don't show Benkaistein's Journal.") == 1) {
mes "[Digotz]";
mes "Why am I so ticked off?";
mes "^3355FF*Sigh*^000000 You have something";
mes "to show me? Huh? Benkaistein";
mes "wanted me to read this diary";
mes "of his? Sure, why not? I do";
mes "owe him a lot over the years...";
next;
mes "[Benkaistein's Journal]";
mes "^856363Today, me, Digotz and";
mes "Maku played this crazy flying";
mes "game. Basically, we make";
mes "these wings out of wood and";
mes "paper, jump off these hills";
mes "and try to fly. Dumb, I know.^000000";
next;
mes "[Benkaistein's Journal]";
mes "^856363Today it was my turn to";
mes "jump and flap my arms with";
mes "these fake, badly made wings.";
mes "It's not really a fun game when";
mes "I think about it. Boy, I hope";
mes "we don't do that again.^000000";
next;
mes "[Digotz]";
mes "Oh yeah, I remember that!";
mes "Maku wore the wings most";
mes "of the time, but I still hold";
mes "the record for staying in the";
mes "air the longest! Yeah, I was";
mes "a regular Kid Pegasus~";
next;
mes "[Benkaistein's Journal]";
mes "^856363Maku, Digotz and me went";
mes "outside of town. Of course,";
mes "we didn't tell anyone or else";
mes "we'd get in trouble. It was";
mes "a really exciting day. But";
mes "then, we ran into a monster!^000000";
next;
mes "[Benkaistein's Journal]";
mes "^856363I wanted to run away but Maku";
mes "and Digotz wanted to beat it so";
mes "that we could become heroes.";
mes "Of course, we got hurt pretty";
mes "bad and the monster got away.";
mes "Boy, mom was not happy...^000000";
next;
mes "[Digotz]";
mes "Huh. I don't remember";
mes "that so well. But I know that";
mes "Benkaistein, me and Maku";
mes "weren't afraid of anything back";
mes "then. We must have been totally";
mes "nuts to fight a monster, though.";
next;
mes "[Benkaistein's Journal]";
mes "^856363Digotz's been sick for three";
mes "days now. It's just a normal";
mes "cold and Maku keeps saying";
mes "it's Digotz's fault he got sick.^FFFFFF ^856363 But he's always asking me to";
mes "go visit him and see if he's okay.^000000";
next;
mes "[Digotz]";
mes "I think I remember being";
mes "pretty sick. Maku was worried?";
mes "I... I must have had a horrible";
mes "life threatening disease like,";
mes "um, Gonorrhitis. You know.";
mes "That might have been it.";
next;
mes "[Benkaistein's Journal]";
mes "^856363Mom and dad keep telling";
mes "me not to hang out with Maku";
mes "anymore. Their reason is really";
mes "dumb, and I don't care if he is";
mes "poor. He's one of the best guys";
mes "that I'll ever know.^000000";
next;
mes "[Benkaistein's Journal]";
mes "^856363Digotz's family is really";
mes "rich and they don't want him";
mes "to see Maku anymore either.";
mes "But Digotz doesn't care.";
mes "I know he likes Maku a lot.^000000";
next;
mes "[Digotz]";
mes "Well, we were a lot";
mes "younger and closer back";
mes "then, so... ^333333*Ahem!*^000000 Why did";
mes "Benkaistein even write that?!";
next;
mes "[Benkaistein's Journal]";
mes "^856363Today, the three of us";
mes "made an oath of brotherhood,";
mes "just like we read in the comic";
mes "book. We swore we'd always";
mes "be friends no matter what.";
mes "For always and for always.^000000";
next;
mes "[Digotz]";
mes "I... I was forced to make";
mes "that oath! And people do";
mes "change, you know! I mean,";
mes "we were basically just kids,";
mes "it's not like that oath really";
mes "means anything now, does it?";
next;
friendship = 13;
mes "[Digotz]";
mes "That does it. I'm gonna";
mes "go see that Maku. I don't";
mes "miss him or anything, but";
mes "I gotta get him to cancel";
mes "that oath. And maybe I'll";
mes "beat up him a little bit.";
close;
}
mes "[Digotz]";
mes "I don't understand";
mes "why I'm so angry!";
mes "I'm starting to act";
mes "more like Maku, though,";
mes "don't get me wrong, it's";
mes "not like I care about the guy.";
close;
}
if (friendship == 7) {
mes "[Digotz]";
mes "Even if Benkaistein came";
mes "back from wherever he was";
mes "studying, I don't think he'd be";
mes "able to get Maku to apologize";
mes "to me. That guy is just way";
mes "too stubborn for his own good!";
close;
}
if (friendship == 6) {
mes "[Digotz]";
mes "Oh, it's been a while.";
mes "What are you doing back";
mes "over here? And, um, did";
mes "you deliver that message";
mes "to Maku? Now when I think";
mes "about it, I was kind of--";
next;
mes "["+ strcharinfo(0) +"]";
mes "I delivered your message";
mes "word for word, and Maku";
mes "got angry, called you names";
mes "and has been threatening to";
mes "beat you up pretty badly.";
next;
mes "[Digotz]";
mes "That no-good, dirty";
mes "lying rotten scoundrel!";
mes "If it weren't for those";
mes "guards, I'd head over to";
mes "the ghetto and beat Maku";
mes "up myself! That stupid guy!";
next;
mes "[Digotz]";
mes "During times like this,";
mes "I really miss ^FF0000Benkaistein^000000.";
mes "That guy would always have";
mes "an answer for this kind of";
mes "situation. Yeah, I think he's";
mes "in some far off town, studying.";
next;
mes "[Digotz]";
mes "Supposedly he's in that";
mes "place, whatever it's called,";
mes "since there's a ton of books";
mes "there that he can use. But";
mes "yeah, Benkaistein would";
mes "always be the mediator...";
next;
mes "[Digotz]";
mes "Even back then, when";
mes "me, him and Maku used to";
mes "hang out, Benkaistein would";
mes "mediate if we got into some";
mes "argument. Still, he couldn't";
mes "do anything about Maku now...";
friendship = 7;
changequest 12002,12003;
next;
mes "[Digotz]";
mes "I don't know why,";
mes "but I'm so angry!";
mes "Why am I stressing";
mes "out so much over this?!";
close;
}
if ((friendship == 4 || friendship == 5)) {
mes "[Digotz]";
mes "Still checking out";
mes "Uptown Lighthalzen?";
mes "Not like I'd care, but if you";
mes "do happen to see Maku,";
mes "deliver this little message";
mes "for me, sentence by sentence.";
next;
mes "[Digotz]";
mes "^FF0000Hopeless bastard!";
mes "^FF0000You're still a stubborn jerk!";
mes "^FF0000You owe me at least 3 lunches!";
mes "^FF0000Not to mention an apology!";
mes "^FF0000But who cares what you think?!";
mes "I'm so goddamn happy without you!^000000";
close;
}
if (friendship == 3) {
mes "[Digotz]";
mes "I know that the";
mes "opulence of Uptown";
mes "seems rather attractive,";
mes "but trust me. This place";
mes "is colorless. Now, have";
mes "you visited the poor district?";
next;
select("Yes, I did already...");
mes "["+ strcharinfo(0) +"]";
mes "Yes, I did already...";
mes "And I met someone";
mes "named Maku there.";
next;
mes "[Digotz]";
mes "Maku?! Oh, he must have";
mes "mentioned something about";
mes "me. But I don't care what he";
mes "says, unless it's an apology";
mes "for being a fully blown jerk.";
mes "Ever since we were kids...";
next;
mes "[Digotz]";
mes "Anyway, we used to be close,";
mes "but that guy was never a true";
mes "friend of mine! Like that one";
mes "time he cheated to beat me at";
mes "arm wrestling! Or when he never";
mes "thanked me for buying us lunch!";
next;
mes "[Digotz]";
mes "Sure, he might have helped";
mes "me a little in meeting my first";
mes "girlfriend, but I'll never ever";
mes "forgive him for fixing me up";
mes "on the worst blind dates a";
mes "man can possibly experience!";
next;
mes "[Digotz]";
mes "Maku doesn't know a damn";
mes "about friendship! Even if I did";
mes "want to see him, there are these";
mes "people who don't want the rich";
mes "to ever meet with the poor.";
next;
mes "[Digotz]";
mes "If Maku's fine, that's";
mes "good enough to hear for";
mes "me! There's no need for me";
mes "to go all the way over there";
mes "and check up on him! I only";
mes "have one regret though...";
next;
mes "[Digotz]";
mes "I only wish I had one";
mes "last chance to see Maku...";
mes "So that I could kick his sorry";
mes "ass myself! Yeah, that's right!";
mes "Arrogant bastard! But still,";
mes "I'm not able to do that...";
next;
mes "[Digotz]";
mes "The security guards here";
mes "will never allow the rich and";
mes "poor to meet, fearing that";
mes "the poor will disturb the peace";
mes "and order of the city. It's a dumb rule made for dumb people.";
next;
mes "[Digotz]";
mes "Still, it's pretty scary that";
mes "someone can get punished";
mes "for violating such a stupid";
mes "taboo, actually. Anyway, if";
mes "you see Maku again, tell";
mes "him this for me, got it?";
next;
mes "[Digotz]";
mes "^FF0000Hopeless bastard!";
mes "^FF0000You're still a stubborn jerk!";
mes "^FF0000You owe me at least 3 lunches!";
mes "^FF0000Not to mention an apology!";
mes "^FF0000But who cares what you think?!";
mes "I'm so goddamn happy without you!^000000";
friendship = 4;
close;
}
if (friendship == 2) {
mes "[Digotz]";
mes "What are you still";
mes "doing hanging around";
mes "here? There's nothing";
mes "interesting in Uptown";
mes "for you to see, adventurer.";
next;
mes "[Digotz]";
mes "Gosh...!";
mes "Just hearing about";
mes "Maku makes me so feel";
mes "so upset for some reason!";
close;
}
if (friendship == 1) {
mes "[Digotz]";
mes "Oh, an adventurer?";
mes "Welcome to Uptown";
mes "Lighthalzen. However,";
mes "I'm afraid this area won't";
mes "have much to offer you";
mes "in the way of excitement.";
next;
mes "[Digotz]";
mes "My name is Digotz,";
mes "just another citizen";
mes "of Upper Lighthalzen.";
mes "I hope that you enjoy";
mes "your stay in my hometown.";
next;
select("Do you know someone named Maku?");
mes "[Digotz]";
mes "Maku? Maku. Yes, he's my";
mes "childhood friend. Or he was,";
mes "anyway. Now he's just a jerk.";
mes "In any case, we can't hang";
mes "out, even if we wanted to,";
mes "for several reasons.";
next;
mes "[Digotz]";
mes "Hey, why am I even";
mes "talking about this? It's";
mes "not like I'm bothered by";
mes "the fact me and Maku aren't";
mes "pals anymore. You know what?";
mes "Just forget everything I said.";
friendship = 2;
changequest 12000,12001;
close;
}
mes "[Digotz]";
mes "Oh, an adventurer?";
mes "Welcome to Uptown";
mes "Lighthalzen. However,";
mes "I'm afraid this area won't";
mes "have much to offer you";
mes "in the way of excitement.";
next;
mes "[Digotz]";
mes "Feel free to take";
mes "a look around if you";
mes "so wish. I'm actually";
mes "glad to see somebody";
mes "aside from the stuck up";
mes "rich people who live here.";
close;
}
lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{
if (friendship > 14) {
cutin "lhz_macu07",2;
mes "[Maku]";
mes "Why is this guy so";
mes "late? Once he shows";
mes "up, I swear, I'm gonna...!";
next;
mes "[Maku]";
mes "Eh, he might have";
mes "some kinda reason for";
mes "being late, but if he don't,";
mes "I've been saving a whole";
mes "six pack of kickass to open,";
mes "just for him. Heh heh heh~";
close2;
cutin "lhz_macu07",255;
end;
}
if (friendship == 14) {
cutin "lhz_macu05",2;
mes "[Maku]";
mes "Why is Digotz";
mes "so late? This isn't";
mes "like him at all. Maybe";
mes "something's wrong?";
close2;
cutin "lhz_macu05",255;
end;
}
if (friendship == 13 && countitem(Friend's_Diary) > 0) {
cutin "lhz_macu06",2;
mes "[Maku]";
mes "Hey, what is that? You want";
mes "I should read this journal?";
mes "Er, okay, but I'm none too";
mes "comfortable going through";
mes "somebody's diary. It's just";
mes "kinda... creepy, you know?";
next;
mes "[Maku]";
mes "Hey, this thing is";
mes "Benkaistein's. I haven't";
mes "seen that guy in a long while.";
mes "Ah, so he gave it to you for me";
mes "to read? Alright, I owe him a";
mes "favor or two, so I oughta...";
next;
cutin "lhz_macu06",255;
mes "[Benkaistein's Journal]";
mes "^856363Today, me, Digotz and";
mes "Maku played this crazy flying";
mes "game. Basically, we make";
mes "these wings out of wood and";
mes "paper, jump off these hills";
mes "and try to fly. Dumb, I know.^000000";
next;
mes "[Benkaistein's Journal]";
mes "^856363Today it was my turn to";
mes "jump and flap my arms with";
mes "these fake, badly made wings.";
mes "It's not really a fun game when";
mes "I think about it. Boy, I hope";
mes "we don't do that again.^000000";
next;
cutin "lhz_macu03",2;
mes "[Maku]";
mes "What is he talking about?!";
mes "That game was real fun!";
mes "Yeah, I usually wore the";
mes "wings and Digotz always";
mes "wanted to wear them too.";
next;
cutin "lhz_macu03",255;
mes "[Benkaistein's Journal]";
mes "^856363Maku, Digotz and me went";
mes "outside of town. Of course,";
mes "we didn't tell anyone or else";
mes "we'd get in trouble. It was";
mes "a really exciting day. But";
mes "then, we ran into a monster!^000000";
next;
mes "[Benkaistein's Journal]";
mes "^856363I wanted to run away but Maku";
mes "and Digotz wanted to beat it so";
mes "that we could become heroes.";
mes "Of course, we got hurt pretty";
mes "bad and the monster got away.";
mes "Boy, mom was not happy...^000000";
next;
cutin "lhz_macu03",2;
mes "[Maku]";
mes "That's right! Back then,";
mes "the three of us weren't";
mes "afraid of anything! Of course,";
mes "Digotz got beat up the most.";
mes "But I gotta say, he was also";
mes "the most fearless of us.";
next;
cutin "lhz_macu03",255;
mes "[Benkaistein's Journal]";
mes "^856363Digot's been sick for three";
mes "days now. It's just a normal";
mes "cold and Maku keeps saying";
mes "it's Digotz's fault he got sick.^FFFFFF ^856363 But he's always asking me to";
mes "go visit him and see if he's okay.^000000";
next;
cutin "lhz_macu04",2;
mes "[Maku]";
mes "Wh-what?! No, I wasn't";
mes "worried at all! That must";
mes "have been the time Digot";
mes "caught Clymonia. You know,";
mes "that, uh, horrible disease. No";
mes "one should have that one!";
next;
cutin "lhz_macu04",255;
mes "[Benkaistein's Journal]";
mes "^856363Mom and dad keep telling";
mes "me not to hang out with Maku";
mes "anymore. Their reason is really";
mes "dumb, and I don't care if he is";
mes "poor. He's one of the best guys";
mes "that I'll ever know.^000000";
next;
cutin "lhz_macu01",2;
mes "[Benkaistein's Journal]";
mes "^856363Digotz's family is really";
mes "rich and they don't want him";
mes "to see Maku anymore either.";
mes "But Digotz doesn't care.";
mes "I know he likes Maku a lot.^000000";
next;
mes "[Maku]";
mes "...";
mes "......";
next;
cutin "lhz_macu01",255;
mes "[Benkaistein's Journal]";
mes "^856363Today, the three of us";
mes "made an oath of brotherhood,";
mes "just like we read in the comic";
mes "book. We swore we'd always";
mes "be friends no matter what.";
mes "For always and for always.^000000";
next;
cutin "lhz_macu06",2;
mes "[Maku]";
mes "Well, that's true,";
mes "I guess, but people";
mes "change! Besides, we got";
mes "that idea from a comic book!";
mes "Well, if he apologizes first,";
mes "I guess I better forgive him.";
next;
mes "["+ strcharinfo(0) +"]";
mes "Good...";
mes "Because Digotz said";
mes "that he'll be coming";
mes "by in a few days.";
next;
cutin "lhz_macu07",2;
mes "[Maku]";
mes "What?! He's really coming";
mes "here? What for? It's too late";
mes "to patch things up! Still, I'd be";
mes "a real prick if I didn't see him. Alright, fine! I'll teach that guy";
mes "a lesson once he's here!";
next;
mes "[Maku]";
mes "And, um, gimme that";
mes "journal! I'm gonna read";
mes "more of it so I can make";
mes "fun of Digotz. Bwahahaha!";
mes "But yeah, um, thanks. Not";
mes "that I'm grateful or anything.";
cutin "lhz_macu07",255;
next;
delitem Friend's_Diary,1;
friendship = 14;
if (RENEWAL_EXP) {
if (BaseLevel > 90) getexp 70000,0;
else if (BaseLevel > 75) getexp 40000,0;
else getexp 20000,0;
} else {
if (BaseLevel > 90) getexp 700000,0;
else if (BaseLevel > 75) getexp 400000,0;
else getexp 200000,0;
}
cutin "lhz_macu04",2;
mes "[Maku]";
mes "So, uh, I guess";
mes "I'll see you later.";
mes "Um, now I gotta get";
mes "ready for something.";
mes "^333333(But not to see Digotz!)^000000";
close2;
cutin "lhz_macu04",255;
end;
}
if (friendship > 5 && friendship < 13) {
cutin "lhz_macu06",2;
mes "[Maku]";
mes "Arrrrgh! Whenever I hear";
mes "about that Digotz, I get so";
mes "peeved! Is that guy giving";
mes "me the brushoff just because";
mes "I'm not a rich guy like he is?!";
next;
mes "[Maku]";
mes "I can't...";
mes "I can't even beat him up";
mes "all properly because of";
mes "all those freakin' guards!";
mes "Arrrrrrrgh! Man, where's";
mes "Benkaistein when I need him?";
close2;
cutin "lhz_macu06",255;
end;
}
if (friendship == 5) {
mes "[Maku]";
mes "RrrrRrrrr....";
mes "RrrrrRRRrrRR....";
mes "GGGGGRRRRR...";
next;
mes "^3355FFUh oh...";
mes "It looks like Maku";
mes "is starting to rage";
mes "just a bit too much.^000000";
next;
mes "...";
mes "......";
mes ".........";
next;
cutin "lhz_macu06",2;
mes "[Maku]";
mes "Gggrrrr...";
next;
mes "[Maku]";
mes "GRAAAAAAAAH~!";
mes "Who the hell does he";
mes "think he is, telling me";
mes "all sorts of crap!? Digotz,";
mes "you're not getting away";
mes "with this! Gonna wreck you!!";
next;
mes "^3355FFMaku's seething quickly";
mes "explodes into pure, violent";
mes "rage. You manage to calm";
mes "him down after a while, but";
mes "barely keep yourself from";
mes "getting killed in this outburst.^000000";
percentheal -50,0;
next;
mes "[Maku]";
mes "^333333*Pant pant* *Whew~*^000000";
mes "D-don't worry, I've got";
mes "a grip on myself now.";
mes "Thanks for not letting me";
mes "get too crazy. Times like";
mes "this, I really miss ^FF0000Benkaistein^000000.";
next;
mes "[Maku]";
mes "Benkaistein would always";
mes "make sure that I'd stay out";
mes "of fights. I really miss that";
mes "guy. Still, he ain't around...";
next;
friendship = 6;
mes "[Maku]";
mes "Damn those guards!";
mes "If they weren't there,";
mes "I could just go over and";
mes "kick Digotz's ass! I swear,";
mes "if it weren't for them...!";
close2;
cutin "lhz_macu06",255;
end;
}
if (friendship == 4) {
cutin "lhz_macu05",2;
mes "[Maku]";
mes "What the hell are you";
mes "still doing around here?";
mes "You must have better things";
mes "to do than talk to a ruffian";
mes "like me or that snobby and";
mes "totally prickish Digotz.";
next;
select("Speaking of which...");
mes "["+ strcharinfo(0) +"]";
mes "Speaking of which...";
mes "I spoke to Digotz again.";
mes "He told me to give you a";
mes "message, but I'm not sure th--";
next;
mes "[Maku]";
mes "That no-good bastard";
mes "has a message for me?!";
mes "Oh, I'm soooo honored~";
mes "Tell me what that fink";
mes "has to say, line by line!";
next;
input .@input$;
if (.@input$ == "Hopeless bastard!") {
mes "[Maku]";
mes "''Hopeless bastard?!''";
mes "Well, at least he had";
mes "the stomach to say that.";
mes "Through somebody else";
mes "anyway! What else'd he say?!";
next;
input .@input$;
if (.@input$ == "You're still a stubborn jerk!") {
mes "[Maku]";
mes "''Stubborn jerk?!''";
mes "Takes one to know one,";
mes "bastard! Why I oughta--";
mes "Grrr! What'd he say next?!";
next;
input .@input$;
if (.@input$ == "You owe me at least 3 lunches!") {
mes "[Maku]";
mes "Three lunches?!";
mes "I treated that guy to";
mes "lunch, like, fifteen times!";
mes "I tell you, the guy does not";
mes "know the meaning of friendship!";
mes "What else did that moron say?!";
next;
input .@input$;
if (.@input$ == "Not to mention an apology!") {
cutin "lhz_macu05",255;
mes "[Maku]";
mes "Me, apologize?!";
mes "He should be on his hands";
mes "and knees begging for my";
mes "frickin' forgiveness! That...";
mes "That selfish no-good stupid...";
mes "W-what else did he tell you?!";
next;
input .@input$;
if (.@input$ == "But who cares what you think?!") {
mes "[Maku]";
mes "''Who cares what I think?!''";
mes "GRRRAAAH~!! Who cares";
mes "what he thinks!! ^333333*Pant Pant*^000000";
mes "I'm gonna murderlize that";
mes "dumb creep! He can't possibly";
mes "make me angrier than I am now!";
next;
input .@input$;
if (.@input$ == "I'm so goddamn happy without you!") {
friendship = 5;
cutin "lhz_macu06",2;
mes "[Maku]";
mes "That's it.";
mes "It's decided. The";
mes "next time I see Digotz,";
mes "I'm gonna plaster his";
mes "face all over the floor.";
close2;
cutin "lhz_macu06",255;
end;
}
}
}
}
}
}
mes "[Maku]";
mes "Wha...? I dunno if Digotz";
mes "would say something like";
mes "that. You sure you heard";
mes "him carefully enough? It's";
mes "been a while, but I know";
mes "how Digotz talks, man.";
close2;
cutin "lhz_macu01",255;
end;
}
if (friendship == 3) {
cutin "lhz_macu03",2;
mes "[Maku]";
mes "Man, I need to blow off some";
mes "steam! Sure, me and Digotz";
mes "were buds before and maybe";
mes "we might seem like friends now,";
mes "but not anymore, though we used";
mes "to be closer than this. Argh!";
next;
mes "[Maku]";
mes "Don't get me wrong, I don't";
mes "miss the guy or anything like";
mes "that and I don't feel sorry about";
mes "what happened. But if he ever";
mes "came to apologize to me, I'd";
mes "probably accept, you know.";
next;
mes "[Maku]";
mes "Well, after thinking";
mes "about it, of course.";
mes "I mean, I'm not the one";
mes "holding a grudge. It's all";
mes "that guy's fault! Sheeeesh!";
close2;
cutin "lhz_macu03",255;
end;
}
if (friendship == 2) {
mes "[Maku]";
mes "Hey, what are you";
mes "doing back over here?";
mes "I thought I recommended";
mes "going over to check out";
mes "Uptown Lighthalzen. This";
mes "place is pretty run-down...";
next;
select("I actually met Digotz and...");
cutin "lhz_macu05",2;
mes "[Maku]";
mes "You what...?!";
mes "You saw my old pal,";
mes "Digotz?! Er, I mean,";
mes "Mister Alexander Digotz,";
mes "who usedta be my buddy,";
mes "but obviously not anymore.";
next;
cutin "lhz_macu05",255;
cutin "lhz_macu02",2;
mes "[Maku]";
mes "Sure, we were real close";
mes "at one time, but that was";
mes "too long ago. It's been a";
mes "long time since we hung";
mes "out and he probably hates";
mes "my penniless guts and...";
friendship = 3;
changequest 12001,12002;
next;
mes "[Maku]";
mes "Crud, just listen to";
mes "me, I sound like a wuss.";
mes "I don't miss Digotz! In fact,";
mes "I hate the guy, one hundred";
mes "percent! The next time I see";
mes "him, I'll beat him to a pulp!";
close2;
cutin "lhz_macu02",255;
end;
}
if (friendship == 1) {
cutin "lhz_macu01",2;
mes "[Maku]";
mes "Hey, you're one of";
mes "those adventurers, eh?";
mes "Welcome to the ghetto.";
mes "Nothing too adventurous";
mes "here, but hey, you can";
mes "explore all you want.";
next;
mes "[Maku]";
mes "I don't know if you know,";
mes "but actually, the people who";
mes "live here ain't allowed to";
mes "explore this whole city. It's";
mes "kind of taboo to talk about,";
mes "but what do I care, right?";
next;
mes "[Maku]";
mes "Yeah, basically the rich";
mes "people here are too afraid";
mes "of the poor people comin' to";
mes "see them, so the security in";
mes "this city is pretty tight! Those";
mes "upper class guys are trash...";
next;
mes "[Maku]";
mes "I didn't used to think";
mes "this way. I actually used";
mes "to have a pretty rich friend";
mes "till I found out he's not all";
mes "I thought he was. That";
mes "moron! Why's he like that?!";
next;
mes "[Maku]";
mes "Eh, forget about it.";
mes "Why am I even talking";
mes "about my personal life";
mes "to someone I just met";
mes "anyway? Sure, we all";
mes "do it, but still...";
friendship = 1;
setquest 12000;
next;
mes "[Maku]";
mes "Well, when you get";
mes "bored of the ghetto,";
mes "you really oughta check";
mes "out the rich section of town.";
mes "I'm bitter, but I'll also admit";
mes "it's way nicer than this place.";
close2;
cutin "lhz_macu01",255;
end;
}
cutin "lhz_macu01",2;
mes "[Maku]";
mes "Hey, you're one of";
mes "those adventurers, eh?";
mes "Welcome to the ghetto.";
mes "Nothing too adventurous";
mes "here, but hey, you can";
mes "explore all you want.";
next;
mes "[Maku]";
mes "I don't know if you know,";
mes "but actually, the people who";
mes "live here ain't allowed to";
mes "explore this whole city. It's";
mes "kind of taboo to talk about,";
mes "but what do I care, right?";
next;
mes "[Maku]";
mes "Yeah, basically the rich";
mes "people here are too afraid";
mes "of the poor people comin' to";
mes "see them, so the security in";
mes "this city is pretty tight! Those";
mes "upper class guys are trash...";
next;
mes "[Maku]";
mes "I didn't used to think";
mes "this way. I actually used";
mes "to have a pretty rich friend";
mes "till I found out he's not all";
mes "I thought he was. That";
mes "moron! Why's he like that?!";
next;
mes "[Maku]";
mes "Eh, forget about it.";
mes "Why am I even talking";
mes "about my personal life";
mes "to someone I just met";
mes "anyway? Sure, we all";
mes "do it, but still...";
friendship = 1;
next;
mes "[Maku]";
mes "Well, when you get";
mes "bored of the ghetto,";
mes "you really oughta check";
mes "out the rich section of town.";
mes "I'm bitter, but I'll also admit";
mes "it's way nicer than this place.";
close2;
cutin "lhz_macu01",255;
cutin "lhz_macu02",255;
cutin "lhz_macu03",255;
cutin "lhz_macu04",255;
cutin "lhz_macu05",255;
cutin "lhz_macu06",255;
cutin "lhz_macu07",255;
end;
}
yuno_in04,107,14,5 script Student 4_M_SAGE_A,{
if (friendship == 7 || friendship == 8) {
mes "[Joey Choryee]";
mes "This is a study area where";
mes "you're not supposed to speak,";
mes "walk or even breathe loudly.";
mes "Still, students like Benkaistein can tune out the whole world";
mes "when they study hard enough...";
next;
friendship = 8;
mes "[Joey Choryee]";
mes "Benkaistein...?";
mes "He's in the north part";
mes "of this room. He's a real";
mes "nice guy, but a little anal.";
mes "Well, he's too organized";
mes "and he labels everything!";
close;
}
mes "[Joey Choryee]";
mes "Property damage. Huh.";
mes "It has to do with lightning";
mes "and fire and water and stuff";
mes "like that? Here I thought it";
mes "meant, I dunno, buildings";
mes "getting wrecked or something.";
close;
}
yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
if ((MaxWeight-Weight) < 300 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if (friendship == 15) {
mes "[Benkaistein]";
mes "Were you able to bring";
mes "my journal to Digotz and";
mes "Maku? I'm pretty sure it'd";
mes "remind them of all the good";
mes "times we had. I know they";
mes "sure can be stubborn...";
next;
mes "[Benkaistein]";
mes "Anyway, I really";
mes "appreciate all your";
mes "help. When I go back";
mes "home, I look forward to";
mes "seeing the two of them again.";
next;
mes "[Benkaistein]";
mes "Until then, I need to research,";
mes "finish my thesis and accomplish";
mes "my academic goals. Oh, please";
mes "take this pass which will let you";
mes "go back and forth between the";
mes "rich and poor areas as my thanks.";
next;
friendship = 16;
completequest 12006;
if (RENEWAL_EXP) {
if (BaseLevel > 90) getexp 70000,0;
else if (BaseLevel > 75) getexp 40000,0;
else getexp 20000,0;
} else {
if (BaseLevel > 90) getexp 700000,0;
else if (BaseLevel > 75) getexp 400000,0;
else getexp 200000,0;
}
getitem Pass,1;
mes "[Benkaistein]";
mes "Anyway, I wish you";
mes "safety in your travels,";
mes "adventurer. When the three";
mes "of us get together, I'll be";
mes "sure to let you know~";
close;
}
if ((friendship == 11 && countitem(Friend's_Diary) > 0)) {
mes "[Benkaistein]";
mes "Aw nuts, this is";
mes "taking much longer";
mes "than I had expected.";
mes "Now where did I put";
mes "that thing? Hmmmm...";
next;
mes "[Benkaistein]";
mes "Oh, is that it?";
mes "Did you find my";
mes "journal? Quick, let";
mes "me check. Yes, yes...";
mes "This is it! Thank you";
mes "for finding this for me!";
next;
mes "[Benkaistein]";
mes "Would you mind doing";
mes "a favor for me? It'd be";
mes "better if I talk to them";
mes "myself, but I'm too busy";
mes "working on this thesis...";
next;
mes "[Benkaistein]";
mes "Would you please give this";
mes "journal to Digotz and Maku?";
mes "I wrote in it when we were";
mes "really young, so it should";
mes "remind them of all the good";
mes "times we used to share.";
next;
friendship = 12;
changequest 12004,12005;
mes "[Benkaistein]";
mes "Anyway, this should at";
mes "least help them realize";
mes "how stupid they've been";
mes "acting. Thanks in advance,";
mes "and please take care of";
mes "Maku and Digotz for me.";
close;
}
if ((friendship == 10 || friendship == 11)) {
mes "[Benkaistein]";
mes "Aw nuts, this is";
mes "taking much longer";
mes "than I had expected.";
mes "Now where did I put";
mes "that thing? Hmmmm...";
next;
mes "^3355FFPerhaps it would";
mes "be best if you help";
mes "Benkaistein look for";
mes "he is searching for.^000000";
close;
}
if (friendship == 9) {
mes "[Passionate Student]";
mes "Oh, you startled me!";
mes "Still, I'm aware that it's";
mes "hard to get my attention";
mes "once I immerse myself";
mes "in a book. So, how can";
mes "I help you, adventurer?";
next;
select("Tell him about Maku and Digotz.");
mes "[Benkaistein]";
mes "Oh, how are my friends";
mes "doing? Oh, what? They're";
mes "having a huge fight just";
mes "because one's rich and";
mes "the other one's poor?";
mes "That's pretty childish!";
