summaryrefslogblamecommitdiff
path: root/npc/quests/quests_ein.txt
blob: 2edb3539d5415dbad90930ab6b86cd2b969091ef (plain) (tree)
1
2
3
4
5
6
7
8
9
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015




                                                               
       
                                                               
               
                                                               











                                              
                                          










                                                               
                                                                    
                                                                              

                                                                   
                                                                             
                                                             
                                                                        
                                                                   



                                                                   
                                                                                                 
                                                
                                            


                                    

                                                               








                                                               
                     





                                                
                      






                                       
                     































































                                                                                                                               
                             









































                                                                       

                              

















                                                                  
                                     






                                                                
                                     





                                                                       
                                     







































































































































































































































































                                                                                                               
                                     






































                                                                                                                                                           
                                     















                                                                   
                                     





































































































































































































































































































































                                                                                                                                                                                                                                                                                             

                         



                                                                                                         
                             



















































































































































































                                                                                                                                                                                                                           
                                                            
                             

















































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                         
                             












































































































































































































































































































                                                                                                                                                                                                    

                 
























































































































































































































































                                                                                                                                                 
 








































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                         
                             































































































































































































                                                                                                                                            
         
 
 


                                                              

            














































































































                                                                                                                                                                               

            


                                                                      
         
 


































                                                                                                                                

 

                                                         
                                      




                                      
                     






                                             
                     





                                                 

                      




                                                                                                                       
             





                                              
             





                                           
             









                                       
                                                 





                                                   
                     





                                                      



                                                                   
                    
         

                    
         
 
 







































































































                                                                                                             
                                           



























































































                                                                                                     
                                      












































                                                   
                                      




















































                                                                  
                                      



















































                                                              
                                      





















































                                                     
                                      














































                                                              
                                      


















































                                                                                                                  
                                      



























































































                                                                                                                         
                                      






























                                                                     
                                      













                                                             
                                      














                                                             
                                      














                                                        
                                      













                                                                                    
                                      














                                                       
                                      


















































































































































































































































                                                                                                                                                                                                                        
                              














































































































                                                                                            
                                      





























































































































































                                                                                                                   
                                           





















































                                                                         
                                       




















































































































































































                                                                                                                                                               
                                      













































































                                                                                                                                                                                                 
                                      












































                                                      
                                      















































































                                                                                                                                          
                                                      































































































































                                                              
                                      















                                                
 































                                                     
 


                                                     
             



                           
             




                                   
             












































                                                                                              

                      
              
 
 























                                                                     
             




                                   
              





























































































































































































                                                                                                                                                                         
                                              
























































                                                           
 















                                                          

 





                                                                     
             




                                                                                                                 
             






                                          
              
 
 
 









                                                                               
                     









































































































































                                                                                                                      
                      

         
 









                                                               
                      

                             
                              




                                            

                              





                                                      

                              







                                             
                               





                                                   
                     
                              




                                                    

                              



                                                   
                      
         
                               

























                                                      
                                                     









                                                     
                                           

                                              

                                                    
                     
                                             





                                       













                                          










                                                     
                                                  



                                           
         
                                                        
                              


                                              

                              





                                           

                              





                                                
                     

























                                                                                                                               
                              




                                              
                     






                                                
                     







                                                
                      
         
                                                     





                                                    
                      
         
                              






                                               
                     



                                              
                     






                                                    
                     





                                                   
                     

















                                                 
                     






                                                      
                     
                                      








                                             
                      

         
 
                                                     
                               
                                




                                               
                      
         
                                                          
                                





                                                  

                                





                                                    
                     




























































                                                                                                                              

                              
         
                               





                                                          

                                





                                                  
                      
         
                               
                                












                                                          
                      
         
                               



















                                               
                                  






                                                 
                      
         
                             
                                





                                           
                      
         
                              
                                



                                         
                     
                                





                                                   
                     
                                

                                        
                     







                                                                                               
                             


















                                                        
                 
         
                              




                                            
                     






                                                           

                      
                                                          




                                                             
                     





                                            
                     






                                                   
                     





                                                  
                     





                                                            
                     






                                                    
                     



                                           
                     


















                                             
                     



                                                      
                      
         
                              




                                               
                     







                                                                                      
                              




                                                   
                     




                                            
                     





                                            
                     














                                                   
                      






















                                         
 

                                                         
 
        
                                                     



                                     
                     











                                               
                                                         





                                               
                     





                                                     
                     





























                                                   
 
                                                     
                              





                                               
                     





                                                 
                      
         
                                                          




                                                   
                     




                                                 
                     






                                           
                     




                                                                                     
                     





                                                   
                     







































                                                                                           
                                          

















                                                             
                               











                                                          
                      
         
                                                          




                                                   
                     






                                               
                     




                                                    
                     





                                                                                     
                     






                                                 
                     





                                                  
                     





                                                   
                     







                                               
                     



                                                                                
                      
         
                               












                                                   
                     





                                                           
                      
         
                                                          




                                              
                     





                                             
                     






                                                    
                     






                                                     
                     





                                                                                      
                     















                                                     
                      
         
                               




                                              
                     






                                                
                     






                                                      
                      
         
                                                         




                                         
                     






                                                
                     






                                                 
                     








                                                     
                     






                                                     
                     






                                                
                      
         
                              





























































                                                                  

                      
                              






























































                                                                  

                      




















                                           

 
                                                     
                              













                                            

                      
                               













                                                        

                      
                               














                                                        

                      
                              




                                                   

                      
                              



































                                                                                                                     
         



                                        
             






                                           
             





                                            
              
 
 



















                                                     
              
 
 






















                                                     
              
 
 



























                                                                                
              
 
 
































                                                                                                                    
              
 
 












                                                     
              
 
 
















                                                     
              
 
//===== eAthena Script ======================================= 
//= Quest NPCs related to Einbroch and Einbech
//===== By: ================================================== 
//= Evera and The eAthena Dev Team
//===== Current Version: ===================================== 
//= 2.5
//===== Compatible With: ===================================== 
//= eAthena SVN
//===== Description: ========================================= 
//= [Aegis conversion]
//= Oridecon/Mineral Quest
//= - Variable in use: ein_gear1 (max 2)
//= - Variable in use: $ein_amano (max 60)
//= Uwe Kliene Quest
//= - Variable in use: ein_cook (max ???)
//= Factory Quest
//= - Variable in use: EinFactory (max 16)
//= - Variable in use: $EinPolution (max 10)
//= Murder Quest
//= - Variable in use: Shinokas_Quest (max 11)
//= Lovers Quest
//= - Variable in use: EIN_LOVERQ (max 17)
//===== Additional Comments: ================================= 
//= 1.0 Initial Release [Evera]
//= 1.1 Added more quests [Evera]
//= 1.2 Added quest bits from Einbech and renamed file to
//=	quests_ein.txt [Evera]
//= 1.3 Implemented the polution quest. [MasterOfMuppets]
//= 1.4.1 Massive bugfix. Fixed Pollution exploit [Lupus]
//= 1.4.2 Fixed Khowropher bug [Lupus]
//= 1.5 Fixed double levelup bug [Lupus]
//= 1.5.1 Fixed exploit [KarLaeda]
//= 1.5.2 Updated Shino Quest to leave no grabage vars [Lupus]
//= 1.5.3 Fixed some typos regarding Schwartzvalt Trilogy [SinSloth]
//= 1.6 Updated Laboratory Entrance regarding Heart Fragment quest. [SinSloth]
//= 1.7 Changed the laboratory entrance checking to prevent players
//= from being stuck in the quest. [SinSloth]
//= 1.8 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//= 1.9 Fixed a bug with Einbroch Pollution quest. [SinSloth]
//= 2.0 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
//= 2.1 Fixed typo in disable/enable npc's (bugreport:2027) [Yommy]
//= 2.2 Overall update to the structure of the scripts. [L0ne_W0lf]
//=     Swapped the use of enable/disablenpc with hideon/offnpc.
//=     Added missing quest, "Oridecon/Mineral Quest"
//=     Full overhual of the Uwe Kleine quest.
//= 2.2a Fixed typos in var names from EIN_LOVERQRQ to EIN_LOVERQ. (bugreport:2464) [Paradox924X]
//= 2.3 Removed occurance of PcName. [L0ne_W0lf]
//= 2.4 Added missing remove cutin. [Kisuka]
//= 2.5 Added quest log entries for:
//=     - Factory Quest
//=     - Murder Quest
//============================================================ 

// Oridecon Stone OR Mineral Stone Quest
//============================================================ 
einbech,97,167,5	script	Cavitar	847,{
	if (ein_gear1 == 2){
		mes "[Cavitar]";
		mes "It's been a long";
		mes "time, my friend. With";
		mes "your help, my wife has";
		mes "gotten much better.";
		next;
		mes "[Cavitar]";
		mes "Once again, I want to";
		mes "thank you for what you've";
		mes "done for me. Please drop";
		mes "by anytime whenever you";
		mes "come visit my town.";
		close;
	}
	else if(ein_gear1 == 1){
		mes "[Cavitar]";
		mes "Oh, welcome.";
		mes "So did you bring";
		mes "everything that";
		mes "I've asked you?";
		next;
		switch(select("Yes.:No, not yet.")) {
		case 1:
			if ((countitem(1011) > 9) && (countitem(1003) > 2) && (countitem(912) > 9) && (countitem(7126) > 39)) {
				mes "[Cavitar]";
				mes "Let me check the items";
				mes "that you brought before";
				mes "I give you an Oridecon.";
				next;
				if (checkweight(618,1)) {
					mes "[Cavitar]";
					mes "Good, you brought";
					mes "everything! Now let me";
					mes "give you this Oridecon.";
					mes "I'm sorry that I can't offer";
					mes "you much more than this.";
					next;
					mes "[Cavitar]";
					mes "Alright then,";
					mes "adventurer. I hope";
					mes "you travel in safety.";
					delitem 1003,3;  //Coal
					delitem 7126,40;  //Large_Jellopy
					delitem 1011,10;  //Emveretarcon
					delitem 912,10;  //Zargon
					set ein_gear1,0;
					getitem 615,1; // Oridecon
					close;
				}
				else {
					mes "[Cavitar]";
					mes "Hmmm, it seems you're";
					mes "carrying too many things";
					mes "with you. Shouldn't you";
					mes "store some of your items";
					mes "in Kafra Storage first?";
					close;
				}
			}
			else {
				mes "[Cavitar]";
				mes "Hm...?";
				mes "You're missing some";
				mes "things. Let me tell you";
				mes "what you need to bring";
				mes "once again so that I can";
				mes "give you 1 Oridecon.";
				next;
				mes "[Cavitar]";
				mes "40 Large Jellopy,";
				mes "10 Emveretarcon,";
				mes "3 Coal and";
				mes "10 Zargon.";
				mes "Please don't";
				mes "forget this.";
				close;
			}
		case 2:
			mes "[Cavitar]";
			mes "Oh, alright.";
			mes "Let me remind";
			mes "you of what you";
			mes "need to trade for";
			mes "1 Oridecon in";
			mes "case you've forgotten.";
			next;
			mes "[Cavitar]";
			mes "40 Large Jellopy,";
			mes "10 Emveretarcon,";
			mes "3 Coal and";
			mes "10 Zargon.";
			mes "Come back";
			mes "whenever you're ready.";
			close;
		}				
	}
	else {
		if (BaseLevel < 40){
			mes "[Cavitar]";
			mes "Recently, we've had some";
			mes "tunnel cave-ins which resulted";
			mes "in miner casualties. We're having";
			mes "a harder time working in the";
			mes "mines now that we're even";
			mes "lower on manpower.";
			next;
			mes "[Cavitar]";
			mes "What's really suspicious";
			mes "is that it seems something";
			mes "has been making the tunnels";
			mes "collapse on purpose. Some of";
			mes "us believe it's because we've";
			mes "angered the master of the cave.";
			next;
			mes "[Cavitar]";
			mes "The tunnel accident";
			mes "is still fresh in my mind.";
			mes "It seems that there are";
			mes "more ^FF0000Cave Master^000000 sightings";
			mes "when the tunnels started";
			mes "to inexplicably collapse.";
			next;
			mes "[Cavitar]";
			mes "I was off duty when";
			mes "the accident happened.";
			mes "Still, I hear the only survivor";
			mes "went crazy and disappeared";
			mes "somewhere. The poor bastard...";
			close;
		}
		else {
			if (Zeny < 1000){
				mes "[Cavitar]";
				mes "You're...";
				mes "You're just as";
				mes "bad off as I am!";
				mes "I feel so sorry for you";
				mes "that I'd give you some";
				mes "zeny if I could spare it...";
				close;
			}
			else {
				mes "[Cavitar]";
				mes "Hmm...?";
				mes "I'm sorry, but";
				mes "I don't think I have";
				mes "the luxury of chatting";
				mes "at the moment.";
				next;
				mes "[Cavitar]";
				mes "My wife was seriously";
				mes "injured when she was";
				mes "working with me in the";
				mes "mine when it collapsed.";
				mes "It's agonizing, wondering";
				mes "if she'll be okay or not.";
				next;
				mes "[Cavitar]";
				mes "Luckily no one";
				mes "was killed, but my";
				mes "wife is... ^333333*S-Sob*^000000";
				mes "I'm sorry, but I need";
				mes "to be alone right now...";
				next;
				switch(select("I can help you.:Okay...:An accident?")) {
				case 1:
					mes "[Cavitar]";
					mes "Are you serious?!";
					mes "Thank you, thank you so much!";
					mes "A-as you can see, I'm not doing";
					mes "so well financially. But I've got to get my wife to a hospital.";
					next;
					mes "[Cavitar]";
					mes "And since I've got to";
					mes "take of her myself,";
					mes "I haven't been able to work.";
					mes "I don't know what I should do.";
					next;
					select("Then how can I help?");
					mes "[Cavitar]";
					mes "Well, to be frank,";
					mes "I'm in dire need of zeny.";
					mes "It costs 1,000 zeny to cover";
					mes "her medical expenses and";
					mes "food for just one day.";
					next;
					switch(select("Help Him.:Quit.")) {
					case 1:
						if (checkweight(908,10) == 0) {
							mes "[Cavitar]";
							mes "Hmmm, it seems you're";
							mes "carrying too many things";
							mes "with you. Shouldn't you";
							mes "store some of your items";
							mes "in Kafra Storage first?";
							close;
						}
						else {
							mes "[Cavitar]";
							mes "Oh...!";
							mes "Thank you, you";
							mes "can't imagine how";
							mes "grateful I am! I never";
							mes "believed that I'd meet";
							mes "someone as kind as you.";
							next;
							if ($ein_amano == 60) {
								if (rand(1,3) == 1) {
									mes "[Cavitar]";
									mes "Other adventurers have";
									mes "also been helping me, so";
									mes "with all of your help, my wife";
									mes "has been getting better.";
									next;
									mes "[Cavitar]";
									mes "I would like to give";
									mes "you a small present";
									mes "as a token of my gratitute.";
									mes "If you would, please take this.";
									set Zeny,Zeny-1000;
									set ein_gear1,2;
									switch(rand(1,7)) {
									case 1:
										getitem 7290,1; // Phlogopite
										break;
									case 2:
										getitem 7291,1; // Agate
										break;
									case 3:
										getitem 7293,1; // Rose_Quartz
										break;
									case 4:
										getitem 7294,1; // Turquoise
										break;
									case 5:
										getitem 7295,1; // Citrine
										break;
									case 6:
										getitem 7296,1; // Pyroxene
										break;
									case 7:
										getitem 7289,1; // Olivine
									}
									next;
									mes "[Cavitar]";
									mes "I've been keeping these";
									mes "kinds of metals since I was";
									mes "sure they'd be more useful";
									mes "to someone other than me.";
									mes "Hopefully, you'll find this ore";
									mes "useful in one way or another.";
									close;
								}
								else {
									mes "[Cavitar]";
									mes "If I were still";
									mes "working, I'd try my";
									mes "best to pay you back.";
									mes "But my current situation";
									mes "doesn't really allow it...";
									next;
									mes "[Cavitar]";
									mes "Still, I'd be happy";
									mes "to trade you 1 Oridecon";
									mes "if you can bring me some";
									mes "items. How does that sound?";
									next;
									mes "[Cavitar]";
									mes "Would you bring me";
									mes "40 Large Jellopy,";
									mes "10 Emveretarcon,";
									mes "3 Coal and";
									mes "10 Zargon?";
									next;
									switch(select("Sure~!:No, thanks.")) {
									case 1:
										set Zeny,Zeny-1000;
										set ein_gear1,1;
										mes "[Cavitar]";
										mes "Great...!";
										mes "Now I need to go";
										mes "take care of my wife.";
										mes "Come back when you";
										mes "gather everything I've";
										mes "asked you to bring.";
										close;
									case 2:
										mes "[Cavitar]";
										mes "I see.";
										mes "Well, I understand";
										mes "that adventurers don't";
										mes "stay in one place for";
										mes "very long. Once again,";
										mes "thank you for your help.";
										next;
										mes "[Cavitar]";
										mes "But please take";
										mes "this small gift";
										mes "as a token of";
										mes "my gratitude.";
										set Zeny,Zeny-1000;
										getitem 1010,1; // Phracon
										close;
									}
								}
							}
							else {
								mes "[Cavitar]";
								mes "If I were still";
								mes "working, I'd try my";
								mes "best to pay you back.";
								mes "But my current situation";
								mes "doesn't really allow it...";
								next;
								mes "[Cavitar]";
								mes "Still, I'd be happy";
								mes "to trade you 1 Oridecon";
								mes "if you can bring me some";
								mes "items. How does that sound?";
								next;
								mes "[Cavitar]";
								mes "Would you bring me";
								mes "40 Large Jellopy,";
								mes "10 Emveretarcon,";
								mes "3 Coal and";
								mes "10 Zargon?";
								next;
								switch(select("Sure~!:No, thanks.")) {
						 		case 1:
									set Zeny,Zeny-1000;
									set $einamanoama,$einamanoama + 1;
									set ein_gear1,1;
									mes "[Cavitar]";
									mes "Great...!";
									mes "Now I need to go";
									mes "take care of my wife.";
									mes "Come back when you";
									mes "gather everything I've";
									mes "asked you to bring.";
									close;
						 		case 2:
									mes "[Cavitar]";
									mes "I see.";
									mes "Well, I understand";
									mes "that adventurers don't";
									mes "stay in one place for";
									mes "very long. Once again,";
									mes "thank you for your help.";
									next;
									mes "[Cavitar]";
									mes "But please take";
									mes "this small gift";
									mes "as a token of";
									mes "my gratitude.";
									set Zeny,Zeny-1000;
									getitem 1010,1; // Phracon
									close;
								}
							}
					 	}
					case 2:
						mes "[Cavitar]";
						mes "I understand.";
						mes "I'm sorry that I've";
						mes "asked so much of you.";
						mes "But please understand";
						mes "that I'm desperate...";
						close;
					}	
		 		case 2:
					mes "[Cavitar]";
					mes "You're...";
					mes "You're heartless!";
					mes "^666666*Sob...*^000000";
					mes "Can't you see that I'm";
					mes "poor and need help?!";
					close;
				case 3:
					mes "[Cavitar]";
					mes "Recently, we've had some";
					mes "tunnel cave-ins which resulted";
					mes "in miner casualties. We're having";
					mes "a harder time working in the";
					mes "mines now that we're even";
					mes "lower on manpower.";
					next;
					mes "[Cavitar]";
					mes "What's really suspicious";
					mes "is that it seems something";
					mes "has been making the tunnels";
					mes "collapse on purpose. Some of";
					mes "us believe it's because we've";
					mes "angered the master of the cave.";
					next;
					mes "[Cavitar]";
					mes "The tunnel accident";
					mes "is still fresh in my mind.";
					mes "It seems that there are";
					mes "more ^FF0000Cave Master^000000 sightings";
					mes "when the tunnels started";
					mes "to inexplicably collapse.";
					next;
					mes "[Cavitar]";
					mes "I was off duty when";
					mes "the accident happened.";
					mes "Still, I hear the only survivor";
					mes "went crazy and disappeared";
					mes "somewhere. The poor bastard...";
					close;
				}
			}
		}
	}
}

