//===== eAthena Script =======================================
//= Items Quest NPC's located in Alberta
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= Dolls Quest
//= Boy's Cap Quest
//= Antlers Quest
//= Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin Quests
//= Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat Quests
//===== Additional Comments: =================================
//= Fully working
//= 1.1 Fixed Spore Doll exploit [Lupus], 1.2 Gramp's Tiger skin label bug
//= 1.3 Fixed item ID 7031 -> 7013
//============================================================
//=======================================================================================================//
// Doll Quest
//=======================================================================================================//
alberta.gat,117,134,8 script Elin 96,
{
mes "[Elin]";
if(Sex == 0) mes "Hello, miss. Since you're a girl, you must like dolls, don't you?";
if(Sex == 1) mes "Hello, mister. Hmm, since you're a boy, you don't like dolls, do you?";
next;
mes "[Elin]";
mes "I LOVE dolls!!";
emotion 14;
next;
mes "[Elin]";
mes "Ya know..... I REALLY, REALLY, want a new doll. I hope daddy is going to buy me one for my birthday.....";
next;
menu "Aww, you must be happy...",M_1,"How about I give you one now?",M_2;
M_1:
mes "[Elin]";
mes "Yeah, this time I'm hoping for a Yoyo doll. Hehe, they're so cute! They're my FAVORITE!";
emotion 33;
close;
M_2:
mes "[Elin]";
mes "Oh my goodness! Really?? You're such a sweetie.... gimme, gimme!!";
mes "What kinda doll are you going to give me? Are you really gonna give me one?";
emotion 0;
next;
menu "Puppet",sM_1,"Poring doll",sM_2,"Chonchon doll",sM_3,"Rocker doll",sM_4, "Spore doll",sM_5,
"Osiris doll",sM_6,"Baphomet doll",sM_7,"Racoon doll",sM_8,"Yoyo doll",sM_9, "I am as adorable as a doll!",sM_10;
sM_1:
if(countitem(740) < 1) goto L_Liar;
mes "[Elin]";
mes "Wow--! It's a rabbit! It's SOOOO cute!! Thank you SOOO much!";
emotion 14;
next;
mes "[Elin]";
mes "It's SOOO fluffy... Oh yeah! Let me give you a present too!";
next;
mes "(diggs around in her pockets)";
next;
mes "[Elin]";
mes "Ummm ... found it! Here take this!";
next;
delitem 740,1;
getitem 530,1;
mes "[Elin]";
mes "I got this from Santa. It's a candy cane~";
next;
mes "[Elin]";
mes "Thanks again for the rabbit doll! I'm gonna HUG this to sleep EVERY night~";
emotion 15;
close;
sM_2:
if(countitem(741) < 1) goto L_Liar;
mes "[Elin]";
mes "Yay! It's a poring doll! It's SOOOO cute! Since you gave me a doll I'll give you this....";
emotion 14;
next;
delitem 741,1;
getitem 529,1;
mes "[Elin]";
mes "Thank you for the doll!";
emotion 15;
close;
sM_3:
if(countitem(742) < 1) goto L_Liar;
mes "[Elin]";
mes "Ew whats this?.... a Chonchon ... doll? ...";
emotion 16;
next;
mes "[Elin]";
mes "Oh well, since you're giving it to me, I guess it's ok ....";
next;
mes "[Elin]";
mes "Well here's a little something for giving me the doll. Don't eat too much or you'll get cavities.";
delitem 742,1;
getitem 530,1;
next;
mes "[Elin]";
mes ".... chonchon.... (~grumble, grumble~)";
emotion 7;
close;
sM_4:
if(countitem(752) < 1) goto L_Liar;
mes "[Elin]";
mes "Oh! a Rocker doll. I hate hopping things but this doll's kinda cute.";
next;
mes "[Elin]";
mes "Thank you. Let me give you something too.";
next;
mes "[Elin]";
mes "Hmm, didn't I get some stuff from my uncle ...";
next;
mes "[Elin]";
mes "Here it is. We've got tons of it at home so I'll share some with you~";
delitem 752,1;
getitem 532,7;
next;
mes "[Elin]";
mes "Thanks again for the doll!";
emotion 15;
close;
sM_5:
if(countitem(743) < 1) goto L_Liar;
mes "[Elin]";
mes "Blehh .... It's a mushroom... Mom's always scolding me for not eating mushrooms ...";
emotion 4;
next;
mes "[Elin]";
mes "I'll take it anyway, since the doll looks cute. But I still won't eat mushrooms though ...";
