//===== eAthena Script =======================================
//= Quest NPCs related to Alberta
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.8
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= Dolls Quest
//= Boy's Cap Quest
//= Antlers Quest
//= Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin Quests
//= Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat Quests
//= Turtle Island Quests
//===== Additional Comments: =================================
//= Fully working
//= 1.1 Fixed Spore Doll exploit, Gramp's Tiger skin label bug
//= 1.3 Fixed item ID 7031 -> 7013
//= 1.4 Fixed a bug, Fixed Exploits, Optimized [Lupus]
//= 1.6 TEMPESTRA quest uses common quests variable MISC_QUEST
//= Condition if done: (MISC_QUEST & 2) [Lupus]
//= 1.7 Moved quest from cities/albera.txt [Evera]
//= 1.8 Re-made the Doll Quest, now with official dialogs. [DZeroX]
//============================================================
//=======================================================================================================//
// Doll Quest
//=======================================================================================================//
alberta.gat,117,135,0 script Elin 96,{
set .@weight,MaxWeight-Weight;
if ((.@weight) < 10000) {
mes "[Elin]";
mes "Wait a moment!!";
mes "You have brought too many things!";
mes "You cannot accept any more items!";
mes "Please reduce the amount of items,";
mes "then come see me again";
close;
}
mes "[Elin]";
if (Sex == 1) {
mes "Hello~!";
mes "Heh heh, you're a boy, so you";
mes "probably don't like dolls, right?";
mes "Well, I like dolls very very much!";
} else {
mes "Hi hi~! Oh, oh, do you like dolls?";
mes "I really really like dolls... Hee";
mes "Hee~!";
}
next;
mes "[Elin]";
mes "You know, I really really want a";
mes "new doll! I hope my daddy will give";
mes "me one on my birthday...!";
switch(select("Um, I hope your daddy gives you one too.","How about I give you one now?")) {
case 1:
next;
mes "[Elin]";
mes "Yeah, I'm hoping";
mes "he gives me a Yoyo";
mes "doll. They're so cute!";
close;
case 2:
next;
set .@weight,MaxWeight-Weight;
if ((.@weight) < 10000) {
mes "[Elin]";
mes "Your weight is too heavy!";
mes "I will accept your doll if";
mes "you lighten your load.";
close;
}
mes "[Elin]";
if (Sex == 1) {
mes "Oh my goodness!";
mes "Really? You're";
mes "such a sweetie~!";
} else {
mes "Will you really?";
mes "You're gonna give";
mes "me a doll? Yaaaay~";
}
next;
mes "[Elin]";
mes "What kind of doll are you going to";
mes "give me? Are you really gonna give";
mes "me one?";
switch(select("Poring Doll","Chonchon Doll","Puppet","Rocker Doll","Spore Doll","Osiris Doll","Baphomet Doll","Racoon Doll","YoYo Doll","I'm as adorable as a doll.")) {
case 1:
next;
if (countitem(741) >= 1) {
mes "[Elin]";
mes "Yay, it's a poring doll!";
next;
delitem 741,1;
getitem 529,1;
mes "[Elin]";
mes "Thank you for the doll!";
close;
} else {
mes "[Elin]";
if (Sex == 1) {
mes "Aww...?";
mes "Were you only teasing me?";
} else {
mes "Aww...";
mes "You're not making fun of me are";
mes "you?";
}
next;
mes "[Elin]";
mes "I guess you forgot it somewhere...";
close;
}
case 2:
next;
if (countitem(742) >= 1) {
mes "[Elin]";
mes "Eh .... Chonchon ... doll ...";
next;
mes "[Elin]";
mes "Oh well, since you're giving it to me, I have to treasure it ....";
next;
delitem 742,1;
getitem 530,1;
mes "[Elin]";
mes "If I ate too much of it, I'll get cavities anyway.";
if (Sex == 1) {
mes "You too, mister.";
} else {
mes "You too, lady.";
}
mes "Don't eat too much, ok?";
mes "And thanks, by the way ...";
next;
mes "[Elin]";
mes "(Chonchon ... *mumble mumble*)";
close;
} else {
mes "[Elin]";
mes "Chonchon dolls are ugly anyways,";
mes "but you still lied to me! How can";
mes "you be so mean?!";
next;
mes "[Elin]";
mes "Waaaaaaaaaaaaaaaaah~~";
close;
}
case 3:
next;
if (countitem(740) >= 1) {
mes "[Elin]";
mes "Wow--! It's a rabbit!";
mes "It's so cute!!";
if (Sex == 1) {
mes "Thank you so much, mister!";
} else {
mes "Thank you so much, lady!";
}
next;
mes "[Elin]";
mes "So fluffy~";
mes "Oh yeah! Let me give you a present too!";
mes "Ummm ... found it!";
mes "Take this!";
next;
delitem 740,1;
getitem 530,1;
mes "[Elin]";
mes "I got this from Santa. It's a candy cane~";
if (Sex == 1) {
mes "Eat it too, mister.";
} else {
mes "Eat it too, lady.";
}
mes "Thank you for the rabbit doll!";
mes "I'm gonna hug this to sleep every night~";
close;
} else {
mes "[Elin]";
mes "Awww, you were only kidding?";
mes "W-W-Why are you teasing me like";
mes "that?";
next;
mes "[Elin]";
mes "*^CCCCCCSniff...^000000*";
next;
mes "[Elin]";
mes "Waaaaaaaaaaaaaaaaah~~";
close;
}
case 4:
next;
if (countitem(752) >= 1) {
mes "[Elin]";
mes "Ah, a Rocker doll.";
mes "I hate hopping things but the doll's kinda cute.";
next;
mes "[Elin]";
mes "Thank you~";
mes "I'll have to give you something too.";
mes "Hmm, didn't I get some stuff from my uncle ...";
next;
delitem 752,1;
getitem 532,7;
mes "[Elin]";
mes "We've got tons of them at home.";
mes "So I'll share some with you~";
mes "Thank you for the doll!";
close;
} else {
mes "[Elin]";
mes "Awww...";
next;
mes "[Elin]";
mes "You don't";
mes "really have a doll...?";
mes "I was so excited about it, too...";
close;
}
case 5:
next;
if (countitem(743) >= 1) {
mes "[Elin]";
mes "Blehh ....";
mes "It's a mushroom...";
