//===== rAthena Script ========================================
//= Izlude Arena lvl 50
//===== By: ==================================================
//= SinSloth
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
//= Izlude Battle Arena Level 50
//===== Additional Comments: =================================
//= 1.0 First version.
//= 1.1 Replaced effect numerics with constants. [Samuray22]
//============================================================
arena_room,64,138,5 script lvl 50s Waiting Room 124,{
end;
OnInit:
waitingroom "Individual : lvl 50 or higher",50,"lvl 50s Waiting Room::OnStartArena",1,1000,50;
enablewaitingroomevent;
end;
OnStartArena:
warpwaitingpc "force_1-1",99,12;
donpcevent "arena#50::Onstart";
disablewaitingroomevent;
end;
Onstart:
enablewaitingroomevent;
end;
}
force_1-1,99,20,4 script Heel and Toe#arena 124,{
end;
OnInit:
set $@mapcount50, 0;
end;
Onstart:
initnpctimer;
set $arena_min50st,gettime(2);
set $arena_sec50st,gettime(1);
end;
OnTimer3000:
mapannounce "force_1-1","Good day, my name is Heel and Toe, the guide of Time Force Battle for lvl 50s!",0;
end;
OnTimer4000:
mapannounce "force_1-1","Remember your right decision will save a lot of your time!",0;
end;
OnTimer5000:
mapannounce "force_1-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 5 minutes from now.",0;
end;
OnTimer60000:
set $@mapcount50, getmapusers ("force_1-1");
if ($@mapcount50 == 0) {
donpcevent "Heel and Toe#arena::Onfailclearstage";
}
mapannounce "force_1-1","Remaining Time : 4 minutes ",0;
end;
OnTimer120000:
set $@mapcount50, getmapusers ("force_1-1");
if ($@mapcount50 == 0) {
donpcevent "Heel and Toe#arena::Onfailclearstage";
}
mapannounce "force_1-1","Remaining Time : 3 minutes ",0;
end;
OnTimer180000:
set $@mapcount50, getmapusers ("force_1-1");
if ($@mapcount50 == 0) {
donpcevent "Heel and Toe#arena::Onfailclearstage";
}
mapannounce "force_1-1","Remaining Time : 2 minutes ",0;
end;
OnTimer240000:
set $@mapcount50, getmapusers ("force_1-1");
if ($@mapcount50 == 0) {
donpcevent "Heel and Toe#arena::Onfailclearstage";
}
mapannounce "force_1-1","Remaining Time : 1 minute ",0;
end;
OnTimer300000:
mapannounce "force_1-1","Your time is over. I hope you had a good time~",0;
end;
OnTimer305000:
OnTimer306000:
OnTimer307000:
OnTimer308000:
OnTimer309000:
OnTimer310000:
OnTimer311000:
OnTimer312000:
OnTimer313000:
OnTimer314000:
mapwarp "force_1-1","prt_are_in",126,190,0,0;
end;
OnTimer315000:
mapwarp "force_1-1","prt_are_in",126,190,0,0;
donpcevent "Heel and Toe#arena::Onfailclearstage";
end;
Ontimeroff:
stopnpctimer;
end;
Onfailclearstage:
donpcevent "cast#50::Ontimeover1";
mapwarp "force_1-1","prt_are_in",126,190,0,0;
donpcevent "Heel and Toe#arena::Ontimeroff";
donpcevent "arena#50::Onreset_all";
donpcevent "alloff#50::Onon";
donpcevent "lvl 50s Waiting Room::Onstart";
end;
On01_start:
mapannounce "force_1-1","In order to clear this battle, you must kill all Smokies!",0;
end;
On01_end:
mapannounce "force_1-1","A door to the north room has opened!",0;
end;
On02_start:
mapannounce "force_1-1","Please escape to the door from monsters!",0;
end;
On02_end:
mapannounce "force_1-1","A door to the north room has opened!",0;
end;
On03_start:
mapannounce "force_1-1","In order to clear this battle, you must kill all Karakasa!",0;
end;
On03_end:
mapannounce "force_1-1","Clear! A door to the east room has opened!",0;
end;
On04_start:
mapannounce "force_1-1","In order to clear this battle, you must kill all Kobolds and escape to the east room!",0;
end;
On04_end:
mapannounce "force_1-1","A door to the east room has opened!",0;
end;
