//===== Athena Script =======================================
//= Old Blue Box Quest
//===== By ================================================
//= Celesta, Lupus
//===== Version ===========================================
//= 1.6a
//===== Compatible With ===================================
//= SVN3000+
//===== Description =======================================
//= Official OBB Quest. You can pass it any times you want.
//= 1.6 Updated, fixed, optimized and translated into English [Lupus]
//= 1.6a Halved the required items to make an obb, thanks to marquis007 [MasterOfMuppets]
//===== Description =======================================
alberta.gat,115,204,5 script Tourist 97,{
mes "[Tourist]";
if(obb_quest == 1 ) goto L_YES;
if(obb_quest == 2 ) goto L_DONE;
mes "Hello, stranger!";
mes "Could you help me with kinda problem... Then I'd tell you something valuable.";
next;
mes "[Tourist]";
mes "I'm starving. I haven't had an apple since the morning...";
mes "Feed me and I'll tell you a secret.";
next;
L_MENU:
menu "What do you like?",-,"I've got food.",L_FOOD, "See you later.", L_END;
mes "[Tourist]";
mes "Me.. I.. Today I'd like:";
mes "20 ^0000FFMeat^000000";
mes "20 ^0000FFWell-Baked Cookie^000000";
next;
goto L_MENU;
L_NO_MEAT:
delitem 517,20;//Items: Meat,
mes "You know, you're lack of meat...";
mes "Please, bring me more...";
close;
L_NO_COOK:
delitem 538,20;//Items: Well-baked_Cookie,
mes "Awww... I just wanna more sweeties!";
mes "Please, get me more cookies...";
close;
L_FOOD:
mes "[Tourist]";
mes "Wha?! You brought all the food?";
mes "At last!";
next;
mes "[Tourist]";
if(countitem(517)<20) goto L_NO_MEAT;//Items: Meat,
delitem 517,20;//Items: Meat,
if(countitem(538)<20) goto L_NO_COOK;//Items: Well-baked_Cookie,
delitem 538,20;//Items: Well-baked_Cookie,
if(rand(10)<7) goto L_HUNGRY;
mes "Well... I'm sorta full.";
mes "Now listen to me. It's important.";
next;
mes "[Tourist]";
mes "A friend of mine who lives in Morroc, know one old man from Comodo...";
next;
mes "[Tourist]";
mes "That old man might know a secret of strange ancient blue boxes.";
set obb_quest, 1;
close;
L_HUNGRY:
mes "I'm still hungry!";
mes "Is it all you got?";
close;
L_YES:
mes "OK, go to Morroc and find my old pal Jacob,";
mes "he'll help you to trace an old man, who might keep a knowledge how to make some blue boxes...";
next;
mes "[Tourist]";
mes "Good luck, my friend.";
close;
L_DONE:
mes "Have you made any Blue Boxes yet?";
next;
mes "[Tourist]";
mes "Oh... yeah, you've met that Old Greek from Comodo...";
close;
L_END:
mes "[Tourist]";
mes "Well... farewell then.";
close;
}
//second part Jacob
morocc.gat,267,142,5 script Jacob 807,{
mes "[Jacob]";
if(obb_quest == 1 ) goto L_YES;
if(obb_quest == 2 ) goto L_DONE;
mes "Get off! I'm busy!";
if(rand(2))mes "And it's none of your business!";
if(rand(2))mes "What Alberta? Huh?! Have I said it aloud? Forget it.";
close;
L_YES:
mes "Aha! You say you know my old friend from Alberta?";
next;
mes "[Jacob]";
mes "Well, I'm gladly tell you about that weird old man if you bring me";
mes "2 ^0000FFNo Recipient^000000";
next;
menu "Here you are!",-,"I've changed my plans.",L_END;
mes "[Jacob]";
mes "Let me see...";
if(countitem(636)<2) goto L_NOITM;//Items: No_Recipient,
delitem 636,2;//Items: No_Recipient,
mes "Thank you, that's all I need.";
emotion e_thx;
next;
mes "[Jacob]";
set obb_quest, 2;
L_DONE:
mes "Go to Comodo. Somewhere on the beach you'll find Old Greek.";
mes "Tell me that you know me and he'll help you.";
close;
L_NOITM:
mes "Pardon, but I do really need these two ^0000FFNo Recipients^000000.";
emotion e_hmm;
close;
L_END:
mes "[Jacob]";
mes "Well, good luck.";
close;
}
//third part
comodo.gat,41,209,5 script Old Greek 120,{
mes "[Old Greek]";
if(obb_quest == 2 ) goto L_YES;
if(obb_quest < 2 ) goto L_LOST;
L_LOST:
mes "The KNOWLEDGE! That's the key, my child...";
if(rand(2))mes "Wealth doesn't matter.";
close;
L_YES:
mes "Huh? Jacob send you?";
mes "OK, OK... It's true, I still can use old blue prints to make";
mes "an ^0000FF Old Blue Box^000000";
next;
L_MENU:
menu "Make me one.",L_CREATE,"What do you need?",-,"Gooodbye.",L_END;
mes "[Old Greek]";
mes "For an Old Blue Box I need:";
mes "50 ^0000FFCyfars^000000";
mes "10 ^0000FFBrigans^000000";
mes "10 ^0000FFClam Shells^000000";
mes "15 ^0000FFCrab Shells^000000";
next;
goto L_MENU;
L_CREATE:
mes "[Old Greek]";
mes "Let's see... What have you got...";
next;
L_CREATE2:
if(countitem(7053)<50 || countitem(7054)<10 || countitem(965)<10 || countitem(964)<15) goto L_NO;//Items: Cyfar, Brigan, Clam_Shell, Crab_Shell,
delitem 7053,50;//Items: Cyfar,
delitem 7054,10;//Items: Brigan,
delitem 965,10;//Items: Clam_Shell,
delitem 964,15;//Items: Crab_Shell,
getitem 603,1;//Items: Old_Blue_Box,
mes "[Old Greek]";
mes "Here's your Box!";
emotion e_no1;
next;
menu "Make another!",L_CREATE2, "It's enough.",-;
L_END:
mes "[Old Greek]";
mes "I wish you happy journey, my child.";
close;
L_NO:
mes "[Old Greek]";
mes "Alas, my child. You haven't brought enough materials...";
close;
}