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path: root/npc/quests/quests_juperos.txt
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//===== eAthena Script =======================================
//= Juperos Dungeon Quests
//===== By ===================================================
//= MasterOfMuppets
//===== Version ==============================================
//= 1.5
//===== Compatible With ======================================
//= eAthena SVN
//===== Description ==========================================
//= [Partial Aegis COnversion]
//= Juperos Ruins related Quests/Events
//===== Comments =============================================
//= 1.0 First version, partly implemented [MasterOfMuppets]
//= 1.1 Added official Juperos Ruins History Quest. Thanks
//= to Keplerk for his first version. [SinSloth]
//= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 1.3 Removed semi-official core access NPCs, replaced with [L0ne_W0lf]
//=	event-driven story progressive NPCs. Optimization needed.
//= 1.3a Adjusted the elevafor timer. (132000 -> 142000) [L0ne_W0lf]
//= 1.3b Minor updates to juperos elevator NPCs. [L0ne_W0lf]
//= 1.4 Fixed Elevator not working after failing once. [L0ne_W0lf]
//= 1.5 Lots of Fixes, missing stopnpctimers, cleanup. [Zephyrus]
//= 1.6 Added missing close in "Popular Feats" [L0ne_W0lf]
//============================================================

yuno_in04,190,125,4	script	Scholar	700,{

	switch(yuno_hist)
	{
		case 0:
			mes "[Scholar]";
			mes "...Mm? ";
			mes "...Yes?";
			next;
			mes "[Scholar]";
			mes "...";
			mes "......";
			mes "May I help you?";
			next;
			switch( select( "Oh! N-Nothing!","Excuse me..." ) )
			{
				case 1:
					mes "[Scholar]";
					mes "...";
					mes "......";
					mes "Hmm?";
					mes "...........";
					mes "Hmpf.";
					close;
			
				case 2:
					mes "[Scholar]";
					mes "...";
					mes "......";
					mes "Hmm?";
					mes "...........";
					mes "Hmmm...";
					next;
					mes "[Scholar]";
					mes "You must be lost.";
					mes "This is the scholarly";
					mes "research section, you know,";
					mes "content you couldn't possibly";
					mes "fathom. The popular novels and picture books are someplace else.";
					next;
					mes "["+strcharinfo(0)+"]";
					mes "...";
					mes "......";
					next;
					mes "[Scholar]";
					mes "Why don't you rummage";
					mes "through the bookshelves?";
					mes "I'm sure you can find some";
					mes "book there that can hold your";
					mes "interest. Well, depending on";
					mes "your actual attention span...";
					next;
					mes "["+strcharinfo(0)+"]";
					mes "(What's her damage?!";
					mes "Does she have an attitude problem or is she just stuck-up?)";
					close;
			}

		case 1:
			mes "[Scholar]";
			mes "...Mm? ";
			mes "...Yes?";
			next;
			mes "[Scholar]";
			mes "...";
			mes "......";
			mes "May I help you?";
			next;
			switch( select( "Oh! N-Nothing!","By any chance..." ) )
			{
				case 1:
					mes "[Scholar]";
					mes "...";
					mes "......";
					mes "Hmm?";
					mes "...........";
					mes "Hmpf.";
					close;
			
				case 2:
					mes "["+strcharinfo(0)+"]";
					mes "By any chance...";
					mes "Are you conducting";
					mes "research about Juperos?";
					next;
					mes "[Scholar]";
					mes "Why yes, that is";
					mes "correct. But how did";
					mes "you come to learn about";
					mes "my current research project?";
					next;
					mes "["+strcharinfo(0)+"]";
					mes "Oh, I managed to read";
					mes "a thesis paper entitled,";
					mes "''The Fall of Juperos,'' and";
					mes "I just thought that the writing";
					mes "style and your personality";
					mes "seem to match for some reason.";
					next;
					mes "[Scholar]";
					mes "Oh...! You read my";
					mes "thesis? So what did";
					mes "you think about it?";
					next;
					mes "["+strcharinfo(0)+"]";
					mes "So far, it's alright, but";
					mes "quite frankly it's incomplete.";
					mes "I mean, you don't have much in";
					mes "in the way of conjecture, much";
					mes "less any evidence to back up";
					mes "any of your statements.";
					next;
					mes "[Scholar]";
					mes "....";
					mes "Let me apologize for";
					mes "being rude to you earlier.";
					mes "As you know, my name is";
					mes "Fayruz Khrhiyha. May I ask";
					mes "what your name might be?";
					next;
					mes "["+strcharinfo(0)+"]";
					mes "I'm "+strcharinfo(0)+",";
					mes "a brave adventurer in the";
					mes "service of his royal majesty,";
					mes "the wise and benevolent";
					mes "King Tristram III.";
					set yuno_hist,2;
					next;
					mes "[Fayruz]";
					mes "Well, "+strcharinfo(0)+",";
					mes "I understand that my thesis";
					mes "still requires more evidence.";
					mes "But I'd need some ancient";
					mes "documents from Juperos";
					mes "to complete my research...";
					next;
					mes "[Fayruz]";
					mes "If you happen to travel";
					mes "through Juperos and find";
					mes "any ancient documents, would";
					mes "you bring them to me? Having";
					mes "those would help my research";
					mes "efforts immensely. Thank you...";
					close;
			}

		case 2:
			if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355)))
			{
				mes "[Fayruz]";
				mes "Ah, it's you! Listen,";
				mes "I just found a record of";
				mes "an adventurer who explored";
				mes "Juperos. There's mention";
				mes "of a stone statue here that";
				mes "just might be noteworthy...";
				next;
				mes "[Fayruz]";
				mes "If you happen to find";
				mes "yourself in Juperos,";
				mes "would you find the stone";
				mes "statue at the entrance of";
				mes "its dungeon and read the";
				mes "engraved message for me?";
				next;
				mes "[Fayruz]";
				mes "According to my notes,";
				mes "there's a spell that will";
				mes "make its reader memorize";
				mes "its message, even if they don't";
				mes "know the language. So come";
				mes "to me if you manage to read it.";
				close;
			}
			mes "[Fayruz]";
			mes "If you ever chance to";
			mes "travel through Juperos,";
			mes "would you let me know if you";
			mes "find anything that might help";
			mes "my research there? I'd be";
			mes "very grateful for your help.";
			close;

		case 3:
			mes "[Fayruz]";
			mes "Well, you look";
			mes "quite pleased.";
			mes "May I asked what";
			mes "happened to put that";
			mes "expression on your face?";
			next;
			switch( select( "I found something in Juperos.","Nothing much." ) )
			{
		
				case 1:
					mes "[" +strcharinfo(0)+"]";
					mes "I went to Juperos like";
					mes "you asked and found that";
					mes "stone statue you were talking";
					mes "about. Just like you said, there was an engraved message on it.";
					next;
					mes "[Fayruz]";
					mes "Fascinating!";
					mes "So is it really enchanted";
					mes "so anyone can memorize it?";
					mes "Wh-what does the message say?";
					next;
					mes "^3355FFYou recite the message";
					mes "engraved on the stone";
					mes "statue, unable to interpret";
					mes "the sounds you're uttering,";
					mes "but weirdly enough, you can";
					mes "easily recall them from memory.^000000";
					next;
					mes "[Fayruz]";
					mes "Ah, I see! Wait,";
					mes "give me a moment to";
					mes "properly translate this...";
					next;
					mes "...";
					mes "......";
					mes ".........";
					next;
					mes "[Fayruz]";
					mes "It means, ''Do you wish to";
					mes "see the end of the madness?";
					mes "He is waiting where the three";
					mes "columns were destroyed, where";
					mes "two hundred illusions wander.''";
					next;
					mes "[Fayruz]";
					mes "''You will see him, the one";
					mes "who was vain and extravagant,";
					mes "with your own eyes at the place where the light passes through.";
					set yuno_hist,4;
					next;
					mes "[Fayruz]";
					mes "Ah, usually, descriptions";
					mes "of the ''vain and extravagant";
					mes "one'' refer to the mad scientist rumored to have lived in that";
					mes "ancient era. But if this is true, I may have to rework my thesis...";
					next;
					mes "[Fayruz]";
					mes "I have another favor to";
					mes "ask of you. If you find any";
					mes "object of historical significance in Juperos, would you bring it to";
					mes "me? I'll reward you, of course.";
					next;
					mes "[Fayruz]";
					mes "It would be most helpful";
					mes "if you could manage to find";
					mes "documents that existed from that era. Fortunately, back then,";
					mes "they made all their records on material more durable than paper.";
					close;

				case 2:
					mes "[Fayruz]";
					mes "Nothing, huh?";
					mes "My life is also fairly";
					mes "uneventful, but somehow,";
					mes "I'm don't think I'm content.";
					close;		
			}

		case 4:	
			mes "[Fayruz]";
			mes "Oh hello, "+strcharinfo(0)+".";
			mes "So what brings you to";
			mes "the Juno Library today?";
			next;
			switch( select ( "Nice weather today, isn't it?","I found something in Juperos.","Nothing much.") )
			{
				case 1:
					mes "[Fayruz]";
					mes "Well, I wouldn't know.";
					mes "It's late whenever I go";
					mes "out, so I always happen to";
					mes "miss the sunlight. I guess";
					mes "I really miss nice weather";
					mes "sometimes, you know?";
					close;
			
				case 2:
					if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355)))
					{
						mes "[Fayruz]";
						mes "Oh, really?!";
						mes "That's great news!";
						mes "W-what did you find?";
						next;
						mes "^3355FFIn her excitement,";
						mes "Fayruz begins to";
						mes "rummage through your";
						mes "things before you get";
						mes "the chance to answer her.^000000";
						next;
						mes "[Fayruz]";
						mes "Oh, this must be it!";
						mes "Would you mind if I keep";
						mes "this Transparent Plate for";
						mes "my research? In return, I'll";
						mes "tell you some tales about";
						mes "Juperos that I've learned.";
						next;
						switch( select ("Please, be my guest.","No way, you can't have it.") )
						{
							case 1:
								if(countitem(7352)) callfunc "Func_JupHist",7352,1;
								else if(countitem(7353)) callfunc "Func_JupHist",7353,2;
								else if(countitem(7354)) callfunc "Func_JupHist",7354,4;
								else if(countitem(7355)) callfunc "Func_JupHist",7352,8;

		
							case 2:
								mes "[Fayruz]";
								mes "Mm? Are you serious?";
								mes "This object is very valuable";
								mes "to a researcher like me, but";
								mes "I have no idea what use it";
								mes "would be for an adventurer.";
								mes "Well, you have your reasons...";
								close;
						}
					}
					mes "[Fayruz]";
					mes "Oh, really?!";
					mes "That's great news!";
					mes "W-what did you find?";
					next;
					mes "^3355FFIn her excitement,";
					mes "Fayruz begins to";
					mes "rummage through your";
					mes "things before you get";
					mes "the chance to answer her.^000000";
					next;
					mes "[Fayruz]";
					mes "Oh. There isn't anything";
					mes "here that would help in my";
					mes "research, but thank you anyway.";
					mes "If you find anything else while";
					mes "you're in Juperos, please come back and show it to me, alright?";
					close;
		
				case 3:
					mes "[Fayruz]";
					mes "Ah, I see. Well, while";
					mes "you're here, why don't you";
					mes "read something? There are";
					mes "many books that cover some";
					mes "interesting topics, like the";
					mes "Schwaltzvalt economy...";
					next;
					mes "[Fayruz]";
					mes "Oh, in any case, please";
					mes "don't forget the favor I asked";
					mes "of you. If you find anything";
					mes "in Juperos that's historically";
					mes "significant, I'd appreciate it";
					mes "if you bring it right away.";
					close;
				
			}

		case 5:
			mes "[Fayruz]";
			mes "Oh, "+strcharinfo(0)+"!";
			mes "Have you come back with";
			mes "something from Juperos?";
			mes "I've been hoping you'd come";
			mes "back with something that'd";
			mes "help me in my research!";
			next;
			switch( select( "Take a look at this.","Oh, I'm sorry...") )
			{
				case 1:	
					switch(jupe_hist)
					{
						case 1:
							callfunc "Func_JupHist",7353,7354,7355,7352;

						case 2:
							callfunc "Func_JupHist",7352,7354,7355,7353;

						case 4:
							callfunc "Func_JupHist",7352,7353,7355,7354;

						case 8:
							callfunc "Func_JupHist",7352,7353,7354,7355;
					}

				case 2:
					mes "[Fayruz]";
				mes "Ah, I see. Well, while";
				mes "you're here, why don't you";
				mes "read something? There are";
				mes "many books that cover some";
				mes "interesting topics, like...";
				mes "like... Self-Honesty (?).";
				next;
				mes "[Fayruz]";
				mes "Oh, in any case, please";
				mes "don't forget the favor I asked";
				mes "of you. If you find anything";
				mes "in Juperos that's historically";
				mes "significant, I'd appreciate it";
				mes "if you bring it right away.";
				close;
			}

		case 6:
			mes "[Fayruz]";	
			mes "Oh, "+strcharinfo(0)+"!";
			mes "The Transparent Plate";
			mes "that you brought for me";
			mes "last time is really helping me";
			mes "in my research. If you get the";
			mes "chance, please bring me more!";
			set yuno_hist,7;
			next;
			mes "[Fayruz]";
			mes "This new data is adding";
			mes "a lot more credibility to my";
			mes "thesis. Oh, I'll be with you";
			mes "in a moment, let me finish";
			mes "translating this one last";
			mes "passage really quickly...";
			close;

		case 7:
			mes "[Fayruz]";
			mes "Hello, "+strcharinfo(0)+"~";
			mes "Oh, were you able to look";
			mes "in Juperos for anything that";
			mes "might help me in my research?";
			next;
			switch( select( "Yeah, take a look at this.","No, I'm sorry...") )
			{
				case 1:
					switch(jupe_hist)
					{
						case 3:
							callfunc "Func_JupHist",7354,7355,7352,7353;

						case 5:
							callfunc "Func_JupHist",7353,7355,7352,7354;

						case 6:
							callfunc "Func_JupHist",7352,7355,7353,7354;

						case 9:
							callfunc "Func_JupHist",7353,7354,7352,7355;

						case 10:
							callfunc "Func_JupHist",7352,7354,7353,7355;

						case 12:
							callfunc "Func_JupHist",7352,7353,7354,7355;
					}

				case 2:
					mes "[Fayruz]";
					mes "Oh, that's fine.";
					mes "Besides, I don't really";
					mes "have a deadline to complete";
					mes "this research project. Still,";
					mes "I just want you to know that";
					mes "I really appreciate your help.";
					close;
			}

		case 8:
			mes "[Fayruz]";
			mes ""+strcharinfo(0)+"...";
			mes "I'm having great difficulty in";
			mes "translating that Transparent";
			mes "Plate you brought for me that";
			mes "last time. I'm so frustrated...";
			next;
			mes "[Fayruz]";
			mes "Wait a minute...";
			mes "This here means...";
			mes "Alright. Okay. Yes.";
			mes "Yes! Of course, how";
			mes "could I not see it before!";
			set yuno_hist,9;
			next;
			mes "[Fayruz]";
			mes "I'll be with you";
			mes "in just a second!";
			mes "I think I just made";
			mes "a real through...!";
			next;

		case 9:
			mes "[Fayruz]";
			mes "Ah, I've been";
			mes "expecting you, "+strcharinfo(0)+".";
			mes "So did you have been to Juperos again? I'm really hoping that you";
			mes "were able to find something new that would help in my research...";
			next;
			switch( select("Actually, I did find this...","I'm sorry, I haven't...") )
			{
				case 1:
					switch(jupe_hist)
					{
						case 7:
							callfunc "Func_JupHist",7355,7352,7353,7354;

						case 11:
							callfunc "Func_JupHist",7354,7352,7353,7355;

						case 13:
							callfunc "Func_JupHist",7353,7352,7354,7355;

						case 14:
							callfunc "Func_JupHist",7352,7353,7354,7355;
					}

				case 2:
					mes "[Fayruz]";
					mes "Ah, I see. Well, while";
					mes "you're here, why don't you";
					mes "read something? There are";
					mes "many books that cover some";
					mes "interesting topics, like";
					mes "modern adventure history.";
					next;
					mes "[Fayruz]";
					mes "Oh, in any case, please";
					mes "don't forget the favor I asked";
					mes "of you. If you find anything";
					mes "in Juperos that's historically";
					mes "significant, I'd appreciate it";
					mes "if you bring it right away.";
					close;
			}

		case 10:
			mes "[Fayruz]";
			mes "Oh hello, "+strcharinfo(0)+"...";
			mes "So what exactly brings you";
			mes "to the Juno Library this time?";
			next;
			switch( select("I found another Transparent Plate.","Just visiting, really.") )
			{
				case 1:
					if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355)))
					{
						mes "[Fayruz]";
						mes "Hmm, well, we've made as";
						mes "much headway as we can";
						mes "with the Transparent Plates";
						mes "you've already given me, but";
						mes "it can't hurt to have too much";
						mes "evidence to back my theories.";
						next;
						mes "[Fayruz]";
						mes "I really appreciate";
						mes "your continuing efforts";
						mes "to help me. Please, would";
						mes "you take this as my way";
						mes "saying ''Thanks?'' You've been";
						mes "great, "+strcharinfo(0)+"...";
						if(countitem(7352)) delitem 7352,1;
						else if(countitem(7353)) delitem 7353,1;
						else if(countitem(7354)) delitem 7354,1;
						else delitem 7355,1;
						getitem 644,1;
						close;
					}
					mes "[Fayruz]";
					mes "Mmm...?";
					mes "It doesn't look like";
					mes "you brought another";
					mes "Transparent Plate.";
					mes "Are you sure that you";
					mes "didn't misplace it?";
					close;

				case 2:
					mes "[Fayruz]";
					mes "Ah, I see. Well,";
					mes "thanks to your help,";
					mes "I've made a great deal";
					mes "of progress on my thesis.";
					mes "I really appreciate what you";
					mes "have done for me, adventurer.";
					close;
			}
	}


