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path: root/npc/quests/quests_13_1.txt
blob: 6d551141f852a045f12e55159ad5983efb1fee24 (plain) (tree)
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//===== rAthena Script ======================================= 
//= Quest NPCs related to Ash-Vacuum
//===== By: ================================================== 
//= L0ne_W0lf
//===== Current Version: ===================================== 
//= 1.8
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= [Aegis Conversion]
//= Contains Quests:
//= Onward to the Other World
//= - Will differ from iRO wiki's version as iRO changed it.
//=   I may mimic the change later for those who want it.
//= New Surroundings
//= Attitude to the New
//= Finding a Fairy & Finding a Giant Tree
//= The Tripartite Union's Feud
//= Cat Hand Agent
//= - Contains untranslated dialog.
//= Part Time Work
//= - Contains Custom translated dialog.
//= Report from the New World
//= - Contains Custom translated dialog.
// Persuing Rayan Moore
//= - Contains Custom translated dialog.
//===== Additional Comments: ================================= 
//= 1.0 First Version. [L0ne_W0lf]
//= 1.1 I missed an end in one of the lhz guards. [L0ne_W0lf]
//= 1.2 Fixed missing ends, wrong label and some typos [Gepard]
//= 1.3 Added the two remaining 13.1 quests. [L0ne_W0lf]
//=     Cat Hand Agents no longer ignore you with 300+ points.
//= 1.4 Changed killmonsterall -> killmonster. (bugreport:4131)
//= 1.5 Removed a 'close;' which should have been 'close2'. (bugreport:4276)
//= 1.6 Fixed check in cat hand agent.
//= 1.7 Moved the close in Cat Hand Service Warps. (bugreport:4079) [L0ne_W0lf]
//= 1.8 Added 13.2 Additions to Report from the New World NPCs
//=     Upped success rates for Report from the New World drops.
//============================================================ 

// Onward to the New World
//============================================================ 
prontera,163,53,3	script	Promotional Staff#prt	100,{
	mes "[Promotional Staff]";
	mes "We are looking for adventurers who are super curious and extremely brave.";
	mes "Join us for a wonderful adventure!";
	next;
	mes "[Promotional Staff]";
	mes "Hey, you're a knowledgeable person, right?";
	mes "Are you interested in my story?";
	next;
	switch(select("Yes.:No, thanks.")) {
	case 1:
		mes "[Promotional Staff]";
		mes "You're a real adventurer.";
		mes "Good for you!";
		mes "You won't regret it.";
		next;
		mes "[Promotional Staff]";
		mes "I usually send adventurers to";
		mes "newly found places for research.";
		mes "It's quite challenging, as nobody's";
		mes "ever been to these places.";
		next;
		mes "[Promotional Staff]";
		mes "The missions are quite dangerous,";
		mes "so only those who are courageous";
		mes "are qualified for the challenge";
		mes "of this mission.";
		next;
		mes "[Promotional Staff]";
		mes "I'm not sure that you're strong";
		mes "enough, but you seem brave. How";
		mes "about going to the kingdom";
		mes "receptionist? He should be in the";
		mes "first room of Prontera Castle.";
		next;
		mes "[Promotional Staff]";
		mes "From what I've heard about this";
		mes "new place... It's not a new continent.";
		mes "I don't know where it is.";
		mes "Hmm... Inside of the sky?";
		next;
		mes "[Promotional Staff]";
		mes "Could just be a rumor,";
		mes "but I don't know exactly.";
		mes "It's not my business.";
		next;
		mes "[Promotional Staff]";
		mes "Anyway, I'm supposed to inform many";
		mes "adventurers about it.";
		mes "There's no time to waste!";
		close;
	case 2:
		mes "[Promotional Staff]";
		mes "Huh, I thought you were a real";
		mes "adventurer. You're missing a big";
		mes "opportunity. You're definitely not";
		mes "brave. Absolutely not!";
		close;
	}
}

prt_castle,121,51,3	script	Alliance Manager#prt	752,{
	if (ep13_ryu == 13) {
		mes "[Alliance Manager]";
		mes "If we'd had the initiative over Schwartzvald, we could take advantage over them! But we lost the opportunity.";
		next;
		mes "[Alliance Manager]";
		mes "Though we are allied with them, that's nothing more than a formality.";
		mes "We will take advantage over them.";
		next;
		mes "[Alliance Manager]";
		mes "Do you know what we are here for? These are the things that help to have control over multiple countries and get to know their magic.";
		next;
		mes "[Alliance Manager]";
		mes "Whatever. Though the things are not useful to us, we'd better destroy them, to prevent them from being used by others.";
		next;
		mes "[Alliance Manager]";
		mes "Anything except things which are not found on Rune-Midgarts... keep them hidden. Just let us know of whatever you are holding.";
		close;
	}
	if (ep13_ryu == 12) {
		mes "[Alliance Manager]";
		mes "...Do you have any business with me?";
		next;
		mes "[Alliance Manager]";
		mes "Hm... The boss had you come to me,";
		mes "to talk about the issues? Ok!";
		next;
		mes "[Alliance Manager]";
		mes "So, everything is going well?";
		mes "You're allied with Schwartzvald?";
		mes "They will join with you.";
		mes "I know this.";
		next;
		mes "[Alliance Manager]";
		mes "Hm....ok.";
		next;
		mes "[Alliance Manager]";
		mes "You are all going, forward through";
		mes "the dimensional rift...";
		next;
		mes "[Alliance Manager]";
		mes "Good. It's started.";
		mes "We also need to be preparted to not";
		mes "let ourselves be convinced to turn over.";
		next;
		mes "[Alliance Manager]";
		mes "We are so-called 'allies',";
		mes "so we can't take advantages over";
		mes "each other in public, but we can do";
		mes "it secretly.";
		next;
		mes "[Alliance Manager]";
		mes "The Schwartzvald... they are all";
		mes "snobs. I know what they did.";
		mes "They'll try to get what they can";
		mes "with little or no work. I know";
		mes "their dirty tricks.";
		next;
		mes "[Alliance Manager]";
		mes "We shouldn't loose anything to them,";
		mes "no way! We are not as powerful as";
		mes "most of them.";
		next;
		mes "[Alliance Manager]";
		mes "We only have a strange dimensional";
		mes "rift in our reserves, but nothing";
		mes "else... Only we are about to trick";
		mes "them, to win over them!";
		next;
		mes "[Alliance Manager]";
		mes "You are a member of our alliance.";
		mes "Always be careful not to get lost.";
		next;
		changequest 10068,10069;
		set ep13_ryu,13;
		mes "[Alliance Manager]";
		mes "Thanks for reporting to us.";
		mes "We are better prepared.";
		mes "Good job. You can go now.";
		close;
	}
	mes "[Alliance Manager]";
	mes "Do you have any business here?";
	close;
}

prt_castle,117,51,5	script	Member of Alliance#prt	754,{
	if ((ep13_ryu == 12) || (ep13_ryu == 13)) {
		mes "[Member of Alliance]";
		mes "If we have absolute power, we wouldn't have to get along with Schwartzvald and Arunafeltz.";
		next;
		mes "[Member of Alliance]";
		mes "I don't know when Satan Morroc will attack us, and whether we're powerful enough to detect him.";
		next;
		mes "[Member of Alliance]";
		mes "We couldn't avoid cooperating with them. We don't have many choices left.";
		next;
		mes "[Member of Alliance]";
		mes "So we will take advantage over them in secret, in this dimensional rift.";
		close;
	}
	mes "[Member of Alliance]";
	mes "If we'd have had more power,";
	mes "we wouldn't be like this now.";
	mes "Strength is most important.";
	close;
}

prt_castle,83,67,5	script	Recruiter for the Brave	109,{
	if (ep13_ryu == 12) {
		mes "[Recruiter]";
		mes "Why have you come again?";
		mes "You'd better go to Schwartzvald to register.";
		next;
		mes "[Recruiter]";
		mes "What? You came to here to convey a story? Go ahead.";
		next;
		mes "[Recruiter]";
		mes "Move to the side. There's a Manager who is dealing with all of us, and is involved in international relations here on Rune Midgard.";
		next;
		mes "[Recruiter]";
		mes "Just talk to him.";
		close;
	}
	if (ep13_ryu > 8) {
		mes "[Recruiter]";
		mes "Just go there.";
		mes "You can get nothing from me.";
		mes "Let's rush to";
		mes "^FF0000Lighthalzen^000000, which is the original place for the three kingdoms...";
		close;
	}
	if (ep13_ryu == 8) {
		mes "[Recruiter]";
		mes "I've heard of you.";
		mes "You've finished the tests from the Promotional Staff?";
		next;
		mes "[Recruiter]";
		mes "You are definitely brave enough to venture to this new land.";
		mes "I will now appoint you to detect and have adventures in Ash-Vacuum.";
		next;
		switch(select("Ash-Vacuum?")) {
		case 1:
			mes "[Recruiter]";
			mes "Hm. That's the code name of the place where you will have your adventure. Frankly, we don't know exactly what it is, but we call it 'Ash-Vacuum'.";
			next;
			mes "[Recruiter]";
			mes "Believe it or not,";
			mes "it's definitely true.";
			mes "So listen carefully.";
			mes "Please.";
			next;
			mes "[Recruiter]";
			mes "Ash-Vacuum... is a living place... that's totally different from where we are living now.";
			next;
			mes "[Recruiter]";
			mes "It's an unknown place.";
			mes "We don't know what's there,";
			mes "or who is living there.";
			mes "It's beyond our guess.";
			mes "Nobody knows.";
			next;
			mes "[Recruiter]";
			mes "Only the brave, like you, deserve to go there. There will be many dangerous things around you, but you must explore it on behalf of Rune Midgard.";
			next;
			mes "[Recruiter]";
			mes "Hmm......";
			next;
			mes "[Recruiter]";
			mes "Anyway, I am sure that there are many opportunities for fame and fortune there...";
			next;
			mes "[Recruiter]";
			mes "First, you should go to ^FF0000Lighthalzen^000000 to register for the United Midgard Alliance. I believe they are meeting at the Rekenber Corporation Headquarters...";
			next;
			mes "[Recruiter]";
			mes "You can get a detailed guide, better than me, there. Go there and find him...";
			next;
			mes "[Recruiter]";
			mes "I've done what I can. Go there, and get to it!";
			next;
			mes "[Recruiter]";
			mes "Remember, go to ^FF0000Lighthalzen^000000, then follow the directions of the guide there.";
			next;
			changequest 10064,10065;
			set ep13_ryu,9;
			getexp 66000,21000;
			mes "[Recruiter]";
			mes "Just go there!";
			mes "And listen carefully";
			mes "about your mission!";
			mes "I'm done here...";
			close;
		}
	}
	if (ep13_ryu > 0) {
		mes "[Recruiter]";
		mes "What're you doing here?";
		mes "Just go to ^FF0000Aldebaran^000000, and find the ^FF0000Promotional Staff^000000. As I advised you, you'd better save time.";
		close;
	}
	mes "[Recruiter]";
	mes "Brave ones! Come to me!";
	mes "Real brave people!";
	mes "Would you mind trying a challenging mission?";
	next;
	mes "[Recruiter]";
	mes "I am a recruiter looking for brave people in Prontera! My goal is to recruit the bravest adventurers for this mission.";
	next;
	mes "[Recruiter]";
	mes "Would you like to join?";
	mes "This is always open to you.";
	mes "I know, you're super curious.";
	mes "Just try whatever you want.";
	next;
	switch(select("Yes, I am interested.:No, thanks.")) {
	case 1:
		mes "[Recruiter]";
		mes "Oh! Yes! You're quite curious!";
		mes "You're a real adventurer.";
		mes "A genuine desire for adventure.";
		mes "Ok! Let me start by telling you the story of the mission!!";
		next;
		mes "[Recruiter]";
		mes "All of this of course, the Promotional Staff can tell you, but they're not that reliable. So, let me explain to you. Just listen carefully.";
		next;
		mes "[Recruiter]";
		mes "Um... There's not that much to tell you...";
		mes "...";
		next;
		mes "[Recruiter]";
		mes "The point is that we want someone who is curious and brave, to go to new places. And I choose you!!";
		next;
		mes "[Recruiter]";
		mes "This is a special place among unknown places. Quite special! I can't tell you much just now. Just believe me that it is truly uncommon!";
		next;
		mes "[Recruiter]";
		mes "So, now, let me test you.";
		mes "Once I get you qualified,";
		mes "I will tell you everything.";
		next;
		mes "[Recruiter]";
		mes "Just go to the ^FF0000Promotional Staff^000000 in Aldebaran and get permission. They can judge you more carefully than me. Go ahead.";
		next;
		mes "[Recruiter]";
		mes "They will take care of everything, if you say that you've been sent by the Recruiter in Prontera.";
		next;
		setquest 10057;
		set ep13_ryu,1;
		mes "[Recruiter]";
		mes "Time is zeny, just go.";
		mes "As soon as you visit the Promotional Staff, you will be allowed to travel to the unknown land.";
		close;
	case 2:
		mes "[Recruiter]";
		mes "Are you seriously enjoying your adventures? You're not that curious.";
		next;
		mes "[Recruiter]";
		mes "Just go about your business!";
		next;
		mes "[Recruiter]";
		mes "-Muttering and complaining...-";
		close;
	}
}

aldebaran,127,138,3	script	Promotional Staff#alde	100,{
	if (ep13_ryu > 3) {
		mes "[Promotional Staff]";
		mes "Did you try out for the test, or are you already enjoying your adventures?";
		close;
	}
	if (ep13_ryu == 3) {
		mes "[Promotional Staff]";
		mes "Just visit the ^FF0000Promotional Staff in Geffen^000000. You have no business with me anymore. Bless you. I wish you a safe adventure.";
		close;
	}
	if ((ep13_ryu == 2) && (countitem(909) > 299)) {
		mes "[Promotional Staff]";
		mes "Hey! Let me know once you collect all of them.";
		mes "Don't disturb me anymore. I'm a busy man... What a waste.";
		next;
		mes "[Promotional Staff]";
		mes "Hm? Did you bring all of them?";
		mes "No! It's quite an annoying job";
		mes "I'm impressed that you managed to do such a menial thing to bring 300 Jellopy!";
		next;
		mes "[Promotional Staff]";
		mes "You have guts kid!";
		mes "You're a good-willed person!";
		mes "Ok, you win!";
		mes "You pass!!";
		next;
		mes "[Promotional Staff]";
		mes "Adventurers like you";
		mes "are not common";
		mes "A hard-boiled soldier!";
		mes "Stronger than me!";
		next;
		mes "[Promotional Staff]";
		mes "Now can you go to the";
		mes "Promotional Staff in Geffen?";
		mes "He will test you again.";
		next;
		mes "[Promotional Staff]";
		mes "You know this isn't an easy quest.";
		mes "You resolved to carry it out, didn't you?";
		mes "Brace yourself for it.";
		next;
		delitem 909,300; //Jellopy
		changequest 10058,10059;
		set ep13_ryu,3;
		mes "[Promotional Staff]";
		mes "Anyway you did the first step.";
		mes "Bless you!";
		close;
	}
	if (ep13_ryu == 2) {
		mes "[Promotional Staff]";
		mes "Don't forget to bring... ^FF0000300 Jellopy^000000.";
		mes "Got it? ^FF0000300 Jellopy^000000!";
		mes "Let me know once you got them.";
		close;
	}
	if (ep13_ryu == 1) {
		mes "[Promotional Staff]";
		mes "We want the adventurers who are super curious and extremely brave. Join us for a wonderful adventure!";
		next;
		mes "[Promotional Staff]";
		mes "Hey, you're a well-versed person, right? Are you interested in my story?";
		next;
		switch(select("I have something for you.")) {
		case 1:
			mes "[Promotional Staff]";
			mes "For me??";
			mes "I hate annoying stuff.";
			next;
			mes "[Promotional Staff]";
			mes "Ahh... I sensed that I would get your request.";
			mes "The recruiter sent you here to get tested?";
			mes "Hmm.";
			next;
			mes "[Promotional Staff]";
			mes "Ah! They always push me,";
			mes "to suffer from so much work";
			mes "I live a hard life!";
			next;
			mes "[Promotional Staff]";
			mes "My job is testing if you are strong and brave enough for this adventure.";
			mes "What a bother!";
			next;
			mes "[Promotional Staff]";
			mes "I will accept you if you bring me ^FF0000300 Jellopy^000000.";
			mes "I believe that you can bring them to me.";
			mes "Are you ready?";
			next;
			changequest 10057,10058;
			set ep13_ryu,2;
			mes "[Promotional Staff]";
			mes "Just go ahead and hunt monsters, or whatever and collect 300 jellopies.";
			mes "Then we can go forward.";
			close;
		}
	}
	mes "[Promotional Staff]";
	mes "We want the adventurers who are super curious and extremely brave. Join us for a wonderful adventure!";
	next;
	mes "[Promotional Staff]";
	mes "Hey, you're a well-versed person, right? Are you interested in my story?";
	next;
	switch(select("Yes.:No, thanks.")) {
	case 1:
		mes "[Promotional Staff]";
		mes "You're a real adventurer.";
		mes "Good for you!";
		mes "You won't regret it.";
		next;
		mes "[Promotional Staff]";
		mes "I usually send adventurers to";
		mes "newly found places for research.";
		mes "It's quite challeging, as nobody's ever been to these places.";
		next;
		mes "[Promotional Staff]";
		mes "The missions are quite dangerous,";
		mes "so only those who are courageous";
		mes "are qualified for the challenge";
		mes "of this mission.";
		next;
		mes "[Promotional Staff]";
		mes "I'm not sure that you're strong enough, but you seem brave. How about going to the kingdom receptionist? He should be in the first room of Prontera Castle.";
		next;
		mes "[Promotional Staff]";
		mes "From what I've heard about this place... It's not a new continent.";
		mes "I don't know where it is.";
		mes "Hmm... Inside of the sky?";
		next;
		mes "[Promotional Staff]";
		mes "Could just be a rumor,";
		mes "but I don't know exactly.";
		mes "It's not my business.";
		next;
		mes "[Promotional Staff]";
		mes "Anyway, I'm supposed to inform many adventurers about it.";
		mes "There's no time to waste!";
		close;
	case 2:
		mes "[Promotional Staff]";
		mes "Huh, I thought you were a real adventurer. You're missing a big opportunity. You're definitely not brave. Absolutely not!";
		close;
	}
}

geffen,90,67,3	script	Promotional Staff#gef	100,{
	if (ep13_ryu > 6) {
		mes "[Promotional Staff]";
		mes "Did you take the test?";
		mes "Or are you already enjoying your adventure?";
		close;
	}
	if (ep13_ryu == 6) {
		mes "[Promotional Staff]";
		mes "You didn't visit ^FF0000Izlude^000000, did you?";
		mes "Or do you have any business in Geffen?";
		close;
	}
	if ((ep13_ryu == 5) && (countitem(723) > 0)) {
		mes "[Promotional Staff]";
		mes "Wow, you brought a genuine Jewel.";
		mes "You are absolutely qualified.";
		mes "I can tell these things.";
		next;
		mes "[Promotional Staff]";
		mes "Am I exaggerating?";
		mes "It's true that you're";
		mes "considerably strong.";
		next;
		mes "[Promotional Staff]";
		mes "Ok! My job is done.";
		mes "Good job!!";
		next;
		mes "[Promotional Staff]";
		mes "Next step is Izlude!";
		mes "You can get tested by the Promotional Staff there.";
		mes "Hurry up!";
		next;
		mes "[Promotional Staff]";
		mes "The unknown place...";
		mes "It is a very dangerous place so you must go through these tests before we can send you....";
		mes "We're pretty picky.";
		next;
		delitem 723,1; //Cardinal_Jewel
		changequest 10061,10062;
		set ep13_ryu,6;
		mes "[Promotional Staff]";
		mes "I hope you can do it!";
		mes "Good luck!";
		close;
	}
	if (ep13_ryu == 5) {
		mes "[Promotional Staff]";
		mes "^FF00001 Ruby!!^000000.";
		mes "Don't you forget it!";
		mes "Hurry up! Time is zeny!";
		close;
	}
	if ((ep13_ryu == 4) && (countitem(721) > 0)) {
		mes "[Promotional Staff]";
		mes "You brought it so soon!";
		mes "You're a real adventurer!";
		mes "I will accept this Emerald as evidence.";
		next;
		mes "[Promotional Staff]";
		mes "This isn't something I wanted to keep for myself.";
		mes "You know that, right?";
		next;
		mes "[Promotional Staff]";
		mes "Next bring me ^FF00001 Ruby^000000.";
		mes "I can't judge you with only one jewel.";
		mes "So I need one more stone.";
		next;
		delitem 721,1; //Azure_Jewel
		changequest 10060,10061;
		set ep13_ryu,5;
		mes "[Promotional Staff]";
		mes "Please bring me a Ruby.";
		mes "As I mentioned, this is the second request.";
		mes "I will wait until you bring me a stone again.";
		close;
	}
	if (ep13_ryu == 4) {
		mes "[Promotional Staff]";
		mes "The one you should bring me is";
		mes "^FF0000Emerald^000000. Can you get it?";
		close;
	}
	if (ep13_ryu == 3) {
		mes "[Promotional Staff]";
		mes "We are recruiting adventurers who are strong and curious. Try your life at something more challenging.";
		next;
		mes "[Promotional Staff]";
		mes "Hey, you're a knowledgeable person, right? Are you interested in my story?";
		next;
		switch(select("The Staff in Aldebaran sent me.")) {
		case 1:
			mes "[Promotional Staff]";
			mes "Oh he did?";
			next;
			mes "[Promotional Staff]";
			mes "Ok, I guess that it's time for the second part of your test.";
			next;
			mes "[Promotional Staff]";
			mes "I need you to gather some stones for me.";
			next;
			mes "[Promotional Staff]";
			mes "I will accept you if you bring ^FF00001 Emerald^000000.";
			mes "Are you ready?";
			next;
			changequest 10059,10060;
			set ep13_ryu,4;
			mes "[Promotional Staff]";
			mes "Just bring me ^ff00001 Emerald^000000.";
			mes "That isn't hard for you right?";
			mes "Then we can go forward.";
			close;
		}
	}
	mes "[Promotional Staff]";
	mes "We want adventurers who are super curious and extremely brave. Join us for a wonderful adventure!";
	next;
	mes "[Promotional Staff]";
	mes "Hey, you're a knowledgeable person, right? Are you interested in my story?";
	next;
	switch(select("Yes.:No, thanks.")) {
	case 1:
		mes "[Promotional Staff]";
		mes "You're a real adventurer.";
		mes "Good for you!";
		mes "You won't regret it.";
		next;
		mes "[Promotional Staff]";
		mes "I usually send adventurers to";
		mes "newly found places for research.";
		mes "It's quite challeging, as nobody's ever been to these places.";
		next;
		mes "[Promotional Staff]";
		mes "The missions are quite dangerous,";
		mes "so only those who are courageous";
		mes "are qualified for the challenge";
		mes "of this mission.";
		next;
		mes "[Promotional Staff]";
		mes "I'm not sure that you're strong enough, but you seem brave. How about going to the kingdom receptionist? He should be in the first room of Prontera Castle.";
		next;
		mes "[Promotional Staff]";
		mes "From what I've heard about this place... It's not a new continent.";
		mes "I don't know where it is.";
		mes "Hmm... Inside of the sky?";
		next;
		mes "[Promotional Staff]";
		mes "Could just be a rumor,";
		mes "but I don't know exactly.";
		mes "It's not my business.";
		next;
		mes "[Promotional Staff]";
		mes "Anyway, I'm supposed to inform many adventurers about it.";
		mes "There's no time to waste!";
		close;
	case 2:
		mes "[Promotional Staff]";
		mes "Huh, I thought you were a real adventurer. You're missing a big opportunity. You're definitely not brave. Absolutely not!";
		close;
	}
}

izlude,99,136,5	script	Promotional Staff#iz	100,{
	if (ep13_ryu > 8) {
		mes "[Promotional Staff]";
		mes "I bless you for your future! May it be full of happiness!";
		close;
	}
	if (ep13_ryu == 8) {
		mes "[Promotional Staff]";
		mes "The test is done!";
		mes "If you have any other business, go to the palace.";
		close;
	}
	if ((ep13_ryu == 7) && (BaseLevel > 69)) {
		mes "[Promotional Staff]";
		mes "Wow! You are considerably";
		mes "stronger than before!";
		mes "Let me see...";
		mes "You look different!";
		next;
		mes "[Promotional Staff]";
		mes "Um...";
		next;
		mes "[Promotional Staff]";
		mes "Ok, it's done!";
		mes "You seemed a sore weak of a soul,";
		mes "but now, you're quite stronger than";
		mes "before. Great! You will do!!";
		next;
		mes "[Promotional Staff]";
		mes "We have quite high expectations to meet.";
		mes "Though the new place is dangerous,";
		mes "no need to check thoroughly";
		mes "anymore.";
		next;
		mes "[Promotional Staff]";
		mes "It's not a hell-hole!";
		mes "Ukk!";
		next;
		mes "[Promotional Staff]";
		mes "Anyway, just go back to the";
		mes "Recruiter. I will forward to him";
		mes "that you passed all the steps. Good";
		mes "job, friend!";
		next;
		changequest 10063,10064;
		set ep13_ryu,8;
		mes "[Promotional Staff]";
		mes "Bless all of your heart,";
		mes "for your great future!";
		close;
	}
	if (ep13_ryu == 7) {
		mes "[Promotional Staff]";
		mes "You don't look that strong.";
		mes "Nothing but skin and bones!";
		mes "Not reliable.";
		mes "You should level up more before";
		mes "considering this adventure.";
		next;
		mes "[Promotional Staff]";
		mes "I don't need adventurers who are";
		mes "body-builders... but at least";
		mes "someone not so little!!";
		close;
	}
	if (ep13_ryu == 6) {
		mes "[Promotional Staff]";
		mes "We are recruiting adventurers";
		mes "who are quite strong and curious.";
		next;
		mes "[Promotional Staff]";
		mes "Hey, you're a knowledgeable adventurer. Are you interested in my story?";
		next;
		switch(select("I have something for you.")) {
		case 1:
			mes "[Promotional Staff]";
			mes "Um, you're the one sent to be tested, correct? You are in the right place. I'm the Promotional Staff in Izlude.";
			next;
			mes "[Promotional Staff]";
			mes "I guess you're qualified enough to go... I think no more testing is needed.";
			next;
			mes "[Promotional Staff]";
			mes "Let me see...";
			next;
			if (BaseLevel > 69) {
				mes "[Promotional Staff]";
				mes "I think you're good enough!";
				mes "No more testing!!";
				mes "Ok! You pass!";
				next;
				mes "[Promotional Staff]";
				mes "We have quite high expectations to meet.";
				mes "Though the new place is dangerous,";
				mes "no need to check thoroughly right now.";
				next;
				mes "[Promotional Staff]";
				mes "It's not a hell-hole!";
				mes "Ukk...";
				next;
				mes "[Promotional Staff]";
				mes "Anyway, just go back to the recruiter.";
				mes "I will forward to him that you passed all the steps.";
				mes "Good job, friend!";
				next;
				changequest 10062,10064;
				set ep13_ryu,8;
				mes "[Promotional Staff]";
				mes "May Freya bless you,";
				mes "for your great future!";
				close;
			}
			else {
				mes "[Promotional Staff]";
				mes "Hmm...";
				next;
				mes "[Promotional Staff]";
				mes "You don't look that strong.";
				mes "Nothing but skin and bones!";
				mes "Not reliable.";
				mes "I can't let you pass.";
				next;
				changequest 10062,10063;
				set ep13_ryu,7;
				mes "[Promotional Staff]";
				mes "Please level up a little more. I";
				mes "can't accept that you're strong";
				mes "enough. Sorry.";
				close;
			}
		}
	}
	mes "[Promotional Staff]";
	mes "We want the adventurers who are super curious";
	mes "and extremely brave.";
	mes "Join us for a wonderful adventure!";
	next;
	mes "[Promotional Staff]";
	mes "Hey, you're a well-knowledged person, as I know. Are you interested in my story?";
	next;
	switch(select("Yes.:No, thanks.")) {
	case 1:
		mes "[Promotional Staff]";
		mes "You're a real adventurer.";
		mes "Good for you!";
		mes "You won't regret it.";
		next;
		mes "[Promotional Staff]";
		mes "I usually send adventurers to";
		mes "newly found places for research.";
		mes "It's quite challeging, as nobody's ever been to these places.";
		next;
		mes "[Promotional Staff]";
		mes "The missions are quite dangerous,";
		mes "so only those who are courageous";
		mes "are qualified for the challenge";
		mes "of this mission.";
		next;
		mes "[Promotional Staff]";
		mes "I'm not sure that you're strong enough, but you seem brave. How about going to the kingdom receptionist? He should be in the first room of Prontera Castle.";
		next;
		mes "[Promotional Staff]";
		mes "From what I've heard about this place... It's not a new continent.";
		mes "I don't know where it is.";
		mes "Hmm... Inside of the sky?";
		next;
		mes "[Promotional Staff]";
		mes "Could just be a rumor,";
		mes "but I don't know exactly.";
		mes "It's not my business.";
		next;
		mes "[Promotional Staff]";
		mes "Anyway, I'm supposed to inform many adventurers about it.";
		mes "There's no time to waste!";
		close;
	case 2:
		mes "[Promotional Staff]";
		mes "Huh, I thought you were a real adventurer. You're missing a big opportunity. You're definitely not brave. Absolutely not!";
		close;
	}
}

lighthalzen,220,292,3	script	Guide#ep13_1	899,{
	if (ep13_ryu > 8) {
		mes "[Guide]";
		mes "Welcome! You've arrived at Lighthalzen, which is the base of three kingdoms.";
		next;
		mes "[Guide]";
		mes "You have to register your name. Go to the 2nd floor in Rekenbereu on the northwest side.";
		next;
		mes "[Guide]";
		mes "Be careful not to lose your way!";
		close;
	}
	mes "[Guide]";
	mes "Welcome! You've arrived at Lighthalzen, which is the base of three kingdoms.";
	close;
}

lhz_in01,136,260,5	script	Munkenro#1	967,{
	if (ep13_ryu == 20) {
		mes "-At this spot, it's possible to overhear something. Listen carefully through the wall...-";
		next;
		mes "[Munkenro]";
		mes "You're a good buddy!";
		mes "But...";
		next;
		mes "[Munkenro]";
		mes "We can't avoid this...";
		mes "You know better than I!";
		mes "We can't go through this,";
		mes "in this current status.";
		next;
		mes "[Munkenro]";
		mes "I did all I could do...";
		mes "Please...";
		next;
		mes "[Munkenro]";
		mes "......";
		next;
		mes "[Munkenro]";
		mes "............";
		next;
		mes "..................";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "There's no avoiding it.";
		mes "Ok, I need to try.";
		close;
	}
	if ((ep13_ryu == 18) || (ep13_ryu == 19)) {
		mes "[Munkenro]";
		mes "You are ready to try this...";
		next;
		mes "[Munkenro]";
		mes "Oh! My friend...";
		next;
		mes "[Munkenro]";
		mes "Nothing can be controlled anymore... Am I trying this...?";
		close;
	}
	if ((ep13_ryu == 15) || (ep13_ryu == 16) || (ep13_ryu == 17)) {
		mes "[Munkenro]";
		mes "Peace for the three kingdoms...?";
		mes "Isn't it impossible...?";
		next;
		mes "[Munkenro]";
		mes "Are you sure that";
		mes "you can do that?";
		close;
	}
	if (ep13_ryu == 14) {
		mes "[Munkenro]";
		mes "Nothing shall prevent me from doing my duty. Nothing!";
		next;
		mes "[Munkenro]";
		mes "Sikaiz is a kind and upright person. But he can't be cautious about everything. It could cause serious problems.";
		next;
		mes "[Munkenro]";
		mes "So that's why I am here for him. I always worry about him...";
		next;
		mes "[Munkenro]";
		mes "I don't know what I would do if something were to happen...";
		close;
	}
	mes "[Munkenro]";
	mes "......";
	close;
}

lhz_in01,132,259,5	script	Sikaiz#1	868,{
	if ((ep13_ryu == 18) || (ep13_ryu == 19)) {
		mes "[Sikaiz]";
		mes "Please come to me ASAP.";
		mes "I hope you play an active part.";
		next;
		mes "[Sikaiz]";
		mes "We all expect you to make the biggest impact.";
		close;
	}
	if (ep13_ryu == 17) {
		mes "[Sikaiz]";
		mes "Only thing you should do is write down your name and show me your great face";
		next;
		mes "[Sikaiz]";
		mes "I already accept you. Just write down your name here. Go ahead.";
		next;
		input .@input$;
		if (.@input$ != strcharinfo(0)) {
			mes "[Sikaiz]";
			mes "Don't you know your own name?";
			mes "Write it again.";
			close;
		}
		else {
			mes "[Sikaiz]";
			mes "Ok. I got your name, " + strcharinfo(0) + ". Great name! Registration is done!";
			mes "You've become a member of the three kingdoms!";
			next;
			mes "[Sikaiz]";
			mes "All done.";
			mes "Go to the field Officer of Schwartzvalt. He should be in the banquet hall of this building downstairs.";
			next;
			mes "[Sikaiz]";
			mes "Only thing left for you is to go to the Officer to say that you are leaving now.";
			next;
			mes "[Sikaiz]";
			mes "As soon as you tell him,";
			mes "come back to me again.";
			mes "You are not the only one expecting this great challenge. I am too.";
			next;
			mes "[Sikaiz]";
			mes "I believe you can do it!";
			mes "It would bear watching you.";
			next;
			changequest 10073,10074;
			set ep13_ryu,18;
			mes "[Sikaiz]";
			mes "See you then.";
			close;
		}
	}
	if (ep13_ryu == 16) {
		mes "[Sikaiz]";
		mes "You came back!";
		mes "Fast learner!";
		mes "I love that you're a member of my alliance.";
		next;
		mes "[Sikaiz]";
		mes "Our preparations will soon be complete.";
		next;
		mes "[Sikaiz]";
		mes "We will surely share all our information with the three kingdoms, and study them.";
		next;
		mes "[Sikaiz]";
		mes "Definitely, you are the one to face all the trials and tribulations.";
		next;
		mes "[Sikaiz]";
		mes "The important thing is that we need to share all the current information relevant to this place.";
		next;
		mes "[Sikaiz]";
		mes "I advise you,";
		mes "if you get friendly with";
		mes "the creatures in there,";
		mes "that's a kind source to know.";
		mes "I'll believe you.";
		next;
		mes "[Sikaiz]";
		mes "Let's conclude.";
		mes "You need to investigate and report to us as much as possible. That's not that tough.";
		next;
		changequest 10072,10073;
		set ep13_ryu,17;
		mes "[Sikaiz]";
		mes "Don't worry so much.";
		mes "We will support you.";
		mes "As we can.";
		mes "So I will tell you the last step to becoming a member of the alliance.";
		close;
	}
	if (ep13_ryu == 15) {
		mes "[Sikaiz]";
		mes "In ^FF0000Cheshrumnir in Rachel^000000,";
		mes "there is a Manager.";
		next;
		mes "[Sikaiz]";
		mes "You already met someone like that from Rune-Midgarts. So no more explanation is needed.";
		close;
	}
	if (ep13_ryu == 14) {
		mes "[Sikaiz]";
		mes "Ok, so we should talk about";
		mes "the tasks we should go through.";
		mes "These are about it...";
		next;
		mes "[Munkenro]";
		mes "Hey, sorry for interrupting you. I also have information to send to Arunafeltz.";
		next;
		mes "[Munkenro]";
		mes "We're in a hurry.";
		next;
		mes "[Sikaiz]";
		mes "Hey! You hear that? Sorry I'm sure that you've got many things to do. Can I request one more thing? I can't deal with it myself.";
		next;
		mes "[Sikaiz]";
		mes "I feel like I am forcing you, but I hope to get your help. Go to the ^FF0000Cheshrumnir Guard^000000 in Rachel and deliver Munkenro's message for me.";
		next;
		changequest 10070,10071;
		set ep13_ryu,15;
		mes "[Sikaiz]";
		mes "It's the same mission you did for Rune-Midgarts, so it shouldn't be that hard. I hope you can do it.";
		close;
	}
	if (ep13_ryu == 13) {
		mes "[Sikaiz]";
		mes "You did it already?";
		mes "You are a quick worker.";
		next;
		mes "[Sikaiz]";
		mes "Anyway, I promised to tell you about the three kingdoms... This is kind of a long story, so please listen carefully.";
		next;
		mes "[Sikaiz]";
		mes "The adventurers for Ash-vacuum! The alliance for the three kingdoms! Rune-Midgarts, Schwartzvalt, Arunafeltz!";
		mes "Three kingdoms united for one thing!";
		next;
		mes "[Sikaiz]";
		mes "Frankly, there's a Dimensional Rift in the Sograt desert, so they can inspect it themselves, but it's not that good of a place to inspect the rift's magic well.";
		next;
		mes "[Sikaiz]";
		mes "We are a little bit better in magic, but not that much developed in science as compared with Schwartzvalt, and not as wise compared with Arunafeltz.";
		next;
		mes "[Sikaiz]";
		mes "So we need to get help from other countries, because the Ash-vacuum is quite a profitable place. That is why we made the Alliance to get into the Ash-Vacuum.";
		next;
		mes "[Sikaiz]";
		mes "The three kingdoms were enemies before. Fortunately, it's going well now. It's fine.";
		next;
		mes "[Sikaiz]";
		mes "This alliance is a first step for peace among the three kingdoms. You know they are all for themselves, so this needs harmony. That's the one thing to pursue, as head of an alliance.";
		next;
		mes "[Sikaiz]";
		mes "Honestly, I am also forced by my kingdom, to further our own interests and not others.";
		next;
		mes "[Sikaiz]";
		mes "But the most valuable thing is the unity. Not each kingdom's interest. If we spoil the greatest plans, it's too regrettable.";
		next;
		mes "[Sikaiz]";
		mes "Though I belong to Schwartzvalt, I need to balance the three kingdoms, as a leader... so I can't support my kingdom too much over the others.";
		next;
		mes "[Sikaiz]";
		mes "Anyway, I believe that my friend can assist me well.";
		mes "Though he is from another kingdom, he's supported me thus far.";
		next;
		mes "[Sikaiz]";
		mes "He's the man to my left.";
		mes "We call him Munk.";
		mes "His real name is... Munkenro.";
		next;
		mes "[Sikaiz]";
		mes "He is a kind of manager for Schwaltzvald and he is the main contact point of the kingdom's people, since he's quite closely in communication with them.";
		next;
		changequest 10069,10070;
		set ep13_ryu,14;
		mes "[Sikaiz]";
		mes "That's enough talk about the three kingdoms. Now, let's move on to the next stories.";
		close;
	}
	if (ep13_ryu == 12) {
		mes "[Sikaiz]";
		mes "Go to Prontera in Rune-Midgarts and find the Manager there. Tell him that the Alliance is doing well and that we are entering the rift.";
		close;
	}
	if (ep13_ryu == 11) {
		mes "[Sikaiz]";
		mes "So, what do you want to know more of? You already know about the Ash-Vacuum. Is there anything else you'd like me to tell you?";
		next;
		switch(select("The three kingdoms...")) {
		case 1:
			mes "[Sikaiz]";
			mes "Ah, I need to tell you about the alliance, but first, may I ask something?";
			next;
			mes "[Sikaiz]";
			mes "I need to report its status to the managers in Rune-Midgarts. I can't do it right now. May I ask you a favor?";
			next;
			mes "[Sikaiz]";
			mes "It's not that difficult. Just tell them to prepare for the trip to the Dimensional Rift. It's quite easy, isn't it?";
			next;
			changequest 10067,10068;
			set ep13_ryu,12;
			mes "[Sikaiz]";
			mes "We're running out of time, so I will answer you when you come back. Ok?";
			close;
		}
	}
	if (ep13_ryu == 10) {
		mes "[Sikaiz]";
		mes "Whew......";
		next;
		mes "[Sikaiz]";
		mes "You come to be registered as an adventurer? Then I'm the one to talk to. I am Sikaiz, the head of the United Midgard Alliance.";
		next;
		mes "[Sikaiz]";
		mes "You come here from Prontera? Then you have been sent by the Recruiter. Didn't he tell you about the stories? Maybe he thought that I would tell you everything.";
		next;
		mes "[Sikaiz]";
		mes "I can tell you, but, he's so obstinate. So many kinds of people are living in this world, but quite few are as obstinate as him.";
		next;
		mes "[Sikaiz]";
		mes "The registration is also important now, but I will tell you about our status here. May I begin?";
		next;
		switch(select("Sure.")) {
		case 1:
			mes "[Sikaiz]";
			mes "Ok. Let me tell you about the Ash-Vacuum. It's quite a long story. So please bear with me.";
			next;
			mes "[Sikaiz]";
			mes "^FF0000Ash-Vacuum^000000....";
			mes "This isn't the world of mortals.";
			mes "Then what is it...";
			mes "Nobody knows.";
			next;
			mes "[Sikaiz]";
			mes "Now, we only know that there are living beings there, and that they are not approachable by everyone.";
			next;
			mes "[Sikaiz]";
			mes "The name, 'Ash-Vacuum', is so we can identify it easily.";
			next;
			mes "[Sikaiz]";
			mes "You're probably wondering how we got there...";
			mes "The answer lies with Satan Morroc.";
			next;
			mes "[Sikaiz]";
			mes "Can you imagine?";
			mes "Why did Satan Morroc";
			mes "run away from there???";
			mes "That's the important thing.";
			next;
			mes "[Sikaiz]";
			mes "He made a gate to run away, by himself. It's very unlike him.";
			next;
			mes "[Sikaiz]";
			mes "But he did make some mistakes. He left an opened gate. Nobody knows if it was intentional... or maybe...";
			next;
			mes "[Sikaiz]";
			mes "We call the dimensional rift:";
			mes "Time-Gap of Dimension.";
			mes "Who knows what secrets lie in that world beyond.";
			next;
			mes "[Sikaiz]";
			mes "So we've inspected it.";
			mes "And there's not much info to get from it. We can't guess if it's from the past... or the future... Even WE don't know where it is.";
			next;
			mes "[Sikaiz]";
			mes "That's the place!";
			mes "Ash-Vacuum!";
			mes "We are all in this together!";
			next;
			mes "[Sikaiz]";
			mes "Is that enough?";
			mes "Though I am the head of the Alliance, I don't know much else about it. That's why we are all here. To do some research.";
			next;
			mes "[Sikaiz]";
			mes "Anyway, I told you about Ash-Vacuum. What I know about it all. Though you still don't know much about it, that's all I can tell you.";
			next;
			changequest 10066,10067;
			set ep13_ryu,11;
			mes "[Sikaiz]";
			mes "If you have any other questions, you can still ask me...";
			close;
		}
	}
	if (ep13_ryu == 9) {
		mes "- The man standing in front -";
		mes "- is delivering a speech. -";
		mes "- Let's listen. -";
		next;
		mes "[Sikaiz]";
		mes "I, Sikaiz, make it a point that we should pursue the great development of the Midgard continent with the research of the newly discovered Ash-Vacuum.";
		next;
		mes "[Sikaiz]";
		mes "So we must not fight for own interests, we must not forget the mission. We are all together on this, to go through all the same trials.";
		next;
		mes "[Sikaiz]";
		mes "This mission shouldn't be for each kingdom's interest alone. If we are not strongly allied for our mission, we will not succeed in discovering the unknown places of Ash-Vacuum.";
		next;
		mes "[Sikaiz]";
		mes "Now we should think we are all belonging to the Midgard continent. That's home for all of us.";
		next;
		mes "[Sikaiz]";
		mes "We will leave for Ash-Vacuum, through the dimensional rift soon.";
		mes "You all should be relaxed about completing this mission. If there are more adventurers to register, let them come to me.";
		next;
		changequest 10065,10066;
		set ep13_ryu,10;
		mes "-The speech has ended.-";
		mes "-Let's move on.-";
		close;
	}
	mes "[Sikaiz]";
	mes "......";
	close;
}

lhz_in01,115,250,3	script	Guard#ep13_1-1	899,2,2,{
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",108,252;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close;
	}

//OnTouch2:
OnTouch:
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",108,252;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close2;
		warp "lhz_in01",108,252;
		end;
	}
	end;
}

lhz_in01,115,252,3	script	Guard#ep13_1-2	899,2,2,{
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",108,252;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close;
	}

//OnTouch2:
OnTouch:
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",108,252;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close2;
		warp "lhz_in01",108,252;
		end;
	}
	end;
}

lhz_in01,147,252,7	script	Guard#ep13_1-3	899,2,2,{
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",152,252;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close;
	}

//OnTouch2:
OnTouch:
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",152,252;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close2;
		warp "lhz_in01",152,252;
		end;
	}
	end;
}

lhz_in01,147,250,7	script	Guard#ep13_1-4	899,2,2,{
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",152,252;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close;
	}

//OnTouch2:
OnTouch:
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",152,252;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close2;
		warp "lhz_in01",152,252;
		end;
	}
	end;
}

lhz_in01,124,234,5	script	Guard#ep13_1-5	899,2,2,{
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",123,229;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close;
	}

//OnTouch2:
OnTouch:
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",123,229;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close2;
		warp "lhz_in01",123,229;
		end;
	}
	end;
}

lhz_in01,121,234,5	script	Guard#ep13_1-6	899,2,2,{
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",123,229;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close;
	}

//OnTouch2:
OnTouch:
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",123,229;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close2;
		warp "lhz_in01",123,229;
		end;
	}
	end;
}

lhz_in01,137,234,5	script	Guard#ep13_1-7	899,2,2,{
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",139,228;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close;
	}

//OnTouch2:
OnTouch:
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",139,228;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close2;
		warp "lhz_in01",139,228;
		end;
	}
	end;
}

lhz_in01,140,234,5	script	Guard#ep13_1-8	899,2,2,{
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",139,228;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close;
	}

//OnTouch2:
OnTouch:
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",139,228;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close2;
		warp "lhz_in01",139,228;
		end;
	}
	end;
}

lhz_in01,130,232,5	script	Guard#ep13_1-9	899,{
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		next;
		mes "[Guard]";
		mes "Will you go to the dimensional rift right now?";
		next;
		mes "[Guard]";
		mes "If you want,";
		mes "I can send you to the Time-Gap of Dimension.";
		next;
		switch(select("Send me there.:I will go there myself.")) {
		case 1:
			mes "[Guard]";
			mes "Ok, I will send you to the dimensional rift. Once you get there, just find the head of the alliance.";
			close2;
			warp "moc_fild20",342,179;
			end;
		case 2:
			mes "[Guard]";
			mes "You are something of an adventurer... Ok. I got it...";
			next;
			mes "[Guard]";
			mes "Once you get there, just find the head of the alliance.";
			close;
		}
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close;
	}
}

lhz_in01,128,249,1	script	Member of Alliance#1	904,{
	if (ep13_ryu > 19) {
		mes "-Munkenro and Sakaiz don't seem to be getting along very well anymore.-";
		close;
	}
	mes "[Member of Alliance]";
	mes "Hm, ok!";
	mes "That's right.";
	close;
}

lhz_in01,136,245,1	script	Member of Alliance#2	869,{
	if (ep13_ryu > 19) {
		mes "-You should probably head over to the dimensional rift next to Morroc and find the Guard there-";
		close;
	}
	mes "[Member of Alliance]";
	mes "The heads of the alliance, Sikaiz and Munkenro...";
	next;
	mes "[Member of Alliance]";
	mes "They have different values,";
	mes "so that sometimes causes conflict, but nothing serious has happened so far.";
	next;
	mes "[Member of Alliance]";
	mes "Friendship is the most valuable in this world.";
	close;
}

lhz_in01,140,245,1	script	Member of Alliance#3	85,{
	if (ep13_ryu > 19) {
		mes "-You're still here? You're a member of the alliance now so you should head to the dimensional rift next to Morroc and find the Guard there-";
		close;
	}
	mes "[Member of Alliance]";
	mes "I know we are all to go to the dimensional rift. That's why we are allied strongly. But we gather here... so far from there...";
	next;
	mes "[Member of Alliance]";
	mes "I think we'd better gather in Prontera on Rune-Midgarts, where I am living.";
	next;
	mes "[Member of Alliance]";
	mes "Or just warp for commuting.";
	mes "I would hope so.";
	close;
}

lhz_in01,136,249,1	script	Member of Alliance#4	865,{
	if (ep13_ryu > 19) {
		mes "-I'm sure they'll settle their little dispute somehow. You should be heading to the dimensional rift next to Morroc and find the Guard there-";
		close;
	}
	mes "[Member of Alliance]";
	mes "Hm...";
	next;
	mes "[Member of Alliance]";
	mes "Hm...";
	next;
	mes "[Member of Alliance]";
	mes "Whoosh...";
	next;
	mes "[Member of Alliance]";
	mes "I am concentrating now!!";
	mes "Don't worry!";
	close;
}

lhz_in01,124,245,1	script	Member of Alliance#5	932,{
	if (ep13_ryu > 19) {
		mes "-Maybe Munk is a better leader instead of Sakaiz. Anyways you should be heading to the dimensional rift next to Morroc and find the Guard there-";
		close;
	}
	mes "[Member of Alliance]";
	mes "The head of the alliance, Sikaiz... doesn't look healthy.";
	next;
	mes "[Member of Alliance]";
	mes "But his upright eyes";
	mes "are quite reliable.";
	next;
	mes "[Member of Alliance]";
	mes "Munkenro looks so willing to do anything for success. As well as he also seems flexible...";
	close;
}

lhz_in01,136,241,3	script	Member of Alliance#6	849,{
	if (ep13_ryu > 19) {
		mes "-I'm so bored!!! You should be heading to the dimensional rift next to Morroc and find the Guard there. It's probably less boring there than it is here-";
		close;
	}
	mes "[Member of Alliance]";
	mes "I am almost dying of boredom!";
	next;
	mes "[Member of Alliance]";
	mes "So boring!";
	next;
	mes "[Member of Alliance]";
	mes "I am not in a good mood.";
	close;
}

lhz_in01,126,249,1	script	Member of Alliance#7	930,{
	if (ep13_ryu > 19) {
		mes "-We haven't even started and we're already bickering. Just ignore the politics and head to the dimensional rift next to Morroc and find the Guard there-";
		close;
	}
	mes "[Member of Alliance]";
	mes "Three kingdoms for world peace...";
	mes "Will it be successful?";
	close;
}

lhz_in01,122,245,1	script	Member of Alliance#8	882,{
	if (ep13_ryu > 19) {
		mes "-You shouldn't stay around here and listen to all the complaining. You should be heading to the dimensional rift next to Morroc and find the Guard there-";
		close;
	}
	mes "[Member of Alliance]";
	mes "Why is there so much complaining?";
	next;
	mes "[Member of Alliance]";
	mes "I'm going along for the benefit of my country.";
	next;
	mes "[Member of Alliance]";
	mes "I wonder if the managers are all talk.";
	close;
}

ra_temple,119,113,3	script	Alliance Manager#ra	935,{
	if (ep13_ryu == 16) {
		mes "[Manager]";
		mes "With blessings from the Goddess Freya! We three kingdoms will know success! It's all we want. ...Khkhkhkh...";
		close;
	}
	if (ep13_ryu == 15) {
		mes "[Manager]";
		mes "What brings you here, if you won't worship Freya? Just go away.";
		next;
		mes "[Manager]";
		mes "Hm, you've come here to report the status of the alliance? Ok, let me listen.";
		next;
		mes "[Manager]";
		mes "Hm, everything is going well";
		mes "and almost prepared for a good start... Hm-hmm...";
		next;
		mes "[Manager]";
		mes "I hate to meet people from Rune-Midgarts, but I can't avoid it.";
		next;
		mes "[Manager]";
		mes "We're all together for this mission now... They would sacrifice for Freya.";
		next;
		changequest 10071,10072;
		set ep13_ryu,16;
		mes "[Manager]";
		mes "Now you can go back.";
		mes "Just say I received the report of the status well.";
		close;
	}
	mes "[Manager]";
	mes "Goddess Freya, keep us forever!!";
	next;
	mes "[Manager]";
	mes "Ash-Vacuum...";
	mes "It will be mine soon...";
	mes "Khkhkh!";
	close;
}

lhz_in01,32,22,3	script	Officer A	109,{
	if (ep13_ryu == 20) {
		mes "[Officer]";
		mes "Why don't you go back there?";
		mes "Are you afraid to go back?";
		mes "Khkhkh!";
		next;
		mes "[Officer]";
		mes "Just go back to the meeting room.";
		mes "Your allies are there together.";
		mes "Khkhkh!";
		mes "Nevermind.";
		mes "Bye.";
		close;
	}
	if (ep13_ryu == 19) {
		mes "[Officer A]";
		mes "So why do you come to me?";
		mes "What's wrong?";
		next;
		mes "[Officer B]";
		mes "Got any business?";
		next;
		mes "[Officer A]";
		mes "I think not.";
		mes "You come to tell me that you're leaving for the mission.";
		mes "Am I right?";
		next;
		mes "[Officer B]";
		mes "You were sent by Sikaiz...";
		mes "Right?";
		next;
		mes "[Officer A]";
		mes "Ok, I got your report.";
		mes "Just go back there.";
		mes "Good luck.";
		next;
		mes "[Officer B]";
		mes "Just do your best";
		mes "...or whatever you do...";
		next;
		changequest 10075,10076;
		set ep13_ryu,20;
		mes "[Officer A]";
		mes "Just return there. Good job.";
		close;
	}
	if (ep13_ryu == 18) {
		mes "[Officer A]";
		mes "Sikaiz isn't understandable...";
		mes "I can't help it...";
		next;
		mes "[Officer B]";
		mes "His voice for peace is";
		mes "only his own way.";
		mes "Three kingdoms for one mission...";
		mes "No peace...";
		mes "We even get no advantage.";
		next;
		mes "[Officer A]";
		mes "We can't leave them as they are now. Though I am the leader among them, I'm just a figurehead.";
		next;
		mes "[Officer A]";
		mes "Is there any way to change their ways?";
		next;
		mes "[Officer B]";
		mes "If they changed,";
		mes "we wouldn't get in trouble.";
		mes "But he is not compromising.";
		next;
		mes "[Officer A]";
		mes "So what??";
		mes "We wouldn't get our interests,";
		mes "and just do nothing for ourselves?";
		next;
		mes "[Officer B]";
		mes "There's always Munkenro.";
		next;
		mes "[Officer A]";
		mes "So what...?";
		next;
		mes "[Officer B]";
		mes "As honest as Sikaiz...";
		mes "As flexible as Sikaiz...";
		mes "But easy to go over him...";
		next;
		mes "[Officer B]";
		mes "We can't cut him out,";
		mes "so just take the lead from Munkenro. It's easier!";
		next;
		mes "[Officer A]";
		mes "Oh!!";
		mes "That's a good idea.";
		mes "Anyway...";
		mes "Some visitors are coming.";
		mes "Let's talk about it later.";
		next;
		changequest 10074,10075;
		set ep13_ryu,19;
		mes "[Officer B]";
		mes "Um, what's your business?";
		close;
	}
	mes "[Officer A]";
	mes "For our own interest,";
	mes "we need to abandon other kingdoms.";
	close;
}

lhz_in01,30,24,5	script	Officer B	109,{
	if (ep13_ryu == 20) {
		mes "[Officer]";
		mes "Why don't you go back there?";
		mes "Are you afraid to go back?";
		mes "Khkhkh!";
		next;
		mes "[Officer]";
		mes "Just go back to the meeting room.";
		mes "Your allies are there together.";
		mes "Khkhkh!";
		mes "Nevermind.";
		mes "Bye.";
		close;
	}
	if (ep13_ryu == 19) {
		mes "[Officer A]";
		mes "So why do you come to me?";
		mes "What's wrong?";
		next;
		mes "[Officer B]";
		mes "Got any business?";
		next;
		mes "[Officer A]";
		mes "I think not.";
		mes "You come to tell me that you're leaving for the mission.";
		mes "Am I right?";
		next;
		mes "[Officer B]";
		mes "You were sent by Sikaiz...";
		mes "Right?";
		next;
		mes "[Officer A]";
		mes "Ok, I got your report.";
		mes "Just go back there.";
		mes "Good luck.";
		next;
		mes "[Officer B]";
		mes "Just do your best";
		mes "...or whatever you do...";
		next;
		changequest 10075,10076;
		set ep13_ryu,20;
		mes "[Officer A]";
		mes "Just return there. Good job.";
		close;
	}
	if (ep13_ryu == 18) {
		mes "[Officer A]";
		mes "Sikaiz isn't understandable...";
		mes "I can't help it...";
		next;
		mes "[Officer B]";
		mes "His voice for peace is";
		mes "only his own way.";
		mes "Three kingdoms for one mission...";
		mes "No peace...";
		mes "We even get no advantage.";
		next;
		mes "[Officer A]";
		mes "We can't leave them as they are now. Though I am the leader among them, I'm just a figurehead.";
		next;
		mes "[Officer A]";
		mes "Is there any way to change their ways?";
		next;
		mes "[Officer B]";
		mes "If they changed,";
		mes "we wouldn't get in trouble.";
		mes "But he is not compromising.";
		next;
		mes "[Officer A]";
		mes "So what??";
		mes "We wouldn't get our interests,";
		mes "and just do nothing for ourselves?";
		next;
		mes "[Officer B]";
		mes "There's always Munkenro.";
		next;
		mes "[Officer A]";
		mes "So what...?";
		next;
		mes "[Officer B]";
		mes "As honest as Sikaiz...";
		mes "As flexible as Sikaiz...";
		mes "But easy to go over him...";
		next;
		mes "[Officer B]";
		mes "We can't cut him out,";
		mes "so just take the lead from Munkenro. It's easier!";
		next;
		mes "[Officer A]";
		mes "Oh!!";
		mes "That's a good idea.";
		mes "Anyway...";
		mes "Some visitors are coming.";
		mes "Let's talk about it later.";
		next;
		changequest 10074,10075;
		set ep13_ryu,19;
		mes "[Officer B]";
		mes "Um, what's your business?";
		close;
	}
	mes "[Officer B]";
	mes "The most important things are money and power. If we don't get at least one, we're just like the slummy poor.";
	close;
}

moc_fild20,349,179,3	script	Rift Guard#1	707,{
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "Ah, you are a member of the alliance that discovered the dimensional rift? Welcome. Everything is prepared. Just enter and find the camp when you pass through the rift.";
		next;
		mes "[Guard]";
		mes "The new head of the alliance, Munkenro, will direct all of us.";
		next;
		mes "[Guard]";
		mes "Then you will pass.";
		mes "Are you ready?";
		next;
		switch(select("Yes, sure.:Please wait.")) {
		case 1:
			mes "[Guard]";
			mes "Good luck.";
			close2;
			warp "moc_fild22b",38,195;
			end;
		case 2:
			mes "[Guard]";
			mes "Just tell me once you are ready. I will let you pass right away.";
			close;
		}
	}
	mes "[Guard]";
	mes "You're not allowed to enter here.";
	mes "If you have any business, just ask the guard behind me, or just leave.";
	close;
}

moc_fild22b,37,196,5	script	Rift Guard#2	707,{
	mes "[Guard]";
	mes "Are you the new adventurer?";
	mes "If you're going to the other side of the rift, the head of the alliance will guide you there.";
	next;
	mes "[Guard]";
	mes "He should be near the center of the Gorge. He is stronger than the former one, so be careful with your words.";
	next;
	mes "[Guard]";
	mes "If you want to run away from here, just let me know, I will guide you.";
	next;
	switch(select("Escape.:Nah.")) {
	case 1:
		mes "[Guard]";
		mes "Ok.";
		mes "Follow me, I will let you out of here.";
		close2;
		warp "moc_fild20",342,179;
		end;
	case 2:
		mes "[Guard]";
		mes "Ok, just go ahead for yourself.";
		close;
	}
}

moc_fild22b,330,154,3	script	Rift Guard#3	707,{
	mes "[Guard]";
	mes "Are you new here?";
	mes "You look like you need to find the head of the alliance. You can find him near the center of the dimensional rift.";
	next;
	mes "[Guard]";
	mes "Just right there.";
	mes "There's a pillar of stone.";
	mes "Very close!";
	close;
}

moc_fild22b,230,197,5	script	Munkenro#2	967,{
	if (ep13_ryu == 100) {
		mes "[Munkenro]";
		mes "Are you ready to discover Ash-Vacuum?";
		next;
		switch(select("Yes, of course!:Please, wait...")) {
		case 1:
			mes "[Munkenro]";
			mes "I wish you good luck!";
			mes "I hope you are successful in your adventures in Ash-Vacuum!";
			next;
			mes "[Munkenro]";
			mes "(...I just follow your lead!)";
			mes "(I remember you're strong-willed.)";
			mes "(Though I am guilty,)";
			mes "(I will do my best.)";
			next;
			warp "mid_camp",210,291;
			close;
		case 2:
			mes "[Munkenro]";
			mes "Go prepare.";
			close;
		}
	}
	if ($@ep13_test == 2) {
		mes "[Munkenro]";
		mes "You're quite shrewd...";
		mes "How come you passed the test";
		mes "before? I can't believe this.";
		next;
		mes "[Munkenro]";
		mes "I will give you one more chance.";
		mes "Don't make any mistakes again.";
		next;
		set ep13_ryu,21;
		set $@ep13_test,0;
		mes "[Munkenro]";
		mes "Once you get ready,";
		mes "just let me know,";
		mes "to start!";
		close;
	}
	if ($@ep13_test == 1) {
		mes "[Munkenro]";
		mes "We are testing the other adventurers, so unless you have any business with me, visit me later.";
		close;
	}
	if (($@ep13_test == 0) && (ep13_ryu == 22)) {
		mes "[Munkenro]";
		mes "Good! You did a good job!";
		mes "Though we didn't get enough time to test, I think it's almost perfect.";
		next;
		mes "[Munkenro]";
		mes "You can feel I am too strict... I'm just doing what I need to do as head of the Alliance.";
		next;
		mes "[Munkenro]";
		mes "If I can't manage the alliance well, I will feel guilty, that I am not doing Sikaiz's job any justice. Anyway, I will do my best.";
		next;
		mes "[Munkenro]";
		mes "Huh? I'm just whining.";
		mes "You don't need to hear this.";
		mes "Just forget it.";
		next;
		completequest 10078;
		set ep13_ryu,100;
		getexp 66000,21000;
		mes "[Munkenro]";
		mes "I will let you go there.";
		mes "Let me know once you are ready.";
		close;
	}
	if (ep13_ryu == 21) {
		mes "[Munkenro]";
		mes "Are you ready??";
		mes "Let's start!";
		next;
		switch(select("Ready!!:Please, wait...")) {
		case 1:
			mes "[Munkenro]";
			mes "Ok, just have a good adventure.";
			next;
			mes "[Munkenro]";
			mes "If you are too late,";
			mes "it will be considered as a failure, so come back soon.";
			donpcevent "Head of the Alliance#moo::OnEnable";
			changequest 10077,10078;
			set ep13_ryu,22;
			close;
		case 2:
			mes "[Munkenro]";
			mes "If you hesitate,";
			mes "it means you fail.";
			mes "I will give you one more chance. Go ahead.";
			close;
		}
	}
	if (ep13_ryu == 20) {
		mes "[Munkenro]";
		mes "I am the head of the Three Kingdoms Alliance. You've come here for the discovery of the dimensional rift. Am I right?";
		next;
		mes "[Munkenro]";
		mes "Um. You're the one that";
		mes "did some favors before...";
		mes "Your name is " + strcharinfo(0) + "?";
		mes "I remember you.";
		next;
		mes "[Munkenro]";
		mes "Sikaiz retired from his position urgently. I am his replacement.";
		next;
		mes "[Munkenro]";
		mes "You don't need to know in detail all about it now. That's not important to you. Is it?";
		next;
		mes "[Munkenro]";
		mes "You are here for the discovery of the dimensional rift. I can't send you there right away. I know that you've passed your tests, but that's the past. You have not been tested by me. ~";
		next;
		mes "[Munkenro]";
		mes "So you need to be tested again. I don't have too much time to test you now. So let's just do a short test.";
		next;
		mes "[Munkenro]";
		mes "Now the soldiers here will start to attack you... If you survive, I will approve of you. Just do it in good time.";
		next;
		mes "[Munkenro]";
		mes "This can prove that you're strong enough. That's the minimum test I can perform.";
		next;
		changequest 10076,10077;
		set ep13_ryu,21;
		mes "[Munkenro]";
		mes "Once you get ready,";
		mes "just let me know.";
		close;
	}
}

moc_fild22b,1,1,0	script	Head of the Alliance#moo	-1,{
OnInit:
	disablenpc "Head of the Alliance#moo";
	end;

OnEnable:
	mapannounce "moc_fild22b","Head of the Alliance: I command that all soldiers attack the adventurers around here for 15 minutes. This is an order!",bc_map;
	enablenpc "Head of the Alliance#moo";
	set $@ep13_test,1;
	initnpctimer;
	monster "moc_fild22b",0,0,"Allied Soldier",1851,80,"Head of the Alliance#moo::OnMyMobDead";
	end;

Onreset:
	killmonster "moc_fild22b","Head of the Alliance#moo::OnMyMobDead";
	end;

OnDisable:
	killmonster "moc_fild22b","Head of the Alliance#moo::OnMyMobDead";
	mapannounce "moc_fild22b","Head of the Alliance: All alliance members. All of you should stop your attacks and return to work. That's all.",bc_map;
	set $@ep13_test,0;
	disablenpc "Head of the Alliance#moo";
	end;

OnMyMobDead:
	if (mobcount("moc_fild22b","Head of the Alliance#moo::OnMyMobDead") < 41) {
		donpcevent "Head of the Alliance#moo::OnDisable";
	}
	end;

OnTimer900000:
	killmonster "moc_fild22b","Head of the Alliance#moo::OnMyMobDead";
	mapannounce "moc_fild22b","Head of the Alliance: All alliance members. All of you should stop your attacks and return to work. That's all.",bc_map;
	set $@ep13_test,2;
	disablenpc "Head of the Alliance#moo";
	stopnpctimer;
	end;
}

mid_camp,213,286,3	script	Rift Guard#4	707,{
	mes "[Guard]";
	mes "Are you the new adventurer?";
	mes "If you're going to the other side of the rift, the head of the alliance will guide you there.";
	next;
	mes "[Guard]";
	mes "He should be near the center of the Gorge. He is stronger than the former one, so be careful with your words.";
	next;
	mes "[Guard]";
	mes "If you want to run away from here, just let me know, I will guide you.";
	next;
	switch(select("Escape.:Nah.")) {
	case 1:
		mes "[Guard]";
		mes "Ok.";
		mes "Follow me, I will let you out of here.";
		close2;
		warp "moc_fild20",342,179;
		end;
	case 2:
		mes "[Guard]";
		mes "Ok, just go ahead for yourself.";
		close;
	}
}

moc_ruins,137,89,5	script	Time-Space Gap Guard	707,{
	if (ep13_ryu == 100) {
		mes "[Guard]";
		mes "- Trembling in fear. -";
		next;
		mes "[Guard]";
		mes "- Trembling in fear. -";
		next;
		mes "[Guard]";
		mes "Honestly, I should keep";
		mes "to the dimensional rift,";
		mes "but it's quite scary.";
		mes "I ran away from it.";
		next;
		mes "[Guard]";
		mes "Ah?";
		mes "You're quite brave!";
		mes "And not scared about things around you. I envy you...";
		next;
		mes "[Guard]";
		mes "I am a coward but,";
		mes "I can send you through the dimensional rift. That's the only thing I can do for you.";
		next;
		mes "[Guard]";
		mes "I send you there easily,";
		mes "but don't tell others about me. Ok??";
		next;
		mes "[Guard]";
		mes "Then, do you want to go through the Time-Space Gap now??";
		next;
		switch(select("Yes.:No, thanks.")) {
		case 1:
			mes "[Guard]";
			mes "Ok, then I will send you there. As I already said, don't tell anybody about me. Anyway... good luck!!";
			close2;
			warp "moc_fild22b",49,195;
			end;
		case 2:
			mes "[Guard]";
			mes "It's ok.";
			mes "Just don't tell anybody about me. Please.";
			close;
		}
	}
	mes "[Guard]";
	mes "- Trembling in fear. -";
	next;
	mes "[Guard]";
	mes "onestly, I should keep";
	mes "to the dimensional rift,";
	mes "but it's quite scary.";
	mes "I ran away from it.";
	next;
	mes "[Guard]";
	mes "- Trembling. -";
	mes "Please keep the secret";
	mes "about me being here.";
	mes "I am so scared!!";
	close;
}

