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path: root/npc/quests/cooking_quest.txt
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//===== eAthena Script ======================================= 
//= Cooking Quest
//===== By: ================================================== 
//= Reddozen
//===== Current Version: ===================================== 
//= 1.5a
//===== Compatible With: ===================================== 
//= eAthena 1.0+
//===== Description: ========================================= 
//= Official Cooking Quest
//===== Additional Comments: ================================= 
//= 1.1 Fixed wrong item ID, added missing ";, optimized [Lupus]
//= 1.1a minor bugfix, thx 2 Irmin [Lupus]
//= 1.2 Fixed exploit, some typos [Lupus]
//= 1.3 Fixed wrong label [Lupus] 1.3a updated to Reddozen's changes
//= 1.3b Fixed wrong id, fixed Puch quest, added more Pouch Quest
//= dialogues [Lupus]
//= 1.4 Fixed spelling, added some dialoguesm optimized
//= fixed bugs. Tested, fully working [Lupus]
//= 1.5 More fixes [Lupus]
//============================================================ 

prt_castle.gat,43,30,6	script	Chef Apprentice	878,{

	mes "[Chef's Apprentice]";

	if(cooking == 1) goto L_Remind;

	if(cooking == 2){
		mes "I see you passed the test.";
		mes "Good job!";
		next;
		mes "[Chef's Apprentice]";
		mes "This book would be quite helpful for a novice chef.";
		getitem 7472, 1;//Items: Lv1 Cookbook,
		set cook_book, 7472;
		set cooking, 3;
		close;
	}

	if(cooking == 3){
		mes "Hi there. Is there something";
		mes "that I can help you with?";
		next;
		menu "Buy Supplies",M_BuySupply, "Talk about cooking",L_Cook_Talk, "Leave",L_No_Talk;		

		M_BuySupply:
			mes "[Chef's Apprentice]";
			mes "Outdoor Cooking Set - 500z each";
			mes " How many?";
			input @amount;
			if(@amount < 1) goto ER_Invalid;
			if(@amount > 100) goto ER_TooMuch;
			if(@amount*500 > Zeny) goto ER_Zeny;
			set Zeny, Zeny-(@amount*500);
			getitem 12125, @amount;//Items: Outdoor Cooker,
			next;
			mes "[Chef's Apprentice]";
			mes "Enjoy!";
			close;

		L_Cook_Talk:
			mes "[Chef's Apprentice]";
			mes "You passed the test,";
			mes "but were your results";
			mes "worth while?";
			next;
			menu "Taste my food",-, "No, it was horrible",L_Taste_End;

			mes "[Chef's Apprentice]";
			mes "I don't know about that.";
			mes "It may not be safe...";
			next;
			menu "Please taste it",-, "You're probably right",L_Taste_End;

			mes "[Chef's Apprentice]";
			mes "Why would I want to try";
			mes "the food of a novice chef?";
			next;
			menu "Please try",-, "Yeah, I'm too new at this",L_Taste_End;

			mes "[Chef's Apprentice]";
			mes "I'll make a deal with you.";
			mes "if you cook me one of every";
			mes "Lv 1 food, then I'll try";
			mes "your Cooking...";
			next;
			menu "Agree",-, "Refuse",L_Taste_End;

			mes "[Chef's Apprentice]";
			mes "You'll need to make all";
			mes "six foods. Let me know";
			mes "when you're finished.";
			set cooking, 4;
			close;

		L_Taste_End:
			mes "[Chef's Apprentice]";
			mes "Come back when you feel";
			mes "more confident.";
			close;

		L_No_Talk:
			mes "[Chef's Apprentice]";
			mes "Come back to vist anytime!";
			mes "Have a good day.";
			close;
	}

	if(cooking == 4){
		if(countitem(12056)
			&& countitem(12061)
			&& countitem(12046)
			&& countitem(12066)
			&& countitem(12041)
			&& countitem(12051)) {//Items: Frog Spawn Soup, Grape Juice with Honey, Grape Juice and Tea, Fried Monkey Tail, Boiled Locust, Steamed Crab Pincer,

			delitem 12056, 1;//Items: Frog Spawn Soup,
			delitem 12061, 1;//Items: Grape Juice with Honey,
			delitem 12046, 1;//Items: Grape Juice and Tea,
			delitem 12066, 1;//Items: Fried Monkey Tail,
			delitem 12041, 1;//Items: Boiled Locust,
			delitem 12051, 1;//Items: Steamed Crab Pincer,

