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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Party Relay Quest
//================= Description ===========================================
//= Party Relay Quest.
//================= Current Version =======================================
//= 1.2
//=========================================================================

payon,103,113,3	script	Ledrion#payon::RelayLedrion	4_M_MANAGER,{
	getpartymember(getcharid(CHAR_ID_PARTY));
	.@partymembercount = $@partymembercount;
	.@partyleader = getpartyleader(getcharid(CHAR_ID_PARTY),2);
	if (checkweight(Resin,300) == 0) {
		mes "^3355FFWait a minute! You're";
		mes "carrying too many items";
		mes "right now: store some of";
		mes "your extra things in Kafra";
		mes "Storage, and then come back.^000000";
		close;
	}
	if ((countitem(Mission_Certificate2) > 0) || (countitem(Mission_Certificate3) > 0) || (countitem(Mission_Certificate6) > 0) || (countitem(Mission_Certificate7) > 0) || (countitem(Mission_Certificate10) > 0) || (countitem(Mission_Certificate11) > 0)) {
		mes "[Ledrion]";
		mes "Hm? I'm afraid that you've";
		mes "misunderstood me earlier...";
		mes "You're not ready to see";
		mes "me until you bring enough";
		mes "of your group members with you.";
		close;
	}
	if ((countitem(Mission_Certificate12) > 0) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5)) {
		mes "[Ledrion]";
		mes "Ah, you've brought the";
		mes "last ticket from Rospii.";
		mes "Now I'm convinced that";
		mes "you and your group really";
		mes "work well together. Good";
		mes "job on passing the trials!";
		next;
		mes "[Ledrion]";
		mes "Your group must truly";
		mes "understand the value of";
		mes "teamwork. And thanks to";
		mes "you, I've won the bet! Er, but";
		mes "what's more important is you";
		mes "proving my faith in you guys.";
		next;
		mes "[Ledrion]";
		mes "I'm really proud of";
		mes "you guys for your great";
		mes "accomplishment. Here...";
		mes "You deserve a real reward!";
		next;
		.@present = rand(1,7);
		delitem Mission_Certificate12,1;
		party_relay = 0;
		getitem Gift_Box,6;
		getitem Old_Blue_Box,3;
		if (.@present == 2) {
			getitem Sabbath,1;
		}
		else if (.@present == 4) {
			getitem Slaughter,1;
		}
		else if (.@present == 6) {
			getitem Quadrille,1;
		}
		else {
			getitem Old_Violet_Box,3;
		}
		callfunc "F_PartyRelay_Exp";
		mes "[Ledrion]";
		mes "Well, I hope you like it!";
		mes "If you can't use it, then";
		mes "why don't you share it with";
		mes "someone in your guild? Feel";
		mes "free to come back if you want";
		mes "to try my trials again, okay?";
		next;
		mes "[Ledrion]";
		mes "Once again, I'd like to";
		mes "thank you. I'm not sure";
		mes "if we'll ever meet again,";
		mes "but I'll be praying for you as";
		mes "you go on your adventures.";
		close;
	}
	if (countitem(Mission_Certificate12) > 0) {
		mes "[Ledrion]";
		mes "Hm? Why aren't your";
		mes "comrades with you?";
		mes "You must bring your";
		mes "group members here to";
		mes "proceed with these trials.";
		close;
	}
	if (party_relay == 23) {
		mes "[Ledrion]";
		mes "Aren't you supposed to";
		mes "ask one a Swordman or";
		mes "Mage Class member of ";
		mes "your group to bring a ticket";
		mes "over to Gatan right now?";
		close;
	}
	if ((countitem(Mission_Certificate8) > 0) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5)) {
		mes "[Ledrion]";
		mes "Great, you've brought";
		mes "me the eighth ticket from";
		mes "Lospii. Your group must";
		mes "work pretty well together,";
		mes "eh? It usually isn't easy to";
		mes "gather people like that...";
		next;
		mes "[Ledrion]";
		mes "Please keep up the good";
		mes "work until you finish all";
		mes "of the trials, okay? Here's";
		mes "a little reward for your";
		mes "effort thus far, and the";
		mes "nineth ticket for your guild.";
		delitem Mission_Certificate8,1;
		party_relay = 23;
		getitem Old_Blue_Box,3;
		getitem Old_Violet_Box,1;
		getitem Mission_Certificate9,1;
		callfunc "F_PartyRelay_Exp";
		next;
		mes "[Ledrion]";
		mes "Please give that ticket";
		mes "to someone in your guild";
		mes "that's a Swordman or Mage";
		mes "Class character, and tell";
		mes "him to deliver it to Gatan.";
		mes "Okay? I'll be seeing you.";
		close;
	}
	if (countitem(Mission_Certificate8) > 0) {
		mes "[Ledrion]";
		mes "Hm? Why aren't your";
		mes "comrades with you?";
		mes "You must bring your";
		mes "group members here to";
		mes "proceed with these trials.";
		close;
	}
	if (party_relay == 12) {
		mes "[Ledrion]";
		mes "Hm? Aren't you supposed to";
		mes "ask a Mage Class character";
		mes "in your group to deliver";
		mes "a ticket to Gatan?";
		close;
	}
	if ((countitem(Mission_Certificate4) > 0) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5)) {
		mes "[Ledrion]";
		mes "I see that you've brought";
		mes "me the fourth ticket from";
		mes "Lospii. Good work, good work.";
		mes "Please hang in there, and";
		mes "finish all the trials we've";
		mes "set before you guys, alright?";
		next;
		mes "[Ledrion]";
		mes "Here's a little something";
		mes "to reward you for your";
		mes "efforts for now. Now, please";
		mes "give this ticket to a Mage";
		mes "Class character, and tell";
		mes "him to bring it to Gatan.";
		delitem Mission_Certificate4,1;
		party_relay = 12;
		getitem Gift_Box,3;
		getitem Old_Blue_Box,1;
		getitem Mission_Certificate5,1;
		callfunc "F_PartyRelay_Exp";
		close;
	}
	if (countitem(Mission_Certificate4) > 0) {
		mes "[Ledrion]";
		mes "Hm? Why aren't your";
		mes "comrades with you?";
		mes "You must bring your";
		mes "group members here to";
		mes "proceed with these trials.";
		close;
	}
	if (party_relay == 2) {
		mes "[Ledrion]";
		mes "You didn't finish what";
		mes "I asked you to do, did you?";
		mes "It's not time for you to";
		mes "come to me, not yet.";
		close;
	}
	if ((BaseLevel > 39) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5) && (party_relay == 1)) {
		mes "[Ledrion]";
		mes "As I mentioned earlier,";
		mes "I'm challenging guild";
		mes "parties with missions";
		mes "that will require ";
		mes "cooperation between";
		mes "the group members.";
		next;
		mes "[Ledrion]";
		mes "These challenges are";
		mes "something of a relay";
		mes "race, where we'll ask";
		mes "for an item to be passed";
		mes "to a member of a specific";
		mes "Class to deliver for us.";
		next;
		mes "[Ledrion]";
		mes "Of course, we, the";
		mes "administrators of this";
		mes "test, might add our own";
		mes "little challenges here and";
		mes "there to see just how";
		mes "capable your group is.";
		next;
		mes "[Ledrion]";
		mes "Why don't you give it";
		mes "a shot? You won't lose";
		mes "anything by trying our";
		mes "test. I guarantee that";
		mes "you'll benefit from";
		mes "our little exercise.";
		next;
		mes "[Ledrion]";
		mes "Heh! Let's start with you!";
		mes "Here, take this ticket, and";
		mes "give it to a Swordman Class";
		mes "member of your guild, and";
		mes "ask him to bring it to Gatan.";
		mes "The relay has started~";
		next;
		party_relay = 2;
		getitem Mission_Certificate1,1;
		mes "[Ledrion]";
		mes "Now, since you're the";
		mes "one that started the relay,";
		mes "you'll have to come back";
		mes "to me later on. Don't";
		mes "worry, we'll let you know";
		mes "once the time is right.";
		close;
	}
	if ((.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5) && (party_relay > 0)) {
		mes "[Ledrion]";
		mes "As leader of your";
		mes "Party, you should";
		mes "always think of what";
		mes "would be best for all";
		mes "of your partners.";
		close;
	}
	if ((.@partyleader != getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0)) {
		mes "[Ledrion]";
		mes "I'm sorry, but there's";
		mes "nothing I can really offer";
		mes "you... Unless you formed";
		mes "a Party and became its";
		mes "leader, there's absolutely";
		mes "nothing I can do for you...";
		close;
	}
	mes "[Ledrion]";
	mes "Ah, pleased to make your";
	mes "acquaintance, adventurer.";
	mes "I am Ledrion, a man of great";
	mes "intelligence, mystery, and";
	mes "most importantly, wealth.";
	mes "Yes, I'm a philanthropist.";
	next;
	mes "[Ledrion]";
	mes "I'm always working to make";
	mes "a meaningful contribution";
	mes "to all of Rune Midgard, which";
	mes "brings me to why I am here.";
	mes "There are many adventurers like you, but we have a problem.";
	next;
	mes "[Ledrion]";
	mes "So many adventurers have";
	mes "chosen the ways of greed,";
	mes "and have forgotten how to";
	mes "work well together with their";
	mes "colleagues. Such selfishness";
	mes "sickens me to no end! Ugh!";
	next;
	mes "[Ledrion]";
	mes "I may not be an adventurer,";
	mes "but I have the money to do";
	mes "something. I am hosting";
	mes "my own little challenge";
	mes "to adventurers to encourage";
	mes "camaraderie and teamwork.";
	next;
	mes "[Ledrion]";
	mes "Please, I invite you to";
	mes "give it a try! Allow me to";
	mes "state some of my conditions.";
	mes "Firstly, you must be part of";
	mes "a group of 6 or more members,";
	mes "such as a Party or a Guild.";
	next;
	mes "[Ledrion]";
	mes "Secondly, only the leader";
	mes "of the group can begin the";
	mes "first part of my challenge.";
	mes "If you are not the leader,";
	mes "let him know that he should";
	mes "speak to me for the challenge.";
	next;
	mes "[Ledrion]";
	mes "Thirdly, you must have a";
	mes "Swordman Class, Mage Class,";
	mes "Acolyte Class, Archer Class,";
	mes "Thief Class, and Merchant";
	mes "Class character to complete";
	mes "the challenges you'll receive.";
	next;
	mes "[Ledrion]";
	mes "Transcended characters";
	mes "are good too. Fourthly, all";
	mes "group members must be";
	mes "at least Base Level 40.";
	mes "Everything else, well,";
	mes "you'll learn along the way.";
	next;
	mes "[Ledrion]";
	mes "Don't fret, I won't have you";
	mes "jumping through hoops for";
	mes "no reason at all. I'll provide";
	mes "plenty of rewards as an";
	mes "incentive for your group.";
	mes "Would you like to participate?";
	next;
	switch(select("Sure!", "No.")) {
	case 1:
		if ((BaseLevel > 39) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5)) {
			mes "[Ledrion]";
			mes "Great! Let's see...";
			mes "Well, you meet all the";
			mes "requirements. It looks";
			mes "like I'll win the bet! Er, let";
			mes "me give you your first";
			mes "set of instructions.";
			next;
			party_relay = 1;
			mes "[Ledrion]";
			mes "Just--^666666*Cough!*^000000";
			mes "Lemme clear my";
			mes "throat for a second...";
			close;
		}
		else {
			mes "[Ledrion]";
			mes "That's great! Still,";
			mes "you're not ready to tackle";
			mes "my little challenge until";
			mes "you fulfill all of my";
			mes "conditions. Come back";
			mes "once you do that, alright?";