}

function	script	Func_JupHist	{

	switch(yuno_hist)
	{
		case 4:
			mes "[Fayruz]";
			mes "Thank you so much,";
			mes "you don't know what";
			mes "this means to me! Okay,";
			mes "please relax and take a";
			mes "seat. Close your eyes while";
			mes "I tell you this ancient story.";
			next;
			mes "^3355FFFayruz begins to";
			mes "relate an ancient tale";
			mes "about Juperos that seems";
			mes "typical for a classic story, but her way of storytelling subtly";
			mes "draws you into a vicarious, yet extremely vivid experience.";
			next;
			mes "^3355FFYou feel the protagonist's";
			mes "glories and tragedies as if";
			mes "you were actually there with";
			mes "the hero on his journeys. The";
			mes "tale eventually comes to an end";
			mes "and you awaken from the trance,";
			mes "gently brought back to reality.^000000";
			delitem getarg(0),1;
			set yuno_hist,5;
			set jupe_hist,getarg(1);
			getexp 100000,0;
			next;
			mes "[Fayruz]";
			mes "Everyone can relate";
			mes "to these old, classic";
			mes "stories. I hope this tale had";
			mes "as meaning for you as it did";
			mes "for me when I first heard it.";
			next;
			mes "[Fayruz]";
			mes "If you can find me";
			mes "another artifact from";
			mes "Juperos, I'll share another";
			mes "tale like that with you. Now";
			mes "how does that sound? Okay";
			mes "then, I'll see you, adventurer~";
			close;

		case 5:
			if((countitem(getarg(0))) || (countitem(getarg(1))) || (countitem(getarg(2))))
			{
				mes "[Fayruz]";
				mes "Oh, that's unexpected.";
				mes "This Transparent Plate";
				mes "seems to have been made";
				mes "in a different era than the";
				mes "one you gave me earlier.";
				mes "How intriguing...";
				next;
				mes "[Fayruz]";
				mes "*Sigh* I really wish";
				mes "that I could explore";
				mes "Juperos on my own, but";
				mes "I'm just not strong enough.";
				mes "In a way, I'm quite jealous of you. But it can't be helped...";
				next;
				mes "[Fayruz]";
				mes "You know, that reminds";
				mes "me of this great story of";
				mes "a tragic hero that I'd like to";
				mes "share with you. Let your";
				mes "mind wander as I relate this ageless, yet bittersweet tale...";
				next;
				mes "^3355FFFayruz tells you a story";
				mes "with a bright beginning, full";
				mes "of hope that fills you with the";
				mes "bliss of the heavens, but then";
				mes "suddenly plummets you into all the despair and torment of hell.^000000";
				next;
				mes "^3355FFThe story finally";
				mes "reaches its ending";
				mes "and you're surprised";
				mes "to find yourself sitting";
				mes "in the Juno Library.^000000";
				next;
				mes "[Fayruz]";
				mes "I know it's a very";
				mes "depressing story, but";
				mes "I hope you enjoyed it.";
				mes "I think you'd agree that";
				mes "it contains a truth about";
				mes "mankind that can't be ignored.";
				if(countitem(getarg(0)))
				{
					delitem getarg(0),1;
					if(getarg(0) == 7352) set jupe_hist,jupe_hist +1;
					else set jupe_hist,jupe_hist +2;
				}
				else if(countitem(getarg(1)))
				{
					delitem getarg(1),1;
					if(getarg(1) == 7353) set jupe_hist,jupe_hist +2;
					else set jupe_hist,jupe_hist +4;
				}
				else
				{
					delitem getarg(2),1;
					if(getarg(2) == 7354) set jupe_hist,jupe_hist +4;
					else set jupe_hist,jupe_hist +8;
				}
				set yuno_hist,6;
				getexp 100000,0;
				next;
				mes "[Fayruz]";
				mes "By now I'm sure you've";
				mes "figured that these classic";
				mes "tales are like condensed";
				mes "experiences, refined and";
				mes "immutable truths that we";
				mes "can see in our own reality.";
				next;
				mes "[Fayruz]";
				mes "If you find more of";
				mes "these Transparent";
				mes "Plates in Juperos, I'd be";
				mes "very happy to share another";
				mes "story with you, "+strcharinfo(0)+".";
				close;
			}
			else if(countitem(getarg(3)))
			{
				mes "[Fayruz]";
				mes "Oh, this one seems";
				mes "to have been created";
				mes "in a similar era as the";
				mes "one you gave me earlier.";
				mes "I'm not sure how much new";
				mes "information this may provide...";
				next;
				mes "[Fayruz]";
				mes "Still, I'm sure this will";
				mes "helpful in my research. I just";
				mes "won't be as making progress";
				mes "as quickly as I had projected.";
				mes "Please, I'd like you to take this as a token of my gratitude.";
				delitem getarg(3),1;
				getitem 644,1;
				next;
				mes "[Fayruz]";
				mes "Now if you'll excuse";
				mes "me, I need to go back";
				mes "to compiling my research...";
				mes "Thank you so much for";
				mes "your help, "+strcharinfo(0)+".";
				close;
			}
			else
			{
				mes "[Fayruz]";
				mes "Oh. There isn't anything";
				mes "here that would help in my";
				mes "research, but thank you anyway.";
				mes "If you find anything else while";
				mes "you're in Juperos, please come back and show it to me, alright?";
				close;
			}

		case 7:
			if((countitem(getarg(0))) || (countitem(getarg(1))))
			{
				mes "[Fayruz]";
				mes "Is this another";
				mes "Transparent Plate?";
				mes "Yes, it's quite different";
				mes "than the last one you";
				mes "brought over to me...";
				mes "This is so exciting!";
				next;
				mes "[Fayruz]";
				mes "Oh. You must be thinking";
				mes "that I'm a complete academia";
				mes "addict. Well, my life might be";
				mes "a little uneventful, but there";
				mes "are other things I think about!";
				mes "Like, well... It's weird but...";
				next;
				mes "[Fayruz]";
				mes "You see, there's this";
				mes "guy that I like. I'm not sure";
				mes "where he might be now, but";
				mes "his name is Nadim Amal. He's";
				mes "my friend's brother who I first";
				mes "met 10 years ago. ^333333*Sigh...*^000000";
				next;
				mes "[Fayruz]";
				mes "Just recently, I saw";
				mes "him with his sister, my";
				mes "friend from Morroc. It's";
				mes "weird to think that I'd have";
				mes "these feelings for him after";
				mes "all this time, isn't it? Oh...!";
				next;
				mes "[Fayruz]";
				mes "I really should repay";
				mes "you for this Transparent";
				mes "Plate. Why don't I tell you";
				mes "the scariest story that I know?";
				next;
				mes "^3355FFFayruz tells you a";
				mes "creepy horror story that";
				mes "makes you shiver with fear.";
				mes "You've heard other ghost";
				mes "stories, but you've never been";
				mes "so deeply immersed in one before.^000000";
				next;
				mes "It is only when the";
				mes "story ends and you return";
				mes "to your senses that you notice that you're soaked in cold sweat.^000000";
				next;
				mes "[Fayruz]";
				mes "It may be a natural";
				mes "response, but all people";
				mes "fear the unknown in one way";
				mes "or another. Scary stories are";
				mes "appealing because we actually";
				mes "like the strange and grotesque.";
				if(countitem(getarg(0)))
				{
					delitem getarg(0),1;
					if(getarg(0) == 7352) set jupe_hist,jupe_hist +1;
					else if(getarg(0) == 7353) set jupe_hist,jupe_hist +2;
					else set jupe_hist,jupe_hist +4;
				}
				else if(countitem(getarg(1)))
				{
					delitem getarg(1),1;
					if(getarg(1) == 7353) set jupe_hist,jupe_hist +2;
					else if(getarg(1) == 7354) set jupe_hist,jupe_hist +4;
					else set jupe_hist,jupe_hist +8;
				}
				set yuno_hist,8;
				getexp 100000,0;
				next;
				mes "[Fayruz]";
				mes "Well... That's just my";
				mes "opinion. Anyway, if you";
				mes "find anything else in Juperos";
				mes "that may help in my research,";
				mes "please come back and show it";
				mes "to me, alright? See you later~";
				close;
			}
			else if((countitem(getarg(2))) || (countitem(getarg(3))))
			{
				mes "[Fayruz]";
				mes "Oh, this one seems";
				mes "to have been created";
				mes "in a similar era as the";
				mes "one you gave me earlier.";
				mes "I'm not sure how much new";
				mes "information this may provide...";
				next;
				mes "[Fayruz]";
				mes "Still, I'm sure this will";
				mes "helpful in my research. I just";
				mes "won't be as making progress";
				mes "as quickly as I had projected.";
				mes "Please, I'd like you to take this as a token of my gratitude.";
				next;
				mes "[Fayruz]";
				mes "Now if you'll excuse";
				mes "me, I need to go back";
				mes "to compiling my research...";
				mes "Thank you so much for";
				mes "your help, "+strcharinfo(0)+".";
				if(countitem(getarg(2))) delitem getarg(2),1;
				else if(countitem(getarg(3))) delitem getarg(3),1;
				getitem 644,1;
				close;
			}
			else
			{
				mes "[Fayruz]";
				mes "Oh. There isn't anything";
				mes "here that would help in my";
				mes "research, but thank you anyway.";
				mes "If you find anything else while";
				mes "you're in Juperos, please come back and show it to me, alright?";
				close;
			}

		case 9:
			if(countitem(getarg(0)))
			{
				mes "[Fayruz]";
				mes "Oooh...! This one is";
				mes "much different than the";
				mes "other ones you gave me";
				mes "before. This should provide";
				mes "a wealth of brand new insights";
				mes "into the Juperos civilization!";
				next;
				mes "[Fayruz]";
				mes "All the Transparent";
				mes "Plates you've given me";
				mes "should contain more than";
				mes "enough data for me to fully";
				mes "complete my research thesis.";
				mes "Once again, thank you so much~";
				next;
				mes "[Fayruz]";
				mes "Still, that doesn't mean that";
				mes "I will stop collecting data for";
				mes "my research. Anyway, I have one last story to tell you, about";
				mes "a man of pure heart chosen by the gods to serve and protect mankind.";
				next;
				mes "[Fayruz]";
				mes "For this purpose he was given";
				mes "gaudy armor which contained";
				mes "amazing powers, as well as a";
				mes "book detailing the instructions";
				mes "for its use. However, he promptly";
				mes "lost these instructions...";
				next;
				mes "^3355FFThe story about the";
				mes "greatest Juperosian hero";
				mes "that Fayruz tells you is very";
				mes "humorous at first, but then it";
				mes "covers the entire spectrum";
				mes "of emotion and humanity...";
				next;
				mes "^3355FFThe story ends and you";
				mes "are left with a swelling";
				mes "feeling of indefatigable";
				mes "hope and inspiration...";
				mes "You can make it if you try!^000000";
				if(getarg(0) == 7352) set jupe_hist,jupe_hist+1;
				else if(getarg(0) == 7353) set jupe_hist,jupe_hist+2;
				else if(getarg(0) == 7354) set jupe_hist,jupe_hist+4;
				else set jupe_hist,jupe_hist+8;
				set yuno_hist,10;
				delitem getarg(0),1;
				getexp 100000,0;
				next;
				mes "[Fayruz]";
				mes "Well, that is the";
				mes "last and the best story";
				mes "that I have to share";
				mes "with you. Perhaps next";
				mes "time, I'll fill you in on my";
				mes "research progress~";
				close;
			}
			else if((countitem(getarg(1))) || (countitem(getarg(2))) || (countitem(getarg(3))))
			{
				mes "[Fayruz]";
				mes "Hmm...";
				mes "This one seems to be created in a similar time";
				mes "as the previous one.";
				next;
				mes "[Fayruz]";
				mes "Don't you worry.";
				mes "This will help my research of course,";
				mes "although I do not think this will";
				mes "help me in advancing my research";
				mes "with a great speed unlike this other one.";
				next;
				mes "[Fayruz]";
				mes "Please take this as a token of my gratitude.";
				next;
				mes "[Fayruz]";
				mes "Now, excuse me. I need to go back to my research.";
				if(countitem(getarg(1))) delitem getarg(1),1;
				else if(countitem(getarg(2))) delitem getarg(2),1;
				else delitem getarg(3),1;
				getitem 644,1;
				close;
			}
			else
			{
				mes "[Fayruz]";
				mes "Oh. There isn't anything";
				mes "here that would help in my";
				mes "research, but thank you anyway.";
				mes "If you find anything else while";
				mes "you're in Juperos, please come back and show it to me, alright?";
				close;
			}
	}
}

yuno_in04,186,125,4	script	Bundle of Files	111,{

	mes "^8B6914*Thesis: The Fall of Juperos*";
	mes "By Fayruz Khrhiyha";
	mes "Sage Castle Researcher^000000";
	next;
	switch( select("Table of Contents.","Leave it alone.") )
	{
		case 1:
			if(yuno_hist > 4)
			{
				mes "^8B6914 1. Preface";
				mes " 2. Juperos Background";
				mes " 3. Theory Behind Its Fall^000000";
				next;
				switch( select("Preface","Juperos Background","Theory Behind Its Fall","Leave it alone.") )
				{
					case 1:
						mes "^8B6914Scholars are certain";
						mes "that the Juperos civilization";
						mes "used to be located above the";
						mes "ground, but it is now buried";
						mes "beneath the El Mes Plateau.";
						mes "The reasons for the city's";
						if(yuno_hist < 9)
						{
							mes "ruin are still nebulous...^000000";
							next;
							mes "^8B6914There is much speculation";
							mes "about the reasons for Jupero's";
							mes "downfall, but any documentation";
							mes "from that time period has been";
							mes "difficult to find. As for now, any evidence we have regarding";
							mes "Juperos is inconclusive.^000000";
							next;
							mes "^8B6914In spite of this lack";
							mes "of empirical or concrete";
							mes "data on the civilization of";
							mes "Juperos, our modern world";
							mes "may be able to learn much";
							mes "from that ancient city's ruins.";
							mes "..................^000000";
							if(yuno_hist < 7)
							{
								next;
								mes "["+strcharinfo(0)+"]";
								mes "Hmmm...";
								mes "A whole chapter";
								mes "dedicated to saying,";
								mes "''We know absolutely";
								mes "nothing about something.''";
								mes "I should write a book~";
							}
							close;
						}
						mes "ruin are still in debate...^000000";
						next;
						mes "^8B6914However, new findings";
						mes "regarding the history";
						mes "of Juperos have allowed";
						mes "us to make a few conclusions.^000000";
						close;			
				
					case 2:
						if(yuno_hist < 9)
						{
							mes "^8B6914...";
							mes "......";
							mes "..........^000000";
							next;
							mes "["+strcharinfo(0)+"]";
							mes "This is all just idle";
							mes "conjecture! This paper";
							mes "isn't developed enough";
							mes "yet to be a real thesis...";
							close;
						}
						else if(yuno_hist == 9)
						{
							mes "^8B6914Juperos was built over";
							mes "a thousand years ago in";
							mes "an era of peace just after";
							mes "a major war. Contrary to";
							mes "popular belief, there isn't any";
							mes "evidence proving that Juno may";
							mes "have descended from Juperos.^000000";
							next;
							mes "^8B6914In fact, there is a";
							mes "strong possibility that";
							mes "another war, between Juno";
							mes "and Juperos, resulted in Juno's";
							mes "independence from Juperos and";
							mes "the destruction of any existing";
							mes "documentation from that era.^000000";
							next;
							mes "["+strcharinfo(0)+"]";
							mes "Yes... Of course!";
							mes "It all makes sense now!";
							close;
						}
						mes "^8B6914Juperos was built over";
						mes "a thousand years ago in";
						mes "an era of peace just after";
						mes "a major war. There is now";
						mes "direct evidence linking Juno";
						mes "to Juperos proving that Juno";
						mes "was but a part of Juperos.^000000";
						next;
						mes "^8B6914Just like Juno, Juperos";
						mes "was a society that prided";
						mes "itself on its advancement";
						mes "in the sciences which played";
						mes "a permeating role in civilized";
						mes "life. Science was reponsible for Juperos's rise and downfall.";
						close;

					case 3:
						if(yuno_hist < 10)
						{
							mes "^8B6914...";
							mes "......";
							mes "..........^000000";
							next;				
							mes "["+strcharinfo(0)+"]";
							mes "Huh. This writer keeps";
							mes "talking about theories,";
							mes "but the more I read, the";
							mes "less clear I am on what";
							mes "the theory actually is.";
							mes "I don't think there is one...";
							emotion 4,1;
							close;
						}
						mes "^8B6914What is most unsettling";
						mes "is recent evidence, including";
						mes "a first hand written account,";
						mes "regarding the role of one of";
						mes "Jupero's foremost scientists";
						mes "in that city's rise and fall.";
						next;
						mes "^8B6914If these writings are";
						mes "authentic, then what actually";
						mes "happened was that a scientific";
						mes "revolution occurred as a direct";
						mes "result of one scientist's effort to manipulate the energies of the";
						mes "artifact known as Ymir's heart.";
						next;
						mes "^8B6914This one man and Ymir's";
						mes "Heart are credited with";
						mes "the success and prosperity";
						mes "of the Jupero's civilization.";
						mes "However, there are various accounts prior to Jupero's fall";
						mes "detailing his work with chimera...^000000";
						next;
						mes "^8B6914This scientist, supposedly";
						mes "in his passion to benefit his";
						mes "people by finding a scientific";
						mes "method for immortality by using";
						mes "chimera for testing, was driven";
						mes "insane. He experimented on";
						mes "himself with disatrous results.^000000";
						next;
						mes "^8B6914There was an error in the";
						mes "energy calibration of Ymir's";
						mes "Heart and the scientist was";
						mes "transformed into the monster";
						mes "we now know as Chimera. He";
						mes "and his test subjects were set";
						mes "loose into the city of Juperos.^000000";
						next;
						mes "^8B6914These immortal Chimeras";
						mes "razed the entire city, killing";
						mes "countless people. Apparently,";
						mes "a team of scientists were able";
						mes "to salvage a fragment of Ymir's";
						mes "Heart, and use it to lauch part";
						mes "of Juperos into the sky.^000000";
						next;
						mes "^8B6914That section of Juperos";
						mes "eventually developed into";
						mes "the city of Juno. Since the";
						mes "scientists who launched Juno into the sky all immediately died";
						mes "afterwards from an unknown cause, they left no documentation.^000000";
						next;
						mes "^8B6914The Chimera, and the";
						mes "laboratory in which it";
						mes "was created, is rumored to";
						mes "remain beneath the ruins of";
						mes "the once great city of Juperos.^000000";
						close;

