summaryrefslogblamecommitdiff
path: root/npc/quests/eye_of_hellion.txt
blob: 49adbaaf0af3d1b4df5071027de676b6dd4355d6 (plain) (tree)
1
2
3
4
5
6
7
8
9
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270




                                                              
       
                                                              
               
                                                              
                      
                                 



                                                           
                                                              


                                                             
                                                  
                                                              

                                                              












                                                                                                                                                                                                    
                     



                                               
                     





                                                                                             
                     






                                                    
                     




































































































































































                                                                                                         
                      








                                                  
                      







                                                  
                     
























                                                                                                 
                      








                                                    
                      







                                                                                      
                     





                                                                                     
                     







                                              
                      







                                                                                      
                     





                                                                                     
                     







                                              
                      








                                                      
                      








                                                  
                      































































                                                                                             
                      



























                                                                                                               
                      
                                   
                    
         






























































































































































































































                                                                                                    
                                                                      












                                                                                            

              










                                                                        

 















                                                                                                                                                                                                    










                                               




























































                                                                                               






                                                   
                                
                      

                                  






                                                  

















                                                                                                




                                               
                                        




                                      

                                  
                                       




                                                                                    
                      

                                  
                                       


                                             
                     







































                                                                       
                                       





                                              

                                       





                                                  

                                       





                                               
                      

                                  
                                       




                                               
                      

                                  



                                                 
                                                                                       




                                                   
                                                                                      














                                                    

                                       
                      

                                  
                                       








                                                 
                                       


























                                                                                            

                                       


                                                                                      
                      

                                  




                                               
                                                
                     






































                                                                                              

                                       





                                                  
         




                                       

 



























                                                                 




                                            

 
                                                         
        













































                                                                       
                                                     














                                                            
                                                     













                                                                                         

 































































































































                                                                                                                                                                                                    
              
 
 
















                                                                                                                                                                                                    




                                              
                                             





                                                
                                                  


                                                
                                                     





                                                     


                                                                                        








                                                     





























































                                                                                                   














                                                      

                                  
                                 





                                                  

                                 




                                                                               
                      

                                  






                                                
                                              
                      

                                  






                                                 
                                              
                      

                                  





                                              
                                               
                      

                                  

                                             
                                                  
                                               
                                             


                                             











































                                                              







                                                     

                                                  





                                             
                                              
                      

                                  








                                             
                                             


                                               
                                                  
                                               
                                
                      

                                  







                                                 
         


































                                                  

 



















                                                  

 

















                                                                                       

 


















                                                     

 























                                                      

 

































































































                                                                                                               

 




















































































                                                                                                                                                                                                    
 









                                                                      
            
 
 



































































































































































































































































































































































                                                                                                                                                                                                    

        









                                                             

 










































































































                                                                                            
              

 






















































                                                                                         
 









                                                                   
            
 









                                                                             
//===== eAthena Script =======================================
//= The Eye of Hellion Quest.
//===== By: ==================================================
//= MasterOfMuppets
//===== Current Version: =====================================
//= 1.7
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Quest for getting a Nile Rose
//= There are two versions of this quest.
//= Version 1 (Not implemented) was used on iRO as an event
//= for it's anniversary, while version 2 (this version),
//= is the one that remained active on main servers.
//===== Additional Comments: =================================
//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//=	Tracking variable is not backwards compatable meaning
//=     you can again repeat this quest from the start.
//= 1.6 Fixed issue with #prt_key-1-1. [L0ne_W0lf]
//= 1.7 Corrected reminants from aegis conversion. [L0en_w0lf]
//============================================================

