//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO Repeatable EXP Quests.
//================= Description ===========================================
//= Repeatable EXP Quest (Chrysalis)
//================= Current Version =======================================
//= 1.0
//=========================================================================
gef_fild04,191,54,3 script Halgus#Pupa_Hunt 2_F_MAGICMASTER,{
if (questprogress(60110)) {
if (questprogress(60110,HUNTING) != 2) {
mes "[Halgus]";
mes "Have you gotten rid of the Pupa?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Halgus]";
mes "Hmm, I don't think you've gotten rid of 50 Pupa yet...";
close;
case 2:
mes "[Halgus]";
mes "Remember, get rid of 50 of those Pupa from the field.";
close;
case 3:
mes "[Halgus]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Halgus]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60110;
close;
case 2:
mes "[Halgus]";
mes "Remember, get rid of 50 of those Pupa from the field.";
close;
}
}
}
else {
mes "[Halgus]";
mes "Oh thank you so much.";
mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time.";
getexp 385,30;
erasequest 60110;
close;
}
}
if (questprogress(60111)) {
if (questprogress(60111,HUNTING) != 2) {
mes "[Halgus]";
mes "Have you gotten rid of the Pupa?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Halgus]";
mes "Hmm, I don't think you've gotten rid of 100 Pupa yet...";
close;
case 2:
mes "[Halgus]";
mes "Remember, get rid of 100 of those Pupa from the field.";
close;
case 3:
mes "[Halgus]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Halgus]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60111;
close;
case 2:
mes "[Halgus]";
mes "Remember, get rid of 100 of those Pupa from the field.";
close;
}
}
}
else {
mes "[Halgus]";
mes "Oh thank you so much.";
mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time.";
getexp 385,30;
getexp 385,30;
erasequest 60111;
close;
}
}
if (questprogress(60112)) {
if (questprogress(60112,HUNTING) != 2) {
mes "[Halgus]";
mes "Have you gotten rid of the Pupa?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Halgus]";
mes "Hmm, I don't think you've gotten rid of 150 Pupa yet...";
close;
case 2:
mes "[Halgus]";
mes "Remember, get rid of 150 of those Pupa from the field.";
close;
case 3:
mes "[Halgus]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Halgus]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60112;
close;
case 2:
mes "[Halgus]";
mes "Remember, get rid of 150 of those Pupa from the field.";
close;
}
}
}
else {
mes "[Halgus]";
mes "Oh thank you so much.";
mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time.";
getexp 385,30;
getexp 385,30;
getexp 385,30;
erasequest 60112;
close;
}
}
//for minimum level
if (BaseLevel > 1) {
//for maximum level
if (BaseLevel < 21) {
mes "[Halgus]";
mes "New here are you?";
mes "Well look, I like helping new faces around here.";
mes "And lets be honest, you are not the prettiest looking face I've seen.";
next;
mes "[Halgus]";
mes "None-the-less my daughter thought it would be fun to gather pupa around this field and it's becoming unsightly.";
mes "Do you mind helping me get rid of some Pupa to clear out this field?";
next;
switch(select("Sure, I don't mind:No")) {
case 1:
mes "[Halgus]";
mes "Really? What would you like to do to help?";
next;
switch(select("Gather Items:Get rid of Pupa:Cancel")) {
case 1:
// Item turn in
mes "[Halgus]";
mes "Can you collect ^00CE0025 Chrysalis^000000 and return them to me, I promise to reward you well.";
next;
switch(select("I have Chrysalis:What did you need?")) {
case 1:
if (countitem(915) > 24) {
mes "[Halgus]";
mes "Amazing you found so many that fast.";
mes "Like I promised, give me the Chrysalis and I will reward you with my wisdom.";
delitem 915,25; //Chrysalis
getexp 385,30;
close;
}
else {
mes "[Halgus]";
mes "I need ^00CE0025 Chrysalis^000000 and no less please.";
close;
}
case 2:
mes "[Halgus]";
mes "I need ^00CE0025 Chrysalis^000000.";
close;
}
case 2:
// Kill Count Quest
mes "[Halgus]";
mes "Thank you so much!";
mes "How many would you like to get rid of?";
next;
switch(select("50 Pupa:100 Pupa:150 Pupa")) {
case 1:
mes "[Halgus]";
mes "If you can get rid of 50 of those Pupa from the field I will be grateful.";
setquest 60110;
close;
case 2:
mes "[Halgus]";
mes "If you can get rid of 100 of those Pupa from the field I will be grateful.";
setquest 60111;
close;
case 3:
mes "[Halgus]";
mes "If you can get rid of 150 of those Pupa from the field I will be grateful.";
setquest 60112;
close;
}
case 3:
mes "[Halgus]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Halgus]";
mes "If you change your mind, please come back.";
close;
}
}
else {
mes "[Halgus]";
mes "You could probably easily help me out, but I want to give charity to those who are not as strong as you.";
close;
}
}
else {
mes "[Halgus]";
mes "Please return to me when you are a little stronger.";
close;
}
}