					case 4:
						mes "["+strcharinfo(0)+"]";
						mes "Ugh... My head hurts";
						mes "too much from reading";
						mes "a book for smarty people.";
						mes "I know! I'll play videogames!";
						close;
				}
			}
			switch( select( "Preface","Close the file.") )
			{
				case 1:
					mes "^8B6914Scholars are certain";
					mes "that the Juperos civilization";
					mes "used to be located above the";
					mes "ground, but it is now buried";
					mes "beneath the El Mes Plateau.";
					mes "The reasons for the city's";
					mes "ruin are still nebulous...^000000";
					next;
					mes "^8B6914There is much speculation";
					mes "about the reasons for Jupero's";
					mes "downfall, but any documentation";
					mes "from that time period has been";
					mes "difficult to find. As for now, any evidence we have regarding";
					mes "Juperos is inconclusive.^000000";
					next;
					mes "^8B6914In spite of this lack";
					mes "of empirical or concrete";
					mes "data on the civilization of";
					mes "Juperos, our modern world";
					mes "may be able to learn much";
					mes "from that ancient city's ruins.";
					mes "..................^000000";
					if(!yuno_hist) set yuno_hist,1;
					next;
					mes "["+strcharinfo(0)+"]";
					mes "This...";
					mes "This is supposed to";
					mes "be a research thesis?";
					mes "There's barely any";
					mes "research in it...";
					close;
				
				case 2:
					mes "["+strcharinfo(0)+"]";
					mes "Hmm...";
					mes "This isn't heavy";
					mes "enough to be a real";
					mes "academic work. It must";
					mes "not even be finished yet.";
					close;
			}
		case 2:
			if(yuno_hist < 5)
			{		
				mes "["+strcharinfo(0)+"]";
				mes "Nah...";
				mes "I'm tired of reading.";
				mes "Ironically enough.";
				close;
			}
			else if(yuno_hist < 7)
			{
				mes "["+strcharinfo(0)+"]";
				mes "I don't feel like";
				mes "reading this. Not";
				mes "enough pictures...";
				close;
			}
			else if(yuno_hist < 9)
			{
				mes "["+strcharinfo(0)+"]";
				mes "It looks very sophisticated...";
				close;
			}
			else if(yuno_hist < 10)
			{
				mes "["+strcharinfo(0)+"]";
				mes "I know this book...";
				mes "But I don't feel like";
				mes "reading it right now.";
				close;
			}
			else
			{
				mes "["+strcharinfo(0)+"]";
				mes "This thesis is";
				mes "looking pretty good~";
				mes "Of course, I did have";
				mes "a hand in making it...";
				close;
			}
	}
}

yuno_in04,188,118,4	script	Book#juperos	111,{

	if(yuno_hist > 7)
	{
		mes "^8B6914*Self-Honesty*";
		mes "*'Benefits Fo' Life!'*";
		mes "By Stephen Oyoung";
		mes " ";
		mes " ";
		mes "Publisher:";
		mes "Wushu Publishing, Co.^000000";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "W-whoa!";
		mes "This book wasn't";
		mes "here before! It looks";
		mes "pretty interesting...";
		close;
	}
	mes "["+strcharinfo(0)+"]";
	mes "You know what?";
	mes "I think I'll just flip";
	mes "through some pages";
	mes "from a random book.";
	mes "Hmmm, let's see...";
	next;
	mes "^8B6914''Admiral, the Kylorians are";
	mes "still advancing!'' Commander";
	mes "McKenrick announced without";
	mes "his usual swagger. ''They're...";
	mes "They're not stopping!'' But";
	mes "Admiral Leh's eyes were a cold,";
	mes "unfeeling shade of sternness.^000000";
	next;
	mes "^8B6914''Let the goddamned space";
	mes "aliens come,'' hissed Leh.";
	mes "''We don't stand a chance";
	mes "without the Zenoi Sword";
	mes "to summon the power of";
	mes "GOD-POING. It's... It's";
	mes "all over. Damn it all...''^000000";
	next;
	mes "^8B6914The doors burst open as";
	mes "Bucky flew into the room.";
	mes "''The Zenoi Sword! The";
	mes "Zenoi Sword! Someone's";
	mes "found it!'' the boy yelled.";
	mes "''Really?! We better hurry:";
	mes "Earth doesn't have much time!''^000000";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "...";
	mes "......";
	mes "Whoa. I really";
	mes "should have read";
	mes "this masterpiece";
	mes "from the beginning...";
	close;
}

// Bronze Statue - juperos_01 99 112

juperos_01,99,112,4	script	Bronze Statue#1	844,{

	if(yuno_hist > 3)
	{
		mes "^3355FF''Do you wish to see";
		mes "the end of the madness?";
		mes "He is waiting where the three";
		mes "columns were destroyed, where";
		mes "two hundred illusions wander.''^000000";
		close;
	}
	else if(yuno_hist == 3)
	{
		mes "["+strcharinfo(0)+"]";
		mes "I better go and";
		mes "see Fayruz in the";
		mes "Juno Library and tell";
		mes "her about the inscription.";
		close;
	}
	else
	{
		mes "^3355FFThere's a peculiar";
		mes "engraving on the";
		mes "Bronze Statue's rod.^000000";
		next;
		switch( select( "Investigate","Ignore it" ) )
		{
			case 1 :
				mes "^3355FFIt's an inscription that's";
				mes "written in an old language";
				mes "that you can't understand,";
				mes "but have no problem reading";
				mes "and making out the sounds";
				mes "for some weird reason.^000000";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "This is creepy!";
				mes "I know that I'm not";
				mes "supposed to be able";
				mes "to read this, but here";
				mes "I am. I know what sounds";
				mes "all of these letters make...";
				next;
				if(yuno_hist == 2)
				{
					mes "["+strcharinfo(0)+"]";
					mes "Then again, Fayruz did";
					mes "say this was enchanted.";
					mes "Okay, I guess I'll go back";
					mes "to the Juno Library and";
					mes "tell her what I found.";
					set yuno_hist,3;
					close;
				}
				mes "["+strcharinfo(0)+"]";
				mes "Huh. Only a scholar,";
				mes "maybe someone even in";
				mes "Juno, could make sense";
				mes "of what this stuff says.";
				close;
			
			case 2 : 
				close;
		}
	}
}

yuno_in04,169,109,1	script	Ambitious Hollgrehenn	111,{

	mes "*Hollgrehenn: The Ambition*";
	mes "By Aragham Caul*";
	mes "";
	mes "";
	mes "";
	mes "";
	mes "Publisher:";
	mes "Muha Books, Co.";
	next;
	mes "...";
	mes "He would stop at nothing";
	mes "to have the greatest weapon";
	mes "in the world in his possession.";
	mes "He became a smith so that he";
	mes "could discern which weapons";
	mes "were the most powerful...";
	next;
	mes "[" + strcharinfo(0) + "]";
	mes "That's strange...";
	mes "The next page";
	mes "has been torn out.";
	close;
}

yuno_in04,174,111,1	script	Penniless Hollgrehenn	111,{

	mes "^8B6914*Penniless Hollgrehenn*";
	mes " * Pennyless Hollgrehenn * ";
	mes "By Hollgrehenn";
	mes " ";
	mes " ";
	mes "Publisher:";
	mes "Muha Books, Co.^000000";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "This book looks";
	mes "like a total piece of";
	mes "crap. I'd have more";
	mes "fun getting my teeth";
	mes "drilled by a blindfolded";
	mes "dentist. Or would I...?";
	close;
}

yuno_in04,102,106,1	script	Popular Feasts	111,{

	mes "^8B6914*Popular Feasts*";
	mes "By Cabbage Pickle Community";
	mes " ";
	mes " ";
	mes " ";
	mes "Publisher:";
	mes "Muha Books, Co.^000000";
	next;
	switch( select( " 1. Fried Yoyo Tails"," 14. Poring Salad"," 252. Beak Soup" ) )
	{
		case 1:
			mes "^8B6914...";
			mes "If possible, try";
			mes "to use tails cut";
			mes "from live Yoyos.";
			mes "Now, as for skinning...^000000";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Um...";
			mes "Barf?";
			close;

		case 2:
			mes "["+strcharinfo(0)+"]";
			mes "Hey, this page is gone!";
			mes "I guess Poring Salad is";
			mes "the most popular feast";
			mes "in this entire book.";
			close;

		case 3:
			mes "^8B6914...";
			mes "Fry the cut beaks";
			mes "using herbal oil until";
			mes "crisp. Then, pour the";
			mes "feathers into a blender...^000000";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Hmm...";
			mes "Sounds a little";
			mes "too gourmet for my";
			mes "taste. And by ''gourmet,''";
			mes "I mean, ''totally gross.''";
			close;
	}
}

yuno_in04,111,108,1	script	Hamerun, Rat Hunter	111,{

	mes "["+strcharinfo(0)+"]";
	mes "I can't...";
	mes "reach it...!";
	close;
}

yuno_in04,167,127,1	script	Red Book	111,{

	mes "^3355FFYou find a book";
	mes "with red binding.^000000";
	next;
	switch( select( "Read.","Leave it alone." ) )
	{
		case 1:
			mes "^8B6914...^000000";
			next;
			mes "^8B6914...";
			mes "......^000000";
			next;
			mes "^8B6914...";
			mes "......";
			mes ".........^000000";
			next;
			mes "^8B6914...";
			mes "......";
			mes ".........";
			mes "............^000000";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "This is...";
			mes "A compilation of";
			mes "Shakespeare in ";
			mes "coloring book format?";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Wait...";
			mes "Why would fans of";
			mes "Shakespeare even";
			mes "want a coloring book?";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Hmm... Well...";
			mes "I suppose little kids who";
			mes "read Shakespeare would";
			mes "appreciate something like that.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Hold on...";
			mes "Do little kids who";
			mes "are able to read the";
			mes "works of Shakespeare";
			mes "even exist? I hope not...";
			close;

		case 2:
			mes "["+strcharinfo(0)+"]";
			mes "What a strange";
			mes "and mysterious book.";
			mes "I'll never know what's";
			mes "inside unless I read it!";
			mes "Come on! Doesn't the red";
			mes "binding mean something?";
			close;
	}
}

yuno_in04,121,109,1	script	Scroll	111,{

	mes "^3355FFYou've found an";
	mes "antiquated scroll";
	mes "that's collected a";
	mes "layer of fine dust.^000000";
	next;
	switch( select( "Peruse","Leave it alone" ) )
	{
		case 1:
			mes "^8B6914Item Upgrade Introduction";
			mes " ";
			mes " ";
			mes " ";
			mes "1. Item Upgrade Definition";
			mes " ";
			mes "The key to success when";
			mes "upgrading items comes from";
			mes "only one place: Your ''Mind.''";
			mes " ";
			mes " ";
			mes " ";
			mes "2. Power of a Positive Attitude";
			mes "Before trying to upgrade";
			mes "an item, plan out how high";
			mes "you want to upgrade and how";
			mes "much you'll spend beforehand.";
			mes "But like all ladies, Lady Luck";
			mes "smiles when you fully splurge.^000000";
			mes " ";
			mes " ";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Wait, wait...";
			mes "This thing IS old.";
			mes "I mean, it's obviously";
			mes "written from a patriarchal";
			mes "standpoint that promotes";
			mes "bipartisan gender roles.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "I'm...";
			mes "I'm so offended.";
			close;

		case 2:
			mes "["+strcharinfo(0)+"]";
			mes "This scroll is far too";
			mes "primitive. There's been";
			mes "all sorts of technological";
			mes "reading advances that I can't";
			mes "live without... Like pages.";
			close;
	}
}

yuno_in04,118,116,4	script	Paper	111,{

	mes "^3355FFIt's a piece of";
	mes "paper that looks";
	mes "like a personal letter.^000000";
	next;
	switch( select("Read it.","Leave it alone.") )
	{
		case 1:
			if(yuno_hist > 7)
			{
				mes "^8B6914P.S.";
				mes "Please...";
				mes "Come back to me.";
				mes " ";
				mes " ";		  
				mes "Love,";
				mes "Fayruz^000000";
				close;
			}
			mes "^8B6914...";
			mes "I can't forget your smile.";
			mes "No matter what, even if you";
			mes "hate me, I'll always have these";
			mes "feelings just for you. You are";
			mes "the one who is most special,";
			mes "who means the most to my heart.^000000";
			next;
			mes "^8B6914I know we've had our";
			mes "differences, but please";
			mes "don't refuse my love. By";
			mes "your hands, I hope that";
			mes "you can forgive me for us.";
			mes "- Love, Fayruz^000000";
			next;
			if(getpartnerid())
			{
				mes "["+strcharinfo(0)+"]";
				mes "Ahhhhhh~";
				mes "Love sure is nice!";
				close;
			}
			mes "["+strcharinfo(0)+"]";
			mes "What th--?!";
			mes "Booooooooo!";
			mes "Love stinks!";
			close;
	
		case 2:
			mes "["+strcharinfo(0)+"]";
			mes "I guess I better";
			mes "not look at this.";
			mes "I mean, I might";
			mes "regret reading it.";
			close;
	}
}

juperos_01,123,92,4	script	Stone Statue	844,{
	
	if(yuno_hist)
	{
		mes "^3355FFIt's a stone statue";
		mes "that looks exactly like";
		mes "the one in the Juno Library.";
		mes "However, it has sculptures";
		mes "of books instead of real ones.^000000";
		next;
		mes "^3355FFIt's possible that the";
		mes "statue in the Juno Library";
		mes "was made after this one.";
		mes "But who can be sure?^000000";
		close;
	}
	mes "^3355FFIt's an old";
	mes "statue sculpted";
	mes "out of stone.^000000";
	close;
}

juperos_01,99,71,4	script	Bronze Statue#2	844,{

	mes "^3355FFIt's an elaborate";
	mes "bronze statue that";
	mes "is twice the height of";
	mes "a normal human being.^000000";
	close;
}

juperos_01,79,92,4	script	Sculpture	844,{

	mes "^3355FFIt's a sculpture that";
	mes "looks familiar to you.^000000";
	close;
}

juperos_01,215,127,4	script	Machine Statue	844,{

	mes "^3355FFThis is the bust of a";
	mes "humanoid machine with";
	mes "a familiar Crest Piece";
	mes "carved into the middle.^000000";
	next;
	mes "^3355FFThe statue's entire";
	mes "form is mind boggling,";
	mes "but you manage to note";
	mes "that its outstretched";
	mes "arm points westward.^000000";
	close;
}

//============================================================
// Jupers Core access Story Event
//============================================================
//============================================================
// 1rd Floor -> 2nd Floor
//============================================================
juperos_01,100,91,0	script	jupe_goto#1	-1,2,2,{
	end;

OnTouch:
	initnpctimer "jupe_goto#1",1;
	mes "^777777["+ strcharinfo(0) +"]^000000";
	mes "This light...";
	mes "It feels like...";
	mes "Its warmth is...";
	mes "Wrapping all over me...";
	next;
	switch(select("Ah, it's so nice...:No! This is wrong!")) {
	case 1:
		mes "^777777["+ strcharinfo(0) +"]^000000";
		mes "Ahhhh...";
		mes "It feels like";
		mes "I'm floating...";
		specialeffect2 348; // EF_LIGHTSPHERE
		close2;
		stopnpctimer;
		warp "juperos_02",128,278;
	case 2:
		mes "^777777["+ strcharinfo(0) +"]^000000";
		mes "N-No! This is";
		mes "wrong! Something";
		mes "weird's happening!";
		mes "I gotta get away!";
		close2;
		stopnpctimer;
		warp "juperos_01",96,91;
	}
	end;

OnTimer10000:
	stopnpctimer;
	warp "juperos_02",128,278;
	donpcevent "jupe_goto#2::OnEnable";
	end;
}

juperos_01,100,91,0	script	jupe_goto#2	-1,2,2,{
OnInit:
	disablenpc "jupe_goto#2";
	end;

OnEnable:
	enablenpc "jupe_goto#2";
	disablenpc "jupe_goto#1";
	initnpctimer;
	end;

OnTouch:
	warp "juperos_02",128,278;
	end;

OnTimer2000:
	enablenpc "jupe_goto#1";
	disablenpc "jupe_goto#2";
	end;
}

//============================================================
// 2nd Floor 
//============================================================

juperos_02,97,70,0	script	3F Gate Switch#jupe	-1,{
OnInit:
	initnpctimer;
	end;

Onreset:
	killmonster "juperos_02","3F Gate Switch#jupe::OnMyMobDead";
	end;

OnEnable:
	enablenpc "3F Gate Switch#jupe";
	initnpctimer;
	end;

OnTimer5000:
	set .MyMobs,3;
	monster "juperos_02",24,275,"1st Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
	monster "juperos_02",240,29,"2nd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
	monster "juperos_02",282,183,"3rd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
	stopnpctimer;
	end;

OnMyMobDead:
	set .MyMobs,.MyMobs-1;
	if (.MyMobs == 2)
		mapannounce "juperos_02","Who are you to come here?",bc_map,"0xFF0000";
	else if (.MyMobs == 1)
		mapannounce "juperos_02","Have you come seeking Juperos?! It no longer exists...",bc_map,"0xFF0000";
	else if (.MyMobs == 0) {
		mapannounce "juperos_02","Have you come to see me? Fine! Find me first!",bc_map,"0xFF0000";
		specialeffect2 563; // 563
		soundeffectall "earth_quake.wav",0;
		disablenpc "3F Gate Switch#jupe";
		donpcevent "Restricted Area#jupe::OnEnable";
	}
	end;
}


juperos_02,130,149,0	script	Restricted Area#jupe	139,2,2,{
OnInit:
	disablenpc "Restricted Area#jupe";
	end;

