//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Playtester
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Ninja Equipment Quests
//================= Description ===========================================
//= Quests for Ninja weapons and armor.
//================= Current Version =======================================
//= 1.2a
//=========================================================================
que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{
if (BaseClass != Job_Ninja){
mes "[Boshuu]";
mes "I'm the best craftsman out of what people call the Three Craftsmen of Ninja Tools.";
mes "They call me Murata Boshuu.";
next;
mes "[Boshuu]";
mes "I know how to create any armor and shield of the eastern world, and my shields are considered the best there is.";
next;
mes "[Boshuu]";
mes "But seeing how you are an outsider...";
mes "Looks like I have no business with you.";
mes "Ehem~";
close;
}
if (BaseLevel < 20){
mes "[Boshuu]";
mes "I make the best shields for Ninjas of all ages,";
mes "But even I have some minimum requirements";
next;
mes "[Boshuu]";
mes "It looks like what you need isn't a shield, but more levels.";
mes "Come back after you've grown a bit more.";
close;
}
if (countitem(Guard_) < 1 && !(MISC_QUEST & 2048)){
mes "[Boshuu]";
mes "I'm the best craftsman out of what people call the Three Craftsmen of Ninja Tools.";
mes "They call me Murata Boshuu.";
next;
mes "[Boshuu]";
mes "They say it's three craftsmen, but the other two are probably scammers.";
mes "There's not a single craftsman better than I for ninjas in this world.";
next;
mes "[Boshuu]";
mes "I know how to make all the eastern armor and shield.";
next;
mes "[Boshuu]";
mes "Because the armor I'd create was so superior and defensive, when two people battle wearing armor made by me, no one can win!";
next;
mes "[Boshuu]";
mes "For that reason, I no longer make any armor.";
mes "I'm only collecting armors nowadays, just to make sure my skills do not go to waste..";
next;
mes "[Boshuu]";
mes "But I feel so bored nowadays.";
next;
mes "[Boshuu]";
mes "Now that I only collect armor, I feel like the creative flame within me is dying out.";
next;
mes "[Boshuu]";
mes "From what I heard, there's an armor overseas which I haven't even heard of.";
mes "It was called a... hmm.. what was it called?";
next;
mes "[Boshuu]";
mes "^ff0000Guard[1]^000000? Well, it's a name like that.";
mes "I wish to see the real thing myself.";
next;
mes "[Boshuu]";
mes "But obviously, it's probably worthless compared to the armor I make.";
next;
mes "[Boshuu]";
mes "Do me a favor and I'll make you something special.";
next;
mes "[Boshuu]";
mes "I'm not sure what I'll do, but I get the feeling I'll feel inspired once I see that armor.";
mes "How 'bout it~ Will you find me a ^ff0000Guard[1]^000000?";
next;
if(select("Hmm.. I don't feel like it.:Very well.") == 1){
mes "[Boshuu]";
mes "Ah~ What a shame..";
mes "You're missing out on an opportunity to get your hands on something made by a genius craftsman like myself...";
close;
}else{
mes "[Boshuu]";
mes "Oh, Very well.";
mes "Get a move on.";
mes "Find the shield called ^ff0000Guard[1]^000000 and bring it to me.";
ninbo = 1;
close;
}
}
if (ninbo == 1){
mes "[Boshuu]";
mes "Oh.. so did you bring it?";
mes "Show it to me...";
mes "Hmmmmm...";
next;
mes "[Boshuu]";
mes "Oh~ ! I see, it's even possible to slot armor!";
next;
mes "[Boshuu]";
mes "Ahh, Now I'm just itching to imitating this armor and making a slot on other armors.";
next;
mes "[Boshuu]";
mes "If you have a regular non-slotted Arm Guard and a slotted Guard, I'll make the non-slotted one slotted at the cost of 10,000 Zeny.";
next;
mes "[Boshuu]";
mes "How 'bout it? Want to try?";
next;
if(select("No thanks.:Ok, sounds good.") == 1){
mes "[Boshuu]";
mes "Hmm, Ok.";
mes "I'm so grateful that I was able to see such a rare thing from overseas.";
mes "Thanks for everything.";
ninbo = 0;
close;
}else{
mes "[Boshuu]";
mes "Oh ok.";
mes "I can't wait to begin.";
mes "If you bring me 1 Arm Guard";
mes "1 Slotted Guard, and";
mes "10,000 Zeny..";
next;
mes "[Boshuu]";
mes "Then I'll slot your slotless Arm Guard.";
mes "Come back when you have all the required materials.";
ninbo = 2;
close;
}
}
else if (ninbo == 2){
if (countitem(Guard_) < 1 || countitem(Arm_Guard) < 1){
mes "[Boshuu]";
mes "Hmm... It looks like you didn't bring me enough materials.";
mes "In order to create a Slotted Arm Guard, I need 1 Slotted Guard";
mes "1 Arm Guard, and 10,000 Zeny";
mes "Come back when you're sure you have everything.";
close;
}
if (Zeny < 10000){
mes "[Boshuu]";
mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
next;
mes "[Boshuu]";
mes "In order to create a Slotted Arm Guard, I need 1 Guard[1]";
mes "1 Arm Guard, and 10,000 Zeny.";
mes "Come back when you're sure you have everything.";
close;
}
mes "[Boshuu]";
mes "Oh, I see you're back with all the required materials.";
mes "But before I start, I must ask you one more time.";
mes "Do you want to give me the materials you've brought and receive a Slotted Arm Guard instead?";
next;
if(select("No:Yes") == 1){
mes "[Boshuu]";
mes "Ok";
mes "Well, if you make up your mind again, come and see me.";