			close;
		}
	case 2:
		mes "[Ledrion]";
		mes "Really? Trust me, this";
		mes "little challenge will be";
		mes "worthwhile for you, and it";
		mes "would bring a greater sense";
		mes "of solidarity and teamwork";
		mes "to Rune Midgard. It's win-win!";
		close;
	}
}

payon,83,327,3	script	Gatan#payon::RelayGatan	4_M_04,{
	getpartymember(getcharid(CHAR_ID_PARTY));
	.@partymembercount = $@partymembercount;
	.@partyleader = getpartyleader(getcharid(CHAR_ID_PARTY),2);
	if (checkweight(Resin,300) == 0) {
		mes "^3355FFWait a minute! You're";
		mes "carrying too many items";
		mes "right now: store some of";
		mes "your extra things in Kafra";
		mes "Storage, and then come back.^000000";
		close;
	}
	if ((countitem(Mission_Certificate3) > 0) || (countitem(Mission_Certificate4) > 0) || (countitem(Mission_Certificate7) > 0) || (countitem(Mission_Certificate8) > 0) || (countitem(Mission_Certificate11) > 0) || (countitem(Mission_Certificate12) > 0)) {
		mes "[Gatan]";
		mes "Say, aren't you forgetting";
		mes "something? Try to remember...";
		mes "Earlier, you received some";
		mes "instructions, didn't you?";
		close;
	}
	.@relaytime = gettime(GETTIME_HOUR);
	if (party_relay == 28) {
		mes "[Gatan]";
		mes "Say, I don't think it's";
		mes "your turn to meet up with";
		mes "me. I think you need to ask a";
		mes "Thief or Acolyte Class member";
		mes "of your group to bring the";
		mes "tenth ticket to Bafhail.";
		close;
	}
	if (party_relay == 27) {
		mes "[Gatan]";
		mes "Ah, very nice! Please";
		mes "give this ticket to a Thief";
		mes "or Acolyte Class member";
		mes "of your group, and ask him";
		mes "to bring it to Bafhail. Ah, and";
		mes "here's a little reward for you~";
		party_relay = 28;
		getitem Mission_Certificate10,1;
		getitem Leaf_Of_Yggdrasil,2;
		getitem Yggdrasilberry,2;
		callfunc "F_PartyRelay_Exp";
		next;
		mes "[Gatan]";
		mes "Alright, get that done.";
		mes "I'll see you around.";
		close;
	}
	if ((party_relay == 26) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 14) && (.@relaytime < 17)) {
		mes "[Gatan]";
		mes "Great, you gained some";
		mes "levels, just like I asked.";
		mes "Let me find your next--I swore";
		mes "I left it around somewhere--";
		mes "and I'll give you your next set";
		mes "of instructions. Hang on...";
		party_relay = 27;
		close;
	}
	else if ((party_relay == 26) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 18) && (.@relaytime < 21)) {
		mes "[Gatan]";
		mes "Great, you gained some";
		mes "levels, just like I asked.";
		mes "Let me find your next--I swore";
		mes "I left it around somewhere--";
		mes "and I'll give you your next set";
		mes "of instructions. Hang on...";
		party_relay = 27;
		close;
	}
	if (party_relay == 26) {
		mes "[Gatan]";
		mes "Your mission is to";
		mes "gain 3 more Base Levels.";
		mes "Come see me during my";
		mes "working hours once you";
		mes "accomplish that, alright?";
		next;
		mes "[Gatan]";
		mes "I can't tell you exactly";
		mes "when I work, but my work";
		mes "hours are in the afternoon...";
		mes "Pacific Standard Time, anyway.";
		mes "I might not be here if you";
		mes "come here too late, alright?";
		close;
	}
	if ((party_relay == 25) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 14) && (.@relaytime < 17)) {
		mes "[Gatan]";
		mes "Great, you gained some";
		mes "levels, just like I asked.";
		mes "Let me find your next--I swore";
		mes "I left it around somewhere--";
		mes "and I'll give you your next set";
		mes "of instructions. Hang on...";
		party_relay = 27;
		close;
	}
	else if ((party_relay == 25) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 18) && (.@relaytime < 21)) {
		mes "[Gatan]";
		mes "Great, you gained some";
		mes "levels, just like I asked.";
		mes "Let me find your next--I swore";
		mes "I left it around somewhere--";
		mes "and I'll give you your next set";
		mes "of instructions. Hang on...";
		party_relay = 27;
		close;
	}
	if (party_relay == 25) {
		mes "[Gatan]";
		mes "Your mission is to";
		mes "gain 2 more Base Levels.";
		mes "Come see me during my";
		mes "working hours once you";
		mes "accomplish that, alright?";
		next;
		mes "[Gatan]";
		mes "I can't tell you exactly";
		mes "when I work, but my work";
		mes "hours are in the afternoon...";
		mes "Pacific Standard Time, anyway.";
		mes "I might not be here if you";
		mes "come here too late, alright?";
		close;
	}
	if ((party_relay == 24) && (BaseLevel > party_relay_lv) && (.@relaytime >= 14) && (.@relaytime < 17)) {
		mes "[Gatan]";
		mes "Great, you gained a";
		mes "level, just like I asked.";
		mes "Let me find your next--I swore";
		mes "I left it around somewhere--";
		mes "and I'll give you your next set";
		mes "of instructions. Hang on...";
		party_relay = 27;
		close;
	}
	else if ((party_relay == 24) && (BaseLevel > party_relay_lv) && (.@relaytime >= 18) && (.@relaytime < 21)) {
		mes "[Gatan]";
		mes "Great, you gained a";
		mes "level, just like I asked.";
		mes "Let me find your next--I swore";
		mes "I left it around somewhere--";
		mes "and I'll give you your next set";
		mes "of instructions. Hang on...";
		party_relay = 27;
		close;
	}
	if (party_relay == 24) {
		mes "[Gatan]";
		mes "Your mission is to";
		mes "gain 1 more Base Level.";
		mes "Come see me during my";
		mes "working hours once you";
		mes "accomplish that, alright?";
		next;
		mes "[Gatan]";
		mes "I can't tell you exactly";
		mes "when I work, but my work";
		mes "hours are in the afternoon...";
		mes "Pacific Standard Time, anyway.";
		mes "I might not be here if you";
		mes "come here too late, alright?";
		close;
	}
	if ((countitem(Mission_Certificate9) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) {
		mes "[Gatan]";
		mes "Oh, um... Is that...?";
		mes "That's a ticket from";
		mes "Ledrion, huh? (^666666Nuts! I've";
		mes "got to work now?^000000) It's nice";
		mes "to meet you. I'm Gatan.";
		next;
		mes "[Gatan]";
		mes "Well, now I've got a little";
		mes "test for you. You ready?";
		mes "Your objective is to gain";
		mes "more levels! Let's see...";
		mes "What would be fair?";
		next;
		if (BaseLevel > 94) {
			mes "[Gatan]";
			mes "Actually, you're already";
			mes "pretty strong. I don't feel";
			mes "like doing much work either,";
			mes "so we'll just say that you";
			mes "finished my test, alright?";
			mes "Just don't tell anyone!";
			next;
			delitem Mission_Certificate9,1;
			party_relay = 27;
			mes "[Gatan]";
			mes "Hold on a second...";
			mes "I'm supposed to tell";
			mes "you something... Give";
			mes "me a minute, will you?";
			close;
		}
		else if (BaseLevel > 89) {
			mes "[Gatan]";
			mes "You're pretty strong,";
			mes "but it wouldn't kill";
			mes "you to gain 1 more";
			mes "Base Level. Go ahead";
			mes "and do that, alright?";
			next;
			delitem Mission_Certificate9,1;
			party_relay = 24;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 79) {
			mes "[Gatan]";
			mes "You're pretty strong,";
			mes "but it wouldn't kill";
			mes "you to gain 1 more";
			mes "Base Level. Go ahead";
			mes "and do that, alright?";
			next;
			delitem Mission_Certificate9,1;
			party_relay = 24;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 69) {
			mes "[Gatan]";
			mes "You're pretty strong,";
			mes "but it wouldn't kill";
			mes "you to gain 2 more";
			mes "Base Levels. Go ahead";
			mes "and do that, alright?";
			next;
			delitem Mission_Certificate9,1;
			party_relay = 25;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 59) {
			mes "[Gatan]";
			mes "You're pretty strong,";
			mes "but it wouldn't kill";
			mes "you to gain 2 more";
			mes "Base Levels. Go ahead";
			mes "and do that, alright?";
			next;
			delitem Mission_Certificate9,1;
			party_relay = 25;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 49) {
			mes "[Gatan]";
			mes "You know, you'd probably";
			mes "benefit from being just";
			mes "a little bit stronger. Now";
			mes "go out and gain 3 Base";
			mes "Levels for me, okay?";
			next;
			delitem Mission_Certificate9,1;
			party_relay = 26;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 39) {
			mes "[Gatan]";
			mes "You know, you'd probably";
			mes "benefit from being just";
			mes "a little bit stronger. Now";
			mes "go out and gain 3 Base";
			mes "Levels for me, okay?";
			next;
			delitem Mission_Certificate9,1;
			party_relay = 26;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
	}
	else if ((countitem(Mission_Certificate9) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) {
		mes "[Gatan]";
		mes "Oh, um... Is that...?";
		mes "That's a ticket from";
		mes "Ledrion, huh? (^666666Nuts! I've";
		mes "got to work now?^000000) It's nice";
		mes "to meet you. I'm Gatan.";
		next;
		mes "[Gatan]";
		mes "Well, now I've got a little";
		mes "test for you. You ready?";
		mes "Your objective is to gain";
		mes "more levels! Let's see...";
		mes "What would be fair?";
		next;
		if (BaseLevel > 94) {
			mes "[Gatan]";
			mes "Actually, you're already";
			mes "pretty strong. I don't feel";
			mes "like doing much work either,";
			mes "so we'll just say that you";
			mes "finished my test, alright?";
			mes "Just don't tell anyone!";
			next;
			delitem Mission_Certificate9,1;
			party_relay = 27;
			mes "[Gatan]";
			mes "Hold on a second...";
			mes "I'm supposed to tell";
			mes "you something... Give";
			mes "me a minute, will you?";
			close;
		}
		else if (BaseLevel > 89) {
			mes "[Gatan]";
			mes "You're pretty strong,";
			mes "but it wouldn't kill";
			mes "you to gain 1 more";
			mes "Base Level. Go ahead";
			mes "and do that, alright?";
			next;
			delitem Mission_Certificate9,1;
			party_relay = 24;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 79) {
			mes "[Gatan]";
			mes "You're pretty strong,";
			mes "but it wouldn't kill";
			mes "you to gain 1 more";
			mes "Base Level. Go ahead";
			mes "and do that, alright?";
			next;
			delitem Mission_Certificate9,1;
			party_relay = 24;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 69) {
			mes "[Gatan]";
			mes "You're pretty strong,";
			mes "but it wouldn't kill";
			mes "you to gain 2 more";
			mes "Base Levels. Go ahead";
			mes "and do that, alright?";
			next;
			delitem Mission_Certificate9,1;
			party_relay = 25;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 59) {
			mes "[Gatan]";
			mes "You're pretty strong,";
			mes "but it wouldn't kill";
			mes "you to gain 2 more";
			mes "Base Levels. Go ahead";
			mes "and do that, alright?";
			next;
			delitem Mission_Certificate9,1;
			party_relay = 25;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 49) {
			mes "[Gatan]";
			mes "You know, you'd probably";
			mes "benefit from being just";
			mes "a little bit stronger. Now";
			mes "go out and gain 3 Base";