/*
moc_fild22b,370,370,3	script	Allied Manager#gm	100,{
	mes "[Manager]";
	mes "Please enter the password.";
	next;
	input .@input;
	if ((.@input < 0) || (.@input > 9000) ) {
		mes "[Manager]";
		mes "Incorrect password.";
		close;
	}
	else if (.@input == 0) {
		mes "[Manager]";
		mes "Please enter a password other then 0.";
		close;
	}
	else if (.@input == 8028) {
		mes "[Manager]";
		mes "What would you like to do?";
		next;
		switch(select("Reset the Allied Attacks.:Nothing.")) {
		case 1:
			mes "[Manager]";
			mes "Resetting the allied attacks.";
			set $@ep13_test,2;
			disablenpc "Head of the Alliance#moo";
			close;
		case 2:
			mes "[Manager]";
			mes "Nevermind then.";
			close;
		}
	}
	else {
		mes "[Manager]";
		mes "Nevermind then.";
		close;
	}
}
*/

// New Surroundings
//============================================================ 
mid_camp,222,283,4	script	Marian#ep13bs	727,{
	if (checkweight(1201,1) == 0) {
		mes "[Marian]";
		mes "You are carrying too much weight.";
		mes "Please try again after losing some weight.";
		close;
	}
	if (ep13_newbs < 1) {
		if (ep13_ryu > 99) {
			mes "[Marian]";
			mes "You must be a stranger here.";
			mes "Is this your first visit here?";
			next;
			switch(select("Yes.:No.")) {
			case 1:
				mes "[Marian]";
				mes "As expected~";
				mes "I'm not lying, but usually";
				mes "I never forget a face.";
				emotion e_lv;
				next;
				mes "[Marian]";
				mes "Well, anyway...";
				mes "If this is your first time here,";
				mes "you'd better see ^0000FFInstructor Lugen^000000.";
				mes "He can help you adjust";
				mes "to these surroundings.";
				next;
				mes "[Marian]";
				mes "Go to the right to find";
				mes "^0000FFInstructor Lugen^000000.";
				set ep13_newbs,1;
				getitem 12322,1; //Chocolate_Pie
				setquest 11084;
				close;
			case 2:
				mes "[Marian]";
				mes "Well~ It is weird~";
				next;
				mes " - ransacking - ";
				mes " - flap - ";
				next;
				mes "[Marian]";
				mes "Hmm, you're not";
				mes "from around here.";
				next;
				mes "[Marian]";
				mes "Go to the right along this way";
				mes "and you'll find ^0000FFInstructor Lugen^000000.";
				mes "Talk to him, first.";
				set ep13_newbs,1;
				getitem 12322,1; //Chocolate_Pie
				setquest 11084;
				close;
			}
		}
		else {
			mes "[Marian]";
			mes "......";
			mes "I'm sorry but,";
			mes "I'm a bit busy now...";
			close;
		}
	}
	if (ep13_newbs == 1) {
		mes "[Marian]";
		mes "Go to the right to see ^0000FFInstructor Lugen^000000.";
		emotion e_lv;
		close;
	}
	if ((ep13_newbs > 1) && (ep13_newbs < 13)) {
		mes "[Marian]";
		mes "Wow, good to see you again.";
		mes "Do you feel comfortable around here?";
		emotion e_lv;
		close;
	}
	if (ep13_newbs == 13) {
		mes "[Marian]";
		mes "Hey, how are you?";
		mes "What brings you here?";
		emotion e_lv;
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "The instructor sent me.";
		mes "He told me to get supplies from the motherland.";
		next;
		mes "[Marian]";
		mes "Ah, you must be talking about~?";
		mes "Let me see~~";
		next;
		mes "[Marian]";
		mes "This and that~~";
		next;
		mes "[Marian]";
		mes "Hmm, not this one.";
		next;
		mes "[Marian]";
		mes "Ah, I got it!";
		mes "Here they are!";
		mes "And this is for you.";
		mes "Go, go~~";
		set ep13_newbs,14;
		getitem 6045,3; //Supply_Box
		getitem 12322,1; //Chocolate_Pie
		changequest 11091,11092;
		close;
	}
	if ((ep13_newbs == 14) || (ep13_newbs == 15)) {
		if (countitem(6045) < 3) {
			mes "[Marian]";
			mes "Ha! You misplaced the Supply Box?!";
			mes "What the~~?";
			emotion e_omg;
			next;
			mes "[Marian]";
			mes "Ok, I have spares.";
			mes "Let me give one to you.";
			mes "Don't misplace this one, ok?!";
			getitem 6045,1; //Supply_Box
			close;
		}
		else {
			mes "[Marian]";
			mes "Do your job, man~";
			mes "And please say hello";
			mes "to the instructor.";
			emotion e_lv;
			close;
		}
	}
	if ((ep13_newbs == 16) || (ep13_newbs == 17)) {
		if (countitem(6045) < 2) {
			mes "[Marian]";
			mes "Ha! You misplaced the Supply Box?!";
			mes "What the~~?";
			emotion e_omg;
			next;
			mes "[Marian]";
			mes "Ok, I have spares.";
			mes "Let me give one to you.";
			mes "Don't misplace this one, ok?!";
			getitem 6045,1; //Supply_Box
			close;
		}
		else {
			mes "[Marian]";
			mes "Do your job, man~";
			mes "And please say hello";
			mes "to the instructor.";
			emotion e_lv;
			close;
		}
	}
	if ((ep13_newbs == 18) || (ep13_newbs == 19)) {
		if (countitem(6045) < 1) {
			mes "[Marian]";
			mes "Ha! You misplaced the Supply Box?!";
			mes "What the~~?";
			emotion e_omg;
			next;
			mes "[Marian]";
			mes "Ok, I have spares.";
			mes "Let me give one to you.";
			mes "Don't misplace this one, ok?!";
			getitem 6045,1; //Supply_Box
			close;
		}
		else {
			mes "[Marian]";
			mes "Do your job, man~";
			mes "And please say hello";
			mes "to the instructor.";
			emotion e_lv;
			close;
		}
	}
	else {
		mes "[Marian]";
		mes "Hey~";
		mes "How have you been recently?";
		mes "I am busy all the time...";
		emotion e_sob;
		next;
		mes "[Marian]";
		mes "The supplies from the motherland are...";
		mes "Ah...";
		mes "Nothing, do not care...";
		mes "Hohoho...";
		emotion e_omg;
		close;
	}
}

mid_camp,261,284,4	script	Instructor#ep13bs	405,{
	if (checkweight(1201,1) == 0) {
		mes "[Instructor Lugen]";
		mes "You are carrying too much weight.";
		mes "Please try again after losing some weight.";
		close;
	}
	if (ep13_newbs < 1) {
		mes "[Instructor Lugen]";
		mes "Huuu, no time to rest.";
		mes "When re-enforcements come.";
		close;
	}
	if (ep13_newbs == 1) {
		mes "[Instructor Lugen]";
		mes "Huuu, no time to rest.";
		mes "When re-enforcements come.";
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "Excuse me.";
		next;
		mes "[Instructor Lugen]";
		mes "Hi!";
		mes "What brings you here?";
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "Marian sent me to here.";
		next;
		mes "[Instructor Lugen]";
		mes "Ah!";
		mes "Are you from the motherland?";
		mes "I am Lugen Jednic from.";
		mes "the federal survey team,";
		mes "in charge of educating.";
		mes "new employees.";
		next;
		mes "[Instructor Lugen]";
		mes "To join the team,";
		mes "you simply need to register.";
		next;
		mes "[Instructor Lugen]";
		mes "Once you register, you";
		mes "will be provided with";
		mes "ccommodations and food.";
		mes "There will be plenty of";
		mes "missions for you.";
		next;
		mes "[Instructor Lugen]";
		mes "Will you join the survey team?";
		next;
		switch(select("Yes.:No.")) {
		case 1:
			mes "[Instructor Lugen]";
			mes "Registration is simple.";
			mes "Go to the big building.";
			mes "in the center and talk";
			mes "to the receptionist.";
			next;
			mes "[Instructor Lugen]";
			mes "When you finish the";
			mes "registration, come back";
			mes "to me and I will assign";
			mes "your accomodations.";
			set ep13_newbs,3;
			changequest 11084,11085;
			close;
		case 2:
			mes "[Instructor Lugen]";
			mes "You don't want to join?";
			mes "If you change your mind, come back later.";
			set ep13_newbs,2;
			close;
		}
	}
	if (ep13_newbs == 2) {
		mes "[Instructor Lugen]";
		mes "Ah, you came back.";
		mes "I have been waiting for you.";
		next;
		mes "[Instructor Lugen]";
		mes "Will ou join the survey team?";
		next;
		switch(select("Yes.:No.")) {
		case 1:
			mes "["+ strcharinfo(0) +"]";
			mes "I will register...";
			next;
			mes "[Instructor Lugen]";
			mes "[Instructor Lugen]";
			mes "Registration is simple.";
			mes "Go to the big building.";
			mes "in the center and talk";
			mes "to the receptionist.";
			next;
			mes "[Instructor Lugen]";
			mes "When you finish the";
			mes "registration, come back";
			mes "to me and I will assign";
			mes "your accomodations.";
			set ep13_newbs,3;
			changequest 11084,11085;
			close;
		case 2:
			mes "[Instructor Lugen]";
			mes "You don't want to join?";
			mes "If you change your mind, come back later.";
			close;
		}
	}
	if (ep13_newbs == 3) {
		mes "[Instructor Lugen]";
		mes "To register, Go to the";
		mes "big building in the center";
		mes "and talk to the receptionist.";
		next;
		mes "[Instructor Lugen]";
		mes "When you finish the";
		mes "registration, come back";
		mes "to me and I will assign";
		mes "your accomodations.";
		close;
	}
	if (ep13_newbs == 4) {
		mes "[Instructor Lugen]";
		mes "I got a call from the receptionist.";
		mes "Now take your nameplate and go";
		mes "to your accomodations down";
		mes "in the barracks.";
		next;
		mes "[Instructor Lugen]";
		mes "So take some rest and I will";
		mes "see you tomorrow morning.";
		next;
		mes "[Instructor Lugen]";
		mes "You need to share the barracks";
		mes "with others, so make sure to";
		mes "talk with them while you're there.";
		set ep13_newbs,5;
		getitem 12322,1; //Chocolate_Pie
		completequest 11086;
		close;
	}
	if ((ep13_newbs > 4) && (ep13_newbs < 12)) {
		mes "[Instructor Lugen]";
		mes "You need to share the barracks";
		mes "with others, so make sure to";
		mes "talk with them while you're there.";
		close;
	}
	if (ep13_newbs == 12) {
		mes "[Instructor Lugen]";
		mes "How was your stay here?";
		mes "It is cold. Warm yourself";
		mes "and try not to catch a cold.";
		next;
		mes "[Instructor Lugen]";
		mes "And I have a request of you, "+ strcharinfo(0) +".";
		next;
		mes "[Instructor Lugen]";
		mes "It is to distribute supplies";
		mes "from the motherland,";
		mes "It's not very difficult.";
		mes "Just think of it as a way";
		mes "to meet people here.";
		next;
		mes "[Instructor Lugen]";
		mes "Anyway, Go to Marian,";
		mes "whom you met when";
		mes "you first came here and";
		mes "get the supplies from her.";
		set ep13_newbs,13;
		getitem 12322,1; //Chocolate_Pie
		setquest 11091;
		close;
	}
	if (ep13_newbs == 13) {
		mes "[Instructor Lugen]";
		mes "Anyway, Go to Marian,";
		mes "whom you met when";
		mes "you first came here and";
		mes "get the supplies from her.";
		close;
	}
	if (ep13_newbs == 14) {
		if (countitem(6045) > 2) {
			mes "[Instructor Lugen]";
			mes "Did you recieve the supplies?";
			mes "Can you show them to me, please?";
			next;
			mes "[Instructor Lugen]";
			mes "Hmm...";
			next;
			mes "[Instructor Lugen]";
			mes "Ok, then, please deliver";
			mes "them to their receivers.";
			next;
			mes "[Instructor Lugen]";
			mes "The first box should be sent to";
			mes "Jan, northwest of the camp.";
			mes "She may be around the fence.";
			set ep13_newbs,15;
			changequest 11092,11093;
			close;
		}
		else {
			mes "[Instructor Lugen]";
			mes "It seems that they";
			mes "are not enough.";
			mes "Can you check them";
			mes "with Marian, please?";
			close;
		}
	}
	if (ep13_newbs == 15) {
		if (countitem(6045) > 2) {
			mes "[Instructor Lugen]";
			mes "The first box should be sent to";
			mes "Jan, northwest of the camp.";
			mes "She may be around the fence.";
			close;
		}
		else {
			mes "[Instructor Lugen]";
			mes "It seems that they";
			mes "are not enough.";
			mes "Can you check them";
			mes "with Marian, please?";
			close;
		}
	}
	if (ep13_newbs == 16) {
		mes "[Instructor Lugen]";
		mes "So, did you get the";
		mes "supplies to Jan?";
		mes "She was waiting";
		mes "for it a month ago.";
		mes "Thanks so much.";
		next;
		if (countitem(6045) > 1) {
			mes "[Instructor Lugen]";
			mes "Next, this box is for Gerard.";
			mes "He is investigating across the";
			mes "west bridge outside the camp.";
			next;
			mes "[Instructor Lugen]";
			mes "Freya be with you.";
			set ep13_newbs,17;
			changequest 11094,11095;
			close;
		}
		else {
			mes "[Instructor Lugen]";
			mes "It seems that they";
			mes "are not enough.";
			mes "Can you check them";
			mes "with Marian, please?";
			close;
		}
	}
	if (ep13_newbs == 17) {
		if (countitem(6045) > 1) {
			mes "[Instructor Lugen]";
			mes "Next, this box is for Gerard.";
			mes "He is investigating across the";
			mes "west bridge outside the camp.";
			close;
		}
		else {
			mes "[Instructor Lugen]";
			mes "It seems that they";
			mes "are not enough.";
			mes "Can you check them";
			mes "with Marian, please?";
			close;
		}
	}
	if (ep13_newbs == 18) {
		mes "[Instructor Lugen]";
		mes "Well done.";
		mes "Is Gerard well?";
		next;
		mes "[Instructor Lugen]";
		mes "I've been worrying";
		mes "about him since he";
		mes "disappeared after";
		mes "going out for the";
		mes "investigation.";
		next;
		if (countitem(6045) > 0) {
			mes "[Instructor Lugen]";
			mes "And the last box is for";
			mes "Alberto at the entrance";
			mes "of the eastern field.";
			next;
			mes "[Instructor Lugen]";
			mes "Perhaps, he ordered";
			mes "the heavy coat.";
			mes "It's freezing there so";
			mes "you'd better hurry.";
			next;
			mes "[Instructor Lugen]";
			mes "Please deliver it to him.";
			set ep13_newbs,19;
			changequest 11096,11097;
			close;
		}
		else {
			mes "[Instructor Lugen]";
			mes "It seems that they";
			mes "are not enough.";
			mes "Can you check them";
			mes "with Marian, please?";
			close;
		}
	}
	if (ep13_newbs == 19) {
		if (countitem(6045) > 0) {
			mes "[Instructor Lugen]";
			mes "And the last box is for";
			mes "Alberto at the entrance";
			mes "of the eastern field.";
			close;
		}
		else {
			mes "[Instructor Lugen]";
			mes "It seems that they";
			mes "are not enough.";
			mes "Can you check them";
			mes "with Marian, please?";
			close;
		}
	}
	if (ep13_newbs == 20) {
		mes "[Instructor Lugen]";
		mes "It was really good to request";
		mes "you, "+ strcharinfo(0) +".";
		mes "Your work has been";
		mes "a great help to us.";
		mes "I really appreciate it.";
		next;
		mes "[Instructor Lugen]";
		mes "You must be tired now,";
		mes "please take care of yourself.";
		mes "I have more things";
		mes "to do now, ha...";
		emotion e_pif;
		set ep13_newbs,21;
		completequest 11098;
		close;
	}
	if (ep13_newbs == 21) {
		if (rand(1,3) == 2) {
			mes "[Instructor Lugen]";
			mes "There must be no";
			mes "time to rest for me.";
			mes "Huu...~";
			emotion e_pif;
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "What is wrong with you?";
			next;
			mes "[Instructor Lugen]";
			mes "Ah, nothing...";
			mes "I'm just talking to myself.";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "I've never seen you sigh.";
			mes "If you have something";
			mes "to say please tell me.";
			next;
			mes "[Instructor Lugen]";
			mes "It's just a personal thing...";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Tell me.";
			mes "I think I can help you.";
			next;
			mes "[Instructor Lugen]";
			mes "I-I'm, sorry to tell you but...";
			next;
			mes "[Instructor Lugen]";
			mes "I came here together";
			mes "with my friend but we";
			mes "aren't allowed to leave,";
			mes "so I don't know how he is.";
			next;
			mes "[Instructor Lugen]";
			mes "It was rumored that";
			mes "he's gotten worse so";
			mes "I'm worried about him.";
			next;
			mes "[Instructor Lugen]";
			mes "But, I'm so busy working";
			mes "and it makes me...";
			mes "*sigh*";
			next;
			switch(select("Help.:Just listen.")) {
			case 1:
				mes "["+ strcharinfo(0) +"]";
				mes "I will help with your problem!";
				next;
				mes "[Instructor Lugen]";
				mes "No, it is ok.";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "Don't say no!";
				mes "It's not a problem at all!";
				mes "So, I'll go to him for you";
				mes "and see if he is ok, alright?!";
				next;
				mes "[Instructor Lugen]";
				mes "......";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "Hey, I really want to help~";
				next;
				mes "[Instructor Lugen]";
				mes "......";
				mes "I really appreciate that.";
				mes "If so, can you please";
				mes "deliver this letter to him?";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "You can count on me!!";
				next;
				mes "[Instructor Lugen]";
				mes "My friend, Otto, is working";
				mes "on the barrier in the west.";
				mes "Please give it to him.";
				set ep13_newbs,23;
				getitem 6043,1; //Letter_From_Lugen
				setquest 11099;
				close;
			case 2:
				mes "["+ strcharinfo(0) +"]";
				mes "Ah, ya work is tough.";
				next;
				mes "[Instructor Lugen]";
				mes "Yes.. I really appreciate your listening to me.";
				mes "It makes me feel better.";
				set ep13_newbs,22;
				close;
			}
		}
		else {
			mes "[Instructor Lugen]";
			mes "There must be no";
			mes "time to rest for me.";
			mes "Huu...~";
			emotion e_pif;
			close;
		}
	}
	if (ep13_newbs == 22) {
		mes "[Instructor Lugen]";
		mes "There must be no";
		mes "time to rest for me.";
		mes "Huu...~";
		emotion e_pif;
		next;
		switch(select("Help him.:Just pass.")) {
		case 1:
			mes "["+ strcharinfo(0) +"]";
			mes "May I help you?";
			next;
			mes "[Instructor Lugen]";
			mes "No, it's ok.";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Don't say no!";
			mes "It is not difficult at all!";
			mes "So, I'm supposed to go to him and see if he's ok, right?";
			next;
			mes "[Instructor Lugen]";
			mes "......";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Hey, I really want to help~";
			next;
			mes "[Instructor Lugen]";
			mes "......";
			mes "I really appreciate that.";
			mes "If so, can you please deliver this letter to him?";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "You believe me!!";
			next;
			mes "[Instructor Lugen]";
			mes "My friend, Otto, is working on the barrier in the west.";
			mes "Please give it to him.";
			set ep13_newbs,23;
			getitem 6043,1; //Letter_From_Lugen
			setquest 11099;
			close;
		case 2:
			mes "["+ strcharinfo(0) +"]";
			mes "Hmm...";
			close;
		}
	}
	if (ep13_newbs == 23) {
		if (countitem(6043) < 1) {
			mes "[Instructor Lugen]";
			mes "Ah, did you lose the letter?";
			mes "That's ok. It's no big deal.";
			mes "I'll write it again.";
			getitem 6043,1; //Letter_From_Lugen
			close;
		}
		else {
			mes "[Instructor Lugen]";
			mes "My friend, Otto, is working";
			mes "on the barrier in the west.";
			mes "Please give it to him.";
			close;
		}
	}
	if (ep13_newbs == 24) {
		mes "["+ strcharinfo(0) +"]";
		mes "Instructor! I met Otto!";
		mes "He is doing very well~";
		next;
		mes "[Instructor Lugen]";
		mes "Phew, it's really good to hear.";
		mes "I was so worried about him";
		mes "being sick and far away";
		mes "from his homeland.";
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "I have a letter from him, too.";
		next;
		if (countitem(6044) < 1) {
			mes "["+ strcharinfo(0) +"]";
			mes "Huh, ehh..?!?!";
			next;
			mes "[Instructor Lugen]";
			mes "......";
			close;
		}
		else {
			mes "[Instructor Lugen]";
			mes "I am far away from my home";
			mes "the feeling that family and";
			mes "friends give to me are really important.";
			next;
			mes "[Instructor Lugen]";
			mes "I don't know how to thank you.";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Hehe, don't mention it.";
			mes "And Otto said that he";
			mes "would come to see you.";
			emotion 40,1;
			next;
			mes "[Instructor Lugen]";
			mes "Did he?";
			mes "It's been so long";
			mes "since we last met.";
			next;
			mes "[Instructor Lugen]";
			mes "And this is for you.";
			delitem 6044,1; //Letter_From_Otto
			set ep13_newbs,100;
			getitem 617,1; //Old_Violet_Box
			getitem 12322,5; //Chocolate_Pie
			getexp 100000,10000;
			completequest 11100;
			close;
		}
	}
	if (ep13_newbs == 100) {
		mes "[Instructor Lugen]";
		mes "Thanks for doing that.";
		mes "My friend wrote me that he";
		mes "would have some spare time.";
		next;
		mes "[Instructor Lugen]";
		mes "It is good to see you,";
		mes ""+ strcharinfo(0) +",";
		mes "enjoy yourself here.";
		mes "If you have any troubles,";
		mes "come to see me.";
		next;
		mes "[Instructor Lugen]";
		mes "I so happy that I've";
		mes "met a person like";
		mes "you, "+ strcharinfo(0) +".";
		close;
	}
	else {
		mes "[Instructor Lugen]";
		mes "It seems that I nave no time to rest this week.";
		close;
	}
}

mid_camp,123,290,4	script	Otto#ep13bs	967,{
	if (checkweight(1201,1) == 0) {
		mes "- Wait a minute !! -";
		mes "- Currently you're carrying -";
		mes "- too many items with you. -";
		mes "- Please try again -";
		mes "- after you loose some weight. -";
		close;
	}
	if (ep13_newbs == 23) {
		mes "["+ strcharinfo(0) +"]";
		mes "Mr. Otto?!";
		next;
		mes "[Otto]";
		mes "Hmm, how can I help you?";
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "Instructor Lugen sent me!";
		mes "He is worrying about you getting worse.";
		next;
		mes "[Otto]";
		mes "Oh, is he...";
		mes "It was just a cold.";
		mes "It was nothing.";
		mes "He's still overprotective..";
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "That's good to hear.";
		mes "Ah, and he wrote this letter for you.";
		next;
		if (countitem(6043) < 1) {
			mes "["+ strcharinfo(0) +"]";
			mes "Eh, where is it...";
			next;
			mes "[Otto]";
			mes "......";
			close;
		}
		else {
			mes "[Otto]";
			mes "We are not allowed to leave our posts,";
			mes "so I am wondering about him, as well.";
			next;
			mes "[Otto]";
			mes "A letter, I never expected this, huhu.";
			next;
			mes "- Otto is reading the letter -";
			mes "- with the smile on his face. -";
			next;
			mes "[Otto]";
			mes "I am sorry but, can you please";
			mes "tell him that I am ok now by";
			mes "giving him this letter.";
			next;
			mes "[Otto]";
			mes "And I will have a vacation";
			mes "in the near future and will";
			mes "use that time to visit him.";
			delitem 6043,1; //Letter_From_Lugen
			set ep13_newbs,24;
			getitem 6044,1; //Letter_From_Otto
			getitem 12322,1; //Chocolate_Pie
			changequest 11099,11100;
			close;
		}
	}
	if (ep13_newbs == 24) {
		if (countitem(6044) < 1) {
			mes "[Otto]";
			mes "You lost the letter?";
			mes "I'll write it again.";
			getitem 6044,1; //Letter_From_Otto
			close;
		}
		else {
			mes "[Otto]";
			mes "I am sorry but, can you please";
			mes "tell him that I am ok now by";
			mes "giving him this letter.";
			next;
			mes "[Otto]";
			mes "And I will have a vacation";
			mes "in the near future and will";
			mes "use that time to visit him.";
			close;
		}
	}
	if (ep13_newbs > 99) {
		mes "[Otto]";
		mes "Thanks to you,";
		mes "I was able to meet";
		mes "him some days ago.";
		mes "He, wasn't feeling good, either.";
		next;
		mes "[Otto]";
		mes "It seems that I will";
		mes "have more free time,";
		mes "so I will take that time";
		mes "to visit him more often.";
		close;
	}
	else {
		mes "[Otto]";
		mes "This place has a totally different environment on both sides.";
		next;
		mes "[Otto]";
		mes "Is it natural,";
		mes "or artificial?";
		close;
	}
}

mid_campin,106,122,4	script	Receptionist Brink#ep13b	89,{
	if (ep13_newbs < 3) {
		mes "[Brink]";
		mes "Hmm... Hey...";
		mes "...I mean...";
		mes "Hmm...";
		mes "...I would...";
		emotion e_swt2;
		close;
	}
	if (ep13_newbs == 3) {
		mes "[Brink]";
		mes "Hmm... Hey...";
		mes "...What makes...";
		mes "Hmm...";
		mes "...I would...";
		emotion e_swt2;
		next;
		mes "[Brink]";
		mes "Hmmm... Hey...";
		mes "...register...";
		mes "I mean...";
		next;
		switch(select("I am here to register.:Just stand.")) {
		case 1:
			mes "[Brink]";
			mes "Ah... I mean...";
			mes "Hmm...";
			mes "...Hey...";
			mes "What...your name...";
			emotion e_swt2;
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "My name is "+ strcharinfo(0) +".";
			next;
			mes "[Brink]";
			mes "...Ah...";
			mes ""+ strcharinfo(0) +"...";
			mes "You...";
			mes "...registered...Hmm...";
			mes "...";
			emotion e_swt2;
			next;
			mes "[Brink]";
			mes "Here...";
			mes "Hmm...";
			mes "sign...";
			next;
			mes "[Brink]";
			mes "Hmmm...";
			mes "and...";
			mes "I mean...";
			emotion e_swt2;
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Is it finished?";
			next;
			mes "[Brink]";
			mes "Hm...";
			mes "...Yes...";
			mes "Then...";
			next;
			mes "[Brink]";
			mes "And...";
			mes "......This thing...";
			mes "...Ehh...";
			next;
			mes "- I guess I'm registered -";
			mes "- I'd better go back to Lugen -";
			set ep13_newbs,4;
			getitem 12322,1; //Chocolate_Pie
			changequest 11085,11086;
			close;
		case 2:
			mes "[Brink]";
			mes "And...";
			mes "......This thing...";
			mes "...Ehh...";
			emotion e_swt2;
			close;
		}
	}
	else {
		mes "[Brink]";
		mes "...Hey...";
		mes "I mean...";
		mes "...Well...nice...";
		mes "Then...";
		next;
		mes "[Brink]";
		mes "...Life...";
		mes "...Hmmm...";
		close;
	}
}

mid_camp,264,263,4	script	Diego#ep13bs	931,{
	if (ep13_newbs < 5) {
		mes "[Diego]";
		mes "I'm busy right now!";
		emotion e_swt2;
		close;
	}
	if (ep13_newbs == 5) {
		mes "[Diego]";
		mes "Wow, this is tent is big!";
		mes "Hey, you there, adventurer. Please help me.";
		emotion e_sob;
		next;
		switch(select("Help him.:Don't help.")) {
		case 1:
			mes "[Diego]";
			mes "Thanks.";
			emotion 15;
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "What do you need?";
			next;
			mes "[Diego]";
			mes "Ah...";
			mes "When I passed by here...";
			mes "I kicked the post by mistake";
			mes "and now it's broken.";
			next;
			mes "[Diego]";
			mes "I need to ask others for help";
			mes "while I hold this post up.";
			next;
			mes "[Diego]";
			mes "Well, let me see...";
			mes "I'm really lucky to see you,";
			mes "passing by here, "+ strcharinfo(0) +".";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Hah!! How did you know my name?!";
			emotion e_omg,1;
			next;
			mes "[Diego]";
			mes "It's on your nameplate.";
			emotion e_dots;
			next;
			select("So how can I help you.");
			mes "[Diego]";
			mes "While I hold this post up,";
			mes "please get materials to fix it.";
			next;
			mes "[Diego]";
			mes "I need the bar to sustain this";
			mes "post and a rope to tie it.";
			next;
			mes "[Diego]";
			mes "You can find many trees";
			mes "west of the camp for branches";
			mes "that we can use as a post.";
			next;
			mes "[Diego]";
			mes "And you can find the weird";
			mes "plant called ^0000FFNepenthes^000000";
			mes "at the field east of the camp it's vines are very strong.";
			next;
			mes "[Diego]";
			mes "I think we should be";
			mes "able to fix this with";
			mes "^0000FF20 Ordinary Branches and 20 Strong Vine^000000.";
			mes "Please bring them to me!!!";
			set ep13_newbs,6;
			setquest 11087;
			close;
		case 2:
			mes "[Diego]";
			mes "...";
			mes "You're too harsh.";
			mes "Sob...";
			emotion e_sob;
			close;
		}
	}
	if (ep13_newbs == 6) {
		if ((countitem(6041) > 19) && (countitem(6042) > 19)) {
			mes "[Diego]";
			mes "Oh!!";
			mes "You finally brought";
			mes "the materials!";
			mes "I'm so grateful!!";
			emotion e_sob;
			next;
			mes "[Diego]";
			mes "Ok, so while I hold this post,";
			mes "please attach the branches";
			mes "and tie it up with the vines.";
			delitem 6041,20; //Strong_Bine
			delitem 6042,20; //Ordinary_Branch
			set ep13_newbs,7;
			changequest 11087,11088;
			close;
		}
		else {
			mes "[Diego]";
			mes "I think we should be";
			mes "able to fix this with";
			mes "^0000FF20 Ordinary Branches and 20 Strong Vine^000000.";
			mes "Please bring them to me!!!";
			close;
		}
	}
	if (ep13_newbs == 7) {
		mes "[Diego]";
		mes "Ok, so while I hold this post,";
		mes "please attach the branches";
		mes "and tie it up with the vines.";
		close;
	}
	if (ep13_newbs == 8) {
		mes "[Diego]";
		mes "Please do the same for the other one.";
		close;
	}
	if (ep13_newbs == 9) {
		if (checkweight(1201,1) == 0) {
			mes "- Wait a minute !! -";
			mes "- Currently you're carrying -";
			mes "- too many items with you. -";
			mes "- Please try again -";
			mes "- after you loose some weight. -";
			close;
		}
		else {
			mes "[Diego]";
			mes "Thanks to your help,";
			mes "I can protect the barracks.";
			mes "When I was in trouble,";
			mes "you came along.";
			mes "It's got to be fate.";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "No, I just...";
			mes "I was assigned to stay";
			mes "in these barracks.";
			emotion e_swt2,1;
			next;
			mes "[Diego]";
			mes "Oh!!!";
			mes "Then it this really is fate!!!";
			mes "And this is the special";
			mes "product of this camp,";
			mes "^0000FFChocolate Pie^000000.";
			next;
			mes "[Diego]";
			mes "Please come in and";
			mes "take some rest for the";
			mes "expedition tomorrow!!";
			set ep13_newbs,10;
			getitem 12322,5; //Chocolate_Pie
			completequest 11090;
			close2;
			warp "mid_campin",291,128;
			end;
		}
	}
	else {
		mes "[Diego]";
		mes "I'm busy right now!";
		emotion e_swt2;
		close;
	}
}

mid_campin,291,128,1	script	#ep13bs	111,1,1,{
	end;

OnTouch:
	if (ep13_newbs < 4) {
		mes "- It's a neat and tidy bed -";
		mes "- It seems that nobody used it. -";
		close;
	}
	if ((ep13_newbs > 3) && (ep13_newbs < 10)) {
		mes "- It's a neat and tidy bed -";
		mes "- It seems that I will use this one. -";
		close;
	}
	if (ep13_newbs == 10) {
		mes "["+ strcharinfo(0) +"]";
		mes "Haaaam~~~~~";
		mes "what a good night!!";
		next;
		mes "- I slept well -";
		mes "- and feel better. -";
		mes "- I think I need to go -";
		mes "- to Instructor Lugen -";
		set ep13_newbs,11;
		close;
	}
	else {
		mes "- The bed that I use -";
		mes "- It is comfortable. -.";
		close;
	}
}

mid_campin,295,128,4	script	Lucas#ep13bs	884,{
	if (ep13_newbs < 11) {
		mes "[Lucas]";
		mes "......";
		close;
	}
	if (ep13_newbs == 11) {
		mes "[Lucas]";
		mes "......";
		next;
		mes "[Lucas]";
		mes "...Hmm...";
		mes "Replacement?";
		mes "......";
		next;
		mes "[Lucas]";
		mes "The Federal team's still...";
		mes "send us people using the";
		mes "dangerous way.";
		next;
		switch(select("Dangerous way?:Disregard it.")) {
		case 1:
			mes "[Lucas]";
			mes "......";
			mes "I have been here for a long time.";
			next;
			mes "[Lucas]";
			mes "To breach the dimensional crack, the assassin team was deployed first...";
			next;
			mes "[Lucas]";
			mes "However, most of my men...";
			mes "......";
			next;
			mes "[Lucas]";
			mes "No, just ignore what I said.";
			mes "......";
			set ep13_newbs,12;
			//getitem 12322,1; //Chocolate_Pie
			close;
		case 2:
			mes "[Lucas]";
			mes "......";
			close;
		}
	}
	if ((ep13_newbs > 11) && (ep13_newbs < 100)) {
		mes "[Lucas]";
		mes "You seem to live hard all the time...";
		close;
	}
	else {
		mes "[Lucas]";
		mes "The motherland constantly";
		mes "sends us people...";
		mes "Is that passage safe?";
		close;
	}
}

mid_campin,292,120,4	script	Davi#ep13bs	849,{
	mes "[Davi]";
	mes "Ahhh, my body...";
	mes "I walked too much...";
	mes "and my body hurts.";
	emotion e_sob;
	close;
}

mid_camp,160,298,4	script	Jan#ep13bs	865,{
	if (ep13_newbs == 15) {
		if (countitem(6045) > 0) {
			mes "[Jan]";
			mes "Wawa, what is this~";
			mes "Hey, is that for me?";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Yes...";
			emotion 4,1;
			next;
			mes "[Jan]";
			mes "Ahhh, it's exciting~";
			mes "I love it.";
			emotion 38;
			next;
			mes "[Jan]";
			mes "I want to unwrap it right now~";
			mes "Please tell the Instructor";
			mes "I'm grateful~";
			mes "Uhuhu.";
			delitem 6045,1; //Supply_Box
			set ep13_newbs,16;
			getitem 12322,1; //Chocolate_Pie
			changequest 11093,11094;
			close;
		}
		else {
			mes "[Jan]";
			mes "Why hasn't the product";
			mes "that I ordered one month";
			mes "ago come yet?";
			emotion e_an;
			close;
		}
	}
	else if (ep13_newbs == 16) {
		mes "[Jan]";
		mes "I really wanted it.";
		mes "I really love it~~";
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "What is... it~~?";
		next;
		mes "[Jan]";
		mes "......";
		mes "......";
		next;
		mes "[Jan]";
		mes "It, it's a secret...";
		emotion e_shy;
		close;
	}
	else {
		mes "[Jan]";
		mes "The more I study around here,";
		mes "the more I find strange things.";
		next;
		mes "[Jan]";
		mes "It seems to stimulate my";
		mes "passion as a scientist?";
		close;
	}
}

mid_camp,30,168,4	script	Gerard#ep13bs	939,{
	if (ep13_newbs == 17) {
		if (countitem(6045) > 0) {
			mes "["+ strcharinfo(0) +"]";
			mes "Are you Gerard?";
			next;
			mes "[Gerard]";
			mes "Yes, I am.";
			mes "What brings you here?";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Instructor Lugen sent";
			mes "me for an errand.";
			next;
			mes "[Gerard]";
			mes "Ah! Supplies.";
			mes "The supplies that ran out.";
			next;
			mes "[Gerard]";
			mes "I am so hungry that";
			mes "I was considering";
			mes "going back to the camp.";
			mes "I really appreciate this.";
			emotion 37;
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "...";
			mes "You ran out of supplies, but";
			mes "you didn't go back to the camp?";
			next;
			mes "[Gerard]";
			mes "Yes.";
			mes "This place is really interesting";
			mes "and I don't want to leave at all.";
			next;
			mes "[Gerard]";
			mes "Please tell the instructor that";
			mes "I won't be back for some time.";
			emotion e_no1;
			delitem 6045,1; //Supply_Box
			set ep13_newbs,18;
			getitem 12322,1; //Chocolate_Pie
			changequest 11095,11096;
			close;
		}
		else {
			mes "[Gerard]";
			mes "Hhhh, I am starving.";
			mes "When will the supplies come?";
			mes "It is killing me...";
			emotion e_sob;
			close;
		}
	}
	else if (ep13_newbs == 18) {
		mes "[Gerard]";
		mes "Hu, I am full now.";
		mes "Time to continue on";
		mes "with the exploration!!!";
		close;
	}
	else {
		mes "[Gerard]";
		mes "I was born in a desert";
		mes "and have never seen";
		mes "a field so green.";
		mes "So, to study here.";
		mes "is very interesting.";
		next;
		mes "[Gerard]";
		mes "By the way... is this a";
		mes "mushroom or a tree?";
		close;
	}
}

man_fild01,80,248,4	script	Alberto#ep13bs	934,{
	if (ep13_newbs == 19) {
		if (countitem(6045) > 0) {
			mes "[Alberto]";
			mes "Hhh, I am cold...";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Mr. Alberto, take this.";
			mes "The Instructor sent";
			mes "me on an errand.";
			next;
			mes "[Alberto]";
			mes "I finally got it.";
			mes "My coat...sniff.";
			mes "It's freezing here.";
			emotion 28;
			next;
			mes "[Alberto]";
			mes "Sniff...";
			mes "- rustling sound -";
			next;
			mes "[Alberto]";
			mes "Ah, I am sorry but...";
			mes "My hands are so cold";
			mes "that I cannot open it.";
			mes "Can you open it for me?.";
			next;
			mes "- rustling sound -";
			mes "- Opening someone -";
			mes "- else's stuff makes -";
			mes "- me feel strange. -";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Here it is.";
			mes "Hopefully it'll warm you up.";
			next;
			mes "[Alberto]";
			mes "Yes I really appreciate it.";
			mes "It makes me feel alive.";
			next;
			mes "[Alberto]";
			mes "Please tell the Instructor";
			mes "that I am still alive.";
			mes "Sniff.";
			emotion e_sob;
			delitem 6045,1; //Supply_Box
			set ep13_newbs,20;
			getitem 12322,1; //Chocolate_Pie
			changequest 11097,11098;
			close;
		}
		else {
			mes "[Alberto]";
			mes "It's so cold here~~";
			mes "the wind chills me to the bones~";
			emotion 28;
			close;
		}
	}
	else if (ep13_newbs == 20) {
		mes "[Alberto]";
		mes "I am still cold even";
		mes "with this heavy coat.";
		mes "I need to order more clothes.";
		close;
	}
	else {
		mes "[Alberto]";
		mes "What are these weird";
		mes "structures set up";
		mes "here and there?";
		close;
	}
}

mid_camp,159,282,4	script	Cooking Soldier#ep13bs	886,{
	mes "[Alix]";
	mes "Huu, I made this and";
	mes "this is really great.";
	mes "When I am back";
	mes "to the motherland,";
	mes "I will open a shop for it!!";
	next;
	mes "[Alix]";
	mes "Have you had it?";
	mes "My chocolate pie!!!";
	mes "This food is a real miracle!!";
	close;
}

mid_camp,166,248,4	script	Sorcerer#ep13bs	937,{
	mes "[Biolay]";
	mes "Sob...";
	mes "Where is she?";
	next;
	mes "[Biolay]";
	mes "I was just wandering";
	mes "around Morroc and";
	mes "became faint. then";
	mes "I found myself here.";
	next;
	mes "[Biolay]";
	mes "I want to go back to my house.";
	emotion 28;
	close;
}

spl_fild02,348,76,0	script	Tree#ep13bs1::ep13tree	111,{
	if (checkweight(1201,1) == 0) {
		mes "- Wait a minute !! -";
		mes "- Currently you're carrying -";
		mes "- too many items with you. -";
		mes "- Please try again -";
		mes "- after you loose some weight. -";
		close;
	}
	if (ep13_newbs == 6) {
		if (rand(1,3) == 3) {
			mes "- rustling sound -";
			mes "- You find a branch -";
			next;
			if (rand(1,3) == 2) {
				mes "- Break! -";
				mes "- Bomb, bomb~~ -";
				mes "- You got the branch. -";
				getitem 6042,1; //Ordinary_Branch
				close;
			}
			else {
				mes "- Break! -";
				mes "- Bomb, bomb~~ -";
				mes "- This branch is decayed. -";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "This is useless.";
				mes "I need to find others...";
				close;
			}
		}
		else {
			mes "- rustling sound -";
			mes "- There's nothing useful. -";
			close;
		}
	}
	end;
}

spl_fild02,232,145,0	duplicate(ep13tree)	Tree#ep13bs2	111
spl_fild02,380,197,0	duplicate(ep13tree)	Tree#ep13bs3	111
spl_fild02,304,151,0	duplicate(ep13tree)	Tree#ep13bs4	111
spl_fild02,183,235,0	duplicate(ep13tree)	Tree#ep13bs5	111

mid_camp,267,263,0	script	Post#ep13bs1	111,{
	if (ep13_newbs < 6) {
		mes "- The posts of the -";
		mes "- barracks are broken. -";
		close;
	}
	else if (ep13_newbs == 6) {
		mes "- The posts of the -";
		mes "- barracks are broken. -";
		mes "- You'd better go out and -";
		mes "- find the materials to fix it. -";
		close;
	}
	else if (ep13_newbs == 7) {
		mes "- There are broken posts. -";
		mes "- Unless they are fixed soon, -";
		mes "- the barracks will collapse. -";
		next;
		while(1) {
			switch(select("Attach the tree bar.:Tie it with the vines.")) {
			case 1:
				mes "- You attach the tree bar -";
				mes "- to the broken post -";
				next;
				break;
			case 2:
				if (rand(1,5) == 2) {
					mes "- You tie the broken post -";
					next;
					mes "- It seems that it's fixed -";
					next;
					mes "[Diego]";
					mes "Oh! Now you need to";
					mes "knot it and finish it.";
					next;
					switch(select("Knot it.:Leave it.")) {
					case 1:
						mes "- You tie a perfect knot -";
						next;
						mes "[Diego]";
						mes "And this post should be knotted.";
						mes "Then please do it to that post.";
						set ep13_newbs,8;
						changequest 11088,11089;
						close;
					case 2:
						mes "- You decide to leave -";
						next;
						mes "- The branches slide down. -";
						mes "- You failed to fix it. -";
						next;
						mes "[Diego]";
						mes "...";
						mes "Why aren't you helping?";
						emotion e_sob;
						close;
					}
				}
				else {
					mes "- You fix the broken post -";
					mes "- with the vines. -";
					mes "- It seems that you-";
					mes "- need more branches. -";
					next;
				}
				break;
			}
		}
	}
	else if (ep13_newbs == 8) {
		mes "[Diego]";
		mes "This post is repaired.";
		mes "Please do the same thing";
		mes "on the other posts.";
		close;
	}
	else {
		mes "- The post tied by the -";
		mes "- vines seems unsteady -";
		mes "- but my repair is perfect. -";
		close;
	}
}

mid_camp,267,258,0	script	Post#ep13bs2	111,{
	if (ep13_newbs < 6) {
		mes "- The posts of the -";
		mes "- barracks are broken. -";
		close;
	}
	else if (ep13_newbs == 6) {
		mes "- The posts of the -";
		mes "- barracks are broken. -";
		mes "- You'd better go out and -";
		mes "- find the materials to fix it. -";
		close;
	}
	else if (ep13_newbs == 7) {
		mes "- The posts of the -";
		mes "- barracks are broken. -";
		mes "- You'd better go out and -";
		mes "- find the materials to fix it. -";
		close;
	}
	else if (ep13_newbs == 8) {
		mes "- There are broken posts. -";
		mes "- Unless they are fixed soon, -";
		mes "- the barracks will collapse. -";
		next;
		while(1) {
			switch(select("Attach the tree bar.:Tie it with the vines.")) {
			case 1:
				mes "- You attach the tree bar -";
				mes "- to the broken post -";
				next;
				break;
			case 2:
				if (rand(1,5) == 4) {
					mes "- You tie the broken post -";
					next;
					mes "- It seems that it's fixed -";
					next;
					mes "[Diego]";
					mes "Oh! Now you need to knot it and";
					mes "finish it.";
					next;
					switch(select("Knot it.:Leave it.")) {
					case 1:
						mes "- You tie a perfect knot -";
						next;
						mes "[Diego]";
						mes "Ohhh!!!!";
						mes "The broken posts are perfectly fixed!";
						set ep13_newbs,9;
						changequest 11089,11090;
						close;
					case 2:
						mes "- You decide to leave -";
						next;
						mes "- The branches slide down. -";
						mes "- You failed to fix it. -";
						next;
						mes "[Diego]";
						mes "...";
						mes "Why aren't you helping?";
						emotion e_sob;
						close;
					}
				}
				else {
					mes "- You fix the broken post -";
					mes "- with the vines. -";
					mes "- It seems that you-";
					mes "- need more branches. -";
					next;
				}
				break;
			}
		}
	}
	else {
		mes "- The post tied by the -";
		mes "- vines seems unsteady -";
		mes "- but my repair is perfect. -";
		close;
	}
}

// Attitude to the New
//============================================================ 
mid_camp,188,254,3	script	Monster Scholar#ep13	883,{
	if (ep13_ryu < 100) {
		mes "[Monster Scholar]";
		mes "Who... Who are you?";
		mes "Are you from the other";
		mes "side of the space gap?";
		mes "Say, are you a scholar,";
		mes "soldier, or village";
		mes "representative?";
		next;
		mes "[Monster Scholar]";
		mes "Oh, I'm sorry.";
		mes "You don't have to tell";
		mes "me if you don't want to...";
		close;
	}
	else {
		if (ep13_animal == 0) {
			mes "[Monster Scholar]";
			mes "Who... Who are you?";
			mes "Are you from the other";
			mes "side of the space gap?";
			mes "Say, are you a scholar,";
			mes "soldier, or village";
			mes "representative?";
			next;
			mes "[Monster Scholar]";
			mes "Oh, I'm sorry.";
			mes "You don't have to tell";
			mes "me if you don't want to...";
			next;
			mes "[Monster Scholar]";
			mes "Please go ahead and do";
			mes "what you have to do.";
			mes "Oh, me? Don't worry.";
			mes "I'm fine by myself.";
			next;
			select("Who are you?");
			mes "[Monster Scholar]";
			mes "I'm Rumis Block, and";
			mes "I'm working here on behalf of";
			mes "the monsternomics academy";
			mes "from the Schwaltzvalt Republic.";
			mes "Botanist Terris Block is";
			mes "my older twin brother.";
			next;
			emotion e_dots;
			mes "[Rumis Block]";
			mes "This place is freezing. Not only";
			mes "that, it's deserted and too";
			mes "quiet... Everything around us is";
			mes "watching and threatening us.";
			mes "You know, I didn't want to";
			mes "come here...";
			next;
			select("How did you get here?");
			mes "[Rumis Block]";
			mes "In fact, none of us";
			mes "wanted to come here.";
			mes "I mean, no one knows";
			mes "what kind of danger lurks";
			mes "in this unknown world.";
			next;
			mes "[Rumis Block]";
			mes "It was my brother Terris who";
			mes "wanted me to come along.";
			mes "He was selected first as the";
			mes "botanist of the continental";
			mes "expedition. He had to drag me";
			mes "here 'cuz I didn't want to come.";
			next;
			mes "[Rumis Block]";
			mes "I guess he didn't want to be";
			mes "alone in this world far away";
			mes "from civilization. Instead, he";
			mes "decided to drag me here and";
			mes "force me to join the expedition";
			mes "so he doesn't feel lonely!";
			next;
			mes "[Rumis Block]";
			mes "What's with that dirty look?";
			mes "Why, do I sound like";
			mes "someone blaming someone";
			mes "else for the misery in his life?";
			next;
			mes "[Rumis Block]";
			mes "I'm telling you, it's the truth.";
			mes "There are people that want ";
			mes "to escape the expedition by";
			mes "getting themselves sick on purpose.";
			next;
			mes "[Rumis Block]";
			mes "I know it's too late to";
			mes "complain now, but...";
			next;
			mes "[Rumis Block]";
			mes "Every day I pray to God to";
			mes "let me go back home safely.";
			mes "That's the only thing that";
			mes "keeps me going. Everything";
			mes "around here is watching me.";
			mes "It's suffocating, you know?";
			next;
			select("When do you go back?");
			mes "[Rumis Block]";
			mes "That's the problem.";
			mes "We Specialists are required";
			mes "to submit our study reports";
			mes "to the expedition's leaders.";
			mes "We are here to explore";
			mes "and study this world.";
			next;
			mes "[Rumis Block]";
			mes "I'm sure the management will";
			mes "tell me when to go back, but";
			mes "I don't expect it to be any time";
			mes "soon. It'll be at least after";
			mes "I submit my report.";
			next;
			mes "[Rumis Block]";
			mes "I must tell you,";
			mes "I hate this place!";
			mes "It gives me the creeps!";
			next;
			mes "[Rumis Block]";
			mes "Yes, I'm a monster scholar";
			mes "But I've been afraid of creatures even when I was on the Rune Midgard Continent...";
			next;
			mes "[Rumis Block]";
			mes "No, but can't you see?";
			mes "This place is totally new to me,";
			mes "and everything is so unknown...";
			next;
			mes "[Rumis Block]";
			mes "I may be a monster scholar,";
			mes "but I'm afraid...";
			mes "Of many things...";
			next;
			mes "[Rumis Block]";
			mes "The president of United";
			mes "Midgard Corporation has";
			mes "asked me to find some";
			mes "monsters that are edible.";
			next;
			mes "[Rumis Block]";
			mes "But look outside. Look!";
			mes "Do you see Mandragoras";
			mes "hiding in the icy bushes?";
			mes "Those are called ^3131FFNepentheses^000000.";
			next;
			mes "[Rumis Block]";
			mes "Aren't they quite savage-";
			mes "looking and intimidating?";
			mes "They look as if they";
			mes "want to sting me with";
			mes "those sharp thorns!";
			mes "Argh...";
			next;
			mes "[Rumis Block]";
			mes "I'd rather starve to";
			mes "death than study";
			mes "those dangerous and";
			mes "grotesque monsters!";
			mes "I'm not going to go";
			mes "outside of my tent.";
			next;
			mes "[Rumis Block]";
			mes "Not ever.";
			mes "No one can dare";
			mes "venture through";
			mes "such a threatening";
			mes "environment!";
			set ep13_animal,1;
			setquest 2147;
			close;
		}
		else if (ep13_animal == 1) {
			mes "[Rumis Block]";
			mes "I'm not going to go";
			mes "outside of my tent.";
			mes "Not ever.";
			close;
		}
		else if (ep13_animal == 2) {
			if (countitem(6041) > 0) {
				mes "[Rumis Block]";
				mes "I'm scared of this place.";
				mes "But I'm not going to ask";
				mes "my brother for help";
				mes "He hates me.";
				next;
				mes "[Rumis Block]";
				mes "If a Nepenthes";
				mes "approaches me";
				mes "with a smile and";
				mes "speaks to me kindly...";
				next;
				mes "[Rumis Block]";
				mes "*Sigh* I sound crazy, don't I?";
				mes "...This is why I didn't want";
				mes "to leave my lab...";
				next;
				switch(select("Show loot from Nepentheses.:Scold him.:Comfort him.")) {
				case 1:
					mes "["+strcharinfo(0)+"]";
					mes "Hey, take a look here...";
					mes "These Nepentheses aren't";
					mes "any more brutal or grotesque";
					mes "than the ones back home.";
					next;
					mes "[Rumis Block]";
					mes "...What's this?";
					mes "Isn't this from";
					mes "the Nepentheses?";
					next;
					mes "["+strcharinfo(0)+"]";
					mes "That's right!";
					mes "I took care of them.";
					mes "It was easy, haha!";
					next;
					mes "[Rumis Block]";
					mes "I can't believe you really";
					mes "took care of them! Tell me,";
					mes "who are you really?";
					mes "Are you a soldier?";
					mes "Captain? Or agent?";
					next;
					mes "["+strcharinfo(0)+"]";
					mes "No, I'm just a wandering";
					mes "adventurer. I've come here";
					mes "to challenge this new place";
					mes "and to help people out~";
					next;
					mes "[Rumis Block]";
					mes "I... I see.";
					mes "I've heard about adventurers";
					mes "that have made positive";
					mes "impacts on Rune Midgard.";
					mes "You're one of them, huh?";
					next;
					mes "[Rumis Block]";
					mes "...That's great!";
					mes "I think I've finally found";
					mes "a silver lining. God has";
					mes "sent me a savior.";
					mes "And I think that's you!";
					next;
					mes "[Rumis Block]";
					mes "Please, don't say you";
					mes "don't want to help me.";
					mes "Can't you see that.";
					mes "I'm shivering in fear?";
					mes "Please help me. Will you?";
					next;
					mes "[Rumis Block]";
					mes "As I told you earlier,";
					mes "I have an elder twin";
					mes "brother, Terris Block...";
					next;
					mes "[Rumis Block]";
					mes "He's a botanist. He's";
					mes "extremely strong and";
					mes "extroverted, unlike me.";
					mes "I think he hates me because";
					mes "I represent weakness, and";
					mes "he is the complete opposite.";
					next;
					mes "[Rumis Block]";
					mes "...Oh, that's not what I wanted";
					mes "to say. I wanted to show my";
					mes "discovery regarding the";
					mes "Nepentheses to my brother.";
					next;
					mes "[Rumis Block]";
					mes "I need a Nepenthes specimen,";
					mes "but I don't have the tools to";
					mes "make one, my luggage is still";
					mes "on transfer. And it's not like";
					mes "I've packed enough tools, so...";
					next;
					mes "[Rumis Block]";
					mes "To make my specimen tools,";
					mes "I need ^3131FF1 Empty Bottle,";
					mes "5 Holy Waters, and";
					mes "30 Sticky Mucus^000000.";
					next;
					mes "[Rumis Block]";
					mes "You know what I'm.";
					mes "asking here, don't you?";
					mes "Help me, help me, please.";
					delitem 6041,1; //Strong_Bine
					set ep13_animal,3;
					changequest 2147,2148;
					close;
				case 2:
					mes "["+strcharinfo(0)+"]";
					mes "You call yourself a monster";
					mes "scholar, and yet you're afraid";
					mes "of practicing your expertise.";
					mes "You're nothing but a coward.";
					next;
					mes "[Rumis Block]";
					mes "I can take your criticism,";
					mes "but I can't hide my true feelings.";
					close;
				case 3:
					mes "["+strcharinfo(0)+"]";
					mes "Come on, you're a respected";
					mes "monster scholar. You'll find";
					mes "that the monsters in this world";
					mes "aren't that different from the";
					mes "ones in Midgard. Why don't";
					mes "you see for yourself?";
					next;
					mes "- Rumis didn't seem -";
					mes "- to be convinced. -";
					mes "- He shook his head in refusal. -";
					close;
				}
			}
			else {
				mes "[Rumis Block]";
				mes "I'm not going to go";
				mes "outside of my tent.";
				mes "Not ever.";
				close;
			}
		}
		else if (ep13_animal == 3) {
			if ((countitem(713) > 0) && (countitem(523) > 4) && (countitem(938) > 29)) {
				mes "[Rumis Block]";
				mes "Thank you.";
				mes "you've brought the materials.";
				next;
				mes "[Rumis Block]";
				mes "While you were collecting the";
				mes "materials, I've sent out soldiers";
				mes "to catch a few Nepentheses.";
				next;
				mes "[Rumis Block]";
				mes "Nepenthes looks extremely";
				mes "similar to Mandragora on";
				mes "the Midgard Continent.";
				next;
				mes "[Rumis Block]";
				mes "Both of them must share the";
				mes "same ancestor, but apparently";
				mes "Nepenthes has evolved to";
				mes "become stronger and more";
				mes "aggressive due to this";
				mes "barren environment.";
				next;
				mes "[Rumis Block]";
				mes "I wonder how the ancestors";
				mes "were scattered over";
				mes "two different worlds...";
				next;
				mes "[Rumis Block]";
				mes "Maybe they went through";
				mes "the World Tree Yggdrasil?";
				mes "Maybe it came along with";
				mes "other creatures such as";
				mes "Satan Morroc and traversed";
				mes "through time and space.";
				next;
				mes "[Rumis Block]";
				mes "The characteristics of this species are...";
				next;
				mes "[Rumis Block]";
				mes "Oh, where are my manners?";
				mes "I'm sorry if I bored you by";
				mes "talking academic nonsense...";
				mes "Let's talk about something";
				mes "else, shall we?";
				next;
				mes "[Rumis Block]";
				mes "Do you think...";
				mes "My brother will be happy to";
				mes "see this Nepenthes specimen?";
				mes "You know, Nepenthes is a";
				mes "plant monster, and that's";
				mes "my brother's specialty.";
				next;
				mes "[Rumis Block]";
				mes "Please deliver this specimen to Terris Block";
				mes "He's near the expedition camp.";
				mes "No, you won't have to sit through my brother's reaction... If it's bad.";
				next;
				mes "[Rumis Block]";
				mes "- You have received a-";
				mes "- Nepenthes Specimen -";
				mes "- from Rumis Block. -";
				delitem 713,1; //Empty_Bottle
				delitem 523,5; //Holy_Water
				delitem 938,30; //Sticky_Mucus
				set ep13_animal,4;
				changequest 2148,2149;
				close;
			}
			else {
				mes "[Rumis Block]";
				mes "To make my specimen tools,";
				mes "I need ^3131FF1 Empty Bottle, 5 Holy Waters, and 30 Sticky Mucus^000000.";
				next;
				mes "[Rumis Block]";
				mes "You know what I'm asking here, don't you? Thank you in advance.";
				close;
			}
		}
		else if ((ep13_animal > 3) && (ep13_animal < 10)) {
			mes "[Rumis Block]";
			mes "Did you deliver the Nepenthes Specimen to my brother Terris?";
			mes "He's at the east of the camp.";
			close;
		}
		else if (ep13_animal == 10) {
			mes "[Rumis Block]";
			mes "...Welcome back.";
			mes "Oh, you don't have to tell me what my brother said,";
			mes "because someone from his side already came by. His report really impressed management, huh?";
			next;
			mes "[Rumis Block]";
			mes "Yes, that's my brother......";
			next;
			mes "[Rumis Block]";
			mes "...Anyways, one of the soldiers that captured Nepentheses for me has given me some interesting information.";
			next;
			mes "[Rumis Block]";
			mes "Over the eastern bridge, he found a new type of monster.";
			next;
			mes "[Rumis Block]";
			mes "According to his description, the monster is suspected to be a member of the long-haired Cat family. I'd like to see it with my own eyes, but...";
			next;
			mes "[Rumis Block]";
			mes "As you know, I'm not yet ready to face any types of monsters in this world...";
			next;
			mes "[Rumis Block]";
			mes "Can you escort me while I'm studying that species?";
			mes "Please, I'm begging you!";
			next;
			switch(select("Okay.:No.")) {
			case 1:
				mes "[Rumis Block]";
				mes "Wow, thanks!";
				mes "Then I'd better pack my stuff right away...";
				next;
				mes "[Rumis Block]";
				mes "It won't take long. Can you please go wait for me over the eastern bridge?";
				mes "Don't... Don't go too far from the bridge!";
				set ep13_animal,11;
				changequest 2153,2154;
				close;
			case 2:
				emotion e_sob;
				mes "[Rumis Block]";
				mes "Oh.........";
				close;
			}
		}
		else if (ep13_animal == 11) {
			mes "[Rumis Block]";
			mes "I'll pack my stuff and follow you. Can you please go wait for me over the rightward bridge?";
			mes "Don't... Don't go too far from the bridge!";
			close;
		}
		else if (ep13_animal == 12) {
			mes "- Rumis is hurriedly packing his stuff. -";
			close;
		}
		else if (ep13_animal == 13) {
			mes "[Rumis Block]";
			mes "......";
			next;
			mes "[Rumis Block]";
			mes "Apparently, an extremely intelligent creature inhabits Ash Vaccum.";
			next;
			mes "[Rumis Block]";
			mes "An explorer went over the rightward bridge to find some wood. In the darkness, something really big rushed at him from far away.";
			next;
			mes "[Rumis Block]";
			mes "When he came back to his senses, there was nothing but a tricorn hat left on the ground.";
			next;
			mes "[Rumis Block]";
			mes "The tricorn is woven in a way that was never introduced to Midgard, and its materials are also unidentifiable.";
			next;
			mes "[Rumis Block]";
			mes "Does it mean another race of human resides here? Would they be fairies or something else?";
			next;
			mes "[Rumis Block]";
			mes "What if they've detected us and tried to drive us away... Wah!";
			next;
			mes "[Rumis Block]";
			mes "Even thinking of them send chills down on my spine! Can you please go check what kind of races reside at the end of the land over the rightward bridge?";
			mes "I want to know if they're friendly or hostile to us.";
			set ep13_animal,14;
			changequest 2156,2157;
			close;
		}
		else if (ep13_animal == 14) {
			if (checkquest(2157,HUNTING) == 2) {
				mes "[Rumis Block]";
				mes "Welcome back. Did you find out about them?";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "Well, let's see...";
				next;
				while(1) {
					mes "["+strcharinfo(0)+"]";
					mes "The owner of the tricorn hat";
					mes "is a monster called...";
					input .@input$;
					if (compare(.@input$,"Tatacho")) {
						mes "^FF0000Tatacho^000000";
						next;
						break;
					}
					else {
						next;
						mes "["+strcharinfo(0)+"]";
						mes ""+.@input$+"...? I don't think that was the name...";
						next;
					}
				}
				mes "["+strcharinfo(0)+"]";
				mes "The size of Tatacho is about...";
				input .@input$;
				mes "^3131FF"+.@input$+"^000000, I guess...";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "Tatachos are usually sitting on the ground, but they roll around if their body temperature goes down too low because of the cold weather.";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "About that tricorn hat, I've concluded, based on my opinion about their appearance and their movement patterns, that it is not active or productive at all:";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "They are not intelligent enough to produce a sophisticated hat like that.";
				next;
				mes "[Rumis Block]";
				mes "......";
				mes "You now sound like me... I guess I've stained you with my academic manner of speech. Oh, I'm not saying it is bad, but...";
				next;
				mes "[Rumis Block]";
				mes "Anyways, according to your conclusion, the hat must have been given to them by someone else, or they could have picked it up after another creature dropped it.";
				mes "Thank you for such valuable information.";
				mes "It's enough to write a report.";
				next;
				mes "[Rumis Block]";
				mes "I should make a brief report and then submit it to management. Hopefully, a new monster scholar after me will do a better job in actually studying them.";
				next;
				mes "[Rumis Block]";
				mes "There are many cold places in my country, the Schwaltzvalt Republic, but none are as cold as this place. This weather is freezing my senses, dulling my passion toward my studies.";
				mes "I shall go back home faster than anyone else in this camp. I'm tired of this world...";
				next;
				mes "[Rumis Block]";
				mes "..."+strcharinfo(0)+", I thank you so much for helping me despite my self-centered behavior.";
				mes "I really appreciate it";
				next;
				mes "[Rumis Block]";
				mes "I'll repay your favor as soon as I go back home.";
				mes "I hope you'll make yourself known in Ash Vacuum with your great accomplishments.";
				set ep13_animal,15;
				completequest 2157;
				getexp 150000,0;
				close;
			}
			else {
				mes "[Rumis Block]";
				mes "Can you please go check what kind of races reside at the end of the land over the rightward bridge? I want to know if they're friendly or hostile to us.";
				close;
			}
		}
		else if (ep13_animal == 15) {
			if (countitem(6033) > 0) {
				// Custom Translation.
				mes "["+strcharinfo(0)+"]";
				mes "Rumis! Come see this!";
				next;
				mes "[Rumis Block]";
				mes "... What's all the fuss?";
				mes "I feel so down because I cannot go back to my own country...";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "I found this on a monster at the Splendide Area.";
				mes "It's a mysterious monster with grass grown over it's body!";
				next;
				mes "[Rumis Block]";
				mes "Oeh... body with grass grown over it?";
				mes "No, no. I'm not interested with it.";
				next;
				mes "[Rumis Block]";
				mes "Let me see the horn you brought back.";
				next;
				mes "[Rumis Block]";
				mes "Okay.";
				next;
				mes "[Rumis Block]";
				mes "Okay.....";
				next;
				mes "[Rumis Block]";
				mes "Hah....?";
				next;
				mes "[Rumis Block]";
				mes "... This is amazing.";
				mes "... It's actually almost identical to the Manuk Field area Hillsrion horn.";
				next;
				mes "[Rumis Block]";
				mes "Could they be related?";
				mes "Or has it evolved?";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "What about evolution due to the enviromental changes?";
				next;
				mes "[Rumis Block]";
				mes "... What do you mean by that?";
				mes "Do you mean that the changes made their physical appearance evolved?";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "Yes... That is right. Maybe like that! Hehe.";
				next;
				mes "- You told Rumis about the mutated plant that you heard about from Botanist Terris -";
				next;
				mes "[Rumis Block]";
				mes "Hoho... this is interesting.";
				mes "If there are those special... miracle energy filling devices, I guess.. it can cause those monsters to mutate.";
				next;
				mes "[Rumis Block]";
				mes "But, who setup that device?";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "That I do not know. Hehe.";
				next;
				mes "[Rumis Block]";
				mes "I see...";
				mes "Human devices cause these mutations... other than Tendrilrion, there may be other things alike aswell..";
				next;
				mes "[Rumis Block]";
				mes "... I would like to know.";
				mes "But, I have to go back to my country now. The management should be giving me my order to go back, my researches are worthless now.";
				next;
				mes "[Rumis Block]";
				mes "My brother seems to like this place.";
				mes "He spents a lot of time here...";
				next;
				mes "[Rumis Block]";
				mes "But, I guess everyone has their own life.";
				mes "Perhaps if my brother can... understands this younger brother a little, I won't ask for any other things anymore...";
				next;
				mes "[Rumis Block]";
				mes "What will others think of me when I go back to Midgard?";
				mes "But still, thank you, at least I can still talk to another human. ...Thank you.";
				next;
				mes "[Rumis Block]";
				mes "If after this can stay here, please take care of my brother.";
				mes "If this area can be developed, by that time I will...";
				next;
				mes "- Rumis Block laid his hand out shyly, but then backed off -";
				next;
				mes "- You pat his shoulder gently, it's worrying that Rumis is not able to return to his country. -";
				set ep13_animal,100;
				delitem 6033,1; //Horn_Of_Tendrilion
				getexp 100000,0;
				close;
			}
			else {
				mes "[Rumis Block]";
				mes "...I submitted the report to the management, but they have not yet ordered me to go back home...";
				mes "*Sigh* I guess nothing's as easy as I'd hoped....";
				close;
			}
		}
		else if (ep13_animal == 100) {
			// Custom Translation.
			mes "Rumis seems anxious.";
			close;
		}
		else {
			// Custom Translation.
			mes "[Rumis Block]";
			mes "If only I can go back to Rune Midgard....";
			close;
		}
	}
}