next;
mes "[Benkaistein]";
mes "But then again, that's just";
mes "like them. *Sigh* I really want";
mes "to go back home and get those";
mes "two to make up, but I also need";
mes "to finish this thesis. Let's see... What can I possibly do from here?";
next;
friendship = 10;
changequest 12003,12004;
mes "[Benkaistein]";
mes "Oh, I know what I can do!";
mes "Wait, but where did I put it?";
mes "Oh, how could I lose something";
mes "so important? Wait! Would you";
mes "please wait a second while";
mes "I look for something?";
close;
}
if (friendship == 8) {
mes "[Passionate Student]";
mes "Let's see, now.";
mes "Wind Magic, Black Magic,";
mes "Porings, ah, there it is.";
mes "Monster race properties.";
mes "Hopefully this contains";
mes "the information I need...";
next;
mes "^3355FFUpon briefly glancing at";
mes "this student's belongings,";
mes "you notice that the name";
mes "''Benkaistein'' is printed";
mes "on them. This is the friend";
mes "mentioned by Maku and Digotz!^000000";
next;
select("Excuse me...");
mes "["+ strcharinfo(0) +"]";
mes "Excuse me...";
mes "Benkaistein?";
next;
mes "[Passionate Student]";
mes "...The world of humans";
mes "and the world of demons,";
mes "yes, yes... No, what I'm";
mes "looking for is a reference";
mes "to the heavens or Asgard.";
mes "Hmm, this here might help...";
next;
select("Hey...");
mes "["+ strcharinfo(0) +"]";
mes "Hey...";
mes "Over here.";
mes "Benkaistein!";
next;
mes "[Passionate Student]";
mes "...Oh, now that's a very";
mes "interesting observation.";
mes "If I can incorporate that";
mes "into my thesis without too";
mes "much trouble, my standpoint";
mes "would look much more solid...";
next;
select("HEY YOU...!");
mes "["+ strcharinfo(0) +"]";
mes "HEY YOU...!";
mes "BENKAISTEIN~!";
next;
mes "[Passionate Student]";
mes "Oh, good heavens!";
mes "C-can't you keep";
mes "your voice down?";
mes "I-I'm trying to study!";
mes "No, wait. Have you been";
mes "calling me all this time?";
friendship = 9;
close;
}
mes "[Passionate Student]";
mes "Let's see, now.";
mes "Wind Magic, Black Magic,";
mes "Porings, ah, there it is.";
mes "Monster race properties.";
mes "Hopefully this contains";
mes "the information I need...";
next;
mes "^3355FFThis student seems to";
mes "be dilligently conducting";
mes "intensive research on some";
mes "academic subject. For now,";
mes "it would be best to leave him";
mes "alone so that he can study.^000000";
close;
}
yuno_in04,168,117,3 script Book#lhz HIDDEN_NPC,{
if (friendship == 11) {
mes "^3355FFThere's nothing";
mes "over here that you";
mes "really need anymore.^000000";
close;
}
if (friendship == 10) {
friendship = 11;
getitem Friend's_Diary,1;
mes "^3355FFThis book is labeled,";
mes "''Benkaistein's Journal";
mes "Vol. 6.'' This is probably";
mes "what Benkaistein was trying";
mes "to find, so it might be best to";
mes "bring this and show it to him.^000000";
close;
}
mes "^3355FFThere's nothing of";
mes "any real interest";
mes "over here for now.^000000";
close;
}
//== Cursed Spirit Quest ===================================
lhz_dun01,147,106,0 script #kiz01-1 -1,3,3,{
OnTouch_:
if (countitem(Armlet_Of_Prisoner) > 0 ) {
if (lhz_curse == 0) {
soundeffect "loli_ruri_stand.wav",0;
lhz_curse = 1;
setquest 2086;
}
else if (lhz_curse < 26) {
@lhz_ghost = rand(1,5);
sc_start SC_CURSE,1000,0;
soundeffect "loli_ruri_stand.wav",0;
if (@lhz_ghost == 1) {
mes "[??????]";
mes "...................";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "[??????]";
mes "...elp....help...";
close;
}
else if (@lhz_ghost == 4) {
mes "[??????]";
mes "...................";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "[??????]";
mes "I...";
mes "I despise the living.";
close;
}
}
}
end;
}
lhz_dun01,239,135,0 duplicate(#kiz01-1) #kiz01-2 -1,3,3
lhz_dun01,66,212,0 duplicate(#kiz01-1) #kiz01-3 -1,3,3
lhz_dun01,225,198,0 duplicate(#kiz01-1) #kiz01-4 -1,3,3
lhz_dun02,244,229,0 script #kiz02-1 -1,3,3,{
OnTouch_:
if (countitem(Armlet_Of_Prisoner) > 0 ) {
if (lhz_curse == 0) {
soundeffect "tao_gunka_stand.wav",0;
lhz_curse = 1;
setquest 2086;
}
else if (lhz_curse < 26) {
@lhz_ghost = rand(1,10);
sc_start SC_CURSE,1000,0;
soundeffect "tao_gunka_stand.wav",0;
if (@lhz_ghost == 1) {
mes "[??????]";
mes "...................";
next;
soundeffect "tao_gunka_stand.wav",0;
mes "[??????]";
mes "...elp....help...";
close;
}
else if (@lhz_ghost == 4) {
mes "[??????]";
mes "...................";
next;
soundeffect "tao_gunka_stand.wav",0;
mes "[??????]";
mes "I...";
mes "I despise the living.";
close;
}
}
}
end;
}
lhz_dun02,60,298,0 duplicate(#kiz02-1) #kiz02-2 -1,3,3
lhz_dun02,267,278,0 duplicate(#kiz02-1) #kiz02-3 -1,3,3
lhz_dun02,94,199,0 duplicate(#kiz02-1) #kiz02-4 -1,3,3
lhz_dun03,244,51,0 script #kiz03-1 -1,3,3,{
OnTouch_:
if (countitem(Armlet_Of_Prisoner) > 0 ) {
if (lhz_curse == 0) {
soundeffect "tao_gunka_stand.wav",0;
lhz_curse = 1;
setquest 2086;
}
else if (lhz_curse < 26) {
@lhz_ghost = rand(1,10);
sc_start SC_CURSE,1000,0;
soundeffect "tao_gunka_stand.wav",0;
if (@lhz_ghost == 1) {
mes "[??????]";
mes "...................";
next;
soundeffect "tao_gunka_stand.wav",0;
mes "[??????]";
mes "...elp....help...";
close;
}
else if (@lhz_ghost == 4) {
mes "[??????]";
mes "...................";
next;
soundeffect "tao_gunka_stand.wav",0;
mes "[??????]";
mes "I...";
mes "I despise the living.";
close;
}
}
}
end;
}
lhz_dun03,123,191,0 duplicate(#kiz03-1) #kiz03-2 -1,3,3
lhz_dun03,74,140,0 duplicate(#kiz03-1) #kiz03-3 -1,3,3
lighthalzen,344,278,0 script #kiz03 -1,2,2,{
OnTouch_:
if (countitem(Armlet_Of_Prisoner) > 0 ) {
if (lhz_curse == 0) {
soundeffect "tao_gunka_stand.wav",0;
sc_start SC_CURSE,1000,0;
}
else if ((lhz_curse > 0) && (lhz_curse < 26)) {
mes "............";
next;
soundeffect "tao_gunka_stand.wav",0;
sc_start SC_BLIND,60000,0;
mes "............";
next;
mes "[?????]";
mes "Honey, I'm sorry,";
mes "but I... We know how";
mes "hungry you are, but we";
mes "have nothing to feed you.";
next;
mes "[?????]";
mes "*Sniff* I know, I know,";
mes "but somehow, that tragic";
mes "truth eats away at me just";
mes "a little bit more everyday...";
next;
mes "[?????]";
mes "D-damn it...!";
mes "Why do we have";
mes "to live like this?!";
mes "It's like we're less";
mes "than animals. I hate this!";
next;
mes "............";
next;
mes "............";
next;
emotion e_what,1;
mes "["+strcharinfo(0)+"]";
mes "Those voices weren't";
mes "just in my head, were they?";
mes "Hello...? Anybody there...?";
close2;
sc_end SC_BLIND;
sc_start SC_CURSE,5000,0;
if (!lhz_spi01) lhz_spi01 = 1;
}
}
end;
}
lhz_in03,178,22,0 script #kiz04 -1,2,2,{
OnTouch_:
if (countitem(Armlet_Of_Prisoner) > 0 ) {
if (lhz_curse == 0) {
sc_start SC_CURSE,1000,0;
soundeffect "tao_gunka_stand.wav",0;
}
else if ((lhz_curse > 0) && (lhz_curse < 26)) {
mes "............";
next;
soundeffect "tao_gunka_stand.wav",0;
sc_start SC_BLIND,60000,0;
mes "............";
next;
mes "[?????]";
mes "Hey, you won't";
mes "believe it! Rekenber";
mes "decided to hire us!";
next;
mes "[???????]";
mes "You sure that's so great?";
mes "Those big corporations";
mes "always take advantage";
mes "of the little guy. We're";
mes "probably gonna end up";
mes "slavin' away for our wages...";
next;
mes "[?????]";
mes "No, that's not the";
mes "case at all. I mean,";
mes "sure, we won't start off";
mes "with much responsibility,";
mes "but they'll pay us well!";
next;
mes "[?????]";
mes "Well, we do need to eat.";
mes "If they're true to their word,";
mes "that'll be even better!";
next;
mes "............";
next;
mes "............";
next;
mes "[???]";
mes "Waaaah!";
mes "Waaaaaaah~!";
next;
mes "[????]";
mes "Woman, shut this";
mes "baby up! Shut up, kid!";
next;
mes "[?????]";
mes "Honey, please...";
mes "He's just a baby!";
next;
mes "[????]";
mes "I don't care how";
mes "crummy this house is!";
mes "It's mine and I want quiet!";
next;
mes "............";
next;
mes "............";
next;
emotion e_what,1;
mes "["+strcharinfo(0)+"]";
mes "I'm hearing things";
mes "again! Where are all of";
mes "these voices coming from?";
close2;
soundeffect "tao_gunka_stand.wav",0;
sc_end SC_BLIND;
sc_start SC_CURSE,5000,0;
if (!lhz_spi02) lhz_spi02 = 1;
}
}
end;
}
lighthalzen,295,227,0 script #kiz05 -1,2,2,{
OnTouch_:
if (countitem(Armlet_Of_Prisoner) > 0 ) {
if (lhz_curse == 0) {
sc_start SC_CURSE,1000,0;
}
else if ((lhz_curse > 0) && (lhz_curse < 26)) {
mes "............";
next;
soundeffect "loli_ruri_stand.wav",0;
sc_start SC_BLIND,60000,0;
mes "............";
next;
mes "[?????]";
mes "Mommy, why don't those";
mes "dirty people get new clothes?";
mes "Don't they know it's gross?";
mes "They're scaring me...";
next;
mes "[???????]";
mes "Honey, don't look at";
mes "them and hurry up!";
next;
mes "[????]";
mes "Please, do you have";
mes "any spare change? I...";
mes "I need something to eat...";
next;
mes "............";
next;
mes "............";
next;
mes "["+strcharinfo(0)+"]";
mes "This is...";
mes "This is insane!";
mes "I must be hallucinating!";
close2;
soundeffect "loli_ruri_stand.wav",0;
sc_end SC_BLIND;
sc_start SC_CURSE,3000,0;
if (!lhz_spi03) lhz_spi03 = 1;
}
}
end;
}
lighthalzen,364,315,0 script #kiz06 -1,3,3,{
OnTouch_:
if (countitem(Armlet_Of_Prisoner) > 0 ) {
if (lhz_curse == 0) {
sc_start SC_CURSE,1000,0;
}
else if ((lhz_curse > 0) && (lhz_curse < 26)) {
mes "............";
next;
soundeffect "tao_gunka_stand.wav",0;
sc_start SC_BLIND,60000,0;
mes "............";
next;
mes "[?????]";
mes "Listen, I know you're";
mes "the newest hire, but you've";
mes "shown us a lot of potential.";
mes "I think you'd be a perfect";
mes "fit for this new position.";
next;
mes "[???????]";
mes "Are you really serious?";
next;
mes "[?????]";
mes "I'll tell it to you straight.";
mes "This new position will require";
mes "you to be away from home once";
mes "in a while, but that comes with";
mes "the new responsibilities.";
next;
mes "[?????]";
mes "But you'll receive";
mes "many new benefits that";
mes "I'm sure your family would";
mes "appreciate and you'll be";
mes "generously compensated.";
next;
mes "[???????]";
mes ".............";
next;
mes "[???????]";
mes "...Alright, I'm in.";
next;
mes "............";
next;
mes "............";
next;
mes "["+strcharinfo(0)+"]";
mes "............";
close2;
soundeffect "tao_gunka_stand.wav",0;
sc_end SC_BLIND;
sc_start SC_CURSE,5000,0;
if (!lhz_spi04) lhz_spi04 = 1;
}
}
end;
}
lhz_in01,113,150,0 script #kiz07 -1,3,3,{
OnTouch_:
if (countitem(Armlet_Of_Prisoner) > 0 ) {
if (lhz_curse == 0) {
sc_start SC_CURSE,1000,0;
}
else if ((lhz_curse > 0) && (lhz_curse < 26)) {
mes "............";
next;
soundeffect "tao_gunka_stand.wav",0;
sc_start SC_BLIND,60000,0;
mes "............";
next;
mes "[?????]";
mes "So, what exactly did you";
mes "want me to do? I'm sorry,";
mes "I wasn't able to gather my";
mes "actual job function from";
mes "the presentation...";
next;
mes "[???]";
mes "Hee hee hee~";
mes "Don't worry about it.";
mes "Just relax and stay";
mes "right where you are.";
next;
mes "[?????]";
mes "Mmm. Alright.";
mes "I just thought that I was";
mes "supposed to go somewhere,";
mes "that's all. Um, shouldn't";
mes "I be getting ready...?";
next;
mes "[???]";
mes "Oh, don't worry about";
mes "that, either. All of the";
mes "arrangements will be";
mes "taken care of. You'll";
mes "be taken to that far";
mes "off place very soon...";
next;
mes "............";
next;
mes "............";
close2;
soundeffect "tao_gunka_stand.wav",0;
sc_end SC_BLIND;
sc_start SC_CURSE,3000,0;
if (lhz_curse == 6) lhz_curse = 7;
}
}
end;
}
lhz_in01,272,227,0 script #kiz08 -1,2,2,{
OnTouch_:
if (countitem(Armlet_Of_Prisoner) > 0 ) {
if (lhz_curse == 0) {
sc_start SC_CURSE,1000,0;
}
else if ((lhz_curse > 0) && (lhz_curse < 26)) {
mes "............";
next;
soundeffect "tao_gunka_stand.wav",0;
sc_start SC_BLIND,60000,0;
mes "............";
next;
mes "[????]";
mes "Oh, I'm so sorry to";
mes "hear that you want to";
mes "quit. Are you sure there";
mes "isn't anything we can do";
mes "to change your mind?";
next;
mes "[???]";
mes "Well, I'm thinking of";
mes "retiring early and just";
mes "spending more time";
mes "with my family. But I won't";
mes "ever talk about the company";
mes "or any of its, well, secrets.";
next;
mes "[????]";
mes "I really appreciate";
mes "your honesty and sincerity.";
mes "You've really done a great";
mes "job for us and I can't thank";
mes "you enough for your years of";
mes "dedication to this company.";
next;
mes "[???]";
mes "Thank you, sir.";
next;
mes "[????]";
mes "It would be a great loss";
mes "for this company to let you";
mes "go now. But I guess we have";
mes "no choice, since you've had";
mes "that horrible accident.";
next;
mes "[???]";
mes "Sir...?";
mes "Accident...?";
mes "I don't understand";
mes "what you're talking ab--";
next;
mes "[???]";
mes "N-no! Please...!";
mes "I didn't, I swear on";
mes "my life that I won't ever";
mes "say anything about this";
mes "place! I'm begging you,";
mes "for the love of god!";
next;
mes "[????]";
mes "Your life...?";
mes "Sorry, not good enough.";
mes "You should have known.";
next;
mes "[???]";
mes "Ssstop! I have chil--";
mes "MY LEEEEGS!! OH MY GOD";
mes "WHAT HAVE YOU DONE TO";
mes "MY LEGS?! HELP ME, OH MY G--";
next;
mes "............";
next;
mes "............";
close2;
soundeffect "tao_gunka_stand.wav",0;
sc_end SC_BLIND;
sc_start SC_CURSE,3000,0;
if (lhz_curse == 11) lhz_curse = 12;
}
}
end;
}
lhz_in01,206,129,0 script #kiz09 -1,5,5,{
OnTouch_:
if (countitem(Armlet_Of_Prisoner) > 0) {
if (lhz_curse == 12) {
mes "............";
next;
mes "............";
soundeffect "loli_ruri_stand.wav",0;
sc_start SC_CURSE,1000,0;
close2;
warp "lhz_que01",26,27;
}
else if (((lhz_curse > 0) && (lhz_curse < 12)) && ((lhz_curse > 12) && (lhz_curse < 26))) {
sc_start SC_CURSE,1000,0;
}
}
end;
}
lhz_que01,21,31,5 script #li_Varmunt 4_M_SAGE_C,{
if (countitem(Armlet_Of_Prisoner) > 0) {
if (lhz_curse == 12) {
mes "[??]";
mes "Doctor Varmunt,";
mes "you've finally agreed";
mes "to join us. Welcome!";
next;
emotion e_swt,"#li_Varmunt";
mes "[Varmunt]";
mes "Well, I don't know if I agree";
mes "with this company's policies,";
mes "but the project you're offering";
mes "seems to be an opportunity that";
mes "comes once in a lifetime, so...";
next;
emotion e_no1,"#li_researcher";
mes "[??]";
mes "To be honest, this project";
mes "can only be a success with";
mes "your cooperation. We need";
mes "your genius and will provide";
mes "whatever you require.";
next;
mes "[Varmunt]";
mes "I'm flattered.";
mes "And of course, I'll";
mes "do my best. It's just";
mes "that this deal sounds";
mes "too good to be true...";
next;
mes "............";
next;
soundeffect "loli_ruri_stand.wav",0;
mes ".................";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "...................";
next;
soundeffect "loli_ruri_stand.wav",0;
mes ".....................";
next;
mes ".......................";
next;
mes "[??]";
mes "Amazing. You've accomplished";
mes "what most have thought to be";
mes "impossible ahead of schedule.";
mes "An imitation of Ymir's Heart!";
mes "This will surely spur Airship";
mes "and Guardian development~!";
next;
mes "[Varmunt]";
mes "I still don't believe that";
mes "were able to do it. This is";
mes "a huge leap for science, even";
mes "if this imitation isn't as powerful as the real Ymir's Heart.";
next;
mes "[??]";
mes "Come, we must celebrate!";
mes "Let's go outside and have";
mes "a toast in your honor! Ha ha~";
next;
mes "............";
next;
soundeffect "loli_ruri_stand.wav",0;
mes ".................";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "....................";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "......................";
next;
mes "[??]";
mes "But why, Doctor Varmunt?";
mes "If you're unhappy with the";
mes "Rekenber Corporation for";
mes "any reason whatsoever...";
next;
mes "[Varmunt]";
mes "Well, I don't really";
mes "have a reason to remain";
mes "now that we've accomplished";
mes "what I've agreed to do. It's time for me to return and work on";
mes "my personal research.";
next;
mes "[??]";
mes "Please, Doctor Varmunt,";
mes "reconsider! You may have";
mes "full use of our facilities to";
mes "conduct your research. I'm";
mes "willing to make you an offer.";
next;
mes "[Varmunt]";
mes "No, I can't...";
mes "If I continue to work";
mes "here, I'm afraid I might";
mes "make a lot of people";
mes "unhappy. But, thank";
mes "you for everything.";
next;
mes "[??]";
mes "Wait...";
mes "Doctor Varmunt.";
mes "You forgot your cane.";
next;
mes "[Varmunt]";
mes "Since when have you";
mes "seen me use a cane?";
mes "And even if I did,";
mes "that one isn't mi--";
next;
mes "...";
next;
mes "...";
mes "......";
next;
mes "...";
mes "......";
mes ".........";
lhz_curse = 13;
close2;
warp "lhz_in01",206,129;
end;
}
else {
warp "lhz_in01",206,129;
}
}
else {
warp "lhz_in01",206,129;
}
end;
}
lhz_que01,29,24,3 script #li_researcher 4_M_SAGE_A,{
if (countitem(Armlet_Of_Prisoner) > 0) {
if (lhz_curse == 12) {
mes "Doctor Varmunt,";
mes "you've finally agreed";
mes "to join us. Welcome!";
next;
emotion e_swt,"#li_Varmunt";
mes "[Varmunt]";
mes "Well, I don't know if I agree";
mes "with this company's policies,";
mes "but the project you're offering";
mes "seems to be an opportunity that";
mes "comes once in a lifetime, so...";
next;
emotion e_no1,"#li_researcher";
mes "[??]";
mes "To be honest, this project";
mes "can only be a success with";
mes "your cooperation. We need";
mes "your genius and will provide";
mes "whatever you require.";
next;
mes "[Varmunt]";
mes "I'm flattered.";
mes "And of course, I'll";
mes "do my best. It's just";
mes "that this deal sounds";
mes "too good to be true...";
next;
mes "............";
next;
soundeffect "loli_ruri_stand.wav",0;
mes ".................";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "...................";
next;
soundeffect "loli_ruri_stand.wav",0;
mes ".....................";
next;
mes ".......................";
next;
mes "[??]";
mes "Amazing. You've accomplished";
mes "what most have thought to be";
mes "impossible ahead of schedule.";
mes "An imitation of Ymir's Heart!";
mes "This will surely spur Airship";
mes "and Guardian development~!";
next;
mes "[Varmunt]";
mes "I still don't believe that";
mes "were able to do it. This is";
mes "a huge leap for science, even";
mes "if this imitation isn't as powerful as the real Ymir's Heart.";
next;
mes "[??]";
mes "Come, we must celebrate!";
mes "Let's go outside and have";
mes "a toast in your honor! Ha ha~";
next;
mes "............";
next;
soundeffect "loli_ruri_stand.wav",0;
mes ".................";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "....................";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "......................";
next;
mes "[??]";
mes "But why, Doctor Varmunt?";
mes "If you're unhappy with the";
mes "Rekenber Corporation for";
mes "any reason whatsoever...";
next;
mes "[Varmunt]";
mes "Well, I don't really";
mes "have a reason to remain";
mes "now that we've accomplished";
mes "what I've agreed to do. It's time for me to return and work on";
mes "my personal research.";
next;
mes "[??]";
mes "Please, Doctor Varmunt,";
mes "reconsider! You may have";
mes "full use of our facilities to";
mes "conduct your research. I'm";
mes "willing to make you an offer.";
next;
mes "[Varmunt]";
mes "No, I can't...";
mes "If I continue to work";
mes "here, I'm afraid I might";
mes "make a lot of people";
mes "unhappy. But, thank";
mes "you for everything.";
next;
mes "[??]";
mes "Wait...";
mes "Doctor Varmunt.";
mes "You forgot your cane.";
next;
mes "[Varmunt]";
mes "Since when have you";
mes "seen me use a cane?";
mes "And even if I did,";
mes "that one isn't mi--";
next;
mes "...";
next;
mes "...";
mes "......";
next;
mes "...";
mes "......";
mes ".........";
lhz_curse = 13;
close2;
warp "lhz_in01",206,129;
end;
}
else {
warp "lhz_in01",206,129;
}
}
else {
warp "lhz_in01",206,129;
}
end;
}
lhz_in01,282,166,0 script #kiz10 -1,3,3,{
OnTouch_:
if (countitem(Armlet_Of_Prisoner) > 0) {
if (lhz_curse == 16) {
if (checkweight(Knife,1) == 0) {
mes "^3355FFThere's something on";
mes "the floor, but you can't";
mes "really take a good look at";
mes "what it is right now. Perhaps";
mes "if you freed up more space";
mes "in your inventory...";
close;
}
mes "...";
mes "......";
next;
mes "...";
mes "......";
mes ".........";
soundeffect "loli_ruri_stand.wav",0;
sc_start SC_CURSE,1000,0;
close2;
warp "lhz_que01",98,59;
end;
}
else if (((lhz_curse > 0) && (lhz_curse < 16)) && ((lhz_curse > 16) && (lhz_curse < 26))) {
sc_start SC_CURSE,1000,0;
}
}
end;
}
lhz_que01,99,74,5 script #li_Man 1_M_02,{
if (lhz_curse == 16) {
mes "[???]";
mes "It's over.";
mes "I really want";
mes "to quit. This is";
mes "the end for me.";
next;
mes "[Peco Peco]";
mes "^3131FFThis is the end!";
mes "This is the end!^000000";
next;
mes "[???]";
mes "He was right to say that";
mes "we'd be paid well, but going";
mes "through this much torture isn't";
mes "worth any sum of money in the";
mes "world to me. *Sigh* Money...";
next;
mes "[???]";
mes "She must be so worried";
mes "about me by now. And her";
mes "health is so bad. I'm such";
mes "a fool for leaving her behind.";
next;
mes "[Peco Peco]";
mes "Such a fool!";
mes "Such a fool!";
mes "*Squaaawk~*";
next;
mes "[???]";
mes "Damn it!";
mes "Shut up, you stupid bird!";
mes "Be quiet for just a minute!";
next;
mes "[Peco Peco]";
mes "*Squaaaawk!*";
mes "Death Penalty!";
mes "Death Penalty!";
next;
mes "[???]";
mes "Death penalty?";
mes "Where'd you learn";
mes "to say something weird";
mes "like that? Huh. That's...";
next;
mes "..............";
next;
mes ".................";
next;
mes "....................";
next;
mes "......................";
next;
mes "[???]";
mes "I'm the only one still";
mes "in this room. Everyone";
mes "else left and never came";
mes "back. If they were... And";
mes "I were to go out... Then...";
mes "Maybe I better not leave.";
next;
mes "[???]";
mes "If I could only give";
mes "this pendant back to";
mes "her, she wouldn't have";
mes "to worry about me that";
mes "much. But I might not";
mes "be able to get back...";
next;
mes "[???]";
mes "........";
next;
mes "[?????]";
mes "Hey there, been";
mes "waiting long? It's";
mes "time for you to finish";
mes "up your contract.";
next;
mes "[???]";
mes "Finish up my...?";
mes "N-no! I've decided!";
mes "I'm not leaving this room!";
next;
mes "[?????]";
mes "Hey hey, what the hell";
mes "are you talking about?";
mes "You came here to work,";
mes "didn't you? And now it's";
mes "time for you to collect, so...";
next;
mes "[???]";
mes "N-no, l-let go of me!";
mes "Please let me go!";
mes "I want to see her again,";
mes "please let me see her...!";
next;
mes "...";
mes "......";
next;
mes "...";
mes "......";
mes ".........";
next;
mes "^3355FF*Clink*^000000";
next;
mes "[??]";
mes "Hm? Who the hell";
mes "brought in this cheap";
mes "jewery? Someone must";
mes "have forgotten to throw";
mes "away their trash...";
next;
mes "[????]";
mes "Yeah, it's just a";
mes "cheap trinket. That";
mes "pendant isn't even";
mes "worth picking up.";
next;
mes "^3131FFYou pick up an old";
mes "pendant from the ground.";
mes "No matter how hard you try,";
mes "you can't open its clasp to see";
mes "what this pendant contains.^000000";
lhz_curse = 17;
changequest 2090,2091;
getitem Worn_Out_Pendant,1;
close2;
warp "lhz_in01",278,162;
}
else {
warp "lhz_in01",278,162;
}
end;
}
lhz_que01,90,71,5 script #li_bird PECOPECO,3,3,{
mes "[Peco Peco]";
mes "You're a fool!";
mes "You're a fool!";
mes "You're a fool!";
close;
OnTouch_:
mes "[Peco Peco]";
mes "You're a fool!";
mes "You're a fool!";
mes "You're a fool!";
close;
}
lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{
if (countitem(Armlet_Of_Prisoner) > 0) {
if ((lhz_curse == 1) && (lhz_spi01 == 1) && (lhz_spi02 == 1) && (lhz_spi03 == 1) && (lhz_spi04 == 1)) {
mes "[Elder]";
mes "No wonder you look";
mes "so weary. Come, let";
mes "me help relieve you";
mes "of the burden that";
mes "you are carrying.";
next;
switch(select("Um, burden...?:Crazy old woman!")) {
case 1:
mes "[Elder]";
mes "Ah yes, they may not";
mes "be apparent to you, but";
mes "my eyes can clearly see";
mes "them. Yes. You're being";
mes "followed by those things.";
next;
select("Things?");
mes "[Elder]";
mes "Yes. The best way I can";
mes "describe them is as evil";
mes "thoughts left in the world";
mes "when someone dies in";
mes "such a way that his grudge";
mes "survives to menace the living.";
next;
mes "[Elder]";
mes "Sometimes, these lingering";
mes "thoughts are created when";
mes "someone is broken hearted";
mes "or clings to this plane for the";
mes "sake of a loved one. Yes, those";
mes "thoughts are following you.";
next;
mes "[Elder]";
mes "I don't know why they";
mes "are following you, but I'm";
mes "certain they're there. Have";
mes "you been experiencing chills";
mes "down your spine, cold sweats,";
mes "maybe even hearing voices?";
soundeffect "loli_ruri_stand.wav",0;
sc_start SC_CURSE,5000,0;
next;
select("Yes! How do I get rid of them?");
mes "[Elder]";
mes "Well, usually these lingering";
mes "thoughts have some sort of";
mes "physical anchor, an object";
mes "that has feelings attached";
mes "to it, something important";
mes "to its late owner.";
next;
mes "[Elder]";
mes "The rage they're directing";
mes "at you seems to be growing";
mes "and I can see the angry spirits";
mes "pulling at the hems of your";
mes "clothes. Tell me, have you";
mes "wronged anyone recently?!";
next;
select("I don't... think so.:I can't remember every bad thing I've done!");
mes "[Elder]";
mes "Well, you better do";
mes "something soon, before";
mes "the evil taints your mind";
mes "and drives you to insanity!";
mes "Now, I need to know for sure";
mes "if you've been hearing voices.";
next;
select("Y-yes, I have.");
mes "[Elder]";
mes "There's still hope.";
mes "The spirits are trying";
mes "to reach you for now, but";
mes "if you wait too long, you may";
mes "become a victim of their wrath.";
mes "Hurry, there is much to do!";
next;
mes "[Elder]";
mes "You must appease these";
mes "forces by finding out what";
mes "happened to them in life.";
mes "Now, I don't possess great";
mes "power, but I can encourage";
mes "the spirits to guide you.";
next;
mes "[Elder]";
mes "I can only have the spirits";
mes "reveal the places they wish";
mes "for you to search only once.";
mes "You must remember the";
mes "locations that I am about";
mes "to show you. Get ready...";
specialeffect2 EF_SIGHT;
next;
mes "[Elder]";
mes "Yaaaaappp ---!";
specialeffect2 EF_SIGHTRASHER;
specialeffect2 EF_VOLCANO;
specialeffect2 EF_MAPPILLAR;
next;
mes "[Elder]";
mes "There! The locations";
mes "you must search should";
mes "be clear to you now! Don't";
mes "forget these placemarks!";
viewpoint 1,104,282,1,0x99FF33;
viewpoint 1,105,282,2,0x99FF33;
viewpoint 1,104,281,3,0x99FF33;
viewpoint 1,105,281,4,0x99FF33;
next;
mes "[Elder]";
mes "Good luck, youngster.";
mes "I hope you can appease";
mes "the wrath of these spirits...";
mes "But as long as you let them guide you, you ought to be safe.";
lhz_curse = 6;
changequest 2086,2087;
close;
case 2:
mes "[Elder]";
mes "Crazy...? Hm, you must";
mes "not quite understand what's";
mes "happening to you. Please do";
mes "not hesitate to come back to";
mes "me when you realize that you";
mes "need my help, youngster.";
close;
}
}
else if ((lhz_curse > 5) && (lhz_curse < 17)) {
mes "[Elder]";
mes "I'm sorry, but there's";
mes "nothing more I can do for";
mes "you right now. But if you";
mes "find anything related to the";
mes "spirits that torment you,";
mes "please let me know.";
close;
}
else if (lhz_curse == 17) {
if (countitem(Worn_Out_Pendant) > 0) {
mes "[Elder]";
mes "Greetings, adventurer.";
mes "How goes your search for";
mes "the remains of the spirits";
mes "that still cling to this plane?";
next;
switch(select("Show him the Pendant.:Cancel")) {
case 1:
mes "[Elder]";
mes "Oh my... There are some";
mes "incredibly powerful emotions";
mes "clinging to this pendant. If we";
mes "don't do anything about this,";
mes "you'll be cursed very soon.";
mes "This is what you must do.";
next;
mes "[Elder]";
mes "Hurry and bring";
mes "^3131FF5 Holy Water^000000 and";
mes "^3131FF1 Bouquet^000000. The Holy Water";
mes "will purify this Pendant and";
mes "the Bouquet will comfort";
mes "the spirit of its owner.";
next;
mes "[Elder]";
mes "You don't have much";
mes "time, so return to me";
mes "as soon as possible!";
mes "It won't be long until";
mes "the spirits are consumed";
mes "by their supernatural rage...";
lhz_curse = 18;
changequest 2091,2092;
close;
case 2:
close;
}
}
else {
mes "[Elder]";
mes "Greetings, adventurer.";
mes "How goes your search for";
mes "the remains of the spirits";
mes "that still cling to this plane?";
next;
mes "[Elder]";
mes "Wait...";
mes "Why do I sense";
mes "that you've found";