next;
mes "[Elin]";
mes "Hmm, I'll need to give you a present too.";
next;
mes "[Elin]";
mes "My mom made this so please take it.";
delitem 743,1;
getitem 538,5;
next;
mes "[Litte Kid]";
mes "Thank you for the doll~";
emotion 15;
close;
sM_6:
if(countitem(751) < 1) goto L_Liar;
mes "[Elin]";
mes "Yay! It's an Osiris doll!";
next;
mes "[Elin]";
mes "Here's something for you too.";
delitem 751,1;
getitem 522,2;
mes "[Elin]";
mes "Thank you for the doll!";
close;
sM_7:
if(countitem(750) < 1) goto L_Liar;
mes "[Elin]";
mes "Yay! It's a Baphomet doll!";
next;
mes "[Elin]";
mes "Here's something for you too.";
delitem 750,1;
getitem 525,5;
mes "[Elin]";
mes "Thank you for the doll!";
emotion 15;
close;
sM_8:
if(countitem(754) < 1) goto L_Liar;
mes "[Elin]";
mes "Ah, it's a Smokie doll. I hate Smokies, but the doll's really cute! Thank you!";
emotion 33;
next;
mes "[Elin]";
mes "Let me give you some of Grandma's home-made cake!";
delitem 754,1;
getitem 539,3;
next;
mes "[Elin]";
mes "They're really good so make sure you eat them ok.";
next;
mes "[Elin]";
mes "Thanks again for this cute doll!";
emotion 15;
close;
sM_9:
if(countitem(753) < 1) goto L_Liar;
mes "[Elin]";
mes "WOW--!!! OH MY GOSH! It's a Yoyo doll! This is what I REALLY wanted!! It's SOOOO cute......";
emotion 14;
next;
mes "[Elin]";
mes "As a thank you, I'll give you this.";
delitem 753,1;
getitem 608,1;
next;
mes "[Elin]";
mes "Dad picked them up during his travels. It's a seed of some kind.";
mes "We tried planting them at home, but it doesn't seem to grow.";
next;
mes "[Elin]";
mes "Anyway, thank you SOOO MUCH for the Yoyo doll!!!!";
emotion 15;
close;
sM_10:
mes "[Elin]";
mes "BLAAAAAAAAHHH!! Don't make fun of me cuz I'm young!";
emotion 32;
next;
mes "[Elin]";
mes "(mumbles) .....'stupid'.....";
close;
L_Liar:
mes "[Elin]";
mes "HEY!! You don't have any dolls... I can't believe you would lie to a little kid!!!";
emotion 0;
next;
mes "[Elin]";
mes "You're a MEANIE!! I HATE YOU!!!..... sniff... sniff.... Waaaaaaaaaaaaaaaaaaaahhhhhh!!";
emotion 28;
close;
}
//=======================================================================================================//
// Boy's Cap' Quest
//=======================================================================================================//
alberta_in.gat,28,145,4 script Grampa 120,{
mes "[Grampa]";
mes "Gasp ..Gasp";
next;
mes "[Grampa]";
mes "When I look back on my younger days... I regret not making better use of my time...";
next;
mes "[Grampa]";
mes "Even so I STILL feel young at heart..... unfortunately my body is very old and is in poor condtion...... Cough !! Cough .. !!";
next;
if(countitem(1030) >= 10) menu "Talk.",M_Talk, "Show him Tiger's Footskin.",M_Show, "Cancel.",M_End;
menu "Talk",M_Talk, "Cancel",M_End;
M_Talk:
mes "[Grampa]";
mes "Listen to me..... You must take care of your body as best you can....";
mes "If you aren't serious about staying healthy now..... you will surely regret it as you get older.";
next;
mes "[Grampa]";
mes "I've tried to restore my body to its youthful, healthy state with all of the best herbs and medicines that money can buy....";
next;
mes "[Grampa]";
mes "Not only have none of them worked, but their emense cost have made me bankurpt!";
next;
mes "[Grampa]";
mes "I have all but given up on trying to restore my youth.... there IS still one last thing I have not yet tried.....";
next;
mes "[Grampa]";
mes "It is the ^3355FFTiger's Footskin^000000, the legendary king of rejuvination!!";
emotion 0;
next;
mes "[Grampa]";
mes "Have you heard of the Tiger's Footskin???.....";
emotion 1;
next;
mes "[Grampa]";
mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!";
next;
mes "[Grampa]";
mes "It truely is amazing! Ah, if I could only get my hands on some Tiger's Footskin.... my wishes would at last come true.....";
next;
mes "[Grampa]";