morocc_in,116,101,3	script	Old Scholar Tyus#hellion	735,3,3,{
	if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
		mes "^3355FFHold it right there!";
		mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
		close;
	}
	if (HELLIONQ < 36) {
		mes "[Sir Chilias'Tyus]";
		mes "Greetings...";
		mes "My name is Sir Chilias'Tyus.";
		mes "I've lived a long time here in";
		mes "Rune-Midgard and I've come";
		mes "to see and know a lot of things. Power, jealously, hardship...";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "So what exactly";
		mes "brings you here to";
		mes "the middle of Morroc?";
		next;
		mes "[Sir Chilias'Tyus]";
		mes "This land has grown corrupt";
		mes "with the diseases of greed";
		mes "and selfishness. Everywhere";
		mes "you go, people are heartless,";
		mes "but I still believe that I'll find the one worthy enough to help me...";
		next;
		mes "[Sir Chilias'Tyus]";
		mes "There is no shortage of";
		mes "brave and strong warriors";
		mes "in these dangerous times.";
		mes "But for the thing I seek,";
		mes "I must have the help of one";
		mes "who is truly pure of heart...";
		next;
		if (select("What are you looking for?:Pure of heart? Hah! Good luck!") == 1) {
			if (BaseLevel < 60 ) {
				mes "[Sir Chilias'Tyus]";
				mes "Heh heh~ I see your eyes";
				mes "glimmer with enthusiasm,";
				mes "but it seems this task might";
				mes "be a little too much for you.";
				mes "I'm sorry, but that's the";
				mes "reality I can't ignore...";
				next;
				mes "[Sir Chilias'Tyus]";
				mes "Go out in to the world,";
				mes "and grow in strength.";
				mes "Perhaps after you become";
				mes "more capable, I'll find that";
				mes "I can rely on your help.";
				close;
			}
			mes "[Sir Chilias'Tyus]";
			mes "I suppose I should tell you";
			mes "first about my grandfather,";
			mes "who was once a young and";
			mes "feareless adventurer, much";
			mes "like yourself. Yes, he traveled the world with his three friends...";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "The four of them went on";
			mes "many expeditions together";
			mes "and earned themselves a";
			mes "reputation as a courageous";
			mes "team that worked especially";
			mes "well together after many years.";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "Then, on what was supposed";
			mes "to be a typical journey, they found an uncharted cave. Curious, and";
			mes "in need of rest, the four ventured inside. There, they encountered";
			mes "that most horrible creature...";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "It was a ferocious beast";
			mes "with horns as large and as";
			mes "sharp as their weapons, with";
			mes "eyes that blazed with hellfire.";
			mes "My grandfather could tell that";
			mes "it was thirsty for blood.";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "They ran from the beast";
			mes "as quickly as they could,";
			mes "but the four were separated";
			mes "in the cave's darkness. It was";
			mes "all they could do to hide in";
			mes "the darkness of the cave...";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "From his hiding place, my";
			mes "grandfather heard the screams";
			mes "of his friends as the monster";
			mes "slaughtered them, one by one.";
			mes "The screams and the monster's";
			mes "growls were getting closer...";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "Unable to endure the";
			mes "suffering of his trusted";
			mes "comrades, my grandfather";
			mes "jumped out hiding and tried";
			mes "to save his friends. The beast";
			mes "found him and they battled.";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "It was no use. The beast";
			mes "was too powerful and my";
			mes "grandfather was knocked out.";
			mes "When he came to, his friends";
			mes "were all dead and a shining";
			mes "gem lay in a pool of blood.";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "My grandfather buried";
			mes "his friends that day. He";
			mes "took that gem as a memento";
			mes "of their final expedition, but";
			mes "wondered why the beast";
			mes "had decided to spare him.";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "It wasn't long before he";
			mes "experienced the gem's curse";
			mes "firsthand. The gem inexplicably";
			mes "drew people to it, taking the";
			mes "greed in their hearts and";
			mes "twisting their minds...";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "Grandfather believed the";
			mes "beast let him live so that";
			mes "the gem would be set loose";
			mes "upon the outside world, free";
			mes "to pollute it with its evil. He had to do something...";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "However, the gem proved";
			mes "to be formed out of pure evil";
			mes "and could not be destroyed";
			mes "by human means. In the end,";
			mes "my grandfather hid the gem";
			mes "someplace safe...";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "However, the threat of the";
			mes "gem still exists. Grandfather";
			mes "and my father worked for years to find a way to seal its darkness.";
			mes "Only now have I been able to create a bracelet to seal its evil power.";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "For my grandfather and his";
			mes "friends to truly rest in peace,";
			mes "I must find an adventurer of";
			mes "pure heart who can find the";
			mes "gem and bring it to me so that";
			mes "I can finally seal its power.";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "I think... I think you";
			mes "might be the hero that";
			mes "I've been waiting for. Will";
			mes "you help an old man for the";
			mes "sake of all that is good?";
			next;
			if (select("Of course, I will.:I'm sorry, but I can't.") == 1) {
				mes "[Sir Chilias'Tyus]";
				mes "Good, good, but first";
				mes "I must test to see if you";
				mes "are worthy of holding the";
				mes "Hellion's gem. I can't tell";
				mes "you exactly where it is, but";
				mes "I will give you some clues.";
				next;
				mes "[Sir Chilias'Tyus]";
				mes "First, speak to Clanux";
				mes "Heffron in Prontera. He";
				mes "has offered to help me find";
				mes "the gem, but I do not know if";
				mes "I can trust him. Please help me protect this world from the gem...";
				set HELLIONQ,36;
				close;
			}
			mes "[Sir Chilias'Tyus]";
			mes "I understand...";
			mes "I know I am asking much";
			mes "of you, and this task is not";
			mes "one to take lightly. However,";
			mes "I believe that you are wholly";
			mes "capable of accomplishing this.";
			set HELLIONQ,37;
			close;
		}
		mes "[Sir Chilias'Tyus]";
		mes "Times are bad when";
		mes "even the youth have";
		mes "been jaded. But I refuse";
		mes "to believe that hope is";
		mes "truly lost in this age...";
		close;
	}
	else if (HELLIONQ == 36) {
		mes "[Sir Chilias'Tyus]";
		mes "Please seek out";
		mes "Clanux Heffron in";
		mes "Prontera. He may have";
		mes "information regarding a";
		mes "clue leading to the Hellion";
		mes "gem. Good luck to you.";
		close;
	}
	else if (HELLIONQ == 37) {
		mes "[Sir Chilias'Tyus]";
		mes "So have you considered";
		mes "my proposal? I believe that";
		mes "you may be the one who will";
		mes "help me in sealing away the";
		mes "Hellion gem's evil forever.";
		next;
		if (select("I will help you.:...Sorry about that.") == 1) {
			mes "[Sir Chilias'Tyus]";
			mes "Good, good, but first";
			mes "I must test to see if you";
			mes "are worthy of holding the";
			mes "Hellion's gem. I can't tell";
			mes "you exactly where it is, but";
			mes "I will give you some clues.";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "First, speak to Clanux";
			mes "Heffron in Prontera. He";
			mes "has offered to help me find";
			mes "the gem, but I do not know if";
			mes "I can trust him. Please help me protect this world from the gem...";
			set HELLIONQ,36;
			close;
		}
		mes "[Sir Chilias'Tyus]";
		mes "I understand...";
		mes "I know I am asking much";
		mes "of you, and this task is not";
		mes "one to take lightly. However,";
		mes "I believe that you are wholly";
		mes "capable of accomplishing this.";
		close;
	}
	else if (HELLIONQ > 37 && HELLIONQ < 45) {
		mes "[Sir Chilias'Tyus]";
		mes "Try to see what you can";
		mes "learn from Clanux Heffron.";
		mes "I don't know how cooperative";
		mes "he will be, but I'm sure that";
		mes "he'll tell you something one";
		mes "way or another.";
		close;
	}
	else if (HELLIONQ == 45) {
		mes "[Sir Chilias'Tyus]";
		mes "Ah, yes! This is one piece";
		mes "of the tablet that you will";
		mes "lead you to the Hellion's gem!";
		mes "This engraving was definitely";
		mes "made by my grandfather, and Christopher was one of his friends.";
		next;
		mes "[Sir Chilias'Tyus]";
		mes "I suppose he hid these pieces";
		mes "in the places that reminded him";
		mes "of his friends. Now according";
		mes "to the tablet's message, you";
		mes "should find the next piece in ''the city of thickest forest.''";
		next;
		mes "[Sir Chilias'Tyus]";
		mes "I'm sure that the";
		mes "next tablet piece is";
		mes "in Payon, so go there";
		mes "and see if you can find";
		mes "it. Good luck to you,";
		mes "kind adventurer.";
		set HELLIONQ,47;
		close;
	}
	else if (HELLIONQ == 46) {
		mes "[Sir Chilias'Tyus]";
		mes "Ah, yes! This is one piece";
		mes "of the tablet that you will";
		mes "lead you to the Hellion's gem!";
		mes "This engraving was definitely";
		mes "made by my grandfather, and Christopher was one of his friends.";
		next;
		mes "[Sir Chilias'Tyus]";
		mes "I suppose he hid these pieces";
		mes "in the places that reminded him";
		mes "of his friends. Now according";
		mes "to the tablet's message, you";
		mes "should find the next piece in ''the city of thickest forest.''";
		next;
		mes "[Sir Chilias'Tyus]";
		mes "I'm sure that the";
		mes "next tablet piece is";
		mes "in Payon, so go there";
		mes "and see if you can find";
		mes "it. Good luck to you,";
		mes "kind adventurer.";
		set HELLIONQ,47;
		close;
	}
	else if (HELLIONQ == 47) {
		mes "[Sir Chilias'Tyus]";
		mes "Now that I think about";
		mes "it, there's a guy in Payon";
		mes "that I know named Grout'the";
		mes "Tuccok who knew my grandfather.";
		mes "He might know something, but";
		mes "he's a little, well... Hmm...";
		close;
	}
	else if (HELLIONQ > 47 && HELLIONQ < 57) {
		mes "[Sir Chilias'Tyus]";
		mes "I think you're doing";
		mes "a good job in finding";
		mes "those clues in Payon.";