mes "Mom's always scolding me for not eating mushrooms ...";
next;
mes "[Elin]";
mes "I'll take it anyway, since the doll looks cute.";
mes "But I still won't eat mushrooms though ...";
mes "Hmm, I'll need to give you a present too.";
next;
delitem 743,1;
getitem 538,5;
mes "[Elin]";
mes "Mom made this.";
if (Sex == 1) {
mes "Take it, mister!";
} else {
mes "Take it, lady!";
}
next;
mes "[Litte Kid]";
mes "Thank you for the doll~";
close;
} else {
mes "[Elin]";
mes "Eh...?";
mes "You don't";
mes "have a doll?";
next;
mes "[Elin]";
mes "Awww...";
mes "It's not nice";
mes "to tease people";
mes "like that. *^CCCCCCSniff, sniff^000000*";
close;
}
case 6:
next;
if (countitem(751) >= 1) {
mes "[Elin]";
mes "Yay! It's an Osiris doll!";
next;
delitem 751,1;
getitem 522,2;
mes "[Elin]";
mes "Thank you for the doll!";
close;
} else {
mes "[Elin]";
mes "Awww...";
mes "Why do you have";
mes "to make fun of me?";
close;
}
case 7:
next;
if (countitem(750) >= 1) {
mes "[Elin]";
mes "Yay! It's a Baphomet doll!";
next;
delitem 750,1;
getitem 525,5;
mes "[Elin]";
mes "Thank you for the doll!";
close;
} else {
mes "[Elin]";
mes "You big liar! Why are you";
mes "pretending to be nice?!";
close;
}
case 8:
next;
if (countitem(754) >= 1) {
mes "[Elin]";
mes "Ah, it's a racoon doll~";
mes "I hate Smokies, but the doll's really cute!";
next;
mes "[Elin]";
mes "It's really cute~";
if (Sex == 1) {
mes "Thank you very much, mister!";
} else {
mes "Thank you very much, lady!";
}
next;
delitem 754,1;
getitem 539,3;
mes "[Elin]";
mes "Let me give you some of Grandma's home-made cakes!";
if (Sex == 1) {
mes "Do you like sweet things, mister?";
} else {
mes "Do you like sweet things, lady?";
}
mes "This is really good, so eat it~";
next;
mes "[Elin]";
mes "Thank you for this cute doll!";
close;
} else {
mes "[Elin]";
mes "Hey! How come you have to say";
mes "things like that? Are you making";
mes "fun of me?!";
close;
}
case 9:
next;
if (countitem(753) >= 1) {
mes "[Elin]";
mes "Wow--!!!";
mes "It's a monkey! So cute~";
if (Sex == 1) {
mes "Thank you very much, mister!";
} else {
mes "Thank you very much, lady!";
}
mes "I really wanted it~";
next;
mes "[Elin]";
mes "It's so cute~";
mes "That's right!";
mes "As a thank you, I'll give you this.";
next;
delitem 753,1;
getitem 608,1;
mes "[Elin]";
mes "Dad picked them up during his travels.";
mes "It's a seed of some kind.";
mes "We tried planting them at home, but it doesn't seem to grow.";
if (Sex == 1) {
mes "I'll give it to you, mister!";
} else {
mes "I'll give it to you, lady!";
}
next;
mes "[Elin]";
mes "Thank you so much for the doll!";
close;
} else {
mes "[Elin]";
mes "Hey...";
mes "How come you're making fun of me?!";
close;
}
case 10:
next;
mes "["+strcharinfo(0)+"]";
mes "I'm as adorable as a doll...";
next;
mes "[Elin]";
mes "Whaaaaaaaaaaaaaaaaaaaaat...?";
next;
mes "[Elin]";
mes "^3355FFWhat did^000000";
mes "^3355FFyou just say?!^000000";
close;
}
}
}
//=======================================================================================================//
// Boy's Cap' Quest
//=======================================================================================================//
alberta_in,28,145,4 script Grampa 120,{
mes "[Grampa]";
mes "Gasp ..Gasp";
next;
mes "[Grampa]";
mes "When I look back on my younger days... I regret not making better use of my time...";
next;
mes "[Grampa]";
mes "Even so I STILL feel young at heart..... unfortunately my body is very old and is in poor condtion...... Cough !! Cough .. !!";
next;
if(countitem(1030) >= 10) menu "Talk.",M_Talk, "Show him Tiger's Footskin.",M_Show, "Cancel.",M_End;
menu "Talk",M_Talk, "Cancel",M_End;
M_Talk:
mes "[Grampa]";
mes "Listen to me..... You must take care of your body as best you can....";
mes "If you aren't serious about staying healthy now..... you will surely regret it as you get older.";
next;
mes "[Grampa]";
mes "I've tried to restore my body to its youthful, healthy state with all of the best herbs and medicines that money can buy....";
next;
mes "[Grampa]";
mes "Not only have none of them worked, but their emense cost have made me bankurpt!";
next;
mes "[Grampa]";
mes "I have all but given up on trying to restore my youth.... there IS still one last thing I have not yet tried.....";
next;
mes "[Grampa]";
mes "It is the ^3355FFTiger's Footskin^000000, the legendary king of rejuvination!!";
emotion e_gasp;
next;
mes "[Grampa]";
mes "Have you heard of the Tiger's Footskin???.....";
emotion e_what;
next;
mes "[Grampa]";
mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!";
next;
mes "[Grampa]";
mes "It truely is amazing! Ah, if I could only get my hands on some Tiger's Footskin.... my wishes would at last come true.....";
next;
mes "[Grampa]";
mes "For whoever brings me ^5555FF10 Tiger's Footskins^000000, I would gladly give that person my precious ^3355FFBoys Cap^000000.";
close;
M_Show:
mes "[Grampa]";
mes "Ohhh !! Th-This is the... this is the legendary.... TIGERS FOOTSKIN!!";
next;
mes "[Grampa]";
mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!";
next;
mes "[Grampa]";
mes "It is the real Tiger's Footskin !! In my wildest dreams I never thought...... P-P-Please.... I beg you.... let me have it.....";
next;
menu "-Give him the Tiger's Footskin.",-, "Walk away.", sM_End;
mes "[Grampa]";
if(countitem(1030) < 10) goto L_NoItems;
delitem 1030,10;
getitem 5016,1;
