summaryrefslogblamecommitdiff
path: root/npc/other/pvp.txt
blob: 28a925d141a402fa997f773810ad4492c828c36e (plain) (tree)






























                                                                           
            
                                                                           
                                                        
                                                       


                                                                           
 
                                                            
                                                  


                                 
                                        

                                     
                                                                                                                                   























































































































                                                              




                                                                                          









                                                       
         
              
 





                                                                      
 
                                                            
                                                  
                            





                                          
             
                                                                                                                                            
                       

                                                                                                     
                                                                                                    
                              






                                                             
                                                          
                               
                                                                       
                                                    
                                                                    








                                                                              
                                      








                                                                       
                         

                                            
                                       
                                                  
                                                                             
                             
                                                                                                        
                                                    




                                                                     

                                      

                                                                          
                                                     
                                                  
                              
                       
                                            





                                                               
                              
         
              
 
       
                           
                      















                                                          




                                                                      
 
                                                            
                                                    








                                                                                                                 

                                                               

                                                                                                                                                 
                                                                                                                                            
                

                                                                                                                                       
                                                                                                                                                                           
         



                                                                                               
                            
                                                        

                                                         
                      
         
                              
            

 
                                                            
                                                                    
                                              





                                                                                                    
                                       


                                             
         
                                                         



                                                         
                                                 



                                                                 
                                                  
                                              



                                                                          





                                                         
 
       
                                                            


            
                                                            
                                                                  
                                                 




                                                                                                            
                                                          


                                                                      
                                             
                                   



                                                           



                 
       
                                                         

            



                                                                                  
 
                                                            
                                                                  


                                    
                                                                                



                                      

            



                                                                                   
 
                                                                     

                                    
                                                                            
               
                                   



                                                           
                 



                                        

 
                                                            
                                                             



                                                 
             
                                                                                            





                                                    
         
 
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Joseph
//= Copyright (C)  Euphy
//= Copyright (C)  Elias (og2)
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  kobra_k88
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= PvP NPCs
//================= Description ===========================================
//= PvP NPCs that are found in the Inns in major cities.
//= Includes Yoyo Mode, Nightmare Mode, and Event Mode.
//================= Current Version =======================================
//= 2.5
//=========================================================================