// Uwe Kleine
//============================================================
einbroch,215,180,6	script	Uwe Kleine#ein	85,{
	set EinUwe,0;
	if (BaseClass == Job_Blacksmith) {
		if (ein_cook > 999) {
			set .@ccc,ein_cook-1000;
			if (.@ccc > 199) {
				mes "[Uwe]";
				mes "Oh hello hello~";
				mes "It's been a long";
				mes "time since we've talked,";
				mes "you cutie adventurer~";
				next;
				switch(select("So... You're a chef.:Yes, I tried my best.")) {
				case 1:
					mes "["+ strcharinfo(0) +"]";
					mes "So...";
					mes "You're a chef.";
					next;
					mes "[Uwe]";
					mes "That's right, it's";
					mes "what I do for business.";
					mes "Now, as for what I do for";
					mes "^EEA9B8pleasure^000000, well, please don't";
					mes "hesitate to ask, sugar honey~ ";
					next;
					break;
				case 2:
					mes "[Uwe]";
					mes "Only continuous effort will lead you to success. I guess that means you've learned your lesson, sugar honey~";
					next;
					break;
				}
				if (checkweight(908,200) == 0) {
					mes "[Uwe]";
					mes "Oh, I was going to give";
					mes "you a little something,";
					mes "but you've carrying too";
					mes "many things. Why don't";
					mes "you put some of it away";
					mes "in your Kafra Storage?";
					close;
				}
				set ein_cook,219;
				getitem 612,10; //Portable_Furnace
				mes "[Uwe]";
				mes "I had these lying";
				mes "around, so why don't";
				mes "you take them, sugar";
				mes "honey? They're not very";
				mes "pricey, but they're useful";
				mes "in doing some smithing.";
				next;
				mes "[Uwe]";
				mes "Alright then~";
				mes "Hope you enjoy";
				mes "your Mini Furances";
				switch(rand(1,3)) {
				case 1: mes "...Ho ho~"; close;
				case 2: mes "...*Tee Hee~*"; close;
				case 3: mes "...Behbie~"; close;
				}
			}
			else if (.@ccc > 99) {
				mes "[Uwe]";
				mes "Oh hello hello~";
				mes "It's been a long";
				mes "time since we've talked,";
				mes "you cutie adventurer~";
				next;
				mes "[Uwe]";
				mes "So, sugar honey,";
				mes "how is it going with";
				mes "the little favor I asked";
				mes "you about last time?";
				mes "Did you already forget";
				mes "the 6 Large Jellopy?";
				next;
				switch(select("There you go.:I want to quit.:Can I do it later?")) {
				case 1:
					if (countitem(7126) > 5) {
						if (checkweight(908,199) == 0) {
							mes "[Uwe]";
							mes "Oh, I was going to give";
							mes "you a little something,";
							mes "but you've carrying too";
							mes "many things. Why don't";
							mes "you put some of it away";
							mes "in your Kafra Storage?";
							close;
						}
						mes "[Uwe]";
						mes "Thank you ^EEA9B8so^000000 much!";
						mes "Here's the Coal I promised~";
						mes "Oh, and take these Mini Furnaces. They were just lying around, so you know, I thought, well, why don't you take them? *Tee hee hee~*";
						delitem 7126,6; //Large_Jellopy
						set ein_cook,219;
						getitem 1003,1; //Coal
						getitem 612,10; //Portable_Furnace
						next;
						mes "[Uwe]";
						mes "I hope you enjoy!";
						mes "Personally, I think the";
						mes "best part of smithing";
						mes "is standing over the flaming";
						mes "heat and getting all ^EEA9B8hot and";
						mes "sweaty^000000. Ooh, how exciting~!";
						close;
					}
					else if (countitem(7126) > 0) {
						mes "[Uwe]";
						mes "Ooh, you're missing";
						mes "some. I guess you can";
						mes "still give them to me, but";
						mes "you'd get less of a reward";
						if (Sex) {
							mes "...you ^EEA9B8naughty boy^000000.";
						}
						else {
							mes "...you ^EEA9B8naughty girl^000000.";
						}
						switch(select("Give him all.:Cancel.")) {
						case 1:
							if (checkweight(1201,1) == 0) {
								mes "[Uwe]";
								mes "Oh, I was going to give";
								mes "you a little something,";
								mes "but you've carrying too";
								mes "many things. Why don't";
								mes "you put some of it away";
								mes "in your Kafra Storage?";
								close;
							}
							mes "[Uwe]";
							mes "Just kidding~";
							mes "Don't be so nervous, I don't really need those anymore. But since I know you're hard working, I'll throw in a little something extra...";
							next;
							if (checkweight(908,220) == 0) {
								mes "[Uwe]";
								mes "Oh, I was going to give";
								mes "you a little something,";
								mes "but you've carrying too";
								mes "many things. Why don't";
								mes "you put some of it away";
								mes "in your Kafra Storage?";
								close;
							}
							mes "[Uwe]";
							if (Class == Job_Whitesmith) {
								mes "I usually give you cutie MasterSmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about.";
							}
							else {
								mes "I usually give you cutie Blacksmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about.";
							}
							set ein_cook,219;
							getitem 612,11; //Portable_Furnace
							next;
							mes "[Uwe]";
							mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
							close;
						case 2:
							if (checkweight(1201,1) == 0) {
								mes "[Uwe]";
								mes "Oh, I was going to give";
								mes "you a little something,";
								mes "but you've carrying too";
								mes "many things. Why don't";
								mes "you put some of it away";
								mes "in your Kafra Storage?";
								close;
							}
							mes "[Uwe]";
							mes "Well... Then... Anyway,";
							mes "Congratulation to became";
							if (Class == Job_Whitesmith) {
								mes "a Master Smith!!";
							}
							else {
								mes "a Black Smith!!";
							}
							mes "This is my present for it.";
							if (Sex) {
								mes "...you ^EEA9B8naughty boy^000000.";
							}
							else {
								mes "...you ^EEA9B8naughty girl^000000.";
							}
							break;
						}
						if (checkweight(908,100) == 0) {
							next;
							mes "Oh, I was going to give";
							mes "you a little something,";
							mes "but you've carrying too";
							mes "many things. Why don't";
							mes "you put some of it away";
							mes "in your Kafra Storage?";
							close;
						}
						set ein_cook,219;
						getitem 612,5; //Portable_Furnace
						next;
						mes "[Uwe]";
						mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
						close;
					}
					else {
						mes "[Uwe]";
						mes "^666666You didn't bring";
						mes "any Large Jellopy...?^000000.";
						set ein_cook,219;
						next;
						mes "[Uwe]";
						mes "It's fine! It's not like I feel ^EEA9B8betrayed^000000 or anything, but I don't need them anymore! Since we're both in the business of smithing, I just hope that you remember to follow through on your favors, 'kay? Buhbye~";
						close;
					}
				case 2:
					if (checkweight(908,200) == 0) {
						mes "[Uwe]";
						mes "Oh, I was going to give";
						mes "you a little something,";
						mes "but you've carrying too";
						mes "many things. Why don't";
						mes "you put some of it away";
						mes "in your Kafra Storage?";
						close;
					}
					mes "[Uwe]";
					mes "Quit...?";
					mes "Oh well, at least you're honest. But let me give you a little something, since we're both fellow smiths.";
					next;
					mes "[Uwe]";
					mes "Still...";
					mes "That doesn't change";
					mes "the fact that you've";
					mes "been very, very bad.";
					if (Sex) {
						mes "...You ^EEA9B8naughty boy^000000.";
					}
					else {
						mes "...You ^EEA9B8naughty girl^000000.";
					}
					set ein_cook,219;
					getitem 612,10; //Portable_Furnace
					next;
					mes "[Uwe]";
					mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
					close;
				case 3:
					mes "[Uwe]";
					mes "Oooh, you came back later than I thought, so I don't need really need them anymore. Then again, just holding onto them doesn't sound right either...";
					next;
					switch(select("Here you go~:I want to quit.")) {
					case 1:
						if (checkweight(908,199) == 0) {
							mes "[Uwe]";
							mes "Oh, I was going to give";
							mes "you a little something,";
							mes "but you've carrying too";
							mes "many things. Why don't";
							mes "you put some of it away";
							mes "in your Kafra Storage?";
							close;
						}
						if (countitem(7126) > 5) {
							mes "[Uwe]";
							mes "Thank you ^EEA9B8so^000000 much!";
							mes "Here's the Coal I promised~";
							mes "Oh, and take these Mini Furnaces. They were just lying around, so you know, I thought, well, why don't you take them? *Tee hee hee~*";
							delitem 7126,6; //Large_Jellopy
							set ein_cook,219;
							getitem 1003,1; //Coal
							getitem 612,10; //Portable_Furnace
							close;
						}
						else if (countitem(7126) > 0) {
							mes "[Uwe]";
							mes "Ooh, you're missing";
							mes "some. I guess you can";
							mes "still give them to me, but";
							mes "you'd get less of a reward";
							if (Sex) {
								mes "...You ^EEA9B8naughty boy^000000.";
							}
							else {
								mes "...You ^EEA9B8naughty girl^000000.";
							}
							switch(select("Give them all.:Cancel.")) {
							case 1:
								if (checkweight(908,220) == 0) {
									mes "[Uwe]";
									mes "Oh, I was going to give";
									mes "you a little something,";
									mes "but you've carrying too";
									mes "many things. Why don't";
									mes "you put some of it away";
									mes "in your Kafra Storage?";
									close;
								}
								mes "[Uwe]";
								mes "Just kidding~";
								mes "Don't be so nervous, I don't really need those anymore. But since I know you're hard working, I'll throw in a little something extra...";
								next;
								mes "[Uwe]";
								if (Class == Job_Whitesmith) {
									mes "I usually give you cutie MasterSmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about.";
								}
								else {
									mes "I usually give you cutie Blacksmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about.";
								}
								set ein_cook,219;
								getitem 612,11; //Portable_Furnace
								next;
								mes "[Uwe]";
								mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
								close;
							case 2:
								if (checkweight(908,200) == 0) {
									mes "[Uwe]";
									mes "Oh, I was going to give";
									mes "you a little something,";
									mes "but you've carrying too";
									mes "many things. Why don't";
									mes "you put some of it away";
									mes "in your Kafra Storage?";
									close;
								}
								mes "[Uwe]";
								mes "Okay.";
								mes "Anyway~!";
								mes "When you do get all";
								mes "that Large Jellopy,";
								mes "just come back to me.";
								if (Sex) {
									mes "...you ^EEA9B8naughty boy^000000.";
								}
								else {
									mes "...you ^EEA9B8naughty girl^000000.";
								}
								set ein_cook,219;
								getitem 612,10; //Portable_Furnace
								next;
								mes "[Uwe]";
								mes "This Portable Furnace is not expensive";
								mes "but very important item for smiths, right?";
								mes "Use it!";
								mes "And visit me someday again. Huhuhu..";
								close;
							}
						}
						else {
							mes "[Uwe]";
							mes "^666666You didn't bring";
							mes "any Large Jellopy...?^000000.";
							set ein_cook,219;
							next;
							mes "[Uwe]";
							mes "It's fine! It's not like I feel ^EEA9B8betrayed^000000 or anything, but I don't need them anymore! Since we're both in the business of smithing, I just hope that you remember to follow through on your favors, 'kay? Buhbye~";
							close;
						}
					case 2:
						if (checkweight(908,200) == 0) {
							mes "[Uwe]";
							mes "Oh, I was going to give";
							mes "you a little something,";
							mes "but you've carrying too";
							mes "many things. Why don't";
							mes "you put some of it away";
							mes "in your Kafra Storage?";
							close;
						}
						mes "[Uwe]";
						mes "Well... Then... Anyway,";
						mes "Congratulation to became";
						if (Class == Job_Whitesmith) {
							mes "a Master Smith!!";
							mes "This is my present for it. Huhuhu.";
						}
						else {
							mes "a Black Smith!!";
							mes "This is my present for it. Huhuhu.";
							if (Sex) {
								mes "...You ^EEA9B8naughty boy^000000.";
							}
							else {
								mes "...You ^EEA9B8naughty girl^000000.";
							}
						}
						set ein_cook,219;
						getitem 612,10; //Portable_Furnace
						next;
						mes "[Uwe]";
						mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
						close;
					}
				}
			}
		}
		if (ein_cook == 0) {
			mes "[Uwe]";
			mes "Cooking is such a joy~!";
			mes "The scents, the flavors, the sensation of sheer ^EEA9B8satiation^000000...";
			next;
			switch(select("Um, isn't this a forge?:Ignore him.")) {
			case 1:
				mes "[Uwe]";
				mes "Is this a forge?";
				mes "Oh, sugar honey,";
				mes "you haven't been here";
				mes "before, haven't you?";
				next;
				mes "[Uwe]";
				mes "My name is Uwe Kleine";
				mes "and this is my forge~! I am";
				mes "the most elegant Blacksmith";
				mes "and the best chef here in the";
				mes "Schwaltzvalt Republic~";
				next;
				mes "[Uwe]";
				mes "Cooking is probably one";
				mes "of the greatest pleasures";
				mes "a craftsman can enjoy. Ooh,";
				mes "what do you think is the most";
				mes "important factor in cooking,";
				if (Sex) {
					mes "you ^EEA9B8naughty little man^000000?";
				}
				else {
					mes "you ^EEA9B8naughty, naughty girl^000000?";
				}
				next;
				switch(select("Heart.:Ingredients.:Skills.:Tools.")) {
				case 1:
					mes "[Uwe]";
					mes "...";
					mes "......";
					mes "......Heart?";
					next;
					mes "[Uwe]";
					mes "Na-na-na-na-noooo~";
					mes "If a heart was all you";
					mes "needed to cook or forge,";
					mes "then anyone can make and";
					mes "upgrade a Claymore, right?";
					next;
					mes "[Uwe]";
					mes "What you really need";
					mes "when cooking and forging";
					mes "is ^EEA9B8desire^000000. The burning desire";
					mes "and passion to make something";
					mes "great! If that was what you meant, then you are absolutely right!";
					next;
					mes "[Uwe]";
					mes "But any other meaning";
					mes "to that answer would have";
					mes "been absolutely wrooooong.";
					next;
					mes "[Uwe]";
					mes "Oooh, I just received";
					mes "some Emvertarcons today,";
					mes "so please have one, 'kay?";
					mes "Welcome to Einbroch, cutie~";
					set ein_cook,1;
					getitem 1011,1; //Emveretarcon
					break;
				case 2:
					mes "[Uwe]";
					mes "...";
					mes "......";
					mes "......Ingredients?";
					next;
					mes "[Uwe]";
					mes "Na-na-na-na-noooo~";
					mes "People always blame their";
					mes "ingredients when something";
					mes "goes wrong! It's those people";
					mes "who just embarrass themselves~ ";
					next;
					mes "[Uwe]";
					mes "Now, if you have the pride to only use the very best ingredients you can find, then that's fine. But the quality of whatever you make can't depend on the ingredients alone.";
					next;
					mes "[Uwe]";
					mes "Speaking of ingredients,";
					mes "someone just gave me some";
					mes "Steel. Why don't you have 2 of";
					mes "them as my little way of saying, ''Welcome to Einbroch, cutie~!''";
					set ein_cook,3;
					getitem 998,2; //Iron
					break;
				case 3:
					mes "[Uwe]";
					mes "...";
					mes "......";
					mes "......Skills?";
					next;
					mes "[Uwe]";
					mes "Well, skill alone isn't";
					mes "enough to make something";
					mes "great. You also need to put in";
					mes "the effort. You can't complain";
					mes "about not having enough skill";
					mes "when you slack off, right?";
					next;
					mes "[Uwe]";
					mes "You always need to invest";
					mes "time and effort to make your";
					mes "crafts stand out. Now, if you";
					mes "meet someone whose skill";
					mes "makes yours seem pathetic, driving you to improve yourself...";
					next;
					mes "[Uwe]";
					mes "Then by all means,";
					mes "feel free to follow";
					mes "your drive and improve";
					mes "your skills! Just don't";
					mes "fall back on your lack";
					mes "of skills as any excuse.";
					next;
					mes "[Uwe]";
					mes "Oooh, I just received";
					mes "some Emvertarcons today,";
					mes "so please have one, 'kay?";
					mes "Welcome to Einbroch, cutie~";
					set ein_cook,5;
					getitem 1011,1; //Emveretarcon
					break;
				case 4:
					mes "[Uwe]";
					mes "...";
					mes "......";
					mes "......Tools?";
					next;
					mes "[Uwe]";
					mes "Well, not just anyone can";
					mes "bake delicious cakes, even";
					mes "if they had the best oven in";
					mes "in the Schwaltzvalt Republic.";
					mes "And a child with all the tools";
					mes "couldn't put a sword together.";
					next;
					mes "[Uwe]";
					mes "Tools are helpful, but";
					mes "master craftsmen never blame";
					mes "their tools for their mistakes.";
					next;
					mes "[Uwe]";
					mes "Oh, and speaking of";
					mes "tools, I just received";
					mes "some new hammers today.";
					mes "Why don't you have one as";
					mes "my way of saying ''Welcome";
					mes "to Einbroch, sugar honey~''";
					set ein_cook,7;
					getitem 613,1; //Iron_Hammer
					break;
				}
				next;
				mes "[Uwe]";
				mes "Oh...";
				mes "And feel free to";
				mes "come and see me";
				mes "anytime, alright?";
				mes "So don't be shy";
				switch(rand(1,3)) {
				case 1: mes "...Ho ho~"; close;
				case 2: mes "...*Tee Hee~*"; close;
				case 3: mes "...Behbie~"; close;
				}
			case 2:
				mes "[Uwe]";
				mes "Hmmm...?";
				mes "Why don't you stay and chat?";
				mes "Oh, you adventurers are always";
				mes "so busy with your things to do";
				mes "and people to see. Ah well~";
				close;
			}
		}
		else if (ein_cook < 10) {
			mes "[Uwe]";
			mes "Oh! Hello again,";
			mes "you cutie adventurer.";
			mes "So tell me, what brings";
			mes "you here, "+strcharinfo(0)+"?";
			next;
			switch(select("Ask about Cooking.:Ask about Einbroch.:Cancel.")) {
			case 1:
				if (ein_cook == 1) {
					mes "[Uwe]";
					mes "Ooh, cooking!";
					mes "So what did you";
					mes "want to ask me...?";
					next;
					switch(select("Ingredients:Skills:Tools:Cancel")) {
					case 1:
						mes "[Uwe]";
						mes "Now for beginners,";
						mes "learning to select";
						mes "and use ingredients";
						mes "is one of the most";
						mes "important fundamentals.";
						next;
						mes "[Uwe]";
						mes "Cooking is like forging";
						mes "since specific ingredients";
						mes "are needed to make specialty";
						mes "items or dishes. You can't just";
						mes "skip them if you really need";
						mes "them, right? Right!";
						next;
						mes "[Uwe]";
						mes "Once you make up your";
						mes "mind to do something,";
						mes "focus on finishing it, 'kay?";
						mes "Never cut corners and always";
						mes "dedicate yourself to make the";
						mes "very best finished product~";
						next;
						mes "[Uwe]";
						mes "Well, that was";
						mes "a fun talk. Come";
						mes "back and visit, 'kay?";
						mes "I'll miss you until";
						mes "the next time~";
						switch(rand(1,3)) {
						case 1: mes "...Ho ho~"; close;
						case 2: mes "...*Tee Hee~*"; close;
						case 3: mes "...Behbie~"; close;
						}
					case 2:
						mes "[Uwe]";
						mes "When you're beginning to learn";
						mes "skills, you can't let yourself be discouraged! Practice makes";
						mes "perfect, you know? But never";
						mes "use your lack of skills as an";
						mes "excuse if you happen to fail...";
						next;
						mes "[Uwe]";
						mes "Effort is also an essential";
						mes "in forging and cooking! Now,";
						mes "on the other hand, if you put";
						mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
						next;
						mes "[Uwe]";
						mes "The key is to always";
						mes "give 100% effort and work";
						mes "on improving your skills.";
						mes "Before you know it, you'll";
						mes "be a respected master!";
						next;
						mes "[Uwe]";
						mes "Well, that was";
						mes "a fun talk. Come";
						mes "back and visit, 'kay?";
						mes "I'll miss you until";
						mes "the next time~";
						switch(rand(1,3)) {
						case 1: mes "Hohohohoho."; close;
						case 2: mes "Umhohohoho.*"; close;
						case 3: mes "Umho."; close;
						}
					case 3:
						mes "[Uwe]";
						mes "Cooking is a little";
						mes "easier if you have";
						mes "nicer tools to use,";
						mes "but that's it. Tools by";
						mes "themselves can't make";
						mes "just anybody a master.";
						next;
						mes "[Uwe]";
						mes "In the end, the best";
						mes "tools are the ones you're";
						mes "most comfortable with using.";
						mes "In fact, I still use the old knife I used back when I was just";
						mes "a little novice chef~";
						next;
						mes "[Uwe]";
						mes "Oh, while we're on";
						mes "the subject of tools,";
						mes "I just received some";
						mes "new hammers today.";
						mes "Would you like a couple?";
						next;
						if (checkweight(908,50) == 0) {
							mes "[Uwe]";
							mes "Mmmm...?";
							mes "You're holding too many";
							mes "things. I can't give you any";
							mes "hammers if you don't have";
							mes "room. Hurry, put your extra";
							mes "stuff in your Kafra Storage~";
							close;
						}
						set ein_cook,11;
						getitem 614,1; //Golden_Hammer
						getitem 613,1; //Iron_Hammer
						mes "[Uwe]";
						mes "Well, I hope";
						mes "you like them~";
						switch(rand(1,3)) {
						case 1: mes "...Ho ho~"; close;
						case 2: mes "...*Tee Hee~*"; close;
						case 3: mes "...Behbie~"; close;
						}
					case 4:
						mes "[Uwe]";
						mes "Oh...?";
						mes "Well, feel";
						mes "free to visit";
						mes "me whenever";
						mes "you want, 'kay?";
						close;
					}
				}
				else if (ein_cook == 3) {
					mes "[Uwe]";
					mes "Ooh, cooking!";
					mes "So what did you";
					mes "want to ask me...?";
					next;
					switch(select("Heart:Skills:Tools:Cancel.")) {
					case 1:
						mes "[Uwe]";
						mes "Ah, heart. Just like forging,";
						mes "you need passion and desire";
						mes "to create something special.";
						mes "Every smith and cook knows that";
						mes "you can do anything if you have";
						mes "the will and the commitment.";
						next;
						mes "[Uwe]";
						mes "Well, that's all";
						mes "I really have to";
						mes "say about that. But";
						mes "come back and chat";
						mes "whenever you please.";
						switch(rand(1,3)) {
						case 1: mes "...Ho ho~"; close;
						case 2: mes "...*Tee Hee~*"; close;
						case 3: mes "...Behbie~"; close;
						}
					case 2:
						mes "[Uwe]";
						mes "When you're beginning to learn";
						mes "skills, you can't let yourself be discouraged! Practice makes";
						mes "perfect, you know? But never";
						mes "use your lack of skills as an";
						mes "excuse if you happen to fail...";
						next;
						mes "[Uwe]";
						mes "Effort is also an essential";
						mes "in forging and cooking! Now,";
						mes "on the other hand, if you put";
						mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
						next;
						mes "[Uwe]";
						mes "The key is to always";
						mes "give 100% effort and work";
						mes "on improving your skills.";
						mes "Before you know it, you'll";
						mes "be a respected master!";
						next;
						mes "[Uwe]";
						mes "Well, that was";
						mes "a fun talk. Come";
						mes "back and visit, 'kay?";
						mes "I'll miss you until";
						mes "the next time~";
						switch(rand(1,3)) {
						case 1: mes "Hohohohoho."; close;
						case 2: mes "Umhohohoho.*"; close;
						case 3: mes "Umho."; close;
						}
					case 3:
						mes "[Uwe]";
						mes "Cooking is a little";
						mes "easier if you have";
						mes "nicer tools to use,";
						mes "but that's it. Tools by";
						mes "themselves can't make";
						mes "just anybody a master.";
						next;
						mes "[Uwe]";
						mes "In the end, the best";
						mes "tools are the ones you're";
						mes "most comfortable with using.";
						mes "In fact, I still use the old knife I used back when I was just";
						mes "a little novice chef~";
						next;
						mes "[Uwe]";
						mes "Oh, while we're on";
						mes "the subject of tools,";
						mes "I just received some";
						mes "new hammers today.";
						mes "Would you like a couple?";
						next;
						if (checkweight(908,50) == 0) {
							mes "[Uwe]";
							mes "Mmmm...?";
							mes "You're holding too many";
							mes "things. I can't give you any";
							mes "hammers if you don't have";
							mes "room. Hurry, put your extra";
							mes "stuff in your Kafra Storage~";
							close;
						}
						set ein_cook,13;
						getitem 614,1; //Golden_Hammer
						getitem 613,1; //Iron_Hammer
						mes "[Uwe]";
						mes "Well, I hope";
						mes "you like them~";
						switch(rand(1,3)) {
						case 1: mes "...Ho ho~"; close;
						case 2: mes "...*Tee Hee~*"; close;
						case 3: mes "...Behbie~"; close;
						}
					case 4:
						mes "[Uwe]";
						mes "Oh...?";
						mes "Well, feel";
						mes "free to visit";
						mes "me whenever";
						mes "you want, 'kay?";
						close;
					}
				}
				else if (ein_cook == 5) {
					mes "[Uwe]";
					mes "Ooh, cooking!";
					mes "So what did you";
					mes "want to ask me...?";
					next;
					switch(select("Heart:Ingredients:Tools:Cancel")) {
					case 1:
						mes "[Uwe]";
						mes "Ah, heart. Just like forging,";
						mes "you need passion and desire";
						mes "to create something special.";
						mes "Every smith and cook knows that";
						mes "you can do anything if you have";
						mes "the will and the commitment.";
						next;
						mes "[Uwe]";
						mes "Well, that's all";
						mes "I really have to";
						mes "say about that. But";
						mes "come back and chat";
						mes "whenever you please.";
						switch(rand(1,3)) {
						case 1: mes "...Ho ho~"; close;
						case 2: mes "...*Tee Hee~*"; close;
						case 3: mes "...Behbie~"; close;
						}
					case 2:
						mes "[Uwe]";
						mes "Now for beginners,";
						mes "learning to select";
						mes "and use ingredients";
						mes "is one of the most";
						mes "important fundamentals.";
						next;
						mes "[Uwe]";
						mes "Cooking is like forging";
						mes "since specific ingredients";
						mes "are needed to make specialty";
						mes "items or dishes. You can't just";
						mes "skip them if you really need";
						mes "them, right? Right!";
						next;
						mes "[Uwe]";
						mes "Once you make up your";
						mes "mind to do something,";
						mes "focus on finishing it, 'kay?";
						mes "Never cut corners and always";
						mes "dedicate yourself to make the";
						mes "very best finished product~";
						next;
						mes "[Uwe]";
						mes "Well, that was";
						mes "a fun talk. Come";
						mes "back and visit, 'kay?";
						mes "I'll miss you until";
						mes "the next time~";
						switch(rand(1,3)) {
						case 1: mes "...Ho ho~"; close;
						case 2: mes "...*Tee Hee~*"; close;
						case 3: mes "...Behbie~"; close;
						}
					case 3:
						mes "[Uwe]";
						mes "Cooking is a little";
						mes "easier if you have";
						mes "nicer tools to use,";
						mes "but that's it. Tools by";
						mes "themselves can't make";
						mes "just anybody a master.";
						next;
						mes "[Uwe]";
						mes "In the end, the best";
						mes "tools are the ones you're";
						mes "most comfortable with using.";
						mes "In fact, I still use the old knife I used back when I was just";
						mes "a little novice chef~";
						next;
						mes "[Uwe]";
						mes "Oh, while we're on";
						mes "the subject of tools,";
						mes "I just received some";
						mes "new hammers today.";
						mes "Would you like a couple?";
						next;
						if (checkweight(908,50) == 0) {
							mes "[Uwe]";
							mes "Mmmm...?";
							mes "You're holding too many";
							mes "things. I can't give you any";
							mes "hammers if you don't have";
							mes "room. Hurry, put your extra";
							mes "stuff in your Kafra Storage~";
							close;
						}
						set ein_cook,15;
						getitem 614,1; //Golden_Hammer
						getitem 613,1; //Iron_Hammer
						next;
						mes "[Uwe]";
						mes "Well, I hope";
						mes "you like them~";
						switch(rand(1,3)) {
						case 1: mes "...Ho ho~"; close;
						case 2: mes "...*Tee Hee~*"; close;
						case 3: mes "...Behbie~"; close;
						}
					case 4:
						mes "[Uwe]";
						mes "Oh...?";
						mes "Well, feel";
						mes "free to visit";
						mes "me whenever";
						mes "you want, 'kay?";
						close;
					}
				}
				else if (ein_cook == 7) {
					mes "[Uwe]";
					mes "Ooh, cooking!";
					mes "So what did you";
					mes "want to ask me...?";
					next;
					switch(select("Heart:Ingredients:Skills:Cancel.")) {
					case 1:
						mes "[Uwe]";
						mes "Ah, heart. Just like forging,";
						mes "you need passion and desire";
						mes "to create something special.";
						mes "Every smith and cook knows that";
						mes "you can do anything if you have";
						mes "the will and the commitment.";
						next;
						mes "[Uwe]";
						mes "Well, that's all";
						mes "I really have to";
						mes "say about that. But";
						mes "come back and chat";
						mes "whenever you please.";
						switch(rand(1,3)) {
						case 1: mes "...Ho ho~"; close;
						case 2: mes "...*Tee Hee~*"; close;
						case 3: mes "...Behbie~"; close;
						}
					case 2:
						mes "[Uwe]";
						mes "Now for beginners,";
						mes "learning to select";
						mes "and use ingredients";
						mes "is one of the most";
						mes "important fundamentals.";
						next;
						mes "[Uwe]";
						mes "Cooking is like forging";
						mes "since specific ingredients";
						mes "are needed to make specialty";
						mes "items or dishes. You can't just";
						mes "skip them if you really need";
						mes "them, right? Right!";
						next;
						mes "[Uwe]";
						mes "Once you make up your";
						mes "mind to do something,";
						mes "focus on finishing it, 'kay?";
						mes "Never cut corners and always";
						mes "dedicate yourself to make the";
						mes "very best finished product~";
						set ein_cook,17;
						next;
						mes "[Uwe]";
						mes "Well, that was";
						mes "a fun talk. Come";
						mes "back and visit, 'kay?";
						mes "I'll miss you until";
						mes "the next time~";
						switch(rand(1,3)) {
						case 1: mes "...Ho ho~"; close;
						case 2: mes "...*Tee Hee~*"; close;
						case 3: mes "...Behbie~"; close;
						}
					case 3:
						mes "[Uwe]";
						mes "'I couldn't do it cuz";
						mes "I'm not skillful with it.'";
						mes "It's the most foolish words in the world.";
						mes "There's only way for cooking.";
						mes "Practice, practice and try!.";
						next;
						mes "[Uwe]";
						mes "I know it's the easiest";
						mes "lame excuse for a person";
						mes "who never try hard anything.";
						mes "";
						next;
						mes "[Uwe]";
						mes "It's very same for a smith job.";
						mes "If you don't try to";
						mes "upgrade your skill,";
						mes "your works will be poor";
						mes "forever..";
						next;
						mes "[Uwe]";
						mes "But there's different way";
						mes "to blaim on your skill.";
						mes "When you face the higher wall,";
						mes "you can feel that you're not enough yet.";
						mes "Then you can reproch yourself and your skills.";
						mes "It's natural.";
						next;
						mes "[Uwe]";
						mes "After that ordeal, if you try harder";
						mes "and make your goal higher,";
						mes "every people around you will";
						mes "look up to you.";
						next;
						mes "[Uwe]";
						mes "Well, I hope";
						mes "you like them~";
						switch(rand(1,3)) {
						case 1: mes "...Ho ho~"; close;
						case 2: mes "...*Tee Hee~*"; close;
						case 3: mes "...Behbie~"; close;
						}
					case 4:
						mes "[Uwe]";
						mes "Oh...?";
						mes "Well, feel";
						mes "free to visit";
						mes "me whenever";
						mes "you want, 'kay?";
						close;
					}
				}
				else if (ein_cook == 9) {
					mes "[Uwe]";
					mes "Ooh, cooking!";
					mes "So what did you";
					mes "want to ask me...?";
					next;
					switch(select("Heart:Ingredients:Skills:Tools:Cancel.")) {
					case 1:
						mes "[Uwe]";
						mes "Ah, heart. Just like forging,";
						mes "you need passion and desire";
						mes "to create something special.";
						mes "Every smith and cook knows that";
						mes "you can do anything if you have";
						mes "the will and the commitment.";
						next;
						mes "[Uwe]";
						mes "Well, that's all";
						mes "I really have to";
						mes "say about that. But";
						mes "come back and chat";
						mes "whenever you please.";
						switch(rand(1,3)) {
						case 1: mes "...Ho ho~"; close;
						case 2: mes "...*Tee Hee~*"; close;
						case 3: mes "...Behbie~"; close;
						}
					case 2:
						mes "[Uwe]";
						mes "Now for beginners,";
						mes "learning to select";
						mes "and use ingredients";
						mes "is one of the most";
						mes "important fundamentals.";
						next;
						mes "[Uwe]";
						mes "Cooking is like forging";
						mes "since specific ingredients";
						mes "are needed to make specialty";
						mes "items or dishes. You can't just";
						mes "skip them if you really need";
						mes "them, right? Right!";
						next;
						mes "[Uwe]";
						mes "Once you make up your";
						mes "mind to do something,";
						mes "focus on finishing it, 'kay?";
						mes "Never cut corners and always";
						mes "dedicate yourself to make the";
						mes "very best finished product~";
						next;
						mes "[Uwe]";
						mes "Well, that was";
						mes "a fun talk. Come";
						mes "back and visit, 'kay?";
						mes "I'll miss you until";
						mes "the next time~";
						switch(rand(1,3)) {
						case 1: mes "...Ho ho~"; close;
						case 2: mes "...*Tee Hee~*"; close;
						case 3: mes "...Behbie~"; close;
						}
					case 3:
						mes "[Uwe]";
						mes "When you're beginning to learn";
						mes "skills, you can't let yourself be discouraged! Practice makes";
						mes "perfect, you know? But never";
						mes "use your lack of skills as an";
						mes "excuse if you happen to fail...";
						next;
						mes "[Uwe]";
						mes "Effort is also an essential";
						mes "in forging and cooking! Now,";
						mes "on the other hand, if you put";
						mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
						next;
						mes "[Uwe]";
						mes "The key is to always";
						mes "give 100% effort and work";
						mes "on improving your skills.";
						mes "Before you know it, you'll";
						mes "be a respected master!";
						next;
						mes "[Uwe]";
						mes "Well, that was";
						mes "a fun talk. Come";
						mes "back and visit, 'kay?";
						mes "I'll miss you until";
						mes "the next time~";
						switch(rand(1,3)) {
						case 1: mes "Hohohohoho."; close;
						case 2: mes "Umhohohoho.*"; close;
						case 3: mes "Umho."; close;
						}
					case 4:
						mes "[Uwe]";
						mes "Cooking is a little";
						mes "easier if you have";
						mes "nicer tools to use,";
						mes "but that's it. Tools by";
						mes "themselves can't make";
						mes "just anybody a master.";
						next;
						mes "[Uwe]";
						mes "In the end, the best";
						mes "tools are the ones you're";
						mes "most comfortable with using.";
						mes "In fact, I still use the old knife I used back when I was just";
						mes "a little novice chef~";
						next;
						mes "[Uwe]";
						mes "Oh, while we're on";
						mes "the subject of tools,";
						mes "I just received some";
						mes "new hammers today.";
						mes "Would you like a couple?";
						next;
						if (checkweight(908,50) == 0) {
							mes "[Uwe]";
							mes "Mmmm...?";
							mes "You're holding too many";
							mes "things. I can't give you any";
							mes "hammers if you don't have";
							mes "room. Hurry, put your extra";
							mes "stuff in your Kafra Storage~";
							close;
						}
						set ein_cook,19;
						getitem 614,1; //Golden_Hammer
						getitem 613,1; //Iron_Hammer
						next;
						mes "[Uwe]";
						mes "Well, I hope";
						mes "you like them~";
						switch(rand(1,3)) {
						case 1: mes "...Ho ho~"; close;
						case 2: mes "...*Tee Hee~*"; close;
						case 3: mes "...Behbie~"; close;
						}
					case 5:
						mes "[Uwe]";
						mes "Oh...?";
						mes "Well, feel";
						mes "free to visit";
						mes "me whenever";
						mes "you want, 'kay?";
						close;
					}
				}
			case 2:
				mes "[Uwe]";
				mes "Einbroch was originally";
				mes "built to support Einbech's";
				mes "mining efforts. Because it's";
				mes "small and crowded with people,";
				mes "there's no room to build the ore refining factories over there.";
				next;
				mes "[Uwe]";
				mes "Since Einbroch used to be";
				mes "an empty lot, it was perfect";
				mes "for building factories. That's";
				mes "what my grandfather told me a";
				mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
				next;
				mes "[Uwe]";
				mes "Now people think that this";
				mes "city was never planned to be";
				mes "just an extension of Einbech.";
				mes "See that rampart over there?";
				mes "It doesn't connect to Einbech at all! No protection for them...";
				next;
				mes "[Uwe]";
				mes "It's like the government";
				mes "lost all interest in Einbech.";
				mes "Even the miners there have";
				mes "been moving here to work in ";
				mes "the factories. But more people hasn't made this city more lively.";
				next;
				mes "[Uwe]";
				mes "Einbroch may look modern";
				mes "and exciting now, but soon";
				mes "you'll see that there's no sign";
				mes "of warmth or life. So... Just don't live here in your old age.";
				next;
				switch(select("Then why are you here?:But I like the city life~")) {
				case 1:
					mes "[Uwe]";
					mes "Well, sugar honey,";
					mes "I've been waiting for";
					mes "someone. But... It looks";
					mes "like that person won't be";
					mes "coming back anyway.";
					next;
					mes "[Uwe]";
					mes "Oooh, but let's not talk";
					mes "about that. Next time you";
					mes "drop by, we'll talk about";
					mes "something more fun, 'kay?";
					close;
				case 2:
					mes "[Uwe]";
					mes "Big cities can be nice,";
					mes "but you never get to enjoy";
					mes "the sensation of stepping";
					mes "barefoot through the grass,";
					mes "or the magnificent sight of";
					mes "the shining stars at night.";
					next;
					mes "[Uwe]";
					mes "And the people who live";
					mes "in the cities can be so";
					mes "uptight! I've known more";
					mes "than a few who look down";
					mes "on people from smaller towns.";
					next;
					mes "[Uwe]";
					mes "It's sad to see some";
					mes "people will always be";
					mes "that ignorant. I... I just";
					mes "can't believe those people";
					mes "can be sooo close minded!";
					next;
					mes "[Uwe]";
					mes "Oh...!";
					mes "I'm sorry, I guess";
					mes "I went a little overboard.";
					mes "^666666*Titter*^000000 Next time you drop";
					mes "by, we'll talk about something";
					mes "more fun, 'kay? Buhbye~";
					close;
				}
			case 3:
				mes "[Uwe]";
				mes "Oh...?";
				mes "Well, feel";
				mes "free to visit";
				mes "me whenever";
				mes "you want, 'kay?";
				close;
			}
		}
		else if ((ein_cook < 20) || (ein_cook == 219)) {
			mes "[Uwe]";
			mes "Oh, welcome back.";
			mes "So how's the weapon";
			mes "forging coming along?";
			next;
			switch(select("Talk about Cooking:Talk about Einbroch:Talk about Cooking Utensils:Cancel")) {
			case 1:
				mes "[Uwe]";
				mes "Ooh, cooking!";
				mes "So what did you";
				mes "want to ask me...?";
				next;
				switch(select("Heart:Ingredients:Skills:Tools:Cancel.")) {
				case 1:
					mes "[Uwe]";
					mes "Ah, heart. Just like forging,";
					mes "you need passion and desire";
					mes "to create something special.";
					mes "Every smith and cook knows that";
					mes "you can do anything if you have";
					mes "the will and the commitment.";
					next;
					mes "[Uwe]";
					mes "Well, that's all";
					mes "I really have to";
					mes "say about that. But";
					mes "come back and chat";
					mes "whenever you please.";
					switch(rand(1,3)) {
					case 1: mes "...Ho ho~"; close;
					case 2: mes "...*Tee Hee~*"; close;
					case 3: mes "...Behbie~"; close;
					}
				case 2:
					mes "[Uwe]";
					mes "Now for beginners,";
					mes "learning to select";
					mes "and use ingredients";
					mes "is one of the most";
					mes "important fundamentals.";
					next;
					mes "[Uwe]";
					mes "Cooking is like forging";
					mes "since specific ingredients";
					mes "are needed to make specialty";
					mes "items or dishes. You can't just";
					mes "skip them if you really need";
					mes "them, right? Right!";
					next;
					mes "[Uwe]";
					mes "Once you make up your";
					mes "mind to do something,";
					mes "focus on finishing it, 'kay?";
					mes "Never cut corners and always";
					mes "dedicate yourself to make the";
					mes "very best finished product~";
					next;
					mes "[Uwe]";
					mes "Well, that was";
					mes "a fun talk. Come";
					mes "back and visit, 'kay?";
					mes "I'll miss you until";
					mes "the next time~";
					switch(rand(1,3)) {
					case 1: mes "...Ho ho~"; close;
					case 2: mes "...*Tee Hee~*"; close;
					case 3: mes "...Behbie~"; close;
					}
				case 3:
					mes "[Uwe]";
					mes "When you're beginning to learn";
					mes "skills, you can't let yourself be discouraged! Practice makes";
					mes "perfect, you know? But never";
					mes "use your lack of skills as an";
					mes "excuse if you happen to fail...";
					next;
					mes "[Uwe]";
					mes "Effort is also an essential";
					mes "in forging and cooking! Now,";
					mes "on the other hand, if you put";
					mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
					next;
					mes "[Uwe]";
					mes "The key is to always";
					mes "give 100% effort and work";
					mes "on improving your skills.";
					mes "Before you know it, you'll";
					mes "be a respected master!";
					next;
					mes "[Uwe]";
					mes "Well, that was";
					mes "a fun talk. Come";
					mes "back and visit, 'kay?";
					mes "I'll miss you until";
					mes "the next time~";
					switch(rand(1,3)) {
					case 1: mes "...Ho ho~"; close;
					case 2: mes "...*Tee Hee~*"; close;
					case 3: mes "...Behbie~"; close;
					}
				case 4:
					mes "[Uwe]";
					mes "Cooking is a little";
					mes "easier if you have";
					mes "nicer tools to use,";
					mes "but that's it. Tools by";
					mes "themselves can't make";
					mes "just anybody a master.";
					next;
					mes "[Uwe]";
					mes "In the end, the best";
					mes "tools are the ones you're";
					mes "most comfortable with using.";
					mes "In fact, I still use the old knife I used back when I was just";
					mes "a little novice chef~";
					next;
					mes "[Uwe]";
					mes "Well, that was";
					mes "a fun talk. Come";
					mes "back and visit, 'kay?";
					mes "I'll miss you until";
					mes "the next time~";
					switch(rand(1,3)) {
					case 1: mes "...Ho ho~"; close;
					case 2: mes "...*Tee Hee~*"; close;
					case 3: mes "...Behbie~"; close;
					}
				case 5:
					mes "[Uwe]";
					mes "Oh...?";
					mes "Well, feel";
					mes "free to visit";
					mes "me whenever";
					mes "you want, 'kay?";
					close;
				}
			case 2:
				mes "[Uwe]";
				mes "Einbroch was originally";
				mes "built to support Einbech's";
				mes "mining efforts. Because it's";
				mes "small and crowded with people,";
				mes "there's no room to build the ore refining factories over there.";
				next;
				mes "[Uwe]";
				mes "Since Einbroch used to be";
				mes "an empty lot, it was perfect";
				mes "for building factories. That's";
				mes "what my grandfather told me a";
				mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
				next;
				mes "[Uwe]";
				mes "Now people think that this";
				mes "city was never planned to be";
				mes "just an extension of Einbech.";
				mes "See that rampart over there?";
				mes "It doesn't connect to Einbech at all! No protection for them...";
				next;
				mes "[Uwe]";
				mes "It's like the government";
				mes "lost all interest in Einbech.";
				mes "Even the miners there have";
				mes "been moving here to work in ";
				mes "the factories. But more people hasn't made this city more lively.";
				next;
				mes "[Uwe]";
				mes "Einbroch may look modern";
				mes "and exciting now, but soon";
				mes "you'll see that there's no sign";
				mes "of warmth or life. So... Just don't live here in your old age.";
				next;
				switch(select("Then why are you here?:But I like the city life~")) {
				case 1:
					mes "[Uwe]";
					mes "Well, sugar honey,";
					mes "I've been waiting for someone. But... It looks like that person won't be coming back anyway.";
					next;
					mes "[Uwe]";
					mes "Oooh, but let's not talk about that. Next time you drop by, we'll talk about something more fun, 'kay? Buhbye~";
					close;
				case 2:
					mes "[Uwe]";
					mes "Well, big cities are nice, but you never get to enjoy the sensation of stepping barefoot through the grass, or the clear sight of the stars at night.";
					next;
					mes "[Uwe]";
					mes "And the people who live in cities can be so uptight! I've known more than a few who look down on people who live in smaller towns.";
					next;
					mes "[Uwe]";
					mes "It's sad to see some people will always be that ignorant. I... I just can't believe people can be sooo close minded!";
					next;
					mes "[Uwe]";
					mes "Oh...!";
					mes "I'm sorry, I guess I went a little overboard. ^666666*Titter*^000000 Next time you drop by, we'll talk about something more fun, 'kay? Buhbye~";
					close;
				}
			case 3:
				mes "[Uwe]";
				mes "Cooking utensils?";
				mes "Well, they're usually";
				mes "made out of ^0000FFJubilee^000000,";
				mes "a crystallization dropped";
				mes "from mineral monsters.";
				next;
				mes "[Uwe]";
				mes "Jubilee is too soft";
				mes "to make weapons, but";
				mes "it conducts heat very well";
				mes "so it's perfect for making";
				mes "cooking utensils! *Tee hee~*";
				next;
				mes "[Uwe]";
				mes "That reminds me...";
				mes "I need to make some new cooking utensils soon. Would you do me a favor and let me have some of your materials? Pretty pleeeeeease~";
				next;
				mes "[Uwe]";
				mes "If you don't mind,";
				mes "would you please give me";
				mes "30 ^0000FFJubilee^000000 and 4 ^0000FFLarge Jellopy^000000.";
				mes "Then, I'll trade you 1 Coal for all of those. How does it sound?";
				next;
				switch(select("Sure.:No, thanks.")) {
				case 1:
					if ((countitem(7312) > 29) && (countitem(7126) > 3)) {
						delitem 7312,30; //Jubilee
						delitem 7126,4; //Large_Jellopy
						getitem 1003,1; //Coal
						mes "[Uwe]";
						mes "Hooray!";
						mes "Thank you";
						mes "^EEA9B8soooo^000000 much!";
						close;
					}
					else {
						mes "[Uwe]";
						mes "Hmmm...?";
						mes "You don't have";
						mes "enough of them?";
						next;
						mes "[Uwe]";
						mes "Oh well, don't";
						mes "worry. You can take";
						mes "your time and bring";
						mes "that stuff whenever";
						mes " you can, 'kay?";
						close;
					}
				case 2:
					mes "[Uwe]";
					mes "I understand.";
					mes "You might not have all";
					mes "that Jubilee and Large Jellopy";
					mes "I'm asking for at the moment,";
					mes "anyway. But if you do get them, would visit me again, cutie?";
					close;
				}
			case 4:
				mes "[Uwe]";
				mes "Oh...?";
				mes "Well, feel";
				mes "free to visit";
				mes "me whenever";
				mes "you want, 'kay?";
				close;
			}
		}
		else if (ein_cook > 299) {
			if (Class == Job_Whitesmith) {
				mes "[Uwe]";
				mes "Oooh...!";
				mes "Congratulations!";
				mes "You finally became";
				mes "a cutie MasterSmith!";
				next;
				mes "[Uwe]";
				mes "Mmmm...";
				mes "I know!";
				mes "Let's celebrate!";
				mes "Here sugar honey,";
				mes "have some of these";
				mes "cookies I just baked~";
				next;
				set ein_cook,9;
				getitem 538,5; //Well_Baked_Cookie
				mes "[Uwe]";
				mes "Okay, enjoy!";
				mes "I hope you have";
				mes "a good time smithing!";
				close;
			}
			else {
				mes "[Uwe]";
				mes "Hmmm?";
				mes "Oh, it's you~";
				mes "I'm sorry, I was";
				mes "just thinking about";
				mes "something but now I just";
				mes "lost my train of thought.";
				set ein_cook,219;
				next;
				mes "[Uwe]";
				mes "What was I going";
				mes "to say? Hmm, I can't";
				mes "quite remember. Oh well,";
				mes "I'll see you later, cutie~";
				close;
			}
		}
	}
	else {
		set .@aaa,ein_cook % 2;
		if (.@aaa == 1) {
			set .@bbb,ein_cook;
			if (.@bbb > 99) {
				set .@bbb,.@bbb-100;
				if (.@bbb > 99) {
					set .@bbb,.@bbb-100;
					if (.@bbb > 99) {
						set .@ccc,3;
					}
					else {
						set .@ccc,2;
					}
				}
				else {
					set .@ccc,1;
				}
			}
			else {
				set .@ccc,0;
			}
			if (.@ccc < 3) {
				mes "[Uwe]";
				mes "Hm...?";
				mes "I never forget a face,";
				mes "but somehow I feel like";
				mes "we've met somewhere before...";
				next;
				if (.@ccc == 0) {
					set ein_cook,ein_cook+300;
				}
				else if (.@ccc == 2) {
					set ein_cook,ein_cook+100;
				}
				mes "[Uwe]";
				mes "Ah...!";
				mes "I have it!";
				mes "" + strcharinfo(0) + "!";
				mes "Yes, now I remember you.";
				mes "Decided to transcend, eh?";
				next;
				mes "[Uwe]";
				mes "What brings to";
				if (Sex) {
					mes "me, you ^EEA9B8naughty boy^000000?";
				}
				else {
					mes "me, you ^EEA9B8naughty girl^000000?";
				}
				next;
			}
			else if (.@ccc == 3) {
				mes "[Uwe]";
				mes "Ah, hello again,";
				mes "cutie adventurer.";
				mes "How can I help you?";
				next;
			}
			switch(select("Ask about Einbroch.:Ask about Cooking.:Cancel.")) {
			case 1:
				mes "[Uwe]";
				mes "Einbroch was originally";
				mes "built to support Einbech's";
				mes "mining efforts. Because it's";
				mes "small and crowded with people,";
				mes "there's no room to build the ore refining factories over there.";
				next;
				mes "[Uwe]";
				mes "Since Einbroch used to be";
				mes "an empty lot, it was perfect";
				mes "for building factories. That's";
				mes "what my grandfather told me a";
				mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
				next;
				mes "[Uwe]";
				mes "Now people think that this";
				mes "city was never planned to be";
				mes "just an extension of Einbech.";
				mes "See that rampart over there?";
				mes "It doesn't connect to Einbech at all! No protection for them...";
				next;
				mes "[Uwe]";
				mes "It's like the government";
				mes "lost all interest in Einbech.";
				mes "Even the miners there have";
				mes "been moving here to work in ";
				mes "the factories. But more people hasn't made this city more lively.";
				next;
				mes "[Uwe]";
				mes "Einbroch may look modern";
				mes "and exciting now, but soon";
				mes "you'll see that there's no sign";
				mes "of warmth or life. So... Just don't live here in your old age.";
				next;
				switch(select("Then why are you here?:I won't. Thanks for the advice.")) {
				case 1:
					mes "[Uwe]";
					mes "Well, I have some";
					mes "precious memories of";
					mes "this place. Once, there was";
					mes "a man who lived here who";
					mes "was just like a father to me.";
					next;
					mes "[Uwe]";
					mes "Oh, but I'm sure that";
					mes "you don't want to hear";
					mes "about that. Next time you";
					mes "drop by, we'll talk about";
					mes "something more fun, 'kay?";
					mes "Buhbye for now, cutie~";
					close;
				case 2:
					mes "[Uwe]";
					mes "Oh, that is such";
					mes "a good decision,";
					mes "sugar honey! Oh, you";
					mes "cutie adventurers are";
					mes "so precious, so lovable.";
					mes "^333333*Tee hee hee~*^000000";
					next;
					mes "[Uwe]";
					mes "Well, that was";
					mes "a fun talk. Come";
					mes "back and visit, 'kay?";
					mes "I'll miss you until";
					mes "the next time~";
					close;
				}
			case 2:
				mes "[Uwe]";
				mes "Ooh, cooking!";
				mes "So what did you";
				mes "want to ask me...?";
				next;
				switch(select("Heart:Ingredients:Skills:Tools:Cancel.")) {
				case 1:
					mes "[Uwe]";
					mes "Ah, heart. Just like forging,";
					mes "you need passion and desire";
					mes "to create something special.";
					mes "Every smith and cook knows that";
					mes "you can do anything if you have";
					mes "the will and the commitment.";
					next;
					mes "[Uwe]";
					mes "Well, that's all";
					mes "I really have to";
					mes "say about that. But";
					mes "come back and chat";
					mes "whenever you please.";
					break;
				case 2:
					mes "[Uwe]";
					mes "Now for beginners,";
					mes "learning to select";
					mes "and use ingredients";
					mes "is one of the most";
					mes "important fundamentals.";
					next;
					mes "[Uwe]";
					mes "Cooking is like forging";
					mes "since specific ingredients";
					mes "are needed to make specialty";
					mes "items or dishes. You can't just";
					mes "skip them if you really need";
					mes "them, right? Right!";
					next;
					mes "[Uwe]";
					mes "Once you make up your";
					mes "mind to do something,";
					mes "focus on finishing it, 'kay?";
					mes "Never cut corners and always";
					mes "dedicate yourself to make the";
					mes "very best finished product~";
					next;
					mes "[Uwe]";
					mes "Well, that was";
					mes "a fun talk. Come";
					mes "back and visit, 'kay?";
					mes "I'll miss you until";
					mes "the next time~";
					break;
				case 3:
					mes "[Uwe]";
					mes "When you're beginning to learn";
					mes "skills, you can't let yourself be discouraged! Practice makes";
					mes "perfect, you know? But never";
					mes "use your lack of skills as an";
					mes "excuse if you happen to fail...";
					next;
					mes "[Uwe]";
					mes "Effort is also an essential";
					mes "in forging and cooking! Now,";
					mes "on the other hand, if you put";
					mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
					next;
					mes "[Uwe]";
					mes "The key is to always";
					mes "give 100% effort and work";
					mes "on improving your skills.";
					mes "Before you know it, you'll";
					mes "be a respected master!";
					next;
					mes "[Uwe]";
					mes "Well, that was";
					mes "a fun talk. Come";
					mes "back and visit, 'kay?";
					mes "I'll miss you until";
					mes "the next time~";
					break;
				case 4:
					mes "[Uwe]";
					mes "Cooking is a little";
					mes "easier if you have";
					mes "nicer tools to use,";
					mes "but that's it. Tools by";
					mes "themselves can't make";
					mes "just anybody a master.";
					next;
					mes "[Uwe]";
					mes "In the end, the best";
					mes "tools are the ones you're";
					mes "most comfortable with using.";
					mes "In fact, I still use the old knife I used back when I was just";
					mes "a little novice chef~";
					next;
					mes "[Uwe]"							;
					mes "Well, that was";
					mes "a fun talk. Come";
					mes "back and visit, 'kay?";
					mes "I'll miss you until";
					mes "the next time~";
					break;
				case 5:
					mes "[Uwe]";
					mes "Oh...?";
					mes "Well, feel";
					mes "free to visit";
					mes "me whenever";
					mes "you want, 'kay?";
					close;
				}
				switch(rand(1,3)) {
				case 1: mes "...Ho ho~"; break;
				case 2: mes "...*Tee Hee~*"; break;
				case 3: mes "...Behbie~";
				}
				close;