OnEnable:
	enablenpc "Restricted Area#jupe";
	initnpctimer;
	end;

OnTimer5000:
	mapannounce "juperos_02","Vroom! Vroom!",bc_map,"0xE559A2";
	end;

OnTimer7000:
	mapannounce "juperos_02","Attention, visitors.",bc_map,"0xE559A2";
	end;

OnTimer9000:
	mapannounce "juperos_02","You are allowed to enter the next zone for a short period of time. Please use the portal in the center of the map.",bc_map,"0xE559A2";
	end;

OnTimer9001:
OnTimer23000:
OnTimer46000:
OnTimer69000:
OnTimer92000:
OnTimer115000:
OnTimer161000:
OnTimer184000:
OnTimer207000:
OnTimer230000:
OnTimer253000:
OnTimer276000:
OnTimer299000:
OnTimer322000:
OnTimer345000:
OnTimer368000:
OnTimer391000:
OnTimer414000:
OnTimer460000:
OnTimer483000:
OnTimer506000:
OnTimer529000:
OnTimer552000:
	specialeffect 561; //"Restricted Area#jupe" 561
	end;

OnTimer556000:
	mapannounce "juperos_02","Attention, visitors. The gate to the next zone will close shortly.",bc_map,"0xE559A2";
	end;

OnTimer561000:
	mapannounce "juperos_02","1 minute remaining until Gate Closure. ",bc_map,"0xE559A2";
	end;

OnTimer598000:
	specialeffect 561; //"Restricted Area#jupe" 561
	end;

OnTimer600000:
	mapannounce "juperos_02","The gate is being closed...",bc_map,"0xE559A2";
	end;

OnTimer603000:
	mapannounce "juperos_02"," Switches will reactivate shortly.",bc_map,"0xE559A2";
	end;

OnTimer621000:
	disablenpc "Restricted Area#jupe";
	end;

OnTimer1200000:
	donpcevent "3F Gate Switch#jupe::OnEnable";
	stopnpctimer;
	end;

OnTouch:
	warp "jupe_gate",50,167;
	end;
}

//============================================================
// Security Checkpoint 1-1
//============================================================
jupe_area1,88,224,0	script	#hole#1-1	844,{
	cutin "1",2;
	if ($@JupreArea1InUse == 1) {
		mes "^3355FFThis seems like";
		mes "some kind of device";
		mes "that will allow you to";
		mes "pass to the other side.";
		mes "There's a slot where you";
		mes "probably need to insert";
		mes "some kind of object...^000000";
		close2;
		cutin "1",255;
		end;
	}
	else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
		mes "^3355FFThis seems like";
		mes "some kind of device";
		mes "that will allow you to";
		mes "pass to the other side.";
		mes "There's a slot where you";
		mes "probably need to insert";
		mes "some kind of object...^000000";
		next;
		switch(select("Insert a Crest Piece.:Cancel.")) {
		case 1:
			if (countitem(7356) > 0) {
				mes "^3355FFYou take out your";
				mes "Crest Piece and place";
				mes "it into the slot where it";
				mes "happens to fit perfectly.^000000";
				specialeffect 159; //"#hole#1-1" EF_TOPRANK
				cutin "1-1",2;
				next;
				if ($@JupreArea1InUse == 1) {
					mes "^3355FFNothing happens.";
					mes "Perhaps an alarm or";
					mes "some other safety measure";
					mes "was activated to keep the";
					mes "Crest Piece from activating";
					mes "this transportation device.";
					mes "You retrieve the Crest Piece.^000000";
					close2;
					cutin "1-1",255;
					end;
				}
				else {
					mes "^3355FFThe slot rotates and";
					mes "the Crest Piece moves as";
					mes "if it were turning a key. You";
					mes "feel a weak tremor as a Warp";
					mes "Portal to the other side is";
					mes "activated. You then retrieve";
					mes "your Crest Piece.^000000";
					initnpctimer;
					donpcevent "Warp#1-1::OnEnable";
					enablenpc "Red Alarm#1-1";
					disablenpc "#hole#1-1";
					close2;
					cutin "1-1",255;
					end;
				}
			}
			else {
				mes "^3355FFUnfortunately, you're";
				mes "not carrying anything";
				mes "that might be able to fit";
				mes "into the slot and activate";
				mes "this mechanical device.^000000";
				close2;
				cutin "1",255;
				end;
			}
		case 2:
			mes "[" + strcharinfo(0) + "]";
			mes "Hmmm...";
			mes "Do I have anything";
			mes "that might make this";
			mes "weird machine work?";
			close2;
			cutin "1",255;
			end;
		}
		close;
	}
	else {
		mes "^3355FFThis seems like";
		mes "some kind of device";
		mes "that will allow you to";
		mes "pass to the other side.";
		mes "There's a slot where you";
		mes "probably need to insert";
		mes "some kind of object...^000000";
		close2;
		cutin "1",255;
		end;
	}

Onstop_timer:
	stopnpctimer;
	end;

OnTimer22500:
	stopnpctimer;
	enablenpc "#hole#1-1";
	disablenpc "Red Alarm#1-1";
	end;
}

jupe_area1,83,221,0	script	Warp#1-1	139,2,2,{
OnInit:
	disablenpc "Warp#1-1";
	end;

OnEnable:
	enablenpc "Warp#1-1";
	specialeffect 561; //"Warp#1-1" 561
	soundeffectall "jupe_warp.wav",0;
	initnpctimer;
	end;

OnTouch:
	warp "jupe_area1",47,259;
	end;

OnTimer22500:
	stopnpctimer;
	disablenpc "Warp#1-1";
	end;
}

jupe_area1,47,259,0	script	Red Alarm#1-1	-1,2,2,{
OnInit:
	disablenpc "Red Alarm#1-1";
	end;

OnTouch:
	donpcevent "Red Alarm On#1-1::OnEnable";
	disablenpc "Red Alarm#1-1";
	donpcevent "#hole#1-1::Onstop_timer";
	set $@JupreArea1InUse,1;
	disablenpc "#hole#1-1";
	end;
}

-	script	Red Alarm On#1-1	-1,{
OnInit:
	disablenpc "Red Alarm On#1-1";
	end;

OnEnable:
	enablenpc "Red Alarm On#1-1";
	initnpctimer;
	end;

OnTimer1000:
	mapannounce "jupe_area1","Those of you who have come here...",bc_map,"0xFF0000";
	end;

OnTimer3000:
	mapannounce "jupe_area1","I do not intend to stop you.",bc_map,"0xFF0000";
	soundeffectall "jupe_warning.wav",0,"jupe_area1";
	soundeffectall "jupe_warning.wav",0,"jupe_area1";
	end;

OnTimer5000:
	mapannounce "jupe_area1","But I assume you are prepared for a few obstacles...",bc_map,"0xFF0000";
	donpcevent "Monster1#1-1::OnEnable";
	end;

OnTimer7000:
	mapannounce "jupe_area1","After all, you are venturing through a forbidden area!",bc_map,"0xFF0000";
	end;

OnTimer8000:
	disablenpc "Red Alarm On#1-1";
	soundeffectall "jupe_warning.wav",0,"jupe_area1";
	soundeffectall "jupe_warning.wav",0,"jupe_area1";
	stopnpctimer;
	end;
}

-	script	Monster1#1-1	-1,{
OnInit:
	disablenpc "Monster1#1-1";
	end;

OnDisable:
	disablenpc "Monster1#1-1";
	killmonster "jupe_area1","Monster1#1-1::OnMyMobDead";
	end;

OnEnable:
	enablenpc "Monster1#1-1";
	initnpctimer;
	set .MyMobs,8;
	monster "jupe_area1",30,263,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
	monster "jupe_area1",30,262,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
	monster "jupe_area1",30,261,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
	monster "jupe_area1",30,260,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
	monster "jupe_area1",30,259,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
	monster "jupe_area1",30,258,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
	monster "jupe_area1",30,257,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
	monster "jupe_area1",30,256,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
	end;

OnTimer300000:
	mapannounce "jupe_area1","Do you realize this is a hallucination?",bc_map,"0xFF0000";
	set $@JupreArea1InUse,0;
	end;

OnTimer300002:
	enablenpc "#hole#1-1";
	stopnpctimer;
	donpcevent "Monster1#1-1::OnDisable";
	end;

OnMyMobDead:
	set .MyMobs,.MyMobs-1;
	if (.MyMobs < 1) {
		donpcevent "Monster2#1-1::OnEnable";
		disablenpc "Monster1#1-1";
		stopnpctimer;
	}
	end;
}

-	script	Monster2#1-1	-1,{
OnInit:
	disablenpc "Monster2#1-1";
	end;

OnDisable:
	disablenpc "Monster2#1-1";
	killmonster "jupe_area1","Monster2#1-1::OnMyMobDead";
	end;

OnEnable:
	enablenpc "Monster2#1-1";
	initnpctimer;
	end;

OnTimer2000:
	mapannounce "jupe_area1","How about now?",bc_map,"0xFF0000";
	soundeffectall "jupe_warning.wav",0,"jupe_area1";
	soundeffectall "jupe_warning.wav",0,"jupe_area1";
	end;

OnTimer4000:
	mapannounce "jupe_area1","Let me see...",bc_map,"0xFF0000";
	end;

OnTimer7000:
	mapannounce "jupe_area1","Just how strong you are!",bc_map,"0xFF0000";
	soundeffectall "jupe_warning.wav",0,"jupe_area1";
	soundeffectall "jupe_warning.wav",0,"jupe_area1";
	set .MyMobs,8;
	monster "jupe_area1",30,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
	monster "jupe_area1",31,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
	monster "jupe_area1",32,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
	monster "jupe_area1",33,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
	monster "jupe_area1",34,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
	monster "jupe_area1",35,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
	monster "jupe_area1",36,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
	monster "jupe_area1",37,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
	end;

OnTimer300000:
	mapannounce "jupe_area1","Bwahaha! You're only good at running away!",bc_map,"0xFF0000";
	set $@JupreArea1InUse,0;
	end;

OnTimer300002:
	enablenpc "#hole#1-1";
	stopnpctimer;
	donpcevent "Monster2#1-1::OnDisable";
	end;

OnMyMobDead:
	set .MyMobs,.MyMobs-1;
	if (.MyMobs < 1) {
		mapannounce "jupe_area1","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000";
		disablenpc "Monster2#1-1";
		enablenpc "#hole#1-1";
		set $@JupreArea1InUse,0;
		stopnpctimer;
	}
	end;
}

//============================================================
// Security Checkpoint 1-2
//============================================================
jupe_area1,25,238,0	script	#hole#1-2	844,{
	cutin "2",2;
	if ($@JupreArea1InUse == 1) {
		mes "^3355FFThis seems like";
		mes "some kind of device";
		mes "that will allow you to";
		mes "pass to the other side.";
		mes "There's a slot where you";
		mes "probably need to insert";
		mes "some kind of object...^000000";
		close2;
		cutin "2",255;
		end;
	}
	else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
		mes "^3355FFThis seems like";
		mes "some kind of device";
		mes "that will allow you to";
		mes "pass to the other side.";
		mes "There's a slot where you";
		mes "probably need to insert";
		mes "some kind of object...^000000";
		next;
		switch(select("Insert a Crest Piece.:Cancel.")) {
		case 1:
			if (countitem(7357) > 0) {
				mes "^3355FFYou take out your";
				mes "Crest Piece and place";
				mes "it into the slot where it";
				mes "happens to fit perfectly.^000000";
				specialeffect 159; //"#hole#1-2" EF_TOPRANK
				cutin "2-1",2;
				next;
				if ($@JupreArea1InUse == 1) {
					mes "^3355FFNothing happens.";
					mes "Perhaps an alarm or";
					mes "some other safety measure";
					mes "was activated to keep the";
					mes "Crest Piece from activating";
					mes "this transportation device.";
					mes "You retrieve the Crest Piece.^000000";
					close2;
					cutin "2-1",255;
					end;
				}
				else {
					mes "^3355FFThe slot rotates and";
					mes "the Crest Piece moves as";
					mes "if it were turning a key. You";
					mes "feel a weak tremor as a Warp";
					mes "Portal to the other side is";
					mes "activated. You then retrieve";
					mes "your Crest Piece.^000000";
					initnpctimer;
					donpcevent "Warp#1-2::OnEnable";
					enablenpc "Red Alarm#1-2";
					disablenpc "#hole#1-2";
					close2;
					cutin "2-1",255;
					end;
				}
			}
			else {
				mes "^3355FFUnfortunately, you're";
				mes "not carrying anything";
				mes "that might be able to fit";
				mes "into the slot and activate";
				mes "this mechanical device.^000000";
				close2;
				cutin "2",255;
				end;
			}
			break;
		case 2:
			mes "[" + strcharinfo(0) + "]";
			mes "Hmmm...";
			mes "Do I have anything";
			mes "that might make this";
			mes "weird machine work?";
			close2;
			cutin "2",255;
			end;
		}
		close;
	}
	else {
		mes "^3355FFThis seems like";
		mes "some kind of device";
		mes "that will allow you to";
		mes "pass to the other side.";
		mes "There's a slot where you";
		mes "probably need to insert";
		mes "some kind of object...^000000";
		close2;
		cutin "2",255;
		end;
	}
	end;

Onstop_timer:
	stopnpctimer;
	end;

OnTimer22500:
	stopnpctimer;
	enablenpc "#hole#1-2";
	disablenpc "Red Alarm#1-2";
	end;
}

jupe_area1,21,225,0	script	Warp#1-2	139,2,2,{
OnInit:
	disablenpc "Warp#1-2";
	end;

OnEnable:
	enablenpc "Warp#1-2";
	specialeffect 561; //"Warp#1-2" 561
	soundeffectall "jupe_warp.wav",0;
	initnpctimer;
	end;

OnTouch:
	warp "jupe_area1",21,191;
	end;

OnTimer22500:
	disablenpc "Warp#1-2";
	end;
}

jupe_area1,21,191,0	script	Red Alarm#1-2	-1,2,2,{
OnInit:
	disablenpc "Red Alarm#1-2";
	end;

OnTouch:
	set $@JupreArea1InUse,1;
	donpcevent "Red Alarm On#1-2::OnEnable";
	disablenpc "Red Alarm#1-2";
	disablenpc "#hole#1-2";
	end;
}

-	script	Red Alarm On#1-2	-1,{
OnInit:
	disablenpc "Red Alarm On#1-2";
	end;

OnEnable:
	enablenpc "Red Alarm On#1-2";
	initnpctimer;
	end;

OnTimer1000:
	mapannounce "jupe_area1","Come on, come on!",bc_map,"0xFF0000";
	end;

OnTimer3000:
	mapannounce "jupe_area1","Yes. Run... Right into my hands!",bc_map,"0xFF0000";
	end;

OnTimer5000:
	mapannounce "jupe_area1","Do you want to know who I am?",bc_map,"0xFF0000";
	donpcevent "Monster1#1-2::OnEnable";
	end;

OnTimer7000:
	mapannounce "jupe_area1","You will know, once you defeat all of my minions!",bc_map,"0xFF0000";
	end;

OnTimer8000:
	disablenpc "Red Alarm On#1-2";
	stopnpctimer;
	end;
}

-	script	Monster1#1-2	-1,{
OnInit:
	disablenpc "Monster1#1-2";
	end;

OnDisable:
	disablenpc "Monster1#1-2";
	killmonster "jupe_area1","Monster1#1-2::OnMyMobDead";
	end;

OnEnable:
	initnpctimer;
	enablenpc "Monster1#1-2";
	set .MyMobs,8;
	monster "jupe_area1",30,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
	monster "jupe_area1",31,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
	monster "jupe_area1",32,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
	monster "jupe_area1",33,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
	monster "jupe_area1",34,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
	monster "jupe_area1",35,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
	monster "jupe_area1",36,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
	monster "jupe_area1",37,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
	end;

OnTimer300000:
	mapannounce "jupe_area1","I can't believe how cowardly you really are...",bc_map,"0xFF0000";
	set $@JupreArea1InUse,0;
	end;

OnTimer300002:
	enablenpc "#hole#1-2";
	stopnpctimer;
	donpcevent "Monster1#1-2::OnDisable";
	end;

OnMyMobDead:
	set .MyMobs,.MyMobs-1;
	if (.MyMobs < 1) {
		donpcevent "Monster2#1-2::OnEnable";
		disablenpc "Monster1#1-2";
		stopnpctimer;
	}
	end;
}

-	script	Monster2#1-2	-1,{
OnInit:
	disablenpc "Monster2#1-2";
	end;

OnDisable:
	disablenpc "Monster2#1-2";
	killmonster "jupe_area1","Monster2#1-2::OnMyMobDead";
	end;

OnEnable:
	enablenpc "Monster2#1-2";
	initnpctimer;
	end;

OnTimer2000:
	mapannounce "jupe_area1","I was the head of this underground laboratory.",bc_map,"0xFF0000";
	end;

OnTimer4000:
	mapannounce "jupe_area1","But that was a long time ago, back when I was merely a human.",bc_map,"0xFF0000";
	end;

OnTimer6000:
	mapannounce "jupe_area1","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000";
	set .MyMobs,13;
	monster "jupe_area1",30,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
	monster "jupe_area1",31,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
	monster "jupe_area1",32,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
	monster "jupe_area1",33,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
	monster "jupe_area1",34,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
	monster "jupe_area1",35,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
	monster "jupe_area1",36,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
	monster "jupe_area1",37,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
	monster "jupe_area1",30,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
	monster "jupe_area1",31,150,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
	monster "jupe_area1",32,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
	monster "jupe_area1",33,150,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
	monster "jupe_area1",34,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
	end;