mid_camp,240,270,3	script	Botanist#ep13	750,{
	if (ep13_ryu < 100) {
		mes "[Botanist]";
		mes "This new land!";
		mes "Undiscovered life!";
		mes "Everything about this world excites me.";
		next;
		emotion 14;
		mes "[Botanist]";
		mes "Oh, okay... Ah-hah!";
		mes "This is how it goes...";
		close;
	}
	else {
		if (ep13_animal < 4) {
			mes "[Botanist]";
			mes "This new land!";
			mes "Undiscovered life!";
			mes "Everything about this world excites me.";
			next;
			emotion 14;
			mes "[Botanist]";
			mes "Oh, okay... Ah-hah!";
			mes "This is how it goes...";
			close;
		}
		else if (ep13_animal == 4) {
			mes "This new land!";
			mes "Undiscovered life!";
			mes "Everything about this world excites me.";
			next;
			emotion 14;
			emotion e_dots,1;
			mes "[Botanist]";
			mes "Oh, okay... Ah-hah!";
			mes "This is how it goes...";
			next;
			switch(select("Express your displeasure.:Agree with him.")) {
			case 1:
				mes "["+strcharinfo(0)+"]";
				mes "Your excitement agitates me.";
				next;
				mes "[Botanist]";
				mes "Err? Ahahahaha!";
				mes "Oh, come on! I'm just being happy.";
				mes "By the way, is there anything I can help you with?";
				next;
				break;
			case 2:
				emotion 14,1;
				mes "["+strcharinfo(0)+"]";
				mes "I agree. There's so much to see around here!";
				next;
				mes "[Botanist]";
				mes "Ahahaha!";
				mes "Nice to meet you, my friend.";
				mes "So, is there anything I can help you with?";
				next;
				break;
			}
			mes "["+strcharinfo(0)+"]";
			mes "Your brother wanted me to send this to you. Maybe it'll help with your study.";
			next;
			mes "- You have given the Nepenthes Specimen to the botanist. -";
			next;
			emotion e_bzz;
			mes "[Botanist]";
			mes "Oh...? Isn't this?!";
			next;
			emotion e_omg,1;
			mes "[Botanist]";
			mes "...Well, I've got a ton of samples of this specimen. Sorry.";
			next;
			mes "- He points at a pile of specimens in the tent. -";
			next;
			mes "[Botanist]";
			mes "Still, I'm impressed. I always thought my brother could never do anything on his own. But look, he was able to collect a Nepenthes specimen.";
			next;
			mes "[Botanist]";
			mes "Then again, I had this strong feeling that someone has helped him.";
			mes "That someone was probably you, right?~";
			next;
			mes "[Botanist]";
			mes "Either way, I don't care.";
			mes "I'm just happy that he cares about me...";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Why do you think that?";
			mes "Can't you just thank him for trying to help you?";
			next;
			mes "[Botanist]";
			mes "Well, you must forget that he and I are twins.";
			mes "We are spiritually connected to each other.";
			next;
			mes "[Botanist]";
			mes "Usually twins share the same feelings and ideas, I can see what he does or thinks if I try hard.";
			next;
			emotion 54;
			mes "[Botanist]";
			mes "Let me see what Rumis is doing right now... Oh, he's picking his nose with his left hand and eating a slice of bread with his right.";
			mes "God, how disgusting!";
			next;
			switch(select("Go check Rumis if it's true.:Do not trust his word.")) {
			case 1:
				emotion e_heh;
				mes "[Botanist]";
				mes "Hahaha!";
				mes "Muhahaha!";
				mes "Let me guess, you want to go check Rumis to see if I'm telling the truth. Am I wrong?";
				mes "Hahahaha! Sorry, but I lied. I mean, remote vision? Because we're twins?";
				next;
				mes "[Botanist]";
				mes "God, you're so funny. Hahaha~";
				mes "You please me, just like the new creatures blooming on the World Tree.~";
				next;
				break;
			case 2:
				emotion 54;
				mes "[Botanist]";
				mes "Oh,";
				mes "won't you cut me some slack? I was just joking to melt the ice.";
				mes "This world is too barren and tough to live without good humor and jokes, you know?";
				next;
				break;
			}
			emotion e_pif;
			mes "[Botanist]";
			mes "Anyways, as I said, I've got a lot of Nepenthes specimens.";
			mes "But I'll gratefully take this pretentious gift of his.";
			next;
			mes "[Botanist]";
			mes "This may be an unexpected question, but... Are you interested in meeting dangerous girls playing on a field?";
			next;
			select("Dangerous girls?");
			mes "[Botanist]";
			mes "Yes, femme fatales!";
			mes "I've seen girls that are so beautiful.";
			mes "They're too dangerous to get close, but that's what make them so irresistibly attractive. Do you understand what I'm saying?";
			next;
			select("It's... Hard to say.");
			mes "[Botanist]";
			mes "Have you explored the area over the bridge at the right side of the united expedition camp?";
			mes "Then you know the area is so cold that it'll instantly freeze your heart.";
			next;
			mes "[Botanist]";
			mes "You should go across the leftward bridge, you'll be surprised to see what's ahead of you.";
			mes "It's yet to be known how such a thing can happen.";
			next;
			select("What are you talking about?");
			mes "[Botanist]";
			mes "Well...";
			mes "I suppose I don't have the words to really describe such an amazing scene.";
			next;
			mes "[Botanist]";
			mes "I'll send a message to the garrison for you. Why don't you go see it with your own eyes? You won't be disappointed!";
			next;
			mes "[Botanist]";
			mes "Of course, I'm offering such an extraordinary service because there's something I want in return. Ahahaha!";
			mes "...Truth be told, I'm having some trouble. And I need someone to help me.";
			next;
			mes "[Botanist]";
			mes "For now, you should go across the leftward bridge. Speak to a guard over there, and then just go ahead.";
			mes "A group of beautiful girls will welcome you. I hope you'll enjoy having a conversation with them. Maybe you'll get to understand the mystery of nature.";
			next;
			mes "[Botanist]";
			mes "Yes, I only need... ^3131FF30^000000 of them.";
			set ep13_animal,5;
			changequest 2149,2150;
			close;
		}
		else if (ep13_animal == 5) {
			if (checkquest(2150,HUNTING) == 2) {
				mes "[Botanist]";
				mes "Welcome back! How was it?";
				mes "It was amazing, wasn't it?";
				next;
				mes "[Botanist]";
				mes "On the right side of this united expedition camp,";
				mes "we have a land surrounded by roaring blizzards.";
				next;
				mes "[Botanist]";
				mes "And on the other side,";
				mes "we have a peaceful green land";
				mes "where we can enjoy Mother Nature's warm embrace.";
				next;
				mes "[Botanist]";
				mes "Two completely different worlds coexist";
				mes "within a short distance of each other.";
				mes "Where else can you see such amazing contrasts at a glance?";
				next;
				mes "[Botanist]";
				mes "I'm curious to know all secrets about this world.";
				next;
				mes "[Botanist]";
				mes "I'm so excited that I can't hide it!";
				mes "*Pant Pant*";
				mes "*Pant Pant*";
				next;
				select("What a mysterious world this is!");
				mes "[Botanist]";
				mes "Yes, it is...";
				mes "Oh, right!";
				mes "Actually I'm here to study this strange phenomenon.";
				next;
				mes "[Botanist]";
				mes "To understand the environmental conditions,";
				mes "including temperature and humidity,";
				mes "5.....and check the families and growth of plants,";
				mes "I've installed several special environmental meters";
				mes "in this area.";
				next;
				mes "[Botanist]";
				mes "Unfortunately, some evil monsters";
				mes "keep destroying the precious meters";
				mes "with their ^3131FFHeinous Hoops^000000!";
				next;
				mes "[Botanist]";
				mes "The culprits are called Cornus.";
				mes "I'd like to ask you to teach them not to destroy my devices again.";
				next;
				mes "[Botanist]";
				mes "How'd you like to hunt ^3131FF10 of them^000000 to set an example? Good luck!";
				set ep13_animal,6;
				changequest 2150,2151;
				close;
			}
			else {
				mes "[Botanist]";
				mes "For now, you should go across the leftward bridge. Speak to a guard over there, and then just go ahead.";
				mes "A group of beautiful girls will welcome you. I hope you'll enjoy having a conversation with them. Maybe you'll get to understand the mystery of nature.";
				close;
			}
		}
		else if (ep13_animal == 6) {
			if (checkquest(2151,HUNTING) == 2) {
				mes "[Botanist]";
				mes "Hopefully the Cornuses have learned their lesson, and won't touch my special environmental meters anymore.";
				next;
				mes "[Botanist]";
				mes "Oh Karyl, while you were away, I received an interesting report from one of my research machines that remained intact.";
				next;
				mes "[Botanist]";
				mes "According to the report, The original weather condition of Ash Vacuum is cold and dry, just like the land on the right side.";
				next;
				mes "[Botanist]";
				mes "That means, somebody has artificially cultivated the leftward land.";
				next;
				mes "[Botanist]";
				mes "Do you remember seeing strange mushroom shaped buildings everywhere in the fields?";
				mes "I suspect it to be an environmental purifier that converts barren land into lush, green fields.";
				next;
				mes "[Botanist]";
				mes "Let me show you.";
				mes "Please take this rotting plant stem,";
				mes "I'll meet you at the environmental purifier standing right next to the leftward bridge on the other side.";
				set ep13_animal,7;
				getitem 6035,1; //Decaying_Stem
				changequest 2151,2152;
				close;
			}
			else {
				mes "[Botanist]";
				mes "Cornuses are breaking my special environmental meters!";
				mes "Please show them the power of Midgardians!";
				close;
			}
		}
		else if (ep13_animal > 6) && (ep13_animal < 10) {
			mes "[Botanist]";
			mes "I'll meet you at the environmental purifier standing right next to the leftward bridge on the other side.";
			close;
		}
		else {
			mes "[Botanist]";
			mes "I submitted a report to upper management.";
			mes "I haven't received any response, but I'm sure they'll be as excited as I am once they read the report. Woohoo!";
			close;
		}
	}
}

mid_camp,336,171,1	script	Camp Guard#man1	852,{
	if (ep13_animal == 0) {
		if (ep13_newbs == 6) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Diego.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "man_fild01",36,235;
			end;
		}
		else if (ep13_newbs == 19) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Lugen.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "man_fild01",36,235;
			end;
		}
		else {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			close;
		}
	}
	else if (ep13_animal == 1) {
		if (ep13_newbs == 6) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Diego.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "man_fild01",36,235;
			end;
		}
		else if (ep13_newbs == 19) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Lugen.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "man_fild01",36,235;
			end;
		}
		else {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			switch(select("I've come to help with some research.:I want to stay.")) {
			case 1:
				mes "["+strcharinfo(0)+"]";
				mes "Hi, my name is "+strcharinfo(0)+". I'm the assistant of Monster Scholar Rumis Block.";
				next;
				mes "[Camp Guard]";
				mes "That 'fraidy-- Wah! I'm sorry!";
				mes "I didn't mean to say that... And I completely understand that he hasn't been able to adapt himself to new surroundings.";
				next;
				mes "[Camp Guard]";
				mes "So, you're here to assist Mr. Rumis Block, huh?";
				mes "You may pass. If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
				set ep13_animal,2;
				close2;
				warp "man_fild01",36,235;
				end;
			case 2:
				mes "[Camp Guard]";
				mes "No, you can't. Please return to the expedition camp.";
				close;
			}
		}
	}
	else {
		if (ep13_newbs == 6) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Diego.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "man_fild01",36,235;
			end;
		}
		else if (ep13_newbs == 19) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Lugen.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "man_fild01",36,235;
			end;
		}
		else {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			switch(select("Let me move to the next zone.:I want to stay here.")) {
			case 1:
				mes "[Camp Guard]";
				mes "Please be careful out there.";
				mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
				close2;
				warp "man_fild01",36,235;
				end;
			case 2:
				mes "[Camp Guard]";
				mes "No, you can't. Please return to the expedition camp.";
				close;
			}
		}
	}
}

mid_camp,13,143,5	script	Camp Guard#man2	852,{
	if (ep13_animal == 0) {
		if (ep13_newbs == 6) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Diego.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",379,143;
			end;
		}
		else if (ep13_newbs == 19) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Lugen.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",379,143;
			end;
		}
		else {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			close;
		}
	}
	else if (ep13_animal == 5) {
		if (ep13_newbs == 6) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Diego.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",379,143;
			end;
		}
		else if (ep13_newbs == 19) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Lugen.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",379,143;
			end;
		}
		else {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Terris.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",379,143;
			end;
		}
	}
	else {
		if (ep13_newbs == 6) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Diego.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",379,143;
			end;
		}
		else if (ep13_newbs == 19) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Lugen.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",379,143;
			end;
		}
		else {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			switch(select("Let me move to the next zone.:I want to stay here.")) {
			case 1:
				mes "[Camp Guard]";
				mes "Please be careful out there.";
				mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
				close2;
				warp "spl_fild02",379,143;
				end;
			case 2:
				mes "[Camp Guard]";
				mes "No, you can't. Please return to the expedition camp.";
				close;
			}
		}
	}
}

mid_camp,9,215,5	script	Camp Guard#man3	852,{
	if (ep13_animal == 0) {
		if (ep13_newbs == 6) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Diego.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",380,217;
			end;
		}
		else if (ep13_newbs == 19) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Lugen.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",380,217;
			end;
		}
		else {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			close;
		}
	}
	else if (ep13_animal == 5) {
		if (ep13_newbs == 6) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Diego.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",380,217;
			end;
		}
		else if (ep13_newbs == 19) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Lugen.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",380,217;
			end;
		}
		else {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Terris.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",380,217;
			end;
		}
	}
	else {
		if (ep13_newbs == 6) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Diego.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",380,217;
			end;
		}
		else if (ep13_newbs == 19) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Lugen.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",380,217;
			end;
		}
		else {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			switch(select("Let me move to the next zone.:I want to stay here.")) {
			case 1:
				mes "[Camp Guard]";
				mes "Please be careful out there.";
				mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
				close2;
				warp "spl_fild02",380,217;
				end;
			case 2:
				mes "[Camp Guard]";
				mes "No, you can't. Please return to the expedition camp.";
				close;
			}
		}
	}
}

mid_camp,49,154,0	script	#env_clear	-1,3,3,{
//OnTouch2:
OnTouch:
	if (ep13_animal == 7) {
		enablenpc "Botanist#ep13_1";
		mes "[Botanist]";
		mes "This is it.";
		next;
		mes "[Botanist]";
		mes "Look.";
		mes "You can tell the pileus is creating drops of light which drip to the ground.";
		next;
		mes "[Botanist]";
		mes "Please try to plant the rotting stem in the ground.";
		set ep13_animal,8;
		close;
	}
	else if (ep13_animal == 8) {
		enablenpc "Botanist#ep13_1";
		mes "[Botanist]";
		mes "Please try to plant the rotting stem in the ground.";
		close;
	}
	else if (ep13_animal == 9) {
		enablenpc "Botanist#ep13_1";
	}
	end;
}

mid_camp,45,148,7	script	Botanist#ep13_1	750,{
	if (ep13_animal == 8) {
		mes "[Botanist]";
		mes "Please try to plant the rotting stem in the ground.";
		close;
	}
	else if (ep13_animal == 9) {
		mes "["+strcharinfo(0)+"]";
		mes "It's sprouted! That shoot looks healthy!";
		next;
		mes "[Botanist]";
		mes "See?";
		mes "This giant mushroom, otherwise known as an Environmental Purifier, not only brings dying plants back to life, but also stimulates their growth.";
		next;
		mes "[Botanist]";
		mes "Isn't it amazing?!";
		mes "This finding will surely stir up the academic world.";
		next;
		mes "[Botanist]";
		mes "Now, I should get back to work. I need to write a report based on my study results.";
		mes "I can't wait to see how the expedition management will react to my report. Hahaha~";
		next;
		mes "[Botanist]";
		mes "Oh, right... Rumis!";
		mes "Can you please tell him that I've received his Nepenthes specimen safely?";
		next;
		mes "[Botanist]";
		mes "And don't forget to tell him that I've produced great research results. That'll make him cry like a baby. Hahahaha!";
		set ep13_animal,10;
		changequest 2152,2153;
		disablenpc "Botanist#ep13_1";
		close;
	}
	end;

OnInit:
	disablenpc "Botanist#ep13_1";
	end;
}

mid_camp,52,148,1	script	Dirt#ep13	844,{
	if (ep13_animal == 8) {
		mes "- You dug a hole into the ground, planted the rotting stem, and then watered it. -";
		next;
		mes "... ... ... ...";
		mes "... ... ... ...";
		next;
		mes "... ... ... ...";
		mes "... ... ... ...";
		mes "... ... ... ...";
		next;
		specialeffect EF_LIGHTSPHERE;
		mes "- Pzzzz -";
		mes "- Ssshuhhhh -";
		next;
		mes "- Something is growing out of the dirt. -";
		set ep13_animal,9;
		delitem 6035,1; //Decaying_Stem
		getitem 7193,1; //Germinating_Sprout
		close;
	}
	end;
}

man_fild01,59,261,0	script	#evt_lumis	-1,5,5,{
OnTouch:
	if (ep13_animal == 11) {
		mes "[Rumis Block]";
		mes "This is it! Come to the small tree in the southeast direction!";
		close;
	}
	end;
}

man_fild01,92,230,3	script	Frozen Tree#evt_lumis	111,1,1,{
	if (ep13_animal == 11) {
		mes "["+strcharinfo(0)+"]";
		mes "Knock, knock. Are you here?";
		next;
		mes "- Something is making loud noise near the top of the tree. -";
		next;
		mes "[Rumis Block]";
		mes "...Oh, yes. Yes!";
		mes "Monsters were looking at me, so I climbed up this tree without even thinking!";
		mes "How can I get down now?";
		next;
		mes "[Rumis Block]";
		mes "Oh wait, I can see everything so clearly from here.";
		mes "I guess staying here will be much safer and easier for studying monsters.";
		next;
		mes "[Rumis Block]";
		mes "...I'm looking at Hillsrion, the creature that people are talking about.";
		mes "It's covered with soft fur that reminds me of soft ice flakes floating in the air.";
		mes "...Oh, sorry.. I was just talking to myself.";
		next;
		mes "[Rumis Block]";
		mes "I'll be watching the Hillsrions from this tree. "+strcharinfo(0)+", can you please go collect ^3131FFHillsrion Horns^000000 for me?";
		next;
		mes "[Rumis Block]";
		mes "Their horns might possess a special power. And I want to have them for further research.";
		mes "...20 horns will be enough.";
		set ep13_animal,12;
		changequest 2154,2155;
		close;
	}
	else if (ep13_animal == 12) {
		if (countitem(6032) < 20) {
			mes "[Rumis Block]";
			mes "I'd like to study Hillsrion's Horns. Please bring 20 of them for me, okay.";
			close;
		}
		else {
			mes "[Rumis Block]";
			mes "...*Shiver*...";
			next;
			mes "[Rumis Block]";
			mes "...*Shiver*...";
			mes "...*Shiver*...";
			next;
			mes "[Rumis Block]";
			mes "...*Shiver*...";
			mes "...*Shiver*...";
			mes "...*Shiver*...";
			next;
			mes "[Rumis Block]";
			mes "Ah! You're back!";
			mes "Phew...";
			next;
			mes "[Rumis Block]";
			mes "Are you okay? Their fangs look so sharp and shiny...";
			mes "Oh right, you're an expert when it comes to this kind of job. Hahaha, I don't have to worry about you anymore.";
			next;
			mes "[Rumis Block]";
			mes "Have you brought Hillsrion's Horns?";
			mes "Those are the horns in your hands?";
			next;
			mes "[Rumis Block]";
			mes "Oh...";
			next;
			mes "[Rumis Block]";
			mes "Ho...";
			next;
			mes "[Rumis Block]";
			mes "Well, they appear to be ordinary horns with a spiral pattern.";
			mes "Monsters with such horns are a dime a dozen in Midgard.";
			next;
			mes "[Rumis Block]";
			mes "I, however, still have no idea how Hillsrions use their horns.";
			next;
			mes "[Rumis Block]";
			mes "If they have bad vision, they could use the horns as feelers, or... I know you don't want to hear me ramble on with my conjecture. Sorry.";
			next;
			mes "[Rumis Block]";
			mes "We can call it a day for today. Thanks to you, I now feel confident enough to at least come to this tree by myself next time.";
			next;
			mes "[Rumis Block]";
			mes "Let's go back to the camp. Shall we? I have something to discuss with you.";
			set ep13_animal,13;
			delitem 6032,20; //Horn_Of_Hilsrion
			changequest 2155,2156;
			close;
		}
	}
	end;
}

// Finding a Fairy & Finding a Giant Tree
//============================================================ 
spl_fild02,34,223,5	script	Small Fairy#spl	442,{
	if (BaseLevel > 69) {
		if (checkquest(2158) == -1) {
			mes "You find a little creature flying in the bushes.";
			mes "It has tiny wings on the back...";
			mes "It's a fairy!";
			next;
			emotion 6;
			mes "[Small Fairy]";
			mes "RLGHLRXLA TKANTLFDMS";
			mes "WJACK TNAHRDNJSDMFH";
			mes "WLSGHKWND !!";
			next;
			mes "The fairy notices you, and looks very surprised.";
			mes "It is saying something, but you don't understand.";
			next;
			mes "You should report this to the united expedition quickly.";
			mes "Perhaps the guard captain of the expedition is the right person to report to.";
			setquest 2158;
			close;
		}
		else {
			emotion 6;
			mes "[Small Fairy]";
			mes "RLGHLRXLA TKANTLFDMS";
			mes "WJACK TNAHRDNJSDMFH";
			mes "WLSGHKWND !!";
			next;
			mes "The surprised fairy is saying something to you, but you cannot understand fairy language.";
			close;
		}
	}
	else {
		emotion 6;
		mes "[Small Fairy]";
		mes "RLGHLRXLA TKANTLFDMS";
		mes "WJACK TNAHRDNJSDMFH";
		mes "WLSGHKWND !!";
		next;
		mes "The surprised fairy is saying something to you, but you cannot understand fairy language.";
		close;
	}
}

man_fild03,236,105,3	script	Tree Giant#man	454,{
	if (BaseLevel > 69) {
		if (checkquest(2159) == -1) {
			mes "You have found something moving between dry branches.";
			mes "It appears to be a tree at first glance, but it turns out to be a giant that is half tree and half man.";
			next;
			emotion e_dots;
			mes "[Tree Giant]";
			mes "TJDTMFJDNS CJFDI";
			mes "TKADLFDMF QKATOS";
			mes "EKDTLSDML DLFMADMS..";
			next;
			mes "The giant notices you, and looks very surprised.";
			mes "It is saying something, but you don't understand.";
			next;
			mes "You should report this to the united expedition quickly.";
			mes "Perhaps the guard captain of the expedition is the right person to report to.";
			setquest 2159;
			close;
		}
		else {
			emotion e_dots;
			mes "[Tree Giant]";
			mes "TJDTMFJDNS CJFDI";
			mes "TKADLFDMF QKATOS";
			mes "EKDTLSDML DLFMADMS..";
			next;
			mes "The surprised giant is saying something to you, but you cannot understand.";
			close;
		}
	}
	else {
		emotion e_dots;
		mes "[Tree Giant]";
		mes "TJDTMFJDNS CJFDI";
		mes "TKADLFDMF QKATOS";
		mes "EKDTLSDML DLFMADMS..";
		next;
		mes "The surprised giant is saying something to you, but you cannot understand.";
		close;
	}
}

mid_camp,212,237,5	script	Camp Guard Captain#man1	852,{
	mes "[Captain]";
	mes "Good day. I'm here to protect the";
	mes "peace and safety of explorers";
	mes "working for United Midgard.";
	mes "How may I help you?";
	next;
	if ((checkquest(2158) == 2) && (checkquest(2159) == 2)) {
		mes "["+strcharinfo(0)+"]";
		mes "Oh, nothing.";
		mes "Sorry to bother you.";
		close;
	}
	else {
		if (checkquest(2158) == 1) {
			mes "- You report your encounter with a small fairy in the Splandid area to the guard captain. -";
			next;
			mes "[Captain]";
			mes "That sounds very important.";
			mes "It's too early to say this, but we might have to dispatch an investigation group to the area.";
			next;
			mes "[Captain]";
			mes "I'll discuss this more with the expedition management.";
			mes "Thank you for your valuable information.";
			completequest 2158;
			getexp 70000,0;
			close;
		}
		else if (checkquest(2158) == -1) {
			mes "["+strcharinfo(0)+"]";
			mes "Oh, nothing.";
			mes "Sorry to bother you.";
			close;
		}
		else if (checkquest(2158) == 2) {
			if (checkquest(2159) == 1) {
				mes "- You report your encounter with a tree giant in the Manuk area to the guard captain. -";
				next;
				mes "[Captain]";
				mes "That sounds very important.";
				mes "It's too early to say this, but we might have to dispatch an investigation group to the area.";
				next;
				mes "[Captain]";
				mes "I'll discuss this more with the expedition management.";
				mes "Thank you for your valuable information.";
				completequest 2159;
				getexp 70000,0;
				close;
			}
			else {
				mes "["+strcharinfo(0)+"]";
				mes "Oh, nothing.";
				mes "Sorry to bother you.";
				close;
			}
		}
		else {
			if (checkquest(2159) == 1) {
				mes "- You report your encounter with a tree giant in the Manuk area to the guard captain. -";
				next;
				mes "[Captain]";
				mes "That sounds very important.";
				mes "It's too early to say this, but we might have to dispatch an investigation group to the area.";
				next;
				mes "[Captain]";
				mes "I'll discuss this more with the expedition management.";
				mes "Thank you for your valuable information.";
				completequest 2159;
				getexp 70000,0;
				close;
			}
			else {
				mes "["+strcharinfo(0)+"]";
				mes "Oh, nothing.";
				mes "Sorry to bother you.";
				close;
			}
		}
	}
}

// The Tripartite Union's Feud
//============================================================ 
mid_campin,376,120,0	script	Research Official#ep131	754,3,3,{
	mes "[United Research Official]";
	mes "Hmm? What did you just say?";
	next;
	mes "[United Research Official]";
	mes "I can't really hear you. Could you speak louder?";
	close;

OnInit:
	enablenpc "Research Official#ep131";
	end;

OnEnable:
	enablenpc "Research Official#ep131";
	end;

OnDisable:
	disablenpc "Research Official#ep131";
	end;

Onmeet:
	donpcevent "Ryosen#ep131_rhea05::OnEnable";
	donpcevent "Hue#ep131_rhea06::OnEnable";
	donpcevent "Hansenne#ep131_rhea07::OnEnable";
	end;

Oncall:
	initnpctimer;
	monster "mid_campin",376,134,"Thief Bug",1051,1,"Research Official#ep131::OnMyMobDead";
	monster "mid_campin",376,134,"Thief Bug",1051,1,"Research Official#ep131::OnMyMobDead";
	monster "mid_campin",376,134,"Thief Bug",1051,1,"Research Official#ep131::OnMyMobDead";
	monster "mid_campin",376,134,"Thief Bug",1051,1,"Research Official#ep131::OnMyMobDead";
	monster "mid_campin",376,134,"Thief Bug",1051,1,"Research Official#ep131::OnMyMobDead";
	monster "mid_campin",376,134,"Thief Bug",1051,1,"Research Official#ep131::OnMyMobDead";
	monster "mid_campin",376,134,"Thief Bug",1051,1,"Research Official#ep131::OnMyMobDead";
	monster "mid_campin",376,134,"Thief Bug",1051,1,"Research Official#ep131::OnMyMobDead";
	monster "mid_campin",376,134,"Thief Bug",1051,1,"Research Official#ep131::OnMyMobDead";
	monster "mid_campin",376,134,"Thief Bug",1051,1,"Research Official#ep131::OnMyMobDead";
	donpcevent "Research Official#ep131::OnDisable";
	donpcevent "Ryosen#ep131_rhea05::OnDisable";
	donpcevent "Hue#ep131_rhea06::OnDisable";
	donpcevent "Hansenne#ep131_rhea07::OnDisable";
	end;

OnTouch:
	if (checkweight(1201,1) == 0) {
		mes "[United Research Official]";
		mes "Why are you carrying so much stuff?";
		mes "Are you working out?";
		close;
	}
	if (ep13_ryu > 99) {
		if (ep13_1_rhea < 1) {
			mes "[United Research Official]";
			mes "Hmmmm...mmm...";
			next;
			mes "[United Research Official]";
			mes "Oh! Hello there!";
			mes "You must be the adventurer from Rune Midgard.";
			next;
			mes "[United Research Official]";
			mes "We've come all the way here to keep track of Satan Morroc, but... Now it seems that's not our priority anymore... Tsk,tsk...";
			next;
			mes "[United Research Official]";
			mes "Well, since our research group has been gathered in such haste, many of our members collide too often.";
			mes "I think it's just the process of trial and error, but this really slows things down.";
			next;
			mes "[United Research Official]";
			mes "Alas, the head office keeps pushing me to submit a report... As if I could perform miracles!";
			emotion e_sob;
			next;
			mes "[United Research Official]";
			mes "I can't go around and meet those people myself, mediate among troubled people... This is impossible!! Unless...Unless someone helps me with that ! I need... someone...";
			next;
			mes "- He stared at you -";
			mes "- with sparkling -";
			mes "- eyes as if he were -";
			mes "- demanding for help! -";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes ".................";
			mes ".................";
			next;
			mes "[United Research Official]";
			mes "Eh?! Oh, my... You really shouldn't. You must be extremely busy tracking down Satan Morroc!";
			next;
			mes "[United Research Official]";
			mes "But... if you say so, could I really use your help? Hahaha.";
			next;
			mes "[United Research Official]";
			mes "Those researchers complain a lot these days. They're terribly stressed out and I think somebody should really listen to their problems.";
			next;
			mes "[United Research Official]";
			mes "Especially those dealing with document files that argue with each other so many times! You might wanna start by talking to them.";
			next;
			mes "[United Research Official]";
			mes "Sounds good, huh? Please, you should go now.";
			set ep13_1_rhea,1;
			setquest 8196;
			close;
		}
		else if ((ep13_1_rhea > 0) && (ep13_1_rhea < 10)) {
			mes "[United Research Official]";
			mes "Those researchers complain a lot these days. They're terribly stressed out and I think somebody should really listen to their problems.";
			next;
			mes "[United Research Official]";
			mes "Especially those dealing with document files that argue with each other so many times! You might wanna start by talking to them.";
			next;
			mes "[United Research Official]";
			mes "And, don't worry! I'm even willing to share my snacks with you if things go well. I'm not asking this for free, you got that~?";
			close;
		}
		else if (ep13_1_rhea == 10) {
			if (countitem(6036) > 0) {
				mes "[United Research Official]";
				mes "Aha!";
				next;
				mes "[United Research Official]";
				mes "Isn't that an invitation to the meeting?";
				next;
				mes "[United Research Official]";
				mes "And...and I really get to sign this thing and approve it...? Hahaha!";
				next;
				mes "[United Research Official]";
				mes "This, this means I need to get prepared for the meeting! Finally!";
				mes "Hahahaha!";
				next;
				mes "[United Research Official]";
				mes "Oh, by the way, did you get a rough idea of the atmosphere of this expedition?";
				next;
				mes "[United Research Official]";
				mes "Normally, researchers just take their own instruments and find their own tracks of Satan Morroc.";
				mes "They don't really need to cooperate with other members.";
				next;
				mes "[United Research Official]";
				mes "Howerver, things get different when it comes to document files.";
				mes "Those researchers in charge of document files must contact eachother for information, and this just makes for endless work.";
				next;
				mes "[United Research Official]";
				mes "People can't always be perfect, so they stress out and get to arguing...";
				next;
				mes "[United Research Official]";
				mes "So... Could you do me a favor?";
				next;
				mes "[United Research Official]";
				mes "As you've heard, about the 3 researchers, they don't agree with eachother too often. It's just too obvious that their meeting will turn out a disaster, and the whole research group could break down!";
				emotion e_sob;
				next;
				mes "[United Research Official]";
				mes "Oh, just thinking about it scares the crap out of me.";
				next;
				mes "[United Research Official]";
				mes "What I'm asking is that you participate in the meeting with them and help them negotiate.";
				next;
				mes "[United Research Official]";
				mes "So, first! Can you go meet those 3 researchers and check on them to prepare for the meeting?";
				delitem 6036,1; //Invite_To_Meeting
				set ep13_1_rhea,11;
				changequest 8198,8199;
				close;
			}
			else {
				mes "[United Research Official]";
				mes "How did it go?";
				next;
				mes "[United Research Official]";
				mes "Did you talk to those researchers in charge of document files?";
				close;
			}
		}
		else if ((ep13_1_rhea > 10) && (ep13_1_rhea < 19)) {
			mes "[United Research Official]";
			mes "Please, you should participate in the meeting and mediate them if anything goes wrong!";
			next;
			mes "[United Research Official]";
			mes "First, you should go meet those 3 researchers and check on them to prepare for the meeting. Hope they're not preparing any weapons though...";
			emotion e_sob;
			close;
		}
		else if (ep13_1_rhea == 19) {
			changequest 8205,8206;
			mes "[United Research Official]";
			mes "Ohhh, you came! How generous of you!";
			next;
			mes "[United Research Official]";
			mes "The meeting's about to begin.";
			mes "Whew... I think I'm too tense... My chest hurts... Aaaah.";
			next;
			mes "- Somebody's knocking -";
			mes "- on the door... -";
			next;
			mes "[United Research Official]";
			mes "Finally, the meeting's starting.";
			mes "You should come in.";
			next;
			donpcevent "Research Official#ep131::Onmeet";
			mes "[United Research Official]";
			mes "So, everyone's here.";
			mes "Let us begin our meeting.";
			mes "First, I need to hear the report on the process of tracking Satan Morroc.";
			next;
			mes "[Ryosen]";
			mes "Alright. I'm Ryosen from Rune-Midgarts. We're certain that Satan Morroc came to this place through the crack of dimension, however, we failed to find any traces within the area we inspected.";
			next;
			mes "[Ryosen]";
			mes "The Tripartite Union is doing whatever it takes to track down Satan Morroc's whereabouts, but the research in Ash-Vacuum is very limited.";
			next;
			mes "[Ryosen]";
			mes "Supplies, reinforcements as wel as demanded goods are all insufficient, so we can't really go on.";
			next;
			mes "[Ryosen]";
			mes "I've heard the assassins took action in order to find the traces of Satan Morroc, but nothing's been reported so far.";
			next;
			mes "[Hue]";
			mes "I'm Hue from the Schwartzvalt Republic.";
			next;
			mes "[Hue]";
			mes "We're still researching on the crack of dimension that Satan Morroc has come through, and the false data research on the noise created when moving through the crack is currently being corrected.";
			next;
			mes "[Hue]";
			mes "The real cause of this problem has yet to be found, which makes it hard for us to provide any reinforcements or other supplies.";
			next;
			mes "[United Research Official]";
			mes "Ok. I see. How's it going with the research on Ash-Vacuum?";
			next;
			mes "[Hansenne]";
			mes "Hi, I'm Hansenne from Arunafeltz. We have conclused that his world of Ash-Vacuum is nothing related to the continent of Rune Midgard, as it is placed in a totally indipendent world dimension.";
			next;
			mes "[Hansenne]";
			mes "The enviroment of the fields on the East and West where we can work on the research has nothing in common with the enviroment within the boundrary of the Tripartite Union's army post.";
			next;
			mes "[Hansenne]";
			mes "I also have been reported that the ecosystem in the researched are is different.";
			next;
			mes "[Hansenne]";
			mes "We could not go further with the research on the ecosystem due to some violent living creatures which have never been found on the Rune Midgard continent.";
			next;
			mes "[United Research Official]";
			mes "So... All in all, nothing has been clearly found. Any problems among the members of the United Research Group?";
			next;
			mes "[Ryosen]";
			mes "......................";
			next;
			mes "[Hue]";
			mes "......................";
			next;
			mes "[Hansenne]";
			mes "......................";
			next;
			mes "- The room is in awkward silence for a short while... -";
			next;
			mes "[United Research Official]";
			mes "Ha..... Hahahaha...";
			mes "... Then, anything you need to request, or suggest, perhaps? Anything you want to complain about?";
			next;
			mes "- Ryosen, who was fidgeting with -";
			mes "- his files, suddenly stops and -";
			mes "- studies the others. Then, he takes -";
			mes "- out something from the bottom of -";
			mes "- the chair and puts it on the table. -";
			next;
			mes "[Ryosen]";
			mes "I'm.... I... The document file...";
			next;
			mes "[United Research Official]";
			mes "Aaaaaahahhhhhhhhhhcckk!!!!!";
			next;
			mes "- Hue, shocked by the sudden";
			mes "scream, stands up frantically and";
			mes "accidentally hits and drops the";
			mes "object which Ryosen had taken out. -";
			next;
			mes "[United Research Official]";
			mes "Kkkkhaaaaaaahhhhhhhh!!!";
			mes "It's the Thief Bug!!!";
			next;
			mes "- As the Official screamed, all the";
			mes "researchers of the union started to";
			mes "scream as well, and rushed out of";
			mes "the room. -";
			set ep13_1_rhea,20;
			donpcevent "Research Official#ep131::Oncall";
			close2;
			warp "mid_camp",165,236;
			end;
		}
		else if (ep13_1_rhea == 20) {
			mes "[United Research Official]";
			mes "Hhmm, hmmmm...";
			mes "I really don't know what to say.";
			mes "I mean... I'm totally OK with other monsters, mutants or whatever, but that black evil thing... Oh, I can't stand that one...";
			emotion e_sob;
			next;
			mes "- Knock, knock-";
			mes "- The researchers come back into the room. -";
			next;
			donpcevent "Research Official#ep131::Onmeet";
			mes "[Ryosen]";
			mes "Uh-hmm! Sorry about the mess.";
			mes "I... Something urgent came up...";
			mes "............Aaaaaaaaahhhhhhhhh!";
			next;
			mes "[United Research Official]";
			mes "Whhhhhhaaattt!!!! What is it!!?";
			mes "The Thief Bug, Again!!!???";
			next;
			mes "- Except for Ryosen, the rest spring out of their seats and run hurriedly for the door. -";
			next;
			mes "[Ryosen]";
			mes "My... my strawberry cake!!!";
			next;
			mes "- Ryosen picks up his strawberry cake, all squashed with some fingerprints. -";
			next;
			mes "[Ryosen]";
			mes "Stop! Freeze, everyone!";
			mes "Move one more time and you'll be considered guilty!!";
			next;
			mes "[Ryosen]";
			mes "This cake was just fine before that evil thing appeared, and there were only 4 of us here!";
			next;
			mes "[Ryosen]";
			mes "One of you must be guilty of ruining my Rune-Midgart Strawberry Cake!!!";
			next;
			mes "[Ryosen]";
			mes "I can't help checking your hands! This must be a fingerprint! It's loud and clear!! Hmm, I bet this is the mark of an index finger!";
			next;
			mes "[Hue]";
			mes "Wait a minute! Wait! Stop treating us like criminals! What is wrong with you, it's only a cake!? Don't you think you're going a little too far?";
			next;
			mes "[Ryosen]";
			mes "Whatttttt!? Only a cake????";
			mes "Aha, yeah, I just remembered. You people from Schwartzvalt don't ever appreciate food at all, right?";
			next;
			mes "[Ryosen]";
			mes "Especially when the food is NOT yours, huh? That's why you people sneak a taste of other people's food like my strawberry cake!!!";
			next;
			mes "[Hue]";
			mes "Hmm, are you talking about Dusty?";
			mes "He was expelled right after the incident and his job was taken away! I told you several times already!";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Ugh... You guys, I think you should calm down... This is ridiculous.";
			next;
			mes "[Hansenne]";
			mes "Ughhhhh! It was I who did that!!!";
			next;
			mes "[Hansenne]";
			mes "Sorry, I was just too shocked by that thief bug and accidentally touched your cake with my finger!";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "...Huh? No. Wait...";
			next;
			mes "[Ryosen]";
			mes "You again?!";
			mes "I can't belive how careless you are all the time, like with the requested data and all!!";
			next;
			mes "[Hansenne]";
			mes "Ah, I forgot to say thank you.";
			mes "Hue, thank you so much for restoring my documents!!!";
			mes "Thanks!!!";
			mes "Ahahahahaha. Hahahahaha.";
			next;
			mes "[Hue]";
			mes "No, I...";
			next;
			mes "[Ryosen]";
			mes "Hey, stay on topic!!";
			mes "You are...";
			next;
			mes "[United Research Official]";
			mes "Ahhhhhh! I guess we should call it a day now! Thanks for comingm all of you. Ok, let's go. Dismissed!";
			next;
			mes "[United Research Official]";
			mes "Come on!!!";
			next;
			mes "-The three researchers say nothing. They just stare at each other, standing still... Then they finally leave the room. -";
			set ep13_1_rhea,21;
			donpcevent "Ryosen#ep131_rhea05::OnDisable";
			donpcevent "Hue#ep131_rhea06::OnDisable";
			donpcevent "Hansenne#ep131_rhea07::OnDisable";
			close;
		}
		else if (ep13_1_rhea == 21) {
			mes "["+ strcharinfo(0) +"]";
			mes "Ah...";
			next;
			mes "[United Research Official]";
			mes "Ugh, I've got nothing to say.";
			mes "All I wanted was to let those people be closter to each other, become more friendly. But, problems come up every single time.";
			next;
			mes "[United Research Official]";
			mes "Can you think of any idea how to get those people to get along??";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "... Actually... Hansenne is not the one who ruined that cake.";
			next;
			mes "[United Research Official]";
			mes "Eh? What did you say?";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "But... I don't understand why Hansenne would take the blame...";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "... Well, I should go now.";
			next;
			mes "[United Research Official]";
			mes "What? Ah, adventurer?!";
			set ep13_1_rhea,22;
			changequest 8206,8207;
			close;
		}
		else if ((ep13_1_rhea > 21) && (ep13_1_rhea < 26)) {
			mes "["+ strcharinfo(0) +"]";
			mes "... Actually... Hansenne is not the one who ruined that cake.";
			next;
			mes "[United Research Official]";
			mes "Eh? What did you say?";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "But... I don't understand why Hansenne would take the blame...";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "... Well, I should go now.";
			next;
			mes "[United Research Official]";
			mes "What? Ah, adventurer?!";
			close;
		}
		else if (ep13_1_rhea == 26) {
			mes "[United Research Official]";
			mes "How are they?";
			next;
			mes "- You tell the Official about the conversation that the 3 researchers had, in detail. -";
			next;
			mes "[United Research Official]";
			mes "Whew, I see.";
			next;
			mes "[United Research Official]";
			mes "Maybe I've been a little too worried.";
			next;
			mes "[United Research Official]";
			mes "How often they collide, it must be a natural thing for people from different countries with different personalities and customs.";
			next;
			mes "[United Research Official]";
			mes "Thank you for helping me.";
			next;
			mes "[United Research Official]";
			mes "Here, I'll offer you a cup of tea.";
			mes "This is a really special drink I preserved. Please, drink it while it's nice and hot.";
			next;
			mes "- You feel so refreshed and light, as you drink the tea that the Official offered. -";
			specialeffect2 EF_ABSORBSPIRITS;
			set ep13_1_rhea,100;
			getexp 30000,10000;
			completequest 8210;
			next;
			mes "[United Research Official]";
			mes "Now, I should get to work on the report I need to submit to the head office. Ah, and this is nothing big, but still... This might come in handy when you travel.";
			next;
			mes "[United Research Official]";
			mes "Please, stop by and say hellp to us from time to time.";
			getitem 12110,1; //First_Aid_Kit
			close;
		}
		else if (ep13_1_rhea > 99) {
			mes "[United Research Official]";
			mes "Thank you for everything.";
			next;
			mes "[United Research Official]";
			mes "Please, stop by and say hellp to us from time to time.";
			next;
			mes "[United Research Official]";
			mes "Oh, I'm not asking you to keep your eye on those 3 researchers. Don't get me wrong, hahaha.~";
			close;
		}
		else {
			mes "[United Research Official]";
			mes "Thank you for everything.";
			next;
			mes "[United Research Official]";
			mes "Please, stop by and say hellp to us from time to time.";
			next;
			mes "[United Research Official]";
			mes "Oh, I'm not asking you to keep your eye on those 3 researchers. Don't get me wrong, hahaha.~";
			close;
		}
	}
	else {
		mes "[United Research Official]";
		mes "...Mmmm? What brings you here?";
		next;
		mes "[United Research Official]";
		mes "I wouldn't be roaming around this place like that, if I were you.";
		mes "It's very dangerous here, and people dwelling is this place are not that nice.";
		close;
	}
	end;

OnMyMobDead:
	if (mobcount("mid_campin","Research Official#ep131::OnMyMobDead") < 1) {
		donpcevent "Research Official#ep131::OnEnable";
		stopnpctimer;
	}
	end;

OnTimer300000:
	killmonster "mid_campin","Research Official#ep131::OnMyMobDead";
	donpcevent "Research Official#ep131::OnEnable";
	stopnpctimer;
	end;
}

mid_camp,165,245,0	script	Ryosen#ep131_rhea01	748,{
	if (checkweight(1201,1) == 0) {
		mes "[Ryosen]";
		mes "Why are you carrying so much stuff?";
		mes "Are you working out?";
		close;
	}
	if (ep13_ryu > 99) {
		if (ep13_1_rhea < 1) {
			mes "[Ryosen]";
			mes "Please, keep your hands off my stuff!";
			close;
		}
		else if (ep13_1_rhea == 1) {
			mes "[Ryosen]";
			mes "Please, keep your hands off my stuff!";
			next;
			mes "[Ryosen]";
			mes "Ugh! My, my... What am I gonna do with this!? Files, files, files!!!";
			mes "Ahhhhhkk!";
			next;
			mes "[Ryosen]";
			mes "What time is it now? Ugh... This is such a mess!!";
			next;
			mes "[Ryosen]";
			mes "What are they thinking!!? I don't get it. How come I have to work, while those guys from other countries are just praying for a breakthrough, every single day!";
			next;
			mes "[Ryosen]";
			mes "This is so unfair!! My stress is growing geometrically every hour!";
			mes "What a waste of time! Why do they have to pray! Why?! Why?! Why don't they work instead of pray!!";
			mes "Ugh...!";
			next;
			mes "[Ryosen]";
			mes "Nothing's appreciated! Nothing!";
			mes "They're just so useless!";
			next;
			mes "- He took a deep breath -";
			mes "- trying to calm down. -";
			next;
			mes "[Ryosen]";
			mes "Anyway, who are you? This place is restricted.";
			next;
			mes "[Ryosen]";
			mes "Ah! You must be the one who came to help us track down that Satan Morroc, the bastard who made the giant hole and then was gone like the wind.";
			next;
			mes "[Ryosen]";
			mes "Ugh. I should watch my mouth.";
			mes "Sorry. You're on our side. I should just be polite, but it's just... I'm so stressed out.";
			next;
			mes "[Ryosen]";
			mes "How about having some tea here?";
			mes "It's Rafflesia tea from Schwartzvalt. Don't even expect taste, it's awful... But what can I do? It's the only thing I've got...";
			set ep13_1_rhea,2;
			close;
		}
		else if (ep13_1_rhea == 2) {
			mes "[Ryosen]";
			mes "You must have heard about this, but this is the place where Satan Morroc landed through the crack of dimension.";
			next;
			mes "[Ryosen]";
			mes "As you see, this seems like a totally different world. It's nothing like the continent of Rune Midgard, though we haven't found any concrete evidence. We decided to call this place Ash-Vacuum.";
			next;
			mes "[Ryosen]";
			mes "We're doing everything we can, to track down Satan Morroc, but all those researchers from different countries couldn't help but wonder what this place really is.";
			next;
			mes "[Ryosen]";
			mes "Well, so we're all interested in one thing. However, the real problem lies on our structure of the group.";
			next;
			mes "[Ryosen]";
			mes "Three different countries united to take down the comon enemy, Satan Morroc, byt they eventually started to gather and keep the information to themselves.";
			next;
			mes "[Ryosen]";
			mes "So... frankly speaking...";
			mes "Tracking Satan Morroc is not or major concern anymore. Our expedition was formed in such hase that so may things can cause problems in this group.";
			next;
			mes "[Ryosen]";
			mes "People don't believe other members of the group except for the ones from their own countries. They're all so sensitive that every little thing hits a nerve.";
			next;
			mes "[Ryosen]";
			mes "But what can we do? After all, we were gathered to achieve the same goal, and we researchers don't want to cause any trouble among countries. It's really hard for us to live with our complaints.";
			next;
			mes "[Ryosen]";
			mes "I mean... the situation here is... just like the taste of this tea.";
			mes "Just awful!";
			set ep13_1_rhea,3;
			close;
		}
		else if (ep13_1_rhea == 3) {
			mes "[Ryosen]";
			mes "Oh, I spent too much time talking.";
			mes "I should be working now!";
			next;
			mes "[Ryosen]";
			mes "Look at this pile of document files... We're supposed to share all the information within these documents...";
			next;
			mes "[Ryosen]";
			mes "Oh, well... Maybe the same thing's happening at other offices. People from other countries might have hidden some important information behind my back.";
			next;
			mes "[Ryosen]";
			mes "Whatever... Could you deliver this document to the Schwartzvalt and Arunafeltz researchers?";
			next;
			switch(select("Why me?:Alright.")) {
			case 1:
				mes "[Ryosen]";
				mes "... Eh? Didn't you come to help us?";
				close;
			case 2:
				break;
			}
			mes "[Ryosen]";
			mes "Whew~ Very good.";
			mes "No one in our research group wants to visit the offices of the other countries!";
			next;
			mes "[Ryosen]";
			mes "Ok, now, please deliver the file to Hue and Hansenne. Hue's in charge of Schwartzvalt's documents and Hansenne's in chare of Arunafeltz's.";
			next;
			mes "[Ryosen]";
			mes "The file contains the brief introduction and the schedule of the meesting.";
			next;
			mes "[Ryosen]";
			mes "For your information, you should go see Hue at the Schwartzvalt's office first. Otherwise, he'll be whining about it.";
			next;
			mes "[Ryosen]";
			mes "You must check if they read and understand correctly after delivering it. Don't forget to get them to sign at the bottom of the page, just in case.";
			next;
			mes "[Ryosen]";
			mes "Go on now.";
			mes "Just so you know, today's Desert Day. Rune Midgard is sending some desserts through the crack of dimension, regularly.";
			next;
			mes "[Ryosen]";
			mes "Rune Midgard's desserts are definitely the world's best.";
			next;
			mes "[Ryosen]";
			mes "The only thing we enjoy here is that dessert we receive, once a week.";
			next;
			mes "[Ryosen]";
			mes "Schwartzvalt's Pineapple Jubilee is just awful. It tastes something like rusty steel.";
			next;
			mes "[Ryosen]";
			mes "Arunafeltz's Desert Sandwich is nothing better than that. I think that sandwich's made of some old meat, otherwise, we wouldn't have been food poisoned so often!";
			next;
			mes "[Ryosen]";
			mes "But, Rune-Midgart's Strawberry Cake! It's the best.";
			next;
			mes "[Ryosen]";
			mes "Nice and soft spongecake covered with sweet-tasting whipped cream, lots of fresh strawberries on top!";
			mes "Rune-Midgart's top chef, Charles Orleans makes it himself!!!";
			next;
			mes "[Ryosen]";
			mes "Hurry, you must hurry up, or you won't be able to taste this wonderful cake!";
			next;
			mes "- You got the Meeting -";
			mes "- Invitation from Ryosen, -";
			mes "- which briefly explains -";
			mes "- the agenda and schedule -";
			mes "- of the whole meeting! -";
			set ep13_1_rhea,4;
			getitem 6036,1; //Invite_To_Meeting
			changequest 8196,8197;
			close;
		}
		else if ((ep13_1_rhea > 3) && (ep13_1_rhea < 8)) {
			mes "[Ryosen]";
			mes "Hurry up and deliver the document to Hue and Hansenne!";
			next;
			mes "[Ryosen]";
			mes "Don't forget! Schwartzvalt's Hue must get it first, otherwise, he'll nag us like crazy.";
			next;
			mes "[Ryosen]";
			mes "And you must get the document signed at the bottom before you bring it back.";
			next;
			mes "[Ryosen]";
			mes "Hurry, you must hurry up or you won't be able to taste this wonderfull cake!";
			close;
		}
		else if (ep13_1_rhea == 8) {
			if (countitem(6036) > 0) {
				mes "[Ryosen]";
				mes "Ah, welcome back!";
				next;
				mes "[Ryosen]";
				mes "Must've been hard to get them all signed. Well done!";
				next;
				mes "[Ryosen]";
				mes "Hue's so egotistic and stubborn. He thinks he's some kind of royale... and Hansenne... Whew~nobody ever gets what he's just talking about.";
				mes "He's just ridiculous.";
				next;
				mes "[Ryosen]";
				mes "Thank you for dealing with those guys. I've got to go through the file now. Please give me the Invitation.";
				delitem 6036,1; //Invite_To_Meeting
				set ep13_1_rhea,9;
				close;
			}
			else {
				mes "[Ryosen]";
				mes "Please get Hue and Hansenne to sign the Inviation, then come back.";
				next;
				mes "[Ryosen]";
				mes "Hurry, you must hurry up or you won't be able to taste this wonderfull cake!";
				close;
			}
		}
		else if (ep13_1_rhea == 9) {
			mes "[Ryosen]";
			mes "Huhuhuhu, what a sight...!";
			next;
			mes "[Ryosen]";
			mes "This autograph here looks like Hue's. See, the letters are all so strongly pressed down with his anger. This one here should be Hansenne's, scrawled without thinking.";
			next;
			mes "[Ryosen]";
			mes "How was it? Did you have a chance t find out what the problem is among us researchers?";
			next;
			mes "[Ryosen]";
			mes "This isn't all because of the different personalities. Lots of other members have similar problems. Howerver, the problem among us three: Hue, Hansenne and I... is just more visible than others.";
			next;
			mes "[Ryosen]";
			mes "So, here we are. We are finally ordered to have a meeting and supposed to find the way to solve our problem.";
			next;
			mes "[Ryosen]";
			mes "But, do you know what really would be the best solution for us? It's to avoid meeting face to face.";
			next;
			mes "[Ryosen]";
			mes "It wasn't our will to have this meeting, and I never imagined they'd sign this thing... Well, I just feel like I've been punched in the head or something.";
			next;
			mes "[Ryosen]";
			mes "Well, it's already spilled milk. I need to go to that meeting whether I like it or not. Could you please send this to the Official of the United Research?";
			next;
			mes "[Ryosen]";
			mes "In the meantime, I should prepare myself for the meeting.";
			set ep13_1_rhea,10;
			getitem 6036,1; //Invite_To_Meeting
			changequest 8197,8198;
			close;
		}
		else if (ep13_1_rhea == 10) {
			mes "[Ryosen]";
			mes "It wasn't our will to have this meeting, and I never imagined they'd sign this thing... Well, I just feel like I've been punched in the head or something.";
			next;
			mes "[Ryosen]";
			mes "Well, it's already spilled milk. I need to go to that meeting whether I like it or not. Could you please send this to the Official of the United Research?";
			next;
			mes "[Ryosen]";
			mes "In the meantime, I should prepare myself for the meeting.";
			close;
		}
		else if (ep13_1_rhea == 11) {
			mes "[Ryosen]";
			mes "Hi! Did you give that Invitation to the Official?";
			next;
			mes "[Ryosen]";
			mes "Oh, goo to hear that it's delivered safely.";
			mes "Anyway, what brings you here again?";
			mes "Would you like some tea? We haven't got any dessert yet. I only have some tea to offer.";
			next;
			select("Can I help you with anything?");
			mes "[Ryosen]";
			mes "Help?";
			mes "Well, there are tons of things waiting for help!";
			next;
			mes "[Ryosen]";
			mes "Nice Timing.";
			mes "I've requested something from the Arunafeltz office but haven't gotten anything yet. Could you get it from Hansenne?";
			next;
			mes "[Ryosen]";
			mes "I need that for the meeting, but he never sends it to me. He must've forgotten about it, again! You'll help me with this, right!?";
			set ep13_1_rhea,12;
			changequest 8199,8200;
			close;
		}
		else if (ep13_1_rhea == 12) {
			mes "[Ryosen]";
			mes "I've requested something from the Arunafeltz office but haven't gotten anything yet. Could you get it from Hansenne?";
			next;
			mes "[Ryosen]";
			mes "I need that for the meeting, but he never sends it to me. He must've forgotten about it, again! You'll help me with this, right!?";
			close;
		}
		else if (ep13_1_rhea == 13) {
			mes "[Ryosen]";
			mes "Huh? Are you serious???? Dropped it on a bridge while playing treasure hunting???";
			next;
			mes "[Ryosen]";
			mes "Hansenne! What and itiot! I knew it! His brain must've been melted with hot air!";
			mes "Aarrrrr!!!!! Can't believe this!!";
			next;
			mes "[Ryosen]";
			mes "What the heck should I do??? The meesting's soon!!!";
			mes "Oh my! I really, prefer to work alone. Oh, I hate those guys!";
			mes "I hate foreigners.";
			close;
		}
		else if (ep13_1_rhea == 14) {
			if (countitem(6037) > 0) {
				mes "[Ryosen]";
				mes ".....Whew... completely soaked, so loosely binded...torn here and there... I can't even read this thing!";
				next;
				mes "[Ryosen]";
				mes "What is he expecting from me with this!!!!";
				next;
				mes "[Ryosen]";
				mes "Aarrrrr!!!!! This is a nightmare!";
				close;
			}
			else {
				mes "[Ryosen]";
				mes "Huh? Are you serious???? Dropped it on a bridge while playing treasure hunting???";
				next;
				mes "[Ryosen]";
				mes "Hansenne! What and idiot! I knew it! His brain must've been melted with hot air!";
				mes "Aarrrrr!!!!! Can't believe this!!";
				next;
				mes "[Ryosen]";
				mes "What the heck should I do??? The meesting's soon!!!";
				mes "Oh my! I really, prefer to work alone. Oh, I hate those guys!";
				mes "I hate foreigners.";
				close;
			}
		}
		else if (ep13_1_rhea == 18) {
			if (countitem(6038) > 0) {
				mes "[Ryosen]";
				mes "...Oh, this is...";
				next;
				mes "[Ryosen]";
				mes "This is the document I requested.";
				mes "I thought the document was lost at some bridge and ruined completely, but then...";
				next;
				mes "[Ryosen]";
				mes "Wow... this document is amazingly neat. Looks like Hue's the one who made this... He's really picky, if you know what I mean... Anyway, it's pretty impressive...";
				next;
				mes "[Ryosen]";
				mes "I'm so relieved I got this before the meeting. I've got to go now.";
				mes "I'm running late.";
				next;
				mes "[Ryosen]";
				mes "But first, I have to find another document for the meeting. Could you please ask the Official to wait for me a bit?";
				next;
				mes "[Ryosen]";
				mes "Please, the meeting's gonna begin soon.";
				delitem 6038,1; //Neat_Report
				set ep13_1_rhea,19;
				changequest 8204,8205;
				close;
			}
			else {
				mes "[Ryosen]";
				mes "How could I go to the meeting without the research report??!";
				next;
				mes "[Ryosen]";
				mes "Oh my! I really, prefer to work alone. Oh, I hate those guys!";
				mes "I hate foreigners.";
				close;
			}
		}
		else if (ep13_1_rhea == 19) {
			mes "[Ryosen]";
			mes "Could you please ask the Official to wait for me a bit?";
			next;
			mes "[Ryosen]";
			mes "I have to find another document for the meeting. Please, hurry.";
			close;
		}
		else if (ep13_1_rhea == 20) {
			mes "[Ryosen]";
			mes "Ah..... That... in that meeting room... Is.. everything alright now?";
			close;
		}
		else if ((ep13_1_rhea > 20) && (ep13_1_rhea < 25)) {
			mes "[Ryosen]";
			mes "Oh, I need to be left alone for a while.";
			close;
		}
		else if (ep13_1_rhea == 25) {
			mes "[Ryosen]";
			mes "Krrrrrrrr! Ugh...!";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Uhhhh...";
			next;
			mes "[Ryosen]";
			mes "I know, I know! I went too far!";
			mes "I was just so shocked and disappointed at the same time.";
			mes "After all, it was just a cake...";
			next;
			mes "[Ryosen]";
			mes "I wasn't very mature.";
			mes "Oh, what have I done?";
			mes "I should go an apologize.";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Wait! Hue wanted me to bring this to you.";
			next;
			if (countitem(6038) > 0) {
				mes "[Ryosen]";
				mes "A report... ?";
				mes "Ahhh... the one I left in the meeting room...";
				next;
				mes "- Ryosen takes the report -";
				mes "- and gives a glance -";
				mes "- at the memo stuck on it. -";
				next;
			}
			else {
				mes "[Ryosen]";
				mes "... ?";
				next;
				mes "[Ryosen]";
				mes "Oh. What are you talking about?";
				close;
			}
			mes "[Ryosen]";
			mes "Ah. I'm so embarrassed.";
			next;
			mes "[Ryosen]";
			mes "Oh, I didn't expect to get an apology. This is such a shame.";
			next;
			mes "[Ryosen]";
			mes "Now that I think of it. I didn't even say 'thank you' to him for restoring my documents...";
			next;
			mes "[Ryosen]";
			mes "Ok. I should setup another meeting ASAP. That way, we'd have a chance to get to know each other.";
			next;
			mes "[Ryosen]";
			mes "So... Could you do me another favor?";
			mes "Could you go see the Official in my stead and set up a meeting?";
			next;
			mes "[Ryosen]";
			mes "Oh! And... Here's Rune-Midgart's fresh strawberry cake. This is for you. I'm so sorry I haven't even offered you a piece. I was so distracted with stress, I think.";
			next;
			mes "[Ryosen]";
			mes "Thank you so much for everything you've done. And... pleade don't forget to do me this last favor, going to the Official and setting up a meeting.";
			next;
			mes "[Ryosen]";
			mes "I... think I should prepare for the meeting again.";
			next;
			mes "[Ryosen]";
			mes "Again, thank you so much.";
			delitem 6038,1; //Neat_Report
			set ep13_1_rhea,26;
			getitem 12319,1; //Strawberry_Cake
			changequest 8209,8210;
			close;
		}
		else if ((ep13_1_rhea > 25) && (ep13_1_rhea < 100)) {
			mes "[Ryosen]";
			mes "Ok. I should setup another meeting ASAP. That way, we'd have a chance to get to know each other.";
			next;
			mes "[Ryosen]";
			mes "Could you go see the Official in my stead and set up a meeting?";
			mes "I... think I should prepare for the meeting again.";
			next;
			mes "[Ryosen]";
			mes "Thank you so much.";
			close;
		}
		else if (ep13_1_rhea > 99) {
			mes "[Ryosen]";
			mes "Ah, hello adventurer!";
			next;
			mes "[Ryosen]";
			mes "I don't know how to thank you.";
			mes "You can't imagine how greatful I feel!";
			next;
			mes "[Ryosen]";
			mes "Oh, but then... Have you ever seen a ^0000ffMystic Horn^000000? I'd love to get one.";
			mes "I heard you can get this thing from a monster named, 'Cornus' found in the fields.";
			next;
			mes "[Ryosen]";
			mes "Or... do you have any ^0000ffMystic Horns^000000 with you? Of course, I'm not saying that I want it for free. If you'd give me 5 ^0000ff5 Mystic Horns^000000, I'd give you my Rune-Midgart's Strawberry Cake.";
			next;
			switch(select("I haven't seen such a thing.:Oh, ok, I'll give you!")) {
			case 1:
				mes "[Ryosen]";
				mes "Mmmmmmm~";
				next;
				mes "[Ryosen]";
				mes "If by any chance you find one, please come back to me.";
				close;
			case 2:
				if (countitem(12319) > 4) {
					mes "[Ryosen]";
					mes "Huh?";
					next;
					mes "[Ryosen]";
					mes "You have Rune-Midgart's Strawberry Cake?";
					next;
					mes "[Ryosen]";
					mes "How come you haven't had it yet?";
					mes "You should quickly finish that cake or else, somebody would steal it from you.";
					close;
				}
				break;
			}
			mes "[Ryosen]";
			mes "I don't need it!";
			next;
			mes "[Ryosen]";
			mes "... Haha, I'm joking...";
			next;
			if (countitem(6023) > 4) {
				mes "[Ryosen]";
				mes "Are you really, honestly, positively sure you want to exchange them for my cake?";
				next;
				switch(select("No way.:Yeah... I'll exchange.")) {
				case 1:
					mes "[Ryosen]";
					mes "Ahhh...";
					next;
					mes "[Ryosen]";
					mes "Come back any time if you change your mind.";
					close;
				case 2:
					break;
				}
				mes "[Ryosen]";
				mes "I don't need it!";
				mes "... Haha, I'm joking...";
				next;
				mes "[Ryosen]";
				mes "I heard you could extract some magical energy form Mystic Horns and use it. Anyway, thank you!";
				delitem 6023,5; //Mystic_Horn
				getitem 12319,1; //Strawberry_Cake
				close;
			}
			else {
				mes "[Ryosen]";
				mes "You lie! You don't even have any!!";
				next;
				mes "[Ryosen]";
				mes "Please, if you find any Mystic Horns, come back to me!";
				close;
			}
		}
		else {
			mes "[Ryosen]";
			mes "Please, don't touch anything!";
			close;
		}
	}
	else {
		mes "[Ryosen]";
		mes "You know somethig... Something comes out from this thing...";
		next;
		mes "[Ryosen]";
		mes "If anyone tried to talk to you in the middle of the night, you should just walk away... Don't ever look back!!";
		next;
		mes "[Ryosen]";
		mes "And don't stare at the crack of dimension... or you'd be dragged to somewhere mysterious and never be able to come back...huhuhuhu...";
		close;
	}
}