On05_start:
mapannounce "force_1-1","In order to clear this battle, you must kill all monsters except obstructor monsters!",0;
end;
On05_end:
mapannounce "force_1-1","Clear! A door to the south room has opened!",0;
end;
On06_start:
mapannounce "force_1-1","In order to clear this battle, you must kill all Drops and escape to the south room!",0;
end;
On06_end:
mapannounce "force_1-1","A door to the south room has opened!",0;
end;
On07_start:
mapannounce "force_1-1","In order to clear this battle, you must get rid of a Red Plant in the center of this room while dodging attacks from Hydras!",0;
end;
On07_end:
mapannounce "force_1-1","Clear! A door to the west room has opened!",0;
end;
On08_start:
mapannounce "force_1-1","Please escape to the north exit!",0;
end;
On09_start:
mapannounce "force_1-1","In order to clear this battle, you must defeat a Vocal!",0;
end;
On09_end:
mapannounce "force_1-1","Boss Clear! - A door at the north has opened. Thank you. ",0;
end;
}
force_1-1,10,56,4 script arena#50 139,{
Onreset_01:
donpcevent "force_01ex#50::Onreset";
donpcevent "force_02start#50::Onon";
enablenpc "force_01_02#50";
enablenpc "force_02_03#50";
end;
Onreset_02:
donpcevent "force_02mob#50::Onreset";
donpcevent "force_03start#50::Onon";
end;
Onreset_03:
enablenpc "force_03_04#50";
donpcevent "force_04start#50::Onon";
donpcevent "force_03ex#50::Onreset";
end;
Onreset_04:
enablenpc "force_04_05#50";
donpcevent "force_05start#50::Onon";
donpcevent "force_04ex#50::Onreset";
end;
Onreset_05:
enablenpc "force_05_06#50";
donpcevent "force_06start#50::Onon";
donpcevent "force_05ex#50::Onreset";
end;
Onreset_06:
enablenpc "force_06_07#50";
donpcevent "force_07start#50::Onon";
donpcevent "force_06ex#50::Onreset";
end;
Onreset_07:
enablenpc "force_07_08#50";
donpcevent "force_07ex#50::Onreset";
donpcevent "force_08start#50::Onon";
end;
Onreset_08:
donpcevent "force_09start#50::Onon";
enablenpc "force_08_09#50";
end;
Onreset_09:
enablenpc "force_exit#50";
end;
Onstart:
disablenpc "force_01_02#50";
disablenpc "force_02_03#50";
disablenpc "force_03_04#50";
disablenpc "force_04_05#50";
disablenpc "force_05_06#50";
disablenpc "force_06_07#50";
disablenpc "force_07_08#50";
disablenpc "force_08_09#50";
disablenpc "force_exit#50";
donpcevent "Heel and Toe#arena::Ontimeroff";
donpcevent "force_01mob#50::Onreset";
donpcevent "force_02mob#50::Onreset";
donpcevent "force_03mob#50::Onreset";
donpcevent "force_04mob#50::Onreset";
donpcevent "force_05mob#50::Onreset";
donpcevent "force_06mob#50::Onreset";
donpcevent "force_07mob#50::Onreset";
donpcevent "force_09mob#50::Onreset";
donpcevent "force_01ex#50::Onreset";
donpcevent "force_03ex#50::Onreset";
donpcevent "force_04ex#50::Onreset";
donpcevent "force_05ex#50::Onreset";
donpcevent "force_06ex#50::Onreset";
donpcevent "force_07ex#50::Onreset";
donpcevent "force_08ex#50::Onreset";
donpcevent "force_09ex#50::Onreset";
enablenpc "force_08_01#50";
donpcevent "force_01start#50::Onon";
donpcevent "Heel and Toe#arena::Onstart";
end;
Onreset_all:
donpcevent "force_01mob#50::Onreset";
donpcevent "force_02mob#50::Onreset";
donpcevent "force_03mob#50::Onreset";
donpcevent "force_04mob#50::Onreset";
donpcevent "force_05mob#50::Onreset";
donpcevent "force_06mob#50::Onreset";
donpcevent "force_07mob#50::Onreset";
donpcevent "force_09mob#50::Onreset";
donpcevent "force_01ex#50::Onreset";
donpcevent "force_03ex#50::Onreset";
donpcevent "force_04ex#50::Onreset";
donpcevent "force_05ex#50::Onreset";
donpcevent "force_06ex#50::Onreset";
donpcevent "force_07ex#50::Onreset";
donpcevent "force_08ex#50::Onreset";