			mes "Levels for me, okay?";
			next;
			delitem Mission_Certificate9,1;
			party_relay = 26;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 39) {
			mes "[Gatan]";
			mes "You know, you'd probably";
			mes "benefit from being just";
			mes "a little bit stronger. Now";
			mes "go out and gain 3 Base";
			mes "Levels for me, okay?";
			next;
			delitem Mission_Certificate9,1;
			party_relay = 26;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
	}
	if ((countitem(Mission_Certificate9) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) {
		mes "[Gatan]";
		mes "Oh, um... Is that...?";
		mes "That's a ticket from";
		mes "Ledrion, huh? It's nice";
		mes "to meet you. I'm Gatan.";
		next;
		mes "[Gatan]";
		mes "I'm not on shift right";
		mes "now, though: even I need";
		mes "to take some off time to";
		mes "avoid getting swamped with";
		mes "work. Come back to me during";
		mes "my work hours, alright?";
		next;
		mes "[Gatan]";
		mes "I can't tell you exactly";
		mes "when I'm working (^666666well,";
		mes "I just want to avoid working";
		mes "altogether to be honest^000000) but";
		mes "come back in the afternoon,";
		mes "Pacific Standard Time, that is.";
		close;
	}
	if (party_relay == 17) {
		mes "[Gatan]";
		mes "Say, it's not time for";
		mes "you to meet up with me";
		mes "just yet. I think you need";
		mes "to ask an Acolyte Class";
		mes "member in your group to bring";
		mes "your sixth ticket to Bafhail.";
		close;
	}
	if (party_relay == 16) {
		mes "[Gatan]";
		mes "Ah, very nice! Please";
		mes "give this ticket to an";
		mes "Acolyte Class member";
		mes "of your group, and ask him";
		mes "to bring it to Bafhail. Ah, and";
		mes "here's a little reward for you~";
		party_relay = 17;
		getitem Mission_Certificate6,1;
		getitem Leaf_Of_Yggdrasil,2;
		callfunc "F_PartyRelay_Exp";
		next;
		mes "[Gatan]";
		mes "Alright, get that done.";
		mes "I'll see you around.";
		close;
	}
	if ((party_relay == 15) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 8) && (.@relaytime < 11)) {
		mes "[Gatan]";
		mes "Great, you gained some";
		mes "levels, just like I asked.";
		mes "Let me find your next--I swore";
		mes "I left it around somewhere--";
		mes "and I'll give you your next set";
		mes "of instructions. Hang on...";
		party_relay = 16;
		close;
	}
	else if ((party_relay == 15) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 21) && (.@relaytime < 1)) {
		mes "[Gatan]";
		mes "Great, you gained some";
		mes "levels, just like I asked.";
		mes "Let me find your next--I swore";
		mes "I left it around somewhere--";
		mes "and I'll give you your next set";
		mes "of instructions. Hang on...";
		party_relay = 16;
		close;
	}
	if (party_relay == 15) {
		mes "[Gatan]";
		mes "Your mission is to";
		mes "gain 3 more Base Levels.";
		mes "Come see me during my";
		mes "working hours once you";
		mes "accomplish that, alright?";
		next;
		mes "[Gatan]";
		mes "Now I work three hours";
		mes "just before I have lunch,";
		mes "and three hours around";
		mes "midnight. Go ahead and";
		mes "look me up around those";
		mes "times. A bit confusing, I know~";
		close;
	}
	if ((party_relay == 14) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 8)) {
		mes "[Gatan]";
		mes "Great, you gained some";
		mes "levels, just like I asked.";
		mes "Let me find your next--I swore";
		mes "I left it around somewhere--";
		mes "and I'll give you your next set";
		mes "of instructions. Hang on...";
		party_relay = 16;
		close;
	}
	else if ((party_relay == 14) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 21)) {
		mes "[Gatan]";
		mes "Great, you gained some";
		mes "levels, just like I asked.";
		mes "Let me find your next--I swore";
		mes "I left it around somewhere--";
		mes "and I'll give you your next set";
		mes "of instructions. Hang on...";
		party_relay = 16;
		close;
	}
	if (party_relay == 14) {
		mes "[Gatan]";
		mes "Your mission is to";
		mes "gain 2 more Base Levels.";
		mes "Come see me during my";
		mes "working hours once you";
		mes "accomplish that, alright?";
		next;
		mes "[Gatan]";
		mes "Now I work three hours";
		mes "just before I have lunch,";
		mes "and three hours around";
		mes "midnight. Go ahead and";
		mes "look me up around those";
		mes "times. A bit confusing, I know~";
		close;
	}
	if ((party_relay == 13) && (BaseLevel > party_relay_lv) && (.@relaytime >= 8) && (.@relaytime < 11)) {
		mes "[Gatan]";
		mes "Great, you gained some";
		mes "levels, just like I asked.";
		mes "Let me find your next--I swore";
		mes "I left it around somewhere--";
		mes "and I'll give you your next set";
		mes "of instructions. Hang on...";
		party_relay = 16;
		close;
	}
	else if ((party_relay == 13) && (BaseLevel > party_relay_lv) && (.@relaytime >= 21)) {
		mes "[Gatan]";
		mes "Great, you gained some";
		mes "levels, just like I asked.";
		mes "Let me find your next--I swore";
		mes "I left it around somewhere--";
		mes "and I'll give you your next set";
		mes "of instructions. Hang on...";
		party_relay = 16;
		close;
	}
	if (party_relay == 13) {
		mes "[Gatan]";
		mes "Your mission is to";
		mes "gain 1 more Base Level.";
		mes "Come see me during my";
		mes "working hours once you";
		mes "accomplish that, alright?";
		next;
		mes "[Gatan]";
		mes "Now I work three hours";
		mes "just before I have lunch,";
		mes "and three hours around";
		mes "midnight. Go ahead and";
		mes "look me up around those";
		mes "times. A bit confusing, I know~";
		close;
	}
	if ((BaseLevel > 39) && (countitem(Mission_Certificate5) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && (BaseClass == Job_Mage)) {
		mes "[Gatan]";
		mes "Oh, um... Is that...?";
		mes "That's a ticket from";
		mes "Ledrion, huh? (^666666Nuts! I've";
		mes "got to work now?^000000) It's nice";
		mes "to meet you. I'm Gatan.";
		next;
		mes "[Gatan]";
		mes "Well, now I've got a little";
		mes "test for you. You ready?";
		mes "Your objective is to gain";
		mes "more levels! Let's see...";
		mes "What would be fair?";
		next;
		if (BaseLevel > 94) {
			mes "[Gatan]";
			mes "Actually, you're already";
			mes "pretty strong. I don't feel";
			mes "like doing much work either,";
			mes "so we'll just say that you";
			mes "finished my test, alright?";
			mes "Just don't tell anyone!";
			next;
			delitem Mission_Certificate5,1;
			party_relay = 16;
			mes "[Gatan]";
			mes "Hold on a second...";
			mes "I'm supposed to tell";
			mes "you something... Give";
			mes "me a minute, will you?";
			close;
		}
		else if (BaseLevel > 89) {
			mes "[Gatan]";
			mes "You're pretty strong,";
			mes "but it wouldn't kill";
			mes "you to gain 1 more";
			mes "Base Level. Go ahead";
			mes "and do that, alright?";
			next;
			delitem Mission_Certificate5,1;
			party_relay = 13;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 79) {
			mes "[Gatan]";
			mes "You're pretty strong,";
			mes "but it wouldn't kill";
			mes "you to gain 1 more";
			mes "Base Level. Go ahead";
			mes "and do that, alright?";
			next;
			delitem Mission_Certificate5,1;
			party_relay = 13;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 69) {
			mes "[Gatan]";
			mes "You're pretty strong,";
			mes "but it wouldn't kill";
			mes "you to gain 2 more";
			mes "Base Levels. Go ahead";
			mes "and do that, alright?";
			next;
			delitem Mission_Certificate5,1;
			party_relay = 14;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 59) {
			mes "[Gatan]";
			mes "You're pretty strong,";
			mes "but it wouldn't kill";
			mes "you to gain 2 more";
			mes "Base Levels. Go ahead";
			mes "and do that, alright?";
			next;
			delitem Mission_Certificate5,1;
			party_relay = 14;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 49) {
			mes "[Gatan]";
			mes "You know, you'd probably";
			mes "benefit from being just";
			mes "a little bit stronger. Now";
			mes "go out and gain 3 Base";
			mes "Levels for me, okay?";
			next;
			delitem Mission_Certificate5,1;
			party_relay = 15;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 39) {
			mes "[Gatan]";
			mes "You know, you'd probably";
			mes "benefit from being just";
			mes "a little bit stronger. Now";
			mes "go out and gain 3 Base";
			mes "Levels for me, okay?";
			next;
			delitem Mission_Certificate5,1;
			party_relay = 15;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
	}
	else if ((BaseLevel > 39) && (countitem(Mission_Certificate5) > 0) && (.@relaytime >= 21) && (BaseClass == Job_Mage)) {
		mes "[Gatan]";
		mes "Oh, um... Is that...?";
		mes "That's a ticket from";
		mes "Ledrion, huh? (^666666Nuts! I've";
		mes "got to work now?^000000) It's nice";
		mes "to meet you. I'm Gatan.";
		next;
		mes "[Gatan]";
		mes "Well, now I've got a little";
		mes "test for you. You ready?";
		mes "Your objective is to gain";
		mes "more levels! Let's see...";
		mes "What would be fair?";
		next;
		if (BaseLevel > 94) {
			mes "[Gatan]";
			mes "Actually, you're already";
			mes "pretty strong. I don't feel";
			mes "like doing much work either,";
			mes "so we'll just say that you";
			mes "finished my test, alright?";
			mes "Just don't tell anyone!";
			next;
			delitem Mission_Certificate5,1;
			party_relay = 16;
			mes "[Gatan]";
			mes "Hold on a second...";
			mes "I'm supposed to tell";
			mes "you something... Give";
			mes "me a minute, will you?";
			close;
		}
		else if (BaseLevel > 89) {
			mes "[Gatan]";
			mes "You're pretty strong,";
			mes "but it wouldn't kill";
			mes "you to gain 1 more";
			mes "Base Level. Go ahead";
			mes "and do that, alright?";
			next;
			delitem Mission_Certificate5,1;
			party_relay = 13;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 79) {
			mes "[Gatan]";
			mes "You're pretty strong,";
			mes "but it wouldn't kill";
			mes "you to gain 1 more";
			mes "Base Level. Go ahead";
			mes "and do that, alright?";
			next;
			delitem Mission_Certificate5,1;
			party_relay = 13;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 69) {
			mes "[Gatan]";
			mes "You're pretty strong,";
			mes "but it wouldn't kill";
			mes "you to gain 2 more";
			mes "Base Levels. Go ahead";
			mes "and do that, alright?";
			next;
			delitem Mission_Certificate5,1;
			party_relay = 14;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 59) {
			mes "[Gatan]";
			mes "You're pretty strong,";
			mes "but it wouldn't kill";
			mes "you to gain 2 more";
			mes "Base Levels. Go ahead";
			mes "and do that, alright?";
			next;
			delitem Mission_Certificate5,1;
			party_relay = 14;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 49) {
			mes "[Gatan]";
			mes "You know, you'd probably";
			mes "benefit from being just";
			mes "a little bit stronger. Now";
			mes "go out and gain 3 Base";
			mes "Levels for me, okay?";
			next;