mes "something, but have";
mes "not brought it with you?";
mes "You must retrace your steps!";
close;
}
}
else if (lhz_curse == 18) {
if ((countitem(Holy_Water) > 4) && (countitem(Bunch_Of_Flowers) > 0) && (countitem(Worn_Out_Pendant) > 0)) {
mes "[Elder]";
mes "Good, good.";
mes "All is in readiness.";
mes "Please be silent as";
mes "I focus my spirit for the";
mes "great task before me.";
next;
mes "[Elder]";
mes "...";
mes "......";
mes ".........";
mes "Hooooooo...";
specialeffect2 EF_BENEDICTIO;
next;
mes "[Elder]";
mes "Yaaaaapp ---!";
specialeffect2 EF_ASPERSIO;
next;
mes "[Elder]";
mes "Whew! I've managed";
mes "to nullify this curse for you.";
mes "That still doesn't change the";
mes "fact that what happened to this";
mes "pendant's owner was tragic...";
next;
mes "[Elder]";
mes "Why don't you bring";
mes "this pendant to the place";
mes "where it really belongs?";
mes "I'm sure that would bring";
mes "great comfort to its owner.";
next;
mes "^3355FFSuddenly, the clasp on";
mes "the pendant pops open,";
mes "revealing a picture of a happy";
mes "couple. Somehow, the girl in";
mes "the picture, sitting uncomfortably^FFFFFF^3355FF in an old chair, looks familiar...^000000";
lhz_curse = 19;
changequest 2092,2093;
delitem Holy_Water,5;
delitem Bunch_Of_Flowers,1;
close;
}
else {
mes "[Elder]";
mes "Hurry and bring";
mes "^3131FF5 Holy Water^000000 and";
mes "^3131FF1 Bouquet^000000 in order";
mes "for me to nullify this";
mes "curse. Do not forget to";
mes "bring the Pendant as well.";
close;
}
}
else {
mes "[Elder]";
mes "Predators are always";
mes "on the lookout for easy";
mes "prey. Be careful, youngster!";
mes "You look innocent enough";
mes "to become a victim in the city.";
next;
switch(select("About Lighthalzen:About the Slum:????")) {
case 1:
mes "[Elder]";
mes "Lighthalzen might seem";
mes "like a splendid city at first,";
mes "but you'll quickly learn that";
mes "the poor are segregated from";
mes "the rich and treated as less";
mes "than second class citizens.";
next;
mes "[Elder]";
mes "At first, separation between";
mes "the rich and poor districts was";
mes "subtly enforced. They built the";
mes "railroad right between the two";
mes "districts to make it easier for";
mes "the rich to ignore the poor.";
next;
mes "[Elder]";
mes "But now they even have";
mes "guards to make sure that";
mes "the poor can't bother the";
mes "rich. I'm pretty sure that";
mes "this segregation won't be";
mes "ending anytime soon...";
next;
mes "[Elder]";
mes "Now, I've heard that the";
mes "Rekenber Corporation is";
mes "actually providing jobs for";
mes "people in the slums. Beggars";
mes "can't be choosers, so I'm sure";
mes "these jobs aren't that great.";
close;
case 2:
mes "[Elder]";
mes "To live in the slum is to";
mes "be familiar with poverty,";
mes "disease, condemnation";
mes "and contempt. But we're all";
mes "still people, you know, so let";
mes "go of any of your misgivings.";
next;
mes "[Elder]";
mes "We're struggling just";
mes "to survive here. At the";
mes "very least, please respect";
mes "that. It's a fact that the";
mes "people in the rich district";
mes "seem to keep forgetting.";
close;
case 3:
mes "[Elder]";
mes "Well, if you need any";
mes "help around here or have";
mes "any questions, come back";
mes "and ask me. I get the feeling";
mes "that we'll probably meet again.";
close;
}
}
}
else {
if (lhz_curse < 1) {
mes "[Elder]";
mes "Predators are always";
mes "on the lookout for easy";
mes "prey. Be careful, youngster!";
mes "You look innocent enough";
mes "to become a victim in the city.";
next;
switch(select("About Lighthalzen:About the Slum:????")) {
case 1:
mes "[Elder]";
mes "Lighthalzen might seem";
mes "like a splendid city at first,";
mes "but you'll quickly learn that";
mes "the poor are segregated from";
mes "the rich and treated as less";
mes "than second class citizens.";
next;
mes "[Elder]";
mes "At first, separation between";
mes "the rich and poor districts was";
mes "subtly enforced. They built the";
mes "railroad right between the two";
mes "districts to make it easier for";
mes "the rich to ignore the poor.";
next;
mes "[Elder]";
mes "But now they even have";
mes "guards to make sure that";
mes "the poor can't bother the";
mes "rich. I'm pretty sure that";
mes "this segregation won't be";
mes "ending anytime soon...";
next;
mes "[Elder]";
mes "Now, I've heard that the";
mes "Rekenber Corporation is";
mes "actually providing jobs for";
mes "people in the slums. Beggars";
mes "can't be choosers, so I'm sure";
mes "these jobs aren't that great.";
close;
case 2:
mes "[Elder]";
mes "To live in the slum is to";
mes "be familiar with poverty,";
mes "disease, condemnation";
mes "and contempt. But we're all";
mes "still people, you know, so let";
mes "go of any of your misgivings.";
next;
mes "[Elder]";
mes "We're struggling just";
mes "to survive here. At the";
mes "very least, please respect";
mes "that. It's a fact that the";
mes "people in the rich district";
mes "seem to keep forgetting.";
close;
case 3:
mes "[Elder]";
mes "Well, if you need any";
mes "help around here or have";
mes "any questions, come back";
mes "and ask me. I get the feeling";
mes "that we'll probably meet again.";
close;
}
}
else {
mes "[Elder]";
mes "Predators are always";
mes "on the lookout for easy";
mes "prey. Be careful, youngster!";
mes "You look innocent enough";
mes "to become a victim in the city.";
next;
switch(select("About Lighthalzen:About the Slum:????")) {
case 1:
mes "[Elder]";
mes "Lighthalzen might seem";
mes "like a splendid city at first,";
mes "but you'll quickly learn that";
mes "the poor are segregated from";
mes "the rich and treated as less";
mes "than second class citizens.";
next;
mes "[Elder]";
mes "At first, separation between";
mes "the rich and poor districts was";
mes "subtly enforced. They built the";
mes "railroad right between the two";
mes "districts to make it easier for";
mes "the rich to ignore the poor.";
next;
mes "[Elder]";
mes "But now they even have";
mes "guards to make sure that";
mes "the poor can't bother the";
mes "rich. I'm pretty sure that";
mes "this segregation won't be";
mes "ending anytime soon...";
next;
mes "[Elder]";
mes "Now, I've heard that the";
mes "Rekenber Corporation is";
mes "actually providing jobs for";
mes "people in the slums. Beggars";
mes "can't be choosers, so I'm sure";
mes "these jobs aren't that great.";
close;
case 2:
mes "[Elder]";
mes "To live in the slum is to";
mes "be familiar with poverty,";
mes "disease, condemnation";
mes "and contempt. But we're all";
mes "still people, you know, so let";
mes "go of any of your misgivings.";
next;
mes "[Elder]";
mes "We're struggling just";
mes "to survive here. At the";
mes "very least, please respect";
mes "that. It's a fact that the";
mes "people in the rich district";
mes "seem to keep forgetting.";
close;
case 3:
mes "[Elder]";
mes "Well, if you need any";
mes "help around here or have";
mes "any questions, come back";
mes "and ask me. I get the feeling";
mes "that we'll probably meet again.";
close;
}
}
}
}
lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
if (lhz_curse == 23) {
if (countitem(Worn_Out_Pendant) > 0) {
mes "["+strcharinfo(0)+"]";
mes "Hey there, are";
mes "you feeling alright?";
next;
mes "[Crippled Girl]";
mes "Oh, thanks,";
mes "I'm fine. But...";
mes "Have we met before?";
next;
mes "["+strcharinfo(0)+"]";
mes "Yeah, we did.";
mes "You should know who";
mes "I am by now. Hey, you";
mes "didn't forget, did you?";
next;
mes "[Lady]";
mes "Oh, how do I put this?";
mes "The fever she had for the";
mes "last few days. She's gotten";
mes "better, but she's forgotten";
mes "everything that's happened";
mes "in the past few weeks...";
next;
mes "["+strcharinfo(0)+"]";
mes "Oh... Oh. I'm so";
mes "sorry. But maybe this";
mes "is for the best? Here,";
mes "I think you should keep";
mes "this pendant, though.";
next;
mes "^3131ffYou place the";
mes "old pendant";
mes "into her hands.^000000";
next;
specialeffect2 EF_FORESTLIGHT4;
mes "...............";
next;
mes "["+strcharinfo(0)+"]";
mes "...";
mes "......";
next;
mes "[Possessed "+strcharinfo(0)+"]";
mes "^3131FFSetsu, please remember";
mes "that I'd never do anything";
mes "to hurt you. Forgive me for";
mes "leaving you behind. I hope";
mes "that one day we'll meet";
mes "again, little princess.^000000";
next;
mes "[Possessed "+strcharinfo(0)+"]";
mes "^3131FFUntil then, I want";
mes "you to be happy, okay?";
mes "Your brother's always";
mes "gonna be looking out for";
mes "you, one way or another...^000000";
next;
mes "[Setsu]";
mes "My brother's...";
mes "That's my brother's";
mes "voice! Brother!";
next;
mes "["+strcharinfo(0)+"]";
mes "Eh? What? Whoa...";
mes "What came over me?";
mes "The last thing I reme--";
next;
mes "[Setsu]";
mes "...";
mes "......";
next;
mes "["+strcharinfo(0)+"]";
mes "Well...";
mes "This is awkward.";
delitem Worn_Out_Pendant,1;
lhz_curse = 24;
close;
}
else {
mes "["+strcharinfo(0)+"]";
mes "Hey there, are";
mes "you feeling alright?";
next;
mes "[Crippled Girl]";
mes "Oh, thanks,";
mes "I'm fine. But...";
mes "Have we met before?";
next;
mes "["+strcharinfo(0)+"]";
mes "Yeah, we did.";
mes "You should know who";
mes "I am by now. Hey, you";
mes "didn't forget, did you?";
next;
mes "[Lady]";
mes "Oh, how do I put this?";
mes "The fever she had for the";
mes "last few days. She's gotten";
mes "better, but she's forgotten";
mes "everything that's happened";
mes "in the past few weeks...";
next;
mes "^3131ffThis would be a good";
mes "opportunity to give her the...^000000";
close;
}
}
else if (lhz_curse == 24) {
mes "[Setsu]";
mes "...";
mes "......";
close;
}
else if (lhz_curse == 25) {
mes "[Setsu]";
mes "Excuse me, I can't still";
mes "walk but I don't cry";
mes "anymore. I'm doing my best!";
close;
}
else {
mes "[Crippled Girl]";
mes "...";
mes "......";
mes "*Sigh...*";
next;
select("Hello, how are you?");
mes "[Crippled Girl]";
mes "Oh, I'm fine,";
mes "thanks for asking.";
mes "I'm just waiting for";
mes "somebody, that's all.";
if (lhz_curse == 19) {
next;
switch(select("Show her the Pendant.:Okay, have a good day.")) {
case 1:
break;
case 2:
mes "[Crippled Girl]";
mes "Okay,";
mes "bye-bye...";
close;
}
mes "["+strcharinfo(0)+"]";
mes "Um, would you have";
mes "any idea who might";
mes "have owned this pendant?";
next;
if (countitem(Worn_Out_Pendant) < 1) {
mes "[Crippled Girl]";
mes "What are you talking about?";
close;
}
emotion e_gasp,"Crippled Girl#li_tre";
mes "[Crippled Girl]";
mes "Oh, that's mine!";
mes "I gave it to my big brother";
mes "before he went away on some";
mes "sort of business trip. You must";
mes "be his friend, is that right?";
next;
mes "["+strcharinfo(0)+"]";
mes "Actually, um,";
mes "you know what...?";
next;
switch(select("Brutal Truth:Break it to her gently")) {
case 1:
mes "...";
mes "......";
next;
mes "["+strcharinfo(0)+"]";
mes "...So basically, your";
mes "brother's @lhz_ghost, oh right,";
mes "did I mention he was dead?";
mes "Anyway, so he's not alive";
mes "anymore, but his spirit or";
mes "whatever is still around and--";
next;
mes "[Crippled Girl]";
mes "...";
mes "......";
next;
mes "[Crippled Girl]";
mes "...Dead?";
mes "No! I don't believe you!";
mes "He can't die! He was the";
mes "bravest and the sweetest";
mes "and the-- Leave me alone!";
mes "Oh god, get the hell away!";
next;
mes "["+strcharinfo(0)+"]";
mes "...";
mes "......";
mes "Sheesh.";
mes "Don't kill the";
mes "messenger.";
lhz_curse = 20;
close2;
warp "lighthalzen",322,323;
end;
case 2:
if (countitem(Worn_Out_Pendant) > 0) {
mes "[Crippled Girl]";
mes "Did you meet my";
mes "big brother...?";
next;
mes "[Crippled Girl]";
mes "My brother is a strong";
mes "person, and I should be";
mes "happy of that, because";
mes "nothing could happen";
mes "to him.";
next;
mes "["+strcharinfo(0)+"]";
mes "Um... yes. So...";
next;
mes "["+strcharinfo(0)+"]";
mes "Sure, your big brother must be happy.";
mes "He'll come back sometime.";
mes "You should sleep to be healthy";
mes "once your brother returns.";
next;
mes "[Crippled Girl]";
mes "Yes! I must be okay";
mes "and be able to walk when my";
mes "brother come.";
next;
mes "^3131ffYou place the";
mes "old pendant";
mes "into her hands.^000000";
next;
specialeffect2 EF_FORESTLIGHT4;
mes "......";
next;
mes "["+strcharinfo(0)+"]";
mes "...............";
next;
mes "[Possessed "+strcharinfo(0)+"]";
mes "^3131FFSetsu, please remember";
mes "that I'd never do anything";
mes "to hurt you. Forgive me for";
mes "leaving you behind. I hope";
mes "that one day we'll meet";
mes "again, little princess.^000000";
next;
mes "[Possessed "+strcharinfo(0)+"]";
mes "^3131FFUntil then, I want";
mes "you to be happy, okay?";
mes "Your brother's always";
mes "gonna be looking out for";
mes "you, one way or another...^000000";
next;
mes "[Setsu]";
mes "My brother's...";
mes "That's my brother's";
mes "voice! Brother!";
next;
mes "["+strcharinfo(0)+"]";
mes "Eh? What? Whoa...";
mes "What came over me?";
mes "The last thing I reme--";
next;
mes "^FF0000Tears fall from the";
mes "girl's face, then you...^000000";
next;
switch(select("Distract her:Comfort her")) {
case 1:
mes "["+strcharinfo(0)+"]";
mes "Oh, all of this was a play...";
mes "Y-yes a play, I was practising.";
mes "Ha ha~ Is it okay, isn't it?";
next;
mes "[Setsu]";
mes "Oh, you surprised me!";
mes "Even though I didn't think";
mes "it was really my brother, you know?";
next;
mes "["+strcharinfo(0)+"]";
mes "Excuse me...";
next;
mes "[Setsu]";
mes "I'll do my best!";
mes "I must be okay when my brother return.";
mes "He'll be very proud of me.";
mes "Heh heh~";
next;
mes "["+strcharinfo(0)+"]";
mes "Yes, I'm sure of that.";
delitem Worn_Out_Pendant,1;
lhz_curse = 25;
close;
case 2:
mes "["+strcharinfo(0)+"]";
mes "Crying have no use!";
mes "You're a very pretty";
mes "girl to be ruining your";
mes "face with useless tears.";
next;
mes "[Setsu]";
mes "............";
next;
mes "["+strcharinfo(0)+"]";
mes "You should do your best";
mes "to be healthy for the time";
mes "your big brother return.";
next;
mes "[Setsu]";
mes "Yes...";
next;
mes "["+strcharinfo(0)+"]";
mes "Listen, when your brother";
mes "return you'll celebrate in";
mes "a beautiful place.";
next;
mes "[Setsu]";
mes "Really?";
mes "It's a promise then! Heh heh~";
next;
mes "["+strcharinfo(0)+"]";
mes "I hope it'll be soon!";
mes "When I return I want you to be";
mes "able to walk. See you soon, then!";
next;
mes "[Setsu]";
mes "I'll try hard!";
delitem Worn_Out_Pendant,1;
lhz_curse = 25;
close;
}
}
else {
mes "[Crippled Girl]";
mes "Did you meet my";
mes "big brother...?";
next;
mes "[Crippled Girl]";
mes "My brother is a strong";
mes "person, and I should be";
mes "happy of that, because";
mes "nothing could happen";
mes "to him.";
next;
mes "["+strcharinfo(0)+"]";
mes "Um... yes. So...";
next;
mes "["+strcharinfo(0)+"]";
mes "Sure, your big brother must be happy.";
mes "He'll come back sometime.";
mes "You should sleep to be healthy";
mes "once your brother returns.";
next;
mes "[Crippled Girl]";
mes "Yes! I must be okay";
mes "and be able to walk when my";
mes "brother come.";
close;
}
}
}
close;
}
}
lighthalzen,324,322,0 script #li_door WARPNPC,2,2,{
OnTouch_:
if ((lhz_curse > 19) && (lhz_curse < 23)) {
mes "^3355FFThe door is locked.^000000";
lhz_curse = lhz_curse+1;
close;
}
else if (lhz_curse > 23) {
mes "^3355FFThe door is locked.^000000";
next;
mes "[Citizen]";
mes "I'm sorry, but another";
mes "epidemic is starting to";
mes "spread around the slums.";
mes "We're not going outside and we're keeping our children safe!";
next;
mes "[Citizen]";
mes "Not to be unfriendly,";
mes "but you should be careful";
mes "too. The living conditions";
mes "of this area aren't exactly";
mes "sanitary, you know?";
close;
}
else {
warp "lhz_in03",15,162;
}
end;
}
lhz_in03,12,162,0 warp #to_lhz 1,1,lighthalzen,321,322
lighthalzen,319,321,0 script #li_bother -1,2,2,{ //3,3
OnTouch_:
if ((lhz_curse == 24 ) || (lhz_curse == 25)) {
mes ".............";
next;
mes "*Shhhzzzzzzz!*";
specialeffect2 EF_MAPPILLAR;
next;
mes "[????]";
mes "...........";
next;
mes "[????]";
mes "^FF0000...I'm sorry...";
mes "......I appreciate";
mes "that you.............^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "H-huh?!";
mes "What was that?";
mes "That can't be the";
mes "wind, I must be";
mes "hearing things again...";
next;
mes "["+strcharinfo(0)+"]";
mes "Wait. I thought I was";
mes "rid of those thoughts";
mes "or spirits, whatever was";
mes "haunting me before. Maybe";
mes "they still want me to do";
mes "something for them. Hmmm...";
next;
mes "["+strcharinfo(0)+"]";
mes "I get the feeling that";
mes "all of their suffering";
mes "is tied to the ^FF0000Rekenber";
mes "Corporation^000000 and that";
mes "^FF0000Regenschirm Laboratory^000000.";
lhz_curse = 26;
changequest 2093,2094;
if (RENEWAL_EXP) {
if (BaseLevel < 70) getexp 30000,30000;
else if ((BaseLevel > 69) && (BaseLevel < 80)) getexp 40000,70000;
else if ((BaseLevel > 79) && (BaseLevel < 90)) getexp 70000,90000;
else getexp 90000,90000;
} else {
if (BaseLevel < 70) getexp 800000,300000;
else if ((BaseLevel > 69) && (BaseLevel < 80)) getexp 1000000,500000;
else if ((BaseLevel > 79) && (BaseLevel < 90)) getexp 1500000,800000;
else getexp 2000000,1000000;
}
close;
}
end;
}
lhz_in01,114,181,5 script Representative#li_01 1_F_LIBRARYGIRL,{
if (lhz_curse == 7) {
mes "[Representative]";
mes "Greetings, and welcome";
mes "to the Rekenber Corporation.";
mes "How may I be of service today?";
next;
switch(select("Building Information:Corporation History")) {
case 1:
mes "[Representative]";
mes "Please tell me";
mes "which floor you'd like";
mes "to know more about.";
next;
while (1) {
switch(select("1F:2F:B1:Cancel")) {
case 1:
mes "[Representative]";
mes "The ^3131FFRekenber Library^000000 can";
mes "be found at the end of the";
mes "left hallway. Our library is";
mes "a great resource of innovative";
mes "ideas and information for our";
mes "system development employees.";
next;
mes "[Representative]";
mes "The ^3131FFBall Room^000000, where";
mes "various official events are";
mes "usually held, can be accessed";
mes "through the right hallway.";
next;
break;
case 2:
mes "[Representative]";
mes "Please use the stairs";
mes "located on both sides of";
mes "the Help Desk to go to the";
mes "Second Floor. The Second";
mes "Floor is mostly used for";
mes "administrative purposes.";
next;
mes "[Representative]";
mes "There, you can find";
mes "the ^3131FFConference Room^000000,";
mes "^3131FFSecretary's Office^000000, the";
mes "^3131FFAuditorium^000000 and the";
mes "^3131FFChairman's Office^000000.";
next;
break;
case 3:
mes "[Representative]";
mes "The first underground floor";
mes "is used by ^3131FFRegenschirm^000000,";
mes "our laboratory affiliate. For";
mes "security reasons, this floor";
mes "is not accessible to visitors.";
next;
break;
case 4:
mes "[Representative]";
mes "We are always doing our";
mes "best to provide the best";
mes "services to our customers.";
mes "Remember that Rekenber";
mes "is the name you can trust.";
mes "Thank you and have a nice day.";
close;
}
}
case 2:
mes "[Representative]";
mes "If you're interested in";
mes "learning the history of";
mes "our corporation, please";
mes "speak to the representative";
mes "inside our Library. Thank you.";
next;
mes "[Representative]";
mes "Please head down";
mes "the hallway to the left in";
mes "order to find our Library.";
mes "Thank you and have a nice day.";
lhz_curse = 8;
changequest 2087,2088;
close;
}
}
else {
mes "[Representative]";
mes "Greetings, and welcome";
mes "to the Rekenber Corporation.";
mes "How may I be of service today?";
next;
switch(select("Building Information.")) {
case 1:
mes "[Representative]";
mes "Please tell me";
mes "which floor you'd like";
mes "to know more about.";
next;
while (1) {
switch(select("1F:2F:B1:Cancel")) {
case 1:
mes "[Representative]";
mes "The ^3131FFRekenber Library^000000 can";
mes "be found at the end of the";
mes "left hallway. Our library is";
mes "a great resource of innovative";
mes "ideas and information for our";
mes "system development employees.";
next;
mes "[Representative]";
mes "The ^3131FFBall Room^000000, where";
mes "various official events are";
mes "usually held, can be accessed";
mes "through the right hallway.";
next;
break;
case 2:
mes "[Representative]";
mes "Please use the stairs";
mes "located on both sides of";
mes "the Help Desk to go to the";
mes "Second Floor. The Second";
mes "Floor is mostly used for";
mes "administrative purposes.";
next;
mes "[Representative]";
mes "There, you can find";
mes "the ^3131FFConference Room^000000,";
mes "^3131FFSecretary's Office^000000, the";
mes "^3131FFAuditorium^000000 and the";
mes "^3131FFChairman's Office^000000.";
next;
break;
case 3:
mes "[Representative]";
mes "The first underground floor";
mes "is used by ^3131FFRegenschirm^000000,";
mes "our laboratory affiliate. For";
mes "security reasons, this floor";
mes "is not accessible to visitors.";
next;
break;
case 4:
mes "[Representative]";
mes "We are always doing our";
mes "best to provide the best";
mes "services to our customers.";
mes "Remember that Rekenber";
mes "is the name you can trust.";
mes "Thank you and have a nice day.";
close;
}
}
}
}
}
lhz_in01,27,247,5 script Representative#li_02 1_F_LIBRARYGIRL,{
if (lhz_curse > 6) {
mes "[Representative]";
mes "Welcome to the";
mes "Rekenber Corporation.";
mes "How may I help you?";
next;
switch(select("Corporation History:Rekenber's Businesses")) {
case 1:
mes "[Representative]";
mes "Rekenber was established";
mes "400 years ago, around the";
mes "same time as the foundation";
mes "of the Schwaltzvalt Republic.";
next;
mes "[Representative]";
mes "We began as the ''Zent Zerter";
mes "Lighthal Research Center,''";
mes "named after our first chairman.";
mes "In 560 A.W. (After War), our";
mes "organization was renamed after";
mes "our new chairman, Mr. Rekenber.";
next;
mes "[Representative]";
mes "Mr. Rekenber expanded the";
mes "Corporation's purposes, but";
mes "also founded the Regenschirm";
mes "Laboratory to continue this";
mes "company's original goal of";
mes "scientific research.";
next;
mes "[Representative]";
mes "In the year 700 A.W.,";
mes "^FF0000Doctor Varmunt^000000 joined";
mes "Regenschirm. It was his work";
mes "in science that enabled the";
mes "Rekenber Corporation to grow into the nation's biggest company.";
if (lhz_curse == 8) lhz_curse = 9;
else if (lhz_curse == 9) lhz_curse = 10;
next;
break;
case 2:
mes "[Representative]";
mes "In addition to merchandising,";
mes "freight transport and trading,";
mes "the Rekenber Corporation is";
mes "also heavily involved with";
mes "providing the Airship service,";
mes "one of our major projects.";
next;
mes "[Representative]";
mes "Rekenber is involved in";
mes "almost any business that";
mes "you can imagine. Remember";
mes "that Rekenber is the name";
mes "that you can trust.";
if (lhz_curse == 8) lhz_curse = 9;
else if (lhz_curse == 9) lhz_curse = 10;
next;
break;
}
mes "[Representative]";
mes "If you'd like to know more";
mes "about our mission statement,";
mes "please refer to the Rekenber";
mes "Guidebook located to my side.";
mes "Thank you and have a nice day.";
changequest 2088,2089;
close;
}
else {
mes "[Representative]";
mes "Welcome to the";
mes "Rekenber Corporation.";
mes "How may I help you?";
next;
switch(select("Building Information.")) {
case 1:
mes "[Representative]";
mes "Please tell me";
mes "which floor you'd like";
mes "to know more about.";
next;
while (1) {
switch(select("1F:2F:B1:Cancel")) {
case 1:
mes "[Representative]";
mes "The ^3131FFRekenber Library^000000 can";
mes "be found at the end of the";
mes "left hallway. Our library is";
mes "a great resource of innovative";
mes "ideas and information for our";
mes "system development employees.";
next;
mes "[Representative]";
mes "The ^3131FFBall Room^000000, where";
mes "various official events are";
mes "usually held, can be accessed";
mes "through the right hallway.";
next;
break;
case 2:
mes "[Representative]";
mes "Please use the stairs";
mes "located on both sides of";
mes "the Help Desk to go to the";
mes "Second Floor. The Second";
mes "Floor is mostly used for";
mes "administrative purposes.";
next;
mes "[Representative]";
mes "There, you can find";
mes "the ^3131FFConference Room^000000,";
mes "^3131FFSecretary's Office^000000, the";
mes "^3131FFAuditorium^000000 and the";
mes "^3131FFChairman's Office^000000.";
next;
break;
case 3:
mes "[Representative]";
mes "The first underground floor";
mes "is used by ^3131FFRegenschirm^000000,";
mes "our laboratory affiliate. For";
mes "security reasons, this floor";
mes "is not accessible to visitors.";
next;
break;
case 4:
mes "[Representative]";
mes "We are always doing our";
mes "best to provide the best";
mes "services to our customers.";
mes "Remember that Rekenber";
mes "is the name you can trust.";
mes "Thank you and have a nice day.";
close;
}
}
}
}
}
lhz_in01,25,251,3 script Rekenber Guidebook#li HIDDEN_NPC,{
mes "..............";
next;
mes "^3131FF#The Vision^000000";
mes "In the pursuit of knowledge,";
mes "Rekenber will search the";
mes "Rune-Midgart continent for";
mes "ancient relics. We hope to make";
mes "significant scientific progress by learning the secrets of the past.";
next;
mes "By making scientific";
mes "headway, we hope we can";
mes "improve current technologies";
mes "to provide more convenient";
mes "and affordable services in";
mes "the Schwaltzvalt Republic.";
next;
mes "^3131FF#The Commitment^000000";
mes "Although magic and the";
mes "power of the gods has always";
mes "maintained an aura of mystery";
mes "and superstition, Rekenber hopes^FFFFFF ^3131FF to understand these forces from";
mes "a more logical standpoint.";
next;
mes "^FF0000Our goal is to make";
mes "the lives of our customers";
mes "easier and more enjoyable";
mes "by making the ancient power";
mes "of the gods more accessible";
mes "by means of new technologies.";
if (lhz_curse == 10) lhz_curse = 11;
next;
mes "..............";
close;
}
lhz_in01,273,121,1 script Mad Scientist#li 4_LGTSCIENCE,{
if (lhz_curse == 13) {
mes "[Wolfchev]";
mes "No one shall";
mes "interrupt my";
mes "research! If you";
mes "dare, I'll simply...";
mes "Eat you. Eat you alive.";
next;
switch(select("No... N-no!:Do you need any help?")) {
case 1:
mes "[Wolfchev]";
mes "Out of my sight,";
mes "microcephalic fool!";
close;
case 2:
mes "[Wolfchev]";
mes "Huh? You think I have";
mes "the luxury of remembering";
mes "the face of every part-timer";
mes "I've fired? Get lost, or I'll";
mes "treat you to the pain of";
mes "being eaten alive!";
lhz_curse = 14;
close;
}
}
else if (lhz_curse == 14) {
mes "[Wolfchev]";
mes "You again?!";
mes "What the hell do";
mes "you want from me?!";
emotion e_ag,"Mad Scientist#li";
next;
switch(select("Let me speak with you.:Sorry for bothering you.")) {
case 1:
mes "[Wolfchev]";
mes "I don't have time to";
mes "waste with drivel! I'm";
mes "too busy with my research!";
next;
mes "[Wolfchev]";
mes "...........!";
emotion e_gasp,"Mad Scientist#li";
next;
mes "[Wolfchev]";
mes "Ah, but wait! I am collecting";
mes "something. Yes, bring me the";
mes "thing I must collect. Yes, yes.";
mes "Here's a hint... It's round...";
mes "Shiny... Kids love playing games with them! Oh, I said too much!";
lhz_curse = 15;
changequest 2089,2090;
close;
case 2:
emotion e_an,"Mad Scientist#li";
mes "[Wolfchev]";
mes "''Sorry?!'' Do you";
mes "think ''sorry'' will";
mes "get back that precious";
mes "minute I've lost yelling";
mes "at you?! Get the hell out!";
close;
}
}
else if (lhz_curse == 15) {
if (countitem(Glass_Bead) > 0) {
delitem Glass_Bead,1;
mes "[Wolfchev]";
mes "Yes...! Beads!";
mes "You brought them!";
mes "You're not as dumb";
mes "as I thought you'd be!";
next;
switch(select("Why do you want Glass Beads?")) {
case 1:
mes "[Wolfchev]";
mes "..................";
mes "I take that back!";
mes "You should know by";
mes "now that I would never";
mes "tell you why I neeeeed";
mes "these Beads. Bweh-heh!";
emotion e_gg,"Mad Scientist#li";
next;
break;
}
mes "[Wolfchev]";
mes "This favor you've done";
mes "is worth a small chat and";
mes "I can spare a minute or two";
mes "for you inane questions. So";
mes "what is it you want to know?!";
next;
while (1) {
switch(select("Ask about hobbies:Ask about work")) {
case 1:
if (Sex == 1) {
mes "[Wolfchev]";
mes "Hyuu~ I think you're";
mes "just a little too innocent";
mes "to know about my secret";
mes "hobby. Yes, yes, I couldn't";
mes "tell you possibly, it'd be";
mes "so weird, so strange...";
next;
}
else {
mes "[Wolfchev]";
mes "Oh. Oh no, oh no,";
mes "I couldn't possibly...";
mes "It's a-- I-It's a secret.";
mes "You wouldn't want to know";
mes "anyway. Bweh-heh-heh-heh!";
next;
}
break;
case 2:
mes "[Wolfchev]";
mes "Oh, I don't know if you";
mes "can call it work. After all,";