donpcevent "force_09ex#50::Onreset";
end;
}
force_1-1,62,26,1 script force_08_01#50 45,1,1,{
OnTouch:
donpcevent "Heel and Toe#arena::On01_start";
warp "force_1-1",40,26;
end;
}
force_1-1,25,44,1 script force_01_02#50 45,1,1,{
OnTouch:
donpcevent "Heel and Toe#arena::On02_start";
warp "force_1-1",25,69;
end;
}
force_1-1,25,134,1 script force_02_03#50 45,1,1,{
OnTouch:
donpcevent "arena#50::Onreset_02";
donpcevent "Heel and Toe#arena::On03_start";
warp "force_1-1",25,159;
end;
}
force_1-1,44,174,1 script force_03_04#50 45,1,1,{
OnTouch:
donpcevent "Heel and Toe#arena::On04_start";
warp "force_1-1",69,174;
end;
}
force_1-1,134,174,1 script force_04_05#50 45,1,1,{
OnTouch:
donpcevent "Heel and Toe#arena::On05_start";
warp "force_1-1",159,174;
end;
}
force_1-1,174,155,1 script force_05_06#50 45,1,1,{
OnTouch:
donpcevent "Heel and Toe#arena::On06_start";
warp "force_1-1",174,130;
end;
}
force_1-1,174,65,1 script force_06_07#50 45,1,1,{
OnTouch:
donpcevent "Heel and Toe#arena::On07_start";
warp "force_1-1",174,40;
end;
}
force_1-1,155,26,1 script force_07_08#50 45,1,1,{
OnTouch:
donpcevent "Heel and Toe#arena::On08_start";
warp "force_1-1",132,26;
enablenpc "force_08_09#50";
end;
}
force_1-1,99,54,1 script force_08_09#50 45,1,1,{
OnTouch:
donpcevent "Heel and Toe#arena::On09_start";
warp "force_1-1",99,82;
end;
}
force_1-1,99,124,1 script force_exit#50 45,1,1,{
OnTouch:
donpcevent "Heel and Toe#arena::Ontimeroff";
donpcevent "#arn_timer_50::Onon";
mapwarp "force_1-1","prt_are_in",22,191,0,0;
end;
}
force_1-1,1,1,1 script force_01start#50 -1,{
Onon:
donpcevent "force_01mob#50::Onon";
end;
}
force_1-1,10,56,4 script force_01ex#50 139,{
Onreset:
killmonster "force_1-1","force_01ex#50::OnMobEx";
end;
Onsummonmob1:
monster "force_1-1",25,26,"Drops",1572,1,"force_01ex#50::OnMobEx";
monster "force_1-1",15,25,"Drops",1572,1,"force_01ex#50::OnMobEx";
monster "force_1-1",30,25,"Drops",1572,1,"force_01ex#50::OnMobEx";
monster "force_1-1",25,31,"Drops",1572,1,"force_01ex#50::OnMobEx";
monster "force_1-1",24,19,"Drops",1572,1,"force_01ex#50::OnMobEx";
monster "force_1-1",25,28,"Drops",1572,1,"force_01ex#50::OnMobEx";
monster "force_1-1",18,23,"Drops",1572,1,"force_01ex#50::OnMobEx";
monster "force_1-1",24,25,"Drops",1572,1,"force_01ex#50::OnMobEx";
monster "force_1-1",23,18,"Drops",1572,1,"force_01ex#50::OnMobEx";
monster "force_1-1",20,18,"Drops",1572,1,"force_01ex#50::OnMobEx";
monster "force_1-1",35,31,"Hydra",1579,1,"force_01ex#50::OnMobEx";
monster "force_1-1",35,28,"Hydra",1579,1,"force_01ex#50::OnMobEx";
monster "force_1-1",35,25,"Hydra",1579,1,"force_01ex#50::OnMobEx";
monster "force_1-1",35,21,"Hydra",1579,1,"force_01ex#50::OnMobEx";
monster "force_1-1",26,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
monster "force_1-1",26,15,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
monster "force_1-1",26,14,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
monster "force_1-1",23,17,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
monster "force_1-1",23,18,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
monster "force_1-1",23,19,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
monster "force_1-1",29,20,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
monster "force_1-1",23,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
monster "force_1-1",19,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
monster "force_1-1",32,19,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
end;
OnMobEx:
end;
}
force_1-1,10,56,4 script force_01mob#50 139,{
Onon:
donpcevent "force_01ex#50::Onsummonmob1";