//== Information ===========================================
-	script	PVP Narrator::pvpe	FAKE_NPC,{
	mes "[PVP Narrator]";
	mes "Hello and welcome!";
	mes "I am in charge of";
	mes "explaining the PVP Modes.";
	mes "I am the PVP Narrator!";
	next;
	switch(select("What is PVP?", "What are the PVP Modes?", "What are the rules for PVP?", "Save Position.", "End Dialog.")) {
	case 1:
		mes "[PVP Narrator]";
		mes "In short, PVP means";
		mes "' Player VS Player Mode '";
		mes "It's a unique place for people";
		mes "to duel with each other.";
		next;
		mes "[PVP Narrator]";
		mes "Just tell the";
		mes "^3355FFGate Keeper^000000";
		mes "that you want to try. He will";
		mes "let you enter the PVP square.";
		next;
		mes "[PVP Narrator]";
		mes "But, you need to be at";
		mes "least level 31. And you";
		mes "must pay 500 zeny entrance fee in order";
		mes "to enter a PVP fight square.";
		break;
	case 2:
		mes "[PVP Narrator]";
		mes "When you are qualified, you";
		mes "can choose one of the two modes.";
		mes "Yoyo Mode or Nightmare Mode.";
		next;
		mes "[PVP Narrator]";
		mes "Yoyo Mode is risk free.";
		mes "You can experience PVP";
		mes "without any restriction or";
		mes "punishment. It is recommended";
		mes "that you practice your skills";
		mes "here before you move on.";
		next;
		mes "[PVP Narrator]";
		mes "Nightmare Mode is very";
		mes "dangerous! Please be cautious,";
		mes "you will lose some of your";
		mes "EXP when you are defeated. And";
		mes "there is a small chance that";
		mes "you will drop some equipment.";
		next;
		mes "[PVP Narrator]";
		mes "However, if you win, the";
		mes "rewards can be great!";
		mes "To avoid misunderstanding,";
		mes "you should think twice";
		mes "before you go there...";
		mes "Good Luck!";
		break;
	case 3:
		mes "[PVP Narrator]";
		mes "Each of the fight squares";
		mes "have a row of Narrators and";
		mes "choose them based on your";
		mes "qualifications.";
		next;
		mes "[PVP Narrator]";
		mes "Each Narrator will ask";
		mes "which of the five PVP maps";
		mes "you wish to go to.";
		mes "Choose, and go in!";
		next;
		mes "[PVP Narrator]";
		mes "Each map has a limitation on";
		mes "the number of people who can";
		mes "participate. So you will see";
		mes "figures in the corner showing";
		mes "'Attendee/Total'.";
		next;
		mes "[PVP Narrator]";
		mes "Also, there is a hidden EXP";
		mes "value in PVP mode. This EXP";
		mes "score will only apply inside";
		mes "of the PVP zone, so do not";
		mes "worry.";
		next;
		mes "[PVP Narrator]";
		mes "Every player's EXP at the";
		mes "beginning is usually 5 points.";
		mes "If you win, it will";
		mes "increase by 1 point";
		next;
		mes "[PVP Narrator]";
		mes "In the same way, when you";
		mes "lose... Your EXP will";
		mes "drop by 5 points.";
		mes "So be careful!";
		next;
		mes "[PVP Narrator]";
		mes "When you are defeated";
		mes "And your EXP is equal";
		mes "to or less than 0,";
		mes "You will be removed from PVP";
		mes "and your duel is finished!";
		next;
		mes "[PVP Narrator]";
		mes "However, if your EXP is more";
		mes "than 0. You can still get help";
		mes "through other players healing...";
		mes "Do you get it?";
		next;
		mes "[PVP Narrator]";
		mes "The fighting commands inside of";
		mes "PVP are the same as the normal.";
		mes "All the basic controls are the";
		mes "same.";
		next;
		mes "[PVP Narrator]";
		mes "However, there is one thing...";
		mes "Within the PVP fight square";
		mes "and PVP fighting zones,";
		mes "you cannot save your position.";
		mes "Remember well... These rules";
		mes "can help to ensure your victory.";
		break;
	case 4:
		mes "[PVP Narrator]";
		mes "Position successfully saved...";
		mes "Thank you very much!";
		mes "We will see you again soon.";
		if(strnpcinfo(NPC_MAP) == "morocc_in") { savepoint "morocc_in",141,139; }
		if(strnpcinfo(NPC_MAP) == "alberta_in") { savepoint "alberta_in",22,148; }
		if(strnpcinfo(NPC_MAP) == "prt_in") { savepoint "prt_in",54,137; }
		if(strnpcinfo(NPC_MAP) == "geffen_in") { savepoint "geffen_in",70,59; }
		if(strnpcinfo(NPC_MAP) == "payon_in01") { savepoint "payon_in01",142,46; }
		break;
	case 5:
		mes "[PVP Narrator]";
		mes "With war raging between monsters";
		mes "and humans, this competition";
		mes "among people - PVP -";
		mes "encourages us all to get";
		mes "stronger. Come again,";
		mes "we welcome your challenge!";
		break;
	}
	close;
}
morocc_in,144,138,4	duplicate(pvpe)	PVP Narrator#pe1	4_M_02
alberta_in,22,146,4	duplicate(pvpe)	PVP Narrator#pe2	4_M_02
prt_in,56,140,4	duplicate(pvpe)	PVP Narrator#pe3	4_M_02
geffen_in,67,63,4	duplicate(pvpe)	PVP Narrator#pe4	4_M_02
payon_in01,142,50,4	duplicate(pvpe)	PVP Narrator#pe5	4_M_02
geffen_in,67,63,4	duplicate(pvpe)	PVP Narrator#pe6	4_M_02

//== Mode Select ===========================================
-	script	Gate Keeper::gkut	FAKE_NPC,{
	mes "[Gate Keeper]";
	mes "Glad to be of service.";
	mes "I will open the PVP fight";
	mes "square for you! If you have";
	mes "any questions about the PVP";
	mes "modes or rules, Please ask";
	mes "the Narrator...";
	next;
	switch(select("^FF5533' PvP Nightmare Mode'^000000", "^3355FF' PvP Yoyo Mode'^000000", "^3355FF' PvP Event Mode'^000000", "Quit")) {
		case 1:
			mes "[Gate Keeper]";
			mes "I am sorry, but currently the Nightmare mode service is not available.";
			mes "Please use the Yoyo Mode instead. We apologize for the inconvenience.";
			break;
		case 2:
			mes "[Gate Keeper]";
			mes "The admission fee is 500 Zeny.";
			mes "Do you want to move";
			mes "to the Yoyo Mode";
			mes "fight square?";
			next;
			switch(select("Move", "Cancel")) {
			case 1:
				if ((Zeny > 499) && (BaseLevel > 30)) {
					Zeny -= 500;
					callsub L_Warp,"pvp_y_room";
				}
				else {
					mes "[Gate Keeper]";
					mes "Excuse me, but";
					mes "did you not come prepared?";
					mes "Double check that you have the";
					mes "500 Zeny entrance fee, and";
					mes "that you are at least level 31!";
				}
				close;
			case 2:
				mes "[Gate Keeper]";
				mes "With war raging between monsters";
				mes "and humans, this competition";
				mes "among people - PVP -";
				mes "encourages us all to get";
				mes "stronger. Come again,";
				mes "we welcome your challenge!";
				close;
			}
		case 3:
			mes "[Gate Keeper]";
			mes "Welcome!";
			mes "Please double check";
			mes "that you have the admission or viewing ticket.";
			next;
			if ((countitem(Invite_For_Duel) == 0) && (countitem(Admission_For_Duel) == 0)) {
				mes "[Gate Keeper]";
				mes "Eh? You don't have it? Then I";
				mes "am sorry, this fight square is";
				mes "only for people who have";
				mes "admission or viewing tickets.";
				mes "You cannot come in without it.";
				close;
			}
			mes "[Gate Keeper]";
			mes "Yes, thank you for participating. Have fun!";
			if (Zeny >= 500) Zeny -= 500;
			callsub L_Warp,"pvp_room";
			break;
		case 4:
			mes "[Gate Keeper]";
			mes "With war raging between monsters";
			mes "and humans, This competition";
			mes "among people - PVP -";
			mes "encourages us all to get";
			mes "stronger. Come again,";
			mes "we welcome your challenge!";
			break;
	}
	close;