mes "I do research whatever it is";
mes "I want. And they pay me to";
mes "do it! This is the best place";
mes "for a scientist like me, yes.";
next;
mes "[Wolfchev]";
mes "Now, in a perfect world,";
mes "my test subjects would be";
mes "much more cooperative, but";
mes "I suppose I cannot blame";
mes "them. Not that I cause them";
mes "undue suffering or anything...";
next;
.@exit = 1;
break;
}
if (.@exit) break;
}
switch(select("What kind of research?")) {
case 1:
mes "[Wolfchev]";
mes "Well, I couldn't tell you";
mes "exactly. But don't you";
mes "worry, the discovery I'm";
mes "working on will benefit the";
mes "entire world, you'll see.";
next;
mes "[Wolfchev]";
mes "Let's just say that once";
mes "I'm successful, I'll satisfy";
mes "one of mankind's most primal";
mes "instincts, the desire to become";
mes "powerful and gain dominance";
mes "over those that are weaker.";
next;
mes "[Wolfchev]";
mes "I haven't made as much";
mes "progress as I'd like, but";
mes "no matter. It's only a matter";
mes "of experimentation! Yes, to";
mes "make mankind stronger and";
mes "better and more powerful and--";
next;
break;
}
select("Um, what are you testing on?");
mes "[Wolfchev]";
mes "What do you know?";
mes "I better get back to";
mes "work if I wish to keep";
mes "on schedule. I can't afford";
mes "the leisure of speaking with";
mes "you any longer. Bweh heh heh!";
lhz_curse = 16;
close;
}
else {
mes "[Wolfchev]";
mes "I don't have time to";
mes "waste with drivel! I'm";
mes "too busy with my research!";
next;
mes "[Wolfchev]";
mes "...........!";
emotion e_gasp,"Mad Scientist#li";
next;
emotion e_gg,"Mad Scientist#li";
mes "[Wolfchev]";
mes "Ah, but wait! I am collecting";
mes "something. Yes, bring me the";
mes "thing I must collect. Yes, yes.";
mes "Here's a hint... It's round...";
mes "Shiny... Kids love playing games with them! Oh, I said too much!";
close;
}
}
}
lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{
if (lhz_curse == 26) {
mes "[Sueii Slierre]";
mes "Excuse me, but you are";
mes "not allowed to be in here.";
mes "If you have questions regarding";
mes "the Rekenber Corporation, I can";
mes "direct you to someone qualified";
mes "to give you an answer.";
next;
switch(select("About the Slums:About Secretary Slierre")) {
case 1:
mes "[Sueii Slierre]";
mes "The slums? All I know";
mes "is that this corporation";
mes "specifically targeted that";
mes "area in order to provide ample";
mes "opportunity for employment.";
lhz_curse = 27;
close;
case 2:
mes "[Sueii Slierre]";
mes "I'm Sueii Slierre,";
mes "the personal secretary";
mes "for the chairman of the";
mes "Rekenber Corporation.";
close;
}
}
else if (lhz_curse == 27) {
mes "[Sueii Slierre]";
mes "Did you have something";
mes "else to ask? I can only";
mes "divulge information that is";
mes "public knowledge, but I can";
mes "tell you who to contact for";
mes "more specific inquiries.";
next;
switch(select("About the Laboratory:About the Corporation")) {
case 1:
mes "[Sueii Slierre]";
mes "Rekenber is perhaps the";
mes "biggest contributer of the";
mes "Regenschirm Laboratory.";
mes "Their work will benefit the";
mes "entire Rune-Midgard continent, hence our highly involved support.";
next;
mes "[Sueii Slierre]";
mes "A representative at the";
mes "Help Desk will be happy";
mes "to assist you if you have";
mes "more inquiries regarding";
mes "the Regenschirm Laboratory.";
lhz_curse = 28;
close;
case 2:
mes "[Sueii Slierre]";
mes "I'm sorry, but I don't have";
mes "any special information";
mes "regarding our corporation.";
mes "Why don't you ask one of";
mes "our representatives at the";
mes "Help Desk to learn more?";
close;
}
}
else if (lhz_curse == 28) {
mes "[Sueii Slierre]";
mes "You're back? I really";
mes "doubt that I can be of";
mes "any assistance to you.";
next;
switch(select("Wolfchev's Research")) {
case 1:
mes "[Sueii Slierre]";
mes ".............!";
emotion e_gasp,"Secretary Slierre#li";
next;
mes "[Sueii Slierre]";
mes "How do you know";
mes "Wolfchev? Are you an";
mes "acquaintance of his or...?";
next;
switch(select("I'm a friend of his.:Oh, we're family, you know...:I've heard about him before, so...")) {
case 1:
mes "[Sueii Slierre]";
mes "Well, Wolfchev is not";
mes "only brilliant, he's also";
mes "a respected professional.";
mes "He should be doing just fine.";
next;
break;
case 2:
mes "[Sueii Slierre]";
mes "Ah, you should be";
mes "very proud of Wolfchev.";
mes "In addition to being a";
mes "genius, Wolfchev is also";
mes "quite the professional,";
mes "truly a model scientist.";
next;
break;
case 3:
mes "[Sueii Slierre]";
mes "Ah yes, Wolfchev has";
mes "quite the reputation. In";
mes "fact, he's in such high";
mes "demand that Regenschirm";
mes "wants him on their staff.";
close;
}
mes "[Sueii Slierre]";
mes "Now if you'll excuse me,";
mes "I have many task to perform,";
mes "so please visit our Help Desk";
mes "if you have further inquiries.";
next;
switch(select("W-Wait!:Alright, I understand.")) {
case 1:
mes "[Sueii Slierre]";
mes "...";
mes "......";
next;
break;
case 2:
mes "[Sueii Slierre]";
mes "Thank you for your";
mes "cooperation. As you well";
mes "know, the Help Desk is there";
mes "to answer any of your questions regarding the Rekenber Corporation.";
close;
}
mes "[Sueii Slierre]";
mes "I'm sorry, but please";
mes "understand that my office";
mes "isn't the place for visitors to";
mes "submit their general inquiries.";
mes "Please visit the Help Desk if";
mes "you have any more questions.";
next;
select("About Wolfchev's Research");
emotion e_dots,"Secretary Slierre#li";
mes "[Sueii Slierre]";
mes "I couldn't tell you any";
mes "more about Wolfchev.";
mes "But is there anything you";
mes "need to tell me about him?";
mes "Well, if you have something";
mes "to ask, be quick about it.";
next;
switch(select("Wolfchev's Past:Wolfchev's Test Subjects")) {
case 1:
mes "[Sueii Slierre]";
mes "I remember hearing that he";
mes "received a high recommendation";
mes "to work here, but specifics elude me since I don't work in Human";
mes "Resources. There's a rumor that";
mes "he had a troubled love life...";
next;
mes "[Sueii Slierre]";
mes "But aside from a few";
mes "rumors, we really don't";
mes "know much about Wolfchev's";
mes "personal life. But then again,";
mes "it may be unethical to pry too";
mes "much into our employee's lives.";
close;
case 2:
break;
}
mes "[Sueii Slierre]";
mes "Wolfchev's test subjects?";
mes "Well, I know we have a policy";
mes "of using the most humane";
mes "methods depending on the";
mes "experiment. And of course, he should only be testing on animals.";
next;
switch(select("Wolfchev's research is great!:His experiments are suspicious...")) {
case 1:
mes "[Sueii Slierre]";
mes "Yes, yes, I'd agree if";
mes "I understood science a";
mes "little bit better. Now, you'll";
mes "have to excuse me. I've been distracted long enough as it is...";
close2;
warp "lhz_in01",228,226;
end;
case 2:
mes "[Sueii Slierre]";
mes "What exactly do you mean?";
mes "Are you sure that you haven't";
mes "misunderstood anything about";
mes "Wolfchev's work? You'll need";
mes "to illustrate your claim for us";
mes "to be on the same page...";
next;
switch(select("Show Evidence:Cancel")) {
case 1:
if (countitem(Armlet_Of_Prisoner) > 0) {
mes "^3355FFYou reveal the Handcuffs";
mes "you found in the laboratory,";
mes "and Secretary Slierre's face";
mes "is instantly shadowed by a";
mes "deeply troubled look.^000000";
next;
mes "[Sueii Slierre]";
mes "...";
mes "......";
next;
select("What's Regenschirm up to?:What's Wolfchev up to?");
mes "[Sueii Slierre]";
mes "...";
mes "......";
emotion e_ic,"Secretary Slierre#li";
next;
mes "[Sueii Slierre]";
mes "So... You're";
mes "suspicious about";
mes "Wolfchev's research in";
mes "the Regenschirm Laboratory?";
next;
switch(select("Yes:No")) {
case 1:
break;
case 2:
mes "[Sueii Slierre]";
mes "Wait, what exactly";
mes "do you feel suspicious";
mes "about? Basically, which";
mes "party do you feel is most";
mes "at fault in this situation?";
next;
switch(select("Regenschirm:Mr. Wolfchev")) {
case 1:
mes "[Sueii Slierre]";
mes "Let me assure you that";
mes "Regenschirm has a strict set";
mes "of protocals and procedures";
mes "to ensure safety and the";
mes "prevention of unnecessary";
mes "cruelty in experimentation.";
next;
switch(select("What about the creatures in Regenschirm?")) {
case 1:
mes "[Sueii Slierre]";
mes "Creatures? I would";
mes "guess that they're the";
mes "result of experimentation.";
mes "But I wouldn't know for sure.";
next;
break;
}
break;
case 2:
break;
}
break;
}
mes "[Sueii Slierre]";
mes "I can't be sure right";
mes "now, but this looks like";
mes "fairly concrete evidence.";
mes "We'll send some people over";
mes "to Regenschirm right away!";
next;
mes "[Sueii Slierre]";
mes "For now, your claim";
mes "merits an investigation.";
mes "I'll let you know if we";
mes "find anything significant...";
lhz_curse = 30;
close;
}
else {
mes "[Sueii Slierre]";
mes "Evidence...?";
mes "I'm sorry, but you don't";
mes "seem to be carrying anything";
mes "that can be construed as proof.";
mes "I suggest you bring something that actually supports your claim.";
lhz_curse = 29;
close;
}
break;
case 2:
mes "[Sueii Slierre]";
mes "If you're finished,";
mes "I'd like to get back on";
mes "task. Please excuse me.";
close2;
lhz_curse = 30;
end;
}
break;
}
break;
}
}
else if (lhz_curse == 29) {
mes "[Sueii Slierre]";
mes "Hmm, have you come back";
mes "to address your claim about";
mes "Wolfchev's work? If you don't";
mes "have any evidence, then you";
mes "shouldn't be making rumors...";
next;
if (countitem(Armlet_Of_Prisoner) > 0) {
mes "^3355FFYou reveal the Handcuffs";
mes "you found in the laboratory,";
mes "and Secretary Slierre's face";
mes "is instantly shadowed by a";
mes "deeply troubled look.^000000";
next;
mes "[Sueii Slierre]";
mes "...";
mes "......";
next;
select("What's Regenschirm up to?:What's Wolfchev up to?");
mes "[Sueii Slierre]";
mes "...";
mes "......";
emotion e_ic,"Secretary Slierre#li";
next;
mes "[Sueii Slierre]";
mes "So... You're";
mes "suspicious about";
mes "Wolfchev's research in";
mes "the Regenschirm Laboratory?";
next;
switch(select("Yes:No")) {
case 1:
break;
case 2:
mes "[Sueii Slierre]";
mes "Wait, what exactly";
mes "do you feel suspicious";
mes "about? Basically, which";
mes "party do you feel is most";
mes "at fault in this situation?";
next;
switch(select("Regenschirm:Mr. Wolfchev")) {
case 1:
mes "[Sueii Slierre]";
mes "Let me assure you that";
mes "Regenschirm has a strict set";
mes "of protocals and procedures";
mes "to ensure safety and the";
mes "prevention of unnecessary";
mes "cruelty in experimentation.";
next;
switch(select("What about the creatures in Regenschirm?")) {
case 1:
mes "[Sueii Slierre]";
mes "Creatures? I would";
mes "guess that they're the";
mes "result of experimentation.";
mes "But I wouldn't know for sure.";
next;
break;
}
break;
case 2:
break;
}
break;
}
mes "[Sueii Slierre]";
mes "I can't be sure right";
mes "now, but this looks like";
mes "fairly concrete evidence.";
mes "We'll send some people over";
mes "to Regenschirm right away!";
next;
mes "[Sueii Slierre]";
mes "For now, your claim";
mes "merits an investigation.";
mes "I'll let you know if we";
mes "find anything significant...";
lhz_curse = 30;
close;
}
else {
mes "[Sueii Slierre]";
mes "Hmm. I can't consider";
mes "whatever you brought this";
mes "time as evidence that would";
mes "allay my doubts about your";
mes "claim. Now, if you'll excuse";
mes "me, I need to get back on task.";
lhz_curse = 29;
close2;
warp "lhz_in01",228,226;
end;
}
}
else if (lhz_curse == 30) {
.@li_keka = rand(1,10);
if (.@li_keka > 7) {
if (checkweight(Knife,1) == 0) {
mes "[Sueii Slierre]";
mes "Oh, I'd like to have";
mes "a word with you. Would";
mes "you please come back after";
mes "reducing the weight of the";
mes "items you are carrying please?";
close;
}
mes "[Sueii Slierre]";
mes "Oh good, you're here.";
mes "You were right all along.";
mes "In our investigation, we found";
mes "that Wolfchev was conducting";
mes "unauthorized and very dangerous";
mes "research. I owe you our thanks.";
next;
select("What was he doing...?");
mes "[Sueii Slierre]";
mes "It turns out that Wolfchev";
mes "was kidnapping weak and sick";
mes "people from the slums and";
mes "using them as his guinea pigs.";
mes "Rest assured, he'll be punished";
mes "for his behavior, if not fired.";
next;
mes "[Sueii Slierre]";
mes "I think you deserve an";
mes "apology. Without your";
mes "report, our corporation's";
mes "reputation could have been";
mes "potentially damaged. Thank you.";
next;
mes "[Sueii Slierre]";
mes "Yes, there's nothing so";
mes "taboo as trying to perform";
mes "Homunculus experiments";
mes "on people! Anyway, please";
mes "accept this as a token of";
mes "our gratitude, adventurer.";
lhz_curse = 31;
changequest 2094,2095;
getitem Old_Blue_Box,1;
getitem Speed_Up_Potion,10;
next;
mes "[Sueii Slierre]";
mes "Let me promise you";
mes "that Rekenber will ensure";
mes "that this kind of incident";
mes "will not be repeated and";
mes "we'll do everything in our";
mes "power to compensate for this...";
close;
}
else {
mes "[Sueii Slierre]";
mes "Oh, our investigation";
mes "of your claim is still in";
mes "progress. However, we";
mes "will let you know when any";
mes "new developments arise.";
close;
}
}
else if (lhz_curse > 30) {
mes "[Sueii Slierre]";
mes "I'm glad to know that";
mes "we have such proactive";
mes "and concerned customers";
mes "such as yourself to support";
mes "the Rekenber Corporation.";
close;
}
else {
mes "[Sueii Slierre]";
mes "Excuse me, but you are";
mes "not allowed to be in here.";
mes "Please visit the Help Desk";
mes "if you have any questions about";
mes "the Rekenber Corporation.";
mes "Thank you for cooperating.";
close;
}
}
lhz_que01,94,24,0 script #li_end -1,2,2,{
OnTouch_:
if (lhz_curse > 30) {
mes "^3131FFThere's no trace of";
mes "that mad scientist. Only";
mes "his stacks of well organized";
mes "files remain here in the lab.^000000";
if (lhz_curse == 31) {
lhz_curse = 32;
completequest 2095;
}
close;
}
end;
}
lhz_in01,43,114,0 script #li_toend WARPNPC,1,1,{
OnTouch_:
if (lhz_curse > 30) {
warp "lhz_que01",97,30;
}
else {
warp "lhz_in01",277,130;
}
end;
}
lhz_que01,97,33,0 warp #li_toin01 1,1,lhz_in01,43,120
lhz_in01,278,132,0 warp #li_toin02 1,1,lhz_in01,43,120
lhz_que01,89,15,3 script File#li HIDDEN_NPC,{
mes "Name: Engeod";
mes "Age: XX";
mes "Height: XXX";
mes "Weight: XX";
next;
mes "Name: Kashutii";
mes "Age: XX";
mes "Height: XXX";
mes "Weight: XX";
next;
mes "Name: Prufoz";
mes "Age: XX";
mes "Height: XXX";
mes "Weight: XX";
close;
}
lhz_in01,269,114,3 script A File#li-1 HIDDEN_NPC,{
mes "Name: Engeod";
mes "Age: XX";
mes "Height: XXX";
mes "Weight: XX";
next;
mes "Name: Kashutii";
mes "Age: XX";
mes "Height: XXX";
mes "Weight: XX";
next;
mes "Name: Prufoz";
mes "Age: XX";
mes "Height: XXX";
mes "Weight: XX";
close;
}
//== President Quest, a.k.a. Schwartzvalt Triology Quest ===
lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
if(!lhz_boss)
{
mes "[Ghalstein]";
mes "Hello there~";
mes "Isn't Lighthalzen such";
mes "a wonder to behold with";
mes "all of its splendor and";
mes "magnificent beauty?";
next;
switch( select( "I guess.","Yes, it is.","Well, I don't know." ) )
{
case 1:
mes "[Ghalstein]";
mes "Oh, and the weather is";
mes "so nice today, perfect";
mes "for a stroll in the park";
mes "or a lovely picnic. Ah~";
break;
case 2:
mes "[Ghalstein]";
mes "Oh, I'm so glad you";
mes "agree. The people who";
mes "live here are so kind and";
mes "so happy, you can literally";
mes "feel everyone's gentle warmth.";
break;
case 3:
mes "[Ghalstein]";
mes "Well, maybe if you";
mes "don't see it right this";
mes "moment, I'm sure you'll";
mes "discover something to";
mes "love about this city soon.";
break;
}
next;
if(BaseLevel < 60)
{
mes "[Ghalstein]";
mes "Ha ha ha!";
mes "Anyway, I hope you";
mes "have a good day today~";
close;
}
mes "[Ghalstein]";
mes "Yes, Lighthalzen";
mes "couldn't be perfecter.";
mes "Ahahahaha... But still...";
mes "Hm. Um. Oh, never mind.";
next;
mes "[Ghalstein]";
mes "Ha ha ha!";
mes "Anyway, I hope you";
mes "have a good day today~";
lhz_boss = 1;
close;
}
else if(lhz_boss == 1)
{
if(rand(1,5) == 4)
{
mes "[Ghalstein]";
mes "Hm? It's a little";
mes "cloudy today, isn't it?";
mes "It would be nice to stay";
mes "inside, listening to some";
mes "nice music while enjoying";
mes "a hot cup of tea, wouldn't it?";
close;
}
mes "[Ghalstein]";
mes "Ahhh!";
mes "Such pleasant weather~";
mes "I'm so glad I'm outside";
mes "and enjoying the sunlight.";
mes "Feel it. It's so warm and";
mes "nice on your face, isn't it?";
close;
}
else if(lhz_boss == 2)
{
mes "[Ghalstein]";
mes "The sun is gently";
mes "shining, the breeze is";
mes "gently blowing. Oh, this";
mes "weather could not be better!";
next;
switch( select( "Yes, you're right.","Uh, what were you doing just now?" ) )
{
case 1:
mes "[Ghalstein]";
mes "Yes, right now is the";
mes "best time to be outside";
mes "and to enjoy all of this";
mes "fresh, wonderful air. Come,";
mes "take a deep breath with me.";
mes "Ooooh. Ahhhhhh~ Excellent!";
close;
case 2:
mes "[Ghalstein]";
mes "...";
mes "......";
mes "I don't quite follow what";
mes "you're saying. I was merely";
mes "enjoying the sunny perfection";
mes "of Lighthalzen as usual...";
next;
switch( select( "But I heard you talking about something..." ) )
{
case 1:
break;
}
mes "[Ghalstein]";
mes "No! You must";
mes "have mistaken me";
mes "for somebody else!";
mes "Now, if you'll excuse me...";
lhz_boss = 3;
next;
mes "^3355FFEven if it wasn't";
mes "Ghalstein that you";
mes "just heard, he reacted";
mes "pretty strongly to what";
mes "you said to to him. Almost";
mes "as if he had something to hide... ^000000";
close;
}
}
else if(lhz_boss == 3)
{
mes "[Ghalstein]";
mes "Hm? Judging from the";
mes "look on your face, you";
mes "apparently still believe";
mes "that I was involved in some";
mes "kind of clandestine meeting.";
next;
switch( select( "Yes, I'm sure of it!","Well..." ) )
{
case 1:
mes "["+strcharinfo(0)+"]";
mes "Yes, I'm sure of it!";
mes "That was definitely you!";
mes "Your voice, your way of";
mes "speaking is unmistakable!";
next;
mes "[Ghalstein]";
mes "......";
mes "..........";
mes "...............";
next;
mes "[Ghalstein]";
mes "Alright. Yes, it's";
mes "true that I did meet";
mes "someone in secret. But";
mes "what gives you the right";
mes "to interrogate me in this";
mes "rather aggressive fashion?";
next;
switch( select( "I'm not interrogating...","Sorry about that." ) )
{
case 1:
mes "["+strcharinfo(0)+"]";
mes "I'm not interrogating";
mes "you. No, not at all.";
mes "It's, um, it's just...";
next;
switch( select( "Who are you dealing with?","I was just curious." ) )
{
case 1:
mes "["+strcharinfo(0)+"]";
mes "Who are you dealing";
mes "with? I heard something";
mes "about some organization";
mes "that's supposedly very";
mes "powerful and I'm starting";
mes "to get really concerned.";
next;
mes "["+strcharinfo(0)+"]";
mes "I don't think I can";
mes "ignore hearing about";
mes "any kind of dangerous";
mes "corporation, even if";
mes "I wanted to. Turning my";
mes "back to this seems wrong...";
next;
mes "[Ghalstein]";
mes "Hm...";
mes "You really";
mes "feel that way?";
next;
mes "[Ghalstein]";
mes "Please give me";
mes "a moment. I need";
mes "some time to think";
mes "about how I can best";
mes "handle this situation.";
lhz_boss = 4;
close;
case 2:
mes "[Ghalstein]";
mes "Just curious...?";
mes "Well, I hope that";
mes "you don't interfere";
mes "too much with other";
mes "people's lives just";
mes "out of curiosity.";
next;
mes "[Ghalstein]";
mes "You really shouldn't";
mes "make something your";
mes "business if you're not";
mes "interested or willing";
mes "to commit. Now, if you";
mes "would excuse me...";
close;
}
case 2:
mes "["+strcharinfo(0)+"]";
mes "Sorry about that.";
mes "I didn't mean to";
mes "stick my nose into";
mes "your personal business.";
next;
mes "[Ghalstein]";
mes "Well, that's quite";
mes "alright. I accept";
mes "your apology, but";
mes "I must warn you";
mes "not to pry into my";
mes "personal affairs.";
close;
}
case 2:
mes "["+strcharinfo(0)+"]";
mes "Well...";
mes "Now I don't know.";
mes "I suppose I could";
mes "be wrong, I guess.";
next;
mes "[Ghalstein]";
mes ".......";
mes "Yes, I wouldn't";
mes "recommend running";
mes "around, indiscriminately";
mes "accusing random people";
mes "of doing strange things.";
close;
}
}
else if(lhz_boss == 4)
{
mes "[Ghalstein]";
mes "I've come into a";
mes "decision and found";
mes "a way that I can let";
mes "you into my confidence";
mes "without putting the efforts";
mes "of my organization at risk.";
next;
mes "[Ghalstein]";
mes "As you may have already";
mes "guessed, I'm a member of an";
mes "organization whose ultimate";
mes "goal is to put an end to the";
mes "Rekenber Corporation.";
next;
mes "[Ghalstein]";
mes "However, before I relate";
mes "more information regarding";
mes "my organization and its work, I shall require your cooperation.";
next;
switch( select( "How can I cooperate?" ) )
{
case 1:
break;
}
mes "["+strcharinfo(0)+"]";
mes "How can I cooperate?";
mes "Um, what exactly is it";
mes "that you want me to do?";
next;
mes "[Ghalstein]";
mes "You do seem interested";
mes "in knowing more about us,";
mes "and we can also use your";
mes "expertise as an adventurer.";
mes "But first you must decide if";
mes "you will commit to cooperation.";
next;
switch( select( "I still don't get it...","Sure, I'll cooperate.","No, thanks." ) )
{
case 1:
mes "[Ghalstein]";
mes "Alright, let me make this ";
mes "clearer for you. You have";
mes "two choices.";
next;
switch( select( "Two choices?" ) )
{
case 1:
break;
}
mes "[Ghalstein]";
mes " If you choose";
mes "to cooperate with us, you'll";
mes "need to periodically drink";
mes "this red magic tonic.";
next;
mes "[Ghalstein]";
mes "The red tonic will allow";
mes "us to monitor your every";
mes "move so that we know you";
mes "won't betray us. You'll have to";
mes "continue cooperating or else";
mes "we won't give you the cure.";
next;
mes "[Ghalstein]";
mes "Throughout our mission,";
mes "you'll need to take a red";
mes "tonic every so often to avoid";
mes "suffering fron unpleasant";
mes "consequences. When we";
mes "finish, you get the antidote.";
next;
switch( select( "........." ) )
{
case 1:
break;
}
mes "[Ghalstein]";
mes "If you choose not to";
mes "cooperate, simply drink";
mes "this blue tonic, which will";
mes "erase every fragment of your";
mes "memory regarding our meeting.";
next;
mes "[Ghalstein]";
mes "So, what have";
mes "you decided to do?";
next;
switch( select( "Don't cooperate","Cooperate" ) )
{
case 1:
break;
case 2:
mes "[Ghalstein]";
mes "Ah, good choice.";
mes "So will you take";
mes "this red tonic?";
next;
switch( select( "Do not take it.","Take it." ) )
{
case 1:
break;
case 2:
mes "[Ghalstein]";
mes "Very good.";
mes "Then please,";
mes "drink this right away.";
next;
mes "^3355FFYou drink the red tonic.";
mes "It doesn't feel any different";
mes "from a Red Potion, but it";
mes "would be wise to cooperate";
mes "with Ghalstein until this";
mes "mission is accomplished.^000000";
next;
mes "[Ghalstein]";
mes "You may feel a little";
mes "disoriented after drinking";
mes "this tonic for the first time.";
mes "I'll give you a moment to";
mes "steady yourself before we";
mes "talk about our mission.";
lhz_boss = 5;
close;
}
break;
}
break;
case 2:
mes "[Ghalstein]";
mes "Ah, good choice.";
mes "So will you take";
mes "this red tonic?";
next;
switch( select( "Do not take it.","Take it." ) )
{
case 1:
break;
case 2:
mes "[Ghalstein]";
mes "Very good.";
mes "Then please,";
mes "drink this right away.";
next;
mes "^3355FFYou drink the red tonic.";
mes "It doesn't feel any different";
mes "from a Red Potion, but it";
mes "would be wise to cooperate";
mes "with Ghalstein until this";
mes "mission is accomplished.^000000";
next;
mes "[Ghalstein]";
mes "You may feel a little";
mes "disoriented after drinking";
mes "this tonic for the first time.";
mes "I'll give you a moment to";
mes "steady yourself before we";
mes "talk about our mission.";
lhz_boss = 5;
close;
}
case 3:
break;
}
mes "[Ghalstein]";
mes "You really feel";
mes "that way? Well, that's";
mes "a shame. Pity, really...";
next;
mes "^3355FFYou suddenly get the";
mes "weird feeling that someone";
mes "has been behind you this";
mes "entire time. As you slowly";
mes "turn around to look, you";
mes "were knocked unconscious...^000000";
percentheal 100,0;
percentheal -50,0;
next;
mes "..........";
mes "........";
mes ".....";
mes "..";
next;
mes "[??????]";
mes "^666666Now...^000000";
if(Sex == 1) mes "^666666Make him^000000";
else mes "^666666Make her^000000";
mes "^666666swallow this pill.^000000";
next;
mes "^3355FFYou're forced to swallow";
mes "some strange pill which";
mes "immediately makes all your";
mes "thoughts hazier until it begins";
mes "to feel like your entire mind";
mes "is getting bleached somehow.^000000";
lhz_boss = 0;
close2;
warp "lighthalzen",217,313;
end;
}
else if(lhz_boss == 5)
{
mes "[Ghalstein]";
mes "So how are you feeling?";
mes "Any nausea that you may";
mes "be experiencing should";
mes "be going away very soon.";
mes "Anyway, let's get started.";
next;
mes "[Ghalstein]";
mes "Rekenber Corporation";
mes "is closely affiliated with";
mes "Regenschirm, an underground";
mes "laboratory inhabited by strange";
mes "and suspicious creatures.";
next;
mes "[Ghalstein]";
mes "Your mission will be to";
mes "infiltrate this underground lab";
mes "and bring back evidence which";
mes "proves the existence of these";
mes "creatures. You must gather";
mes "various kinds of proof.";
next;
mes "[Ghalstein]";
mes "But more importantly,";
mes "there is ^FF0000something there";
mes "that you have to bring";
mes "back to me^000000. I can't tell";
mes "you exactly what it is,";
mes "but trust me. You'll know.";
next;
mes "[Ghalstein]";
mes "If you search the";
mes "Laboratory enough,";
mes "you'll find what I'm";
mes "talking about. In any";
mes "case, you'll need to find";
mes "a way to get inside the lab.";
next;
mes "[Ghalstein]";
mes "It might be helpful to";
mes "know that we've received";
mes "reports about disappearances";
mes "of people from the ^FF0000eastside";
mes "slums^000000. We believe they are";
mes "perhaps traveling illegally...";
next;
mes "[Ghalstein]";
mes "If someone there is";
mes "transporting people";
mes "without authorization,";
mes "maybe you can find a";
mes "contact who can sneak";
mes "you inside the Laboratory.";
lhz_boss = 6;
changequest 12015,12016;
close;
}
else if(lhz_boss == 6)
{
mes "[Ghalstein]";
mes "For now, it may be best";
mes "to start investigating the";
mes "eastside slums to see if you";
mes "can find somebody who can";
mes "get you inside the Laboratory.";
close;
}
else if(lhz_boss == 7)
{
if(!MISC_QUEST&512)
{
mes "[Ghalstein]";
mes "An error occurred.";
close;
}
if ((countitem(Pile_Of_Ymir_Heart)) && (countitem(Lab_Staff_Record) > 9) && (countitem(Armlet_Of_Prisoner) > 9))
{
mes "[Ghalstein]";
mes "Ah, this looks like a";
mes "sufficient amount of";
mes "evidence for us to be";
mes "able to effectively attack";
mes "our enemy. I believe you're";
mes "ready for the next mission.";
next;
mes "[Ghalstein]";
mes "But first, I believe it's";
mes "time for another red tonic";
mes "dose so that we can keep";
mes "monitoring you. Oh, and";
mes "don't worry, it's not addictive";
mes "or anything strange like that.";
next;
mes "[Ghalstein]";
mes "Now, find ^FF0000Gusharr^000000, one of";
mes "our members, ^FF0000near Juno^000000.";
mes "He will tell you about your";
mes "next mission. Show this to";
mes "him to prove that you are";
mes "working with us. Don't forget.";
delitem Pile_Of_Ymir_Heart,1;
delitem Lab_Staff_Record,10;
delitem Armlet_Of_Prisoner,10;
lhz_boss = 8;
getitem Indication_Of_Member01,1;
changequest 12016,12017;
close;
}
else if((!countitem(Pile_Of_Ymir_Heart)) && (!countitem(Lab_Staff_Record)) && (!countitem(Armlet_Of_Prisoner)))
{
mes "[Ghalstein]";
mes "When you get inside the";
mes "Laboratory, make sure that";
mes "you search around for any";
mes "records and get any sort of";
mes "concrete evidence we can";
mes "use. I'll be counting on you.";
close;
}
else
{
mes "[Ghalstein]";
mes "We'll need more evidence";
mes "than this from the Laboratory";
mes "to make any impact against our";
mes "enemy. I know what we need is";
mes "difficult to find, but I'm sure";
mes "that you can pull this off.";
close;
}
}
else if(lhz_boss == 8)
{
mes "[Ghalstein]";
mes "Please find Gushaar";
mes "in the vicinity of Juno.";
mes "He will give you all the";
mes "details for your next mission.";
close;
}
else if(lhz_boss < 25)
{
mes "[Ghalstein]";
mes "You've made the decision";
mes "to help us in order to learn";
mes "more about our organzation.";