		mes "Please do your best in";
		mes "finding the rest of the";
		mes "pieces of that tablet.";
		close;
	}
	else if (HELLIONQ == 57) {
		if (countitem(7333) > 0 && countitem(7334) > 0) {
			mes "[Sir Chilias'Tyus]";
			mes "While you were gone,";
			mes "I felt a little bad that you";
			mes "were searching for the";
			mes "tablets pieces on your own,";
			mes "so I managed to find this";
			mes "piece here in Morroc. But...";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "Why are they glowing like";
			mes "this? In any case, we have";
			mes "this piece I found here in";
			mes "Morroc, and the pieces you";
			mes "found in Prontera and Payon. There's one more left in Geffen.";
			specialeffect2 313; // EF_HEAL2
			specialeffect 313; //"Old Scholar Tyus#hellion" EF_HEAL2
			next;
			mes "[Sir Chilias'Tyus]";
			mes "Anyway, on the tablet";
			mes "piece that I found, it";
			mes "says ''Hakim loved magic,";
			mes "and always enjoyed its";
			mes "wondrous city,'' so I'm sure";
			mes "the last piece is in Geffen.";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "Please, take this third";
			mes "tablet piece and find the";
			mes "final piece so that we can";
			mes "fulfill my dear grandfather's";
			mes "greatest wish and forever";
			mes "seal away the Hellion's gem.";
			set HELLIONQ,58;
			getitem 7335,1; //Piece_Of_Slate_3
			next;
			mes "[Sir Chilias'Tyus]";
			mes "When you get to Geffen,";
			mes "please speak to Welshyun,";
			mes "who's been helping me in";
			mes "creating a device to seal the";
			mes "gem's darkness. He is worthy of trust and will surely help us.";
			close;
		}
		mes "[Sir Chilias'Tyus]";
		mes "Where are the tablet pieces?";
		mes "Have you hoarded them away";
		mes "to steal the Hellion's gem";
		mes "for yourself?! I must smite";
		mes "you now before you are";
		mes "consumed by its darkness!";
		close2;
		percentheal -100,0;
		end;
	}
	else if (HELLIONQ > 57 && HELLIONQ < 66) {
		mes "[Sir Chilias'Tyus]";
		mes "Please visit the";
		mes "sage named Welshyun";
		mes "in Geffen. We are good";
		mes "friends, so I am sure";
		mes "that you can trust him.";
		close;
	}
	else if (HELLIONQ == 66) {
		if (countitem(7333) > 0 && countitem(7334) > 0 && countitem(7335) > 0 && countitem(7336) > 0) {
			mes "[Sir Chilias'Tyus]";
			mes "You have all four";
			mes "pieces of the tablet?";
			mes "That's great news! Ah,";
			mes "and the gem is embedded";
			mes "in each of the tablet pieces.";
			mes "We're so close to finishing!";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "Ah, would you go back";
			mes "to Welshyun? I know it's";
			mes "a hassle, but he is probably";
			mes "the only one who can combine";
			mes "the tablet pieces into the its";
			mes "complete form. Thank you...";
			set HELLIONQ,67;
			close;
		}
		mes "[Sir Chilias'Tyus]";
		mes "Where are the tablet pieces?";
		mes "Have you hoarded them away";
		mes "to steal the Hellion's gem";
		mes "for yourself?! I must smite";
		mes "you now before you are";
		mes "consumed by its darkness!";
		close;
		percentheal -100,0;
		end;
	}
	else if (HELLIONQ == 67) {
		mes "[Sir Chilias'Tyus]";
		mes "Ah, would you go back";
		mes "to Welshyun? I know it's";
		mes "a hassle, but he is probably";
		mes "the only one who can combine";
		mes "the tablet pieces into the its";
		mes "complete form. Thank you...";
		close;
	}
	else if (HELLIONQ == 68) {
		if (countitem(7332) > 0 && countitem(7337) > 0) {
			mes "[Sir Chilias'Tyus]";
			mes "At long last. We have";
			mes "everything. The Tablet";
			mes "and the Hellion's gem.";
			mes "Now I can finally use";
			mes "this bracelet to seal";
			mes "its power forever...";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "But your eyes...";
			mes "They seem so tired";
			mes "and I can sense some";
			mes "sort of pain from them.";
			mes "Did something happen?";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "I learned the secret of";
			mes "the Hellion's gem. It...";
			mes "It turns people into";
			mes "Hellion Revenants.";
			mes "It's what happened";
			mes "to your grandfather...";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "What...";
			mes "What did you just say?";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "The tablet had a map that";
			mes "let me to the chamber where";
			mes "your grandfather locked himself";
			mes "up before he completed turned";
			mes "into the Hellion Revenant.";
			mes "It was horrible...";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "At the entrance, he";
			mes "left a message that said";
			mes "that he wanted to be killed.";
			mes "So that he could finally join";
			mes "his friends instead of living";
			mes "as a monster. So I... So I...";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "It's okay. I know you";
			mes "did the right thing. It's";
			mes "what my grandfather";
			mes "would have wanted most.";
			mes "Thank you for finally freeing";
			mes "his soul and giving him peace.";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Here, I think you";
			mes "should have this Eye";
			mes "of Hellion, in case you";
			mes "wanted a memento of";
			mes "your dear grandfather.";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "I'd appreciate that.";
			mes "Grandfather's eye...";
			mes "It's full of the painful";
			mes "experiences of the people";
			mes "who were turned into Hellion";
			mes "Revenants against their will.";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "But... Now is not the";
			mes "time for sentiment. For";
			mes "the sake of my grandfather,";
			mes "I must seal the power of";
			mes "the Hellion's gem now!";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "Darkness that writhes,";
			mes "souls lost in the inferno,";
			mes "I offer you comfort, I offer";
			mes "you peace. To the despairing";
			mes "ones, to the shameless ones,";
			mes "I give guidance to heaven...";
			specialeffect 12; //"Old Scholar Tyus#hellion" EF_BEGINSPELL
			next;
			mes "[Sir Chilias'Tyus]";
			mes "Instead of sadness,";
			mes "let there be joy. Instead";
			mes "of anger, let there be";
			mes "love. Souls that are";
			mes "lost will now find";
			mes "their way...";
			specialeffect 58; //"Old Scholar Tyus#hellion" EF_BEGINSPELL6
			next;
			mes "[Sir Chilias'Tyus]";
			mes "Light and hope...";
			mes "Heaven and earth...";
			mes "Cast away the darkness.";
			specialeffect 83; //"Old Scholar Tyus#hellion" EF_SANCTUARY
			next;
			mes "[Sir Chilias'Tyus]";
			mes "I did it.";
			mes "After all these";
			mes "long years, I finally did";
			mes "it. Thanks to your help.";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "Please take this";
			mes "Nile Rose, which will";
			mes "keep the power of the gem";
			mes "in check. I trust that you will";
			mes "keep its secret and protect it";
			mes "from those motivated by greed.";
			delitem 7332,1; //Slate
			delitem 7337,countitem(7337); //Eye_Of_Hellion
			set HELLIONQ,69;
			getitem 2658,1; //Nile_Rose_
			getitem 603,1; //Old_Blue_Box
			getexp 1200000,0;
			next;
			mes "[Sir Chilias'Tyus]";
			mes "Thank you, kind";
			mes "adventurer, for bringing";
			mes "peace to my grandfather's";
			mes "soul and for working to";
			mes "protect peace in our world.";
			mes "You are the truest of heroes.";
			next;
			mes "^3355FFYou have received the";
			mes "Nile Rose in which the";
			mes "Hellion's gem is sealed.";
			mes "The Eye of the Hellion has";
			mes "granted you some experience";
			mes "through its strange powers.^000000";
			close;
		}
		else if (countitem(7332) > 0) {
			mes "[Sir Chilias'Tyus]";
			mes "At long last. We have";
			mes "everything. The Tablet";
			mes "and the Hellion's gem.";
			mes "Now I can finally use";
			mes "this bracelet to seal";
			mes "its power forever...";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "Darkness that writhes,";
			mes "souls lost in the inferno,";
			mes "I offer you comfort, I offer";
			mes "you peace. To the despairing";
			mes "ones, to the shameless ones,";
			mes "I give guidance to heaven...";
			specialeffect 12; //"Old Scholar Tyus#hellion" EF_BEGINSPELL
			next;
			mes "[Sir Chilias'Tyus]";
			mes "Instead of sadness,";
			mes "let there be joy. Instead";
			mes "of anger, let there be";
			mes "love. Souls that are";
			mes "lost will now find";
			mes "their way...";
			specialeffect 58; //"Old Scholar Tyus#hellion" EF_BEGINSPELL6
			next;
			mes "[Sir Chilias'Tyus]";
			mes "Light and hope...";
			mes "Heaven and earth...";
			mes "Cast away the darkness.";
			specialeffect 83; //"Old Scholar Tyus#hellion" EF_SANCTUARY
			next;
			mes "[Sir Chilias'Tyus]";
			mes "I did it.";
			mes "After all these";
			mes "long years, I finally did";
			mes "it. Thanks to your help.";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "Please take this";
			mes "Nile Rose, which will";
			mes "keep the power of the gem";
			mes "in check. I trust that you will";
			mes "keep its secret and protect it";
			mes "from those motivated by greed.";
			delitem 7332,1; //Slate
			set HELLIONQ,70;
			getitem 2658,1; //Nile_Rose_
			getexp 1000000,0;
			next;
			mes "[Sir Chilias'Tyus]";
			mes "Thank you, kind";
			mes "adventurer, for bringing";
			mes "peace to my grandfather's";
			mes "soul and for working to";
			mes "protect peace in our world.";
			mes "You are the truest of heroes.";
			close;
		}
		mes "[Sir Chilias'Tyus]";
		mes "Where is the complete";
		mes "tablet? We need that in";
		mes "order to extract the Hellion's";
		mes "gem in order to seal its power!";
		close;
	}
	else if (HELLIONQ > 68 && HELLIONQ < 71) {
		if (countitem(7337) > 0) {
			mes "[Sir Chilias'Tyus]";
			mes "Long time no see. So, are you doing well to keep the promise with me?";
			mes "Please handle it with care";
			mes "to prevent the evil power within from being released.";
			next;
			mes "[Sir Chilias'Tyus]";
			mes "You still have the Hellion's Eye.";
			mes "I can see the pain in your eyes.";
			mes "Let me lighten your burden. It will be better this way.";
			delitem 7337,countitem(7337); //Eye_Of_Hellion
			next;
			mes "[Sir Chilias'Tyus]";
			mes "May God bless you.";
			close;
		}
		mes "[Sir Chilias'Tyus]";
		mes "Long time no see. So, are you doing well to keep the promise with me?";
		mes "Please handle it with care";
		mes "to prevent the evil power within from being released.";
		close;
	}
	mes "[Sir Chilias'Tyus]";
	mes "... ... ...";
	close;

