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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO Repeatable EXP Quests.
//================= Description ===========================================
//= Repeatable EXP Quest (Bill of Birds)
//================= Current Version =======================================
//= 1.0
//=========================================================================

moc_fild02,74,329,3	script	Gregor#PecoPeco_Hunt	4W_M_01,{
	if (questprogress(60101)) {
		if (questprogress(60101,HUNTING) != 2) {
			mes "[Gregor]";
			mes "Have you finished hunting the 50 Peco Pecos?";
			next;
			switch(select("Yes:No:I want to quit")) {
			case 1:
				mes "[Gregor]";
				mes "Hmm, I don't think you've hunted 50 yet...";
				close;
			case 2:
				mes "[Gregor]";
				mes "Please hurry and kill 50 of those tasty err pesky Peco Pecos.";
				close;
			case 3:
				mes "[Gregor]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Gregor]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60101;
					close;
				case 2:
					mes "[Gregor]";
					mes "Please hurry and kill 50 of those tasty err pesky Peco Pecos.";
					close;
				}
			}
		}
		else {
			mes "[Gregor]";
			mes "Oh thank you so much!";
			mes "I think that I can rest easily now.";
			getexp 4000,2000;
			erasequest 60101;
			close;
		}
	}
	if (questprogress(60102)) {
		if (questprogress(60102,HUNTING) != 2) {
			mes "[Gregor]";
			mes "Have you finished hunting the 50 Peco Pecos?";
			next;
			switch(select("Yes:No:I want to quit")) {
			case 1:
				mes "[Gregor]";
				mes "Hmm, I don't think you've hunted 100 yet...";
				close;
			case 2:
				mes "[Gregor]";
				mes "Please hurry and kill 100 of those tasty err pesky Peco Pecos.";
				close;
			case 3:
				mes "[Gregor]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Gregor]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60102;
					close;
				case 2:
					mes "[Gregor]";
					mes "Please hurry and kill 100 of those tasty err pesky Peco Pecos.";
					close;
				}
			}
		}
		else {
			mes "[Gregor]";
			mes "Oh thank you so much!";
			mes "I think that I can rest easily now.";
			getexp 4000,2000;
			getexp 4000,2000;
			erasequest 60102;
			close;
		}
	}
	if (questprogress(60103)) {
		if (questprogress(60103,HUNTING) != 2) {
			mes "[Gregor]";
			mes "Have you finished hunting the 150 Peco Pecos?";
			next;
			switch(select("Yes:No:I want to quit")) {
			case 1:
				mes "[Gregor]";
				mes "Hmm, I don't think you've hunted 150 yet...";
				close;
			case 2:
				mes "[Gregor]";
				mes "Please hurry and kill 150 of those tasty err pesky Peco Pecos.";
				close;
			case 3:
				mes "[Gregor]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Gregor]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60103;
					close;
				case 2:
					mes "[Gregor]";
					mes "Please hurry and kill 150 of those tasty err pesky Peco Pecos.";
					close;
				}
			}
		}
		else {
			mes "[Gregor]";
			mes "Oh thank you so much!";
			mes "I think that I can rest easily now.";
			getexp 4000,2000;
			getexp 4000,2000;
			getexp 4000,2000;
			erasequest 60103;
			close;
		}
	}
	//for minimum level
	if (BaseLevel > 9) {
		//for maximum level
		if (BaseLevel < 31) {
			mes "[Gregor]";
			mes "Peco Pecos are fascinating.";
			mes "I am still doing my, uh, research...";
			mes "But now it is of a different nature.";
			next;
			mes "[Gregor]";
			mes "You see I've been uh, ''researching''";
			mes "these animals by collecting their";
			mes "Bill of Birds but lately they seem";
			mes "to have become hostile towards me.";
			next;
			mes "[Gregor]";
			mes "Can you do me a favor please?";
			next;
			switch(select("What kind of favor?:No")) {
			case 1:
				mes "[Gregor]";
				mes "I am so afraid that these Peco Pecos will hurt me for my, uh, researching activities.";
				next;
				mes "[Gregor]";
				mes "Can you help protect me by killing them?";
				mes "I think I'll feel safer...";
				mes "Please...";
				next;
				switch(select("Gather Items:Hunt Peco Pecos:Cancel")) {
				case 1:
					// Item turn in
					mes "[Gregor]";
					mes "I need some ^FF0000Bill of Birds^000000 for my, uh, research...";
					next;
					switch(select("I have some Bill of Birds:What did you need?")) {
					case 1:
						if (countitem(925) > 24) {
							mes "[Gregor]";
							mes "Thank you so much.";
							delitem 925,25; //Bill_Of_Birds
							getexp 4000,2000;
							next;
							mes "[Gregor]";
							mes "This is gonna be delicious!";
							close;
						}
						else {
							mes "[Gregor]";
							mes "It doesn't look like you have enough.";
							next;
							mes "[Gregor]";
							mes "Can you help me out and bring me ^FF000025 Bill of Birds^000000?";
							close;
						}
					case 2:
						mes "[Gregor]";
						mes "Can you help me out and bring me ^FF000025 Bill of Birds^000000?";
						close;
					}
				case 2:
					// Kill Count Quest
					mes "[Gregor]";
					mes "Ah, ok I think you can help me out by hunting some Peco Pecos.";
					mes "How many would you like to hunt?";
					next;
					switch(select("50 Peco Pecos:100 Peco Pecos:150 Peco Pecos")) {
					case 1:
						mes "[Gregor]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60101;
						close;
					case 2:
						mes "[Gregor]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60102;
						close;
					case 3:
						mes "[Gregor]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60103;
						close;
					}
				case 3:
					mes "[Gregor]";
					mes "If you change your mind, please come back.";
					close;
				}
			case 2:
				mes "[Gregor]";
				mes "If you change your mind, please come back.";
				close;
			}
		}
		else {
			mes "[Gregor]";
			mes "Hmmm... you seem to be too strong to be fighting over here.";
			close;
		}
	}
	else {
		mes "[Gregor]";
		mes "Hi there.";
		next;
		mes "[Gregor]";
		mes "Those picky's over there seem to be about your speed.";
		close;
	}
}