mes "We appreciate all the help we";
mes "can get, but I hope you don't";
mes "regret getting in this deep.";
next;
mes "[Ghalstein]";
mes "There's a certain price";
mes "for knowledge. I believe";
mes "you're capable of paying it,";
mes "but whether or not this ordeal";
mes "will be worthwhile to you is";
mes "difficult to determine.";
close;
}
else if(lhz_boss < 43)
{
mes "[Ghalstein]";
mes "You're so close to";
mes "accomplishing your";
mes "mission. If all goes as";
mes "planned, we can do some";
mes "real damage to our enemy.";
mes "And you'll finally be free.";
close;
}
else if(lhz_boss == 43)
{
mes "[Ghalstein]";
mes "I can't believe what";
mes "happened. I just heard";
mes "that the president was";
mes "betrayed! This is horrible!";
mes "We'll have to start all over.";
mes "Was it all for nothing?!";
next;
mes "[Ghalstein]";
mes "No. No, Jargeah would be";
mes "so disappointed in me if";
mes "I just gave up. I'll have to";
mes "follow our dream, no matter";
mes "what the obstacles are.";
mes "Jargeah, give me strength!";
next;
mes "[Ghalstein]";
mes "Also, you've done a great";
mes "service for us. Although we";
mes "failed, you carried out your";
mes "missions perfectly. Here,";
mes "take this antidote so that";
mes "you'll finally be free of us.";
next;
mes "[Ghalstein]";
mes "I'd like you to take";
mes "this small gift, as way";
mes "of apology. We asked you";
mes "to do so much, but ultimately,";
mes "we weren't able to accomplish";
mes "what we set out to do. Still...";
lhz_boss = 44;
getitem Old_Violet_Box,1;
getexp RENEWAL_EXP?180000:1800000,0;
completequest 12028;
next;
mes "[Ghalstein]";
mes "I'd like to thank you";
mes "for everything. Hopefully,";
mes "you found the answers";
mes "that you were looking for";
mes "when you decided to help";
mes "us. Farewell, faithful friend.";
close;
}
else
{
mes "[Ghalstein]";
mes "I hate being patient,";
mes "but the old adage is";
mes "true. He who runs away,";
mes "lives to fight another day.";
mes "But that day seems so";
mes "far off into the future...";
close;
}
}
lighthalzen,173,167,1 script Switch -1,2,4,{
OnTouch:
if(lhz_boss == 1)
{
mes "[??????]";
mes "^666666Come on.";
mes "This way.^000000";
next;
mes "[??????]";
mes "^333333Hurry up, before";
mes "the others see you...^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "(Wait a second...";
mes "That voice is";
mes "awfully familiar.)";
next;
switch( select( "Ignore it.","Keep listening." ) )
{
case 1:
mes "["+strcharinfo(0)+"]";
mes "(That voice is";
mes "awfully familiar...";
mes "But what do I care?)";
close;
case 2:
mes "["+strcharinfo(0)+"]";
mes "(This is too weird.";
mes "I guess I better keep";
mes "listening to see what";
mes "I can learn about this...)";
next;
mes "[??????]";
mes "^333333So why did you tell";
mes "me to come to such";
mes "a dangerous place...?^000000";
next;
mes "^3355FFThat's...^000000";
mes "That's ^660000Ghalstein's^3355FF voice!^000000";
next;
mes "[????]";
mes "^666666Something unexpected";
mes "came up. Hence the sudden";
mes "change in plans. Now listen...^000000";
next;
mes "^3355FFSuddenly, both of the";
mes "voices grew much quieter";
mes "as the two men spoke to each";
mes "other in low, hoarse whispers";
mes "that are almost inaudible.^000000";
next;
mes "[????]";
mes "^666666....";
mes "...Relate.....";
mes "...Business.....Kafr...^000000";
next;
mes "[Ghalstein]";
mes "^333333Oh. That does";
mes "sound very urgent.";
mes "But it's not safe to";
mes "talk about this here.";
mes "Let's move somewhere";
mes "a little more secure.^000000";
next;
mes "[????]";
mes "^666666No problem.";
mes "........................^000000";
next;
mes "........................";
mes ".....................";
mes "..................";
next;
mes "^3355FFThat other voice...";
mes "Whoever it belonged";
mes "to is gone! What's";
mes "going on here?^000000";
lhz_boss = 2;
setquest 12015;
close;
}
}
}
yuno_fild04,165,245,4 script Dismal Guy 4_M_ORIENT02,{
if(lhz_boss < 8)
{
mes "[Gushaar]";
mes "Decisions, decisions.";
mes "Sometimes it's hard to";
mes "make a choice when it";
mes "isn't clear which one will";
mes "give you the most benefit.";
next;
mes "[Gushaar]";
mes "I think most of the good";
mes "things in life have some";
mes "kind of cost, but they're";
mes "usually worth it. I mean,";
mes "nothing would have any";
mes "worth without any cost, right?";
close;
}
else if(lhz_boss == 8)
{
mes "[Gushaar]";
mes "Alright. Choose";
mes "your poison. I got";
mes "two different kinds of";
mes "tonics for you, red and blue.";
mes "So which one will you drink?";
next;
switch( select( "????","Red Tonic","Blue Tonic" ) )
{
case 1:
mes "[Gushaar]";
mes "Well, when you don't";
mes "make a decision, you";
mes "don't take action. And";
mes "when you don't take any";
mes "action, nothing happens.";
mes "Come on, don't be boring~";
close;
case 2:
mes "[Gushaar]";
mes "Red, huh? I like";
mes "your style. But, eh,";
mes "isn't there something";
mes "you want to show me first?";
next;
switch( select( "Oh, right!","What are you talking about?" ) )
{
case 1:
if(!countitem(Indication_Of_Member01))
{
mes "[Gushaar]";
mes "Hey... Umm...";
mes "Aren't you supposed";
mes "to be carrying some";
mes "sort of secret something?";
mes "I'd tell you want it was if we";
mes "weren't so, well, secretive.";
close;
}
mes "^3355FFYou suavely flash";
mes "your Membership Card";
mes "to Gushaar, who gives";
mes "you an approving nod.^000000";
next;
mes "[Gushaar]";
mes "Yeah, that's what";
mes "I wanted to see. Good,";
mes "you're the one I've been";
mes "waiting here for. Alright,";
mes "just give me a second...";
lhz_boss = 9;
close;
case 2:
mes "[Gushaar]";
mes "Huh?! Oh geez, I almost";
mes "never make this mistake.";
mes "I'm sorry, I thought you might";
mes "have been someone else.";
close;
}
case 3:
mes "[Gushaar]";
mes "Blue...? Huh.";
mes "That shouldn't be";
mes "the one you want.";
mes "Well, if you're who";
mes "I think you are... Are you?";
close;
}
}
else if(lhz_boss == 9)
{
mes "[Gushaar]";
mes "Alright, first of all,";
mes "you should know why the";
mes "Rekenber Corporation is";
mes "our sworn enemy. Did you";
mes "know that it basically controls";
mes "the Schwaltzvalt Republic?";
next;
mes "[Gushaar]";
mes "They're so powerful, they";
mes "manipulate everything in the";
mes "economy, media and even the";
mes "politics of this nation. There are other corporations, sure, but";
mes "they're nothing in comparsion.";
next;
mes "[Gushaar]";
mes "Rekenber Corporation...";
mes "They've even got a hold on";
mes "all the other companies, simply";
mes "by bribing politicians to pass";
mes "the bills they want passed.";
mes "This isn't a real republic...";
next;
mes "[Gushaar]";
mes "The ultimate goal of our";
mes "group, ''Secret Wing,'' is to";
mes "establish true independence";
mes "in the Schwaltzvalt Republic";
mes "by destroying Rekenber Corporation.";
next;
mes "[Gushaar]";
mes "Fortunately, the new president";
mes "of the Schwaltzvalt Republic,";
mes "Mr. Weierstrass, is sympathetic";
mes "to our cause. He is working with us to bring about a revolution and";
mes "overthrow Rekenber Corporation.";
next;
mes "[Gushaar]";
mes "Your mission will be to";
mes "visit with the president and";
mes "bring back any information";
mes "he may have for us. Remember,";
mes "because of his position, you can only see him during certain hours.";
lhz_boss = 10;
close;
}
else if(lhz_boss == 10)
{
mes "[Gushaar]";
mes "I hope you understand";
mes "''Secret Wing's'' ultimate";
mes "goal now. In any case, you've";
mes "got to meet our president,";
mes "Karl Theodor Weierstrass.";
next;
mes "[Gushaar]";
mes "It won't be easy to see";
mes "such an important man,";
mes "so show your Secret Wing";
mes "Membership Card to his";
mes "secretary and there should";
mes "be very little hassle.";
next;
mes "[Gushaar]";
mes "Because of his schedule,";
mes "you'll only be allowed to see";
mes "him from ^FF00008:00 PM to 11:00 PM^000000,";
mes "and from ^FF000011:00 AM to 2:00PM PST^000000.Good luck on this mission, friend.";
lhz_boss = 11;
changequest 12017,12018;
close;
}
else
{
mes "[Gushaar]";
mes "Rekenber...";
mes "I shall see your";
mes "destruction if it's the";
mes "very last thing I do!";
close;
}
}
yuno_pre,69,20,4 script Secretary#1 4_F_LGTGIRL,{
if(lhz_boss < 11)
{
mes "[Hes O'Neil]";
mes "Good day, how";
mes "may I help you?";
next;
switch( select( "Oh. I'm fine, thanks.","I want to meet the president~","W-who are you...?" ) )
{
case 1:
mes "[Hes O'Neil]";
mes "Since this is an";
mes "important government";
mes "building, please keep";
mes "in mind that certain areas,";
mes "monitored by guards, are";
mes "off limits to visitors.";
close;
case 2:
mes "[Hes O'Neil]";
mes "President Weierstrass?";
mes "Do you have an appointment";
mes "to meet with him today?";
next;
switch( select( "Yes","No" ) )
{
case 1:
mes "[Hes O'Neil]";
mes "Alright, let me see.";
mes "May I please have your";
mes "name so that I can look";
mes "it up in today's schedule?";
next;
switch( select( ""+strcharinfo(0)+"" ) )
{
case 1:
break;
}
mes "[Hes O'Neil]";
mes ""+strcharinfo(0)+"?";
mes "I'm sorry, but I can't find";
mes "your name on the list. You";
mes "can only visit the president";
mes "if you have an appointment.";
mes "Thank you for your cooperation.";
close;
case 2:
mes "[Hes O'Neil]";
mes "I'm so sorry, but because";
mes "the president is an incredibly" ;
mes "busy man, he can only make";
mes "time to see the people who";
mes "have an appointment.";
close;
}
case 3:
mes "[Hes O'Neil]";
mes "Hmm...?";
mes "I'm the personal";
mes "secretary to the";
mes "president of the";
mes "Schwartzvalt Republic,";
mes "if that's what you mean.";
close;
}
}
else if(lhz_boss < 16)
{
mes "[Hes O'Neil]";
mes "Good day, how";
mes "may I help you?";
next;
switch( select( "Show Secret Wing Card.","I'm here to see the president.","Nothing." ) )
{
case 1:
if(!countitem(Indication_Of_Member01))
{
mes "^3355FFWait a second...";
mes "You don't seem to";
mes "be carrying your";
mes "''Secret Wing''";
mes "Membership Card.^000000";
close;
}
if ((gettime(GETTIME_HOUR) > 10 && gettime(GETTIME_HOUR) < 15)
|| (gettime(GETTIME_HOUR) > 19 && gettime(GETTIME_HOUR) <= 23)) {
mes "^3355FFYou suavely flash";
mes "your ''Secret Wing''";
mes "Membership Card.^000000";
next;
mes "[Hes O'Neil]";
mes "Oh... I see.";
mes "The president has";
mes "been expecting you.";
mes "Please, right this way.";
close2;
warp "yuno_pre",113,53;
end;
}
mes "[Hes O'Neil]";
mes "Oh... I see.";
mes "I'm sorry, but you've";
mes "come too early for your";
mes "appointment. Would you";
mes "come back to see the";
mes "president later?";
close;
case 2:
mes "[Hes O'Neil]";
mes "President Weierstrass?";
mes "Do you have an appointment";
mes "to meet with him today?";
next;
switch( select( "Yes","No" ) )
{
case 1:
mes "[Hes O'Neil]";
mes "Alright, let me see.";
mes "May I please have your";
mes "name so that I can look";
mes "it up in today's schedule?";
next;
switch( select( ""+strcharinfo(0)+"" ) )
{
case 1:
break;
}
mes "[Hes O'Neil]";
mes ""+strcharinfo(0)+"?";
mes "I'm sorry, but I can't find";
mes "your name on the list. You";
mes "can only visit the president";
mes "if you have an appointment.";
mes "Thank you for your cooperation.";
close;
case 2:
mes "[Hes O'Neil]";
mes "I'm so sorry, but because";
mes "the president is an incredibly" ;
mes "busy man, he can only make";
mes "time to see the people who";
mes "have an appointment.";
close;
}
case 3:
mes "[Hes O'Neil]";
mes "Since this is an";
mes "important government";
mes "building, please keep";
mes "in mind that certain areas,";
mes "monitored by guards, are";
mes "off limits to visitors.";
close;
}
}
else if(lhz_boss == 16)
{
if(!countitem(File01))
{
mes "[Hes O'Neil]";
mes "Hm? I thought the";
mes "president was supposed";
mes "to give you some kind of";
mes "file, but perhaps I was";
mes "mistaken? Let me think...";
close;
}
mes "[Hes O'Neil]";
mes "Hello, may I be";
mes "of any assistance?";
next;
switch( select( "I brought this." ) )
{
case 1:
break;
}
mes "[Hes O'Neil]";
mes "Ah, the file folder";
mes "I needed. I'm so sorry";
mes "to trouble you. Thank";
mes "you so much for your help.";
delitem 7342,1;
lhz_boss = 17;
close;
}
else if(lhz_boss < 21)
{
mes "[Hes O'Neil]";
mes "I'm sorry, but the";
mes "president is currently";
mes "outside on business.";
mes "Please come back to";
mes "visit him another time.";
close;
}
else if(lhz_boss < 43)
{
mes "[Hes O'Neil]";
mes "Oh, the president";
mes "is expecting you.";
mes "Please, go right";
if(Sex == 1) mes "on ahead, sir.";
else mes "on ahead, ma'am.";
close2;
warp "yuno_pre",113,53;
end;
}
else if(hg_tre == 56)
{
mes "[Hes O'Neil]";
mes "The President has given the order that ";
mes "nobody is allowed to enter this place.";
next;
mes "["+strcharinfo(0)+"]";
mes "However, you will change your mind after listening to my explanation.";
next;
mes "[Hes O'Neil]";
mes "...............";
mes "Is it something very important?";
next;
mes "["+strcharinfo(0)+"]";
mes "It is the most important thing.";
next;
mes "[Hes O'Neil]";
mes "Alright then, there you go.";
mes "(Whisper) I hope you will become his source of strength.";
close2;
warp "yuno_pre",113,53;
end;
}
else if(hg_tre > 56)
{
mes "[Hes O'Neil]";
mes "The president said that you're welcome to visit him anytime.";
close2;
warp "yuno_pre",113,53;
end;
}
else
{
mes "[Hes O'Neil]";
mes "I'm sorry...";
mes "It seems that the";
mes "president would like";
mes "to have some privacy now.";
close;
}
}
yuno_pre,95,71,5 script Guard 4_M_EIN_SOLDIER,{
if(lhz_boss < 11)
{
mes "[Guard]";
mes "You are in the";
mes "President's House.";
mes "Arms are prohibited";
mes "without authorization in";
mes "this government building.";
mes "Thank you for your cooperation.";
close2;
nude;
warp "yuno_pre",83,22;
end;
}
else if(lhz_boss == 11 || lhz_boss == 12)
{
if(lhz_boss == 12) @visit_pre = rand(1,10);
if(@visit_pre == 7)
{
mes "[?????]";
mes "I see.";
mes "Then...";
next;
mes "[????????]";
mes "Ummm....";
mes "Understood...";
mes "......";
next;
enablenpc "A Fine Gentleman";
next;
mes "[?????]";
mes "..........";
next;
mes "[Guard]";
mes "Ah, Mr. Keshnaar.";
mes "Are you leaving?";
next;
mes "[Keshnaar]";
mes "Yes, it's about time";
mes "for me to depart. Ah,";
mes "and may I ask who this";
if(Sex == 1) mes "young gentleman here is?";
else mes "lovely young lady is?";
next;
mes "[Guard]";
mes "Mr. Keshnaar,";
mes "I present "+strcharinfo(0)+".";
mes ""+strcharinfo(0)+", allow me";
mes "to introduce Eridan Keshnaar.";
next;
mes "[Keshnaar]";
mes "A pleasure to meet you.";
mes "Now, if you would excuse";
mes "me, I have some business";
mes "to attend to. Good day~";
next;
mes "[Guard]";
mes "Take care,";
mes "Mr. Keshnaar.";
lhz_boss = 13;
disablenpc "A Fine Gentleman";
close;
}
mes "[Guard]";
mes "Please wait a moment.";
mes "Currently, the president";
mes "is seeing another guest.";
mes "Thank you for your patience.";
if(lhz_boss == 11) lhz_boss = 12;
close;
}
else if(lhz_boss == 13)
{
mes "[Guard]";
mes "Now you may enter";
mes "and speak with the";
mes "president. Thank you";
mes "for waiting all this time.";
next;
switch( select( "Thank you.","Who was that gentleman...?" ) )
{
case 1:
if(Sex == 1) mes "A Mister "+strcharinfo(0)+"";
else
{
if(getpartnerid()) mes "A Missis "+strcharinfo(0)+"";
else mes "A Miss "+strcharinfo(0)+"";
}
mes "has arrived to see you now.";
next;
mes ".....";
next;
mes "[Mr. President]";
mes "Oh, you're early!";
mes "I'm sorry, but would you";
mes "please wait one minute?";
next;
mes "[Guard]";
mes "Yes, sir.";
mes "My apologies, but would";
mes "you please wait until the";
mes "president is ready?";
close;
case 2:
mes "[Guard]";
mes "Oh, Mr. Keshnaar is the";
mes "government negotiator from";
mes "the Rekenber Corporation.";
mes "He often visits the president";
mes "to discuss various issues.";
lhz_boss = 14;
close;
}
}
else
{
mes "[Guard]";
mes "Greetings.";
mes "You may enter to";
mes "see the president.";
close2;
warp "yuno_pre",78,69;
end;
}
}
yuno_pre,96,69,2 script A Fine Gentleman 4_M_SAGE_A,{
OnInit:
disablenpc "A Fine Gentleman";
end;
}
yuno_pre,69,79,4 script Mr. President 4_M_PRESIDENT,{
if(checkweight(File01,1) != 1)
{
mes "- Wait a moment! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please enlighten your weight -";
mes "- and try again. -";
close;
}
cutin "lhz_karl.bmp",2;
if(lhz_boss < 11)
{
mes "[Karl]";
mes "How did you get in here?";
mes "Please leave this place";
mes "immediately! Security...!";
close2;
cutin "",255;
warp "yuno_pre",83,22;
}
else if(lhz_boss == 14)
{
mes "[Karl]";
mes "Ah, welcome~";
mes "I understand that you";
mes "must have had a lot of";
mes "trouble coming here.";
mes "It's a pleasure to";
mes "finally meet you.";
next;
mes "[Karl]";
mes "As I'm sure Ghalstein";
mes "has told you, ''Secret Wing''";
mes "was formed to overthrow the";
mes "evil Rekenber Corporation.";
mes "Now, I'm sure that you must";
mes "have some questions for me...";
next;
L_Mission:
switch( select( "Secret Wing's Background","Rekenber's Purpose","Secret Wing's Goal","Details about my mission","I'm ready for my mission." ) )
{
case 1:
mes "[Karl]";
mes "Rekenber has been";
mes "unopposed for a very long";
mes "time. Our nation is unhappy";
mes "with their rule, but since our";
mes "country lacks solidarity, the";
mes "people can do nothing.";
next;
mes "[Karl]";
mes "But one day, I was contacted";
mes "by some people who claimed to";
mes "share my sentiments against";
mes "the Rekenber Corporation.";
mes "Later, I learned that they were";
mes "from the Kafra Corporation.";
next;
mes "[Karl]";
mes "Apparently, they were";
mes "facing some aggressive";
mes "competition from Cool";
mes "Event Corp, which is";
mes "actually backed by the";
mes "Rekenber Corporation.";
next;
mes "[Karl]";
mes "We decided to pool our";
mes "resources to deal with what";
mes "we perceived as a common";
mes "enemy. Before long, we gathered";
mes "more devotees to our cause and";
mes "formed the ''Secret Wing.''";
next;
mes "[Karl]";
mes "It may be helpful for";
mes "you to know that our";
mes "direct contact to the";
mes "Kafra Corporation is the";
mes "^FF00003rd Security Team^000000. Oh, did";
mes "you have any other questions?";
next;
goto L_Mission;
case 2:
mes "[Karl]";
mes "It's true that companies";
mes "exist to create money, but";
mes "the Rekenber Corporation";
mes "is much more nefarious.";
mes "They actually want to dominate the entire Rune-Midgard continent.";
next;
mes "[Karl]";
mes "In fact, the chairman of";
mes "that company is shrouded";
mes "in mystery. Although I'm";
mes "the president, I go through";
mes "many difficulties just to";
mes "send a message to him.";
next;
mes "[Karl]";
mes "It's disheartening,";
mes "but we really have no";
mes "idea what their true goals";
mes "and plans might be. Now, did";
mes "you have any other questions?";
next;
goto L_Mission;
case 3:
mes "[Karl]";
mes "''Secret Wing's'' only";
mes "goal is to destroy the";
mes "Rekenber Corporation in";
mes "order to break the Schwaltzvalt Republic free from its oppression.";
next;
mes "[Karl]";
mes "Of course, we realize";
mes "that it will take time and";
mes "a lot of sacrifice to make";
mes "this a reality. Now, do you";
mes "have anything else to ask?";
next;
goto L_Mission;
case 4:
mes "[Karl]";
mes "Ah, your next mission.";
mes "I'm ready to give you";
mes "some of the details if";
mes "you no longer have any";
mes "questions to ask. Let me";
mes "know when you are ready.";
next;
goto L_Mission;
case 5:
mes "[Karl]";
mes "Very well, then.";
mes "Your mission will not";
mes "be too difficult, but it does";
mes "have great urgency so you";
mes "must accomplish it as soon";
mes "as you can. Understood?";
next;
switch( select( "Wait, I have one more question!","Yes sir, Mr. President." ) )
{
case 1:
mes "[Karl]";
mes "Hm? I thought you";
mes "didn't have any more";
mes "questions. However, I still";
mes "have the luxury to give you";
mes "any answers that I can provide.";
next;
goto L_Mission;
case 2:
mes "[Karl]";
mes "I'm glad to hear that.";
mes "Alright, give me a second";
mes "to search for this file before";
mes "I explain the mission.";
lhz_boss = 15;
close2;
cutin "",255;
end;
}
}
}
else if(lhz_boss == 15)
{
mes "[Karl]";
mes "Now, you must first visit";
mes "the Kafra Headquarters in";
mes "Al De Baran and meet someone";
mes "named ^FF0000Benith^000000. She will tell you";
mes "all about your next mission.";
next;
mes "[Karl]";
mes "Be careful and do not";
mes "freely mention anything";
mes "about ''Secret Wing'' or";
mes "your cooperation with us as";
mes "it may jeopardize our goals.";
mes "Hurry, time is of the essence.";
next;
mes "[Karl]";
mes "Ah, before I forget,";
mes "please bring this file";
mes "folder to ^FF0000Ms. Hes O'Neil^000000";
mes "for me before you leave.";
mes "Thank you very much.";
lhz_boss = 16;
getitem File01,1;
changequest 12018,12019;
close2;
cutin "",255;
end;
}
else if(lhz_boss < 21)
{
mes "[Karl]";
mes "Hurry and complete";
mes "the mission given to";
mes "you by Benith, who is";
mes "in the Kafra Headquarters";
mes "in Al De Baran. It is a very";
mes "urgent, high priority task...";
close2;
cutin "",255;
end;
}
else if(lhz_boss == 21)
{
if(!countitem(File02))
{
mes "[Karl]";
mes "Hm? I was expecting";
mes "for you to bring me";
mes "back an important file.";
mes "Please hurry, our entire";
mes "organization is at stake!";
close2;
cutin "",255;
end;
}
mes "[Karl]";
mes "Ah, you're here.";
mes "Good work, I hear that";
mes "the mission was a success.";
mes "An official success anyway.";
mes "...............................";
next;
mes "[Karl]";
mes "Poor, dear sweet";
mes "Jargeah. Why him?";
mes "Must fate be so cruel";
mes "and harsh? I still can't";
mes "believe he's gone. Just";
mes "last week, we were...";
next;
mes "[Karl]";
mes "I'm sorry. You didn't";
mes "know him that well, but";
mes "all those who did know";
mes "him, loved him. And I can";
mes "say that with pride. L-let";
mes "me check the files a minute...";
delitem 7343,1;
lhz_boss = 22;
close2;
cutin "",255;
end;
}
else if(lhz_boss == 22)
{
if(rand(1,5) == 3)
{
mes "[Karl]";
mes "Hm. After completely";
mes "reviewing this file, I've";
mes "found that it offers some";
mes "great leads, but it's still not";
mes "enough hard evidence to";
mes "really hurt Rekenber.";
next;
mes "[Karl]";
mes "However, according to";
mes "this, there's a researcher";
mes "from Rekenber named";
mes "Shinokas who vanished all";
mes "of a sudden. Apparently, he";
mes "knew some kind of secret.";
next;
mes "[Karl]";
mes "Luckily, my men have";
mes "reported sightings of";
mes "Shinokas somewhere in";
mes "Einbroch. He's certainly";
mes "out there. But what does";
mes "he have to hide?";
next;
mes "[Karl]";
mes "We must learn his";
mes "secret if we hope to";
mes "do any lasting damage to";
mes "the Rekenber Corporation.";
mes "Your next mission is to";
mes "find Shinokas. Good luck.";
next;
mes "[Karl]";
mes "And please hurry.";
mes "I don't want our enemies";
mes "to discover Shinokas before";
mes "we can get him to talk.";
changequest 12022,12023;
if(Shinokas_Quest == 11) lhz_boss = 24;
else lhz_boss = 23;
close2;
cutin "",255;
end;
}
mes "[Karl]";
mes "I'm sorry, but it's";
mes "taking me a long time";
mes "to analyze the information";
mes "in this file. A-and Jargeah";
mes "sacrificed himself to get";
mes "it for us. ^333333*Sigh*^000000 Jargeah...";
next;
mes "[Karl]";
mes "Why don't you relax";
mes "while I peruse this";
mes "file? I should be done";
mes "with this soon, hopefully...";
close2;
cutin "",255;
end;
}
else if(lhz_boss == 23)
{
if(Shinokas_Quest == 11)
{
mes "[Karl]";
mes "Ymir's Heart Pieces?";
mes "Is that what they're";
mes "trying to collect?";
mes "What are they going";
mes "to do with something";
mes "so incredibly dangerous?!";
next;
mes "[Karl]";
mes "Huh. This new information";
mes "raises some new questions.";
mes "Fortunately, we have a new";
mes "lead from the spy who got";
mes "us the info on Shinokas.";
next;
mes "[Karl]";
mes "We've recently learned that";
mes "Shinokas managed to access";
mes "the Regenschirm Secret Archive, a lab affiliated with Rekenber.";
mes "That's how Shinokas was able";
mes "to learn so much about them.";
next;
mes "[Karl]";
mes "It will be difficult";
mes "and very dangerous to";
mes "access this archive, so";
mes "I want you to meet with";
mes "someone from the Kafra";
mes "Corporation near Lighthalzen.";
next;
mes "[Karl]";
mes "And don't worry...";
mes "She'll know exactly";
mes "who you are and";
mes "how to help you.";
lhz_boss = 26;
completequest 12023;
setquest 12024;
close2;
cutin "",255;
end;
}
mes "[Karl]";
mes "We don't know how";
mes "helpful Shinokas's";
mes "information may be for";
mes "us, but we must learn";
mes "anything we can about";
mes "the Rekenber Corporation.";
next;
mes "[Karl]";
mes "There is so much we";
mes "don't know about them.";
mes "Their motives, their methods,";
mes "almost all of the important";
mes "details are still in the dark.";
next;
mes "[Karl]";
mes "By all means, you";
mes "must find Shinokas and";
mes "see what you can learn!";
mes "Your efforts will not go";
mes "unrecognized, "+strcharinfo(0)+".";
close2;
cutin "",255;
end;
}
else if(lhz_boss == 24)
{
mes "[Karl]";
mes "Hm? What's wrong?";
mes "Now that I think about";
mes "it, you reacted as if you";
mes "recognized his name back";
mes "when I mentioned Shinokas.";
next;
switch( select( "Oh, no. Not really.","Actually, Shinokas is..." ) )
{
case 1:
mes "[Karl]";
mes "Then it must be";
mes "my imagination.";
mes "Okay then, go and";
mes "find Shinokas, he";
mes "may be in grave";
mes "danger as we speak!";
close2;
cutin "",255;
end;
case 2:
mes "[Karl]";
mes "Oh...";
mes "You've already met";
mes "Shinokas, did you?";
mes "You witnessed his ";
mes "death?! This is a very";
mes "strange coincidence.";
next;
mes "[Karl]";
mes "I see, there must be";
mes "no need to investigate";
mes "Shinokas now. And you";
mes "did learn the secret for";
mes "which he was hunted...";
next;
mes "[Guard]";
mes "Mr. President,";
mes "Ms. Hes O' Neil has an";
mes "urgent message for you.";
next;
mes "[Karl]";
mes "Hmm...";
mes "Then please,";
mes "let her in.";
next;
enablenpc "Secretary#2";
next;
mes "[Hes O'Neil]";
mes "Sir, I'm sorry";
mes "for interrupting";
mes "you, but there's";
mes "something I need to";
mes "show you immediately!";
next;
mes "[Karl]";
mes "Alright, let's";
mes "have it. Let me";
mes "see those new files.";
mes "Oh, these are--! Thank";
mes "you, Ms. O' Neil, you";
mes "may leave now.";
next;
mes "[Hes O'Neil]";
mes "Thank you sir.";
mes "Once again, let me";
mes "apologize for disturbing";
mes "your private conference.";
next;
disablenpc "Secretary#2";
next;
mes "[Karl]";
mes "Alright. Please let me";
mes "review these documents";
mes "to see if there are any";
mes "new developments in the";
mes "investigation involving";
mes "Shinokas and his secret...";
lhz_boss = 25;
close2;
cutin "",255;
end;
}
}
else if(lhz_boss == 25)
{
if(rand(1,10) == 8)
{
mes "[Karl]";
mes "Alright, I just";
mes "completed reading";
mes "all of these new reports";
mes "from our field agents.";
mes "Thank you for waiting.";
next;
mes "[Karl]";
mes "We've recently learned that";
mes "Shinokas managed to access";
mes "the Regenschirm Secret Archive,a lab affiliated with Rekenber.";
mes "That's how Shinokas was able";
mes "to learn so much about them.";
next;
mes "[Karl]";
mes "It will be difficult";
mes "and very dangerous to";
mes "access this archive, so";
mes "I want you to meet with";
mes "someone from the Kafra";
mes "Corporation near Lighthalzen.";
next;
mes "[Karl]";
mes "If you keep looking around";
mes "the ^3355FFfields just outside of";
mes "Lighthalzen^000000, you'll certainly";
mes "find her. I'm sorry that I can't";
mes "tell you more, but we've got";
mes "to protect our security...";
next;
mes "[Karl]";
mes "And don't worry...";
mes "She'll know exactly";
mes "who you are and";
mes "how to help you.";
lhz_boss = 26;
completequest 12023;
setquest 12024;
close2;
cutin "",255;
end;
}
mes "[Karl]";
mes "I apologize, but it's";
mes "taking me a long time";
mes "to go through all of the";
mes "reports in these files.";
mes "Please give me a little more";
mes "time to make sense of them.";
close2;
cutin "",255;
end;
}
else if(lhz_boss < 37)
{
mes "[Karl]";
mes "I hope you continue";
mes "to keep up the good";
mes "work, not only for the";
mes "sake of the Schwaltzvalt";
mes "Republic, but for peace";
mes "on all of Rune-Midgard.";
close2;
cutin "",255;
end;
}
else if(lhz_boss == 37)
{
if(!countitem(File03))
{
mes "[Karl]";
mes "Did you find any";
mes "of that evidence in";
mes "the Secret Archive yet?";
mes "Hurry! The movements in";
mes "Rekenber Corporation are";
mes "making me feel really uneasy.";
close2;
cutin "",255;
end;
}
mes "[Karl]";
mes "Ah, you're here.";
mes "I've already received a";
mes "message from Esuna";