			case 3:
				mes "[Uwe]";
				mes "Oh...?";
				mes "Well, feel";
				mes "free to visit";
				mes "me whenever";
				mes "you want, 'kay?";
				close;
			}
		}
		if (ein_cook > 999) {
			set .@eee,ein_cook-1000;
			if (.@eee > 199) {
				mes "[Uwe]";
				mes "Ah, hello again,";
				mes "cutie adventurer.";
				mes "How can I help you?";
				next;
				switch(select("Talk about Einbroch.:Ask him to forge a Weapon.:Talk about Cooking.:Cancel.")) {
				case 1:
					mes "[Uwe]";
					mes "Einbroch was originally";
					mes "built to support Einbech's";
					mes "mining efforts. Because it's";
					mes "small and crowded with people,";
					mes "there's no room to build the ore refining factories over there.";
					next;
					mes "[Uwe]";
					mes "Since Einbroch used to be";
					mes "an empty lot, it was perfect";
					mes "for building factories. That's";
					mes "what my grandfather told me a";
					mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
					next;
					mes "[Uwe]";
					mes "Now people think that this";
					mes "city was never planned to be";
					mes "just an extension of Einbech.";
					mes "See that rampart over there?";
					mes "It doesn't connect to Einbech at all! No protection for them...";
					next;
					mes "[Uwe]";
					mes "It's like the government";
					mes "lost all interest in Einbech.";
					mes "Even the miners there have";
					mes "been moving here to work in ";
					mes "the factories. But more people hasn't made this city more lively.";
					next;
					mes "[Uwe]";
					mes "Einbroch may look modern";
					mes "and exciting now, but soon";
					mes "you'll see that there's no sign";
					mes "of warmth or life. So... Just don't live here in your old age.";
					next;
					switch(select("Then why are you here?:I won't. Thanks for the advice.")) {
					case 1:
						mes "[Uwe]";
						mes "Well, I have some";
						mes "precious memories of";
						mes "this place. Once, there was";
						mes "a man who lived here who";
						mes "was just like a father to me.";
						next;
						mes "[Uwe]";
						mes "Oh, but I'm sure that";
						mes "you don't want to hear";
						mes "about that. Next time you";
						mes "drop by, we'll talk about";
						mes "something more fun, 'kay?";
						mes "Buhbye for now, cutie~";
						close;
					case 2:
						mes "[Uwe]";
						mes "Oh, that is such";
						mes "a good decision,";
						mes "sugar honey! Oh, you";
						mes "cutie adventurers are";
						mes "so precious, so lovable.";
						mes "^333333*Tee hee hee~*^000000";
						next;
						mes "[Uwe]";
						mes "Well, that was";
						mes "a fun talk. Come";
						mes "back and visit, 'kay?";
						mes "I'll miss you until";
						mes "the next time~";
						close;
					}
				case 2:
					mes "[Uwe]";
					mes "Well...";
					mes "I actually just";
					mes "do smithing work";
					mes "to create my own";
					mes "cooking tools.";
					next;
					mes "[Uwe]";
					mes "Oh, I understand";
					mes "that somebody needs";
					mes "to fight the monsters,";
					mes "but I'm the wrong person";
					mes "to ask for forging weapons.";
					mes "I... am a strict pacifist~";
					next;
					mes "[Uwe]";
					mes "Just go look";
					mes "around for a little";
					mes "bit, I'm sure you'll";
					mes "find a Blacksmith";
					mes "who's willing to forge";
					mes "you a good weapon~";
					close;
				case 3:
					mes "[Uwe]";
					mes "Ooh, cooking!";
					mes "So what did you";
					mes "want to ask me...?";
					next;
					switch(select("Heart:Ingredients:Skills:Tools:Cancel.")) {
					case 1:
						mes "[Uwe]";
						mes "Ah, heart. Just like forging,";
						mes "you need passion and desire";
						mes "to create something special.";
						mes "Every smith and cook knows that";
						mes "you can do anything if you have";
						mes "the will and the commitment.";
						next;
						mes "[Uwe]";
						mes "Well, that's all";
						mes "I really have to";
						mes "say about that. But";
						mes "come back and chat";
						mes "whenever you please.";
						break;
					case 2:
						mes "[Uwe]";
						mes "Now for beginners,";
						mes "learning to select";
						mes "and use ingredients";
						mes "is one of the most";
						mes "important fundamentals.";
						next;
						mes "[Uwe]";
						mes "Cooking is like forging";
						mes "since specific ingredients";
						mes "are needed to make specialty";
						mes "items or dishes. You can't just";
						mes "skip them if you really need";
						mes "them, right? Right!";
						next;
						mes "[Uwe]";
						mes "Once you make up your";
						mes "mind to do something,";
						mes "focus on finishing it, 'kay?";
						mes "Never cut corners and always";
						mes "dedicate yourself to make the";
						mes "very best finished product~";
						next;
						mes "[Uwe]";
						mes "Well, that was";
						mes "a fun talk. Come";
						mes "back and visit, 'kay?";
						mes "I'll miss you until";
						mes "the next time~";
						break;
					case 3:
						mes "[Uwe]";
						mes "When you're beginning to learn";
						mes "skills, you can't let yourself be discouraged! Practice makes";
						mes "perfect, you know? But never";
						mes "use your lack of skills as an";
						mes "excuse if you happen to fail...";
						next;
						mes "[Uwe]";
						mes "Effort is also an essential";
						mes "in forging and cooking! Now,";
						mes "on the other hand, if you put";
						mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
						next;
						mes "[Uwe]";
						mes "The key is to always";
						mes "give 100% effort and work";
						mes "on improving your skills.";
						mes "Before you know it, you'll";
						mes "be a respected master!";
						next;
						mes "[Uwe]";
						mes "Well, that was";
						mes "a fun talk. Come";
						mes "back and visit, 'kay?";
						mes "I'll miss you until";
						mes "the next time~";
						break;
					case 4:
						mes "[Uwe]";
						mes "Cooking is a little";
						mes "easier if you have";
						mes "nicer tools to use,";
						mes "but that's it. Tools by";
						mes "themselves can't make";
						mes "just anybody a master.";
						next;
						mes "[Uwe]";
						mes "In the end, the best";
						mes "tools are the ones you're";
						mes "most comfortable with using.";
						mes "In fact, I still use the old knife I used back when I was just";
						mes "a little novice chef~";
						next;
						mes "[Uwe]"							;
						mes "Well, that was";
						mes "a fun talk. Come";
						mes "back and visit, 'kay?";
						mes "I'll miss you until";
						mes "the next time~";
						break;
					case 5:
						mes "[Uwe]";
						mes "Oh...?";
						mes "Well, feel";
						mes "free to visit";
						mes "me whenever";
						mes "you want, 'kay?";
						close;
					}
					switch(rand(1,3)) {
					case 1: mes "...Ho ho~"; close;
					case 2: mes "...*Tee Hee~*"; close;
					case 3: mes "...Behbie~"; close;
					}