mes "T-Thank YOU!! Thank you SO VERY MUCH!!";
emotion e_thx;
next;
mes "[Grampa]";
mes "Now my body can be reinvigorated!!! I will eat it right away!";
close;
L_NoItems:
mes "Get off damn cheater!!!";
emotion e_bzz;
close;
sM_End:
mes "[Grampa]";
mes "H-He-Hey!! Young one!! W-Wa-it! Please.... come back... I beg you.... come... back.... ooohh... foot.... sk... i... n....";
close;
M_End:
mes "[Grampa]";
mes "Cough Cough !! .. Tiger ....Tiger's ..... Foot ..... skin .....Cough Cough !!";
close;
}
//=======================================================================================================//
// Antlers Quest
//=======================================================================================================//
alberta_in,122,53,4 script Cherokee 47,{
mes "[Cherokee]";
mes "Hey there, I am a Horn Collector. Sounds great, huh?";
next;
mes "[Cherokee]";
mes "What do you think about Animal horns? I think they are very valuable and are well worth collecting.";
mes "You can wear them on your head, or even decorate your house with them.";
next;
mes "[Cherokee]";
mes "You know.... there has been a particular horn that I have not been able to find. It is the ^5555FF'Evil Horn '^000000..";
next;
mes "[Cherokee]";
mes "Some say that an Evil Horn is really not an animal's horn, but one that comes from a Devil!";
mes "Even so, I really wish I could get my hands on one.";
next;
mes "[Cherokee]";
mes "Say.... do you have any ^5555FF'Evil Horns'^000000?";
mes "If you offer me ^5533FF20 Evil Horns^000000, I will give you my precious and famed, ^FF3355'Antlers'^000000. Is it a deal?";
next;
menu "You got it!",-, "Shut up Dumbo.",M_End;
mes "[Cherokee]";
if(countitem(923) < 20) goto L_NotEnuf;
delitem 923,20;
mes "Whoah~! This is the first time I've ever seen a real ^3355FF'Evil Horn'^000000!!";
emotion e_ic;
next;
mes "[Cherokee]";
mes "Thank you! Here are the Antlers just as I promised you!";
emotion e_thx;
getitem 2284,1;
next;
mes "[Cherokee]";
mes "With your great help I was finally able to realize my long time dream. I appreciate what you have done! God Bless You ..";
close;
L_NotEnuf:
mes "Hmm.... like I said, I need ^FF5533'20 Evil Horns'^000000.";
close;
M_End:
mes "[Cherokee]";
mes "Well aren't you a rude person.... I will forgive you however, seeing as we will meet again, I'm sure....";
close;
}
//=======================================================================================================//
// Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin
//=======================================================================================================//
alberta,120,53,3 script Zic 51,{
mes "[Zic]";
mes "Yay! A cool breeze! That's why I love the sea!!";
emotion e_ho;
next;
mes "[Zic]";
mes "Huh?... Do you have any business with me? You came to me because I'm a merchant right?";
emotion e_hmm;
next;
mes "[Zic]";
mes "~Sigh!~ I get tired of my reputation.... I can't get any peace or quite around here.....";
next;
mes "[Zic]";
mes "So what do you wanna get? Tell me, tell me! It's so easy to guess what you want.....";
next;
menu "-Bao Bao",-, "-Cresent Hairpin",M_1, "-Fashionable Glasses",M_2, "-Heart Hairpin",M_3;
mes "[Zic]";
mes "To make a Bao Bao I will need:"; //5042
mes "- ^5555FF1 Silk Ribbon^000000,"; //10007
mes "- ^5555FF50 Herioc Emblems^000000."; //968
next;
mes "[Zic]";
mes "Would you like me to make you one?";
next;
menu "Sure.",-, "No thanks.",M_End;
if (countitem(10007)<1 || countitem(968)<50) goto sL_NotEnuf;
delitem 10007, 1;
delitem 968, 50;
mes "[Zic]";
mes "Please wait while I make your Bao Bao......";
next;
mes "[Zic]";
mes "There you are, one Bao Bao. Enjoy.";
getitem 5042, 1;
close;
M_1:
mes "[Zic]";
mes "To make a Cresent Hairpin I will need:"; //5048
mes "- ^5555FF1 Heart Hair Pin^000000,"; //5041
mes "- ^5555FF10 Steel^000000."; //999
next;
mes "[Zic]";
mes "Would you like me to make you one?";
next;
menu "Sure.",-, "No thanks.",M_End;
if (countitem(5041)<1 || countitem(999)<10) goto sL_NotEnuf;
delitem 5041, 1;
delitem 999, 10;
mes "[Zic]";
mes "Please wait while I make your Cresent Hairpin......";
next;
mes "[Zic]";
mes "There you are, one Cresent Hairpin. Enjoy.";
getitem 5048, 1;
close;
M_2:
mes "[Zic]";
mes "To make a pair of Fashionable Glasses I will need:"; //5047
mes "- ^5555FF1 Jack a Dandy^000000,"; //2271
mes "- ^5555FF1 Scarlet Dyestuffs^000000."; //975
next;
mes "[Zic]";
mes "Would you like me to make you one?";
next;
menu "Sure.",-, "No thanks.",M_End;
if (countitem(2271)<1 || countitem(975)<1) goto sL_NotEnuf;
delitem 2271, 1;
delitem 975, 1;
mes "[Zic]";
mes "Please wait while I make your Fashionable Glasses......";
next;
mes "[Zic]";
mes "There you are, one Fashionable Glasses. Enjoy.";
getitem 5047, 1;
close;
M_3:
mes "[Zic]";
mes "Are you sure you want a simple item like this? Oh well... To make a Heart Hairpin I will need:"; //5041
mes "- ^5555FF1200 Coral Reefs^000000."; //7013
emotion e_hmm;
next;
mes "[Zic]";
mes "Would you like me to make you one?";
next;
menu "Sure.",-, "No thanks.",M_End;
if (countitem(7013)<1200) goto sL_NotEnuf;
delitem 7013, 1200;
mes "[Zic]";
mes "Please wait while I make your Hear Hairpin......";
next;
mes "[Zic]";
mes "There you are, one Heart Hairpin. Enjoy.";
getitem 5041, 1;
close;
sL_NotEnuf:
mes "[Zic]";
mes "Hmm.... you don't have enough items for me to make it. Come back some other time.";