mes "about your success.";
mes "If you would, please";
mes "let me read the file...";
next;
mes "[Karl]";
mes "Ah, now everything is";
mes "clearer. Shinokas and his";
mes "friends were killed over";
mes "that piece of Ymir's Heart.";
mes "That's what the Rekenber";
mes "Corporation ultimately wants.";
next;
mes "[Karl]";
mes "But this raises some";
mes "new questions. What";
mes "are they planning to";
mes "do with Ymir's Heart?";
mes "It must be more powerful";
mes "than we had thought...";
next;
mes "[Karl]";
mes "We'll need even more";
mes "information. For now,";
mes "please go back to Esuna.";
mes "It seems that she just";
mes "received some critically";
mes "important intel to give you.";
delitem 7344,1;
lhz_boss = 38;
close2;
cutin "",255;
end;
}
else if(lhz_boss == 38)
{
mes "[Karl]";
mes "Please hurry and meet";
mes "Esuna just outside of";
mes "Lighthalzen. Perhaps I am";
mes "getting paranoid, but I keep";
mes "getting the feeling that";
mes "Rekenber is on to us...";
close2;
cutin "",255;
end;
}
else if(lhz_boss == 39)
{
if(!countitem(File02))
{
mes "[Karl]";
mes "You don't have the";
mes "file? Retrieve it for";
mes "me as soon as you can.";
mes "It's imperative that I read";
mes "what Esuna has to report!";
close2;
cutin "",255;
end;
}
mes "[Karl]";
mes "Ah, good to see you";
mes "again. I hear you have";
mes "some important news for";
mes "me, something of the utmost";
mes "urgency. But I fear the worst.";
next;
switch( select( "Give the file from Esuna." ) )
{
case 1:
break;
}
mes "[Karl]";
mes "What...?";
mes "I can't believe this!";
mes "How can our security";
mes "be breached like this?!";
mes "Only someone from";
mes "really deep inside could...";
next;
mes "[Karl]";
mes "Please...";
mes "Would you go and";
mes "speak to Esuna one";
mes "more time? I need to";
mes "know more about how";
mes "all of this happened...";
delitem 7343,1;
lhz_boss = 40;
close2;
cutin "",255;
end;
}
else if(lhz_boss == 41)
{
mes "[Karl]";
mes "No...";
mes "I can't...";
mes "Kurelle? We've";
mes "worked together,";
mes "trusted each other";
mes "for years. No, it's not....";
next;
mes "[Karl]";
mes "If it's true, then";
mes "that means I've been";
mes "playing into the enemy's";
mes "hands this whole time.";
mes "I've... I've got to know";
mes "and ask Kurelle myself.";
next;
mes "[Karl]";
mes "O'Neil!";
mes "Bring Kurelle in";
mes "here, right now!";
next;
mes "[Hes O'Neil]";
mes "...Yes, sir.";
mes "Right away.";
next;
lhz_boss = 42;
close2;
cutin "",255;
end;
}
else if(lhz_boss == 42)
{
mes "[Guard]";
mes "Advisor Kurelle";
mes "is here now.";
next;
mes "[Karl]";
mes "Let him in!";
mes "...................";
next;
mes "[Guard]";
mes "...............?";
mes "Yes, sir...";
next;
enablenpc "A Neat Gentleman";
next;
mes "[Kurelle]";
mes "Hello, Mr. President.";
mes "What exactly did you";
mes "need from me today?";
next;
mes "[Karl]";
mes "...........";
mes ".......";
mes "...";
next;
mes "[Kurelle]";
mes "???";
mes ".......";
next;
mes "[Karl]";
mes "Did you...";
mes "Why did you betray us?!";
mes "After all this time, why now?";
next;
mes "[Kurelle]";
mes "...";
mes "......";
mes "So you know.";
mes "Well, you're smarter";
mes "than I gave you credit for.";
next;
mes "[Kurelle]";
mes "Ha ha ha~";
mes "Right, it was me.";
mes "Your right hand man.";
mes "I reported everything";
mes "you were doing to the";
mes "Rekenber Corporation.";
next;
mes "[Karl]";
mes "But why...?";
mes "I thought we were";
mes "working together for";
mes "the greater good, to";
mes "do the right thing?";
next;
mes "[Kurelle]";
mes "Forget that! I'm sick";
mes "of being second place";
mes "to you. All our lives, you've";
mes "always been on top. School,";
mes "athletics, politics. Well, here's my chance to finally beat you!";
next;
mes "[Karl]";
mes "I can't believe this. All";
mes "those years of friendship";
mes "were all a lie? We even";
mes "joined Secret Wing together.";
mes "This whole time, you were";
mes "harboring a silly grudge...";
next;
mes "[Kurelle]";
mes "Shut up! It's not a";
mes "silly grudge! ...You there.";
mes "Adventurer. Can't you see";
mes "this man is finished?! But";
mes "it's not too late. Join us.";
mes "Rekenber could use you.";
next;
mes "[Kurelle]";
mes "Now that I've helped";
mes "the Rekenber Corporation,";
mes "I'll get their support in the";
mes "next presidential election.";
mes "I'll beat you for sure, Karl!";
mes "Bwahahahahahaahahahhaah~!";
next;
disablenpc "A Neat Gentleman";
mes ".......";
mes ".........";
mes "...........";
next;
mes "[Karl]";
mes "It's all over for";
mes "now. This isn't good";
mes "at all. You're finished";
mes "here too. Go and talk to";
mes "^3355FFGhalstein^000000 again. It's time";
mes "we let you loose, adventurer.";
lhz_boss = 43;
completequest 12028;
close2;
cutin "",255;
end;
}
else if(lght_boss == 43)
{
mes "[Karl]";
mes ".........";
mes "............";
for (.@i = 12015; .@i <= 12028; ++.@i) {
if (questprogress(.@i) && questprogress(.@i) != 2)
completequest .@i;
}
close;
}
else if(hg_tre == 56)
{
if(!countitem(File01))
{
mes "["+strcharinfo(0)+"]";
mes "Ah, where did I put the record?";
close;
}
mes "[Karl]";
mes "It's you.....!";
mes "It's really been a long time.";
next;
mes "["+strcharinfo(0)+"]";
mes "So, are you still having the idea to go against Rekenber?";
next;
mes "[Karl]";
mes "...................";
next;
mes "[Karl]";
mes "I'm not sure.";
mes "The Secret Wing has been disbanded and I am just another puppet they have, just like the previous presidents.";
next;
mes "["+strcharinfo(0)+"]";
mes "Not long ago, the scientists of Regenschrim have stolen the research record and destroyed the machines that they used for research purposes.";
next;
emotion e_gasp,0;
mes "[Karl]";
mes "...!";
mes "Did you do that? ";
mes "I still fail to move on after the incident of my friends' betrayal and the disband of the Secret Wing...";
mes "You are really a great friend.";
next;
mes "[Karl]";
mes "Didn't you speak about the research record just now?";
mes "Oh! Can you give me the record?";
mes "It will be a big trouble to them.";
next;
mes "["+strcharinfo(0)+"]";
mes "If you insist to go against them, I will give you the record.";
next;
mes "[Karl]";
mes "I am the president of this country.";
mes "I have failed before but I won't stop trying when there is still an opportunity.";
next;
mes "[Karl]";
mes "You remind me of the day I made up my mind to rebuild this country.";
mes "How could I forgot such important responsibilities of mine.";
next;
mes "["+strcharinfo(0)+"]";
mes "That's great.";
mes "Here's the record.";
mes "I hope you will make good use of it. ";
next;
mes "[Karl]";
mes "Let's see...";
next;
mes "[Karl]";
mes "Oh! That's some interesting information.";
next;
mes "["+strcharinfo(0)+"]";
mes "I have another good news. The Secret Wing has not given up yet. They are still working on the project and I hope that you won't be giving up on it too.";
next;
mes "[Karl]";
mes ".....I feel so sorry for what I did.";
next;
mes "[Karl]";
mes "Thank you for bringing this great gift. I will stay strong and work hard to achieve my target.";
next;
mes "[Karl]";
mes "I will recruit the new batch of members and use them to let the world know about what the corporation had really done.";
next;
mes "[Karl]";
mes "Thank you so much. ";
mes "You can count on me to right what was wrong.";
hg_tre = 57;
delitem File01,1;
getexp RENEWAL_EXP?200000:2000000,0;
getitem 617,1;
close2;
cutin "",255;
end;
}
else if(hg_tre == 57)
{
mes "[Karl]";
mes "I am trying to recruit capable people who can help me to bring down Rekenber Corporation.";
mes "Thanks to you, I have enough information as a good beginning to nail them now down.";
next;
mes "[Karl]";
mes "I have had my men to gather some information and learned that Regenschrim had stopped operating now.";
mes "You have done well for the Schwaltzvalt Republic.";
close2;
cutin "",255;
end;
}
else
{
mes "[Karl]";
mes ".........";
mes "............";
close2;
cutin "",255;
end;
}
}
yuno_pre,77,68,0 script Secretary#2 4_F_LGTGIRL,{
OnInit:
disablenpc "Secretary#2";
end;
}
yuno_pre,75,73,0 script A Neat Gentleman 4_M_MANAGER,{
OnInit:
disablenpc "A Neat Gentleman";
end;
}
yuno_pre,117,60,0 script Eavesdrop -1,10,5,{
OnTouch:
if(lhz_boss == 16)
{
mes "^3355FFWhat the...?";
mes "You can hear";
mes "whispers coming";
mes "from the window.^000000";
next;
mes "[????]";
mes "^333333That's expected...";
mes "But... Why did...";
mes "... the president...^000000";
next;
mes "[?????]";
mes "^666666.......So...................";
mes "...their investigation...";
mes "............of course.........";
mes "...just bait...................^000000";
next;
mes "[????]";
mes "^333333...Next election.....";
mes "..............................";
mes "....you'll be................";
mes "...............Can't stop us.^000000";
next;
mes "^3355FFThe whispers grow";
mes "lower and lower until";
mes "you can no longer hear";
mes "anything. One of those";
mes "voices seemed so familiar...^000000";
close;
}
}
aldebaran,58,225,4 script Kafra Employee#l1 4_F_KAFRA2,{
if(lhz_boss != 17)
{
mes "[Kafra Employee]";
mes "Welcome to the";
mes "Kafra Headquarters.";
mes "Here in the heart of";
mes "Kafra's operations, you";
mes "can be provided with special";
mes "services offered nowhere else!";
next;
mes "[Kafra Employee]";
mes "If you need anything,";
mes "please inquire the Kafra";
mes "Employees inside the building.";
mes "Thank you and have a good day~";
close;
}
mes "[Kafra Employee]";
mes "Good day~";
mes "The Kafra Corporation is";
mes "always working to ensure";
mes "our customers' satisfaction.";
mes "How may I help you today?";
next;
switch( select( "I have a question.","I'm fine, thanks." ) )
{
case 1:
mes "[Kafra Employee]";
mes "Sure, I'll answer your";
mes "question to the best of";
mes "my ability. However, I may";
mes "need to reference you to";
mes "another employee for";
mes "specialized information.";
next;
switch( select( "Do you know where I can find Benith?" ) )
{
case 1:
break;
}
mes "[Kafra Employee]";
mes "Oh, Benith? Sure, you";
mes "can find her here inside";
mes "Kafra Headquarters to the";
mes "right somewhere. She wears";
mes "a special uniform, so you";
mes "can spot her easily.";
next;
mes "[Kafra Employee]";
mes "Okay then,";
mes "have a good day!";
mes "Always remember";
mes "that the Kafra Service";
mes "will be on your side~";
close;
case 2:
mes "[Kafra Employee]";
mes "Feel free to ask any";
mes "one of our conveniently";
mes "located employees if you";
mes "ever have need of Kafra's";
mes "special services. Thank";
mes "you and have a nice day~";
close;
}
}
aldeba_in,155,240,5 script Kafra Employee#l2 4_F_AGENTKAFRA,{
if(checkweight(File02,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(lhz_boss < 17)
{
mes "[Kafra Employee]";
mes "Welcome to";
mes "Kafra Headquarters.";
mes "What's new with Kafra?";
mes "Glad you asked. Right now,";
mes "we're developing a brand new";
mes "program with Cool Event Corp.";
next;
mes "[Kafra Employee]";
mes "This new program will";
mes "provide a direct teleport";
mes "service to dungeons for";
mes "the convenience of our";
mes "valued customers. Is";
mes "that not... exciting?";
next;
mes "[Kafra Employee]";
mes "Due to technical issues,";
mes "Kafra Corp and Cool Event";
mes "Corp cannot provide teleport";
mes "services to the same dungeon,";
mes "so one common teleport service";
mes "provider will be selected.";
next;
mes "[Kafra Employee]";
mes "Therefore, elections will";
mes "be held to determine which";
mes "company will provide this";
mes "Dungeon Teleport Service.";
mes "Please check the eligibility";
mes "requirements before voting.";
close;
}
else if(lhz_boss == 17)
{
mes "[Kafra Employee]";
mes "Welcome to";
mes "Kafra Headquarters.";
mes "What's new with Kafra?";
mes "Glad you asked. Right now,";
mes "we're developing a brand new";
mes "program with Cool Event Corp.";
next;
mes "[Kafra Employee]";
mes "This new program will";
mes "provide a direct teleport";
mes "service to dungeons for";
mes "the convenience of our";
mes "valued customers. Is";
mes "that not... exciting?";
next;
mes "[Kafra Employee]";
mes "Due to technical issues,";
mes "Kafra Corp and Cool Event";
mes "Corp cannot provide teleport";
mes "services to the same dungeon,";
mes "so one common teleport service";
mes "provider will be selected.";
next;
mes "[Kafra Employee]";
mes "We'd like to inform";
mes "you that the customers";
mes "will decide the teleport";
mes "service provider through";
mes "an election. Your vote will";
mes "be much appreciated.";
next;
mes "[Kafra Employee]";
mes "Remember to take part";
mes "in the polls that will be";
mes "taking place in the cities";
mes "of Prontera and Juno.";
mes "Happy voting.";
next;
switch( select( "Okay.","I can't wait!" ) )
{
case 1:
mes "[Kafra Employee]";
mes "Uh oh...";
mes "Did you have a question?";
mes "In all honesty, I don't know";
mes "very much about the services";
mes "Kafra offers. My work is...";
mes "I'm in a different department.";
next;
switch( select( "Oh, that's okay then.","Are you Benith..?" ) )
{
case 1:
mes "[Kafra Employee]";
mes "*Whew!*";
mes "Oh good. Well, if you";
mes "do have any questions";
mes "about the Kafra Services,";
mes "please ask one of the regular";
mes "Kafra Employees. Thank you.";
close;
case 2:
mes "[Benith]";
mes "Yes, that's me.";
mes "Is there anything";
mes "that I can do for you?";
next;
switch( select( "No, not really.","Show Membership Card." ) )
{
case 1:
mes "[Benith]";
mes "Really?";
mes "Okay, then.";
close;
case 2:
if(!countitem(Indication_Of_Member01))
{
mes "^3355FFWait...";
mes "You can't show";
mes "your ''Secret Wing''";
mes "Membership Card";
mes "if you don't have it!^000000";
close;
}
mes "[Benith]";
mes "Oh, I've been waiting";
mes "for you. Finally, I can";
mes "drop this promotional";
mes "pretense and get down";
mes "to business and tell you";
mes "about your mission.";
next;
mes "[Benith]";
mes "As an experienced";
mes "adventurer, your specialty";
mes "is in retrieving items and";
mes "fighting against monsters.";
mes "We have a rescue mission";
mes "that suits your expertise.";
next;
mes "[Benith]";
mes "One of our special";
mes "agents got into an";
mes "accident and is stuck";
mes "in ^FF0000Grim Reaper's Valley^000000,";
mes "located somewhere between";
mes "Einbroch and Lighthalzen.";
next;
mes "[Benith]";
mes "Our agent, Jargeah,";
mes "is reported to be hiding";
mes "near a broken bridge there.";
mes "All of our other agents are";
mes "assigned on other missions,";
mes "so you're all he has right now.";
next;
mes "[Benith]";
mes "He's seriously wounded,";
mes "so please hurry before";
mes "the enemy can get to him...";
lhz_boss = 18;
changequest 12019,12020;
close;
}
}
case 2:
mes "[Kafra Employee]";
mes "That makes one of u--";
mes "I mean, your participation";
mes "is very much appreciated.";
mes "Remember that Kafra is";
mes "always on your side.";
close;
}
}
else if(lhz_boss == 18)
{
mes "[Benith]";
mes "Please hurry and save";
mes "Jargeah. If the enemy";
mes "gets to him before we";
mes "do, all his efforts, as well";
mes "as his life, may be forfeit.";
next;
mes "[Benith]";
mes "You should be able to";
mes "find him near a broken";
mes "bridge in Grim Reaper's";
mes "Valley, which is located";
mes "somewhere between";
mes "Einbroch and Lighthalzen.";
close;
}
else if(lhz_boss == 19)
{
if(!countitem(File02))
{
mes "[Benith]";
mes "Please hurry!";
mes "I don't want the enemy";
mes "to find Jargeah before";
mes "we do! His life and the";
mes "Secret Wing are at stake!";
close;
}
mes "[Benith]";
mes "Great, you're back,";
mes "and you even have the";
mes "information that Jargeah";
mes "managed to obtain. But...";
mes "Where's Jargeah? Is he...?";
next;
switch( select( "He's in a better place." ) )
{
case 1:
break;
}
mes "[Benith]";
mes "...";
mes "......";
next;
mes "[Benith]";
mes "What...?! Noooo!";
mes "Comrade Jargeah!";
mes "I swear to you your";
mes "death won't be in vain!";
mes "Why did another good man";
mes "have to die? Answer me!!";
next;
mes "[Benith]";
mes "I can't... No. We must";
mes "first honor Jargeah's noble";
mes "sacrifice before we can allow ourselves the luxury of mourning";
mes "our loss. Let me read these files first before you deliver them...";
delitem 7343,1;
lhz_boss = 20;
close;
}
else if(lhz_boss == 20)
{
mes "[Benith]";
mes "Alright. Please take";
mes "this file to ^FF0000him^000000 now.";
mes "I believe you know";
mes "whom I am talking about.";
mes "The Secret Wing is counting";
mes "on you, brave adventurer.";
lhz_boss = 21;
getitem File02,1;
changequest 12021,12022;
next;
mes "[Benith]";
mes "I swear by my father's";
mes "grave that the tears I shed";
mes "for Jargeah will only be";
mes "matched by the blood I will";
mes "spill in holy retribution.";
mes "Jargeah, watch over me!";
close;
}
else
{
mes "[Benith]";
mes "W-welcome to the";
mes "Kafra Headquarters.";
mes "What's new with Kafra?";
mes "^333333Glad... You... Asked...^000000";
close;
}
}
lhz_fild02,228,214,0 script Wounded Man 4_M_DIEMAN,{
if(checkweight(File02,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(lhz_boss < 18)
{
mes "[?????]";
mes "^333333*Cough cough*^000000";
mes "Can't hold out...";
mes "Much longer. They...";
mes "They better send";
mes "someone soon...";
next;
mes "^3355FFIt's a wounded man...!^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "H-hey...!";
mes "Are you hurt?";
mes "Do you need any he--";
next;
mes "[?????]";
mes "N-no..!";
mes "Get away, do-gooder!";
mes "Don't attract attention,";
mes "they're gonna find me!";
mes "Don't worry, don't ask,";
mes "j-just get the hell away!";
close;
}
else if(lhz_boss == 18)
{
mes "[?????]";
mes "^333333*Cough cough*^000000";
mes "Can't hold out...";
mes "Much longer. They...";
mes "They better send";
mes "someone soon...";
next;
switch( select( "Jargeah?","Ignore him." ) )
{
case 1:
mes "[Jargeah]";
mes "^333333*Cough Gasp*^000000";
mes "H-how do you know my...";
mes "Never mind that. Who...";
mes "What... What organization";
mes "are you working for...?";
next;
input @jargeah$;
if((@jargeah$ == "Kafra Corporation") || (@jargeah$ == "Secret Wing"))
{
mes "[Jargeah]";
mes "Th-thank goodness!";
mes "You finally came for me.";
mes "If you came a little later,";
mes "I'd be a goner. H-here,";
mes "t-take this with you...";
lhz_boss = 19;
getitem File02,1;
changequest 12020,12021;
next;
mes "[Jargeah]";
mes "Oh... Oh no.";
mes "*Cough cough*";
mes "I think... It might";
mes "T-tell Cilantro that...";
mes "Tell her I still lov-- ^333333*Huk*^000000";
close2;
disablenpc "Wounded Man";
end;
}
mes "[Jargeah]";
mes "No... No, you're";
mes "not the one who's";
mes "supposed to come";
mes "for m-me... ^333333*Huk*^000000";
next;
mes "^3355FFThis isn't good.";
mes "Jargeah just passed";
mes "out in a very ugly way.";
close;
case 2:
mes "^3355FFAnd so you left the";
mes "wounded man alone. Not";
mes "exactly the best moral choice.^000000";
close;
}
}
OnInit:
disablenpc "Wounded Man";
end;
}
lhz_fild02,224,220,0 script Wounded Man Switch -1,3,3,{
OnTouch:
if(lhz_boss == 18)
{
mes "[?????]";
mes "^333333*Cough cough*^000000";
mes "Everything's getting";
mes "darker. So c-cold...";
enablenpc "Wounded Man";
close;
}
}
lhz_fild01,76,214,0 script Esuna Trigger -1,5,5,{
OnTouch:
if((lhz_boss == 26) || (lhz_boss == 36) || (lhz_boss == 38) || (lhz_boss == 40))
{
mes "[????]";
mes "Here,";
mes "Come this way.";
close2;
enablenpc "Mysterious Woman";
warp "lhz_fild01",64,223;
end;
}
}
lhz_fild01,66,219,4 script Mysterious Woman 4_F_AGENTKAFRA,{
if(lhz_boss == 26)
{
if(checkweight(File02,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
mes "[Esuna]";
mes "I've been waiting for you.";
mes "We don't have much time,";
mes "so I'll explain quickly. Your";
mes "mission is to sneak into the";
mes "Rekenber Corporation and";
mes "steal incriminating evidence.";
next;
mes "[Esuna]";
mes "However, this place won't";
mes "be easy to infiltrate and";
mes "there'll be more security";
mes "because they learned about";
mes "what happened with Shinokas";
mes "and... and Jargeah. Jargeah...";
next;
mes "[Esuna]";
mes "You'll need to acquire";
mes "identification through one";
mes "of our agents who's managed";
mes "to get in really deep without";
mes "arousing any suspicion.";
next;
mes "[Esuna]";
mes "Afterwards, find the";
mes "^FF0000Secret Archive^000000, disable the";
mes "security system and steal";
mes "that evidence as quickly as";
mes "possible. Understood?";
next;
mes "[Esuna]";
mes "For now, use the pass you";
mes "have for the Rekenber buildings";
mes "and meet up with Agent ^FF0000Lestin^000000.";
mes "He'll explain everything else,";
mes "so be careful and don't let";
mes "them get suspicious of you!";
lhz_boss = 27;
changequest 12024,12025;
close2;
disablenpc "Mysterious Woman";
end;
}
else if(lhz_boss == 27)
{
mes "[Esuna]";
mes "Use the pass that you";
mes "have to enter the Rekenber";
mes "buildings and find Secret";
mes "Agent Lestin. Remember";
mes "that he's undercover...";
close;
}
else if(lhz_boss < 36)
{
mes "[Esuna]";
mes ".........";
close;
}
else if(lhz_boss == 36)
{
mes "[Esuna]";
mes "Good work.";
mes "Please bring this file";
mes "to President Weierstrass";
mes "right away. We'll also be";
mes "directly sending information";
mes "as a safeguard measure.";
next;
mes "[Esuna]";
mes "I know it's sudden, but";
mes "there's a new development.";
mes "I can't explain it now, but you";
mes "have to check on the president";
mes "for me first. Plus, this new";
mes "intel needs to be confirmed...";
lhz_boss = 37;
close2;
disablenpc "Mysterious Woman";
end;
}
else if(lhz_boss < 38)
{
mes "[Esuna]";
mes "........";
mes ".....";
close;
}
else if(lhz_boss == 38)
{
mes "[Esuna]";
mes "You're back. Listen,";
mes "you could not have helped";
mes "us out at a worse time. We";
mes "just learned that something";
mes "horrible has happened...";
next;
mes "[Esuna]";
mes "I can't give you all";
mes "the details now, but";
mes "you've got to give this";
mes "file to the president as";
mes "quickly as you can. Hurry!";
lhz_boss = 39;
getitem 7343,1;
close2;
disablenpc "Mysterious Woman";
end;
}
else if(lhz_boss == 39)
{
mes "[Esuna]";
mes "What are you waiting";
mes "for?! It's important that";
mes "you give that file to the";
mes "president as soon as";
mes "possible! It's bad news,";
mes "but he deserves to know...";
close;
}
else if(lhz_boss == 40)
{
mes "[Esuna]";
mes "Good, you're back.";
mes "Listen, all members of";
mes "Secret Wing need to leave";
mes "the Schwaltzvalt Republic";
mes "immediately! We've been";
mes "severely compromised...";
next;
switch( select( "What happened?" ) )
{
case 1:
break;
}
mes "[Esuna]";
mes "We've been tremendously";
mes "damaged. A lot of agents";
mes "died to give us this intel,";
mes "but we've been betrayed.";
mes "The president's closest";
mes "aide totally sold us out...";
next;
switch( select( "Who could have done such....?" ) )
{
case 1:
break;
}
mes "[Esuna]";
mes "I can't believe Kurelle";
mes "did this to us. And there's no";
mes "way we can save the president.";
mes "Even if we wanted to, we need";
mes "to stick with our contigency";
mes "plan. We all knew the risks...";
next;
mes "[Esuna]";
mes "Kurelle has been secretly";
mes "meeting with directors from";
mes "Rekenber Corporation and";
mes "his mansion is littered with";
mes "incriminating evidence...";
next;
mes "[Esuna]";
mes "Damn it! We have no";
mes "choice but to abandon";
mes "the president now! But";
mes "this won't mean that his";
mes "sacrifice, and Jargeah's";
mes "death, will be vain!";
next;
mes "[Esuna]";
mes "Still, aside from a few";
mes "agents, almost all of Secret";
mes "Wing must pull out of the";
mes "Schwaltzvalt Republic for";
mes "now so that we can live to";
mes "fight another day.";
next;
mes "[Esuna]";
mes "For now, this is";
mes "goodbye. Take care...";
lhz_boss = 41;
changequest 12027,12028;
close2;
disablenpc "Mysterious Woman";
end;
}
else
{
mes "[Esuna]";
mes "..........";
mes "......";
mes "....";
close;
}
OnInit:
disablenpc "Mysterious Woman";
end;
}
lhz_in01,93,45,4 script Researcher#1 4_LGTSCIENCE,{
if(lhz_boss < 28)
{
mes "[Researcher]";
mes "You know what's weird?";
mes "Why do they use blue and";
mes "red wires when they make";
mes "bombs? There's so many";
mes "others you could use, like";
mes "pink or yellow or or green...";
if(lhz_boss == 27)
{
next;
mes "[Researcher]";
mes "Hey, here's a completely";
mes "hypothetical question. Let's";
mes "say you find a bomb and it's";
mes "about to go off. You better";
mes "cut a wire! So which one are";
mes "you gonna cut? Red or blue?";
next;
switch( select( "Red","Blue" ) )
{
case 1:
mes "[Researcher]";
mes "Red, eh...?";
mes "...................";
mes "Heh, yeah, just like";
mes "in the movies. I like";
mes "the way you think~";
if(!countitem(Indication_Of_Member01)) close;
next;
mes "^3355FFYou surrepticiously";
mes "check the researcher's";
mes "ID badge and see that the name ''Lestin'' is written on it.^000000";
next;
mes "[Lestin]";
mes "So...";
mes "Is there anything";
mes "I can help you with?";
next;
switch( select( "No","Yes" ) )
{
case 1:
mes "[Lestin]";
mes "Alright then.";
mes "Just be quiet when";
mes "you're in the Laboratory.";
mes "The people here work";
mes "pretty feverishly and get";
mes "irritated pretty easily, okay?";
close;
case 2:
mes "[Lestin]";
mes "So what exactly did";
mes "you need? I'm just an";
mes "ordinary researcher,";
mes "so I don't know how";
mes "much help I could be...";
next;
switch( select( "Show Secret Wing Card." ) )
{
case 1:
break;
}
mes "[Lestin]";
mes "Whoa, whoa~!";
mes "Careful where you";
mes "flash that! Okay, I know";
mes "who you are. But we better";
mes "continue this someplace";
mes "a bit more private...";
close2;
warp "lhz_in01",283,166;
end;
}
case 2:
mes "[Researcher]";
mes "Blue, huh? Yeah,";
mes "that's what everyone";
mes "else here picks. Now";
mes "what color would I pick?";
mes "Well, that's a secret~";
close;
}
}
close;
}
else
{
mes "[Lestin]";
mes "Geez, I've been so";
mes "tired lately. Work?";
mes "Forget it, I'm gonna";
mes "just kick back today~";
close;
}
}
lhz_in01,285,169,3 script Researcher#2 4_LGTSCIENCE,{
if(checkweight(Indication_Of_Member02,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(lhz_boss < 27)
{
mes "[Researcher]";
mes "This is a restricted";
mes "area. Please leave";
mes "immediately.";
close;
}
else if(lhz_boss == 27)
{
mes "[Lestin]";
mes "This place should be";
mes "safe enough for us to talk";
mes "for now, so please listen";
mes "carefully. Esuna must have";
mes "told you that they beefed";
mes "up security lately, right?";
next;
mes "[Lestin]";
mes "Anyway, since my location";
mes "is being monitored, I can't";
mes "risk going inside there. You";
mes "need to sneak in on your own";
mes "when the guards change shifts. It's an old trick, but it works.";
next;
mes "[Lestin]";
mes "My pass will get you inside,";
mes "but you'll only be able to";
mes "stick around for 3 minutes";
mes "at a time. The Secret Archive is to the right of this laboratory.";
lhz_boss = 28;
getitem Indication_Of_Member02,1;
changequest 12025,12026;
next;
mes "[Lestin]";
mes "When you're finished,";
mes "come back and give me";
mes "the pass since it'll be real";
mes "suspicious if I don't have it.";
mes "Good luck to you. This job";
mes "is risky, but not impossible.";
close;
}
else if(lhz_boss < 35)
{
mes "[Lestin]";
mes "Remember, you gotta";
mes "sneak past that set of";
mes "two guards while they're";
mes "changing shifts. If you hide";
mes "behind a corner and wait for";
mes "a bit, you should get lucky.";
next;
mes "[Lestin]";
mes "Once you sneak into the";
mes "Secret Archive, look for";
mes "the File Search Engine that";
mes "should be right next to the";
mes "door. You gotta use to find";
mes "specific information, okay?";
next;
mes "[Lestin]";
mes "My suggestion? You really";
mes "ought to look for any files";
mes "containing any information";
mes "regarding ^3355FFRekenber's secret";
mes "that Shinokas discovered^000000.";
next;
mes "[Lestin]";
mes "Remember that this pass";
mes "will get you into the Secret";
mes "Archive for only 3 minutes";
mes "at a time. Be really careful";
mes "and don't get caught!";
close;
}
else if(lhz_boss == 35)
{
if((!countitem(Indication_Of_Member02)) || (!countitem(File03)))
{
mes "[Lestin]";
mes "My pass will get you inside,";
mes "but you'll only be able to";
mes "stick around for 3 minutes";
mes "at a time. The Secret Archive is to the right of this laboratory.";
next;
mes "[Lestin]";
mes "When you're finished,";
mes "come back and give me";
mes "the pass since it'll be real";
mes "suspicious if I don't have it.";
mes "Good luck to you. This job";
mes "is risky, but not impossible.";
close;
}
mes "[Lestin]";
mes "You found what you were";
mes "looking for? That must have";
mes "been like looking for a needle";
mes "in a haystick, but you managed";