mid_camp,247,255,1	script	Hue#ep131_rhea02	868,{
	if (checkweight(1201,1) == 0) {
		mes "[Hue]";
		mes "Why are you carrying so much stuff?";
		mes "Are you working out?";
		close;
	}
	if (ep13_ryu > 99) {
		if (ep13_1_rhea < 4) {
			mes "[Hue]";
			mes "What is it you want?";
			next;
			mes "[Hue]";
			mes "Don't walk around this place without thinking.";
			mes "After all, it'll be you who'd be in trouble.";
			close;
		}
		else if (ep13_1_rhea == 4) {
			if (countitem(6036) > 0) {
				mes "[Hue]";
				mes "What is it you want?";
				next;
				mes "[Hue]";
				mes "You can't just come and go around as you please here. This is a restricted area.";
				next;
				switch(select("Sorry...:I came to show you this.")) {
				case 1:
					mes "[Hue]";
					mes "You're just helpless, aren't you?";
					close;
				case 2:
					break;
				}
				mes "[Hue]";
				mes "What's that?";
				next;
				mes "[Hue]";
				mes "...An invitation to the meeting... ?";
				next;
				mes "[Hue]";
				mes "Haha. You expect me to accept this?";
				mes "As always, scheduling things as they want, report to us to accept it...";
				next;
				mes "[Hue]";
				mes "I can't think of any other words to describe them, except for this word: RUDE!";
				next;
				mes "[Hue]";
				mes "Never ever asking for our opinion and always delivering things through some strangers... By the way, no offense...";
				next;
				mes "[Hue]";
				mes "THey don't ever take the official route! Rune-Midgartish way of reporting! Very unprofessional!";
				next;
				mes "[Hue]";
				mes "Anyway, what is this meeting about?";
				mes "Give it to me. I should read it at least.";
				next;
				mes "[Hue]";
				mes "You should have some Sand chips while I'm reading this. Don't expect any taste, it's from Arunafeltz.";
				delitem 6036,1; //Invite_To_Meeting
				set ep13_1_rhea,5;
				close;
			}
			else {
				mes "[Hue]";
				mes "What are you doing here?";
				next;
				mes "[Hue]";
				mes "You can't go around this place as you want. This is a restricted area.";
				close;
			}
		}
		else if (ep13_1_rhea == 5) {
			set .@shu_agree00,rand(1,4);
			if (.@shu_agree00 == 2) {
				mes "[Hue]";
				mes "...Meeting Schedule, on the Xth day, from hh:mm to hh:mm...";
				mes "Location... Rune-Midgart's camp...";
				mes "Ha! I knew it. Rune-Midgart's camp again!";
				next;
				mes "[Hue]";
				mes "Objectives... to report on the researching progress of tracking Satan Morroc and the Ash-Vacuum!";
				next;
				mes "[Hue]";
				mes "Having some time to get to know each other??? Haaaaa!";
				next;
				mes "[Hue]";
				mes "Well, thank you for entertaining me. You should tell Ryosen that.";
				next;
				switch(select("Ok, I will.:Please sign the invitation.")) {
				case 1:
					mes "[Hue]";
					mes "Well, you should also tell him that I think he's very talented in settin up comedy. Hahaha.";
					close;
				case 2:
					break;
				}
				mes "[Hue]";
				mes "... Sign this thing???";
				next;
				mes "[Hue]";
				mes "You mean this meeting's for real???";
				next;
				mes "[Hue]";
				mes "Oh my!";
				mes "I have never seen an official invitation to be this stupid-looking!";
				next;
				mes "- Hue got so furious and pressed the pen so hard that the ball point got pushed in. Then he threw the document after signing it. -";
				next;
				mes "[Hue]";
				mes "Well, at least I respect that Ryosen hasn't forgotten the reporting order. So, you're off to Arunafeltz now?";
				next;
				mes "[Hue]";
				mes "You'll experience some hard time talking to Hansenne... It'll be like testing your patience.";
				mes "Good luck!";
				set ep13_1_rhea,6;
				getitem 6036,1; //Invite_To_Meeting
				close;
			}
			else if (.@shu_agree00 == 3) {
				mes "[Hue]";
				mes "Come on, what's the hurry?";
				mes "Wait a few more minutes, I didn't finish reading it!";
				close;
			}
			else {
				mes "[Hue]";
				mes "You should have some Sand chips while I'm reading this. Don't expect any taste, it's from Arunafeltz.";
				close;
			}
		}
		else if (ep13_1_rhea == 6) {
			mes "[Hue]";
			mes "I'm not sure if everyone from Arunafeltz is like him, but, it'll be like testing your patience to get Hansenne to read this thing.";
			mes "You can trust me on that one. Good luck.";
			close;
		}
		else if (ep13_1_rhea == 15) {
			if (countitem(6037) > 0) {
				mes "[Hue]";
				mes "What is this stupid looking pile of documents?";
				next;
				mes "[Hue]";
				mes "Is this the file Ryosen requested from Hansenne??? The one which is all ruined...?";
				next;
				mes "[Hue]";
				mes "Ha! Tsk,tsk! Is this some kind of joke?! Who'd manage the files like this? I'd never know!";
				next;
				mes "[Hue]";
				mes "Whew... I can't even stand looking at it! Oh just, give it to me!";
				next;
				mes "[Hue]";
				mes "Too bad I'm not in Schwartzvalt. I could use our document restoring machine back at home... Ugh! Now I gotta do everything manually.";
				next;
				mes "[Hue]";
				mes "Hmmm. It's completely soaked. I Should dry this thing first and iron these crumples. Then, I should restore the texts.";
				next;
				mes "[Hue]";
				mes "I need some materials. You gotta help me on this. I need ^0000ff1 Fan, 1 Old Frying Pan, 1 Flame Stone, 1 Chinese Ink^000000.";
				next;
				mes "[Hue]";
				mes "Hey, hey... don't look at me like that. I know you're not delighted to do these things but think about it, what about me? Why should I restore this garbage?";
				next;
				mes "[Hue]";
				mes "Listen, sometimes, we've got to do things we don't like in order to get things accomplished.";
				next;
				mes "[Hue]";
				mes "Just don't gorget that the file will be restored as fast as you prepare those things for me.";
				set ep13_1_rhea,16;
				changequest 8202,8203;
				close;
			}
			else {
				mes "[Hue]";
				mes "I wonder if the preparation for the meeting's going ok.";
				next;
				mes "[Hue]";
				mes "I heard Ryosen say that the file he requested from Hansenne is all ruined. I hope I dont get involved in that trouble.";
				close;
			}
		}
		else if (ep13_1_rhea == 16) {
			if ((countitem(6037) > 0) && (countitem(7262) > 0) && (countitem(7031) > 0) && (countitem(7521) > 0) && (countitem(1024) > 0)) {
				mes "[Hue]";
				mes "Impressive. That was fast enough.";
				next;
				mes "[Hue]";
				mes "Give them to me.";
				mes "I have no time to waste.";
				next;
				mes "[Hue]";
				mes "Could you please sit there and wait for me while I restore this file?";
				delitem 6037,1; //Rough_File
				delitem 7262,1; //Fan
				delitem 7031,1; //Old_Frying_Pan
				delitem 7521,1; //Flame_Stone
				delitem 1024,1; //Chinese_Ink
				set ep13_1_rhea,17;
				close;
			}
			else {
				mes "[Hue]";
				mes "Hmmm. It's completely soaked. I Should dry this thing first and iron these crumples. Then, I should restore the texts.";
				next;
				mes "[Hue]";
				mes "I need some materials. You gotta help me on this. I need ^0000ff1 Fan, 1 Old Frying Pan, 1 Flame Stone, 1 Chinese Ink^000000.";
				next;
				mes "[Hue]";
				mes "Just don't gorget that the file will be restored as fast as you prepare those things for me.";
				close;
			}
		}
		else if (ep13_1_rhea == 17) {
			if (rand(1,4) == 2) {
				mes "[Hue]";
				mes "There!";
				next;
				mes "[Hue]";
				mes "The binding was too loose, so I re-arranged and bound the file all over again. This is how the true official document should look like. I really think they should learn how to arrange files.";
				next;
				mes "[Hue]";
				mes "Please, deliver this file before it's too late. The meeting's gonna begin soon.";
				set ep13_1_rhea,18;
				getitem 6038,1; //Neat_Report
				changequest 8203,8204;
				close;
			}
			else {
				mes "[Hue]";
				mes "Hey, stop pushing me.";
				next;
				mes "[Hue]";
				mes "I have to be extra careful with this kind of work, ok? Can't you sit quietly over there? Take a nap or something.";
				close;
			}
		}
		else if (ep13_1_rhea == 18) {
			mes "[Hue]";
			mes "The binding was too loose, so I re-arranged and bound the file all over again. This is how the true official document should look like. I really think they should learn how to arrange files.";
			next;
			mes "[Hue]";
			mes "Please, deliver this file before it's too late. The meeting's gonna begin soon.";
			close;
		}
		else if (ep13_1_rhea == 19) {
			mes "[Hue]";
			mes "Well, finally... It's time for the meeting.";
			next;
			mes "[Hue]";
			mes "Like it or not... I should go in.";
			close;
		}
		else if (ep13_1_rhea == 20) {
			mes "[Hue]";
			mes "..................";
			next;
			mes "[Hue]";
			mes ".....Ittt....Is... it still there... ?";
			close;
		}
		else if ((ep13_1_rhea > 20) && (ep13_1_rhea < 24)) {
			mes "- Looks like he's thinking about something... very seriously. -";
			close;
		}
		else if (ep13_1_rhea == 24) {
			mes "[Hue]";
			mes "I just decided I can't stay like this.";
			next;
			mes "[Hue]";
			mes "I couldn't confess the truth when Hansenne said he ruined the cake instead of me.";
			next;
			mes "[Hue]";
			mes "I was so bewildered that I lost the chance to say anything... but... I was such a coward to admit that I was the one who caused the trouble.";
			next;
			mes "[Hue]";
			mes "I must apologize.";
			mes "But then...";
			next;
			mes "[Hue]";
			mes "Oh, I'm so embarrassed to see him face to face. Or.. how about...";
			next;
			mes "[Hue]";
			mes "Here, this is the Rune-Midgart's report I took with me when everything went messy in the meeting room. Could you please give this to Ryosen?";
			next;
			mes "[Hue]";
			mes "I'm sorry to ask you this but...";
			mes "Could you? For this, I'll give you some Schwartzvalt's Pineapple Jubilee.";
			next;
			mes "[Hue]";
			mes "Please give this report to Ryosen.";
			mes "Thank you.";
			set ep13_1_rhea,25;
			getitem 6038,1; //Neat_Report
			getitem 12320,1; //Pineapple_Juice
			changequest 8208,8209;
			close;
		}
		else if ((ep13_1_rhea > 24) && (ep13_1_rhea < 100)) {
			mes "[Hue]";
			mes "Oh, I'm so embarrassed to see him face to face. Or.. how about...";
			next;
			mes "[Hue]";
			mes "Here, this is the Rune-Midgart's report I took with me when everything went messy in the meeting room. Could you please give this to Ryosen?";
			next;
			mes "[Hue]";
			mes "I'm sorry to ask you this but...";
			mes "Could you?";
			close;
		}
		else if (ep13_1_rhea > 99) {
			mes "[Hue]";
			mes "Ah, hello!";
			next;
			mes "[Hue]";
			mes "If it weren't for you, we wouldn't be able to get along at all.";
			mes "I don't know how to thank you!";
			next;
			mes "[Hue]";
			mes "Have you ever seen something called, ^0000ffFur^000000 ?";
			mes "I hear you can get it from the monsters called 'Tatacho' and 'Hillsrion' in the fields.";
			next;
			mes "[Hue]";
			mes "Could you bring ^0000ffFur^000000 if you get some? I'm not asking it for free.";
			mes "I'll give you my Pineapple Jubilee from Schwartzvalt, if you bring me ^0000ff5 Furs^000000.";
			next;
			switch(select("I don't have any, right now.:Oh, I'll give you Fur.")) {
			case 1:
				mes "[Hue]";
				mes "Alright, you don't have any.";
				next;
				mes "[Hue]";
				mes "Please give me some when you get some.";
				close;
			case 2:
				if (countitem(12320) > 4) {
					mes "[Hue]";
					mes "Ah, oh my.";
					next;
					mes "[Hue]";
					mes "You already have the Pineapple Jubilee from Schwartzvalt!";
					next;
					mes "[Hue]";
					mes "I think you should drin that thing fast. Otherwise, all the ice will melt and it'll taste like some kinda medicine!";
					close;
				}
				break;
			}
			mes "[Hue]";
			mes "Ah, are you sure you want to exchange?";
			next;
			if (countitem(6020) > 4) {
				mes "[Hue]";
				mes "Oh, so it's the thing called, Fur??";
				next;
				mes "[Hue]";
				mes "Are you sure you want to exchange this for my Pineapple Jubilee?";
				next;
				switch(select("No way.:sure.")) {
				case 1:
					mes "[Hue]";
					mes "Ahhhhh...";
					next;
					mes "[Hue]";
					mes "Come back any time if you change your mind.";
					close;
				case 2:
					break;
				}
				mes "[Hue]";
				mes "Thank you so much.";
				next;
				mes "[Hue]";
				mes "I always needed this because the weather here is colder then I expected. I'm sure this will keep me warm.";
				delitem 6020,5; //Fur
				getitem 12320,1; //Pineapple_Juice
				close;
			}
			else {
				mes "[Hue]";
				mes "Well, I don't think you have any Fur.";
				next;
				mes "[Hue]";
				mes "Please come back if you find any Fur.";
				close;
			}
		}
		else {
			mes "[Hue]";
			mes "Don't walk around this area. It's restricted.";
			close;
		}
	}
	else {
		mes "[Hue]";
		mes "What are you doing here?";
		next;
		mes "[Hue]";
		mes "Don't walk around this place without thinking.";
		mes "After all, it'll be you who'd be in trouble.";
		close;
	}
}

mid_camp,222,218,3	script	Hansenne#ep131_rhea03	931,{
	if (checkweight(1201,1) == 0) {
		mes "[Hansenne]";
		mes "Why are you carrying so much stuff?";
		mes "Are you working out?";
		close;
	}
	if (ep13_ryu > 99) {
		if (ep13_1_rhea < 6) {
			mes "[Hansenne]";
			mes "Who's there?";
			next;
			mes "[Hansenne]";
			mes "Who's here?";
			next;
			mes "[Hansenne]";
			mes "Haha, hahaha, hahahahahahahahaha.";
			close;
		}
		else if (ep13_1_rhea == 6) {
			if (countitem(6036) > 0) {
				mes "[Hansenne]";
				mes "Hmmm? What brings you here?";
				next;
				mes "[Hansenne]";
				mes "Of course, your feet brought you here!?!";
				next;
				mes "[Hansenne]";
				mes "Haha, hahaha, hahahahahahahahaha.";
				next;
				switch(select("......:Come and look at this.")) {
				case 1:
					mes "[Hansenne]";
					mes "What are you looking at?";
					mes "Something I said?";
					close;
				case 2:
					break;
				}
				mes "[Hansenne]";
				mes "What's that?";
				next;
				mes "[Hansenne]";
				mes "An invitation to the meeting?";
				next;
				mes "[Hansenne]";
				mes "Hmm, Ryosen from Rune-Midgarts made it and... Hue from Schwartzvalt agreed to sign it too?";
				next;
				mes "[Hansenne]";
				mes "Hmmm, that's not funny at all.";
				next;
				mes "[Hansenne]";
				mes "They're so boring. They always report to me after making all the decisions. No sense of humor... so stubborn and strict... They're totally not my style.";
				next;
				mes "[Hansenne]";
				mes "Anyway, give it to me.";
				mes "I should have a look at least.";
				next;
				mes "[Hansenne]";
				mes "You should take a rest, while I'm reading this. Oh, have some Poring Candy from Rune-Midgarts. It's terribly sour and sometimes salty. Funny taste, huh?";
				delitem 6036,1; //Invite_To_Meeting
				set ep13_1_rhea,7;
				close;
			}
			else {
				mes "[Hansenne]";
				mes "Hmmm? Are you from Rune-Midgarts?";
				next;
				mes "[Hansenne]";
				mes "Then where's the person from Rude Midgard? Hahahahah, do you get my joke?";
				next;
				mes "[Hansenne]";
				mes "Haha, hahaha, hahahahahahahahaha.";
				close;
			}
		}
		else if (ep13_1_rhea == 7) {
			set .@shu_agree00,rand(1,5);
			if (.@shu_agree00 == 1) {
				mes "[Hansenne]";
				mes "Mmmmmm~";
				next;
				mes "- Hansenne picks up the file -";
				mes "- and suddenly gets serious -";
				mes "- while turning the pages... -";
				close;
			}
			else if (.@shu_agree00 == 2) {
				mes "[Hansenne]";
				mes "Mmmmmm~";
				next;
				mes "- Hansenne drops some kind of liquid on the file document, and carefully looks at it. -";
				close;
			}
			else if (.@shu_agree00 == 3) {
				mes "[Hansenne]";
				mes "Meeting Schedule... on the Umpth day, from then-o'clock to later-o'clock";
				mes "Haha, hahaha, hahahahahahahahaha.";
				mes "Meeting Schedule, shmeating schedule... Beating Schedule!!";
				next;
				mes "[Hansenne]";
				mes "Location... Rune-Midgart's camp!";
				mes "Rude-Midgard's camp!?!?";
				mes "Are they camping in that place??";
				mes "Haha, hahaha, hahahahahahahahaha.";
				next;
				mes "[Hansenne]";
				mes "Objectives... to report on the researching progress of tracking Satan Morroc and of the Ash-Vacuum!";
				next;
				mes "[Hansenne]";
				mes "Ash-Vacuum!";
				mes "Ash-Vacuum... what is that, a homemaker's device???";
				mes "Haha, hahaha, hahahahahahahahaha.";
				next;
				mes "[Hansenne]";
				mes "...and a very useless one which vacuums only ash!";
				mes "Haha, hahaha, hahahahahahahahaha.";
				next;
				mes "[Hansenne]";
				mes "Ehhhhh? And what's this? Having some time to get to know each other??? ...Pffthahahahaha...";
				mes "Aaahahahahaha.";
				next;
				switch(select("What's so funny?!:Hey, just sign this thing.")) {
				case 1:
					mes "[Hansenne]";
					mes "Haha...get to know each other...";
					mes "Pffftahahaha.";
					mes "Haha, hahaha, hahahahahahahahaha.";
					close;
				case 2:
					break;
				}
				mes "[Hansenne]";
				mes "Phew! Excuse me!";
				mes "I can't help it! I can't stand this! What the heck!!! What do we have to know about each other???";
				mes "Hahaha!";
				next;
				mes "- Hansenne signs the paper -";
				mes "- with a shaking hand -";
				mes "- still laughing out loud. -";
				next;
				mes "[Hansenne]";
				mes "Puhhh-haha, this is unbelievable.";
				mes "Ryosen's avery funny guy. Well, he wouldn't know how funny he is...";
				mes "Haha, you should tell him that.";
				mes "Haha, hahaha, hahahahahahahahaha.";
				set ep13_1_rhea,8;
				getitem 6036,1; //Invite_To_Meeting
				close;
			}
			else if (.@shu_agree00 == 4) {
				mes "[Hansenne]";
				mes "Ahhh, wait. I didn't finish reading it.";
				next;
				mes "[Hansenne]";
				mes "I didn't finish reading it.";
				next;
				mes "[Hansenne]";
				mes "Haha, hahaha, hahahahahahahahaha.";
				close;
			}
			else {
				mes "[Hansenne]";
				mes "Hush! Please don't talk! We must pray now!";
				next;
				mes "- He takes a bow silently, -";
				mes "- toward the sky, -";
				mes "- with his eyes firmly closed. -";
				close;
			}
		}
		else if (ep13_1_rhea == 8) {
			mes "[Hansenne]";
			mes "I got it, I got it. I should go to the meeting. Ryosen's really a funny guy, if you know what I mean.";
			mes "Please, thank him for entertaining me. Haha, hahaha,";
			mes "hahahahahahahahaha.";
			close;
		}
		else if (ep13_1_rhea == 12) {
			mes "[Hansenne]";
			mes "Hmmm? You again?";
			next;
			mes "[Hansenne]";
			mes "What are you doing here?";
			next;
			switch(select("I missed you.:I came to pick up the requested document.")) {
			case 1:
				mes "[Hansenne]";
				mes "You what?";
				next;
				mes "[Hansenne]";
				mes "You missed me? Don't expect a kiss!";
				mes "Haha, hahaha, hahahahahahahahaha.";
				close;
			case 2:
				break;
			}
			mes "[Hansenne]";
			mes "A requested document? Did Ryosen send you?";
			next;
			mes "[Hansenne]";
			mes "Hmmmmm.";
			mes "Wait for me here. Now, where did I put it...?";
			next;
			mes "[Hansenne]";
			mes "Hmmmmm~?";
			next;
			mes "[Hansenne]";
			mes "Ahhhh!";
			mes "Hmmmmm, right, right!";
			next;
			mes "[Hansenne]";
			mes "It's gone!";
			next;
			mes "[Hansenne]";
			mes "I lost it. I think I might have dropped it into the river or something when I played treasure-hunting on a bridge!";
			next;
			mes "[Hansenne]";
			mes "But you know, the funny thing is... I heard my parents picked me up on a bridge when I was a baby, and now I lost the document on a bridge! What a coincidence! Haha, hahaha, hahahahahahahahaha.";
			next;
			mes "[Hansenne]";
			mes "It'll take time to make it all over. Although... Hmm... Should I go fishing and catch that thing~?";
			mes "Those pussycats on the South-West can teach us fishing, you know.";
			next;
			mes "[Hansenne]";
			mes "Maybe we can catch that document with a fishing rod if we're lucky!";
			mes "Wow!";
			set ep13_1_rhea,13;
			changequest 8200,8201;
			close;
		}
		else if (ep13_1_rhea == 13) {
			mes "[Hansenne]";
			mes "I lost it. I think I might have dropped it into the river or something when I played treasure-hunting on a bridge!";
			next;
			mes "[Hansenne]";
			mes "But you know, the funny thing is... I heard my parents picked me up on a bridge when I was a baby, and now I lost the document on a bridge! What a coincidence! Haha, hahaha, hahahahahahahahaha.";
			next;
			mes "[Hansenne]";
			mes "It'll take time to make it all over. Although... Hmm... Should I go fishing and catch that thing~?";
			mes "Those pussycats on the South-West can teach us fishing, you know.";
			close;
		}
		else if (ep13_1_rhea == 14) {
			if (countitem(6037) > 0) {
				mes "[Hansenne]";
				mes "Cool, you found it!";
				next;
				mes "[Hansenne]";
				mes "Mmmm, I'm sure this is the one I made, just by looking at this overall shape.";
				next;
				mes "[Hansenne]";
				mes "Hmmmmm, but then... I'm afraid Ryosen would explode when he sees this! Boom!!!";
				next;
				mes "[Hansenne]";
				mes "Schwartzvalt people have some talent in restoring things like this... Why don't you ask Hue to restore this?";
				next;
				mes "[Hansenne]";
				mes "He'd scream so hard and the windows might break. But he'll do it.";
				mes "Haha, hahaha, hahahahahahahahaha.";
				set ep13_1_rhea,15;
				changequest 8201,8202;
				close;
			}
			else {
				mes "[Hansenne]";
				mes "I lost it. I think I might have dropped it into the river or something when I played treasure-hunting on a bridge!";
				next;
				mes "[Hansenne]";
				mes "But you know, the funny thing is... I heard my parents picked me up on a bridge when I was a baby, and now I lost the document on a bridge! What a coincidence! Haha, hahaha, hahahahahahahahaha.";
				next;
				mes "[Hansenne]";
				mes "It'll take time to make it all over. Although... Hmm... Should I go fishing and catch that thing~?";
				mes "Those pussycats on the South-West can teach us fishing, you know.";
				close;
			}
		}
		else if (ep13_1_rhea == 15) {
			mes "[Hansenne]";
			mes "Hmmmmm, it's all screwed up. I'm afraid Ryosen would explode when he sees this! Boom!!!";
			next;
			mes "[Hansenne]";
			mes "Schwartzvalt people have some talent in restoring things like this... Why don't you ask Hue to restore this?";
			next;
			mes "[Hansenne]";
			mes "He'd scream so hard and the windows might break. But he'll do it.";
			mes "Haha, hahaha, hahahahahahahahaha.";
			close;
		}
		else if (ep13_1_rhea == 19) {
			mes "[Hansenne]";
			mes "Hmmmmm~ It's about time.";
			next;
			mes "[Hansenne]";
			mes "I don't wanna get in trouble. I should hurry up.";
			close;
		}
		else if (ep13_1_rhea == 20) {
			mes "[Hansenne]";
			mes "Haha, hahaha....";
			next;
			mes "[Hansenne]";
			mes "That friend of yours never gets my jokes... My sense of humor is... just... out of his league!! Haha, hahaha, hahahahahahahahaha.";
			close;
		}
		else if ((ep13_1_rhea == 21) || (ep13_1_rhea == 22)) {
			mes "[Hansenne]";
			mes "Huh? You again?";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Why did you do that?";
			next;
			mes "[Hansenne]";
			mes "Hehhhhh??? What are you talking about? If you wanna blame me for anything, tell me the reason first~";
			mes "Haha, hahaha, hahahahahahahahaha.";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "I know you're not the one who ruined the cake. I saw it. It was Hue! I saw him clearly when he pressed his hand on the cake when the Thief Bug came out.";
			next;
			mes "[Hansenne]";
			mes "Well... Who cares who did it?";
			mes "It was just a mistake. Nothing's gonna change even if we find out who did it. The cake is still ruined, isn't it?";
			next;
			mes "[Hansenne]";
			mes "Hmmmmm... or... I don't know. Maybe I'm thanlful that he restored my garbage looking file... ?";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "But... You were blamed for it.";
			mes "Aren't you feeling bad? It's unfair!";
			next;
			mes "[Hansenne]";
			mes "Well, not really.";
			mes "Ryosen could be very rhough when he gets freaked out, but he will forget about all that soon...";
			next;
			mes "[Hansenne]";
			mes "I understand. He was upset.";
			next;
			mes "[Hansenne]";
			mes "You see, he brought that cake for all of us in there. He wouldn't normally do that, but I guess he wanted to be nice. But then, poof~ the cake was ruined.";
			next;
			mes "[Hansenne]";
			mes "He must've been so upset that we all couldn't share that cake. Isn't it kinda cute?";
			mes "Haha, hahaha, hahahahahahahahaha.";
			set ep13_1_rhea,23;
			close;
		}
		else if (ep13_1_rhea == 23) {
			mes "[Hansenne]";
			mes "Well, it's nothing big. Don't you think?";
			next;
			mes "[Hansenne]";
			mes "He'll be ok soon. He'll get to thinking that it wasn't actually a big deal.";
			next;
			mes "[Hansenne]";
			mes "But the thing is that... the relationship between Ryosen and Hue isn't looking good at all.";
			mes "Why don't you help them get along with each other?";
			next;
			mes "[Hansenne]";
			mes "Sorry for asking these things of you. And... here's Arunageltz's Desert Sandwich. It's nothing special but... tastes pretty good.";
			next;
			mes "[Hansenne]";
			mes "Thank you for doing me a favor.";
			mes "Haha, hahaha, hahahahahahahahaha.";
			set ep13_1_rhea,24;
			getitem 12321,1; //Spicy_Sandwich
			changequest 8207,8208;
			close;
		}
		else if ((ep13_1_rhea > 23) && (ep13_1_rhea < 100)) {
			mes "[Hansenne]";
			mes "The relationship between Ryosen and Hue isn't looking good at all.";
			mes "Why don't you help them get along with each other?";
			close;
		}
		else if (ep13_1_rhea > 99) {
			mes "[Hansenne]";
			mes "Ah, it's you adventurer.";
			next;
			mes "[Hansenne]";
			mes "I heard about you from the Official. Thank you so much for helping us.";
			next;
			mes "[Hansenne]";
			mes "Anyways.. I wonder if you have seen a ^0000ffPeaked Hat^000000. I heard the monster, 'Tatacho' has that hat.";
			next;
			mes "[Hansenne]";
			mes "Can you give me a ^0000ffPeaked Hat^000000 if you have any? I'm not asking for free.";
			mes "For ^0000ff5 Peaked Hats^000000, I'll give you my special dessert!";
			next;
			switch(select("No way.:Sure.")) {
			case 1:
				mes "[Hansenne]";
				mes "No way?";
				next;
				mes "[Hansenne]";
				mes "I'd say, yes way?";
				mes "Haha, hahaha, hahahahahahahahaha.";
				close;
			case 2:
				if (countitem(12321) > 4) {
					mes "[Hansenne]";
					mes "... Huh?";
					next;
					mes "[Hansenne]";
					mes "Oh, it loos like you already have the Arunafeltz's Desert Sandwich.";
					next;
					mes "[Hansenne]";
					mes "You should eat that up before it gets rotten. Maybe it's gone bad already.";
					mes "Haha, hahaha, hahahahahahahahaha.";
					close;
				}
				break;
			}
			mes "[Hansenne]";
			mes "Ah!!! You have it?";
			next;
			if (countitem(6021) > 4) {
				mes "[Hansenne]";
				mes "Oh, you really have those!";
				next;
				mes "[Hansenne]";
				mes "Are you sure you want to give these to me?";
				next;
				switch(select("No way.:Sure.")) {
				case 1:
					mes "[Hansenne]";
					mes "No way. Yes way. This way. That way.";
					mes "Haha, hahaha, hahahahahahahahaha.";
					close;
				case 2:
					break;
				}
				mes "[Hansenne]";
				mes "Ohhhhh, thank you!";
				mes "Ehhmmm, thank you!";
				mes "Geeeee, thank you!";
				mes "Haha, hahaha, hahahahahahahahaha.";
				delitem 6021,5; //Peaked_Hat
				getitem 12321,1; //Spicy_Sandwich
				close;
			}
			else {
				mes "[Hansenne]";
				mes "You haven't got any.";
				next;
				mes "[Hansenne]";
				mes "How about getting some?";
				mes "Haha, hahaha, hahahahahahahahaha.";
				close;
			}
		}
		else {
			mes "[Hansenne]";
			mes "Sasquatch Hydra!!!";
			next;
			mes "[Hansenne]";
			mes "Haha, hahaha, hahahahahahahahaha.";
			close;
		}
	}
	else {
		mes "[Hansenne]";
		mes "Sasquatch Hydra!!!";
		next;
		mes "[Hansenne]";
		mes "Haha, hahaha, hahahahahahahahaha.";
		close;
	}
}

mid_campin,379,123,5	script	Ryosen#ep131_rhea05	748,{
	end;
OnInit:
	disablenpc "Ryosen#ep131_rhea05";
	end;

OnEnable:
	initnpctimer;
	enablenpc "Ryosen#ep131_rhea05";
	end;

OnDisable:
	disablenpc "Ryosen#ep131_rhea05";
	stopnpctimer;
	end;

OnTimer300000:
	donpcevent "Ryosen#ep131_rhea05::OnDisable";
	end;
}

mid_campin,372,123,5	script	Hue#ep131_rhea06	868,{
	end;
OnInit:
	disablenpc "Hue#ep131_rhea06";
	end;

OnEnable:
	initnpctimer;
	enablenpc "Hue#ep131_rhea06";
	end;

OnDisable:
	disablenpc "Hue#ep131_rhea06";
	stopnpctimer;
	end;

OnTimer300000:
	donpcevent "Hue#ep131_rhea06::OnDisable";
	end;
}

mid_campin,375,129,5	script	Hansenne#ep131_rhea07	931,{
	end;
OnInit:
	disablenpc "Hansenne#ep131_rhea07";
	end;

OnEnable:
	initnpctimer;
	enablenpc "Hansenne#ep131_rhea07";
	end;

OnDisable:
	disablenpc "Hansenne#ep131_rhea07";
	stopnpctimer;
	end;

OnTimer300000:
	donpcevent "Hue#ep131_rhea06::OnDisable";
	end;
}

// Part Time Work
//============================================================ 
mid_camp,1,1,0	script	#timer_alba01	844,{
	/*
	mes "Please enter the password";
	next;
	input .@input;
	if (.@input == "1854") {
		mes "Current Status:";
		if ($@PartTimeOn == 1) {
			mes "Recruiting.";
		}
		else {
			mes "Not Recruiting.";
		}
		mes "Recruited part-timers" + $@PartTimeSlots + "part-timers.";
		mes "What do you want to do?";
		next;
		switch(select("Reset the recruiting.:Cancel.")) {
		case 1:
			mes "Recruiting has been reset.";
			mes "Timer has stopped!";
			stopnpctimer;
			next;
			mes "Global values have been reset.";
			set $@PartTimeOn,0;
			set $@PartTimeSlots,0;
			next;
			mes "Recruiting has been reset.";
			mes "Timer has started!";
			donpcevent "#timer_alba01::OnEnable";
			close;
		case 2:
			mes "Canceled.";
			close;
		}
	}
	else {
		mes "Wrong password.";
		close;
	}
	end;
	*/

OnInit:
	set $@PartTimeOn,0;
	set $@PartTimeSlots,0;
	initnpctimer;
	end;

OnEnable:
	initnpctimer;
	end;

Onstop:
	stopnpctimer;
	end;

OnTimer1000:
	set $@PartTimeSlots,0;
	set $@PartTimeOn,1;
	mapannounce "mid_camp", "Breeder Taab: Attention adventurers in the camp! I'm recruiting 5 part-timers for my breeding farm. Only the first to arrive here will be hired!",bc_map,"0x00ff00";
	end;

OnTimer180000:
	if ($@PartTimeOn < 5) {
		mapannounce "mid_camp", "Breeder Taab: I'm looking for a part-timer who can work for my breeding farm. If you're interested, please visit me at the farm.",bc_map,"0x00ff00";
	}
	else {
		mapannounce "mid_camp", "Breeder Taab: The recruitment for my breeding farm has ended. I'll see you next time. Thanks!",bc_map,"0x00ff00";
	}
	end;

OnTimer360000:
	if ($@PartTimeOn < 5) {
		mapannounce "mid_camp", "Breeder Taab: I'm looking for a part-timer who can work for my breeding farm. If you're interested, please visit me at the farm.",bc_map,"0x00ff00";
	}
	else {
		mapannounce "mid_camp", "Breeder Taab: The recruitment for my breeding farm has ended. I'll see you next time. Thanks!",bc_map,"0x00ff00";
	}
	end;

OnTimer600000:
	mapannounce "mid_camp", "Breeder Taab: The recruitment for my breeding farm has ended. I'll see you next time. Thanks!",bc_map,"0x00ff00";
	set $@PartTimeOn,0;
	end;

OnTimer7800000:
	donpcevent "#timer_alba01::OnEnable";
	donpcevent "#monster_master::OnEnable";
	end;
}

mid_camp,143,306,5	script	Breeder Taab#ep13_alba	946,{
	if (ep13_ryu > 99) {
		if (ep13_alba < 1) {
			mes "[Taab]";
			mes "How may I help you?";
			next;
			switch(select("What is this place?:I'm here for a job.:No, thanks.")) {
			case 1:
				mes "[Taab]";
				mes "This is where we keep creatures";
				mes "captured here in Ash Vacuum.";
				mes "We study them to understand";
				mes "their characteristics and habits.";
				next;
				mes "[Taab]";
				mes "Of course, scholars and";
				mes "specialists perform the studies.";
				mes "I'm here to tame and breed";
				mes "dangerous monsters.";
				next;
				mes "[Taab]";
				mes "...I hope I can carry them";
				mes "around as my pets.";
				mes "Hillstions are so cute.";
				mes "You can't find such an";
				mes "animal on the mainland,";
				mes "you know?";
				close;
			case 2:
				if ($@PartTimeOn == 0) {
					mes "[Taab]";
					mes "I'm sorry, but I don't need any assistance right now.";
					mes "I'll make an official anouncement if I need help.";
					mes "Please come back then.";
					close;
				}
				else {
					if ($@PartTimeSlots < 5) {
						set $@PartTimeSlots,$@PartTimeSlots+1;
						mes "[Taab]";
						mes "Welcome.";
						mes "Your job is simple:";
						mes "help me out by gathering";
						mes "the animals' feed or by";
						mes "cleaning their cages.";
						mes "These are the available jobs.";
						next;
						if ($@PartTimeSlots == 1) {
							set ep13_alba,1;
							setquest 7042;
							mes "[Taab]";
							mes "Please bring me 50 Fresh Fish.";
							mes "They're feed for Tatachoes.";
							mes "I'm fresh out, and I'll need to restock very soon.";
							next;
							mes "[Taab]";
							mes "You can find them from Tatachoes in the fields.";
							mes "Strange, isn't it?";
							mes "I don't know where they've caught the fish.";
							next;
							mes "[Taab]";
							mes "Thank you in advance.";
							mes "Please bring me feed for Tatachoes: ^4d4dff50 Fresh Fish^000000.";
							close;
						}
						else if ($@PartTimeSlots == 2) {
							set ep13_alba,2;
							setquest 7043;
							mes "[Taab]";
							mes "I've just run out of";
							mes "feed for Cornuses.";
							mes "Can you please bring me";
							mes "^4d4dff30 Great Leaves and 30 Brown Roots^000000?";
							next;
							mes "[Taab]";
							mes "You can find them from";
							mes "Pinguiculas in the fields.";
							mes "Thank you in advance.";
							close;
						}
						else if ($@PartTimeSlots == 3) {
							set ep13_alba,3;
							setquest 7044;
							mes "[Taab]";
							mes "I've just run out of";
							mes "feed for Hillsrions.";
							mes "Scholars think these";
							mes "guys are members";
							mes "of the cat family.";
							mes "I've been trying to feed";
							mes "them various things.";
							next;
							mes "[Taab]";
							mes "This time... I'd like to";
							mes "try Monster's Feed.";
							mes "Can you please bring me";
							mes "^4d4dff20 Monster's Feeds and 30 Pet Foods^000000?";
							next;
							mes "[Taab]";
							mes "Thank you in advance.";
							mes "Don't forget the";
							mes "20 Monster's Feeds";
							mes "and 30 Pet Foods.";
							mes "I hope the Hallsrions";
							mes "will like them.";
							close;
						}
						else if ($@PartTimeSlots == 4) {
							set ep13_alba,4;
							setquest 7045;
							mes "[Taab]";
							mes "This is perfect because";
							mes "I was going to try some";
							mes "new feed for Hillsrions.";
							mes "I tried Monster's Feed,";
							mes "but I don't know if they";
							mes "liked it or not.";
							next;
							mes "[Taab]";
							mes "I want to try Meat this time.";
							mes "Can you please bring me";
							mes "^4d4dff50 Meat^000000 and ^4d4dff30 Pet Foods^000000?";
							next;
							mes "[Taab]";
							mes "Thank you in advance.";
							mes "Don't forget the";
							mes "^4d4dff50 Meat^000000 and ^4d4dff30 Pet Foods^000000";
							mes "I really hope they'll like the Meat.";
							close;
						}
						else {
							// Custom Translation
							set ep13_alba,5;
							setquest 7046;
							mes "[Taab]";
							mes "I would like to place something on the floor of the cage. Something soft, and fur-like should be good. Something to keep the ground dry.";
							next;
							mes "[Taab]";
							mes "Would you collect ^4d4dff30 Fur^000000. This should be very simple, right? I've heard Tatacho and Hillsrion fur is quite durable.";
							next;
							mes "[Taab]";
							mes "Of course, I do not intend to put them into the Hillsrion and Tatacho cage on the ground. I would put them on the ground of the Cornus cage.";
							next;
							mes "[Taab]";
							mes "The Cornus seem to like a warmer climate, and the climate is very unusual here... so it hasn't been very easy for them here.";
							next;
							mes "[Taab]";
							mes "Thank you in advance.";
							mes "Don't forget the";
							mes "^4d4dff30 Fur^000000.";
							close;
						}
					}
					else {
						mes "[Taab]";
						mes "I'm sorry, but I don't need any assistance right now.";
						mes "I'll make an official anouncement if I need help.";
						mes "Please come back then.";
						close;
					}
				}
			case 3:
				mes "[Taab]";
				mes "Please stay far away from the cages.";
				mes "Sometimes, the creatures try to escape their cages.";
				close;
			}
		}
		else if (ep13_alba == 1) {
			if (countitem(579) > 49) {
				mes "[Taab]";
				mes "Oh, thanks!";
				mes "You brought them their food!";
				mes "Just in time too: they look";
				mes "like they're ready to chow down.";
				mes "The Tatachoes will love these.";
				next;
				mes "[Taab]";
				mes "I really want to give you";
				mes "something in return...";
				mes "But I have nothing";
				mes "material to give you.";
				mes "How about a spiritual reward?";
				next;
				mes "^4d4dff You have received 80,000 EXP";
				mes "and 30000 JEXP.^000000.";
				delitem 579,50; //Delicious_Fish
				set ep13_alba,6;
				getexp 8000,3000;
				erasequest 7042;
				setquest 7047;
				close;
			}
			else {
				mes "[Taab]";
				mes "Please bring me 50 Fresh Fish for Tatachoes.";
				mes "You should hurry up because they get impatient when they're hungry.";
				close;
			}
		}
		else if (ep13_alba == 2) {
			if ((countitem(7198) > 29) && (countitem(7188) > 29)) {
				mes "[Taab]";
				mes "Oh, thanks!";
				mes "You brought them their food!";
				mes "Just in time too: they look";
				mes "like they're ready to chow down.";
				mes "The Cornus will love these.";
				next;
				mes "[Taab]";
				mes "I really want to give you";
				mes "something in return...";
				mes "But I have nothing";
				mes "material to give you.";
				mes "How about a spiritual reward?";
				next;
				mes "^4d4dff You have received 90,000 EXP";
				mes "and 40000 JEXP.^000000.";
				delitem 7198,30; //Great_Leaf
				delitem 7188,30; //Browny_Root
				set ep13_alba,6;
				getexp 9000,4000;
				erasequest 7043;
				setquest 7047;
				close;
			}
			else {
				mes "[Taab]";
				mes "Don't forget the 30 Great";
				mes "Leaves and 30 Brown Roots.";
				mes "I need to stock as much";
				mes "of them as possible";
				mes "because the Cornuses";
				mes "get hungry quite often.";
				close;
			}
		}
		else if (ep13_alba == 3) {
			if ((countitem(528) > 19) && (countitem(537) > 29)) {
				mes "[Taab]";
				mes "Oh, thanks!";
				mes "You brought them their";
				mes "food! Just in time too,";
				mes "they look like they're";
				mes "ready to chow down.";
				mes "The Hillsrions will love these.";
				next;
				mes "[Taab]";
				mes "I really want to give you";
				mes "something in return...";
				mes "But I have nothing";
				mes "material to give you.";
				mes "How about a spiritual reward?";
				next;
				mes "^4d4dff You have received 80,000 EXP";
				mes "and 30000 JEXP.^000000.";
				delitem 528,20; //Monster's_Feed
				delitem 537,30; //Pet_Food
				set ep13_alba,6;
				getexp 8000,3000;
				erasequest 7044;
				setquest 7047;
				close;
			}
			else {
				mes "[Taab]";
				mes "Don't forget the";
				mes "20 Monster's Feeds";
				mes "and 30 Pet Foods.";
				mes "They're for the Hillsrions.";
				close;
			}
		}
		else if (ep13_alba == 4) {
			if ((countitem(517) > 49) && (countitem(537) > 29)) {
				mes "Oh, thanks!";
				mes "You brought them their";
				mes "food! Just in time too,";
				mes "they look like they're";
				mes "ready to chow down.";
				mes "The Hillsrions will love these.";
				next;
				mes "[Taab]";
				mes "I really want to give you";
				mes "something in return...";
				mes "But I have nothing";
				mes "material to give you.";
				mes "How about a spiritual reward?";
				next;
				mes "^4d4dff You have received 80,000 EXP";
				mes "and 30000 JEXP.^000000.";
				delitem 517,50; //Meat
				delitem 537,30; //Pet_Food
				set ep13_alba,6;
				getexp 8000,3000;
				erasequest 7045;
				setquest 7047;
				close;
			}
			else {
				mes "[Taab]";
				mes "Don't forget the";
				mes "50 Meat and";
				mes "30 Pet Foods.";
				mes "They're for the Hillsrions.";
				close;
			}
		}
		else if (ep13_alba == 5) {
			if (countitem(6020) > 29) {
				mes "[Taab]";
				mes "Oh, thanks!";
				mes "You brought me the Furs!";
				mes "Just in time too!";
				next;
				mes "[Taab]";
				mes "I really want to give you";
				mes "something in return...";
				mes "But I have nothing";
				mes "material to give you.";
				mes "How about a spiritual reward?";
				next;
				mes "^4d4dff You have received 80,000 EXP";
				mes "and 30000 JEXP.^000000.";
				delitem 6020,30; //Fur
				set ep13_alba,6;
				getexp 8000,3000;
				erasequest 7046;
				setquest 7047;
				close;
			}
			else {
				mes "[Taab]";
				mes "Don't forget the";
				mes "30 Furs. They're for the Cornus' cage.";
				close;
			}
		}
		else if (ep13_alba == 6) {
			set .@alba_check,checkquest(7047,PLAYTIME);
			if (.@alba_check == -1) {
				mes "[Taab]";
				mes "Thank you for";
				mes "helping me last time.";
				mes "We have a constant";
				mes "flow of part-time work.";
				mes "I hope you'll come by";
				mes "to help me again.";
				erasequest 7047;
				set ep13_alba,0;
				close;
			}
			else if ((.@alba_check == 0) || (.@alba_check == 1)) {
				mes "[Taab]";
				mes "I've got enough feed";
				mes "and supplies to last a while.";
				mes "Thank you for your";
				mes "help last time.";
				next;
				mes "[Taab]";
				mes "I don't think I need";
				mes "any assistance for now...";
				mes "" + strcharinfo(0) + ",";
				mes "why don't you go rest?";
				close;
			}
			else if (.@alba_check == 2) {
				mes "[Taab]";
				mes "Thank you for";
				mes "helping me last time.";
				mes "We have a constant";
				mes "flow of part-time work.";
				mes "I hope you'll come by";
				mes "to help me again.";
				erasequest 7047;
				set ep13_alba,0;
				close;
			}
		}
	}
	else {
		mes "[Taab]";
		mes "Please step aside! It's dangerous";
		mes "to get too close to those";
		mes "creatures. You don't look like a";
		mes "member of the expedition.";
		mes "I guess you're not allowed";
		mes "to be here. Please leave.";
		close;
	}
}

mid_camp,152,316,3	script	Hillsrion#alba01	1989,3,3,{
OnEnable:
	enablenpc "Hillsrion#alba01";
	end;

OnDisable:
	disablenpc "Hillsrion#alba01";
	end;

//OnTouch2:
OnTouch:
	mes "It is hissing in a low voice.";
	mes "Sometimes it purrs, too.";
	mes "It must be in a happy mood.";
	close;
}

mid_camp,145,313,5	script	Tatacho#alba02	1986,3,3,{
OnEnable:
	enablenpc "Tatacho#alba02";
	end;

OnDisable:
	disablenpc "Tatacho#alba02";
	end;

//OnTouch2:
OnTouch:
	mes "[Taab]";
	mes "Oh, please don't disturb";
	mes "it's sleep. It hates that.";
	mes "By the way, doesn't it";
	mes "remind you of somehing?";
	mes "I mean, like maybe";
	mes "a vagrant or a hobo?";
	close;
}

mid_camp,162,306,3	script	Cornus#alba03	1992,5,5,{
OnEnable:
	enablenpc "Cornus#alba03";
	end;

OnDisable:
	disablenpc "Cornus#alba03";
	end;

//OnTouch2:
OnTouch:
	mes "[Taab]";
	mes "Oh, please don't get";
	mes "too close to it or try to";
	mes "feed something strange.";
	mes "It's pretty sensitive...";
	close;
}

mid_camp,1,2,0	script	#monster_master	844,{
OnEnable:
	if (rand(1,3) > 1) {
		initnpctimer;
	}
	end;

Onstop:
	killmonster "mid_camp","#monster_master::OnMyMobDead";
	stopnpctimer;
	end;

OnTimer3600000:
	set .@monster,rand(1,3);
	if (.@monster == 1) {
		monster "mid_camp",149,291,"Escaped Tatacho",1986,1,"#monster_master::OnMyMobDead";
		mapannounce "mid_camp", "Breeder Taab: Argh! My Tatacho ran away!",bc_map,"0x00ff00";
		donpcevent "Tatacho#alba02::OnDisable";
	}
	else if (.@monster == 2) {
		monster "mid_camp",154,273,"Escaped Hillsrion",1989,1,"#monster_master::OnMyMobDead";
		mapannounce "mid_camp", "Breeder Taab: Argh! My Hillsrion ran away!",bc_map,"0x00ff00";
		donpcevent "Hillsrion#alba01::OnDisable";
	}
	else {
		monster "mid_camp",184,246,"Escaped Cornus",1992,1,"#monster_master::OnMyMobDead";
		mapannounce "mid_camp", "Breeder Taab: Argh! My Cornus ran away!",bc_map,"0x00ff00";
		donpcevent "Cornus#alba03::OnDisable";
	}
	end;

OnTimer3960000:
	killmonster "mid_camp","#monster_master::OnMyMobDead";
	mapannounce "mid_camp", "Breeder Taab: I've captured an escaped creature safely. Sorry for yelling so loud.",bc_map,"0x00ff00";
	donpcevent "Hillsrion#alba01::OnEnable";
	donpcevent "Tatacho#alba02::OnEnable";
	donpcevent "Cornus#alba03::OnEnable";
	stopnpctimer;
	end;

OnMyMobDead:
	mapannounce "mid_camp", "Breeder Taab: I've captured an escaped creature safely. Sorry for yelling so loud.",bc_map,"0x00ff00";
	donpcevent "Hillsrion#alba01::OnEnable";
	donpcevent "Tatacho#alba02::OnEnable";
	donpcevent "Cornus#alba03::OnEnable";
	killmonster "mid_camp","#monster_master::OnMyMobDead";
	stopnpctimer;
	end;
}

// Cat Hand Trading Post
//============================================================ 
mid_camp,62,125,4	script	Cat Hand Agent	421,{
	if (ep13_yong1 < 1) {
		mes "[Cat Hand Agent]";
		mes "Welcome to Cat Trading.";
		mes "I guess you're a first-time";
		mes "customer, huh?";
		next;
		mes "[Cat Hand Agent]";
		mes "How'd you like to make";
		mes "a contract with us?";
		mes "We'll guarantee that you'll";
		mes "be provided with various";
		mes "conveniences during your";
		mes "stay at this expedition camp?";
		next;
		switch(select("Tell me more about your services.:No. thanks")) {
		case 1:
			mes "[Cat Hand Agent]";
			mes "Before making a contract with us, youll have to go through a few steps to satisfy our terms and conditions.";
			next;
			mes "[Cat Hand Agent]";
			mes "More clearly, you'll have to provide us something in return for our services.";
			mes "You know what I mean, don't you?";
			next;
			mes "[Cat Hand Agent]";
			mes "For more information, please speak to Agent Gyaruk standing down there.";
			mes "I'm sure you'll find our business proposition to be very reasonable.";
			set ep13_yong1,1;
			close;
		case 2:
			mes "[Cat Hand Agent]";
			mes "Well, feel free to come back whenever you change your mind.";
			close;
		}
	}
	else if (ep13_yong1 == 1) {
		mes "[Cat Hand Agent]";
		mes "For more information, please speak to Agent Gyaruk standing down there.";
		mes "I'm sure you'll find our business proposition to be very reasonable.";
		close;
	}
	else if (ep13_yong1 == 2) {
		mes "[Cat Hand Agent]";
		mes "Thank you for making an official contract with us.";
		mes "You're now eligable to use our services.";
		next;
		mes "[Cat Hand Agent]";
		mes "For our newcomers, we're offering a location-saving service with which you can save this camp as your returning location.";
		mes "Would you like to save your location?";
		set ep13_yong1,3;
		next;
		switch(select("Save your location:Cancel")) {
		case 1:
			savepoint "mid_camp",56,139;
			mes "[Cat Hand Agent]";
			mes "Thank you.";
			mes "Your location has been saved.";
			mes "You can now directly return to this camp.";
			close;
		case 2:
			mes "[Cat Hand Agent]";
			mes "Thank you for using our service.";
			close;
		}
	}
	else if ((ep13_yong1 > 2) && (ep13_yong1 < 20)) {
		mes "[Cat Hand Agent]";
		mes "Cat Trading's available services are as followed.";
		mes "For additional services, please consult Agent Gyaruk.";
		next;
		switch(select("Save your location:Cancel")) {
		case 1:
			savepoint "mid_camp",56,139;
			mes "[Cat Hand Agent]";
			mes "Thank you.";
			mes "Your location has been saved.";
			mes "You can now directly return to this camp.";
			close;
		case 2:
			mes "[Cat Hand Agent]";
			mes "Thank you for using our service.";
			close;
		}
	}
	else if ((ep13_yong1 > 19) && (ep13_yong1 < 40)) {
		mes "[Cat Hand Agent]";
		mes "Cat Trading's available services are as followed.";
		mes "For additional services, please consult Agent Gyaruk.";
		next;
		switch(select("Save your location:Use Storage:Cancel")) {
		case 1:
			savepoint "mid_camp",56,139;
			mes "[Cat Hand Agent]";
			mes "Thank you.";
			mes "Your location has been saved.";
			mes "You can now directly return to this camp.";
			close;
		case 2:
			if(basicskillcheck() && getskilllv("NV_BASIC") < 6){
				mes "[Cat Hand Agent]";
				mes "I'm sorry, but you";
				mes "need the Novice's";
				mes "Basic Skill Level 6 to";
				mes "use the Storage Service.";
				close;
			}
			else if (Zeny >= 60) {
				set zeny,zeny-60;
				mes "[Cat Hand Agent]";
				mes "Thank you.";
				mes "Your storage will";
				mes "be opened shortly.";
				close2;
				openstorage;
				end;
			}
			else {
				mes "[Cat Hand Agent]";
				mes "I'm sorry, but you don't";
				mes "have enough money?";
				mes "Cat Trading's storage";
				mes "service is 60 zeny.";
				mes "It's cheap, isn't it?";
				close;
			}
		case 3:
			mes "[Cat Hand Agent]";
			mes "Thank you for using our service.";
			close;
		}
	}
	else if ((ep13_yong1 > 39) && (ep13_yong1 < 200)) {
		mes "[Cat Hand Agent]";
		mes "Cat Trading's available services are as followed.";
		mes "For additional services, please consult Agent Gyaruk.";
		next;
		switch(select("Save your location:Use Storage:Use Cat Warp (Midgard):Cancel")) {
		case 1:
			savepoint "mid_camp",56,139;
			mes "[Cat Hand Agent]";
			mes "Thank you.";
			mes "Your location has been saved.";
			mes "You can now directly return to this camp.";
			close;
		case 2:
			if(basicskillcheck() && getskilllv("NV_BASIC") < 6){
				mes "[Cat Hand Agent]";
				mes "I'm sorry, but you";
				mes "need the Novice's";
				mes "Basic Skill Level 6 to";
				mes "use the Storage Service.";
				close;
			}
			else if (Zeny >= 60) {
				set zeny,zeny-60;
				mes "[Cat Hand Agent]";
				mes "Thank you.";
				mes "Your storage will";
				mes "be opened shortly.";
				close2;
				openstorage;
				end;
			}
			else {
				mes "[Cat Hand Agent]";
				mes "I'm sorry, but you don't";
				mes "have enough money?";
				mes "Cat Trading's storage";
				mes "service is 60 zeny.";
				mes "It's cheap, isn't it?";
				close;
			}
		case 3:
			mes "[Cat Hand Agent]";
			mes "The warp service is only";
			mes "available for customers with";
			mes "40 or more Cat Trading Points.";
			mes "Please remember, you can't come back easily once you move to Midgard.";
			next;
			if ((ep13_yong1 > 39) && (ep13_yong1 <= 49)) {
				switch(select("Prontera -> 5500z:Cancel")) {
				case 1:
					if (Zeny >= 5500) {
						set zeny,zeny-5500;
						warp "prontera",116,72;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 2:
					break;
				}
			}
			else if ((ep13_yong1 > 49) && (ep13_yong1 < 60)) {
				switch(select("Alberta -> 5500z:Prontera -> 5500z:Cancel")) {
				case 1:
					if (Zeny >= 5500) {
						set zeny,zeny-5500;
						warp "alberta",117,56;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 2:
					if (Zeny >= 5500) {
						set zeny,zeny-5500;
						warp "prontera",116,72;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 3:
					break;
				}
			}
			else if ((ep13_yong1 > 59) && (ep13_yong1 < 70)) {
				switch(select("Alberta -> 5025z:Prontera -> 5025z:Izlude -> 5025z:Cancel")) {
				case 1:
					if (Zeny >= 5025) {
						set zeny,zeny-5025;
						warp "alberta",117,56;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 2:
					if (Zeny >= 5025) {
						set zeny,zeny-5025;
						warp "prontera",116,72;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 3:
					if (Zeny >= 5025) {
						set zeny,zeny-5025;
						warp "izlude",91,105;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 4:
					break;
				}
			}
			else if ((ep13_yong1 > 69) && (ep13_yong1 < 80)) {
				switch(select("Alberta -> 5025z:Prontera -> 5025z:Izlude -> 5025z:Geffen -> 5025z:Cancel")) {
				case 1:
					if (Zeny >= 5025) {
						set zeny,zeny-5025;
						warp "alberta",117,56;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 2:
					if (Zeny >= 5025) {
						set zeny,zeny-5025;
						warp "prontera",116,72;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 3:
					if (Zeny >= 5025) {
						set zeny,zeny-5025;
						warp "izlude",91,105;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 4:
					if (Zeny >= 5025) {
						set zeny,zeny-5025;
						warp "geffen",120,39;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 5:
					break;
				}
			}
			else if ((ep13_yong1 > 79) && (ep13_yong1 < 90)) {
				switch(select("Alberta -> 4765z:Prontera -> 4765z:Izlude -> 4765z:Geffen -> 4765z:Payon -> 4765z:Cancel")) {
				case 1:
					if (Zeny >= 4765) {
						set zeny,zeny-4765;
						warp "alberta",117,56;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 2:
					if (Zeny >= 4765) {
						set zeny,zeny-4765;
						warp "prontera",116,72;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 3:
					if (Zeny >= 4765) {
						set zeny,zeny-4765;
						warp "izlude",91,105;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 4:
					if (Zeny >= 4765) {
						set zeny,zeny-4765;
						warp "geffen",120,39;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 5:
					if (Zeny >= 4765) {
						set zeny,zeny-4765;
						warp "payon",161,58;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 6:
					break;
				}
			}
			else if ((ep13_yong1 > 89) && (ep13_yong1 < 100)) {
				switch(select("Alberta -> 4765z:Prontera -> 4765z:Izlude -> 4765z:Geffen -> 4765z:Payon -> 4765z:Morroc -> 4765z:Cancel")) {
				case 1:
					if (Zeny >= 4765) {
						set zeny,zeny-4765;
						warp "alberta",117,56;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 2:
					if (Zeny >= 4765) {
						set zeny,zeny-4765;
						warp "prontera",116,72;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 3:
					if (Zeny >= 4765) {
						set zeny,zeny-4765;
						warp "izlude",91,105;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 4:
					if (Zeny >= 4765) {
						set zeny,zeny-4765;
						warp "geffen",120,39;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 5:
					if (Zeny >= 4765) {
						set zeny,zeny-4765;
						warp "payon",161,58;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 6:
					if (Zeny >= 4765) {
						set zeny,zeny-4765;
						warp "morocc",156,46;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 7:
					break;
				}
			}
			else if (ep13_yong1 > 99) {
				switch(select("Alberta -> 4590z:Prontera -> 4590z:Izlude -> 4590z:Geffen -> 4590z:Payon -> 4590z:Morroc -> 4590z:Al De Baran -> 4590z:Cancel")) {
				case 1:
					if (Zeny >= 4590) {
						set zeny,zeny-4590;
						warp "alberta",117,56;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 2:
					if (Zeny >= 4590) {
						set zeny,zeny-4590;
						warp "prontera",116,72;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 3:
					if (Zeny >= 4590) {
						set zeny,zeny-4590;
						warp "izlude",91,105;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 4:
					if (Zeny >= 4590) {
						set zeny,zeny-4590;
						warp "geffen",120,39;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 5:
					if (Zeny >= 4590) {
						set zeny,zeny-4590;
						warp "payon",161,58;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 6:
					if (Zeny >= 4590) {
						set zeny,zeny-4590;
						warp "morocc",156,46;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 7:
					if (Zeny >= 4590) {
						set zeny,zeny-4590;
						warp "aldebaran",168,112;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 8:
					break;
				}
			}
			else {
				// Custom Translation.
				mes "[Cat Hand Agent]";
				mes "I am sorry, but you don't have enough credit points to use the warp service. Please come back when you have more points.";
			}
			close;
		case 4:
			mes "[Cat Hand Agent]";
			mes "Thank you for using our service.";
			close;
		}
	}
	else if (ep13_yong1 > 99) {
		mes "[Cat Hand Agent]";
		mes "Cat Trading's available services are as followed.";
		mes "For additional services, please consult Agent Gyaruk.";
		next;
		switch(select("Save your location:Use Storage:Use Cat Warp (Midgard):Use Cat Warp (Jottunheim):Cancel")) {
		case 1:
			savepoint "mid_camp",56,139;
			mes "[Cat Hand Agent]";
			mes "Thank you.";
			mes "Your location has been saved.";
			mes "You can now directly return to this camp.";
			close;
		case 2:
			if(basicskillcheck() && getskilllv("NV_BASIC") < 6){
				mes "[Cat Hand Agent]";
				mes "I'm sorry, but you";
				mes "need the Novice's";
				mes "Basic Skill Level 6 to";
				mes "use the Storage Service.";
				close;
			}
			else if (Zeny >= 60) {
				set zeny,zeny-60;
				mes "[Cat Hand Agent]";
				mes "Thank you.";
				mes "Your storage will";
				mes "be opened shortly.";
				close2;
				openstorage;
				end;
			}
			else {
				mes "[Cat Hand Agent]";
				mes "I'm sorry, but you don't";
				mes "have enough money?";
				mes "Cat Trading's storage";
				mes "service is 60 zeny.";
				mes "It's cheap, isn't it?";
				close;
			}
		case 3:
			mes "[Cat Hand Agent]";
			mes "The warp service is only";
			mes "available for customers with";
			mes "40 or more Cat Trading Points.";
			mes "Please remember, you can't come back easily once you move to Midgard.";
			next;
			if ((ep13_yong1 > 99) && (ep13_yong1 < 200)) {
				switch(select("Alberta -> 4590z:Prontera -> 4590z:Izlude -> 4590z:Geffen -> 4590z:Payon -> 4590z:Morroc -> 4590z:Al De Baran -> 4590z:Cancel")) {
				case 1:
					if (Zeny >= 4590) {
						set zeny,zeny-4590;
						warp "alberta",117,56;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 2:
					if (Zeny >= 4590) {
						set zeny,zeny-4590;
						warp "prontera",116,72;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 3:
					if (Zeny >= 4590) {
						set zeny,zeny-4590;
						warp "izlude",91,105;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 4:
					if (Zeny >= 4590) {
						set zeny,zeny-4590;
						warp "geffen",120,39;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 5:
					if (Zeny >= 4590) {
						set zeny,zeny-4590;
						warp "payon",161,58;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 6:
					if (Zeny >= 4590) {
						set zeny,zeny-4590;
						warp "morocc",156,46;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 7:
					if (Zeny >= 4590) {
						set zeny,zeny-4590;
						warp "aldebaran",168,112;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 8:
					break;
				}
			}
			else if ((ep13_yong1 > 199) && (ep13_yong1 < 250)) {
				switch(select("Alberta -> 4170z:Prontera -> 4170z:Izlude -> 4170z:Geffen -> 4170z:Payon -> 4170z:Morroc -> 4170z:Al De Baran -> 4170z:Juno -> 4170z:Cancel")) {
				case 1:
					if (Zeny >= 4170) {
						set zeny,zeny-4170;
						warp "alberta",117,56;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 2:
					if (Zeny >= 4170) {
						set zeny,zeny-4170;
						warp "prontera",116,72;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 3:
					if (Zeny >= 4170) {
						set zeny,zeny-4170;
						warp "izlude",91,105;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 4:
					if (Zeny >= 4170) {
						set zeny,zeny-4170;
						warp "geffen",120,39;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 5:
					if (Zeny >= 4170) {
						set zeny,zeny-4170;
						warp "payon",161,58;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 6:
					if (Zeny >= 4170) {
						set zeny,zeny-4170;
						warp "morocc",156,46;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 7:
					if (Zeny >= 4170) {
						set zeny,zeny-4170;
						warp "aldebaran",168,112;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 8:
					if (Zeny >= 4170) {
						set zeny,zeny-4170;
						warp "yuno",158,125;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 9:
					break;
				}
			}
			else if ((ep13_yong1 > 249) && (ep13_yong1 < 300)) {
				switch(select("Alberta -> 4025z:Prontera -> 4025z:Izlude -> 4025z:Geffen -> 4025z:Payon -> 4025z:Morroc -> 4025z:Al De Baran -> 4025z:Juno -> 4025z:Einbroch -> 4025z:Cancel")) {
				case 1:
					if (Zeny >= 4025) {
						set zeny,zeny-4025;
						warp "alberta",117,56;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 2:
					if (Zeny >= 4025) {
						set zeny,zeny-4025;
						warp "prontera",116,72;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 3:
					if (Zeny >= 4025) {
						set zeny,zeny-4025;
						warp "izlude",91,105;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 4:
					if (Zeny >= 4025) {
						set zeny,zeny-4025;
						warp "geffen",120,39;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 5:
					if (Zeny >= 4025) {
						set zeny,zeny-4025;
						warp "payon",161,58;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 6:
					if (Zeny >= 4025) {
						set zeny,zeny-4025;
						warp "morocc",156,46;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 7:
					if (Zeny >= 4025) {
						set zeny,zeny-4025;
						warp "aldebaran",168,112;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 8:
					if (Zeny >= 4025) {
						set zeny,zeny-4025;
						warp "yuno",158,125;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 9:
					if (Zeny >= 4025) {
						set zeny,zeny-4025;
						warp "einbroch",158,301;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 10:
					break;
				}
			}
			else if (ep13_yong1 > 299) {
				switch(select("Alberta -> 3970z:Prontera -> 3970z:Izlude -> 3970z:Geffen -> 3970z:Payon -> 3970z:Morroc -> 3970z:Al De Baran -> 3970z:Juno -> 3970z:Einbroch -> 3970z:Lighthalzen -> 3970z:Cancel")) {
				case 1:
					if (Zeny >= 3970) {
						set zeny,zeny-3970;
						warp "alberta",117,56;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 2:
					if (Zeny >= 3970) {
						set zeny,zeny-3970;
						warp "prontera",116,72;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 3:
					if (Zeny >= 3970) {
						set zeny,zeny-3970;
						warp "izlude",91,105;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 4:
					if (Zeny >= 3970) {
						set zeny,zeny-3970;
						warp "geffen",120,39;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 5:
					if (Zeny >= 3970) {
						set zeny,zeny-3970;
						warp "payon",161,58;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 6:
					if (Zeny >= 3970) {
						set zeny,zeny-3970;
						warp "morocc",156,46;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 7:
					if (Zeny >= 3970) {
						set zeny,zeny-3970;
						warp "aldebaran",168,112;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 8:
					if (Zeny >= 3970) {
						set zeny,zeny-3970;
						warp "yuno",158,125;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 9:
					if (Zeny >= 3970) {
						set zeny,zeny-3970;
						warp "einbroch",158,301;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 10:
					if (Zeny >= 3970) {
						set zeny,zeny-3970;
						warp "lighthalzen",163,64;
					}
					else {
						mes "[Cat Hand Agent]";
						mes "Don't play with money.";
					}
					close;
				case 11:
					break;
				}
			}
			else {
				// Custom Translation
				mes "[Cat Hand Agent]";
				mes "I am sorry, but you don't have enough credit points to use the warp service. Please come back when you have more points.";
			}
			close;
		case 4:
			switch(select("Splendide Camp -> 5500z:Manuk Camp -> 5500z:Cancel")) {
			case 1:
				if (Zeny >= 5500) {
					set zeny,zeny-5500;
					warp "spl_fild02",32,225;
				}
				else {
					mes "[Cat Hand Agent]";
					mes "Don't play with money.";
				}
				close;
			case 2:
				if (Zeny >= 5500) {
					set zeny,zeny-5500;
					warp "man_fild02",129,61;
				}
				else {
					mes "[Cat Hand Agent]";
					mes "Don't play with money.";
				}
				close;
			case 3:
				mes "[Cat Hand Agent]";
				mes "Thank you for using our service.";
				close;
			}
			close;
		case 5:
			mes "[Cat Hand Agent]";
			mes "Thank you for using our service.";
			close;
		}
	}
	else {
		mes "[Cat Hand Agent]";
		mes "*Yawn...*";
		mes "I want to eat fish.";
		close;
	}
}