monster "force_1-1",25,25,"Smokie",1561,1,"force_01mob#50::OnMobDeath";
monster "force_1-1",18,25,"Smokie",1561,1,"force_01mob#50::OnMobDeath";
monster "force_1-1",32,25,"Smokie",1561,1,"force_01mob#50::OnMobDeath";
monster "force_1-1",25,32,"Smokie",1561,1,"force_01mob#50::OnMobDeath";
monster "force_1-1",25,18,"Smokie",1561,1,"force_01mob#50::OnMobDeath";
set $force_01_50,5;
end;
Onreset:
killmonster "force_1-1","force_01mob#50::OnMobDeath";
end;
OnMobDeath:
set $force_01_50,$force_01_50 -1;
if ($force_01_50 < 1) {
donpcevent "Heel and Toe#arena::On01_end";
donpcevent "arena#50::Onreset_01";
}
end;
}
force_1-1,1,1,1 script force_02start#50 -1,{
Onon:
donpcevent "force_02mob#50::Onsummonmob2";
end;
}
force_1-1,10,56,4 script force_02mob#50 139,{
Onreset:
killmonster "force_1-1","force_02mob#50::OnMobEx";
end;
Onsummonmob2:
monster "force_1-1",24,76,"Familiar",1419,1,"force_02mob#50::OnMobEx";
monster "force_1-1",28,76,"Familiar",1419,1,"force_02mob#50::OnMobEx";
monster "force_1-1",24,86,"Familiar",1419,1,"force_02mob#50::OnMobEx";
monster "force_1-1",26,86,"Ghoul",1423,1,"force_02mob#50::OnMobEx";
monster "force_1-1",25,100,"Ghoul",1423,1,"force_02mob#50::OnMobEx";
monster "force_1-1",26,118,"Ghoul",1423,1,"force_02mob#50::OnMobEx";
monster "force_1-1",28,79,"Mummy",1393,1,"force_02mob#50::OnMobEx";
monster "force_1-1",23,87,"Mummy",1393,1,"force_02mob#50::OnMobEx";
monster "force_1-1",28,99,"Mummy",1393,1,"force_02mob#50::OnMobEx";
monster "force_1-1",23,112,"Mummy",1393,1,"force_02mob#50::OnMobEx";
monster "force_1-1",28,128,"Mummy",1393,1,"force_02mob#50::OnMobEx";
end;
OnMobEx:
end;
}
force_1-1,1,1,1 script force_03start#50 -1,{
Onon:
donpcevent "force_03mob#50::Onon";
end;
}
force_1-1,10,56,4 script force_03ex#50 139,{
Onreset:
killmonster "force_1-1","force_03ex#50::OnMobEx";
end;
Onsummonmob_03:
monster "force_1-1",26,173,"Hydra",1579,1,"force_03ex#50::OnMobEx";
monster "force_1-1",21,173,"Hydra",1579,1,"force_03ex#50::OnMobEx";
monster "force_1-1",31,173,"Hydra",1579,1,"force_03ex#50::OnMobEx";
monster "force_1-1",26,186,"Marse",1551,1,"force_03ex#50::OnMobEx";
monster "force_1-1",26,161,"Marse",1551,1,"force_03ex#50::OnMobEx";
monster "force_1-1",13,173,"Marse",1551,1,"force_03ex#50::OnMobEx";
monster "force_1-1",38,173,"Marse",1551,1,"force_03ex#50::OnMobEx";
monster "force_1-1",29,174,"Marse",1551,1,"force_03ex#50::OnMobEx";
end;
OnMobEx:
end;
}
force_1-1,20,56,4 script force_03mob#50 139,{
Onon:
donpcevent "force_03ex#50::Onsummonmob_03";
monster "force_1-1",23,174,"Karakasa",1544,1,"force_03mob#50::OnMobDeath";
monster "force_1-1",18,173,"Karakasa",1544,1,"force_03mob#50::OnMobDeath";
monster "force_1-1",33,173,"Karakasa",1544,1,"force_03mob#50::OnMobDeath";
monster "force_1-1",26,181,"Karakasa",1544,1,"force_03mob#50::OnMobDeath";
monster "force_1-1",26,166,"Karakasa",1544,1,"force_03mob#50::OnMobDeath";
set $force_03_50,5;
end;
Onreset:
killmonster "force_1-1","force_03mob#50::OnMobDeath";
end;
OnMobDeath:
set $force_03_50,$force_03_50 -1;
donpcevent "force_03mob#50::Onsummonmob_03";
if ($force_03_50 < 1) {
donpcevent "Heel and Toe#arena::On03_end";
donpcevent "arena#50::Onreset_03";
}
end;
}
force_1-1,1,1,1 script force_04start#50 -1,{
Onon:
donpcevent "force_04mob#50::Onon";
end;
}
force_1-1,10,56,4 script force_04ex#50 139,{
Onreset:
killmonster "force_1-1","force_04ex#50::OnMobEx";
end;
Onsummonmob_04:
monster "force_1-1",99,174,"Familiar",1419,1,"force_04ex#50::OnMobEx";
monster "force_1-1",103,174,"Familiar",1419,1,"force_04ex#50::OnMobEx";
monster "force_1-1",107,174,"Familiar",1419,1,"force_04ex#50::OnMobEx";