close;
}else{
mes "[Boshuu]";
mes "All right!";
mes "This should only take a second";
mes "Bang Clang~ Bang Clang~";
next;
if(countitem(Guard_) < 1 || countitem(Arm_Guard) < 1 || Zeny < 10000){
mes "HACK DETECTED";
close;
}
mes "[Boshuu]";
mes "Here, it's finally complete.";
mes "I present to you a Slotted Arm Guard.";
mes "Come and find me whenever you're ready to request more.";
delitem 2102,1;
delitem 2117,1;
Zeny -= 10000;
ninbo = 0;
MISC_QUEST |= 2048;
getitem 2118,1;
close;
}
}
else if (MISC_QUEST & 2048){
ninbo = 0;
mes "[Boshuu]";
mes "Oh~ I see you've come back.";
mes "Is it because you need another slotted Arm Guard?";
next;
if(select("Nope, not really.:Yes, make me another one.") == 1){
mes "[Boshuu]";
mes "Hmmph~ You sure a weird one.";
mes "Well, I'll see you later~";
close;
}else{
if (countitem(Guard_) < 1 || countitem(Arm_Guard) < 1){
mes "[Boshuu]";
mes "Hmm... It looks like you didn't bring me enough materials.";
mes "In order to make a Slotted Arm Guard,";
mes "I need 1 Slotted Guard";
mes "1 Arm Guard, and";
mes "10,000 Zeny.";
mes "Come back when you're sure you have everything.";
close;
}
if (Zeny < 10000){
mes "[Boshuu]";
mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
next;
mes "[Boshuu]";
mes "In order to create one Slotted Arm Guard,";
mes "I need 1 Slotted Guard, 1 Arm Guard, and 10,000 Zeny.";
mes "Come back when you're sure you have everything.";
close;
}
mes "[Boshuu]";
mes "Oh, You've brought me the needed materials.";
mes "Before I begin, let me ask one final time...";
mes "Will you give me the materials you've gathered, and in turn, receive a slotted Arm Guard?";
next;
if(select("No:Yes") == 1){
mes "[Boshuu]";
mes "Ok";
mes "If you ever make up your mind";
mes "come and find me again.";
close;
}else{
mes "[Boshuu]";
mes "All right!";
mes "This should only take a second";
mes "Bang Clang ~Bang Clang ~";
next;
mes "[Boshuu]";
mes "Here, it's finally complete.";
mes "I present to you a Slotted Arm Guard.";
next;
if(countitem(Guard_) < 1 || countitem(Arm_Guard) < 1 || Zeny < 10000){
mes "HACK DETECTED";
close;
}
mes "[Boshuu]";
mes "If you ever want to ask me to make you more items, feel free to come back anytime.";
delitem 2102,1;
delitem 2117,1;
Zeny -= 10000;
getitem 2118,1;
close;
}
}
}
else{
ninbo = 0;
mes "[Boshuu]";
mes "Oh~ You~!";
mes "Is what you have there the shield from overseas called a Guard? Let me take a look.";
next;
mes "[Boshuu]";
mes "Unbelievable!! It is~!";
mes "If all shields had a slot, they could become more effective than ever.";
mes "How is it that I've only realised this now?";
next;
mes "[Boshuu]";
mes "I'm the best out of the three craftsmen of Ninja tools called Murata Boshuu.";
mes "I know how to create all the armor and shields of the eastern world.";
next;
mes "[Boshuu]";
mes "But because the armor I would create was so refined and high in defense, when people wearing my armor would fight again each other, neither side could win.";
next;
mes "[Boshuu]";
mes "For that reason, I no longer make shields and armor.";
next;
mes "[Boshuu]";
mes "Nowadays, all I do is collect shields and armor.";
next;
mes "[Boshuu]";
mes "But life is kind of boring without crafting things.";
next;
mes "[Boshuu]";
mes "Since all I do is collect now, I feel like the creative spirit within me is disappearing.";
next;
mes "[Boshuu]";
mes "But at the sight of your shield, I feel like my sleeping spirit of creativity has awoken.";
next;
mes "[Boshuu]";
mes "I you want to, bring me an Arm Guard, a Slotted Guard, and 10,000 Zeny, and I'll make you a Slotted Arm Guard.";
mes "How 'bout it? Would you like to obtain a Slotted Arm Guard?";
next;
if(select("No, I'd rather not.:Yes~!! Please make it for me!") == 1){
mes "[Boshuu]";
mes "Hmm, is that so?";
mes "What a shame...";
mes "Well, if you change your mind later, come back and see me.";
close;
}else{
if (countitem(Guard_) < 1 || countitem(Arm_Guard) < 1){
mes "[Boshuu]";
mes "Hmm... It looks like you didn't bring me enough materials.";
next;
mes "[Boshuu]";
mes "In order to make a Slotted Arm Guard,";
mes "I need 1 Slotted Guard";
mes "1 Arm Guard, and";
mes "10,000 Zeny.";
mes "Come back when you're sure you have everything.";
close;
}
if (Zeny < 10000){
mes "[Boshuu]";
mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
next;
mes "[Boshuu]";
mes "In order to make a Slotted Arm Guard,";
mes "I need 1 Slotted Guard";
mes "1 Arm Guard, and";
mes "10,000 Zeny.";
mes "Come back when you're sure you have everything.";
close;
}
mes "[Boshuu]";
mes "Oh, You've brought me the needed materials.";
mes "Before I begin, let me ask one final time...";
mes "Will you give me the materials you've gathered,";
mes "and in turn, receive a Slotted Arm Guard?";
next;
if(select("No:Yes") == 1){
mes "[Boshuu]";
mes "Ok";
mes "If you ever make up your mind";
mes "come and find me again.";
close;
}else{
mes "[Boshuu]";
mes "All right!";
mes "This should only take a second";
mes "Bang Clang ~Bang Clang ~";
next;
if(countitem(Guard_) < 1 || countitem(Arm_Guard) < 1 || Zeny < 10000){
mes "HACK DETECTED";
close;
}
mes "[Boshuu]";
mes "Here, it's finally complete.";
mes "I present to you a Slotted Arm Guard.";