close;
M_End:
mes "[Zic]";
mes "See ya around.";
close;
}
//=======================================================================================================//
// Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat
//=======================================================================================================//
alberta,135,79,3 script Tempestra 71,{
mes "[Tempestra]";
mes "Ah...... Such a cool breeze. It's good to be next to the sea. I think it was the right choice for me to take a break from my business and come here.";
emotion e_ho;
if(MISC_QUEST & 2) goto sM_Menu;
next;
mes "[Tempestra]";
mes "Oh the sun is so bright today. I'm glad I brought my hat. If my skin is exposed to the sun like this everyday, I'm sure to get a sunburn.";
next;
mes "[Tempestra]";
mes "Boy, the heat is making me thirsty. Nothing would be better right now, than sipping on a perfectly chilled yellow potion.....";
next;
menu "Here you go, my treat.",-, "Then go get one, sheesh....",M_1;
if(countitem(503) < 1) goto L_NoPot;
delitem 503, 1;
set MISC_QUEST,MISC_QUEST | 2;
mes "[Tempestra]";
mes "Oooh! Thank you so much. I'm so glad to meet such a friendly person here....";
emotion e_thx;
next;
mes "[Tempestra]";
mes "(~gulp~gulp~)";
next;
mes "[Tempestra]";
mes "Hyaaaaaaa!! It's sooo cold!! Thank you.";
sM_Menu:
next;
menu "The weather is really hot, isn't it...",-, "You should wear a hat.",sM_1;
mes "[Tempestra]";
mes "Yes, it's very hot indeed.....";
next;
mes "[Tempestra]";
mes "Luckly I brought a lot of hats along. I have";
mes "a ^5555FF'Sunday Hat'^000000,";
mes "a ^5555FF'Mage Hat'^000000,";
mes "a ^5555FF'Magician Hat'^000000, and more in my room...";
next;
mes "[Tempestra]";
mes "I brought these hats with me so that I could sell them and use the money I made for my vacation expenses....";
mes "but now it looks like I'll have to wear one.....";
ssM_Menu:
next;
menu "Sunday Hat?",-, "Mage Hat?",ssM_0b, "Magician Hat?",ssM_0c, "End Conversation.",ssM_End;
mes "[Tempestra]";
mes "A Sunday Hat is made up of:";
mes "- ^5555FF250 Fabric^000000,";
mes "- ^5555FF1 Slotted Hat^000000,";
mes "- ^5555FF1 Slotted Cap^000000,";
mes "- ^5555FF600 Soft Feathers^000000.";
mes "If you want, I can make one for you. Just bring me all of those items.";
next;
menu "Make one for me.",-, "Cancel",ssM_End;
if (countitem(1059)<250 || countitem(2221)<1 || countitem(2227)<1 || countitem(7063)<600) goto ssM_Menu;
delitem 1059, 250;
delitem 2221, 1;
delitem 2227, 1;
delitem 7063, 600;
mes "[Tempestra]";
mes "Please wait just a moment while I make it........";
next;
getitem 5032, 1;
mes "[Tempestra]";
mes "All done... one Sunday Hat just for you. Thank you and come back any time.";
emotion e_thx;
close;
ssM_0b:
mes "[Tempestra]";
mes "A Mage Hat is made up of:";
mes "- ^5555FF1 Wizard Hat^000000,";
mes "- ^5555FF400 Dragon Scales^000000,";
mes "- ^5555FF50 Mould Powder^000000,";
mes "- ^5555FF1 Elder Wilow Card^000000.";
mes "If you want, I can make one for you. Just bring me all of those items.";
next;
menu "Make one for me.",-, "Cancel",ssM_End;
if (countitem(2252)<1 || countitem(1036)<400 || countitem(7001)<50 || countitem(4052)<1) goto ssM_Menu;
delitem 2252, 1;
delitem 1036, 400;
delitem 7001, 50;
delitem 4052, 1;
mes "[Tempestra]";
mes "Please wait just a moment while I make it........";
next;
getitem 5027, 1;
mes "[Tempestra]";
mes "All done... one Mage Hat just for you. Thank you and come back any time.";
emotion e_thx;
close;
ssM_0c:
mes "[Tempestra]";
mes "A Magician Hat is made up of:";
mes "- ^5555FF1 Wizard Hat^000000,";
mes "- ^5555FF450 Ancient Lips^000000,";
mes "- ^5555FF1200 Solid Shells^000000,";
mes "If you want, I can make one for you. Just bring me all of those items.";
next;
menu "Make one for me.",-, "Cancel",ssM_End;
if (countitem(2252)<1 || countitem(1054)<450 || countitem(943)<1200) goto ssM_Menu;
delitem 2252, 1;
delitem 1054, 450;
delitem 943, 1200;
mes "[Tempestra]";
mes "Please wait just a moment while I make it........";
next;
getitem 5045, 1;
mes "[Tempestra]";
mes "All done... one Magician just for you. Thank you and come back any time.";
emotion e_thx;
close;
ssM_End:
close;
sM_1:
mes "[Tempestra]";
mes "Oh but the hats I have are for sale.... if I use them for myself I won't be able to sell them to my customers.";
next;
mes "[Tempestra]";
mes "Because you gave me the potion, I would like to make something for you. Unfortuately I don't have any materials right now.";
next;
mes "[Tempestra]";
mes "Hmm... If you have:";
mes "^5555FF1 Emblem of the Sun God";
mes "10 Gold";
mes "40 Steel";
mes "50 Coal";
mes "and 2 Oridecon^000000..........";
next;
mes "[Tempestra]";
mes "I can make you a ^5555FF'Hat of the Sun God'^000000!! It's a fantastic piece of work! How's that sound?";
next;
menu "Alright.",-, "Not right now thanks.",ssM_1b;
if(countitem(7086)<1 || countitem(969)<10 || countitem(999)<40 || countitem(1003)<50 || countitem(984)<2) goto ssL_NotEnuf;
delitem 7086, 1;
delitem 969, 10;
delitem 999, 40;
delitem 1003, 50;
delitem 984, 2;
mes "[Tempestra]";
mes "Please wait just a moment while I make it........";
next;
getitem 5022, 1;
mes "[Tempestra]";
mes "All done... one Hat of the Sun God just for you. Thank you again for the potion, and please come back any time.";
emotion e_thx;
close;
ssL_NotEnuf:
mes "[Tempestra]";