				case 4:
					mes "[Uwe]";
					mes "Alright then,";
					mes "sugar honey.";
					mes "Take care~";
					mes "Hohohohoho~";
					close;
				}
			}
			else if (.@eee > 99) {
				mes "[Uwe]";
				mes "Oh hello hello~";
				mes "It's been a long";
				mes "time since we've talked,";
				mes "you cutie adventurer~";
				next;
				mes "[Uwe]";
				mes "So, sugar honey,";
				mes "how is it going with";
				mes "the little favor I asked";
				mes "you about last time?";
				mes "Did you already forget";
				mes "the 6 Large Jellopy?";
				next;
				switch(select("Talk about Einbroch.:Ask him to forge a Weapon.:Give him the Materials.:Cancel.")) {
				case 1:
					mes "[Uwe]";
					mes "Einbroch was originally";
					mes "built to support Einbech's";
					mes "mining efforts. Because it's";
					mes "small and crowded with people,";
					mes "there's no room to build the ore refining factories over there.";
					next;
					mes "[Uwe]";
					mes "Since Einbroch used to be";
					mes "an empty lot, it was perfect";
					mes "for building factories. That's";
					mes "what my grandfather told me a";
					mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
					next;
					mes "[Uwe]";
					mes "Now people think that this";
					mes "city was never planned to be";
					mes "just an extension of Einbech.";
					mes "See that rampart over there?";
					mes "It doesn't connect to Einbech at all! No protection for them...";
					next;
					mes "[Uwe]";
					mes "It's like the government";
					mes "lost all interest in Einbech.";
					mes "Even the miners there have";
					mes "been moving here to work in ";
					mes "the factories. But more people hasn't made this city more lively.";
					next;
					mes "[Uwe]";
					mes "Einbroch may look modern";
					mes "and exciting now, but soon";
					mes "you'll see that there's no sign";
					mes "of warmth or life. So... Just don't live here in your old age.";
					next;
					switch(select("Then why are you here?:I won't. Thanks for the advice.")) {
					case 1:
						mes "[Uwe]";
						mes "Well, I have some";
						mes "precious memories of";
						mes "this place. Once, there was";
						mes "a man who lived here who";
						mes "was just like a father to me.";
						next;
						mes "[Uwe]";
						mes "Oh, but I'm sure that";
						mes "you don't want to hear";
						mes "about that. Next time you";
						mes "drop by, we'll talk about";
						mes "something more fun, 'kay?";
						mes "Buhbye for now, cutie~";
						close;
					case 2:
						mes "[Uwe]";
						mes "Oh, that is such";
						mes "a good decision,";
						mes "sugar honey! Oh, you";
						mes "cutie adventurers are";
						mes "so precious, so lovable.";
						mes "^333333*Tee hee hee~*^000000";
						next;
						mes "[Uwe]";
						mes "Well, that was";
						mes "a fun talk. Come";
						mes "back and visit, 'kay?";
						mes "I'll miss you until";
						mes "the next time~";
						close;
					}
				case 2:
					mes "[Uwe]";
					mes "Well...";
					mes "I actually just";
					mes "do smithing work";
					mes "to create my own";
					mes "cooking tools.";
					next;
					mes "[Uwe]";
					mes "Oh, I understand";
					mes "that somebody needs";
					mes "to fight the monsters,";
					mes "but I'm the wrong person";
					mes "to ask for forging weapons.";
					mes "I... am a strict pacifist~";
					next;
					mes "[Uwe]";
					mes "Just go look";
					mes "around for a little";
					mes "bit, I'm sure you'll";
					mes "find a Blacksmith";
					mes "who's willing to forge";
					mes "you a good weapon~";
					close;
				case 3:
					if (countitem(7126) > 5) {
						mes "[Uwe]";
						mes "Thank you ^EEA9B8so^000000 much!";
						mes "Here's the Coal I promised~";
						delitem 7126,6; //Large_Jellopy
						set ein_cook,ein_cook+100;
						getitem 1003,1; //Coal
						next;
					}
					else {
						mes "[Uwe]";
						mes "Huh...?";
						if (countitem(7126) == 0) {
							mes "You brought";
							mes "none at all...?";
						}
						else {
							mes "This isn't enough";
							mes "Large Jellopy...!";
						}
						mes "Next time, be sure";
						mes "to bring 6 Large Jellopy,";
						mes "okay? Don't forget, cutie~";
						close;
					}
					mes "[Uwe]";
					mes "Now, I can't teach you everything about cooking, but I will give you some good advice for beginners.";
					mes "I hope you pay attention, sugar";
					mes "honey. Now what would you like";
					mes "to hear more about? Hmm...?";
					next;
					switch(select("Heart:Materials:Skills:Tools:Cancel.")) {
					case 1:
						mes "[Uwe]";
						mes "Ah, heart. Just like forging,";
						mes "you need passion and desire";
						mes "to create something special.";
						mes "Every smith and cook knows that";
						mes "you can do anything if you have";
						mes "the will and the commitment.";
						next;
						mes "[Uwe]";
						mes "Well, that's all";
						mes "I really have to";
						mes "say about that. But";
						mes "come back and chat";
						mes "whenever you please.";
						switch(rand(1,3)) {
						case 1: mes "...Ho ho~"; close;
						case 2: mes "...*Tee Hee~*"; close;
						case 3: mes "...Behbie~"; close;
						}
					case 2:
						mes "[Uwe]";
						mes "Now for beginners,";
						mes "learning to select";
						mes "and use ingredients";
						mes "is one of the most";
						mes "important fundamentals.";
						next;
						mes "[Uwe]";
						mes "Cooking is like forging";
						mes "since specific ingredients";
						mes "are needed to make specialty";
						mes "items or dishes. You can't just";
						mes "skip them if you really need";
						mes "them, right? Right!";
						next;
						mes "[Uwe]";
						mes "Once you make up your";
						mes "mind to do something,";
						mes "focus on finishing it, 'kay?";
						mes "Never cut corners and always";
						mes "dedicate yourself to make the";
						mes "very best finished product~";
						next;
						mes "[Uwe]";
						mes "Well, that was";
						mes "a fun talk. Come";
						mes "back and visit, 'kay?";
						mes "I'll miss you until";
						mes "the next time~";
						switch(rand(1,3)) {
						case 1: mes "...Ho ho~"; close;
						case 2: mes "...*Tee Hee~*"; close;
						case 3: mes "...Behbie~"; close;
						}
					case 3:
						mes "[Uwe]";
						mes "When you're beginning to learn";
						mes "skills, you can't let yourself be discouraged! Practice makes";
						mes "perfect, you know? But never";
						mes "use your lack of skills as an";
						mes "excuse if you happen to fail...";
						next;
						mes "[Uwe]";
						mes "Effort is also an essential";
						mes "in forging and cooking! Now,";
						mes "on the other hand, if you put";
						mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
						next;
						mes "[Uwe]";
						mes "The key is to always";
						mes "give 100% effort and work";
						mes "on improving your skills.";
						mes "Before you know it, you'll";
						mes "be a respected master!";
						next;
						mes "[Uwe]";
						mes "Well, that was";
						mes "a fun talk. Come";
						mes "back and visit, 'kay?";
						mes "I'll miss you until";
						mes "the next time~";
						switch(rand(1,3)) {
						case 1: mes "Hohohohoho."; close;
						case 2: mes "Umhohohoho.*"; close;
						case 3: mes "Umho."; close;
						}
					case 4:
						mes "[Uwe]";
						mes "Cooking is a little";
						mes "easier if you have";
						mes "nicer tools to use,";
						mes "but that's it. Tools by";
						mes "themselves can't make";
						mes "just anybody a master.";
						next;
						mes "[Uwe]";
						mes "In the end, the best";
						mes "tools are the ones you're";
						mes "most comfortable with using.";
						mes "In fact, I still use the old knife I used back when I was just";
						mes "a little novice chef~";
						next;
						mes "[Uwe]"							;
						mes "Well, that was";
						mes "a fun talk. Come";
						mes "back and visit, 'kay?";
						mes "I'll miss you until";
						mes "the next time~";
						switch(rand(1,3)) {
						case 1: mes "...Ho ho~"; close;
						case 2: mes "...*Tee Hee~*"; close;
						case 3: mes "...Behbie~"; close;
						}
					case 5:
						mes "[Uwe]";
						mes "Alright then,";
						mes "sugar honey.";
						mes "Take care~";
						mes "Hohohohoho~";
						close;
					}
					break;
				case 4:
					mes "[Uwe]";
					mes "Alright then,";
					mes "sugar honey.";
					mes "Take care~";
					mes "Hohohohoho~";
					close;
				}
			}
			else {
				mes "[Uwe]";
				mes "Hello, cutie~";
				mes "How can I help you?";
				next;
				switch(select("Talk about Einbroch.:Ask him to forge a Weapon.:Master, I want to learn cooking.:Cancel.")) {
				case 1:
					mes "[Uwe]";
					mes "Einbroch was originally";
					mes "built to support Einbech's";
					mes "mining efforts. Because it's";
					mes "small and crowded with people,";
					mes "there's no room to build the ore refining factories over there.";
					next;
					mes "[Uwe]";
					mes "Since Einbroch used to be";
					mes "an empty lot, it was perfect";
					mes "for building factories. That's";
					mes "what my grandfather told me a";
					mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
					next;
					mes "[Uwe]";
					mes "Now people think that this";
					mes "city was never planned to be";
					mes "just an extension of Einbech.";
					mes "See that rampart over there?";
					mes "It doesn't connect to Einbech at all! No protection for them...";
					next;
					mes "[Uwe]";
					mes "It's like the government";
					mes "lost all interest in Einbech.";
					mes "Even the miners there have";
					mes "been moving here to work in ";
					mes "the factories. But more people hasn't made this city more lively.";
					next;
					mes "[Uwe]";
					mes "Einbroch may look modern";
					mes "and exciting now, but soon";
					mes "you'll see that there's no sign";
					mes "of warmth or life. So... Just don't live here in your old age.";
					next;
					switch(select("Then why are you here?:I won't. Thanks for the advice.")) {
					case 1:
						mes "[Uwe]";
						mes "Well, I have some";
						mes "precious memories of";
						mes "this place. Once, there was";
						mes "a man who lived here who";
						mes "was just like a father to me.";
						next;
						mes "[Uwe]";
						mes "Oh, but I'm sure that";
						mes "you don't want to hear";
						mes "about that. Next time you";
						mes "drop by, we'll talk about";
						mes "something more fun, 'kay?";
						mes "Buhbye for now, cutie~";
						close;
					case 2:
						mes "[Uwe]";
						mes "Oh, that is such";
						mes "a good decision,";
						mes "sugar honey! Oh, you";
						mes "cutie adventurers are";
						mes "so precious, so lovable.";
						mes "^333333*Tee hee hee~*^000000";
						next;
						mes "[Uwe]";
						mes "Well, that was";
						mes "a fun talk. Come";
						mes "back and visit, 'kay?";
						mes "I'll miss you until";
						mes "the next time~";
						close;
					}
				case 2:
					mes "[Uwe]";
					mes "Well...";
					mes "I actually just";
					mes "do smithing work";
					mes "to create my own";
					mes "cooking tools.";
					next;
					mes "[Uwe]";
					mes "Oh, I understand";
					mes "that somebody needs";
					mes "to fight the monsters,";
					mes "but I'm the wrong person";
					mes "to ask for forging weapons.";
					mes "I... am a strict pacifist~";
					next;
					mes "[Uwe]";
					mes "Just go look";
					mes "around for a little";
					mes "bit, I'm sure you'll";
					mes "find a Blacksmith";
					mes "who's willing to forge";
					mes "you a good weapon~";
					close;
				case 3:
					mes "[Uwe]";
					mes "Mm...?";
					mes "Did you just";
					mes "say that you";
					mes "want to learn";
					mes "the art of cooking?";
					next;
					mes "[Uwe]";
					mes "I'm sorry, but I can't";
					mes "really give culinary";
					mes "lessons. But I will";
					mes "give good advice for";
					mes "hopeful beginners.";
					next;
					mes "[Uwe]";
					mes "Now...";
					mes "For your tuition";
					mes "I'll need-- Gosh,";
					mes "there's just so many";
					mes "things. Get some paper,";
					mes "and a pen for this list...";
					next;
					set ein_cook,ein_cook+100;
					mes "[Uwe]";
					mes "Just kidding!";
					mes "^333333*Titter~*^000000 I don't need";
					mes "much to make some";
					mes "cooking utensils. Bring";
					mes "6 ^0000FFLarge Jellopy^000000. That's it!";
					next;
					mes "[Uwe]";
					mes "In return, I will give you";
					mes "1 Coal and some useful";
					mes "cooking advice for novices.";
					mes "I give this advice for free to";
					mes "my smithing colleages, though...";
					next;
					mes "[Uwe]";
					mes "Why ^EEA9B8don't^000000 you";
					mes "become a Blacksmith?";
					mes "I'm much more confident";
					mes "in that field. ^333333*Tee hee~*^000000";
					next;
					mes "[Uwe]";
					mes "Well, I'll be";
					mes "waiting right";
					mes "here until you";
					mes "come back.";
					switch(rand(1,3)) {
					case 1: mes "...Ho ho~"; close;
					case 2: mes "...*Tee Hee~*"; close;
					case 3: mes "...Behbie~"; close;
					}
				case 4:
					mes "[Uwe]";
					mes "Take care,";
					mes "cutie adventurer!";
					mes "Hohoho!";
					close;
				}
			}
		}
		else if (ein_cook == 0) {
			mes "[Uwe]";
			mes "Cooking is such a joy~!";
			mes "The scents, the flavors, the sensation of sheer ^EEA9B8satiation^000000...";
			next;
			switch(select("Um, isn't this a forge?:Ignore him.")) {
			case 1:
				mes "[Uwe]";
				set ein_cook,1000;
				mes "Is this a forge?";
				mes "Oh, sugar honey,";
				mes "you haven't been here";
				mes "before, haven't you?";
				next;
				mes "[Uwe]";
				mes "My name is Uwe Kleine";
				mes "and this is my forge~! I am";
				mes "the most elegant Blacksmith";
				mes "and the best chef here in the";
				mes "Schwaltzvalt Republic~";
				next;
				mes "[Uwe]";
				mes "So, how can";
				mes "I help you, you";
				mes "adooooooooorable";
				if (Sex) {
					mes "hunk of a man?";
				}
				else {
					mes "womanly woman?";
				}
				next;
				switch(select("Talk about Einbroch.:Ask him to forge a Weapon.:Master, I want to learn cooking.:Cancel.")) {
				case 1:
					mes "[Uwe]";
					mes "Einbroch was originally";
					mes "built to support Einbech's";
					mes "mining efforts. Because it's";
					mes "small and crowded with people,";
					mes "there's no room to build the ore refining factories over there.";
					next;
					mes "[Uwe]";
					mes "Since Einbroch used to be";
					mes "an empty lot, it was perfect";
					mes "for building factories. That's";
					mes "what my grandfather told me a";
					mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
					next;
					mes "[Uwe]";
					mes "Now people think that this";
					mes "city was never planned to be";
					mes "just an extension of Einbech.";
					mes "See that rampart over there?";
					mes "It doesn't connect to Einbech at all! No protection for them...";
					next;
					mes "[Uwe]";
					mes "It's like the government";
					mes "lost all interest in Einbech.";
					mes "Even the miners there have";
					mes "been moving here to work in ";
					mes "the factories. But more people hasn't made this city more lively.";
					next;
					mes "[Uwe]";
					mes "Einbroch may look modern";
					mes "and exciting now, but soon";
					mes "you'll see that there's no sign";
					mes "of warmth or life. So... Just don't live here in your old age.";
					next;
					switch(select("Then why are you here?:I won't. Thanks for the advice.")) {
					case 1:
						mes "[Uwe]";
						mes "Well, I have some";
						mes "precious memories of";
						mes "this place. Once, there was";
						mes "a man who lived here who";
						mes "was just like a father to me.";
						next;
						mes "[Uwe]";
						mes "Oh, but I'm sure that";
						mes "you don't want to hear";
						mes "about that. Next time you";
						mes "drop by, we'll talk about";
						mes "something more fun, 'kay?";
						mes "Buhbye for now, cutie~";
						close;
					case 2:
						mes "[Uwe]";
						mes "Oh, that is such";
						mes "a good decision,";
						mes "sugar honey! Oh, you";
						mes "cutie adventurers are";
						mes "so precious, so lovable.";
						mes "^333333*Tee hee hee~*^000000";
						next;
						mes "[Uwe]";
						mes "Well, that was";
						mes "a fun talk. Come";
						mes "back and visit, 'kay?";
						mes "I'll miss you until";
						mes "the next time~";
						close;
					}
				case 2:
					mes "[Uwe]";
					mes "Well...";
					mes "I actually just";
					mes "do smithing work";
					mes "to create my own";
					mes "cooking tools.";
					next;
					mes "[Uwe]";
					mes "Oh, I understand";
					mes "that somebody needs";
					mes "to fight the monsters,";
					mes "but I'm the wrong person";
					mes "to ask for forging weapons.";
					mes "I... am a strict pacifist~";
					next;
					mes "[Uwe]";
					mes "Just go look";
					mes "around for a little";
					mes "bit, I'm sure you'll";
					mes "find a Blacksmith";
					mes "who's willing to forge";
					mes "you a good weapon~";
					close;
				case 3:
					mes "[Uwe]";
					mes "Mm...?";
					mes "Did you just";
					mes "say that you";
					mes "want to learn";
					mes "the art of cooking?";
					next;
					mes "[Uwe]";
					mes "I'm sorry, but I can't";
					mes "really give culinary";
					mes "lessons. But I will";
					mes "give good advice for";
					mes "hopeful beginners.";
					next;
					mes "[Uwe]";
					mes "Now...";
					mes "For your tuition";
					mes "I'll need-- Gosh,";
					mes "there's just so many";
					mes "things. Get some paper,";
					mes "and a pen for this list...";
					next;
					set ein_cook,ein_cook+100;
					mes "[Uwe]";
					mes "Just kidding!";
					mes "^333333*Titter~*^000000 I don't need";
					mes "much to make some";
					mes "cooking utensils. Bring";
					mes "6 ^0000FFLarge Jellopy^000000. That's it!";
					next;
					mes "[Uwe]";
					mes "In return, I will give you";
					mes "1 Coal and some useful";
					mes "cooking advice for novices.";
					mes "I give this advice for free to";
					mes "my smithing colleages, though...";
					next;
					mes "[Uwe]";
					mes "Why ^EEA9B8don't^000000 you";
					mes "become a Blacksmith?";
					mes "I'm much more confident";
					mes "in that field. ^333333*Tee hee~*^000000";
					next;
					mes "[Uwe]";
					mes "Well, I'll be";
					mes "waiting right";
					mes "here until you";
					mes "come back.";
					switch(rand(1,3)) {
					case 1: mes "...Ho ho~"; close;
					case 2: mes "...*Tee Hee~*"; close;
					case 3: mes "...Behbie~"; close;
					}
				case 4:
					mes "[Uwe]";
					mes "Take care,";
					mes "sugar honey~";
					mes "Ho ho ho!";
					close;
				}
			case 2:
				mes "[Uwe]";
				mes "Cooking begins with";
				mes "fire and ends with fire.";
				mes "There's a certain art to";
				mes "creating fine, delicious";
				mes "foods to delight the palate~";
				close;
			}
		}
	}
}

// Factory Quest
//============================================================
einbroch,1,1,0	script	Einbroch Smog Alert	-1,{
	end;

OnEnable:
	set $@AlrdEinPoll,1;
	mapannounce "einbroch","This is a state of emercency! Harmful smog is reaching high levels of saturation. Residents of Einbroch must find shelter immediately.",bc_map;
	enablenpc "Einbroch Smog Alert";
	hideonnpc "Centzu#ein";
	hideonnpc "Khowropher#ein";
	hideonnpc "Khetine#ein";
	hideonnpc "Sleik#ein";
	hideonnpc "Tollaf#ein";
	hideonnpc "Keneshiotz#ein";
	hideonnpc "Khashurantze#ein";
	hideonnpc "Kesunboss#ein";
	hideonnpc "Train Station Staff#ein1";
	hideonnpc "Train Station Staff#ein2";
	hideonnpc "Leslie#ein_1";
	hideonnpc "Tan#ein";
	hideonnpc "Little Toby#ein-1";
	hideonnpc "Airship Engineer#ein-1";
	hideonnpc "Kafra Employee#ein1";
	hideonnpc "Kafra Employee#ein2";
	hideonnpc "Kafra Employee#ein3";
	hideonnpc "Morei#ein";
	hideonnpc "Mark#ein";
	hideonnpc "Khemko#ein";
	hideonnpc "Oberu#ein";
	hideonnpc "Uwe Kleine#ein";
	hideonnpc "Flu Mask Dealer#ein";
	hideonnpc "Paddler#ein";
	hideonnpc "Laboratory Soldier#ein-1";
	hideonnpc "Laboratory Soldier#ein=2";
	initnpctimer;
	monster "einbroch",82,332,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",99,328,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",122,317,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",138,319,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",147,312,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",159,316,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",173,315,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",161,311,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",147,296,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",168,282,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",175,271,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",146,274,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",160,272,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",155,256,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",179,262,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",192,248,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",212,255,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",230,250,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",246,251,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",262,254,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",253,240,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",202,245,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",181,251,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",172,238,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",146,242,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",186,226,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",173,239,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",124,248,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",120,234,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",98,234,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",101,219,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",89,208,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",96,191,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",76,194,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",60,196,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",45,194,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",34,201,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",40,184,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",64,173,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",96,173,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",41,155,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",46,131,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",46,108,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",38,93,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",55,86,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",81,81,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",107,82,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",107,104,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",123,73,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",132,87,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",125,63,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",142,64,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",150,52,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",157,37,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",179,39,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",197,46,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",217,67,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",246,54,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",228,110,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",250,118,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",273,127,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",288,138,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",281,160,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",281,192,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",291,201,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",283,218,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",268,216,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",273,196,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",262,164,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",241,180,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",216,205,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",209,198,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",224,177,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",227,163,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",208,166,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",132,87,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",149,119,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",119,36,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",84,155,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	monster "einbroch",82,107,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("einbroch","Einbroch Smog Alert::OnMyMobDead")) {
		end;
	}

OnTimer600000:
	killmonsterall "einbroch";
	mapannounce "einbroch","Emergency status is now cancelled. Air pollution levels are now within the safety zone.",bc_map;
	disablenpc "Einbroch Smog Alert";
	hideoffnpc "Liotzburg#ein";
	hideoffnpc "Centzu#ein";
	hideoffnpc "Khowropher#ein";
	hideoffnpc "Khetine#ein";
	hideoffnpc "Sleik#ein";
	hideoffnpc "Tollaf#ein";
	hideoffnpc "Keneshiotz#ein";
	hideoffnpc "Khashurantze#ein";
	hideoffnpc "Kesunboss#ein";
	hideoffnpc "Train Station Staff#ein1";
	hideoffnpc "Train Station Staff#ein2";
	hideoffnpc "Leslie#ein_1#ein";
	hideoffnpc "Tan#ein#ein";
	hideoffnpc "Little Toby#ein-1";
	hideoffnpc "Airship Engineer#ein-1";
	hideoffnpc "Kafra Employee#ein1";
	hideoffnpc "Kafra Employee#ein2";
	hideoffnpc "Kafra Employee#ein3";
	hideoffnpc "Morei#ein";
	hideoffnpc "Mark#ein";
	hideoffnpc "Khemko#ein";
	hideoffnpc "Oberu#ein";
	hideoffnpc "Uwe Kleine#ein";
	hideoffnpc "Flu Mask Dealer#ein";
	hideoffnpc "Paddler#ein";
	hideoffnpc "Laboratory Soldier#ein-1";
	hideoffnpc "Laboratory Soldier#ein-2";
	set $@AlrdEinPoll,0;
	set $EinPolution,0;
	stopnpctimer;
	end;
}

einbroch,132,84,3	script	Liotzburg#ein	853,2,2,{
	if ((EinFactory == 13) || (EinFactory == 14)) {
		changequest 8029,8030;
		set EinFactory,14;
		mes "[Liotzburg]";
		mes "What...?";
		mes "Factory Repair";
		mes "budget? No way!";
		next;
		mes "[Liotzburg]";
		mes "Why waste money?";
		mes "We haven't had any";
		mes "problems so far! Look,";
		mes "everything's fine! Why";
		mes "are you exaggerating";
		mes "such small details?";
		next;
		mes "[Liotzburg]";
		mes "The field overseer,";
		mes "Zelmeto, just came by to";
		mes "ask for a budget increase.";
		mes "Well, I think he's lying!";
		mes "Everything's perfect!";
		close;
	}
	mes "[Liotzburg]";
	mes "I'm the plant";
	mes "superintendant of this";
	mes "factory. Most of my employees";
	mes "are diligent workers. I can't say that of everyone, but overall we're doing an excellent job. Ha ha ha~!";
	next;
	mes "[Liotzburg]";
	mes "So long as this factory";
	mes "is well maintained, we won't";
	mes "have to worry about this city's";
	mes "safety. The field overseer,";
	mes "Zelmeto, is also very reliable.";
	next;
	mes "[Liotzburg]";
	mes "I can trust Zelmeto";
	mes "to look after things,";
	mes "so there's no need for";
	mes "me to go inside the factory.";
	mes "Delegating work is great!";
	next;
	mes "[Liotzburg]";
	mes "Our factory will";
	mes "continue to develop";
	mes "and everyone will be";
	mes "proud of the progress";
	mes "we're making. Yes, I can";
	mes "assure you of that!";
	close;