OnTouch:
	if (HELLIONQ == 57 && countitem(7334) > 0) {
		specialeffect2 313; // EF_HEAL2
		specialeffect 313; //"Old Scholar Tyus#hellion" EF_HEAL2
		mes "^3355FFOne of the Tablet Pieces";
		mes "that you have is beginning to";
		mes "shine with light, as if it were";
		mes "responding to something...^000000";
		close;
	}
	end;
}

prontera,269,326,3	script	Clanux Heffron#hellion	50,{
	if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
		mes "^3355FFHold it right there!";
		mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
		close;
	}
	if (HELLIONQ < 36) {
		mes "[Clanux Heffron]";
		mes "What's wrong with";
		mes "this map?! I can't";
		mes "find a blasted thing";
		mes "on it! How can finding";
		mes "something be so hard?";
		close;
	}
	else if (HELLIONQ == 36) {
		mes "[" + strcharinfo(0) + "]";
		mes "Excuse me, but are";
		mes "you Clanux Heffron?";
		next;
		mes "[Clanux Heffron]";
		mes "Why, who are you";
		mes "and what the heck";
		mes "do you want? Oh...";
		mes "Sent by Chilias, eh?";
		mes "What does he want?";
		next;
		if (select("He wants me to help you.:He wants you to help me.") == 1) {
			mes "[Clanux Heffron]";
			mes "So he sent me an";
			mes "assistant, huh? Well...";
			mes "Seeing as he gave me this";
			mes "clue and I've taken so long";
			mes "and still don't have anything to show for it, I don't blame him.";
			next;
			mes "[Clanux Heffron]";
			mes "Well, if he sent you to";
			mes "help me out, I guess I can";
			mes "tell you everything. For the";
			mes "clues he had me look for,";
			mes "I've only found two so far.";
			mes "But I can't figure them out...";
			next;
			mes "[Clanux Heffron]";
			mes "Let's see, there's this";
			mes "broken sword and this";
			mes "strange lookin' cogwheel.";
			mes "What do these clues mean?!";
			mes "Did the old man give you";
			mes "any hints to help me out?";
			next;
			if (select("Where did you find these?:No, I'm sorry.") == 1) {
				mes "[Clanux Heffron]";
				mes "Oh, these I found in Prontera.";
				mes "That old coot hid these real";
				mes "good. But yeah, I doubt you'd";
				mes "find anything, but would you try";
				mes "checking out the old Swordman";
				mes "Training ground for more clues?";
				next;
				mes "[Clanux Heffron]";
				mes "Man, that Hellion's gem";
				mes "must really be worth a pretty";
				mes "penny if the old man went";
				mes "through so much trouble to";
				mes "even hide these clues. Oh";
				mes "man, I want it so bad...";
				set HELLIONQ,39;
				close;
			}
			mes "[Clanux Heffron]";
			mes "Wha--? Then why are";
			mes "you even here to help";
			mes "me then? Huh. That old";
			mes "coot must not trust me";
			mes "enough, but I can't exactly";
			mes "blame him. Alright then...";
			next;
			mes "[Clanux Heffron]";
			mes "If you're gonna help me,";
			mes "go search the old Swordman";
			mes "Training Grounds over here in";
			mes "Prontera. I doubt it, but there's";
			mes "a chance I mighta missed";
			mes "something there. Get to it!";
			set HELLIONQ,39;
			close;
		}
		mes "[Clanux Heffron]";
		mes "Help you...? What, with";
		mes "clues to the location of";
		mes "the Hellion's gem? Screw";
		mes "that, pal! Why should I help";
		mes "you if we're gonna compete";
		mes "for the same prize?!";
		set HELLIONQ,38;
		close;
	}
	else if (HELLIONQ == 38) {
		mes "[Clanux Heffron]";
		mes "Hey, why do you keep";
		mes "botherin' me?! Go and";
		mes "find your own clues for the";
		mes "Hellion's gem on your own,";
		mes "jerkface! Now getouttahere!";
		next;
		if (select("W-wait! Let's work together!:Fine. I don't need your help!") == 1) {
			mes "[Clanux Heffron]";
			mes "Work together, eh? You";
			mes "know, normally I'd tell you";
			mes "to make like a moonwalker";
			mes "and just beat it, but I gotta";
			mes "admit that I ain't doin' so";
			mes "good on my own on this...";
			next;
			mes "[Clanux Heffron]";
			mes "Alright, fine.";
			mes "First, look through";
			mes "the old Swordman Training";
			mes "Grounds here in Prontera.";
			mes "There might be some clues left over there for you to find...";
			set HELLIONQ,39;
			close;
		}
		mes "[" + strcharinfo(0) + "]";
		mes "Fine.";
		mes "I don't need";
		mes "your help!";
		next;
		mes "[Clannux Heffron]";
		mes "Yeah right!";
		mes "You'll be back!";
		mes "...They always";
		mes "come back.";
		close;
	}
	else if (HELLIONQ == 39) {
		mes "[Clanux Heffron]";
		mes "Look pal, I found this broken";
		mes "sword, a bonafide clue if I ever saw one, in the old Swordman";
		mes "Training Grounds in Prontera.";
		mes "You should be able to find";
		mes "something else there... maybe.";
		close;
	}
	else if (HELLIONQ == 40) {
		mes "[Clanux Heffron]";
		mes "Hey, you're done";
		mes "searching? Were you";
		mes "able to find anything?";
		next;
		if (select("Nothing...:In fact, I found this.") == 1) {
			mes "[" + strcharinfo(0) + "]";
			mes "^333333(This guy's a real punk!";
			mes "I better not share any new";
			mes "information I've found, just";
			mes "in case he doesn't already";
			mes "know about it.)^000000";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "I... I wasn't able to";
			mes "find anything that looked";
			mes "like a clue. I'm sorry, but";
			mes "I let you down big time...";
			next;
			mes "[Clanux Heffron]";
			mes "Aw nuts! Alright, if you";
			mes "go back to the old man, let";
			mes "him know that I found a broken";
			mes "sword from the old Swordman";
			mes "Training Grounds and this";
			mes "cogwheel from the Tool Shop.";
			next;
			mes "[Clanux Heffron]";
			mes "The clues I've found so";
			mes "far don't make any sense!";
			mes "So if you can, convince him to";
			mes "drop me a couple more hints.";
			mes "And give this to the old guy";
			mes "to prove I found it, will you?";
			set HELLIONQ,41;
			getitem 7093,1; //Wheel
			next;
			mes "[Clanux Heffron]";
			mes "That's all I know.";
			mes "At this point you're";
			mes "probably better off";
			mes "searching for these";
			mes "clues on your own...";
			close;
		}
		mes "[Clanux Heffron]";
		mes "So that's what you";
		mes "found? Huh. I'm even";
		mes "more confused. Alright.";
		mes "Well, I found a broken";
		mes "sword in the Swordman";
		mes "Training Grounds.";
		next;
		mes "[Clanux Heffron]";
		mes "Oh, and I also found";
		mes "this old cogwheel in the";
		mes "Tool Shop around here.";
		mes "Here, just take it. Maybe";
		mes "you'll have better luck";
		mes "figuring out what it means.";
		next;
		mes "[Clanux Heffron]";
		mes "But once you do";
		mes "learn anything new,";
		mes "to me and let me know!";
		mes "That's an order, got it?";
		set HELLIONQ,41;
		getitem 7093,1; //Wheel
		close;
	}
	else if (HELLIONQ == 41) {
		mes "[Clanux Heffron]";
		mes "Hey... Didn't I tell";
		mes "you to check out the";
		mes "Tool Shop in case there";
		mes "was anything I missed?";
		mes "Now go! That's an order!";
		close;
	}
	else if (HELLIONQ == 42) {
		mes "[Clanux Heffron]";
		mes "Wha--? I had no idea";
		mes "that sort of thing could";
		mes "be hidden in that training";
		mes "I missed it. Oh, so the Veggie Lady gave you a password and all?";
		next;
		mes "[Clanux Heffron]";
		mes "Huh, I can't make heads";
		mes "or tails of that password.";
		mes "I guess I have no choice but";
		mes "to give you this, the cogwheel clue I found from the Tool Shop.";
		next;
		mes "[Clanux Heffron]";
		mes "I mean, you've been lucky";
		mes "enough till now, so you'll";
		mes "probably be able to stumble";
		mes "upon the answer behind this";
		mes "weird, weird riddle. But you";
		mes "gotta tell me the answer too!";
		next;
		mes "[Clanux Heffron]";
		mes "Alright, now take your";
		mes "cogwheel and get outta";
		mes "here. The sooner you get";
		mes "that clue, the sooner I'll";
		mes "get that Hellion's gem.";
		set HELLIONQ,43;
		getitem 7093,1; //Wheel
		close;
	}
	else if (HELLIONQ == 43) {
		mes "[Clanux Heffron]";
		mes "Hey, hurry up and check";
		mes "the Tool Shop and figure";
		mes "out the meaning of that";
		mes "password! Maybe that weird";
		mes "machine there is a part of";
		mes "this whole puzzle? Nah...";
		close;
	}
	else if (HELLIONQ == 44) {
		mes "[Clanux Heffron]";
		mes "Hey...";
		mes "Didja find anything";
		mes "new in the Tool Shop?";
		next;
		if (select("Pretend that nothing happened.:Share what you learned.") == 1) {
			mes "[" + strcharinfo(0) + "]";
			mes "Nope...";
			mes "I couldn't find any";
			mes "new leads. I guess";
			mes "I have no choice but to";
			mes "go back to Chilias'Tyus,";
			mes "unless you know anything...";
			next;
			mes "[Clanux Heffron]";
			mes "Bah!";
			mes "Freakin' useless!";
			mes "What kind of assistant";
			mes "are you anyway, huh?";
			close;
		}
		mes "[" + strcharinfo(0) + "]";
		mes "Well, I put that cogwheel";
		mes "into that weird machine in";
		mes "the Tool Shop and some kind";
		mes "of number pad came out. Then...";
		mes "Uh, I couldn't figure out what";
		mes "the password was. I'm stuck!";
		next;
		mes "[Clanux Heffron]";
		mes "Oh yeah? Hah! Well, now";
		mes "that the easy part is done, I'll just figure out that secret";
		mes "password myself! Hahaha! That Hellion's gem is as good as mine!";
		close;
	}
	else if (HELLIONQ == 45) {
		mes "[Clanux Heffron]";
		mes "Hey, so you have";
		mes "anything new to report?";
		mes "Oh, and did you learn";
		mes "anything from that weird";
		mes "machine in the Tool Shop?";
		next;
		if (select("Tell him just a little bit.:Don't tell him.") == 1) {
			mes "[" + strcharinfo(0) + "]";
			mes "Well, I put that cogwheel";
			mes "into that weird machine in";
			mes "the Tool Shop and some kind";
			mes "of number pad came out. Then...";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "^333333(Wait, I can't trust this";
			mes "guy!)^000000 I put in every single";
			mes "password that I could think";
			mes "of, but nothing happened!";
			mes "I think I'm stuck...";
			next;
			mes "[Clanux Heffron]";
			mes "Oh yeah? Hah! Well, now";
			mes "that the easy part is done, I'll just figure out that secret";
			mes "password myself! Hahaha! That Hellion's gem is as good as mine!";
			set HELLIONQ,46;
			close;
		}
		mes "[Clanux Heffron]";
		mes "Huh. You should be able";
		mes "to get some number pad to";
		mes "come out from that machine.";
		mes "Yeah, I was able to get that";
		mes "far, but I haven't been able";
		mes "to figure out the password...";
		set HELLIONQ,46;
		close;
	}
	else if (HELLIONQ > 45 && HELLIONQ < 71) {
		mes "[Clanux Heffron]";
		mes "Oh hey, it's you.";
		mes "Listen I got this number";
		mes "pad to pop out of that old";
		mes "machine in the Tool Shop,";
		mes "I still don't know what the";
		mes "password for it might be.";
		next;
		mes "[Clanux Heffron]";
		mes "If I couldn't figure";
		mes "it out, and I understand";
		mes "if you couldn't figure this";
		mes "out, then this puzzle must";
		mes "be freakin' impossible!";
		close;
	}
	mes "[Clanux Heffron]";
	mes "Oh man, I am totally";
	mes "lost. What the heck";
	mes "should I be looking for?";
	close;
}

prontera,223,82,0	script	#prt_key-1	111,{
	if (HELLIONQ == 39) {
		mes "^3355FFIt's a training dummy";
		mes "with a gash in its body";
		mes "that looks like it was made";
		mes "by the thrust of a sharp sword.^000000";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Didn't Clanux mention that he";
		mes "found a broken sword around";
		mes "here? Maybe this was exactly";
		mes "where he found it. Let's see...";
		next;
		select("Inspect the dummy's gash");
		mes "^3355FFInside of the dummy's body is";
		mes "a steel bearing with a roughly";
		mes "etched message that reads:^000000";
		mes "^4d4dff''Veggie Lady N9 W3 BINGO.''^000000";
		set HELLIONQ,40;
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "What the heck does this";
		mes "even mean? A Veggie Lady?";
		mes "Does Clanux knows anything";
		mes "at all about this clue...?";
		close;
	}
	mes "^3355FFIt's a training dummy";
	mes "that was used to hone the";
	mes "skills of new Swordmen...";
	mes "But the Swordman Training";
	mes "Grounds have moved to Izlude.";
	close;
}

prontera,45,67,0	script	 #prt_key-1-1	139,1,1,{
OnTouch:
	if (HELLIONQ == 40 || HELLIONQ == 41) {
		mes "[" + strcharinfo(0) + "]";
		mes "Well, according to the";
		mes "message in that old training";
		mes "dummy, this is where I'm";
		mes "supposed to go. Nine steps";
		mes "north, 3 steps west. And now...";
		mes "Veggie Lady. Okay, okay...";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Huh. That's creepy.";
		mes "There's one right there";
		mes "staring at me. But after";
		mes "the words ''Veggie Lady,''";
		mes "all the message says is, um,";
		mes "what was that last word again?";
		next;
		input .@input$;
		if (.@input$ == "BINGO") {
			mes "[" + strcharinfo(0) + "]";
			mes "Of course!";
			mes "''BINGO!'' But";
			mes "I don't see a hall";
			mes "full of old people";
			mes "around here, I--";
			next;
			mes "[Veggie Lady]";
			mes "Finally, you say it.";
			mes "Yeesh, I thought I was";
			mes "going to what forever for";
			mes "somebody to say that";
			mes "password. Okay, here's";
			mes "the code number you want...";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "C-code number?";
			mes "Wait, wh-what...?";
			next;
			mes "[Veggie Lady]";
			mes "Awww...I don't know!";
			mes "I'm only gonna say it";
			mes "now:^4D4DFF 3847147298^000000. One";
			mes "more time, in case you";
			mes "didn't get it:^4D4DFF 3847147298^000000.";
			mes "Don't forget it, adventurer.";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Wait... What does";
			mes "this all mean? Won't";
			mes "you tell me more?";
			next;
			mes "[Veggie Lady]";
			mes "No. I've been given";
			mes "explicit instructions";
			mes "to not tell you more.";
			mes "In fact, I hate talking.";
			mes "That's why I sell vegetables.";
			if (HELLIONQ == 40)
				set HELLIONQ,42;
			else if (HELLIONQ == 41)
				set HELLIONQ,43;
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Holy cow...";
			mes "This is all";
			mes "really cloak and";
			mes "dagger type stuff!";
			close;
		}
		mes "[" + strcharinfo(0) + "]";
		mes ""+ .@input$ + "!";
		mes "Hmmm. No, no that couldn't";
		mes "be it. What in the world was that word and why can't I remember it";
		mes "when I seemingly need it most?";
		close;
	}
	end;
}