mes "If you ever want to ask me to make you more items, feel free to come back anytime.";
delitem 2102,1;
delitem 2117,1;
Zeny -= 10000;
MISC_QUEST |= 2048;
getitem 2118,1;
close;
}
}
}
}
que_ng,28,45,3 script Basshu 4_M_04,{
if(BaseClass != Job_Ninja){
mes "[Basshu]";
mes "I am one of the brothers of the three brothers in charge of crafting shields in the east named Murata Basshu";
next;
mes "[Basshu]";
mes "People normally call us the Three Craftsmen, but the other two craftsmen are my brothers.";
next;
mes "[Basshu]";
mes "But It looks like you're not my usual customer type, so I cannot make you any shields.";
mes "Sorry.";
close;
}
if(BaseLevel < 50){
mes "[Basshu]";
mes "I am one of the brothers of the three brothers in charge of crafting shields in the east named Murata Basshu";
next;
mes "[Basshu]";
mes "Unfortunately, many of my shields have minimum requirements, and I'm afraid you would not meet them.";
next;
mes "[Basshu]";
mes "Come back when you're stronger.";
close;
}
if (countitem(Mirror_Shield) < 1 && !(MISC_QUEST & 4096)){
mes "[Basshu]";
mes "I am one of the brothers of the three craftsmen in charge of crafting shields in the east named Murata Basshu";
next;
mes "[Basshu]";
mes "We are called the Three Craftsmen, but the other two craftsmen are my brothers.";
mes "I've learned my craft by sneaking looks over my brothers, so my skill is a little less than them, but many people praise me highly.";
next;
mes "[Basshu]";
mes "As of now, I've given up making shields and am currently running an antique shop for shields.";
mes "I'm researching to see if shields can be enchanted with magic.";
next;
mes "[Basshu]";
mes "Do you happen to know a shield called the Mirror shield from overseas?";
mes "I'd love to see that item, but I can't get my hands on one.";
next;
mes "[Basshu]";
mes "It'd help me greatly if I could see that shield up close.";
mes "Can you help me?";
next;
if(select("Hmm...I don't feel like it.:Very well.") == 1){
mes "[Basshu]";
mes "Ah~ I guess it was an impossible request.";
mes "I'm sorry.";
mes "If you ever find a Mirror shield and want to get rid of it, please come and see me.";
close;
}else{
mes "[Basshu]";
mes "Oh, thank you.";
mes "If you could really find me a Mirror Shield, I might get some really good ideas.";
ninbot = 1;
close;
}
}
if (ninbot == 1){
mes "[Basshu]";
mes "Oh. You have it?";
mes "Let me see...";
mes "Hmm ...";
next;
mes "[Basshu]";
mes "Oh! That's it! This proves it's not impossible to make a shield resistant to magical attacks.";
mes "Whew...";
next;
mes "[Basshu]";
mes "This sure gets me excited.";
mes "If you have a normal Arm Guard, bring me your Arm Guard, and...";
next;
mes "[Basshu]";
mes "1 Mirror Shield, and";
mes "20,000 Zeny, and I'll improve your Arm Guard into an Improved Arm Guard.";
next;
mes "[Basshu]";
mes "How about it? Would you like that?";
next;
if(select("No, I wouldn't.:Yes, I would.") == 1){
mes "[Basshu]";
mes "Hmm, Very Well.";
mes "I'm so grateful you showed me that rare shield from overseas.";
next;
mes "[Basshu]";
mes "Thanks for everything.";
ninbot = 0;
close;
}else{
mes "[Basshu]";
mes "Very Well.";
mes "I'm looking forward to this.";
next;
mes "[Basshu]";
mes "Bring me 1 Arm Guard,";
mes "1 Mirror Shield, and";
mes "20,000 Zeny,";
mes "and I'll make you an Improved Arm Guard.";
next;
mes "[Basshu]";
mes "Come and see me when you have everything ready.";
ninbot = 2;
close;
}
}
else if (ninbot == 2){
if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1){
mes "[Basshu]";
mes "Hmm.. It looks like there aren't enough materials.";
mes "For an Improved Arm Guard, I require...";
mes "1 Mirror Shield, 1 Arm Guard";
mes "and 20,000 Zeny.";
mes "Come again when you have these materials.";
close;
}
if(Zeny < 20000){
mes "[Basshu]";
mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
mes "In order to create an Improved Arm Guard, I require...";
mes "1 Mirror Shield, 1 Arm Guard";
mes "and 20,000 Zeny.";
mes "Come again when you have these materials.";
close;
}
mes "[Basshu]";
mes "The proper ingredients";
mes "have been gathered.";
mes "Before I begin,";
mes "I'll ask one last time.";
next;
mes "[Basshu]";
mes "In trade of the magical defence of the Arm Guard increasing, the shield's ability to block physical attacks may inevitably decrease.";
next;
mes "[Basshu]";
mes "Will you give me the materials you've gathered";
mes "and in trade, receive an Improved Arm Guard?";
next;
if(select("No:Yes") == 1){
mes "[Basshu]";
mes "Very Well.";
mes "If you ever make up your mind";
mes "come and find me again.";
close;
}else{
mes "[Basshu]";
mes "Hmm~ Well then~";
mes "Shall we begin?";
mes "Bang Clang ~Bang Clang ~";
mes "Sweep Sweep~ Saw Saw~";
next;
if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1 || Zeny < 20000){
mes "HACK DETECTED";
close;
}
mes "[Basshu]";
mes "Here it is -- it's complete.";
mes "I've made you an Improved Arm Guard.";
mes "If you ever want me to create more items, come and ask me anytime.";
delitem 2107,1;
delitem 2117,1;
Zeny -= 20000;
ninbot = 0;
MISC_QUEST |= 4096;
getitem 2119,1;
close;
}
}
else if (MISC_QUEST & 4096){
ninbot = 0;
mes "[Basshu]";