OnTouch:
	if ($EinPolution > 9 && !$@AlrdEinPoll) {
		mes "[Liotzburg]";
		mes "What's going on?!";
		mes "Who's responsible?!";
		mes "God, I can't believe";
		mes "this is happening!";
		mes "^333333*Cough Cough!*^000000";
		next;
		mes "[Liotzburg]";
		mes "I need to get out of here!";
		mes "You! D-do something and";
		mes "fix this! I gotta hide and find";
		mes "someplace safe!";
		close2;
 		if ($EinPolution > 9 && !$@AlrdEinPoll) {
			donpcevent "Einbroch Smog Alert::OnEnable";
			hideonnpc "Liotzburg#ein";
		}
		end;
	}
	else {
		end;
	}
}

ein_in01,67,242,3	script	Zelmeto	851,{
	if ($EinPolution > 9) {
		mes "[Zelmeto]";
		mes "We've got a big problem";
		mes "here! I appreciate that you've";
		mes "been gathering the materials,";
		mes "but the machines have been";
		mes "broken for too long!";
		next;
		mes "[Zelmeto]";
		mes "Right when I tried to";
		mes "fix it, a huge shortout";
		mes "occurred. Our town is";
		mes "probably filled with";
		mes "toxic fog right now!";
		next;
		mes "[Zelmeto]";
		mes "I'll try my best to fix";
		mes "this, but we really should";
		mes "have allocated some funds";
		mes "to fix this machine earlier!";
		next;
		mes "[Zelmeto]";
		mes "The most important";
		mes "thing is that you get";
		mes "out of here and find";
		mes "shelter! Right now!";
		close2;
		warp "einbroch",131,83;
		end;
	}
	if (EinFactory == 16) {
		mes "[Zelmeto]";
		mes "We'll be putting good";
		mes "use to the materials you";
		mes "gave me. With your help,";
		mes "our factory will operate";
		mes "safely. At least, for just";
		mes "a little while longer.";
		close;
	}
	if ((EinFactory == 15) && (countitem(7325) > 19) && (countitem(7317) > 9) && (countitem(7319) > 9)) {
		mes "[Zelmeto]";
		mes "Ah, it's you again.";
		mes "It's shameful letting";
		mes "other people know about";
		mes "our miserable situation...";
		next;
		mes "[Zelmeto]";
		mes "There's nothing";
		mes "worth seeing here,";
		mes "so there really isn't";
		mes "a point in you coming to";
		mes "visit this place anymore.";
		next;
		switch(select("Give him materials.:Huh.")) {
		case 1:
			mes "[Zelmeto]";
			mes "...Hm?";
			mes "Aren't these the";
			mes "materials we need";
			mes "to make repairs in";
			mes "the factory? How did";
			mes "you find all of these?";
			next;
			mes "[Zelmeto]";
			mes "I don't know how";
			mes "I can possibly pay you";
			mes "back for this great favor.";
			mes "I appreciate that you've";
			mes "stepped forward to help us.";
			next;
			mes "[Zelmeto]";
			mes "Oh...!";
			mes "In my years of managing,";
			mes "I've learned the ultimate";
			mes "motivation techniques. Let";
			mes "me enhance your motivation";
			mes "to show you my gratitude.";
			next;
			mes "[Zelmeto]";
			mes "Now...";
			mes "Just open your mind";
			mes "and listen to my words";
			mes "of encouragement";
			mes "and inspiration...";
			next;
			mes "[Zelmeto]";
			mes "^236B8EWhen the going";
			mes "gets rough, you've";
			mes "gotta get rougher!";
			mes "You gotta climb that";
			mes "mountain 'cause no one's";
			mes "gonna climb it for you!^000000";
			next;
			mes "[Zelmeto]";
			mes "^236B8EDon't give it up!";
			mes "Go for broke!";
			mes "Losers are quitters";
			mes "and quitters are losers!";
			delitem 7325,20; //Tube
			delitem 7317,10; //Screw
			delitem 7319,10; //Old_Steel_Plate
			set $EinPolution,$EinPolution+1;
			completequest 8031;
			set EinFactory,16;
			if (BaseLevel < 41) {
				getexp 615,0;
			}
			else if (BaseLevel < 51) {
				getexp 3075,0;
			}
			else if (BaseLevel < 61) {
				getexp 6604,0;
			}
			else if (BaseLevel < 71) {
				getexp 18508,0;
			}
			else if( BaseLevel < 81) {
				getexp 32062,0;
			}
			else if (BaseLevel < 91) {
				getexp 76026,0;
			}
			else if (BaseLevel < 99) {
				getexp 290675,0;
			}
			next;
			mes "[Zelmeto]";
			mes "^333333*Whew*^000000";
			mes "I haven't given that much";
			mes "inspriration in a while, but";
			mes "your help was well worth it.";
			mes "I'm going to start the repairs, but once again, I'd like to thank you.";
			close;
		case 2:
			mes "[Zelmeto]";
			mes "^333333*Sigh...*^000000";
			mes "I'm really worried";
			mes "about this factory's";
			mes "future. What is our";
			mes "superintendant thinking...?";
			close;
		}
	}
	if (EinFactory == 15) {
		mes "[Zelmeto]";
		mes "We need";
		mes "at least";
		mes "20 ^FF0000Flexible Tubes^000000,";
		mes "10 ^FF0000Rusty Screw^000000 and";
		mes "10 ^FF0000Used Iron Plate^000000";
		mes "to repair this factory.";
		next;
		mes "[Zelmeto]";
		mes "^333333*Sigh...*^000000";
		mes "But there's no way";
		mes "we can get all of those";
		mes "things. Our budget isn't";
		mes "big enough to cover it...";
		close;
	}
	if (EinFactory == 14) {
		mes "[Zelmeto]";
		mes "...";
		mes "......";
		next;
		mes "[Zelmeto]";
		mes "^333333*Sigh*^000000";
		mes "My proposal was rejected";
		mes "by our superintendant. But";
		mes "maintainance and repairs";
		mes "are crucial for peak operating";
		mes "efficiency and worker safety!";
		next;
		mes "[Zelmeto]";
		mes "I'm frustrated and worried.";
		mes "Maybe nothing will happen";
		mes "for now, but we've got to";
		mes "safeguard our future by";
		mes "regularly maintaining";
		mes "all of these machines.";
		next;
		mes "[Zelmeto]";
		mes "Even possible threats";
		mes "to the safety of our workers";
		mes "can't be ignored. Isn't there";
		mes "something I can do? ^333333*Sigh*^000000";
		next;
		mes "[Zelmeto]";
		mes "If we can";
		mes "just get";
		mes "20 ^FF0000Flexible Tube^000000,";
		mes "10 ^FF0000Rusty Screw^000000 and";
		mes "10 ^FF0000Used Iron Plate^000000,";
		mes "we could make those repairs.";
		next;
		changequest 8030,8031;
		set EinFactory,15;
		mes "[Zelmeto]";
		mes "But without funds, there's";
		mes "no way we can purchase";
		mes "those items. If something";
		mes "happens, who's going to";
		mes "be responsible?";
		close;
	}
	if (EinFactory == 13) {
		mes "[Zelmeto]";
		mes "I've got to report this";
		mes "to our superintendant";
		mes "as soon as possible.";
		next;
		mes "[Zelmeto]";
		mes "With any luck, he'll approve";
		mes "a budget increase so that we";
		mes "can get all of the materials";
		mes "needed for the repairs.";
		close;
	}
	if (EinFactory == 12) {
		mes "[Zelmeto]";
		mes "Well, I figured that both";
		mes "conveyors would have";
		mes "similar problems. We";
		mes "can fix them at the";
		mes "same time, but it'll";
		mes "be a hassle.";
		next;
		mes "[Zelmeto]";
		mes "Thank you so much for";
		mes "your help. Without you,";
		mes "I'm pretty sure we wouldn't";
		mes "know about these problems";
		mes "until it was too late.";
		next;
		mes "[Zelmeto]";
		mes "Now, I've got to make sure";
		mes "we have enough materials";
		mes "to make the repairs so that";
		mes "the machines will be safely";
		mes "functioning again.";
		next;
		changequest 8028,8029;
		set EinFactory,13;
		mes "[Zelmeto]";
		mes "First, I better";
		mes "hurry and request";
		mes "an increase for the";
		mes "Factory Repair budget";
		mes "from our superintendant.";
		close;
	}
	if (EinFactory == 11) {
		mes "[Zelmeto]";
		mes "The machine which";
		mes "you are supposed to";
		mes "inspect right now";
		mes "is a large conveyor.";
		next;
		mes "[Zelmeto]";
		mes "Remember that we";
		mes "also have a small sized";
		mes "conveyor, so make sure";
		mes "that you examine the";
		mes "larger one, alright?";
		close;
	}
	if (EinFactory == 10) {
		mes "[Zelmeto]";
		mes "This is";
		mes "worse than";
		mes "I imagined...";
		next;
		mes "[Zelmeto]";
		mes "We've got to start";
		mes "repairs as soon as we";
		mes "can! Hopefully, we can";
		mes "resolve this before any";
		mes "serious problems happen...";
		next;
		mes "[Zelmeto]";
		mes "Alright, the last";
		mes "thing that you need to";
		mes "inspect is a ^FF0000large converyor^000000.";
		mes "It's similar to the one you";
		mes "inspected before, but it's";
		mes "bigger and more powerful.";
		next;
		mes "[Zelmeto]";
		mes "We have only one of these";
		mes "machines and it's usually";
		mes "moved around a lot since";
		mes "a lot of people in the factory";
		mes "use it. I really don't know";
		mes "where it could be now.";
		next;
		changequest 8026,8027;
		set EinFactory,11;
		mes "[Zelmeto]";
		mes "Still, I'm sure that";
		mes "it's inside the building,";
		mes "so you should be able to";
		mes "find it. I hope you can inspect";
		mes "that conveyor for me soon.";
		close;
	}
	if (EinFactory == 9) {
		mes "[Zelmeto]";
		mes "This time, you need";
		mes "to inspect an outdoor";
		mes "pipe that is located far";
		mes "outside of the factory.";
		next;
		mes "[Zelmeto]";
		mes "Since there aren't any";
		mes "other machines in that";
		mes "area, that pipe shouldn't";
		mes "be too hard to find.";
		close;
	}
	if (EinFactory == 8) {
		mes "[Zelmeto]";
		mes "Huh?";
		mes "I'm suprised to hear";
		mes "that. ^333333*Sigh*^000000 There's just";
		mes "too many things that need";
		mes "fixing. This is terrible...";
		next;
		mes "[Zelmeto]";
		mes "Well, let me worry";
		mes "about that for now. Please";
		mes "focus on continuing to inspect";
		mes "some of the other machines.";
		next;
		mes "[Zelmeto]";
		mes "Now, there's a pipe inside";
		mes "this factory that I want you";
		mes "to look at. Many of our pipes";
		mes "aren't in the best condition,";
		mes "but this particular one might";
		mes "be severely damaged.";
		next;
		mes "[Zelmeto]";
		mes "Now, the pipe I want";
		mes "you to inspect is located";
		mes "near those large caultrons";
		mes "of molten metal. You should";
		mes "be able to find it pretty easily.";
		next;
		changequest 8024,8025;
		set EinFactory,9;
		mes "[Zelmeto]";
		mes "Thanks again";
		mes "for your help,";
		mes "adventurer.";
		close;
	}
	if (EinFactory == 7) {
		mes "[Zelmeto]";
		mes "The machine which";
		mes "I want you to inspect";
		mes "this time is a small";
		mes "sized conveyor.";
		next;
		mes "[Zelmeto]";
		mes "Be sure that you";
		mes "inspect the small";
		mes "one, since we also";
		mes "have a large conveyor";
		mes "in the factory as well.";
		close;
	}
	if (EinFactory == 6) {
		mes "[Zelmeto]";
		mes "I see...";
		mes "It's most likely that";
		mes "there was a short";
		mes "circuit and most";
		mes "of the internal devices";
		mes "were burnt out...";
		next;
		mes "[Zelmeto]";
		mes "Thanks for checking";
		mes "that out for me. Now,";
		mes "the next machine I need";
		mes "you to inspect is different";
		mes "than the others I've had";
		mes "you examine.";
		next;
		mes "[Zelmeto]";
		mes "It's a mechanical";
		mes "hand that transports";
		mes "small objects. We didn't";
		mes "really give it a name, but";
		mes "you should be able to find it.";
		next;
		mes "[Zelmeto]";
		mes "Recently, it seems";
		mes "that there have been";
		mes "problems in operating";
		mes "that machine. If something's";
		mes "broken, we need to know";
		mes "and fix it right away.";
		next;
		changequest 8022,8023;
		set EinFactory,7;
		mes "[Zelmeto]";
		mes "Thanks again";
		mes "in advance.";
		close;
	}
	if (EinFactory == 5) {
		mes "[Zelmeto]";
		mes "I'd like you to inspect";
		mes "the control panel. It's";
		mes "fairly large and can be";
		mes "found in the middle of the";
		mes "factory. You shouldn't have";
		mes "too much trouble finding it.";
		close;
	}
	if (EinFactory == 4) {
		mes "[Zelmeto]";
		mes "What...?";
		mes "This is worse";
		mes "than I expected. But";
		mes "it's good that we know";
		mes "about these problems";
		mes "as soon as possible.";
		next;
		mes "[Zelmeto]";
		mes "Don't you worry,";
		mes "we'll take care of";
		mes "this. In the meantime,";
		mes "I'd like you to inspect";
		mes "the next machine for me.";
		next;
		mes "[Zelmeto]";
		mes "I want you to check";
		mes "a ^FF0000control panel^000000. It's the";
		mes "same kind as the one";
		mes "you just inspected, but";
		mes "bigger in size.";
		next;
		mes "[Zelmeto]";
		mes "It's located in the";
		mes "middle of the factory,";
		mes "so you should be able";
		mes "to find it. It may be in bad";
		mes "condition, even though it's";
		mes "operating fine for now...";
		next;
		changequest 8020,8021;
		set EinFactory,5;
		mes "[Zelmeto]";
		mes "We need to ensure that";
		mes "it's stable, reliable and";
		mes "doesn't pose a threat to";
		mes "our workforce. Thanks";
		mes "again, adventurer.";
		close;
	}
	if (EinFactory == 3) {
		mes "[Zelmeto]";
		mes "You need to inspect";
		mes "an automatic pressure";
		mes "governor. It looks fine,";
		mes "but sometimes it makes";
		mes "strange noises.";
		next;
		mes "[Zelmeto]";
		mes "It probably will";
		mes "be a good idea to";
		mes "check that machine";
		mes "more carefully this";
		mes "time, just in case.";
		next;
		mes "[Zelmeto]";
		mes "Thank you";
		mes "for helping us,";
		mes "adventurer.";
		close;
	}
	if (EinFactory == 2) {
		mes "[Zelmeto]";
		mes "Huh, I see.";
		mes "We must do something";
		mes "about that as soon as";
		mes "we can. Now, let me tell";
		mes "you what to check next.";
		next;
		mes "[Zelmeto]";
		mes "There are 3 automatic";
		mes "pressure governors which";
		mes "hammer the bent iron plates";
		mes "from above to flatten them. It";
		mes "seems that one of them may";
		mes "have some kind of problem.";
		next;
		mes "[Zelmeto]";
		mes "Please inspect the ^FF0000automatic pressure governors^000000. Even if the";
		mes "problem seems small, please";
		mes "report it to me. I know it might seem fine now, but I want to prevent an accident if I can.";
		next;
		changequest 8018,8019;
		set EinFactory,3;
		mes "[Zelmeto]";
		mes "Thank you";
		mes "in advance,";
		mes "adventurer.";
		close;
	}
	if (EinFactory == 1) {
		mes "[Zelmeto]";
		mes "If you would,";
		mes "please inspect the";
		mes "2nd control panel that";
		mes "seems to have been";
		mes "broken for a while...";
		close;
	}
	mes "[Zelmeto]";
	mes "Ah, you must be a visitor.";
	mes "I'm Zelmeto Abellov, the";
	mes "field overseer. Have you";
	mes "been in this facility before?";
	next;
	mes "[Zelmeto]";
	mes "This factory plays an";
	mes "important role in our city";
	mes "and generates a lot of income.";
	mes "However, our employees suffer";
	mes "from a poor work environment.";
	next;
	mes "[Zelmeto]";
	mes "Our superintendant makes a lot";
	mes "of money and seems content with";
	mes "the current situation. However, the rest of the workforce doesn't enjoy all of the benefits he receives...";
	next;
	mes "[Zelmeto]";
	mes "Many people have already";
	mes "quit and there are only a few";
	mes "people who continue to work";
	mes "here. So now we're understaffed";
	mes "and I'm in quite a bind...";
	next;
	mes "[Zelmeto]";
	mes "There are some urgent";
	mes "tasks I need done, but";
	mes "there's no way for me";
	mes "to recruit new workers.";
	mes "Ah, I'm sorry, I've spoken too";
	mes "freely about my own problems...";
	next;
	switch(select("You're understaffed?:No, it's okay.")) {
	case 1:
		mes "[Zelmeto]";
		mes "Yes, we are!";
		mes "I don't have enough";
		mes "people to inspect the";
		mes "factory machines and";
		mes "determine what kinds";
		mes "of problems we have.";
		next;
		mes "[Zelmeto]";
		mes "It's a time consuming";
		mes "task I'd rather do on my";
		mes "own. However, between that";
		mes "and managing the workforce,";
		mes "I don't have enough time...";
		next;
		switch(select("I can help you.:Keep up the good job.")) {
		case 1:
			mes "[Zelmeto]";
			mes "You can help me?";
			mes "I know something like";
			mes "this is too much to ask,";
			mes "but I'll accept any help";
			mes "anyone offers me. I'm";
			mes "that desperate.";
			next;
			mes "[Zelmeto]";
			mes "Alright, I'll have you";
			mes "inspect the machines";
			mes "in the factory one by one.";
			mes "It's imperative that we know";
			mes "what needs to be repaired";
			mes "and what's working fine.";
			next;
			mes "[Zelmeto]";
			mes "First, find the ^FF00002nd control";
			mes "panel^000000 and determine its";
			mes "status. I'm fairly certain that";
			mes "it broke a long time ago, but";
			mes "it wouldn't hurt to make sure.";
			mes "You should find it easily.";
			next;
			setquest 8017;
			set EinFactory,1;
			mes "[Zelmeto]";
			mes "When you finish your";
			mes "inspection, report back";
			mes "to me so I can tell you";
			mes "which machine to check";
			mes "next. Thanks again for";
			mes "offering to help.";
			close;
		case 2:
			mes "[Zelmeto]";
			mes "Well, it's a living.";
			mes "^333333*Sigh*^000000 I can put up with";
			mes "this, but I hope the higher";
			mes "ups will consider improving";
			mes "the work environment here...";
			close;
		}
	case 2:
		mes "[Zelmeto]";
		mes "Thank you for";
		mes "your kindness.";
		mes "And please don't";
		mes "let anyone know about";
		mes "anything I just told you.";
		close;
	}
}

ein_in01,49,232,3	script	2nd Control Panel#ins	111,{
	if ((EinFactory == 1) || (EinFactory == 2)) {
		changequest 8017,8018;
		set EinFactory,2;
		mes "^3355FFIt's the 2nd control panel";
		mes "Zelmeto asked you to inspect.";
		mes "It looks totally broken: screws";
		mes "are missing, and the iron cover";
		mes "has been bent open, revealing";
		mes "a tangled mess of wires inside.^000000";
		close;
	}
	end;
}

ein_in01,108,217,3	script	3rd Pressure Governor#1	111,{
	if ((EinFactory == 3) || (EinFactory == 4)) {
		changequest 8019,8020;
		set EinFactory,4;
		mes "^3355FFAt first glance, this";
		mes "pressure governor looks";
		mes "perfectly fine. But after you";
		mes "check it more carefully, you";
		mes "find that it's making strange";
		mes "grinding noises and a few of";
		mes "the surface screws are loose.";
		close;
	}
	end;
}

ein_in01,62,258,3	script	Main Control Panel#ins	111,{
	if ((EinFactory == 5) || (EinFactory == 6)) {
		changequest 8021,8022;
		set EinFactory,6;
		mes "^3355FFThe main control panel";
		mes "doesn't look like it has";
		mes "any problems. But after";
		mes "tapping on its surface,";
		mes "you hear a disheartening";
		mes "hollow sound. It looks like";
		mes "it's missing some parts...^000000";
		close;
	}
	end;
}

ein_in01,46,197,3	script	Conveyor#ins	111,{
	if ((EinFactory == 7) || (EinFactory == 8)) {
		changequest 8023,8024;
		set EinFactory,8;
		mes "^3355FFThe conveyor's movements";
		mes "look jittery and clumsy. The";
		mes "mechanical arm also doesn't";
		mes "look powerful enough to bear";
		mes "the loads that it's carrying. The screws in the conveyor look";
		mes "loose and rusted over.^000000";
		close;
	}
	end;
}

ein_in01,100,266,3	script	Pipe#ins	111,{
	if ((EinFactory == 9) || (EinFactory == 10)) {
		changequest 8025,8026;
		set EinFactory,10;
		mes "^3355FFThe inspection of this";
		mes "pipe didn't take very long.";
		mes "It's bloated and worn out";
		mes "from long durations of ";
		mes "being overloaded with";
		mes "pressure. It's a wonder";
		mes "it hasn't exploded yet.";
		close;
	}
	end;
}

ein_in01,95,239,3	script	Conveyor#ins2	111,{
	if ((EinFactory == 11) || (EinFactory == 12)) {
		changequest 8027,8028;
		set EinFactory,12;
		mes "^3355FFThis conveyor seems";
		mes "to have similar problems";
		mes "as its smaller version. Its";
		mes "movements are awkward,";
		mes "erratic and weak, and almost";
		mes "all of its screws are rusted.^000000";
		close;
	}
	end;
}

// Administrator NPC used to rig the invasion in Einbroch.
/**/
sec_in02,127,86,3	script	Factory Quest Test	851,{
	input .@input; //,0,9000;
	if ((.@input < 0) || (.@input > 9000)) {
		mes "[Test1]";
		mes "Boo~ya.";
		close;
	}
	else if (.@input == 0) {
		mes "[Test1]";
		mes "Do you want";
		mes "to cancel~?";
		close;
	}
	else if (.@input == 8028) {
		mes "[Test1]";
		mes "The current value";
		mes "of the global variable";
		mes "for the Factory Quest";
		mes "is... ^3355FF" + z + "^000000.";
		mes "You wanna change?";
		next;
		switch(select("0:10:Invade")) {
		case 1:
			mes "[Test1]";
			mes "Okay...!";
			mes "It's been";
			mes "changed to ''0.''";
			set $EinPolution,0;
			close;
		case 2:
			mes "[Test2]";
			mes "Okay...!";
			mes "It's been";
			mes "changed to ''10.''";
			set $EinPolution,10;
			close;
		case 3:
			donpcevent "Einbroch Smog Alert::OnEnable";
			close;
		}
	}
	else {
		mes "[Test1]";
		mes "Whoa...";
		mes "That is";
		mes "sooo wrong!";
		close;
	}
}
/**/

// Murder Quest
//============================================================ 
einbech,165,105,7	script	Buender Hikeman#ein	847,{
	cutin "ein_hicman",2;
	if (Shinokas_Quest == 0) {
		mes "[Buender Hikeman]";
		mes "...";
		mes "......";
		next;
		mes "[Buender Hikeman]";
		mes "...";
		mes "......";
		mes "......You...";
		emotion e_what,1;
		next;
		mes "[Buender Hikeman]";
		mes "...";
		mes "......";
		mes "......You...";
		mes "......Stop it...";
		next;
		mes "[Buender Hikeman]";
		mes "...";
		mes "......";
		mes "......You...";
		mes "......Stop it...";
		mes "...You ^FF0000bastard^000000!";
		next;
		mes "[Buender Hikeman]";
		mes "RaaaaAAAARGHHH!!";
		next;
		mes "^3355FFThe old man seems";
		mes "slightly irked at seeing";
		mes "you. Unfortunately, his";
		mes "screaming and rambling";
		mes "is totally incoherent.^000000";
		next;
		mes "[Buender Hikeman]";
		mes "It ^FF0000IS^000000 you!";
		mes "You're responsible!";
		mes "You've taken everything";
		mes "away from me!!";
		next;
		switch(select("'What are you talking about?':Ignore Him.")) {
		case 1:
			mes "[Buender Hikeman]";
			mes "How dare you...";
			mes "How dare you treat ";
			mes "after destroying all the";
			mes "happiness in my life!";
			next;
			mes "[Buender Hikeman]";
			mes "Damn you...";
			mes "How can you have";
			mes "the audacity to pretend";
			mes "as if nothing happened?!";
			mes "^333333*C-cough Cough...*^000000";
			next;
			break;
		case 2:
			mes "[Buender Hikeman]";
			mes "W...wait!";
			mes "I said wait!";
			mes "^333333*Cough!*^000000";
			close2;
			cutin "ein_hicman",255;
			end;
		}
		mes "[Buender Hikeman]";
		mes "Are you so evil to";
		mes "just shallowly forget";
		mes "what you've done to our";
		mes "lives? Did you already";
		mes "forget what you did";
		mes "here in Einbech?!";
		next;
		mes "[Buender Hikeman]";
		mes "It was such a long";
		mes "time ago, but I'll never";
		mes "forget. This town was";
		mes "small, but full of folk";
		mes "with warm hearts...";
		next;
		mes "[Buender Hikeman]";
		mes "Me, Khartophe, Anuto,";
		mes "Maskharundt... All of";
		mes "us were friends hired";
		mes "by that big businessman";
		mes "to dig up ores in the mine.";
		next;
		mes "[Buender Hikeman]";
		mes "And then there";
		mes "was you! All of us";
		mes "put together made the";
		mes "greatest mining team!";
		mes "That was, until, we";
		mes "discovered ^FF0000it^000000.";
		next;
		mes "[Buender Hikeman]";
		mes "Yes...";
		mes "The mysterious ore";
		mes "that dazzled with a";
		mes "magnificent light.";
		next;
		mes "[Buender Hikeman]";
		mes "But we should have known";
		mes "that the ^3131FFUngoliant^000000 would";
		mes "be around that ore. We";
		mes "should have realized";
		mes "the danger...";
		next;
		mes "[Buender Hikeman]";
		mes "We reported our findings";
		mes "to our employer, and then";
		mes "the ore just disappeared. He";
		mes "must have sent it somewhere,";
		mes "it was none of our business.";
		next;
		mes "[Buender Hikeman]";
		mes "Then life was back";
		mes "to normal for a while.";
		mes "But one day you yelled";
		mes "to us that you had found";
		mes "another special, mysterious";
		mes "ore in the mines.";
		next;
		mes "[Buender Hikeman]";
		mes "But when we came";
		mes "over to check the hole";
		mes "you dug up, you know";
		mes "what we found...?!";
		next;
		switch(select("Ungoliant?:A mysterious ore, right?:Nothing...?")) {
		case 1:
			mes "[Buender Hikeman]";
			mes "Don't you remember";
			mes "what happened? What";
			mes "you did to us at that time?!";
			next;
			break;
		case 2:
			mes "[Buender Hikeman]";
			mes "Don't you remember";
			mes "what happened? What";
			mes "you did to us at that time?!";
			next;
			break;
		case 3:
			mes "[Buender Hikeman]";
			mes "Yes...";
			mes "Nothing.";
			next;
			break;
		}
		mes "[Buender Hikeman]";
		mes "There was nothing";
		mes "inside the hole!";
		next;
		mes "[Buender Hikeman]";
		mes "Then you pointed to";
		mes "the wall behind us and";
		mes "screamed that Ungoliant";
		mes "was coming! In our panic";
		mes "we started to dig our way out!";
		next;
		mes "[Buender Hikeman]";
		mes "I remember that the expression on your face seemed so strange. I had thought you looked sad, but now I'm sure you were consumed by greed! We trusted you and you betrayed us! ^FFFFFFspace^000000";
		next;
		mes "[Buender Hikeman]";
		mes "When we finally smashed";
		mes "down that last wall, everything";
		mes "starting to fall around us. We";
		mes "were the only two to survive";
		mes "that tunnel collapse.";
		next;
		mes "[Buender Hikeman]";
		mes "Then I learned...";
		mes "You planned it all along.";
		setquest 2071;
		set Shinokas_Quest,1;
		close2;
		cutin "ein_hicman",255;
		end;
	}
	else if (Shinokas_Quest == 1) {
		mes "[Buender Hikeman]";
		mes "Bastard!";
		mes "I'm sick of";
		mes "your lies!";
		next;
		switch(select("I'm not who you think!:How did you survive the accident?")) {
		case 1:
			mes "[Buender Hikeman]";
			mes "Ha...!";
			mes "Do you think";
			mes "I'd so easily";
			mes "forget the face";
			mes "of the person who";
			mes "shattered my life?!";
			next;
			break;
		case 2:
			break;
		}
		next;
		mes "[Buender Hikeman]";
		mes "When I came to,";
		mes "I was lying on my";
		mes "stomach in the ruins";
		mes "of that dark tunnel.";
		next;
		mes "[Buender Hikeman]";
		mes "And I found...";
		mes "You know what I found.";
		next;
		mes "[Buender Hikeman]";
		mes "^333333*Cough Cough*^000000";
		mes "The corpses of my friends!";
		mes "Khartophe, Anuto, Maskharundt!";
		mes "Great men and my best friends.";
		mes "But where were you?!";
		next;
		mes "[Buender Hikeman]";
		mes "Your body was nowhere";
		mes "to be found. I searched";
		mes "the tunnel and finally";
		mes "climbed outside where";
		mes "I was found unconscious.";
		next;
		mes "[Buender Hikeman]";
		mes "I was so stupid.";
		mes "It was because of";
		mes "that ore! You killed our";
		mes "friends and destroyed";
		mes "my life for that thing!";
		next;
		mes "[Buender Hikeman]";
		mes "And now...";
		mes "You come out of";
		mes "hiding and show up.";
		mes "What do you want of";
		mes "me? What more can";
		mes "you possibly take away?!";
		next;
		switch(select("I'm not who you think I am!:I'd like to apologize.")) {
		case 1:
			mes "[Buender Hikeman]";
			mes "Quit lying!";
			mes "You've stirred up";
			mes "my hatred by showing";
			mes "up again! I've never";
			mes "forgotten that day!";
			next;
			break;
		case 2:
			mes "[Buender Hikeman]";
			mes "Ha ha...";
			mes "Apologize?";
			mes "The harm is";
			mes "already done...";
			next;
			break;
		}
		mes "[Buender Hikeman]";
		mes "It's too late";
		mes "for you now. For";
		mes "the sake of my friends,";
		mes "I'll have my vengeance!";
		next;
		mes "[Buender Hikeman]";
		mes "Prepare to die!";
		mes "^3131FFShinokas^000000!!!!";
		next;
		mes "[Buender Hikeman]";
		mes "...!";
		mes "^333333*Cough! Cough!*^000000";
		mes "Noooo! N-not now...";
		mes "^333333*Cough! Cough!*^000000";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "...";
		mes "I better";
		mes "get away";
		mes "from him!";
		next;
		mes "^3355FFYou ran away from Hikeman";
		mes "as he collapsed on the ground.";
		mes "It wouldn't be a good idea to";
		mes "provoke the old man anymore,";
		mes "intentionally or not.^000000";
		changequest 2071,2072;
		set Shinokas_Quest,2;
		close2;
		cutin "ein_hicman",255;
		end;
	}
	else if (Shinokas_Quest == 2) {
		mes "^3355FFIt'd be best";
		mes "to avoid aggravating";
		mes "the old man for now.^000000";
		close2;
		cutin "ein_hicman",255;
		end;
	}
	else if (Shinokas_Quest == 10) {
		mes "^3355FFHikeman is dozing";
		mes "off in his chair. Judging";
		mes "from the look of discomfort";
		mes "on his face, he seems to be";
		mes "having a nightmare.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Excuse me...";
		next;
		mes "[Buender Hikeman]";
		mes "Huh...?";
		mes ".........!!";
		mes "Hahahahaha!";
		mes "Come back for";
		mes "your beating,";
		mes "eh, Shinokas?!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Look...!";
		mes "I'm not Shinokas,";
		mes "okay? How can you";
		mes "forget what he looks";
		mes "like or how old he is?";
		mes "I'm way younger!";
		next;
		mes "[Buender Hikeman]";
		mes "What...?";
		next;
		mes "[Buender Hikeman]";
		mes "................";
		emotion e_gasp;
		next;
		mes "[Buender Hikeman]";
		mes "Uhhhh......";
		next;
		mes "[Buender Hikeman]";
		mes "Huh.";
		next;
		if (Sex == 0) {
			mes "["+strcharinfo(0)+"]";
			mes "And...";
			mes "I'm a cute girl!";
			mes "Shinokas is male";
			mes "and kind of...";
			next;
			mes "[Buender Hikeman]";
			mes "What...?";
			mes "IMPOSSIBLE!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "...";
			mes "......";
			next;
			mes "[Buender Hikeman]";
			mes "...";
			mes "......";
			next;
		}
		mes "[Buender Hikeman]";
		mes "It seems...";
		mes "I've made a";
		mes "huge mistake.";
		next;
		mes "[Buender Hikeman]";
		mes "Ever since the accident, people have said that I haven't been the same. Maybe they're right.";
		next;
		mes "[Buender Hikeman]";
		mes "I keep making the same";
		mes "mistakes, so maybe they're";
		mes "right about me getting senile.";
		mes "Did you come just to clear";
		mes "up this misunderstanding?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Um...";
		mes "Actually...";
		next;
		switch(select("Tell Hikeman about Shinokas's death.:Don't notify Hikeman.")) {
		case 1:
			mes "["+strcharinfo(0)+"]";
			mes "Shinokas died";
			mes "a while ago in";
			mes "Einbroch.";
			next;
			mes "[Buender Hikeman]";
			mes "Wh-what...?";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Shinokas was killed by";
			mes "some men. He thinks they";
			mes "may have been the ones";
			mes "who hired you guys. In the";
			mes "end, he was betrayed too...";
			next;
			mes "[Buender Hikeman]";
			mes "I...";
			mes "I see...";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Shinokas may have";
			mes "gotten some money,";
			mes "but he spent the rest";
			mes "of his life in hiding,";
			mes "being hunted down.";
			next;
			mes "[Buender Hikeman]";
			mes "Nothing's left.";
			mes "I've got nothing";
			mes "to look foward to.";
			mes "I was living only to";
			mes "avenge my friends...";
			next;
			mes "[Buender Hikeman]";
			mes "Please...";
			mes "Just go back to";
			mes "wherever you came";
			mes "from. Leave me alone...";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "...";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "^333333Did Hikeman really want";
			mes "revenge on Shinokas or did";
			mes "he want to hear him out since";
			mes "they used to be close friends?^000000";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "^333333If I mention that";
			mes "what they found was";
			mes "the Ymir Heart Piece,";
			mes "Hikeman might end up";
			mes "getting hunted down, so";
			mes "I better not say anything.^000000";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "^333333Why are those men";
			mes "so obsessed with that";
			mes "Ymir Heart Piece? Is it";
			mes "really worth this kind of";
			mes "cruelty? Whoever they are,";
			mes "their intentions can't be good.";
			close2;
			cutin "ein_hicman",255;
			completequest 2078;
			set Shinokas_Quest,11;
			if (BaseLevel < 70) {
				getexp 100000,80000;
			}
			else if ((BaseLevel > 69) && (BaseLevel < 80)) {
				getexp 300000,100000;
			}
			else if ((BaseLevel > 79) && (BaseLevel < 90)) {
				getexp 500000,300000;
			}
			else if ((BaseLevel > 89) && (BaseLevel < 100)) {
				getexp 700000,500000;
			}
			end;
		case 2:
			mes "["+strcharinfo(0)+"]";
			mes "Yeah...";
			mes "That' right.";
			mes "I wanted to clear up";
			mes "this misunderstanding";
			mes "so you could calm down,";
			mes "even if it's just a little bit.";
			next;
			mes "[Buender Hikeman]";
			mes "Well, you don't have";
			mes "to worry so much about";
			mes "my stress. I find that the";
			mes "winds that pass through";
			mes "this town to be very relaxing.";
			next;
			mes "[Buender Hikeman]";
			mes "Each time the wind";
			mes "blows by, my vision blurs,";
			mes "my memories haze and all";
			mes "of my hatred just drifts away.";
			next;
			mes "[Buender Hikeman]";
			mes "Without the wind, I'd only";
			mes "have my hatred towards ^FF0000him^000000.";
			mes "Maybe it's my only reason for";
			mes "living and maybe I'm lonely,";
			mes "but it's too late to feel";
			mes "sorry for myself now.";
			close2;
			cutin "ein_hicman",255;
			end;
		}
	}
	else {
		mes "^3355FFHikeman is dozing";
		mes "off in his chair. Judging";
		mes "from the look of discomfort";
		mes "on his face, he seems to be";
		mes "having a nightmare.";
		cutin "ein_hicman",255;
		close;
	}
}