mes "to do it. Great work, guy~";
next;
mes "[Lestin]";
mes "It's a good thing you";
mes "found that when you did.";
mes "Although it'd help to steal";
mes "even more intel, sticking";
mes "around even longer makes";
mes "it easier for us to get caught.";
next;
mes "[Lestin]";
mes "Alright, you better get";
mes "out of here and find Esuna";
mes "now. Watch your back and";
mes "be careful. We're not all";
mes "clear until this is all over.";
next;
mes "[Lestin]";
mes "Esuna should be right";
mes "outside of the city of";
mes "Lighthalzen where you";
mes "found her last time. She'll";
mes "know that you're coming.";
delitem Indication_Of_Member02,1;
lhz_boss = 36;
changequest 12026,12027;
close;
}
else
{
mes "[Lestin]";
mes "Oh man...";
mes "Everyone here is";
mes "getting too paranoid";
mes "for their own good!";
mes "You better steer clear";
mes "from this place for now.";
close;
}
}
lhz_in01,187,31,0 script #Sneak HIDDEN_NPC,4,3,{
end;
OnTouch:
if((lhz_boss > 27) && (lhz_boss < 35))
{
@sneaktime = gettimetick(0) % 100;
if((@sneaktime > 10 && @sneaktime < 59) || (@sneaktime < -10 && @sneaktime > -59))
{
mes "^3355FFAs you approach";
mes "the corner, you can";
mes "hear hushed whispers";
mes "just over the wall.^000000";
next;
mes "[Senior Guard]";
mes "Hey, my shift is over.";
mes "Hurry and get the next";
mes "guy to relieve me, will you?";
next;
mes "[Rookie Guard]";
mes "Already?";
mes "Wow, time sure";
mes "flies fast. Fine,";
mes "wait here a bit.";
next;
mes "^3355FFOne of the guards left";
mes "his post, and now there";
mes "is only one remaining";
mes "guard monitoring this area.^000000";
next;
mes "[Senior Guard]";
mes "Criminy...";
mes "I need to go to";
mes "the bathroom. Well,";
mes "I'm sure nothing will";
mes "happen while I'm gone.";
next;
mes "^3355FFYou listen to the";
mes "guard's footsteps as";
mes "they grow fainter and";
mes "fainter into the distance.^000000";
next;
switch( select( "Sneak in now.","Wait for another chance." ) )
{
case 1:
mes "^3355FFThis is the perfect";
mes "opportunity to infiltrate";
mes "the Secret Archive! You";
mes "approach the door and";
mes "find a device where you";
mes "can insert Lestin's card pass.^000000";
next;
switch( select( "Insert Card","Retreat" ) )
{
case 1:
if(!countitem(Indication_Of_Member02))
{
mes "^3355FFYou forgot to bring";
mes "the card pass that";
mes "you got from Lestin.";
mes "You need it in order";
mes "to open this door.^000000";
close;
}
mes "^3355FFAfter inserting the";
mes "pass, a panel within";
mes "the door slides open,";
mes "revealing a numeric keypad.";
mes "You need to input the correct";
mes "password to open the door.^000000";
next;
L_Enter:
input @sneakpass;
if(@sneakpass == 738495)
{
mes "^3355FF*Beep~*";
mes "You hear a pleasant";
mes "sounding electronic chirp,";
mes "signaling that you have input";
mes "the correct password. The door";
mes "automatically slides open.";
next;
switch( select( "Enter","Retreat" ) )
{
case 1:
mes "[Security System]";
mes "You have 3 minutes to";
mes "search the Information Archive.";
mes "When this time elapses, you";
mes "will be automatically sent";
mes "outside for security reasons.";
close2;
lhz_boss = 29;
donpcevent "Timer_Sneak::OnEnter";
warp "lhz_in01",177,35;
end;
case 2:
mes "^3355FFPerhaps now would";
mes "not be the best time to";
mes "enter the Secret Archive.";
mes "Or at least, that's what";
mes "you've decided for yourself.^000000";
close;
}
}
mes "^3355FF*Eeeeeee*";
mes "The door emits an";
mes "unnerving, high pitched";
mes "screech after you input";
mes "the password. You really";
mes "should try to input it again.^000000";
++@sneakerror;
next;
if(@sneakerror > 2)
{
mes "[Security System]";
mes "*Gzzzzz*";
mes "You have entered the";
mes "password incorrectly";
mes "3 times. Please stand by";
mes "for managerial assistance.";
next;
mes "^3355FFUh oh!";
mes "You better get";
mes "out of here before";
mes "you get caught!^000000";
close2;
warp "lhz_in01",191,49;
end;
}
goto L_Enter;
case 2:
mes "^3355FFPerhaps now would";
mes "not be the best time to";
mes "enter the Secret Archive.";
mes "Or at least, that's what";
mes "you've decided for yourself.^000000";
close;
}
case 2:
mes "^3355FFPerhaps now would";
mes "not be the best time to";
mes "enter the Secret Archive.";
mes "Or at least, that's what";
mes "you've decided for yourself.^000000";
close;
}
donpcevent "Door#sneak::OnSneak";
end;
}
}
}
lhz_in01,177,44,0 script Timer_Sneak -1,8,12,{
OnTouch:
warp "lhz_in01",191,49;
end;
OnInit:
disablenpc "Timer_Sneak";
end;
OnEnter:
stopnpctimer;
initnpctimer;
end;
OnTimer180000:
enablenpc "Timer_Sneak";
end;
OnTimer190000:
stopnpctimer;
disablenpc "Timer_Sneak";
end;
}
lhz_in01,182,35,0 script File Search Engine HIDDEN_NPC,{
if((lhz_boss > 28) && (lhz_boss < 35))
{
mes "^3355FFThis machine can be";
mes "used to locate specific";
mes "documents within the";
mes "Secret Archive. However,";
mes "you must enter the correct";
mes "keywords to in order to find";
mes "specific file locations.";
next;
L_Search:
switch( select( "Search Engine.","Cancel." ) )
{
case 1:
mes "^663300- Search Engine Initiated -";
mes "- Please enter a keyword -";
mes " ";
mes "*Search Engine";
mes "is case sensitve.";
mes "Please do not use";
mes "capital letters.^000000";
next;
input @sneaksearch$;
if((@sneaksearch$ == "kafra") || (@sneaksearch$ == "cool event"))
{
mes "^663300[Search Result]";
mes "Documents regarding";
mes "Kafra Corporation and";
mes "Cool Event Corp are";
mes "located in Arena 3-2.^000000";
lhz_boss = 30;
close;
}
else if(@sneaksearch$ == "shinokas")
{
mes "^663300[Search Result]";
mes "Documents regarding";
mes "Shinokas are located";
mes "in Arena 1-5.^000000";
lhz_boss = 31;
close;
}
else if((@sneaksearch$ == "stein") || (@sneaksearch$ == "STEIN") || (@sneaksearch$ == "S.T.E.I.N"))
{
mes "^663300[Search Result]";
mes "Documents regarding";
mes "S.T.E.I.N are considered";
mes "highly classified and";
mes "cannot be accessed";
mes "through this system.^000000";
close;
}
else if(@sneaksearch$ == "ymir")
{
mes "^663300[Search Result]";
mes "Documents regarding";
mes "Ymir's Heart are ranked";
mes "as highly classified and";
mes "cannot be accessed";
mes "through this system.^000000";
close;
}
else if((@sneaksearch$ == "president") || (@sneaksearch$ == "karl") || (@sneaksearch$ == "weierstrass"))
{
mes "^663300[Search Result]";
mes "2nd Class documents on";
mes "President Karl Weierstrass";
mes "are located in Area 1-7. For";
mes "more highly classified files";
mes "on Weierstrass, please use";
mes "a higher security archive.^000000";
lhz_boss = 32;
close;
}
else if(@sneaksearch$ == "einbroch")
{
mes "^663300[Search Result]";
mes "Documents regarding";
mes "Einbroch are stored";
mes "in Area 6-1.^000000";
lhz_boss = 33;
close;
}
else if(@sneaksearch$ == "lighthalzen")
{
mes "^663300[Search Result]" ;
mes "Documents regarding";
mes "Lighthalzen are stored";
mes "in Area 3-3.^000000";
lhz_boss = 34;
close;
}
else if(@sneaksearch$ == "rekenber")
{
mes "^663300[Search Result]";
mes "Documents regarding";
mes "Rekenber are highly classified and cannot be accessed by this system.^000000";
next;
goto L_Search;
}
else
{
mes "^663300[Search Result]";
mes "Keyword not found.";
mes "Please search another";
mes "archive or increase";
mes "access permissions.^000000";
close;
}
case 2:
mes "^663300[Search Engine Close]";
mes "File search has been";
mes "canceled. Please be aware";
mes "that sudden shutdown may";
mes "cause system errors.^000000";
close;
}
}
mes "^3355FFThis machine can be";
mes "used to locate specific";
mes "documents within the";
mes "Secret Archive, However,";
mes "you no longer need to";
mes "search through the files.^000000";
close;
}
lhz_in01,177,31,0 script Door#sneak HIDDEN_NPC,{
if(lhz_boss < 29)
{
mes "[Guard]";
mes "This is a";
mes "restricted area.";
mes "Please keep clear";
mes "if you do not have";
mes "special authorization.";
mes "Thank you for cooperating.";
close;
}
else if(lhz_boss < 36)
{
mes "^3355FFThe door is shut, but";
mes "there is a device that";
mes "looks sort of like the";
mes "entry keypad that was on";
mes "the other side of this door.^000000";
next;
switch( select( "Manipulate device.","Investigate further." ) )
{
case 1:
mes "^3355FFOnce you touch the";
mes "device, it automatically";
mes "responds and the door";
mes "quickly slides open.^000000";
close2;
warp "lhz_in01",177,26;
end;
case 2:
close;
}
}
}
lhz_in01,184,40,0 script Area 1-5 HIDDEN_NPC,{
if(checkweight(File03,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if((lhz_boss > 28) && (lhz_boss < 31))
{
mes "^3355FFThere's literally thousands";
mes "of documents to sort through.";
mes "There's no way you can find";
mes "something of value here in";
mes "just three minutes...^000000";
close;
}
else if(lhz_boss == 31)
{
mes "^3355FFWait, one of these files";
mes "looks pretty incriminating.";
mes "It seems to contain the";
mes "kind of information that";
mes "you've been looking for.^000000";
next;
mes "[Classified Info]";
mes "^8C1717A piece of Ymir's Heart";
mes "was uncovered in one of";
mes "the mines in Einbech and";
mes "immediately transported to";
mes "the Laboratory for research.^000000";
next;
mes "[Classified Info]";
mes "^8C1717However, something";
mes "happened to the miners";
mes "who discovered the piece";
mes "of Ymir's Heart. Apparently,";
mes "a beast from Einbroch folk";
mes "lore inhabited the area...^000000";
lhz_boss = 35;
getitem 7344,1;
close;
}
}
lhz_in01,184,52,0 script Area 1-7 HIDDEN_NPC,{
if((lhz_boss > 28) && (lhz_boss < 32))
{
mes "^3355FFThere's literally thousands";
mes "of documents to sort through.";
mes "There's no way you can find";
mes "something of value here in";
mes "just three minutes...^000000";
close;
}
else if(lhz_boss == 32)
{
mes "^3355FFThis looks like a file";
mes "containing information";
mes "on President Weierstrauss.";
mes "Perhaps there's something";
mes "in here that might be helpful.^000000";
next;
mes "[Classified Info]";
mes "^8C1717Karl Weierstrass has";
mes "been a long distinguished";
mes "politician in the Schwaltzvalt";
mes "Republic and was elected as";
mes "its president in the year 984.^000000";
next;
mes "[Classified Info]";
mes "^8C1717Although he has enjoyed";
mes "high popularity ratings and";
mes "success in his endorsing his";
mes "policies, Wierstrass is rumored";
mes "to be have some sort of feud";
mes "against Rekenber.^000000";
next;
mes "[Classified Info]";
mes "^8C1717Although there is no";
mes "need to bring this to the";
mes "attention of the media, it";
mes "is highly recommended";
mes "to monitor his activities";
mes "throughout his term...^000000";
next;
mes "^3355FFThere's a great amount";
mes "of information in this file,";
mes "but it doesn't look like any";
mes "of it will be of help to you.";
mes "You should continue with";
mes "your search for evidence.^000000";
close;
}
else
{
mes "^3355FFThis file doesn't";
mes "look like it contains";
mes "any evidence that will";
mes "help you. You should";
mes "continue your search";
mes "through the rest of the files.^000000";
close;
}
}
lhz_in01,184,46,0 script Area 3-2 HIDDEN_NPC,{
if((lhz_boss > 28) && (lhz_boss < 30))
{
mes "^3355FFThere's literally thousands";
mes "of documents to sort through.";
mes "There's no way you can find";
mes "something of value here in";
mes "just three minutes...^000000";
close;
}
else if(lhz_boss == 30)
{
mes "^3355FFYou've found a file";
mes "containing information";
mes "on the Kafra Corporation";
mes "and Cool Event Corp.^000000";
next;
mes "[Classified Info]";
mes "^8C1717Rekenber Corporation.";
mes "in an effort to expand its";
mes "power into the Rune-Midgarts";
mes "Kingdom, will cooperate with";
mes "and support Cool Event Corp.^000000";
next;
mes "[Classified Info]";
mes "^8C1717Although this partnership";
mes "has been greatly successful,";
mes "Kafra Corporation has been";
mes "working to check Cool Event";
mes "Corp's explosive growth.^000000";
next;
mes "[Classified Info]";
mes "^8C1717More than Kafra Corporation's";
mes "lobbying, Kafra's 3rd Security";
mes "Team stands as a formidable";
mes "threat to our success. One of";
mes "our highest priorities is to";
mes "investigate their activities.^000000";
next;
mes "[Classified Info]";
mes "^8C1717It is believed that Kafra's";
mes "3rd Security Team has alrady";
mes "placed secret agents in key";
mes "strategic locations within";
mes "the Schwaltzvalt Republic.^000000";
next;
mes "^3355FFThis file is very intriguing,";
mes "but it doesn't really cover";
mes "any information that can be";
mes "considered incriminating.^000000";
close;
}
else
{
mes "^3355FFThis file doesn't";
mes "look like it contains";
mes "any evidence that will";
mes "help you. You should";
mes "continue your search";
mes "through the rest of the files.^000000";
close;
}
}
lhz_in01,184,48,0 script Area 3-3 HIDDEN_NPC,{
if((lhz_boss > 28) && (lhz_boss < 34))
{
mes "^3355FFThere's literally thousands";
mes "of documents to sort through.";
mes "There's no way you can find";
mes "something of value here in";
mes "just three minutes...^000000";
close;
}
else if(lhz_boss == 34)
{
mes "[Classified Info]";
mes "^8C1717...After negotiating with";
mes "the existing residents, all of";
mes "the property rights were sold";
mes "and the city was renamed";
mes "''Lighthalzen'' in 865.^000000";
next;
mes "[Classified Info]";
mes "^8C1717The city was then separated";
mes "into three districts. These are";
mes "the common trade district, the";
mes "old residential district and";
mes "the Rekenber Headquarters.";
mes ".................^000000";
next;
mes "^3355FFThis file covers";
mes "Lighthalzen's history.";
mes "However, the founding of";
mes "the city is common knowlege,";
mes "so this document probably won't";
mes "have any significant evidence.^000000";
close;
}
else
{
mes "^3355FFThis file doesn't";
mes "look like it contains";
mes "any evidence that will";
mes "help you. You should";
mes "continue your search";
mes "through the rest of the files.^000000";
close;
}
}
lhz_in01,177,56,0 script Area 6-1 HIDDEN_NPC,{
if((lhz_boss > 28) && (lhz_boss < 33))
{
mes "^3355FFThere's literally thousands";
mes "of documents to sort through.";
mes "There's no way you can find";
mes "something of value here in";
mes "just three minutes...^000000";
close;
}
else if(lhz_boss == 33)
{
mes "[Classified Info]";
mes "^8C1717........";
mes "Our organization purchased";
mes "all of western Einbech and";
mes "began construction of Einbroch";
mes "in 927 in order to obtain more";
mes "pieces of Ymir's Heart.^000000";
next;
mes "[Classified Info]";
mes "^8C1717Unofficially, each and";
mes "every single factory belongs";
mes "to the Rekenber Corporation.";
mes "Their highest priority is";
mes "to uncover Ymir Heart Pieces...^000000";
next;
mes "^3355FFAlthough this file contains";
mes "surprising information about";
mes "Einbroch, none of it can be";
mes "considered to be incriminating";
mes "evidence against Rekenber.";
close;
}
else
{
mes "^3355FFThis file doesn't";
mes "look like it contains";
mes "any evidence that will";
mes "help you. You should";
mes "continue your search";
mes "through the rest of the files.^000000";
close;
}
}
lhz_dun02,282,278,0 script Broken Machine HIDDEN_NPC,{
if(checkweight(Pile_Of_Ymir_Heart,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(lhz_boss < 6)
{
mes "^3355FFThere are several";
mes "broken machines lying";
mes "around that pretty much";
mes "seem completely useless.^000000";
close;
}
else if(lhz_boss == 6)
{
mes "^3355FFThere are several";
mes "broken machines lying";
mes "around that pretty much";
mes "seem completely useless.";
mes "However, you catch the";
mes "glimmer of a dim light";
mes "amongst the scrap metal.^000000";
next;
switch( select( "Investigate it.","Ignore it." ) )
{
case 1:
mes "^3355FFAfter digging through";
mes "the discarded machinery,";
mes "you find a strange rock that";
mes "is about as large as your fist";
mes "and shimmers with a faint glow.^000000";
next;
switch( select( "This might be important.","This doesn't seem useful." ) )
{
case 1:
mes "^3355FFThis weird rock";
mes "might be just the";
mes "thing that ^000000Ghalstein^3355FF";
mes "sent you here to find.";
mes "He was probably right";
mes "not to describe it to you.";
mes "Words alone aren't enough...^000000";
lhz_boss = 7;
getitem 7346,1;
close;
case 2:
mes "^3355FFJust because this rock";
mes "looks funny doesn't make";
mes "it any more special than";
mes "the countless number of";
mes "rocks you've seen in";
mes "your entire lifetime.^000000";
close;
}
case 2:
mes "^3355FFWhat can possibly";
mes "be of value in this";
mes "pile of useless junk?^000000";
close;
}
}
else
{
mes "^3355FFThere are several";
mes "broken machines lying";
mes "around that pretty much";
mes "seem completely useless.^000000";
close;
}
}
sec_in02,17,170,4 script boss::lght_boss_admin 1_M_SIGNMONK,{
callfunc "F_GM_NPC";
mes "[Patch]";
mes "Tell me what you want.";
next;
switch(select("Current Variables:How Many:Shinokas - Quest Complete")) {
case 1:
break;
case 2:
input .@input,0,1000;
lght_boss = .@input;
break;
case 3:
Shinokas_Quest = 11;
close;
}
mes " ";
mes ""+lght_boss;
close;
}
lhz_in02,19,274,2 script Maintenance Guy 4_M_REPAIR,{
mes "[Kudiuu]";
mes "Holy...!";
mes "Will this place";
mes "ever get cleaned up?!";
mes "^333333*Cough cough*^000000 There's";
mes "so much dust here, it's";
mes "almost a health hazard!";
close;
}
//== Rekenber Job Quest ====================================
lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
if(lhz_rekenber > 21)
{
cutin "lhz_kaz10",2;
mes "[Kazien]";
mes "Just...";
mes "Leave me alone.";
mes "I feel nothing but";
mes "guilt when I see you.";
next;
mes "[Kazien]";
mes "Don't take it the wrong";
mes "way. I mean, it's not like";
mes "you did nothing wrong. I'm";
mes "the one who's... Geez. I wish";
mes "I could live the way you do.";
mes "Someday I'll be strong enough...";
close2;
cutin "",255;
end;
}
else if(lhz_rekenber == 21)
{
cutin "lhz_kaz03",2;
mes "[Kazien]";
mes "Hey, you're back. As usual,";
mes "you've done a good job. You";
mes "look exhausted: did you run";
mes "into those thugs again?";
mes "Why don't you take a rest?";
next;
mes "[" + strcharinfo(0) + "]";
mes "Kazien...";
mes "While I was fighting";
mes "those thugs, one of the";
mes "packages was accidentally";
mes "opened, and I saw what was";
mes "inside of those packages.";
next;
cutin "lhz_kaz06",2;
next;
mes "[Kazien]";
mes "......";
mes ".........";
mes "............";
cutin "lhz_kaz08",2;
next;
mes "[" + strcharinfo(0) + "]";
mes "Wh-why are you supplying";
mes "those things? If we let those";
mes "packages get imported by";
mes "other countries, it can";
mes "cause a lot of trouble...!";
next;
cutin "lhz_kaz10",2;
mes "[Kazien]";
mes "Stop. Please.";
mes "J-just stop it.";
mes "I don't want to";
mes "hear anymore.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Hold it, I deserve an";
mes "answer! How can you turn";
mes "a blind eye and provide just";
mes "anyone with ^FF0000hi-tech weapons";
mes "and guardians^000000? It's like you're";
mes "promoting war and violence!";
next;
mes "[" + strcharinfo(0) + "]";
mes "And what about your little";
mes "brother Lyozien? He has";
mes "no idea what he's doing!";
mes "Don't we have a responsibility";
mes "to the world to make sure these";
mes "weapons aren't distributed?";
next;
cutin "lhz_kaz11",2;
mes "[Kazien]";
mes "Shut up! You don't";
mes "know anything! Just";
mes "shut up! I'm doing this";
mes "for the sake of my family!";
mes "You don't know what it's like";
mes "to live in Lighthalzen's slums!";
next;
mes "[" + strcharinfo(0) + "]";
mes ".................";
next;
cutin "lhz_kaz04",2;
mes "[Kazien]";
mes "There'd be days when my";
mes "brother and I'd have nothing";
mes "to eat. So when I heard about";
mes "this job, I took it. What good";
mes "is world peace if I'm not even";
mes "alive to enjoy it, huh?";
next;
cutin "lhz_kaz11",2;
mes "[Kazien]";
mes "Now, my brother Lyozien is";
mes "a gentle soul, has nothing";
mes "but love for everybody. So, of";
mes "course I can't tell him what";
mes "I'm really doing--he'd never";
mes "agree to it, believe me.";
next;
cutin "lhz_kaz10",2;
mes "[Kazien]";
mes "I hate this job and what";
mes "I'm doing and I want to quit.";
mes "But then what? Go back to the";
mes "slums? Forget it. As long as";
mes "Lyozien is happy, I don't mind if I have to do the devil's work.";
next;
cutin "lhz_kaz11",2;
mes "[Kazien]";
mes "At least this way, keeping";
mes "it all secret, I can protect";
mes "Lyozien from the ugly nature";
mes "of this job, even if I'm dirtying my hands, making money";
mes "off of other people's deaths.";
next;
mes "[" + strcharinfo(0) + "]";
mes "But that still isn't right.";
mes "You're selling weapons so";
mes "that people can kill each other! Even if it's for the sake of";
mes "providing for your family...";
next;
cutin "lhz_kaz05",2;
mes "[Kazien]";
mes "Look man, this is what";
mes "I decided. I don't care";
mes "what other people'll think.";
mes "I might go to hell when";
mes "I die, but that's my problem.";
next;
mes "[Kazien]";
mes "Besides, you adventurers";
mes "are always running around";
mes "with your swords and magic spells... Isn't that just as bad?";
mes "It's not the weapons or the power that's bad: it's how they're used.";
next;
cutin "lhz_kaz11",2;
mes "[Kazien]";
mes "Granted, most of my clients";
mes "are pretty questionable, and";
mes "you adventurers usually use";
mes "your powers for good, but...";
mes "Damn it! Just... Don't come";
mes "back. I can't work like this...";
next;
lhz_rekenber = 22;
getexp RENEWAL_EXP?55000:550000,0;
completequest 12013;
cutin "lhz_kaz01",2;
mes "[Kazien]";
mes "Look, I can't have";
mes "you working with me";
mes "and Lyozien anymore.";
mes "Sorry, but it's for Lyozien's";
mes "own good. That, and you";
mes "make me feel guilty...";
close2;
cutin "",255;
end;
}
else if(lhz_rekenber > 16)
{
cutin "lhz_kaz02",2;
mes "[Kazien]";
mes "Hey now, you better";
mes "get a move on. You gotta";
mes "assist another delivery to";
mes "the Rune-Midgarts Kingdom.";
close2;
cutin "",255;
end;
}
else if(lhz_rekenber == 16)
{
cutin "lhz_kaz03",2;
mes "[Kazien]";
mes "Ah, I heard from Lyozien";
mes "that you guys finished your";
mes "delivery. You're probably";
mes "the best part-timer that I've";
mes "had in a long, long while.";
next;
cutin "lhz_kaz10",2;
mes "[Kazien]";
mes "Anyway, we've got yet";
mes "another delivery for the";
mes "Rune-Midgarts Kingdom. It's";
mes "weird that we're getting more";
mes "orders from there, but orders from other countries are decreasing.";
next;
cutin "lhz_kaz07",2;
mes "[Kazien]";
mes "Eh, I don't have the time";
mes "to wonder about stuff like";
mes "that. Lyozien's waiting for";
mes "you, so get to it, okay?";
next;
mes "[" + strcharinfo(0) + "]";
mes "W-wait! During the last";
mes "delivery, I was attacked";
mes "by a group of thugs that";
mes "wanted to destroy the";
mes "packages? Why would";
mes "they want to do that?";
next;
cutin "lhz_kaz02",2;
mes "[Kazien]";
mes "Look... You're better";
mes "off not knowing. Or are";
mes "you asking me to pay you";
mes "more for this job since";
mes "you're risking your life?";
next;
mes "[" + strcharinfo(0) + "]";
mes "I understand that the";
mes "customer's confidentiality";
mes "is important, but I'd feel a";
mes "lot better if I knew what was";
mes "in those packages, and why me";
mes "and Lyozien are being attacked.";
next;
cutin "lhz_kaz08",2;
mes "[Kazien]";
mes "Listen, I'm not obligated--";
mes "I can't tell you. Heck, I can't";
mes "even tell my own brother what's";
mes "in those packages. You can see";
mes "that, can't you? Anyway, you";
mes "can handle those thugs, right?";
next;
lhz_rekenber = 17;
getexp RENEWAL_EXP?45000:450000,0;
cutin "lhz_kaz10",2;
mes "[Kazien]";
mes "Right. Now get back to";
mes "the Airship and talk to";
mes "Lyozien again. Don't give";
mes "him any trouble and make";
mes "sure you protect him.";
close2;
cutin "",255;
end;
}
else if(lhz_rekenber > 11)
{
cutin "lhz_kaz08",2;
mes "[Kazien]";
mes "What are you doing";
mes "waiting around here";
mes "for? You've got a job to";
mes "do, so hurry up and do it~";
close2;
cutin "",255;
end;
}
else if(lhz_rekenber == 11)
{
cutin "lhz_kaz05",2;
mes "[Kazien]";
mes "Hey, you're back. I got a";
mes "message from Rune-Midgarts,";
mes "telling us they received their";
mes "order. Good work! So how do";
mes "you like working with Lyozien?";
mes "He's one of my best men.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Wait, aren't you and";
mes "Lyozien supposed";
mes "to be brothers?";
next;
cutin "lhz_kaz03",2;
mes "[Kazien]";
mes "Whoa, he told you that?";
mes "I guess he feels that he";
mes "can trust you enough with";
mes "that kind of personal talk...";
mes "Yeah, he's my little brother.";
mes "And a better man than me...";
next;
mes "[Kazien]";
mes "I've gotten my hands";
mes "pretty dirty doing this...";
mes "Oh, forget it. You came ";
mes "here for a job, right?";
mes "Luckily, I got another";
mes "delivery for you to work on...";
next;
mes "[" + strcharinfo(0) + "]";
mes "Actually, Kazien...";
mes "I was curious. What";
mes "exactly are we delivering?";
mes "I mean, not even Lyozien";
mes "doesn't know exactly what";
mes "is in those packages.";
next;
cutin "lhz_kaz06",2;
mes "[Kazien]";
mes "Huh... Does that mean";
mes "you can't work with us if";
mes "you don't know exactly what";
mes "you're doing?";
next;
mes "[Kazien]";
mes " Come on, I told";
mes "you before--absolute secrecy.";
mes "It goes both ways, you know.";
next;
mes "[Kazien]";
mes "Look, for your own good,";
mes "quit asking. Knowing what";
mes "you're delivering wouldn't";
mes "change a thing. Trust me.";
next;
mes "[Kazien]";
mes "Anyway, this next job is";
mes "more of the same. Meet";
mes "Lyozien in the international";
mes "flight Airship and protect";
mes "another package destined";
mes "for the Rune-Midgarts Kingdom.";
next;
lhz_rekenber = 12;
changequest 5005,5006;
getexp RENEWAL_EXP?40000:400000,0;
cutin "lhz_kaz03",2;
mes "[Kazien]";
mes "Alright, I'll see you";
mes "later. The important";
mes "thing is that you do the";
mes "best job that you can.";
mes "And don't give Lyozien";
mes "any trouble: that's my job!";
close2;
cutin "",255;
end;
}
else if(lhz_rekenber > 7)
{
cutin "lhz_kaz08",2;
mes "[Kazien]";
mes "Lyozien is waiting for";
mes "you on the international";
mes "flight Airship, so go and";
mes "meet him there as soon";
mes "as you can. Alright then,";
mes "I'll see you later.";
close2;
cutin "",255;
end;
}
else if(lhz_rekenber == 7)
{
cutin "lhz_kaz05",2;
mes "[Kazien]";
mes "Hey, you're back~";
mes "Great, I guess that means";
mes "that you've decided to work";
mes "for us! Alright, let me tell you about your first real job. As";
mes "always: ^FF0000keep it on the down-low^000000.";
next;
mes "[Kazien]";
mes "Go to the Airship for the";
mes "international flights, not";
mes "the domestic ones, and meet";
mes "a man named ^FF0000Lyozien^000000 inside.";
mes "He's our courier that'll provide you with further instructions.";
next;
cutin "lhz_kaz06",2;
mes "[Kazien]";
mes "Oh. You can talk to Lyozien";
mes "about the job, but definitely";
mes "not to anybody else. Anyway,";
mes "when you're done with what";
mes "he asks you to do, come back";
mes "to me for another job, okay?";
next;
lhz_rekenber = 8;
changequest 12008,12010;
cutin "lhz_kaz01",2;
mes "[Kazien]";
mes "Don't forget...";
mes "Talk to ^FF0000Lyozien^000000, our";
mes "courier, on the Airship";
mes "for the international flights.";
close2;
cutin "",255;
end;
}
else if(lhz_rekenber == 6)
{
if(rand(1,15) == 7)
{
cutin "lhz_kaz04",2;
mes "[Kazien]";
mes "Oh, hey, it's you again.";
mes "Wait. No. You only remind";
mes "me of someone I've met. Um,";
mes "have we met before? I don't";
mes "remember at all. Oooh, I hate";
mes "being this busy, I can't focus!";
next;
lhz_rekenber = 0;
erasequest 12009;
mes "[Kazien]";
mes "Arrgh, this is not good.";
mes "We are this busy but we don't have enough people,";
mes "yet it is not that extrememly bad";
mes "to a point that we need to hire more people.";
next;
cutin "lhz_kaz01",2;
mes "[Kazien]";
mes "Will you step back? You are hindering my vision.";
close2;
}
else
{
cutin "lhz_kaz10",2;
mes "[Kazien]";
mes "Oh, hey, it's you again.";
mes "Listen, you didn't come here";
mes "looking for a part time job,";
mes "did you? I already told you";
mes "that I can't bring myself";
mes "to trust you, you know?";
next;
mes "[Kazien]";
mes "Look, you're not a bad guy,";
mes "so I'm sure you'd be perfect";
mes "for some other employer.";
mes "Don't feel bad... Um, what";
mes "was your name again? Wait,";
mes "did you even give it to me...?";
close2;
}
cutin "",255;
end;
}
else if(lhz_rekenber == 5)
{
cutin "lhz_kaz04",2;
mes "[Kazien]";
mes "So, were you able to";
mes "contact Garins? Or did";
mes "you encounter any problems?";
next;
