//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Kisuka
//= Copyright (C) L0ne_W0lf
//= Copyright (C) SinSloth
//= Copyright (C) FlavioJS
//= Copyright (C) MasterOfMuppets
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= The Eye of Hellion Quest
//================= Description ===========================================
//= Quest for getting a Nile Rose
//================= Current Version =======================================
//= 2.1
//================= Additional Comments ===================================
//= There are two versions of this quest. Version 1 (not implemented) was
//= used on iRO as an event for its anniversary, while version 2 (this
//= version) is the one that remained active on main servers.
//=========================================================================
morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFHold it right there!";
mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
close;
}
if (HELLIONQ < 36) {
mes "[Sir Chilias'Tyus]";
mes "Greetings...";
mes "My name is Sir Chilias'Tyus.";
mes "I've lived a long time here in";
mes "Rune-Midgard and I've come";
mes "to see and know a lot of things. Power, jealously, hardship...";
next;
mes "[" + strcharinfo(0) + "]";
mes "So what exactly";
mes "brings you here to";
mes "the middle of Morroc?";
next;
mes "[Sir Chilias'Tyus]";
mes "This land has grown corrupt";
mes "with the diseases of greed";
mes "and selfishness. Everywhere";
mes "you go, people are heartless,";
mes "but I still believe that I'll find the one worthy enough to help me...";
next;
mes "[Sir Chilias'Tyus]";
mes "There is no shortage of";
mes "brave and strong warriors";
mes "in these dangerous times.";
mes "But for the thing I seek,";
mes "I must have the help of one";
mes "who is truly pure of heart...";
next;
if (select("What are you looking for?:Pure of heart? Hah! Good luck!") == 1) {
if (BaseLevel < 60 ) {
mes "[Sir Chilias'Tyus]";
mes "Heh heh~ I see your eyes";
mes "glimmer with enthusiasm,";
mes "but it seems this task might";
mes "be a little too much for you.";
mes "I'm sorry, but that's the";
mes "reality I can't ignore...";
next;
mes "[Sir Chilias'Tyus]";
mes "Go out in to the world,";
mes "and grow in strength.";
mes "Perhaps after you become";
mes "more capable, I'll find that";
mes "I can rely on your help.";
close;
}
mes "[Sir Chilias'Tyus]";
mes "I suppose I should tell you";
mes "first about my grandfather,";
mes "who was once a young and";
mes "feareless adventurer, much";
mes "like yourself. Yes, he traveled the world with his three friends...";
next;
mes "[Sir Chilias'Tyus]";
mes "The four of them went on";
mes "many expeditions together";
mes "and earned themselves a";
mes "reputation as a courageous";
mes "team that worked especially";
mes "well together after many years.";
next;
mes "[Sir Chilias'Tyus]";
mes "Then, on what was supposed";
mes "to be a typical journey, they found an uncharted cave. Curious, and";
mes "in need of rest, the four ventured inside. There, they encountered";
mes "that most horrible creature...";
next;
mes "[Sir Chilias'Tyus]";
mes "It was a ferocious beast";
mes "with horns as large and as";
mes "sharp as their weapons, with";
mes "eyes that blazed with hellfire.";
mes "My grandfather could tell that";
mes "it was thirsty for blood.";
next;
mes "[Sir Chilias'Tyus]";
mes "They ran from the beast";
mes "as quickly as they could,";
mes "but the four were separated";
mes "in the cave's darkness. It was";
mes "all they could do to hide in";
mes "the darkness of the cave...";
next;
mes "[Sir Chilias'Tyus]";
mes "From his hiding place, my";
mes "grandfather heard the screams";
mes "of his friends as the monster";
mes "slaughtered them, one by one.";
mes "The screams and the monster's";
mes "growls were getting closer...";
next;
mes "[Sir Chilias'Tyus]";
mes "Unable to endure the";
mes "suffering of his trusted";
mes "comrades, my grandfather";
mes "jumped out hiding and tried";
mes "to save his friends. The beast";
mes "found him and they battled.";
next;
mes "[Sir Chilias'Tyus]";
mes "It was no use. The beast";
mes "was too powerful and my";
mes "grandfather was knocked out.";
mes "When he came to, his friends";
mes "were all dead and a shining";
mes "gem lay in a pool of blood.";
next;
mes "[Sir Chilias'Tyus]";
mes "My grandfather buried";
mes "his friends that day. He";
mes "took that gem as a memento";
mes "of their final expedition, but";
mes "wondered why the beast";
mes "had decided to spare him.";
next;
mes "[Sir Chilias'Tyus]";
mes "It wasn't long before he";
mes "experienced the gem's curse";
mes "firsthand. The gem inexplicably";
mes "drew people to it, taking the";
mes "greed in their hearts and";
mes "twisting their minds...";
next;
mes "[Sir Chilias'Tyus]";
mes "Grandfather believed the";
mes "beast let him live so that";
mes "the gem would be set loose";
mes "upon the outside world, free";
mes "to pollute it with its evil. He had to do something...";
next;
mes "[Sir Chilias'Tyus]";
mes "However, the gem proved";
mes "to be formed out of pure evil";
mes "and could not be destroyed";
mes "by human means. In the end,";
mes "my grandfather hid the gem";
mes "someplace safe...";
next;
mes "[Sir Chilias'Tyus]";
mes "However, the threat of the";
mes "gem still exists. Grandfather";
mes "and my father worked for years to find a way to seal its darkness.";
mes "Only now have I been able to create a bracelet to seal its evil power.";
next;
mes "[Sir Chilias'Tyus]";
mes "For my grandfather and his";
mes "friends to truly rest in peace,";
mes "I must find an adventurer of";
mes "pure heart who can find the";
mes "gem and bring it to me so that";
mes "I can finally seal its power.";
next;
mes "[Sir Chilias'Tyus]";
mes "I think... I think you";
mes "might be the hero that";
mes "I've been waiting for. Will";
mes "you help an old man for the";
mes "sake of all that is good?";
next;
if (select("Of course, I will.:I'm sorry, but I can't.") == 1) {
mes "[Sir Chilias'Tyus]";
mes "Good, good, but first";
mes "I must test to see if you";
mes "are worthy of holding the";
mes "Hellion's gem. I can't tell";
mes "you exactly where it is, but";
mes "I will give you some clues.";
next;
mes "[Sir Chilias'Tyus]";
mes "First, speak to Clanux";
mes "Heffron in Prontera. He";
mes "has offered to help me find";
mes "the gem, but I do not know if";
mes "I can trust him. Please help me protect this world from the gem...";
HELLIONQ = 36;
close;
}
mes "[Sir Chilias'Tyus]";
mes "I understand...";
mes "I know I am asking much";
mes "of you, and this task is not";
mes "one to take lightly. However,";
mes "I believe that you are wholly";
mes "capable of accomplishing this.";
HELLIONQ = 37;
close;
}
mes "[Sir Chilias'Tyus]";
mes "Times are bad when";
mes "even the youth have";
mes "been jaded. But I refuse";
mes "to believe that hope is";
mes "truly lost in this age...";
close;
}
else if (HELLIONQ == 36) {
mes "[Sir Chilias'Tyus]";
mes "Please seek out";
mes "Clanux Heffron in";
mes "Prontera. He may have";
mes "information regarding a";
mes "clue leading to the Hellion";
mes "gem. Good luck to you.";
close;
}
else if (HELLIONQ == 37) {
mes "[Sir Chilias'Tyus]";
mes "So have you considered";
mes "my proposal? I believe that";
mes "you may be the one who will";
mes "help me in sealing away the";
mes "Hellion gem's evil forever.";
next;
if (select("I will help you.:...Sorry about that.") == 1) {
mes "[Sir Chilias'Tyus]";
mes "Good, good, but first";
mes "I must test to see if you";
mes "are worthy of holding the";
mes "Hellion's gem. I can't tell";
mes "you exactly where it is, but";
mes "I will give you some clues.";
next;
mes "[Sir Chilias'Tyus]";
mes "First, speak to Clanux";
mes "Heffron in Prontera. He";
mes "has offered to help me find";
mes "the gem, but I do not know if";
mes "I can trust him. Please help me protect this world from the gem...";
HELLIONQ = 36;
close;
}
mes "[Sir Chilias'Tyus]";
mes "I understand...";
mes "I know I am asking much";
mes "of you, and this task is not";
mes "one to take lightly. However,";
mes "I believe that you are wholly";
mes "capable of accomplishing this.";
close;
}