mes "Oh~ I see you've come back.";
mes "Are you here because you need an Improved Arm Guard?";
next;
if(select("Nope, not really.:Yes, make me another one.") == 1){
mes "[Basshu]";
mes "Aha~ I see~.";
mes "Come back and talk to me anytime.";
close;
}else{
if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1){
mes "[Basshu]";
mes "Hmm.. It looks like there aren't enough materials.";
mes "In order to make an Improved Arm Guard, I require...";
mes "1 Mirror Shield, 1 Arm Guard,";
mes "And 20,000 Zeny.";
mes "Come again when you have these materials.";
close;
}
if(Zeny < 20000){
mes "[Basshu]";
mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
mes "In order to make an Improved Arm Guard, I require...";
mes "1 Mirror Shield, 1 Arm Guard,";
mes "and 20,000 Zeny.";
mes "Come again when you have these materials.";
close;
}
mes "[Basshu]";
mes "Looks like you brought me the correct ingredients.";
mes "Before I begin,";
mes "I'll ask one last time.";
next;
mes "[Basshu]";
mes "In trade of the magical defence of the Arm Guard increasing, the shield's ability to block physical attacks may inevitably decrease.";
next;
mes "[Basshu]";
mes "Will you give me the materials you've gathered to receive an Improved Arm Guard?";
next;
if(select("No:Yes") == 1){
mes "[Basshu]";
mes "Very Well.";
mes "If you make up your mind";
mes "come and find me again.";
close;
}else{
mes "[Basshu]";
mes "Hmm~ Well then~";
mes "Shall we begin?";
mes "Bang Clang ~Bang Clang ~";
mes "Sweep Sweep~ Saw Saw~";
next;
mes "[Basshu]";
mes "Here it is -- it's complete.";
mes "I've made you an Improved Arm Guard";
next;
if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1 || Zeny < 20000){
mes "HACK DETECTED";
close;
}
mes "[Basshu]";
mes "If you ever want me to create more items, come and ask me anytime.";
delitem 2107,1;
delitem 2117,1;
Zeny -= 20000;
getitem 2119,1;
close;
}
}
}
else{
ninbot = 0;
mes "[Basshu]";
mes "Why~ That's~!";
mes "Is what you have there that shield which is called a 'Mirror Shield' overseas?";
next;
mes "[Basshu]";
mes "Excuse me, but may I take a look?";
next;
mes "[Basshu]";
mes "I knew it!! It is a Mirror Shield~!";
mes "There must be a way any shield can posess magical powers!!";
next;
mes "[Basshu]";
mes "Shields could be much more useful than now.";
mes "Why didn't I think of this before?";
next;
mes "[Basshu]";
mes "I have two brothers, and together we are the Three Craftsmen of the East.";
mes "I learned my crafting skill by watching my older brothers.";
next;
mes "[Basshu]";
mes "Due to that, my skill is not as good as theirs, but many people say I am skilled...";
next;
mes "[Basshu]";
mes "As of now, I have also given up making shields and am currently running an antique shop for shields.";
next;
mes "[Basshu]";
mes "I'm researching to see if shields can be enchanted with magic.";
next;
mes "[Basshu]";
mes "Therefore, I wanted to get an idea of how magic works on shields by studying a shield from overseas called the Mirror Shield, but I couldn't get my hands on one.";
mes "What stress that had caused me.";
next;
mes "[Basshu]";
mes "But luckily, you, a traveller, happened to have a mirror shield, and now I feel my creative spirit burning lively inside.";
next;
mes "[Basshu]";
mes "If you want, I will make you an Improved Arm Guard if you bring me 1 Arm Guard, 1 Mirror Shield, And 20,000 Zeny.";
mes "Would you like to try using one?";
next;
if(select("No, I don't wanna!:Yeah~!! Hurry and make it for me!") == 1){
mes "[Basshu]";
mes "Hmm, is that so.";
mes "What a shame.";
mes "Come and find me if you change your mind.";
close;
}else{
if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1){
mes "[Basshu]";
mes "Hmm.. It looks like there aren't enough materials.";
mes "In order to create an Improved Arm Guard, I require...";
mes "1 Mirror Shield, 1 Arm Guard";
mes "And 20,000 Zeny";
mes "Come again when you have these materials.";
close;
}
if(Zeny < 20000){
mes "[Basshu]";
mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
mes "In order to make an Improved Arm Guard, I require...";
mes "1 Mirror Shield, 1 Arm Guard,";
mes "And 20,000 Zeny.";
mes "Come again when you have these materials.";
close;
}
mes "[Basshu]";
mes "The proper ingredients";
mes "have been gathered.";
mes "Before I begin,";
mes "I'll ask one last time.";
next;
mes "[Basshu]";
mes "In trade of the magical defence of the Arm Guard increasing, the shield's ability to block physical attacks may inevitably decrease.";
next;
mes "[Basshu]";
mes "Will you give me the materials you've gathered";
mes "to receive an Improved Arm Guard?";
next;
if(select("No:Yes") == 1){
mes "[Basshu]";
mes "Very Well.";
mes "If you ever make up your mind";
mes "come and find me again.";
close;
}else{
mes "[Basshu]";
mes "Hmm~ Well then~";
mes "Shall we begin?";
mes "Bang Clang ~Bang Clang ~";
mes "Sweep Sweep~ Saw Saw~";
next;
if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1 || Zeny < 20000){
mes "HACK DETECTED";
close;
}
mes "[Basshu]";
mes "Here it is -- it's complete.";
mes "I've made you an Improved Arm Guard";
mes "If you ever want me to create more items, come and ask me anytime.";
delitem 2107,1;
delitem 2117,1;
Zeny -= 20000;
