//===== rAthena Script =======================================
//= Renewal Swordman Job Change
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Job Change to Swordman Class
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
//= 1.1 Added Baby job change support. [Masao]
//============================================================
izlude_in,74,172,4 script Swordman 119,{
if (Upper == 1) {
if ((Class == Job_Novice_High) && (ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin)) {
mes "[Swordman Guildsman]";
mes "It...";
mes "Can't be...";
mes "You've been reborn, haven't you?";
next;
mes "[Swordman Guildsman]";
mes "I see you're retreading the path of the Swordman! Once you've gotten used to brandishing a sword, you can never go back!!";
next;
if (getskilllv("NV_BASIC") < 9) {
mes "[Swordman Guildsman]";
mes "Hmm? Ah, you must first master the Basic Skills before you are ready to become a Swordman.";
next;
mes "[Swordman Guildsman]";
mes "Come back to me when you have finished learning the Basic Novice Skills.";
close;
}
mes "[Swordman Guildsman]";
mes "Excellent! Let me promote you to a Swordman right away!";
next;
skill 143,0,1;
jobchange Job_Swordman_High;
skill 144,1,0;
skill 145,1,0;
skill 146,1,0;
mes "[Swordman Guildsman]";
mes "Hmm... You look like a well-experienced Swordman. Still, I'm sure that you must train to improve your skills and gain strength!";
close;
}
mes "[Swordman Guildsman]";
mes "Hm...?";
mes "You're a reborn";
mes "warrior, aren't you?";
next;
mes "[Swordman Guildsman]";
mes "Hmmm...";
mes "It seems that being";
mes "a Swordman is not part";
mes "of your destiny. I'm sorry,";
mes "but it seems there is nothing";
mes "I can do for you.";
close;
}
mes "[Swordman Guildsman]";
mes "Welcome to the";
mes "Swordman Association!";
next;
mes "[Swordman Guildsman]";
mes "So...";
mes "What business";
mes "brings you to us?";
next;
switch (select("Tell me about being a Swordman.:I want to be a Swordman.:Cancel.")) {
case 1:
mes "[Swordman Guildsman]";
mes "So you wish to know more about the mighty Swordman job? Well, then...";
next;
mes "[Swordman Guildsman]";
mes "Amongst the First Class jobs, the Swordman is the best melee fighter for three reasons.";
mes "There are 3 reasons why Swordy is the best to approch a fight!";
next;
mes "[Swordman Guildsman]";
mes "First, Swordman has the benefit of additional HP. Second, Swordman generally have access to a wider selection fo weapons than the other First Class jobs.";
next;
mes "[Swordman Guildsman]";
mes "And third, most of the Swordman skills are crushing physical attacks! In my opinion, being a Swordman is the best job ever!";
close;
case 2:
if (Class == Job_Baby || Class == Job_Novice) {
if (getskilllv("NV_BASIC") < 9) {
mes "[Swordman Guildsman]";
mes "I'm sorry to tell you this but to be a Swordman, you must reach at least ^4d4dffJob Level 10^000000.";
mes "and ^4d4dffBasic Skill Level 9^000000.";
next;
mes "[Swordman Guildsman]";
mes "Want to be a Swordman without having the minimum requirement?";
mes "Do you think being a Swordman is that easy?";
close;
}
mes "[Swordman Guildsman]";
mes "Hmm, both your Job Level and Basic Skill Level check out.";
mes "Good. Do you want to be a Swordman right away?";
next;
switch (select("Yes, I do.:I'll consider it again.")) {
case 1:
mes "[Swordman Guildsman]";
mes "Congratulations! From now on, you are going to live a Swordman's life!";
mes "I will transform you right away!";
next;
skill 143,0,1;
if(Class == Job_Baby){
jobchange Job_Baby_Swordman;
} else {
jobchange Job_Swordman;
}
set job_sword_q,0;
getitem 13415,1; //N_Falchion
mes "[Swordman Guildsman]";
mes "Congratulations again for becomming a Swordman and I hope that you participate in many activities for the revival of our guild.";
close;
case 2:
mes "[Swordman Guildsman]";
mes "Yeah. Careful consideration is needed for choosing a job.";
mes "But I feel sorry... that you'll have to consider it again after all the trials....";
close;
}
}
if (Class == Job_Baby_Swordman || Class == Job_Swordman || Class == Job_Swordman) {
mes "[Swordman Guildsman]";
mes "You are already an excellent Swordman, aren't you?";
mes "Just devote yourself to be a great Swordman.";
close;
}
mes "[Swordman Guildsman]";
mes "Haha! Oh boy. I'm flattered, but you already have another job! Still, I can't blame you...";
close;
case 3:
mes "[Swordman Guildsman]";
mes "Ha ha ha!";
mes "Ah, youth!";
close;
}
}