ein_in01,231,163,7	script	Sick Old Man#ein	849,{
	if (Shinokas_Quest < 2) {
		mes "[Sick Old Man]";
		mes "...!";
		next;
		mes "[Sick Old Man]";
		mes "Awwwk~";
		mes "It's killing me!";
		mes "Arrrgh! Awwwrgh!";
		mes "W-when will my son";
		mes "come back from";
		mes "the factory...?!";
		next;
		mes "^3355FFYou feel really awkward";
		mes "just staring at this old";
		mes "man violently rolling";
		mes "around in his bed.^000000";
		close;
	}
	else if (Shinokas_Quest == 2) {
		set einbech,0;
		mes "[Sick Old Man]";
		mes "...!";
		next;
		mes "[Sick Old Man]";
		mes "Awwwk~";
		mes "It's killing me!";
		mes "Arrrgh! Awwwrgh!";
		mes "W-when will my son";
		mes "come back from";
		mes "the factory...?!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Shi...";
		mes "Shinokas?";
		next;
		mes "[Sick Old Man]";
		mes "Huh...?";
		mes "Noooo! M-my name is";
		mes "Shinotarous. Y-you've";
		mes "got the wrong person!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "^333333This has to be the";
		mes "Shinokas that Hikeman";
		mes "was talking about in Einbech.";
		mes "Hmmm, but how can I get";
		mes "him to admit it?^000000";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "^333333*Ahem!*^000000";
		mes "Excuse me...";
		next;
		while(1) {
			if (.@einbech > 6) {
				if (select("Have you ever heard of ^3131FFHikeman^000000 before?:Weren't you living in ^3131FFEinbech^000000?") == 1) {
					break;
				}
				mes "[Sick Old Man]";
				mes "Einbech...?";
				mes "No! I've never";
				mes "lived there before!";
				next;
				mes "^3355FFIt doesn't seem";
				mes "like this old man";
				mes "is telling the truth...^000000";
				set einbech,0;
				next;
			}
			else {
				switch(select("Remember the mine tunnel collapse?:Didn't you used to be a miner?:Have you lived in Einbroch all your life?")) {
				case 1:
					mes "[Sick Old Man]";
					mes "Noooo!";
					mes "I don't know";
					mes "what the hell";
					mes "you're talking";
					mes "about!";
					set .@einbech,.@einbech+1;
					next;
					break;
				case 2:
					mes "[Sick Old Man]";
					mes "Nooo...!";
					mes "W-why would you";
					mes "even ask me that";
					mes "kind of question?!";
					set .@einbech,.@einbech+1;
					next;
					break;
				case 3:
					mes "[Sick Old Man]";
					mes "Y-yes!";
					mes "Born and raised";
					mes "raised here in";
					mes "Einbe--Einbroch!";
					next;
					mes "^3355FFIt doesn't seem";
					mes "like this old man";
					mes "is telling the truth...^000000";
					if (.@einbech > 0) {
						set .@einbech,0;
					}
					next;
					break;
				}
			}
		}
		mes "["+strcharinfo(0)+"]";
		mes "Are you sure";
		mes "that you don't";
		mes "know anything";
		mes "about ^3131FFHikeman^000000?";
		next;
		mes "[Shinokas]";
		mes "No...!";
		mes "I've never met";
		mes "Buender Hikeman";
		mes "in my entire li--";
		next;
		mes "[Shinokas]";
		mes "...";
		mes ".......";
		emotion e_swt2;
		next;
		mes "["+strcharinfo(0)+"]";
		mes "I was right.";
		mes "You're Shinokas!";
		emotion e_gg,1;
		next;
		mes "[Shinokas]";
		mes "Curses!";
		mes "I've blown";
		mes "my cover!";
		mes "W-wait! How much";
		mes "do you know?!";
		emotion e_omg;
		next;
		mes "[Shinokas]";
		mes "Did ^3131FFthey^000000 send you?";
		mes "^333333*Sigh*^000000 I think that this";
		mes "is it. I'll never be";
		mes "able to solve the";
		mes "secret before I die.";
		next;
		mes "[Shinokas]";
		mes "Okay.";
		mes "Get on with it.";
		mes "I'm ready now...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Tell me everything";
		mes "you know related to";
		mes "that incident where";
		mes "the mine tunnel";
		mes "collapsed around";
		mes "you and Hikeman.";
		next;
		mes "[Shinokas]";
		mes "...?";
		mes "Errr....";
		mes "You're not";
		mes "here to kill me?";
		emotion e_what;
		next;
		mes "["+strcharinfo(0)+"]";
		mes "No...!";
		mes "I'm here to find";
		mes "out the truth!";
		next;
		mes "[Shinokas]";
		mes "That means...";
		mes "I still have some time.";
		mes "This must be destiny!";
		mes "Alright, I'll tell you what";
		mes "happened. But it's a";
		mes "long story...";
		changequest 2072,2073;
		set Shinokas_Quest,3;
		close;
	}
	else if (Shinokas_Quest == 3) {
		mes "[Shinokas]";
		mes "How much do you know";
		mes "about the accident? No,";
		mes "wait. Don't answer that.";
		mes "I don't want to hear it.";
		next;
		mes "[Shinokas]";
		mes "I admit it. Yes.";
		mes "I stabbed my friends";
		mes "in the back. It was an";
		mes "unforgivable sin that will";
		mes "haunt me until the day I die.";
		next;
		mes "[Shinokas]";
		mes "I sold out my friends for";
		mes "money. I destroyed that";
		mes "tunnel and killed them. But";
		mes "I suppose I was tricked as well. ^3131FFThey^000000 never intended to keep their end of our agreement.";
		next;
		mes "[Shinokas]";
		mes "After I destroyed the tunnel,";
		mes "they targeted me and I ended";
		mes "spending the rest of my life being pursued and running from place to place. What the hell was that ^3131FFore^000000 and why was it so important?";
		next;
		mes "[Shinokas]";
		mes "I need to know more about";
		mes "that ore if it's worth killing for. That's why I've risked sneaking into Einbroch. Supposedly, an ore similar to the one we found has";
		mes "been transported here recently.";
		next;
		select("Did you find it?");
		mes "[Shinokas]";
		mes "No, not yet.";
		mes "I've been searching";
		mes "for that ore every night.";
		mes "During the day, this kind";
		mes "blacksmith has managed";
		mes "to hide me from those men.";
		next;
		mes "[Shinokas]";
		mes "But I won't be safe";
		mes "for very long. Look, I'm";
		mes "no saint, but before I die,";
		mes "I wanna do this one last";
		mes "thing and see what's so";
		mes "great about this ore...";
		next;
		select("Wait, who's trying to get you?");
		mes "[Shinokas]";
		mes "Who's trying to kill me?";
		mes "The people who hired me and";
		mes "my friends to dig up that ore in the first place. We thought they were ordinary businessmen,";
		mes "but... They're dangerous.";
		next;
		mes "[Shinokas]";
		mes "So I told you everything";
		mes "and now you know that my";
		mes "days might be numbered.";
		mes "Please do an old man a favor";
		mes "and search Einbroch for that";
		mes "strange, mysterious ore.";
		next;
		mes "[Shinokas]";
		mes "Now, the first thing I learned";
		mes "in this town is that the richest family is the Kapellthaines. Only the rich and powerful can possibly be involved in something so big.";
		next;
		mes "[Shinokas]";
		mes "Would you search";
		mes "Kappellthaine Manor";
		mes "for that ore? It's on the way";
		mes "to the Airport and it shouldn't be hard to miss. They're the richest people in Einbroch, after all.";
		next;
		mes "[Shinokas]";
		mes "I'm too old and weak to leave";
		mes "this house, and there's the chance that those men will find me. If you can sympathize with my situation, please find out if the Kapellthaine family has any unique ores...";
		changequest 2073,2074;
		set Shinokas_Quest,4;
		close;
	}
	else if (Shinokas_Quest == 4) {
		mes "[Shinokas]";
		mes "Please...";
		mes "Find out if the Kapellthaines";
		mes "are keeping some kind of unique";
		mes "ore. Their manor is on the road";
		mes "that leads to the Airport.";
		close;
	}
	else if (Shinokas_Quest == 5) {
		mes "[Shinokas]";
		mes "So, did you find";
		mes "anything from the";
		mes "Kapellthaines?";
		next;
		mes "["+strcharinfo(0)+"]"	;
		mes "Well, Mr. Kapellthaine";
		mes "is kind of violent, but";
		mes "I didn't find anything";
		mes "really suspicious.";
		next;
		mes "[Shinokas]";
		mes "Huh...";
		mes "I must have";
		mes "been wrong, then...";
		mes "Where else could it be?";
		next;
		mes "[Shinokas]";
		mes "Oh, right! The huge";
		mes "factory in Einbroch!";
		mes "What could be more";
		mes "suspicious? There's a ton";
		mes "of workers, but no one really";
		mes "knows what they do there...";
		next;
		mes "[Shinokas]";
		mes "If they're so secretive,";
		mes "it's possible that they're";
		mes "keeping the ore over there.";
		mes "Please go and search the";
		mes "Factory for that ore as";
		mes "soon as you can.";
		changequest 2074,2075;
		set Shinokas_Quest,6;
		close;
	}
	else if (Shinokas_Quest == 6) {
		if (EinFactory > 12) {
			mes "[Shinokas]";
			mes "So...?";
			mes "Did you learn";
			mes "anything new";
			mes "in the Factory?";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Well...";
			mes "There's a lot of";
			mes "suspicious business";
			mes "in the factory, but I don't";
			mes "think any of it is related";
			mes "to that ore you mentioned.";
			next;
			mes "[Shinokas]";
			mes "Damn it...";
			mes "Then where did";
			mes "they hide it? Where";
			mes "do you think that";
			mes "ore might be?";
			next;
			switch(select("Airport:Factory:Train Station:Airship Repairshop:Laboratory")) {
			case 1:
				mes "[Shinokas]";
				mes "No...";
				mes "The Airport is always";
				mes "crowded with people.";
				mes "It'd be a bad idea to hide";
				mes "something so important";
				mes "in that kind of place.";
				close;
			case 2:
				mes "[Shinokas]";
				mes "Didn't you just";
				mes "check the factory?";
				mes "You couldn't find";
				mes "any clues to the";
				mes "ore over there...";
				close;
			case 3:
				mes "[Shinokas]";
				mes "Hmm...";
				mes "People are always going";
				mes "in and out of the Train Station. It's not the best place to hide something as important as the ore.";
				close;
			case 4:
				mes "[Shinokas]";
				mes "The Airship? Hm, it does";
				mes "fly through some mysterious";
				mes "power... But I already checked";
				mes "the Airship Repairshop myself.";
				mes "I haven't found any trace of";
				mes "the ore over there.";
				close;
			case 5:
				mes "[Shinokas]";
				mes "...!";
				mes "Yes. Yes...!";
				mes "That could be it!";
				mes "Why didn't I think";
				mes "about the Laboratory?";
				mes "It makes so much sense!";
				next;
				mes "[Shinokas]";
				mes "I have a good feeling";
				mes "about this. Please sneak";
				mes "into that Laboratory and";
				mes "see if you can find the ore!";
				next;
				mes "[Shinokas]";
				mes "Remember...";
				mes "Not just anybody";
				mes "can enter that kind";
				mes "of place. But I'm sure";
				mes "you'll figure something out.";
				changequest 2075,2076;
				set Shinokas_Quest,7;
				close;
			}
		}
		else {
			mes "[Shinokas]";
			mes "I'm really in no position";
			mes "to ask and I'm not trying";
			mes "to give you a hard time on";
			mes "purpose, but would you please";
			mes "check for any traces of the ore";
			mes "in the Factory once again?";
			close;
		}
	}
	else if (Shinokas_Quest == 9) {
		mes "["+strcharinfo(0)+"]";
		mes "Shinokas,";
		mes "I found something!";
		next;
		mes "[Shinokas]";
		mes "You...";
		mes "Came... back...";
		mes "Even... if... it's";
		mes "already... Too late.";
		mes "^333333*Cough Cough*^000000";
		next;
		mes "^3355FFYou help Shinokas";
		mes "sit up, but find that";
		mes "your hands have been";
		mes "stained with his blood.^000000";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Blood...?!";
		mes "Shinokas!";
		mes "Who did this to you?";
		mes "W-we need to call for help!";
		next;
		mes "[Shinokas]";
		mes "No...";
		mes "It's already";
		mes "too late for me.";
		mes "I should have died";
		mes "a long time ago...";
		next;
		mes "[Shinokas]";
		mes "^333333*Cough*^000000";
		mes "I only regret that";
		mes "I've never been able";
		mes "to apologize to my";
		mes "friends... ^333333*Cough!*^000000";
		next;
		mes "[Shinokas]";
		mes "But did you";
		mes "find out? D-did";
		mes "you find out what's";
		mes "so special about";
		mes "that ore? W-what";
		mes "is it... Really?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "It was...";
		next;
		input .@input$;
		mes "["+strcharinfo(0)+"]";
		mes "It was";
		mes "^3131FF"+.@input$+"^000000!";
		next;
		if (.@input$ == "Ymir") {
			mes "[Shinokas]";
			mes "Y-Ymir...?";
			mes "The h-heart of Ymir?";
			mes "The power to control";
			mes "the world... We really";
			mes "did find something";
			mes "great, didn't we?";
			next;
			mes "[Shinokas]";
			mes "I remember...";
			mes "The first time";
			mes "we saw it. We...";
			mes "We were so excited.";
			mes "So amazed and proud...";
			next;
			mes "[Shinokas]";
			mes "But digging up...";
			mes "Something so great...";
			mes "Was only possible";
			mes "with-- ^333333*Cough*^000000 --";
			mes "M-my buddies...";
			next;
			mes "[Shinokas]";
			mes "^333333*Cough*^000000";
			mes "It's getting...";
			mes "Darker... I...";
			mes "Don't have to";
			mes "run anymore.";
			next;
		}
		else {
			mes "[Shinokas]";
			mes "W-wait...!";
			mes "What did...";
			mes "I can't underst--";
			mes "^333333*Cough cough!*^000000";
			next;
		}
		mes "["+strcharinfo(0)+"]";
		mes "No...!";
		mes "Tell me who";
		mes "did this to you!";
		mes "Where are they?";
		mes "Speak to me, please!";
		next;
		mes "[Shinokas]";
		mes "W-wha...?";
		mes "I told you.";
		mes "Th-they we--";
		next;
		mes "[Shinokas]";
		mes "...";
		mes "......";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "No!";
		mes "Shinokas!";
		mes "Why, God?";
		mes "Why...";
		changequest 2077,2078;
		set Shinokas_Quest,10;
		close;
	}
	else if (Shinokas_Quest > 9) {
		mes "^3355FFShinokas's";
		mes "body has grown";
		mes "cold to the touch.^000000";
		close;
	}
	else {
		mes "[Shinokas]";
		mes "...";
		mes "......";
		close;
	}
}

ein_in01,32,133,7	script	Maid#ein	850,{
	if (Shinokas_Quest == 4) {
		mes "[Maid]";
		mes "Did you ask me";
		mes "if I saw some kind";
		mes "of ore around here?";
		mes "That's strange...";
		next;
		mes "[Maid]";
		mes "Well, I've been with";
		mes "this family for a long";
		mes "time. Let me assure you";
		mes "that there's no secrets";
		mes "from me in this household!";
		next;
		mes "[Maid]";
		mes "I'm sorry, but I don't";
		mes "think we have any ores,";
		mes "special or otherwise, here";
		mes "in the manor. What exactly";
		mes "do you need them for?";
		set Shinokas_Quest,5;
		close;
	}
	else {
		mes "[Maid]";
		mes "There's no end";
		mes "to all these plates";
		mes "I have to clean...!";
		close;
	}
}

ein_in01,254,35,1	script	Scientist#ein	749,{
	mes "[Scientist]";
	mes "^333333*Grumble grumble*^000000";
	next;
	mes "[Scientist]";
	mes "Huh...?";
	mes "How did you";
	mes "get in here?";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "Oh! Ah....";
	mes "I'm the new...";
	mes "Guard. Nice";
	mes "to meet you.";
	next;
	mes "[Scientist]";
	mes "Oh. Yeah.";
	mes "Nice-meet-you.";
	mes "..............";
	mes "^333333*Grumble grumble*^000000";
	if (Shinokas_Quest == 7) {
		next;
		switch(select("What's wrong?:Catch you later.")) {
		case 1:
			mes "[Scientist]";
			mes "What's wrong...?!";
			mes "Oh, don't get me started!";
			mes "I'm stuck here doing all the";
			mes "work while the Lab Department Head goes out every freakin' day!";
			next;
			mes "[Scientist]";
			mes "While I'm slaving";
			mes "away here, he's in";
			mes "that Airship, busy";
			mes "flirting with that";
			mes "woman. God...!";
			mes "I'm like, so teed off!";
			set Shinokas_Quest,8;
			close;
		case 2:
			mes "[Scientist]";
			mes "Right.";
			mes "Yeah.";
			mes "Later, man.";
			close;
		}
	}
	else if (Shinokas_Quest == 8) {
		next;
		mes "[Scientist]";
		mes "Man alive!";
		mes "Would it kill the";
		mes "Department Head";
		mes "to come in here and do";
		mes "some work for a change?!";
		next;
		mes "[Scientist]";
		mes "I mean, come on!";
		mes "I shouldn't have to";
		mes "carry his workload!";
		close;
	}
	close;
}

ein_in01,266,27,3	script	Unknown Stuff#ein	111,{
	mes "^3355FFThere's something";
	mes "attached to a huge";
	mes "machine with many cords";
	mes "and folds of barbed wire.^000000";
	close;
}
		
einbroch,51,46,5	script	Laboratory Soldier#ein-1	852,{
	mes "[Laboratory Soldier]";
	mes "This area";
	mes "is off limits.";
	mes "Please leave";
	mes "immediately.";
	close;
}
	
einbroch,51,56,5	script	Laboratory Soldier#ein-2	852,{
	mes "[Laboratory Soldier]";
	mes "Yuck...!";
	mes "There's this";
	mes "nasty dusty taste";
	mes "right inside my mouth";
	mes "that I can't get rid of!";
	next;
	mes "[Laboratory Soldier]";
	mes "^333333*Sigh*^000000";
	mes "I want to go home.";
	mes "Get some mouthwash.";
	mes "You know. Something.";
	close;
}