OnTimer300000:
	mapannounce "jupe_area1","...Not yet.",bc_map,"0xFF0000";
	set $@JupreArea1InUse,0;
	end;

OnTimer300002:
	enablenpc "#hole#1-2";
	stopnpctimer;
	donpcevent "Monster2#1-2::OnDisable";
	end;

OnMyMobDead:
	set .MyMobs,.MyMobs-1;
	if (.MyMobs < 1) {
		mapannounce "jupe_area1","Not yet!",bc_map,"0xFF0000";
		disablenpc "Monster2#1-2";
		enablenpc "#hole#1-2";
		set $@JupreArea1InUse,0;
		stopnpctimer;
	}
	end;
}

//============================================================
// Security Checkpoint 1-3
//============================================================
jupe_area1,36,146,0	script	#hole#1-3	844,{
	cutin "3",2;
	if ($@JupreArea1InUse == 1) {
		mes "^3355FFThis seems like";
		mes "some kind of device";
		mes "that will allow you to";
		mes "pass to the other side.";
		mes "There's a slot where you";
		mes "probably need to insert";
		mes "some kind of object...^000000";
		close2;
		cutin "3",255;
		end;
	}
	else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
		mes "^3355FFThis seems like";
		mes "some kind of device";
		mes "that will allow you to";
		mes "pass to the other side.";
		mes "There's a slot where you";
		mes "probably need to insert";
		mes "some kind of object...^000000";
		next;
		switch(select("Insert a Crest Piece.:Cancel.")) {
		case 1:
			if (countitem(7358) > 0) {
				mes "^3355FFYou take out your";
				mes "Crest Piece and place";
				mes "it into the slot where it";
				mes "happens to fit perfectly.^000000";
				specialeffect 159; //"#hole#1-3" EF_TOPRANK
				cutin "3-1",2;
				next;
				if ($@JupreArea1InUse == 1) {
					mes "^3355FFNothing happens.";
					mes "Perhaps an alarm or";
					mes "some other safety measure";
					mes "was activated to keep the";
					mes "Crest Piece from activating";
					mes "this transportation device.";
					mes "You retrieve the Crest Piece.^000000";
					close2;
					cutin "3-1",255;
					end;
				}
				else {
					mes "^3355FFThe slot rotates and";
					mes "the Crest Piece moves as";
					mes "if it were turning a key. You";
					mes "feel a weak tremor as a Warp";
					mes "Portal to the other side is";
					mes "activated. You then retrieve";
					mes "your Crest Piece.^000000";
					initnpctimer;
					donpcevent "Warp#1-3::OnEnable";
					enablenpc "Red Alarm#1-3";
					disablenpc "#hole#1-3";
					close2;
					cutin "3-1",255;
					end;
				}
			}
			else {
				mes "^3355FFUnfortunately, you're";
				mes "not carrying anything";
				mes "that might be able to fit";
				mes "into the slot and activate";
				mes "this mechanical device.^000000";
				close2;
				cutin "3",255;
				end;
			}
		case 2:
			mes "[" + strcharinfo(0) + "]";
			mes "Hmmm...";
			mes "Do I have anything";
			mes "that might make this";
			mes "weird machine work?";
			close2;
			cutin "3",255;
			end;
		}
	}
	else {
		mes "^3355FFThis seems like";
		mes "some kind of device";
		mes "that will allow you to";
		mes "pass to the other side.";
		mes "There's a slot where you";
		mes "probably need to insert";
		mes "some kind of object...^000000";
		close2;
		cutin "3",255;
		end;
	}
	end;

Onstop_timer:
	stopnpctimer;
	end;

OnTimer22500:
	stopnpctimer;
	enablenpc "#hole#1-3";
	disablenpc "Red Alarm#1-3";
	end;
}

jupe_area1,33,137,0	script	Warp#1-3	139,2,2,{
OnInit:
	disablenpc "Warp#1-3";
	end;

OnEnable:
	enablenpc "Warp#1-3";
	specialeffect 561; //"Warp#1-3" 561
	soundeffectall "jupe_warp.wav",0;
	initnpctimer;
	end;

OnTouch:
	warp "jupe_area1",33,105;
	end;

OnTimer22500:
	disablenpc "Warp#1-3";
	end;
}

jupe_area1,33,105,0	script	Red Alarm#1-3	-1,0,4,{
OnInit:
	disablenpc "Red Alarm#1-3";
	end;

OnTouch:
	set $@JupreArea1InUse,1;
	donpcevent "Red Alarm On#1-3::OnEnable";
	disablenpc "Red Alarm#1-3";
	disablenpc "#hole#1-3";
	end;
}

-	script	Red Alarm On#1-3	-1,{
OnInit:
	disablenpc "Red Alarm On#1-3";
	end;

OnEnable:
	enablenpc "Red Alarm On#1-3";
	initnpctimer;
	end;

OnTimer1000:
	mapannounce "jupe_area1","These security systems...",bc_map,"0xFF0000";
	end;

OnTimer3000:
	mapannounce "jupe_area1","They're not really for protection.",bc_map,"0xFF0000";
	end;

OnTimer5000:
	mapannounce "jupe_area1","It's sort of just a hobby to pass the time...",bc_map,"0xFF0000";
	donpcevent "Monster1#1-3::OnEnable";
	end;

OnTimer7000:
	mapannounce "jupe_area1","Being immortal, I have a lot of time on my hands...",bc_map,"0xFF0000";
	end;

OnTimer8000:
	disablenpc "Red Alarm On#1-3";
	stopnpctimer;
	end;
}

-	script	Monster1#1-3	-1,{
OnInit:
	disablenpc "Monster1#1-3";
	end;

OnDisable:
	disablenpc "Monster1#1-3";
	killmonster "jupe_area1","Monster1#1-3::OnMyMobDead";
	end;

OnEnable:
	initnpctimer;
	enablenpc "Monster1#1-3";
	set .MyMobs,8;
	monster "jupe_area1",30,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
	monster "jupe_area1",31,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
	monster "jupe_area1",32,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
	monster "jupe_area1",33,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
	monster "jupe_area1",34,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
	monster "jupe_area1",35,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
	monster "jupe_area1",36,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
	monster "jupe_area1",37,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
	end;

OnTimer300000:
	mapannounce "jupe_area1","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
	set $@JupreArea1InUse,0;
	end;

OnTimer300002:
	donpcevent "Monster1#1-3::OnDisable";
	enablenpc "#hole#1-3";
	end;

OnMyMobDead:
	set .MyMobs,.MyMobs-1;
	if (.MyMobs < 1) {
		donpcevent "Monster2#1-3::OnEnable";
		disablenpc "Monster1#1-3";
		stopnpctimer;
	}
	end;
}

-	script	Monster2#1-3	-1,{
OnInit:
	disablenpc "Monster2#1-3";
	end;

OnDisable:
	disablenpc "Monster2#1-3";
	killmonster "jupe_area1","Monster2#1-3::OnMyMobDead";
	end;

OnEnable:
	initnpctimer;
	enablenpc "Monster2#1-3";
	end;

OnTimer2000:
	mapannounce "jupe_area1","Why have you come?",bc_map,"0xFF0000";
	end;

OnTimer5000:
	mapannounce "jupe_area1","Were you hoping to find something wonderful? Something miraculous?",bc_map,"0xFF0000";
	end;

OnTimer8000:
	mapannounce "jupe_area1","You're wrong! Welcome to Hell!",bc_map,"0xFF0000";
	set .MyMobs,15;
	monster "jupe_area1",42,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
	monster "jupe_area1",43,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
	monster "jupe_area1",44,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
	monster "jupe_area1",45,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
	monster "jupe_area1",46,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
	monster "jupe_area1",47,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
	monster "jupe_area1",48,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
	monster "jupe_area1",49,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
	monster "jupe_area1",42,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
	monster "jupe_area1",43,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
	monster "jupe_area1",44,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
	monster "jupe_area1",45,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
	monster "jupe_area1",46,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
	monster "jupe_area1",47,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
	monster "jupe_area1",48,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
	end;

OnTimer300000:
	mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
	set $@JupreArea1InUse,0;
	end;

OnTimer300002:
	enablenpc "#hole#1-3";
	stopnpctimer;
	donpcevent "Monster2#1-3::OnDisable";
	end;

OnMyMobDead:
	set .MyMobs,.MyMobs-1;
	if (.MyMobs < 1) {
		mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
		disablenpc "Monster2#1-3";
		enablenpc "#hole#1-3";
		set $@JupreArea1InUse,0;
		stopnpctimer;
	}
	end;
}

//============================================================
// Security Checkpoint 1-4
//============================================================
jupe_area1,50,49,0	script	#hole#1-4	844,{
	cutin "4",2;
	if ($@JupreArea1InUse == 1) {
		mes "^3355FFThis seems like";
		mes "some kind of device";
		mes "that will allow you to";
		mes "pass to the other side.";
		mes "There's a slot where you";
		mes "probably need to insert";
		mes "some kind of object...^000000";
		close2;
		cutin "4",255;
		end;
	}
	else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
		mes "^3355FFThis seems like";
		mes "some kind of device";
		mes "that will allow you to";
		mes "pass to the other side.";
		mes "There's a slot where you";
		mes "probably need to insert";
		mes "some kind of object...^000000";
		next;
		switch(select("Insert a Crest Piece.:Cancel.")) {
		case 1:
			if (countitem(7359) > 0) {
				mes "^3355FFYou take out your";
				mes "Crest Piece and place";
				mes "it into the slot where it";
				mes "happens to fit perfectly.^000000";
				specialeffect 159; //"#hole#1-4" EF_TOPRANK
				cutin "4-1",2;
				next;
				if ($@JupreArea1InUse == 1) {
					mes "^3355FFNothing happens.";
					mes "Perhaps an alarm or";
					mes "some other safety measure";
					mes "was activated to keep the";
					mes "Crest Piece from activating";
					mes "this transportation device.";
					mes "You retrieve the Crest Piece.^000000";
					close2;
					cutin "4-1",255;
					end;
				}
				else {
					mes "^3355FFThe slot rotates and";
					mes "the Crest Piece moves as";
					mes "if it were turning a key. You";
					mes "feel a weak tremor as a Warp";
					mes "Portal to the other side is";
					mes "activated. You then retrieve";
					mes "your Crest Piece.^000000";
					initnpctimer;
					donpcevent "Warp#1-4::OnEnable";
					donpcevent "Red Alarm#1-4::OnEnable";
					disablenpc "#hole#1-4";
					close2;
					cutin "4-1",255;
					end;
				}
			}
			else {
				mes "^3355FFUnfortunately, you're";
				mes "not carrying anything";
				mes "that might be able to fit";
				mes "into the slot and activate";
				mes "this mechanical device.^000000";
				close2;
				cutin "4",255;
				end;
			}
			break;
		case 2:
			mes "[" + strcharinfo(0) + "]";
			mes "Hmmm...";
			mes "Do I have anything";
			mes "that might make this";
			mes "weird machine work?";
			close2;
			cutin "4",255;
			end;
		}
	}
	else {
		mes "^3355FFThis seems like";
		mes "some kind of device";
		mes "that will allow you to";
		mes "pass to the other side.";
		mes "There's a slot where you";
		mes "probably need to insert";
		mes "some kind of object...^000000";
		close2;
		cutin "4",255;
		end;
	}
	end;

Onstop_timer:
	stopnpctimer;
	end;

OnTimer5000:
	stopnpctimer;
	enablenpc "#hole#1-4";
	disablenpc "Red Alarm#1-4";
	end;
}

jupe_area1,57,53,0	script	Warp#1-4	139,2,2,{
OnInit:
	disablenpc "Warp#1-4";
	end;

OnEnable:
	enablenpc "Warp#1-4";
	specialeffect 561; //"Warp#1-4" 561
	soundeffectall "jupe_warp.wav",0;
	initnpctimer;
	end;

OnTouch:
	warp "jupe_area1",83,157;
	end;

OnTimer5000:
	disablenpc "Warp#1-4";
	end;
}

jupe_area1,83,157,0	script	Red Alarm#1-4	-1,2,2,{
OnInit:
	disablenpc "Red Alarm#1-4";
	end;

OnEnable:
	enablenpc "Red Alarm#1-4";
	end;

OnTouch:
	set $@JupreArea1InUse,1;
	donpcevent "Red Alarm On#1-4::OnEnable";
	disablenpc "Red Alarm#1-4";
	disablenpc "#hole#1-4";
	end;
}

-	script	Red Alarm On#1-4	-1,{
OnInit:
	disablenpc "Red Alarm On#1-4";
	end;

OnEnable:
	enablenpc "Red Alarm On#1-4";
	initnpctimer;
	end;

OnTimer1000:
	mapannounce "jupe_area1","I've been waiting for someone strong enough to compete with me.",bc_map,"0xFF0000";
	end;

OnTimer3000:
	mapannounce "jupe_area1","If you hear this, I wish you will be the one...",bc_map,"0xFF0000";
	end;

OnTimer5000:
	mapannounce "jupe_area1","Perhaps, a mere shadow of my former self...",bc_map,"0xFF0000";
	donpcevent "Monster1#1-4::OnEnable";
	end;

OnTimer7000:
	mapannounce "jupe_area1","Is somewhere down here, wandering...",bc_map,"0xFF0000";
	end;

OnTimer8000:
	stopnpctimer;
	disablenpc "Red Alarm On#1-4";
	end;
}

-	script	Monster1#1-4	-1,{
OnInit:
	disablenpc "Monster1#1-4";
	end;

OnDisable:
	disablenpc "Monster1#1-4";
	killmonster "jupe_area1","Monster1#1-4::OnMyMobDead";
	end;

OnEnable:
	initnpctimer;
	enablenpc "Monster1#1-4";
	set .MyMobs,8;
	monster "jupe_area1",92,154,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
	monster "jupe_area1",96,154,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
	monster "jupe_area1",100,154,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
	monster "jupe_area1",104,154,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
	monster "jupe_area1",92,161,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
	monster "jupe_area1",96,161,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
	monster "jupe_area1",100,161,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
	monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
	end;

OnTimer300000:
	mapannounce "jupe_area1","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
	set $@JupreArea1InUse,0;
	end;

OnTimer300002:
	stopnpctimer;
	enablenpc "#hole#1-4";
	donpcevent "Monster1#1-4::OnDisable";
	end;

OnMyMobDead:
	set .MyMobs,.MyMobs-1;
	if (.MyMobs < 1) {
		donpcevent "Monster2#1-4::OnEnable";
		disablenpc "Monster1#1-4";
		stopnpctimer;
	}
	end;
}

-	script	Monster2#1-4	-1,{
OnInit:
	disablenpc "Monster2#1-4";
	end;

OnDisable:
	killmonster "jupe_area1","Monster2#1-4::OnMyMobDead";
	disablenpc "Monster2#1-4";
	end;

OnEnable:
	enablenpc "Monster2#1-4";
	initnpctimer;
	end;

OnTimer2000:
	mapannounce "jupe_area1","I can never rest in peace...",bc_map,"0xFF0000";
	end;

OnTimer4000:
	mapannounce "jupe_area1","I'll wait forever or until someone can put me out of my misery...",bc_map,"0xFF0000";
	end;

OnTimer6000:
	mapannounce "jupe_area1","I will be waiting for you!",bc_map,"0xFF0000";
	set .MyMobs,10;
	monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
	monster "jupe_area1",108,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
	monster "jupe_area1",111,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
	monster "jupe_area1",112,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
	monster "jupe_area1",115,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
	monster "jupe_area1",104,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
	monster "jupe_area1",108,154,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
	monster "jupe_area1",111,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
	monster "jupe_area1",112,154,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
	monster "jupe_area1",115,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
	end;

OnTimer300000:
	set $@JupreArea1InUse,0;
	mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000";
	end;

OnTimer300002:
	enablenpc "#hole#1-4";
	donpcevent "Monster2#1-4::OnDisable";
	end;

OnMyMobDead:
	set .MyMobs,.MyMobs-1;
	if (.MyMobs < 1) {
		mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000";
		disablenpc "Monster2#1-4";
		enablenpc "#hole#1-4";
		set $@JupreArea1InUse,0;
		stopnpctimer;
	}
	end;
}

//============================================================
// Move to Elevator
//============================================================
jupe_area1,112,162,0	script	Lever#ufe	844,{
	mes "^3355FFIt's a lever";
	mes "whose function";
	mes "is not known to you.^000000";
	next;
	switch(select("Pull.:Cancel.")) {
	case 1:
		if($@JupreArea1InUse == 1) close;
		initnpctimer;
		donpcevent "LeverWarp#ufe::OnEnable";
		disablenpc "Lever#ufe";
		close;
	case 2:
		mes "[" + strcharinfo(0) + "]";
		mes "Pull this lever?";
		mes "I don't even know";
		mes "what will happen...";
		close;
	}
	close;

OnTimer3000:
	enablenpc "Lever#ufe";
	stopnpctimer;
	end;
}

jupe_area1,117,157,0	script	LeverWarp#ufe	139,2,2,{
OnInit:
	disablenpc "LeverWarp#ufe";
	end;

OnEnable:
	enablenpc "LeverWarp#ufe";
	specialeffect 561; //"LeverWarp#ufe" 561
	soundeffectall "jupe_warp.wav",0;
	initnpctimer;
	end;

OnTouch:
	warp "jupe_gate",28,30;
	end;