else if (HELLIONQ > 37 && HELLIONQ < 45) {
mes "[Sir Chilias'Tyus]";
mes "Try to see what you can";
mes "learn from Clanux Heffron.";
mes "I don't know how cooperative";
mes "he will be, but I'm sure that";
mes "he'll tell you something one";
mes "way or another.";
close;
}
else if (HELLIONQ == 45 || HELLIONQ == 46) {
mes "[Sir Chilias'Tyus]";
mes "Ah, yes! This is one piece";
mes "of the tablet that will lead";
mes "you to the Hellion's gem!";
mes "This engraving was definitely";
mes "made by my grandfather, and Christopher was one of his friends.";
next;
mes "[Sir Chilias'Tyus]";
mes "I suppose he hid these pieces";
mes "in the places that reminded him";
mes "of his friends. Now according";
mes "to the tablet's message, you";
mes "should find the next piece in ''the city of thickest forest.''";
next;
mes "[Sir Chilias'Tyus]";
mes "I'm sure that the";
mes "next tablet piece is";
mes "in Payon, so go there";
mes "and see if you can find";
mes "it. Good luck to you,";
mes "kind adventurer.";
HELLIONQ = 47;
close;
}
else if (HELLIONQ == 47) {
mes "[Sir Chilias'Tyus]";
mes "Now that I think about";
mes "it, there's a guy in Payon";
mes "that I know named Grout'the";
mes "Tuccok who knew my grandfather.";
mes "He might know something, but";
mes "he's a little, well... Hmm...";
close;
}
else if (HELLIONQ > 47 && HELLIONQ < 57) {
mes "[Sir Chilias'Tyus]";
mes "I think you're doing";
mes "a good job in finding";
mes "those clues in Payon.";
mes "Please do your best in";
mes "finding the rest of the";
mes "pieces of that tablet.";
close;
}
else if (HELLIONQ == 57) {
if (countitem(Piece_Of_Slate_1) > 0 && countitem(Piece_Of_Slate_2) > 0) {
mes "[Sir Chilias'Tyus]";
mes "While you were gone,";
mes "I felt a little bad that you";
mes "were searching for the";
mes "tablets pieces on your own,";
mes "so I managed to find this";
mes "piece here in Morroc. But...";
next;
mes "[Sir Chilias'Tyus]";
mes "Why are they glowing like";
mes "this? In any case, we have";
mes "this piece I found here in";
mes "Morroc, and the pieces you";
mes "found in Prontera and Payon. There's one more left in Geffen.";
specialeffect2 EF_HEAL2;
specialeffect EF_HEAL2;
next;
mes "[Sir Chilias'Tyus]";
mes "Anyway, on the tablet";
mes "piece that I found, it";
mes "says ''Hakim loved magic,";
mes "and always enjoyed its";
mes "wondrous city,'' so I'm sure";
mes "the last piece is in Geffen.";
next;
mes "[Sir Chilias'Tyus]";
mes "Please, take this third";
mes "tablet piece and find the";
mes "final piece so that we can";
mes "fulfill my dear grandfather's";
mes "greatest wish and forever";
mes "seal away the Hellion's gem.";
HELLIONQ = 58;
getitem Piece_Of_Slate_3,1;
next;
mes "[Sir Chilias'Tyus]";
mes "When you get to Geffen,";
mes "please speak to Welshyun,";
mes "who's been helping me in";
mes "creating a device to seal the";
mes "gem's darkness. He is worthy of trust and will surely help us.";
close;
}
mes "[Sir Chilias'Tyus]";
mes "Where are the tablet pieces?";
mes "Have you hoarded them away";
mes "to steal the Hellion's gem";
mes "for yourself?! I must smite";
mes "you now before you are";
mes "consumed by its darkness!";
close2;
percentheal -100,0;
end;
}
else if (HELLIONQ > 57 && HELLIONQ < 66) {
mes "[Sir Chilias'Tyus]";
mes "Please visit the";
mes "sage named Welshyun";
mes "in Geffen. We are good";
mes "friends, so I am sure";
mes "that you can trust him.";
close;
}
else if (HELLIONQ == 66) {
if (countitem(Piece_Of_Slate_1) > 0 && countitem(Piece_Of_Slate_2) > 0 && countitem(Piece_Of_Slate_3) > 0 && countitem(Piece_Of_Slate_4) > 0) {
mes "[Sir Chilias'Tyus]";
mes "You have all four";
mes "pieces of the tablet?";
mes "That's great news! Ah,";
mes "and the gem is embedded";
mes "in each of the tablet pieces.";
mes "We're so close to finishing!";
next;
mes "[Sir Chilias'Tyus]";
mes "Ah, would you go back";
mes "to Welshyun? I know it's";
mes "a hassle, but he is probably";
mes "the only one who can combine";
mes "the tablet pieces into the its";
mes "complete form. Thank you...";
HELLIONQ = 67;
close;
}
mes "[Sir Chilias'Tyus]";
mes "Where are the tablet pieces?";
mes "Have you hoarded them away";
mes "to steal the Hellion's gem";
mes "for yourself?! I must smite";
mes "you now before you are";
mes "consumed by its darkness!";
close;
percentheal -100,0;
end;
}
else if (HELLIONQ == 67) {
mes "[Sir Chilias'Tyus]";
mes "Ah, would you go back";
mes "to Welshyun? I know it's";
mes "a hassle, but he is probably";
mes "the only one who can combine";
mes "the tablet pieces into the its";
mes "complete form. Thank you...";
close;
}
else if (HELLIONQ == 68) {
if (countitem(Slate) > 0 && countitem(Eye_Of_Hellion) > 0) {
mes "[Sir Chilias'Tyus]";
mes "At long last. We have";
mes "everything. The Tablet";
mes "and the Hellion's gem.";
mes "Now I can finally use";
mes "this bracelet to seal";
mes "its power forever...";
next;
mes "[Sir Chilias'Tyus]";
mes "But your eyes...";
mes "They seem so tired";
mes "and I can sense some";
mes "sort of pain from them.";
mes "Did something happen?";
next;
mes "[" + strcharinfo(0) + "]";
mes "I learned the secret of";
mes "the Hellion's gem. It...";
mes "It turns people into";
mes "Hellion Revenants.";
mes "It's what happened";
mes "to your grandfather...";
next;
mes "[Sir Chilias'Tyus]";
mes "What...";
mes "What did you just say?";
next;
mes "[" + strcharinfo(0) + "]";
mes "The tablet had a map that";
mes "let me to the chamber where";
mes "your grandfather locked himself";
mes "up before he completed turned";
mes "into the Hellion Revenant.";
mes "It was horrible...";
next;
mes "["+ strcharinfo(0) +"]";
mes "At the entrance, he";
mes "left a message that said";
mes "that he wanted to be killed.";
mes "So that he could finally join";
mes "his friends instead of living";
mes "as a monster. So I... So I...";
next;
mes "[Sir Chilias'Tyus]";
mes "It's okay. I know you";
mes "did the right thing. It's";
mes "what my grandfather";
mes "would have wanted most.";
mes "Thank you for finally freeing";
mes "his soul and giving him peace.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Here, I think you";
mes "should have this Eye";
mes "of Hellion, in case you";
mes "wanted a memento of";
mes "your dear grandfather.";
next;
mes "[Sir Chilias'Tyus]";
mes "I'd appreciate that.";
mes "Grandfather's eye...";
mes "It's full of the painful";
mes "experiences of the people";
mes "who were turned into Hellion";
mes "Revenants against their will.";
next;
mes "[Sir Chilias'Tyus]";
mes "But... Now is not the";
mes "time for sentiment. For";
mes "the sake of my grandfather,";
mes "I must seal the power of";
mes "the Hellion's gem now!";
next;
mes "[Sir Chilias'Tyus]";
mes "Darkness that writhes,";
mes "souls lost in the inferno,";
mes "I offer you comfort, I offer";
mes "you peace. To the despairing";
mes "ones, to the shameless ones,";
mes "I give guidance to heaven...";
specialeffect EF_BEGINSPELL;
next;
mes "[Sir Chilias'Tyus]";
mes "Instead of sadness,";
mes "let there be joy. Instead";
mes "of anger, let there be";
mes "love. Souls that are";
mes "lost will now find";
mes "their way...";
specialeffect EF_BEGINSPELL6;
next;
mes "[Sir Chilias'Tyus]";
mes "Light and hope...";
mes "Heaven and earth...";
mes "Cast away the darkness.";
specialeffect EF_SANCTUARY;
next;
mes "[Sir Chilias'Tyus]";
mes "I did it.";
mes "After all these";
mes "long years, I finally did";
mes "it. Thanks to your help.";
next;
mes "[Sir Chilias'Tyus]";
mes "Please take this";
mes "Nile Rose, which will";
mes "keep the power of the gem";
mes "in check. I trust that you will";
mes "keep its secret and protect it";
mes "from those motivated by greed.";
delitem Slate,1;
delitem Eye_Of_Hellion,countitem(Eye_Of_Hellion);
HELLIONQ = 69;
getitem Nile_Rose_,1;
getitem Old_Blue_Box,1;
getexp RENEWAL_EXP?120000:1200000,0;
next;
mes "[Sir Chilias'Tyus]";
mes "Thank you, kind";
mes "adventurer, for bringing";
mes "peace to my grandfather's";
mes "soul and for working to";
mes "protect peace in our world.";
mes "You are the truest of heroes.";
next;
mes "^3355FFYou have received the";
mes "Nile Rose in which the";
mes "Hellion's gem is sealed.";
mes "The Eye of the Hellion has";