prt_in,128,79,0	script	Unknown Machine#prt_key	111,{
	if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
		mes "^3355FFHold it right there!";
		mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
		close;
	}
	if (HELLIONQ == 43) {
		mes "^3355FFIt's a weird looking";
		mes "machine that looks like";
		mes "it hasn't been used in a";
		mes "while. It looks like the";
		mes "cogwheel that you have";
		mes "would fit perfectly in it...^000000";
		next;
		if (countitem(7093) > 0) {
			if (select("Insert Cogwheel.:Ignore it.") == 1) {
				mes "[" + strcharinfo(0) + "]";
				mes "I just know this";
				mes "cogwheel will fit";
				mes "into this machine!";
				mes "What I don't know is";
				mes "what will happen once";
				mes "this machine works...";
				next;
				mes "^3355FF*Click...!*";
				mes "Once the cogwheel is";
				mes "fit into the machine and";
				mes "turned, the device hums";
				mes "to life and a panel opens,";
				mes "revealing a numeric keypad.^000000";
				delitem 7093,1; //Wheel
				set HELLIONQ,44;
				next;
				mes "[" + strcharinfo(0) + "]";
				mes "I guess that I've got";
				mes "to input some kind of";
				mes "numeric password...";
				mes "Ah, right, the numbers";
				mes "that Veggie Lady gave me!";
				next;
				input .@input$;
				if (.@input$ == "3847147298") {
					mes "^3355FFThe machine responds to";
					mes "the password with a pleasant";
					mes "chime, confirming that you've";
					mes "input the correct numbers.";
					mes "The keypad slides open to";
					mes "reveal a piece of a tablet.^000000";
					next;
					mes "^3355FFThe message engraved on";
					mes "this tablet reads: ''This is for";
					mes "for Christopher, my dear friend";
					mes "who I met in Prontera. To the";
					mes "one who finds this, please seek";
					mes "out the next piece of this tablet";
					mes "in the city of thickest forest.''^000000";
					next;
					mes "^3355FFThe message is signed";
					mes "by someone named Tyus.";
					mes "It would be best to bring";
					mes "this back to Sir Chilia'Tyus";
					mes "and confirm that this was";
					mes "made by his grandfather...^000000";
					set HELLIONQ,45;
					getitem 7333,1; //Piece_Of_Slate_1
					close;
				}
				mes "The machine responds to";
				mes "the password with an abrupt,";
				mes "screeching beep and the entire";
				mes "machine shuts down. You'll have to try entering the password again.";
				close;
			}
			mes "["+ strcharinfo(0) +"]";
			mes "Eh...";
			mes "Forget it.";
			close;
		}
		mes "[" + strcharinfo(0) + "]";
		mes "Uh oh...";
		mes "Where did I put";
		mes "the cogwheel that";
		mes "Clanux Heffron gave me?";
		close;
	}
	else if (HELLIONQ == 44) {
		mes "[" + strcharinfo(0) + "]";
		mes "Okay, let me see";
		mes "if I can enter the";
		mes "right number this time...";
		next;
		input .@input$;
		if (.@input$ == "3847147298") {
			mes "^3355FFThe machine responds to";
			mes "the password with a pleasant";
			mes "chime, confirming that you've";
			mes "input the correct numbers.";
			mes "The keypad slides open to";
			mes "reveal a piece of a tablet.^000000";
			next;
			mes "^3355FFThe message engraved on";
			mes "this tablet reads: ''This is for";
			mes "for Christopher, my dear friend";
			mes "who I met in Prontera. To the";
			mes "one who finds this, please seek";
			mes "out the next piece of this tablet";
			mes "in the city of thickest forest.''^000000";
			next;
			mes "^3355FFThe message is signed";
			mes "by someone named Tyus.";
			mes "It would be best to bring";
			mes "this back to Sir Chilia'Tyus";
			mes "and confirm that this was";
			mes "made by his grandfather...^000000";
			set HELLIONQ,45;
			getitem 7333,1; //Piece_Of_Slate_1
			close;
		}
		mes "[" + strcharinfo(0) + "]";
		mes "The machine responds to";
		mes "the password with an abrupt,";
		mes "screeching beep and the entire";
		mes "machine shuts down. You'll have to try entering the password again.";
		close;
	}
	mes "^3355FFIt's some sort of";
	mes "strange looking machine";
	mes "with a mysterious purpose.^000000";
	close;
}

payon,182,132,3	script	Grout'he Tuccok#hellion	48,{
	if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
		mes "^3355FFHold it right there!";
		mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
		close;
	}
	if (HELLIONQ < 47) {
		mes "[Grout'he]";
		mes "Hey...";
		mes "Hey you!";
		mes "What are you";
		mes "looking at?!";
		mes "Get outta my";
		mes "face, ya jerkwad.";
		close;
	}
	else if (HELLIONQ == 47) {
		mes "[Grout'he]";
		mes "What...?";
		mes "You got something";
		mes "to tell me or are you";
		mes "just bein' a rude prick";
		mes "and staring at me like";
		mes "this is your turf?!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "I'm sorry, but well...";
		mes "Chilias'Tyus told me that";
		mes "you might know something";
		mes "about a piece of a tablet--";
		next;
		mes "[Grout'he]";
		mes "What? Oh, so Chilias'Tyus";
		mes "is lookin for the gem too, eh?";
		mes "Ooh, that's right. He wants to";
		mes "seal its evil or something.";
		mes "Yeah, yeah. That's a good";
		mes "cause. Real noble and all...";
		next;
		mes "[Grout'he]";
		mes "Tell you what. The only reason";
		mes "I want that gem is to sell it so I can pay off all my debts. But";
		mes "if I sell you the clues I found, I'll get the zeny I need and the";
		mes "gem will be in good hands too.";
		next;
		mes "[Grout'he]";
		mes "So what do you say?";
		mes "It's not a bad deal if";
		mes "you think about it and";
		mes "we might as well kill";
		mes "two birds with one stone...";
		next;
		if (select("Alright, I'll buy your clues.:Why the hell should I pay you?!") == 1) {
			mes "[Grout'he]";
			mes "Oh man, thanks a lot.";
			mes "Alright, all I'm asking";
			mes "for is 10,000 zeny. You get";
			mes "my clues and I'll let you know";
			mes "where I found 'em, in case";
			mes "you can find something new.";
			next;
			if (Zeny > 9999) {
				if ((MaxWeight-Weight) > 1000 ) {
					mes "[Grout'he]";
					mes "There you go!";
					mes "Thanks for the cash~";
					mes "(Know I won't have to";
					mes "get my knees all broken!)";
					mes "Oh, and let me mark your";
					mes "Mini-Map for you real quick...";
					next;
					mes "[Grout'he]";
					mes "You see this here?";
					mes "It's where I found the";
					mes "Skirt of Virgin I'm about";
					mes "to give you. So check that";
					mes "spot out and see if you find";
					mes "anything new and interesting.";
					viewpoint 1,101,190,1,0xFFFF00;
					next;
					mes "[Grout'he]";
					mes "Here you go, pal...";
					mes "A Stone Heart, Green Herb,";
					mes "some Grape Juice and one";
					mes "clean and pure Skirt of Virgin.";
					mes "If you got any more questions,";
					mes "I guess you can ask me later~";
					set zeny,zeny-10000;
					set HELLIONQ,48;
					getitem 953,1; //Stone_Heart
					getitem 511,1; //Green_Herb
					getitem 533,1; //Grape_Juice
					getitem 1049,1; //Skirt_Of_Virgin
					close;
				}
				mes "[Grout'he]";
				mes "Whoa whoa...";
				mes "But you don't got any room";
				mes "in your inventory to hold";
				mes "what I wanna give you. It'd";
				mes "probably be best to stash your";
				mes "stuff in Kafra Storage, yeah?";
				close;
			}
			mes "[Grout'he]";
			mes "Oh hey...";
			mes "You don't got the zeny.";
			mes "Sorry pal, but I've really got";
			mes "to pay my debts somehow.";
			mes "I don't know if I'm allowed";
			mes "to really talk about it...";
			mes "^333333*Sob*^000000";
			close;
		}
		mes "[Grout'he]";
		mes "Why the hell should you";
		mes "pay me?! Hey, aren't you";
		mes "looking for the gem to help";
		mes "the world? Well, I happen to";
		mes "be a little part of this world,";
		mes "so why don't you help me first?";
		next;
		mes "[Grout'he]";
		mes "Man, you might not";
		mes "know it, but the money";
		mes "you give me will save";
		mes "a life. My own! Dude, how";
		mes "can you be so insensitive?";
		close;
	}
	else if (HELLIONQ == 48) {
		mes "[Grout'he]";
		mes "You forgot where I told";
		mes "you to look for more clues?";
		mes "Eh, I'll let you know once";
		mes "again, sure. Keep your eye";
		mes "on your Mini-Map, got it?";
		viewpoint 1,101,190,1,0xFFFF00;
		next;
		mes "[Grout'he]";
		mes "Alright...";
		mes "Good luck out there.";
		mes "I really hope you can";
		mes "keep the gem out of the";
		mes "wrong hands. Of course, I was gonna just sell it, but...";
		close;
	}
	else if (HELLIONQ == 49) {
		mes "[Grout'he]";
		mes "You've been to the";
		mes "first location? Good.";
		mes "Okay, now look over here.";
		mes "Check your Mini-Map to";
		mes "see where I found that";
		mes "Stone Heart, got it?";
		viewpoint 1,82,109,2,0xFFFF00;
		close;
	}
	else if (HELLIONQ == 50) {
		mes "[Grout'he]";
		mes "Alright, here's where";
		mes "I found that Green Herb.";
		mes "You know you can use that";
		mes "to counter poison, right?";
		mes "Check that place to see if";
		mes "there's anything I missed.";
		viewpoint 1,239,56,3,0xFFFF00;
		close;
	}
	else if (HELLIONQ == 51) {
		mes "[Grout'he]";
		mes "Okay, here's the last";
		mes "place you should double";
		mes "check, the place where";
		mes "I nabbed that Grape";
		mes "Juice. Good luck~";
		viewpoint 1,243,160,4,0xFFFF00;
		close;
	}
	else if (HELLIONQ == 52) {
		mes "[Grout'he]";
		mes "Oh, you need some help";
		mes "Win figuring out the clues?";
		mes "Heh. Alright, let's see.";
		mes "You want I should help";
		mes "you in making sense of";
		mes "this weird riddle?";
		next;
		if (select("Yes, please!:No, thanks~") == 1) {
			mes "[Grout'he]";
			mes "Alright now. All those";
			mes "messages said stuff about";
			mes "one sized clothing, dried";
			mes "fish and green herbs, wine...";
			mes "Huh. It doesn't make sense.";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "What...?";
			mes "I could have";
			mes "told you that!";
			next;
			mes "[Grout'he]";
			mes "Wait, wait.";
			mes "Let's mark all the";
			mes "clue locations again";
			mes "on your Mini-Map.";
			mes "Okay, we've got four";
			mes "dots around Payon.";
			viewpoint 1,243,160,4,0xFFFF00;
			viewpoint 1,239,56,3,0xFFFF00;
			viewpoint 1,82,109,2,0xFFFF00;
			viewpoint 1,101,190,1,0xFFFF00;
			next;
			mes "[Grout'he]";
			mes "Alright, now if";
			mes "I connect and intersect";
			mes "all the lines, there's";
			mes "a point in the middle.";
			mes "Why don't you check";
			mes "this middle point, eh?";
			viewpoint 1,159,129,5,0xFFFF00;
			next;
			mes "[Grout'he]";
			mes "Now, this location";
			mes "is a house, and I know";
			mes "it's pretty random, but";
			mes "it's all we got. Heck,";
			mes "all these clues make";
			mes "less sense than this!";
			set HELLIONQ,53;
			close;
		}
		mes "[Grout'he]";
		mes "Oh yeah?";
		mes "Well listen, I dunno,";
		mes "but this looks to be one";
		mes "of those situations where";
		mes "two heads are better than one.";
		mes "I think we oughta team up~";
		close;
	}
	else if (HELLIONQ > 52 && HELLIONQ < 55) {
		mes "[Grout'he]";
		mes "Hey, how's it goin'";
		mes "looking for that one";
		mes "piece of the tablet?";
		mes "It's a lot of trouble,";
		mes "but I guess that's the";
		mes "case with all treasure.";
		close;
	}
	else if (HELLIONQ == 55) {
		mes "[Grout'he]";
		mes "Oh, so all of those";
		mes "items came in handy?";
		mes "I don't believe it! So";
		mes "this puzzle actually";
		mes "makes sense?! So";
		mes "what'd the slab say?";
		next;
		mes "[Grout'he]";
		mes "''Compassionate one?''";
		mes "Oh hey, there's a giant";
		mes "stone statue over in the";
		mes "Archer Village that fits";
		mes "that description perfectly!";
		mes "You should check it out.";
		set HELLIONQ,56;
		close;
	}
	else if (HELLIONQ == 56) {
		mes "[Grout'he]";
		mes "Hey, you really ought";
		mes "to check out the huge";
		mes "stone statue over in the";
		mes "Archer Village. Now that";
		mes "I think about it, it's the";
		mes "perfect hiding place!";
		close;
	}
	else if (HELLIONQ == 57) {
		mes "[Grout'he]";
		mes "Hey, this is great!";
		mes "You actually found the";
		mes "next piece of the tablet!";
		mes "You better take this back";
		mes "to Chilias'Tyus right now~";
		next;
		mes "[Grout'he]";
		mes "Oh. And um, thanks";
		mes "for being willing to pay";
		mes "me in cash for all those";
		mes "little bitty clues. I won't";
		mes "forget your help, pal~";
		close;
	}
	else if (HELLIONQ > 57 && HELLIONQ < 71) {
		mes "[Grout'he]";
		mes "Hey, be careful if";
		mes "you manage to find that";
		mes "Hellion's gem. I dunno if";
		mes "it's true, but maybe old";
		mes "Tyus was right. Maybe it";
		mes "does hold a wicked power...";
		close;
	}
	else {
		mes "[Grout'he]";
		mes "Life sure is a lot";
		mes "less tense without";
		mes "having debt to worry";
		mes "about. I could get";
		mes "real used to this...";
		close;
	}
}