			mes "What!? Through already?";
			mes "Let me see what you've made";
			next;

			mes "[Chef's Apprentice]";
			mes "Great job, but there's";
			mes "still one thing that I need";
			mes "you to do. Talk to a friend";
			mes "of mine in Payon. We used";
			mes "to study together.";
			next;
			mes "[Chef's Apprentice]";
			mes "Take him this ^000080Leather Pouch^000000,";
			mes "and I'll put in a good word";
			mes "for you with my teacher.";

			getitem 7432, 1;//Items: Leather Pouch,
			set cooking, 5;
		} else {
			mes "Please come back when you've cooked";
			mes "all the Lv 1 foods.";
			next;
			menu "Buy Supplies",M_BuySupply, "Leave",L_No_Talk;		
		}
		close;
	}

	if(cooking == 5){
		mes "Please, don't forget to";
		mes "hand my ^000080Leather Pouch^000000";
		mes "to my friend in Payon.";
		next;
		mes "[Chef's Apprentice]";
		mes "Well... Is there something";
		mes "that I can help you with?";
		next;
		menu "Buy Supplies",-, "Leave",L_No_Talk2;

			mes "[Chef's Apprentice]";
			mes "Outdoor Cooking Set - 500z each.";
			mes " How many?";
			input @amount;
			if(@amount < 1) goto ER_Invalid;
			if(@amount > 100) goto ER_TooMuch;
			if(@amount*500 > Zeny) goto ER_Zeny;
			set Zeny, Zeny-(@amount*500);
			getitem 12125, @amount;//Items: Outdoor Cooker,

			next;
			mes "[Chef's Apprentice]";
			mes "Enjoy!";
			close;

		L_No_Talk2:
			mes "[Chef's Apprentice]";
			mes "Come back to vist anytime!";
			mes "Have a good day.";
			close;
	}

	if(cooking == 6){
		mes "Thank you for taking that";
		mes "pouch to my friend! Take";
		mes "this as a gift.";
		set cooking, 7;
		getitem 12126, 10;//Items: Home Cooking Set,
		next;
		mes "[Chef's Apprentice]";
		mes "Come back later if you";
		mes "need anything else!";
		close;
	}

	if(cooking == 7){
		mes "Welcome back. What";
		mes "would you like to do?";
		next;
		menu "Buy Supplies",-, "Just visiting",L_Leave3;

				mes "[Chef's Apprentice]";
				mes "What would you like?";
				next;
				menu "Outdoor Cooking Set - 500z each",-, "Home Cooking Set - 1,000z",L_HomeCooking, "Never Mind",L_Leave3;

				set @price, 500;
				set @tool, 12125;
				goto L_Cooking_Tools4;

			L_HomeCooking:
				set @price, 1000;
				set @tool, 12126;

		L_Cooking_Tools4:
			mes "[Chef's Apprentice]";
			mes " How many?";
			input @amount;
			if(@amount < 1) goto ER_Invalid;
			if(@amount > 100) goto ER_TooMuch;
			if(@amount*@price > Zeny) goto ER_Zeny;
			set Zeny, Zeny-(@amount*@price);
			getitem @tool, @amount;

			next;
			mes "[Chef's Apprentice]";
			mes "Enjoy!";
			close;		

		L_Leave3:
			mes "[Chef's Apprentice]";
			mes "Come back to vist anytime!";
			mes "Have a good day.";
			close;
	}			
			
	mes "Hi there. What can I";
	mes "do for you?";
	next;
	menu "Just looking around",-, "I want to learn to cook",ap_2;

		mes "[Chef's Apprentice]";
		mes "Feel free to look around";
		mes "as much as you like.";
		mes "Just don't disturb my";
		mes "teacher.";
		close;

	ap_2:
		if(baseLevel < 50){
			mes "[Chef's Apprentice]";
			mes "You should train a little";
			mes "more before trying something";
			mes "as hard as cooking";
			close;
		}

		set cooking, 1;
		mes "[Chef's Apprentice]";
	L_Remind:
		mes "So you want to learn to";
		mes "cook huh? Well, if you";
		mes "think you can handle it,";
		mes "just talk to my teacher.";
		next;
		mes "[Chef's Apprentice]";
		mes "Just don't forget your";
		mes "^000080Chef's Hat^000000 or Sharle";
		mes "will yell at you.";
		close;

	ER_Zeny:
		next;
		mes "[Chef's Apprentice]";
		mes "You don't have enough zeny.";
		close;