			delitem Mission_Certificate5,1;
			party_relay = 15;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 39) {
			mes "[Gatan]";
			mes "You know, you'd probably";
			mes "benefit from being just";
			mes "a little bit stronger. Now";
			mes "go out and gain 3 Base";
			mes "Levels for me, okay?";
			next;
			delitem Mission_Certificate5,1;
			party_relay = 15;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
	}
	if ((BaseLevel > 39) && (countitem(Mission_Certificate5) > 0) && (BaseClass == Job_Mage)) {
		mes "[Gatan]";
		mes "Oh, um... Is that...?";
		mes "That's a ticket from";
		mes "Ledrion, huh? It's nice";
		mes "to meet you. I'm Gatan.";
		next;
		mes "[Gatan]";
		mes "I'm not on shift right";
		mes "now, though: even I need";
		mes "to take some off time to";
		mes "avoid getting swamped with";
		mes "work. Come back to me during";
		mes "my work hours, alright?";
		next;
		mes "[Gatan]";
		mes "Now I work three hours";
		mes "just before I have lunch,";
		mes "and three hours around";
		mes "midnight. Go ahead and";
		mes "look me up around those";
		mes "times. A bit confusing, I know~";
		close;
	}
	if (party_relay == 6) {
		mes "[Gatan]";
		mes "Did you give that ticket";
		mes "to the Thief Class member";
		mes "of your group? ^666666*Yawn*^000000 If you";
		mes "wanna finish all of these";
		mes "challenges, then that's";
		mes "what you gotta do~";
		close;
	}
	if (party_relay == 5) {
		mes "[Gatan]";
		mes "Ah, very nice!";
		mes "Now please give this";
		mes "ticket to the Thief Class";
		mes "member of the your group,";
		mes "and ask him to deliver";
		mes "it to Bafhail. Easy, right?";
		next;
		mes "[Gatan]";
		mes "Here you are...";
		mes "Just a little";
		mes "something for";
		mes "your troubles~";
		party_relay = 6;
		getitem Mission_Certificate2,1;
		getitem Yggdrasilberry,2;
		callfunc "F_PartyRelay_Exp";
		next;
		mes "[Gatan]";
		mes "Don't forget to make";
		mes "sure that Bafhail gets";
		mes "that ticket from a Thief";
		mes "Class character in your";
		mes "group. I'll see you around.";
		close;
	}
	if ((party_relay == 4) && (BaseLevel > (party_relay_lv + 2)) && ((.@relaytime >= 11) && (.@relaytime < 14))) {
		mes "[Gatan]";
		mes "Nice work. I guess";
		mes "that Ledrion really knows";
		mes "good adventurers when he";
		mes "sees them. Now, you mind";
		mes "waiting a bit? Um, there's";
		mes "something I have to give you...";
		party_relay = 5;
		close;
	}
	else if ((party_relay == 4) && (BaseLevel > (party_relay_lv + 2)) && ((.@relaytime >= 0) && (.@relaytime < 3))) {
		mes "[Gatan]";
		mes "Nice work. I guess";
		mes "that Ledrion really knows";
		mes "good adventurers when he";
		mes "sees them. Now, you mind";
		mes "waiting a bit? Um, there's";
		mes "something I have to give you...";
		party_relay = 5;
		close;
	}
	if (party_relay == 4) {
		mes "[Gatan]";
		mes "You didn't forget that";
		mes "you had to gain 3 more";
		mes "Base Levels, did you?";
		mes "Oh, and come back during";
		mes "my regular working hours.";
		mes "Don't bother me when I'm off~";
		next;
		mes "[Gatan]";
		mes "I'll tell you when I work";
		mes "one more time: come from";
		mes "11 AM to 2 PM, or 12 AM to";
		mes "3 AM, Pacific Standard Time.";
		mes "Good luck to you, alright?";
		close;
	}
	if ((party_relay == 3) && (BaseLevel > (party_relay_lv + 1)) && ((.@relaytime >= 11) && (.@relaytime < 14))) {
		mes "[Gatan]";
		mes "Nice work. I guess";
		mes "that Ledrion really knows";
		mes "good adventurers when he";
		mes "sees them. Now, you mind";
		mes "waiting a bit? Um, there's";
		mes "something I have to give you...";
		party_relay = 5;
		close;
	}
	else if ((party_relay == 3) && (BaseLevel > (party_relay_lv + 1)) && ((.@relaytime >= 0) && (.@relaytime < 3))) {
		mes "[Gatan]";
		mes "Nice work. I guess";
		mes "that Ledrion really knows";
		mes "good adventurers when he";
		mes "sees them. Now, you mind";
		mes "waiting a bit? Um, there's";
		mes "something I have to give you...";
		party_relay = 5;
		close;
	}
	if (party_relay == 3) {
		mes "[Gatan]";
		mes "You didn't forget that";
		mes "you had to gain 2 more";
		mes "Base Levels, did you?";
		mes "Oh, and come back during";
		mes "my regular working hours.";
		mes "Don't bother me when I'm off~";
		next;
		mes "[Gatan]";
		mes "I'll tell you when I work";
		mes "one more time: come from";
		mes "11 AM to 2 PM, or 12 AM to";
		mes "3 AM, Pacific Standard Time.";
		mes "Good luck to you, alright?";
		close;
	}
	if ((party_relay == 99) && (BaseLevel > party_relay_lv) && ((.@relaytime >= 11) && (.@relaytime < 14))) {
		mes "[Gatan]";
		mes "Nice work. I guess";
		mes "that Ledrion really knows";
		mes "good adventurers when he";
		mes "sees them. Now, you mind";
		mes "waiting a bit? Um, there's";
		mes "something I have to give you...";
		party_relay = 5;
		close;
	}
	else if ((party_relay == 99) && (BaseLevel > party_relay_lv) && ((.@relaytime >= 0) && (.@relaytime < 3))) {
		mes "[Gatan]";
		mes "Nice work. I guess";
		mes "that Ledrion really knows";
		mes "good adventurers when he";
		mes "sees them. Now, you mind";
		mes "waiting a bit? Um, there's";
		mes "something I have to give you...";
		party_relay = 5;
		close;
	}
	if (party_relay == 99) {
		mes "[Gatan]";
		mes "You didn't forget that";
		mes "you had to gain 1 more";
		mes "Base Level, did you?";
		mes "Oh, and come back during";
		mes "my regular working hours.";
		mes "Don't bother me when I'm off~";
		next;
		mes "[Gatan]";
		mes "I'll tell you when I work";
		mes "one more time: come from";
		mes "11 AM to 2 PM, or 12 AM to";
		mes "3 AM, Pacific Standard Time.";
		mes "Good luck to you, alright?";
		close;
	}
	if ((BaseLevel > 39) && (countitem(Mission_Certificate1) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Swordman)) {
		mes "[Gatan]";
		mes "Oh, um... Is that...?";
		mes "That's a ticket from";
		mes "Ledrion, huh? (^666666Nuts! I've";
		mes "got to work now?^000000) It's nice";
		mes "to meet you. I'm Gatan.";
		next;
		mes "[Gatan]";
		mes "Ledrion wanted me to give";
		mes "a little test if any Swordman";
		mes "Class guys brought me a ticket,";
		mes "and were working with a group.";
		mes "Ready? Increasing your Base";
		mes "Level will be my test for you.";
		next;
		if (BaseLevel > 94) {
			mes "[Gatan]";
			mes "Actually, you're already";
			mes "pretty strong. I don't feel";
			mes "like doing much work either,";
			mes "so we'll just say that you";
			mes "finished my test, alright?";
			mes "Just don't tell anyone!";
			next;
			delitem Mission_Certificate1,1;
			party_relay = 5;
			mes "[Gatan]";
			mes "Hold on a second...";
			mes "I'm supposed to tell";
			mes "you something... Give";
			mes "me a minute, will you?";
			close;
		}
		else if (BaseLevel > 89) {
			mes "[Gatan]";
			mes "You're pretty strong,";
			mes "but it wouldn't kill";
			mes "you to gain 1 more";
			mes "Base Level. Go ahead";
			mes "and do that, alright?";
			next;
			delitem Mission_Certificate1,1;
			party_relay = 99;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 79) {
			mes "[Gatan]";
			mes "You're pretty strong,";
			mes "but it wouldn't kill";
			mes "you to gain 1 more";
			mes "Base Level. Go ahead";
			mes "and do that, alright?";
			next;
			delitem Mission_Certificate1,1;
			party_relay = 99;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 69) {
			mes "[Gatan]";
			mes "You're pretty strong,";
			mes "but it wouldn't kill";
			mes "you to gain 2 more";
			mes "Base Levels. Go ahead";
			mes "and do that, alright?";
			next;
			delitem Mission_Certificate1,1;
			party_relay = 3;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 59) {
			mes "[Gatan]";
			mes "You're pretty strong,";
			mes "but it wouldn't kill";
			mes "you to gain 2 more";
			mes "Base Levels. Go ahead";
			mes "and do that, alright?";
			next;
			delitem Mission_Certificate1,1;
			party_relay = 3;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 49) {
			mes "[Gatan]";
			mes "You know, you'd probably";
			mes "benefit from being just";
			mes "a little bit stronger. Now";
			mes "go out and gain 3 Base";
			mes "Levels for me, okay?";
			next;
			delitem Mission_Certificate1,1;
			party_relay = 4;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 39) {
			mes "[Gatan]";
			mes "You know, you'd probably";
			mes "benefit from being just";
			mes "a little bit stronger. Now";
			mes "go out and gain 3 Base";
			mes "Levels for me, okay?";
			next;
			delitem Mission_Certificate1,1;
			party_relay = 4;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
	}
	else if ((BaseLevel > 39) && (countitem(Mission_Certificate1) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Swordman)) {
		mes "[Gatan]";
		mes "Oh, um... Is that...?";
		mes "That's a ticket from";
		mes "Ledrion, huh? (^666666Nuts! I've";
		mes "got to work now?^000000) It's nice";
		mes "to meet you. I'm Gatan.";
		next;
		mes "[Gatan]";
		mes "Ledrion wanted me to give";
		mes "a little test if any Swordman";
		mes "Class guys brought me a ticket,";
		mes "and were working with a group.";
		mes "Ready? Increasing your Base";
		mes "Level will be my test for you.";
		next;
		if (BaseLevel > 94) {
			mes "[Gatan]";
			mes "Actually, you're already";
			mes "pretty strong. I don't feel";
			mes "like doing much work either,";
			mes "so we'll just say that you";
			mes "finished my test, alright?";
			mes "Just don't tell anyone!";
			next;
			delitem Mission_Certificate1,1;
			party_relay = 5;
			mes "[Gatan]";
			mes "Hold on a second...";
			mes "I'm supposed to tell";
			mes "you something... Give";
			mes "me a minute, will you?";
			close;
		}
		else if (BaseLevel > 89) {
			mes "[Gatan]";
			mes "You're pretty strong,";
			mes "but it wouldn't kill";
			mes "you to gain 1 more";
			mes "Base Level. Go ahead";
			mes "and do that, alright?";
			next;
			delitem Mission_Certificate1,1;
			party_relay = 99;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 79) {
			mes "[Gatan]";
			mes "You're pretty strong,";
			mes "but it wouldn't kill";
			mes "you to gain 1 more";
			mes "Base Level. Go ahead";
			mes "and do that, alright?";
			next;
			delitem Mission_Certificate1,1;
			party_relay = 99;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 69) {
			mes "[Gatan]";
			mes "You're pretty strong,";
			mes "but it wouldn't kill";
			mes "you to gain 2 more";
			mes "Base Levels. Go ahead";
			mes "and do that, alright?";
			next;
			delitem Mission_Certificate1,1;
			party_relay = 3;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 59) {
			mes "[Gatan]";
			mes "You're pretty strong,";
			mes "but it wouldn't kill";
			mes "you to gain 2 more";
			mes "Base Levels. Go ahead";
			mes "and do that, alright?";
			next;
			delitem Mission_Certificate1,1;
