//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Joseph
//= Copyright (C) Euphy
//= Copyright (C) Elias (og2)
//= Copyright (C) L0ne_W0lf
//= Copyright (C) kobra_k88
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= PvP NPCs
//================= Description ===========================================
//= PvP NPCs that are found in the Inns in major cities.
//= Includes Yoyo Mode, Nightmare Mode, and Event Mode.
//================= Current Version =======================================
//= 2.5
//=========================================================================
//== Information ===========================================
- script PVP Narrator::pvpe -1,{
mes "[PVP Narrator]";
mes "Hello and welcome!";
mes "I am in charge of";
mes "explaining the PVP Modes.";
mes "I am the PVP Narrator!";
next;
switch(select("What is PVP?:What are the PVP Modes?:What are the rules for PVP?:Save Position.:End Dialog.")) {
case 1:
mes "[PVP Narrator]";
mes "In short, PVP means";
mes "' Player VS Player Mode '";
mes "It's a unique place for people";
mes "to duel with each other.";
next;
mes "[PVP Narrator]";
mes "Just tell the";
mes "^3355FFGate Keeper^000000";
mes "that you want to try. He will";
mes "let you enter the PVP square.";
next;
mes "[PVP Narrator]";
mes "But, you need to be at";
mes "least level 31. And you";
mes "must pay 500 zeny entrance fee in order";
mes "to enter a PVP fight square.";
break;
case 2:
mes "[PVP Narrator]";
mes "When you are qualified, you";
mes "can choose one of the two modes.";
mes "Yoyo Mode or Nightmare Mode.";
next;
mes "[PVP Narrator]";
mes "Yoyo Mode is risk free.";
mes "You can experience PVP";
mes "without any restriction or";
mes "punishment. It is recommended";
mes "that you practice your skills";
mes "here before you move on.";
next;
mes "[PVP Narrator]";
mes "Nightmare Mode is very";
mes "dangerous! Please be cautious,";
mes "you will lose some of your";
mes "EXP when you are defeated. And";
mes "there is a small chance that";
mes "you will drop some equipment.";
next;
mes "[PVP Narrator]";
mes "However, if you win, the";
mes "rewards can be great!";
mes "To avoid misunderstanding,";
mes "you should think twice";
mes "before you go there...";
mes "Good Luck!";
break;
case 3:
mes "[PVP Narrator]";
mes "Each of the fight squares";
mes "have a row of Narrators and";
mes "choose them based on your";
mes "qualifications.";
next;
mes "[PVP Narrator]";
mes "Each Narrator will ask";
mes "which of the five PVP maps";
mes "you wish to go to.";
mes "Choose, and go in!";
next;
mes "[PVP Narrator]";
mes "Each map has a limitation on";
mes "the number of people who can";
mes "participate. So you will see";
mes "figures in the corner showing";
mes "'Attendee/Total'.";
next;
mes "[PVP Narrator]";
mes "Also, there is a hidden EXP";
mes "value in PVP mode. This EXP";
mes "score will only apply inside";
mes "of the PVP zone, so do not";
mes "worry.";
next;
mes "[PVP Narrator]";
mes "Every player's EXP at the";
mes "beginning is usually 5 points.";
mes "If you win, it will";
mes "increase by 1 point";
next;
mes "[PVP Narrator]";
mes "In the same way, when you";
mes "lose... Your EXP will";
mes "drop by 5 points.";
mes "So be careful!";