mes "Um.... where are those items exactly???";
emotion e_hmm;
close;
ssM_1b:
mes "[Tempestra]";
mes "Come back anytime when you've changed your mind.";
close;
L_NoPot:
mes "[Tempestra]";
mes "Umm... excuse me but.... where is the potion??";
emotion e_hmm;
close;
M_1:
mes "[Tempestra]";
mes "..... How RUDE!!";
emotion e_gasp;
close;
}
//=======================================================================================================//
// Turtle Quest
//=======================================================================================================//
// Gotanblue --------------------------------------------------------------------------
alberta,247,123,5 script Gotanblue 709,{
if(TURTLE) goto L_Turtle;
mes "[Gotanblue]";
mes "Ha ha! The sea seems endless!! We cannot begin to grasp its size merely by gazing at it from land....";
next;
mes "[Gotanblue]";
mes "Do you know what I mean?.....";
close;
L_Turtle:
mes "[Gotanblue]";
mes "Oh! Your eyes.... they tell me everything!! You must have been sent by that drunken old man!";
M_Menu:
next;
menu "-Tell me about Turtle Island.",-, "-How Can I get there?",M_2, "-End Conversation",M_End;
mes "[Gotanblue]";
mes "So you wanna know about Turtle Island?... You think it's a great place?... Do you like it that much?...";
next;
mes "[Gotanblue]";
mes "Well let me tell you something....";
next;
mes "[Gotanblue]";
mes "TURTLE ISLAND TOOK THE LIVES OF MY CLOSEST FRIENDS!!";
emotion e_gasp;
next;
mes "[Gotanblue]";
mes "Can you POSSIBLY understand??.........";
next;
mes "[Gotanblue]";
mes "It all happened a few decades ago....";
next;
mes "[Gotanblue]";
mes "^5555FFJornadan Niliria^000000 and our comrades set off on a journey to find out if the legends about the island were true.";
next;
mes "[Gotanblue]";
mes "It was summer when I was approached to become a member of Jornadan's team.";
mes "I was only 20 then, and it was a huge honor for me to be a part of such a well respected group of men.";
next;
mes "[Gotanblue]";
mes "Jornadan Niliria was a great treasure hunter, I was the best seaman of the bunch, and the others were all the very best at what they did.";
next;
mes "[Gotanblue]";
mes "We decided to start our great adventure here, in Alberta. This was because of a clue we found that put the location of Turtle Island near Alberta.";
next;
mes "[Gotanblue]";
mes "We were all very exited and full of hope! We left everything behind and set sail to seek Turtle Island!";
mes "We sailed all day and all night. We eventually ran adrift, and could do nothing but sit and wait as the days passed.....";
next;
mes "[Gotanblue]";
mes "Then one day... without warning... we were surrounded by a tremendously thick blanket of fog!!";
mes "It was impossible to see anything past the length of your own arm!";
next;
mes "[Gotanblue]";
mes "We could not tell which way was East and which way was West. But it didn't matter... for we were all exhausted at that point.";
next;
mes "[Gotanblue]";
mes "Then what we feared most happened. A huge rock formation pierced through the fog right in front of us!";
mes "There was no way to avoid it and we crashed violently into it, severely damaging our ship!!";
emotion e_gasp;
next;
mes "[Gotanblue]";
mes "Amazingly, the ship held together and we were able to continue on.";
next;
mes "[Gotanblue]";
mes "Then like a beam of energy descending down from the heavens, the first ray of sunlight we had seen in weeks pierced through the fog onto our battered ship.";
next;
mes "[Gotanblue]";
mes "And like magic the fog lifted to reveal what we had been searching so long and hard for.... that legendary place.... TURTLE ISLAND!!!!";
next;
mes "[Gotanblue]";
mes "We set up camp immediately and rested our weary bodies. A few days later we began to extensively search the island.";
mes "What we found was shocking! Apparently someone had found the island before us. He left a very well kept journal of his expedition.";
next;
mes "[Gotanblue]";
mes "According to his journal, the man had come by himself to find the island. Unfortunately, we couldn't find him.";
next;
mes "[Gotanblue]";
mes "Even though someone had beaten us to Turtle Island, we still felt that it was an accomplishment to have made it to the island.";
mes "We continued to explore the island and find out as much about it as we could.";
next;
mes "[Gotanblue]";
mes "A particular artifact caught our interest. It was mentioned in that man's journal....";
mes "Oh, now I remember his name... ^5555FF'Won'^000000... apparently a great sword master....";
next;
mes "[Gotanblue]";
mes "Anyway, he wrote about a '^FF5555Jewel Fragment'^000000 of some kind. He described it as 'the most beautiful thing in the world'.";
next;
mes "[Gotanblue]";
mes "We became intent on finding that jewel no matter what. Day after day we searched for it. Months passed.";
mes "But even with Won's journal records, we were not able to find the jewel fragment. We had no choice but to give up.";
next;
mes "[Gotanblue]";
mes "So we packed up our belongings and headed home. Again we passed through the horrible dense fog.";
mes "After a month of sailing our journey was near its end... or so we thought.";
next;
mes "[Gotanblue]";
mes "We spotted land and I breathed a sigh of relief... unfortunately that feeling of relief turned into bewilderment as I realized that..... that....";
next;
mes "[Gotanblue]";