mes "granted you some experience";
mes "through its strange powers.^000000";
close;
}
else if (countitem(Slate) > 0) {
mes "[Sir Chilias'Tyus]";
mes "At long last. We have";
mes "everything. The Tablet";
mes "and the Hellion's gem.";
mes "Now I can finally use";
mes "this bracelet to seal";
mes "its power forever...";
next;
mes "[Sir Chilias'Tyus]";
mes "Darkness that writhes,";
mes "souls lost in the inferno,";
mes "I offer you comfort, I offer";
mes "you peace. To the despairing";
mes "ones, to the shameless ones,";
mes "I give guidance to heaven...";
specialeffect EF_BEGINSPELL;
next;
mes "[Sir Chilias'Tyus]";
mes "Instead of sadness,";
mes "let there be joy. Instead";
mes "of anger, let there be";
mes "love. Souls that are";
mes "lost will now find";
mes "their way...";
specialeffect EF_BEGINSPELL6;
next;
mes "[Sir Chilias'Tyus]";
mes "Light and hope...";
mes "Heaven and earth...";
mes "Cast away the darkness.";
specialeffect EF_SANCTUARY;
next;
mes "[Sir Chilias'Tyus]";
mes "I did it.";
mes "After all these";
mes "long years, I finally did";
mes "it. Thanks to your help.";
next;
mes "[Sir Chilias'Tyus]";
mes "Please take this";
mes "Nile Rose, which will";
mes "keep the power of the gem";
mes "in check. I trust that you will";
mes "keep its secret and protect it";
mes "from those motivated by greed.";
delitem Slate,1;
HELLIONQ = 70;
getitem Nile_Rose_,1;
getexp RENEWAL_EXP?100000:1000000,0;
next;
mes "[Sir Chilias'Tyus]";
mes "Thank you, kind";
mes "adventurer, for bringing";
mes "peace to my grandfather's";
mes "soul and for working to";
mes "protect peace in our world.";
mes "You are the truest of heroes.";
close;
}
mes "[Sir Chilias'Tyus]";
mes "Where is the complete";
mes "tablet? We need that in";
mes "order to extract the Hellion's";
mes "gem in order to seal its power!";
close;
}
else if (HELLIONQ > 68 && HELLIONQ < 71) {
if (countitem(Eye_Of_Hellion) > 0) {
mes "[Sir Chilias'Tyus]";
mes "Long time no see. So, are you doing well to keep the promise with me?";
mes "Please handle it with care";
mes "to prevent the evil power within from being released.";
next;
mes "[Sir Chilias'Tyus]";
mes "You still have the Hellion's Eye.";
mes "I can see the pain in your eyes.";
mes "Let me lighten your burden. It will be better this way.";
delitem Eye_Of_Hellion,countitem(Eye_Of_Hellion);
next;
mes "[Sir Chilias'Tyus]";
mes "May God bless you.";
close;
}
mes "[Sir Chilias'Tyus]";
mes "Long time no see. So, are you doing well to keep the promise with me?";
mes "Please handle it with care";
mes "to prevent the evil power within from being released.";
close;
}
mes "[Sir Chilias'Tyus]";
mes "... ... ...";
close;
OnTouch:
if (HELLIONQ == 57 && countitem(Piece_Of_Slate_2) > 0) {
specialeffect2 EF_HEAL2;
specialeffect EF_HEAL2;
mes "^3355FFOne of the Tablet Pieces";
mes "that you have is beginning to";
mes "shine with light, as if it were";
mes "responding to something...^000000";
close;
}
end;
}
prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFHold it right there!";
mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
close;
}
if (HELLIONQ < 36) {
mes "[Clanux Heffron]";
mes "What's wrong with";
mes "this map?! I can't";
mes "find a blasted thing";
mes "on it! How can finding";
mes "something be so hard?";
close;
}
else if (HELLIONQ == 36) {
mes "[" + strcharinfo(0) + "]";
mes "Excuse me, but are";
mes "you Clanux Heffron?";
next;
mes "[Clanux Heffron]";
mes "Why, who are you";
mes "and what the heck";
mes "do you want? Oh...";
mes "Sent by Chilias, eh?";
mes "What does he want?";
next;
if (select("He wants me to help you.:He wants you to help me.") == 1) {
mes "[Clanux Heffron]";
mes "So he sent me an";
mes "assistant, huh? Well...";
mes "Seeing as he gave me this";
mes "clue and I've taken so long";
mes "and still don't have anything to show for it, I don't blame him.";
next;
mes "[Clanux Heffron]";
mes "Well, if he sent you to";
mes "help me out, I guess I can";
mes "tell you everything. For the";
mes "clues he had me look for,";
mes "I've only found two so far.";
mes "But I can't figure them out...";
next;
mes "[Clanux Heffron]";
mes "Let's see, there's this";
mes "broken sword and this";
mes "strange lookin' cogwheel.";
mes "What do these clues mean?!";
mes "Did the old man give you";
mes "any hints to help me out?";
next;
if (select("Where did you find these?:No, I'm sorry.") == 1) {
mes "[Clanux Heffron]";
mes "Oh, these I found in Prontera.";
mes "That old coot hid these real";
mes "good. But yeah, I doubt you'd";
mes "find anything, but would you try";
mes "checking out the old Swordman";
mes "Training ground for more clues?";
next;
mes "[Clanux Heffron]";
mes "Man, that Hellion's gem";
mes "must really be worth a pretty";
mes "penny if the old man went";
mes "through so much trouble to";
mes "even hide these clues. Oh";
mes "man, I want it so bad...";
HELLIONQ = 39;
close;
}
mes "[Clanux Heffron]";
mes "Wha--? Then why are";
mes "you even here to help";
mes "me then? Huh. That old";
mes "coot must not trust me";
mes "enough, but I can't exactly";
mes "blame him. Alright then...";
next;
mes "[Clanux Heffron]";
mes "If you're gonna help me,";
mes "go search the old Swordman";
mes "Training Grounds over here in";
mes "Prontera. I doubt it, but there's";
mes "a chance I mighta missed";
mes "something there. Get to it!";
HELLIONQ = 39;
close;
}
mes "[Clanux Heffron]";
mes "Help you...? What, with";
mes "clues to the location of";
mes "the Hellion's gem? Screw";
mes "that, pal! Why should I help";
mes "you if we're gonna compete";
mes "for the same prize?!";
HELLIONQ = 38;
close;
}
else if (HELLIONQ == 38) {
mes "[Clanux Heffron]";
mes "Hey, why do you keep";
mes "botherin' me?! Go and";
mes "find your own clues for the";
mes "Hellion's gem on your own,";
mes "jerkface! Now getouttahere!";
next;
if (select("W-wait! Let's work together!:Fine. I don't need your help!") == 1) {
mes "[Clanux Heffron]";
mes "Work together, eh? You";
mes "know, normally I'd tell you";
mes "to make like a moonwalker";
mes "and just beat it, but I gotta";
mes "admit that I ain't doin' so";
mes "good on my own on this...";
next;
mes "[Clanux Heffron]";
mes "Alright, fine.";
mes "First, look through";
mes "the old Swordman Training";
mes "Grounds here in Prontera.";
mes "There might be some clues left over there for you to find...";
HELLIONQ = 39;
close;
}
mes "[" + strcharinfo(0) + "]";
mes "Fine.";
mes "I don't need";
mes "your help!";
next;
mes "[Clannux Heffron]";
mes "Yeah right!";
mes "You'll be back!";
mes "...They always";
mes "come back.";
close;
}
else if (HELLIONQ == 39) {
mes "[Clanux Heffron]";
mes "Look pal, I found this broken";
mes "sword, a bonafide clue if I ever saw one, in the old Swordman";
mes "Training Grounds in Prontera.";
mes "You should be able to find";
mes "something else there... maybe.";
close;
}
else if (HELLIONQ == 40) {
mes "[Clanux Heffron]";
mes "Hey, you're done";
mes "searching? Were you";
mes "able to find anything?";
next;
if (select("Nothing...:In fact, I found this.") == 1) {
mes "[" + strcharinfo(0) + "]";
mes "^333333(This guy's a real punk!";
mes "I better not share any new";
mes "information I've found, just";
mes "in case he doesn't already";
mes "know about it.)^000000";
next;
mes "[" + strcharinfo(0) + "]";
mes "I... I wasn't able to";
mes "find anything that looked";
mes "like a clue. I'm sorry, but";
mes "I let you down big time...";
next;
mes "[Clanux Heffron]";
mes "Aw nuts! Alright, if you";
mes "go back to the old man, let";
mes "him know that I found a broken";
mes "sword from the old Swordman";
mes "Training Grounds and this";
mes "cogwheel from the Tool Shop.";
next;
mes "[Clanux Heffron]";
mes "The clues I've found so";
mes "far don't make any sense!";
mes "So if you can, convince him to";
mes "drop me a couple more hints.";
mes "And give this to the old guy";
mes "to prove I found it, will you?";
HELLIONQ = 41;
getitem Wheel,1;
next;
mes "[Clanux Heffron]";
mes "That's all I know.";
mes "At this point you're";
mes "probably better off";
mes "searching for these";
mes "clues on your own...";
close;
}
mes "[Clanux Heffron]";
mes "So that's what you";
mes "found? Huh. I'm even";