mes "For whoever brings me ^5555FF10 Tiger's Footskins^000000, I would gladly give that person my precious ^3355FFBoys Cap^000000.";
close;
M_Show:
mes "[Grampa]";
mes "Ohhh !! Th-This is the... this is the legendary.... TIGERS FOOTSKIN!!";
next;
mes "[Grampa]";
mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!";
next;
mes "[Grampa]";
mes "It is the real Tiger's Footskin !! In my wildest dreams I never thought...... P-P-Please.... I beg you.... let me have it.....";
next;
menu "-Give him the Tiger's Footskin.", sM_Give, "Walk away.", sM_End;
sM_Give:
mes "[Grampa]";
mes "T-Thank YOU!! Thank you SO VERY MUCH!!";
delitem 1030,10;
getitem 5016,1;
emotion 15;
next;
mes "[Grampa]";
mes "Now my body can be reinvigorated!!! I will eat it right away!";
close;
sM_End:
mes "[Grampa]";
mes "H-He-Hey!! Young one!! W-Wa-it! Please.... come back... I beg you.... come... back.... ooohh... foot.... sk... i... n....";
close;
M_End:
mes "[Grampa]";
mes "Cough Cough !! .. Tiger ....Tiger's ..... Foot ..... skin .....Cough Cough !!";
close;
}
//=======================================================================================================//
// Antlers Quest
//=======================================================================================================//
alberta_in.gat,122,53,4 script Cherokee 47,{
mes "[Cherokee]";
mes "Hey there, I am a Horn Collector. Sounds great, huh?";
next;
mes "[Cherokee]";
mes "What do you think about Animal horns? I think they are very valuable and are well worth collecting.";
mes "You can wear them on your head, or even decorate your house with them.";
next;
mes "[Cherokee]";
mes "You know.... there has been a particular horn that I have not been able to find. It is the ^5555FF'Evil Horn '^000000..";
next;
mes "[Cherokee]";
mes "Some say that an Evil Horn is really not an animal's horn, but one that comes from a Devil!";
mes "Even so, I really wish I could get my hands on one.";
next;
mes "[Cherokee]";
mes "Say.... do you have any ^5555FF'Evil Horns'^000000?";
mes "If you offer me ^5533FF20 Evil Horns^000000, I will give you my precious and famed, ^FF3355'Antlers'^000000. Is it a deal?";
next;
menu "You got it!",M_0, "Shut up Dumbo.",M_End;
M_0:
mes "[Cherokee]";
if(countitem(923) < 20) goto L_NotEnuf;
delitem 923,20;
mes "Whoah~! This is the first time I've ever seen a real ^3355FF'Evil Horn'^000000!!";
emotion 5;
next;
mes "[Cherokee]";
mes "Thank you! Here are the Antlers just as I promised you!";
emotion 15;
getitem 2284,1;
next;
mes "[Cherokee]";
mes "With your great help I was finally able to realize my long time dream. I appreciate what you have done! God Bless You ..";
close;
L_NotEnuf:
mes "Hmm.... like I said, I need ^FF5533'20 Evil Horns'^000000.";
close;
M_End:
mes "[Cherokee]";
mes "Well aren't you a rude person.... I will forgive you however, seeing as we will meet again, I'm sure....";
close;
}
//=======================================================================================================//
// Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin
//=======================================================================================================//
alberta.gat,120,53,3 script Zic 51,
{
mes "[Zic]";
mes "Yay! A cool breeze! That's why I love the sea!!";
emotion 2;
next;
mes "[Zic]";
mes "Huh?... Do you have any business with me? You came to me because I'm a merchant right?";
emotion 20;
next;
mes "[Zic]";
mes "~Sigh!~ I get tired of my reputation.... I can't get any peace or quite around here.....";
next;
mes "[Zic]";
mes "So what do you wanna get? Tell me, tell me! It's so easy to guess what you want.....";
next;
menu "-Bao Bao",M_0, "-Cresent Hairpin",M_1, "-Fashionable Glasses",M_2, "-Heart Hairpin",M_3;
M_0:
mes "[Zic]";
mes "To make a Bao Bao I will need:"; //5042
mes "- ^5555FF1 Silk Ribbon^000000,"; //10007
mes "- ^5555FF50 Herioc Emblems^000000."; //968