OnTimer3000:
	stopnpctimer;
	disablenpc "LeverWarp#ufe";
	end;
}

//============================================================
// Security Checkpoint 2-1
//============================================================
jupe_area2,74,224,0	script	#hole#2-1	844,{
	cutin "1",2;
	if ($@JupreArea2InUse == 1) {
		mes "^3355FFThis seems like";
		mes "some kind of device";
		mes "that will allow you to";
		mes "pass to the other side.";
		mes "There's a slot where you";
		mes "probably need to insert";
		mes "some kind of object...^000000";
		close2;
		cutin "1",255;
		end;
	}
	else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
		mes "^3355FFThis seems like";
		mes "some kind of device";
		mes "that will allow you to";
		mes "pass to the other side.";
		mes "There's a slot where you";
		mes "probably need to insert";
		mes "some kind of object...^000000";
		next;
		switch(select("Insert a Crest Piece.:Cancel.")) {
		case 1:
			if (countitem(7356) > 0) {
				mes "^3355FFYou take out your";
				mes "Crest Piece and place";
				mes "it into the slot where it";
				mes "happens to fit perfectly.^000000";
				specialeffect 159; //"#hole#2-1" EF_TOPRANK
				cutin "1-1",2;
				next;
				if ($@JupreArea2InUse == 1) {
					mes "^3355FFNothing happens.";
					mes "Perhaps an alarm or";
					mes "some other safety measure";
					mes "was activated to keep the";
					mes "Crest Piece from activating";
					mes "this transportation device.";
					mes "You retrieve the Crest Piece.^000000";
					close2;
					cutin "1-1",255;
					end;
				}
				else {
					mes "^3355FFThe slot rotates and";
					mes "the Crest Piece moves as";
					mes "if it were turning a key. You";
					mes "feel a weak tremor as a Warp";
					mes "Portal to the other side is";
					mes "activated. You then retrieve";
					mes "your Crest Piece.^000000";
					initnpctimer;
					donpcevent "Warp#2-1::OnEnable";
					enablenpc "Red Alarm#2-1";
					disablenpc "#hole#2-1";
					close2;
					cutin "1-1",255;
					end;
				}
			}
			else {
				mes "^3355FFUnfortunately, you're";
				mes "not carrying anything";
				mes "that might be able to fit";
				mes "into the slot and activate";
				mes "this mechanical device.^000000";
				close2;
				cutin "1",255;
				end;
			}
		case 2:
			mes "[" + strcharinfo(0) + "]";
			mes "Hmmm...";
			mes "Do I have anything";
			mes "that might make this";
			mes "weird machine work?";
			close2;
			cutin "1",255;
			end;
		}
		close;
	}
	else {
		mes "^3355FFThis seems like";
		mes "some kind of device";
		mes "that will allow you to";
		mes "pass to the other side.";
		mes "There's a slot where you";
		mes "probably need to insert";
		mes "some kind of object...^000000";
		close2;
		cutin "1",255;
		end;
	}

Onstop_timer:
	stopnpctimer;
	end;

OnTimer22500:
	stopnpctimer;
	enablenpc "#hole#2-1";
	disablenpc "Red Alarm#2-1";
	end;
}

jupe_area2,80,221,0	script	Warp#2-1	139,2,2,{
OnInit:
	disablenpc "Warp#2-1";
	end;

OnEnable:
	enablenpc "Warp#2-1";
	specialeffect 561; //"Warp#2-1" 561
	soundeffectall "jupe_warp.wav",0;
	initnpctimer;
	end;

OnTouch:
	warp "jupe_area2",116,259;
	end;

OnTimer22500:
	stopnpctimer;
	disablenpc "Warp#2-1";
	end;
}

jupe_area2,116,259,0	script	Red Alarm#2-1	-1,2,2,{
OnInit:
	disablenpc "Red Alarm#2-1";
	end;

OnTouch:
	donpcevent "Red Alarm On#2-1::OnEnable";
	disablenpc "Red Alarm#2-1";
	donpcevent "#hole#2-1::Onstop_timer";
	set $@JupreArea2InUse,1;
	disablenpc "#hole#2-1";
	end;
}

-	script	Red Alarm On#2-1	-1,{
OnInit:
	disablenpc "Red Alarm On#2-1";
	end;

OnEnable:
	enablenpc "Red Alarm On#2-1";
	initnpctimer;
	end;

OnTimer1000:
	mapannounce "jupe_area2","Those of you who have come here...",bc_map,"0xFF0000";
	end;

OnTimer3000:
	mapannounce "jupe_area2","I do not intend to stop you.",bc_map,"0xFF0000";
	soundeffectall "jupe_warning.wav",0,"jupe_area2";
	soundeffectall "jupe_warning.wav",0,"jupe_area2";
	end;

OnTimer5000:
	mapannounce "jupe_area2","But I assume you are prepared for a few obstacles...",bc_map,"0xFF0000";
	donpcevent "Monster1#2-1::OnEnable";
	end;

OnTimer7000:
	mapannounce "jupe_area2","After all, you are venturing through a forbidden area!",bc_map,"0xFF0000";
	end;

OnTimer8000:
	disablenpc "Red Alarm On#2-1";
	soundeffectall "jupe_warning.wav",0,"jupe_area2";
	soundeffectall "jupe_warning.wav",0,"jupe_area2";
	stopnpctimer;
	end;
}

-	script	Monster1#2-1	-1,{
OnInit:
	disablenpc "Monster1#2-1";
	end;

OnDisable:
	disablenpc "Monster1#2-1";
	killmonster "jupe_area2","Monster1#2-1::OnMyMobDead";
	end;

OnEnable:
	enablenpc "Monster1#2-1";
	initnpctimer;
	set .MyMobs,8;
	monster "jupe_area2",126,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
	monster "jupe_area2",127,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
	monster "jupe_area2",128,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
	monster "jupe_area2",129,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
	monster "jupe_area2",130,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
	monster "jupe_area2",131,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
	monster "jupe_area2",132,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
	monster "jupe_area2",133,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
	end;

OnTimer300000:
	mapannounce "jupe_area2","Do you realize this is a hallucination?",bc_map,"0xFF0000";
	set $@JupreArea2InUse,0;
	end;

OnTimer300002:
	enablenpc "#hole#2-1";
	stopnpctimer;
	donpcevent "Monster1#2-1::OnDisable";
	end;

OnMyMobDead:
	set .MyMobs,.MyMobs-1;
	if (.MyMobs < 1) {
		donpcevent "Monster2#2-1::OnEnable";
		disablenpc "Monster1#2-1";
		stopnpctimer;
	}
	end;
}

-	script	Monster2#2-1	-1,{
OnInit:
	disablenpc "Monster2#2-1";
	end;

OnDisable:
	disablenpc "Monster2#2-1";
	killmonster "jupe_area2","Monster2#2-1::OnMyMobDead";
	end;

OnEnable:
	enablenpc "Monster2#2-1";
	initnpctimer;
	end;

OnTimer2000:
	mapannounce "jupe_area2","How about now?",bc_map,"0xFF0000";
	soundeffectall "jupe_warning.wav",0,"jupe_area2";
	soundeffectall "jupe_warning.wav",0,"jupe_area2";
	end;

OnTimer4000:
	mapannounce "jupe_area2","Let me see...",bc_map,"0xFF0000";
	end;

OnTimer7000:
	mapannounce "jupe_area2","Just how strong you are!",bc_map,"0xFF0000";
	soundeffectall "jupe_warning.wav",0,"jupe_area2";
	soundeffectall "jupe_warning.wav",0,"jupe_area2";
	set .MyMobs,8;
	monster "jupe_area2",126,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
	monster "jupe_area2",127,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
	monster "jupe_area2",128,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
	monster "jupe_area2",129,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
	monster "jupe_area2",130,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
	monster "jupe_area2",131,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
	monster "jupe_area2",132,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
	monster "jupe_area2",133,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
	end;

OnTimer300000:
	mapannounce "jupe_area2","Bwahaha! You're only good at running away!",bc_map,"0xFF0000";
	set $@JupreArea2InUse,0;
	end;

OnTimer300002:
	enablenpc "#hole#2-1";
	stopnpctimer;
	donpcevent "Monster2#2-1::OnDisable";
	end;

OnMyMobDead:
	set .MyMobs,.MyMobs-1;
	if (.MyMobs < 1) {
		mapannounce "jupe_area2","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000";
		disablenpc "Monster2#2-1";
		enablenpc "#hole#2-1";
		set $@JupreArea2InUse,0;
		stopnpctimer;
	}
	end;
}

//============================================================
// Security Checkpoint 2-2
//============================================================
jupe_area2,138,238,0	script	#hole#2-2	844,{
	cutin "2",2;
	if ($@JupreArea2InUse == 1) {
		mes "^3355FFThis seems like";
		mes "some kind of device";
		mes "that will allow you to";
		mes "pass to the other side.";
		mes "There's a slot where you";
		mes "probably need to insert";
		mes "some kind of object...^000000";
		close2;
		cutin "2",255;
		end;
	}
	else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
		mes "^3355FFThis seems like";
		mes "some kind of device";
		mes "that will allow you to";
		mes "pass to the other side.";
		mes "There's a slot where you";
		mes "probably need to insert";
		mes "some kind of object...^000000";
		next;
		switch(select("Insert a Crest Piece.:Cancel.")) {
		case 1:
			if (countitem(7357) > 0) {
				mes "^3355FFYou take out your";
				mes "Crest Piece and place";
				mes "it into the slot where it";
				mes "happens to fit perfectly.^000000";
				specialeffect 159; //"#hole#2-2" EF_TOPRANK
				cutin "2-1",2;
				next;
				if ($@JupreArea2InUse == 1) {
					mes "^3355FFNothing happens.";
					mes "Perhaps an alarm or";
					mes "some other safety measure";
					mes "was activated to keep the";
					mes "Crest Piece from activating";
					mes "this transportation device.";
					mes "You retrieve the Crest Piece.^000000";
					close2;
					cutin "2-1",255;
					end;
				}
				else {
					mes "^3355FFThe slot rotates and";
					mes "the Crest Piece moves as";
					mes "if it were turning a key. You";
					mes "feel a weak tremor as a Warp";
					mes "Portal to the other side is";
					mes "activated. You then retrieve";
					mes "your Crest Piece.^000000";
					initnpctimer;
					donpcevent "Warp#2-2::OnEnable";
					enablenpc "Red Alarm#2-2";
					disablenpc "#hole#2-2";
					close2;
					cutin "2-1",255;
					end;
				}
			}
			else {
				mes "^3355FFUnfortunately, you're";
				mes "not carrying anything";
				mes "that might be able to fit";
				mes "into the slot and activate";
				mes "this mechanical device.^000000";
				close2;
				cutin "2",255;
				end;
			}
			break;
		case 2:
			mes "[" + strcharinfo(0) + "]";
			mes "Hmmm...";
			mes "Do I have anything";
			mes "that might make this";
			mes "weird machine work?";
			close2;
			cutin "2",255;
			end;
		}
		close;
	}
	else {
		mes "^3355FFThis seems like";
		mes "some kind of device";
		mes "that will allow you to";
		mes "pass to the other side.";
		mes "There's a slot where you";
		mes "probably need to insert";
		mes "some kind of object...^000000";
		close2;
		cutin "2",255;
		end;
	}
	end;

Onstop_timer:
	stopnpctimer;
	end;

OnTimer22500:
	stopnpctimer;
	enablenpc "#hole#2-2";
	disablenpc "Red Alarm#2-2";
	end;
}

jupe_area2,142,225,0	script	Warp#2-2	139,2,2,{
OnInit:
	disablenpc "Warp#2-2";
	end;

OnEnable:
	enablenpc "Warp#2-2";
	specialeffect 561; //"Warp#2-2" 561
	soundeffectall "jupe_warp.wav",0;
	initnpctimer;
	end;

OnTouch:
	warp "jupe_area2",142,191;
	end;

OnTimer22500:
	disablenpc "Warp#2-2";
	end;
}

jupe_area2,142,191,0	script	Red Alarm#2-2	-1,2,2,{
OnInit:
	disablenpc "Red Alarm#2-2";
	end;

OnTouch:
	set $@JupreArea2InUse,1;
	donpcevent "Red Alarm On#2-2::OnEnable";
	disablenpc "Red Alarm#2-2";
	disablenpc "#hole#2-2";
	end;
}

-	script	Red Alarm On#2-2	-1,{
OnInit:
	disablenpc "Red Alarm On#2-2";
	end;

OnEnable:
	enablenpc "Red Alarm On#2-2";
	initnpctimer;
	end;

OnTimer1000:
	mapannounce "jupe_area2","Come on, come on!",bc_map,"0xFF0000";
	end;

OnTimer3000:
	mapannounce "jupe_area2","Yes. Run... Right into my hands!",bc_map,"0xFF0000";
	end;

OnTimer5000:
	mapannounce "jupe_area2","Do you want to know who I am?",bc_map,"0xFF0000";
	donpcevent "Monster1#2-2::OnEnable";
	end;

OnTimer7000:
	mapannounce "jupe_area2","You will know, once you defeat all of my minions!",bc_map,"0xFF0000";
	end;

OnTimer8000:
	disablenpc "Red Alarm On#2-2";
	stopnpctimer;
	end;
}

-	script	Monster1#2-2	-1,{
OnInit:
	disablenpc "Monster1#2-2";
	end;

OnDisable:
	disablenpc "Monster1#2-2";
	killmonster "jupe_area2","Monster1#2-2::OnMyMobDead";
	end;

OnEnable:
	initnpctimer;
	enablenpc "Monster1#2-2";
	set .MyMobs,8;
	monster "jupe_area2",126,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
	monster "jupe_area2",127,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
	monster "jupe_area2",128,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
	monster "jupe_area2",129,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
	monster "jupe_area2",130,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
	monster "jupe_area2",131,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
	monster "jupe_area2",132,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
	monster "jupe_area2",133,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
	end;

OnTimer300000:
	mapannounce "jupe_area2","I can't believe how cowardly you really are...",bc_map,"0xFF0000";
	set $@JupreArea2InUse,0;
	end;

OnTimer300002:
	enablenpc "#hole#2-2";
	stopnpctimer;
	donpcevent "Monster1#2-2::OnDisable";
	end;

OnMyMobDead:
	set .MyMobs,.MyMobs-1;
	if (.MyMobs < 1) {
		donpcevent "Monster2#2-2::OnEnable";
		disablenpc "Monster1#2-2";
		stopnpctimer;
	}
	end;
}

-	script	Monster2#2-2	-1,{
OnInit:
	disablenpc "Monster2#2-2";
	end;

OnDisable:
	disablenpc "Monster2#2-2";
	killmonster "jupe_area2","Monster2#2-2::OnMyMobDead";
	end;

OnEnable:
	enablenpc "Monster2#2-2";
	initnpctimer;
	end;

OnTimer2000:
	mapannounce "jupe_area2","I was the head of this underground laboratory.",bc_map,"0xFF0000";
	end;

OnTimer4000:
	mapannounce "jupe_area2","But that was a long time ago, back when I was merely a human.",bc_map,"0xFF0000";
	end;

OnTimer6000:
	mapannounce "jupe_area2","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000";
	set .MyMobs,13;
	monster "jupe_area2",126,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
	monster "jupe_area2",127,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
	monster "jupe_area2",128,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
	monster "jupe_area2",129,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
	monster "jupe_area2",130,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
	monster "jupe_area2",131,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
	monster "jupe_area2",132,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
	monster "jupe_area2",133,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
	monster "jupe_area2",133,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
	monster "jupe_area2",127,152,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
	monster "jupe_area2",129,152,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
	monster "jupe_area2",130,152,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
	monster "jupe_area2",132,152,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
	end;

OnTimer300000:
	mapannounce "jupe_area2","...Not yet.",bc_map,"0xFF0000";
	set $@JupreArea2InUse,0;
	end;

OnTimer300002:
	enablenpc "#hole#2-2";
	stopnpctimer;
	donpcevent "Monster2#2-2::OnDisable";
	end;

OnMyMobDead:
	set .MyMobs,.MyMobs-1;
	if (.MyMobs < 1) {
		mapannounce "jupe_area2","Not yet!",bc_map,"0xFF0000";
		disablenpc "Monster2#2-2";
		enablenpc "#hole#2-2";
		set $@JupreArea2InUse,0;
		stopnpctimer;
	}
	end;
}

//============================================================
// Security Checkpoint 2-3
//============================================================
jupe_area2,127,146,0	script	#hole#2-3	844,{
	cutin "3",2;
	if ($@JupreArea2InUse == 1) {
		mes "^3355FFThis seems like";
		mes "some kind of device";
		mes "that will allow you to";
		mes "pass to the other side.";
		mes "There's a slot where you";
		mes "probably need to insert";
		mes "some kind of object...^000000";
		close2;
		cutin "3",255;
		end;
	}
	else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
		mes "^3355FFThis seems like";
		mes "some kind of device";
		mes "that will allow you to";
		mes "pass to the other side.";
		mes "There's a slot where you";
		mes "probably need to insert";
		mes "some kind of object...^000000";
		next;
		switch(select("Insert a Crest Piece.:Cancel.")) {
		case 1:
			if (countitem(7358) > 0) {
				mes "^3355FFYou take out your";
				mes "Crest Piece and place";
				mes "it into the slot where it";
				mes "happens to fit perfectly.^000000";
				specialeffect 159; //"#hole#2-3" EF_TOPRANK
				cutin "3-1",2;
				next;
				if ($@JupreArea2InUse == 1) {
					mes "^3355FFNothing happens.";
					mes "Perhaps an alarm or";
					mes "some other safety measure";
					mes "was activated to keep the";
					mes "Crest Piece from activating";
					mes "this transportation device.";
					mes "You retrieve the Crest Piece.^000000";
					close2;
					cutin "3-1",255;
					end;
				}
				else {
					mes "^3355FFThe slot rotates and";
					mes "the Crest Piece moves as";
					mes "if it were turning a key. You";
					mes "feel a weak tremor as a Warp";
					mes "Portal to the other side is";
					mes "activated. You then retrieve";
					mes "your Crest Piece.^000000";
					initnpctimer;
					donpcevent "Warp#2-3::OnEnable";
					enablenpc "Red Alarm#2-3";
					disablenpc "#hole#2-3";
					close2;
					cutin "3-1",255;
					end;
				}
			}
			else {
				mes "^3355FFUnfortunately, you're";
				mes "not carrying anything";
				mes "that might be able to fit";
				mes "into the slot and activate";
				mes "this mechanical device.^000000";
				close2;
				cutin "3",255;
				end;
			}
		case 2:
			mes "[" + strcharinfo(0) + "]";
			mes "Hmmm...";
			mes "Do I have anything";
			mes "that might make this";
			mes "weird machine work?";
			close2;
			cutin "3",255;
			end;
		}
	}
	else {
		mes "^3355FFThis seems like";
		mes "some kind of device";
		mes "that will allow you to";
		mes "pass to the other side.";
		mes "There's a slot where you";
		mes "probably need to insert";
		mes "some kind of object...^000000";
		close2;
		cutin "3",255;
		end;
	}
	end;