MISC_QUEST |= 4096;
getitem 2119,1;
close;
}
}
}
}
que_ng,27,18,3 script Toshu 4_M_SEAMAN,{
if(BaseClass != Job_Ninja){
mes "[Toshu]";
mes "How are you~";
mes "My young friend~";
mes "I am one of the three brothers of the eastern world who craft armor. The name is Murata Toshu.";
next;
mes "[Toshu]";
mes "I've learned how to slot things from a land overseas.";
mes "I'm thinking about earning some money using this ability.";
next;
mes "[Toshu]";
mes "But you don't seem like the kind of customer which I can do business with...";
close;
}
mes "[Toshu]";
mes "How are you, my young friend~";
mes "I'm the middle brother of the three brothers in charge of crafting shields in the east.";
mes "They call me Murata Toshu.";
next;
mes "[Toshu]";
mes "I learned how to slot things from overseas, so I'm thinking about earning some money with that ability part time.";
next;
mes "[Toshu]";
mes "If you want, I can create a Slotted Improved Arm Guard if you bring me";
mes "1 Improved Arm Guard, 1 Slotted Buckler";
mes "and 40,000 Zeny.";
next;
mes "[Toshu]";
mes "By the way, I'm sorry to say this, but there's a chance I might break your materials and fail slotting the Improved Arm Guard, so you might want to think about it.";
mes "How 'bout it? Do we have a deal?";
next;
if(select("No. I don't want to do this.:Yes! Let's do this!") == 1){
mes "[Toshu]";
mes "Ok.";
mes "Of course, the shields are important to you.";
mes "If you decide to go foward with this afterwards, come and find me.";
close;
}else{
if(countitem(Buckler_) < 1 || countitem(Improved_Arm_Guard) < 1){
mes "[Toshu]";
mes "It doesn't look like you brought me enough materials.";
mes "The required materials are 1 Slotted Buckler";
mes "1 Improved Arm Guard, and";
mes "40,000 Zeny.";
mes "You must bring me the right number of materials and Zeny.";
mes "Don't forget that.";
close;
}
if(Zeny < 40000){
mes "[Toshu]";
mes "It looks like you brought the right amount of materials.";
mes "However.. you didn't bring enough Zeny.";
mes "The required materials are 1 Slotted Buckler";
mes "1 Improved Arm Guard, and 40,000 Zeny.";
mes "You must bring me the right number of materials and Zeny.";
mes "Don't forget that.";
close;
}
mes "[Toshu]";
mes "Hmm. materials and zeny checked!";
mes "Time to begin my part.";
mes "Just to warn you..";
next;
mes "[Toshu]";
mes "While I am in production, I may fail to create your gear, so you may want to think it over.";
next;
mes "[Toshu]";
mes "Do you want me to produce your gear, even if there's a chance I may fail?";
next;
if(select("I think I better back off. Sob..:Yes! Let's try anyway!") == 1){
mes "[Toshu]";
mes "Ok.";
mes "Well, come back later when you've got the guts to try.";
mes "Erherherherher~";
close;
}else{
mes "[Toshu]";
mes "OK! I have your order!";
mes "Just wait 3 seconds!!";
mes "Clink Clank~!Clink Clank~!!";
mes "Sweep Sweep~ Saw Saw~";
next;
if(countitem(Buckler_) < 1 || countitem(Improved_Arm_Guard) < 1 || Zeny < 40000){
mes "HACK DETECTED";
close;
}
delitem 2104,1;
delitem 2119,1;
Zeny -= 40000;
switch (rand(5)) {
case 1:
getitem 12043,1;
mes "[Toshu]";
mes "Aaah!!!";
mes "Ah.. this";
mes "is bad news.";
mes "Slotting the shield has failed";
mes "as I feared.";
mes "I'm very sorry about this.";
mes "Eat this and cheer up.";
close;
break;
case 2:
getitem 12043,1;
mes "[Toshu]";
mes "Aaah!!!";
mes "Ah.. this";
mes "is bad news.";
mes "Slotting the shield has failed";
mes "as I feared.";
mes "I'm very sorry about this.";
mes "Eat this and cheer up.";
close;
break;
default:
getitem 2120,1;
mes "[Toshu]";
mes "Hmm~~ Looks like everything went all right.";
mes "Here is your completed Slotted";
mes "Improved Arm Guard.";
mes "I was nervous that it might fail, but hey, there's a reason why I'm called a Craftsman, right?";
mes "If you need me again, come and seek me.";
close;
break;
}
}
}
}
que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{
if (BaseClass != Job_Ninja){
mes "[Kaibara]";
mes "I am a Craftsman called Kaibara";
mes "I create weapons for Ninjas.";
mes "However, It doesn't look like you are a ninja.";
next;
mes "[Kaibara]";
mes "Even if I created a sword for you, I doubt you would be able to appreciate it. What a shame...";
close;
}
mes "[Kaibara]";
mes "I am the last Craftsman who knows how to make a sword out of a Black Dragon's scales. They call me Kaibara.";
mes "You look like a Ninja.";
mes "If you're interested, take a look at my goods while you decide what you want.";
next;
switch(select("Gokurin:Jitte:Ashura[3]:Murasame:Hakujin:Cancel")){
case 1:
mes "[Kaibara]";
mes "Hmm~ I see you've picked the Gokurin.";
mes "Gokurin is made with various materials, one of them being Dragon's Scale.";
next;
mes "[Kaibara]";
mes "The required material for this sword is 400 Dragon Scales,";
mes "5 Oridecons, and 30 Dragon Skins.";
mes "and 200,000 Zeny.";
mes "Do you want me to create this item for you?";
next;
if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){
mes "[Kaibara]";
mes "Hrm. I understand. These are materials that are difficult to attain...";
mes "If you ever happen to gather all these materials one day, feel free to come back.";
close;
}else{
