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path: root/npc/pre-re/quests/collection/quest_hode.txt
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//===== Hercules Script ======================================
//= iRO Repeatable EXP Quests.
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= [Official Conversion]
//= Added Monster Killing quests.
//= Repeatable EXP Quest (Earthworm Peelings)
//===== Additional Comments: =================================
//= 1.0 First version.
//============================================================

moc_fild17,208,346,5	script	Shone#Hode_Hunt	4_M_MOC_SOLDIER,{
	if (questprogress(60104)) {
		if (questprogress(60104,HUNTING) != 2) {
			mes "[Shone]";
			mes "Have you finished hunting the 50 Hodes?";
			next;
			switch(select("Yes:No:I want to quit")) {
			case 1:
				mes "[Shone]";
				mes "Hmm, I don't think you've hunted 50 yet...";
				close;
			case 2:
				mes "[Shone]";
				mes "Remember, I need help hunting Hodes so go and hunt 50 of them.";
				close;
			case 3:
				mes "[Shone]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Shone]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60104;
					close;
				case 2:
					mes "[Shone]";
					mes "Please kill 50 Hodes.";
					close;
				}
			}
		}
		else {
			mes "[Shone]";
			mes "Amazing, you did that with speed.";
			getexp 15775,1125;
			erasequest 60104;
			close;
		}
	}
	if (questprogress(60105)) {
		if (questprogress(60105,HUNTING) != 2) {
			mes "[Shone]";
			mes "Have you finished hunting the 50 Hodes?";
			next;
			switch(select("Yes:No:I want to quit")) {
			case 1:
				mes "[Shone]";
				mes "Hmm, I don't think you've hunted 100 yet...";
				close;
			case 2:
				mes "[Shone]";
				mes "Remember, I need help hunting Hodes so go and hunt 100 of them.";
				close;
			case 3:
				mes "[Shone]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Shone]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60105;
					close;
				case 2:
					mes "[Shone]";
					mes "Please kill 100 Hodes.";
					close;
				}
			}
		}
		else {
			mes "[Shone]";
			mes "Amazing, you did that with speed.";
			getexp 15775,1125;
			getexp 15775,1125;
			erasequest 60105;
			close;
		}
	}
	if (questprogress(60106)) {
		if (questprogress(60106,HUNTING) != 2) {
			mes "[Shone]";
			mes "Have you finished hunting the 150 Hodes?";
			next;
			switch(select("Yes:No:I want to quit")) {
			case 1:
				mes "[Shone]";
				mes "Hmm, I don't think you've hunted 150 yet...";
				close;
			case 2:
				mes "[Shone]";
				mes "Remember, I need help hunting Hodes so go and hunt 150 of them.";
				close;
			case 3:
				mes "[Shone]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Shone]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60106;
					close;
				case 2:
					mes "[Shone]";
					mes "Please kill 150 Hodes.";
					close;
				}
			}
		}
		else {
			mes "[Shone]";
			mes "Amazing, you did that with speed.";
			getexp 15775,1125;
			getexp 15775,1125;
			getexp 15775,1125;
			erasequest 60106;
			close;
		}
	}
	//for minimum level
	if (BaseLevel > 24) {
		//for maximum level
		if (BaseLevel < 61) {
			mes "[Shone]";
			mes "Wait! You can see me?";
			mes "Oh well, I haven't yet mastered my skills.";
			next;
			mes "[Shone]";
			mes "Hey do you think you can help me?";
			next;
			switch(select("Sure:No")) {
			case 1:
				mes "[Shone]";
				mes "Thanks a lot, pal!";
				next;
				switch(select("Gather Items:Hunt Hodes:Cancel")) {
				case 1:
					// Item turn in
					mes "[Shone]";
					mes "I am trying to collect ^00CE0025 Earthworm Peelings^000000.";
					mes "I will reward you if you help.";
					next;
					switch(select("I have 25 Earthworm Peelings:What was it again?")) {
					case 1:
						/*
						if (checkweight(502,10) == 0) {
							mes "[Shone]";
							mes "Hey, it looks like that the weight on";
							mes "your back will crush you. Come back";
							mes "after you have lost some weight.";
							close;
						}
						*/
						if (countitem(1055) > 24) {
							mes "Thank you for the 25 Earthworm";
							mes "Peelings!";
							mes "Here is that reward I promised you, I hope take this wisdom I have passed on to you and share it with others.";
							delitem 1055,25; //Earthworm_Peeling
							getexp 15775,1125;
							//getitem 502,10; //Orange_Potion
							close;
						}
						else {
							mes "[Shone]";
							mes "I don't see any ^00CE00Earthworm Peerlings^000000.";
							mes "Are you trying to scam me?";
							close;
						}
					case 2:
						mes "[Shone]";
						mes "I need ^00CE0025 Earthworm Peelings^000000.";
						close;
					}
				case 2:
					// Kill Count Quest
					mes "[Shone]";
					mes "Ah, ok I think you can help me out by hunting some Hodes.";
					mes "How many would you like to hunt?";
					next;
					switch(select("50 Hodes:100 Hodes:150 Hodes")) {
					case 1:
						mes "[Shone]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60104;
						close;
					case 2:
						mes "[Shone]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60105;
						close;
					case 3:
						mes "[Shone]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60106;
						close;
					}
				case 3:
					mes "[Shone]";
					mes "If you change your mind, please come back.";
					close;
				}
			case 2:
				mes "[Shone]";
				mes "If you change your mind, please come back.";
				close;
			}
		}
		else {
			mes "[Shone]";
			mes "You are much too strong to be fighting these things!";
			close;
		}
	}
	else {
		mes "[Shone]";
		mes "You need some help, but I can't provide that for you.";
		mes "Come back when you are stronger and have earned much more wisdom.";
		close;
	}
}