payon,101,190,0	script	 #paypuzz1	-1,1,1,{
OnTouch:
	if (HELLIONQ == 48) {
		mes "[" + strcharinfo(0) + "]";
		mes "Well, this is where";
		mes "Grout'he told me to look.";
		mes "Ooh, there's something";
		mes "written on the ceiling. Um,";
		mes "let's see... ''This garment";
		mes "is one size fits all.''";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "That's it...?";
		mes "Hopefully this will";
		mes "make more sense once";
		mes "I find more clues. I hope.";
		set HELLIONQ,49;
		close;
	}
	end;
}

payon,82,109,3	script	Pile of Stone#paypuzz2	111,{
	if (HELLIONQ == 49) {
		mes "[" + strcharinfo(0) + "]";
		mes "Well, this is the place";
		mes "that Grout'he told me about.";
		mes "Let's see, there's an engraving";
		mes "here that says, ''I used to pray for peaceful days here.'' Okay.";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Man...";
		mes "This better not be";
		mes "one of those puzzles";
		mes "that looks easy once";
		mes "I get the answer. Well,";
		mes "if I ever get it, that is.";
		set HELLIONQ,50;
		close;
	}
}

payon,239,56,3	script	Dried Fish#paypuzz3	111,{
	if (HELLIONQ == 50) {
		mes "[" + strcharinfo(0) + "]";
		mes "So... Dried fish all";
		mes "around me. This is getting";
		mes "to be nonsense. Let's see,";
		mes "this message says, ''Green";
		mes "Herbs are very useful for";
		mes "getting rid of fish smells.''";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "I got it...!";
		mes "Whoever made up";
		mes "these clues must be";
		mes "some sort of crazy man!";
		mes "It's the only explanation!";
		set HELLIONQ,51;
		close;
	}
}

payon,240,160,3	script	Vat#paypuzz4	111,{
	if (HELLIONQ == 51) {
		mes "[" + strcharinfo(0) + "]";
		mes "Alright, the last";
		mes "place I have to check.";
		mes "It's a big old vat with a";
		mes "message here too. Now";
		mes "let me see, there should";
		mes "be a message here too. Ah--!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "This says, ''What will it be?";
		mes "Wine or Grape Juice? Oh,";
		mes "but I much prefer wine.'' Okay,";
		mes "what does this have to do with";
		mes "that Hellion's gem? Weird...";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Am I missing something?";
		mes "I think I really need help in";
		mes "figuring this out. Hmm...";
		set HELLIONQ,52;
		close;
	}
}

payon,159,129,3	script	Wooden Floor#paypuzz5	111,{
	if (HELLIONQ == 53) {
		mes "[" + strcharinfo(0) + "]";
		mes "Hey, the floor around";
		mes "here doesn't seem very";
		mes "solid. Maybe there's";
		mes "something underneath?";
		next;
		if (select("Just check the floor.:Dig through the dust.") == 1) {
			mes "^3355FFYou examine the floor,";
			mes "but are unable to find";
			mes "anything that resembles";
			mes "a clue to the location";
			mes "of the Hellion's gem";
			mes "or a tablet piece.^000000";
			close;
		}
		mes "[" + strcharinfo(0) + "]";
		mes "Oh man, there's";
		mes "so much dust! What";
		mes "can I do about all of";
		mes "this nasty dirt in the air?";
		next;
		if (countitem(953) > 0 && countitem(533) > 0 && countitem(511) > 0 && countitem(1049) > 0) {
			mes "[" + strcharinfo(0) + "]";
			mes "Well, there are all these";
			mes "clues Grout'he found. It sucks,";
			mes "but I'll use this Grape Juice";
			mes "to sort of keep this dust from";
			mes "kicking up. And if I put my morals^FFFFFFa^000000 on hold, I'll cover my face...";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "...With this Skirt of Virgin.";
			mes "Oh, and I can use this Stone";
			mes "Heart to prop any floor boards";
			mes "I tilt while I look underneath";
			mes "this floor. Oh hey! I found it!";
			mes "It's... It's another clue!";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Wait, wait...";
			mes "I can't read the";
			mes "engraving on this";
			mes "stone slab, it's way";
			mes "too old. Let's see...";
			next;
			mes "^3355FFYou cover the surface";
			mes "of the slab and begin";
			mes "to rub a Green Herb over";
			mes "it. Fortunately, the juice from";
			mes "the Green Herb makes the";
			mes "engraving appear more clearly.^000000";
			delitem 953,1; //Stone_Heart
			delitem 511,1; //Green_Herb
			delitem 533,1; //Grape_Juice
			delitem 1049,1; //Skirt_Of_Virgin
			set HELLIONQ,54;
			next;
			mes "[Stone Engraving]";
			mes "^4D4DFF''This has been entrusted to";
			mes "the care of the compassionate";
			mes "one so that my friends may";
			mes "find peace. To he who finds";
			mes "this, remember that avarice";
			mes "knows no bounds. --Tyus.''^000000";
			set HELLIONQ,55;
			close;
		}
		mes "[" + strcharinfo(0) + "]";
		mes "Where did I leave";
		mes "all that stuff I got from";
		mes "Grout'he? Let's see,";
		mes "there was a Green Herb,";
		mes "a Stone Heart, Grape Juice";
		mes "and one Skirt of Virgin...";
		close;
	}
	else if (HELLIONQ == 54) {
		mes "[Stone Engraving]";
		mes "^4D4DFF''This has been entrusted to";
		mes "the care of the compassionate";
		mes "one so that my friends may";
		mes "find peace. To he who finds";
		mes "this, remember that avarice";
		mes "knows no bounds. --Tyus.''^000000";
		set HELLIONQ,55;
		close;
	}
	else if (HELLIONQ > 54) {
		mes "[Stone Engraving]";
		mes "^4D4DFF''This has been entrusted to";
		mes "the care of the compassionate";
		mes "one so that my friends may";
		mes "find peace. To he who finds";
		mes "this, remember that avarice";
		mes "knows no bounds. --Tyus.''^000000";
		close;
	}
}