	ER_TooMuch:
		next;
		mes "[Chef's Apprentice]";
		mes "You can't by that much at a time!.";
		mes "You don't have to buy it all at once.";
		close;
	ER_Invalid:
		next;
		mes "[Chef's Apprentice]";
		mes "You can't buy negative amounts of cooking";
		mes "equipment. Please buy a valid amount.";
		close;
}


payon.gat,209,127,4	script	Cooking Friend	88,{
	mes "[Cooking Friend]";
	if(cooking == 5){
		if(countitem(7432)) {
			delitem 7432, 1;//Items: Leather Pouch,
			mes "I see my friend sent you";
			mes "to give me something.";
			set cooking, 6;
			emotion e_thx;
		} else {
			mes "What? My friend sent you";
			mes "just to say Hello?";
			emotion e_hmm;
		}
		mes "Thank you for your";
		mes "trouble. Tell him I said,";
		mes "Hello.";
		close;
	}
	mes "Hello, how are you?";
	close;
}


prt_castle.gat,45,35,4	script	Sharle	886,{
	mes "[Sharle]";
	if(cooking && getequipid(1) != 5026) goto L_No_Uniform; //Item: Chef's Hat
	if(cooking == 7)goto L_Cooking_7;
	if(first_cooking)goto L_First_Cooking;

	if(cooking == 1){
		mes "So you want to learn how to cook?";
		next;
		menu "Yes",M_GetQuest, "No",M_End;
	}

	mes "What a great day to bake some";
	mes "wonderfull treats!";
	close;

	M_GetQuest:
		mes "[Sharle]";
		mes "Ok. Let's try to cook something together.";
		set first_cooking,rand(1,6);

	L_First_Cooking:
		mes "I'm lack of special ingredients,";
		mes "bring me:";
		if(first_cooking == 1){
			set @item1, 577;
			set @item1a, 1;
			set @item2, 908;
			set @item2a, 10;
			set @item3, 1024;
			set @item3a, 1;
			set @food1, 12056;

			mes "1 Grain, 10 Spawn, and";
			mes "1 Squid Ink.";
		}

		if(first_cooking == 2){
			set @item1, 518;
			set @item1a, 1;
			set @item2, 514;
			set @item2a, 2;
			set @item3, 501;
			set @item3a, 1;
			set @food1, 12061;

			mes "1 Honey, 2 Grapes, and";
			mes "1 Red Potion.";
		}

		if(first_cooking == 3){
			set @item1, 514;
			set @item1a, 3;
			set @item2, 501;
			set @item2a, 2;
			set @item3, 0;
			set @item3a, 0;
			set @food1, 12046;

			mes "3 Grapes and 2 Red Potions.";
		}

		if(first_cooking == 4){
			set @item1, 942;
			set @item1a, 5;
			set @item2, 7031;
			set @item2a, 1;
			set @item3, 7457;
			set @item3a, 1;
			set @food1, 12066;

			mes "5 Yoyo Tails, 1 Old Frying Pan, and";
			mes "1 Cooking Oil.";
		}

		if(first_cooking == 5){
			set @item1, 940;
			set @item1a, 5;
			set @item2, 7031;
			set @item2a, 1;
			set @item3, 7457;
			set @item3a, 1;
			set @food1, 12041;

			mes "5 Grasshopper Legs, 1 Old Frying Pan, and";
			mes "1 Cooking Oil.";
		}

		if(first_cooking == 6){
			set @item1, 960;
			set @item1a, 10;
			set @item2, 511;
			set @item2a, 10;
			set @item3, 503;
			set @item3a, 1;
			set @food1, 12051;

			mes "10 Nippers, 10 Green Herbs, and";
			mes "1 Yellow Potion.";
		}

		if(countitem(@item1) < @item1a || countitem(@item2) < @item2a || countitem(@item3) < @item3a) close;

		delitem @item1, @item1a;
		delitem @item2, @item2a;
		delitem @item3, @item3a;
		next;
		set cooking, 2;

		mes "[Sharle]";
		mes "Great Job!";
		mes "You can now purchase";
		mes "Outdoor Cooking Sets.";
		getitem @food1, 1;
		set first_cooking, 0;
		close;