if(countitem(Dragon_Scale) < 400 || countitem(Oridecon) < 5 || countitem(Dragon's_Skin) < 30){
mes "[Kaibara]";
mes "It looks like there are not enough ingredients for me to make you a Gokurin.";
next;
mes "[Kaibara]";
mes "In order to make the Gokurin,";
mes "I require ^ff0000 400 Dragon's Scale,^000000";
mes "^ff00005 Oridecons^000000, ^ff000030 Dragon Skins^000000";
mes "and ^ff0000200000 Zeny^000000.";
mes "Make sure you have those items when you return to me.";
close;
}
if(Zeny < 200000){
mes "[Kaibara]";
mes "Hmm, it looks like you have enough materials, but you're short on Zeny.";
next;
mes "[Kaibara]";
mes "In order to make the Gokurin,";
mes "I require ^ff0000 400 Dragon Scales,^000000";
mes "^ff00005 Oridecons^000000, ^ff000030 Dragon Skins^000000";
mes "and ^ff0000200,000 Zeny^000000.";
mes "Make sure you have those items when you return to me.";
close;
}
delitem 1036,400;
delitem 984,5;
delitem 7123,30;
Zeny -= 200000;
getitem 13006,1;
mes "[Kaibara]";
mes "Hmm, looks good.";
mes "I've checked your ingredients and fees.";
mes "Here is your completed Gokurin.";
close;
}
break;
case 2:
mes "[Kaibara]";
mes "Hmm~ You've picked the ^ff0000Jitte^000000.";
mes "This sword has a legend that the more enemies you slay with it, the stronger it gets.";
next;
mes "[Kaibara]";
mes "The required materials are 30 Steel, one Old Hilt";
mes "and 20,000 Zeny.";
mes "Do you want me to create this item for you?";
next;
if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){
mes "[Kaibara]";
mes "Hrm. I understand. These are materials that are difficult to attain...";
mes "If you ever happen to gather all these materials one day, feel free to come back.";
close;
}else{
if(countitem(Steel) < 30 || countitem(Old_Hilt) < 1){
mes "[Kaibara]";
mes "It looks like you need more materials before I can make you a Jitte.";
next;
mes "[Kaibara]";
mes "In order to create a Jitte, I require";
mes "^ff000030 Steel^000000, ";
mes "^f00001 Old Hilt^000000,";
mes "and ^ff000020,000 Zeny^000000.";
mes "Remember these needed materials, and come back after you're positive you have them all.";
close;
}
if(Zeny < 20000){
mes "[Kaibara]";
mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
next;
mes "[Kaibara]";
mes "In order to create the Jitte, I require";
mes "^ff000030 Steel,^000000";
mes "^f00001 Old Hilt^000000,";
mes "and ^ff000020,000 Zeny^000000.";
mes "Remember these needed materials, and come back after you're positive you have them all.";
close;
}
delitem 999,30;
delitem 7022,1;
Zeny -= 20000;
getitem 13007,1;
mes "[Kaibara]";
mes "Hmm, very well.";
mes "I've checked your ingredients and fees.";
mes "Here is your completed Jitte.";
close;
}
break;
case 3:
mes "[Kaibara]";
mes "Hmm~ You've chose the ^ff0000Ashura[3]^000000.";
mes "In order to create an Ashura[3], I require ";
mes "25 Steel, 5 Worn-out Magic Scrolls";
mes "And 32,000 Zeny.";
mes "Do you want me to create this item for you?";
next;
if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){
mes "[Kaibara]";
mes "Hrm. I understand. These are materials that are difficult to attain...";
mes "If you ever happen to gather all these materials one day, feel free to come back.";
close;
}else{
if(countitem(Steel) < 25 || countitem(Old_Magic_Circle) < 5){
mes "[Kaibara]";
mes "It looks like you don't have all the materials I need to create an Ashura[3] for you.";
next;
mes "[Kaibara]";
mes "I require ^ff000025 Steel,^000000";
mes "^ff0000Five Worn-out Magic Scrolls,^000000";
mes "and ^ff0000 32,000 Zeny^000000 in order to create an Ashura[3].";
mes "Remember these needed materials, and come back after you're positive you have them all.";
close;
}
if(Zeny < 32000){
mes "[Kaibara]";
mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
next;
mes "[Kaibara]";
mes "In order to create an Ashura[3], I require the following materials - ";
mes "^ff000025 Steel,^000000";
mes "^ff00005 Worn-out Magic Scrolls^000000,";
mes "and ^ff0000 32,000 Zeny^000000";
mes "Remember these needed materials, and come back after you're positive you have them all.";
close;
}
delitem 999,25;
delitem 7099,5;
Zeny -= 32000;
getitem 13011,1;
mes "[Kaibara]";
mes "Hmm, very well.";
mes "I've checked your ingredients and fees.";
mes "Here is your completed Ashura[3].";
close;
}
break;
case 4:
mes "[Kaibara]";
mes "Hmm~ You've chose the ^ff0000Murasame^000000.";
mes "To create the Murasame, I require";
mes "30 Steel, 10 Aquamarines";
mes "And 48,000 Zeny.";
mes "Do you want me to create this item for you?";
next;
if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){
mes "[Kaibara]";
mes "Hrm. I understand. These are materials that are difficult to attain...";
mes "If you ever happen to gather all these materials one day, feel free to come back.";
close;
}else{
if(countitem(Steel) < 30 || countitem(Skyblue_Jewel) < 10){
mes "[Kaibara]";
mes "It looks like your short on materials for me to create you a Murasame.";
next;
mes "[Kaibara]";
mes "I require ^ff000030 Steel^000000, ";
mes "^ff000010 Aquamarines^000000,";
mes "and ^ff000048,000 Zeny^000000";
mes "in order to create a Murasame.";
mes "Remember these needed materials, and come back after you're positive you have them all.";
close;
}