pay_arche,142,28,0	script	Buddha Statue#paypuzz6	111,5,5,{
	if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
		mes "^3355FFHold it right there!";
		mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
		close;
	}
	if (HELLIONQ == 56) {
		mes "[" + strcharinfo(0) + "]";
		mes "Hey, here's a huge";
		mes "stone statue. This";
		mes "must be what Grout'he";
		mes "was telling me about.";
		next;
		mes "[Echoing Voice]";
		mes "^4d4dffYou must...";
		mes "You must be...^000000";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "What the--?";
		mes "There's a voice";
		mes "inside my head!";
		mes "And it's not even mine!";
		next;
		mes "[Echoing Voice]";
		mes "You who have come";
		mes "for the Tablet Piece,";
		mes "I shall judge whether";
		mes "or not you are worthy.";
		mes "Answer this one question.";
		next;
		mes "[Echoing Voice]";
		mes "You are in a situation";
		mes "in which you will die,";
		mes "but if you cause the death";
		mes "of another person, you will";
		mes "surely save yourself. So...";
		mes "What do you do?";
		next;
		switch(select("I will kill to survive.:I have no choice, but to die.:I won't kill, but I'll find a way to live!:I'll ask that person if it's okay to kill him.")) {
		case 1:
			mes "[Echoing Voice]";
			mes "There is a primal truth";
			mes "to your answer. However...";
			mes "You have chosen poorly.";
			close2;
			percentheal -100,0;
			end;
		case 2:
			mes "[Echoing Voice]";
			mes "There is a kindness and";
			mes "compassion in your answer";
			mes "that is indeed rare. However,";
			mes "where is the respect for your";
			mes "own life? If you are that willing to throw it away, you are no hero.";
			close2;
			percentheal -100,0;
			end;
		case 3:
			mes "[Echoing Voice]";
			mes "Yes. Love for all life,";
			mes "including your own, is";
			mes "a trait that all true heroes";
			mes "must have. You have chosen...";
			mes "Wisely. Please, take this into";
			mes "your capable hands, adventurer.";
			next;
			mes "^3355FFA stone slab at the foot";
			mes "of the statue slides open,";
			mes "revealing a piece of the";
			mes "tablet that will lead you";
			mes "to the Hellion's gem.";
			set HELLIONQ,57;
			getitem 7334,1; //Piece_Of_Slate_2
			close;
		case 4:
			mes "[Echoing Voice]";
			mes "The veneer of honesty in";
			mes "your answer is surpassed by";
			mes "your own cowardice. You have";
			mes "chosen extremely poorly...";
			close2;
			percentheal -100,0;
			end;
		}
	}

OnTouch:
	if (HELLIONQ == 56 && countitem(7333) > 0) {
		specialeffect2 313; // EF_HEAL2
		specialeffect 313; //"Buddha Statue#paypuzz6" EF_HEAL2
		mes "^3355FFThe piece of tablet";
		mes "that you have is shining";
		mes "with light as if in response";
		mes "to something in the area.^000000";
		close;
	}
	end;
}

geffen,110,200,3	script	Sage Welshyun#hellion	754,3,3,{
	if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
		mes "^3355FFHold it right there!";
		mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
		close;
	}
	if (HELLIONQ < 58) {
		mes "[Welshyun]";
		mes "Hm? Oh, pardon me.";
		mes "I didn't notice you. I was";
		mes "far too occupied thinking";
		mes "deep important thoughts";
		mes "that your puny little mind";
		mes "couldn't possibly fathom.";
		close;
	}
	else if (HELLIONQ == 58) {
		specialeffect2 313; // EF_HEAL2
		specialeffect 313; //"Sage Welshyun" EF_HEAL2
		mes "[Welshyun]";
		mes "That...";
		mes "That eerie glow...";
		next;
		mes "[Welshyun]";
		mes "You! Identify yourself";
		mes "and explain how you came";
		mes "about to get those tablet";
		mes "pieces! Now answer me!";
		next;
		mes "[Welshyun]";
		mes "Ah, forgive me. You're";
		mes "helping Chilias, are you?";
		mes "I see. So you must be here";
		mes "to seek my help in finding";
		mes "the final piece, am I correct?";
		next;
		if (select("Shut up, I know you have it, so give it!:Yes, please help me.") == 1) {
			mes "[Welshyun]";
			mes "Such insolence!";
			mes "Huh. I suppose Chilias";
			mes "may have misjudged you";
			mes "when he entrusted you with";
			mes "this important mission. Huh.";
			mes "A reevaluation is in order...";
			set HELLIONQ,60;
			close;
		}
		mes "[Welshyun]";
		mes "Of course, in the";
		mes "interest of mankind,";
		mes "I shall help you. But first,";
		mes "I have a favor to ask of you.";
		next;
		mes "[Welshyun]";
		mes "My student in the Geffen";
		mes "Tower has not reported back to";
		mes "me about his research project,";
		mes "so I would like for you to find";
		mes "him and retrieve the report";
		mes "for me. Not a big deal, right?";
		next;
		mes "[Welshyun]";
		mes "The title of his report";
		mes "should be, ''^4D4DFFMonster Life";
		mes "in the Geffen Area^000000,'' so";
		mes "please remember that.";
		mes "Ah, and my student's";
		mes "name is Enoz.";
		set HELLIONQ,59;
		close;
	}
	else if (HELLIONQ == 59) {
		mes "[Welshyun]";
		mes "Please bring me the";
		mes "report entitled, ''^4D4DFFMonster";
		mes "Life in the Geffen Area^000000,''";
		mes "from my student Enoz in";
		mes "the Geffen Tower. Thank";
		mes "you, I appreciate your help.";
		close;
	}
	else if (HELLIONQ == 60) {
		mes "[Welshyun]";
		mes "^333333*Ahem*^000000 Oh dear me...";
		mes "I'm unfathomably thirsty...";
		mes "There's no way I can do any";
		mes "serious thinking with such";
		mes "a dry, parched throat...";
		set HELLIONQ,61;
		close;
	}
	else if (HELLIONQ == 61) {
		if (countitem(504) > 0) {
			mes "[Welshyun]";
			mes "Oh, a White Potion?";
			mes "Yes, may I please have";
			mes "one? Ahh, most refreshing~";
			mes "You may not be such a bad";
			mes "person after all! Now shall I help you find that tablet piece?";
			next;
			mes "[Welshyun]";
			mes "Of course, in the";
			mes "interest of mankind,";
			mes "I shall help you. But first,";
			mes "I have a favor to ask of you.";
			next;
			mes "[Welshyun]";
			mes "My student in the Geffen";
			mes "Tower has not reported back to";
			mes "me about his research project,";
			mes "so I would like for you to find";
			mes "him and retrieve the report";
			mes "for me. Not a big deal, right?";
			next;
			mes "[Welshyun]";
			mes "The title of his report";
			mes "should be, ''^4D4DFFMonster Life";
			mes "in the Geffen Area^000000,'' so";
			mes "please remember that.";
			mes "Ah, and my student's";
			mes "name is Enoz.";
			delitem 504,1; //White_Potion
			set HELLIONQ,62;
			close;
		}
		mes "[Welshyun]";
		mes "Oh...! Still so...";
		mes "Exasperatingly thirsty!";
		mes "If I only had something";
		mes "cool, refreshing and with";
		mes "a high restorative value";
		mes "to quench this thirst!";
		close;
	}
	else if (HELLIONQ == 62) {
		mes "[Welshyun]";
		mes "Please bring me the";
		mes "report entitled, ''^4D4DFFMonster";
		mes "Life in the Geffen Area^000000,''";
		mes "from my student Enoz in";
		mes "the Geffen Tower. Thank";
		mes "you, I appreciate your help.";
		close;
	}
	else if (HELLIONQ == 63) {
		mes "[Welshyun]";
		mes "Hm? What's that strange";
		mes "expression on your face?";
		mes "Prank? Oh please. Such";
		mes "chicanery is beneath me...";
		mes "But even if I did play a joke, believe me. It builds character.";
		next;
		mes "[Welshyun]";
		mes "First and foremost,";
		mes "I want to test you to see";
		mes "if you are worthy of this";
		mes "tablet piece. I want to see";
		mes "for myself if you are a person";
		mes "of honor. Someone of character.";
		next;
		mes "[Welshyun]";
		mes "Oh yes, I accidentally";
		mes "took this Master Science";
		mes "Reference Book from Enoz,";
		mes "so would you please return it";
		mes "to him for me? Oh, and please";
		mes "bring back 1 Blue Gemstone.";
		next;
		mes "^3355FFYou received the";
		mes "incredibly heavy tome,";
		mes "the Master Science";
		mes "Reference Book.^000000";
		set HELLIONQ,64;
		close;
	}
	else if (HELLIONQ == 64) {
		mes "[Welshyun]";
		mes "Please deliver the Master";
		mes "Science Reference Book to";
		mes "Enoz, and come back to me";
		mes "with 1 Blue Gemstone.";
		close;
	}
	else if (HELLIONQ == 65) {
		if (countitem(717) > 0) {
			mes "[Welshyun]";
			mes "Thank you. You've";
			mes "brought the book to Enoz";
			mes "and delivered a Gemstone";
			mes "to me as I've asked. Now,";
			mes "there is one final test...";
			next;
			mes "[Welshyun]";
			mes "Answer this question.";
			mes "Where is the abode of the";
			mes "departed souls with a shining";
			mes "silver roof that is mentioned";
			mes "in the third part of the ballad";
			mes "of Grimnir? Well, adventurer?";
			next;
			input .@input$;
			if (.@input$ == "Valaskjalf") {
				mes "[Welshyun]";
				mes "Ah, well met, well met.";
				mes "You are as well learned as";
				mes "you are brave. As promised,";
				mes "you may have this piece of";
				mes "the tablet, which I've already found. The clues were too simple...";
				delitem 717,1; //Blue_Gemstone
				set HELLIONQ,66;
				getitem 7336,1; //Piece_Of_Slate_4
				next;
				mes "[Welshyun]";
				mes "Please send my regards";
				mes "to my dear friend, Chilias,";
				mes "who has dedicated his life";
				mes "to sealing the evil within";
				mes "the Hellion's gem.";
				close;
			}
			mes "[Welshyun]";
			mes "Bwahahaah! Only";
			mes "a superior mind could";
			mes "know the answer to such";
			mes "a question! Go forth and";
			mes "learn the answer, else";
			mes "I cannot help you, adventurer~";
			close;
		}
		mes "[Welshyun]";
		mes "Ah, I've heard that";
		mes "Enoz received the Master";
		mes "Science Reference Book";
		mes "from you. But did you remember";
		mes "to bring me a Blue Gemstone?";
		close;
	}
	else if (HELLIONQ == 66) {
		mes "[Welshyun]";
		mes "Hm. You should visit";
		mes "Chilias and determine";
		mes "your next course of action,";
		mes "now that you have all four";
		mes "of the pieces of the tablet.";
		close;
	}
	else if (HELLIONQ == 67) {
		if (countitem(7333) > 0 && countitem(7334) > 0 && countitem(7335) > 0 && countitem(7336) > 0) {
			mes "[Welshyun]";
			mes "Hm? Did you need";
			mes "me to combine all four";
			mes "pieces of the tablet and";
			mes "make it whole again? Oh.";
			mes "All this time I thought you";
			mes "knew how to do it. Alright.";
			next;
			mes "[Welshyun]";
			mes "As a matter of fact,";
			mes "I was planning on using";
			mes "the Blue Gemstone you gave";
			mes "me to do this. But since you";
			mes "never really asked... In any";
			mes "case, let me concentrate.";
			next;
			mes "[Welshyun]";
			mes "Shadows remembered by time.";
			mes "Help me retrieve the forgotten";
			mes "stories that have been scattered in the wind. Right here. Right now.";
			specialeffect 54; //"Sage Welshyun" EF_BEGINSPELL2
			next;
			mes "[Welshyun]";
			mes "...";
			mes "Okay...";
			mes "That was tough.";
			specialeffect 234; //"Sage Welshyun" EF_SPELLBREAKER
			next;
			mes "[Welshyun]";
			mes "That was tough";
			mes "complete tablet.";
			mes "Please bring this";
			mes "safely back to Chilias.";
			delitem 7333,1; //Piece_Of_Slate_1
			delitem 7334,1; //Piece_Of_Slate_2
			delitem 7335,1; //Piece_Of_Slate_3
			delitem 7336,1; //Piece_Of_Slate_4
			set HELLIONQ,68;
			getitem 7332,1; //Slate
			next;
			mes "[Welshyun]";
			mes "Wait, take a look!";
			mes "There's a map on the back";
			mes "of the tablet. Although the gem";
			mes "is already embedded within the";
			mes "is already embedded within the";
			mes "tablet, who knows where this map may lead? Perhaps Hellion Revenant?";
			next;
			mes "[Welshyun]";
			mes "I don't know if Chilias";
			mes "told you, but the name of";
			mes "the monster that guards and";
			mes "follows this gem is Hellion";
			mes "Revenant. But why mark its";
			mes "location on this tablet?";
			next;
			mes "[Welshyun]";
			mes "Well, it will be dangerous, but";
			mes "I'm sure that you're strong enough to confront this monster. I believe";
			mes "it was the wish of this tablet's creator for someone to defeat";
			mes "the Hellion Revenant...";
			next;
			if (select("Alright, I'll do it!:I better get this tablet to Chilias...") == 1) {
				mes "[Welshyun]";
				mes "Well, I'm almost certain";
				mes "this map will lead you to";
				mes "Hellion Revenant. Let me";
				mes "warp you to the location";
				mes "marked on the tablet's map...";
				close2;
				warp "gef_fild09",368,88;
				end;
			}
			mes "[Welshyun]";
			mes "Yes, that's true.";
			mes "Chilias has been waiting";
			mes "his whole life to seal this";
			mes "gem. Plus, who knows what";
			mes "may happen while it is in";
			mes "your possession?";
			close;
		}
		mes "[Welshyun]";
		mes "So, were you able";
		mes "to deliver the tablet";
		mes "and the Hellion's gem to";
		mes "Chilias safely? I hope so...";
		close;
	}
	else if (HELLIONQ > 67 && HELLIONQ < 71) {
		mes "[Welshyun]";
		mes "So, were you able";
		mes "to deliver the tablet";
		mes "and the Hellion's gem to";
		mes "Chilias safely? Ah, and";
		mes "how has my friend been?";
		close;
	}
	else {
		mes "[Welshyun]";
		mes "Heh heh~";
		mes "Enoz must be";
		mes "panicking right";
		mes "about now. Oh,";
		mes "students are always";
		mes "good for a laugh...";
		close;
	}