	L_Cooking_7:
		mes "Would you like to check";
		mes "out my ^800000Cookbooks^000000?";
		next;
		menu "Yes",-, "No", M_End2, "Return Book", M_ReturnBook;

		mes "[Sharle]";
		if(cook_book){
			mes "You'll have to give me back the";
			mes "first book I loaned you if you";
			mes "would like to check out a new book.";
			mes "Would you like to trade books?";
			next;
			menu "Yes",-, "No",M_End2;

			if(countitem(cook_book)==0){
				mes "What? You don't have the book I loaned you?";
				mes "It was a ^800000"+getitemname(cook_book)+"^000000.";
				emotion e_sry;
				close;
			} 
		}
		mes "[Sharle]";
		mes "Which book would you like?";
		next;
		menu "^800000Lv 1 Cookbook",b_1, "Lv 2 Cookbook",b_2, "Lv 3 Cookbook",b_3, "Lv 4 Cookbook",b_4, "Lv 5 Cookbook",b_5, "^000000Leave",M_End2;

	b_1:
		mes "[Sharle]";
		mes "You will need:";
		mes "10 Pumpkins";
		next;
		if(countitem(535) < 10) goto L_No_Items;//Items: Pumpkin,
		delitem 535, 10;//Items: Pumpkin,
		set @checkout, 7472;
		mes "And I see you have";
		mes "what you need!";
		next;
		goto b_trade;

	b_2:
		mes "[Sharle]";
		mes "You will need:";
		mes "5 well-baked cookies";
		next;
		if(countitem(538) < 5) goto L_No_Items;//Items: Well-baked Cookie,
		delitem 538, 5;//Items: Well-baked Cookie,
		set @checkout, 7473;
		mes "And I see you have";
		mes "what you need!";
		next;
		goto b_trade;

	b_3:
		mes "[Sharle]";
		mes "You will need:";
		mes "5 Sushi";
		next;
		if(countitem(551) < 5) goto L_No_Items;//Items: Sushi,
		delitem 551, 5;//Items: Sushi,
		set @checkout, 7474;
		mes "And I see you have";
		mes "what you need!";
		next;
		goto b_trade;

	b_4:
		mes "[Sharle]";
		mes "You will need:";
		mes "5 Baos";
		next;
		if(countitem(553) < 5) goto L_No_Items;//Items: Bao,
		delitem 553, 5;//Items: Bao,
		set @checkout, 7475;
		mes "And I see you have";
		mes "what you need!";
		next;
		goto b_trade;

	b_5:
		mes "[Sharle]";
		mes "You will need:";
		mes "10 shoots";
		next;
		if(countitem(711) < 10) goto L_No_Items;//Items: Shoot,
		delitem 711, 10;//Items: Shoot,
		set @checkout, 7476;
		mes "And I see you have";
		mes "what you need!";
		next;
		goto b_trade;

	b_trade:
		mes "[Sharle]";
		mes "If you find you need a new book,";
		mes "you're welcome to come back and";
		mes "trade.";

		if(cook_book){
			if(countitem(cook_book)==0){
				mes "What? You don't have the book I loaned you?";
				mes "It was a ^800000"+getitemname(cook_book)+"^000000.";
				emotion e_sry;
				close;
			} 
			delitem cook_book,1;
			mes "Have fun, and good luck!";
		} else {
			mes "Good luck! I hope you learn a lot!";
		}
		getitem @checkout,1;
		set cook_book, @checkout;
		close;

	M_End:
		mes "[Sharle]";
		mes "That's fine with me, come back";
		mes "when you want to cook.";
		close;

	M_End2:
		mes "[Sharle]";
		mes "Well, I'm here whenever you'd like";
		mes "to learn. Just make sure you're";
		mes "ready.";
		close;

	M_ReturnBook:
		if(cook_book == 0){
			mes "[Sharle]";
			mes "You haven't borrowed any books.";
			emotion e_hmm;
			close;
		}

		if(countitem(cook_book)==0){
			mes "What? You don't have the book I loaned you?";
			mes "It was a ^800000"+getitemname(cook_book)+"^000000.";
			emotion e_sry;
			close;
		} 
		delitem cook_book,1;
		set cook_book, 0;
		mes "[Sharle]";
		mes "Returning the book already?";
		mes "did you learn what you wanted";
		mes "to know?";
		emotion e_what;
		close;

	L_No_Items:
		mes "[Sharle]";
		mes "So come back when";
		mes "you have the items";
		mes "that you need.";
		close;

	L_No_Uniform:
		mes "How dare you disrespect me";
		mes "by showing up out of uniform.";
		mes "Come back when you have your";
		mes "uniform on.";
		emotion e_bzz;
		close;	
}