mes "more confused. Alright.";
mes "Well, I found a broken";
mes "sword in the Swordman";
mes "Training Grounds.";
next;
mes "[Clanux Heffron]";
mes "Oh, and I also found";
mes "this old cogwheel in the";
mes "Tool Shop around here.";
mes "Here, just take it. Maybe";
mes "you'll have better luck";
mes "figuring out what it means.";
next;
mes "[Clanux Heffron]";
mes "But once you do";
mes "learn anything new,";
mes "to me and let me know!";
mes "That's an order, got it?";
HELLIONQ = 41;
getitem Wheel,1;
close;
}
else if (HELLIONQ == 41) {
mes "[Clanux Heffron]";
mes "Hey... Didn't I tell";
mes "you to check out the";
mes "Tool Shop in case there";
mes "was anything I missed?";
mes "Now go! That's an order!";
close;
}
else if (HELLIONQ == 42) {
mes "[Clanux Heffron]";
mes "Wha--? I had no idea";
mes "that sort of thing could";
mes "be hidden in that training";
mes "I missed it. Oh, so the Veggie Lady gave you a password and all?";
next;
mes "[Clanux Heffron]";
mes "Huh, I can't make heads";
mes "or tails of that password.";
mes "I guess I have no choice but";
mes "to give you this, the cogwheel clue I found from the Tool Shop.";
next;
mes "[Clanux Heffron]";
mes "I mean, you've been lucky";
mes "enough till now, so you'll";
mes "probably be able to stumble";
mes "upon the answer behind this";
mes "weird, weird riddle. But you";
mes "gotta tell me the answer too!";
next;
mes "[Clanux Heffron]";
mes "Alright, now take your";
mes "cogwheel and get outta";
mes "here. The sooner you get";
mes "that clue, the sooner I'll";
mes "get that Hellion's gem.";
HELLIONQ = 43;
getitem Wheel,1;
close;
}
else if (HELLIONQ == 43) {
mes "[Clanux Heffron]";
mes "Hey, hurry up and check";
mes "the Tool Shop and figure";
mes "out the meaning of that";
mes "password! Maybe that weird";
mes "machine there is a part of";
mes "this whole puzzle? Nah...";
close;
}
else if (HELLIONQ == 44) {
mes "[Clanux Heffron]";
mes "Hey...";
mes "Didja find anything";
mes "new in the Tool Shop?";
next;
if (select("Pretend that nothing happened.:Share what you learned.") == 1) {
mes "[" + strcharinfo(0) + "]";
mes "Nope...";
mes "I couldn't find any";
mes "new leads. I guess";
mes "I have no choice but to";
mes "go back to Chilias'Tyus,";
mes "unless you know anything...";
next;
mes "[Clanux Heffron]";
mes "Bah!";
mes "Freakin' useless!";
mes "What kind of assistant";
mes "are you anyway, huh?";
close;
}
mes "[" + strcharinfo(0) + "]";
mes "Well, I put that cogwheel";
mes "into that weird machine in";
mes "the Tool Shop and some kind";
mes "of number pad came out. Then...";
mes "Uh, I couldn't figure out what";
mes "the password was. I'm stuck!";
next;
mes "[Clanux Heffron]";
mes "Oh yeah? Hah! Well, now";
mes "that the easy part is done, I'll just figure out that secret";
mes "password myself! Hahaha! That Hellion's gem is as good as mine!";
close;
}
else if (HELLIONQ == 45) {
mes "[Clanux Heffron]";
mes "Hey, so you have";
mes "anything new to report?";
mes "Oh, and did you learn";
mes "anything from that weird";
mes "machine in the Tool Shop?";
next;
if (select("Tell him just a little bit.:Don't tell him.") == 1) {
mes "[" + strcharinfo(0) + "]";
mes "Well, I put that cogwheel";
mes "into that weird machine in";
mes "the Tool Shop and some kind";
mes "of number pad came out. Then...";
next;
mes "[" + strcharinfo(0) + "]";
mes "^333333(Wait, I can't trust this";
mes "guy!)^000000 I put in every single";
mes "password that I could think";
mes "of, but nothing happened!";
mes "I think I'm stuck...";
next;
mes "[Clanux Heffron]";
mes "Oh yeah? Hah! Well, now";
mes "that the easy part is done, I'll just figure out that secret";
mes "password myself! Hahaha! That Hellion's gem is as good as mine!";
HELLIONQ = 46;
close;
}
mes "[Clanux Heffron]";
mes "Huh. You should be able";
mes "to get some number pad to";
mes "come out from that machine.";
mes "Yeah, I was able to get that";
mes "far, but I haven't been able";
mes "to figure out the password...";
HELLIONQ = 46;
close;
}
else if (HELLIONQ > 45 && HELLIONQ < 71) {
mes "[Clanux Heffron]";
mes "Oh hey, it's you.";
mes "Listen I got this number";
mes "pad to pop out of that old";
mes "machine in the Tool Shop,";
mes "I still don't know what the";
mes "password for it might be.";
next;
mes "[Clanux Heffron]";
mes "If I couldn't figure";
mes "it out, and I understand";
mes "if you couldn't figure this";
mes "out, then this puzzle must";
mes "be freakin' impossible!";
close;
}
mes "[Clanux Heffron]";
mes "Oh man, I am totally";
mes "lost. What the heck";
mes "should I be looking for?";
close;
}
prontera,223,82,0 script #prt_key-1 HIDDEN_NPC,{
if (HELLIONQ == 39) {
mes "^3355FFIt's a training dummy";
mes "with a gash in its body";
mes "that looks like it was made";
mes "by the thrust of a sharp sword.^000000";
next;
mes "[" + strcharinfo(0) + "]";
mes "Didn't Clanux mention that he";
mes "found a broken sword around";
mes "here? Maybe this was exactly";
mes "where he found it. Let's see...";
next;
select("Inspect the dummy's gash");
mes "^3355FFInside of the dummy's body is";
mes "a steel bearing with a roughly";
mes "etched message that reads:^000000";
mes "^4d4dff''Veggie Lady N9 W3 BINGO.''^000000";
HELLIONQ = 40;
next;
mes "[" + strcharinfo(0) + "]";
mes "What the heck does this";
mes "even mean? A Veggie Lady?";
mes "Does Clanux know anything";
mes "at all about this clue...?";
close;
}
mes "^3355FFIt's a training dummy";
mes "that was used to hone the";
mes "skills of new Swordmen...";
mes "But the Swordman Training";
mes "Grounds have moved to Izlude.";
close;
}
prontera,45,67,0 script #prt_key-1-1 HIDDEN_NPC,1,1,{
OnTouch:
if (HELLIONQ == 40 || HELLIONQ == 41) {
mes "[" + strcharinfo(0) + "]";
mes "Well, according to the";
mes "message in that old training";
mes "dummy, this is where I'm";
mes "supposed to go. Nine steps";
mes "north, 3 steps west. And now...";
mes "Veggie Lady. Okay, okay...";
next;
mes "[" + strcharinfo(0) + "]";
mes "Huh. That's creepy.";
mes "There's one right there";
mes "staring at me. But after";
mes "the words ''Veggie Lady,''";
mes "all the message says is, um,";
mes "what was that last word again?";
next;
input .@input$;
if (.@input$ == "BINGO") {
mes "[" + strcharinfo(0) + "]";
mes "Of course!";
mes "''BINGO!'' But";
mes "I don't see a hall";
mes "full of old people";
mes "around here, I--";
next;
mes "[Veggie Lady]";
mes "Finally, you say it.";
mes "Yeesh, I thought I was";
mes "going to wait forever for";
mes "somebody to say that";
mes "password. Okay, here's";
mes "the code number you want...";
next;
mes "[" + strcharinfo(0) + "]";
mes "C-code number?";
mes "Wait, wh-what...?";
next;
mes "[Veggie Lady]";
mes "Awww...I don't know!";
mes "I'm only gonna say it";
mes "now:^4D4DFF 3847147298^000000. One";
mes "more time, in case you";
mes "didn't get it:^4D4DFF 3847147298^000000.";
mes "Don't forget it, adventurer.";
next;
mes "["+ strcharinfo(0) +"]";
mes "Wait... What does";
mes "this all mean? Won't";
mes "you tell me more?";
next;
mes "[Veggie Lady]";
mes "No. I've been given";
mes "explicit instructions";
mes "to not tell you more.";
mes "In fact, I hate talking.";
mes "That's why I sell vegetables.";
if (HELLIONQ == 40)
HELLIONQ = 42;
else if (HELLIONQ == 41)
HELLIONQ = 43;
next;
mes "["+ strcharinfo(0) +"]";
mes "Holy cow...";
mes "This is all";
mes "really cloak and";
mes "dagger type stuff!";
close;
}
mes "[" + strcharinfo(0) + "]";
mes ""+ .@input$ + "!";
mes "Hmmm. No, no that couldn't";
mes "be it. What in the world was that word and why can't I remember it";
mes "when I seemingly need it most?";
close;
}
end;
}
prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFHold it right there!";
mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
close;
}
if (HELLIONQ == 43) {
mes "^3355FFIt's a weird looking";
mes "machine that looks like";
mes "it hasn't been used in a";
mes "while. It looks like the";
mes "cogwheel that you have";
mes "would fit perfectly in it...^000000";
next;
if (countitem(Wheel) > 0) {
if (select("Insert Cogwheel.:Ignore it.") == 1) {
mes "[" + strcharinfo(0) + "]";
mes "I just know this";
mes "cogwheel will fit";
mes "into this machine!";