mes "IT WAS TURTLE ISLAND!!! We had landed on the other side of the island! We had no idea how it happened but we immediately cast off once again.";
emotion e_gasp;
next;
mes "[Gotanblue]";
mes "And as if some foul curse and been placed on our group, we again found ourselves on the shores of Turtle Island.";
mes "Time after time we attempted to flee the island only to find ourselves back on it. A whole year passed and still, we were trapped!";
next;
mes "[Gotanblue]";
mes "It was beyond reason.... We had tried every possible path.... Our spirits were broken, our hopes were crushed....";
mes "And one by one, my comrades fell, no longer having the strength to find a way home....";
next;
mes "[Gotanblue]";
mes "CURSED ISLAND!!!!!";
emotion e_omg;
next;
mes "[Gotanblue]";
mes "As you can see only I and Jornadan were able to make it out alive. By pure luck, we made back to Alberta....";
next;
mes "[Gotanblue]";
mes "(~sob~sob~sob)... I apologize. I'm still very emotional about it after all these years... Well, that's all I have to say about Turtle Island.";
emotion e_sob;
goto M_Menu;
M_2:
mes "[Gotanblue]";
mes "What's this? After my terrifying story about Turtle Island, you still want to go there? You're not at all scared??";
emotion e_what;
next;
mes "[Gotanblue]";
mes "So be it... but you will need me as your guide and that will cost 10,000 zeny!";
next;
menu "Turtle Island -> 10000 zeny",-, "Cancel",sM_End;
if(Zeny < 10000) goto sL_Zeny;
mes "[Gotanblue]";
mes "Alright!! You've made your choice! With my experience we will get to Turtle Island without any problems.";
mes "I admire your fighting spirit. Carry it with you always!";
next;
mes "^5555FF(You and Gotanblue climb on board his little steamboat)^000000";
next;
mes "[Gotanblue]";
mes "We are now heading towards Turtle Island. Let us go without fear!!";
next;
mes "^5555FF(~choo~choooo~)^000000";
next;
if(Zeny < 10000) goto sL_Zeny;
set Zeny, Zeny - 10000;
warp "tur_dun01",154,39;
close;
sL_Zeny:
mes "[Gotanblue]";
mes "What's this? I said 10,000 zeny. I will not guide you for less. Good day!";
emotion e_what;
close;
sM_End:
mes "[Gotanblue]";
mes "A very good choice!! Turtle Island is a DREADFULL and EVIL place!";
mes "When I take people there, I feel as if I'm leading them to their DEATHS!";
close;
M_End:
mes "[Gotanblue]";
mes "To this day, Turtle Island is shrouded in mystery. It is extremely hard to find, and almost impossible to escape from.";
mes "If you do not want to suffer great despair, then leave the truth behind Turtle Island as it is.... unknown....";
close;
}
//Go back to Alberta
tur_dun01,166,29,1 script Gotanblue#2 709,{
mes "[Gotanblue]";
mes "Going back to Alberta?";
next;
menu "Yep.",-, "Cancel",M_End;
mes "^5555FF(You and Gotanblue climb on board his little steamboat)^000000";
next;
warp "alberta",244,123;
close;
M_End:
mes "[Gotanblue]";
mes "A very good choice!!";
close;
}
// Turtle Grandpa -------------------------------------------------------------------
alberta_in,23,104,2 script Turtle Grandpa 120,{
mes "[Turtle Grandpa]";
mes "~Buuurrrpp!!!~ Oops...";
emotion e_swt;
next;
mes "[Turtle Grandpa]";
mes "It's beyond me why people seem to think that Alberta is the center of world trade.";
mes "I mean, this place doesn't even have a decent bar for crying out loud!!";
emotion e_an;
next;
mes "[Turtle Grandpa]";
mes "Why is it that I have to resort to drinking in a place like this??";
emotion e_what;
next;
menu "-Tell me about Turtle Island.",-, "-How can I get there?",M_1, "-End conversation.",M_End;
mes "[Turtle Grandpa]";
mes "There is an enormous stash of treasure hidden on Turtle Island.";
mes "There is also a special potion that can increase a person's lifespan on that island......";
next;
mes "[Turtle Grandpa]";
mes "There are so many myths and legends about the island, that no one even knows for sure if Turtle Island exist.";
next;
mes "[Turtle Grandpa]";
mes "I for one believe it does.... It HAS TO!!......";
emotion e_gasp;
next;
mes "[Turtle Grandpa]";
mes "If you are any sort of seaman, if you have a spirit for adventure, and if you have the heart to become a great treasure hunter....";
mes "Then you may be worthy of the information I have to offer...";
next;
menu "-(~eyes twinkle~)",-, "-Heck Ya! Gimme that information.",sM_1;
mes "[Turtle Grandpa]";
mes "His name was ^5555FFJornadan Niliria^000000. Jornadan and his ten comrades set off on a journey to find the legendary Turtle Island.";
next;
mes "[Turtle Grandpa]";
mes "At first they had no idea where the island was. They were ambitious and worked extremely hard to gather clues on the whereabouts of the island.";
next;
mes "[Turtle Grandpa]";
mes "These men were very strong, especially Jornadan. He was so strong in fact, that his simple kicks were as powerful as a level 10 bash!!!";
next;
mes "[Turtle Grandpa]";
mes "He could catch an arrow in one hand while healing a comrade with the other, all during the middle of a battle!";
next;
mes "[Turtle Grandpa]";
mes "Heh heh. Well, it's just a rumor so take it for what it's worth. As I was saying....";
next;
mes "[Turtle Grandpa]";
mes "After searching tirelessly Jornadan and his crew eventually found the famed Turtle Island.";
next;
mes "[Turtle Grandpa]";
mes "But for reasons unknown, the crew became stranded on the island forever!!";
mes "Although I do not know why or how it happened, there IS one person that does.";