next;
mes "[PVP Narrator]";
mes "When you are defeated";
mes "And your EXP is equal";
mes "to or less than 0,";
mes "You will be removed from PVP";
mes "and your duel is finished!";
next;
mes "[PVP Narrator]";
mes "However, if your EXP is more";
mes "than 0. You can still get help";
mes "through other players healing...";
mes "Do you get it?";
next;
mes "[PVP Narrator]";
mes "The fighting commands inside of";
mes "PVP are the same as the normal.";
mes "All the basic controls are the";
mes "same.";
next;
mes "[PVP Narrator]";
mes "However, there is one thing...";
mes "Within the PVP fight square";
mes "and PVP fighting zones,";
mes "you cannot save your position.";
mes "Remember well... These rules";
mes "can help to ensure your victory.";
break;
case 4:
mes "[PVP Narrator]";
mes "Position successfully saved...";
mes "Thank you very much!";
mes "We will see you again soon.";
if(strnpcinfo(4) == "morocc_in") { savepoint "morocc_in",141,139; }
if(strnpcinfo(4) == "alberta_in") { savepoint "alberta_in",22,148; }
if(strnpcinfo(4) == "prt_in") { savepoint "prt_in",54,137; }
if(strnpcinfo(4) == "geffen_in") { savepoint "geffen_in",70,59; }
if(strnpcinfo(4) == "payon_in01") { savepoint "payon_in01",142,46; }
break;
case 5:
mes "[PVP Narrator]";
mes "With war raging between monsters";
mes "and humans, this competition";
mes "among people - PVP -";
mes "encourages us all to get";
mes "stronger. Come again,";
mes "we welcome your challenge!";
break;
}
close;
}
morocc_in,144,138,4 duplicate(pvpe) PVP Narrator#pe1 4_M_02
alberta_in,22,146,4 duplicate(pvpe) PVP Narrator#pe2 4_M_02
prt_in,56,140,4 duplicate(pvpe) PVP Narrator#pe3 4_M_02
geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe4 4_M_02
payon_in01,142,50,4 duplicate(pvpe) PVP Narrator#pe5 4_M_02
geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 4_M_02
//== Mode Select ===========================================
- script Gate Keeper::gkut -1,{
mes "[Gate Keeper]";
mes "Glad to be of service.";
mes "I will open the PVP fight";
mes "square for you! If you have";
mes "any questions about the PVP";
mes "modes or rules, Please ask";
mes "the Narrator...";
next;
switch(select("^FF5533' PvP Nightmare Mode'^000000:^3355FF' PvP Yoyo Mode'^000000:^3355FF' PvP Event Mode'^000000:Quit")) {
case 1:
mes "[Gate Keeper]";
mes "I am sorry, but currently the Nightmare mode service is not available.";
mes "Please use the Yoyo Mode instead. We apologize for the inconvenience.";
break;
case 2:
mes "[Gate Keeper]";
mes "The admission fee is 500 Zeny.";
mes "Do you want to move";
mes "to the Yoyo Mode";
mes "fight square?";
next;
switch(select("Move:Cancel")) {
case 1:
if ((Zeny > 499) && (BaseLevel > 30)) {
Zeny -= 500;
callsub L_Warp,"pvp_y_room";
}
else {
mes "[Gate Keeper]";
mes "Excuse me, but";
mes "did you not come prepared?";
mes "Double check that you have the";
mes "500 Zeny entrance fee, and";
mes "that you are at least level 31!";
}
close;
case 2:
mes "[Gate Keeper]";
mes "With war raging between monsters";
mes "and humans, this competition";
mes "among people - PVP -";
mes "encourages us all to get";
mes "stronger. Come again,";
mes "we welcome your challenge!";
close;
}
case 3:
mes "[Gate Keeper]";