mes "What I don't know is";
mes "what will happen once";
mes "this machine works...";
next;
mes "^3355FF*Click...!*";
mes "Once the cogwheel is";
mes "fit into the machine and";
mes "turned, the device hums";
mes "to life and a panel opens,";
mes "revealing a numeric keypad.^000000";
delitem Wheel,1;
HELLIONQ = 44;
next;
mes "[" + strcharinfo(0) + "]";
mes "I guess that I've got";
mes "to input some kind of";
mes "numeric password...";
mes "Ah, right, the numbers";
mes "that Veggie Lady gave me!";
next;
input .@input$;
if (.@input$ == "3847147298") {
mes "^3355FFThe machine responds to";
mes "the password with a pleasant";
mes "chime, confirming that you've";
mes "input the correct numbers.";
mes "The keypad slides open to";
mes "reveal a piece of a tablet.^000000";
next;
mes "^3355FFThe message engraved on";
mes "this tablet reads: ''This is for";
mes "Christopher, my dear friend";
mes "who I met in Prontera. To the";
mes "one who finds this, please seek";
mes "out the next piece of this tablet";
mes "in the city of thickest forest.''^000000";
next;
mes "^3355FFThe message is signed";
mes "by someone named Tyus.";
mes "It would be best to bring";
mes "this back to Sir Chilia'Tyus";
mes "and confirm that this was";
mes "made by his grandfather...^000000";
HELLIONQ = 45;
getitem Piece_Of_Slate_1,1;
close;
}
mes "The machine responds to";
mes "the password with an abrupt,";
mes "screeching beep and the entire";
mes "machine shuts down. You'll have to try entering the password again.";
close;
}
mes "["+ strcharinfo(0) +"]";
mes "Eh...";
mes "Forget it.";
close;
}
mes "[" + strcharinfo(0) + "]";
mes "Uh oh...";
mes "Where did I put";
mes "the cogwheel that";
mes "Clanux Heffron gave me?";
close;
}
else if (HELLIONQ == 44) {
mes "[" + strcharinfo(0) + "]";
mes "Okay, let me see";
mes "if I can enter the";
mes "right number this time...";
next;
input .@input$;
if (.@input$ == "3847147298") {
mes "^3355FFThe machine responds to";
mes "the password with a pleasant";
mes "chime, confirming that you've";
mes "input the correct numbers.";
mes "The keypad slides open to";
mes "reveal a piece of a tablet.^000000";
next;
mes "^3355FFThe message engraved on";
mes "this tablet reads: ''This is for";
mes "Christopher, my dear friend";
mes "who I met in Prontera. To the";
mes "one who finds this, please seek";
mes "out the next piece of this tablet";
mes "in the city of thickest forest.''^000000";
next;
mes "^3355FFThe message is signed";
mes "by someone named Tyus.";
mes "It would be best to bring";
mes "this back to Sir Chilia'Tyus";
mes "and confirm that this was";
mes "made by his grandfather...^000000";
HELLIONQ = 45;
getitem Piece_Of_Slate_1,1;
close;
}
mes "[" + strcharinfo(0) + "]";
mes "The machine responds to";
mes "the password with an abrupt,";
mes "screeching beep and the entire";
mes "machine shuts down. You'll have to try entering the password again.";
close;
}
mes "^3355FFIt's some sort of";
mes "strange looking machine";
mes "with a mysterious purpose.^000000";
close;
}
payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFHold it right there!";
mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
close;
}
if (HELLIONQ < 47) {
mes "[Grout'he]";
mes "Hey...";
mes "Hey you!";
mes "What are you";
mes "looking at?!";
mes "Get outta my";
mes "face, ya jerkwad.";
close;
}
else if (HELLIONQ == 47) {
mes "[Grout'he]";
mes "What...?";
mes "You got something";
mes "to tell me or are you";
mes "just bein' a rude prick";
mes "and staring at me like";
mes "this is your turf?!";
next;
mes "[" + strcharinfo(0) + "]";
mes "I'm sorry, but well...";
mes "Chilias'Tyus told me that";
mes "you might know something";
mes "about a piece of a tablet--";
next;
mes "[Grout'he]";
mes "What? Oh, so Chilias'Tyus";
mes "is lookin for the gem too, eh?";
mes "Ooh, that's right. He wants to";
mes "seal its evil or something.";
mes "Yeah, yeah. That's a good";
mes "cause. Real noble and all...";
next;
mes "[Grout'he]";
mes "Tell you what. The only reason";
mes "I want that gem is to sell it so I can pay off all my debts. But";
mes "if I sell you the clues I found, I'll get the zeny I need and the";
mes "gem will be in good hands too.";
next;
mes "[Grout'he]";
mes "So what do you say?";
mes "It's not a bad deal if";
mes "you think about it and";
mes "we might as well kill";
mes "two birds with one stone...";
next;
if (select("Alright, I'll buy your clues.:Why the hell should I pay you?!") == 1) {
mes "[Grout'he]";
mes "Oh man, thanks a lot.";
mes "Alright, all I'm asking";
mes "for is 10,000 zeny. You get";
mes "my clues and I'll let you know";
mes "where I found 'em, in case";
mes "you can find something new.";
next;
if (Zeny > 9999) {
if ((MaxWeight-Weight) > 1000 ) {
mes "[Grout'he]";
mes "There you go!";
mes "Thanks for the cash~";
mes "(Now I won't have to";
mes "get my knees all broken!)";
mes "Oh, and let me mark your";
mes "Mini-Map for you real quick...";
next;
mes "[Grout'he]";
mes "You see this here?";
mes "It's where I found the";
mes "Skirt of Virgin I'm about";
mes "to give you. So check that";
mes "spot out and see if you find";
mes "anything new and interesting.";
viewpoint 1,101,190,1,0xFFFF00;
next;
mes "[Grout'he]";
mes "Here you go, pal...";
mes "A Stone Heart, Green Herb,";
mes "some Grape Juice and one";
mes "clean and pure Skirt of Virgin.";
mes "If you got any more questions,";
mes "I guess you can ask me later~";
Zeny -= 10000;
HELLIONQ = 48;
getitem Stone_Heart,1;
getitem Green_Herb,1;
getitem Grape_Juice,1;
getitem Skirt_Of_Virgin,1;
close;
}
mes "[Grout'he]";
mes "Whoa whoa...";
mes "But you don't got any room";
mes "in your inventory to hold";
mes "what I wanna give you. It'd";
mes "probably be best to stash your";
mes "stuff in Kafra Storage, yeah?";
close;
}
mes "[Grout'he]";
mes "Oh hey...";
mes "You don't got the zeny.";
mes "Sorry pal, but I've really got";
mes "to pay my debts somehow.";
mes "I don't know if I'm allowed";
mes "to really talk about it...";
mes "^333333*Sob*^000000";
close;
}
mes "[Grout'he]";
mes "Why the hell should you";
mes "pay me?! Hey, aren't you";
mes "looking for the gem to help";
mes "the world? Well, I happen to";
mes "be a little part of this world,";
mes "so why don't you help me first?";
next;
mes "[Grout'he]";
mes "Man, you might not";
mes "know it, but the money";
mes "you give me will save";
mes "a life. My own! Dude, how";
mes "can you be so insensitive?";
close;
}
else if (HELLIONQ == 48) {
mes "[Grout'he]";
mes "You forgot where I told";
mes "you to look for more clues?";
mes "Eh, I'll let you know once";
mes "again, sure. Keep your eye";
mes "on your Mini-Map, got it?";
viewpoint 1,101,190,1,0xFFFF00;
next;
mes "[Grout'he]";
mes "Alright...";
mes "Good luck out there.";
mes "I really hope you can";
mes "keep the gem out of the";
mes "wrong hands. Of course, I was gonna just sell it, but...";
close;
}
else if (HELLIONQ == 49) {
mes "[Grout'he]";
mes "You've been to the";
mes "first location? Good.";
mes "Okay, now look over here.";
mes "Check your Mini-Map to";
mes "see where I found that";
mes "Stone Heart, got it?";
viewpoint 1,82,109,2,0xFFFF00;
close;
}
else if (HELLIONQ == 50) {
mes "[Grout'he]";
mes "Alright, here's where";
mes "I found that Green Herb.";
mes "You know you can use that";
mes "to counter poison, right?";
mes "Check that place to see if";
mes "there's anything I missed.";
viewpoint 1,239,56,3,0xFFFF00;
close;
}
else if (HELLIONQ == 51) {
mes "[Grout'he]";
mes "Okay, here's the last";
mes "place you should double";
mes "check, the place where";
mes "I nabbed that Grape";
mes "Juice. Good luck~";
viewpoint 1,243,160,4,0xFFFF00;
close;
}
else if (HELLIONQ == 52) {
mes "[Grout'he]";
mes "Oh, you need some help";
mes "in figuring out the clues?";
mes "Heh. Alright, let's see.";
mes "You want me to help";
mes "you in making sense of";
mes "this weird riddle?";
next;
if (select("Yes, please!:No, thanks~") == 1) {
mes "[Grout'he]";
mes "Alright now. All those";
mes "messages said stuff about";
mes "one sized clothing, dried";
mes "fish and green herbs, wine...";
mes "Huh. It doesn't make sense.";
next;
mes "[" + strcharinfo(0) + "]";
mes "What...?";