monster "force_1-1",111,176,"Familiar",1419,1,"force_04ex#50::OnMobEx";
monster "force_1-1",115,176,"Familiar",1419,1,"force_04ex#50::OnMobEx";
monster "force_1-1",119,172,"Familiar",1419,1,"force_04ex#50::OnMobEx";
monster "force_1-1",95,178,"Familiar",1419,1,"force_04ex#50::OnMobEx";
monster "force_1-1",100,178,"Familiar",1419,1,"force_04ex#50::OnMobEx";
monster "force_1-1",105,172,"Familiar",1419,1,"force_04ex#50::OnMobEx";
monster "force_1-1",110,172,"Flora",1575,1,"force_04ex#50::OnMobEx";
monster "force_1-1",115,172,"Flora",1575,1,"force_04ex#50::OnMobEx";
monster "force_1-1",120,172,"Flora",1575,1,"force_04ex#50::OnMobEx";
monster "force_1-1",125,172,"Flora",1575,1,"force_04ex#50::OnMobEx";
monster "force_1-1",105,178,"Flora",1575,1,"force_04ex#50::OnMobEx";
end;
OnMobEx:
end;
}
force_1-1,22,56,4 script force_04mob#50 139,{
Onon:
donpcevent "force_04ex#50::Onsummonmob_04";
monster "force_1-1",85,172,"Kobold",1547,1,"force_04mob#50::OnMobDeath";
monster "force_1-1",95,172,"Kobold",1547,1,"force_04mob#50::OnMobDeath";
monster "force_1-1",120,172,"Kobold",1545,1,"force_04mob#50::OnMobDeath";
set $force_04_50,3;
end;
Onreset:
killmonster "force_1-1","force_04mob#50::OnMobDeath";
end;
OnMobDeath:
set $force_04_50,$force_04_50 -1;
if ($force_04_50 < 1) {
donpcevent "Heel and Toe#arena::On04_end";
donpcevent "arena#50::Onreset_04";
}
end;
}
force_1-1,1,1,1 script force_05start#50 -1,{
Onon:
donpcevent "force_05mob#50::Onon";
end;
}
force_1-1,10,56,4 script force_05ex#50 139,{
Onreset:
killmonster "force_1-1","force_05ex#50::OnMobEx";
end;
Onsummonmob_05:
set $@randmonster50,rand(1,2);
switch($@randmonster50) {
case 1:
monster "force_1-1",174,174,"Desert Wolf",1432,1,"force_05ex#50::OnMobEx";
break;
case 2:
monster "force_1-1",173,173,"Zerom",1470,1,"force_05ex#50::OnMobEx";
break;
}
end;
OnMobEx:
end;
}
force_1-1,24,56,4 script force_05mob#50 139,{
Onon:
monster "force_1-1",173,166,"Hydra",1579,1,"force_05mob#50::OnMobDeath";
monster "force_1-1",171,170,"Hydra",1579,1,"force_05mob#50::OnMobDeath";
monster "force_1-1",177,170,"Hydra",1579,1,"force_05mob#50::OnMobDeath";
monster "force_1-1",183,173,"Orc Lady",1452,1,"force_05mob#50::OnMobDeath";
monster "force_1-1",173,173,"Orc Lady",1452,1,"force_05mob#50::OnMobDeath";
monster "force_1-1",181,173,"Golem",1540,1,"force_05mob#50::OnMobDeath";
monster "force_1-1",171,177,"Golem",1540,1,"force_05mob#50::OnMobDeath";
set $force_05_50,7;
end;
Onreset:
killmonster "force_1-1","force_05mob#50::OnMobDeath";
end;
OnMobDeath:
set $force_05_50,$force_05_50 -1;
if ($force_05_50 < 1) {
donpcevent "Heel and Toe#arena::On05_end";
donpcevent "arena#50::Onreset_05";
}
else donpcevent "force_05ex#50::Onsummonmob_05";
end;
}
force_1-1,1,1,1 script force_06start#50 -1,{
Onon:
donpcevent "force_06mob#50::Onon";
end;
}
force_1-1,10,56,4 script force_06ex#50 139,{
Onreset:
killmonster "force_1-1","force_06ex#50::OnMobEx";
end;
Onsummonmob_06:
monster "force_1-1",173,118,"Smokie",1561,1,"force_06ex#50::OnMobEx";
monster "force_1-1",173,108,"Smokie",1561,1,"force_06ex#50::OnMobEx";
monster "force_1-1",173,99,"Smokie",1561,1,"force_06ex#50::OnMobEx";
monster "force_1-1",171,108,"Golem",1540,1,"force_06ex#50::OnMobEx";
monster "force_1-1",171,99,"Skel Worker",1469,1,"force_06ex#50::OnMobEx";
monster "force_1-1",171,85,"Skel Worker",1469,1,"force_06ex#50::OnMobEx";
monster "force_1-1",171,90,"Golem",1540,1,"force_06ex#50::OnMobEx";
monster "force_1-1",171,79,"Scorpion",1559,1,"force_06ex#50::OnMobEx";
monster "force_1-1",175,118,"Scorpion",1559,1,"force_06ex#50::OnMobEx";