			party_relay = 3;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 49) {
			mes "[Gatan]";
			mes "You know, you'd probably";
			mes "benefit from being just";
			mes "a little bit stronger. Now";
			mes "go out and gain 3 Base";
			mes "Levels for me, okay?";
			next;
			delitem Mission_Certificate1,1;
			party_relay = 4;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll go ahead and take";
			mes "your ticket now. Come";
			mes "back after you finish what";
			mes "I've asked, and then we can";
			mes "move on to the next part.";
			close;
		}
		else if (BaseLevel > 39) {
			mes "[Gatan]";
			mes "You know, you'd probably";
			mes "benefit from being just";
			mes "a little bit stronger. Now";
			mes "go out and gain 3 Base";
			mes "Levels for me, okay?";
			next;
			delitem Mission_Certificate1,1;
			party_relay = 4;
			party_relay_lv = BaseLevel;
			mes "[Gatan]";
			mes "I'll keep your ticket.";
			mes "When you're finished, please come back.";
			close;
		}
	}
	else if ((BaseLevel > 39) && (countitem(Mission_Certificate1) > 0) && (BaseClass == Job_Swordman)) {
		mes "[Gatan]";
		mes "Oh, um... Is that...?";
		mes "That's a ticket from";
		mes "Ledrion, huh? (^666666Nuts! I've";
		mes "got to work now?^000000) It's nice";
		mes "to meet you. I'm Gatan.";
		next;
		mes "[Gatan]";
		mes "Hate to tell you, but";
		mes "I'm not on duty right now.";
		mes "You should really come back";
		mes "and talk to me during my";
		mes "work hours, okay? I need";
		mes "my rest from work, you know?";
		next;
		mes "[Gatan]";
		mes "I'll tell you when I work,";
		mes "just don't forget: come from";
		mes "11 AM to 2 PM, or 12 AM to";
		mes "3 AM, Pacific Standard Time.";
		mes "Good luck to you, alright?";
		close;
	}
	mes "[Gatan]";
	mes "Hey, nice meeting you.";
	mes "I'm Gatan. I'm not up to";
	mes "much, just helping out";
	mes "a friend. He's loaded, but";
	mes "he's also a really good guy.";
	mes "Working me to the bone, though.";
	close;
}

payon,204,221,3	script	Bafhail#payon::RelayBafhail	4_M_JOB_BLACKSMITH,{
	getpartymember(getcharid(CHAR_ID_PARTY));
	.@partymembercount = $@partymembercount;
	.@partyleader = getpartyleader(getcharid(CHAR_ID_PARTY),2);
	if (checkweight(Resin,300) == 0) {
		mes "^3355FFWait a minute! You're";
		mes "carrying too many items";
		mes "right now: store some of";
		mes "your extra things in Kafra";
		mes "Storage, and then come back.^000000";
		close;
	}
	if (countitem(Mission_Certificate1) > 0) || (countitem(Mission_Certificate4) > 0) || (countitem(Mission_Certificate5) > 0) || (countitem(Mission_Certificate8) > 0) || (countitem(Mission_Certificate9) > 0) || (countitem(Mission_Certificate12) > 0) {
		mes "[Bafhail]";
		mes "You must be confused...";
		mes "It's not time for you";
		mes "to see me just yet.";
		mes "Have you tried meeting";
		mes "with any of the other guys?";
		close;
	}
	.@relaytime = gettime(GETTIME_HOUR);
	if (party_relay == 30) {
		mes "[Bafhail]";
		mes "Did you give that ticket";
		mes "to an Archer or Merchant";
		mes "Class member of your group?";
		mes "Just a reminder in case";
		mes "you've already forgotten.";
		close;
	}
	if ((party_relay == 29) && (.@relaytime >= 0) && (.@relaytime < 3) && (countitem(Lizard_Scruff) > 19) && (countitem(Slender_Snake) > 19) && (countitem(Anolian_Skin) > 19)) {
		mes "[Bafhail]";
		mes "Well, it looks like you came";
		mes "at the right time and brought";
		mes "everything I asked. Good work.";
		mes "Please take your next ticket";
		mes "and this small reward for you.";
		next;
		delitem Lizard_Scruff,20;
		delitem Slender_Snake,20;
		delitem Anolian_Skin,20;
		party_relay = 30;
		getitem Mission_Certificate11,1;
		getitem Leaf_Of_Yggdrasil,2;
		getitem Yggdrasilberry,2;
		callfunc "F_PartyRelay_Exp";
		mes "[Bafhail]";
		mes "Make sure that you give";
		mes "that ticket to an Archer";
		mes "or Merchant Class member";
		mes "of your group, and have him";
		mes "bring it to a boy named Lospii.";
		mes "Goodbye now, and good luck~";
		close;
	}
	else if ((party_relay == 29) && (.@relaytime >= 11) && (.@relaytime < 14) && (countitem(Lizard_Scruff) > 19) && (countitem(Slender_Snake) > 19) && (countitem(Anolian_Skin) > 19)) {
		mes "[Bafhail]";
		mes "Well, it looks like you came";
		mes "at the right time and brought";
		mes "everything I asked. Good work.";
		mes "Please take your next ticket";
		mes "and this small reward for you.";
		next;
		delitem Lizard_Scruff,20;
		delitem Slender_Snake,20;
		delitem Anolian_Skin,20;
		party_relay = 30;
		getitem Mission_Certificate11,1;
		getitem Leaf_Of_Yggdrasil,2;
		getitem Yggdrasilberry,2;
		callfunc "F_PartyRelay_Exp";
		mes "[Bafhail]";
		mes "Make sure that you give";
		mes "that ticket to an Archer";
		mes "or Merchant Class member";
		mes "of your group, and have him";
		mes "bring it to a boy named Lospii.";
		mes "Goodbye now, and good luck~";
		close;
	}
	if (party_relay == 29) {
		mes "[Bafhail]";
		mes "My mission for you is";
		mes "to bring me some items";
		mes "at the right time. I'll only";
		mes "accept your items for 3 hours";
		mes "once the day starts, and for 3";
		mes "hours in the middle of the day.";
		next;
		mes "[Bafhail]";
		mes "I need";
		mes "^4D4DFF20 Frills^000000,";
		mes "^4D4DFF20 Anolian Skins^000000, and";
		mes "^4D4DFF20 Horrendous Hairs^000000.";
		mes "Don't forget now, alright?";
		close;
	}
	if ((countitem(Mission_Certificate10) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) {
		mes "[Bafhail]";
		mes "Oh, isn't that ticket...?";
		mes "Ah, good, good. Judging";
		mes "from your Job, Gatan must";
		mes "have sent you, right? Nice";
		mes "to meet you, I'm Bafhail~";
		mes "Now, let's get to business.";
		next;
		mes "[Bafhail]";
		mes "My mission is";
		mes "for you to collect";
		mes "^4D4DFF20 Frills^000000,";
		mes "^4D4DFF20 Anolian Skins^000000, and";
		mes "^4D4DFF20 Horrendous Hairs^000000.";
		next;
		delitem Mission_Certificate10,1;
		party_relay = 29;
		mes "[Bafhail]";
		mes "Understood?";
		mes "Alright then, if you'll";
		mes "just hand me your ticket,";
		mes "you can start gathering";
		mes "those items I listed.";
		mes "I'll see you later~";
		close;
	}
	else if ((countitem(Mission_Certificate10) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) {
		mes "[Bafhail]";
		mes "Oh, isn't that ticket...?";
		mes "Ah, good, good. Judging";
		mes "from your Job, Gatan must";
		mes "have sent you, right? Nice";
		mes "to meet you, I'm Bafhail~";
		mes "Now, let's get to business.";
		next;
		mes "[Bafhail]";
		mes "My mission is";
		mes "for you to collect";
		mes "^4D4DFF20 Frills^000000,";
		mes "^4D4DFF20 Anolian Skins^000000, and";
		mes "^4D4DFF20 Horrendous Hairs^000000.";
		next;
		delitem Mission_Certificate10,1;
		party_relay = 29;
		mes "[Bafhail]";
		mes "Understood?";
		mes "Understood?";
		mes "Alright then, if you'll";
		mes "just hand me your ticket,";
		mes "you can start gathering";
		mes "those items I listed.";
		mes "I'll see you later~";
		close;
	}
	if ((countitem(Mission_Certificate10) > 0) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) {
		mes "[Bafhail]";
		mes "Oh, isn't that ticket...?";
		mes "Ah, good, good. Judging";
		mes "from your Job, Gatan must";
		mes "have sent you, right? Nice";
		mes "to meet you, I'm Bafhail~";
		next;
		mes "[Bafhail]";
		mes "Would you mind coming ";
		mes "back to me later? Now";
		mes "isn't the right time to talk";
		mes "to me. I'm available for 3";
		mes "hours at the start of the day,";
		mes "and 3 hours in midday.";
		close;
	}
	if (party_relay == 20) {
		mes "[Bafhail]";
		mes "Did you give that ticket";
		mes "to an Archer or Merchant";
		mes "Class member of your group?";
		mes "Just a reminder in case";
		mes "you've already forgotten.";
		close;
	}
	if ((party_relay == 19) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(Thin_N_Long_Tongue) > 9) && (countitem(Leopard_Talon) > 9) && (countitem(Poison_Toads_Skin) > 9)) {
		mes "[Bafhail]";
		mes "Well, it looks like you came";
		mes "at the right time and brought";
		mes "everything I asked. Good work.";
		mes "Please take your next ticket";
		mes "and this small reward for you.";
		next;
		delitem Thin_N_Long_Tongue,10;
		delitem Leopard_Talon,10;
		delitem Poison_Toads_Skin,10;
		party_relay = 20;
		getitem Mission_Certificate7,1;
		getitem Leaf_Of_Yggdrasil,2;
		callfunc "F_PartyRelay_Exp";
		mes "[Bafhail]";
		mes "Do me a favor and make";
		mes "sure that the Merchant";
		mes "Class character in your";
		mes "group delivers that ticket";
		mes "to Lospii. Alright, I guess";
		mes "I'll see you later, then.";
		close;
	}
	else if ((party_relay == 19) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(Thin_N_Long_Tongue) > 9) && (countitem(Leopard_Talon) > 9) && (countitem(Poison_Toads_Skin) > 9)) {
		mes "[Bafhail]";
		mes "Well, it looks like you came";
		mes "at the right time and brought";
		mes "everything I asked. Good work.";
		mes "Please take your next ticket";
		mes "and this small reward for you.";
		next;
		delitem Thin_N_Long_Tongue,10;
		delitem Leopard_Talon,10;
		delitem Poison_Toads_Skin,10;
		party_relay = 20;
		getitem Mission_Certificate7,1;
		getitem Leaf_Of_Yggdrasil,2;
		callfunc "F_PartyRelay_Exp";
		mes "[Bafhail]";
		mes "Do me a favor and make";
		mes "sure that the Merchant";
		mes "Class character in your";
		mes "group delivers that ticket";
		mes "to Lospii. Alright, I guess";
		mes "I'll see you later, then.";
		close;
	}
	if (party_relay == 19) {
		mes "[Bafhail]";
		mes "Remember to bring me";
		mes "the items I requested";
		mes "at the right time, during";
		mes "the 3 hours after noon or";
		mes "3 hours in the early evening.";
		mes "Now, I want you to bring...";
		next;
		mes "[Bafhail]";
		mes "^4D4DFF10 Tongues^000000,";
		mes "^4D4DFF10 Leopard Claws^000000, and";
		mes "^4D4DFF10 Poisonous Toad Skins^000000.";
		mes "I'll be waiting for you here";
		mes "and will accept those items";
		mes "when the time is right.";
		close;
	}
	if ((party_relay == 18) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(Black_Mask) > 9) && (countitem(Dokkaebi_Horn) > 9) && (countitem(Peco_Wing_Feather) >9)) {
		mes "[Bafhail]";
		mes "Well, it looks like you came";
		mes "at the right time and brought";
		mes "everything I asked. Good work.";
		mes "Please take your next ticket";
		mes "and this small reward for you.";
		next;
		delitem Black_Mask,10;
		delitem Dokkaebi_Horn,10;
		delitem Peco_Wing_Feather,10;
		party_relay = 20;
		getitem Mission_Certificate7,1;
		getitem Leaf_Of_Yggdrasil,2;
		callfunc "F_PartyRelay_Exp";
		mes "[Bafhail]";
		mes "Do me a favor and make";
		mes "sure that the Merchant";
		mes "Class character in your";
		mes "group delivers that ticket";
		mes "to Lospii. Alright, I guess";
		mes "I'll see you later, then.";