mes "I could have";
mes "told you that!";
next;
mes "[Grout'he]";
mes "Wait, wait.";
mes "Let's mark all the";
mes "clue locations again";
mes "on your Mini-Map.";
mes "Okay, we've got four";
mes "dots around Payon.";
viewpoint 1,243,160,4,0xFFFF00;
viewpoint 1,239,56,3,0xFFFF00;
viewpoint 1,82,109,2,0xFFFF00;
viewpoint 1,101,190,1,0xFFFF00;
next;
mes "[Grout'he]";
mes "Alright, now if";
mes "I connect and intersect";
mes "all the lines, there's";
mes "a point in the middle.";
mes "Why don't you check";
mes "this middle point, eh?";
viewpoint 1,159,129,5,0xFFFF00;
next;
mes "[Grout'he]";
mes "Now, this location";
mes "is a house, and I know";
mes "it's pretty random, but";
mes "it's all we got. Heck,";
mes "all these clues make";
mes "less sense than this!";
HELLIONQ = 53;
close;
}
mes "[Grout'he]";
mes "Oh yeah?";
mes "Well listen, I dunno,";
mes "but this looks to be one";
mes "of those situations where";
mes "two heads are better than one.";
mes "I think we oughta team up~";
close;
}
else if (HELLIONQ > 52 && HELLIONQ < 55) {
mes "[Grout'he]";
mes "Hey, how's it goin'";
mes "looking for that one";
mes "piece of the tablet?";
mes "It's a lot of trouble,";
mes "but I guess that's the";
mes "case with all treasure.";
close;
}
else if (HELLIONQ == 55) {
mes "[Grout'he]";
mes "Oh, so all of those";
mes "items came in handy?";
mes "I don't believe it! So";
mes "this puzzle actually";
mes "makes sense?! So";
mes "what'd the slab say?";
next;
mes "[Grout'he]";
mes "''Compassionate one?''";
mes "Oh hey, there's a giant";
mes "stone statue over in the";
mes "Archer Village that fits";
mes "that description perfectly!";
mes "You should check it out.";
HELLIONQ = 56;
close;
}
else if (HELLIONQ == 56) {
mes "[Grout'he]";
mes "Hey, you really ought";
mes "to check out the huge";
mes "stone statue over in the";
mes "Archer Village. Now that";
mes "I think about it, it's the";
mes "perfect hiding place!";
close;
}
else if (HELLIONQ == 57) {
mes "[Grout'he]";
mes "Hey, this is great!";
mes "You actually found the";
mes "next piece of the tablet!";
mes "You better take this back";
mes "to Chilias'Tyus right now~";
next;
mes "[Grout'he]";
mes "Oh. And um, thanks";
mes "for being willing to pay";
mes "me in cash for all those";
mes "little bitty clues. I won't";
mes "forget your help, pal~";
close;
}
else if (HELLIONQ > 57 && HELLIONQ < 71) {
mes "[Grout'he]";
mes "Hey, be careful if";
mes "you manage to find that";
mes "Hellion's gem. I dunno if";
mes "it's true, but maybe old";
mes "Tyus was right. Maybe it";
mes "does hold a wicked power...";
close;
}
else {
mes "[Grout'he]";
mes "Life sure is a lot";
mes "less tense without";
mes "having debt to worry";
mes "about. I could get";
mes "real used to this...";
close;
}
}
payon,101,190,0 script #paypuzz1 -1,1,1,{
OnTouch:
if (HELLIONQ == 48) {
mes "[" + strcharinfo(0) + "]";
mes "Well, this is where";
mes "Grout'he told me to look.";
mes "Ooh, there's something";
mes "written on the ceiling. Um,";
mes "let's see... ''This garment";
mes "is one size fits all.''";
next;
mes "[" + strcharinfo(0) + "]";
mes "That's it...?";
mes "Hopefully this will";
mes "make more sense once";
mes "I find more clues. I hope.";
HELLIONQ = 49;
close;
}
end;
}
payon,82,109,3 script Pile of Stone#paypuzz2 HIDDEN_NPC,{
if (HELLIONQ == 49) {
mes "[" + strcharinfo(0) + "]";
mes "Well, this is the place";
mes "that Grout'he told me about.";
mes "Let's see, there's an engraving";
mes "here that says, ''I used to pray for peaceful days here.'' Okay.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Man...";
mes "This better not be";
mes "one of those puzzles";
mes "that looks easy once";
mes "I get the answer. Well,";
mes "if I ever get it, that is.";
HELLIONQ = 50;
close;
}
}
payon,239,56,3 script Dried Fish#paypuzz3 HIDDEN_NPC,{
if (HELLIONQ == 50) {
mes "[" + strcharinfo(0) + "]";
mes "So... Dried fish all";
mes "around me. This is getting";
mes "to be nonsense. Let's see,";
mes "this message says, ''Green";
mes "Herbs are very useful for";
mes "getting rid of fish smells.''";
next;
mes "[" + strcharinfo(0) + "]";
mes "I got it...!";
mes "Whoever made up";
mes "these clues must be";
mes "some sort of crazy man!";
mes "It's the only explanation!";
HELLIONQ = 51;
close;
}
}
payon,240,160,3 script Vat#paypuzz4 HIDDEN_NPC,{
if (HELLIONQ == 51) {
mes "[" + strcharinfo(0) + "]";
mes "Alright, the last";
mes "place I have to check.";
mes "It's a big old vat with a";
mes "message here too. Now";
mes "let me see, there should";
mes "be a message here too. Ah--!";
next;
mes "[" + strcharinfo(0) + "]";
mes "This says, ''What will it be?";
mes "Wine or Grape Juice? Oh,";
mes "but I much prefer wine.'' Okay,";
mes "what does this have to do with";
mes "that Hellion's gem? Weird...";
next;
mes "[" + strcharinfo(0) + "]";
mes "Am I missing something?";
mes "I think I really need help in";
mes "figuring this out. Hmm...";
HELLIONQ = 52;
close;
}
}
payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{
if (HELLIONQ == 53) {
mes "[" + strcharinfo(0) + "]";
mes "Hey, the floor around";
mes "here doesn't seem very";
mes "solid. Maybe there's";
mes "something underneath?";
next;
if (select("Just check the floor.:Dig through the dust.") == 1) {
mes "^3355FFYou examine the floor,";
mes "but are unable to find";
mes "anything that resembles";
mes "a clue to the location";
mes "of the Hellion's gem";
mes "or a tablet piece.^000000";
close;
}
mes "[" + strcharinfo(0) + "]";
mes "Oh man, there's";
mes "so much dust! What";
mes "can I do about all of";
mes "this nasty dirt in the air?";
next;
if (countitem(Stone_Heart) > 0 && countitem(Grape_Juice) > 0 && countitem(Green_Herb) > 0 && countitem(Skirt_Of_Virgin) > 0) {
mes "[" + strcharinfo(0) + "]";
mes "Well, there are all these";
mes "clues Grout'he found. It sucks,";
mes "but I'll use this Grape Juice";
mes "to sort of keep this dust from";
mes "kicking up. And if I put my morals^FFFFFFa^000000 on hold, I'll cover my face...";
next;
mes "["+ strcharinfo(0) +"]";
mes "...With this Skirt of Virgin.";
mes "Oh, and I can use this Stone";
mes "Heart to prop any floor boards";
mes "I tilt while I look underneath";
mes "this floor. Oh hey! I found it!";
mes "It's... It's another clue!";
next;
mes "["+ strcharinfo(0) +"]";
mes "Wait, wait...";
mes "I can't read the";
mes "engraving on this";
mes "stone slab, it's way";
mes "too old. Let's see...";
next;
mes "^3355FFYou cover the surface";
mes "of the slab and begin";
mes "to rub a Green Herb over";
mes "it. Fortunately, the juice from";
mes "the Green Herb makes the";
mes "engraving appear more clearly.^000000";
delitem Stone_Heart,1;
delitem Green_Herb,1;
delitem Grape_Juice,1;
delitem Skirt_Of_Virgin,1;
HELLIONQ = 54;
next;
mes "[Stone Engraving]";
mes "^4D4DFF''This has been entrusted to";
mes "the care of the compassionate";
mes "one so that my friends may";
mes "find peace. To he who finds";
mes "this, remember that avarice";
mes "knows no bounds. --Tyus.''^000000";
HELLIONQ = 55;
close;
}
mes "[" + strcharinfo(0) + "]";
mes "Where did I leave";
mes "all that stuff I got from";
mes "Grout'he? Let's see,";
mes "there was a Green Herb,";
mes "a Stone Heart, Grape Juice";
mes "and one Skirt of Virgin...";
close;
}
else if (HELLIONQ == 54) {
mes "[Stone Engraving]";
mes "^4D4DFF''This has been entrusted to";
mes "the care of the compassionate";
mes "one so that my friends may";
mes "find peace. To he who finds";
mes "this, remember that avarice";
mes "knows no bounds. --Tyus.''^000000";
HELLIONQ = 55;
close;
}
else if (HELLIONQ > 54) {
mes "[Stone Engraving]";
mes "^4D4DFF''This has been entrusted to";
mes "the care of the compassionate";
mes "one so that my friends may";
mes "find peace. To he who finds";
mes "this, remember that avarice";
mes "knows no bounds. --Tyus.''^000000";
close;
}
}
pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFHold it right there!";
mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
close;
}
if (HELLIONQ == 56) {
mes "[" + strcharinfo(0) + "]";
mes "Hey, here's a huge";
mes "stone statue. This";
mes "must be what Grout'he";
mes "was telling me about.";
next;
mes "[Echoing Voice]";