mid_camp,72,94,4	script	Fluffy Gyaruk	421,{
	if (ep13_yong1 < 1) {
		mes "[Fluffy Gyaruk]";
		mes "*Sniff Sniff* Can't you smell fish";
		mes "around here?";
		close;
	}
	else if (ep13_yong1 == 1) {
		mes "[Fluffy Gyaruk]";
		mes "Hmm?";
		mes "Oh, did the Cat Hand Agent send you?";
		next;
		select("Yes.");
		mes "[Fluffy Gyaruk]";
		mes "Oh, okay...";
		mes "Well, where should I begin.";
		mes "(Mumble Mumble)";
		next;
		select("What do you guys do?");
		mes "[Fluffy Gyaruk]";
		mes "Oh, sure.";
		mes "I can start from there.";
		mes "You used Kafra Corporation services on the Midgard Continent, didn't you?";
		next;
		select("Yes.");
		mes "[Fluffy Gyaruk]";
		mes "Cat Trading is a new trading company based on this undeveloped continent.";
		next;
		mes "[Fluffy Gyaruk]";
		mes "Well, frankly we wanted to join the Midgard Market, but it was too competitive...";
		mes "Not only that, they don't have enough fish for all of us either... (Mumble Mumble)";
		next;
		select("What services do you offer?");
		mes "[Fluffy Gyaruk]";
		mes "*Purr* Oh, our service range is similar to the Kafra's Location Saving, Storage Service, Warp Service, and more.";
		next;
		mes "[Fluffy Gyaruk]";
		mes "The only difference is that, our services are limited depending on the customer's credit.";
		next;
		select("Credit?");
		mes "[Fluffy Gyaruk]";
		mes "As you might know already, we're a considerably small company struggling to make ends meet in this niche market.";
		mes "We desperately need your support to grow.";
		next;
		mes "[Fluffy Gyaruk]";
		mes "You can increase your credit by helping us secure our food or by collecting minerals.";
		next;
		mes "[Fluffy Gyaruk]";
		mes "The more credits you earn, the more services you can use. You can also apply for special events.";
		mes "Say, how'd you like to make a membership contract with us?";
		next;
		switch(select("Sure.:I need to think it over.")) {
		case 1:
			mes "[Fluffy Gyaruk]";
			mes "Excellent! Thank you for joining the Cat Trading membership service.";
			mes "We hope you'll support our exploration of this unknown land.";
			next;
			mes "[Fluffy Gyaruk]";
			mes "Please go speak to the Cat Hand Agent over there to use a basic service.";
			mes "Oh, and please come back afterwards.";
			set ep13_yong1,2;
			close;
		case 2:
			mes "[Fluffy Gyaruk]";
			mes "How disappointing!";
			mes "But I understand.";
			close;
		}
	}
	else if (ep13_yong1 == 3) {
		mes "[Fluffy Gyaruk]";
		mes "We offer one service to new customers.";
		mes "If you want to us emore services, you must fo some things for us.";
		next;
		select("What kind of things?");
		mes "[Fluffy Gyaruk]";
		mes "For now...";
		mes "Please catch the main dish of the Cat Trading employees, fish, and collect minerals once every day.";
		mes "Your credit will increase each day if you do those things.";
		next;
		mes "[Fluffy Gyaruk]";
		mes "Of course, we'll reward you with a reasonable amount of EXP for the services.";
		next;
		mes "[Fluffy Gyaruk]";
		mes "This is a good opportunity to increase your credit and EXP ate the same time.";
		mes "Doesn't that sound like a win-win situation?";
		mes "Would you like to start now?";
		next;
		switch(select("Sure.:I need to go prepare first.")) {
		case 1:
			mes "[Fluffy Gyaruk]";
			mes "Excellent.";
			mes "For more information about fishing and mining, please speak to the two Cat Agents standing at the river over there.";
			set ep13_yong1,4;
			close;
		case 2:
			mes "[Fluffy Gyaruk]";
			mes "No problem.";
			mes "Please take your time.";
			close;
		}
	}
	else if (ep13_yong1 == 4) {
		mes "[Fluffy Gyaruk]";
		mes "For more information about fishing and mining, please speak to the two Cat Agents standing at the river over there.";
		close;
	}
	else {
		mes "[Fluffy Gyaruk]";
		mes "Your current credit points with us are ^0000FF" + ep13_yong1 + "^000000.";
		next;
		switch(select("How can I increase my points?:I'm not interested.")) {
		case 1:
			mes "[Cat Hand Agent]";
			mes "You can increase them daily by fishing and mining, you need to submit caught Pieces of Fish to Gorurung and minerals to the Mining Agent.";
			close;
		case 2:
			close;
		}
	}
}

mid_camp,69,144,0	script	Ferocious Gorurug	421,{
	if (checkquest(12060,PLAYTIME) == -1) {
		if (ep13_yong1 < 4) {
			mes "[Ferocious Gorurug]";
			mes "Grrr....";
			next;
			mes "A cat purring like a lion";
			mes "is looking into the water.";
			close;
		}
		else if (ep13_yong1 == 4) {
			mes "[Ferocious Gorurug]";
			mes "I'm busy.";
			mes "I need to catch fish.";
			next;
			select("Gyaruk has sent me.");
			mes "[Ferocious Gorurug]";
			mes "Gyaruk sent you?";
			mes "Oh, you are here to fish? *Purr*";
			next;
			select("What should I do?");
			mes "[Ferocious Gorurug]";
			mes "You need to catch fish. There are schools of fish in the waters.";
			mes "It's hard to see them but if you use your cursor to click around, you should be able to catch them.";
			next;
			mes "[Ferocious Gorurug]";
			mes "It's easier to fish in the water outside the town.";
			mes "If you're not afraid of monsters, you can go fishing over there.";
			mes "*Purr*";
			next;
			mes "[Ferocious Gorurug]";
			mes "Now, let me teach you how to fish.";
			mes "It's simple: bring your cursor to a school of fish, and then click it to grab them.";
			next;
			mes "[Ferocious Gorurug]";
			mes "You'll have a hard time to catch them at first, but you'll get better.";
			mes "It gets easier with a bit of practice.";
			set ep13_yong1,5;
			close;
		}
		else if (ep13_yong1 == 5) {
			if (countitem(6039) > 9) {
				mes "[Ferocious Gorurug]";
				mes "You've brough Pieces of Fish!";
				mes "GOOD JOB!";
				delitem 6039,10; //Piece_Of_Fish
				getexp 3000,0;
				set ep13_yong1,10;
				setquest 12060;
				next;
				mes "^0000ffYou gain EXP 30,000^000000";
				close;
			}
			else {
				mes "[Ferocious Gorurug]";
				mes "Bring your cursor to a school of fish, then click it to grab them.";
				mes "Don't move while doing it!";
				close;
			}
		}
		else if ((ep13_yong1 > 5) && (ep13_yong1 < 20)) {
			if (countitem(6039) > 9) {
				mes "[Ferocious Gorurug]";
				mes "You've brough Pieces of Fish!";
				mes "GOOD JOB!";
				delitem 6039,10; //Piece_Of_Fish
				getexp 1500,0;
				setquest 12060;
				set ep13_yong1,ep13_yong1+1;
				next;
				mes "^0000ffYou gain EXP 15,000^000000";
				close;
			}
			else {
				mes "[Ferocious Gorurug]";
				mes "Do you want to fish again?";
				mes "Don't forget to bring me";
				mes "Pieces of Fish if you catch them.";
				close;
			}
		}
		else if ((ep13_yong1 > 19) && (ep13_yong1 < 40)) {
			if (countitem(6039) > 9) {
				mes "[Ferocious Gorurug]";
				mes "You've brough Pieces of Fish!";
				mes "GOOD JOB!";
				delitem 6039,10; //Piece_Of_Fish
				getexp 1500,0;
				setquest 12060;
				set ep13_yong1,ep13_yong1+1;
				next;
				mes "^0000ffYou gain EXP 15,000^000000";
				close;
			}
			else {
				mes "[Ferocious Gorurug]";
				mes "Hey, I've been waiting for you!";
				mes "Good luck fishing today!";
				close;
			}
		}
		else if ((ep13_yong1 > 39) && (ep13_yong1 < 60)) {
			if (countitem(6039) > 9) {
				mes "[Ferocious Gorurug]";
				mes "You've brough Pieces of Fish!";
				mes "GOOD JOB!";
				delitem 6039,10; //Piece_Of_Fish
				getexp 1500,0;
				setquest 12060;
				set ep13_yong1,ep13_yong1+1;
				next;
				mes "^0000ffYou gain EXP 15,000^000000";
				close;
			}
			else {
				mes "Gorurug looks happy to see you.";
				next;
				mes "[Ferocious Gorurug]";
				mes "What do you want to catch today? *Purr*";
				close;
			}
		}
		else if ((ep13_yong1 > 59) && (ep13_yong1 < 300)) {
			skilleffect "AL_HEAL",816;
			heal 816,0;
			if (countitem(6039) > 9) {
				mes "[Ferocious Gorurug]";
				mes "You've brough Pieces of Fish!";
				mes "GOOD JOB!";
				delitem 6039,10; //Piece_Of_Fish
				getexp 1500,0;
				setquest 12060;
				set ep13_yong1,ep13_yong1+1;
				next;
				mes "^0000ffYou gain EXP 15,000^000000";
				close;
			}
			else {
				// custom translation
				mes "Ferocious Gorurug welcomes you gracefully.";
				next;
				mes "[Ferocious Gorurug]";
				mes "There you are!";
				mes "What did you catch today?";
				close;
			}
		}
		else {
			mes "Ferocious Gorurug is asleep.";
			close;
		}
	}
	else if ((checkquest(12060,PLAYTIME) == 0) || (checkquest(12060,PLAYTIME) == 1)) {
		mes "[Ferocious Gorurug]";
		mes "*Yawn*";
		mes "I'm sorry, but I'm off-duty.";
		mes "I can't accept any fish right now.";
		mes "Come back tomorrow, alright?";
		close;
	}
	else {
		erasequest 12060;
		mes "[Ferocious Gorurug]";
		mes "*Purr*";
		mes "Another day has started, back to work!";
		mes "You can now bring me fish if you catch them.";
		close;
	}
}

spl_fild02,314,165,0	script	School of Fish#1::Fishinghole	844,{
	if ((checkquest(12060,PLAYTIME) == -1) && (countitem(6039) < 20)) {
		specialeffect2 EF_BUBBLE;
		specialeffect2 EF_INVENOM;
		set .@fcast,15;
		if (isequipped(2550)) { //Fisher's_Muffler
			set .@fcast,.@fcast - 2;
		}
		if (isequipped(2443)) { //Fish_Shoes
			set .@fcast,.@fcast - 2;
		}
		if (isequipped(2764)) { //Small_Fishing_Rod
			set .@fcast,.@fcast - 3;
		}
		if (isequipped(2775)) { //Lure
			set .@fcast,.@fcast - 1;
		}
		if (isequipped(1599)) { //Ahura_Mazda
			set .@fcast,.@fcast - 3;
		}
		if (isequipped(2199)) { //Angra_Manyu
			set .@fcast,.@fcast - 4;
		}
		progressbar "ffff00",.@fcast;
		if (ep13_1_rhea == 13) {
			if (rand(1,20) == 2) {
				getitem 6037,1; //Rough_File
				set ep13_1_rhea,14;
				specialeffect EF_BUBBLE;
				mapannounce "spl_fild02","" + strcharinfo(0) + " has caught a Messy File!!",bc_map,"0xff77ff";
			}
		}
		set .@rhea_ran,rand(1,70);
		if (.@rhea_ran < 20) {
			getitem 6039,1; //Piece_Of_Fish
		}
		else if (.@rhea_ran == 20) {
			getitem 908,1; //Spawn
		}
		else if (.@rhea_ran == 21) {
			getitem 909,1; //Jellopy
		}
		else if (.@rhea_ran == 22) {
			getitem 963,1; //Sharp_Scale
		}
		else if (.@rhea_ran == 23) {
			getitem 956,1; //Gill
		}
		else if (.@rhea_ran == 24) {
			getitem 6049,1; //Marlin
		}
		else if (.@rhea_ran == 25) {
			getitem 918,1; //Sticky_Webfoot
		}
		else if (.@rhea_ran == 26) {
			getitem 960,1; //Nipper
		}
		else if (.@rhea_ran == 27) {
			getitem 910,1; //Garlet
		}
		else if (.@rhea_ran == 28) {
			getitem 938,1; //Sticky_Mucus
		}
		else if ((.@rhea_ran > 28) && (.@rhea_ran < 40)) {
			getitem 7049,1; //Stone
		}
		else {
			mes "Nothing was caught.";
			close;
		}
		if (rand(1,200) == 3) {
			getitem 644,1; //Gift_Box
			mapannounce "spl_fild02","" + strcharinfo(0) + " has caught a Gift Box!!",bc_map,"0x00ffff";
		}
		if (rand(1,500) == 3) {
			getitem 603,1; //Old_Blue_Box
			mapannounce "spl_fild02","" + strcharinfo(0) + " has caught an Old Blue Box!!",bc_map,"0x00ffff";
		}
		if (rand(1,3000) == 3) {
			getitem 617,1; //Old_Violet_Box
			mapannounce "spl_fild02","" + strcharinfo(0) + " has caught an Old Purple Box!!",bc_map,"0x44ff44";
		}
		end;
	}
	else {
		mes "Fish are swimming in the water.";
		close;
	}
}

spl_fild02,321,169,0	duplicate(Fishinghole)	School of Fish#2	844,{
spl_fild02,326,171,0	duplicate(Fishinghole)	School of Fish#3	844,{

mid_camp,75,135,0	script	School of Fish#4	844,{
	if ((checkquest(12060,PLAYTIME) == -1) && (countitem(6039) < 20)) {
		specialeffect2 EF_BUBBLE;
		specialeffect2 EF_INVENOM;
		set .@fcast,15;
		if (isequipped(2550)) { //Fisher's_Muffler
			set .@fcast,.@fcast - 2;
		}
		if (isequipped(2443)) { //Fish_Shoes
			set .@fcast,.@fcast - 2;
		}
		if (isequipped(2764)) { //Small_Fishing_Rod
			set .@fcast,.@fcast - 3;
		}
		if (isequipped(2775)) { //Lure
			set .@fcast,.@fcast - 1;
		}
		if (isequipped(1599)) { //Ahura_Mazda
			set .@fcast,.@fcast - 3;
		}
		if (isequipped(2199)) { //Angra_Manyu
			set .@fcast,.@fcast - 4;
		}
		progressbar "ffff00",.@fcast;
		if (ep13_1_rhea == 13) {
			if (rand(1,20) == 2) {
				getitem 6037,1; //Rough_File
				set ep13_1_rhea,14;
				specialeffect EF_BUBBLE;
				mapannounce "mid_camp","" + strcharinfo(0) + " has caught a Messy File!!",bc_map,"0xff77ff";
			}
		}
		set .@rhea_ran,rand(1,70);
		if (.@rhea_ran < 20) {
			getitem 6039,1; //Piece_Of_Fish
		}
		else if (.@rhea_ran == 20) {
			getitem 908,1; //Spawn
		}
		else if (.@rhea_ran == 21) {
			getitem 909,1; //Jellopy
		}
		else if (.@rhea_ran == 22) {
			getitem 963,1; //Sharp_Scale
		}
		else if (.@rhea_ran == 23) {
			getitem 956,1; //Gill
		}
		else if (.@rhea_ran == 24) {
			getitem 6049,1; //Marlin
		}
		else if (.@rhea_ran == 25) {
			getitem 918,1; //Sticky_Webfoot
		}
		else if (.@rhea_ran == 26) {
			getitem 960,1; //Nipper
		}
		else if (.@rhea_ran == 27) {
			getitem 910,1; //Garlet
		}
		else if (.@rhea_ran == 28) {
			getitem 938,1; //Sticky_Mucus
		}
		else if ((.@rhea_ran > 28) && (.@rhea_ran < 40)) {
			getitem 7049,1; //Stone
		}
		else {
			mes "Nothing was caught.";
			close;
		}
		if (rand(1,200) == 3) {
			getitem 644,1; //Gift_Box
			mapannounce "mid_camp","" + strcharinfo(0) + " has caught a Gift Box!!",bc_map,"0x00ffff";
		}
		if (rand(1,500) == 3) {
			getitem 603,1; //Old_Blue_Box
			mapannounce "mid_camp","" + strcharinfo(0) + " has caught an Old Blue Box!!",bc_map,"0x00ffff";
		}
		if (rand(1,3000) == 3) {
			getitem 617,1; //Old_Violet_Box
			mapannounce "mid_camp","" + strcharinfo(0) + " has caught an Old Purple Box!!",bc_map,"0x44ff44";
		}
		end;
	}
	else {
		mes "Fish are swimming in the water.";
		close;
	}
}

mid_camp,66,122,55	script	Henry Clifford	712,{
	if (countitem(6049) > 0) {
		mes "[Henry Clifford]";
		mes "Congratulations, you've caught a precious Marlin.";
		mes "I'll give you 2 Cat Trading Points in exchange for your Marlin.";
		next;
		mes "[Henry Clifford]";
		mes "I got them from a black marketer,";
		mes "but I guarantee the authenticity of these points.";
		mes "Are you interested?";
		next;
		switch(select("Yes.:No, thanks.")) {
		case 1:
			delitem 6049,1; //Marlin
			set ep13_yong1,ep13_yong1+2;
			mes "[Henry Clifford]";
			mes "Thank you for the Marlin.";
			mes "I've given you the points in return.";
			mes "You may go check your points through the Cat Hand Agent.";
			close;
		case 2:
			mes "[Henry Clifford]";
			mes "Alright, if you say so.";
			mes "But feel free to come back if you change your mind.";
			close;
		}
	}
	else {
		mes "[Henry Clifford]";
		mes "You may have hear";
		mes "about this already, but";
		mes "this river is full of rare fish.";
		mes "I've followed these cats";
		mes "to see if the rumor is true.";
		next;
		mes "[Henry Clifford]";
		mes "Marlin, the legendary silver";
		mes "fish is the best prey of all.";
		mes "You can also catch precious";
		mes "treasure floating in the river.";
		next;
		mes "[Henry Clifford]";
		mes "If you happen to catch a Marlin,";
		mes "please trade it with me.";
		mes "I'll give you something";
		mes "nice in return.";
		close;
	}
}

mid_camp,88,100,55	script	Cat Hand Mining Agent	876,{
	if (checkquest(12062,PLAYTIME) == -1) {
		if ((countitem(6048) > 2) && (ep13_yong1 > 9)) {
			mes "[Cat Hand Mining Agent]";
			mes "Oh, wow~";
			mes "Thank you for collecting minerals for me.";
			next;
			delitem 6048,3; //Unidentified_Mineral
			getexp 3000,0;
			setquest 12062;
			set ep13_yong1,ep13_yong1+1;
			select("I'm freezing! Take them quickly.");
			mes "[Cat Hand Mining Agent]";
			mes "Yes, yes~ I've received the mineral samples.";
			mes "I'll go ahead and add points to your credit.";
			close;
		}
		else {
			mes "[Cat Hand Mining Agent]";
			mes "To collect minerals,";
			mes "we have to go to the";
			mes "frozen land to the east.";
			mes "But for short-haired cats";
			mes "like me, the weather";
			mes "is unbearable.";
			next;
			mes "[Cat Hand Mining Agent]";
			mes "If the weather";
			mes "is good tomorrow,";
			mes "I might try to go,";
			mes "but not today.";
			mes "It looks freezing to";
			mes "you too, doesn't it?";
			close;
		}
	}
	else if ((checkquest(12062,PLAYTIME) == 0) || (checkquest(12062,PLAYTIME) == 1)) {
		mes "[Cat Hand Mining Agent]";
		mes "I hope you'll bring me minerals again tomorrow...";
		mes "If you can. It's much better to wait for you to do it than go there on my own.";
		close;
	}
	else {
		erasequest 12062;
		mes "[Cat Hand Mining Agent]";
		mes "Umm... It's time to collect minerals.";
		mes "How'd you like to collect minerals for me?";
		close;
	}
}

man_fild01,180,170,0	script	Mysterious Rock#1	844,{
	if ((countitem(6048) < 3) && (checkquest(12062,PLAYTIME) == -1)) {
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",10;
		set .@rhea_ran,rand(1,20);
		if (.@rhea_ran < 13) {
			getitem 7049,1; //Stone
		}
		else if (.@rhea_ran == 13) {
			getitem 990,1; //Boody_Red
		}
		else if (.@rhea_ran == 14) {
			getitem 991,1; //Crystal_Blue
		}
		else if (.@rhea_ran == 15) {
			getitem 992,1; //Wind_Of_Verdure
		}
		else if (.@rhea_ran == 16) {
			getitem 993,1; //Yellow_Live
		}
		else if (.@rhea_ran > 17) {
			getitem 6048,1; //Unidentified_Mineral
		}
		initnpctimer;
		disablenpc "Mysterious Rock#1";
		end;
	}
	else {
		mes "This rock contains unidentified minerals.";
		mes "It's not possible to mine more than the limit.";
		close;
	}
	end;

OnTimer120000:
	enablenpc "Mysterious Rock#1";
	stopnpctimer;
	end;
}

man_fild01,147,157,0	script	Mysterious Rock#2	844,{
	if ((countitem(6048) < 3) && (checkquest(12062,PLAYTIME) == -1)) {
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",10;
		set .@rhea_ran,rand(1,20);
		if (.@rhea_ran < 13) {
			getitem 7049,1; //Stone
		}
		else if (.@rhea_ran == 13) {
			getitem 990,1; //Boody_Red
		}
		else if (.@rhea_ran == 14) {
			getitem 991,1; //Crystal_Blue
		}
		else if (.@rhea_ran == 15) {
			getitem 992,1; //Wind_Of_Verdure
		}
		else if (.@rhea_ran == 16) {
			getitem 993,1; //Yellow_Live
		}
		else if (.@rhea_ran > 17) {
			getitem 6048,1; //Unidentified_Mineral
		}
		initnpctimer;
		disablenpc "Mysterious Rock#2";
		end;
	}
	else {
		mes "This rock contains unidentified minerals.";
		mes "It's not possible to mine more than the limit.";
		close;
	}
	end;

OnTimer120000:
	enablenpc "Mysterious Rock#2";
	stopnpctimer;
	end;
}

man_fild01,114,174,0	script	Mysterious Rock#3	844,{
	if ((countitem(6048) < 3) && (checkquest(12062,PLAYTIME) == -1)) {
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",10;
		set .@rhea_ran,rand(1,20);
		if (.@rhea_ran < 13) {
			getitem 7049,1; //Stone
		}
		else if (.@rhea_ran == 13) {
			getitem 990,1; //Boody_Red
		}
		else if (.@rhea_ran == 14) {
			getitem 991,1; //Crystal_Blue
		}
		else if (.@rhea_ran == 15) {
			getitem 992,1; //Wind_Of_Verdure
		}
		else if (.@rhea_ran == 16) {
			getitem 993,1; //Yellow_Live
		}
		else if (.@rhea_ran > 17) {
			getitem 6048,1; //Unidentified_Mineral
		}
		initnpctimer;
		disablenpc "Mysterious Rock#3";
		end;
	}
	else {
		mes "This rock contains unidentified minerals.";
		mes "It's not possible to mine more than the limit.";
		close;
	}
	end;

OnTimer120000:
	enablenpc "Mysterious Rock#3";
	stopnpctimer;
	end;
}

man_fild01,92,155,0	script	Mysterious Rock#4	844,{
	if ((countitem(6048) < 3) && (checkquest(12062,PLAYTIME) == -1)) {
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",10;
		set .@rhea_ran,rand(1,20);
		if (.@rhea_ran < 13) {
			getitem 7049,1; //Stone
		}
		else if (.@rhea_ran == 13) {
			getitem 990,1; //Boody_Red
		}
		else if (.@rhea_ran == 14) {
			getitem 991,1; //Crystal_Blue
		}
		else if (.@rhea_ran == 15) {
			getitem 992,1; //Wind_Of_Verdure
		}
		else if (.@rhea_ran == 16) {
			getitem 993,1; //Yellow_Live
		}
		else if (.@rhea_ran > 17) {
			getitem 6048,1; //Unidentified_Mineral
		}
		initnpctimer;
		disablenpc "Mysterious Rock#4";
		end;
	}
	else {
		mes "This rock contains unidentified minerals.";
		mes "It's not possible to mine more than the limit.";
		close;
	}
	end;

OnTimer120000:
	enablenpc "Mysterious Rock#4";
	stopnpctimer;
	end;
}

man_fild01,170,318,0	script	Mysterious Rock#5	844,{
	if ((countitem(6048) < 3) && (checkquest(12062,PLAYTIME) == -1)) {
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",10;
		set .@rhea_ran,rand(1,20);
		if (.@rhea_ran < 13) {
			getitem 7049,1; //Stone
		}
		else if (.@rhea_ran == 13) {
			getitem 990,1; //Boody_Red
		}
		else if (.@rhea_ran == 14) {
			getitem 991,1; //Crystal_Blue
		}
		else if (.@rhea_ran == 15) {
			getitem 992,1; //Wind_Of_Verdure
		}
		else if (.@rhea_ran == 16) {
			getitem 993,1; //Yellow_Live
		}
		else if (.@rhea_ran > 17) {
			getitem 6048,1; //Unidentified_Mineral
		}
		initnpctimer;
		disablenpc "Mysterious Rock#5";
		end;
	}
	else {
		mes "This rock contains unidentified minerals.";
		mes "It's not possible to mine more than the limit.";
		close;
	}
	end;

OnTimer120000:
	enablenpc "Mysterious Rock#5";
	stopnpctimer;
	end;
}

man_fild01,146,269,0	script	Mysterious Rock#6	844,{
	if ((countitem(6048) < 3) && (checkquest(12062,PLAYTIME) == -1)) {
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",10;
		set .@rhea_ran,rand(1,20);
		if (.@rhea_ran < 13) {
			getitem 7049,1; //Stone
		}
		else if (.@rhea_ran == 13) {
			getitem 990,1; //Boody_Red
		}
		else if (.@rhea_ran == 14) {
			getitem 991,1; //Crystal_Blue
		}
		else if (.@rhea_ran == 15) {
			getitem 992,1; //Wind_Of_Verdure
		}
		else if (.@rhea_ran == 16) {
			getitem 993,1; //Yellow_Live
		}
		else if (.@rhea_ran > 17) {
			getitem 6048,1; //Unidentified_Mineral
		}
		initnpctimer;
		disablenpc "Mysterious Rock#6";
		end;
	}
	else {
		mes "This rock contains unidentified minerals.";
		mes "It's not possible to mine more than the limit.";
		close;
	}
	end;

OnTimer120000:
	enablenpc "Mysterious Rock#6";
	stopnpctimer;
	end;
}

man_fild01,118,238,0	script	Mysterious Rock#7	844,{
	if ((countitem(6048) < 3) && (checkquest(12062,PLAYTIME) == -1)) {
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",10;
		set .@rhea_ran,rand(1,20);
		if (.@rhea_ran < 13) {
			getitem 7049,1; //Stone
		}
		else if (.@rhea_ran == 13) {
			getitem 990,1; //Boody_Red
		}
		else if (.@rhea_ran == 14) {
			getitem 991,1; //Crystal_Blue
		}
		else if (.@rhea_ran == 15) {
			getitem 992,1; //Wind_Of_Verdure
		}
		else if (.@rhea_ran == 16) {
			getitem 993,1; //Yellow_Live
		}
		else if (.@rhea_ran > 17) {
			getitem 6048,1; //Unidentified_Mineral
		}
		initnpctimer;
		disablenpc "Mysterious Rock#7";
		end;
	}
	else {
		mes "This rock contains unidentified minerals.";
		mes "It's not possible to mine more than the limit.";
		close;
	}
	end;

OnTimer120000:
	enablenpc "Mysterious Rock#7";
	stopnpctimer;
	end;
}

man_fild01,70,246,0	script	Mysterious Rock#8	844,{
	if ((countitem(6048) < 3) && (checkquest(12062,PLAYTIME) == -1)) {
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",10;
		set .@rhea_ran,rand(1,20);
		if (.@rhea_ran < 13) {
			getitem 7049,1; //Stone
		}
		else if (.@rhea_ran == 13) {
			getitem 990,1; //Boody_Red
		}
		else if (.@rhea_ran == 14) {
			getitem 991,1; //Crystal_Blue
		}
		else if (.@rhea_ran == 15) {
			getitem 992,1; //Wind_Of_Verdure
		}
		else if (.@rhea_ran == 16) {
			getitem 993,1; //Yellow_Live
		}
		else if (.@rhea_ran > 17) {
			getitem 6048,1; //Unidentified_Mineral
		}
		initnpctimer;
		disablenpc "Mysterious Rock#8";
		end;
	}
	else {
		mes "This rock contains unidentified minerals.";
		mes "It's not possible to mine more than the limit.";
		close;
	}
	end;

OnTimer120000:
	enablenpc "Mysterious Rock#8";
	stopnpctimer;
	end;
}

man_fild01,64,197,0	script	Mysterious Rock#9	844,{
	if ((countitem(6048) < 3) && (checkquest(12062,PLAYTIME) == -1)) {
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",10;
		set .@rhea_ran,rand(1,20);
		if (.@rhea_ran < 13) {
			getitem 7049,1; //Stone
		}
		else if (.@rhea_ran == 13) {
			getitem 990,1; //Boody_Red
		}
		else if (.@rhea_ran == 14) {
			getitem 991,1; //Crystal_Blue
		}
		else if (.@rhea_ran == 15) {
			getitem 992,1; //Wind_Of_Verdure
		}
		else if (.@rhea_ran == 16) {
			getitem 993,1; //Yellow_Live
		}
		else if (.@rhea_ran > 17) {
			getitem 6048,1; //Unidentified_Mineral
		}
		initnpctimer;
		disablenpc "Mysterious Rock#9";
		end;
	}
	else {
		mes "This rock contains unidentified minerals.";
		mes "It's not possible to mine more than the limit.";
		close;
	}
	end;

OnTimer120000:
	enablenpc "Mysterious Rock#9";
	stopnpctimer;
	end;
}

man_fild03,82,134,0	script	Mysterious Rock#10	844,{
	if ((countitem(6048) < 3) && (checkquest(12062,PLAYTIME) == -1)) {
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",10;
		set .@rhea_ran,rand(1,20);
		if (.@rhea_ran < 13) {
			getitem 7049,1; //Stone
		}
		else if (.@rhea_ran == 13) {
			getitem 990,1; //Boody_Red
		}
		else if (.@rhea_ran == 14) {
			getitem 991,1; //Crystal_Blue
		}
		else if (.@rhea_ran == 15) {
			getitem 992,1; //Wind_Of_Verdure
		}
		else if (.@rhea_ran == 16) {
			getitem 993,1; //Yellow_Live
		}
		else if (.@rhea_ran > 17) {
			getitem 6048,1; //Unidentified_Mineral
		}
		initnpctimer;
		disablenpc "Mysterious Rock#10";
		end;
	}
	else {
		mes "This rock contains unidentified minerals.";
		mes "It's not possible to mine more than the limit.";
		close;
	}
	end;

OnTimer120000:
	enablenpc "Mysterious Rock#10";
	stopnpctimer;
	end;
}

man_fild03,67,160,0	script	Mysterious Rock#11	844,{
	if ((countitem(6048) < 3) && (checkquest(12062,PLAYTIME) == -1)) {
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",10;
		set .@rhea_ran,rand(1,20);
		if (.@rhea_ran < 13) {
			getitem 7049,1; //Stone
		}
		else if (.@rhea_ran == 13) {
			getitem 990,1; //Boody_Red
		}
		else if (.@rhea_ran == 14) {
			getitem 991,1; //Crystal_Blue
		}
		else if (.@rhea_ran == 15) {
			getitem 992,1; //Wind_Of_Verdure
		}
		else if (.@rhea_ran == 16) {
			getitem 993,1; //Yellow_Live
		}
		else if (.@rhea_ran > 17) {
			getitem 6048,1; //Unidentified_Mineral
		}
		initnpctimer;
		disablenpc "Mysterious Rock#11";
		end;
	}
	else {
		mes "This rock contains unidentified minerals.";
		mes "It's not possible to mine more than the limit.";
		close;
	}
	end;

OnTimer120000:
	enablenpc "Mysterious Rock#11";
	stopnpctimer;
	end;
}

man_fild03,66,171,0	script	Mysterious Rock#12	844,{
	if ((countitem(6048) < 3) && (checkquest(12062,PLAYTIME) == -1)) {
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",10;
		set .@rhea_ran,rand(1,20);
		if (.@rhea_ran < 13) {
			getitem 7049,1; //Stone
		}
		else if (.@rhea_ran == 13) {
			getitem 990,1; //Boody_Red
		}
		else if (.@rhea_ran == 14) {
			getitem 991,1; //Crystal_Blue
		}
		else if (.@rhea_ran == 15) {
			getitem 992,1; //Wind_Of_Verdure
		}
		else if (.@rhea_ran == 16) {
			getitem 993,1; //Yellow_Live
		}
		else if (.@rhea_ran > 17) {
			getitem 6048,1; //Unidentified_Mineral
		}
		initnpctimer;
		disablenpc "Mysterious Rock#12";
		end;
	}
	else {
		mes "This rock contains unidentified minerals.";
		mes "It's not possible to mine more than the limit.";
		close;
	}
	end;

OnTimer120000:
	enablenpc "Mysterious Rock#12";
	stopnpctimer;
	end;
}

man_fild03,81,198,0	script	Mysterious Rock#13	844,{
	if ((countitem(6048) < 3) && (checkquest(12062,PLAYTIME) == -1)) {
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",10;
		set .@rhea_ran,rand(1,20);
		if (.@rhea_ran < 13) {
			getitem 7049,1; //Stone
		}
		else if (.@rhea_ran == 13) {
			getitem 990,1; //Boody_Red
		}
		else if (.@rhea_ran == 14) {
			getitem 991,1; //Crystal_Blue
		}
		else if (.@rhea_ran == 15) {
			getitem 992,1; //Wind_Of_Verdure
		}
		else if (.@rhea_ran == 16) {
			getitem 993,1; //Yellow_Live
		}
		else if (.@rhea_ran > 17) {
			getitem 6048,1; //Unidentified_Mineral
		}
		initnpctimer;
		disablenpc "Mysterious Rock#13";
		end;
	}
	else {
		mes "This rock contains unidentified minerals.";
		mes "It's not possible to mine more than the limit.";
		close;
	}
	end;

OnTimer120000:
	enablenpc "Mysterious Rock#13";
	stopnpctimer;
	end;
}

man_fild03,82,216,0	script	Mysterious Rock#14	844,{
	if ((countitem(6048) < 3) && (checkquest(12062,PLAYTIME) == -1)) {
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",10;
		set .@rhea_ran,rand(1,20);
		if (.@rhea_ran < 13) {
			getitem 7049,1; //Stone
		}
		else if (.@rhea_ran == 13) {
			getitem 990,1; //Boody_Red
		}
		else if (.@rhea_ran == 14) {
			getitem 991,1; //Crystal_Blue
		}
		else if (.@rhea_ran == 15) {
			getitem 992,1; //Wind_Of_Verdure
		}
		else if (.@rhea_ran == 16) {
			getitem 993,1; //Yellow_Live
		}
		else if (.@rhea_ran > 17) {
			getitem 6048,1; //Unidentified_Mineral
		}
		initnpctimer;
		disablenpc "Mysterious Rock#14";
		end;
	}
	else {
		mes "This rock contains unidentified minerals.";
		mes "It's not possible to mine more than the limit.";
		close;
	}
	end;

OnTimer120000:
	enablenpc "Mysterious Rock#14";
	stopnpctimer;
	end;
}

man_fild03,98,226,0	script	Mysterious Rock#15	844,{
	if ((countitem(6048) < 3) && (checkquest(12062,PLAYTIME) == -1)) {
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",10;
		set .@rhea_ran,rand(1,20);
		if (.@rhea_ran < 13) {
			getitem 7049,1; //Stone
		}
		else if (.@rhea_ran == 13) {
			getitem 990,1; //Boody_Red
		}
		else if (.@rhea_ran == 14) {
			getitem 991,1; //Crystal_Blue
		}
		else if (.@rhea_ran == 15) {
			getitem 992,1; //Wind_Of_Verdure
		}
		else if (.@rhea_ran == 16) {
			getitem 993,1; //Yellow_Live
		}
		else if (.@rhea_ran > 17) {
			getitem 6048,1; //Unidentified_Mineral
		}
		initnpctimer;
		disablenpc "Mysterious Rock#15";
		end;
	}
	else {
		mes "This rock contains unidentified minerals.";
		mes "It's not possible to mine more than the limit.";
		close;
	}
	end;

OnTimer120000:
	enablenpc "Mysterious Rock#15";
	stopnpctimer;
	end;
}

man_fild03,104,248,0	script	Mysterious Rock#16	844,{
	if ((countitem(6048) < 3) && (checkquest(12062,PLAYTIME) == -1)) {
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",10;
		set .@rhea_ran,rand(1,20);
		if (.@rhea_ran < 13) {
			getitem 7049,1; //Stone
		}
		else if (.@rhea_ran == 13) {
			getitem 990,1; //Boody_Red
		}
		else if (.@rhea_ran == 14) {
			getitem 991,1; //Crystal_Blue
		}
		else if (.@rhea_ran == 15) {
			getitem 992,1; //Wind_Of_Verdure
		}
		else if (.@rhea_ran == 16) {
			getitem 993,1; //Yellow_Live
		}
		else if (.@rhea_ran > 17) {
			getitem 6048,1; //Unidentified_Mineral
		}
		initnpctimer;
		disablenpc "Mysterious Rock#16";
		end;
	}
	else {
		mes "This rock contains unidentified minerals.";
		mes "It's not possible to mine more than the limit.";
		close;
	}
	end;

OnTimer120000:
	enablenpc "Mysterious Rock#16";
	stopnpctimer;
	end;
}

man_fild03,91,272,0	script	Mysterious Rock#17	844,{
	if ((countitem(6048) < 3) && (checkquest(12062,PLAYTIME) == -1)) {
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",10;
		set .@rhea_ran,rand(1,20);
		if (.@rhea_ran < 13) {
			getitem 7049,1; //Stone
		}
		else if (.@rhea_ran == 13) {
			getitem 990,1; //Boody_Red
		}
		else if (.@rhea_ran == 14) {
			getitem 991,1; //Crystal_Blue
		}
		else if (.@rhea_ran == 15) {
			getitem 992,1; //Wind_Of_Verdure
		}
		else if (.@rhea_ran == 16) {
			getitem 993,1; //Yellow_Live
		}
		else if (.@rhea_ran > 17) {
			getitem 6048,1; //Unidentified_Mineral
		}
		initnpctimer;
		disablenpc "Mysterious Rock#17";
		end;
	}
	else {
		mes "This rock contains unidentified minerals.";
		mes "It's not possible to mine more than the limit.";
		close;
	}
	end;

OnTimer120000:
	enablenpc "Mysterious Rock#17";
	stopnpctimer;
	end;
}

man_fild03,95,301,0	script	Mysterious Rock#18	844,{
	if ((countitem(6048) < 3) && (checkquest(12062,PLAYTIME) == -1)) {
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",10;
		set .@rhea_ran,rand(1,20);
		if (.@rhea_ran < 13) {
			getitem 7049,1; //Stone
		}
		else if (.@rhea_ran == 13) {
			getitem 990,1; //Boody_Red
		}
		else if (.@rhea_ran == 14) {
			getitem 991,1; //Crystal_Blue
		}
		else if (.@rhea_ran == 15) {
			getitem 992,1; //Wind_Of_Verdure
		}
		else if (.@rhea_ran == 16) {
			getitem 993,1; //Yellow_Live
		}
		else if (.@rhea_ran > 17) {
			getitem 6048,1; //Unidentified_Mineral
		}
		initnpctimer;
		disablenpc "Mysterious Rock#18";
		end;
	}
	else {
		mes "This rock contains unidentified minerals.";
		mes "It's not possible to mine more than the limit.";
		close;
	}
	end;

OnTimer120000:
	enablenpc "Mysterious Rock#18";
	stopnpctimer;
	end;
}

// Report from the New World
//============================================================ 
mid_campin,90,121,5	script	Hibba Agip	459,{
	cutin "ep13_captin_edq",2;
	set .@start,(ep13_newbs + ep13_ryu + mao_morocc2 + ep13_1_rhea + ep13_animal);
	if ((ep13_1_edq == 0) && (.@start > 298)) {
		mes "[Hibba Agip]";
		mes "*Sigh* Look at me, I used to command the desert of Morroc, but I've been deployed to a world that only God knows where...";
		next;
		mes "[Staff Officer Abidal]";
		mes "Come on'that's not ture. In fact, you used to be an official of a small town, and have been promoted to the commander of the expedition.";
		mes "Your success is almost too good to be true.";
		next;
		mes "[Instructor Igrid]";
		mes "Hey, boss. Can we just go through the motions until we get out of here? This so-called Ash-Vacuum is boring. It's heaven for the kingdom's scholars, but it's not for me.";
		next;
		mes "[Hibba Agip]";
		mes "Geez, do you have to keep calling me boss? It's Commander, alright?";
		mes "Hmpf! So disrespectful.";
		next;
		mes "[Staff Officer Abidal]";
		mes "Can you guys stop complaining?";
		mes "God...";
		next;
		mes "[Instructor Igrid]";
		mes "Who are you? What business do you have with Commander Agip?";
		next;
		mes "[Hibba Agip]";
		mes "What is it?";
		next;
		mes "[Staff Officer Abidal]";
		mes "Err? Hey, aren't you that famous adventurer," + strcharinfo(0) + "? I've heard many good things about you.";
		next;
		mes "[Instructor Igrid]";
		mes "I don't know what you're talking about. Boss, do you know this adventurer?";
		next;
		mes "[Hibba Agip]";
		mes "Stop calling me bos! Call me Commander, alright? Hey Abidal, is this adventurer really famous?";
		next;
		mes "[Staff Officer Abidal]";
		mes "Commander, haven't you read the report? The adventurer who helped the expedition solve the XX case was" + strcharinfo(0)+ ".";
		next;
		mes "[Hibba Agip]";
		mes "*Ahem Ahem* I see. I've been too busy to read all the reports. So what brings you here? A reward?";
		next;
		mes "[Staff Officer Abidal]";
		mes "This is perfect. I was going to send a messenger to you for an important discussion.";
		next;
		mes "[Hibba Agip]";
		mes "Hey Abidal, he's here to see me, not you. Remember?";
		next;
		mes "[Staff Officer Abidal]";
		mes "Commander, please let me talk. " + strcharinfo(0) + "I'd like to tal to you privately. Can you come back later?";
		next;
		mes "[Hibba Agip]";
		mes "Why do you want to talk privately?";
		mes "Is it because of me? Grrr... I'll be watching you, Abidal.";
		next;
		mes "[Instructor Igrid]";
		mes "What are you still doing here? Go, go speak to Abidal.";
		set ep13_1_edq,1;
		setquest 3085;
		cutin "ep13_captin_edq",255;
		close;
	}
	else if (ep13_1_edq == 1) {
		mes "[Hibba Agip]";
		mes "I'm not the one who has business with you. You should go speak to Staff Officer Abidal.";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if (ep13_1_edq == 2) {
		mes "[Hibba Agip]";
		mes "Oh yes, right... You're" + strcharinfo(0) + ", right? Abidal has told me good things about you.";
		next;
		mes "[Hibba Agip]";
		mes "We're lucky to have you, my friend... I hope you're as good as the stories play you up to be.";
		next;
		mes "[Staff Officer Abidal]";
		mes "Commander, please!";
		next;
		mes "[Hibba Agip]";
		mes "Alright, alright. gosh will you stop yelling at me?";
		mes "You're not going to live long if you get angry at all the little things.";
		next;
		mes "[Hibba Agip]";
		mes "Anyways, I took some time to check your background and reports of your accomplishments.";
		mes "I must say that I'm quite impressed.";
		next;
		mes "[Hibba Agip]";
		mes "As you know by now, I have to send out an expedition report to the national leaders of the Rune Midgard continent, and I need someone that I can trust.";
		next;
		mes "[Hibba Agip]";
		mes "I'd go if I could, but my duty is to command, and my instructor over there is too dense. He'll embarrass me by acting stupid in front of the national leaders.";
		next;
		mes "[Instructor Igrid]";
		mes "Come on, boss... Er, Commander!";
		mes "Don't you think you're exaggerating?";
		next;
		mes "[Hibba Agip]";
		mes "Hmm... ANyaywas, this is not a difficult mission. All you have to do is deliver this expedition report to officials of three countries of Rune Midgard. Simple right?";
		next;
		getitem 11012,1; //Expedition_Report
		set ep13_1_edq,3;
		changequest 3086,3087;
		mes "[Hibba Agip]";
		mes "The officials are ^0000FFMinister Laur^000000 of the Rune-Midgart's Kingdom, ^0000FFPriest Nuria^000000 of Arunafeltz, and ^0000FFGerhart^000000 of the Schwatzvalt Republic.";
		next;
		mes "[Hibba Agip]";
		mes "A messenger, who will inform the official of your arrival, is waiting for you at the time-space gap to RUne Midgard. You'd better find him before you leave.";
		next;
		mes "[Hibba Agip]";
		mes "Since the officials are busy attending to national matters, they won't meet you unless they're informed of your arrival beforehand. I doubt those pretentious guys would even want to see me.";
		next;
		mes "[Hibba Agip]";
		mes "Travel safely, adventurer, and come back in one piece, alright?";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if (ep13_1_edq == 3) {
		mes "[Hibba Agip]";
		mes "Haven't you left yet? It's hard to make ends meet, isn't it?";
		next;
		mes "[Hibba Agip]";
		mes "I mean, if you want to be paid, you'll have to work. Do you still not understand? I'm saying that you better proceed with your mission.";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if (ep13_1_edq == 4) {
		mes "[Hibba Agip]";
		mes "Hmm...";
		next;
		mes "[Staff Officer Abidal]";
		mes "......";
		next;
		mes "[Hibba Agip]";
		mes "Alright, alright. I know why you've come to see me.";
		next;
		mes "[Staff Officer Abidal]";
		mes "They haven't gotten the report yet. We should send out soldiers...";
		next;
		mes "[Hibba Agip]";
		mes "That's not why I'm concerned. The problem is that the assignee failed to complete the mission and lost the report.";
		next;
		mes "[Hibba Agip]";
		mes "Anyways... It's alright. You don't have to feel bad. I understand you didn't mean it this way.";
		next;
		mes "[Instructor Igrid]";
		mes "Commander, who might have done this? I will destroy him myself.";
		next;
		mes "[Hibba Agip]";
		mes "Don't impose. Our troops aren't just from one nation, they are from thre different countries, and are here to pursue their country's own interest.";
		next;
		mes "[Staff Officer Abidal]";
		mes "Hard to say... who is behind this. If I had to guess, either side could be behind this...";
		next;
		mes "[Hibba Agip]";
		mes "*Spit* This is why I don't trust politicians. Abidal, resolving this incident is your top priority.";
		next;
		mes "[Hibba Agip]";
		mes "Igrid, evaluate the security of this camp and discipline among the soldiers.";
		next;
		mes "[Hibba Agip]";
		mes "Now it's your turn... Abidal disposed reports from various departments after he used them to compile the expedition report.";
		next;
		mes "[Hibba Agip]";
		mes "We take the security of our documents seriously. So... There are no extra copies of the expedition report.";
		next;
		mes "[Staff Officer Abidal]";
		mes "I still remember at least 30% of the document. I might be able to rewrite another...";
		next;
		mes "[Hibba Agip]";
		mes "I need it to be perfect. What can we do with only 30%?";
		next;
		mes "[Hibba Agip]";
		mes "Hey, you must find the report. If you bring as may pages of the report as you can, then Abidal will use them to fill missing parts.";
		next;
		mes "[Hibba Agip]";
		mes "Some of them might have be consumed by monsters, or have found their way to the sea, but I don't care. You'll find the at all costs, and that's my order.";
		next;
		mes "[Hibba Agip]";
		mes "I hope you'll do your best. You need to finish what you've started. We'll do our best to help ypu. Am I right, guys? Abidal? Igrid?";
		next;
		mes "[Staff Officer Abidal]";
		mes "Of Course, I'm happy to...";
		next;
		mes "[Instructor Igrid]";
		mes "......";
		next;
		mes "[Hibba Agip]";
		mes "Now, search everywhere for the pages of that report. Staff Officer Abidal will bind them into the full report for you.";
		next;
		// custom translation
		mes "[Hibba Agip]";
		mes "Hmm... and... I received a report, that you surrendered the report to the enemy, right?";
		next;
		// custom translation
		mes "[Instructor Igrid]";
		mes "Hmm...";
		next;
		// custom translation
		mes "[Hibba Agip]";
		mes "Hehehehe. How smart of you... Thou feel not safe for you to be my subordinate...";
		next;
		// custom translation
		mes "[Hibba Agip]";
		mes "Hey, I said. It is justice as well, injustice as well. But, trust and deal... is very important. Understand? You must remember this.";
		set ep13_1_edq,61;
		changequest 3088,3089;
		next;
		mes "[Hibba Agip]";
		mes "I wish you good luck in finding the pages. Try to clean any smudges off them when you find them, alright?";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if (ep13_1_edq == 5) {
		mes "[Hibba Agip]";
		mes "Hmm...";
		next;
		mes "[Staff Officer Abidal]";
		mes "......";
		next;
		mes "[Hibba Agip]";
		mes "Alright, alright. I know why you've come to see me.";
		next;
		mes "[Staff Officer Abidal]";
		mes "They haven't gotten the report yet. We should send out soldiers...";
		next;
		mes "[Hibba Agip]";
		mes "That's not why I'm concerned. The problem is that the assignee failed to complete the mission and lost the report.";
		next;
		mes "[Hibba Agip]";
		mes "Anyways... It's alright. You don't have to feel bad. I understand you didn't mean it this way.";
		next;
		mes "[Instructor Igrid]";
		mes "Commander, I'll go find those evil scoundrels...";
		next;
		mes "[Hibba Agip]";
		mes "Don't impose. Our troops aren't just from one nation, they are from thre different countries, and are here to pursue their country's own interest.";
		next;
		mes "[Staff Officer Abidal]";
		mes "I wonder who's behind this. Frankly, I must say that every country is a suspect.";
		next;
		mes "[Hibba Agip]";
		mes "*Spit* This is why I don't trust politicians. Abidal, resolving this incident is your top priority.";
		next;
		mes "[Hibba Agip]";
		mes "Igrid, evaluate the security of this camp and discipline among the soldiers.";
		next;
		mes "[Hibba Agip]";
		mes "Now it's your turn... Abidal disposed reports from various departments after he used them to compile the expedition report.";
		next;
		mes "[Hibba Agip]";
		mes "We take the security of our documents seriously. So... There are no extra copies of the expedition report.";
		next;
		mes "[Staff Officer Abidal]";
		mes "I still remember at least 30% of the document. I might be able to rewrite another...";
		next;
		mes "[Hibba Agip]";
		mes "I need it to be perfect. What can we do with only 30%?";
		next;
		mes "[Hibba Agip]";
		mes "Hey, you must find the report. If you bring as may pages of the report as you can, then Abidal will use them to fill missing parts.";
		next;
		mes "[Hibba Agip]";
		mes "Some of them might have be consumed by monsters, or have found their way to the sea, but I don't care. You'll find the at all costs, and that's my order.";
		next;
		mes "[Hibba Agip]";
		mes "I hope you'll do your best. You need to finish what you've started. We'll do our best to help ypu. Am I right, guys? Abidal? Igrid?";
		next;
		mes "[Staff Officer Abidal]";
		mes "Of Course, I'm happy to...";
		next;
		mes "[Instructor Igrid]";
		mes "......";
		next;
		mes "[Hibba Agip]";
		mes "Now, search everywhere for the pages of that report. Staff Officer Abidal will bind them into the full report for you.";
		next;
		mes "[Hibba Agip]";
		mes "Ah, and... I've received a report that you fought hard against the enemy to protect the report from them.";
		next;
		mes "[Instructor Igrid]";
		mes "Umm...";
		next;
		mes "[Hibba Agip]";
		mes "Hahaha, you're fearless and I can make good use of a soldier like you at any time of the day.";
		next;
		mes "[Hibba Agip]";
		mes "Let me tell you this, loyalty and faithfulness are very, very important. They may cause you hardship sometimes, but those qualities will guarantee you the last laugh.";
		set ep13_1_edq,62;
		changequest 3088,3089;
		next;
		mes "[Hibba Agip]";
		mes "I wish you good luck in finding the pages. Try to clean any smudges off them when you find them, alright?";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if ((ep13_1_edq == 61) || (ep13_1_edq == 62)) {
		mes "[Hibba Agip]";
		mes "Talk to my staff officer until you're finisehd finding the pages of the lost report. Right now, I'm swarmed with work.";
		next;
		mes "[Hibba Agip]";
		mes "I'm sure you'll easily find thos eif you keep your eyes open. I must warn you about the monsters around this area though. Who knows? They might love the taste of paper.";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		mes "[Hibba Agip]";
		mes "How have you been doing? I've heard Igrid has personaly send out his soldiers to support you guys.";
		mes "Haven't you met them?";
		next;
		mes "[Hibba Agip]";
		mes "While searching for the report, look around and meet our soldiers.";
		mes "They've been sent to help you and Abidal. Ask their help if you think you need it.";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if (ep13_1_edq == 8) {
		mes "[Hibba Agip]";
		mes "So, the report has been restored successfully?";
		next;
		mes "[Hibba Agip]";
		mes "This was finished more quickly than I though. Let me see...";
		next;
		delitem 11012,1; //Expedition_Report
		set ep13_1_edq,9;
		changequest 3092,3093;
		mes "[Hibba Agip]";
		mes "It looks alright. I don't have to read this thoroughly because I trust Abidal.";
		next;
		mes "[Hibba Agip]";
		mes "Now, let's go back to your original mission. I'd like you to deliver this to the national leaders of the three countries of Rune Midgard.";
		next;
		getitem 11012,3; //Expedition_Report
		mes "[Hibba Agip]";
		mes "Dont worry too much, my friend.";
		mes "I've arranged troops in the time-space gap to protect the report.";
		next;
		mes "[Hibba Agip]";
		mes "Of course, you can't see them because they're undercover soldiers under my direct command. Hahaha!";
		next;
		mes "[Hibba Agip]";
		mes "Let me remind you again. The officials are these three people: ^0000FFMinister Laur^000000 of the Rune Midgarts Kingdom, ^0000FFPriest Nuria^000000 of Arunafeltz and ^0000FFGerhart^000000 of the Schwaltzvalt Republic.";
		next;
		mes "[Hibba Agip]";
		mes "Make sure to deliver the report to them without fail. Come back in one piece, alright?";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if ((ep13_1_edq == 9) && (countitem(11012) == 3)) {
		mes "[Hibba Agip]";
		mes "Let me remind you again. The officials are these three people: ^0000FFMinister Laur^000000 of the Rune Midgarts Kingdom, ^0000FFPriest Nuria^000000 of Arunafeltz and ^0000FFGerhart^000000 of the Schwaltzvalt Republic.";
		next;
		mes "[Hibba Agip]";
		mes "Make sure to deliver the report to them without fail. Come back in one piece, alright?";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if ((ep13_1_edq == 9) && (countitem(11012) < 3)) {
		mes "[Hibba Agip]";
		mes "Is something wrong? Alright, we'll write another report for you.";
		next;
		delitem 11012,1; //Expedition_Report
		delitem 11012,1; //Expedition_Report
		delitem 11012,1; //Expedition_Report
		getitem 11012,3; //Expedition_Report
		mes "[Hibba Agip]";
		mes "Let me remind you again. The officials are these three people: ^0000FFMinister Laur^000000 of the Rune Midgarts Kingdom, ^0000FFPriest Nuria^000000 of Arunafeltz and ^0000FFGerhart^000000 of the Schwaltzvalt Republic.";
		next;
		mes "[Hibba Agip]";
		mes "Make sure to deliver the report to them without fail. Come back in one piece, alright?";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if ((ep13_1_edq == 9) && (countitem(11012) > 3)) {
		mes "[Hibba Agip]";
		mes "Is something wrong? Alright, we'll write another report for you.";
		next;
		delitem 11012,20; //Expedition_Report
		getitem 11012,3; //Expedition_Report
		mes "[Hibba Agip]";
		mes "Let me remind you again. The officials are these three people: ^0000FFMinister Laur^000000 of the Rune Midgarts Kingdom, ^0000FFPriest Nuria^000000 of Arunafeltz and ^0000FFGerhart^000000 of the Schwaltzvalt Republic.";
		next;
		mes "[Hibba Agip]";
		mes "Make sure to deliver the report to them without fail. Come back in one piece, alright?";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if (ep13_1_edq > 100) {
		mes "[Hibba Agip]";
		mes "Let me remind you again. The officials are these three people: ^0000FFMinister Laur^000000 of the Rune Midgarts Kingdom, ^0000FFPriest Nuria^000000 of Arunafeltz and ^0000FFGerhart^000000 of the Schwaltzvalt Republic.";
		next;
		mes "[Hibba Agip]";
		mes "Make sure to deliver the report to them without fail. Come back in one piece, alright?";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if (ep13_1_edq == 13) {
		mes "[Hibba Agip]";
		mes "Oh, how was your trip? Hey, you look better than you did when you left. Did you drop by your hometown and enjoy great food or something?";
		next;
		mes "[Hibba Agip]";
		mes "So tell me, did you bring the report to all three national leaders? Good job.";
		next;
		mes "[Hibba Agip]";
		mes "I understand there were some unforeseen obstacles we didn't anticipate since we thought this mission was pretty trivial, but you still did your best.";
		next;
		mes "[Hibba Agip]";
		mes "I must warn you, however, this is not the end of these strange events. You're involved in this situation so deeply that you can't get out of it. Hahaha!";
		next;
		mes "[Hibba Agip]";
		mes "Don't worry. I'm not here to fool around. Isn't that right?";
		next;
		mes "[Staff Officer Abidal]";
		mes "Yes, sir. We can't let the same thing happen again.";
		next;
		mes "[Instructor Igrid]";
		mes "I shall find out who's behind this, and destroy him.";
		next;
		mes "[Hibba Agip]";
		mes "So... I was hoping that you'll come back and help us once we figure out who's behind this. Will you?";
		next;
		mes "[Hibba Agip]";
		mes "And please take this small reward.";
		mes "Thank you for your help so far.";
		next;
		getexp 250000,0;
		getitem 12110,3; //First_Aid_Kit
		set ep13_1_edq,14;
		completequest 3094;
		mes "[Hibba Agip]";
		mes "Then I'll see you next time. Keep yourself in one piece, alright?";
		mes "Hahaha!";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if (ep13_1_edq == 14) {
		mes "[Hibba Agip]";
		mes "Hey, how have you been? It's too early to say that we've figured out who's the mastermind.";
		next;
		mes "[Hibba Agip]";
		mes "Please be patient, I'll contact you when the time is right.";
		next;
		mes "[Hibba Agip]";
		mes "Wait, have you explored this area yet? I mean the wide tundra and fields around the camp.";
		next;
		mes "[Hibba Agip]";
		mes "There are many fun things outside. If you are an adventurer, go explore for yourself. Come back after you've explored the areas around the camp.";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if ((ep13_1_edq == 15) && (ins_nyd == 1)) {
		mes "[Hibba Agip]";
		mes "Ah, it's you again. So, are you accustomed to this area now?";
		next;
		mes "[Hibba Agip]";
		mes "What brings you here again? You seem to have something to say to me.";
		next;
		switch(select("I just want to say hello.:I found a weird portal below the mine cave.")) {
		case 1:
			mes "[Hibba Agip]";
			mes "Well hello then...";
			next;
			mes "[Hibba Agip]";
			mes "Please be patient. I'll contact you when the time is right.";
			cutin "ep13_captin_edq",255;
			break;
		case 2:
			mes "[Hibba Agip]";
			mes "What portal? I've never heard about it.";
			next;
			mes "[Hibba Agip]";
			mes "That place must be where both races fight against each other. It might be dangerous there.";
			next;
			mes "[Hibba Agip]";
			mes "I have no idea of what it is like. It is not in my field of expertise.";
			next;
			mes "[Hibba Agip]";
			mes "There is someone here who can help you. He is a historian from Rune-Midgarts. He may be aware of some relics or something that could help.";
			next;
			mes "[Hibba Agip]";
			mes "Find the historian and see if he has any useful information for you.";
			set ins_nyd,2;
			cutin "ep13_captin_edq",255;
			break;
		}
		close;
	}
	else if ((ins_nyd > 1) && (ins_nyd < 7)) {
		mes "[Hibba Agip]";
		mes "He's at his post, you can't find him?";
		next;
		mes "[Hibba Agip]";
		mes "His name is Magniffer... look for him.. he's somewhere around here...";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if (ins_nyd == 7) {
		// 13.2 Addon
		mes "[Hibba Agip]";
		mes "Did you talk with the scholar? Thesedays, I haven't seen him for a while.";
		next;
		mes "[Staff Officer Abidal]";
		mes "That's because you don't like talking to him.";
		next;
		mes "[Hibba Agip]";
		mes "Hey, don't judge me like that...the problem is only that I can't see him often.";
		next;
		mes "[Hibba Agip]";
		mes "Whatever. Did something happen because he showed up to me? Tell me more.";
		next;
		switch(select("Tell the story.")) {
		case 1:
			mes "[Hibba Agip]";
			mes "Hmmm... umm... so...";
			next;
			mes "[Hibba Agip]";
			mes "So, that's why that happened like that... It's so complicated...";
			next;
			mes "[Hibba Agip]";
			mes "And you guys...you just take a task that you start up at first.";
			next;
			mes "[Staff Officer Abidal]";
			mes "You sent him to Doctor Magnifer first....";
			next;
			mes "[Hibba Agip]";
			mes "I just thought that he needed someone to talk to.";
			next;
			mes "[Staff Officer Abidal]";
			mes "Ah yeah... you're right.";
			next;
			mes "[Hibba Agip]";
			mes "Hmm... for example, you want to investigate a cave that you found, but you got on the Laphine and Sapha's nerves. right?";
			next;
			mes "[Hibba Agip]";
			mes "And that two guys pay attention and stay quiet, but they are doing it for themselves..";
			next;
			mes "[Hibba Agip]";
			mes "The most important thing is that this place is the ground that the Yggdrasilberry takes root acording to Magnifer.";
			next;
			mes "[Hibba Agip]";
			mes "Abidal, do you have anything to say about this?";
			next;
			mes "[Staff Officer Abidal]";
			mes "Our object is to make contact with one tribe and investgate this world and how adaptable it can be.";
			next;
			mes "[Staff Officer Abidal]";
			mes "Actually, we don't have to make this situation bigger than it already is.";
			next;
			mes "[Hibba Agip]";
			mes "Yeah right. I don't want to extend this thing anymore...";
			next;
			mes "[Staff Officer Abidal]";
			mes "But the two tribes have remained neutral towards us up until now.";
			next;
			mes "[Staff Officer Abidal]";
			mes "We don't really know what attitude they have towards us.";
			next;
			mes "[Hibba Agip]";
			mes "Yeah.. that makes sense... If they made a general attack, we would probably fail.";
			next;
			mes "[Staff Officer Abidal]";
			mes "We should map out a strategy. There is a method that uses Laphine and Sapha's together.";
			next;
			mes "[Staff Officer Abidal]";
			mes "We send this guy to one of the tribes and ask for cooperation in our investgation.";
			next;
			mes "[Hibba Agip]";
			mes "Will they help us? They have already said threatening words...";
			next;
			mes "[Staff Officer Abidal]";
			mes "Of course they will help us. if they reject our demand, we just say that we'll ask for help from the other tribe.";
			next;
			mes "[Hibba Agip]";
			mes "Right, if we do that, they will have no other choice.";
			next;
			mes "[Staff Officer Abidal]";
			mes "In this situation, they want to avoid showing that place to the other tribe.";
			next;
			mes "[Staff Officer Abidal]";
			mes "So, they have to cooperate with us.";
			next;
			mes "[Hibba Agip]";
			mes "Oh, you have a malicious idea.";
			next;
			mes "[Staff Officer Abidal]";
			mes "That's called that Kuhotanrangjigea from east. I didn't make that by myself.";
			next;
			mes "[Hibba Agip]";
			mes "Whatever.. Hey, you there... your name is " + name + " right? Do you know what to do?";
			next;
			mes "[Hibba Agip]";
			mes "Go to one of the tribes and ask for help officially. I'll send someone to the other tribe.";
			next;
			mes "[Hibba Agip]";
			mes "I'm going to give you a choice. Which tribe do you want to go to?";
			next;
			switch(select("Laphine:Sapha")) {
			case 1:
				mes "[Hibba Agip]";
				mes "Okay, then I place responsibility on you. from now on you focus on acquiring a good reputation with the Laphine.";
				next;
				mes "[Hibba Agip]";
				mes "It won't be easy to get a good impression from the Sapha again.";
				next;
				mes "[Hibba Agip]";
				mes "So you must earn us a good reputation from the Laphine.";
				next;
				mes "[Hibba Agip]";
				mes "Will you choose the Laphine?";
				next;
				switch(select("Choose Laphine.:Think again.")) {
				case 1:
					mes "[Hibba Agip]";
					mes "Good. You are now responsible with building our relationship with the Laphine tribe.";
					next;
					mes "[Hibba Agip]";
					mes "Go to the chief of the Laphine and if he doesn't accept our request, just say that you are going to ask for help from the Sapha.";
					next;
					mes "[Hibba Agip]";
					mes "You have your orders! Now I'm going to look for an adventurer who is willing to be sent to the Sapha.";
					set ins_nyd,81;
					cutin "ep13_captin_edq",255;
					break;
				case 2:
					mes "[Hibba Agip]";
					mes "Yeah? Then think again and decide.";
					cutin "ep13_captin_edq",255;
					break;
				}
				break;
			case 2:
				mes "[Hibba Agip]";
				mes "Okay, then I place responsibility on you. from now on you focus on acquiring a good reputation with the Sapha.";
				next;
				mes "[Hibba Agip]";
				mes "It won't be easy to get a good impression from the Laphine again.";
				next;
				mes "[Hibba Agip]";
				mes "So you must earn us a good reputation from the Sapha.";
				next;
				mes "[Hibba Agip]";
				mes "Will you choose the Sapha?";
				next;
				switch(select("Choose Sapha.:Think again.")) {
				case 1:
					mes "[Hibba Agip]";
					mes "Good. You are now responsible with building our relationship with the Sapha tribe.";
					next;
					mes "[Hibba Agip]";
					mes "Go to the chief of the Sapha and if he doesn't accept our request, just say that you are going to ask for help from the Laphine.";
					next;
					mes "[Hibba Agip]";
					mes "You have your orders! Now I'm going to look for an adventurer who is willing to be sent to the Laphine.";
					set ins_nyd,82;
					cutin "ep13_captin_edq",255;
					break;
				case 2:
					mes "[Hibba Agip]";
					mes "Yeah? then think again and decide.";
					cutin "ep13_captin_edq",255;
					break;
				}
				break;
			}
			break;
		}
		close;
	}
	else if (ins_nyd == 81) {
		mes "[Hibba Agip]";
		mes "Good. You are now responsible with building our relationship with the Laphine tribe.";
		next;
		mes "[Hibba Agip]";
		mes "Go to the chief of the Laphine and if he doesn't accept our request, just say that you are going to ask for help from the Sapha.";
		next;
		mes "[Hibba Agip]";
		mes "I'm going to look for an adventurer who is willing to be sent to the Sapha.";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if (ins_nyd == 82) {
		mes "[Hibba Agip]";
		mes "Good. You are now responsible with building our relationship with the Sapha tribe.";
		next;
		mes "[Hibba Agip]";
		mes "Go to the chief of the Sapha and if he doesn't accept our request, just say that you are going to ask for help from the Laphine.";
		next;
		mes "[Hibba Agip]";
		mes "You have your orders! Now I'm going to look for an adventurer who is willing to be sent to the Laphine.";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if ((ins_nyd == 91) || (ins_nyd == 101) || (ins_nyd == 111)) {
		mes "[Hibba Agip]";
		mes "How's the activity in Laphine? They have a stern character.";
		next;
		mes "[Hibba Agip]";
		mes "I'm not cut out for matching with them...ew...";
		next;
		mes "[Hibba Agip]";
		mes "I'm going to send a few able men to the Sapha, you don't have to worry about it.";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if ((ins_nyd == 92) || (ins_nyd == 102) || (ins_nyd == 112)) {
		mes "[Hibba Agip]";
		mes "How's the activity Sapha? They have a stern character.";
		next;
		mes "[Hibba Agip]";
		mes "I'm not cut out for matching with them...ew...";
		next;
		mes "[Hibba Agip]";
		mes "I'm going to send a few able men to the Laphine, you don't have to worry about it.";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if ((ins_nyd == 121) || (ins_nyd == 131) || (ins_nyd == 132)) {
		mes "[Hibba Agip]";
		mes "You've come back alive? Let us celebrate your immunity!";
		next;
		mes "[Hibba Agip]";
		mes "Who would have thought that that outsiders would be treated so vulgar by the leaders of the other tribes?";
		next;
		mes "[Hibba Agip]";
		mes "I have said before this thing is not the last, and certainly there is something waiting for us.";
		next;
		mes "[Hibba Agip]";
		mes "It is time for us to head out, is it not, instructor?";
		next;
		mes "[Staff Officer Abidal]";
		mes "Right... It's time...";
		next;
		mes "[Instructor Igrid]";
		mes "I'm ready.";
		next;
		mes "[Hibba Agip]";
		mes "I am looking forward to what will happen... Whew...";
		cutin "ep13_captin_edq",255;
		close;
	}
	else {
		mes "[Hibba Agip]";
		mes "*Sigh* Look at me, I used to command the desert of Morroc, but I've been deployed to a world that only God knows where...";
		next;
		mes "[Staff Officer Abidal]";
		mes "Come on, that's not true. In fact, you used to be an official of a small town, and have been promoted to the commander of the expedition. Your success is almost too good to be true.";
		next;
		mes "[Instructor Igrid]";
		mes "Hey, boss. Can we just go through the motions until we get out of here? This so-called Ash-Vacuum is boring. It's heaven for the kingdom scholars, but it's not for me.";
		next;
		mes "[Hibba Agip]";
		mes "Geez, do you have to keep calling me boss? I'm the Commander, alright? So disrespectful.";
		next;
		mes "[Staff Officer Abidal]";
		mes "Can you guys stop complaining? God...";
		next;
		mes "[Instructor Igrid]";
		mes "Who are you? What business do you have with Commander Agip?";
		next;
		mes "[Hibba Agip]";
		mes "What is it? If you have too much time on your hands, you'd better go outside and find something productive to do.";
		cutin "ep13_captin_edq",255;
		close;
	}
}