monster "force_1-1",175,108,"Sandman",1558,1,"force_06ex#50::OnMobEx";
monster "force_1-1",175,99,"Sandman",1558,1,"force_06ex#50::OnMobEx";
end;
OnMobEx:
end;
}
force_1-1,18,56,4 script force_06mob#50 139,{
Onon:
donpcevent "force_06ex#50::Onsummonmob_06";
monster "force_1-1",173,90,"Drops",1572,1,"force_06mob#50::OnMobDeath";
monster "force_1-1",173,79,"Drops",1572,1,"force_06mob#50::OnMobDeath";
monster "force_1-1",172,70,"Drops",1572,1,"force_06mob#50::OnMobDeath";
monster "force_1-1",175,70,"Drops",1572,1,"force_06mob#50::OnMobDeath";
monster "force_1-1",171,118,"Drops",1572,1,"force_06mob#50::OnMobDeath";
set $force_06_50,5;
end;
Onreset:
killmonster "force_1-1","force_06mob#50::OnMobDeath";
end;
OnMobDeath:
set $force_06_50,$force_06_50 -1;
if ($force_06_50 < 1) {
donpcevent "Heel and Toe#arena::On06_end";
donpcevent "arena#50::Onreset_06";
}
end;
}
force_1-1,1,1,1 script force_07start#50 -1,{
Onon:
donpcevent "force_07mob#50::Onon";
end;
}
force_1-1,12,56,4 script force_07ex#50 139,{
Onreset:
killmonster "force_1-1","force_07ex#50::OnMobEx";
end;
Onsummonmob_07:
monster "force_1-1",163,36,"Hydra",1579,1,"force_07ex#50::OnMobEx";
monster "force_1-1",167,36,"Hydra",1579,1,"force_07ex#50::OnMobEx";
monster "force_1-1",171,36,"Hydra",1579,1,"force_07ex#50::OnMobEx";
monster "force_1-1",175,36,"Hydra",1579,1,"force_07ex#50::OnMobEx";
monster "force_1-1",179,36,"Hydra",1579,1,"force_07ex#50::OnMobEx";
monster "force_1-1",183,36,"Hydra",1579,1,"force_07ex#50::OnMobEx";
monster "force_1-1",183,32,"Hydra",1579,1,"force_07ex#50::OnMobEx";
monster "force_1-1",183,28,"Hydra",1579,1,"force_07ex#50::OnMobEx";
monster "force_1-1",183,24,"Hydra",1579,1,"force_07ex#50::OnMobEx";
monster "force_1-1",183,20,"Hydra",1579,1,"force_07ex#50::OnMobEx";
monster "force_1-1",183,16,"Hydra",1579,1,"force_07ex#50::OnMobEx";
monster "force_1-1",179,16,"Hydra",1579,1,"force_07ex#50::OnMobEx";
monster "force_1-1",175,16,"Hydra",1579,1,"force_07ex#50::OnMobEx";
monster "force_1-1",171,16,"Hydra",1579,1,"force_07ex#50::OnMobEx";
monster "force_1-1",167,16,"Hydra",1579,1,"force_07ex#50::OnMobEx";
monster "force_1-1",163,16,"Hydra",1579,1,"force_07ex#50::OnMobEx";
monster "force_1-1",163,20,"Hydra",1579,1,"force_07ex#50::OnMobEx";
monster "force_1-1",163,24,"Hydra",1579,1,"force_07ex#50::OnMobEx";
monster "force_1-1",163,28,"Hydra",1579,1,"force_07ex#50::OnMobEx";
monster "force_1-1",163,32,"Hydra",1579,1,"force_07ex#50::OnMobEx";
monster "force_1-1",163,31,"Punk",1481,1,"force_07ex#50::OnMobEx";
monster "force_1-1",163,23,"Punk",1481,1,"force_07ex#50::OnMobEx";
end;
OnMobEx:
end;
}
force_1-1,18,56,4 script force_07mob#50 139,{
Onon:
donpcevent "force_07ex#50::Onsummonmob_07";
monster "force_1-1",174,25,"Red Plant",1078,1,"force_07mob#50::OnMobDeath";
set $force_07_50,1;
end;
Onreset:
killmonster "force_1-1","force_07mob#50::OnMobDeath";
end;
OnMobDeath:
set $force_07_50,$force_07_50 -1;
if ($force_07_50 < 1) {
donpcevent "Heel and Toe#arena::On07_end";
donpcevent "arena#50::Onreset_07";
}
end;
}
force_1-1,1,1,1 script force_08start#50 -1,{
Onon:
donpcevent "force_08ex#50::Onon";
end;
}
force_1-1,18,56,4 script force_08ex#50 139,{
Onon:
donpcevent "arena#50::Onreset_08";
end;
}
force_1-1,1,1,1 script force_09start#50 -1,{
Onon:
donpcevent "force_09mob#50::Onon";
end;
}
force_1-1,10,56,4 script force_09ex#50 139,{
Onreset:
killmonster "force_1-1","force_09ex#50::OnMobEx";
end;
Onsummonmob_09:
monster "force_1-1",110,110,"Familiar",1419,1,"force_09ex#50::OnMobEx";
monster "force_1-1",89,110,"Familiar",1419,1,"force_09ex#50::OnMobEx";
monster "force_1-1",89,89,"Familiar",1419,1,"force_09ex#50::OnMobEx";