next;
mes "[Turtle Grandpa]";
mes "Go the docks on the east end of town. Look for a scholar named.... ^FF3333Jornadan^000000... ^FF3333Niliria^000000...";
mes "Speak to him. He should be able to tell you more..... ";
next;
mes "[Turtle Grandpa]";
mes "Oh! One more thing... look for his '^5555FFjournal^000000'. He usually has it close by. It's definitely an interesting read.";
if(TURTLE==0) set TURTLE, 1;
close;
sM_1:
mes "[Turtle Grandpa]";
mes "No way! I have no interest in speaking with someone with greed in his/her heart!";
emotion e_gasp;
next;
mes "[Turtle Grandpa]";
mes "Get OUT of my sight!!! GO HOME!";
emotion e_an;
next;
mes "[Turtle Grandpa]";
mes "What's this?? You're still here?..... GO! GO AWAY!!............";
emotion e_go;
close;
M_1:
mes "[Turtle Grandpa]";
mes "It's is extremely hard to find, and even more difficult to reach. The likelihood of returning home is slim at best....";
next;
mes "[Turtle Grandpa]";
mes "Actually..... IT'S IMPOSSIBLE!!!!";
emotion e_gasp;
next;
mes "[Turtle Grandpa]";
mes "Yet you still want to go there??";
emotion e_what;
next;
mes "[Turtle Grandpa]";
mes "I want to warn you about the dangers of going there.... but.... I feel so dizzy..... wooah..... it must be the Vodka....";
next;
mes "[Turtle Grandpa]";
mes "Any who, if you go the docks you'll find a fat, old, sailor. His name is ^5555FFGotanblue^000000.";
mes "Tell him I sent you and maybe he'll tell you how to get to Turtle Island. Well, good luck.";
close;
M_End:
mes "[Turtle Grandpa]";
mes "Whooops......";
next;
mes "!!KA-PLOP!!(collapses on the floor)";
next;
mes "[Turtle Grandpa]";
mes "He he he.... look at me.... I'm a fish... I'm drunk like a fish..... enough for today..... ~ZZZZZzzzz~";
close;
}
// Letter of an explorer (on Turtle Grandpa's desk)------------------------------------------------------------------
alberta_in,17,101,1 script Letter of an explorer 111,{
mes "~ The letter reads... ~";
mes "- O/X/XOVX -";
mes "If you find this letter, it means that our expedition to Turtle Island has failed. Please inform the others...";
next;
mes "~ continued...~";
mes "As of now, only half the number of our crew members are left. Our food supply will only last for ten more days. It is a grave situation we are facing....";
next;
mes "~ continued...~";
mes "- V/O/XOVX -";
mes "It seems my letters did not make it to the outside world, and have instead come back to me.... This damn island is CURSED!! Oh God.....";
next;
mes "~ continued...~";
mes "GOD FORSAKEN ISLAND!! There is nothing left to eat..... help... me... please.... HELP ME!!";
next;
mes "~ continued...~";
mes "- V/X/XOVX -";
mes "^5555FF- This section is severely crumpled and tattered. -^000000";
mes "^5555FF- You are unable to read it. -^000000";
close;
}
// Jornadan Niliria ------------------------------------------------------------------------
alberta,248,90,1 script Jornadan Niliria 121,{
mes "[Jornadan Niliria]";
mes "Sometimes I think that the world around me is ever changing.";
mes "When I view the land it seems different, when I look up at the sky it too seems different....";
next;
mes "[Jornadan Niliria]";
mes "The way that Alberta and Turtle Island are different. Hah hah hah....";
next;
menu "-About Turtle Island.",-, "-Um, did you get confused with Al De Baran?",M_1, "-End Conversation.",M_End;
mes "[Jornadan Niliria]";
mes "Ah yes..... Turtle Island.... Do you know why it's named, 'Turtle' Island? Would you like to know? Haha......";
next;
mes "[Jornadan Niliria]";
mes "The reason behind the name is actually very easy to figure out and you might even feel a little foolish about not getting it in the first place.";
next;
mes "[Jornadan Niliria]";
mes "It's called 'Turtle' Island, because of the fact that it is shaped like an actual turtle. Haha. That's all there is to it.";
next;
mes "[Jornadan Niliria]";
mes "There is an unusually dense area of fog that surrounds the island.";
mes "At first we tried to figure what causes it but with no luck. We figured that it was just a natural phenomenon.";
next;
mes "[Jornadan Niliria]";
mes "Then we found a cave along the coastline of the island. Inside we were amazed to see a HUGE waterfall.";
mes "It turns out that this waterfall is what creates that extremely thick area of fog around that island.";
next;
mes "[Jornadan Niliria]";
mes "The reason is so simple and yet there are people who still try to find a deeper meaning behind it....";
next;
mes "[Jornadan Niliria]";
mes "I believe that people continue to probe into the matter because they do not want to feel that their efforts have been in vain.";
mes "Maybe they are afraid of the truth..... I for one was once afraid.... afraid of Turtle Island....";
next;
mes "[Jornadan Niliria]";
mes "But now that I truly understand all of the myths about Turtle Island, I feel at ease and at peace with the island.";
mes "There is still one lingering question about the island for me though..... it is the existence of the unknown ^FF5555'Jewel Fragment'^000000.";
next;
mes "[Jornadan Niliria]";
mes "I am still not certain about what it really is. In the mean time I will continue to pursue the matter until I discover the truth! Hahaha!!";
close;
M_1:
mes "[Jornadan Niliria]";
mes "Whoops ! Oh that's right !! Confused !.... Yipe !..... WOOOOO !!!"; //have NO idea what this means.....
