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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO Repeatable EXP Quests.
//================= Description ===========================================
//= Repeatable EXP Quest (Chrysalis)
//================= Current Version =======================================
//= 1.0
//=========================================================================

gef_fild04,191,54,3	script	Halgus#Pupa_Hunt	2_F_MAGICMASTER,{
	if (questprogress(60110)) {
		if (questprogress(60110,HUNTING) != 2) {
			mes "[Halgus]";
			mes "Have you gotten rid of the Pupa?";
			next;
			switch(select("Yes:No:I want to quit")) {
			case 1:
				mes "[Halgus]";
				mes "Hmm, I don't think you've gotten rid of 50 Pupa yet...";
				close;
			case 2:
				mes "[Halgus]";
				mes "Remember, get rid of 50 of those Pupa from the field.";
				close;
			case 3:
				mes "[Halgus]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Halgus]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60110;
					close;
				case 2:
					mes "[Halgus]";
					mes "Remember, get rid of 50 of those Pupa from the field.";
					close;
				}
			}
		}
		else {
			mes "[Halgus]";
			mes "Oh thank you so much.";
			mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time.";
			getexp 385,30;
			erasequest 60110;
			close;
		}
	}
	if (questprogress(60111)) {
		if (questprogress(60111,HUNTING) != 2) {
			mes "[Halgus]";
			mes "Have you gotten rid of the Pupa?";
			next;
			switch(select("Yes:No:I want to quit")) {
			case 1:
				mes "[Halgus]";
				mes "Hmm, I don't think you've gotten rid of 100 Pupa yet...";
				close;
			case 2:
				mes "[Halgus]";
				mes "Remember, get rid of 100 of those Pupa from the field.";
				close;
			case 3:
				mes "[Halgus]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Halgus]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60111;
					close;
				case 2:
					mes "[Halgus]";
					mes "Remember, get rid of 100 of those Pupa from the field.";
					close;
				}
			}
		}
		else {
			mes "[Halgus]";
			mes "Oh thank you so much.";
			mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time.";
			getexp 385,30;
			getexp 385,30;
			erasequest 60111;
			close;
		}
	}
	if (questprogress(60112)) {
		if (questprogress(60112,HUNTING) != 2) {
			mes "[Halgus]";
			mes "Have you gotten rid of the Pupa?";
			next;
			switch(select("Yes:No:I want to quit")) {
			case 1:
				mes "[Halgus]";
				mes "Hmm, I don't think you've gotten rid of 150 Pupa yet...";
				close;
			case 2:
				mes "[Halgus]";
				mes "Remember, get rid of 150 of those Pupa from the field.";
				close;
			case 3:
				mes "[Halgus]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Halgus]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60112;
					close;
				case 2:
					mes "[Halgus]";
					mes "Remember, get rid of 150 of those Pupa from the field.";
					close;
				}
			}
		}
		else {
			mes "[Halgus]";
			mes "Oh thank you so much.";
			mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time.";
			getexp 385,30;
			getexp 385,30;
			getexp 385,30;
			erasequest 60112;
			close;
		}
	}
	//for minimum level
	if (BaseLevel > 1) {
		//for maximum level
		if (BaseLevel < 21) {
			mes "[Halgus]";
			mes "New here are you?";
			mes "Well look, I like helping new faces around here.";
			mes "And lets be honest, you are not the prettiest looking face I've seen.";
			next;
			mes "[Halgus]";
			mes "None-the-less my daughter thought it would be fun to gather pupa around this field and it's becoming unsightly.";
			mes "Do you mind helping me get rid of some Pupa to clear out this field?";
			next;
			switch(select("Sure, I don't mind:No")) {
			case 1:
				mes "[Halgus]";
				mes "Really? What would you like to do to help?";
				next;
				switch(select("Gather Items:Get rid of Pupa:Cancel")) {
				case 1:
					// Item turn in
					mes "[Halgus]";
					mes "Can you collect ^00CE0025 Chrysalis^000000 and return them to me, I promise to reward you well.";
					next;
					switch(select("I have Chrysalis:What did you need?")) {
					case 1:
						if (countitem(Chrysalis) > 24) {
							mes "[Halgus]";
							mes "Amazing you found so many that fast.";
							mes "Like I promised, give me the Chrysalis and I will reward you with my wisdom.";
							delitem Chrysalis,25;
							getexp 385,30;
							close;
						}
						else {
							mes "[Halgus]";
							mes "I need ^00CE0025 Chrysalis^000000 and no less please.";
							close;
						}
					case 2:
						mes "[Halgus]";
						mes "I need ^00CE0025 Chrysalis^000000.";
						close;
					}
				case 2:
					// Kill Count Quest
					mes "[Halgus]";
					mes "Thank you so much!";
					mes "How many would you like to get rid of?";
					next;
					switch(select("50 Pupa:100 Pupa:150 Pupa")) {
					case 1:
						mes "[Halgus]";
						mes "If you can get rid of 50 of those Pupa from the field I will be grateful.";
						setquest 60110;
						close;
					case 2:
						mes "[Halgus]";
						mes "If you can get rid of 100 of those Pupa from the field I will be grateful.";
						setquest 60111;
						close;
					case 3:
						mes "[Halgus]";
						mes "If you can get rid of 150 of those Pupa from the field I will be grateful.";
						setquest 60112;
						close;
					}
				case 3:
					mes "[Halgus]";
					mes "If you change your mind, please come back.";
					close;
				}
			case 2:
				mes "[Halgus]";
				mes "If you change your mind, please come back.";
				close;
			}
		}
		else {
			mes "[Halgus]";
			mes "You could probably easily help me out, but I want to give charity to those who are not as strong as you.";
			close;
		}
	}
	else {
		mes "[Halgus]";
		mes "Please return to me when you are a little stronger.";
		close;
	}
}