OnTouch:
	if (HELLIONQ == 58 && countitem(7335) > 0) {
		specialeffect2 313; // EF_HEAL2
		specialeffect 313; //"Sage Welshyun" EF_HEAL2
		mes "^3355FFThe piece of tablet";
		mes "that you have is shining";
		mes "with light as if in response";
		mes "to something in the area.^000000";
		close;
	}
	end;
}

gef_tower,116,37,0	script	Enoz#hellion	748,{
	if (HELLIONQ == 59 || HELLIONQ == 62) {
		mes "[Enoz]";
		mes "It's gone, it's gone!";
		mes "Where the hell did it go?!";
		mes "Oh man, who could have";
		mes "taken it? Wait, was it... You?!";
		next;
		if (select("Actually, Welshyun sent me.:No way man, don't go nuts.") == 1) {
			mes "[Enoz]";
			mes "My mentor, Welshyun?";
			mes "Huh. Is there a report";
			mes "I haven't submitted to him";
			mes "yet? So what was it called?";
			next;
			input .@input$;
			if (.@input$ == "Monster Life in the Geffen Area") {
				mes "[Enoz]";
				mes "''Monster Life in";
				mes "the Geffen Area?''";
				mes "Oh no. My mentor took";
				mes "that three days ago!";
				mes "Is he still up to his";
				mes "old tricks again?";
				next;
				mes "[Enoz]";
				mes "Awww nuts!";
				mes "Where the heck is";
				mes "my Master Science";
				mes "Reference Book? ";
				mes "It was right here";
				mes "three days ago...";
				set HELLIONQ,63;
				close;
			}
			mes "[Enoz]";
			mes "" + .@input$ + "?";
			mes "I haven't completed";
			mes "any research related";
			mes "to that subject. Or did I?";
			mes "Anyway, I need the exact";
			mes "name of the report you want!";
			close;
		}
		mes "[Enoz]";
		mes "Nuts?! Oh, you wanna";
		mes "see crazy, is that it?! You";
		mes "wanna see insaaaane?!";
		mes "Cuz I'll go freakin' medieval";
		mes "if you keep bothering me!!";
		close;
	}
	else if (HELLIONQ == 63) {
		mes "[Enoz]";
		mes "My mentor Welshyun's";
		mes "been playing jokes again,";
		mes "so you better go talk to him.";
		mes "Damn. Where is that Master";
		mes "Science Reference Book?";
		close;
	}
	else if (HELLIONQ == 64) {
		mes "[Enoz]";
		mes "Oh hey, I remember you~";
		mes "So did my mentor send you";
		mes "to me again for some reason?";
		next;
		mes "^3355FFYou cautiously hand Enoz the";
		mes "Master Science Reference Book.^000000";
		next;
		mes "[Enoz]";
		mes "Yes! Oh yes!";
		mes "This is the book";
		mes "I lost three days";
		mes "ago! Thanks so much!";
		mes "Now I can finally finish";
		mes "this research project that--";
		next;
		mes "[Enoz]";
		mes "Wait, the page I really";
		mes "need is missing! And there's";
		mes "some sort of note... Umm...";
		mes "^333333''Enoz, I think this page";
		mes "is worth at least one Apple";
		mes "Juice. Right? --Welshyun.''^000000";
		next;
		mes "[Enoz]";
		mes "NOooOOoOo!";
		mes "Not agaaaaain!";
		mes "Why is he always";
		mes "playing these pranks?!";
		mes "Apple Juice! I need";
		mes "some Apple Juice!";
		set HELLIONQ,65;
		next;
		mes "^3355FFIt looks like it's time";
		mes "to get 1 Blue Gemstone,";
		mes "and then bring it back";
		mes "to Welshyun the Sage.^000000";
		close;
	}
	mes "[Enoz]";
	mes "Gone! It's gone!";
	mes "Where did the book";
	mes "I really need go to?";
	mes "Oh no oh no oh no oh no!";
	mes "Waaaaaah, I'm gonna cry!";
	close;
}

gef_fild09,296,59,0	script	Hidden Cave#hellion	111,3,3,{
	if (HELLIONQ == 68) {
		mes "^3355FFAmongst the wild bushes";
		mes "and overgrown grass, you";
		mes "see a large rock slab that";
		mes "resembles a door. As you";
		mes "come closer, you can see a";
		mes "groove on the rock's surface.^000000";
		next;
		if (select("Insert the Tablet.:Ignore.") == 1) {
			mes "^3355FFYou insert the tablet into";
			mes "the rock's groove and the";
			mes "Hellion's gem begins to hum";
			mes "and glow. The rock slides open,";
			mes "revealing an engraved message";
			mes "on the ground for you to read.^000000";
			next;
			mes "^4D4DFF''To you who have found this";
			mes "place, I reveal the truth about";
			mes "the Hellion Revenant. It was";
			mes "never a devil, like we believed, but a human being, slowly";
			mes "corrupted by the darkness";
			mes "of the Hellion's gem.''^000000";
			next;
			mes "^4D4DFF''I learned this horrible";
			mes "truth too late. Already,";
			mes "I can feel the darkness";
			mes "welling up within me.";
			mes "It is all I can do to trap";
			mes "myself in this chamber";
			mes "before I lose all reason.''^000000";
			next;
			mes "^4D4DFF''I failed and it's too";
			mes "late for me, but I hope";
			mes "someone in the future";
			mes "can seal the Hellion gem's";
			mes "dark power. And I hope that";
			mes "someone will grant me the";
			mes "sweet release I crave...''^000000";
			next;
			mes "^4D4DFF''Brave hero, I beg of";
			mes "you. Please kill me and";
			mes "bring salvation to my soul.";
			mes "Please release me so that";
			mes "I can finally join my friends.";
			mes "^FFFFFF_^000000";
			mes "^FFFFFFOOOOOOOOOOO^4D4DFF-Tyus''^000000";
			close2;
			warp "gef_dun03",140,119;
			end;
		}
		mes "^3355FFYou do nothing.";
		mes "And nothing happens.^000000";
		close;
	}

OnTouch:
	if (HELLIONQ == 68 && countitem(7332) > 0) {
		specialeffect2 313; // EF_HEAL2
		specialeffect 313; //"Hidden Cave#hellion" EF_HEAL2
		mes "^3355FFThe tablet in your";
		mes "hands begins to shine";
		mes "with light, responding";
		mes "to something in the area.^000000";
		close;
	}
	end;
}

//============================================================ 
// Old changelog
//============================================================ 
//= 1.0 First version [MasterOfMuppets]
//= 1.1 a ',' that should be ';' [FlavioJS]
//= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//= 1.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 1.4 Moved Enoz from the wizard quest skill to here. [L0ne_W0lf]
//============================================================