mid_campin,94,118,3	script	Staff Officer Abidal	755,{
	if ((ep13_1_edq == 13) || (ep13_1_edq == 14)) {
		mes "[Staff Officer Abidal]";
		mes "Phew, I'm glad the mission is over. Thank you so much for your help.";
		next;
		mes "[Staff Officer Abidal]";
		mes "We'll contact you again when we have another mission for you. I hope we can count on your help again when the time comes.";
		close;
	}
	else if (ep13_1_edq == 0) {
		mes "[Staff Officer Abidal]";
		mes "I'm Staff Officer Abidal of the Midgard Expedition. How may I help you?";
		next;
		switch(select("Midgard Expedition Introduction:Midgard Expedition's Achievement:Situation in the Ash-Vacuum:Quit")) {
		case 1:
			mes "[Staff Officer Abidal]";
			mes "The Midgard Expedition is conducted by a group of explorers from the three countries of Rune Midgard and the Mercenary Association. We're here to explore the Ash-Vacuum.";
			next;
			mes "[Staff Officer Abidal]";
			mes "Command Hibba Agip behind me is our commander. He may appear unreliable, but he has extensive knowledge and experience in exploration.";
			next;
			mes "[Staff Officer Abidal]";
			mes "We have many aides and scholars to support our expedition.";
			next;
			mes "[Staff Officer Abidal]";
			mes "Oh, you may know this already, but Commander Agip isn't from any of the three countries. Neither am I or Instructor Igrid.";
			next;
			mes "[Staff Officer Abidal]";
			mes "There's an obvious power struggle among the three countries to assign their officers to the commander position.";
			next;
			mes "[Staff Officer Abidal]";
			mes "As a last resort, they had to select Commander Agip since he's unaffiliated with any of those countries, but is talented enough to lead the expedition.";
			next;
			mes "[Staff Officer Abidal]";
			mes "We, the commander, Igrid, and I aren't used to the the leadership role. We're having trouble taking care of everything that's happening. *Sigh*";
			next;
			mes "[Staff Officer Abidal]";
			mes "The members of the Midgard Expedition are conducting various kinds of research about the Ash-Vacuum searching for possible living creatures and studying what might be beneficial for the development of the mainland.";
			next;
			mes "[Staff Officer Abidal]";
			mes "If you look around, you'll find many people in need of your help. Enjoy your stay in the otherworld, and feel free to ask me if you have questions.";
			close;
		case 2:
			mes "[Staff Officer Abidal]";
			mes "We're still at an early stage of the expedition, so we haven't made any major achievements. That's why we need help from adventurers like you.";
			next;
			mes "[Staff Officer Abidal]";
			mes "If you look around this camp, you'll find many opportunities to help us. We always welcome every bit of help.";
			close;
		case 3:
			mes "[Staff Officer Abidal]";
			mes "So far, only a few truths about the Ash-Vacuum have been revealed.";
			next;
			mes "[Staff Officer Abidal]";
			mes "We now know there's a demihuman race in this otherworld, but we're too busy figuring out the true nature of the time-space gap, let alone study the demihuman race in depth.";
			next;
			mes "[Staff Officer Abidal]";
			mes "My advice for you will be to be careful when you encounter members of that race. Who knows? They might be extremely hostile toward other races.";
			next;
			mes "[Staff Officer Abidal]";
			mes "Oh, and take heed, unidentified creatures appear outside the camp during nighttime. Be careful of them, too.";
			close;
		case 4:
			close;
		}
	}
	else if (ep13_1_edq == 1) {
		mes "[Staff Officer Abidal]";
		mes "Oh, welcome back. I apologize for troubling you like this. I didn't feel to comfortable talking to you back there.";
		next;
		mes "[Staff Officer Abidal]";
		mes "In fact, I have a favor to ask of you. From what I know of your accomplishments you're the right person for this.";
		next;
		mes "[Staff Officer Abidal]";
		mes "On behalf of the expedition, I'd like to give you a mission. Would you like to accept it?";
		next;
		switch(select("Yes.:No.")) {
		case 1:
			mes "[Staff Officer Abidal]";
			mes "Thank you so much. I had a good feeling about you, and I was so sure that you'd be willing to help.";
			next;
			mes "[Staff Officer Abidal]";
			mes "Let's cut to the chase. The mission is simple, deliver our expedition report to the three countries of Rune Midgard.";
			next;
			mes "[Staff Officer Abidal]";
			mes "But I have to tell you... We sent out three adventurers on this mission before you, and they all dissapeared. Please don't disclose this information to anyone.";
			next;
			mes "[Staff Officer Abidal]";
			mes "The commander or I cannot leave this camp, even though delivering the report is one of our most important duties. That's why I need someone reliable and trustworthy like you.";
			next;
			mes "[Staff Officer Abidal]";
			mes "Phew, I'm so glad that you've accepted this mission. Now, please go receive the report from the commander. He'll officially assign you to the mission.";
			next;
			mes "[Staff Officer Abidal]";
			mes "I'll prepare for your departure.";
			mes "Please go speak to the commander.";
			set ep13_1_edq,2;
			changequest 3085,3086;
			close;
		case 2:
			mes "[Staff Officer Abidal]";
			mes "Oh, I see... Then can you help me whenever you have some time?";
			next;
			mes "[Staff Officer Abidal]";
			mes "This is urgent, please think it over and come back if you change your mind.";
			close;
		}
	}
	else if (ep13_1_edq == 2) {
		mes "[Staff Officer Abidal]";
		mes "I've reported to the commander about your decision to help us.";
		mes "Please go speak to him.";
		close;
	}
	else if (ep13_1_edq == 3) {
		mes "[Staff Officer Abidal]";
		mes "You've been assinged to the mission officially. Good luck, and I hope you'll come back safely.";
		close;
	}
	else if ((ep13_1_edq == 4) || (ep13_1_edq ==5)) {
		mes "[Staff Officer Abidal]";
		mes "I've heard the story. Why don't you go speak to the commander first?";
		close;
	}
	else if (ep13_1_edq == 61) {
		mes "[Staff Officer Abidal]";
		mes "It's as what the commander said. I still remmeber the contents of the report, even though it might not all be accurate without any references.";
		next;
		mes "[Staff Officer Abidal]";
		mes "If you bring me the pages of the lost report, I'll fill the missing parts and be able to complete the report again.";
		next;
		mes "[Staff Officer Abidal]";
		mes "Why don't you go check the site of the accident? You might find some clues of their whereabouts. and...";
		next;
		mes "[Staff Officer Abidal]";
		mes "This is my opinion, but otherworldly creatures might have taken an interest in the pages.";
		next;
		mes "[Staff Officer Abidal]";
		mes "I'm thinking this because the report contains information about the ecology of the otherworldly creatures. It's also made of paper and ink, materials from the mainland that might seem interesting to those creatures.";
		next;
		mes "[Staff Officer Abidal]";
		mes "Anyways, please bring the pages of the report in 0000FFincrements of 10^000000 whenever you find them. I'll try to put them in order.";
		set ep13_1_edq,71;
		changequest 3089,3090;
		close;
	}
	else if (ep13_1_edq == 62) {
		mes "[Staff Officer Abidal]";
		mes "It's as what the commander said. I still remmeber the contents of the report, even though it might not all be accurate without any references.";
		next;
		mes "[Staff Officer Abidal]";
		mes "If you bring me the pages of the lost report, I'll fill the missing parts and be able to complete the report again.";
		next;
		mes "[Staff Officer Abidal]";
		mes "Why don't you go check the site of the accident? You might find some clues of their whereabouts. and...";
		next;
		mes "[Staff Officer Abidal]";
		mes "This is my opinion, but otherworldly creatures might have taken an interest in the pages.";
		next;
		mes "[Staff Officer Abidal]";
		mes "I'm thinking this because the report contains information about the ecology of the otherworldly creatures. It's also made of paper and ink, materials from the mainland that might seem interesting to those creatures.";
		next;
		mes "[Staff Officer Abidal]";
		mes "Anyways, please bring the pages of the report in ^0000FFincrements of 10^000000 whenever you find them. I'll try to put them in order.";
		set ep13_1_edq,72;
		changequest 3089,3090;
		close;
	}
	else if ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		mes "[Staff Officer Abidal]";
		mes "How have you been doing with finding the report's lost pages?";
		mes "Feel free to tell me whenever you're ready.";
		next;
		switch(select("Submit found pages.:Check the report's resoration status.:Quit.")) {
		case 1:
			if ((countitem(11013) > 0) && (countitem(11014) > 0) && (countitem(11015) > 0) && (countitem(11016) > 0)) {
				mes "[Staff Officer Abidal]";
				mes "Oh, you've collected enough pages...";
				next;
				mes "[Staff Officer Abidal]";
				mes "Why don't you check the report's restoration status again?";
				close;
			}
			else {
				mes "[Staff Officer Abidal]";
				mes "Have you brought me pages of the lost report? Please bring them to me in increments of 10.";
				next;
				if (countitem(6040) > 9) {
					mes "[Staff Officer Abidal]";
					mes "Thank you. Let me try to put them in order.";
					next;
					if (ep13_1_edq == 71) {
						mes "[Staff Officer Abidal]";
						mes "Umm... This page should go here and..";
						next;
						set .@ep13_edq_wrong,rand(1,7);
						if ((countitem(11013) == 0) && (.@ep13_edq_wrong == 1)) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							delitem 6040,10; //Some_Of_Report
							getitem 11013,1; //Expedition_Report_Vol1
							mes "[Staff Officer Abidal]";
							mes "This is the first volume of the report. I'm glad that we've restored atleast the first part.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Keep up the good work on finding the rest of the volumes.";
							close;
						}
						else if ((countitem(11013) == 1) && (.@ep13_edq_wrong == 1)) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Unfortunately, this is the first volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes.";
							delitem 6040,10; //Some_Of_Report
							close;
						}
						else if ((countitem(11014) == 0) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 2))) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							delitem 6040,10; //Some_Of_Report
							getitem 11014,1; //Expedition_Report_Vol2
							mes "[Staff Officer Abidal]";
							mes "This is the second volume of the report. I'm glad that we've restored atleast the second part.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Keep up the good work on finding the rest of the volumes.";
							close;
						}
						else if ((countitem(11014) == 1) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 2))) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Unfortunately, this is the second volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes.";
							delitem 6040,10; //Some_Of_Report
							close;
						}
						else if ((countitem(11015) == 0) && ((.@ep13_edq_wrong == 5) || (.@ep13_edq_wrong == 6))) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							delitem 6040,10; //Some_Of_Report
							getitem 11015,1; //Expedition_Report_Vol3
							mes "[Staff Officer Abidal]";
							mes "This is the third volume of the report. I'm glad that we've restored atleast the third part.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Keep up the good work on finding the rest of the volumes.";
							close;
						}
						else if ((countitem(11015) == 1) && ((.@ep13_edq_wrong == 5) || (.@ep13_edq_wrong == 6))) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Unfortunately, this is the third volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes.";
							delitem 6040,10; //Some_Of_Report
							close;
						}
						else if ((countitem(11016) == 0) && (.@ep13_edq_wrong == 7)) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							delitem 6040,10; //Some_Of_Report
							getitem 11016,1; //Expedition_Report_Vol4
							mes "[Staff Officer Abidal]";
							mes "This is the fourth volume of the report. I'm glad that we've restored atleast the fourth part.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Keep up the good work on finding the rest of the volumes.";
							close;
						}
						else if ((countitem(11016) == 1) && (.@ep13_edq_wrong == 7)) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Unfortunately, this is the fourth volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes.";
							delitem 6040,10; //Some_Of_Report
							close;
						}
						else {
							mes "[Staff Officer Abidal]";
							mes "I'm sorry, but you've brought pages from different volumes of the report, I was unable to put them in order.";
							next;
							delitem 6040,10; //Some_Of_Report
							mes "[Staff Officer Abidal]";
							mes "I'm sorry, but please go try to find pages that can be bound into one volume.";
							close;
						}
					}
					else if (ep13_1_edq == 72) {
						mes "[Staff Officer Abidal]";
						mes "Umm... This page should go here and..";
						next;
						set .@ep13_edq_wrong,rand(1,5);
						if ((countitem(11013) == 0) && (.@ep13_edq_wrong == 1)) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							delitem 6040,10; //Some_Of_Report
							getitem 11013,1; //Expedition_Report_Vol1
							mes "[Staff Officer Abidal]";
							mes "This is the first volume of the report. I'm glad that we've restored atleast the first part.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Keep up the good work on finding the rest of the volumes.";
							close;
						}
						else if ((countitem(11013) == 1) && (.@ep13_edq_wrong == 1)) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Unfortunately, this is the first volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes.";
							delitem 6040,10; //Some_Of_Report
							close;
						}
						else if ((countitem(11014) == 0) && (.@ep13_edq_wrong == 2)) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							delitem 6040,10; //Some_Of_Report
							getitem 11014,1; //Expedition_Report_Vol2
							mes "[Staff Officer Abidal]";
							mes "This is the second volume of the report. I'm glad that we've restored atleast the second part.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Keep up the good work on finding the rest of the volumes.";
							close;
						}
						else if ((countitem(11014) == 1) && (.@ep13_edq_wrong == 2)) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Unfortunately, this is the second volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes.";
							delitem 6040,10; //Some_Of_Report
							close;
						}
						else if ((countitem(11015) == 0) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 4))) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							delitem 6040,10; //Some_Of_Report
							getitem 11015,1; //Expedition_Report_Vol3
							mes "[Staff Officer Abidal]";
							mes "This is the third volume of the report. I'm glad that we've restored atleast the third part.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Keep up the good work on finding the rest of the volumes.";
							close;
						}
						else if ((countitem(11015) == 1) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 4))) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Unfortunately, this is the third volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes.";
							delitem 6040,10; //Some_Of_Report
							close;
						}
						else if ((countitem(11016) == 0) && (.@ep13_edq_wrong == 5)) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							delitem 6040,10; //Some_Of_Report
							getitem 11016,1; //Expedition_Report_Vol4
							mes "[Staff Officer Abidal]";
							mes "This is the fourth volume of the report. I'm glad that we've restored atleast the fourth part.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Keep up the good work on finding the rest of the volumes.";
							close;
						}
						else if ((countitem(11016) == 1) && (.@ep13_edq_wrong == 5)) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Unfortunately, this is the fourth volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes.";
							delitem 6040,10; //Some_Of_Report
							close;
						}
						else {
							mes "[Staff Officer Abidal]";
							mes "I'm sorry, but you've brought pages from different volumes of the report, I was unable to put them in order.";
							next;
							delitem 6040,10; //Some_Of_Report
							mes "[Staff Officer Abidal]";
							mes "I'm sorry, but please go try to find pages that can be bound into one volume.";
							close;
						}
					}
				}
				else {
					mes "[Staff Officer Abidal]";
					mes "You didn't bring enough pages, please bring them to me in increments of 10.";
					close;
				}
			}
		case 2:
			mes "[Staff Officer Abidal]";
			mes "Let's see how far we've progressed on the report's restoration.";
			if ((countitem(11013) == 1) && (countitem(11014) == 1) && (countitem(11015) == 1) && (countitem(11016) == 1)) {
				next;
				mes "[Staff Officer Abidal]";
				mes "Oh, great! Every volume of the report has been restored. I'll bind them into one book for you.";
				next;
				delitem 11013,1; //Expedition_Report_Vol1
				delitem 11014,1; //Expedition_Report_Vol2
				delitem 11015,1; //Expedition_Report_Vol3
				delitem 11016,1; //Expedition_Report_Vol4
				getitem 11012,1; //Expedition_Report
				set ep13_1_edq,8;
				erasequest 3090;
				erasequest 3091;
				setquest 3092;
				mes "[Staff Officer Abidal]";
				mes "I'm glad that we were able to make this again. Please bring this report to the commander.";
				close;
			}
			else if ((countitem(11013) == 0) && (countitem(11014) == 0) && (countitem(11015) == 0) && (countitem(11016) == 0)) {
				mes "[Staff Officer Abidal]";
				mes "Well, you haven't restored any volumes of the report yet. Please try harder.";
				close;
			}
			else if ((countitem(11013) == 1) && (countitem(11014) == 0) && (countitem(11015) == 0) && (countitem(11016) == 0)) {
				mes "[Staff Officer Abidal]";
				mes "You have restored the first volume of the report. There are 3 volumes left to restore.";
				close;
			}
			else if ((countitem(11013) == 0) && (countitem(11014) == 1) && (countitem(11015) == 0) && (countitem(11016) == 0)) {
				mes "[Staff Officer Abidal]";
				mes "You have restored the second volume of the report. There are 3 volumes left to restore.";
				close;
			}
			else if ((countitem(11013) == 0) && (countitem(11014) == 0) && (countitem(11015) == 1) && (countitem(11016) == 0)) {
				mes "[Staff Officer Abidal]";
				mes "You have restored the third volume of the report. There are 3 volumes left to restore.";
				close;
			}
			else if ((countitem(11013) == 0) && (countitem(11014) == 0) && (countitem(11015) == 0) && (countitem(11016) == 1)) {
				mes "[Staff Officer Abidal]";
				mes "You have restored the fourth volume of the report. There are 3 volumes left to restore.";
				close;
			}
			else if ((countitem(11013) == 1) && (countitem(11014) == 1) && (countitem(11015) == 0) && (countitem(11016) == 0)) {
				mes "[Staff Officer Abidal]";
				mes "You have restored the first and second volume of the report. There are 2 volumes left to restore.";
				close;
			}
			else if ((countitem(11013) == 1) && (countitem(11014) == 0) && (countitem(11015) == 1) && (countitem(11016) == 0)) {
				mes "[Staff Officer Abidal]";
				mes "You have restored the first and third volume of the report. There are 2 volumes left to restore.";
				close;
			}
			else if ((countitem(11013) == 1) && (countitem(11014) == 0) && (countitem(11015) == 0) && (countitem(11016) == 1)) {
				mes "[Staff Officer Abidal]";
				mes "You have restored the first and fourth volume of the report. There are 2 volumes left to restore.";
				close;
			}
			else if ((countitem(11013) == 0) && (countitem(11014) == 1) && (countitem(11015) == 1) && (countitem(11016) == 0)) {
				mes "[Staff Officer Abidal]";
				mes "You have restored the second and third volume of the report. There are 2 volumes left to restore.";
				close;
			}
			else if ((countitem(11013) == 0) && (countitem(11014) == 1) && (countitem(11015) == 0) && (countitem(11016) == 1)) {
				mes "[Staff Officer Abidal]";
				mes "You have restored the second and fourth volume of the report. There are 2 volumes left to restore.";
				close;
			}
			else if ((countitem(11013) == 0) && (countitem(11014) == 0) && (countitem(11015) == 1) && (countitem(11016) == 1)) {
				mes "[Staff Officer Abidal]";
				mes "You have restored the third and fourth volume of the report. There are 2 volumes left to restore.";
				close;
			}
			else if ((countitem(11013) == 1) && (countitem(11014) == 1) && (countitem(11015) == 1) && (countitem(11016) == 0)) {
				mes "[Staff Officer Abidal]";
				mes "You have restored the first, second and third volume of the report. There is 1 volume left to restore.";
				close;
			}
			else if ((countitem(11013) == 0) && (countitem(11014) == 1) && (countitem(11015) == 1) && (countitem(11016) == 1)) {
				mes "[Staff Officer Abidal]";
				mes "You have restored the second, third and fourth volume of the report. There is 1 volume left to restore.";
				close;
			}
			else {
				close;
			}
		case 3:
			close;
		}
	}
	else if ((ep13_1_edq == 8) || ((ep13_1_edq > 8) && (ep13_1_edq < 13))) {
		mes "[Staff Officer Abidal]";
		mes "Phew, I'm glad we can resume the mission again.";
		next;
		mes "[Staff Officer Abidal]";
		mes "...Aren't you leaving? I think you should.";
		close;
	}
	else if (ins_nyd > 0) {
		// 13.2 addon
		mes "[Staff Officer Abidal]";
		mes "I heard that you got a new duty from Commander Agip.";
		next;
		mes "[Staff Officer Abidal]";
		mes "...Aren't you leaving? I think you should.";
		close;
	}
	else {
		mes "[Staff Officer Abidal]";
		mes "Hello, I'm Staff Officer Abidal. Safe travels, Adventurer.";
		close;
	}
}

mid_campin,85,118,7	script	Instructor Igrid	751,{
	if ((ep13_1_edq == 13) || (ep13_1_edq == 14)) {
		mes "[Instructor Igrid]";
		mes "Hey, rookies. I guess you were lucky enough to complete the mission.";
		next;
		mes "[Instructor Igrid]";
		mes "This is not the end. Keep yourself in one piece until we need your services again.";
		close;
	}
	else if (ep13_1_edq == 0) {
		mes "[Instructor Igrid]";
		mes "I'm Instructor Igrid of the Midgard Expedition. I'm in charge of training and commanding soldiers.";
		next;
		mes "[Instructor Igrid]";
		mes "You must want to become an official member of our expedition.";
		mes "I'm sorry, but you're too weak to endure my intensive training.";
		mes "Give up before you get hurt.";
		next;
		mes "[Instructor Igrid]";
		mes "If you have too much time on your hands, look around. There's plenty of chores available for so-called adventurers's like you.";
		mes "If you do your best to do them, I might accept you as a trainee on this expedition.";
		close;
	}
	else if ((ep13_1_edq > 0) && (ep13_1_edq < 4)) {
		mes "[Instructor Igrid]";
		mes "I don't trust you. Hm. Sorry. I don't really have the right to say that if the commander has assigned you to the mission.";
		next;
		mes "[Instructor Igrid]";
		mes "If you're going to give up, give up now. That'll be better for both of us.";
		close;
	}
	else if ((ep13_1_edq == 4) || (ep13_1_edq == 5)) {
		mes "[Instructor Igrid]";
		mes "I knew you couldn't do it. Didn't I tell you to give up when you had the chance?!";
		close;
	}
	else if (ep13_1_edq > 5) {
		mes "[Instructor Igrid]";
		mes "Do you think I'm doing this for you? No, I'm just using this chance to discipline idle soldiers.";
		next;
		mes "[Instructor Igrid]";
		mes "What are you looking at? Go mind your own business!";
		close;
	}
	else {
		// 13.2 addon
		mes "[Instructor Igrid]";
		mes "I am Expedition Training Instructor Igrid, and the commander responsible for training soldiers. ";
		close;
	}
}

mid_camp,206,286,3	script	Expedition Messenger	997,{
	if ((ep13_1_edq == 3) && (countitem(11012) > 0)) {
		mes "[Expedition Messenger]";
		mes "Welcome, I've been waiting for you.";
		mes "You must be" + strcharinfo(0) + ". Nice to meet you.";
		next;
		mes "[Expedition Messenger]";
		mes "Let me check something quicly. You received the report directly from the commander, didn't you? May I see it?";
		next;
		mes "...";
		mes "......";
		mes ".........";
		next;
		mes "[Expedition Messenger]";
		mes "Excellent. Thank you. Then we'll go back to the mainland and let the leaders know that you,"+ strcharinfo(0) + ", have departed.";
		next;
		mes "[Expedition Messenger]";
		mes "Guys, it's time to go.";
		next;
		donpcevent "Expedition Messenger#2::Ongo";
		mes "[Expedition Messenger]";
		mes "You, head to Schwaltzval Republic.";
		mes "And you, take Arunafeltz. I'll visit Prontera Palace.";
		emotion e_ok,0,"Expedition Messenger#2";
		next;
		mes "[Expedition Messenger]";
		mes "I'll see you guys later.";
		donpcevent "Expedition Messenger#2::OnDisable";
		next;
		mes "[Expedition Messenger]";
		mes "What's up? Why haven't you left...?";
		specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger";
		next;
		mes "[Expedition Messenger]";
		mes "Argh... Why are you doing this?!";
		next;
		cutin "ep13_shadow_edq",2;
		mes "[???]";
		mes "......";
		next;
		mes "[???]";
		mes "Give me the report.";
		next;
		switch(select("Give the report.:Protect the report.")) {
		case 1:
			mes "[Expedition Messenger]";
			mes "Wha... What are you doing? You can't give up the report...";
			mes "Awww...";
			next;
			mes "[???]";
			mes "Give it to me, now!";
			next;
			donpcevent "Expedition Messenger#2::OnEnable";
			emotion e_casp,0,"Expedition Messenger#3";
			cutin "ep13_shadow_edq",2;
			mes "[???]";
			mes "Argh...";
			next;
			specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
			specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
			mes "[???]";
			mes "Argh... You...";
			next;
			mes "[Expedition Messenger]";
			mes "*Cough* Oh, thank god!" + strcharinfo(0) + ", please take the report and run!";
			next;
			mes "[???]";
			mes "No... Noooo!";
			next;
			specialeffect2 EF_SOULBREAKER;
			specialeffect2 EF_SONICBLOWHIT;
			mes "[Expedition Messenger]";
			mes "Argh..." + strcharinfo(0) + ", are you alright? The report... The report...";
			next;
			delitem 11012,1; //Expedition_Report
			set ep13_1_edq,4;
			changequest 3087,3088;
			mes "[Expedition Agent]";
			mes "We lost the report. The pages are blowing away!";
			next;
			mes "[???]";
			mes "Haha, I may have failed to take the report, but it's better destroyed than in your hands!";
			cutin "ep13_shadow_edq",255;
			next;
			donpcevent "Expedition Messenger#3::OnDisable";
			mes "[Expedition Agent]";
			mes "Are you alright? What about the report... ?";
			next;
			mes "[Expedition Messenger]";
			mes "*Cough* The report is out of our reach now...";
			next;
			mes "[Expedition Agent]";
			mes "If we mobilize all our troops to search this entire area...";
			next;
			mes "[Expedition Messenger]";
			mes "We must report this to the commander before anything else.";
			mes ""+ strcharinfo(0) + ", please report to the commander immidiatly. Let us take care of the rest.";
			donpcevent "Expedition Messenger#2::OnDisable";
			next;
			mes "[Expedition Agent]";
			mes "Yes, please report to the commander...";
			close;
		case 2:
			mes "[???]";
			mes "Oh, yeah? Then I'll have to use force!";
			next;
			donpcevent "Expedition Messenger#2::OnEnable";
			emotion e_casp,0,"Expedition Messenger#3";
			mes "[???]";
			mes "Argh!";
			next;
			specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
			specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
			mes "[???]";
			mes "Argh... You...";
			next;
			mes "[Expedition Messenger]";
			mes "*Cough* Oh, thank god!" + strcharinfo(0) + ", please take the report and run!";
			next;
			mes "[???]";
			mes "No... Noooo!";
			next;
			specialeffect2 EF_SOULBREAKER;
			specialeffect2 EF_SONICBLOWHIT;
			mes "[Expedition Messenger]";
			mes "Argh..." + strcharinfo(0) + ", are you alright? The report... The report...";
			next;
			mes "[Expedition Agent]";
			mes "We lost the report. The pages are blowing away!";
			next;
			delitem 11012,1; //Expedition_Report
			set ep13_1_edq,5;
			changequest 3087,3088;
			mes "[???]";
			mes "Haha, I may have failed to take the report, but it's better destroyed than in your hands!";
			cutin "ep13_shadow_edq",255;
			next;
			donpcevent "Expedition Messenger#3::OnMessenger#edq3";
			mes "[Expedition Agent]";
			mes "Are you alright? What about the report... ?";
			next;
			mes "[Expedition Messenger]";
			mes "*Cough* The report is out of our reach now...";
			next;
			mes "[Expedition Agent]";
			mes "If we mobilize all our troops to search this entire area...";
			next;
			mes "[Expedition Messenger]";
			mes "We must report this to the commander before anything else.";
			mes ""+ strcharinfo(0) + ", please report to the commander immidiatly. Let us take care of the rest.";
			set ep13_1_edq,5;
			next;
			mes "[Expedition Agent]";
			mes "Yes, please report to the commander...";
			close;
		}
	}
	else if ((ep13_1_edq == 3) && (countitem(11012) == 0)) {
		mes "[Expedition Messenger]";
		mes "Were you assigned to deliver the expedition report?";
		next;
		mes "[Expedition Messenger]";
		mes "I'm sorry, but I don't see any report in your hands. Please bring me the report, so I can confirm your identification.";
		close;
	}
	else if ((ep13_1_edq > 3) && (ep13_1_edq < 6)) {
		mes "[Expedition Messenger]";
		mes "Please hurry up and report this incident to the commander.";
		close;
	}
	else {
		mes "[Expedition Messenger]";
		mes "Good day! I'm here, just waiting for someone. Well, that's my duty.";
		close;
	}

OnInit:
	donpcevent "Expedition Messenger#2::OnDisable";
	donpcevent "Expedition Messenger#3::OnDisable";
	donpcevent "Command Timer#edq::OnEnable";
	end;
}

mid_camp,2,2,3	script	Command Timer#edq	997,4,4,{
OnInit:
	disablenpc "Command Timer#edq";
	end;

OnEnable:
	enablenpc "Command Timer#edq";
	stopnpctimer;
	initnpctimer;
	end;

OnDisable:
	disablenpc "Command Timer#edq";
	stopnpctimer;
	end;

OnTimer3600000:
	donpcevent "Expedition Messenger#2::OnDisable";
	donpcevent "Expedition Messenger#3::OnDisable";
	donpcevent "Command Timer#edq::OnEnable";
	end;
}

mid_camp,203,286,3	script	Expedition Messenger#2	997,4,4,{
	mes "[Expedition Agent]";
	mes "......";
	next;
	disablenpc "Expedition Messenger#2";
	mes "- When you tried to talk to him, he disappeared into thin air. He looked like someone on a very important mission... -";
	close;

OnInit:
	disablenpc "Expedition Messenger#2";
	end;

OnEnable:
	enablenpc "Expedition Messenger#2";
	end;

Ongo:
	enablenpc "Expedition Messenger#2";
	enablenpc "Expedition Messenger#3";
	end;

OnDisable:
	disablenpc "Expedition Messenger#2";
	end;
}

mid_camp,209,286,3	script	Expedition Messenger#3	998,4,4,{
	mes "[Expedition Agent]";
	mes "...";
	next;
	disablenpc "Expedition Messenger#3";
	mes "- When you tried to talk to him, he disappeared into thin air. He looked like someone on a very important mission... -";
	close;

OnInit:
	disablenpc "Expedition Messenger#3";
	end;

OnEnable:
	enablenpc "Expedition Messenger#3";
	end;

OnDisable:
	disablenpc "Expedition Messenger#3";
	end;
}

man_fild01,315,95,3	script	Expedition Scout#1	707,{
	mes "[Expedition Scout]";
	mes "Good day. I'm from the Third Scout Party under direct command of the commander of the Midgard Expedition.";
	next;
	mes "[Expedition Scout]";
	mes "I've been ordered by Instructor Igrid to conduct a search for something.";
	set .@ep13_search_control,checkquest(3091,PLAYTIME);
	next;
	switch(select("Ask about search results.:Chitchat.:Quit.")) {
	case 1:
		if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && (.@ep13_search_control == -1)) {
			set .@ep13_search_lotto,rand(1,6);
			if (.@ep13_search_lotto == 4) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,5; //Some_Of_Report
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,2; //Some_Of_Report
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if (.@ep13_search_lotto == 3) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,3; //Some_Of_Report
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "I'm doing my best, but I haven't found any pages yet.";
				next;
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
		}
		else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) {
			mes "[Expedition Scout]";
			mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
			next;
			mes "[Expedition Scout]";
			mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round.";
			close;
		}
		else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && (.@ep13_search_control == 2)) {
			set .@ep13_search_lotto,rand(1,6);
			if (.@ep13_search_lotto == 4) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,5; //Some_Of_Report
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,2; //Some_Of_Report
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if (.@ep13_search_lotto == 3) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,3; //Some_Of_Report
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "I'm doing my best, but I haven't found any pages yet.";
				next;
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
		}
		else if (ep13_1_edq < 8) {
			mes "[Expedition Scout]";
			mes "Who are you? Why do you want to know about our search results? Are you from the army?";
			next;
			mes "[Expedition Scout]";
			mes "Man, don't you know that you can be arrested for interrupting a military operation?";
			next;
			mes "[Expedition Scout]";
			mes "Please leave immediately.";
		}
		else {
			mes "[Expedition Scout]";
			mes "Who are you? Why do you want to know about our search results? Are you from the army?";
			next;
			mes "[Expedition Scout]";
			mes "Man, don't you know that you can be arrested for interrupting a military operation?";
			next;
			mes "[Expedition Scout]";
			mes "Please leave immediately.";
		}
		close;
	case 2:
		if (ep13_1_edq < 10) {
			mes "[Expedition Scout]";
			mes "I'm sorry, but I'm on duty. Why don't we talk later when I'm off-duty?";
			close;
		}
		else {
			mes "[Expedition Scout]";
			mes "I'm sorry, but I'm on duty. Why don't we talk later when I'm off-duty?";
			close;
		}
	case 3:
		close;
	}
}

man_fild03,202,251,3	script	Expedition Scout#2	707,{
	mes "[Expedition Scout]";
	mes "Good day. I'm from the Third Scout Party under direct command of the commander of the Midgard Expedition.";
	next;
	mes "[Expedition Scout]";
	mes "I've been ordered by Instructor Igrid to conduct a search for something.";
	set .@ep13_search_control,checkquest(3091,PLAYTIME);
	next;
	switch(select("Ask about search results.:Chitchat.:Quit.")) {
	case 1:
		if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && (.@ep13_search_control == -1)) {
			set .@ep13_search_lotto,rand(1,6);
			if (.@ep13_search_lotto == 4) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,5; //Some_Of_Report
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 2 piece of paper that appear to be part of the report.";
				next;
				getitem 6040,2; //Some_Of_Report
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if (.@ep13_search_lotto == 3) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,3; //Some_Of_Report
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "I'm doing my best, but I haven't found any pages yet.";
				next;
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
		}
		else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) {
			mes "[Expedition Scout]";
			mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
			next;
			mes "[Expedition Scout]";
			mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round.";
			close;
		}
		else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && (.@ep13_search_control == 2)) {
			set .@ep13_search_lotto,rand(1,6);
			if (.@ep13_search_lotto == 4) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,5; //Some_Of_Report
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,2; //Some_Of_Report
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if (.@ep13_search_lotto == 3) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,3; //Some_Of_Report
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "I'm doing my best, but I haven't found any pages yet.";
				next;
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
		}
		else if (ep13_1_edq < 8) {
			mes "[Expedition Scout]";
			mes "Who are you? Why do you want to know about our search results? Are you from the army?";
			next;
			mes "[Expedition Scout]";
			mes "Man, don't you know that you can be arrested for interrupting a military operation?";
			next;
			mes "[Expedition Scout]";
			mes "Please leave immediately.";
		}
		close;
	case 2:
		if (ep13_1_edq < 10) {
			mes "[Expedition Scout]";
			mes "I'm sorry, but I'm on duty. Why don't we talk later when I'm off-duty?";
			close;
		}
		else {
			mes "[Expedition Scout]";
			mes "I'm sorry, but I'm on duty. Why don't we talk later when I'm off-duty?";
			close;
		}
	case 3:
		close;
	}
}

spl_fild02,295,368,3	script	Expedition Scout#3	707,{
	mes "[Expedition Scout]";
	mes "Good day. I'm from the Third Scout Party under direct command of the commander of the Midgard Expedition.";
	next;
	mes "[Expedition Scout]";
	mes "I've been ordered by Instructor Igrid to conduct a search for something.";
	set .@ep13_search_control,checkquest(3091,PLAYTIME);
	next;
	switch(select("Ask about search results.:Chitchat.:Quit.")) {
	case 1:
		if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && (.@ep13_search_control == -1)) {
			set .@ep13_search_lotto,rand(1,6);
			if (.@ep13_search_lotto == 4) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,5; //Some_Of_Report
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,2; //Some_Of_Report
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if (.@ep13_search_lotto == 3) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,3; //Some_Of_Report
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "I'm doing my best, but I haven't found any pages yet.";
				next;
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
		}
		else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) {
			mes "[Expedition Scout]";
			mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
			next;
			mes "[Expedition Scout]";
			mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round.";
			close;
		}
		else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && (.@ep13_search_control == 2)) {
			set .@ep13_search_lotto,rand(1,6);
			if (.@ep13_search_lotto == 4) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,5; //Some_Of_Report
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 2 piece of paper that appear to be part of the report.";
				next;
				getitem 6040,2; //Some_Of_Report
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if (.@ep13_search_lotto == 3) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,3; //Some_Of_Report
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "I'm doing my best, but I haven't found any pages yet.";
				next;
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
		}
		else if (ep13_1_edq < 8) {
			mes "[Expedition Scout]";
			mes "Who are you? Why do you want to know about our search results? Are you from the army?";
			next;
			mes "[Expedition Scout]";
			mes "Man, don't you know that you can be arrested for interrupting a military operation?";
			next;
			mes "[Expedition Scout]";
			mes "Please leave immediately.";
		}
		else {
			mes "[Expedition Scout]";
			mes "Who are you? Why do you want to know about our search results? Are you from the army?";
			next;
			mes "[Expedition Scout]";
			mes "Man, don't you know that you can be arrested for interrupting a military operation?";
			next;
			mes "[Expedition Scout]";
			mes "Please leave immediately.";
		}
		close;
	case 2:
		if (ep13_1_edq < 10) {
			mes "[Expedition Scout]";
			mes "I'm sorry, but I'm on duty. Why don't we talk later when I'm off-duty?";
			close;
		}
		else {
			mes "[Expedition Scout]";
			mes "I'm sorry, but I'm on duty. Why don't we talk later when I'm off-duty?";
		}
		close;
	case 3:
		close;
	}
}

spl_fild03,172,71,3	script	Expedition Scout#4	707,{
	mes "[Expedition Scout]";
	mes "Good day. I'm from the Third Scout Party under direct command of the commander of the Midgard Expedition.";
	next;
	mes "[Expedition Scout]";
	mes "I've been ordered by Instructor Igrid to conduct a search for something.";
	set .@ep13_search_control,checkquest(3091,PLAYTIME);
	next;
	switch(select("Ask about search results.:Chitchat.:Quit.")) {
	case 1:
		if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && (.@ep13_search_control == -1)) {
			set .@ep13_search_lotto,rand(1,6);
			if (.@ep13_search_lotto == 4) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,5; //Some_Of_Report
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,2; //Some_Of_Report
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if (.@ep13_search_lotto == 3) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,3; //Some_Of_Report
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "I'm doing my best, but I haven't found any pages yet.";
				next;
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
		}
		else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) {
			mes "[Expedition Scout]";
			mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
			next;
			mes "[Expedition Scout]";
			mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round.";
			close;
		}
		else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && (.@ep13_search_control == 2)) {
			set .@ep13_search_lotto,rand(1,6);
			if (.@ep13_search_lotto == 4) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,5; //Some_Of_Report
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,2; //Some_Of_Report
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if (.@ep13_search_lotto == 3) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,3; //Some_Of_Report
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "I'm doing my best, but I haven't found any pages yet.";
				next;
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
		}
		else if (ep13_1_edq < 8) {
			mes "[Expedition Scout]";
			mes "Who are you? Why do you want to know about our search results? Are you from the army?";
			next;
			mes "[Expedition Scout]";
			mes "Man, don't you know that you can be arrested for interrupting a military operation?";
			next;
			mes "[Expedition Scout]";
			mes "Please leave immediately.";
		}
		else {
			mes "[Expedition Scout]";
			mes "Who are you? Why do you want to know about our search results? Are you from the army?";
			next;
			mes "[Expedition Scout]";
			mes "Man, don't you know that you can be arrested for interrupting a military operation?";
			next;
			mes "[Expedition Scout]";
			mes "Please leave immediately.";
		}
		close;
	case 2:
		if (ep13_1_edq < 10) {
			mes "[Expedition Scout]";
			mes "I'm sorry, but I'm on duty. Why don't we talk later when I'm off-duty?";
			close;
		}
		else {
			mes "[Expedition Scout]";
			mes "I'm sorry, but I'm on duty. Why don't we talk later when I'm off-duty?";
		}
		close;
	case 3:
		close;
	}
}

prt_castle,88,165,3	script	Laur	57,{
	if (ep13_1_edq == 9) {
		mes "[Laur]";
		mes "I'm Laur, the aide of the Home Minister of the Rune-Midgarts Kingdom. Do you have any business with me?";
		next;
		mes "[Laur]";
		mes "Oh, you brought me the report from the Midgard Expedition. What took you so long? I received a message about your departure a long time ago.";
		next;
		mes "[Laur]";
		mes "Well, tell the commander that I'm not happy with your tardiness. Now, give me the report.";
		next;
		mes "[Laur]";
		mes "I knew it was the wrong idea to out a mercenary in the commander position. See, nothing is done on time. Gosh!";
		next;
		delitem 11012,1; //Expedition_Report
		set ep13_1_edq,101;
		mes "...";
		next;
		mes "... ...";
		next;
		mes "... ... ...";
		next;
		mes "[Laur]";
		mes "*Ahem Ahem* Thank you for bringing me the report. I guess I was wrong about the commander. This report is actually very well done.";
		next;
		mes "[Laur]";
		mes "But don't forget to tell him that I need the expedition reports on time from now on. Alright? *Ahem*";
		close;
	}
	else if (ep13_1_edq == 111) {
		mes "[Laur]";
		mes "I'm Laur, the aide of the Home Minister of the Rune-Midgarts Kingdom. Do you have any business with me?";
		next;
		mes "[Laur]";
		mes "Oh, you brought me the report from the Midgard Expedition. What took you so long? I received a message about your departure a long time ago.";
		next;
		mes "[Laur]";
		mes "Well, tell the commander that I'm not happy with your tardiness. Now, give me the report.";
		next;
		mes "[Laur]";
		mes "I knew it was the wrong idea to out a mercenary in the commander position. See, nothing is done on time. Gosh!";
		next;
		delitem 11012,1; //Expedition_Report
		set ep13_1_edq,112;
		mes "...";
		next;
		mes "... ...";
		next;
		mes "... ... ...";
		next;
		mes "[Laur]";
		mes "*Ahem Ahem* Thank you for bringing me the report. I guess I was wrong about the commander. This report is actually very well done.";
		next;
		mes "[Laur]";
		mes "But don't forget to tell him that I need the expedition reports on time from now on. Alright? *Ahem*";
		close;
	}
	else if (ep13_1_edq == 121) {
		mes "[Laur]";
		mes "I'm Laur, the aide of the Home Minister of the Rune-Midgarts Kingdom. Do you have any business with me?";
		next;
		mes "[Laur]";
		mes "Oh, you brought me the report from the Midgard Expedition. What took you so long? I received a message about your departure a long time ago.";
		next;
		mes "[Laur]";
		mes "Well, tell the commander that I'm not happy with your tardiness. Now, give me the report.";
		next;
		mes "[Laur]";
		mes "I knew it was the wrong idea to out a mercenary in the commander position. See, nothing is done on time. Gosh!";
		next;
		delitem 11012,1; //Expedition_Report
		set ep13_1_edq,122;
		mes "...";
		next;
		mes "... ...";
		next;
		mes "... ... ...";
		next;
		mes "[Laur]";
		mes "*Ahem Ahem* Thank you for bringing me the report. I guess I was wrong about the commander. This report is actually very well done.";
		next;
		mes "[Laur]";
		mes "But don't forget to tell him that I need the expedition reports on time from now on. Alright? *Ahem*";
		close;
	}
	else if (ep13_1_edq == 113) {
		mes "[Laur]";
		mes "I'm Laur, the aide of the Home Minister of the Rune-Midgarts Kingdom. Do you have any business with me?";
		next;
		mes "[Laur]";
		mes "Oh, you brought me the report from the Midgard Expedition. What took you so long? I received a message about your departure a long time ago.";
		next;
		mes "[Laur]";
		mes "Well, tell the commander that I'm not happy with your tardiness. Now, give me the report.";
		next;
		mes "[Laur]";
		mes "I knew it was the wrong idea to out a mercenary in the commander position. See, nothing is done on time. Gosh!";
		next;
		delitem 11012,1; //Expedition_Report
		set ep13_1_edq,13;
		changequest 3093,3094;
		mes "...";
		next;
		mes "... ...";
		next;
		mes "... ... ...";
		next;
		mes "[Laur]";
		mes "*Ahem Ahem* Thank you for bringing me the report. I guess I was wrong about the commander. This report is actually very well done.";
		next;
		mes "[Laur]";
		mes "But don't forget to tell him that I need the expedition reports on time from now on. Alright? *Ahem*";
		close;
	}
	else if (ep13_1_edq == 123) {
		mes "[Laur]";
		mes "I'm Laur, the aide of the Home Minister of the Rune-Midgarts Kingdom. Do you have any business with me?";
		next;
		mes "[Laur]";
		mes "Oh, you brought me the report from the Midgard Expedition. What took you so long? I received a message about your departure a long time ago.";
		next;
		mes "[Laur]";
		mes "Well, tell the commander that I'm not happy with your tardiness. Now, give me the report.";
		next;
		mes "[Laur]";
		mes "I knew it was the wrong idea to out a mercenary in the commander position. See, nothing is done on time. Gosh!";
		next;
		delitem 11012,1; //Expedition_Report
		set ep13_1_edq,13;
		changequest 3093,3094;
		mes "...";
		next;
		mes "... ...";
		next;
		mes "... ... ...";
		next;
		mes "[Laur]";
		mes "*Ahem Ahem* Thank you for bringing me the report. I guess I was wrong about the commander. This report is actually very well done.";
		next;
		mes "[Laur]";
		mes "But don't forget to tell him that I need the expedition reports on time from now on. Alright? *Ahem*";
		close;
	}
	else if ((ep13_1_edq == 101) || (ep13_1_edq == 102) || (ep13_1_edq == 103) || (ep13_1_edq == 112) || (ep13_1_edq == 122) || (ep13_1_edq == 13)) {
		mes "[Laur]";
		mes "Why are you back? You've delivered the report to me already. Are you suffering from amnesia or something?";
		next;
		mes "[Laur]";
		mes "You should leave and go back to your work.";
		close;
	}
	else {
		mes "[Laur]";
		mes "I'm Laur, the aide of the Home Minister of the Rune Midgarts Kingdom. Do you have any business with me?";
		next;
		mes "[Laur]";
		mes "Can you sense the great disorder occuring on the Midgard Continent and the Rune-Midgart's Kingdom?";
		next;
		mes "[Laur]";
		mes "Still, there always a silver lining, no matter how dangerous this world may become.";
		next;
		mes "[Laur]";
		mes "There is hope and opportunity beyond the chaos, and I see the world beyond the time-space gap as a source of new hope.";
		close;
	}
}

ra_temple,122,174,3	script	Nuria	918,{
	if (ep13_1_edq == 9) {
		mes "[Nuria]";
		mes "Welcome, stranger. How can I help you?";
		next;
		mes "[Nuria]";
		mes "Oh, I see. You've brought me a report from the expedition beyond the time-space gap.";
		next;
		mes "[Nuria]";
		mes "I regret admitting that you've brought it much later than I expected, but... I'm glad it is here safely. Please give it to me.";
		next;
		delitem 11012,1; //Expedition_Report
		set ep13_1_edq,111;
		mes "...";
		next;
		mes "... ...";
		next;
		mes "... ... ...";
		next;
		mes "[Nuria]";
		mes "I'm happy to see that they've made good progress so far. Please tell the commander to keep up the good work.";
		next;
		mes "[Nuria]";
		mes "Excuse me, but it's time to pray now. Please be safe on your travels.";
		close;
	}
	else if (ep13_1_edq == 101) {
		mes "[Nuria]";
		mes "Welcome, stranger. How can I help you?";
		next;
		mes "[Nuria]";
		mes "Oh, I see. You've brought me a report from the expedition beyond the time-space gap.";
		next;
		mes "[Nuria]";
		mes "I regret admitting that you've brought it much later than I expected, but... I'm glad it is here safely. Please give it to me.";
		next;
		delitem 11012,1; //Expedition_Report
		set ep13_1_edq,102;
		mes "...";
		next;
		mes "... ...";
		next;
		mes "... ... ...";
		next;
		mes "[Nuria]";
		mes "I'm happy to see that they've made good progress so far. Please tell the commander to keep up the good work.";
		next;
		mes "[Nuria]";
		mes "Excuse me, but it's time to pray now. Please be safe on your travels.";
		close;
	}
	else if (ep13_1_edq == 121) {
		mes "[Nuria]";
		mes "Welcome, stranger. How can I help you?";
		next;
		mes "[Nuria]";
		mes "Oh, I see. You've brought me a report from the expedition beyond the time-space gap.";
		next;
		mes "[Nuria]";
		mes "I regret admitting that you've brought it much later than I expected, but... I'm glad it is here safely. Please give it to me.";
		next;
		delitem 11012,1; //Expedition_Report
		set ep13_1_edq,123;
		mes "...";
		next;
		mes "... ...";
		next;
		mes "... ... ...";
		next;
		mes "[Nuria]";
		mes "I'm happy to see that they've made good progress so far. Please tell the commander to keep up the good work.";
		next;
		mes "[Nuria]";
		mes "Excuse me, but it's time to pray now. Please be safe on your travels.";
		close;
	}
	else if (ep13_1_edq == 122) {
		mes "[Nuria]";
		mes "Welcome, stranger. How can I help you?";
		next;
		mes "[Nuria]";
		mes "Oh, I see. You've brought me a report from the expedition beyond the time-space gap.";
		next;
		mes "[Nuria]";
		mes "I regret admitting that you've brought it much later than I expected, but... I'm glad it is here safely. Please give it to me.";
		next;
		delitem 11012,1; //Expedition_Report
		set ep13_1_edq,13;
		changequest 3093,3094;
		mes "...";
		next;
		mes "... ...";
		next;
		mes "... ... ...";
		next;
		mes "[Nuria]";
		mes "I'm happy to see that they've made good progress so far. Please tell the commander to keep up the good work.";
		next;
		mes "[Nuria]";
		mes "Excuse me, but it's time to pray now. Please be safe on your travels.";
		close;
	}
	else if (ep13_1_edq == 103) {
		mes "[Nuria]";
		mes "Welcome, stranger. How can I help you?";
		next;
		mes "[Nuria]";
		mes "Oh, I see. You've brought me a report from the expedition beyond the time-space gap.";
		next;
		mes "[Nuria]";
		mes "I regret admitting that you've brought it much later than I expected, but... I'm glad it is here safely. Please give it to me.";
		next;
		delitem 11012,1; //Expedition_Report
		set ep13_1_edq,13;
		changequest 3093,3094;
		mes "...";
		next;
		mes "... ...";
		next;
		mes "... ... ...";
		next;
		mes "[Nuria]";
		mes "I'm happy to see that they've made good progress so far. Please tell the commander to keep up the good work.";
		next;
		mes "[Nuria]";
		mes "Excuse me, but it's time to pray now. Please be safe on your travels.";
		close;
	}
	else if ((ep13_1_edq == 111) || (ep13_1_edq == 102) || (ep13_1_edq == 112) || (ep13_1_edq == 123) || (ep13_1_edq == 113) || (ep13_1_edq == 13)) {
		mes "[Nuria]";
		mes "Oh, right, I already received the report from you. Don't worry, you didn't forget.";
		next;
		mes "[Nuria]";
		mes "Please be safe on your way back to the expedition camp.";
		close;
	}
	else {
		mes "[Nuria]";
		mes "Good day, stranger. May Freya bless you.";
		close;
	}
}

lhz_in01,110,174,5	script	Gerhart	903,{
	if (ep13_1_edq == 9) {
		mes "[Gerhart]";
		mes "Welcome, " + strcharinfo(0) + ". What took you so long?";
		next;
		mes "[Gerhart]";
		mes "Oh, who am I? Let's say... That you can make ends meet because of me.";
		mes "Make sense?";
		next;
		mes "[Gerhart]";
		mes "Do you know how long I waited for this report? *Sigh* ...Fine, just give it to me.";
		next;
		delitem 11012,1; //Expedition_Report
		set ep13_1_edq,121;
		mes "...";
		next;
		mes "... ...";
		next;
		mes "... ... ...";
		next;
		mes "[Gerhart]";
		mes "Hmmm... This report is a clear demonstration of Commander Hibba Agip's competence... Well, that's great.";
		next;
		mes "[Gerhart]";
		mes "Thank you for bringing the report.";
		mes "Please tell the commander to keep up the good work.";
		next;
		mes "[Gerhart]";
		mes "Now excuse me, I must go back to work.";
		close;
	}
	else if (ep13_1_edq == 101) {
		mes "[Gerhart]";
		mes "Welcome, " + strcharinfo(0) + ". What took you so long?";
		next;
		mes "[Gerhart]";
		mes "Oh, who am I? Let's say... That you can make ends meet because of me.";
		mes "Make sense?";
		next;
		mes "[Gerhart]";
		mes "Do you know how long I waited for this report? *Sigh* ...Fine, just give it to me.";
		next;
		delitem 11012,1; //Expedition_Report
		set ep13_1_edq,103;
		mes "...";
		next;
		mes "... ...";
		next;
		mes "... ... ...";
		next;
		mes "[Gerhart]";
		mes "Hmmm... This report is a clear demonstration of Commander Hibba Agip's competence... Well, that's great.";
		next;
		mes "[Gerhart]";
		mes "Thank you for bringing the report.";
		mes "Please tell the commander to keep up the good work.";
		next;
		mes "[Gerhart]";
		mes "Now excuse me, I must go back to work.";
		close;
	}
	else if (ep13_1_edq == 111) {
		mes "[Gerhart]";
		mes "Welcome, " + strcharinfo(0) + ". What took you so long?";
		next;
		mes "[Gerhart]";
		mes "Oh, who am I? Let's say... That you can make ends meet because of me.";
		mes "Make sense?";
		next;
		mes "[Gerhart]";
		mes "Do you know how long I waited for this report? *Sigh* ...Fine, just give it to me.";
		next;
		delitem 11012,1; //Expedition_Report
		set ep13_1_edq,113;
		mes "...";
		next;
		mes "... ...";
		next;
		mes "... ... ...";
		next;
		mes "[Gerhart]";
		mes "Hmmm... This report is a clear demonstration of Commander Hibba Agip's competence... Well, that's great.";
		next;
		mes "[Gerhart]";
		mes "Thank you for bringing the report.";
		mes "Please tell the commander to keep up the good work.";
		next;
		mes "[Gerhart]";
		mes "Now excuse me, I must go back to work.";
		close;
	}
	else if (ep13_1_edq == 102) {
		mes "[Gerhart]";
		mes "Welcome, " + strcharinfo(0) + ". What took you so long?";
		next;
		mes "[Gerhart]";
		mes "Oh, who am I? Let's say... That you can make ends meet because of me.";
		mes "Make sense?";
		next;
		mes "[Gerhart]";
		mes "Do you know how long I waited for this report? *Sigh* ...Fine, just give it to me.";
		next;
		delitem 11012,1; //Expedition_Report
		set ep13_1_edq,13;
		changequest 3093,3094;
		mes "...";
		next;
		mes "... ...";
		next;
		mes "... ... ...";
		next;
		mes "[Gerhart]";
		mes "Hmmm... This report is a clear demonstration of Commander Hibba Agip's competence... Well, that's great.";
		next;
		mes "[Gerhart]";
		mes "Thank you for bringing the report.";
		mes "Please tell the commander to keep up the good work.";
		next;
		mes "[Gerhart]";
		mes "Now excuse me, I must go back to work.";
		close;
	}
	else if (ep13_1_edq == 112) {
		mes "[Gerhart]";
		mes "Welcome, " + strcharinfo(0) + ". What took you so long?";
		next;
		mes "[Gerhart]";
		mes "Oh, who am I? Let's say... That you can make ends meet because of me.";
		mes "Make sense?";
		next;
		mes "[Gerhart]";
		mes "Do you know how long I waited for this report? *Sigh* ...Fine, just give it to me.";
		next;
		delitem 11012,1; //Expedition_Report
		set ep13_1_edq,13;
		changequest 3093,3094;
		mes "...";
		next;
		mes "... ...";
		next;
		mes "... ... ...";
		next;
		mes "[Gerhart]";
		mes "Hmmm... This report is a clear demonstration of Commander Hibba Agip's competence... Well, that's great.";
		next;
		mes "[Gerhart]";
		mes "Thank you for bringing the report.";
		mes "Please tell the commander to keep up the good work.";
		next;
		mes "[Gerhart]";
		mes "Now excuse me, I must go back to work.";
		close;
	}
	else if ((ep13_1_edq == 121) || (ep13_1_edq == 103) || (ep13_1_edq == 113) || (ep13_1_edq == 123) || (ep13_1_edq == 122) || (ep13_1_edq == 13)) {
		mes "[Gerhart]";
		mes "What is it? Do you still have business with me?";
		next;
		mes "[Gerhart]";
		mes "I've received the report safely.";
		mes "Please go back to the commander, and tell him to keep up the good work.";
		close;
	}
	else {
		mes "[Gerhart]";
		mes "What is it? I don't have time for chitchat.";
		next;
		mes "[Gerhart]";
		mes "If you have business with me. please talk to my secretary and schedule an appointment. My office is on the second floor.";
		close;
	}
}

spl_fild02,1,1,0	script	ep13_spl_fild02_mon_edq	-1,{
OnInit:
	enablenpc "ep13_spl_fild02_mon_edq";
	donpcevent "ep13_spl_fild02_mon_edq::OnEnable";
	end;

OnEnable:
	monster "spl_fild02",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
	monster "spl_fild02",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
	monster "spl_fild02",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
	monster "spl_fild02",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
	monster "spl_fild02",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
	monster "spl_fild02",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
	monster "spl_fild02",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
	monster "spl_fild02",0,0,"Pinguicula",1995,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
	monster "spl_fild02",0,0,"Pinguicula",1995,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
	monster "spl_fild02",0,0,"Pinguicula",1995,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
	monster "spl_fild02",0,0,"Pinguicula",1995,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
	monster "spl_fild02",0,0,"Pinguicula",1995,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
	monster "spl_fild02",0,0,"Pinguicula",1995,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
	monster "spl_fild02",0,0,"Pinguicula",1995,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
	initnpctimer;
	end;

OnDisable:
	stopnpctimer;
	killmonster "spl_fild02","ep13_spl_fild02_mon_edq::OnMyMobDead";
	disablenpc "ep13_spl_fild02_mon_edq";
	end;

OnTimer600000:
	killmonster "spl_fild02","ep13_spl_fild02_mon_edq::OnMyMobDead";
	stopnpctimer;
	donpcevent "ep13_spl_fild02_mon_edq::OnEnable";
	end;

OnMyMobDead:
	set .@spl_fild02_mob_dead,mobcount("spl_fild02","ep13_spl_fild02_mon_edq::OnMyMobDead");
	if (.@spl_fild02_mob_dead < 14) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild02_mob_dead < 13) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild02_mob_dead < 12) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild02_mob_dead < 11) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild02_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild02_mob_dead < 9) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild02_mob_dead < 9) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild02_mob_dead < 8) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild02_mob_dead < 7) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild02_mob_dead < 6) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild02_mob_dead < 5) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild02_mob_dead < 4) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild02_mob_dead < 3) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild02_mob_dead < 2) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild02_mob_dead < 1) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	end;
}

spl_fild03,1,1,0	script	ep13_spl_fild03_mon_edq	-1,{
OnInit:
	enablenpc "ep13_spl_fild03_mon_edq";
	donpcevent "ep13_spl_fild03_mon_edq::OnEnable";
	end;

OnEnable:
	monster "spl_fild03",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
	monster "spl_fild03",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
	monster "spl_fild03",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
	monster "spl_fild03",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
	monster "spl_fild03",0,0,"Cornus",1992,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
	monster "spl_fild03",0,0,"Cornus",1992,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
	monster "spl_fild03",0,0,"Cornus",1992,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
	monster "spl_fild03",0,0,"Cornus",1992,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
	monster "spl_fild03",0,0,"Cornus",1992,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
	monster "spl_fild03",0,0,"Naga",1993,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
	monster "spl_fild03",0,0,"Naga",1993,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
	monster "spl_fild03",0,0,"Naga",1993,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
	monster "spl_fild03",0,0,"Naga",1993,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
	monster "spl_fild03",0,0,"Naga",1993,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
	initnpctimer;
	end;

OnDisable:
	stopnpctimer;
	killmonster "spl_fild03","ep13_spl_fild03_mon_edq::OnMyMobDead";
	disablenpc "ep13_spl_fild03_mon_edq";
	end;

OnTimer600000:
	killmonster "spl_fild03","ep13_spl_fild03_mon_edq::OnMyMobDead";
	stopnpctimer;
	donpcevent "ep13_spl_fild03_mon_edq::OnEnable";
	end;

OnMyMobDead:
	set .@spl_fild03_mob_dead,mobcount("spl_fild03","ep13_spl_fild03_mon_edq::OnMyMobDead");
	if (.@spl_fild03_mob_dead < 14) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild03_mob_dead < 13) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild03_mob_dead < 12) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild03_mob_dead < 11) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild03_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild03_mob_dead < 9) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild03_mob_dead < 9) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild03_mob_dead < 8) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild03_mob_dead < 7) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild03_mob_dead < 6) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild03_mob_dead < 5) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild03_mob_dead < 4) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild03_mob_dead < 3) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild03_mob_dead < 2) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@spl_fild03_mob_dead < 1) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	end;
}

man_fild01,1,1,0	script	ep13_man_fild01_mon_edq	-1,{
OnInit:
	enablenpc "ep13_man_fild01_mon_edq";
	donpcevent "ep13_man_fild01_mon_edq::OnEnable";
	end;