		close;
	}
	else if ((party_relay == 18) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(Black_Mask) > 9) && (countitem(Dokkaebi_Horn) > 9) && (countitem(Peco_Wing_Feather) >9)) {
		mes "[Bafhail]";
		mes "Well, it looks like you came";
		mes "at the right time and brought";
		mes "everything I asked. Good work.";
		mes "Please take your next ticket";
		mes "and this small reward for you.";
		next;
		delitem Black_Mask,10;
		delitem Dokkaebi_Horn,10;
		delitem Peco_Wing_Feather,10;
		party_relay = 20;
		getitem Mission_Certificate7,1;
		getitem Leaf_Of_Yggdrasil,2;
		callfunc "F_PartyRelay_Exp";
		mes "[Bafhail]";
		mes "Do me a favor and make";
		mes "sure that the Merchant";
		mes "Class character in your";
		mes "group delivers that ticket";
		mes "to Lospii. Alright, I guess";
		mes "I'll see you later, then.";
		close;
	}
	if (party_relay == 18) {
		mes "[Bafhail]";
		mes "Remember that your";
		mes "mission from me is";
		mes "to collect some items,";
		mes "and to bring them to";
		mes "me at the right time.";
		next;
		mes "[Bafhail]";
		mes "I'll only accept your";
		mes "items for 3 hours after";
		mes "the day starts, and for";
		mes "3 hours during midday.";
		mes "These are the items";
		mes "that I want you to bring...";
		next;
		mes "[Bafhail]";
		mes "^4D4DFF10 Dark Masks^000000,";
		mes "^4D4DFF10 Dokebi Horns^000000, and";
		mes "^4D4DFF10 PecoPeco Feathers^000000.";
		mes "I'll be here waiting for";
		mes "you during the hours";
		mes "I just described, okay?";
		close;
	}
	if ((countitem(Mission_Certificate6) > 0) && (.@relaytime >= 14) && (.@relaytime < 17) && (BaseClass == Job_Acolyte)) {
		mes "[Bafhail]";
		mes "Oh, isn't that ticket...?";
		mes "Ah, good, good. Judging";
		mes "from your Job, Gatan must";
		mes "have sent you, right? Nice";
		mes "to meet you, I'm Bafhail~";
		next;
		mes "[Bafhail]";
		mes "Alright, let's get down";
		mes "to what you came for.";
		mes "My mission is for you to";
		mes "collect some items, and";
		mes "for you to bring them at";
		mes "the right time. Bring me...";
		next;
		mes "[Bafhail]";
		mes "^4D4DFF10 Dark Masks^000000,";
		mes "^4D4DFF10 Dokebi Horns^000000, and";
		mes "^4D4DFF10 PecoPeco Feathers^000000.";
		next;
		delitem Mission_Certificate6,1;
		party_relay = 18;
		mes "[Bafhail]";
		mes "Understood?";
		mes "Alright then, if you'll";
		mes "just hand me your ticket,";
		mes "you can start gathering";
		mes "those items I listed.";
		mes "I'll see you later~";
		close;
	}
	else if ((countitem(Mission_Certificate6) > 0) && (.@relaytime >= 18) && (.@relaytime < 21) && (BaseClass == Job_Acolyte)) {
		mes "[Bafhail]";
		mes "Oh, isn't that ticket...?";
		mes "Ah, good, good. Judging";
		mes "from your Job, Gatan must";
		mes "have sent you, right? Nice";
		mes "to meet you, I'm Bafhail~";
		next;
		mes "[Bafhail]";
		mes "Alright, let's get down";
		mes "to what you came for.";
		mes "My mission is for you to";
		mes "collect some items, and";
		mes "for you to bring them at";
		mes "the right time. Bring me...";
		next;
		mes "[Bafhail]";
		mes "^4D4DFF10 Tongues^000000,";
		mes "^4D4DFF10 Leopard Claws^000000, and";
		mes "^4D4DFF10 Poisonous Toad Skins^000000.";
		next;
		delitem Mission_Certificate6,1;
		party_relay = 19;
		mes "[Bafhail]";
		mes "Understood?";
		mes "Alright then, if you'll";
		mes "just hand me your ticket,";
		mes "you can start gathering";
		mes "those items I listed.";
		mes "I'll see you later~";
		close;
	}
	if ((countitem(Mission_Certificate6) > 0) && (BaseClass == Job_Acolyte)) {
		mes "[Bafhail]";
		mes "Oh, isn't that ticket...?";
		mes "Ah, good, good. Judging";
		mes "from your Job, Gatan must";
		mes "have sent you, right? Nice";
		mes "to meet you, I'm Bafhail~";
		next;
		mes "[Bafhail]";
		mes "Would you mind coming ";
		mes "back to me later? Now";
		mes "isn't the right time to talk";
		mes "to me. I'm available for 3";
		mes "hours at the start of the day,";
		mes "and 3 hours in midday.";
		close;
	}
	if (party_relay == 9) {
		mes "[Bafhail]";
		mes "Oh, did you already";
		mes "deliver the ticket that";
		mes "I gave you? If that's the";
		mes "case, we won't have any";
		mes "business with each other";
		mes "for a while, I suppose.";
		close;
	}
	if ((party_relay == 8) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(Shoulder_Protection) > 9) && (countitem(Piano_Keyboard) > 9) && (countitem(Claw_Of_Wolves) > 9)) {
		mes "[Bafhail]";
		mes "Well, it looks like you came";
		mes "at the right time and brought";
		mes "everything I asked. Good work.";
		mes "Please take your next ticket";
		mes "and this small reward for you.";
		next;
		delitem Shoulder_Protection,10;
		delitem Heart_Of_Tree,10;
		delitem Claw_Of_Wolves,10;
		party_relay = 9;
		getitem Mission_Certificate3,1;
		getitem Yggdrasilberry,2;
		callfunc "F_PartyRelay_Exp";
		mes "[Bafhail]";
		mes "Please give that";
		mes "ticket to the Archer";
		mes "Class member of your";
		mes "group, and have him";
		mes "deliver it to Lospii, okay?";
		mes "Good luck on your travels~";
		close;
	}
	else if ((party_relay == 8) && ((.@relaytime >= 21) && (countitem(Shoulder_Protection) > 9) && (countitem(Piano_Keyboard) > 9) && (countitem(Claw_Of_Wolves) > 9))) {
		mes "[Bafhail]";
		mes "Well, it looks like you came";
		mes "at the right time and brought";
		mes "everything I asked. Good work.";
		mes "Please take your next ticket";
		mes "and this small reward for you.";
		delitem Shoulder_Protection,10;
		delitem Heart_Of_Tree,10;
		delitem Claw_Of_Wolves,10;
		party_relay = 9;
		getitem Mission_Certificate3,1;
		getitem Yggdrasilberry,2;
		callfunc "F_PartyRelay_Exp";
		next;
		mes "[Bafhail]";
		mes "Please give that";
		mes "ticket to the Archer";
		mes "Class member of your";
		mes "group, and have him";
		mes "deliver it to Lospii, okay?";
		mes "Good luck on your travels~";
		close;
	}
	if (party_relay == 8) {
		mes "[Bafhail]";
		mes "Your mission";
		mes "is to bring me";
		mes "^4D4DFF10 Wooden Hearts^000000,";
		mes "^4D4DFF10 Wolf Claws^000000, and";
		mes "^4D4DFF10 Shoulder Protectors^000000";
		mes "during hours I accept items.";
		next;
		mes "[Bafhail]";
		mes "Remember that I only";
		mes "accept items from 8 AM";
		mes "to 11 AM, and from 9 PM";
		mes "to 12 AM. That's Pacific";
		mes "Standard Time. Don't forget!";
		close;
	}
	if ((party_relay == 7) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(Porcupine_Spike) > 9) && (countitem(Elder_Pixies_Beard) > 9) && (countitem(Fish_Tail) > 9)) {
		mes "[Bafhail]";
		mes "Well, it looks like you came";
		mes "at the right time and brought";
		mes "everything I asked. Good work.";
		mes "Please take your next ticket";
		mes "and this small reward for you.";
		next;
		delitem Porcupine_Spike,10;
		delitem Elder_Pixies_Beard,10;
		delitem Fish_Tail,10;
		party_relay = 9;
		getitem Mission_Certificate3,1;
		mes "[Bafhail]";
		mes "Please give that";
		mes "ticket to the Archer";
		mes "Class member of your";
		mes "group, and have him";
		mes "deliver it to Lospii, okay?";
		mes "Good luck on your travels~";
		close;
	}
	else if ((party_relay == 7) && ((.@relaytime >= 21) && (countitem(Porcupine_Spike) > 9) && (countitem(Elder_Pixies_Beard) > 9) && (countitem(Fish_Tail) > 9))) {
		mes "[Bafhail]";
		mes "Well, it looks like you came";
		mes "at the right time and brought";
		mes "everything I asked. Good work.";
		mes "Please take your next ticket";
		mes "and this small reward for you.";
		next;
		delitem Porcupine_Spike,10;
		delitem Elder_Pixies_Beard,10;
		delitem Fish_Tail,10;
		party_relay = 9;
		getitem Mission_Certificate3,1;
		mes "[Bafhail]";
		mes "Please give that";
		mes "ticket to the Archer";
		mes "Class member of your";
		mes "group, and have him";
		mes "deliver it to Lospii, okay?";
		mes "Good luck on your travels~";
		close;
	}
	if (party_relay == 7) {
		mes "[Bafhail]";
		mes "Your mission";
		mes "is to bring me";
		mes "^4D4DFF10 Fish Tails^000000,";
		mes "^4D4DFF10 Porcupine Quills^000000, and";
		mes "^4D4DFF10 Elder Pixie's Moustaches^000000";
		mes "during hours I accept items.";
		next;
		mes "[Bafhail]";
		mes "Remember that I only";
		mes "accept items from 8 AM";
		mes "to 11 AM, and from 9 PM";
		mes "to 12 AM. That's Pacific";
		mes "Standard Time. Don't forget!";
		close;
	}
	if ((countitem(Mission_Certificate2) > 0) && (BaseLevel > 39) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (BaseClass == Job_Thief)) {
		mes "[Bafhail]";
		mes "Oh, isn't that ticket...?";
		mes "Ah, good, good. Judging";
		mes "from your Job, Gatan must";
		mes "have sent you, right? Nice";
		mes "to meet you, I'm Bafhail~";
		next;
		mes "[Bafhail]";
		mes "Alright, let's get down";
		mes "to what you came for.";
		mes "My mission is for you to";
		mes "collect some items, and";
		mes "for you to bring them at";
		mes "the right time. Bring me...";
		next;
		mes "[Bafhail]";
		mes "^4D4DFF10 Wooden Hearts^000000,";
		mes "^4D4DFF10 Wolf Claws^000000, and";
		mes "^4D4DFF10 Shoulder Protectors^000000";
		next;
		delitem Mission_Certificate2,1;
		party_relay = 8;
		mes "[Bafhail]";
		mes "Remember that I won't";
		mes "accept your items, even";
		mes "if you have everything,";
		mes "if you don't come during";
		mes "the hours when I accept";
		mes "items for missions, okay?";
		close;
	}
	else if ((countitem(Mission_Certificate2) > 0) && (BaseLevel > 39) && ((.@relaytime >= 21) && (BaseClass == Job_Thief))) {
		mes "[Bafhail]";
		mes "Oh, isn't that ticket...?";
		mes "Ah, good, good. Judging";
		mes "from your Job, Gatan must";
		mes "have sent you, right? Nice";
		mes "to meet you, I'm Bafhail~";
		next;
		mes "[Bafhail]";
		mes "Alright, let's get down";
		mes "to what you came for.";
		mes "My mission is for you to";
		mes "collect some items, and";
		mes "for you to bring them at";
		mes "the right time. Bring me...";
		next;
		mes "[Bafhail]";
		mes "^4D4DFF10 Fish Tails^000000,";
		mes "^4D4DFF10 Porcupine Quills^000000, and";
		mes "^4D4DFF10 Elder Pixie's Moustaches^000000";
		next;
		delitem Mission_Certificate2,1;
		party_relay = 7;
		mes "[Bafhail]";
		mes "Remember that I won't";
		mes "accept your items, even";
		mes "if you have everything,";
		mes "if you don't come during";
		mes "the hours when I accept";
		mes "items for missions, okay?";
		close;
	}
	if ((countitem(Mission_Certificate2) > 0) && (BaseLevel > 39) && (BaseClass == Job_Thief)) {
		mes "[Bafhail]";
		mes "Oh, isn't that ticket...?";
		mes "Ah, good, good. Judging";
		mes "from your Job, Gatan must";
		mes "have sent you, right? Nice";
		mes "to meet you, I'm Bafhail~";
		next;
		mes "[Bafhail]";
		mes "Would you mind coming";
		mes "back to me later? Now";
		mes "isn't the right time to";
		mes "talk to me. I'm available";
		mes "from 8 AM to 11 AM, and";