next;
mes "[Zic]";
mes "Would you like me to make you one?";
next;
menu "Sure.",sM_0a, "No thanks.",M_End;
sM_0a:
if (countitem(10007)<1 || countitem(968)<50) goto sL_NotEnuf;
mes "[Zic]";
mes "Please wait while I make your Bao Bao......";
next;
mes "[Zic]";
mes "There you are, one Bao Bao. Enjoy.";
getitem 5042, 1;
delitem 10007, 1;
delitem 968, 50;
close;
M_1:
mes "[Zic]";
mes "To make a Cresent Hairpin I will need:"; //5048
mes "- ^5555FF1 Heart Hair Pin^000000,"; //5041
mes "- ^5555FF10 Steel^000000."; //999
next;
mes "[Zic]";
mes "Would you like me to make you one?";
next;
menu "Sure.",sM_1a, "No thanks.",M_End;
sM_1a:
if (countitem(5041)<1 || countitem(999)<10) goto sL_NotEnuf;
mes "[Zic]";
mes "Please wait while I make your Cresent Hairpin......";
next;
mes "[Zic]";
mes "There you are, one Cresent Hairpin. Enjoy.";
getitem 5048, 1;
delitem 5041, 1;
delitem 999, 10;
close;
M_2:
mes "[Zic]";
mes "To make a pair of Fashionable Glasses I will need:"; //5047
mes "- ^5555FF1 Jack a Dandy^000000,"; //2271
mes "- ^5555FF1 Scarlet Dyestuffs^000000."; //975
next;
mes "[Zic]";
mes "Would you like me to make you one?";
next;
menu "Sure.",sM_2a, "No thanks.",M_End;
sM_2a:
if (countitem(2271)<1 || countitem(975)<1) goto sL_NotEnuf;
mes "[Zic]";
mes "Please wait while I make your Fashionable Glasses......";
next;
mes "[Zic]";
mes "There you are, one Fashionable Glasses. Enjoy.";
getitem 5047, 1;
delitem 2271, 1;
delitem 975, 1;
close;
M_3:
mes "[Zic]";
mes "Are you sure you want a simple item like this? Oh well... To make a Heart Hairpin I will need:"; //5041
mes "- ^5555FF1200 Coral Reefs^000000."; //7013
emotion 20;
next;
mes "[Zic]";
mes "Would you like me to make you one?";
next;
menu "Sure.",sM_3a, "No thanks.",M_End;
sM_3a:
if (countitem(7013)<1200) goto sL_NotEnuf;
mes "[Zic]";
mes "Please wait while I make your Hear Hairpin......";
next;
mes "[Zic]";
mes "There you are, one Heart Hairpin. Enjoy.";
getitem 5041, 1;
delitem 7013, 1200;
close;
sL_NotEnuf:
mes "[Zic]";
mes "Hmm.... you don't have enough items for me to make it. Come back some other time.";
close;
M_End:
mes "[Zic]";
mes "See ya around.";
close;
}
//=======================================================================================================//
// Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat
//=======================================================================================================//
alberta.gat,135,79,3 script Tempestra 71,
{
mes "[Tempestra]";
mes "Ah...... Such a cool breeze. It's good to be next to the sea. I think it was the right choice for me to take a break from my business and come here.";
emotion 2;
if(TEMPESTRA == 1) goto sM_Menu;
next;
mes "[Tempestra]";
mes "Oh the sun is so bright today. I'm glad I brought my hat. If my skin is exposed to the sun like this everyday, I'm sure to get a sunburn.";
next;
mes "[Tempestra]";
mes "Boy, the heat is making me thirsty. Nothing would be better right now, than sipping on a perfectly chilled yellow potion.....";
next;
menu "Here you go, my treat.",M_0, "Then go get one, sheesh....",M_1;
M_0:
if(countitem(503) < 1) goto L_NoPot;
set TEMPESTRA, 1;
mes "[Tempestra]";
mes "Oooh! Thank you so much. I'm so glad to meet such a friendly person here....";
emotion 15;
next;
mes "[Tempestra]";
mes "(~gulp~gulp~)";
next;
mes "[Tempestra]";
mes "Hyaaaaaaa!! It's sooo cold!! Thank you.";
sM_Menu:
next;
menu "The weather is really hot, isn't it...",sM_0, "You should wear a hat.",sM_1;
sM_0:
mes "[Tempestra]";
mes "Yes, it's very hot indeed.....";
next;
mes "[Tempestra]";
mes "Luckly I brought a lot of hats along. I have";
mes "a ^5555FF'Sunday Hat'^000000,";
mes "a ^5555FF'Mage Hat'^000000,";
mes "a ^5555FF'Magician Hat'^000000, and more in my room...";
next;
mes "[Tempestra]";
mes "I brought these hats with me so that I could sell them and use the money I made for my vacation expenses....";