OnEnable:
	monster "man_fild01",0,0,"Nepenthes",1988,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
	monster "man_fild01",0,0,"Nepenthes",1988,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
	monster "man_fild01",0,0,"Nepenthes",1988,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
	monster "man_fild01",0,0,"Nepenthes",1988,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
	monster "man_fild01",0,0,"Nepenthes",1988,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
	monster "man_fild01",0,0,"Nepenthes",1988,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
	monster "man_fild01",0,0,"Nepenthes",1988,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
	monster "man_fild01",0,0,"Hillslion",1989,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
	monster "man_fild01",0,0,"Hillslion",1989,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
	monster "man_fild01",0,0,"Hillslion",1989,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
	monster "man_fild01",0,0,"Hillslion",1989,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
	monster "man_fild01",0,0,"Hillslion",1989,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
	monster "man_fild01",0,0,"Hillslion",1989,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
	monster "man_fild01",0,0,"Hillslion",1989,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
	initnpctimer;
	end;

OnDisable:
	stopnpctimer;
	killmonster "man_fild01","ep13_man_fild01_mon_edq::OnMyMobDead";
	disablenpc "ep13_man_fild01_mon_edq";
	end;

OnTimer600000:
	killmonster "man_fild01","ep13_man_fild01_mon_edq::OnMyMobDead";
	stopnpctimer;
	donpcevent "ep13_man_fild01_mon_edq::OnEnable";
	end;

OnMyMobDead:
	set .@man_fild01_mob_dead,mobcount("man_fild01","ep13_man_fild01_mon_edq::OnMyMobDead");
	if (.@man_fild01_mob_dead < 14) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild01_mob_dead < 13) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild01_mob_dead < 12) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild01_mob_dead < 11) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild01_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild01_mob_dead < 9) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild01_mob_dead < 9) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild01_mob_dead < 8) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild01_mob_dead < 7) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild01_mob_dead < 6) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild01_mob_dead < 5) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild01_mob_dead < 4) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild01_mob_dead < 3) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild01_mob_dead < 2) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild01_mob_dead < 1) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	end;
}

man_fild03,1,1,0	script	ep13_man_fild03_mon_edq	-1,{
OnInit:
	enablenpc "ep13_man_fild03_mon_edq";
	donpcevent "ep13_man_fild03_mon_edq::OnEnable";
	end;

OnEnable:
	monster "man_fild03",0,0,"Centipede",1987,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
	monster "man_fild03",0,0,"Centipede",1987,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
	monster "man_fild03",0,0,"Centipede",1987,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
	monster "man_fild03",0,0,"Centipede",1987,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
	monster "man_fild03",0,0,"Centipede",1987,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
	monster "man_fild03",0,0,"Centipede",1987,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
	monster "man_fild03",0,0,"Centipede",1987,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
	monster "man_fild03",0,0,"Tatacho",1986,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
	monster "man_fild03",0,0,"Tatacho",1986,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
	monster "man_fild03",0,0,"Tatacho",1986,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
	monster "man_fild03",0,0,"Tatacho",1986,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
	monster "man_fild03",0,0,"Tatacho",1986,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
	monster "man_fild03",0,0,"Tatacho",1986,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
	monster "man_fild03",0,0,"Tatacho",1986,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
	initnpctimer;
	end;

OnDisable:
	stopnpctimer;
	killmonster "man_fild03","ep13_man_fild03_mon_edq::OnMyMobDead";
	disablenpc "ep13_man_fild03_mon_edq";
	end;

OnTimer600000:
	killmonster "man_fild03","ep13_man_fild03_mon_edq::OnMyMobDead";
	stopnpctimer;
	donpcevent "ep13_man_fild03_mon_edq::OnEnable";
	end;

OnMyMobDead:
	set .@man_fild03_mob_dead,mobcount("man_fild03","ep13_man_fild03_mon_edq::OnMyMobDead");
	if (.@man_fild03_mob_dead < 14) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild03_mob_dead < 13) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild03_mob_dead < 12) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild03_mob_dead < 11) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild03_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild03_mob_dead < 9) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild03_mob_dead < 9) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild03_mob_dead < 8) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild03_mob_dead < 7) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild03_mob_dead < 6) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild03_mob_dead < 5) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild03_mob_dead < 4) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild03_mob_dead < 3) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild03_mob_dead < 2) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	else if (.@man_fild03_mob_dead < 1) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		getitem 6040,1; //Some_Of_Report
	}
	end;
}

// Persuing Rayan Moore
//============================================================ 
mid_campin,68,185,3	script	Pursuit Party Leader#1	803,{
	if (checkweight(714,1) == 0) {
		mes "- You cannot proceed with the quest when you're carrying too many items with you. -";
		close;
	}
	if (mao_morocc2 == 0) {
		if (ep13_ryu == 100) {
			mes "[Echinacea]";
			mes "Oh adventurer, you've come at the perfect time.";
			mes "Since you and I both know that we can't waste time on idle chitchat,";
			mes "I'll cut to the chase.";
			next;
			mes "[Echinacea]";
			mes "Most expeditions come to this area to explore the Ash Vacuum,";
			mes "but we've come here for a different reason.";
			next;
			mes "[Echinacea]";
			mes "You know about this space gap that was caused by Satan Morocc, don't you?";
			next;
			mes "[Echinacea]";
			mes "Our job is to pursue Satan Morocc and figure out how this all happened.";
			mes "Your job is to assist us, and prove that you can be a good member of our expedition.";
			next;
			mes "[Echinacea]";
			mes "... Umm... So, you'll have to.. Let me think which job would be perfect for you.";
			mes "Umm.. I remember someone said that he needed assistance...";
			next;
			select("Hey, excuse me.");
			mes "[Echinacea]";
			mes "Ah, I know what you can do!";
			mes "There's a guy conducting an investigation near the space gap. You can go help him.";
			mes "Just do what he asks you to do, alright?";
			mes "Now go!";
			next;
			mes "[Echinacea]";
			mes "......";
			mes "By the way, adventurer,";
			mes "What's your name?";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "......";
			mes "......";
			mes "" + strcharinfo(0) + "...";
			mes "......";
			next;
			mes "[Echinacea]";
			mes "Ah, you are";
			mes "" + strcharinfo(0) + ".";
			mes "Well, " + strcharinfo(0) + ", I've just assigned you as Mr. Kidd's assistant.";
			mes "Good, everything's done on this end. I just needed to get your name on record.";
			next;
			mes "[Echinacea]";
			mes "What are you still doing here?";
			mes "" + strcharinfo(0) + ", your job is to assist Mr. Kidd.";
			mes "Please go help him, will you?";
			set mao_morocc2,1;
			setquest 7012;
			close;
		}
		else {
			mes "[Echinacea]";
			mes "What are you doing here?";
			mes "Only authorized personnel can enter this area.";
			mes "Go back to the mainland as quickly as possible.";
			close;
		}
	}
	else if (mao_morocc2 == 1) {
		mes "[Echinacea]";
		mes "Your job is to assist Mr. Kidd who's standing near the space gap, otherwise known as the gate.";
		mes "Please go help him, okay?";
		close;
	}
	else if (mao_morocc2 == 2) {
		mes "[Echinacea]";
		mes "Why are you back?";
		mes "You're irresponsible. How could you abandon such an important duty?";
		mes "If you don't want to work, why did you even come here to the Ash Vacuum in the first place?";
		next;
		mes "[Echinacea]";
		mes "Alas! There's no one I can trust!";
		mes "You know, when I was working at the palace, I was.. *Blah Blah*...";
		next;
		mes "- Her rant doesn't seem to be ending any time soon. You'd better go back and help Mr. Kidd, even if your heart's not in it. -";
		next;
		set mao_morocc2,3;
		changequest 7013,7014;
		next;
		mes "[Echinacea]";
		mes "Hm? Where are you going? I'm not finished!";
		mes "Hey, hey!";
		close;
	}
	else if ((mao_morocc2 > 2) && (mao_morocc2 < 13)) {
		mes "[Echinacea]";
		mes "Mr. Kidd is such a great young man.";
		mes "You should be thankful that I've assigned you to help him. Don't be lazy by neglecting your duties.";
		close;
	}
	else if (mao_morocc2 == 13) {
		mes "[Echinacea]";
		mes "Oh, welcome back!";
		mes "I knew you would successfully complete your duties.";
		mes "So, tell me; how can I help you?";
		next;
		mes "[Echinacea]";
		mes "A scholar who is familiar with magic?";
		mes "What about that old man over there? If you couldn't tell, he comes from a distant country.";
		mes "Why are you looking for a scholar, anyway?";
		next;
		mes "[Echinacea]";
		mes "Did Mr. Kidd ask you to find one?";
		mes "I see. He's probably looking for a solution for the spell scroll.";
		mes "Then yes, that old man would be the perfect person to ask.";
		next;
		mes "[Echinacea]";
		mes "He's from Arunafeltz, and has extensive knowledge in magic as well as sacred power.";
		mes "I'm sure he'll be able to help you.";
		next;
		select("Who?");
		mes "[Echinacea]";
		mes "Do you see an old man over there? He's trying to make a fire with wet firewood to roast a sweet potato.";
		mes "His name is Mr. ^4d4dffDefaria^000000.";
		next;
		mes "[Echinacea]";
		mes "Why don't you go show it to him? He might be able to help Mr. Kidd with what he is trying to do.";
		set mao_morocc2,14;
		changequest 7022,7023;
		close;
	}
	else if (mao_morocc2 == 14) {
		mes "[Echinacea]";
		mes "If you're seeking advice about the spell scroll, you should go talk to Mr. Defaria.";
		mes "I don't practice magic, so I wouldn't know anything about it.";
		close;
	}
	else if ((mao_morocc2 > 22) && (mao_morocc2 < 26)) {
		mes "[Echinacea]";
		mes "Oh, welcome back.";
		mes "How can I help you?";
		mes "Oh.. You've brought the journal..";
		next;
		mes "[Echinacea]";
		mes ".........";
		mes "......";
		mes "...";
		next;
		mes "[Echinacea]";
		mes "I see..";
		mes ".. Basically it all comes down to Rayan.";
		mes "He's been abducted by Satan Morocc.";
		mes "If we find Rayan using this location-tracing spell.";
		next;
		select("We'll find Satan Morocc too!");
		mes "[Echinacea]";
		mes "That's right.";
		mes "But it'll work only if Satan Morocc actually abducted Rayan.";
		next;
		mes "[Echinacea]";
		mes "Say, what's the tracing pattern number?";
		next;
		input .@input$;
		if (mao_morocc2 == 23) {
			if (.@input$ == "SDHF92F-SDF") {
				mes "[Echinacea]";
				mes "[" + .@input$ + "]";
				mes "...Ah, there it is.";
				next;
				mes "[Echinacea]";
				mes "This location-tracing spell uses a pair of magic stones of the same wavelength..";
				mes "We can use the spell with one stone to find the other stone with the matching wavelength.";
				next;
				mes "[Echinacea]";
				mes "We'll analyze this pattern number and detect the wavelength.";
				mes "It'll take some time before we get the results.";
				if (countitem(6029) > 0) {
					delitem 6029,countitem(6029); //Morocc_Tracing_Log
				}
				set mao_morocc2,29;
				changequest 7031,7034;
				close;
			}
			else {
				mes "[Echinacea]";
				mes "[" + .@input$ + "]";
				mes "It's not working for some reason.";
				mes "I can't find a magic stone that has the same wavelength as yours.";
				next;
				mes "[Echinacea]";
				mes "This location-tracing spell uses a pair of magic stones of the same wavelength..";
				mes "I can't find a magic stone that has the same wavelength as your pattern number.";
				next;
				mes "[Echinacea]";
				mes "Go check the number again.";
				set mao_morocc2,26;
				close;
			}
		}
		else if (mao_morocc2 == 24) {
			if (.@input$ == "VWNM94GVWN90") {
				mes "[Echinacea]";
				mes "[" + .@input$ + "]";
				mes "...Ah, there it is.";
				next;
				mes "[Echinacea]";
				mes "This location-tracing spell uses a pair of magic stones of the same wavelength..";
				mes "We can use the spell with one stone to find the other stone with the matching wavelength.";
				next;
				mes "[Echinacea]";
				mes "We'll analyze this pattern number and detect the wavelength.";
				mes "It'll take some time before we get the results.";
				if (countitem(6029) > 0) {
					delitem 6029,countitem(6029); //Morocc_Tracing_Log
				}
				set mao_morocc2,29;
				changequest 7032,7034;
				close;
			}
			else {
				mes "[Echinacea]";
				mes "[" + .@input$ + "]";
				mes "It's not working for some reason.";
				mes "I can't find a magic stone that has the same wavelength as yours.";
				next;
				mes "[Echinacea]";
				mes "This location-tracing spell uses a pair of magic stones of the same wavelength..";
				mes "I can't find a magic stone that has the same wavelength as your pattern number.";
				next;
				mes "[Echinacea]";
				mes "Go check the number again.";
				set mao_morocc2,27;
				close;
			}
		}
		else {
			if (.@input$ == "CM3-TRDFGHE0") {
				mes "[Echinacea]";
				mes "[" + .@input$ + "]";
				mes "...Ah, there it is.";
				next;
				mes "[Echinacea]";
				mes "This location-tracing spell uses a pair of magic stones of the same wavelength..";
				mes "We can use the spell with one stone to find the other stone with the matching wavelength.";
				next;
				mes "[Echinacea]";
				mes "We'll analyze this pattern number and detect the wavelength.";
				mes "It'll take some time before we get the results.";
				if (countitem(6029) > 0) {
					delitem 6029,countitem(6029); //Morocc_Tracing_Log
				}
				set mao_morocc2,29;
				changequest 7033,7034;
				close;
			}
			else {
				mes "[Echinacea]";
				mes "[" + .@input$ + "]";
				mes "It's not working for some reason.";
				mes "I can't find a magic stone that has the same wavelength as yours.";
				next;
				mes "[Echinacea]";
				mes "This location-tracing spell uses a pair of magic stones of the same wavelength..";
				mes "I can't find a magic stone that has the same wavelength as your pattern number.";
				next;
				mes "[Echinacea]";
				mes "Go check the number again.";
				set mao_morocc2,28;
				close;
			}
		}
	}
	else if ((mao_morocc2 > 25) && (mao_morocc2 < 29)) {
		mes "[Echinacea]";
		//custom translation
		mes "Hey, did you find the tracing pattern number?";
		next;
		input .@input$;
		if (mao_morocc2 == 26) {
			if (.@input$ == "SDHF92F-SDF") {
				mes "[Echinacea]";
				mes "[" + .@input$ + "]";
				mes "...Ah, there it is.";
				next;
				mes "[Echinacea]";
				mes "This location-tracing spell uses a pair of magic stones of the same wavelength..";
				mes "We can use the spell with one stone to find the other stone with the matching wavelength.";
				next;
				mes "[Echinacea]";
				mes "We'll analyze this pattern number and detect the wavelength.";
				mes "It'll take some time before we get the results.";
				if (countitem(6029) > 0) {
					delitem 6029,countitem(6029); //Morocc_Tracing_Log
				}
				set mao_morocc2,29;
				changequest 7031,7034;
				close;
			}
			else {
				mes "[Echinacea]";
				mes "[" + .@input$ + "]";
				mes "It's not working for some reason.";
				mes "I can't find a magic stone that has the same wavelength as yours.";
				next;
				mes "[Echinacea]";
				mes "This location-tracing spell uses a pair of magic stones of the same wavelength..";
				mes "I can't find a magic stone that has the same wavelength as your pattern number.";
				next;
				mes "[Echinacea]";
				mes "Go check the number again.";
				close;
			}
		}
		else if (mao_morocc2 == 27) {
			if (.@input$ == "VWNM94GVWN90") {
				mes "[Echinacea]";
				mes "[" + .@input$ + "]";
				mes "...Ah, there it is.";
				next;
				mes "[Echinacea]";
				mes "This location-tracing spell uses a pair of magic stones of the same wavelength..";
				mes "We can use the spell with one stone to find the other stone with the matching wavelength.";
				next;
				mes "[Echinacea]";
				mes "We'll analyze this pattern number and detect the wavelength.";
				mes "It'll take some time before we get the results.";
				if (countitem(6029) > 0) {
					delitem 6029,countitem(6029); //Morocc_Tracing_Log
				}
				set mao_morocc2,29;
				changequest 7032,7034;
				close;
			}
			else {
				mes "[Echinacea]";
				mes "[" + .@input$ + "]";
				mes "It's not working for some reason.";
				mes "I can't find a magic stone that has the same wavelength as yours.";
				next;
				mes "[Echinacea]";
				mes "This location-tracing spell uses a pair of magic stones of the same wavelength..";
				mes "I can't find a magic stone that has the same wavelength as your pattern number.";
				next;
				mes "[Echinacea]";
				mes "Go check the number again.";
				close;
			}
		}
		else {
			if (.@input$ == "CM3-TRDFGHE0") {
				mes "[Echinacea]";
				mes "[" + .@input$ + "]";
				mes "...Ah, there it is.";
				next;
				mes "[Echinacea]";
				mes "This location-tracing spell uses a pair of magic stones of the same wavelength..";
				mes "We can use the spell with one stone to find the other stone with the matching wavelength.";
				next;
				mes "[Echinacea]";
				mes "We'll analyze this pattern number and detect the wavelength.";
				mes "It'll take some time before we get the results.";
				if (countitem(6029) > 0) {
					delitem 6029,countitem(6029); //Morocc_Tracing_Log
				}
				set mao_morocc2,29;
				changequest 7033,7034;
				close;
			}
			else {
				mes "[Echinacea]";
				mes "[" + .@input$ + "]";
				mes "It's not working for some reason.";
				mes "I can't find a magic stone that has the same wavelength as yours.";
				next;
				mes "[Echinacea]";
				mes "This location-tracing spell uses a pair of magic stones of the same wavelength..";
				mes "I can't find a magic stone that has the same wavelength as your pattern number.";
				next;
				mes "[Echinacea]";
				mes "Go check the number again.";
				close;
			}
		}
	}
	else if (mao_morocc2 == 29) {
		if (rand(1,3) == 2) {
			mes "[Echinacea]";
			mes "Welcome, adventurer.";
			mes "I hope they've been able to trace the wavelength by now.";
			mes "How'd you like to go check the results?";
			next;
			mes "[Echinacea]";
			mes "To the south of this camp, you'll see a building with a mana detector attached to it.";
			mes "Go ask the building manager about the trace results.";
			set mao_morocc2,30;
			changequest 7034,7035;
			close;
		}
		else {
			mes "[Echinacea]";
			mes "Tracing magic wavelength is not easy as you think.";
			mes "Please be patient: the results will arrive soon enough.";
			close;
		}
	}
	else if (mao_morocc2 == 30) {
		mes "[Echinacea]";
		mes "I'm in charge of tracing the wavelength from the Rune Midgard Continent,";
		mes "and the south camp is tracing it in this area.";
		next;
		mes "[Echinacea]";
		mes "I asked them to assign top priority to this task, so with any luck, they've finished it by now.";
		mes "..What are you doing? I said, go ask the building manager about the trace results.";
		close;
	}
	else if (mao_morocc2 == 31) {
		mes "[Echinacea]";
		mes "How are the results?";
		next;
		mes "- You told her exactly what you were told by the soldier managing the building. -";
		next;
		mes "[Echinacea]";
		mes "Oh, is that the case? I see.";
		mes "That means.. The man called Rayan isn't on the Rune Midgard Continent or in this Ash Vacuum.";
		next;
		mes "[Echinacea]";
		mes "He must be somewhere else.";
		mes "As I suspected, he must be with Satan Morocc.";
		next;
		mes "[Echinacea]";
		mes "Pursuing Satan Morocc was supposed to be our last resort..";
		mes "..I guess we have no choice now..";
		next;
		mes "[Echinacea]";
		mes "..I should log a report entry into this journal.";
		mes "Our pursuit of Satan Morocc is at an end for now.";
		next;
		mes "[Echinacea]";
		mes "You did a great job helping us, and went above and beyond my expectations.";
		mes "Here, this is a reward for your help.";
		next;
		mes "[Echinacea]";
		mes "Keep up the good work assisting the explorers in this camp.";
		set mao_morocc2,100;
		getexp 120000,20000;
		getitem 617,1; //Old_Violet_Box
		completequest 7036;
		close;
	}
	else if (mao_morocc2 == 100) {
		mes "[Echinacea]";
		mes "....";
		next;
		switch(select(".....")) {
		}
		mes "[Echinacea]";
		mes "Hmm..";
		next;
		switch(select("... . ..")) {
		}
		mes "[Echinacea]";
		mes ".. Grr..!";
		mes "What?! What do you want?";
		mes "Why do you keep giving me that dirty look?!";
		next;
		switch(select("Nothing.:Something is bothering me...")) {
		case 1:
			mes "[Echinacea]";
			mes "Argh..!";
			mes "Are you annoying me on purpose?";
			mes "Go and find something else to do!";
			next;
			mes "[Echinacea]";
			mes "I'm stressed out and I've got a headache writing this report. I don't have the time to deal with you right now.";
			mes "Do you understand?";
			close;
		case 2:
			mes "[Echinacea]";
			mes "What is it that worries you?";
			mes "Please, I've got enough worries already.";
			next;
			mes "[Echinacea]";
			mes "So, tell me; what is it?";
			mes ", you've done a great job helping us..";
			mes "Oh, you must have questions about that last case, is that right?";
			next;
			mes "[Echinacea]";
			mes "..Wait, are you worried because of him?";
			mes "..I see, you're worried about him being supported by the country.";
			next;
			mes "[Echinacea]";
			mes "This isn't a good time to disclose the truth. It'll cause more confusion.";
			mes "I believe the diplomats and presidents of both countries are responsible for those national matters.";
			next;
			mes "[Echinacea]";
			mes "This is out of your hands, adventurer.";
			mes "So stop worrying about it. Alright?";
			next;
			mes "[Echinacea]";
			mes "No country wants to start a war, especially when we have a greater common enemy.";
			mes "Just focus on what you can do to help us.";
			set mao_morocc2,101;
			setquest 7037;
			close;
		}
	}
	else if ((mao_morocc2 > 100) && (mao_morocc2 < 106)) {
		mes "[Echinacea]";
		mes "We've stopped pursuing Satan Morocc, so you may go help the other explorers now.";
		mes "I've already rewarded you for your services.";
		next;
		mes "[Echinacea]";
		mes "Remember; don't open your mouth about this to anyone.";
		close;
	}
	else if (mao_morocc2 == 106) {
		if (countitem(549) > 1) {
			mes "[Echinacea]";
			mes "What is it? I thought you've been discharged from my service.";
			mes "..What are these sweet potatoes?";
			mes "Did that old man send these?";
			mes "No way..! Are you..?";
			next;
			select("That's right.");
			mes "[Echinacea]";
			mes "What do you not understand?";
			mes "Nothing good can come out of this if it's released to the public.";
			mes "Can't you see?";
			next;
			mes "[Echinacea]";
			mes "Arunafeltz has replaced their leaders with the moderates just recently.";
			mes "Shoving the remnants of the radicals in front of them is extremely dangerous.";
			next;
			mes "[Echinacea]";
			mes "We've finally made a truce with them.";
			mes "Their sins will not be forgiven, but we won't make a stupid attempt to get revenge and end up shedding more blood!";
			next;
			mes "[Echinacea]";
			mes "Let the politicians do their job.";
			mes "I assure you they won't lead us to the worst case scenario. That's what you're worried about, right?";
			next;
			mes "[Echinacea]";
			mes "No, wait.. Do you..?";
			mes "Do you want us to wage war against Arunafeltz over this?!";
			next;
			mes "[Echinacea]";
			mes "Let me ask you to forget the past and focus on the present.";
			mes "For everyone's sake, please just look toward the future and move forward.";
			next;
			mes "[Echinacea]";
			mes "We won't do anything that you'd morally oppose.";
			mes "You believe in peace, don't you?";
			mes "Tell him that I'm grateful for these sweet potatoes, anyway..";
			delitem 549,2; //Nice_Sweet_Potato
			set mao_morocc2,107;
			changequest 7040,7041;
			close;
		}
		else {
			mes "[" + strcharinfo(0) + "]";
			mes "Err? I don't have two Nice Sweet Potatoes..";
			mes "Where can I get those?";
			close;
		}
	}
	else if (mao_morocc2 > 106) {
		mes "[Echinacea]";
		mes "Let us take care of the rest.";
		mes "I'm not suggesting that we should pretend as if the past never happened. All I'm saying is that we should work towards achieving a greater cause.";
		close;
	}
	else {
		mes "[Echinacea]";
		mes "You're doing a great job.";
		mes "I suppose I have an eye for people after all.";
		mes "Yes, that must be right.";
		mes "Keep up the good work, will you?";
		close;
	}
}

mid_camp,191,206,3	script	Manager#moc2_finder	852,{
	mes "[Manager]";
	mes "Everything's okay so far!";
	mes "How may I help you?";
	next;
	if (mao_morocc2 == 30) {
		mes "[Manager]";
		mes "Everything's okay so far!";
		mes "How may I help you?";
		next;
		mes "[Manager]";
		mes "Did Captain Echinacea send you?";
		mes "I have something to report to you.";
		next;
		mes "[Manager]";
		mes "The magic wavelength of the requested pattern number has not been detected in this area.";
		mes "It's not possible to trace the number around this area, but..";
		next;
		select("But?");
		mes "[Manager]";
		mes "I can tell this magic pattern is supposed to be used to trace a human being.";
		mes "You know tracing magic stones always come in pairs, don't you?";
		next;
		mes "[Manager]";
		mes "Now, magic stones specifically used to trace humans have a special feature.";
		next;
		mes "[Manager]";
		mes "When the target of the trace dies, the pair of stones are automatically destroyed.";
		mes "Since this patterned magic stone is still intact..";
		next;
		mes "[Manager]";
		mes "Well, this magic stone serves as proof that the target of the trace is still alive somewhere in the world.";
		mes "I'll keep watching.";
		mes "Hopefully, we'll detect the same wavelength.";
		next;
		mes "[Manager]";
		mes "That's all for today.";
		set mao_morocc2,31;
		changequest 7035,7036;
		close;
	}
	else if (mao_morocc2 == 31) {
		mes "[Manager]";
		mes "Everything's okay so far!";
		mes "How may I help you?";
		next;
		mes "[Manager]";
		mes "Please report this to Captain Echinacea;";
		mes "We've failed to trace the location of the target,";
		mes "but he's still alive somewhere.";
		close;
	}
	else {
		mes "[Manager]";
		mes "This device detects mana and magic wavelengths around this area. identifying what enemies we're dealing with.";
		mes "It can be used to trace the wavelengths of location-tracing spells.";
		next;
		mes "[Manager]";
		mes "It's a fantastic product made from a combination of magic and science.";
		mes "The Ash Vacuum hasn't been fully explored, and we don't know what kind of dangers to expect in this area.";
		next;
		mes "[Manager]";
		mes "By using this device, we can check the change and flow of mana around this area,";
		mes "and prepare for any possible threats.";
		close;
	}
}

mid_camp,199,311,7	script	Mr. Kidd#ep13_dan01	884,{
	if (checkweight(714,1) == 0) {
		mes "- You cannot proceed with the quest when you're carrying too many items with you. -";
		close;
	}
	if (mao_morocc2 == 1) {
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "Hey, you.";
		mes "Don't get too close to anything except the gate.";
		mes "It's too dangerous.";
		next;
		mes "[Mr. Kidd]";
		mes "......Do you have any business here?";
		next;
		switch(select("Echinacea...:No.")) {
		case 1:
			mes "[Mr. Kidd]";
			mes "An assistant? I don't think I need one, but...";
			mes "I guess I should give you something to do.";
			mes "Do you mind if I entrust you with a chore?";
			next;
			switch(select("Yes.:No, I don't mind at all.")) {
			case 1:
				mes "[Mr. Kidd]";
				mes "Then why did you come all this way?";
				mes "I didn't really need any help to begin with. If you don't want to work, then stop bothering me.";
				next;
				mes "[Mr. Kidd]";
				mes "If you don't want to help us out then go back to Echinacea and let her know yourself!";
				set mao_morocc2,2;
				changequest 7012,7013;
				close2;
				break;
			case 2:
				mes "[Mr. Kidd]";
				mes "......";
				mes "I don't know if Echinacea told you this already, but we are here";
				mes "to follow the traces of Satan Morocc.";
				mes "Some of us are here in the Ash Vacuum, and the rest are on the Rune Midgard Continent.";
				next;
				mes "[Mr. Kidd]";
				mes "We exchange information with our colleagues in Morroc on a regular basis, but we haven't heard from them for a while.";
				mes "How'd you like to go gather some information for me?";
				mes "It should be simple, so you I hope you'll be able to handle this.";
				next;
				mes "[Mr. Kidd]";
				mes "At Southwest Morroc, you'll find an underground tavern.";
				mes "Go find ^4d4dffRin^000000.";
				mes "Tell her I've sent you, and she'll take care of you.";
				set mao_morocc2,4;
				changequest 7012,7015;
				close2;
				break;
			}
			break;
		case 2:
			mes "[Mr. Kidd]";
			mes "If you don't have any business here, then step aside. It's too dangerous.";
			mes "You might not be able to return to this world if you enter a route that hasn't been properly identified.";
			close2;
			break;
		}
	}
	else if (mao_morocc2 == 2) {
		cutin "moc2_kid02",2;
		mes "[Mr. Kidd]";
		mes "I guess she forced you to do this, huh? Don't worry; you're not the first victim of her bossiness.";
		mes "You should tell her if you really don't want to work for me.";
		close2;
	}
	else if (mao_morocc2 == 3) {
		cutin "moc2_kid05",2;
		mes "[Mr. Kidd]";
		mes "I can tell you aren't so happy with this, huh?";
		mes "While you're here, why don't you help us out and see where it goes?";
		mes "Don't worry, I won't give you a hard time...";
		next;
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "......";
		mes "I don't know if Echinacea told you this already, but we are here to follow the traces of Satan Morocc.";
		next;
		mes "[Mr. Kidd]";
		mes "Some of us are here in the Ash Vacuum, and the rest are on the Rune Midgard Continent.";
		next;
		mes "[Mr. Kidd]";
		mes "We exchange information with our colleagues in Morroc on a regular basis, but we haven't heard from them for a while.";
		next;
		mes "[Mr. Kidd]";
		mes "How'd you like to go gather some information for me?";
		mes "It should be simple, so you I hope you'll be able to handle this.";
		next;
		mes "[Mr. Kidd]";
		mes "At Southwest Morroc, you'll find an underground tavern.";
		mes "Go find ^4d4dffRin^000000.";
		mes "Tell her I've sent you, and she'll take care of you.";
		set mao_morocc2,4;
		changequest 7014,7015;
		close2;
	}
	else if ((mao_morocc2 == 4) || (mao_morocc2 == 5)) {
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "Let me explain one more time.";
		mes "Go speak to Rin in an underground tavern at Southwest Morroc.";
		mes "You won't miss the tavern if you look for a boy named Jack standing out the front.";
		close2;
	}
	else if ((mao_morocc2 > 5) && (mao_morocc2 < 9)) {
		cutin "moc2_kid03",2;
		mes "[Mr. Kidd]";
		mes "Are you helping Rin?";
		mes "..I see.";
		close2;
	}
	else if (mao_morocc2 == 9) {
		if ((countitem(6029) == 1) && (countitem(6027) == 1)) {
			cutin "mocseal_kid01",2;
			mes "[Mr. Kidd]";
			mes "I heard Rin is wounded and bedridden...";
			mes "What happened?";
			next;
			mes "- Instead of an answer, you gave him Rin's journal and the bloody crystal.-";
			next;
			mes "[Mr. Kidd]";
			mes "...A journal? I see. Hopefully this'll help me understand the situation..";
			mes "Hmm...";
			next;
			mes "......";
			next;
			mes "......";
			mes "............";
			next;
			cutin "moc2_kid03",2;
			mes "[Mr. Kidd]";
			mes "*Sigh*..";
			mes "So Rayan has finally been located, huh?";
			mes "There was a skirmish at the mountain, and.. a raid...";
			mes "..So, how is she?";
			next;
			select("Huh?");
			cutin "mocseal_kid01",2;
			mes "[Mr. Kidd]";
			mes "I mean Rin. How is she?";
			mes "Is she seriously wounded?";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "She needs to spend some time in bed,";
			mes "but she's conscious and still in one piece.";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "She seems to have no problem taking care of herself,";
			mes "but I'm worried because sometimes she looks extremely exhausted. She mentioned that her vision blurs when she's very tired..";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Don't worry; I don't think it's serious because she still had the strength to yell while writing that journal.";
			next;
			cutin "moc2_kid03",2;
			mes "[Mr. Kidd]";
			mes "..Wh.. Who said I'm worried?";
			mes "I asked about her because I don't want her injury to interfere with our schedule.";
			next;
			mes "[Mr. Kidd]";
			mes "As for you, I want you to come back later.";
			mes "You're my assistant, remember?";
			mes "I need you to substitute for Rin until she recovers..";
			mes "Is that understood?";
			next;
			cutin "moc2_kid05",2;
			mes "[Mr. Kidd]";
			mes "Hm, thanks for all your help.";
			mes "Now, would you leave me alone for a while? I need to write a report based on the findings in this journal.";
			delitem 6029,1; //Morocc_Tracing_Log
			delitem 6027,1; //Crystal_Of_Feardoom
			set mao_morocc2,10;
			getexp 20000,1000;
			changequest 7018,7019;
			close2;
		}
		else {
			//custom translation
			mes "[" + strcharinfo(0) + "]";
			mes "Now where did I put Rin's journal and the bloody crystal...";
			close2;
		}
	}
	else if (mao_morocc2 == 10) {
		mes "Kidd is standing at the side of the space gap, leafing through the journal's pages and taking notes.";
		mes "The 'Bloody Crystal of Darkness' is sitting aside, and remains untouched.";
		next;
		mes "I feel the crystal resonating with the space gap.";
		mes "I suddenly have the urge to touch the crystal...";
		next;
		mes "[Mr. Kidd]";
		mes "Err? What are you trying to do?";
		next;
		if ($@moc_mao_gate1 == 0) {
			warp "que_dan01",32,27;
			set $@moc_mao_gate1,1;
			end;
		}
		else {
			mes "[" + strcharinfo(0) + "]";
			mes "No, nothing.";
			mes "I'm sorry if I bothered you while you were writing your report.";
			next;
			mes "- Kidd stopped you from touching the crystal, but somehow, it still captivates you. -";
			close2;
		}
	}
	else if ((mao_morocc2 == 11) || (mao_morocc2 == 12)) {
		cutin "moc2_kid02",2;
		mes "[Mr. Kidd]";
		mes "..Are.. Are you alright?";
		mes "What just happened?";
		next;
		select("Err.. Huh?!");
		mes "[" + strcharinfo(0) + "]";
		mes "..Err?";
		mes "..Kidd? Someone was calling my name...";
		mes "Rin! Where's Rin? What about Rayan?";
		next;
		mes "[Mr. Kidd]";
		mes "Rin? Rayan?";
		mes "What are you talking about?";
		mes "Where the hell have you been?";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "What do you mean..";
		mes "Where I've been?";
		mes "..Oh yeah, I saw Rin fighting Rayan.";
		mes "She was defeated by magic, and then disappeared...";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Ah?! Ah! Right!";
		mes "I heard your voice once I found a strange scroll.";
		mes "The scroll!";
		next;
		mes "- Ignoring the confused look on Mr. Kidd's face, you searched your pockets, and found the mysterious scroll. -";
		next;
		mes "- It wasn't a dream after all... What you saw actually happened. -";
		mes "- You show Kidd the scroll and tell him what happened. -";
		next;
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "... ..";
		mes ".. Basically,";
		mes "you found this from a member of Rayan's gang?";
		next;
		mes "[Mr. Kidd]";
		mes "I know what this is:";
		mes "it's a scroll containing a magic spell that can be used by anyone, even if they aren't trained as mages.";
		next;
		cutin "moc2_kid04",2;
		mes "[Mr. Kidd]";
		mes "Hmm, this scroll is sealed and needs some kind of pass code to use it.";
		mes "I'll consult with the camp scholars about this scroll later.";
		next;
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "By the way, I saw you touch this 'Bloody Crystal of Darkness.'";
		mes "There was a bright flash of light around you, and then you were suddenly drawn into the space gap.";
		next;
		mes "[Mr. Kidd]";
		mes "I thought I was just seeing things, but it's obvious now that it really happened.";
		mes "You were actually in the past for a little while there.";
		next;
		mes "[Mr. Kidd]";
		mes "I'm afraid this space gap hides bigger secrets than we thought.";
		mes "..It not only warps space, but also time ...";
		next;
		select("It warps space and time?");
		cutin "moc2_kid03",2;
		mes "[Mr. Kidd]";
		mes "Forget it. I was just thinking out loud.";
		mes "From now on, we should be extra careful about letting anything into this space gap. I need to report this incident to upper management.";
		next;
		mes "[Mr. Kidd]";
		mes "I'm sorry, but can you ask a scholar about this spell scroll?";
		mes "If you don't know which scholar you should consult, then you'd better ^4d4dffask Echinacea^000000";
		next;
		mes "[Mr. Kidd]";
		mes "Thanks in advance.";
		set mao_morocc2,13;
		changequest 7021,7022;
		close2;
	}
	else if ((mao_morocc2 == 13) || (mao_morocc2 == 14)) {
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "Did you find a scholar to ask about the scroll?";
		mes "Huh? Not yet?";
		mes "If you don't know which scholar to consult, then you'd better ask Echinacea.";
		close2;
	}
	else if (mao_morocc2 == 15) {
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "So this scroll is from Arunafeltz, huh?";
		mes "Is that why you're gathering items to unseal the scroll?";
		next;
		cutin "moc2_kid03",2;
		mes "[Mr. Kidd]";
		mes "I see...";
		next;
		mes "- Kidd is lost in thought. -";
		mes "- Let's bring Defaria the items to unseal the spell scroll. -";
		close2;
	}
	else if (mao_morocc2 == 16) {
		cutin "moc2_kid05",2;
		mes "[Mr. Kidd]";
		mes "Keep up the good work, adventurer.";
		close2;
	}
	else if (mao_morocc2 == 17) {
		if (countitem(14595) > 0) {
			cutin "mocseal_kid01",2;
			mes "[Mr. Kidd]";
			mes "This must be the spell scroll, huh?";
			mes "It contains a teleportation spell";
			mes "that will send the user to a specific location.. Hmm...";
			next;
			cutin "moc2_kid03",2;
			mes "[Mr. Kidd]";
			mes "You said you've heard Rayan ordering others to come to a certain place.";
			mes "If the spell of this scroll leads to that place..";
			mes ".... . No, it's too dangerous.";
			next;
			cutin "mocseal_kid01",2;
			mes "[Mr. Kidd]";
			mes "Then again.. Somebody will have to go there eventually..";
			mes "... .. .. .";
			next;
			select("Why are you looking at me?!");
			cutin "moc2_kid05",2;
			mes "[Mr. Kidd]";
			mes "You're my assistant, aren't you?";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes ".... .....";
			mes "......";
			next;
			cutin "moc2_kid04",2;
			mes "[Mr. Kidd]";
			mes ".Alright, then. Would you rather capture reincarnations of Morroc and collect their remnants?";
			mes "Scholars suspect the recent space-time phenomenon has been caused by the 'Bloody Crystals of the Darkness,'";
			mes "so they want to study the crystals, which they believe are remnants of the of Morroc's reincarnations.";
			next;
			mes "[Mr. Kidd]";
			mes "That sounds way more dangerous, doesn't it? Go check that place out instead.";
			mes "Both those missions are dangerous, but I think you'll be risking your life less by checking out that place.";
			next;
			cutin "mocseal_kid01",2;
			mes "[Mr. Kidd]";
			mes "Now, listen. Use the spell scroll to teleport there, and then investigate the area. Find some clues.";
			mes "Don't fight them.";
			mes "Don't put yourself in danger, and retreat when things get too dangerous.";
			next;
			mes "[Mr. Kidd]";
			mes "By the time you come back,";
			mes "we should have figured out the cause of the strange phenomenon near this space gap.";
			mes "We'll think about everything else after you come back, alright?";
			close2;
		}
		else {
			cutin "mocseal_kid01",2;
			mes "[Mr. Kidd]";
			mes "Where's the scroll? Did you use it?";
			next;
			switch(select("Yes.:No.")) {
			case 1:
				mes "[Mr. Kidd]";
				mes "That scroll contains a teleportation spell.";
				mes "Using it will lead you to a place that has something to do with them.";
				mes "You're supposed to gather some clues once you're there.";
				next;
				mes "[Mr. Kidd]";
				mes "..I guess you haven't found any clues.";
				mes "Do you remember the location of that place?";
				mes "Why don't you go it check out again?";
				next;
				mes "[Mr. Kidd]";
				mes "I'm sure you'll find something.";
				mes "Yes, there must be some sort of clue there.";
				mes "Do you understand?";
				close2;
				break;
			case 2:
				mes "[Mr. Kidd]";
				mes "That scroll contains a teleportation spell.";
				mes "Using it will lead you to a place that has something to do with them.";
				mes "You're supposed to gather some clues once you're there.";
				next;
				mes "[Mr. Kidd]";
				mes "If you lost the scroll, I expect you to find that place at any cost.";
				mes "Is that clear?";
				close2;
				break;
			}
		}
	}
	else if (mao_morocc2 == 18) {
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "Did you find any clues?";
		mes "What did you find over there?";
		next;
		mes "- You interrupted Mr. Kidd, and told him what you heard from the basement in the empty house near the national border. -";
		next;
		mes "[Mr. Kidd]";
		mes "..Are you sure?";
		mes "And the location is.. Okay, I got it.";
		mes "Thanks.";
		next;
		cutin "moc2_kid03",2;
		mes "[Mr. Kidd]";
		mes "Can you go back and spy on them a bit more?";
		mes "I'll follow you as soon as I report these findings to the higher-ups.";
		set mao_morocc2,19;
		changequest 7027,7028;
		close2;
	}
	else if (mao_morocc2 == 19) {
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "They must be having a serious internal dispute,";
		mes "meaning it's the perfect time for us to raid them.";
		mes "Keep monitoring them for me, alright?";
		close2;
	}
	else if (mao_morocc2 == 20) {
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "..Phew, now I've seen everything.";
		mes "Oh, hey!";
		next;
		select("Where's Rayan?");
		cutin "moc2_kid03",2;
		mes "[Mr. Kidd]";
		mes "He's locked up in the basement, and Rin is interrogating him.";
		mes "You know, she's the best interrogator we've got. There'll be no escape for that guy ..";
		next;
		cutin "moc2_kid05",2;
		mes "[Mr. Kidd]";
		mes "..Wait, what if the same thing happens..?";
		mes "No way, that's not possible..";
		next;
		mes "[Mr. Kidd]";
		mes "The crystal no longer resonates with the space gap.";
		mes "Now it's exactly the same as a regular Crystal of Darkness.";
		next;
		mes "[Mr. Kidd]";
		mes "That means, the phenomenon that you've experienced with the 'Bloody Crystal of Darkness' can't be..";
		mes ".........";
		next;
		select("Can't be explained?");
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "..I guess not. It might have resonated to your mana or wavelength.";
		mes "Why don't you carry it with you? Let me know if you experience any strange phenomenon again.";
		next;
		mes "[Mr. Kidd]";
		mes "Oh, and please bring ^4d4dffthis journal to Rin^000000.";
		mes "This will be your last assignment from me.";
		set mao_morocc2,21;
		getitem 6027,1; //Crystal_Of_Feardoom
		getitem 6029,1; //Morocc_Tracing_Log
		changequest 7029,7030;
		next;
		mes "[Mr. Kidd]";
		mes "..Do you have any questions?";
		next;
		switch(select("Is this an exchange journal?:Why should I carry the crystal?:What is this last assignment?")) {
		case 1:
			cutin "moc2_kid04",2;
			mes "[Mr. Kidd]";
			mes "..No, not at all.";
			mes "We're just using one journal to record each other's work.";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Why can't you use separate journals and then combine them later?";
			next;
			cutin "mocseal_kid01",2;
			mes "[Mr. Kidd]";
			mes "......";
			mes "Ask Echinacea. I'm just doing what the boss tells me to do.";
			mes "Using one set journal is a good way to keep in contact and accumulate a history of work in chronological order.";
			next;
			mes "[Mr. Kidd]";
			mes "We came up with the idea to share our experiences";
			mes "and understand any relation between incidents";
			mes "as quickly and easily as possible..";
			next;
			mes "[Mr. Kidd]";
			mes "I know it's a little bit counterproductive, but I'm satisfied with the quality of information shared between us.";
			mes "The notes that Rin has absent-mindedly written down can turn out to be great clues for me..";
			next;
			cutin "moc2_kid05",2;
			mes "[Mr. Kidd]";
			mes "Yeah, I agree that the journal looks pretty disorganized.";
			next;
			break;
		case 2:
			cutin "moc2_kid04",2;
			mes "[Mr. Kidd]";
			mes "... Intuition... I guess?";
			mes "... These kind of things.";
			next;
			break;
		case 3:
			cutin "mocseal_kid01",2;
			mes "[Mr. Kidd]";
			mes "Rayan has already been caught, so the task to locate him and Rin is already done.";
			mes "You were just an assistant to start with.";
			next;
			break;
		}
		cutin "moc2_kid03",2;
		mes "[Mr. Kidd]";
		mes "Anyways, please deliver the journal to her safely.";
		mes "I'm still not done yet; Echinacea already has another task for me..";
		mes "..*Sigh*..";
		close2;
	}
	else if (mao_morocc2 == 21) {
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "I asked you to deliver the journal to Rin.";
		mes "You didn't forget it, did you?";
		mes "...";
		next;
		mes "[Mr. Kidd]";
		mes "By the way, I'm still not convinced that we've captured the real Rayan.";
		mes "Will you tell Rin to write down the results of her interrogation in the journal?";
		next;
		mes "[Mr. Kidd]";
		mes "Of course, I'm pretty sure she'll do it without me reminding her.";
		close2;
	}
	else if ((mao_morocc2 > 21) && (mao_morocc2 < 31)) {
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "You don't have to report everything to me.";
		mes "I can check the journal later.";
		mes "Why don't you go assist Rin for now?";
		close2;
	}
	else if ((mao_morocc2 > 30) && (mao_morocc2 < 104)) {
		cutin "moc2_kid05",2;
		mes "[Mr. Kidd]";
		mes "..Things didn't turn out exactly as we hoped, but there's nothing we can do for now.";
		mes "Thank you for your service;";
		mes "you've been of great help to us.";
		close2;
	}
	else if (mao_morocc2 == 104) {
		if (countitem(549) > 1) {
			cutin "mocseal_kid01",2;
			mes "[Mr. Kidd]";
			mes "What's up?";
			mes "I told you that I won't have any more work available for you. Well, for a good while, anyway..";
			next;
			select("Want a snack?:Mr. Defaria has sent me.");
			cutin "moc2_kid05",2;
			mes "[Mr. Kidd]";
			mes "..I guess he's finally made a fire, huh?";
			mes "Tell him thanks for these sweet potatoes.";
			delitem 549,2; //Nice_Sweet_Potato
			set mao_morocc2,105;
			next;
			switch(select("Ask about Dandelion.:Ask about Arunafeltz.")) {
			case 1:
				cutin "moc2_kid03",2;
				mes "[Mr. Kidd]";
				mes "I'm indebted to them, but they all died before I had a chance to pay them back.";
				next;
				mes "[Mr. Kidd]";
				mes "If you're asking about my political opinion, I'm not going to answer.";
				mes "This isn't something with which I can interfere.";
				next;
				cutin "moc2_kid04",2;
				mes "[Mr. Kidd]";
				mes "My personal opinion?";
				mes "Let me tell you that, from their point of view; their one last chance was destroyed.";
				mes "They're probably too ashamed to even talk about it.";
				next;
				mes "[Mr. Kidd]";
				mes "Let our diplomats use that fact to their advantage, alright?";
				close2;
				break;
			case 2:
				cutin "mocseal_kid01",2;
				mes "[Mr. Kidd]";
				mes "Nothing.";
				mes "I have no comments.";
				mes "No conflicts have arisen recently, either.";
				next;
				cutin "moc2_kid04",2;
				mes "[Mr. Kidd]";
				mes "Besides, nationality isn't important to us.";
				mes "What's important is whether or not they're our enemies, and whether or not they're the target of our missions.";
				close2;
				break;
			}
		}
		else {
			mes "[" + strcharinfo(0) + "]";
			mes "Err? I don't have two Nice Sweet Potatoes..";
			mes "Where can I get those?";
			close2;
		}
	}
	else if (mao_morocc2 > 104) {
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "Don't try to understand everything.";
		mes "A mission is just a mission.";
		mes "Don't get too emotional or curious about it.";
		close2;
	}
	else {
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "...You'd better not approach the space gap off the official route.";
		mes "If you're not authorized, then turn away. This thing is too dangerous for capricious exploration.";
		close2;
	}
	cutin "mocseal_kid01",255;
	end;

OnInit:
	set $@moc_mao_gate1,0; //Global Variable
	end;
}

mid_camp,205,312,0	script	#moc2_talkevent01	-1,1,1,{
//OnTouch2:
OnTouch:
	if (mao_morocc2 == 11) {
		mes "[Mr. Kidd]";
		mes "" + strcharinfo(0) + "? " + strcharinfo(0) + "?!";
		mes "Wake up!";
		set mao_morocc2,12;
		close;
	}
}

mid_camp,256,272,3	script	Defaria#moc2	897,{
	if (checkweight(714,1) == 0) {
		mes "- You cannot proceed with the quest when you're carrying too many items with you. -";
		close;
	}
	if (mao_morocc2 < 14) {
		mes "[Defaria]";
		mes "Please step aside.";
		mes "I'm experiencing a turning point in my life right now.";
		mes ".....";
		specialeffect EF_BEGINSPELL2;
		next;
		mes "- The fire sparked, but then it immediatly blew out. -";
		specialeffect EF_FIREARROW,AREA,"Wet Firewood#moc2";
		next;
		mes "[Defaria]";
		mes "...............";
		mes "You know, that was my ninety-third attempt to make a fire with wet firewood.";
		next;
		mes "[Defaria]";
		mes "Wait, was that the ninty fourth ot ninety fifth?";
		mes "..I've.. I've lost count.";
		close;
	}
	else if (mao_morocc2 == 14) {
		mes "[Defaria]";
		mes "Please step aside.";
		mes "I'm experiencing a turning point in my life right now.";
		mes "......";
		specialeffect EF_BEGINSPELL2;
		next;
		mes "- The fire sparked, but then it immediately blew out.-";
		specialeffect EF_FIREARROW,AREA,"Wet Firewood#moc2";
		next;
		mes "[Defaria]";
		mes "...............";
		mes "Are you also here...............";
		mes "to make fun of my stupid attempt to roast these sweet potatoes with wet firewood?";
		next;
		select("...No.");
		mes "[Defaria]";
		mes "..No? Then what brings you here?";
		mes "..Huh?";
		mes "A spell scroll? May I see?";
		next;
		mes "[Defaria]";
		mes "..Isn't.. Isn't this?!";
		mes "..Hmm..";
		mes "Eek..So Echinacea referred you to me, huh?";
		mes "...Does that means she knows everything...?";
		next;
		mes "[Defaria]";
		mes "..Alright then, I'll tell you.";
		mes "As you can see, this scroll is sealed.";
		mes "It can only be unsealed by a secret method.";
		mes "..And..";
		next;
		mes "[Defaria]";
		mes "..It is from...";
		mes "..Arunafeltz.";
		mes "The way it's sealed is the same method used by the temple...";
		next;
		mes "[Defaria]";
		mes "I don't know how you've gotten this scroll,";
		mes "..but I'll try to help you on behalf of the respectable scholars of Arunafeltz.";
		next;
		mes "[Defaria]";
		mes "But remember; I'm not doing this officially. Please don't make me disgrace my country by helping you. Do you understand what I'm saying?";
		next;
		switch(select("Got it.:No.")) {
		case 1:
			mes "[Defaria]";
			mes "Good. Then I expect you to help me by gathering the items I need to unseal the scroll:";
			mes "^4d4dff30 Holy Waters, Runes of Darkness, and Bloody Runes^000000.";
			next;
			mes "[Defaria]";
			mes "I'll be waiting for your return.";
			set mao_morocc2,15;
			changequest 7023,7024;
			close;
		case 2:
			mes "[Defaria]";
			mes "At first, you looked like someone who is reliable and understands the difference between official and private matters.";
			mes "Your answer just proved me wrong.";
			mes "Echinacea must be getting desperate if she's asking people like you for help.";
			close;
		}
	}
	else if (mao_morocc2 == 15) {
		if ((countitem(523) > 29) && (countitem(7511) > 29) && (countitem(7563) > 29) && (countitem(6028) > 0)) {
			mes "[Defaria]";
			mes "Oh, you've brought everything!";
			mes "Good, it wasn't hard, was it?";
			mes "Okay, can you come back in a little bit?";
			delitem 523,30; //Holy_Water
			delitem 7511,30; //Rune_Of_Darkness
			delitem 7563,30; //Bloody_Rune
			delitem 6028,1; //Seal_Scroll
			set mao_morocc2,16;
			changequest 7024,7025;
			close;
		}
		else {
			mes "[Defaria]";
			mes "To unseal the scroll,";
			mes "I need ^4d4dff30 Holy Waters, Runes of the Darkness, and Bloody Runes^000000.";
			mes "Don't forget to bring the spell scroll along with them.";
			next;
			mes "[Defaria]";
			mes "While you're gathering the items, I'll be roasting my sweet potatoes.";
			mes "If I could only make this fire work...";
			close;
		}
	}
	else if (mao_morocc2 == 16) {
		if (rand(1,3) == 2) {
			mes "[Defaria]";
			mes "Welcome back; you came at the perfect time.";
			mes "First, this spell scroll contains a teleportation spell.";
			mes "You know what teleportation is, don't you?";
			next;
			mes "[Defaria]";
			mes "You know,";
			mes "it's a spell that instantly moves you to a different location.";
			mes "That's the spell contained in this scroll.";
			next;
			mes "[Defaria]";
			mes "The only difference is..";
			mes "This scroll will teleport you to a specific location.";
			mes "Such scrolls are generally used by ^4d4dfforganizations to gather their members^000000.";
			next;
			mes "[Defaria]";
			mes "I don't know where this scroll will lead you..";
			mes "You'll be the one using this scroll. Am I right?";
			mes "Here, please take this.";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "'To gather members..?'";
			mes "..Right! I remember";
			mes "Rayan mentioned a gathering somewhere!";
			mes "So this scroll will take me to that meeting?";
			next;
			mes "[Defaria]";
			mes "Um, do you mind? Would you stop talking to yourself and just leave already?";
			mes "I'm sorry, but this old man needs some rest, alright?";
			set mao_morocc2,17;
			getitem 14595,1; //Unsealed_Magic_Spell
			changequest 7025,7026;
			close;
		}
		else {
			mes "[Defaria]";
			mes "Don't be so impatient.";
			mes "You can come back later.";
			mes "It'll take some time.";
			close;
		}
	}
	else if (mao_morocc2 == 17) {
		mes "[Defaria]";
		mes "What are you so worried about?";
		mes "You'll see how it works as soon as you use it.";
		close;
	}
	else if (mao_morocc2 == 101) {
		mes "[" + strcharinfo(0) + "]";
		mes "....";
		next;
		mes "[Defaria]";
		mes "..Huh? What do you want?";
		next;
		input .@input$;
		if (.@input$ == "Dandelion") {
			mes "[Defaria]";
			mes "..I know they're involved in this case, but";
			mes "we shouldn't talk about them.";
			next;
			switch(select("Just tell me what you know.:Alright..:")) {
			case 1:
				mes "[Defaria]";
				mes "Why should I go through all that trouble?";
				mes "You can go and ask Echinaea.";
				mes "This old man needs some rest, alright?";
				next;
				select("I'll do anything for you.");
				mes "[Defaria]";
				mes "Anything?";
				mes "Are you serious?";
				next;
				switch(select("Haha, got you!:Yes!")) {
				case 1:
					mes "[Defaria]";
					mes "What th--! How dare you fool an old man!";
					mes "You little punk!";
					specialeffect2 EF_HIT2;
					percentheal -10,0;
					next;
					mes "[Defaria]";
					mes "I may be old,";
					mes "but I'm a representative of great Arunafeltz's scholars!";
					mes "It's a mistake to trifle with me like that!";
					specialeffect2 EF_HIT2;
					percentheal -10,0;
					next;
					mes "[Defaria]";
					mes "Did you think I'm stupid just because I was trying to make a fire with wet firewood?!";
					mes "..*Pant Pant*.. Phew, even yelling tires me out..";
					close;
				case 2:
					mes "[Defaria]";
					mes "Then...";
					mes "..Umm.. Can you bring me some Logs?";
					mes "..And some sweet potatoes too, if you don't mind.";
					next;
					select("Sure thing. How many?");
					mes "[Defaria]";
					mes "..Let's see..";
					mes "I need sweet potatoes for me, Mr. Kidd, and Echi.. Umm..";
					mes "..And then I need.. Yes!";
					next;
					mes "[Defaria]";
					mes "Please bring me ^4d4dff20 Sweet Potatoes and 30 Logs^000000.";
					mes "I'll be waiting for your return.";
					set mao_morocc2,102;
					changequest 7037,7038;
					close;
				}
			case 2:
				mes "[Defaria]";
				mes "You seem to give up really easily.";
				mes "I don't blame you. Sometimes giving up is the best decision,";
				mes "not to mention that it takes a certain kind of courage.";
				next;
				mes "[Defaria]";
				mes "For example, Tarous that know when to abandon their hopes of getting cheese, you know, the bait in traps, are the hardest ones to catch. You know?";
				mes "..Hahaha!";
				close;
			}
		}
		else if (.@input$ == "Arunafeltz") {
			mes "[Defaria]";
			mes ".. Arunafeltz..?";
			mes "Yes, I'm from Arunafeltz..";
			mes "So what?";
			close;
		}
		else {
			mes "[Defaria]";
			mes "Be more specific about your question,";
			mes "and stop being so ambiguous.";
			close;
		}
	}
	else if (mao_morocc2 == 102) {
		if ((countitem(516) > 19) && (countitem(7201) > 29)) {
			mes "[Defaria]";
			mes "Oh, you've really brought what I wanted!";
			mes "Please give them to me..";
			mes "No, wait, can you pile them on the firewood over there?";
			next;
			mes "[Defaria]";
			mes "Make it a nice, neat pile, please.";
			mes "..Oh, you forgot to put the sweet potatoes on top.";
			mes "Yes, good. That's perfect.";
			next;
			mes "[Defaria]";
			mes "..Hopefully I can make a fire with your nice logs....";
			specialeffect EF_BEGINSPELL2;
			next;
			specialeffect EF_FIREWALL,AREA,"Wet Firewood#moc2";
			specialeffect EF_TORCH,AREA,"Wet Firewood#moc2";
			mes "[Defaria]";
			mes "Oh, this is as great as I'd hoped!";
			mes "I guess my magic hasn't gotten that rusty after all..";
			delitem 516,20; //Sweet_Potato
			delitem 7201,30; //Log
			set mao_morocc2,103;
			close;
		}
		else {
			mes "[Defaria]";
			mes "If you want me to do you a favor, then";
			mes "you should bring me ^4d4dff20 Sweet Potatoes and 30 Logs^000000 in return.";
			close;
		}
	}
	else if (mao_morocc2 == 103) {
		mes "- Defaria is blowing on a roast sweet potato, peeling off it's skin. -";
		next;
		select("Excuse me, sir...");
		mes "[Defaria]";
		mes "What..?";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Didn't you forget something?";
		mes ".. Dandelion? I wanted you to tell me what you knew.";
		mes "I was hoping you'd remember something about Dandelion.";
		next;
		mes "[Defaria]";
		mes "..So,";
		mes "do you want me to confirm";
		mes "if Dandelion is really supported by Arunafeltz?";
		next;
		mes "[Defaria]";
		mes "Umm.. I don't know what to say.. I don't feel comfortable talking about politics.";
		next;
		mes "[Defaria]";
		mes "..Do you mind delivering these to Mr. Kidd?";
		next;
		mes "- Defaria has given you 2 Nice Sweet Potatoes. -";
		set mao_morocc2,104;
		getitem 549,2; //Nice_Sweet_Potato
		changequest 7038,7039;
		close;
	}
	else if (mao_morocc2 == 104) {
		mes "[Defaria]";
		mes "Um, I just told you to deliver those sweet potatoes to Mr. Kidd.";
		close;
	}
	else if (mao_morocc2 == 105) {
		mes "[Defaria]";
		mes "Say, did he like them?";
		mes "Hahaha..";
		mes "... ... ";
		next;
		mes "[Defaria]";
		mes "Dandelion was like a ghost.";
		mes "There are many different types of people in this world.";
		mes "Some people want war while others are against it.";
		next;
		mes "[Defaria]";
		mes "The Dandelions were the former case.";
		mes "Those right-ists believed in a distorted patriotism. They thought shedding blood was the only way to make peace.";
		next;
		mes "[Defaria]";
		mes "They organized Dandelion,";
		mes "and they happened to ally themselves with the warmongers in the government.";
		next;
		mes "[Defaria]";
		mes "That's how they grew so strong.";
		mes "At first, their purpose was limited to gathering intel and spying on other countries.";
		mes "This is just what I think, but the right information can cause chaos in a country.";
		next;
		select("Then what..?");
		mes "[Defaria]";
		mes "Can't you see it by now? Isn't it obvious?";
		mes "Well, if you can't take care of your own problems,";
		mes "then you won't be able to handle your enemies.";
		next;
		select("So Arunafeltz planned all this!");
		mes "[Defaria]";
		mes "No, it isn't that simple. The world isn't just black and white, you know?";
		mes "Just bring these to Echinacea, will you?";
		mes "They're cooked very well.";
		next;
		mes "- You have received 2 steaming hot Nice Sweet Potatoes. -";
		set mao_morocc2,106;
		getitem 549,2; //Nice_Sweet_Potato
		changequest 7039,7040;
		close;
	}
	else if (mao_morocc2 == 106) {
		mes "[Defaria]";
		mes "I told you to deliver those cooked sweet potatoes to Echinacea.";
		mes "Don't eat them, alright?";
		close;
	}
	else if (mao_morocc2 == 107) {
		mes "[Defaria]";
		mes "Muhahahaha!";
		mes "Did Echinacea really say that?";
		mes "She's an executive of the Rune-Midgarts army.";
		mes "I can tell that what she said came from the bottom of her heart.";
		next;
		mes "[Defaria]";
		mes "I'm relieved that things turned out this way.";
		mes "After all, they're the reason why the three countries decided to cooperate.";
		mes "Of course, it's too early to say if the cooperation will last long.";
		next;
		mes "[Defaria]";
		mes "I just hope that the three countries will use this chance to form lasting, friendly relationships. Wouldn't that be great for the sake of everyone in the world?";
		mes "Hrrm, but I'm not holding my breath for world peace.";
		next;
		mes "[Defaria]";
		mes "I'm just a mere human who can't foresee the future, you know?";
		mes "..Hahaha..";
		next;
		mes "[Defaria]";
		mes "Ah, your sweet potatoes are now roasted very well.";
		mes "Here, enjoy them.";
		mes "Thank you for trying so hard to please this whimsical old man.";
		set mao_morocc2,108;
		getitem 633,5; //Baked_Yam
		completequest 7041;
		close;
	}
	else if (mao_morocc2 > 108) {
		mes "- Defaria is lost in thought, standing with a poker in one hand";
		mes "and a sweet potato in the other. -";
		next;
		mes "- Sometimes, he looks to the sky, sighs, and then says, 'I'm envious of young people these days ..'";
		mes "or something like 'I don't care anymore, no matter what happens.' -";
		next;
		mes "- It sounds like he's having some pretty deep moments, so let's not disturb him. -";
		close;
	}
	else {
		mes "[Defaria]";
		mes "Please leave me alone unless you have extremely important business with me.";
		mes "I have so many things that I want to do...";
		close;
	}
}

mid_camp,255,269,0	script	Wet Firewood#moc2	844,{
	if (mao_morocc2 > 102) {
		mes "You've found some half-burnt logs of high quality.";
		mes "It seems somebody already roasted sweet potatoes with these logs.";
		close;
	}
	else {
		mes "You've found camp firewood that is too wet to make a fire.";
		mes "It seems somebody has been futilely attempting to make a fire with them.";
		close;
	}
}

morocc,43,108,5	script	Sharp-Looking Boy#dan_07	82,{
	if (BaseClass == Job_Assassin) {
		mes "[Jack]";
		mes "Almost half of this town has been destroyed,";
		mes "and yet some people still come to visit.";
		mes "I must say that it's amazing that our stronghold is still intact, and withstood all the devastation.";
		close;
	}
	else {
		mes "[Jack]";
		mes "As you see, half of this town is gone. I guess there's no real reason to control access to this tavern.";
		mes "Just feel free to go in.";
		next;
		mes "[Jack]";
		mes "I'm impressed by your courage to step into this hell.";
		close;
	}
}

morocc,45,110,0	script	que_job01#01	45,2,2,{
OnTouch:
	if (BaseClass == Job_Assassin) {
		warp "que_job01",9,94;
		end;
	}
	else {
		mes "[Jack]";
		mes "Oh, not everyone can enter that place...!";
		mes "...";
		mes "Nevermind.";
		next;
		mes "[Jack]";
		mes "Since everything has changed,";
		mes "just feel free to enter wherever you want!";
		close2;
		warp "que_job01",9,94;
		end;
	}
}

que_job01,6,94,0	warp	morocc#01	2,2,morocc,45,103
que_job01,17,48,0	warp	que_job01#02	2,2,que_job01,68,92
que_job01,68,96,0	warp	que_job01#03	2,2,que_job01,17,53;