		mes "from 9 PM to 12 AM.";
		close;
	}
	mes "[Bafhail]";
	mes "...Hm? I don't think";
	mes "we have any business";
	mes "with each other. You mind";
	mes "leaving me alone? I'm pretty";
	mes "busy administering a bunch";
	mes "of these missions for a friend.";
	next;
	mes "[Bafhail]";
	mes "If we're lucky, maybe";
	mes "you'll be one of those";
	mes "adventurers that'll carry";
	mes "out these fun little missions";
	mes "for my friend Ledrion.";
	close;
}

payon,168,314,3	script	Lospii#payon::RelayLospii	4_M_KID1,{
	getpartymember(getcharid(CHAR_ID_PARTY));
	.@partymembercount = $@partymembercount;
	.@partyleader = getpartyleader(getcharid(CHAR_ID_PARTY),2);
	if (checkweight(Resin,300) == 0) {
		mes "^3355FFWait a minute! You're";
		mes "carrying too many items";
		mes "right now: store some of";
		mes "your extra things in Kafra";
		mes "Storage, and then come back.^000000";
		close;
	}
	if (countitem(Mission_Certificate1) > 0) || (countitem(Mission_Certificate2) > 0) || (countitem(Mission_Certificate5) > 0) || (countitem(Mission_Certificate6) > 0) || (countitem(Mission_Certificate9) > 0) || (countitem(Mission_Certificate10) > 0) {
		mes "[Lospii]";
		mes "Hey, didn't you figure";
		mes "out what you need to do?";
		mes "You're not supposed to";
		mes "talk to me now! Mmm...";
		mes "I don't know who you";
		mes "have to meet either, but...";
		close;
	}
	.@relaytime = gettime(GETTIME_HOUR);
	getmapxy(.@m$, .@x, .@y, UNITTYPE_NPC, strnpcinfo(NPC_NAME_UNIQUE));
	.@juwi = getareausers(.@m$,.@x-8,.@y-8,.@x+8,.@y+8);
	if (party_relay == 32) {
		mes "[Lospii]";
		mes "Hey! Did you give";
		mes "that ticket to the";
		mes "leader of your group";
		mes "yet? The guy that started";
		mes "this whole relay thing!";
		close;
	}
	if ((party_relay == 31) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (.@juwi > 13)) {
		mes "[Lospii]";
		mes "Oh! You brought so many";
		mes "friends! One... T-two...";
		mes "You brought " + .@juwi + "?! Hmpf.";
		mes "Maybe I gave you something";
		mes "too easy to do. I didn't know";
		mes "you knew this many people!";
		next;
		mes "[Lospii]";
		mes "Oh well, thanks for";
		mes "bringing everyone here.";
		mes "For that, you get this";
		mes "gift from me. Cool, huh?";
		next;
		party_relay = 32;
		getitem Mission_Certificate12,1;
		getitem Leaf_Of_Yggdrasil,2;
		getitem Yggdrasilberry,2;
		callfunc "F_PartyRelay_Exp";
		mes "[Lospii]";
		mes "Okay, now take this";
		mes "ticket, and give it to";
		mes "your leader, the guy that";
		mes "started this whole relay";
		mes "thing. He needs to give";
		mes "the ticket to Ledrion, okay?";
		next;
		mes "[Lospii]";
		mes "You're almost done!";
		mes "...I think. Um, I'm not";
		mes "really sure what will";
		mes "happen next. I can only";
		mes "remember the parts I have";
		mes "to do. C'mon! I'm just a kid!";
		close;
	}
	else if ((party_relay == 31) && ((.@relaytime >= 21) && (.@juwi > 13))) {
		mes "[Lospii]";
		mes "Oh! You brought so many";
		mes "friends! One... T-two...";
		mes "You brought " + .@juwi + "?! Hmpf.";
		mes "Maybe I gave you something";
		mes "too easy to do. I didn't know";
		mes "you knew this many people!";
		next;
		mes "[Lospii]";
		mes "Oh well, thanks for";
		mes "bringing everyone here.";
		mes "For that, you get this";
		mes "gift from me. Cool, huh?";
		next;
		party_relay = 32;
		getitem Mission_Certificate12,1;
		getitem Leaf_Of_Yggdrasil,2;
		getitem Yggdrasilberry,2;
		callfunc "F_PartyRelay_Exp";
		mes "[Lospii]";
		mes "Okay, now take this";
		mes "ticket, and give it to";
		mes "your leader, the guy that";
		mes "started this whole relay";
		mes "thing. He needs to give";
		mes "the ticket to Ledrion, okay?";
		next;
		mes "[Lospii]";
		mes "You're almost done!";
		mes "...I think. Um, I'm not";
		mes "really sure what will";
		mes "happen next. I can only";
		mes "remember the parts I have";
		mes "to do. C'mon! I'm just a kid!";
		close;
	}
	if (party_relay == 31) {
		mes "[Lospii]";
		mes "Okay, you have to bring";
		mes "me 10 of your friends when";
		mes "I'm working, okay? That's, uh,";
		mes "3 hours before noon, and then";
		mes "another 3 hours after midnight.";
		mes "Just only those times, okay?";
		close;
	}
	if ((countitem(Mission_Certificate11) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && ((BaseJob == Job_Archer) || (BaseJob == Job_Merchant))) {
		mes "[Lospii]";
		mes "Hi, I'm Lospii! Maybe";
		mes "I'm younger than you, but";
		mes "I'm in charge of this mission!";
		mes "So you have to listen, okay?";
		mes "Heh heh! Don't be scared~";
		next;
		mes "[Lospii]";
		mes "I'm working now for this";
		mes "mission thing so you came";
		mes "at a good time! Let's see...";
		mes "I need to give you... Some";
		mes "mission for you to doooo...";
		mes "Oh! I know! I got it!";
		next;
		mes "[Lospii]";
		mes "We're seeing if you";
		mes "know about teamwork, right?";
		mes "Why don't you show me a lot";
		mes "of your friends? Bring me...";
		mes "14 of them! Yes, that's good!";
		next;
		mes "[Lospii]";
		mes "I need to be able to";
		mes "see them, you know, so";
		mes "I know you're not lying";
		mes "to me. Bring them reeeally";
		mes "close so I know they're your";
		mes "friends, not some other guys.";
		next;
		delitem Mission_Certificate11,1;
		party_relay = 31;
		mes "[Lospii]";
		mes "Okay, I'll be right";
		mes "here! Oh! And you have";
		mes "to come with your friends";
		mes "while I'm at work! That's";
		mes "important to know!";
		close;
	}
	else if ((countitem(Mission_Certificate11) > 0) && (.@relaytime >= 21) && ((BaseClass == Job_Archer) || (BaseClass == Job_Merchant))) {
		mes "[Lospii]";
		mes "Hi, I'm Lospii! Maybe";
		mes "I'm younger than you, but";
		mes "I'm in charge of this mission!";
		mes "So you have to listen, okay?";
		mes "Heh heh! Don't be scared~";
		next;
		mes "[Lospii]";
		mes "I'm working now for this";
		mes "mission thing so you came";
		mes "at a good time! Let's see...";
		mes "I need to give you... Some";
		mes "mission for you to doooo...";
		mes "Oh! I know! I got it!";
		next;
		mes "[Lospii]";
		mes "We're seeing if you";
		mes "know about teamwork, right?";
		mes "Why don't you show me a lot";
		mes "of your friends? Bring me...";
		mes "14 of them! Yes, that's good!";
		next;
		mes "[Lospii]";
		mes "I need to be able to";
		mes "see them, you know, so";
		mes "I know you're not lying";
		mes "to me. Bring them reeeally";
		mes "close so I know they're your";
		mes "friends, not some other guys.";
		next;
		delitem Mission_Certificate11,1;
		party_relay = 31;
		mes "[Lospii]";
		mes "Okay, I'll be right";
		mes "here! Oh! And you have";
		mes "to come with your friends";
		mes "while I'm at work! That's";
		mes "important to know!";
		close;
	}
	if ((countitem(Mission_Certificate11) > 0) && ((BaseClass == Job_Archer) || (BaseClass == Job_Merchant))) {
		mes "[Lospii]";
		mes "Hi, I'm Lospii! Maybe";
		mes "I'm younger than you, but";
		mes "I'm in charge of this mission!";
		mes "So you have to listen, okay?";
		mes "Heh heh! Don't be scared~";
		next;
		mes "[Lospii]";
		mes "Uh oh... I forgot";
		mes "that I'm not supposed";
		mes "to be working now. Come";
		mes "back when I'm working, okay?";
		next;
		mes "[Lospii]";
		mes "I... I work before";
		mes "noon for 3 hours, and";
		mes "then... 3 hours after";
		mes "midnight? Yes, those";
		mes "are the times when";
		mes "I'm working!";
		close;
	}
	if (party_relay == 22) {
		mes "[Lospii]";
		mes "Huh? No, no, you're";
		mes "not supposed to be here!";
		mes "Give the eighth ticket to";
		mes "your leader so he can give";
		mes "it to Ledrion! Your leader...";
		mes "You know him, right?";
		close;
	}
	if ((party_relay == 21) && ((.@relaytime >= 11) && (.@relaytime < 14)) && (.@juwi > 11)) {
		mes "[Lospii]";
		mes "Oh! You brought so many";
		mes "friends! One... T-two...";
		mes "You brought " + .@juwi + "?! Hmpf.";
		mes "Maybe I gave you something";
		mes "too easy to do. I didn't know";
		mes "you knew this many people!";
		next;
		mes "[Lospii]";
		mes "Oh well, thanks for";
		mes "bringing everyone here.";
		mes "For that, you get this";
		mes "gift from me. Cool, huh?";
		next;
		party_relay = 22;
		getitem Mission_Certificate8,1;
		getitem Leaf_Of_Yggdrasil,2;
		callfunc "F_PartyRelay_Exp";
		mes "[Lospii]";
		mes "Okay, now take this";
		mes "ticket, and give it to";
		mes "your leader, the guy that";
		mes "started this whole relay";
		mes "thing. He needs to give";
		mes "the ticket to Ledrion, okay?";
		next;
		mes "[Lospii]";
		mes "You're almost done!";
		mes "...I think. Um, I'm not";
		mes "really sure what will";
		mes "happen next. I can only";
		mes "remember the parts I have";
		mes "to do. C'mon! I'm just a kid!";
		close;
	}
	else if ((party_relay == 21) && ((.@relaytime >= 0) && (.@relaytime < 3)) && (.@juwi > 11)) {
		mes "[Lospii]";
		mes "Oh! You brought so many";
		mes "friends! One... T-two...";
		mes "You brought " + .@juwi + "?! Hmpf.";
		mes "Maybe I gave you something";
		mes "too easy to do. I didn't know";
		mes "you knew this many people!";
		next;
		mes "[Lospii]";
		mes "Oh well, thanks for";
		mes "bringing everyone here.";
		mes "For that, you get this";
		mes "gift from me. Cool, huh?";
		next;
		party_relay = 22;
		getitem Mission_Certificate8,1;
		getitem Leaf_Of_Yggdrasil,2;
		callfunc "F_PartyRelay_Exp";
		mes "[Lospii]";
		mes "Okay, now take this";
		mes "ticket, and give it to";
		mes "your leader, the guy that";
		mes "started this whole relay";
		mes "thing. He needs to give";
		mes "the ticket to Ledrion, okay?";
		next;
		mes "[Lospii]";
		mes "You're almost done!";
		mes "...I think. Um, I'm not";
		mes "really sure what will";
		mes "happen next. I can only";
		mes "remember the parts I have";
		mes "to do. C'mon! I'm just a kid!";
		close;
	}
	if (party_relay == 21) {
		mes "[Lospii]";
		mes "Okay, you have to bring";
		mes "me 12 of your friends when";
		mes "I'm working, okay? That's, uh,";
		mes "3 hours before noon, and then";
		mes "another 3 hours after midnight.";
		mes "Just only those times, okay?";
		close;
	}
	if ((countitem(Mission_Certificate7) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Merchant)) {
		mes "[Lospii]";
		mes "Hi, I'm Lospii! Maybe";
		mes "I'm younger than you, but";
		mes "I'm in charge of this mission!";
		mes "So you have to listen, okay?";
		mes "Heh heh! Don't be scared~";
		next;
		mes "[Lospii]";
		mes "I'm working now for this";
		mes "mission thing so you came";
		mes "at a good time! Let's see...";
		mes "I need to give you... Some";
		mes "mission for you to doooo...";
		mes "Oh! I know! I got it!";
		next;
		mes "[Lospii]";
		mes "We're seeing if you";
		mes "know about teamwork, right?";
		mes "Why don't you show me a lot";
		mes "of your friends? Bring me...";