airplane,31,77,5	script	Drunken Man#ein	853,{
	if (Shinokas_Quest == 8) {
		mes "[Drunken Man]";
		mes "Okay okay...";
		mes "Daddy's gonna";
		mes "win some Apples";
		mes "this time for sure!";
		next;
		mes "[Drunken Man]";
		mes "Let's do it!";
		mes "^3131FFYmir's Heart^000000 is";
		mes "on my side! GO!";
		emotion e_go;
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Huh...?";
		mes "What did he just say?";
		mes "It seemed important!";
		next;
		mes "^3355FF*Rolling and rumbling*^000000";
		next;
		emotion e_kis;
		mes "[Kaci]";
		mes "I have a total of ^FF000011^000000";
		mes "and you have total ^FF00005^000000.";
		mes "You lose this game. I'm";
		mes "sorry, but I hope we play";
		mes "again sometime.";
		next;
		mes "[Drunken Man]";
		mes "Waaaaaahhhhhhhhh!";
		mes "Apples! My apples!";
		mes "Apples, I need more...!";
		if (countitem(512) < 11) {
			close;
		}
		else if ((countitem(512) > 10) && (countitem(512) < 100)) {
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Do you want";
			mes "some of mine?";
			next;
			mes "[Drunken Man]";
			mes "What...?";
			mes "I can't do anything";
			mes "with so few Apples!";
			mes "I'm a high roller and";
			mes "this is a high stakes game!";
			close;
		}
		else {
			delitem 512,countitem(512); //Apple
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Do you want";
			mes "some of mine?";
			next;
			mes "[Drunken Man]";
			mes "Wha--? Yes...";
			mes "Hell yes! Gimme";
			mes "some of your Apples!";
			mes "Yeeeeeeeeeeehaw!";
			mes "I'm back, baby!";
			next;
			mes "[Drunken Man]";
			mes "Now, to win!";
			mes "Daddy needs love...";
			mes "Time to go from";
			mes "crappy to classy!";
			next;
			mes "^3355FF*Rolling and rumbling*^000000";
			next;
			if (rand(1,10) > 7) {
				emotion e_kis;
				mes "[Kaci]";
				mes "I got a total of ^FF00008^000000,";
				mes "and you have total ^FF000011^000000.";
				mes "Congratulations, you won!";
				mes "Let me give you your winnings";
				mes "and we'll play again some time~";
				next;
			}
			else {
				emotion e_omg;
				mes "[Kaci]";
				mes "Oooh...";
				mes "I got a total of ^FF000010^000000,";
				mes "and you have a total of ^FF00007^000000.";
				mes "I'm sorry, but you lose";
				mes "again. Better luck next time...";
				next;
				mes "[Drunken Man]";
				mes "Waaaaahhhhhhhhhh!";
				mes "Waaaaaaahhhhhhh!";
				close;
			}
		}
		mes "[Drunken Man]";
		mes "Mwahhahahahaha!";
		mes "Whahahahahahahaha!";
		mes "That's why they call me";
		mes "the ''Resurrection Kid!''";
		mes "I always come back!";
		next;
		mes "[Drunken Man]";
		mes "Oh yes, right!";
		mes "You...! You lent";
		mes "me those lucky";
		mes "Apples. ^333333*Hiccup*^000000";
		next;
		mes "[Drunken Man]";
		mes "I'm Kurshenburg!";
		mes "Thanks to you, I'm";
		mes "on a winning streak!";
		mes "Hahaha! Th-thank you~";
		mes "^333333*Hic-hic-hiccup!*^000000";
		next;
		switch(select("So what was that about Ymir's Heart?:Hehe, you're welcome.")) {
		case 1:
			mes "[Drunken Man]";
			mes "What...?";
			mes "Ymir's Heart?";
			mes "How do you know";
			mes "about that? ^333333*Hiccup*^000000";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Y-you...!";
			mes "You were just yelling,";
			mes "''Ymir's Heart is on my";
			mes "side,'' while you were";
			mes "gambling with those Apples!";
			next;
			mes "[Drunken Man]";
			mes "What...?!";
			mes "No way~";
			mes "Err...? Did I...?";
			next;
			mes "[Drunken Man]";
			mes "Heh heh...";
			mes "I'm not really";
			mes "supposed to be talking";
			mes "about this. As head of";
			mes "the Laboratory, I'm sworn";
			mes "to secrecy about Ymir's Heart.";
			next;
			mes "[Drunken Man]";
			mes "But what do I care?!";
			mes "All they want are the";
			mes "results of my research!";
			mes "They don't appreciate";
			mes "my work at all! My title";
			mes "is completely worthless!";
			next;
			mes "[Drunken Man]";
			mes "You don't know how long I've";
			mes "been imprisoned in the lab and";
			mes "that the work conditions just get worse and worse. Screw them! I'll keep getting paid as long as I show them some progress in our project!";
			next;
			select("Project?");
			next;
			mes "[Drunken Man]";
			mes "Yeah, we're researching";
			mes "Ymir's Heart. It was found";
			mes "a long time ago in ^3131FFEinbech^000000";
			mes "and it's in our lab now.";
			next;
			mes "[Drunken Man]";
			mes "Everyone knows it's supposed";
			mes "to hold some legendary power,";
			mes "but even I was surprised to see";
			mes "what it was capable of. It's both terrible and miraculous, scary";
			mes "and wondrous...";
			next;
			mes "[Drunken Man]";
			mes "So...";
			mes "I figure...";
			mes "It may even";
			mes "have the power to";
			mes "win me Dice games!";
			mes "Bwahaha--^333333*Hiccup!*^000000";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "^333333(That thing I saw";
			mes "hooked up to all those";
			mes "wires in the Laboratory";
			mes "must have been a piece";
			mes "of ^3131FFYmir's Heart^333333. I better";
			mes "tell Shinokas about this.)^000000";
			changequest 2076,2077;
			set Shinokas_Quest,9;
			close;
		case 2:
			mes "[Drunken Man]";
			mes "Hahahaha!";
			mes "You're great!";
			mes "And I feel great!";
			mes "Everything's great!";
			mes "Bwahahahaahahah!";
			mes "^333333*Hiccup*^000000";
			close;
		}
	}
	else if (Shinokas_Quest == 9) {
		mes "[Drunken Man]";
		mes "Hahahaha!";
		mes "You're great!";
		mes "I feel great!";
		mes "Everything's great!";
		mes "Bwahahahaahahah!";
		mes "^333333*Hiccup*^000000";
		close;
	}
	else {
		mes "[Drunken Man]";
		mes "Okay okay...";
		mes "Daddy's gonna";
		mes "win some Apples";
		mes "this time for sure!";
		next;
		mes "[Drunken Man]";
		mes "Let's do it!";
		mes "^3131FFYmir's Heart^000000 is";
		mes "on my side! GO!";
		emotion e_go;
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Huh...?";
		mes "What did he just say?";
		mes "It seemed important!";
		next;
		mes "^3355FF*Rolling and rumbling*^000000";
		next;
		emotion e_kis;
		mes "[Kaci]";
		mes "I have a total of ^FF00003^000000";
		mes "and you have total ^FF00002^000000.";
		mes "You lose this game. I'm";
		mes "sorry, but I hope we play";
		mes "again sometime.";
		next;
		mes "[Drunken Man]";
		mes "Waaaaaahhhhhhhhh!";
		mes "Apples! My apples!";
		close;
	}
}

ein_in01,231,170,0	script	#kenka	-1,2,2,{
OnTouch:
	if (Shinokas_Quest > 8) {
		mes "^3355FFThe open window rattles";
		mes "as you enter the room and";
		mes "are welcomed by a sudden";
		mes "chill. A trail of red footprints";
		mes "lies near your feet.^000000";
		next;
		mes "^3355FFA grey sheet lies";
		mes "rumpled on the bed,";
		mes "but you can see dark red";
		mes "stains in between the folds.^000000";
		close;
	}
	end;
}

einbech,57,210,3	script	Young Man#Shinokas_Quest	855,{
	mes "[Young Man]";
	mes "Behind the pub,";
	mes "you'll see this old man";
	mes "who's always mumbling";
	mes "something to himself.";
	next;
	mes "[Young Man]";
	mes "Sometimes he seems really";
	mes "angry, but other times he looks";
	mes "awfully depressed. He must have";
	mes "lived through some really horrible experience. I can't help but feel really sorry for the old guy.";
	next;
	mes "[Young Man]";
	mes "He says and does";
	mes "a lot of strange things.";
	mes "It's sad to see someone";
	mes "that old act that way, but";
	mes "it makes me wonder what";
	mes "could have happened to him.";
	close;
}


einbroch,51,52,0	script	Security#ein	45,1,1,{
	end;

OnTouch:
	if (((Shinokas_Quest == 7) || (lhz_heart == 9)) || (lhz_heart == 10)) {
		mes "[Security System]";
		mes "^8B0000*Beep Boop*^000000";
		mes "Restricted Access Area.";
		mes "Please identify yourself";
		mes "through the system.";
		next;
		switch(select("Identify.:Information:Cancel")) {
		case 1:
			mes "[Security System]";
			mes "Enter the following";
			mes "password in 60 seconds.";
			mes "Failure to do so will result";
			mes "in lockout. Please wait.";
			next;
			set .@startseconds,gettime(3)*60*60+gettime(2)*60+gettime(1);
			mes "[Security System]";
			switch(rand(1,7)) {
			case 1:
				set .@word1$,"burrdingdingdilidingdingphoohudaambandoorabambarambambamburanbamding";
				set .@word2$,"burapaphurarlandreamduranbatuhiwooikabamturubamdingding";
				mes "^3CBCBC"+.@word1$+"^000000";
				next;
				input .@input1$;
				mes "[Security System]";
				mes "^FF1493"+.@word2$+"^000000";
				break;
			case 2:
				set .@word1$,"...silence. quiet benevolence... soul mate... wonder. enigma... cloud.";
				set .@word2$,"opeN,Open!op3n.openOpen0p3nOpEn0pen`open'0Pen open?open!111OPENSESAME";
				mes "^3CBCBC"+.@word1$+"^000000";
				next;
				input .@input1$;
				mes "[Security System]";
				mes "^FF1493"+.@word2$+"^000000";
				break;
			case 3:
				set .@word1$,"Coboman no chikara-yumei na chikara-daiookii na chikara da ze! COBO ON";
				set .@word2$,"hfjdkeldjsieldjshfjdjeiskdlefvbd";
				mes "^3CBCBC"+.@word1$+"^000000";
				next;
				input .@input1$;
				mes "[Security System]";
				mes "^FF1493"+.@word2$+"^000000";
				break;
			case 4:
				set .@word1$,"belief love luck grimace sweat rush folktale rodimus optimus bumblebee";
				set .@word2$,"LiGhTsPeEd RiGhT SPEed LeFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk";
				mes "^3CBCBC"+.@word1$+"^000000";
				next;
				input .@input1$;
				mes "[Security System]";
				mes "^FF1493"+.@word2$+"^000000";
				break;
			case 5:
				set .@word1$,"By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!";
				set .@word2$,"uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH";
				mes "^3CBCBCBy the power of p-po-poi-po-poi-poin-poing";
				mes "GOD-POING. I NEVER LOSE!^000000";
				next;
				input .@input1$;
				mes "[Security System]";
				mes "^FF1493"+.@word2$+"^000000";
				break;
			case 6:
				set .@word1$,"You give me no choice. I guess it's time for me to reveal my secret...";
				set .@word2$,"fReeDoM eCstAcy JoUrnaLiSm ArMpIt DisCoverY hEaDaChE MoonbeAmS jUsTiCE";
				mes "^3CBCBC"+.@word1$+"^000000";
				next;
				input .@input1$;
				mes "[Security System]";
				mes "^800080"+.@word2$+"^000000";
				break;
			case 7:
				set .@word1$,"I'm the King of All Weirdos! Now you know of my true power. Obey~!";
				set .@word2$,"0uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH";
				mes "^3CBCBC"+.@word1$+"^000000";
				next;
				input .@input1$;
				mes "[Security System]";
				mes "^800080"+.@word2$+"^000000";
			}
			next;
			input .@input2$;
			set .@endtime,gettime(3)*60*60+gettime(2)*60+gettime(1);
			set .@time,.@endtime-.@startseconds;
			mes "[Security System]";
			if ((.@input1$ == .@word1$) && (.@input2$ == .@word2$)) {
				if (.@time > 60) {
					mes "Time over.";
					mes "It took ^ff0000" + .@time + " seconds^000000";
					mes "for you to enter the";
					mes "password. Initiating";
					mes "lockout. Access denied.";
					close;
				}
				else {
					mes "It took ^ff0000" + .@time + " seconds^000000";
					mes "for you to enter the";
					mes "password. Initiating";
					mes "override. Access granted.";
					close2;
					warp "ein_in01",283,25;
					end;
				}
			}
			else {
				mes "[Security System]";
				mes "You haved failed";
				mes "the identification";
				mes "check. Access denied.";
				close;
			}
		case 2:
			mes "[Security System]";
			mes "You must use the";
			mes "security system in order";
			mes "to gain access into the";
			mes "Einbroch Laboratory.";
			next;
			mes "[Security System]";
			mes "You will be given";
			mes "a password that you";
			mes "must input correctly";
			mes "within 60 seconds.";
			mes "Otherwise, you will";
			mes "fail the security check.";
			next;
			mes "[Security System]";
			mes "If you take longer";
			mes "than 3 minutes to";
			mes "enter the password,";
			mes "the security system";
			mes "will initiate lockout.";
			close;
		case 3:
			mes "[Security System]";
			mes "You have canceled";
			mes "the ID security check.";
			close;
		}
	}
	else {
		mes "^3355FFThe door is locked.";
		mes "You cannot enter.^000000";
		close;
	}
}

// Lovers Quest
//============================================================ 
ein_in01,31,138,3	script	Calla#ein	90,{
	if (checkweight(908,70) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (BaseLevel < 60) {
		mes "[Calla]";
		mes "Hello adventurer.";
		mes "Our city must just be";
		mes "another place where";
		mes "you'll stay no longer";
		mes "than a few days.";
		next;
		mes "[Calla]";
		mes "You must have so much";
		mes "freedom. I envy you. I can't";
		mes "do what I want to do. I don't";
		mes "even have the courage to tell";
		mes "my family what I really want,";
		mes "much less change things here...";
		next;
		mes "[Calla]";
		mes "How is it like?";
		mes "Going wherever you";
		mes "please, following your";
		mes "heart's true desire?";
		mes "What I would give to";
		mes "be able to do that...";
		close;
	}
	if (EIN_LOVERQ == 17) {
		mes "[Calla]";
		mes "Thank you so much!";
		mes "I'll try my best to convince";
		mes "my parents to accept our";
		mes "relationship. It'll be hard,";
		mes "but it's a good first step~";
		next;
		mes "[Calla]";
		mes "I hope that we can all";
		mes "work together to improve";
		mes "relations between Einbech";
		mes "and Einbroch. The hatred";
		mes "between our towns must end...";
		next;
		mes "[Calla]";
		mes "I really appreciate";
		mes "what you've done for";
		mes "all of us. I'll be praying";
		mes "for your safety, adventurer.";
		close;
	}
	if (EIN_LOVERQ == 16) {
		mes "[Calla]";
		mes "I just heard from my mother";
		mes "that she's planning to have";
		mes "tea with Clitzer! I'm sure that";
		mes "I have you to thank for this~";
		next;
		mes "[Calla]";
		mes "I never dreamed that";
		mes "something as wonderful";
		mes "as this could happen.";
		mes "I'm so happy, I could cry...";
		mes "I'll always be grateful";
		mes "for what you've done.";
		next;
		mes "[Calla]";
		mes "I feel like such a fool,";
		mes "thinking it was all hopeless.";
		mes "I'll be doing my best to have";
		mes "my parents accept Clitzer and";
		mes "someday we'll be married~";
		next;
		mes "[Calla]";
		mes "There isn't much that I can";
		mes "give you, but I can show you";
		mes "one of my family's secrets.";
		mes "It's an invigorating massage";
		mes "technique that makes you a lot";
		mes "healthier in only ten seconds.";
		next;
		mes "[Calla]";
		mes "Well, please take";
		mes "off your equipment";
		mes "and stand still while";
		mes "I give the massage. It";
		mes "might hurt a bit at first...";
		nude;
		next;
		mes "^3355FF*Rub Rub Rub*";
		mes "*Knead Knead Knead*";
		mes "*Crrack C-c-c--c-crack*";
		mes "*Crack Crack Crrrrrrack*";
		mes "*Rub Crrraaaaaaaaaack*^000000";
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "Ooooooooh...";
		mes "I feel sooo";
		mes "sore and yet";
		mes "soooooo good.";
		mes "Wait. Now I just";
		mes "feel goooood~";
		percentheal 100,0;
		set EIN_LOVERQ,17;
		if (BaseLevel < 41) {
			getexp 610,0;
		}
		else if (BaseLevel < 61) {
			getexp 6000,0;
		}
		else if (BaseLevel < 81) {
			getexp 30000,0;
		}
		else if (BaseLevel < 99) {
			getexp 200000,0;
		}
		next;
		mes "[Calla]";
		mes "So how was it?";
		mes "I hope it was refreshing.";
		mes "Please understand that";
		mes "it's the best thing I can";
		mes "give you to show my gratitude.";
		next;
		mes "[Calla]";
		mes "Once again,";
		mes "thank you so";
		mes "much, "+ strcharinfo(0) +".";
		mes "I'll always pray for";
		mes "your safety on your";
		mes "your adventures~";
		close;
	}
	if ((EIN_LOVERQ == 5) && (countitem(712) > 0)) {
		mes "[Calla]";
		mes "You've spoken";
		mes "with Clitzer? How";
		mes "is he? What did he say?";
		next;
		mes "[Calla]";
		mes "Oh...?";
		mes "He asked you to";
		mes "deliver this flower";
		mes "to me? How sweet~";
		mes "Thank you very much,";
		mes "kind adventurer~";
		next;
		mes "[Calla]";
		mes "Ah, I'm so rude!";
		mes "I've been calling you";
		mes "''adventurer'' this whole";
		mes "time you've been helping";
		mes "me! Would you please";
		mes "tell me your name?";
		next;
		input .@input$;
		if (.@input$ == strcharinfo(0)) {
			mes "[Calla]";
			mes "Ah, " + strcharinfo(0) + "!";
			mes "Such a lovely name~";
			mes "I promise that I won't ever";
			mes "forget it. Oh, and if you pass by Einbech, would you thank Clitzer for the flower for me please?";
			next;
			mes "[Calla]";
			mes "A-and... And...";
			mes "Please tell him that";
			mes "I really miss him a lot.";
			mes "^333333*Sob Sob...*^000000";
			delitem 712,1; //Flower
			set EIN_LOVERQ,6;
			close;
		}
		else {
			mes "[Calla]";
			mes "I'm sorry...";
			mes "I didn't catch that.";
			mes "Would you please tell";
			mes "me your name again?";
			close;
		}	
	}
	if (EIN_LOVERQ == 4) {
		mes "[Calla]";
		mes "Oh my god...";
		mes "Are you alright?";
		mes "I just found out that";
		mes "you ran into my father!";
		next;
		mes "[Calla]";
		mes "By all means,";
		mes "try to avoid my dad!";
		mes "He doesn't trust anyone";
		mes "who's not considered part";
		mes "of the upper class, even";
		mes "adventurers like you!";
		next;
		mes "[Calla]";
		mes "Would you please";
		mes "take this Violin and";
		mes "try to make it to Clitzer";
		mes "this time? Thank you";
		mes "for your help~";
		set EIN_LOVERQ,3;
		getitem 1901,1; //Violin
		close;
	}
	if ((EIN_LOVERQ == 3) || (EIN_LOVERQ == 5)) {
		mes "[Calla]";
		mes "Oh, please send my";
		mes "regards to Clitzer for me.";
		mes "I wish I could comfort";
		mes "him in person, but this";
		mes "is the best I can do for now.";
		close;
	}
	if (EIN_LOVERQ == 2) {
		mes "[Calla]";
		mes "You're the adventurer";
		mes "from before, aren't you?";
		mes "Sadly, there isn't much";
		mes "to do around here. This";
		mes "place is basically like";
		mes "a prison to me...";
		next;
		mes "[Calla]";
		mes "Oh, you've met Clitzer?";
		mes "Isn't he so kind, such";
		mes "a perfect gentleman?";
		next;
		mes "[Calla]";
		mes "I really wish I could";
		mes "see him, but it's almost";
		mes "impossible. My parents think";
		mes "he's not good enough for me,";
		mes "but they're wrong! What am";
		mes "I going to do? Oh, Clitzer...";
		next;
		mes "[Calla]";
		mes "Well, maybe I can't see";
		mes "him, but would you give";
		mes "my violin to Clitzer for me?";
		mes "I used to play this for him";
		mes "all the time...";
		next;
		set EIN_LOVERQ,3;
		getitem 1901,1; //Violin
		mes "[Calla]";
		mes "I'm sorry to trouble you,";
		mes "but please understand";
		mes "that I want to comfort my";
		mes "Clitzer in any way that";
		mes "I possibly can. Thank";
		mes "you so much, adventurer...";
		close;
	}
	else {
		mes "[Calla]";
		mes "Hello adventurer.";
		mes "Our city must just be";
		mes "another place where";
		mes "you'll stay no longer";
		mes "than a few days.";
		next;
		mes "[Calla]";
		mes "You must have so much";
		mes "freedom. I envy you. I can't";
		mes "do what I want to do. I don't";
		mes "even have the courage to tell";
		mes "my family what I really want,";
		mes "much less change things here...";
		next;
		if (EIN_LOVERQ == 0) {
			set EIN_LOVERQ,1;
		}
		mes "[Calla]";
		mes "How is it like?";
		mes "Going wherever you";
		mes "please, following your";
		mes "heart's true desire?";
		mes "What I would give to";
		mes "be able to do that...";
		close;
	}
}

ein_in01,200,101,5	script	Clitzer#ein	854,{
	if (EIN_LOVERQ == 16) {
		mes "[Clitzer]";
		mes "Look out, world!";
		mes "I'm gonna become";
		mes "worthy of Calla's love!";
		mes "Someday, maybe even her";
		mes "parents will approve me!";
		close;
	}
	if ((EIN_LOVERQ == 15) && (countitem(7170) > 0)) {
		mes "[Clitzer]";
		mes "Waaaah!";
		mes "What should I wear?!";
		mes "I can't for the life of me";
		mes "figure this out! Something,";
		mes "um, formal? I've never worn";
		mes "anything like that before!";
		next;
		mes "[Clitzer]";
		mes "Wait, " + strcharinfo(0) + ".";
		mes "What's that you've got";
		mes "there? I've seen something";
		mes "like that before. It's called";
		mes "a Tuxedo, right? Something";
		mes "like that would be perfect!";
		next;
		switch(select("Give it to him.:Ignore Him.")) {
		case 1:
			mes "[Clitzer]";
			mes "I can have this?";
			mes "Oh, thank you so much!";
			mes "Finally, I have something";
			mes "nice enough to wear to meet";
			mes "Calla's mom! What a relief!";
			next;
			mes "[Clitzer]";
			mes "You've been helping me all";
			mes "this time and I haven't properly expressed my gratitude. I'm sorry";
			mes "if I've been too absorbed in my own problems. I may be poor, but I need to repay you somehow...";
			next;
			mes "[Clitzer]";
			mes "Wait...";
			mes "Why don't you have this";
			mes "ore? I don't know how";
			mes "valuable it is, but I know";
			mes "that it's pretty rare. It may";
			mes "even be useful to you later~";
			delitem 7170,1; //Tuxedo
			set EIN_LOVERQ,16;
			switch(rand(1,7)) {
			case 1:
				getitem 7289,1; //Olivine
				break;
			case 2:
				getitem 7290,1; //Phlogopite
				break;
			case 3:
				getitem 7291,1; //Agate
				break;
			case 4:
				getitem 7293,1; //Rose_Quartz
				break;
			case 5:
				getitem 7294,1; //Turquoise
				break;
			case 6:
				getitem 7295,1; //Citrine
				break;
			case 7:
				getitem 7296,1; //Pyroxene
			}
			next;
			mes "[Clitzer]";
			mes "" + strcharinfo(0) + ",";
			mes "you've really opened";
			mes "my eyes. From now on,";
			mes "I'll do my best to earn the";
			mes "approval of Calla's parents and";
			mes "become worthy of Calla's love.";
			close;
		case 2:
			mes "[Clitzer]";
			mes "But how can I get";
			mes "a Tuxedo? Ooh, I hope";
			mes "it doesn't cost too much";
			mes "zeny or I won't be able to";
			mes "get one of those soon...";
			close;
		}
	}
	if (EIN_LOVERQ == 15) {
		mes "[Clitzer]";
		mes "Noooooo!";
		mes "I've got to find";
		mes "the perfect thing";
		mes "to wear or Calla's";
		mes "mother might ^FF0000hate^000000 me!";
		next;
		mes "[Clitzer]";
		mes "What am I gonna do?!";
		mes "Okay, nothing too flashy";
		mes "or revealing. Can't let her";
		mes "think I'm wild, immature or";
		mes "unpredictable. Should I";
		mes "wear suspenders or a belt?!";
		close;
	}
	if (EIN_LOVERQ == 14) {
		mes "[Clitzer]";
		mes "Noooooo!";
		mes "I've got to find";
		mes "the perfect thing";
		mes "to wear or Calla's";
		mes "mother might ^FF0000hate^000000 me!";
		next;
		mes "[Clitzer]";
		mes "Think, Clitzer, think!";
		mes "Okay, no fun colors.";
		mes "I don't want her to";
		mes "think I'm not serious";
		mes "about Calla. Stripes";
		mes "might be bad too...";
		close;
	}
	if (EIN_LOVERQ == 13) {
		mes "[Clitzer]";
		mes "Eh...?";
		mes "What did you just say?";
		mes "You did something for";
		mes "the Kapellthaines?";
		next;
		mes "[Clitzer]";
		mes "What...?";
		mes "Did you just say";
		mes "that Calla's mother";
		mes "wants me to have tea";
		mes "with her? Holy moley...!";
		next;
		mes "[Clitzer]";
		mes "Okay, okay.";
		mes "I-I I'll need something";
		mes "nice to wear, right? Oh.";
		mes "Wow. This is so sudden!";
		mes "W-what should I do?";
		next;
		set EIN_LOVERQ,14;
		mes "[Clitzer]";
		mes "This monkey suit";
		mes "that I've got on just";
		mes "won't do! Arrrgh! But I've";
		mes "already outgrown all of my";
		mes "nice clothes already. Boy,";
		mes "am I in a pickle...";
		close;
	}
	if (EIN_LOVERQ > 6) {
		mes "[Clitzer]";
		mes "*Sigh...*";
		mes "What can I do to";
		mes "get Calla's parents";
		mes "to accept me as her";
		mes "boyfriend? I can't";
		mes "think of anything...";
		close;
	}
	if (EIN_LOVERQ == 6) {
		mes "[Clitzer]";
		mes "You've given her";
		mes "the flower? That's";
		mes "great! Thank you,";
		mes "thank you so mu--";
		next;
		mes "[Clitzer]";
		mes "...Oh!";
		mes "Gosh! I was thinking so";
		mes "much about myself that";
		mes "I forgot to ask you for your";
		mes "name! I'm sorry for being";
		mes "so knuckle-headed...";
		next;
		mes "[Clitzer]";
		mes "So...";
		mes "What's your name?";
		next;
		input .@input$;
		if (.@input$ == strcharinfo(0)) {
			mes "[Clitzer]";
			mes "" + strcharinfo(0) + "...";
			mes "That's very nice. Thank you,";
			mes "I'm really grateful for your help. Although I can't see Calla in";
			mes "person, I can at least send";
			mes "my regards if you help me.";
			next;
			set EIN_LOVERQ,7;
			mes "[Clitzer]";
			mes "I feel so much";
			mes "better now. Oh!";
			mes "When you have the";
			mes "time, why don't you talk";
			mes "to my mother? She always";
			mes "likes meeting my friends.";
			close;	
		}
		else {
			mes "[Clitzer]";
			mes "Hm...?";
			mes "Oh, don't be";
			mes "so nervous~";
			mes "But would you please";
			mes "tell me your name again?";
			mes "I couldn't hear you...";
			close;
		}
	}
	if (EIN_LOVERQ == 5) {
		mes "[Clitzer]";
		mes "Have you left to";
		mes "see Calla for me yet?";
		mes "I'm sorry if I sound";
		mes "pretty demanding...";
		next;
		mes "[Clitzer]";
		mes "Anyway, please";
		mes "remember to bring";
		mes "Calla ^FF00001 Flower^000000 for me.";
		mes "It doesn't need to be";
		mes "fancy, an ordinary one";
		mes "should be just fine.";
		close;
	}
	if ((EIN_LOVERQ == 3) && (countitem(1901) == 1)) {
		mes "[Clitzer]";
		mes "What brings you here?";
		mes "Aren't you tired of hearing";
		mes "me moan and whine about";
		mes "lost love? ^333333*Siiiiigh...*^000000";
		next;
		mes "[Clitzer]";
		mes "Hey, this violin...";
		mes "Calla used to play";
		mes "such beautiful music";
		mes "on this for me. Did";
		mes "she give this to you?";
		next;
		mes "[Clitzer]";
		mes "I see. Calla must have";
		mes "known that I'm all broken up";
		mes "right now. She's too good to";
		mes "to me. How can she consider";
		mes "my feelings before thinking";
		mes "about herself?";
		next;
		mes "[Clitzer]";
		mes "I know I'm being";
		mes "shameless, but I have";
		mes "a favor to ask. Adventurer,";
		mes "would you please send";
		mes "Calla a present for me?";
		next;
		mes "[Clitzer]";
		mes "All you need to do is";
		mes "just give her ^FF00001 Flower^000000.";
		mes "I don't have the zeny and";
		mes "I don't think I'm welcome";
		mes "at Kapellthaine Manor.";
		next;
		mes "[Clitzer]";
		mes "Here, in return, I'll";
		mes "give you this health";
		mes "massage. It's not a";
		mes "big deal, but when I'm";
		mes "done, your mind and body";
		mes "will be refreshed. Here goes!";
		next;
		mes "^3355FF*Knead Knead*";
		mes "*Rub Rub Rub Rub*";
		mes "*Press Press Press*";
		mes "*C-c-c-c-c-c-crack!*";
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "Oh--";
		mes "Hell yeah!";
		mes "That's the stuff!";
		percentheal 100,0;
		delitem 1901,1; //Violin
		set EIN_LOVERQ,5;
		if (BaseLevel < 41) {
			getexp 610,0;
		}
		else if (BaseLevel < 61) {
			getexp 6000,0;
		}
		else if (BaseLevel < 81) {
			getexp 30000,0;
		}
		else if (BaseLevel < 99) {
			getexp 200000,0;
		}
		next;
		mes "[Clitzer]";
		mes "Would you please bring";
		mes "1 Flower to Calla for me?";
		mes "I'm sorry for troubling you... ";
		close;
	}
	if (EIN_LOVERQ == 2) {
		mes "[Clitzer]";
		mes "^333333*Sigh*^000000";
		mes "I really appreciate your";
		mes "sympathy, but I'm merely";
		mes "a coward and a fool.";
		next;
		mes "[Clitzer]";
		mes "Yeah...";
		mes "I'm a coward for doing";
		mes "nothing about my feelings";
		mes "and an idiot for falling in love with such a high class girl in";
		mes "the first place... Oh, Calla...";
		close;
	}
	if (EIN_LOVERQ == 1) {
		mes "[Clitzer]";
		mes "That faintly sweet";
		mes "and pleasant scent...";
		mes "It's just like the fragrance";
		mes "they use in Calla's house.";
		next;
		mes "[Clitzer]";
		mes "Ah, so you visited";
		mes "Calla in Einbroch?";
		mes "I miss her sooo much!";
		mes "Is she doing alright?";
		next;
		mes "[Clitzer]";
		mes "Calla's so beautiful.";
		mes "And she's so lovely.";
		mes "Every time I close my";
		mes "eyes, I can still see";
		mes "her lovely smile.";
		next;
		mes "[Clitzer]";
		mes "I'm sorry if I sound";
		mes "silly, but I can't help";
		mes "it. I know I'm acting like";
		mes "a complete idiot. But I'd";
		mes "give anything to see her...";
		next;
		set EIN_LOVERQ,2;
		mes "[Clitzer]";
		mes "Just...";
		mes "Just don't listen";
		mes "to anything I say.";
		mes "I'm just a poor fool";
		mes "in love with the wrong";
		mes "person. That has to be it...";
		close;
	}
	mes "[Clitzer]";
	mes "Is there something";
	mes "that you really want";
	mes "in life, but it's just";
	mes "beyond your grasp?";
	next;
	mes "[Clitzer]";
	mes "I wish I were more";
	mes "like you adventurers.";
	mes "People like you never";
	mes "seem to give up, no matter";
	mes "what the obstacles may be.";
	mes "But I'm so helpless...";
	next;
	mes "[Clitzer]";
	mes "I can't even see";
	mes "the one person that";
	mes "I love. We've just so";
	mes "different that it's not";
	mes "even possible anymore...";
	close;
}

ein_in01,21,147,3	script	Megass#EIN	853,3,3,{
	end;