Onstop_timer:
	stopnpctimer;
	end;

OnTimer22500:
	stopnpctimer;
	enablenpc "#hole#2-3";
	disablenpc "Red Alarm#2-3";
	end;
}

jupe_area2,130,137,0	script	Warp#2-3	139,2,2,{
OnInit:
	disablenpc "Warp#2-3";
	end;

OnEnable:
	enablenpc "Warp#2-3";
	specialeffect 561; //"Warp#2-3" 561
	soundeffectall "jupe_warp.wav",0;
	initnpctimer;
	end;

OnTouch:
	warp "jupe_area2",130,105;
	end;

OnTimer22500:
	disablenpc "Warp#2-3";
	end;
}

jupe_area2,130,105,0	script	Red Alarm#2-3	-1,0,4,{
OnInit:
	disablenpc "Red Alarm#2-3";
	end;

OnTouch:
	set $@JupreArea2InUse,1;
	donpcevent "Red Alarm On#2-3::OnEnable";
	disablenpc "Red Alarm#2-3";
	disablenpc "#hole#2-3";
	end;
}

-	script	Red Alarm On#2-3	-1,{
OnInit:
	disablenpc "Red Alarm On#2-3";
	end;

OnEnable:
	enablenpc "Red Alarm On#2-3";
	initnpctimer;
	end;

OnTimer1000:
	mapannounce "jupe_area2","These security systems...",bc_map,"0xFF0000";
	end;

OnTimer3000:
	mapannounce "jupe_area2","They're not really for protection.",bc_map,"0xFF0000";
	disablenpc "#hole#2-3";
	end;

OnTimer5000:
	mapannounce "jupe_area2","It's sort of just a hobby to pass the time...",bc_map,"0xFF0000";
	donpcevent "Monster1#2-3::OnEnable";
	end;

OnTimer7000:
	mapannounce "jupe_area2","Being immortal, I have a lot of time on my hands...",bc_map,"0xFF0000";
	end;

OnTimer8000:
	disablenpc "Red Alarm On#2-3";
	stopnpctimer;
	end;
}

-	script	Monster1#2-3	-1,{
OnInit:
	disablenpc "Monster1#2-3";
	end;

OnDisable:
	disablenpc "Monster1#2-3";
	killmonster "jupe_area2","Monster1#2-3::OnMyMobDead";
	end;

OnEnable:
	initnpctimer;
	enablenpc "Monster1#2-3";
	set .MyMobs,8;
	monster "jupe_area2",126,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
	monster "jupe_area2",127,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
	monster "jupe_area2",128,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
	monster "jupe_area2",129,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
	monster "jupe_area2",130,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
	monster "jupe_area2",131,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
	monster "jupe_area2",132,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
	monster "jupe_area2",133,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
	end;

OnTimer300000:
	mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
	set $@JupreArea2InUse,0;
	end;

OnTimer300002:
	donpcevent "Monster1#2-3::OnDisable";
	enablenpc "#hole#2-3";
	end;

OnMyMobDead:
	set .MyMobs,.MyMobs-1;
	if (.MyMobs < 1) {
		donpcevent "Monster2#2-3::OnEnable";
		disablenpc "Monster1#2-3";
		stopnpctimer;
	}
	end;
}

-	script	Monster2#2-3	-1,{
OnInit:
	disablenpc "Monster2#2-3";
	end;

OnDisable:
	disablenpc "Monster2#2-3";
	killmonster "jupe_area2","Monster2#2-3::OnMyMobDead";
	end;

OnEnable:
	initnpctimer;
	enablenpc "Monster2#2-3";
	end;

OnTimer2000:
	mapannounce "jupe_area2","Why have you come?",bc_map,"0xFF0000";
	end;

OnTimer5000:
	mapannounce "jupe_area2","Were you hoping to find something wonderful? Something miraculous?",bc_map,"0xFF0000";
	end;

OnTimer8000:
	mapannounce "jupe_area2","You're wrong! Welcome to Hell!",bc_map,"0xFF0000";
	set .MyMobs,16;
	monster "jupe_area2",114,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
	monster "jupe_area2",115,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
	monster "jupe_area2",116,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
	monster "jupe_area2",117,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
	monster "jupe_area2",118,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
	monster "jupe_area2",119,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
	monster "jupe_area2",120,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
	monster "jupe_area2",121,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
	monster "jupe_area2",114,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
	monster "jupe_area2",115,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
	monster "jupe_area2",116,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
	monster "jupe_area2",117,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
	monster "jupe_area2",118,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
	monster "jupe_area2",119,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
	monster "jupe_area2",120,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
	monster "jupe_area2",121,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
	end;

OnTimer300000:
	mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
	set $@JupreArea2InUse,0;
	end;

OnTimer300002:
	enablenpc "#hole#2-3";
	stopnpctimer;
	donpcevent "Monster2#2-3::OnDisable";
	end;

OnMyMobDead:
	set .MyMobs,.MyMobs-1;
	if (.MyMobs < 1) {
		mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
		disablenpc "Monster2#2-3";
		enablenpc "#hole#2-3";
		set $@JupreArea2InUse,0;
		stopnpctimer;
	}
	end;
}
	
//============================================================
// Security Checkpoint 2-4
//============================================================
jupe_area2,113,49,0	script	#hole#2-4	844,{
	cutin "4",2;
	if ($@JupreArea2InUse == 1) {
		mes "^3355FFThis seems like";
		mes "some kind of device";
		mes "that will allow you to";
		mes "pass to the other side.";
		mes "There's a slot where you";
		mes "probably need to insert";
		mes "some kind of object...^000000";
		close2;
		cutin "4",255;
		end;
	}
	else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
		mes "^3355FFThis seems like";
		mes "some kind of device";
		mes "that will allow you to";
		mes "pass to the other side.";
		mes "There's a slot where you";
		mes "probably need to insert";
		mes "some kind of object...^000000";
		next;
		switch(select("Insert a Crest Piece.:Cancel.")) {
		case 1:
			if (countitem(7359) > 0) {
				mes "^3355FFYou take out your";
				mes "Crest Piece and place";
				mes "it into the slot where it";
				mes "happens to fit perfectly.^000000";
				specialeffect 159; //"#hole#2-4" EF_TOPRANK
				cutin "4-1",2;
				next;
				if ($@JupreArea2InUse == 1) {
					mes "^3355FFNothing happens.";
					mes "Perhaps an alarm or";
					mes "some other safety measure";
					mes "was activated to keep the";
					mes "Crest Piece from activating";
					mes "this transportation device.";
					mes "You retrieve the Crest Piece.^000000";
					close2;
					cutin "4-1",255;
					end;
				}
				else {
					mes "^3355FFThe slot rotates and";
					mes "the Crest Piece moves as";
					mes "if it were turning a key. You";
					mes "feel a weak tremor as a Warp";
					mes "Portal to the other side is";
					mes "activated. You then retrieve";
					mes "your Crest Piece.^000000";
					initnpctimer;
					donpcevent "Warp#2-4::OnEnable";
					donpcevent "Red Alarm#2-4::OnEnable";
					disablenpc "#hole#2-4";
					close2;
					cutin "4-1",255;
					end;
				}
			}
			else {
				mes "^3355FFUnfortunately, you're";
				mes "not carrying anything";
				mes "that might be able to fit";
				mes "into the slot and activate";
				mes "this mechanical device.^000000";
				close2;
				cutin "4",255;
				end;
			}
			break;
		case 2:
			mes "[" + strcharinfo(0) + "]";
			mes "Hmmm...";
			mes "Do I have anything";
			mes "that might make this";
			mes "weird machine work?";
			close2;
			cutin "4",255;
			end;
		}
	}
	else {
		mes "^3355FFThis seems like";
		mes "some kind of device";
		mes "that will allow you to";
		mes "pass to the other side.";
		mes "There's a slot where you";
		mes "probably need to insert";
		mes "some kind of object...^000000";
		close2;
		cutin "4",255;
		end;
	}
	end;

Onstop_timer:
	stopnpctimer;
	end;

OnTimer5000:
	stopnpctimer;
	enablenpc "#hole#2-4";
	disablenpc "Red Alarm#2-4";
	end;
}

jupe_area2,106,53,0	script	Warp#2-4	139,2,2,{
OnInit:
	disablenpc "Warp#2-4";
	end;

OnEnable:
	enablenpc "Warp#2-4";
	specialeffect 561; //"Warp#2-4" 561
	soundeffectall "jupe_warp.wav",0;
	initnpctimer;
	end;

OnTouch:
	warp "jupe_area2",80,157;
	end;

OnTimer5000:
	disablenpc "Warp#2-4";
	end;
}

jupe_area2,80,157,0	script	Red Alarm#2-4	-1,2,2,{
OnInit:
	disablenpc "Red Alarm#2-4";
	end;

OnEnable:
	enablenpc "Red Alarm#2-4";
	end;

OnTouch:
	set $@JupreArea2InUse,1;
	donpcevent "Red Alarm On#2-4::OnEnable";
	disablenpc "Red Alarm#2-4";
	disablenpc "#hole#2-4";
	end;
}

-	script	Red Alarm On#2-4	-1,{
OnInit:
	disablenpc "Red Alarm On#2-4";
	end;

OnEnable:
	enablenpc "Red Alarm On#2-4";
	initnpctimer;
	end;

OnTimer1000:
	mapannounce "jupe_area2","I've been waiting for someone strong enough to compete with me.",bc_map,"0xFF0000";
	end;

OnTimer3000:
	mapannounce "jupe_area2","If you hear this, I wish you will be the one...",bc_map,"0xFF0000";
	end;

OnTimer5000:
	mapannounce "jupe_area2","Perhaps, a mere shadow of my former self...",bc_map,"0xFF0000";
	donpcevent "Monster1#2-4::OnEnable";
	end;

OnTimer7000:
	mapannounce "jupe_area2","Is somewhere down here, wandering...",bc_map,"0xFF0000";
	end;

OnTimer8000:
	stopnpctimer;
	disablenpc "Red Alarm On#2-4";
	end;
}

-	script	Monster1#2-4	-1,{
OnInit:
	disablenpc "Monster1#2-4";
	end;

OnDisable:
	disablenpc "Monster1#2-4";
	killmonster "jupe_area2","Monster1#2-4::OnMyMobDead";
	end;

OnEnable:
	initnpctimer;
	enablenpc "Monster1#2-4";
	set .MyMobs,8;
	monster "jupe_area2",75,161,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
	monster "jupe_area2",72,161,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
	monster "jupe_area2",71,161,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
	monster "jupe_area2",68,161,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
	monster "jupe_area2",75,154,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
	monster "jupe_area2",72,154,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
	monster "jupe_area2",71,154,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
	monster "jupe_area2",68,154,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
	end;

OnTimer300000:
	mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
	set $@JupreArea2InUse,0;
	end;

OnTimer300002:
	stopnpctimer;
	enablenpc "#hole#2-4";
	donpcevent "Monster1#2-4::OnDisable";
	end;

OnMyMobDead:
	set .MyMobs,.MyMobs-1;
	if (.MyMobs < 1) {
		donpcevent "Monster2#2-4::OnEnable";
		disablenpc "Monster1#2-4";
		stopnpctimer;
	}
	end;
}

-	script	Monster2#2-4	-1,{
OnInit:
	disablenpc "Monster2#2-4";
	end;

OnDisable:
	killmonster "jupe_area2","Monster2#2-4::OnMyMobDead";
	disablenpc "Monster2#2-4";
	end;

OnEnable:
	enablenpc "Monster2#2-4";
	initnpctimer;
	end;

OnTimer2000:
	mapannounce "jupe_area2","I can never rest in peace...",bc_map,"0xFF0000";
	end;

OnTimer4000:
	mapannounce "jupe_area2","I'll wait forever or until someone can put me out of my misery...",bc_map,"0xFF0000";
	end;

OnTimer6000:
	mapannounce "jupe_area2","I will be waiting for you!",bc_map,"0xFF0000";
	set .MyMobs,12;
	monster "jupe_area2",63,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
	monster "jupe_area2",61,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
	monster "jupe_area2",59,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
	monster "jupe_area2",57,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
	monster "jupe_area2",55,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
	monster "jupe_area2",53,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
	monster "jupe_area2",53,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
	monster "jupe_area2",55,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
	monster "jupe_area2",57,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
	monster "jupe_area2",59,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
	monster "jupe_area2",61,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
	monster "jupe_area2",63,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
	end;

OnTimer300000:
	set $@JupreArea2InUse,0;
	mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000";
	end;

OnTimer300002:
	enablenpc "#hole#2-4";
	donpcevent "Monster2#2-4::OnDisable";
	end;

OnMyMobDead:
	set .MyMobs,.MyMobs-1;
	if (.MyMobs < 1) {
		mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000";
		disablenpc "Monster2#2-4";
		enablenpc "#hole#2-4";
		set $@JupreArea2InUse,0;
		stopnpctimer;
	}
	end;
}

//============================================================
// Move to Elevator
//============================================================
jupe_area2,51,162,0	script	Lever#ufe2	844,{
	mes "^3355FFIt's a lever";
	mes "whose function";
	mes "is not known to you.^000000";
	next;
	switch(select("Pull.:Cancel.")) {
	case 1:
		if($@JupreArea2InUse == 1) close;
		initnpctimer;
		donpcevent "LeverWarp#ufe2::OnEnable";
		disablenpc "Lever#ufe2";
		close;
	case 2:
		mes "[" + strcharinfo(0) + "]";
		mes "Pull this lever?";
		mes "I don't even know";
		mes "what will happen...";
		close;
	}
	close;

OnTimer3000:
	enablenpc "Lever#ufe2";
	stopnpctimer;
	end;
}

jupe_area2,46,157,0	script	LeverWarp#ufe2	139,2,2,{
OnInit:
	disablenpc "LeverWarp#ufe2";
	end;

OnEnable:
	enablenpc "LeverWarp#ufe2";
	specialeffect 561; //"LeverWarp#ufe2" 561
	soundeffectall "jupe_warp.wav",0;
	initnpctimer;
	end;

OnTouch:
	warp "jupe_gate",71,29;
	end;

OnTimer3000:
	stopnpctimer;
	disablenpc "LeverWarp#ufe2";
	end;
}

//============================================================
// Elevator Reception Room
//============================================================
jupe_ele_r,51,98,0	script	Switch#ufe	844,{
	if ($@JupeElevatorInUse == 1) {
		mes "^3355FFIt's some sort of";
		mes "lever that looks like";
		mes "it was already pulled";
		mes "by someone else.^000000";
		close;
	}
	else {
		cutin "5",2;
		mes "^3355FFIt's some sort of";
		mes "lever that's located";
		mes "next to four empty slots.^000000";
		next;
		switch(select("Pull the lever.:Leave it alone.")) {
		case 1:
			mes "^3355FF*Snap Snap*^000000";
			next;
			mes "^3355FFYou pull the lever,";
			mes "but nothing happened.";
			mes "You probably need to";
			mes "insert the correct objects";
			mes "into the slots in order";
			mes "for the lever to operate.^000000";
			next;
			if (countitem(7356) > 0 && countitem(7359) > 0 && countitem(7357) > 0 && countitem(7358) > 0) {
				switch(select("Insert all of your Crest Pieces.")) {
				case 1:
					mes "^3300FF*Snap!*^000000";
					mes "^3300FFStrangely enough,";
					mes "all four of the Crest";
					mes "Pieces fit perfectly into";
					mes "the slots and begin to";
					mes "emit a strange light.^000000";
					cutin "5-1",2;
					specialeffect 72; //"Switch#ufe" EF_SPHERE
					delitem 7356,1; //Piece_Of_Crest1
					delitem 7359,1; //Piece_Of_Crest4
					delitem 7357,1; //Piece_Of_Crest2
					delitem 7358,1; //Piece_Of_Crest3
					next;
					switch(select("Pull out the Crest Pieces.:Pull the lever.")) {
					case 1:
						cutin "5",2;
						mes "^3355FFYou pull out all";
						mes "the Crest Pieces";
						mes "that you inserted";
						mes "into the slots.^000000";
						getitem 7356,1; //Piece_Of_Crest1
						getitem 7359,1; //Piece_Of_Crest4
						getitem 7357,1; //Piece_Of_Crest2
						getitem 7358,1; //Piece_Of_Crest3
						close2;
						cutin "5",255;
						end;
					case 2:
						if ($@JupeElevatorInUse == 1) {
							mes "^3355FFIt's strange,";
							mes "but this lever has";
							mes "already been pulled.^000000";
							close2;
							cutin "5",255;
							end;
						}
						else {
							mes "^3355FFOnce you pull the lever,";
							mes "the Crest Piece slots are";
							mes "suddenly covered, making";
							mes "them irretrievable, and the";
							mes "ground begins to shake";
							mes "violently. This isn't normal!^000000";
							next;
							set $@JupeElevatorInUse,1;
							disablenpc "Switch#ufe";
							enablenpc "Switch On#ufe";
							initnpctimer;
							specialeffect2 563; // 563
							soundeffectall "earth_quake.wav",0;
							close2;
							cutin "5-1",255;
							end;
						}
					}
				}
			}
			else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
				select("Insert Crest Pieces.");
				mes "^3355FFRight now, you don't";
				mes "have enough Crest Pieces";
				mes "to place into all four of these";
				mes "slots. You'll need to find and^FFFFFF ^3355FF bring them all to make this work.^000000";
				close2;
				cutin "5-1",255;
				end;
			}
			else {
				mes "^3355FFYou need to find";
				mes "some kind of object";
				mes "that you can fit into";
				mes "each of these four slots...^000000";
				close2;
				cutin "5-1",255;
				end;
			}
		case 2:
			mes "^3355FFWho knows what";
			mes "this lever may do?";
			mes "You'll never know unless";
			mes "you have the courage to try.^000000";
			close2;
			cutin "5",255;
			end;
		}
	}
	end;