mes "Welcome!";
mes "Please double check";
mes "that you have the admission or viewing ticket.";
next;
if ((countitem(Invite_For_Duel) == 0) && (countitem(Admission_For_Duel) == 0)) {
mes "[Gate Keeper]";
mes "Eh? You don't have it? Then I";
mes "am sorry, this fight square is";
mes "only for people who have";
mes "admission or viewing tickets.";
mes "You cannot come in without it.";
close;
}
mes "[Gate Keeper]";
mes "Yes, thank you for participating. Have fun!";
if (Zeny >= 500) Zeny -= 500;
callsub L_Warp,"pvp_room";
break;
case 4:
mes "[Gate Keeper]";
mes "With war raging between monsters";
mes "and humans, This competition";
mes "among people - PVP -";
mes "encourages us all to get";
mes "stronger. Come again,";
mes "we welcome your challenge!";
break;
}
close;
L_Warp:
.@map$ = getarg(0);
if (RENEWAL) {
switch(rand(1,10)) {
case 1: warp .@map$,34,38; break;
case 2: warp .@map$,46,38; break;
case 3: warp .@map$,58,38; break;
case 4: warp .@map$,70,38; break;
case 5: warp .@map$,82,38; break;
case 6: warp .@map$,82,58; break;
case 7: warp .@map$,65,58; break;
case 8: warp .@map$,49,58; break;
case 9: warp .@map$,33,58; break;
case 10: warp .@map$,52,24; break;
}
} else
warp .@map$,51,23;
return;
}
morocc_in,144,142,4 duplicate(gkut) Gate Keeper#gke1 4_M_01
alberta_in,26,146,4 duplicate(gkut) Gate Keeper#gke2 4_M_01
prt_in,52,140,4 duplicate(gkut) Gate Keeper#gke3 4_M_01
geffen_in,63,63,4 duplicate(gkut) Gate Keeper#gke4 4_M_01
payon_in01,140,53,4 duplicate(gkut) Gate Keeper#gke5 4_M_01
//== PVP Warper Function ===================================
// Note: The warper NPCs are in the pre-re/re paths.
//callfunc "F_PVP_FSRS"{,<min_lvl>,<max_lvl>};
function script F_PVP_FSRS {
if (getargcount()) {
if (BaseLevel < getarg(0) || BaseLevel > getarg(1)) {
mes "[PVP Fight Square Reception Staff]";
mes "Sorry, but you base level has to be between LV "+getarg(0)+" and LV "+getarg(1)+".";
close;
}
}
if (strnpcinfo(4) == "pvp_y_room") {
.@base$ = "pvp_y_"+strnpcinfo(2);
setarray .@maps$[0], .@base$+"-1", .@base$+"-2", .@base$+"-3", .@base$+"-4", .@base$+"-5";
setarray .@name$[0], "Prontera", "Izlude", "Payon", "Alberta", "Morroc";
setarray .@Limit[0], 128, 128, 128, 128, 128;
} else {
setarray .@maps$[0], "pvp_n_8-1", "pvp_n_8-2", "pvp_n_8-3", "pvp_n_8-4", "pvp_n_8-5";
setarray .@name$[0], "Sandwich", "Lock on", "Four Room", "Under cross", "Compass Room";
setarray .@Limit[0], 64, 32, 32, 32, 32;
}
for (.@i = 0; .@i<5; ++.@i)
.@menu$ += .@name$[.@i]+" ["+getmapusers(.@maps$[.@i])+" / "+.@Limit[.@i]+"]:";
.@menu$ += "Cancel.";
.@i = select(.@menu$)-1;
if (.@i == 5) close;
if (getmapusers(.@maps$[.@i]) >= .@Limit[.@i]) {
mes "[PVP Fight Square Reception Staff]";
mes "This map is currently full.";
close;
}
warp .@maps$[.@i],0,0;
end;
}
//== Event Contestant Entrance =============================
pvp_room,54,85,4 script Registration Staff#1 8W_SOLDIER,{
if (countitem(Invite_For_Duel) == 0) {
mes "[PVP Combat Square Register Staff]";
mes "Eh? How did you get in here?";
mes "This is the entrance for players only.";
mes "For details about viewers please proceed to the Register Staff on your right.";
close;
}
.@size = getarraysize(.warp_x);
if (.@size == 0) {
setarray .warp_x,40,59,20,40;
