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path: root/npc/pre-re/quests/collection/quest_coco.txt
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//===== Hercules Script ======================================
//= iRO Repeatable EXP Quests.
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= [Official Conversion]
//= Added Monster Killing quests.
//= Repeatable EXP Quest (Acorns)
//===== Additional Comments: =================================
//= 1.0 First version.
//============================================================

mjolnir_01,293,20,3	script	Nutters#Coco_Hunt	4_M_YOYOROGUE,{
	if (checkquest(60113) != -1) {
		if (checkquest(60113,HUNTING) != 2 ) {
			mes "[Nutters]";
			mes "Have you finished hunting the 50 Cocos?";
			next;
			switch(select("Yes:No:I want to quit")) {
			case 1:
				mes "[Nutters]";
				mes "Hmm, I don't think you've hunted 50 yet...";
				close;
			case 2:
				mes "[Nutters]";
				mes "Remember, I need help hunting Cocos so go and hunt 50 of them.";
				close;
			case 3:
				mes "[Nutters]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Nutters]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60113;
					close;
				case 2:
					mes "[Nutters]";
					mes "Please kill 50 Cocos.";
					close;
				}
			}
		}
		else {
			mes "[Nutters]";
			mes "Amazing, you did that with speed.";
			getexp 3600,3905;
			erasequest 60113;
			close;
		}
	}
	if (checkquest(60114) != -1) {
		if (checkquest(60114,HUNTING) != 2 ) {
			mes "[Nutters]";
			mes "Have you finished hunting the 50 Cocos?";
			next;
			switch(select("Yes:No:I want to quit")) {
			case 1:
				mes "[Nutters]";
				mes "Hmm, I don't think you've hunted 100 yet...";
				close;
			case 2:
				mes "[Nutters]";
				mes "Remember, I need help hunting Cocos so go and hunt 100 of them.";
				close;
			case 3:
				mes "[Nutters]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Nutters]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60114;
					close;
				case 2:
					mes "[Nutters]";
					mes "Please kill 100 Cocos.";
					close;
				}
			}
		}
		else {
			mes "[Nutters]";
			mes "Amazing, you did that with speed.";
			getexp 3600,3905;
			getexp 3600,3905;
			erasequest 60114;
			close;
		}
	}
	if (checkquest(60115) != -1) {
		if (checkquest(60115,HUNTING) != 2 ) {
			mes "[Nutters]";
			mes "Have you finished hunting the 150 Cocos?";
			next;
			switch(select("Yes:No:I want to quit")) {
			case 1:
				mes "[Nutters]";
				mes "Hmm, I don't think you've hunted 150 yet...";
				close;
			case 2:
				mes "[Nutters]";
				mes "Remember, I need help hunting Cocos so go and hunt 150 of them.";
				close;
			case 3:
				mes "[Nutters]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Nutters]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60115;
					close;
				case 2:
					mes "[Nutters]";
					mes "Please kill 150 Cocos.";
					close;
				}
			}
		}
		else {
			mes "[Nutters]";
			mes "Amazing, you did that with speed.";
			getexp 3600,3905;
			getexp 3600,3905;
			getexp 3600,3905;
			erasequest 60115;
			close;
		}
	}
	//for minimum level
	if (BaseLevel > 17) {
		//for maximum level
		if (BaseLevel < 60) {
			mes "[Nutters]";
			mes "I..I just can't seem to find any.";
			mes "Pesky Coco's have hidden all the Acorns.";
			mes "Do you think you could help me?";
			next;
			switch(select("Sure:No")) {
			case 1:
				mes "[Nutters]";
				mes "Oh, that's great! I knew I could count on you, just from looking at you!";
				next;
				switch(select("Gather Items:Hunt Cocos:Cancel")) {
				case 1:
					// Item turn in
					mes "[Nutters]";
					mes "Can you help me find ^00CE0025 Acorns^000000.";
					mes "I will reward you with much if you can.";
					next;
					switch(select("I have 25 Acorns:Please come again?")) {
					case 1:
						/*
						if (checkweight(502,5) == 0) {
							mes "[Nutters]";
							mes "Hey, it looks like that the weight on";
							mes "your back will crush you. Come back";
							mes "after you have lost some weight.";
							close;
						}
						*/
						if (countitem(1026) > 24) {
							mes "[Nutters]";
							mes "Oh great you found out where they were hiding them.";
							mes "Gimme Gimme!!!";
							next;
							mes "[Nutters]";
							mes "Oh that's right, sorry I just love roasting Acorns. Mmm.";
							mes "Here is what I promised you.";
							delitem 1026,25; //Acorn
							getexp 3600,3905;
							//getitem 502,5; //Orange_Potion
							close;
						}
						else {
							mes "[Nutters]";
							mes "Where are my ^00CE00Acorns^000000?";
							mes "Hey, I'm not playing, you better not hold out on me.";
							close;
						}
					case 2:
						mes "[Nutters]";
						mes "I need ^00CE0025 Acorns^000000.";
						close;
					}
				case 2:
					// Kill Count Quest
					mes "[Nutters]";
					mes "Ah, ok I think you can help me out by hunting some Cocos.";
					mes "How many would you like to hunt?";
					next;
					switch(select("50 Cocos:100 Cocos:150 Cocos")) {
					case 1:
						mes "[Nutters]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60113;
						close;
					case 2:
						mes "[Nutters]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60114;
						close;
					case 3:
						mes "[Nutters]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60115;
						close;
					}
				case 3:
					mes "[Nutters]";
					mes "If you change your mind, please come back.";
					close;
				}
			case 2:
				mes "[Nutters]";
				mes "If you change your mind, please come back.";
				close;
			}
		}
		else {
			mes "[Nutters]";
			mes "You are much to strong to be fighting these things!";
			close;
		}
	}
	else {
		mes "[Nutters]";
		mes "You are just too small to fight these things for me.";
		mes "Can you get a little taller then return?";
		close;
	}
}