monster "force_1-1",110,89,"Familiar",1419,1,"force_09ex#50::OnMobEx";
monster "force_1-1",105,105,"Familiar",1419,1,"force_09ex#50::OnMobEx";
monster "force_1-1",94,105,"Familiar",1419,1,"force_09ex#50::OnMobEx";
monster "force_1-1",94,94,"Familiar",1419,1,"force_09ex#50::OnMobEx";
monster "force_1-1",110,110,"Familiar",1419,1,"force_09ex#50::OnMobEx";
monster "force_1-1",89,110,"Familiar",1419,1,"force_09ex#50::OnMobEx";
monster "force_1-1",89,89,"Familiar",1419,1,"force_09ex#50::OnMobEx";
monster "force_1-1",110,89,"Familiar",1419,1,"force_09ex#50::OnMobEx";
monster "force_1-1",105,105,"Familiar",1419,1,"force_09ex#50::OnMobEx";
monster "force_1-1",94,105,"Familiar",1419,1,"force_09ex#50::OnMobEx";
monster "force_1-1",94,94,"Familiar",1419,1,"force_09ex#50::OnMobEx";
monster "force_1-1",105,94,"Familiar",1419,1,"force_09ex#50::OnMobEx";
end;
OnMobEx:
end;
}
force_1-1,16,56,4 script force_09mob#50 139,{
Onon:
monster "force_1-1",99,99,"Vocal",1581,1,"force_09mob#50::OnMobDeath";
donpcevent "force_09ex#50::Onsummonmob_09";
set $force_09_50,1;
end;
Onreset:
killmonster "force_1-1","force_09mob#50::OnMobDeath";
end;
OnMobDeath:
set $force_09_50,$force_09_50 -1;
if ($force_09_50 < 1) {
donpcevent "Heel and Toe#arena::On09_end";
donpcevent "arena#50::Onreset_09";
donpcevent "arena#50::Onreset_all";
set $arena_min50end,gettime(2);
set $arena_sec50end,gettime(1);
}
end;
}
prt_are_in,129,188,3 script Staff#50-1 67,{
mes "[Staff]";
mes "You did a good job.";
mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
next;
if (arena_point == 30000) {
mes "[Staff]";
mes "Uh huh!";
mes "You already have enough arena points.";
mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
next;
}
else set arena_point, arena_point + 1;
mes "[Staff]";
mes "Let me guide you outside. I hope you had a good time.";
close2;
specialeffect2 EF_EXIT;
warp "arena_room",100,75;
end;
}
prt_are_in,25,188,3 script Staff#50-2 67,{
if($arena_min50end < $arena_min50st)
{
if($arena_sec50end < $arena_sec50st)
{
set @record_min50,60 - $arena_min50st + $arena_min50end -1;
set @record_sec50,60 - $arena_sec50st + $arena_sec50end;
}
else
{
set @record_min50,60 - $arena_min50st + $arena_min50end;
set @record_sec50,$arena_sec50end - $arena_sec50st;
}
}
else
{
if($arena_sec50end < $arena_sec50st)
{
set @record_min50,$arena_min50end - $arena_min50st -1;
set @record_sec50,60 - $arena_sec50st + $arena_sec50end;
}
else
{
set @record_min50,$arena_min50end - $arena_min50st;
set @record_sec50,$arena_sec50end - $arena_sec50st;
}
}
set @gap50,(60 * $top_50min + $top_50sec) - (60 * @record_min50 + @record_sec50);
mes "[Staff]";
mes "Wow, you did a good job~ ";
mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
next;
mes "[Staff]";
mes "is "+@record_min50+"minutes "+@record_sec50+"seconds.";
mes "Congratulations!";
next;
mes "[Staff]";
mes "The fastest player among people who cleared lvl 50s arena time force battle is ^3131FF"+$arena_50topn$+"^000000.";
next;
mes "[Staff]";
mes "^3131FF"+$arena_50topn$+"^000000's running time was ^3131FF"+$top_50min+"^000000minutes ^3131FF"+$top_50sec+"^000000seconds.";
next;
if (@gap50 < 0) {
mes "[Staff]";
mes "Although you failed to make a new record, I hope you will succeed next time.";
next;
if (arena_point > 29980) {
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
next;
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
next;
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
close2;
}
else
{
set arena_point, arena_point + 20;
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
next;