que_job01,82,95,3	script	Bar Master#moc2_01	46,{
	if (checkweight(1201,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (BaseClass == Job_Assassin) {
		mes "[Karred]";
		mes "Welcome.";
		mes "Care for a drink?";
	}
	else {
		mes "[Karred]";
		mes "What would you like to drink?";
	}
	next;
	switch(select("Order a Drink:About the mission:Quit")) {
	case 1:
		mes "[Karred]";
		mes "We have Tropical Sograt";
		mes "and Vermillion on the Beach.";
		mes "Which one would you like to drink?";
		next;
		switch(select("Tropical Sograt:Vermilion on the Beach:How about a free drink?")) {
		case 1:
			if (checkweight(1201,1) == 0) {
				mes "[Karred]";
				mes "Are you sure you can even hold a glass of alcohol?";
				mes "You're carrying too many things on you already.";
				close;
			}
			else {
				if (BaseClass == Job_Assassin) {
					if (Zeny < 800) {
						mes "[Karred]";
						mes "I can give you a special discount, but";
						mes "you don't have enough money to even pay the special price.";
						mes "Why don't you check your money first?";
						mes "This drink is only 800 zeny for Assassins!";
					}
					else {
						mes "[Karred]";
						mes "I'll give you a special discount.";
						mes "Here, drink up.";
						mes "This drink is mainly made of fruit juice,";
						mes "but you still shouldn't drink too much.";
						set zeny,zeny-800;
						getitem 12112,1; //Tropical_Sograt
					}
					close;
				}
				else {
					if (Zeny < 1000) {
						mes "[Karred]";
						mes "Do you even have any money?";
						mes "Why don't you check your money first?";
						mes "It's 1000 zeny for one glass.";
						close;
					}
					else {
						mes "[Karred]";
						mes "There you go.";
						mes "This drink is mainly made of fruit juice,";
						mes "but you still shouldn't drink too much.";
						set zeny,zeny-1000;
						getitem 12112,1; //Tropical_Sograt
						close;
					}
				}
			}
		case 2:
			set .@now_weight,MaxWeight-Weight;
			if (.@now_weight < 2000) {
				mes "[Karred]";
				mes "Are you sure you can even hold a glass of alcohol?";
				mes "You're carrying too many things on you already.";
				close;
			}
			else {
				if (BaseClass == Job_Assassin) {
					if (Zeny < 800) {
						mes "[Karred]";
						mes "I can give you a special discount, but";
						mes "you don't have enough money to even pay the special price.";
						mes "Why don't you check your money first?";
						mes "This drink is only 800 zeny for Assassins!";
					}
					else {
						mes "[Karred]";
						mes "I'll give you a special discount.";
						mes "Here, enjoy.";
						set zeny,zeny-800;
						getitem 12113,1; //Vermilion_The_Beach
					}
					close;
				}
				else {
					if (Zeny < 1000) {
						mes "[Karred]";
						mes "Do you even have any money?";
						mes "Why don't you check your money first?";
						mes "It's 1000 zeny for one glass.";
						close;
					}
					else {
						mes "[Karred]";
						mes "There you go.";
						mes "Don't drink too much, alright?";
						set zeny,zeny-1000;
						getitem 12113,1; //Vermilion_The_Beach
						close;
					}
				}
			}
		case 3:
			mes "[Karred]";
			mes ".........";
			mes "Get out.";
			close;
		}
	case 2:
		if (BaseClass == Job_Assassin) {
			mes "[Karred]";
			mes "How many I help you?";
			next;
			if (mao_morocc2 == 4) {
				mes "[Karred]";
				mes "...Rin? I see. So you're assisting Mr. Kidd.";
				mes "Rin...she's in the room inside.";
				mes "She was gravely injured not that long ago...";
				next;
				select("?");
				mes "[Karred]";
				mes "You can't expect your job to always go smoothly.";
				mes "Of course there will be risks.";
				mes "Why don't you go pay her a visit?";
				set mao_morocc2,5;
				close;
			}
			else if (mao_morocc2 > 4) {
				mes "[Karred]";
				mes "Rin needs to rest for now. I hope you'll do what you can to help her out.";
				mes "But please do take care of yourself as well.";
				next;
				mes "[Karred]";
				mes "You and Rin are like my children to me, and such injuries...";
				mes "Sigh...it's torture for me to see.";
				close;
			}
			else {
				mes "[Karred]";
				mes "I hope you'll come by more often. This place is open to you always, even if you don't have missions.";
				close;
			}
		}
		else {
			if (mao_morocc2 > 4) {
				mes "[Karred]";
				mes "Rin needs to rest in bed for a while. I hope you'll help her complete her duties.";
				mes "...This is quite embarrassing to admit, but I see her like my own daughter.";
				next;
				mes "[Litheron]";
				mes "Ah, just forget what I said. That was out of line.";
				mes "I guess I'm drunk after dealing with alcohol all day.";
				close;
			}
			else {
				mes "[Karred]";
				mes "How may I help you?";
				mes "For your information, the 'recommendation' has lost its effect. You'd better go back.";
				if (mao_morocc2 == 4) {
					next;
					select("I'm here for Rin!");
					mes "[Karred]";
					mes "...? Why are you looking for Rin?";
					next;
					mes "......";
					mes ".........";
					next;
					mes "[Karred]";
					mes "I see. So you're a member of the Ash Vacuum expedition.";
					mes "Rin is in the inner room.";
					mes "...She's been badly injured and is resting in bed. Don't do anything to shock her, alright?";
					set mao_morocc2,5;
					close;
				}
				else {
					close;
				}
			}
		}
		break;
	case 3:
		mes "[Karred]";
		mes "Hmmm.";
		close;
	}
}

que_job01,80,77,0	script	que_job01#04	45,2,2,{
OnTouch:
	if (BaseClass == Job_Assassin) {
		warp "que_job01",61,50;
		end;
	}
	else if ((mao_request > 0) || (mao_morocc2 > 4)) {
		warp "que_job01",61,50;
		end;
	}
	else {
		mes "[Litheron]";
		mes "Hey, wait.";
		mes "Only authorized personnel can enter the inner room.";
		mes "Hey Master, is it okay to let this guy in?";
		next;
		if (prt_curse == 24) {
			mes "[" + strcharinfo(0) + "]";
			mes "I, um, I'm looking";
			mes "for somebody named";
			mes "Marjana? I learned";
			mes "that she's around";
			mes "here somewhere?";
			next;
			mes "[Litheron]";
			mes "Marjana? How did you";
			mes "know that? Hey master,";
			mes "what do I do with this guy?";
			next;
			mes "[Master]";
			mes "Hmm. I sense no ill intent";
			mes "from this adventurer. I've";
			mes "also heard a rumor that the";
			mes "Prontera Church needs to";
			mes "investigate poison for";
			mes "some reason.";
			next;
			mes "[Master]";
			mes "However, there is no";
			mes "way to tell if this person";
			mes "has been sent by Prontera";
			mes "Church. I suppose whether";
			mes "this person can enter is";
			mes "really up to you, Litheron.";
			next;
			mes "[Litheron]";
			mes "Hah! Did you hear that?";
			mes "Alright, how about this?";
			mes "I'll let you in if you buy me";
			mes "a drink. Besides, you can't risk making trouble here: this place";
			mes "is full of deadly Assassins.";
			next;
			switch(select("Sure:Why should I?!")) {
			case 1:
				if (Zeny > 999) {
					mes "[Litheron]";
					mes "Heh, that's what";
					mes "I'm talking about!";
					mes "Hey, bartender! Gimme";
					mes "the usual! I like your";
					mes "style, adventurer...";
					set zeny,zeny-1000;
					next;
					mes "[Litheron]";
					mes "Alright, you can come";
					mes "on in. But don't you dare";
					mes "breathe a word about this";
					mes "bar to another living soul.";
					close2;
					warp "que_job01",61,50;
					end;
				}
				else {
					mes "[Litheron]";
					mes "Huh...";
					mes "Oh, you don't even";
					mes "have enough zeny to";
					mes "buy water here. Oh boy...";
					mes "If you really want to enter,";
					mes "make sure you have the cash!";
					close2;
					warp "que_job01",85,77;
					end;
				}
			case 2:
				mes "[Litheron]";
				mes "Not the saavy type,";
				mes "are you...? Fine, fine.";
				mes "If you're not gonna do";
				mes "me any favors, then why";
				mes "should I help you? Go away!";
				close2;
				warp "que_job01",85,77;
				end;
			}
		}
		else {
			mes "[Bar Master]";
			mes "If you keep outsiders away from the entrance, every drink you drink today will be on the house.";
			mes "So keep up the good work.";
			next;
			mes "[Bar Master]";
			mes "Yay! Did you hear that?";
			mes "That's my cue to get you outta here!";
			close2;
			warp "que_job01",85,77;
			end;
		}
	}
}

que_job01,81,79,5	script	Idle Knight#dan_08	733,{
	mes "[Litheron]";
	mes "What, haven't you seen a Knight before?";
	mes "You think Knights don't belong here?";
	if (BaseClass == Job_Knight) {
		mes "Looks like this is a case of the pot calling the kettle black.";
	}
	next;
	mes "[Litheron]";
	mes "You know, I'm just here to take a break from the town restoration work.";
	mes "There aren't many places that you can have a drink without being caught. You know?";
	close;
}

que_job01,65,50,0	warp	que_job01#05	2,2,que_job01,84,77

que_job01,49,49,5	script	Tao#dan_09	877,{
	if (BaseClass == Job_Assassin) {
		mes "[Tao]";
		mes "Welcome, meow.";
		mes "Say, how's it like outside? Meow?";
		next;
		if (prt_curse == 24) {
			switch(select("Is Marjana in?:I'm here to see you, Tao.")) {
			case 1:
				mes "[Tao]";
				mes "She's in the room on your left, meow~";
				mes "But then, how d'you know she's here, meow?";
				close;
			case 2:
				mes "[Tao]";
				mes "This is no place for playing, meow..";
				mes "... Hey, it's awkward you looking at me like that, meow..";
				close;
			}
		}
		else if (mao_morocc2 > 4) {
			mes "[Tao]";
			mes "Tao knows what you're thinking, meow~ You're here to see big sister Rin, am I right, meow? ";
			mes "Hehe, where is she, I wonder, meow~";
			close;
		}
		else {
			mes "[Tao]";
			mes "If you don't have any reason to be here, you should leave, meow!";
			mes "Not everyone can enter this place, meow.";
			mes "Somehow you're here, but you can't go in the room.";
			next;
			mes "[Tao]";
			mes "No, wait.. I think you may be able to go in.. I don't know, meow!";
			mes "Tao is tired of being a door keeper, meow! Meow!";
			close;
		}
	}
	else {
		mes "[Tao]";
		mes "Why are you here, meow?";
		next;
		switch(select("Hey kid, are you alone?:What are you, meow?!:Why do you keep meowing?!")) {
		case 1:
			mes "[Tao]";
			mes "Who are you calling a kid?";
			mes "Tao is a good door keeper!";
			mes "Don't call me a kid!";
			next;
			mes "[Tao]";
			mes "I can tell you've got some reason for being here, but you've put yourself in trouble!";
			mes "You're mistaken if you thought I would tell you";
			mes "Master and Marjana are in the left room. Grrr.. Meow!";
			close;
		case 2:
			mes "[Tao]";
			mes "Are you making fun of me being a door keeper, meow?!";
			mes "Grrr...";
			next;
			mes "[Tao]";
			mes "You make me mad, meow. Get lost!!";
			close;
		case 3:
			mes "[Tao]";
			mes "It's a long story, meow.";
			mes "It's been a long time since I started meowing one day..";
			mes "That day, Tao wanted to have a Big Ribbon so badly.";
			next;
			mes "[Tao]";
			mes "So Tao went to find Wild Roses.";
			mes "Meow?! Why am I telling you this, meow?!";
			next;
			mes "[Tao]";
			mes "Grrr!";
			mes "What are you, meow?!";
			next;
			mes "[Tao]";
			mes "Get out!";
			close;
		}
	}
}

que_job01,51,55,0	script	que_job01#room_1	45,1,1,{
OnInit:
	set $@moc_mao_room1,0; //Global Variable
	// remove the old global variable.
	if ($maobar_room) {
		set $maobar_room,0;
	}
	end;

Onreset:
	set $@moc_mao_room1,0; //Global Variable
	end;

OnTouch:
	if (prt_curse == 24) {
		if ($@moc_mao_room1 == 0) {
			set $@moc_mao_room1,1; //Global Variable
			donpcevent " #room1timer::OnEnable";
			donpcevent "Marjana#poison::OnEnable";
			mes "[Tao]";
			mes "Ah, that place is protected";
			mes "by security magic, so you'll";
			mes "only have ^4D4DFF4 minutes^000000 to remain";
			mes "there. Don't waste time, meow!";
			close2;
			warp "que_job01",11,7;
			end;
		}
		else {
			mes "[Tao]";
			mes "Sooo sorry, meow~";
			mes "Someone else is already";
			mes "inside. Just come back";
			mes "again later, meow?";
			close2;
			warp "que_job01",52,50;
			end;
		}
	}
	else if (mao_request > 0) {
		if ($@moc_mao_room1 == 0) {
			set $@moc_mao_room1,1; //Global Variable
			donpcevent " #room1timer::OnEnable";
			donpcevent "Valdes#moc_master_1::OnEnable";
			mes "[Tao]";
			mes "Ah, that place is protected";
			mes "by security magic, so you'll";
			mes "only have ^4D4DFF4 minutes^000000 to remain";
			mes "there. Don't waste time, meow!";
			close2;
			warp "que_job01",11,7;
			end;
		}
		else {
			mes "[Tao]";
			mes "Sooo sorry, meow~";
			mes "Someone else is already";
			mes "inside. Just come back";
			mes "again later, meow?";
			close2;
			warp "que_job01",52,50;
			end;
		}
	}
	else {
		mes "[Tao]";
		mes "Who are you, meow?!";
		mes "Only authorized personnel can enter the inner room, meow!";
		mes "You are not authorized!";
		mes "Get out!";
		close2;
		warp "que_job01",52,50;
		end;
	}
}

que_job01,1,1,0	script	 #room1timer	844,{
OnEnable:
	initnpctimer;
	mapannounce "que_job01", "You will now enter the Master Zone, Area 1.",bc_map,"0x70DBDB";
	end;

Onstop:
	mapannounce "que_job01", "The security magic in the Master Zone, Area 1 is deactivated.",bc_map,"0x70DBDB";
	donpcevent "#room1_warp13::OnDisable";
	donpcevent "Valdes#moc_master_1::OnDisable";
	donpcevent "Marjana#poison::OnDisable";
	donpcevent "que_job01#room_1::Onreset";
	stopnpctimer;
	end;

OnTimer240000:
	donpcevent "#room1_warp13::OnEnable";
	end;

OnTimer245000:
	donpcevent "#room1_warp13::OnDisable";
	donpcevent "Valdes#moc_master_1::OnDisable";
	donpcevent "Marjana#poison::OnDisable";
	end;

OnTimer250000:
	mapannounce "que_job01", "The security magic Master Zone, Area 1 is now activated.",bc_map,"0x70DBDB";
	donpcevent "que_job01#room_1::Onreset";
	stopnpctimer;
}

que_job01,12,13,0	script	#room1_warp13	-1,15,15,{
OnInit:
	disablenpc "#room1_warp13";
	end;

OnEnable:
	enablenpc "#room1_warp13";
	end;

OnDisable:
	disablenpc "#room1_warp13";
	end;

OnTouch:
	warp "que_job01",52,50;
	end;
}

que_job01,11,4,0	script	que_job01#room1_out	45,1,1,{
OnTouch:
	warp "que_job01",52,50;
	donpcevent " #room1timer::Onstop";
	end;
}

que_job01,16,21,5	script	Valdes#moc_master_1	55,{
	if (BaseClass == Job_Assassin) {
		mes "[Valdes]";
		mes "What is it? I have nothing to ask you to do.";
		mes "Could you please leave me alone? I have a bad headache.";
		next;
		mes "[Valdes]";
		mes "I'll ask you for a help some other time.";
		mes "You look pretty passionate after all.";
		if (countitem(6029) > 0) {
			delitem 6029,countitem(6029); //Morocc_Tracing_Log
		}
		if (countitem(7418) > 0) {
			delitem 7418,countitem(7418); //Mission_ScrollB
		}
		if (countitem(7416) > 0) {
			delitem 7416,countitem(7416); //Letter_Of_Recommend
		}
		close;
	}
	else {
		mes "[Valdes]";
		mes "....Sorry, but could you please leave?";
		mes "I'm really stressed out right now.";
		mes "If you're here for the request that we made earlier, you can just forget about it.";
		if (countitem(6029) > 0) {
			delitem 6029,countitem(6029); //Morocc_Tracing_Log
		}
		if (countitem(7418) > 0) {
			delitem 7418,countitem(7418); //Mission_ScrollB
		}
		if (countitem(7416) > 0) {
			delitem 7416,countitem(7416); //Letter_Of_Recommend
		}
		close;
	}

OnInit:
	disablenpc "Valdes#moc_master_1";
	end;

OnEnable:
	enablenpc "Valdes#moc_master_1";
	end;

OnDisable:
	disablenpc "Valdes#moc_master_1";
	end;
}

que_job01,51,44,0	script	que_job01#room_2	45,1,1,{
	end;

OnInit:
	set $@moc_mao_room2,0; //Global Variable
	end;

Onreset:
	set $@moc_mao_room2,0; //Global Variable
	end;

OnTouch:
	if ((mao_morocc2 > 4) && (mao_morocc2 < 10)) {
		if ($@moc_mao_room2 == 0) {
			set $@moc_mao_room2,1; //Global Variable
			donpcevent " #room2timer::OnEnable";
			mes "[Tao]";
			mes "The room is also sealed with a security magic spell, meow.";
			mes "You have ^4d4dff4 minutes^000000";
			mes "to finish your quest, meow.";
			close2;
			warp "que_job01",80,21;
			end;
		}
		else {
			mes "[Tao]";
			mes "We already have a guest inside.";
			mes "You can wait or come back later, meow.";
			close2;
			warp "que_job01",52,50;
			end;
		}
	}
	else if (mao_morocc2 == 21) {
		if ($@moc_mao_room2 == 0) {
			set $@moc_mao_room2,1; //Global Variable
			donpcevent " #room2timer::OnEnable";
			donpcevent "Rin#moc_room2_2::OnEnable";
			donpcevent "Rayan#moc_room2_2::OnEnable";
			mes "[Tao]";
			mes "The room is also sealed with a security magic spell, meow.";
			mes "You have ^4d4dff4 minutes^000000";
			mes "to finish your quest, meow.";
			close2;
			warp "que_job01",144,57;
			end;
		}
		else {
			mes "[Tao]";
			mes "We already have a guest inside.";
			mes "You can wait or come back later, meow.";
			close2;
			warp "que_job01",52,50;
			end;
		}
	}
	else if ((mao_morocc2 > 21) && (mao_morocc2 < 29)) {
		if ($@moc_mao_room2 == 0) {
			set $@moc_mao_room2,1; //Global Variable
			donpcevent " #room2timer::OnEnable";
			donpcevent "Rin#moc_room2_2::OnEnable";
			mes "[Tao]";
			mes "The room is also sealed with a security magic spell, meow.";
			mes "You have ^4d4dff4 minutes^000000";
			mes "to finish your quest, meow.";
			close2;
			warp "que_job01",144,57;
			end;
		}
		else {
			mes "[Tao]";
			mes "We already have a guest inside.";
			mes "You can wait or come back later, meow.";
			close2;
			warp "que_job01",52,50;
			end;
		}
	}
	else {
		mes "[Tao]";
		mes "This is the patient's room, meow.";
		mes "Why don't you leave the patient alone to rest?";
		close2;
		warp "que_job01",52,50;
		end;
	}
}

que_job01,1,2,0	script	 #room2timer	844,{
OnEnable:
	initnpctimer;
	mapannounce "que_job01", "Master Zone 2 is now under surveillance.",bc_map,"0x70DBDB";
	end;

Onstop:
	mapannounce "que_job01", "The magic shield of Master Zone 2 has been reset.",bc_map,"0x70DBDB";
	donpcevent "#room2_1_warp::OnDisable";
	donpcevent "#room2_2_warp::OnDisable";
	donpcevent "Rin#moc_room2_2::OnDisable";
	donpcevent "Rin#moc_room2_1::OnDisable";
	donpcevent "Rayan#moc_room2_2::OnDisable";
	donpcevent "que_job01#room_2::Onreset";
	stopnpctimer;
	end;

OnTimer240000:
	donpcevent "#room2_1_warp::OnEnable";
	donpcevent "#room2_2_warp::OnEnable";
	end;

OnTimer245000:
	donpcevent "#room2_1_warp::OnDisable";
	donpcevent "#room2_2_warp::OnDisable";
	donpcevent "Rin#moc_room2_2::OnDisable";
	donpcevent "Rin#moc_room2_1::OnDisable";
	donpcevent "Rayan#moc_room2_2::OnDisable";
	end;

OnTimer250000:
	mapannounce "que_job01", "Master Zone 2 has been released from surveillance.",bc_map,"0x70DBDB";
	donpcevent "que_job01#room_2::Onreset";
	stopnpctimer;
}

que_job01,80,17,0	script	#room2_1_warp	-1,15,15,{
OnInit:
	disablenpc "#room2_1_warp";
	end;

OnEnable:
	enablenpc "#room2_1_warp";
	end;

OnDisable:
	disablenpc "#room2_1_warp";
	end;

OnTouch:
	warp "que_job01",52,50;
	end;
}

que_job01,144,51,0	script	#room2_2_warp	-1,15,15,{
OnInit:
	disablenpc "#room2_2_warp";
	end;

OnEnable:
	enablenpc "#room2_2_warp";
	end;

OnDisable:
	disablenpc "#room2_2_warp";
	end;

OnTouch:
	warp "que_job01",52,50;
	end;
}

que_job01,80,27,0	script	que_job01#room2_1_out	45,1,1,{
OnTouch:
	warp "que_job01",52,50;
	donpcevent " #room2timer::Onstop";
	end;
}

que_job01,144,61,0	script	que_job01#room2_2_out	45,1,1,{
OnTouch:
	warp "que_job01",52,50;
	donpcevent " #room2timer::Onstop";
	end;
}

que_job01,84,17,3	script	Rin#moc_room2_1	885,{
	if (checkweight(714,1) == 0) {
		mes "- You cannot proceed with the quest when you're carrying too many items with you. -";
		close;
	}
	if (mao_morocc2 == 5) {
		if (mao_request > 103) {
			mes "[Rin]";
			mes "..." + strcharinfo(0) + "...?";
			mes "It's been a long time. What's going on?";
			cutin "moc2_rin02",2;
		}
		else {
			mes "[Rin]";
			mes "Who are you? Only authorized personnel can enter this area.";
			cutin "moc2_rin01",2;
		}
		next;
		switch(select("Mr. Kidd sent me.:Just passing by.")) {
		case 1:
			cutin "moc2_rin02",2;
			mes "[Rin]";
			mes "...?";
			mes "...Ah.. Ahh, I see.";
			mes "I haven't contacted him for a while, and so he's sent you to me...";
			mes "*Sigh*.. *Cough*.";
			next;
			cutin "moc2_rin01",2;
			mes "[Rin]";
			mes "As you see, I've been feeling under the weather. I'm in no condition to contact him.";
			mes "...Let me think. Where I should start..?";
			next;
			if (((mao_request > 25) && (mao_request < 31)) || ((mao_request > 125) && (mao_request < 129))) {
				mes "I don't know if you know this, but something catastrophic happened in this town before Satan Morocc resurrected himself.";
				next;
				mes "[Rin]";
				mes "R, otherwise known as 'Rayan,' performed a ritual to break Satan Morocc's seal.";
				next;
				mes "[Rin]";
				mes "We were able to gather a group of people and stop him from completing the ritual,";
				mes "and although the seal wasn't broken, he succeeded in weakening it.";
				next;
				mes "[Rin]";
				mes "Soon after we captured him, an army of monsters attacked this town";
				mes "as Satan Morocc's angry roars echoed in the air.";
				cutin "moc2_rin04",2;
				next;
				mes "[Rin]";
				mes "R, otherwise known as Rayan, is responsible for these series of events.";
				mes "He caused everything that's happening now.";
				next;
			}
			else {
				mes "[Rin]";
				mes "I don't know if you know this, but something catastrophic happened in this town before Satan Morocc resurrected himself.";
				next;
				mes "[Rin]";
				mes "R, otherwise known as 'Rayan,' performed a ritual to break Satan Morocc's seal.";
				next;
				mes "[Rin]";
				mes "We were able to gather a group of people and stop him from completing the ritual,";
				mes "and although the seal wasn't broken, he succeeded in weakening it.";
				next;
				mes "[Rin]";
				mes "Soon after we captured him, an army of monsters attacked this town";
				mes "as Satan Morocc's angry roars echoed in the air.";
				cutin "moc2_rin04",2;
				next;
				mes "[Rin]";
				mes "R, otherwise known as Rayan, is responsible for these series of events.";
				mes "He caused everything that's happening now.";
				next;
			}
			mes "[Rin]";
			mes "Our job is primarily investigating Satan Morocc's whereabouts";
			mes "as well as the relation between the space gap and Satan Morocc...";
			next;
			mes "[Rin]";
			mes "We, however, couldn't let Rayan get away with what he's done";
			mes "I've been focusing on pursuing Rayan.";
			next;
			mes "[Rin]";
			mes "If we capture him, we might also find out some information about Satan Morocc:";
			mes "we might be able to learn where he tried to summon Satan Morocc, and where we should send Satan Morocc back to...";
			next;
			cutin "moc2_rin03",2;
			mes "[Rin]";
			mes "I really want to know how the space gap is linked to Satan Morocc...";
			mes "*Pant Pant*... ...";
			next;
			switch(select("And then what?:Don't strain yourself.")) {
			case 1:
				cutin "moc2_rin01",2;
				mes "[Rin]";
				mes "I'm sorry, but I'm not yet fully recovered....5.....I need to speak slowly. Please bear with me.";
				next;
				break;
			case 2:
				cutin "moc2_rin01",2;
				mes "[Rin]";
				mes "Thank you for your kindness.";
				mes "...*Pant Pant*...";
				next;
				break;
			}
			mes "[Rin]";
			mes "I received these injuries from Rayan and his gang. I finally located them after a long stakeout and pursuit...";
			mes "......... ...";
			next;
			mes "[Rin]";
			mes "Yes... I need to write this down...";
			next;
			mes "- Mumbling something, she took down notes in an old notebook as she spoke. -";
			next;
			mes "[Rin]";
			mes "The Dandelions.. They're Rayan's puppets.";
			mes "I was ambushed by them in a mountain far from a village...";
			next;
			mes "[Rin]";
			mes "When I woke up, I was here.";
			mes "Since then, my vision's been blurry. I guess that must have been caused by my injuries...";
			next;
			mes "[Rin]";
			mes "How'd you like to conduct an investigation around that area? We might find something..";
			mes "Like important clues or where they've headed...";
			set mao_morocc2,6;
			next;
			mes "[Rin]";
			mes "^4d4dffIf you're interested in helping me, I'll continue talking.^000000";
			close2;
			break;
		case 2:
			cutin "moc2_rin03",2;
			mes "[Rin]";
			mes "Did you just come by for no reason?";
			mes "...God, I can't believe just let you come here!";
			mes "Grr.. I need to teach them a lesson. Why can't they let me rest for God's sake!";
			next;
			mes "[Rin]";
			mes "I'm sorry, but I'm extremely tired and cranky.";
			mes "If you don't have anything important to tell me, then I'd like you to leave.";
			close2;
			break;
		}
	}
	else if (mao_morocc2 == 6) {
		cutin "moc2_rin01",2;
		mes "[Rin]";
		mes "So, are you interested in helping me?";
		mes "I remember the location was... Southwest from a village called Hugel.";
		mes "Do you know where to find Abyss Lake, where the Dragons reside?.";
		next;
		mes "[Rin]";
		mes "^4d4dffWhen you pass Abyss Lake and head west,^000000 you'll arrive at stiff mountains.";
		mes "I was ambushed somewhere ^4d4dffsouth of the second hill from the top of the mountain^000000";
		next;
		mes "[Rin]";
		mes "They ganged up on me, but I put up a good fight...";
		mes "I'm sure I at least made them drop something..";
		mes "Please try to find something there that might serve as a clue.";
		next;
		mes "[Rin]";
		mes "While you're gone, I'll be preparing a document to send to Mr. Kidd.";
		mes "Be safe, and look out for yourself, okay?";
		set mao_morocc2,7;
		changequest 7015,7016;
		close2;
	}
	else if (mao_morocc2 == 7) {
		cutin "moc2_rin01",2;
		mes "[Rin]";
		mes "I remember the location was...";
		mes "somewhere south of the second hill of a mountain west from Abyss Lake.";
		next;
		mes "[Rin]";
		mes "What are you looking at?";
		mes "How do I remember the location so clearly?";
		mes "It's the last location where I searched for Rayan. How can I not remember?";
		next;
		cutin "moc2_rin02",2;
		mes "[Rin]";
		mes "Don't underestimate me; I'm an elite member of my guild.";
		close2;
	}
	else if (mao_morocc2 == 8) {
		// Missed
		cutin "moc2_rin02",2;
		mes "[Rin]";
		mes "Anything new?";
		next;
		mes "- You told her you couldn't find anything regarding their whereabouts,";
		mes "but you found the ''Bloody Crystal of Darkness'' in the bushes.";
		next;
		if (countitem(6027) > 0) {
			cutin "moc2_rin01",2;
			mes "[Rin]";
			mes "..This is...it.";
			mes "You can feel the evil spirit just by looking at it.";
			mes "This...there's no doubt. It's the same kind of crystal as the ones found on Satan Morroc and his minions.";
			next;
			cutin "moc2_rin04",2;
			mes "[Rin]";
			mes "But...this crystal...left there..";
			mes "..Was it them who dropped it?";
			mes "So it seems Rayan and Satan Morocc...there really is something going on between those two.";
			next;
			cutin "moc2_rin01",2;
			mes "[Rin]";
			mes "You've worked hard. Thank you.";
			mes "Ha...";
			mes "Just lying here, not being able to do anything...it's so frustrating.";
			next;
			mes "[Rin]";
			mes "Here, take this journal to Mr. Kidd.";
			mes "It should've been done a while ago.";
			mes "Oh, bring this crystal to him as well.";
			next;
			mes "[Rin]";
			mes "Ah..the journal..Yes, I should record this incident onto the journal.";
			next;
			mes "......";
			next;
			mes "......";
			mes "......";
			next;
			cutin "moc2_rin02",2;
			mes "[Rin]";
			mes "All done. Here you go.";
			mes "Here's the journal and the crystal.";
			mes "Take them to Mr. Kidd for me.";
			next;
			mes "- You received the journal from Rin.";
			mes "Instead of a journal, it's more like a bunch of documents being exchanged. -";
			set mao_morocc2,9;
			getitem 6029,1; //Morocc_Tracing_Log
			changequest 7017,7018;
			close2;
		}
		else {
			//custom translation
			cutin "moc2_rin01",2;
			mes "[Rin]";
			mes "...The 'Bloody Crystal of Darkness'...";
			mes "Where is it?";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "I'll bring it right away.";
			mes "^4d4dffNow what did I do with it...?^000000";
			close2;
		}
	}
	else if (mao_morocc2 == 9) {
		cutin "moc2_rin03",2;
		mes "[Rin]";
		mes "Hurry up; deliver the journal and crystal to Mr. Kidd.";
		mes "That's your job, isn't it?";
		mes "*Pant* I need to rest now..";
		next;
		mes "[Rin]";
		mes "My eyes are blurry...";
		mes "*Pant Pant*...";
		close2;
	}
	else {
		//custom translation
		cutin "moc2_rin03",2;
		mes "[Rin]";
		mes "... ... I am just a patient here, don't mind me~";
		close2;
	}
	cutin "moc2_rin03",255;
	end;
}

que_job01,144,54,3	script	Rin#moc_room2_2	885,{
	if (checkweight(714,1) == 0) {
		mes "- You cannot proceed with the quest when you're carrying too many items with you. -";
		close;
	}
	if (mao_morocc2 == 21) {
		if ((countitem(6029) > 0) && (countitem(6027) > 0)) {
			cutin "moc2_rin03",2;
			mes "[Rin]";
			mes "Hey, you've come back at just the right time.";
			mes "Look at him; this is ridiculous.";
			next;
			cutin "moc2_dan02",0;
			mes "[Rayan]";
			mes "I know what I did is unforgivable, no matter how good my reason might be.";
			mes "..But... *Sigh*... It's too late to regret it now, isn't it?";
			next;
			select("Who is this?");
			cutin "moc2_rin01",2;
			mes "[Rin]";
			mes "Don't you know? He's Rayan Moore who dared to release Satan Morocc, deceive everyone, and bring havoc to this world.";
			mes "And you know what?";
			next;
			mes "[Rin]";
			mes "Not only that, he slaughtered his own comrades without mercy!";
			next;
			cutin "moc2_dan02",0;
			mes "[Rayan]";
			mes "...Waaah!";
			mes "..I.. I.. I killed them with my own hands!";
			mes "*Sob*..";
			mes "I'm.. I'm sorry..";
			next;
			mes "- Rayan is shivering in fear.";
			mes "He still hasn't gotten over the fact that he killed all of his comrades.-";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "What is going on?";
			mes "He doesn't look like the Rayan I know.";
			next;
			cutin "moc2_rin03",2;
			mes "[Rin]";
			mes "I don't know. This Rayan seems to be a completely different individual than the one we know.";
			mes "I guess this is what they call Multiple Personality Disorder.";
			next;
			mes "[Rin]";
			mes "This Rayan isn't the Rayan Moore that plotted the conspiracy,";
			mes "but another personality hidden inside of him.";
			next;
			cutin "moc2_rin01",2;
			mes "[Rin]";
			mes "Hey, calm down. Why don't you speak slowly?";
			next;
			cutin "moc2_dan02",0;
			mes "[Rayan]";
			mes "..It was me.. I was only going to pretend to break the seal of Satan Morocc...";
			mes "Don't you see? I meant for it to just be an act! I was going to throw the town in panic...";
			next;
			mes "[Rayan]";
			mes "..That would be my chance to spread the teachings of Freya, our messiah.";
			mes "Then something went wrong...";
			next;
			cutin "moc2_rin04",2;
			mes "[Rin]";
			mes "What?";
			mes "Man, how can you be so stupid?!";
			mes "*Sigh* Continue.";
			next;
			cutin "moc2_dan02",0;
			mes "[Rayan]";
			mes "I was studying some documents for my plan, and then I found something by accident.";
			mes "That was when I became a completely different person.. *Sob*";
			next;
			mes "[Rayan]";
			mes "..My plan.. It was like I wasn't myself anymore. I wanted to release Satan Morocc for real.";
			mes "I kidnapped children.. Threatened my comrades.";
			next;
			mes "[Rayan]";
			mes "..I held the true ritual to break the seal and release Satan Morocc...";
			mes "Wah.. My.. My head hurts.. This.. No, you can't.. Waaah!";
			next;
			mes "[Rayan]";
			mes "..Grr.. You.. You foolish weaklings..";
			mes "..I shall kill you.. No... Nooo!";
			next;
			mes "- Suddenly Rayan started talking nonsense and then pulled his hair out in anguish.";
			mes "It seems as if he is trying to resist the evil personality within him. -";
			next;
			cutin "moc2_dan02",255;
			switch(select("Smack his head.:Punch his stomach.:Slap his face.")) {
			case 1:
				specialeffect EF_HIT2,AREA,"Rayan#moc_room2_2";
				mes "- Wanting to stop Rayan from going berserk, you smacked the back of his head with the journal. Rayan staggered and then fell to the ground. Nice job! -";
				next;
				break;
			case 2:
				specialeffect EF_HIT4,AREA,"Rayan#moc_room2_2";
				mes "- Wanting to stop Rayan from going berserk, you sucker punched him in the 'ole bread basket. Rayan staggered and then fell to the ground..! -";
				next;
				break;
			case 3:
				specialeffect EF_HIT1,AREA,"Rayan#moc_room2_2";
				mes "- Wanting to stop Rayan from going berserk, you slapped his face with the journal. Rayan staggered and then fell onto the ground. Wah! -";
				next;
				break;
			}
			mes "- By your sudden violent move, the Bloody Crystal of Darkness flew out of your jacket, and rolled on the ground toward Rayan. -";
			next;
			cutin "moc2_dan02",0;
			mes "[Rayan]";
			mes "Ahh....";
			mes "....? Isn't.. Isn't this?!....";
			specialeffect EF_POISON,AREA,"Rayan#moc_room2_2";
			next;
			mes "[Rin]";
			mes "Wah! What's going on?";
			mes "Why is it suddenly..?!";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Is this a time-space phenomenon?!";
			mes "Why..? There's no gap here..?";
			next;
			cutin "moc2_dan01",1;
			mes "[Rayan]";
			mes "Haha.. Muhahaha!";
			mes "Muhahahahaha!!";
			mes "He's come.. My master has arrived!!";
			mes "As you command, master. I'm here to serve you!";
			next;
			mes "[Voice from Rayan]";
			mes "^FF0000You insignificant humans!";
			mes "I'll be back at full strength,";
			mes "and I'll pay you back for locking me in the darkness for hundreds of years!^000000";
			next;
			cutin "moc2_rin04",2;
			mes "[Rin]";
			mes "What.. What just happened?";
			mes "Are you Rayan? Or are you someone else now?!";
			next;
			cutin "moc2_dan01",0;
			mes "[Rayan]";
			mes "You're too late. My master has already departed!";
			mes "I'm his loyal servant.";
			mes "You're too foolish to understand his great will.";
			next;
			mes "[Rayan]";
			mes "Haha.. Muhahaha!";
			mes "He's calling me!";
			mes "He needs me now!";
			next;
			mes "[Rayan]";
			mes "You're Rin, right?";
			mes "This is the last time you'll ever see me.";
			mes "Haha... Muhahahahaha!!";
			specialeffect EF_ENTRY,AREA,"Rayan#moc_room2_2";
			donpcevent "Rayan#moc_room2_2::OnDisable";
			next;
			cutin "moc2_rin03",2;
			mes "[Rin]";
			mes "............";
			mes "....Huh...?";
			mes "What just happened?";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "..I don't know..";
			mes "..I think he's gone..?";
			delitem 6029,1; //Morocc_Tracing_Log
			delitem 6027,1; //Crystal_Of_Feardoom
			set mao_morocc2,22;
			close2;
		}
		else {
			//custom translation
			cutin "moc2_rin01",2;
			mes "[Rin]";
			mes "What is it? I'm a little busy...";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Oh, I seem to have forgot to bring the Journal...";
			mes "...Yeah. ...I'll be back with it soon.";
			close2;
		}
	}
	else if (mao_morocc2 == 22) {
		mes "[" + strcharinfo(0) + "]";
		mes "What should we do now?";
		mes "You know, that voice.. Do you think it was Satan Morocc...?";
		next;
		cutin "moc2_rin01",2;
		mes "[Rin]";
		mes "..Maybe.";
		mes "Based on what the more normal Rayan has told us,";
		mes "it seems that another personality within him was forcibly created by Satan Morocc.";
		next;
		mes "[Rin]";
		mes "Satan Morocc must have chosen Rayan to break his seal.";
		mes "He's been controlling Rayan from deep inside his mind..";
		next;
		mes "[Rin]";
		mes "And.. That Mad Rayan seems to have a connection with your Bloody Crystal of Darkness.";
		next;
		cutin "moc2_rin02",2;
		mes "[Rin]";
		mes "I didn't see that side of Rayan until you came; he was very cooperative and feeble up until then.";
		next;
		mes "[Rin]";
		mes "The original Rayan seemed to remember everything that happened while he was controlled by that mad personality..";
		next;
		mes "[Rin]";
		mes "He was in shock after learning that he's killed all his comrades with his own hand.";
		mes "He started acting differently once you approached him. I must record all of this in the journal.";
		next;
		next;
		mes "[Rin]";
		mes "Right. He completely changed once he touched the crystal, as if he himself became Satan Morocc.";
		next;
		cutin "moc2_rin03",2;
		mes "[Rin]";
		mes "..Damn it.";
		next;
		select("What should we do now?");
		cutin "moc2_rin02",2;
		mes "[Rin]";
		mes "Don't worry.";
		mes "I've marked Rayan's body in case he ran away.";
		mes "We can trace him down.";
		next;
		mes "[Rin]";
		mes "I'll give you the pattern number of his magic wavelength. Can you give the number to Echinacea?";
		mes "She'll take care of the rest.";
		next;
		set .@rotto,rand(1,3);
		if (.@rotto == 1) {
			mes "[Rin]";
			mes "The pattern number is...";
			mes "^4d4dff[SDHF92F-SDF]^000000";
			mes "Don't leave out even one character. Okay?";
			set mao_morocc2,23;
			getitem 6029,1; //Morocc_Tracing_Log
			changequest 7030,7031;
			next;
		}
		else if (.@rotto == 2) {
			mes "[Rin]";
			mes "The pattern number is...";
			mes "^4d4dff[VWNM94GVWN90]^000000";
			mes "Don't leave out even one character. Okay?";
			set mao_morocc2,24;
			getitem 6029,1; //Morocc_Tracing_Log
			changequest 7030,7032;
			next;
		}
		else {
			mes "[Rin]";
			mes "The pattern number is...";
			mes "^4d4dff[CM3-TRDFGHE0]^000000";
			mes "Don't leave out even one character. Okay?";
			set mao_morocc2,25;
			getitem 6029,1; //Morocc_Tracing_Log
			changequest 7030,7033;
			next;
		}
		mes "[Rin]";
		mes "Here, bring this journal with you.";
		mes "Please don't forget the pattern number. Alright? Make sure that Echinacea gets it.";
		close2;
	}
	else if (mao_morocc2 == 23) {
		cutin "moc2_rin01",2;
		mes "[Rin]";
		mes "Report to Echinacea in the Ash Vacuum, and give her the pattern number.";
		mes "The pattern number is ^4d4dff[SDHF92F-SDF]^000000. Don't leave out even one character. Okay?";
		close2;
	}
	else if (mao_morocc2 == 24) {
		cutin "moc2_rin01",2;
		mes "[Rin]";
		mes "Report to Echinacea in the Ash Vacuum, and give her the pattern number.";
		mes "The pattern number is ^4d4dff[VWNM94GVWN90]^000000. Don't leave out even one character. Okay?";
		close2;
	}
	else if (mao_morocc2 == 25) {
		cutin "moc2_rin01",2;
		mes "[Rin]";
		mes "Report to Echinacea in the Ash Vacuum, and give her the pattern number.";
		mes "The pattern number is ^4d4dff[CM3-TRDFGHE0]^000000. Don't leave out even one character. Okay?";
		close2;
	}
	else if ((mao_morocc2 > 25) && (mao_morocc2 < 29)) {
		// Missed
		cutin "moc2_rin01",2;
		mes "[Rin]";
		mes "Ouch, my head..";
		mes "Yes? Why are you back again?";
		mes "What...you forgot the pattern number?";
		mes "Sigh...Oh well.";
		next;
		mes "[Rin]";
		mes "Make sure you don't forget it again. The pattern number is..";
		if (mao_morocc2 == 26) {
			mes "^4d4dff[SDHF92F-SDF]^000000. Don't leave out even one character. Okay?";
		}
		else if (mao_morocc2 == 27) {
			mes "^4d4dff[VWNM94GVWN90]^000000. Don't leave out even one character. Okay?";
		}
		else {
			mes "^4d4dff[CM3-TRDFGHE0]^000000. Don't leave out even one character. Okay?";
		}
		mes "Got it?";
		next;
		mes "[Rin]";
		mes "Sigh. Get going, then..";
		mes "I need to take a break..";
		close2;
	}
	else {
		cutin "moc2_rin01",2;
		mes "[Rin]";
		mes "Ahhh~ I'm a sick person. I need to rest!";
		mes "I don't want to do anything else~";
		mes "Hurry up and go, don't bother me~";
		close2;
	}
	cutin "moc2_rin01",255;
	end;

OnInit:
	disablenpc "Rin#moc_room2_2";
	end;

OnEnable:
	enablenpc "Rin#moc_room2_2";
	end;

OnDisable:
	disablenpc "Rin#moc_room2_2";
	end;
}

que_job01,143,50,1	script	Rayan#moc_room2_2	456,{
	mes "- For some reason, Rayan is shivering in fear. -";
	next;
	cutin "moc2_rin02",2;
	mes "[Rin]";
	mes "He's not being himself for some reason.";
	mes "I'm just glad that he's sane enough to speak to me.";
	mes "I don't know what's going on with him.";
	close2;
	cutin "moc2_rin01",255;
	end;

OnInit:
	disablenpc "Rayan#moc_room2_2";
	end;

OnEnable:
	enablenpc "Rayan#moc_room2_2";
	end;

OnDisable:
	disablenpc "Rayan#moc_room2_2";
	end;
}

hu_fild04,235,103,0	script	Heap of Earth#mao2_01	844,4,4,{
	if (checkweight(714,1) == 0) {
		mes "- You cannot proceed with the quest when you're carrying too many items with you. -";
		close;
	}
	if (mao_morocc2 == 7) {
		specialeffect EF_LEVEL99_4;
		mes "You have found a pile of dirt and deep tracks under thick bushes.";
		mes "There are deep footprints and spilled blood around the area.";
		next;
		mes "Some desperate fighting definitely happened here.";
		mes "There are some broken branches to the side of a set of footprints that look like they're skidding backwards...";
		mes "Somebody must have been fallen down on the ground, or...";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "I've been having a strange feeling around this area...";
		mes "It feels like faint mana.. ?!... Yes, I can barely see an aura.";
		mes "...What is this?";
		next;
		switch(select("Ignore it.:Take a careful look.")) {
		case 1:
			mes "[" + strcharinfo(0) + "]";
			mes "Hmm.. This place must be where Rin fought with Rayan's gang.";
			mes "I don't see anything that looks important.";
			close;
		case 2:
			mes "As you took a careful look,";
			mes "you notice something shining in the ground.";
			next;
			mes "^4d4dffYou have found a 'Bloody Crystal of Darkness'.^000000";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "I don't think I'll find anything else here...";
			mes "I should go back now.";
			mes "I hope Rin will understand.";
			set mao_morocc2,8;
			getitem 6027,1; //Crystal_Of_Feardoom
			changequest 7016,7017;
			close;
		}
	}
	else if (mao_morocc2 == 8) {
		mes "There are traces of a battle here, including spilled blood.";
		mes "There's also a pile of dirt that seems out of place.";
		close;
	}
	else {
		mes "There are traces of a battle here, and spilled blood.";
		close;
	}

//OnTouch2:
OnTouch:
	if (mao_morocc2 == 7) {
		specialeffect EF_LEVEL99_4;
	}
	end;
}

hu_fild04,321,131,0	script	Traces#mao2_object02	844,{
	if ((mao_morocc2 == 7) || (mao_morocc2 == 8)) {
		mes "You find many footprints on the ground.";
		mes "Considering all the blood on the ground, a battle must have occurred here fairly recently.";
		mes "The footprints continue over the hill.";
		close;
	}
	else {
		mes "You found some footprints.";
		close;
	}
}

hu_fild04,368,180,0	script	Traces#mao2_object03	844,{
	if ((mao_morocc2 == 7) || (mao_morocc2 == 8)) {
		mes "Somebody left a mark under this small tree.";
		mes "The mark is weathered and faded,";
		mes "but it is an arrow pointing southwest.";
		close;
	}
	else {
		mes "There's some scribbling on the tree,";
		mes "but you can't decipher what it means.";
		close;
	}
}

que_dan01,32,27,0	script	#moc2_event_on	-1,1,1,{
OnEnable:
	enablenpc "#moc2_event_on";
	end;

OnDisable:
	disablenpc "#moc2_event_on";
	end;

Onstop:
	stopnpctimer;
	end;

OnTouch:
	if (mao_morocc2 == 10) {
		disablenpc "#moc2_event_on";
		donpcevent "#moc2_event01::OnEnable";
		initnpctimer;
	}
	else {
		//custom translation
		mes "An unknown force seems to block you.";
		close2;
		warp "morocc",100,100;
		set $@moc_mao_gate1,0; //Global Variable
		end;
	}
	end;

OnTimer300000:
	mapannounce "que_dan01", "...Hey-!!.. Where are you?!!.... Hey-!",bc_map,"0xdda0dd";
	end;

OnTimer303000:
	mapannounce "que_dan01", "..Isn't this voice..? ..Kidd?",bc_map,"0xdda0dd";
	end;

OnTimer306000:
	 mapwarp "que_dan01","mid_camp",205,312;
	end;

OnTimer307000:
	donpcevent "Corpse#moc2_dead01::OnDisable";
	donpcevent "Rin#moc2_bt_rin01::OnDisable";
	donpcevent "Rin#moc2_bt_rin02::OnDisable";
	donpcevent "Rayan#moc2_bt_r01::OnDisable";
	donpcevent "Dandelion Member#moc2_1::OnDisable";
	donpcevent "Dandelion Member#moc2_2::OnDisable";
	donpcevent "Dandelion Member#moc2_3::OnDisable";
	donpcevent "Dandelion Member#moc2_4::OnDisable";
	donpcevent "Dandelion Member#moc2_5::OnDisable";
	donpcevent "#moc2_event01::OnDisable";
	donpcevent "Corpse#moc2_dead01::Onreset";
	end;

OnTimer308000:
	enablenpc "#moc2_event_on";
	set $@moc_mao_gate1,0; //Global Variable
	stopnpctimer;
}

que_dan01,31,27,0	script	#moc2_event01	-1,2,2,{
OnInit:
	disablenpc "#moc2_event01";
	end;

OnEnable:
	enablenpc "#moc2_event01";
	end;

OnDisable:
	disablenpc "#moc2_event01";
	end;

OnTouch:
	soundeffect "wander_man_move.wav",1;
	sc_start sc_blind,600000,0;
	mes "As soon as you touched the crystal,";
	mes "you feel your body being pulled into the space gap.";
	mes "You remember Kidd's confused voice, screaming your name.";
	next;
	mes "[" + strcharinfo(0) + "]";
	mes "By the way, where am I?";
	mes "Argh.. My head hurts...";
	mapannounce "que_dan01", "Female Voice: Checkmate! You can't run away any longer!",bc_map,"0x7b68ee";
	next;
	mes "[" + strcharinfo(0) + "]";
	mes ".. ? Wh... What's going on?";
	mes "I can't see things.. I'm getting dizzy...";
	mes "What just happened?";
	mapannounce "que_dan01", "Male Voice: *Giggle Giggle* If you thought I was alone, you're mistaken! Argh!",bc_map,"0xA8A8A8";
	next;
	mes "[" + strcharinfo(0) + "]";
	mes "Huh? Are they fighting?";
	mes "I can hear a crowd of people coming...";
	mes "Argh! It's too dark to see...!";
	donpcevent "Rin#moc2_bt_rin01::OnEnable";
	donpcevent "Rayan#moc2_bt_r01::OnEnable";
	donpcevent "Dandelion Member#moc2_1::OnEnable";
	donpcevent "Dandelion Member#moc2_2::OnEnable";
	next;
	mes "[Familiar Female Voice]";
	mes "Shut up! It's creepy that you all look alike. Bring it on! I'm not afraid of you!";
	mes "I'm not going to let you run away again!";
	next;
	soundeffect "wander_man_move.wav",1;
	sc_end sc_blind;
	mes "[" + strcharinfo(0) + "]";
	mes "... !!!!";
	mes "Rin!!!!";
	mes "Why? Why is Rin here? Wait, where am I?";
	mes "Argh.. I can't move at all...";
	next;
	specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_1";
	specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_2";
	emotion e_gasp,"Rin#moc2_bt_rin01";
	emotion e_gasp,1;
	mes "[Rin]";
	mes "You're not alone. So what?";
	mes "You're still coming with me!";
	next;
	donpcevent "Rin#moc2_bt_rin01::OnDisable";
	donpcevent "Rin#moc2_bt_rin02::OnEnable";
	specialeffect EF_ICECRASH,AREA,"Rin#moc2_bt_rin01";
	specialeffect EF_METEORSTORM,AREA,"Rin#moc2_bt_rin01";
	mes "[Rayan]";
	mes "Hah, how impressive! You run like a rabbit!";
	mes "I should have you killed you when I had the chance.";
	mes "I didn't expect you to be so persistent...";
	next;
	mes "[Rin]";
	mes "That's what I wanted to say!";
	mes "You played me like a chess piece,";
	mes "and now I want to tear you apart in five pieces. Why don't you just shut up and surrender before I kill you?";
	next;
	mes "[Rayan]";
	mes "Hah.. You still have no idea, huh? You already lost this game, lady.";
	donpcevent "Dandelion Member#moc2_3::OnEnable";
	donpcevent "Dandelion Member#moc2_4::OnEnable";
	donpcevent "Dandelion Member#moc2_5::OnEnable";
	next;
	specialeffect EF_FREEZED,AREA,"Rin#moc2_bt_rin02";
	emotion e_gasp;
	mapannounce "que_dan01", "Rin: When.. When did you...!?!",bc_map,"0x7b68ee";
	mes "[Rayan]";
	mes "I'm sorry that I have to do this.";
	mes "...";
	mes "Kill her.";
	specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_3";
	specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_4";
	specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_5";
	next;
	mapannounce "que_dan01", "Rayan: Follow me as soon as you take care of her. Our next meeting place is the usual place. I'm leaving.",bc_map,"0xA8A8A8";
	donpcevent "Rayan#moc2_bt_r01::OnDisable";
	donpcevent "Dandelion Member#moc2_1::OnDisable";
	donpcevent "Dandelion Member#moc2_2::OnDisable";
	mes "[" + strcharinfo(0) + "]";
	mes "Rin-!!!";
	specialeffect EF_LIGHTBOLT,AREA,"Rin#moc2_bt_rin02";
	specialeffect EF_FIREPILLARBOMB,AREA,"Rin#moc2_bt_rin02";
	specialeffect EF_METEORSTORM,AREA,"Rin#moc2_bt_rin02";
	donpcevent "Rin#moc2_bt_rin02::OnDisable";
	next;
	mes "You feel helpless: you can do nothing but watch her slowly get overpowered..";
	mes "Then, the pressure on your body suddenly dissipates.";
	changequest 7019,7020;
	close2;
	disablenpc "#moc2_event01";
	donpcevent "Dandelion Member#moc2_3::OnDisable";
	donpcevent "Dandelion Member#moc2_4::OnDisable";
	donpcevent "Dandelion Member#moc2_5::OnDisable";
	donpcevent "Corpse#moc2_dead01::OnEnable";
	donpcevent "Corpse#moc2_dead01::Oncall";
	end;
}

que_dan01,49,36,5	script	Corpse#moc2_dead01	457,{
	if (checkweight(714,1) == 0) {
		mes "- You cannot proceed with the quest when you're carrying too many items with you. -";
		close;
	}
	if (mobcount("que_dan01","Corpse#moc2_dead01::OnMyMobDead")  < 1) {
		if (mao_morocc2 == 10) {
			mes "You have found a laceration on the dead body;";
			mes "he must have been killed by Rin.";
			next;
			switch(select("Check his pockets.:Shake the corpse.")) {
			case 1:
				mes "It's creepy to touch a corpse, but you have decided to check his pockets for any clues.";
				next;
				break;
			case 2:
				mes "It's creepy to touch a corpse, but you have decided to shake and turn the body";
				mes "to find any possible clues";
				mes "And...";
				next;
				break;
			}
			mes "A scroll flew out of the body's jacket pocket.";
			mes "You're not sure what this scroll is for, but obviously it seems pretty important.";
			next;
			mes "^4d4dffYou have obtained a Sealed Magic Scroll.";
			mes "Let's bring this to Kidd.^000000";
			set mao_morocc2,11;
			getitem 6028,1; //Seal_Scroll
			donpcevent "#moc2_event_on::Onstop";
			initnpctimer;
			changequest 7020,7021;
			close;
		}
		else if (mao_morocc2 == 11) {
			mes "You have found a Dandelion Member who was killed by Rin.";
			close;
		}
		else {
			// Missed
			mes "It's just a corpse, but there seems to be something unnatural about it.";
			close2;
			warp "morocc",104,108;
			end;
		}
	}
	else {
		mes "Now's not the time to examine corpses.";
		mes "You better take care of your living enemies first!";
		close;
	}
	end;

OnInit:
	disablenpc "Corpse#moc2_dead01";
	end;

OnEnable:
	enablenpc "Corpse#moc2_dead01";
	end;

OnDisable:
	disablenpc "Corpse#moc2_dead01";
	end;

Oncall:
	monster "que_dan01",26,40,"Dandelion Member",1985,1,"Corpse#moc2_dead01::OnMyMobDead";
	monster "que_dan01",21,35,"Dandelion Member",1985,1,"Corpse#moc2_dead01::OnMyMobDead";
	monster "que_dan01",25,32,"Dandelion Member",1985,1,"Corpse#moc2_dead01::OnMyMobDead";
	monster "que_dan01",34,34,"Dandelion Member",1985,1,"Corpse#moc2_dead01::OnMyMobDead";
	monster "que_dan01",36,34,"Dandelion Member",1985,1,"Corpse#moc2_dead01::OnMyMobDead";
	end;

OnMyMobDead:
	end;

Onreset:
	killmonster "que_dan01","Corpse#moc2_dead01::OnMyMobDead";
	end;

OnTimer4000:
	mapannounce "que_dan01", "...Hey!... Where are you?!... Where did you go?!!!",bc_map,"0xdda0dd";
	end;

OnTimer7000:
	mapwarp "que_dan01","mid_camp",204,312;
	end;

OnTimer10000:
	donpcevent "Corpse#moc2_dead01::OnDisable";
	donpcevent "Rin#moc2_bt_rin01::OnDisable";
	donpcevent "Rin#moc2_bt_rin02::OnDisable";
	donpcevent "Rayan#moc2_bt_r01::OnDisable";
	donpcevent "Dandelion Member#moc2_1::OnDisable";
	donpcevent "Dandelion Member#moc2_2::OnDisable";
	donpcevent "Dandelion Member#moc2_3::OnDisable";
	donpcevent "Dandelion Member#moc2_4::OnDisable";
	donpcevent "Dandelion Member#moc2_5::OnDisable";
	donpcevent "#moc2_event01::OnDisable";
	donpcevent "#moc2_event_on::OnEnable";
	end;

OnTimer11000:
	set $@moc_mao_gate1,0; //Global Variable
	end;
}

que_dan01,34,34,7	script	Rin#moc2_bt_rin01	885,{
	end;

OnInit:
	disablenpc "Rin#moc2_bt_rin01";
	end;

OnEnable:
	enablenpc "Rin#moc2_bt_rin01";
	end;

OnDisable:
	disablenpc "Rin#moc2_bt_rin01";
	end;
}

que_dan01,29,34,7	script	Rin#moc2_bt_rin02	885,{
	end;

OnInit:
	disablenpc "Rin#moc2_bt_rin02";
	end;

OnEnable:
	enablenpc "Rin#moc2_bt_rin02";
	end;

OnDisable:
	disablenpc "Rin#moc2_bt_rin02";
	end;
}

que_dan01,36,34,3	script	Rayan#moc2_bt_r01	456,{
	end;

OnInit:
	disablenpc "Rayan#moc2_bt_r01";
	end;

OnEnable:
	enablenpc "Rayan#moc2_bt_r01";
	end;

OnDisable:
	disablenpc "Rayan#moc2_bt_r01";
	end;
}

que_dan01,39,37,3	script	Dandelion Member#moc2_1	456,{
	end;

OnInit:
	disablenpc "Dandelion Member#moc2_1";
	end;

OnEnable:
	enablenpc "Dandelion Member#moc2_1";
	end;

OnDisable:
	disablenpc "Dandelion Member#moc2_1";
	end;

}

que_dan01,41,34,3	script	Dandelion Member#moc2_2	456,{
	end;

OnInit:
	disablenpc "Dandelion Member#moc2_2";
	end;

OnEnable:
	enablenpc "Dandelion Member#moc2_2";
	end;

OnDisable:
	disablenpc "Dandelion Member#moc2_2";
	end;
}

que_dan01,26,40,5	script	Dandelion Member#moc2_3	456,{
	end;

OnInit:
	disablenpc "Dandelion Member#moc2_3";
	end;

OnEnable:
	enablenpc "Dandelion Member#moc2_3";
	end;

OnDisable:
	disablenpc "Dandelion Member#moc2_3";
	end;
}

que_dan01,21,35,5	script	Dandelion Member#moc2_4	456,{
	end;

OnInit:
	disablenpc "Dandelion Member#moc2_4";
	end;

OnEnable:
	enablenpc "Dandelion Member#moc2_4";
	end;

OnDisable:
	disablenpc "Dandelion Member#moc2_4";
	end;
}

que_dan01,25,32,7	script	Dandelion Member#moc2_5	456,{
	end;

OnInit:
	disablenpc "Dandelion Member#moc2_5";
	end;

OnEnable:
	enablenpc "Dandelion Member#moc2_5";
	end;

OnDisable:
	disablenpc "Dandelion Member#moc2_5";
	end;
}

yuno_fild09,234,133,0	warp	#moc2_fild09-que_dan02	1,1,que_dan02,13,10
que_dan02,13,6,0	warp	#moc_que_dan02-fild09	1,1,yuno_fild09,234,129

que_dan02,21,37,0	script	#moc2_b1_gate	-1,1,1,{
//OnTouch2:
OnTouch:
	if (mao_morocc2 == 17) {
		mes "- You find a side door that leads to the basement.";
		mes "A faint light is shining through the hinges.";
		mes "There are people inside, talking loudly. -";
		next;
		mes "[Male Voice]";
		mes "Hey Rayan, say something.";
		mes "We did everything you asked,";
		mes "but...";
		next;
		mes "[Male Voice]";
		mes "..This is totally wrong.";
		mes "We did something that we shouldn't have.";
		mes "Come on, reconsider this.";
		next;
		mes "[Male Voice]";
		mes "Rayan, Rayan!";
		mes "All we wanted was just to shake up the town just a little bit,";
		mes "not summon Satan Morocc! The ritual failed like we first planned, but..";
		next;
		mes "[Voices]";
		mes "That's right. It failed, but what happened? Satan Morocc resurrected himself.";
		mes "He'll bring the end of this world.";
		mes "What have we done?!";
		mes "We can't even go back to our country now!";
		next;
		mes "[Anxious Voice]";
		mes "..We all knew that we would be disposed after we stopped being useful.. Just like pawns in a chess match.";
		mes "But I'm curious.";
		mes "Rayan..";
		next;
		mes "[Anxious Voice]";
		mes "Rayan, say something!";
		mes "What the hell's wrong with you?";
		mes "Why, can't you still forget the Assassin?";
		mes "..Hey, tell us. What should we do now?";
		next;
		mes "[Anxious Voice]";
		mes "Let me ask you one question.";
		mes "..Did you.. Did you really summon Satan Morocc?";
		mes "Did you?";
		mes "Did you really ask us to help you resurrect Satan Morocc?!";
		next;
		mes "[Anxious Voice]";
		mes "If your silence means yes, I'm out!";
		mes "I didn't know then, but I know now. I'm leaving!";
		next;
		mes "[Rayan]";
		mes "Incompetent weaklings.";
		mes "I don't need you anymore.";
		mes "Thank you for following my lead so far.";
		mes "But you're nothing but puppets of the goddess.. *Giggle Giggle*";
		next;
		mes "[Male Voice]";
		mes "Hey, hey! What are you doing?!";
		mes "Why are you doing this?!";
		next;
		mes "- You hear loud thuds and thumping in the midst of their yelling and screaming.";
		mes "It sounds like they're having a serious dispute.-";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "..Rayan? ..Morroc? ..Resurrect..?";
		mes "I have no idea what they're talking about. Why are they fighting?";
		next;
		mes "[Rayan]";
		mes "You ignorant puppets..";
		mes "You're too stupid to understand my master's great will..";
		mes "..Oh, right. I completely forgot about 'it.' It's time to take it back.";
		mes "What do you say? *Giggle Giggle*";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "What the?! Does he know I'm here?!";
		mes "I'd better run!";
		next;
		mes "- You used a Butterfly Wing.-";
		set mao_morocc2,18;
		changequest 7026,7027;
		close2;
		warp "SavePoint",0,0;
		end;
	}
	else if (mao_morocc2 == 19) {
		mes "- The side to the basement is open.";
		mes "You can enter if you want. -";
		next;
		switch(select("Enter.:Do not enter.")) {
		case 1:
			warp "que_dan02",91,11;
			end;
		case 2:
			mes "You have decided to not enter the basement.";
			close;
		}
	}
	else {
		mes "- This door seems to lead to the basement,";
		mes "but it's locked pretty securely. -";
		close;
	}
}

que_dan02,88,11,0	warp	#moc2_b1-b2	1,1,que_dan02,21,33

que_dan02,115,53,3	script	Man#moc2_crazyR01	456,{
	if (mao_morocc2 == 19) {
		mes "A man covered in blood is standing at a corner with a mysterious grin.";
		next;
		donpcevent "Mr. Kidd#moc_extra01::OnEnable";
		mes "[Mr. Kidd]";
		mes "I guess it was the right timing.";
		mes "By the way, who is this guy?";
		mes "He looks kind of.. He's insane, isn't he?";
		cutin "mocseal_kid01",0;
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Woah! Where did you come from?";
		next;
		mes "[Mr. Kidd]";
		mes "..From somewhere.";
		mes "Anyways..";
		mes "What happened?";
		mes "Who are you?";
		next;
		cutin "moc2_dan01",2;
		mes "[Man]";
		mes "..Who am I..?";
		mes "..I think I forgot..";
		mes "They're all dead.. I've killed them.";
		mes "Hehehe, I just followed the will of my master.";
		mes "Muhahahahaha!!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "No.. No way!";
		next;
		select("Rayan?!");
		cutin "moc2_kid02",0;
		mes "[Mr. Kidd]";
		mes "What? Is this really the Rayan we've been chasing?";
		mes "..... !!!";
		mes "Right, you said Rayan was having a dispute with his buddies..";
		next;
		cutin "moc2_dan02",2;
		mes "[Rayan]";
		mes "..Ray.. Rayan? That's my name? That's right..";
		mes "I'm Rayan. Rayan Moore.";
		mes "Who are you..?";
		next;
		mes "[Rayan]";
		mes "Where am I? What's all this blood?!";
		mes "..Huh? Where am I? What happened to my friends?";
		next;
		cutin "mocseal_kid01",0;
		mes "[Mr. Kidd]";
		mes "..I guess I was right. He really is Rayan Moore.";
		mes "What's wrong with him?";
		mes "He seems.. He seems really confused. Maybe even unstable.";
		next;
		mes "[Mr. Kidd]";
		mes "Well, it's the perfect time to capture this guy before he can kill us.";
		mes "Rin will know if this is the real Rayan because I've never seen him without his mask..";
		next;
		mes "[Mr. Kidd]";
		mes "I'll bring this guy to Rin so she can interrogate him.";
		mes "I'll see you at the camp.";
		cutin "mocseal_kid01",255;
		next;
		mes "- You watched Mr. Kidd arrest the unconscious Rayan and take out a teleportation item. You decide to return to town. -";
		set mao_morocc2,20;
		changequest 7028,7029;
		close2;
		warp "SavePoint",0,0;
		donpcevent "Mr. Kidd#moc_extra01::OnDisable";
	}
	else {
		mes "[Man]";
		mes "I live to serve my master!";
		mes "Are you his enemy?";
		mes "DIE!";
		close2;
		percentheal -100,0;
		end;
	}
	cutin "mocseal_kid01",255;
	end;
}

que_dan02,115,54,5	script	Mr. Kidd#moc_extra01	884,{
	end;

OnInit:
	disablenpc "Mr. Kidd#moc_extra01";
	end;

OnEnable:
	enablenpc "Mr. Kidd#moc_extra01";
	end;

OnDisable:
	disablenpc "Mr. Kidd#moc_extra01";
	end;
}

que_dan02,108,17,3	script	Dismembered Corpse#moc2	457,{
	mes "You find a horribly dismembered dead body.";
	mes "It is disgusting to decribe the status of the Corpse!.";
	close;
}

que_dan02,103,24,5	script	Crushed Corpse#moc2	457,{
	mes "You find a horribly disfigured corpse.";
	mes "that appears to have been crushed to death.";
	close;
}

que_dan02,92,37,7	script	Mutated Corpse#moc2	457,{
	mes "You find a terribly mutated corpse.";
	mes "R.I.P.";
	close;
}

que_dan02,99,36,0	script	Mutilated Corpse#moc2	457,{
	mes "You find a terribly mutilated corpse.";
	mes "Rest in peace.";
	close;
}

que_dan02,102,42,3	script	Disfigured Corpse#moc2	457,{
	mes "You find a horribly disfigured corpse.";
	mes "... . . . . . !!!";
	close;
}