if(Zeny < 48000){
mes "[Kaibara]";
mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
next;
mes "[Kaibara]";
mes "In order to create a Murasame, I require..";
mes "^ff000030 Steel^000000, ";
mes "^ff000010 Aquamarines^000000,";
mes "and ^ff000048,000 Zeny^000000.";
mes "Remember these needed materials, and come back after you're positive you have them all.";
close;
}
delitem 999,30;
delitem 720,10;
Zeny -= 48000;
getitem 13012,1;
mes "[Kaibara]";
mes "Hmm, very well.";
mes "I've checked your ingredients and fees.";
mes "Here is your completed Murasame.";
close;
}
break;
case 5:
mes "[Kaibara]";
mes "Hmm~ You've chose the ^ff0000Hakujin^000000.";
mes "In order to create a Hakujin, I require...";
mes "500 Skel-Bones, 5 Pearls";
mes "10 Level 3 Heal Scrolls";
mes "and 120,000 Zeny.";
mes "Do you want me to create this item for you?";
next;
if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){
mes "[Kaibara]";
mes "Hrm. I understand. These are materials that are difficult to attain...";
mes "If you ever happen to gather all these materials one day, feel free to come back.";
close;
}else{
if(countitem(Skel_Bone) < 500 || countitem(Holy_Scroll_1_3) < 10 || countitem(Scarlet_Jewel) < 5){
mes "[Kaibara]";
mes "It looks like you're short on raw materials for me to be able to make you a Hakujin.";
next;
mes "[Kaibara]";
mes "In order to create a Hakujin, I require...";
mes "500 Skel-Bones, 5 Pearls";
mes "10 Level 3 Heal Scrolls";
mes "and 120,000 Zeny.";
mes "Remember these needed materials, and come back after you're positive you have them all.";
close;
}
if(Zeny < 120000){
mes "[Kaibara]";
mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
next;
mes "[Kaibara]";
mes "In order to create a Hakujin, I require...";
mes "500 Skel-Bones, 5 Pearls";
mes "10 Level 3 Heal Scrolls";
mes "and 120,000 Zeny.";
mes "Remember these needed materials, and come back after you're positive you have them all.";
close;
}
delitem 932,500;
delitem 12001,10;
delitem 722,5;
Zeny -= 120000;
getitem 13014,1;
mes "[Kaibara]";
mes "Hmm, very well.";
mes "I've double checked the materials and Zeny you've brought.";
mes "Here is your completed Hakujin.";
close;
}
break;
default:
mes "[Kaibara]";
mes "Hmm, Very well.";
mes "Come and look for me again.";
close;
break;
}
}
que_ng,22,62,3 script Tetsu 4_M_SEAMAN,{
mes "[Tetsu]";
if(BaseClass != Job_Ninja){
mes "I'm The Craftman of Fuuma Ninjas called Tetsu.";
next;
mes "[Tetsu]";
mes "My living is getting tough because of my gambling, so I've started to make weapons part time.";
next;
mes "[Tetsu]";
mes "However, it looks like you're not a ninja.";
mes "There's no point of me explaining any further then.";
next;
mes "[Tetsu]";
mes "Perhaps when I have some money to spare, we could play a game of Mah-jong together.";
close;
}
mes "I am the Craftman of the Fuuma Ninja. I am called Tetsu.";
next;
mes "[Tetsu]";
mes "Things have become tough for me due to my habit of gambling... So, here I am making weapons again, at long last.";
next;
mes "[Tetsu]";
mes "I may not look it, but if it's about any items related to Fuuma, there's none who come close to my craftsmenship.";
mes "Well, look around, look around.";
next;
switch (select("Fuuma Shuriken Beneki","Fuuma Shuriken Daisharin","Fuuma Shuriken Daisharin[4]","Fuuma Shuriken Rekka","Cancel")) {
case 1: // Beneki
mes "[Tetsu]";
mes "Hmm~ You've chose the ^ff0000Fuuma Beneki^000000.";
mes "In order to make the Fuuma Beneki, I need";
mes "50 Steel, 20 Harpy Feather";
mes "5 Oridecon, and 90,000 Zeny.";
mes "Do you want me to create this item for you?";
next;
if (select("Well .. erm .. it's kind of pricey.","Yes! Make it for me!") != 2) {
break;
}
if(countitem(Steel)<50 || countitem(Harpy's_Feather)<20 || countitem(Oridecon)<5){
mes "[Tetsu]";
mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Beneki.";
next;
mes "[Tetsu]";
mes "In order to create a Fuuma shuriken Beneki, I require...";
mes "^ff000050 Steel,^000000";
mes "^ff000020 Harpy Feathers^000000,";
mes "^ff00005 Oridecons^000000,";
mes "and ^ff000090,000 Zeny^000000.";
mes "Remember these needed materials, and come back after you're positive you have them all.";
close;
}
if(Zeny < 90000){
mes "[Tetsu]";
mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
next;
mes "[Tetsu]";
mes "In order to create a Fuuma Shuriken Beneki, I require...";
mes "^ff000050 Steel,^000000";
mes "^ff000020 Harpy Feathers^000000,";
mes "^ff00005 Oridecons^000000,";
mes "and ^ff000090,000 Zeny^000000.";
mes "Remember these needed materials, and come back after you're positive you have them all.";
close;
}
delitem 999,50;
delitem 7115,20;
delitem 984,5;
Zeny -= 90000;
getitem 13300,1;
mes "[Tetsu]";
mes "Hmm, very well.";
mes "Looks like you've brought me the correct amount of materials and Zeny";
mes "Here is your completed Fuuma Shuriken Beneki";
close;
case 2: // Daisharin
mes "[Tetsu]";
mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Daisharin^000000.";
mes "In order to create Fuuma Shuriken Daisharin, I require...";
mes "30 Steel, 100 Tassels";
mes "2 Oridecons, and 40,000 Zeny.";
mes "Do you want me to create this item for you?";
next;
if (select("Well .. erm .. it's kind of pricey.","Yes! Make it for me!") != 2) {