		mes "12 of them! Yes, that's good!";
		next;
		mes "[Lospii]";
		mes "I need to be able to";
		mes "see them, you know, so";
		mes "I know you're not lying";
		mes "to me. Bring them reeeally";
		mes "close so I know they're your";
		mes "friends, not some other guys.";
		next;
		delitem Mission_Certificate7,1;
		party_relay = 21;
		mes "[Lospii]";
		mes "Okay, I'll be right";
		mes "here! Oh! And you have";
		mes "to come with your friends";
		mes "while I'm at work! That's";
		mes "important to know!";
		close;
	}
	else if ((countitem(Mission_Certificate7) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Merchant)) {
		mes "[Lospii]";
		mes "Hi, I'm Lospii! Maybe";
		mes "I'm younger than you, but";
		mes "I'm in charge of this mission!";
		mes "So you have to listen, okay?";
		mes "Heh heh! Don't be scared~";
		next;
		mes "[Lospii]";
		mes "I'm working now for this";
		mes "mission thing so you came";
		mes "at a good time! Let's see...";
		mes "I need to give you... Some";
		mes "mission for you to doooo...";
		mes "Oh! I know! I got it!";
		next;
		mes "[Lospii]";
		mes "We're seeing if you";
		mes "know about teamwork, right?";
		mes "Why don't you show me a lot";
		mes "of your friends? Bring me...";
		mes "12 of them! Yes, that's good!";
		next;
		mes "[Lospii]";
		mes "I need to be able to";
		mes "see them, you know, so";
		mes "I know you're not lying";
		mes "to me. Bring them reeeally";
		mes "close so I know they're your";
		mes "friends, not some other guys.";
		next;
		delitem Mission_Certificate7,1;
		party_relay = 21;
		mes "[Lospii]";
		mes "Okay, I'll be right";
		mes "here! Oh! And you have";
		mes "to come with your friends";
		mes "while I'm at work! That's";
		mes "important to know!";
		close;
	}
	if ((countitem(Mission_Certificate7) > 0) && (BaseClass == Job_Merchant)) {
		mes "[Lospii]";
		mes "Hi, I'm Lospii! Maybe";
		mes "I'm younger than you, but";
		mes "I'm in charge of this mission!";
		mes "So you have to listen, okay?";
		mes "Heh heh! Don't be scared~";
		next;
		mes "[Lospii]";
		mes "Uh oh... I forgot";
		mes "that I'm not supposed";
		mes "to be working now. Come";
		mes "back when I'm working, okay?";
		next;
		mes "[Lospii]";
		mes "I... I work before";
		mes "noon for 3 hours, and";
		mes "then... 3 hours after";
		mes "midnight? Yes, those";
		mes "are the times when";
		mes "I'm working!";
		close;
	}
	if (party_relay == 11) {
		mes "[Lospii]";
		mes "Umm... Did you bring";
		mes "the fourth ticket to your";
		mes "leader yet? You know,";
		mes "the leader of the group.";
		mes "The one that started this";
		mes "whole relay test thingee.";
		close;
	}
	if ((party_relay == 10) && ((.@relaytime >= 14) && (.@relaytime < 17)) && (.@juwi > 9)) {
		mes "[Lospii]";
		mes "Oh! You brought so many";
		mes "friends! One... T-two...";
		mes "You brought " + .@juwi + "?! Hmpf.";
		mes "Maybe I gave you something";
		mes "too easy to do. I didn't know";
		mes "you knew this many people!";
		next;
		mes "[Lospii]";
		mes "Oh well, thanks for";
		mes "bringing everyone here.";
		mes "For that, you get this";
		mes "gift from me. Cool, huh?";
		next;
		party_relay = 11;
		getitem Mission_Certificate4,1;
		getitem Yggdrasilberry,2;
		callfunc "F_PartyRelay_Exp";
		mes "[Lospii]";
		mes "Okay, now take this";
		mes "ticket, and give it to";
		mes "your leader, the guy that";
		mes "started this whole relay";
		mes "thing. He needs to give";
		mes "the ticket to Ledrion, okay?";
		next;
		mes "[Lospii]";
		mes "You're almost done!";
		mes "...I think. Um, I'm not";
		mes "really sure what will";
		mes "happen next. I can only";
		mes "remember the parts I have";
		mes "to do. C'mon! I'm just a kid!";
		close;
	}
	else if ((party_relay == 10) && ((.@relaytime >= 18) && (.@relaytime < 21)) && (.@juwi > 9)) {
		mes "[Lospii]";
		mes "Oh! You brought so many";
		mes "friends! One... T-two...";
		mes "You brought " + .@juwi + "?! Hmpf.";
		mes "Maybe I gave you something";
		mes "too easy to do. I didn't know";
		mes "you knew this many people!";
		next;
		mes "[Lospii]";
		mes "Oh well, thanks for";
		mes "bringing everyone here.";
		mes "For that, you get this";
		mes "gift from me. Cool, huh?";
		next;
		party_relay = 11;
		getitem Mission_Certificate4,1;
		getitem Yggdrasilberry,2;
		callfunc "F_PartyRelay_Exp";
		mes "[Lospii]";
		mes "Okay, now take this";
		mes "ticket, and give it to";
		mes "your leader, the guy that";
		mes "started this whole relay";
		mes "thing. He needs to give";
		mes "the ticket to Ledrion, okay?";
		next;
		mes "[Lospii]";
		mes "You're almost done!";
		mes "...I think. Um, I'm not";
		mes "really sure what will";
		mes "happen next. I can only";
		mes "remember the parts I have";
		mes "to do. C'mon! I'm just a kid!";
		close;
	}
	if (party_relay == 10) {
		mes "[Lospii]";
		mes "Bring 10 of your friends";
		mes "here to me while I'm working,";
		mes "okay? Umm... I work frooom...";
		mes "2 PM to 5 PM, and 6 PM to 9 PM.";
		mes "I think those are the times.";
		mes "I... I can't read watches...";
		close;
	}
	if ((countitem(Mission_Certificate3) > 0) && (BaseLevel > 39) && ((.@relaytime >= 14) && (.@relaytime < 17)) && (BaseClass == Job_Archer)) {
		mes "[Lospii]";
		mes "Hi, I'm Lospii! Maybe";
		mes "I'm younger than you, but";
		mes "I'm in charge of this mission!";
		mes "So you have to listen, okay?";
		mes "Heh heh! Don't be scared~";
		next;
		mes "[Lospii]";
		mes "I'm working now for this";
		mes "mission thing so you came";
		mes "at a good time! Let's see...";
		mes "I need to give you... Some";
		mes "mission for you to doooo...";
		mes "Oh! I know! I got it!";
		next;
		mes "[Lospii]";
		mes "We're seeing if you";
		mes "know about teamwork, right?";
		mes "Why don't you show me a lot";
		mes "of your friends? Bring me...";
		mes "10 of them! Yes, that's good!";
		next;
		mes "[Lospii]";
		mes "I need to be able to";
		mes "see them, you know, so";
		mes "I know you're not lying";
		mes "to me. Bring them reeeally";
		mes "close so I know they're your";
		mes "friends, not some other guys.";
		next;
		delitem Mission_Certificate3,1;
		party_relay = 10;
		mes "[Lospii]";
		mes "Okay, I'll be right";
		mes "here! Oh! And you have";
		mes "to come with your friends";
		mes "while I'm at work! That's";
		mes "important to know!";
		close;
	}
	else if ((countitem(Mission_Certificate3) > 0) && (BaseLevel > 39) && ((.@relaytime >= 18) && (.@relaytime < 21)) && (BaseClass == Job_Archer)) {
		mes "[Lospii]";
		mes "Hi, I'm Lospii! Maybe";
		mes "I'm younger than you, but";
		mes "I'm in charge of this mission!";
		mes "So you have to listen, okay?";
		mes "Heh heh! Don't be scared~";
		next;
		mes "[Lospii]";
		mes "I'm working now for this";
		mes "mission thing so you came";
		mes "at a good time! Let's see...";
		mes "I need to give you... Some";
		mes "mission for you to doooo...";
		mes "Oh! I know! I got it!";
		next;
		mes "[Lospii]";
		mes "We're seeing if you";
		mes "know about teamwork, right?";
		mes "Why don't you show me a lot";
		mes "of your friends? Bring me...";
		mes "10 of them! Yes, that's good!";
		next;
		mes "[Lospii]";
		mes "I need to be able to";
		mes "see them, you know, so";
		mes "I know you're not lying";
		mes "to me. Bring them reeeally";
		mes "close so I know they're your";
		mes "friends, not some other guys.";
		next;
		delitem Mission_Certificate3,1;
		party_relay = 10;
		mes "[Lospii]";
		mes "Okay, I'll be right";
		mes "here! Oh! And you have";
		mes "to come with your friends";
		mes "while I'm at work! That's";
		mes "important to know!";
		close;
	}
	if ((countitem(Mission_Certificate3) > 0) && (BaseLevel > 39) && (BaseClass == Job_Archer)) {
		mes "[Lospii]";
		mes "Hi, I'm Lospii! Maybe";
		mes "I'm younger than you, but";
		mes "I'm in charge of this mission!";
		mes "So you have to listen, okay?";
		mes "Heh heh! Don't be scared~";
		next;
		mes "[Lospii]";
		mes "Uh oh... I forgot";
		mes "that I'm not supposed";
		mes "to be working now. Come";
		mes "back when I'm working, okay?";
		next;
		mes "[Lospii]";
		mes "I work frooom... Uh...";
		mes "2 PM to 5 PM? Oh!";
		mes "And also 6 PM to 9 PM.";
		mes "I think those are the";
		mes "times... I mean, clocks";
		mes "are hard to read, man!";
		close;
	}
	mes "[Lospii]";
	mes "Hi! I'm Lospii!";
	mes "Hey, does it look like";
	mes "I'm at work? Ha ha!";
	mes "I got a job! I'm helping";
	mes "my friends a lot!";
	close;
}

//== EXP Rewards ===========================================
function	script	F_PartyRelay_Exp	{
	if (RENEWAL_EXP) { //unconfirmed
		if (BaseLevel > 94) getexp 104760,0;
		else if (BaseLevel > 89) getexp 85920,0;
		else if (BaseLevel > 79) getexp 38520,0;
		else if (BaseLevel > 69) getexp 19560,0;
		else if (BaseLevel > 59) getexp 6720,0;
		else if (BaseLevel > 49) getexp 2880,0;
		else getexp 1080,0;
	} else {
		if (BaseLevel > 94) getexp 1047600,0;
		else if (BaseLevel > 89) getexp 859200,0;
		else if (BaseLevel > 79) getexp 385200,0;
		else if (BaseLevel > 69) getexp 195600,0;
		else if (BaseLevel > 59) getexp 67200,0;
		else if (BaseLevel > 49) getexp 28800,0;
		else getexp 10800,0;
	}
	return;
}

//== Comodo Relay ==========================================
comodo,71,137,3	duplicate(RelayLedrion)	Ledrion#comodo	4_M_MANAGER
comodo,236,197,3	duplicate(RelayGatan)	Gatan#comodo	4_M_04
comodo,152,184,3	duplicate(RelayBafhail)	Bafhail#comodo	4_M_JOB_BLACKSMITH
comodo,64,219,3	duplicate(RelayLospii)	Lospii#comodo	4_M_KID1

//== Einbroch Relay ========================================
einbroch,107,93,3	duplicate(RelayLedrion)	Ledrion#einbroch	4_M_MANAGER
einbroch,260,128,3	duplicate(RelayGatan)	Gatan#einbroch	4_M_04
einbroch,251,178,3	duplicate(RelayBafhail)	Bafhail#einbroch	4_M_JOB_BLACKSMITH
einbroch,173,72,3	duplicate(RelayLospii)	Lospii#einbroch	4_M_KID1

//== Relay Hugel ===========================================
hugel,102,130,3	duplicate(RelayLedrion)	Ledrion#hugel	4_M_MANAGER
hugel,169,139,3	duplicate(RelayGatan)	Gatan#hugel	4_M_04
hugel,55,200,3	duplicate(RelayBafhail)	Bafhail#hugel	4_M_JOB_BLACKSMITH
hugel,144,201,3	duplicate(RelayLospii)	Lospii#hugel	4_M_KID1

//== Relay Rachel ==========================================
rachel,215,71,3	duplicate(RelayLedrion)	Ledrion#rachel	4_M_MANAGER
rachel,45,163,3	duplicate(RelayGatan)	Gatan#rachel	4_M_04
rachel,245,132,3	duplicate(RelayBafhail)	Bafhail#rachel	4_M_JOB_BLACKSMITH
rachel,158,215,3	duplicate(RelayLospii)	Lospii#rachel	4_M_KID1

//== Relay Veins ===========================================
veins,274,188,5	duplicate(RelayLedrion)	Ledrion#veins	4_M_MANAGER
veins,138,207,3	duplicate(RelayGatan)	Gatan#veins	4_M_04
veins,202,235,3	duplicate(RelayBafhail)	Bafhail#veins	4_M_JOB_BLACKSMITH
veins,97,245,5	duplicate(RelayLospii)	Lospii#veins	4_M_KID1