close;
M_End:
mes "[Jornadan Niliria]";
mes "When you're searching for the truth, make sure to keep trying. Someday you will find the answers you seek...";
next;
mes "[Jornadan Niliria]";
mes "Hmmm.... by the way.... I feel hungry. Why doesn't Alberta have a store or restaurant for some good Dim Sum??";
close;
}
// Jornadan's Voyage Log -------------------------------------------------
alberta,247,93,1 script A Voyage Log 111,{
if(TURTLE == 1) goto L_Treasure;
mes "[A Voyage Log]";
mes "= 03:20 am =";
mes "The moon was dark and I couldn't even see 100m in front of me. I had a bad feeling about the situation..... I was not the only one...";
next;
mes "[A Voyage Log]";
mes "I could tell by the looks on my comrade's faces, that they too were worried. No one could sleep that night. I hope we will see the sunrise soon....";
next;
mes "[A Voyage Log]";
mes "= 04:10 =";
mes "5 minutes ago one of our comrades, Cooker, died. While he walking on deck, the flagpole suddenly broke and fell on his head....";
next;
mes "[A Voyage Log]";
mes "He died at approximately 04:07. The flagpole had been damaged when our ship hit a reef.";
mes "The ship sustained serious damage along the left side of the deck. I called on the chief to repair it.";
next;
mes "[A Voyage Log]";
mes "= 04:45 =";
mes "While two of our workers were fixing the bottom of the deck, monsters attacked them without warning.";
mes "Apparently they had gotten in through some openings in the deck.";
next;
mes "[A Voyage Log]";
mes "Two more men had been lost. Fortunately the ship has yet to sink and seems to be holding up. Still, we must find land soon.";
next;
mes "[A Voyage Log]";
mes "During the collision with the reef we lost about 30% of our supplies. In particular we lost food... a great deal of food....";
next;
mes "[A Voyage Log]";
mes "= 05:23 =";
mes "We've been noticing an increase in the amount of reefs and they are getting larger as well.";
mes "I wonder when we will find land.... I wonder if we can....";
next;
mes "[A Voyage Log]";
mes "- Written by -";
mes "- captain Jornadan Niliria -";
next;
mes "^5555FF- Closed the voyage log -^000000";
close;
L_Treasure:
mes "^5555FF- The paper is torn -";
mes "- Seaweed and mold have -";
mes "- mixed with the paper -";
mes "- It looks to be in very poor";
mes "condition. -^000000";
next;
mes "^5555FF- Between some pages -";
mes "- Is a Banana leaf -";
mes "- this is written. -^000000";
next;
mes "[A Voyage Log]";
mes "= O/X date =";
mes "Just after we arrived to Turtle Island, we searched for some food to eat. I am so skinny now...";
next;
mes "[A Voyage Log]";
mes "When I looked at myself in the mirror, it was horrible. I was disturbed by what I saw...";
next;
mes "[A Voyage Log]";
mes "= X/X date =";
mes "We found some kind of fruit! It has a yellow color and a long shape. It looks just like a banana!";
next;
mes "[A Voyage Log]";
mes "= XO/X date =";
mes "Although very similar, the fruit we found was not a banana. We believe it is a relative of the banana.";
mes "It smells and tastes exactly like a banana.";
next;
mes "[A Voyage Log]";
mes "We were starving so we just referred to the fruit as bananas and gathered it for food.";
mes "Although there were a limited amount of trees, there was enough for our survival.";
next;
mes "[A Voyage Log]";
mes "It has become the answer to our lack of food and has become precious to us.";
mes "~ WE LOVE YOU BANANA!! ~";
next;
mes "[A Voyage Log]";
mes "= O/O date =";
mes "In the middle of the night, one of our comrades reported that he felt sick from something he ate.";
next;
mes "[A Voyage Log]";
mes "= OO/O date =";
mes "Another comrade fell ill. He had the strongest digestive system among us.";
mes "He went by the name, 'Berot Berot', and he played a vital role in our group.";
next;
mes "[A Voyage Log]";
mes "The fact that he got sick from something he ate, made it very clear that there was something poisoning us.";
next;
mes "[A Voyage Log]";
mes "= XO/O date =";
mes "A third person became sick today while we were out exploring. The first person to become ill has passed away.... We are all very worried.";
next;
mes "[A Voyage Log]";
mes "We tried very hard to find the cause of the illness. Then by observing the animals one day, we found it.";
mes "It was the very thing we thought to be our salvation and yet not one animal on the island would even touch it.....";
next;
mes "[A Voyage Log]";
mes "What was killing us was..... our beloved BANANA!!";
next;
mes "[A Voyage Log]";
mes "We decided to get rid of all of the bananas. But for some reason they didn't seem to be decomposing.";
mes "Even when the skin was peeled off, the fruits remained the same.";
next;
mes "[A Voyage Log]";
mes "I think that the poison or some other agent within the fruit is allowing it to survive.";
mes "We may be able to use it for medicinal purposes later, but for now it is of no use to us.";
mes "Until we get back to Alberta, we have to decided to bury what is left of the fruit.";
next;
mes "[A Voyage Log]";
mes "This is the location where it's buried in case we forget:";
mes "^FF8888- tur_dun01 -";
mes "- X: 160, Y: 81 -^000000";
next;
mes "^5555FF- There is a thin Key -";
mes "- with a skull mark on it -";
mes "- You've gained -";
mes "- a 'Skull Key' -^000000";
set TURTLE, 2;
close;
}
// Burried treasure --------------------------------------------------------------------
tur_dun01,160,80,1 script Skull Stone 111,{
if(TURTLE == 2) goto L_OpenBox;
mes "^5555FF(It's a frightening stone tomb with horrible skull on it.)^000000";
close;
L_OpenBox:
mes "^5555FF(Under the stone is a tiny key hole with a skull mark. You used the 'Skull Key' to open the box.)^000000";
next;
mes "^5555FF(~click!~click!~)^000000";
next;
mes "^5555FF(Suddenly the top of the stone opens with many things coming out!)^000000";
set TURTLE, 3;
next;
mes "^5555FF(You got 5 Tropical Bananas and 5 Banana Juices.)^000000";
getitem 634, 5;
getitem 532, 5;
close;
}