OnTimer2000:
	mapannounce "jupe_ele_r","My descendents...",bc_map,"0x66FF00";
	end;

OnTimer3000:
	mapannounce "jupe_ele_r","Do you want to know why this city was buried beneath the earth...?",bc_map,"0x66FF00";
	end;

OnTimer7000:
	mapannounce "jupe_ele_r","If so, follow my voice...",bc_map,"0x66FF00";
	end;

OnTimer10000:
	mapannounce "jupe_ele_r","I shall let you see for yourself what you desire to know...",bc_map,"0x66FF00";
	end;

OnTimer17000:
	mapannounce "jupe_ele_r","Overcome all the hallucinations.",bc_map,"0xCC6600";
	end;

OnTimer20000:
	mapannounce "jupe_ele_r","Open your eyes and see past all of the lies.",bc_map,"0xFF0000";
	end;

OnTimer23000:
	mapannounce "jupe_ele_r","I can only maintain this vision for you for 20 minutes.",bc_map,"0xFF0000";
	donpcevent "Elevator Guard1#ufe::OnEnable";
	end;

OnTimer27000:
	mapannounce "jupe_ele_r","Look! And remember!",bc_map,"0xFF0000";
	stopnpctimer;
	end;
}

jupe_ele_r,51,98,0	script	Switch On#ufe	844,{
	mes "^3355FFIt seems like";
	mes "someone else is";
	mes "using this machine...^000000";
	close;

OnInit:
	disablenpc "Switch On#ufe";
	end;
}

//============================================================
// Elevator Receptoin Guards
//============================================================
jupe_ele_r,10,50,0	script	Elevator Guard1#ufe	-1,{
OnInit:
	disablenpc "Elevator Guard1#ufe";
	end;

OnEnable:
	set .MyMobs,9;
	enablenpc "Elevator Guard1#ufe";
	initnpctimer;
	end;

OnTimer1000:
	monster "jupe_ele_r",44,99,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
	end;

OnTimer1200:
	monster "jupe_ele_r",55,99,"Guard",1675,1,"Elevator Guard1#ufe::OnMyMobDead";
	end;

OnTimer1400:
	monster "jupe_ele_r",45,84,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
	end;

OnTimer1600:
	monster "jupe_ele_r",54,84,"Guard",1675,1,"Elevator Guard1#ufe::OnMyMobDead";
	end;

OnTimer1800:
	monster "jupe_ele_r",45,99,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
	end;

OnTimer2000:
	monster "jupe_ele_r",54,99,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
	end;

OnTimer2200:
	monster "jupe_ele_r",48,84,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
	end;

OnTimer2400:
	monster "jupe_ele_r",52,84,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
	end;

OnTimer2600:
	monster "jupe_ele_r",50,84,"Chief Guard",1684,1,"Elevator Guard1#ufe::OnMyMobDead";
	end;

OnTimer120000:
	mapannounce "jupe_ele_r","It is disappointing to see that you are too weak to even defeat a hallucination...",bc_map,"0x66FF00";
	enablenpc "Switch#ufe";
	disablenpc "Switch On#ufe";
	donpcevent "Annihilation#ufe::OnEnable";
	set $@JupeElevatorInUse,0;
	end;

OnTimer120005:
	killmonster "jupe_ele_r","Elevator Guard1#ufe::OnMyMobDead";
	stopnpctimer;
	end;

OnMyMobDead:
	set .MyMobs,.MyMobs-1;
	if (.MyMobs < 1) {
		donpcevent "Elevator Safety#ufe::OnEnable";
		stopnpctimer;
	}
	end;
}

jupe_ele_r,10,52,0	script	Elevator Safety#ufe	-1,{
OnInit:
	disablenpc "Elevator Safety#ufe";
	end;

OnEnable:
	enablenpc "Elevator Safety#ufe";
	initnpctimer;
	end;

OnTimer5000:
	mapannounce "jupe_ele_r","Those of you who have defeated the hallucination, step forward.",bc_map,"0x66FF00";
	soundeffectall "earth_quake.wav",0;
	end;

OnTimer8000:
	donpcevent "Elevator On#ufe::OnEnable";
	end;

OnTimer10000:
	disablenpc "Elevator Safety#ufe";
	stopnpctimer;
	end;
}

jupe_ele_r,50,89,0	script	Annihilation#ufe	-1,35,50,{
OnInit:
	disablenpc "Annihilation#ufe";
	end;

OnEnable:
	enablenpc "Annihilation#ufe";
	initnpctimer;
	end;

OnTouch:
	percentheal -99,-100;
	end;

OnTimer1000:
	mapwarp "jupe_ele_r", "jupe_gate",49,138;
	end;

OnTimer1600:
	enablenpc "Elevator Escape#ufe";
	end;

OnTimer3000:
	disablenpc "Annihilation#ufe";
	disablenpc "Elevator Escape#ufe";
	end;
}

jupe_ele_r,50,89,0	script	Elevator Escape#ufe	-1,35,50,{
OnInit:
	disablenpc "Elevator Escape#ufe";
	end;

OnTouch:
	mapwarp "jupe_ele_r", "jupe_gate",49,138;
	end;
}

jupe_ele_r,10,54,0	script	Elevator On#ufe	-1,{
OnInit:
	disablenpc "Elevator On#ufe";
	end;

OnEnable:
	enablenpc "Elevator On#ufe";
	initnpctimer;
	end;

OnTimer1000:
	mapwarp "jupe_ele_r", "jupe_ele",42,47;
	set $@JupeElevatorInUse2,0;
	donpcevent "TimeOut#ufe::OnEnable";
	donpcevent "Guard-1#ufe::OnEnable";
	end;

OnTimer10000:
	stopnpctimer;
	disablenpc "Elevator On#ufe";
	end;
}

//============================================================
// Elevator NPCs
//============================================================
jupe_ele,14,6,1	script	TimeOut#ufe	844,{
OnEnable:
	initnpctimer;
	end;

OnDisable:
	stopnpctimer;
	end;

OnTimer59000:
	if (getmapusers("jupe_ele") == 0) {
		killmonsterall "jupe_ele";
		donpcevent "Guard-1#ufe::OnDisable";
		donpcevent "Guard-2#ufe::OnDisable";
		donpcevent "Guard-3#ufe::OnDisable";
		donpcevent "Guard-4#ufe::OnDisable";
		stopnpctimer;
		set $@JupeElevatorInUse2,0;
		set $@JupeElevatorInUse,0;
		disablenpc "Switch On#ufe";
		enablenpc "Switch#ufe";
	}
	end;

OnTimer120000:
	killmonsterall "jupe_ele";
	donpcevent "Guard-1#ufe::OnDisable";
	donpcevent "Guard-2#ufe::OnDisable";
	donpcevent "Guard-3#ufe::OnDisable";
	donpcevent "Guard-4#ufe::OnDisable";
	mapannounce "jupe_ele","In the end, you can't even overcome your inner fear...",bc_map,"0xFF0000";
	end;

OnTimer122000:
	mapannounce "jupe_ele","You have never encountered your inner fears, have you?",bc_map,"0xFF0000";
	end;

OnTimer125000:
	mapannounce "jupe_ele","Did you expect this would be the end of the hallucination?",bc_map,"0xFF0000";
	end;

OnTimer127000:
	mapannounce "jupe_ele","What if the voice you're hearing is also a hallucination?",bc_map,"0xFF0000";
	end;

OnTimer129000:
	mapannounce "jupe_ele","What if you're just dreaming all of this?",bc_map,"0xFF0000";
	end;

OnTimer131000:
	mapannounce "jupe_ele","What if the existence of this city is a lie?",bc_map,"0xFF0000";
	end;

OnTimer133000:
	mapannounce "jupe_ele","Are you even real?",bc_map,"0xFF0000";
	end;

OnTimer134000:
OnTimer135000:
	mapwarp "jupe_ele", "jupe_gate",49,138;
	end;

OnTimer142000:
	disablenpc "GuardEnd#ufe";
	disablenpc "4F Enter#ufe";
	donpcevent "TimeOut#ufe::OnDisable";
	set $@JupeElevatorInUse2,0;
	set $@JupeElevatorInUse,0;
	disablenpc "Switch On#ufe";
	enablenpc "Switch#ufe";
	stopnpctimer;
	end;
}

jupe_ele,15,6,1	script	Guard-1#ufe	844,{
OnEnable:
	initnpctimer;
	end;

OnDisable:
	stopnpctimer;
	end;

OnTimer2000:
	mapannounce "jupe_ele","I admire your patience.",bc_map,"0xFF0000";
	end;

OnTimer5000:
	mapannounce "jupe_ele","Let's see if everything you have experienced",bc_map,"0xFF0000";
	end;

OnTimer8000:
	mapannounce "jupe_ele","were traps for intruders...",bc_map,"0xFF0000";
	end;

OnTimer12000:
	set .MyMobs,8;
	monster "jupe_ele",48,44,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
	monster "jupe_ele",45,42,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
	monster "jupe_ele",38,42,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
	monster "jupe_ele",35,44,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
	monster "jupe_ele",35,51,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
	monster "jupe_ele",38,53,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
	monster "jupe_ele",45,53,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
	monster "jupe_ele",48,51,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
	set $@JupeElevatorInUse2,1;
	end;

OnTimer30000:
	if ($@JupeElevatorInUse2 == 1) {
		donpcevent "Guard-2#ufe::OnEnable";
		stopnpctimer;
	}
	end;

OnMyMobDead:
	set .MyMobs,.MyMobs-1;
	if (.MyMobs < 1) {
		if ($@JupeElevatorInUse2 == 1) {
			donpcevent "Guard-2#ufe::OnEnable";
			stopnpctimer;
		} else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
			donpcevent "GuardEnd#ufe::OnEnable";
			stopnpctimer;
		}
	}
	end;
}

jupe_ele,16,6,1	script	Guard-2#ufe	844,{
OnEnable:
	initnpctimer;
	end;

OnDisable:
	stopnpctimer;
	end;

OnTimer2000:
	mapannounce "jupe_ele","This city was not",bc_map,"0xFF0000";
	end;

OnTimer5000:
	mapannounce "jupe_ele","as magnificient as you thought.",bc_map,"0xFF0000";
	end;

OnTimer8000:
	mapannounce "jupe_ele","This is a place where all the fears of humans flourish.",bc_map,"0xFF0000";
	end;

OnTimer11000:
	mapannounce "jupe_ele","Yes. Nobody leaves alive!",bc_map,"0xFF0000";
	end;

OnTimer12000:
	set .MyMobs,8;
	monster "jupe_ele",48,44,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
	monster "jupe_ele",45,42,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
	monster "jupe_ele",38,42,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
	monster "jupe_ele",35,44,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
	monster "jupe_ele",35,51,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
	monster "jupe_ele",38,53,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
	monster "jupe_ele",45,53,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
	monster "jupe_ele",48,51,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
	set $@JupeElevatorInUse2,2;
	end;

OnTimer30000:
	if ($@JupeElevatorInUse2 == 2) {
		donpcevent "Guard-3#ufe::OnEnable";
		stopnpctimer;
	}
	end;

OnMyMobDead:
	set .MyMobs,.MyMobs-1;
	if (.MyMobs < 1) {
		if ($@JupeElevatorInUse2 == 2) {
			donpcevent "Guard-3#ufe::OnEnable";
			stopnpctimer;
		} else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
			donpcevent "GuardEnd#ufe::OnEnable";
			stopnpctimer;
		}
	}
	end;
}

jupe_ele,17,6,1	script	Guard-3#ufe	844,{
OnEnable:
	initnpctimer;
	end;

OnDisable:
	stopnpctimer;
	end;

OnTimer2000:
	mapannounce "jupe_ele","What do you see?",bc_map,"0xFF0000";
	end;

OnTimer5000:
	mapannounce "jupe_ele","Are your eyes actually seeing something?",bc_map,"0xFF0000";
	end;

OnTimer8000:
	mapannounce "jupe_ele","Or do you just believe you are seeing?",bc_map,"0xFF0000";
	end;

OnTimer12000:
	set .MyMobs,8;
	monster "jupe_ele",48,44,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
	monster "jupe_ele",45,42,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
	monster "jupe_ele",38,42,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead";
	monster "jupe_ele",35,44,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
	monster "jupe_ele",35,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
	monster "jupe_ele",38,53,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead";
	monster "jupe_ele",45,53,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
	monster "jupe_ele",48,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
	set $@JupeElevatorInUse2,3;
	end;

OnTimer30000:
	if ($@JupeElevatorInUse2 == 3) {
		donpcevent "Guard-4#ufe::OnEnable";
		stopnpctimer;
	}
	end;

OnMyMobDead:
	set .MyMobs,.MyMobs-1;
	if (.MyMobs < 1) {
		if ($@JupeElevatorInUse2 == 3) {
			donpcevent "Guard-4#ufe::OnEnable";
			stopnpctimer;
		}
		else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
			donpcevent "GuardEnd#ufe::OnEnable";
			stopnpctimer;
		}
	}
	end;
}

jupe_ele,18,6,1	script	Guard-4#ufe	844,{
OnEnable:
	initnpctimer;
	end;

OnDisable:
	stopnpctimer;
	end;

OnTimer2000:
	mapannounce "jupe_ele","Do not forget. That which limits you is nothing but yourself.",bc_map,"0xFF0000";
	end;

OnTimer5000:
	mapannounce "jupe_ele","Nothing is what you fear and you have nothing to fear...",bc_map,"0xFF0000";
	end;

OnTimer8000:
	set .MyMobs,8;
	monster "jupe_ele",48,44,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead";
	monster "jupe_ele",45,42,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
	monster "jupe_ele",38,42,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead";
	monster "jupe_ele",35,44,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
	monster "jupe_ele",35,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead";
	monster "jupe_ele",38,53,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
	monster "jupe_ele",45,53,"Guard",1683,1,"Guard-4#ufe::OnMyMobDead";
	monster "jupe_ele",48,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead";
	set $@JupeElevatorInUse2,4;
	end;

OnMyMobDead:
	set .MyMobs,.MyMobs-1;
	if (.MyMobs < 1) {
		if(getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1)
		{
			donpcevent "GuardEnd#ufe::OnEnable";
			stopnpctimer;
		}
	}
	end;
}

jupe_ele,19,6,1	script	GuardEnd#ufe	844,{
OnInit:
	disablenpc "GuardEnd#ufe";
	end;

OnEnable:
	enablenpc "GuardEnd#ufe";
	donpcevent "TimeOut#ufe::OnDisable";
	initnpctimer;
	end;

OnDisable:
	disablenpc "GuardEnd#ufe";
	stopnpctimer;
	end;

OnTimer2000:
	mapannounce "jupe_ele","I am not going to tell you anything.",bc_map,"0x66FF00";
	end;

OnTimer5000:
	mapannounce "jupe_ele","My city, my people are now but a memory.",bc_map,"0x66FF00";
	end;

OnTimer8000:
	mapannounce "jupe_ele","Everything was a mistake. We were not supposed to be here.",bc_map,"0x66FF00";
	end;

OnTimer11000:
	mapannounce "jupe_ele","Is this a place where humans are forbidden?",bc_map,"0x66FF00";
	end;

OnTimer12000:
	mapannounce "jupe_ele","You want to know, don't you? Go ahead... Go deeper.",bc_map,"0x66FF00";
	enablenpc "4F Enter#ufe";
	end;

OnTimer22000:
	mapannounce "jupe_ele","It's not real anyway. All of it's safe, it can't hurt you...",bc_map,"0x66FF00";
	soundeffectall "earth_quake.wav",0;
	disablenpc "4F Enter#ufe";
	end;

OnTimer24000:
	mapwarp "jupe_ele","jupe_core",150,286;
	end;

OnTimer25000:
	mapwarp "jupe_ele","jupe_core",151,286;
	end;

OnTimer26000:
	set $@JupeElevatorInUse2,0;
	set $@JupeElevatorInUse,0;
	disablenpc "Switch On#ufe";
	enablenpc "Switch#ufe";
	donpcevent "GuardEnd#ufe::OnDisable";
}

jupe_ele,41,33,0	script	4F Enter#ufe	45,4,4,{
OnInit:
	disablenpc "4F Enter#ufe";
	end;

OnTouch:
	warp "jupe_core",rand(149,151),286;
	end;
}

//============================================================
// Warps
//============================================================
jupe_gate,50,173,0	script	gate#start	-1,2,3,{
	end;

OnTouch:
	initnpctimer "gate#start",1;
	mes "^3355FFIt's a Warp Portal";
	mes "that will teleport you";
	mes "to the previous floor.^000000";
	next;
	switch(select("Use it.:Ignore it.")) {
	case 1:
		specialeffect2 348; // EF_LIGHTSPHERE
		close2;
		stopnpctimer;
		warp "juperos_02",130,142;
	case 2:
		mes "[" + strcharinfo(0) + "]";
		mes "Not now!";
		mes "I can't leave yet!";
		close2;
		stopnpctimer;
		warp "jupe_gate",50,168;
	}
	end;

OnTimer10000:
	warp "juperos_02",128,278;
	enablenpc "gate#start#2";
	disablenpc "gate#start";
	end;
}

jupe_gate,50,171,0	script	gate#start#2	-1,2,2,{
OnInit:
	disablenpc "gate#start#2";
	end;

OnTouch:
	warp "juperos_02",130,142;
	end;

OnTimer2000:
	enablenpc "gate#start";
	disablenpc "gate#start#2";
	end;
}

juperos_02,33,59,0	script	jupe_goto2F	45,2,2,{
OnTouch:
	switch(rand(1,4)) {
	case 1: warp "juperos_01",120,72; end;
	case 2: warp "juperos_01",120,112; end;
	case 3: warp "juperos_01",79,112; end;
	case 4: warp "juperos_01",79,72; end;
	}
	end;
}