mes "^4d4dffYou must...";
mes "You must be...^000000";
next;
mes "[" + strcharinfo(0) + "]";
mes "What the--?";
mes "There's a voice";
mes "inside my head!";
mes "And it's not even mine!";
next;
mes "[Echoing Voice]";
mes "You who have come";
mes "for the Tablet Piece,";
mes "I shall judge whether";
mes "or not you are worthy.";
mes "Answer this one question.";
next;
mes "[Echoing Voice]";
mes "You are in a situation";
mes "in which you will die,";
mes "but if you cause the death";
mes "of another person, you will";
mes "surely save yourself. So...";
mes "What do you do?";
next;
switch(select("I will kill to survive.:I have no choice, but to die.:I won't kill, but I'll find a way to live!:I'll ask that person if it's okay to kill him.")) {
case 1:
mes "[Echoing Voice]";
mes "There is a primal truth";
mes "to your answer. However...";
mes "You have chosen poorly.";
close2;
percentheal -100,0;
end;
case 2:
mes "[Echoing Voice]";
mes "There is a kindness and";
mes "compassion in your answer";
mes "that is indeed rare. However,";
mes "where is the respect for your";
mes "own life? If you are that willing to throw it away, you are no hero.";
close2;
percentheal -100,0;
end;
case 3:
mes "[Echoing Voice]";
mes "Yes. Love for all life,";
mes "including your own, is";
mes "a trait that all true heroes";
mes "must have. You have chosen...";
mes "Wisely. Please, take this into";
mes "your capable hands, adventurer.";
next;
mes "^3355FFA stone slab at the foot";
mes "of the statue slides open,";
mes "revealing a piece of the";
mes "tablet that will lead you";
mes "to the Hellion's gem.";
HELLIONQ = 57;
getitem Piece_Of_Slate_2,1;
close;
case 4:
mes "[Echoing Voice]";
mes "The veneer of honesty in";
mes "your answer is surpassed by";
mes "your own cowardice. You have";
mes "chosen extremely poorly...";
close2;
percentheal -100,0;
end;
}
}
OnTouch:
if (HELLIONQ == 56 && countitem(Piece_Of_Slate_1) > 0) {
specialeffect2 EF_HEAL2;
specialeffect EF_HEAL2;
mes "^3355FFThe piece of tablet";
mes "that you have is shining";
mes "with light as if in response";
mes "to something in the area.^000000";
close;
}
end;
}
geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFHold it right there!";
mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
close;
}
if (HELLIONQ < 58) {
mes "[Welshyun]";
mes "Hm? Oh, pardon me.";
mes "I didn't notice you. I was";
mes "far too occupied thinking";
mes "deep important thoughts";
mes "that your puny little mind";
mes "couldn't possibly fathom.";
close;
}
else if (HELLIONQ == 58) {
specialeffect2 EF_HEAL2;
specialeffect EF_HEAL2;
mes "[Welshyun]";
mes "That...";
mes "That eerie glow...";
next;
mes "[Welshyun]";
mes "You! Identify yourself";
mes "and explain how you came";
mes "about to get those tablet";
mes "pieces! Now answer me!";
next;
mes "[Welshyun]";
mes "Ah, forgive me. You're";
mes "helping Chilias, are you?";
mes "I see. So you must be here";
mes "to seek my help in finding";
mes "the final piece, am I correct?";
next;
if (select("Shut up, I know you have it, so give it!:Yes, please help me.") == 1) {
mes "[Welshyun]";
mes "Such insolence!";
mes "Huh. I suppose Chilias";
mes "may have misjudged you";
mes "when he entrusted you with";
mes "this important mission. Huh.";
mes "A reevaluation is in order...";
HELLIONQ = 60;
close;
}
mes "[Welshyun]";
mes "Of course, in the";
mes "interest of mankind,";
mes "I shall help you. But first,";
mes "I have a favor to ask of you.";
next;
mes "[Welshyun]";
mes "My student in the Geffen";
mes "Tower has not reported back to";
mes "me about his research project,";
mes "so I would like for you to find";
mes "him and retrieve the report";
mes "for me. Not a big deal, right?";
next;
mes "[Welshyun]";
mes "The title of his report";
mes "should be, ''^4D4DFFMonster Life";
mes "in the Geffen Area^000000,'' so";
mes "please remember that.";
mes "Ah, and my student's";
mes "name is Enoz.";
HELLIONQ = 59;
close;
}
else if (HELLIONQ == 59) {
mes "[Welshyun]";
mes "Please bring me the";
mes "report entitled, ''^4D4DFFMonster";
mes "Life in the Geffen Area^000000,''";
mes "from my student Enoz in";
mes "the Geffen Tower. Thank";
mes "you, I appreciate your help.";
close;
}
else if (HELLIONQ == 60) {
mes "[Welshyun]";
mes "^333333*Ahem*^000000 Oh dear me...";
mes "I'm unfathomably thirsty...";
mes "There's no way I can do any";
mes "serious thinking with such";
mes "a dry, parched throat...";
HELLIONQ = 61;
close;
}
else if (HELLIONQ == 61) {
if (countitem(White_Potion) > 0) {
mes "[Welshyun]";
mes "Oh, a White Potion?";
mes "Yes, may I please have";
mes "one? Ahh, most refreshing~";
mes "You may not be such a bad";
mes "person after all! Now shall I help you find that tablet piece?";
next;
mes "[Welshyun]";
mes "Of course, in the";
mes "interest of mankind,";
mes "I shall help you. But first,";
mes "I have a favor to ask of you.";
next;
mes "[Welshyun]";
mes "My student in the Geffen";
mes "Tower has not reported back to";
mes "me about his research project,";
mes "so I would like for you to find";
mes "him and retrieve the report";
mes "for me. Not a big deal, right?";
next;
mes "[Welshyun]";
mes "The title of his report";
mes "should be, ''^4D4DFFMonster Life";
mes "in the Geffen Area^000000,'' so";
mes "please remember that.";
mes "Ah, and my student's";
mes "name is Enoz.";
delitem White_Potion,1;
HELLIONQ = 62;
close;
}
mes "[Welshyun]";
mes "Oh...! Still so...";
mes "Exasperatingly thirsty!";
mes "If I only had something";
mes "cool, refreshing and with";
mes "a high restorative value";
mes "to quench this thirst!";
close;
}
else if (HELLIONQ == 62) {
mes "[Welshyun]";
mes "Please bring me the";
mes "report entitled, ''^4D4DFFMonster";
mes "Life in the Geffen Area^000000,''";
mes "from my student Enoz in";
mes "the Geffen Tower. Thank";
mes "you, I appreciate your help.";
close;
}
else if (HELLIONQ == 63) {
mes "[Welshyun]";
mes "Hm? What's that strange";
mes "expression on your face?";
mes "Prank? Oh please. Such";
mes "chicanery is beneath me...";
mes "But even if I did play a joke, believe me. It builds character.";
next;
mes "[Welshyun]";
mes "First and foremost,";
mes "I want to test you to see";
mes "if you are worthy of this";
mes "tablet piece. I want to see";
mes "for myself if you are a person";
mes "of honor. Someone of character.";
next;
mes "[Welshyun]";
mes "Oh yes, I accidentally";
mes "took this Master Science";
mes "Reference Book from Enoz,";
mes "so would you please return it";
mes "to him for me? Oh, and please";
mes "bring back 1 Blue Gemstone.";
next;
mes "^3355FFYou received the";
mes "incredibly heavy tome,";
mes "the Master Science";
mes "Reference Book.^000000";
HELLIONQ = 64;
close;
}
else if (HELLIONQ == 64) {
mes "[Welshyun]";
mes "Please deliver the Master";
mes "Science Reference Book to";
mes "Enoz, and come back to me";
mes "with 1 Blue Gemstone.";
close;
}
else if (HELLIONQ == 65) {
if (countitem(Blue_Gemstone) > 0) {
mes "[Welshyun]";
mes "Thank you. You've";
mes "brought the book to Enoz";
mes "and delivered a Gemstone";
mes "to me as I've asked. Now,";
mes "there is one final test...";
next;
mes "[Welshyun]";
mes "Answer this question.";
mes "Where is the abode of the";
mes "departed souls with a shining";
mes "silver roof that is mentioned";
mes "in the third part of the ballad";
mes "of Grimnir? Well, adventurer?";
next;
input .@input$;
if (.@input$ == "Valaskjalf") {
mes "[Welshyun]";
mes "Ah, well met, well met.";
mes "You are as well learned as";
mes "you are brave. As promised,";
mes "you may have this piece of";
mes "the tablet, which I've already found. The clues were too simple...";
delitem Blue_Gemstone,1;
HELLIONQ = 66;
getitem Piece_Of_Slate_4,1;
next;
mes "[Welshyun]";
mes "Please send my regards";
mes "to my dear friend, Chilias,";
mes "who has dedicated his life";
mes "to sealing the evil within";
mes "the Hellion's gem.";
close;
}
mes "[Welshyun]";
mes "Bwahahaah! Only";
mes "a superior mind could";
mes "know the answer to such";
mes "a question! Go forth and";
mes "learn the answer, else";
mes "I cannot help you, adventurer~";
close;
}
mes "[Welshyun]";
mes "Ah, I've heard that";
mes "Enoz received the Master";