L_Warp:
	.@map$ = getarg(0);
	if (RENEWAL) {
		switch(rand(1,10)) {
			case 1: warp .@map$,34,38; break;
			case 2: warp .@map$,46,38; break;
			case 3: warp .@map$,58,38; break;
			case 4: warp .@map$,70,38; break;
			case 5: warp .@map$,82,38; break;
			case 6: warp .@map$,82,58; break;
			case 7: warp .@map$,65,58; break;
			case 8: warp .@map$,49,58; break;
			case 9: warp .@map$,33,58; break;
			case 10: warp .@map$,52,24; break;
		}
	} else
		warp .@map$,51,23;
	return;
}
morocc_in,144,142,4	duplicate(gkut)	Gate Keeper#gke1	4_M_01
alberta_in,26,146,4	duplicate(gkut)	Gate Keeper#gke2	4_M_01
prt_in,52,140,4	duplicate(gkut)	Gate Keeper#gke3	4_M_01
geffen_in,63,63,4	duplicate(gkut)	Gate Keeper#gke4	4_M_01
payon_in01,140,53,4	duplicate(gkut)	Gate Keeper#gke5	4_M_01

//== PVP Warper Function ===================================
// Note: The warper NPCs are in the pre-re/re paths.
//callfunc "F_PVP_FSRS"{,<min_lvl>,<max_lvl>};
function	script	F_PVP_FSRS	{
	if (getargcount()) {
		if (BaseLevel < getarg(0) || BaseLevel > getarg(1)) {
			mes "[PVP Fight Square Reception Staff]";
			mes "Sorry, but you base level has to be between LV "+getarg(0)+" and LV "+getarg(1)+".";
			close;
		}
	}
	if (strnpcinfo(NPC_MAP) == "pvp_y_room") {
		.@base$ = "pvp_y_"+strnpcinfo(NPC_NAME_HIDDEN);
		setarray .@maps$[0],	.@base$+"-1",	.@base$+"-2",	.@base$+"-3",	.@base$+"-4",	.@base$+"-5";
		setarray .@name$[0],	"Prontera",		"Izlude",		"Payon",		"Alberta",		"Morroc";
		setarray .@Limit[0],	128,			128,			128,			128,			128;
	} else {
		setarray .@maps$[0],	"pvp_n_8-1",	"pvp_n_8-2",	"pvp_n_8-3",	"pvp_n_8-4",	"pvp_n_8-5";
		setarray .@name$[0],	"Sandwich",		"Lock on",		"Four Room",	"Under cross",	"Compass Room";
		setarray .@Limit[0],	64,				32,				32,				32,				32;
	}
	for (.@i = 0; .@i<5; ++.@i)
		.@menu$ += .@name$[.@i]+" ["+getmapusers(.@maps$[.@i])+" / "+.@Limit[.@i]+"]:";
	.@menu$ += "Cancel.";
	.@i = select(.@menu$)-1;
	if (.@i == 5) close;
	if (getmapusers(.@maps$[.@i]) >= .@Limit[.@i]) {
		mes "[PVP Fight Square Reception Staff]";
		mes "This map is currently full.";
		close;
	}
	warp .@maps$[.@i],0,0;
	end;
}

