//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO Repeatable EXP Quests.
//================= Description ===========================================
//= Repeatable EXP Quest (Anolian Skins)
//================= Current Version =======================================
//= 1.0
//=========================================================================
cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{
if (questprogress(60119)) {
if (questprogress(60119,HUNTING) != 2) {
mes "[Cuir]";
mes "Have you finished hunting the 50 Alligators?";
next;
switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Cuir]";
mes "Hmm, I don't think you've hunted 50 yet...";
close;
case 2:
mes "[Cuir]";
mes "Remember, I need help hunting Alligators so go and hunt 50 of them.";
close;
case 3:
mes "[Cuir]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes", "No")) {
case 1:
mes "[Cuir]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60119;
close;
case 2:
mes "[Cuir]";
mes "Please kill 50 Alligators.";
close;
}
}
}
else {
mes "[Cuir]";
mes "Amazing, you did that with speed.";
getexp 68950,43300;
erasequest 60119;
close;
}
}
if (questprogress(60120)) {
if (questprogress(60120,HUNTING) != 2) {
mes "[Cuir]";
mes "Have you finished hunting the 50 Alligators?";
next;
switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Cuir]";
mes "Hmm, I don't think you've hunted 100 yet...";
close;
case 2:
mes "[Cuir]";
mes "Remember, I need help hunting Alligators so go and hunt 100 of them.";
close;
case 3:
mes "[Cuir]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes", "No")) {
case 1:
mes "[Cuir]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60120;
close;
case 2:
mes "[Cuir]";
mes "Please kill 100 Alligators.";
close;
}
}
}
else {
mes "[Cuir]";
mes "Amazing, you did that with speed.";
getexp 68950,43300;
getexp 68950,43300;
erasequest 60120;
close;
}
}
if (questprogress(60121)) {
if (questprogress(60121,HUNTING) != 2) {
mes "[Cuir]";
mes "Have you finished hunting the 150 Alligators?";
next;
switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Cuir]";
mes "Hmm, I don't think you've hunted 150 yet...";
close;
case 2:
mes "[Cuir]";
mes "Remember, I need help hunting Alligators so go and hunt 150 of them.";
close;
case 3:
mes "[Cuir]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes", "No")) {
case 1:
mes "[Cuir]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60121;
close;
case 2:
mes "[Cuir]";
mes "Please kill 150 Alligators.";
close;
}
}
}
else {
mes "[Cuir]";
mes "Amazing, you did that with speed.";
getexp 68950,43300;
getexp 68950,43300;
getexp 68950,43300;
erasequest 60121;
close;
}
}
//for minimum level
if (BaseLevel > 44) {
//for maximum level
if (BaseLevel < 81) {
mes "[Cuir]";
mes "You look like a sturdy adventurer!";
next;
mes "[Cuir]";
mes "I was sent here to minimize the Alligator population but the task is proving to be quite difficult for just me to complete.";
mes "How'd you like to help me out?";
next;
switch(select("Sure", "No")) {
case 1:
mes "[Cuir]";
mes "You can help me out by either hunting Alligators or by gathering items for me.";
mes "Which would you like to do?";
next;
switch(select("Gather Items", "Hunt Alligators", "Cancel")) {
case 1:
// Item turn in
mes "[Cuir]";
mes "If you can bring me ^00CC0020 Anolian Skins^000000. I'll help you get stronger.";
next;
switch(select("I have the Anolian Skins", "Gators bite!")) {
case 1:
/*
if (checkweight(Yellow_Potion,10) == 0) {
mes "[Cuir]";
mes "Hey, it looks like that the weight on";
mes "your back will crush you. Come back";
mes "after you have lost some weight.";
close;
}
*/
if (countitem(Anolian_Skin) > 19) {
mes "[Cuir]";
mes "Thank you for the ^00CE0020 Anolian Skins^000000!";
mes "I hope you can continue to help me collect these skins.";
mes "The armor creators around the world are clamoring for them.";
delitem Anolian_Skin,20;
getexp 68950,43300;
//getitem Yellow_Potion,10;
close;
}
else {
mes "[Cuir]";
mes "I know a gator skin when I see it and I don't see ^00CE0020 Anolian Skins^000000.";
close;
}
case 2:
mes "[Cuir]";
mes "I need ^00CE0020 Anolian Skins^000000.";
close;
}
case 2:
// Kill Count Quest
mes "[Cuir]";
mes "Ah, ok I think you can help me out by hunting some Alligators.";
mes "How many would you like to hunt?";
next;
switch(select("50 Alligators", "100 Alligators", "150 Alligators")) {
case 1:
mes "[Cuir]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60119;
close;
case 2:
mes "[Cuir]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60120;
close;
case 3:
mes "[Cuir]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60121;
close;
}
case 3:
mes "[Cuir]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Cuir]";
mes "If you change your mind, please come back.";
close;
}
}
else {
mes "[Cuir]";
mes "You are too powerful for this task, I need the skins in fair condition, not exploded!";
next;
close;
}
}
else {
mes "[Cuir]";
mes "You certainly are brave, but bravery turns to foolishness if you continue going East.";
mes "Perhaps when you are stronger you and I can do business.";
close;
}
}