mes "Science Reference Book";
mes "from you. But did you remember";
mes "to bring me a Blue Gemstone?";
close;
}
else if (HELLIONQ == 66) {
mes "[Welshyun]";
mes "Hm. You should visit";
mes "Chilias and determine";
mes "your next course of action,";
mes "now that you have all four";
mes "of the pieces of the tablet.";
close;
}
else if (HELLIONQ == 67) {
if (countitem(Piece_Of_Slate_1) > 0 && countitem(Piece_Of_Slate_2) > 0 && countitem(Piece_Of_Slate_3) > 0 && countitem(Piece_Of_Slate_4) > 0) {
mes "[Welshyun]";
mes "Hm? Did you need";
mes "me to combine all four";
mes "pieces of the tablet and";
mes "make it whole again? Oh.";
mes "All this time I thought you";
mes "knew how to do it. Alright.";
next;
mes "[Welshyun]";
mes "As a matter of fact,";
mes "I was planning on using";
mes "the Blue Gemstone you gave";
mes "me to do this. But since you";
mes "never really asked... In any";
mes "case, let me concentrate.";
next;
mes "[Welshyun]";
mes "Shadows remembered by time.";
mes "Help me retrieve the forgotten";
mes "stories that have been scattered in the wind. Right here. Right now.";
specialeffect EF_BEGINSPELL2;
next;
mes "[Welshyun]";
mes "...";
mes "Okay...";
mes "That was tough.";
specialeffect EF_SPELLBREAKER;
next;
mes "[Welshyun]";
mes "That was tough";
mes "complete tablet.";
mes "Please bring this";
mes "safely back to Chilias.";
delitem Piece_Of_Slate_1,1;
delitem Piece_Of_Slate_2,1;
delitem Piece_Of_Slate_3,1;
delitem Piece_Of_Slate_4,1;
HELLIONQ = 68;
getitem Slate,1;
next;
mes "[Welshyun]";
mes "Wait, take a look!";
mes "There's a map on the back";
mes "of the tablet. Although the gem";
mes "is already embedded within the";
mes "tablet, who knows where this map may lead? Perhaps Hellion Revenant?";
next;
mes "[Welshyun]";
mes "I don't know if Chilias";
mes "told you, but the name of";
mes "the monster that guards and";
mes "follows this gem is Hellion";
mes "Revenant. But why mark its";
mes "location on this tablet?";
next;
mes "[Welshyun]";
mes "Well, it will be dangerous, but";
mes "I'm sure that you're strong enough to confront this monster. I believe";
mes "it was the wish of this tablet's creator for someone to defeat";
mes "the Hellion Revenant...";
next;
if (select("Alright, I'll do it!:I better get this tablet to Chilias...") == 1) {
mes "[Welshyun]";
mes "Well, I'm almost certain";
mes "this map will lead you to";
mes "Hellion Revenant. Let me";
mes "warp you to the location";
mes "marked on the tablet's map...";
close2;
warp "gef_fild09",368,88;
end;
}
mes "[Welshyun]";
mes "Yes, that's true.";
mes "Chilias has been waiting";
mes "his whole life to seal this";
mes "gem. Plus, who knows what";
mes "may happen while it is in";
mes "your possession?";
close;
}
mes "[Welshyun]";
mes "So, were you able";
mes "to deliver the tablet";
mes "and the Hellion's gem to";
mes "Chilias safely? I hope so...";
close;
}
else if (HELLIONQ > 67 && HELLIONQ < 71) {
mes "[Welshyun]";
mes "So, were you able";
mes "to deliver the tablet";
mes "and the Hellion's gem to";
mes "Chilias safely? Ah, and";
mes "how has my friend been?";
close;
}
else {
mes "[Welshyun]";
mes "Heh heh~";
mes "Enoz must be";
mes "panicking right";
mes "about now. Oh,";
mes "students are always";
mes "good for a laugh...";
close;
}
OnTouch:
if (HELLIONQ == 58 && countitem(Piece_Of_Slate_3) > 0) {
specialeffect2 EF_HEAL2;
specialeffect EF_HEAL2;
mes "^3355FFThe piece of tablet";
mes "that you have is shining";
mes "with light as if in response";
mes "to something in the area.^000000";
close;
}
end;
}
gef_tower,116,37,0 script Enoz#hellion 4_M_ALCHE_A,{
if (HELLIONQ == 59 || HELLIONQ == 62) {
mes "[Enoz]";
mes "It's gone, it's gone!";
mes "Where the hell did it go?!";
mes "Oh man, who could have";
mes "taken it? Wait, was it... You?!";
next;
if (select("Actually, Welshyun sent me.:No way man, don't go nuts.") == 1) {
mes "[Enoz]";
mes "My mentor, Welshyun?";
mes "Huh. Is there a report";
mes "I haven't submitted to him";
mes "yet? So what was it called?";
next;
input .@input$;
if (.@input$ == "Monster Life in the Geffen Area") {
mes "[Enoz]";
mes "''Monster Life in";
mes "the Geffen Area?''";
mes "Oh no. My mentor took";
mes "that three days ago!";
mes "Is he still up to his";
mes "old tricks again?";
next;
mes "[Enoz]";
mes "Awww nuts!";
mes "Where the heck is";
mes "my Master Science";
mes "Reference Book? ";
mes "It was right here";
mes "three days ago...";
HELLIONQ = 63;
close;
}
mes "[Enoz]";
mes "" + .@input$ + "?";
mes "I haven't completed";
mes "any research related";
mes "to that subject. Or did I?";
mes "Anyway, I need the exact";
mes "name of the report you want!";
close;
}
mes "[Enoz]";
mes "Nuts?! Oh, you wanna";
mes "see crazy, is that it?! You";
mes "wanna see insaaaane?!";
mes "Cuz I'll go freakin' medieval";
mes "if you keep bothering me!!";
close;
}
else if (HELLIONQ == 63) {
mes "[Enoz]";
mes "My mentor Welshyun's";
mes "been playing jokes again,";
mes "so you better go talk to him.";
mes "Damn. Where is that Master";
mes "Science Reference Book?";
close;
}
else if (HELLIONQ == 64) {
mes "[Enoz]";
mes "Oh hey, I remember you~";
mes "So did my mentor send you";
mes "to me again for some reason?";
next;
mes "^3355FFYou cautiously hand Enoz the";
mes "Master Science Reference Book.^000000";
next;
mes "[Enoz]";
mes "Yes! Oh yes!";
mes "This is the book";
mes "I lost three days";
mes "ago! Thanks so much!";
mes "Now I can finally finish";
mes "this research project that--";
next;
mes "[Enoz]";
mes "Wait, the page I really";
mes "need is missing! And there's";
mes "some sort of note... Umm...";
mes "^333333''Enoz, I think this page";
mes "is worth at least one Apple";
mes "Juice. Right? --Welshyun.''^000000";
next;
mes "[Enoz]";
mes "NOooOOoOo!";
mes "Not agaaaaain!";
mes "Why is he always";
mes "playing these pranks?!";
mes "Apple Juice! I need";
mes "some Apple Juice!";
HELLIONQ = 65;
next;
mes "^3355FFIt looks like it's time";
mes "to get 1 Blue Gemstone,";
mes "and then bring it back";
mes "to Welshyun the Sage.^000000";
close;
}
mes "[Enoz]";
mes "Gone! It's gone!";
mes "Where did the book";
mes "I really need go to?";
mes "Oh no oh no oh no oh no!";
mes "Waaaaaah, I'm gonna cry!";
close;
}
gef_fild09,296,59,0 script Hidden Cave#hellion HIDDEN_NPC,3,3,{
if (HELLIONQ == 68) {
mes "^3355FFAmongst the wild bushes";
mes "and overgrown grass, you";
mes "see a large rock slab that";
mes "resembles a door. As you";
mes "come closer, you can see a";
mes "groove on the rock's surface.^000000";
next;
if (select("Insert the Tablet.:Ignore.") == 1) {
mes "^3355FFYou insert the tablet into";
mes "the rock's groove and the";
mes "Hellion's gem begins to hum";
mes "and glow. The rock slides open,";
mes "revealing an engraved message";
mes "on the ground for you to read.^000000";
next;
mes "^4D4DFF''To you who have found this";
mes "place, I reveal the truth about";
mes "the Hellion Revenant. It was";
mes "never a devil, like we believed, but a human being, slowly";
mes "corrupted by the darkness";
mes "of the Hellion's gem.''^000000";
next;
mes "^4D4DFF''I learned this horrible";
mes "truth too late. Already,";
mes "I can feel the darkness";
mes "welling up within me.";
mes "It is all I can do to trap";
mes "myself in this chamber";
mes "before I lose all reason.''^000000";
next;
mes "^4D4DFF''I failed and it's too";
mes "late for me, but I hope";
mes "someone in the future";
mes "can seal the Hellion gem's";
mes "dark power. And I hope that";
mes "someone will grant me the";
mes "sweet release I crave...''^000000";
next;
mes "^4D4DFF''Brave hero, I beg of";
mes "you. Please kill me and";
mes "bring salvation to my soul.";
mes "Please release me so that";
mes "I can finally join my friends.";
mes "^FFFFFF_^000000";
mes "^FFFFFFOOOOOOOOOOO^4D4DFF-Tyus''^000000";
close2;
warp "gef_dun03",140,119;
end;
}
mes "^3355FFYou do nothing.";
mes "And nothing happens.^000000";
close;
}
OnTouch:
if (HELLIONQ == 68 && countitem(Slate) > 0) {
specialeffect2 EF_HEAL2;
specialeffect EF_HEAL2;
mes "^3355FFThe tablet in your";
mes "hands begins to shine";
mes "with light, responding";
mes "to something in the area.^000000";
close;
}
end;
}