//== Event Contestant Entrance =============================
pvp_room,54,85,4	script	Registration Staff#1	8W_SOLDIER,{
	if (countitem(Invite_For_Duel) == 0) {
		mes "[PVP Combat Square Register Staff]";
		mes "Eh? How did you get in here?";
		mes "This is the entrance for players only.";
		mes "For details about viewers please proceed to the Register Staff on your right.";
		close;
	}
	.@size = getarraysize(.warp_x);
	if (.@size == 0) {
		setarray .warp_x,40,59,20,40;
		setarray .warp_y,59,40,40,20;
	}
	if (select("Combat Square one", "Cancel") == 1) {
		mes "[PVP Combat Square Register Staff]";
		mes "'"+ strcharinfo(0) +"'";
		mes "Are you ready?!";
		next;
		if (select("Yes!", "No!") == 1) {
			mes "[PVP Combat Square Register Staff]";
			mes "OK! I will send you inside";
			mes "Good luck!";
			close2;
			delitem Invite_For_Duel,1;
			.@rand = rand(.@size);
			warp "pvp_2vs2", .warp_x[.@rand], .warp_y[.@rand];
			deletearray .warp_x[.@rand],1;
			deletearray .warp_y[.@rand],1;
			end;
		}
		mes "[PVP Combat Square Register Staff]";
		mes "Come back anytime you are ready.";
		close;
	}
	close;

OnInit:
	waitingroom "Combat Square players entrance only",0;
	end;
}

//== Spectator Entrance ====================================
-	script	Spectator's Entrance#dum::PVPSpectator	FAKE_NPC,{
	if (countitem(Admission_For_Duel) == 0) {
		mes "[PVP Compete Square Register Staff]";
		mes "This is the entrance for viewers.";
		mes "For details about players entrance please proceed to the Register Staff on your left.";
		close;
	}
	if (select("Compete Square one", "Cancel") == 1) {
		mes "[PVP Combat Square Register Staff]";
		mes "You got it, thanks for participating. Have fun!";
		close2;
		delitem Admission_For_Duel,1;
		switch(rand(1,4)) {
			case 1: warp "pvp_2vs2",39,7; end;
			case 2: warp "pvp_2vs2",39,73; end;
			case 3: warp "pvp_2vs2",7,39; end;
			case 4: warp "pvp_2vs2",73,39; end;
		}
	}
	close;

OnInit:
	waitingroom "Compete Square viewer's entrance",0;
	end;
}
pvp_room,62,85,4	duplicate(PVPSpectator)	Spectator's Entrance#1	8W_SOLDIER
pvp_room,70,85,4	duplicate(PVPSpectator)	Spectator's Entrance#2	8W_SOLDIER
pvp_room,78,85,4	duplicate(PVPSpectator)	Spectator's Entrance#3	8W_SOLDIER
pvp_room,86,85,4	duplicate(PVPSpectator)	Spectator's Entrance#4	8W_SOLDIER

//== Spectator Warps =======================================
-	script	Combat Square Staff#dum::PVPSpecWarp	FAKE_NPC,{
OnTouch:
	mes "[Combat Square Staff]";
	mes "May I help you?";
	if (select("To the center viewer seat.", "Leave Combat Square.") == 1) {
		warp "pvp_2vs2",38,38;
		end;
	}
	warp "pvp_room",84,39;
	end;
}
pvp_2vs2,5,4,0	duplicate(PVPSpecWarp)	Combat Square Staff#1	WARPNPC,1,1
pvp_2vs2,5,74,0	duplicate(PVPSpecWarp)	Combat Square Staff#2	WARPNPC,1,1
pvp_2vs2,74,74,0	duplicate(PVPSpecWarp)	Combat Square Staff#3	WARPNPC,1,1
pvp_2vs2,74,5,0	duplicate(PVPSpecWarp)	Combat Square Staff#4	WARPNPC,1,1

pvp_2vs2,40,40,0	script	Combat Square Staff#5	WARPNPC,1,1,{
	mes "[Combat Square Staff]";
	mes "May I help you?";
	switch(select("To the side viewer seat.", "Leave Combat Square.")) {
	case 1:
		switch(rand(1,4)) {
			case 1: warp "pvp_2vs2",39,7; end;
			case 2: warp "pvp_2vs2",39,73; end;
			case 3: warp "pvp_2vs2",7,39; end;
			case 4: warp "pvp_2vs2",73,39; end;
		}
	case 2:
		warp "pvp_c_room",84,39;
		end;
	}
}

//== PVP Area Exit warp ====================================
pvp_room,51,19,0	script	out#eventpvp	WARPNPC,4,2,{
OnTouch:
	mes "[Combat Square Staff]";
	mes "Did you have fun in Combat Square?";
	mes "May I ask where you want to go?";
	next;
	switch(select("Prontera.", "Morocc.", "Geffen.", "Payon.", "Alberta.", "Cancel.")) {
		case 1: warp "prontera",107,60; end;
		case 2: warp "morocc",157,96; end;
		case 3: warp "geffen",120,36; end;
		case 4: warp "payon",96,100; end;
		case 5: warp "alberta",41,243; end;
		case 6: close;
	}
}