break;
}
if(countitem(Steel)<30 || countitem(Sword_Accessory)<100 || countitem(Oridecon)<2){
mes "[Tetsu]";
mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin.";
next;
mes "[Tetsu]";
mes "Fuuma Shuriken Daisharin, I require...";
mes "^ff000030 Steel^000000, ";
mes "^ff0000100 Tassels^000000,";
mes "^ff00002 Oridecons^000000,";
mes "and ^ff000040,000 Zeny^000000.";
mes "Remember these needed materials, and come back after you're positive you have them all.";
close;
}
if(Zeny < 40000){
mes "[Tetsu]";
mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
next;
mes "[Tetsu]";
mes "Fuuma Shuriken Daisharin, I require...";
mes "^ff000030 Steel^000000, ";
mes "^ff0000100 Tassels^000000,";
mes "^ff00002 Oridecons^000000,";
mes "and ^ff000040,000 Zeny^000000.";
mes "Remember these needed materials, and come back after you're positive you have them all.";
close;
}
delitem 999,30;
delitem 7301,100;
delitem 984,2;
Zeny -= 40000;
getitem 13301,1;
mes "[Tetsu]";
mes "Hmm, very well.";
mes "Looks like you've brought me the correct amount of materials and Zeny";
mes "Here is your completed Fuuma Shuriken Daisharin";
close;
case 3: // Daisharin[4]
mes "[Tetsu]";
mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Daisharin[4]^000000.";
mes "In order to create Fuuma Shuriken Daisharin[4], I require...";
mes "20 Cracked Diamonds, 1 Fuuma Shuriken Daisharin";
mes "3 Oridecons, and 40,000 Zeny.";
mes "Do you want me to create this item for you?";
next;
mes "[Tetsu]";
mes "And in case you don't know...";
mes "In the process of slotting a weapon, your weapon will lose any refine points and slotted cards, if any.";
mes "Think this over with caution, and then decide if you really want to do this or not.";
next;
if (select("No thanks.. It's a little pricey..","Yes! Make it for me!") != 2) {
break;
}
if(countitem(Crystal_Jewel___)<20 || countitem(Huuma_Giant_Wheel)<1 || countitem(Oridecon)<3){
mes "[Tetsu]";
mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin[4].";
next;
mes "[Tetsu]";
mes "In order to create a Fuuma Shuriken Daisharin[4], I require...";
mes "^ff000020 Cracked Diamonds^000000,";
mes "^ff00003 Oridecons^000000,";
mes "1 Fuuma Shuriken Daisharin, and";
mes "^ff000040,000 Zeny^000000.";
mes "Remember these needed materials, and come back after you're positive you have them all.";
close;
}
if(Zeny < 40000){
mes "[Tetsu]";
mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
next;
mes "[Tetsu]";
mes "In order to create a Fuuma Shuriken Daisharin[4], I require...";
mes "^ff000020 Cracked Diamonds^000000,";
mes "^ff00003 Oridecons^000000,";
mes "1 Fuuma Shuriken Daisharin, and";
mes "^ff000040,000 Zeny^000000.";
mes "Remember these needed materials, and come back after you're positive you have them all.";
close;
}
delitem 733,20;
delitem 984,3;
Zeny -= 40000;
delitem 13301,1;
getitem 13302,1;
mes "[Tetsu]";
mes "Hmm, very well.";
mes "Looks like you've brought me the correct amount of materials and Zeny";
mes "Here is your completed Fuuma Shuriken Daisharin[4].";
close;
case 4: // Rekka
mes "[Tetsu]";
mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Rekka^000000.";
mes "In order to create a Fuuma Shuriken Rekka, I require";
mes "50 Steel, 100 Live Coal";
mes "100 Burning Hearts, 50 Burning Stones";
mes "and 78,000 Zeny.";
mes "Do you want me to create this item for you?";
next;
if (select("Well .. erm .. it's kind of pricey","Yes! Make it for me!") != 2) {
break;
}
if(countitem(Steel)<50 || countitem(Live_Coal)<100 || countitem(Burning_Heart)<100 || countitem(Flame_Stone)<50){
mes "[Tetsu]";
mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Rekka.";
next;
mes "[Tetsu]";
mes "In order to create a Fuuma Shuriken Rekka, I require...";
mes "^ff000050 Steel^000000,^ff000050 Burning Stones^000000,";
mes "^ff0000100 Burning Hearts^000000,^ff0000100 Live Coal^000000,";
mes "and ^ff000078,000 Zeny^000000";
mes "Remember these needed materials, and come back after you're positive you have them all.";
close;
}
if(Zeny < 78000){
mes "[Tetsu]";
mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
next;
mes "[Tetsu]";
mes "In order to create a Fuuma Shuriken Rekka, I require...";
mes "^ff000050 Steel^000000,^ff000050 Burning Stones^000000,";
mes "^ff0000100 Burning Hearts^000000,^ff0000100 Live Coal^000000,";
mes "and ^ff000078,000 Zeny^000000";
mes "Remember these needed materials, and come back after you're positive you have them all.";
close;
}
delitem 999,50;
delitem 7098,100;
delitem 7097,100;
delitem 7521,50;
Zeny -= 78000;
getitem 13303,1;
mes "[Tetsu]";
mes "Hmm, very well.";
mes "Looks like you've brought me the correct amount of materials and Zeny";
mes "Here is your completed Fuuma Shuriken Rekka.";
close;
default: // Cancel
mes "[Tetsu]";
mes "What a shame.";
mes "I wanted to show you the weapons I put my heart and soul into making them.";
mes "If you ever have second thoughts, it's never too late to come back and ask.";
close;
}
// It's kind of pricey
mes "[Tetsu]";
mes "Hmm. The cost to create this item is kind of expensive...";
mes "All right. If you do gather all the required materials one day, come back and see me.";
close;
}