mes "but now it looks like I'll have to wear one.....";
ssM_Menu:
next;
menu "Sunday Hat?",ssM_0a, "Mage Hat?",ssM_0b, "Magician Hat?",ssM_0c, "End Conversation.",ssM_End;
ssM_0a:
mes "[Tempestra]";
mes "A Sunday Hat is made up of:";
mes "- ^5555FF250 Fabric^000000,";
mes "- ^5555FF1 Slotted Hat^000000,";
mes "- ^5555FF1 Slotted Cap^000000,";
mes "- ^5555FF600 Soft Feathers^000000.";
mes "If you want, I can make one for you. Just bring me all of those items.";
if (countitem(1059)<250 || countitem(2221)<1 || countitem(2227)<1 || countitem(7063)<600) goto ssM_Menu;
next;
menu "Make one for me.",-, "Cancel",ssM_End;
mes "[Tempestra]";
mes "Please wait just a moment while I make it........";
next;
getitem 5032, 1;
delitem 1059, 250;
delitem 2221, 1;
delitem 2227, 1;
delitem 7063, 600;
mes "[Tempestra]";
mes "All done... one Sunday Hat just for you. Thank you and come back any time.";
emotion 15;
close;
ssM_0b:
mes "[Tempestra]";
mes "A Mage Hat is made up of:";
mes "- ^5555FF1 Wizard Hat^000000,";
mes "- ^5555FF400 Dragon Scales^000000,";
mes "- ^5555FF50 Mould Powder^000000,";
mes "- ^5555FF1 Elder Wilow Card^000000.";
mes "If you want, I can make one for you. Just bring me all of those items.";
if (countitem(2252)<1 || countitem(1036)<400 || countitem(7001)<50 || countitem(4052)<1) goto ssM_Menu;
next;
menu "Make one for me.",-, "Cancel",ssM_End;
mes "[Tempestra]";
mes "Please wait just a moment while I make it........";
next;
getitem 5027, 1;
delitem 2252, 1;
delitem 1036, 400;
delitem 7001, 50;
delitem 4052, 1;
mes "[Tempestra]";
mes "All done... one Mage Hat just for you. Thank you and come back any time.";
emotion 15;
close;
ssM_0c:
mes "[Tempestra]";
mes "A Magician Hat is made up of:";
mes "- ^5555FF1 Wizard Hat^000000,";
mes "- ^5555FF450 Ancient Lips^000000,";
mes "- ^5555FF1200 Solid Shells^000000,";
mes "If you want, I can make one for you. Just bring me all of those items.";
if (countitem(2252)<1 || countitem(1054)<450 || countitem(943)<1200) goto ssM_Menu;
next;
menu "Make one for me.",-, "Cancel",ssM_End;
mes "[Tempestra]";
mes "Please wait just a moment while I make it........";
next;
getitem 5045, 1;
delitem 2252, 1;
delitem 1054, 450;
delitem 943, 1200;
mes "[Tempestra]";
mes "All done... one Magician just for you. Thank you and come back any time.";
emotion 15;
close;
ssM_End:
close;
sM_1:
mes "[Tempestra]";
mes "Oh but the hats I have are for sale.... if I use them for myself I won't be able to sell them to my customers.";
next;
mes "[Tempestra]";
mes "Because you gave me the potion, I would like to make something for you. Unfortuately I don't have any materials right now.";
next;
mes "[Tempestra]";
mes "Hmm... If you have:";
mes "^5555FF1 Amblem of the Sun God";
mes "10 Gold";
mes "40 Steel";
mes "50 Coal";
mes "and 2 Oridecon^000000..........";
next;
mes "[Tempestra]";
mes "I can make you a ^5555FF'Hat of the Sun God'^000000!! It's a fantastic piece of work! How's that sound?";
next;
menu "Alright.",ssM_1a, "Not right now thanks.",ssM_1b;
ssM_1a:
if(countitem(7086)<1 || countitem(969)<10 || countitem(999)<40 || countitem(1003)<50 || countitem(984)<2) goto ssL_NotEnuf;
mes "[Tempestra]";
mes "Please wait just a moment while I make it........";
next;
getitem 5022, 1;
delitem 7086, 1;
delitem 969, 10;
delitem 999, 40;
delitem 1003, 50;
delitem 984, 2;
mes "[Tempestra]";
mes "All done... one Hat of the Sun God just for you. Thank you again for the potion, and please come back any time.";
emotion 15;
close;
ssL_NotEnuf:
mes "[Tempestra]";
mes "Um.... where are those items exactly???";
emotion 20;
close;
ssM_1b:
mes "[Tempestra]";
mes "Come back anytime when you've changed your mind.";
close;
L_NoPot:
mes "[Tempestra]";
mes "Umm... excuse me but.... where is the potion??";
emotion 20;
close;
M_1:
mes "[Tempestra]";
mes "..... How RUDE!!";
emotion 0;
close;
}