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
close2;
}
specialeffect2 EF_EXIT;
donpcevent "cast#50::Onnomal1";
warp "arena_room",100,75;
donpcevent "#arn_timer_50::Onstop";
donpcevent "alloff#50::Onon";
donpcevent "lvl 50s Waiting Room::Onstart";
end;
}
else
{
emotion e_omg;
mes "[Staff]";
mes "Wow! You have renewed the record!";
mes "What a great job!";
next;
mes "[Staff]";
mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 50s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
set $top_50min, @record_min50;
set $top_50sec, @record_sec50;
set $arena_50topn$,strcharinfo(0);
donpcevent "Vendigos::Onlinerec_50";
next;
if (arena_point > 29950) {
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
next;
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
next;
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
close2;
}
else
{
mes "[Staff]";
mes "Let me reward you with some arena points.";
mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
next;
set arena_point, arena_point + 50;
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
next;
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
close2;
}
specialeffect2 EF_HIT5;
donpcevent "cast#50::Onnomal2";
warp "arena_room",100,75;
donpcevent "#arn_timer_50::Onstop";
donpcevent "alloff#50::Onon";
donpcevent "lvl 50s Waiting Room::Onstart";
end;
}
}
prt_are_in,14,195,3 script #arn_timer_50 139,{
Onon:
initnpctimer;
end;
OnTimer2000:
mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 50s.",0,0xFFCE00;
end;
OnTimer3000:
mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00;
end;
OnTimer4000:
mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00;
end;
OnTimer60000:
donpcevent "cast#50::Ontimeover2";
donpcevent "arn_warp_50::Onout";
donpcevent "#arn_timer_50::Onstop";
donpcevent "alloff#50::Onon";
donpcevent "lvl 50s Waiting Room::Onstart";
end;
Onstop:
stopnpctimer;
end;
}
prt_are_in,1,1,1 script arn_warp_50 -1,{
Onout:
areawarp "prt_are_in",14,194,29,180,"arena_room",100,75;
end;
}
force_1-1,10,55,4 script cast#50 139,{
Ontimeover1:
mapannounce "force_1-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00;
end;
Ontimeover2:
mapannounce "force_1-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00;
end;
Onnomal1:
mapannounce "force_1-1","Arena will be reactivated.",0,0xFFCE00;
end;
Onnomal2:
mapannounce "force_1-1","Arena will be reactivated.",0,0xFFCE00;
end;
}
force_1-1,100,60,3 script alloff#50 139,{
Onon:
mapwarp "force_1-1","prt_are_in",126,190,0,0;
donpcevent "force_01mob#50::Onreset";
donpcevent "force_02mob#50::Onreset";
donpcevent "force_03mob#50::Onreset";
donpcevent "force_04mob#50::Onreset";
donpcevent "force_05mob#50::Onreset";
donpcevent "force_06mob#50::Onreset";
donpcevent "force_07mob#50::Onreset";
donpcevent "force_09mob#50::Onreset";
donpcevent "force_01ex#50::Onreset";
donpcevent "force_03ex#50::Onreset";
donpcevent "force_04ex#50::Onreset";
donpcevent "force_05ex#50::Onreset";
donpcevent "force_06ex#50::Onreset";
donpcevent "force_07ex#50::Onreset";
donpcevent "force_08ex#50::Onreset";
donpcevent "force_09ex#50::Onreset";
donpcevent "Heel and Toe#arena::Ontimeroff";
disablenpc "Heel and Toe#arena";
disablenpc "force_01_02#50";
disablenpc "force_02_03#50";
disablenpc "force_03_04#50";
disablenpc "force_04_05#50";
disablenpc "force_05_06#50";
disablenpc "force_06_07#50";
disablenpc "force_07_08#50";
disablenpc "force_08_09#50";
disablenpc "force_exit#50";
disablenpc "arena#50";
donpcevent "#arn_timer_50::Onstop";
enablenpc "Heel and Toe#arena";
enablenpc "arena#50";
end;
OnInit:
if(!$top_50min && !$top_50sec) set $top_50min,5;
end;
}