mes "[" + strcharinfo(0) + "]";
mes "Well, I came back to";
mes "let you know that I haven't";
mes "been able to find a way inside";
mes "the Einbroch Laboratory. There";
mes "was the guard, but I couldn't";
mes "really tell him anything.";
next;
cutin "lhz_kaz10",2;
mes "[Kazien]";
mes "Whaaaat~?";
mes "I'm sure he would";
mes "have let you in if you";
mes "told him that you had";
mes "to talk to Garins, right?";
next;
mes "[" + strcharinfo(0) + "]";
mes "But...";
mes "I thought you said";
mes "I'm not supposed to";
mes "tell anyone the details";
mes "of my assignment?";
next;
cutin "lhz_kaz06",2;
mes "[Kazien]";
mes "Heh... Yeah.";
mes "Yeah, that's right.";
mes "Heh heh heh! Hahahaha!";
mes "Great! I'm happy to say,";
mes "buddy, you passed the test!";
next;
mes "[" + strcharinfo(0) + "]";
mes "H-huh? But I never";
mes "even got to see Garins...";
mes "I didn't finish the task";
mes "that you assigned to me.";
next;
cutin "lhz_kaz09",2;
mes "[Kazien]";
mes "Garins is just some";
mes "cool name I made up.";
mes "He doesn't really exist.";
mes "I just wanted to test your";
mes "trustworthiness, is all.";
mes "Now do you understand?";
next;
mes "[" + strcharinfo(0) + "]";
mes "I... I guess.";
mes "Still, you just tricked";
mes "me! How am I supposed";
mes "to trust you now?";
next;
lhz_rekenber = 7;
cutin "lhz_kaz06",2;
mes "[Kazien]";
mes "Oh... You...";
mes "You got a point, there.";
mes "Huh, now isn't that ironic? I'm sorry, pal, let me apologize.";
mes "Take some time, consider working for me, and then come back, okay?";
close2;
cutin "",255;
end;
}
else if(lhz_rekenber == 4)
{
cutin "lhz_kaz04",2;
mes "[Kazien]";
mes "So, were you able to";
mes "contact Garins? Or did";
mes "you encounter any problems?";
next;
mes "[" + strcharinfo(0) + "]";
mes "Well, I wasn't able to";
mes "find him. In fact, I don't";
mes "think that Garins even works";
mes "at the Einbroch Laboratory.";
next;
cutin "lhz_kaz08",2;
mes "[Kazien]";
mes "Whaaaat~?";
mes "That can't be true.";
mes "Well, how'd you";
mes "find that out?";
next;
mes "[" + strcharinfo(0) + "]";
mes "I happened to ask the";
mes "Laboratory Guard, but";
mes "he wouldn't even let me in.";
next;
lhz_rekenber = 6;
changequest 12008,12009;
cutin "lhz_kaz10",2;
mes "[Kazien]";
mes "Uh oh...";
mes "I thought so.";
mes "I'm sorry, pal, but";
mes "you failed the test.";
next;
mes "[" + strcharinfo(0) + "]";
mes "H-huh? What?";
mes "What do you mean?";
next;
mes "[Kazien]";
mes "You told that to the guard,";
mes "but you weren't supposed";
mes "to let anyone know any detail";
mes "about your assignment. Yeah...";
mes "Garins is just a name I made";
mes "up. He doesn't really exist.";
next;
mes "[Kazien]";
mes "I know you meant well,";
mes "you know, doing whatever";
mes "you can to finish whatever";
mes "goal you have, but you can't";
mes "forget the details. Anyway,";
mes "sorry, but we can't use you...";
close2;
cutin "",255;
end;
}
else if(lhz_rekenber == 3)
{
cutin "lhz_kaz01",2;
mes "[Kazien]";
mes "Remember, visit ^FF0000Garins^000000";
mes "in the ^FF0000Einbroch Laboratory^000000";
mes "and ^FF0000confirm that he received";
mes "his order^000000. We pride ourselves";
mes "in our clients' confidentiality,^FFFFFF ^000000 so keep it secret, got it?";
next;
mes "[Kazien]";
mes "I'll just be waiting";
mes "around over here, so";
mes "once you're done with";
mes "that, come back to me.";
close2;
cutin "",255;
end;
}
else if(lhz_rekenber == 2)
{
cutin "lhz_kaz04",2;
mes "[Kazien]";
mes "Okay, I got it! Your first";
mes "assignment for us is pretty";
mes "simple, but think of it as";
mes "something of a trial run.";
mes "You know, for us to see";
mes "how reliable you are.";
next;
mes "[Kazien]";
mes "All you gotta do is head";
mes "to Einbroch, find the Lab";
mes "there, and find a researcher";
mes "named Garins. You need to";
mes "confirm whether he safely";
mes "received his order from us.";
next;
mes "[Kazien]";
mes "Simple stuff, yeah?";
mes "Now, you can't let anyone";
mes "know about your assignment.";
mes "Otherwise, we can't trust you";
mes "for more important stuff. And";
mes "I really wanna trust you.";
next;
cutin "lhz_kaz05",2;
mes "[Kazien]";
mes "Remember, visit ^FF0000Garins^000000";
mes "in the ^FF0000Einbroch Laboratory^000000";
mes "and ^FF0000confirm that he received";
mes "his order^000000. We pride ourselves";
mes "in our clients' confidentiality, so keep it secret, got it?";
next;
lhz_rekenber = 3;
changequest 12007,12008;
mes "[Kazien]";
mes "I'll just be waiting";
mes "around over here, so";
mes "once you're done with";
mes "that, come back to me.";
close2;
cutin "",255;
end;
}
else if(lhz_rekenber == 1)
{
cutin "lhz_kaz01",2;
mes "[Kazien]";
mes "We're so busy, we barely";
mes "have enough people to cover";
mes "our workload right now. Still,";
mes "it's not so bad that we gotta";
mes "invest in some new hires.";
next;
mes "[Kazien]";
mes "Oh hey, sorry buddy,";
mes "but you mind stepping";
mes "back? It's just that you're";
mes "blocking my view is all.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Wait, did you just say";
mes "that you need help?";
mes "I'd like to help solve";
mes "your problem, er, for";
mes "a nominal fee or some";
mes "kind of reward. You know...";
next;
cutin "lhz_kaz10",2;
mes "[Kazien]";
mes "Hey, alright~";
mes "I could use an extra";
mes "hand if you're willing";
mes "to work part time. Plus,";
mes "you're a straight shooter.";
mes "I like that. Let's see now...";
next;
if(BaseLevel < 70)
{
mes "[Kazien]";
mes "Awww, I'm sorry, pal.";
mes "I know you mean well, but";
mes "to put it bluntly, you're not";
mes "not strong enough for this";
mes "kinda work. Hey, but if you put on";
mes "some muscle, ask me again, okay?";
close2;
cutin "",255;
end;
}
mes "[Kazien]";
mes "Yeah, okay. You look like";
mes "you can handle this. But";
mes "are you the type of person";
mes "I can trust? Hey, you can";
mes "keep confidential information";
mes "without telling anyone, right?";
next;
switch( select( "Yes, of course.","Nope, I love giving away secrets." ) )
{
case 1:
lhz_rekenber = 2;
mes "[Kazien]";
mes "Great, great.";
mes "I guess we can just";
mes "get down to business,";
mes "then. Let me think. First,";
mes "I should give you something";
mes "easy to do to test you out...";
close2;
cutin "",255;
end;
case 2:
cutin "lhz_kaz04",2;
mes "[Kazien]";
mes "Awww, man.";
mes "I can't hire you";
mes "if you're gonna blab";
mes "your mouth. Sorry buddy,";
mes "but I can't afford to take";
mes "any risks. You understand...";
close2;
cutin "",255;
end;
}
}
cutin "lhz_kaz01",2;
mes "[Kazien]";
mes "We're so busy, we barely";
mes "have enough people to cover";
mes "our workload right now. Still,";
mes "it's not so bad that we gotta";
mes "invest in some new hires.";
next;
cutin "lhz_kaz04",2;
mes "[Kazien]";
mes "Oh hey, sorry buddy,";
mes "but you mind stepping";
mes "back? It's just that you're";
mes "blocking my view is all.";
close2;
cutin "",255;
end;
}
lighthalzen,141,162,3 script Old Man#reken 4_M_03,{
mes "[Old Man]";
mes "Lately, Kazien seems";
mes "to be having a hard time";
mes "managing his business.";
mes "Always complaining that";
mes "he lacks the manpower...";
next;
mes "[Old Man]";
mes "I don't know what kind of";
mes "business he's conducting,";
mes "but why don't you help him";
mes "out? I don't believe that any";
mes "particularly special skills are";
mes "required for some positions.";
next;
if(!lhz_rekenber) {
lhz_rekenber = 1;
setquest 12007;
}
mes "[Old Man]";
mes "Well, if you're interested,";
mes "you can find Kazien inside";
mes "the corporation building.";
mes "Young people like him should";
mes "never be too proud to ask for help. He still needs to learn...";
close;
}
einbroch,55,52,3 script Laboratory Guard#reken 4_M_EIN_SOLDIER,{
if(lhz_rekenber == 3)
{
mes "[Laboratory Guard]";
mes "Hold it! This is";
mes "a restricted area to";
mes "the public! Unless you";
mes "have some special business,";
mes "you'll have to leave right now.";
next;
switch( select( "Actually, I do have business here.","Whoa, I'm leaving!" ) )
{
case 1:
mes "[Laboratory Guard]";
mes "Yes? State the nature";
mes "of your business here,";
mes "as well as any person that";
mes "you wish to contact inside";
mes "of this laboratory facility.";
next;
switch( select( "I need to see Mr. Garins...","I'll... come back later." ) )
{
case 1:
mes "[" + strcharinfo(0) + "]";
mes "I need to see Mr. Garins";
mes "and confirm that he received";
mes "a package that was sent to him.";
next;
mes "[Laboratory Guard]";
mes "Garins, eh?";
mes "Alright, let me check";
mes "the employee list. Hmm...";
mes "Garins... Garins... Eh?";
mes "He's not here. Maybe you";
mes "came to the wrong place?";
next;
mes "[Laboratory Guard]";
mes "Sorry, but it looks like";
mes "you've wasted your time.";
mes "We don't have a Garins";
mes "working here. Anyway,";
mes "I still can't allow you to";
mes "enter the laboratory.";
lhz_rekenber = 4;
changequest 12008,12010;
close;
case 2:
mes "[" + strcharinfo(0) + "]";
mes "I'll... come back later.";
mes "(^333333I better speak to Kazien";
mes "and let him know I'm having";
mes "trouble getting past this";
mes "guard. Otherwise, I might";
mes "never finish this job!^000000)";
lhz_rekenber = 5;
changequest 12008,12010;
close;
}
case 2:
mes "[" + strcharinfo(0) + "]";
mes "Whoa, I'm leaving!";
mes "(^333333I better speak to Kazien";
mes "and let him know I'm having";
mes "trouble getting past this";
mes "guard. Otherwise, I might";
mes "never finish this job!^000000)";
lhz_rekenber = 5;
changequest 12008,12010;
close;
}
}
mes "[Laboratory Guard]";
mes "This area is restricted";
mes "to the public. Unless you";
mes "have some kind of special";
mes "authorization, I'm going";
mes "to have to ask you to leave.";
close;
}
airplane_01,96,48,3 script Man#Lyozien 4_M_LGTGUARD,{
if(lhz_rekenber > 21)
{
cutin "lhz_ryo11",2;
mes "[Lyozien]";
mes "Hey, I hear from my";
mes "brother that you can't work";
mes "with us anymore because";
mes "of some scheduling conflict.";
mes "I'm sorry to hear that: it was";
mes "really good working with you...";
close2;
cutin "",255;
end;
}
else if(lhz_rekenber == 21)
{
cutin "lhz_ryo03",2;
mes "[Lyozien]";
mes "Oh good, you're back.";
mes "Mr. Ahman just left and";
mes "picked up his goods. We're";
mes "done here, so you have to";
mes "do now is report to my";
mes "brother in Lighthalzen.";
next;
mes "[Lyozien]";
mes "You sure you're alright?";
mes "You seem kind of upset.";
mes "Do you need to take a";
mes "break or something?";
close2;
cutin "",255;
end;
}
else if(lhz_rekenber == 20)
{
cutin "lhz_ryo09",2;
mes "[Lyozien]";
mes "Heya, keep up the";
mes "good work. Once you";
mes "talk to Mr. Ahman inside";
mes "Izlude Airport, we'll be";
mes "done with this delivery.";
close2;
cutin "",255;
end;
}
else if(lhz_rekenber == 19)
{
cutin "lhz_ryo06",2;
mes "[Lyozien]";
mes "Whoa, you were great!";
mes "There were more of them";
mes "this time, but you easily";
mes "dispatched them. Great job!";
next;
cutin "lhz_ryo01",2;
mes "[" + strcharinfo(0) + "]";
mes "Thanks, but...";
mes "Now I'm really worried";
mes "about what could be in";
mes "those packages. Are you";
mes "sure you don't know, Lyozien?";
next;
cutin "lhz_ryo02",2;
mes "[Lyozien]";
mes "You don't know when to";
mes "stop, do you? Nah, I don't";
mes "know at all. Besides, so long";
mes "as my brother says it's a bad";
mes "idea, then I don't wanna find";
mes "out for myself. Oh, hey...";
next;
lhz_rekenber = 20;
getitem White_Potion,1;
cutin "lhz_ryo12",2;
mes "[Lyozien]";
mes "Here's a little";
mes "something to refresh";
mes "yourself after that fight.";
mes "Keep up the good work, okay?";
mes "Then, we'll be done once you";
mes "contact Mr. Ahman in Izlude.";
close2;
cutin "",255;
end;
}
else if(lhz_rekenber == 18)
{
cutin "lhz_ryo06",2;
mes "[Lyozien]";
mes "Okay, just like before, we";
mes "gotta get these packages to";
mes "Mr. Ahmam. When we arrive";
mes "in Izlude, find Mr. Ahman in";
mes "the Airport and tell him that";
mes "his packages have arrived.";
next;
cutin "lhz_ryo08",2;
mes "[Lyozien]";
mes "W-wait...";
mes "Did you hear that?";
mes "I heard--I think it's them.";
mes "Those thugs are back! Don't";
mes "let them damage the packages!";
close2;
cutin "",255;
lhz_rekenber = 19;
donpcevent "#bully2::OnEnter";
donpcevent "Man#Lyozien::OnStop";
end;
}
else if(lhz_rekenber == 17)
{
cutin "lhz_ryo14",2;
mes "[Lyozien]";
mes "I heard that you upset";
mes "Kyozien a little bit with";
mes "your questions. I mean,";
mes "I totally understand, but";
mes "you gotta remember that";
mes "we've got obligations.";
next;
cutin "lhz_ryo12",2;
mes "[Lyozien]";
mes "I know that these packages";
mes "might be putting us in danger,";
mes "but I trust my brother. If he says those thugs are bad guys, then";
mes "they're definitely bad guys.";
next;
cutin "lhz_ryo13",2;
mes "[Lyozien]";
mes "Yeah, ever since we were";
mes "kids, Kyozien has always";
mes "been right. Even though";
mes "I'd like to know what's in the";
mes "boxes, I don't ever wanna";
mes "disappoint him, you know?";
next;
lhz_rekenber = 18;
cutin "lhz_ryo10",2;
mes "[Lyozien]";
mes "Anyway, that's";
mes "enough chit-chat";
mes "for now. Let's get";
mes "back to work, shall we?";
close2;
cutin "",255;
end;
}
else if(lhz_rekenber == 16)
{
cutin "lhz_ryo12",2;
mes "[Lyozien]";
mes "I'm lucky that you're";
mes "around to keep those";
mes "thugs off our backs, eh?";
mes "Hey, when you're ready for";
mes "another job, just talk to";
mes "my brother Kazien, okay?";
close2;
cutin "",255;
end;
}
else if(lhz_rekenber == 15)
{
cutin "lhz_ryo05",2;
mes "[Lyozien]";
mes "So you spoke to";
mes "Mr. Ahman already?";
mes "Good, good. Now we can";
mes "go back to the Schwaltzvalt";
mes "Republic for our next job.";
next;
mes "[Lyozien]";
mes "Just talk to my brother";
mes "Kazien and he should give";
mes "you any details you need";
mes "to know. Man, it's good";
mes "that you're working for us.";
mes "Those thugs frighten me...";
lhz_rekenber = 16;
cutin "lhz_ryo01",2;
mes "[Lyozien]";
mes "Now I feeel much more secure.";
close2;
cutin "",255;
end;
}
else if(lhz_rekenber == 14)
{
cutin "lhz_ryo13",2;
mes "[Lyozien]";
mes "Now that those thugs are";
mes "gone, let's concentrate on";
mes "our task. Like before, just";
mes "get off at Izlude and then tell";
mes "Mr. Ahman that his packages";
mes "have arrived. See you later~";
close2;
cutin "",255;
end;
}
else if(lhz_rekenber == 13)
{
cutin "lhz_ryo13",2;
mes "[Lyozien]";
mes "Oh, thank you!";
mes "You saved my life!";
mes "As you can tell, I'm";
mes "not much of a fighter...";
mes "I just ran and hid when";
mes "those thugs appeared.";
next;
cutin "lhz_ryo04",2;
mes "[Lyozien]";
mes "That's one reason why" ;
mes "my brother has been hiring";
mes "you adventurers-- we need";
mes "packages from those hoodlums.";
mes "They're always after us...";
next;
cutin "lhz_ryo07",2;
mes "[Lyozien]";
mes "Every time I see them,";
mes "they're yelling things like";
mes "we're the servants of evil,";
mes "or that the packages must";
mes "be destroyed. Boy, I sure";
mes "am glad that you're here!";
lhz_rekenber = 14;
close2;
cutin "",255;
end;
}
else if(lhz_rekenber == 12)
{
cutin "lhz_ryo11",2;
mes "[Lyozien]";
mes "Hey, we already have another";
mes "package to deliver all the way";
mes "to the Rune-Midgarts Kingdom";
mes "again. Can you believe it? We";
mes "seem to be doing a lot of";
mes "business around there lately.";
next;
cutin "lhz_ryo12",2;
mes "[Lyozien]";
mes "It's so far away from";
mes "home, but a job's a job.";
mes "We're obliged to do what";
mes "we're been assigned to do";
mes "until we qui--whoa. You";
mes "hear that? Wh-what was...?";
next;
cutin "lhz_ryo03",2;
mes "[Lyozien]";
mes "Awwww, nuts!";
mes "It's those thugs!";
mes "I'll explain later, but";
mes "for now, please protect";
mes "the packages and make";
mes "sure they don't get them!";
close2;
cutin "",255;
lhz_rekenber = 13;
donpcevent "Man#Lyozien::OnStop";
donpcevent "#bully1::OnEnter";
end;
}
if(lhz_rekenber == 11)
{
cutin "lhz_ryo12",2;
mes "[Lyozien]";
mes "Hey, would you go see";
mes "my brother Kazien to see";
mes "if he's got another job for";
mes "us to do? I'll just be over";
mes "here waiting when you need";
mes "to find me. See you later~";
close2;
cutin "",255;
end;
}
else if(lhz_rekenber == 10)
{
cutin "lhz_ryo14",2;
mes "[Lyozien]";
mes "Good work, Mr. Ahman just";
mes "arrived and picked up his";
mes "packages. It looks like we're";
mes "done for today. When you're";
mes "ready for another job, just";
mes "ask to my brother Kazien, okay?";
next;
mes "[" + strcharinfo(0) + "]";
mes "Lyozien, do you know";
mes "what kinds of things";
mes "we're delivering?";
next;
cutin "lhz_ryo10",2;
mes "[Lyozien]";
mes "No clue. I've been";
mes "a little curious myself,";
mes "but my brother warned me";
mes "not to ask. Besides, I don't";
mes "think it makes a difference";
mes "to what we gotta do, right?";
next;
cutin "lhz_ryo13",2;
mes "[Lyozien]";
mes "Anyway, it oughta be";
mes "fine. I mean, our clients";
mes "are entitled to their privacy";
mes "anyway. You've been in that";
mes "sort of situation, right? You";
mes "know, embarassing orders...";
next;
lhz_rekenber = 11;
changequest 12011,12012;
cutin "lhz_ryo01",2;
mes "[Lyozien]";
mes "No? Eh, just meet up with";
mes "my brother to see if he's";
mes "got another job for us, okay?";
mes "If you wanna find me again,";
mes "I'll be waiting right here.";
close2;
cutin "",255;
end;
}
else if(lhz_rekenber == 9)
{
cutin "lhz_ryo05",2;
mes "[Lyozien]";
mes "Alright, when this Airship";
mes "arrives in Izlude, get off and";
mes "enter the Airport to meet with";
mes "a man named Mr. Ahman.";
mes "Let him know his order has";
mes "already arrived, okay?";
close2;
cutin "",255;
end;
}
else if(lhz_rekenber == 8)
{
cutin "lhz_ryo02",2;
mes "[Lyozien]";
mes "Um, would you mind";
mes "treading lightly around";
mes "this area, and kind of go";
mes "around the piles? Yeah,";
mes "these are all pretty fragile.";
mes "Thanks, I appreciate it.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Excuse me, but";
mes "are you Lyozien?";
next;
cutin "lhz_ryo07",2;
mes "[Lyozien]";
mes "Hey, are you the one that";
mes "my brother Kazien sent?";
mes "Nice, I've been waiting";
mes "for you. As you can see,";
mes "I'm having trouble handling";
mes "all of these packages here.";
next;
cutin "lhz_ryo14",2;
mes "[" + strcharinfo(0) + "]";
mes "Wait, Kazien is";
mes "your brother? That's";
mes "weird, you figure he";
mes "would mention that.";
next;
mes "[Lyozien]";
mes "Oh, yeah, he's been like";
mes "that ever since we lived";
mes "in Lighthalzen's slums.";
mes "Luckily, he joined the";
mes "corporation and helped";
mes "us improve our lots in life...";
next;
cutin "lhz_ryo13",2;
mes "[Lyozien]";
mes "That's why I appreciate the";
mes "fact that he lets me work for";
mes "him. I can't let him down.";
mes "Anyway, back to business: we";
mes "gotta deliver these goods to";
mes "the Rune-Midgarts Kingdom.";
next;
cutin "lhz_ryo12",2;
mes "[Lyozien]";
mes "I have to ensure that these";
mes "packages aren't damaged or";
mes "stolen by thieves. Your job is";
mes "to go to Izlude, find Mr. Ahman";
mes "at the Airport, and tell him that his orders have safely arrived.";
next;
lhz_rekenber = 9;
changequest 12010,12011;
cutin "lhz_ryo11",2;
mes "[Lyozien]";
mes "Once you tell Mr. Ahman";
mes "that message, he'll take";
mes "care of picking up his own";
mes "packages. But yeah, I need";
mes "to stay behind to guard these";
mes "products in the meantime.";
close2;
cutin "",255;
end;
}
cutin "lhz_ryo12",2;
mes "[Lyozien]";
mes "Um, would you mind";
mes "treading lightly around";
mes "this area, and kind of go";
mes "around the piles? Yeah,";
mes "these are all pretty fragile.";
mes "Thanks, I appreciate it.";
close2;
cutin "",255;
end;
OnEnter:
enablenpc "Man#Lyozien";
end;
OnStop:
disablenpc "Man#Lyozien";
end;
}
- script ::Scamp -1,{
if(lhz_rekenber > 21)
{
mes "[Ahman]";
mes "Oh, hello. I've heard";
mes "that you had to quit.";
mes "It's quite a pity, really.";
mes "If it weren't for you, some";
mes "of my packages would have";
mes "been destroyed by those thugs.";
close;
}
else if(lhz_rekenber == 21)
{
mes "[Ahman]";
mes "Shouldn't you be";
mes "taking a break? Besides,";
mes "Lyozien is still waiting for";
mes "you the Airship, isn't he?";
close;
}
else if(lhz_rekenber == 20)
{
mes "[Ahman]";
mes "Oh, have my packages";
mes "arrived? Good, good.";
mes "I appreciate all of your";
mes "hard work. I'm surprised";
mes "they haven't hired you";
mes "full time by now.";
next;
mes "[Ahman]";
mes "Is something the matter?";
mes "You seem really pale. Oh";
mes "well, you'll have plenty of";
mes "time to relax on the Airship.";
mes "Oh, and don't worry, I'll";
mes "take care of the packages.";
lhz_rekenber = 21;
close;
}
else if (lhz_rekenber > 15 && lhz_rekenber < 20)
{
mes "[Ahman]";
mes "Oh, hello. I'm not";
mes "expecting any packages";
mes "at this moment, although";
mes "I'm aware that there are a";
mes "few deliveries in queue, but shouldn't you be in Lighthalzen?";
close;
}
else if(lhz_rekenber == 15)
{
mes "[Ahman]";
mes "Shouldn't you be on";
mes "your way and report to";
mes "Lyozien? You should hurry";
mes "before the Airship takes off.";
close;
}
else if(lhz_rekenber == 14)
{
mes "[Ahman]";
mes "Ah, it's you again.";
mes "I assume that means that";
mes "my packages have arrived";
mes "safely. Is that right?";
next;
mes "[" + strcharinfo(0) + "]";
mes "Yes, that's right.";
mes "Actually, this time we ";
mes "were attacked by a group";
mes "of thugs, so I was wondering";
mes "if you knew anything about it... ";
next;
mes "[Ahman]";
mes "They attacked again?";
mes "Oh, that isn't good.";
mes "Well, I have no idea";
mes "what's going on. I wish";
mes "I had some idea of what";
mes "they were up to, really.";
next;
lhz_rekenber = 15;
mes "[Ahman]";
mes "For now, you should";
mes "go and report to Lyozien.";
mes "I assume that you protected";
mes "my packages, so thank you";
mes "for your diligent work. Now, I shall pick up what I ordered...";
close;
}
else if (lhz_rekenber > 10 && lhz_rekenber < 14)
{
mes "[Ahman]";
mes "Oh, it's you again.";
mes "Shouldn't you be getting";
mes "on the Airship and heading";
mes "back to the Schwaltzvalt";
mes "Republic? There are more";
mes "deliveries in queue, you know.";
close;
}
else if(lhz_rekenber == 10)
{
mes "[Ahman]";
mes "Thank you for letting me";
mes "know that my order has arrived.";
mes "You should go back to Lyozien";
mes "now so you can finish your job.";
mes "Perhaps I'll see you again";
mes "sometime, adventurer.";
close;
}
else if(lhz_rekenber == 9)
{
mes "[Man]";
mes "Hmm, can you really";
mes "call this place an Airport?";
mes "It's far too small, wouldn't";
mes "you agree? Still, I kind of";
mes "enjoy sitting around here.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Excuse me, but do";
mes "you know where I can";
mes "find a man named Ahman?";
mes "I have a message for him.";
next;
mes "[Ahman]";
mes "I'm Ahman, how can--";
mes "Oh! You must be here to";
mes "tell me that my packages";
mes "have arrived. Am I correct?";
next;
mes "[" + strcharinfo(0) + "]";
mes "Y-yes. That's right.";
mes "Your packages have";
mes "arrived and they're";
mes "being guarded until";
mes "you come to pick them up.";
next;
mes "[Ahman]";
mes "Ah, that's very good to";
mes "know. Say, are you a new";
mes "worker for Lyozien and Kazien?";
mes "I don't believe I've seen you";
mes "around before. Have they finally started hiring part timers?";
next;
mes "[" + strcharinfo(0) + "]";
mes "Yes, that's right.";
mes "Actually, I'm working for";
mes "them part time. I heard";
mes "they were really busy, so";
mes "I sort of volunteered my time.";
next;
mes "[Ahman]";
mes "Alright, alright.";
mes "I suppose that you";
mes "also don't know what's";
mes "being delivered in these";
mes "packages, just like Lyozien.";
next;
mes "[Ahman]";
mes "Well, it's all confidential";
mes "information anyway, so don't";
mes "worry about it. Thank you for";
mes "notifying me about the delivery.^FFFFFF ^000000 Now, you should go back and ";
mes "tell Lyozien. Take care now~";
lhz_rekenber = 10;
changequest 12012,12013;
close;
}
mes "[Man]";
mes "Hmm, can you really";
mes "call this place an Airport?";
mes "It's far too small, wouldn't";
mes "you agree? Still, I kind of";
mes "enjoy sitting around here.";
close;
}
airplane_01,1,1,1 script #bully1 -1,{
OnInit:
disablenpc "#bully1";
end;
OnEnter:
enablenpc "#bully1";
initnpctimer;
monster "airplane_01",96,53,"Thug",1592,1,"#bully1::OnMyMobDead";
monster "airplane_01",87,47,"Thug",1592,1,"#bully1::OnMyMobDead";
.bullymobs = 2;
end;
OnReset:
killmonster "airplane_01","#bully1::OnMyMobDead";
end;
OnMyMobDead:
--.bullymobs;
if(.bullymobs < 1)
{
mes "[Bully]";
mes "Damn it! N-next time...";
mes "Next time we'll g-get rid";
mes "of those damned packages!";
mes "^333333*Cough cough*^000000 For now, we";
mes "retreat and fight another day!";
close2;
donpcevent "#bully1::OnInit";
donpcevent "Man#Lyozien::OnEnter";
stopnpctimer;
}
end;
OnTimer120000:
donpcevent "#bully1::OnReset";
donpcevent "#bully1::OnInit";
donpcevent "Man#Lyozien::OnEnter";
stopnpctimer;
end;
}
airplane_01,2,2,1 script #bully2 -1,{
OnInit:
disablenpc "#bully2";
end;
OnEnter:
enablenpc "#bully2";
initnpctimer;
monster "airplane_01",96,53,"Thug",1592,1,"#bully2::OnMyMobDead";
monster "airplane_01",87,47,"Thug",1592,1,"#bully2::OnMyMobDead";
monster "airplane_01",97,43,"Thug",1592,1,"#bully2::OnMyMobDead";
.bullymobs = 3;
end;
OnReset:
killmonster "airplane_01","#bully2::OnMyMobDead";
end;
OnMyMobDead:
--.bullymobs;
if(.bullymobs < 1)
{
mes "^3355FFHey-- there's a slit";
mes "in the wrapping on one";
mes "of the packages. It was";
mes "probably ripped a little";
mes "while you were fighting.^000000";
close2;
donpcevent "#bully2::OnInit";
donpcevent "#packidentity::OnEnter";
stopnpctimer;
}
end;
OnTimer120000:
donpcevent "#bully2::OnReset";
donpcevent "#bully2::OnInit";
donpcevent "#packidentity::OnEnter";
stopnpctimer;
end;
}
airplane_01,99,47,3 script #packidentity HIDDEN_WARP_NPC,2,2,{
end;
OnInit:
disablenpc "#packidentity";
end;
OnEnter:
initnpctimer;
enablenpc "#packidentity";
end;
OnTouch:
if(lhz_rekenber == 19)
{
mes "^3355FFYou peek through the";
mes "slit in the wrapping";
mes "that is covering one";
mes "of the packages.^000000";
next;
mes "[" + strcharinfo(0) + "]";
mes "Oh... my God!";
mes "These are... These are";
mes "weapons of mass destruction.";
mes "There's even parts for assembling guardians, the kinds that usually";
mes "defend those Guild Castles...";
close2;
donpcevent "Man#Lyozien::OnEnter";
donpcevent "#packidentity::OnInit";
stopnpctimer;
end;
}
OnTimer120000:
donpcevent "Man#Lyozien::OnEnter";
donpcevent "#packidentity::OnInit";
stopnpctimer;
end;
}
lhz_in01,187,247,3 script #flashback1 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if(lhz_rekenber == 22)
{
cutin "lhz_kaz11",2;
mes "[Kazien]";
mes "-Don't you have anything to protect, huh?- ";
mes "-Are you sure that you're always doing the right thing?-";
next;
mes "[Kazien]";
mes "Answer me! Answer me! Answer meee!";
next;
lhz_rekenber = 23;
cutin "",255;
mes "[" + strcharinfo(0) + "]";
mes ".............Damn it.";
close;
}
end;
}
lhz_in01,75,248,3 script #flashback2 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if(lhz_rekenber == 22)
{
cutin "lhz_kaz11",2;
mes "[Kazien]";
mes "Look man, this is what";
mes "I decided. I don't care";
mes "what other people'll think.";
mes "I might go to hell when";
mes "I die, but that's my problem.";
next;
mes "[Kazien]";
mes "Besides, you adventurers";
mes "are always running around";
mes "with your swords and magic spells... Isn't that just as bad?";
mes "It's not the weapons or the power that's bad: it's how they're used.";
next;
mes "[Kazien]";
mes "There'd be days when my";
mes "brother and I'd have nothing";
mes "to eat. So when I heard about";
mes "this job, I took it. What good";
mes "is world peace if I'm not even";
mes "alive to enjoy it, huh?";
next;
lhz_rekenber = 23;
cutin "",255;
mes "[" + strcharinfo(0) + "]";
mes "......";
mes ".........";
mes "Damn it!";
close;
}
end;
}
airplane_01,10,10,3 script #LyozienSwitch HIDDEN_NPC,{
callfunc "F_GM_NPC";
mes "[Lyozien Switch]";
mes "Input password.";
mes "Enter 0 to cancel.";
next;
.@i = callfunc("F_GM_NPC",1028,0,0,4000);
if (.@i == -2) {
mes "[Lyozien Switch]";
mes "Incorrect.";
close;
} else if (.@i == -1) {
mes "[Lyozien Switch]";
mes "Canceled.";
close;
} else if (.@i == 0) {
close;
} else {
mes "[Lyozien Switch]";
mes "Do you want to";
mes "turn the Lyozien";
mes "NPC ON or OFF?";
next;
switch(select("On:OFF")) {
case 1:
.@str$ = "activated";
donpcevent "Man#Lyozien::OnEnable";
break;
case 2:
.@str$ = "deactivated";
donpcevent "Man#Lyozien::OnDisable";
break;
}
mes "[Lyozien Switch]";
mes "Lyozien NPC is";
mes "now "+.@str$+".";
mes " ";
mes "/mm airplane_01.gat 96 48";
close;
}
}