OnTouch:
	if ((EIN_LOVERQ == 4) && (EIN_LOVERQ == 5)) {
		mes "[Megass]";
		mes "You again?!";
		mes "What do you";
		mes "want from me?!";
		next;
		mes "[Megass]";
		mes "Guards...!";
		mes "Sweep the driveway with";
		mes "this guy's face and keep";
		mes "punching the stomach";
		mes "until there's nothing";
		mes "left to throw up!";
		close2;
		percentheal -90,0;
		warp "einbroch",112,245;
		end;
	}
	if ((EIN_LOVERQ == 3) && (countitem(1901) > 0)) {
		mes "[Megass]";
		mes "That's...";
		mes "That's my";
		mes "daughter's Violin.";
		mes "I gave that to her";
		mes "for her sweet sixteen...";
		next;
		mes "[Megass]";
		mes "It's bad enough to";
		mes "intrude into my house,";
		mes "but to steal from my Calla?!";
		mes "You've crossed the line, punk!";
		mes "Guards! Get over here!";
		next;
		mes "[Megass]";
		mes "Men, I want you to";
		mes "knock the wind out";
		mes "of this fool and anything";
		mes "else that might be inside!";
		mes "Make sure that if this punk";
		mes "wakes up, it won't be today!";
		delitem 1901,1; //Violin
		set EIN_LOVERQ,4;
		percentheal -90,0;
		close2;
		warp "einbroch",112,245;
		end;
	}
	mes "[Megass]";
	mes "How dare you...";
	mes "A vagabond like";
	mes "you setting foot";
	mes "into my home!?";
	mes "Unthinkable!";
	next;
	mes "[Megass]";
	mes "Leave immediately";
	mes "before I report you";
	mes "to the authorities";
	mes "for trespassing!";
	next;
	warp "einbroch",112,245;
	close;
}

ein_in01,31,151,3	script	Satra#ein	850,{
	if (EIN_LOVERQ > 12) {
		mes "[Satra]";
		mes "I understand that my";
		mes "home is extravagantly";
		mes "splendid and to approach";
		mes "any Kappelthaine is an";
		mes "honor to most commoners.";
		next;
		mes "[Satra]";
		mes "However, Clitzer";
		mes "has no reason to feel so";
		mes "intimidated. Tell the poor";
		mes "boy that he's earned the";
		mes "honor of speaking with me.";
		close;
	}
	if ((EIN_LOVERQ == 12) && (countitem(1003) > 9)) {
		mes "[Satra]";
		mes "Ho ho ho ho~";
		mes "Welcome adventurer,";
		mes "I so enjoy our little chats.";
		mes "Hors d'oeuvre?";
		next;
		mes "[Satra]";
		mes "Oh! You can't enjoy";
		mes "any food in that state!";
		mes "Your hands are atrociously";
		mes "grimy! May I ask why?";
		next;
		mes "[Satra]";
		mes "Ah~";
		mes "In my excitement,";
		mes "I nearly forgot that";
		mes "I asked you to bring";
		mes "Coals to me again!";
		mes "My apologies~";
		next;
		mes "[Satra]";
		mes "You've brought so much Coal";
		mes "to me, I'm convinced that you're much more diligent than those";
		mes "languid peasants in Einbech.";
		mes "I appreciate that you've labored so much to win my favor.";
		next;
		mes "[Satra]";
		mes "Hm, what was that?";
		mes "Someone else provided";
		mes "these Coals and you were";
		mes "only delivering them? Then";
		mes "who actually gathered these?";
		next;
		input .@input$;
		if (.@input$ == "Clitzer") {
			mes "[Satra]";
			mes "Ah, Clitzer?";
			mes "I must say, that's";
			mes "a very humble name.";
			mes "Yet it's so familiar...";
			next;
			mes "[Satra]";
			mes "Ah, I recall there";
			mes "was a hooligan that";
			mes "has been pestering my";
			mes "daughter named Clitzer.";
			mes "Perhaps they are one";
			mes "and the same. Hmm...";
			next;
			mes "[Satra]";
			mes "I remember that he was";
			mes "rather shabby looking and";
			mes "lacked any semblance of";
			mes "etiquette whatsoever. Clearly,";
			mes "he is a fool and a coward, but now I see that he is sincere.";
			next;
			mes "[Satra]";
			mes "It might not be possible";
			mes "to let him go out with my";
			mes "daughter straight away, but";
			mes "I will invite him for a spot of";
			mes "tea. And if Calla likes him,";
			mes "well, he must be special.";
			next;
			mes "[Satra]";
			mes "For a humble peasant,";
			mes "this must be like a dream";
			mes "come true! And to have tea";
			mes "with Clitzer. Oh, what would";
			mes "the girls say? Ah, but I did";
			mes "marry that oafish Megass~";
			next;
			delitem 1003,10; //Coal
			set EIN_LOVERQ,13;
			mes "[Satra]";
			mes "Anyway, when you next";
			mes "meet Clitzer, please tell";
			mes "him to pay me a visit soon.";
			mes "Oh, and remind him to dress";
			mes "appropriately for this special";
			mes "occasion. Ho ho ho ho ho~";
			close;
		}
		else {
			mes "[Satra]";
			mes "I beg your pardon?";
			mes "" + inputstr + "? Oh my...";
			mes "I believe I may have";
			mes "misheard you. Ho ho ho ho~";
			close;
		}
	}
	if (EIN_LOVERQ == 12) {
		mes "[Satra]";
		mes "Ho ho ho ho~";
		mes "Welcome adventurer,";
		mes "I so enjoy our little chats.";
		mes "Hors d'oeuvre?";
		next;
		mes "[Satra]";
		mes "Ah...";
		mes "It seems you've";
		mes "forgotten your ^FF0000Coals^000000.";
		mes "A silly mistake, but one";
		mes "I'm willing to overlook.";
		close;
	}
	if ((EIN_LOVERQ == 11) && (countitem(1003) > 9)) {
		mes "[Satra]";
		mes "Why hello~";
		mes "Your visits have";
		mes "recently been quite";
		mes "delightful, fair adventurer.";
		next;
		mes "[Satra]";
		mes "Continue to show";
		mes "your appreciation";
		mes "and dedication to me";
		mes "and you'll soon be known";
		mes "to be my most favored";
		mes "commoner. Ho ho ho ho~";
		next;
		mes "[Satra]";
		mes "I'm sure you've noticed";
		mes "the strained relationship";
		mes "between Einbroch and Einbech";
		mes "by now. It's a shame, really.";
		next;
		mes "[Satra]";
		mes "As Einbroch grew wealthier";
		mes "and Einbech became more";
		mes "destitude, the affluent began";
		mes "despising the impoverished.";
		mes "I suppose it follows that the poor started to resent the rich.";
		next;
		mes "[Satra]";
		mes "It might be said that";
		mes "both towns have been";
		mes "trying to take advantage";
		mes "of each other, but it's";
		mes "clear that Einbroch has";
		mes "always had the upper hand.";
		next;
		mes "[Satra]";
		mes "In fact, because of";
		mes "this rift between our";
		mes "cities, our families are";
		mes "taught not to associate";
		mes "with the people of Einbech.";
		next;
		mes "[Satra]";
		mes "Now, I believe that most";
		mes "people who live in Einbech";
		mes "are peons, but that does not";
		mes "mean I will not give them a";
		mes "chance to prove their worth.";
		next;
		delitem 1003,10; //Coal
		set EIN_LOVERQ,12;
		mes "[Satra]";
		mes "Why should I deprive";
		mes "the lowly of my gracious";
		mes "presense if they prove";
		mes "themselves meritable?";
		mes "Ho ho ho ho~";
		next;
		mes "[Satra]";
		mes "Oh, that was scrumptious!";
		mes "If you wish to pay me another";
		mes "visit, don't forget to bring some Coal with you. Tah tah~";
		close;
	}
	if (EIN_LOVERQ == 11) {
		mes "[Satra]";
		mes "Why hello~";
		mes "Your visits have";
		mes "recently been quite";
		mes "delightful, fair adventurer.";
		next;
		mes "[Satra]";
		mes "Oh, my apologies!";
		mes "I suppose you're just";
		mes "here for sight seeing,";
		mes "or perhaps you're running";
		mes "some sort of adventurer's";
		mes "errand. Am I right?"	;
		next;
		mes "[Satra]";
		mes "I know you well enough";
		mes "to know that you wouldn't";
		mes "be so rude as to stop by";
		mes "and chat without bringing";
		mes "any ^FF0000Coal^000000. Ho ho ho ho~";
		close;
	}
	if ((EIN_LOVERQ == 10) && (countitem(1003) > 9)) {
		mes "[Satra]";
		mes "^333333*Titter~*^000000";
		mes "Why, if it isn't my";
		mes "intrepid adventurer.";
		mes "Ho ho ho ho~";
		next;
		mes "[Satra]";
		mes "My word!";
		mes "Why are you carrying";
		mes "all of that dirty Coal";
		mes "with you? You poor,";
		mes "impoverished thing.";
		next;
		mes "[Satra]";
		mes "Oh! Dear me,";
		mes "I've nearly forgotten~";
		mes "How divinely silly of me!";
		mes "Once again, I graciously";
		mes "accept your small gift on";
		mes "behalf of the Kappellthaines.";
		next;
		mes "[Satra]";
		mes "Let me share a little";
		mes "bit of history concerning";
		mes "our lovely Einbroch. At one";
		mes "time, there was only Einbech,";
		mes "the mining village. You can";
		mes "imagine how long ago that was.";
		next;
		mes "[Satra]";
		mes "However, the minerals";
		mes "and ores mined in Einbech";
		mes "need to be processed and";
		mes "refined in factories that were";
		mes "all built in a nearby industrial complex which became Einbroch.";
		next;
		mes "[Satra]";
		mes "Now every citizen in";
		mes "Einbroch is wealthy and";
		mes "it's well known that there";
		mes "is a higher standard of";
		mes "living here than in Einbech.";
		next;
		delitem 1003,10; //Coal
		set EIN_LOVERQ,11;
		mes "[Satra]";
		mes "Goodness, I believe";
		mes "it's time for a spot of tea~";
		mes "The next time you wish to have";
		mes "an audience with me, it would";
		mes "behoove you to bring another";
		mes "gift of Coal. Toodles~";
		close;
	}
	if (EIN_LOVERQ == 10) {
		mes "[Satra]";
		mes "^333333*Titter~*^000000";
		mes "Why, if it isn't my";
		mes "intrepid adventurer.";
		mes "Ho ho ho ho~";
		next;
		mes "[Satra]";
		mes "My apologies, but you";
		mes "must first prove to me";
		mes "that you are worthy of";
		mes "conversation. Why don't";
		mes "you deliver more of those";
		mes "^FF0000Coals^000000, mmm?";
		next;
		mes "[Satra]";
		mes "After all, I have no other";
		mes "means of knowing whether";
		mes "or not you appreciate the time";
		mes "I sacrifice by socializing with";
		mes "someone of your status.";
		mes "Ho ho ho ho~";
		close;
	}
	if ((EIN_LOVERQ == 9) && (countitem(1003) > 9)) {
		mes "[Satra]";
		mes "My, you've already";
		mes "brought the Coal?";
		mes "How charmingly";
		mes "prompt you are~";
		next;
		mes "[Satra]";
		mes "On behalf of the";
		mes "Kappellthaine family,";
		mes "I shall ignore your lowly";
		mes "status and graciously";
		mes "accept your small gift.";
		mes "Ho ho ho ho~";
		next;
		mes "[Satra]";
		mes "Do you hail from";
		mes "Einbech, adventurer?";
		mes "Ah, the Rune-Midgarts";
		mes "kingdom! I've visited your";
		mes "country. It's quite quaint";
		mes "and Jawaii is very lovely.";
		next;
		delitem 1003,10; //Coal
		set EIN_LOVERQ,10;
		mes "[Satra]";
		mes "Well, I shall try to";
		mes "find some use for these.";
		mes "I'm afraid the gift I've asked";
		mes "from you isn't very practical.";
		mes "How is Coal usually used?";
		mes "Ah, I have a novel idea!";
		next;
		mes "[Satra]";
		mes "Wouldn't it be";
		mes "intoxicatingly wild if";
		mes "Megass were to hold one";
		mes "of those social functions that";
		mes "the lower classes are so fond";
		mes "of? A 'barbeque,' yes?";
		next;
		mes "[Satra]";
		mes "In any case, if you";
		mes "bring me more of that";
		mes "Coal, you would be even";
		mes "more favored by me and";
		mes "you'll become a recipient";
		mes "of my good graces. Ho ho~";
		close;
	}
	if (EIN_LOVERQ == 9) {
		mes "[Satra]";
		mes "A wandering adventurer...?";
		mes "How ravishingly delightful!";
		mes "You must have risked life and";
		mes "limb to sneak past my husband";
		mes "to enjoy the captivating sights";
		mes "of my home. Ho ho ho ho~";
		next;
		mes "[Satra]";
		mes "Since you're a very";
		mes "unique guest, I shall";
		mes "give you a unique honor";
		mes "and deign to converse";
		mes "with you, adventurer.";
		next;
		mes "[Satra]";
		mes "Einbech exists to provide";
		mes "my family with coal and";
		mes "materials from their mines.";
		mes "It's a natural law: workers";
		mes "must be led by a chosen few.";
		next;
		mes "[Satra]";
		mes "It's delightfully";
		mes "ludicrous to see those";
		mes "workers aspire to reach";
		mes "our heights of social";
		mes "prestige. Ho ho ho ho~";
		next;
		mes "[Satra]";
		mes "Oh, I haven't spoken to";
		mes "someone from a lower";
		mes "class in ages! It feels";
		mes "so forbiddenly exciting!";
		next;
		mes "[Satra]";
		mes "Well adventurer, that's ";
		mes "the end of our informal";
		mes "chat. I'll even grant you";
		mes "full permission to boast";
		mes "of the fact that you've";
		mes "spoken to Lady Satra.";
		next;
		mes "[Satra]";
		mes "If you do wish for";
		mes "me to share words with";
		mes "you once more, prove to";
		mes "me that you're worthier";
		mes "than the other peons of";
		mes "my graceful presense.";
		next;
		mes "[Satra]";
		mes "Oh, I have a marvelous";
		mes "idea! Why don't you bring";
		mes "me ^990000Coals^000000? It's not impossible";
		mes "for someone like yourself, but";
		mes "this kind of task will require";
		mes "some effort on your part.";
		next;
		mes "[Satra]";
		mes "Tah tah,";
		mes "adventurer~";
		close;
	}
	if (EIN_LOVERQ == 8) {
		mes "[Satra]";
		mes "A wandering adventurer...?";
		mes "How ravishingly delightful!";
		mes "You must have risked life and";
		mes "limb to sneak past my husband";
		mes "to enjoy the captivating sights";
		mes "of my home. Ho ho ho ho~";
		next;
		mes "[Satra]";
		mes "Since you're a very";
		mes "unique guest, I shall";
		mes "give you a unique honor";
		mes "and deign to converse";
		mes "with you, adventurer.";
		next;
		mes "[Satra]";
		mes "Einbech exists to provide";
		mes "my family with coal and";
		mes "materials from their mines.";
		mes "It's a natural law: workers";
		mes "must be led by a chosen few.";
		next;
		mes "[Satra]";
		mes "It's delightfully";
		mes "ludicrous to see those";
		mes "workers aspire to reach";
		mes "our heights of social";
		mes "prestige. Ho ho ho ho~";
		next;
		mes "[Satra]";
		mes "Oh, I haven't spoken to";
		mes "someone from a lower";
		mes "class in ages! It feels";
		mes "so forbiddenly exciting!";
		next;
		mes "[Satra]";
		mes "Well adventurer, that's ";
		mes "the end of our informal";
		mes "chat. I'll even grant you";
		mes "full permission to boast";
		mes "of the fact that you've";
		mes "spoken to Lady Satra.";
		next;
		mes "[Satra]";
		mes "If you do wish for";
		mes "me to share words with";
		mes "you once more, prove to";
		mes "me that you're worthier";
		mes "than the other peons of";
		mes "my graceful presense.";
		next;
		mes "[Satra]";
		mes "Oh, I have a marvelous";
		mes "idea! Why don't you bring";
		mes "me ^990000Coals^000000? It's not impossible";
		mes "for someone like yourself, but";
		mes "this kind of task will require";
		mes "some effort on your part.";
		set EIN_LOVERQ,9;
		next;
		mes "[Satra]";
		mes "Tah tah,";
		mes "adventurer~";
		close;
	}
	mes "[Satra]";
	mes "A wandering";
	mes "adventurer...?";
	mes "How sinfully";
	mes "intriguing!";
	mes "Ho ho ho ho~";
	next;
	mes "[Satra]";
	mes "Oh, do not worry.";
	mes "I'm sure the beauty of";
	mes "my home has captured your";
	mes "curiosity. My brutish excuse";
	mes "for a husband would have you";
	mes "beat if he found you...";
	next;
	mes "[Satra]";
	mes "But I'm far more genteel";
	mes "than Megass. You're more";
	mes "than welcome to enjoy the";
	mes "furnishings. Ho ho ho ho~";
	close;
}

ein_in01,191,102,5	script	Kaijeta#ein	846,{
	if (EIN_LOVERQ > 15) {
		mes "[Kaijeta]";
		mes "My son learned";
		mes "an awful lot from";
		mes "your good example.";
		mes "As a mother, I really";
		mes "appreciate everything";
		mes "you've done for him.";
		next;
		mes "[Kaijeta]";
		mes "Well, adventurer,";
		mes "I will be praying for";
		mes "your safety wherever";
		mes "your journeys may";
		mes "take you.";
		close;
	}
	if (EIN_LOVERQ == 15) {
		mes "[Kaijeta]";
		mes "Thank you for helping";
		mes "my son Clitzer. Sadly, the";
		mes "little fool doesn't have any";
		mes "clue when it comes to certain";
		mes "things like choosing clothing.";
		mes "He gets so nervous about it!";
		next;
		mes "[Kaijeta]";
		mes "A man should wear nice";
		mes "clothes, like a Formal Suit";
		mes "or a Tuxedo, for important";
		mes "meetings and special occasions.";
		mes "Hopefully, he'll learn that soon.";
		close;
	}
	if (EIN_LOVERQ == 14) {
		mes "[Kaijeta]";
		mes "Thank you for helping";
		mes "my son Clitzer. Sadly, the";
		mes "little fool doesn't have any";
		mes "clue when it comes to certain";
		mes "things like choosing clothing.";
		mes "He gets so nervous about it!";
		next;
		set EIN_LOVERQ,15;
		mes "[Kaijeta]";
		mes "A man should wear nice";
		mes "clothes, like a Formal Suit";
		mes "or a Tuxedo, for important";
		mes "meetings and special occasions.";
		mes "Hopefully, he'll learn that soon.";
		close;
	}
	if (EIN_LOVERQ == 8) {
		mes "[Kaijeta]";
		mes "I can't bear to see the";
		mes "petty hatred between our";
		mes "two towns stop my son from";
		mes "seeing the woman he loves...";
		close;
	}
	if (EIN_LOVERQ == 7) {
		mes "[Kaijeta]";
		mes "Thank you for helping my";
		mes "son. He may look like a fool";
		mes "for falling in love with someone from Einbroch, but he's an honest";
		mes "hard working man.";
		next;
		mes "[Kaijeta]";
		mes "Then again, it was bound to";
		mes "happen sometime. Einbech is";
		mes "a very poor town while Einbroch";
		mes "is a very rich town. I'd understand if you don't agree, but opposites attract sooner or later.";
		next;
		mes "[Kaijeta]";
		mes "^666666*Sigh...*^000000";
		mes "If my son and Calla can";
		mes "work things out, maybe it";
		mes "would improve relations";
		mes "between our two towns.";
		mes "I certainly hope so...";
		next;
		mes "[Kaijeta]";
		mes "Still, I'm quite baffled!";
		mes "I raised my son to have more";
		mes "guts than to wallow in misery";
		mes "when his heart's broken. And";
		mes "I still have no idea how he got together with such a rich woman.";
		next;
		set EIN_LOVERQ,8;
		mes "[Kaijeta]";
		mes "Do you have any idea";
		mes "how we can put an end";
		mes "to the hate between our";
		mes "two towns? I don't want to";
		mes "see this couple separated";
		mes "because of such pettiness.";
		close;
	}
	mes "[Kaijeta]";
	mes "Welcome to my humble";
	mes "abode, adventurer. I'm";
	mes "sorry if I'm a poor host.";
	next;
	mes "[Kaijeta]";
	mes "As you can see, we have";
	mes "to share this house with";
	mes "other families so we don't";
	mes "have much open space or";
	mes "privacy. I'm afraid we can't";
	mes "afford even basic comfort.";
	next;
	mes "[Kaijeta]";
	mes "For now, this is the best";
	mes "we can do. We don't have";
	mes "the zeny to buy a house or";
	mes "land, so we have no choice";
	mes "but to endure through this...";
	close;
}

einbroch,188,72,3	script	Keneshiotz#ein	855,{
	mes "[Keneshiotz]";
	mes "This city is full of sky";
	mes "high smokestacks and";
	mes "the droning hum of machines.";
	next;
	mes "[Keneshiotz]";
	mes "Sure, the air is polluted,";
	mes "but I think it's a fair price";
	mes "to pay for wealth and a";
	mes "modern life of comfort.";
	mes "Screw the environment!";
	next;
	mes "[Keneshiotz]";
	mes "I'd much rather live like";
	mes "this than end up like those";
	mes "backwards vagrants in that";
	mes "filthy Einbech. Don't they";
	mes "know that money makes";
	mes "the world go 'round?";
	close;
}

einbech,216,118,3	script	Catzllanpu#ein	854,{
	mes "[Catzllanpu]";
	mes "^333333*Sigh...*^000000";
	mes "Simple pleasures.";
	mes "They're what make";
	mes "life worth living,";
	mes "you know?";
	next;
	mes "[Catzllanpu]";
	mes "It's enough for me just to";
	mes "live a normal and happy life,";
	mes "but everyone around me wants";
	mes "to work harder and harder. If";
	mes "you never take a rest, you're";
	mes "killing yourself pretty slowly.";
	next;
	mes "[Catzllanpu]";
	mes "I guess you can tell that";
	mes "I don't have the worries";
	mes "other people have about";
	mes "money. It's great, but it's";
	mes "not worth sacrificing the";
	mes "quality of your life, right?";
	close;
}

einbroch,208,208,3	script	Kesunboss#ein	850,{
	mes "[Kesunboss]";
	mes "Lady Calla is the";
	mes "epitome of elegance,";
	mes "a veritable goddess";
	mes "of Einbroch.";
	next;
	mes "[Kesunboss]";
	mes "Her gentle voice,";
	mes "that angelic smile, her";
	mes "kindness and warmth";
	mes "towards other people";
	mes "and above all...";
	next;
	mes "[Kesunboss]";
	mes "Calla's family";
	mes "is wealthy beyond";
	mes "imagination! She's";
	mes "perfect! I don't know who";
	mes "she'll marry, but he'd be";
	mes "a lucky gentleman, I'm sure.";
	next;
	mes "[Kesunboss]";
	mes "Lady Calla lives in a magnificent mansion that makes other houses";
	mes "look like shacks in comparison.";
	mes "Head north and then west from";
	mes "here if you wish to marvel in its";
	mes "beauty and elegance.";
	close;
}

einbech,176,125,3	script	Ellhenje#ein	850,{
	mes "[Ellhenje]";
	mes "Things might be";
	mes "bad in this town";
	mes "with the pollution";
	mes "and the bullying";
	mes "from Einbroch...";
	next;
	mes "[Ellhenje]";
	mes "But somehow, people";
	mes "are able to get by. That's";
	mes "because there's a guy";
	mes "that everyone here likes...";
	next;
	mes "[Ellhenje]";
	mes "I'm talking about Clitzer!";
	mes "He's almost too honest and";
	mes "almost too diligent. But most";
	mes "of all, he's the nicest guy~";
	next;
	mes "[Ellhenje]";
	mes "Clitzer was born in one of";
	mes "Einbech's poorest families,";
	mes "but he's usually happy and always thinks about others. I guess that's why people like to think of him";
	mes "as representing all of Einbech.";
	next;
	mes "[Ellhenje]";
	mes "Recently, something's";
	mes "been bothering him. I'm";
	mes "not sure, but I think only";
	mes "woman troubles could make";
	mes "a guy feel so glum. I hope he";
	mes "feels better soon...";
	close;
}

ein_in01,208,86,3	script	Decii#ein	855,{
	mes "[Decii]";
	mes "This is so";
	mes "frustrating!";
	mes "I'm surrounded";
	mes "by all these ^FF0000people^000000!";
	next;
	mes "[Decii]";
	mes "There's absolutely";
	mes "no privacy in a city";
	mes "this crowded! I guess";
	mes "I should try to move";
	mes "out as soon as I can.";
	close;
}

ein_in01,192,90,3	script	Supineque#ein	849,{
	mes "[Supineque]";
	mes "Ugh...";
	mes "I'm starving!";
	next;
	mes "[Supineque]";
	mes "I haven't had food for so";
	mes "long that my stomach is";
	mes "beginning to digest itself!";
	mes "This is horrible...";
	next;
	mes "[Supineque]";
	mes "I mean, I have";
	mes "food that I can";
	mes "eat today. But if";
	mes "I finish it, what am";
	mes "I gonna eat tomorrow?";
	close;
}