setarray .warp_y,59,40,40,20;
}
if (select("Combat Square one:Cancel") == 1) {
mes "[PVP Combat Square Register Staff]";
mes "'"+ strcharinfo(0) +"'";
mes "Are you ready?!";
next;
if (select("Yes!:No!") == 1) {
mes "[PVP Combat Square Register Staff]";
mes "OK! I will send you inside";
mes "Good luck!";
close2;
delitem Invite_For_Duel,1;
.@rand = rand(.@size);
warp "pvp_2vs2", .warp_x[.@rand], .warp_y[.@rand];
deletearray .warp_x[.@rand],1;
deletearray .warp_y[.@rand],1;
end;
}
mes "[PVP Combat Square Register Staff]";
mes "Come back anytime you are ready.";
close;
}
close;
OnInit:
waitingroom "Combat Square players entrance only",0;
end;
}
//== Spectator Entrance ====================================
- script Spectator's Entrance#dum::PVPSpectator -1,{
if (countitem(Admission_For_Duel) == 0) {
mes "[PVP Compete Square Register Staff]";
mes "This is the entrance for viewers.";
mes "For details about players entrance please proceed to the Register Staff on your left.";
close;
}
if (select("Compete Square one:Cancel") == 1) {
mes "[PVP Combat Square Register Staff]";
mes "You got it, thanks for participating. Have fun!";
close2;
delitem Admission_For_Duel,1;
switch(rand(1,4)) {
case 1: warp "pvp_2vs2",39,7; end;
case 2: warp "pvp_2vs2",39,73; end;
case 3: warp "pvp_2vs2",7,39; end;
case 4: warp "pvp_2vs2",73,39; end;
}
}
close;
OnInit:
waitingroom "Compete Square viewer's entrance",0;
end;
}
pvp_room,62,85,4 duplicate(PVPSpectator) Spectator's Entrance#1 8W_SOLDIER
pvp_room,70,85,4 duplicate(PVPSpectator) Spectator's Entrance#2 8W_SOLDIER
pvp_room,78,85,4 duplicate(PVPSpectator) Spectator's Entrance#3 8W_SOLDIER
pvp_room,86,85,4 duplicate(PVPSpectator) Spectator's Entrance#4 8W_SOLDIER
//== Spectator Warps =======================================
- script Combat Square Staff#dum::PVPSpecWarp -1,{
OnTouch:
mes "[Combat Square Staff]";
mes "May I help you?";
if (select("To the center viewer seat.:Leave Combat Square.") == 1) {
warp "pvp_2vs2",38,38;
end;
}
warp "pvp_room",84,39;
end;
}
pvp_2vs2,5,4,0 duplicate(PVPSpecWarp) Combat Square Staff#1 WARPNPC,1,1
pvp_2vs2,5,74,0 duplicate(PVPSpecWarp) Combat Square Staff#2 WARPNPC,1,1
pvp_2vs2,74,74,0 duplicate(PVPSpecWarp) Combat Square Staff#3 WARPNPC,1,1
pvp_2vs2,74,5,0 duplicate(PVPSpecWarp) Combat Square Staff#4 WARPNPC,1,1
pvp_2vs2,40,40,0 script Combat Square Staff#5 WARPNPC,1,1,{
mes "[Combat Square Staff]";
mes "May I help you?";
switch(select("To the side viewer seat.:Leave Combat Square.")) {
case 1:
switch(rand(1,4)) {
case 1: warp "pvp_2vs2",39,7; end;
case 2: warp "pvp_2vs2",39,73; end;
case 3: warp "pvp_2vs2",7,39; end;
case 4: warp "pvp_2vs2",73,39; end;
}
case 2:
warp "pvp_c_room",84,39;
end;
}
}
//== PVP Area Exit warp ====================================
pvp_room,51,19,0 script out#eventpvp WARPNPC,4,2,{
OnTouch:
mes "[Combat Square Staff]";
mes "Did you have fun in Combat Square?";
mes "May I ask where you want to go?";
next;
switch(select("Prontera.:Morocc.:Geffen.:Payon.:Alberta.:Cancel.")) {
case 1: warp "prontera",107,60; end;
case 2: warp "morocc",157,96; end;
case 3: warp "geffen",120,36; end;
case 4: warp "payon",96,100; end;
case 5: warp "alberta",41,243; end;
case 6: close;
}
}