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path: root/npc/other/pvp.txt
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//===== rAthena Script ======================================= 
//= PvP NPCs
//===== By: ==================================================
//= kobra_k88; L0ne_W0lf, Elias (og2)
//===== Current Version: =====================================
//= 2.0
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= PvP NPCs that are found in the Inns in major cities.
//= Includes Yoyo Mode, Nightmare Mode, and Event Mode
//===== Additional Comments: ================================= 
//= 2.0 Narrators/GateKeepers,etc. Translated from the Official 2011 [Elias]
//= 2.1 Changed PVP Narrator and GateKeeper to Floating NPC [Elias]
//============================================================

-	script	PVP Narrator::pvpe	-1,{
	mes "[PVP Narrator]";
	mes "Hello and welcome!";
	mes "I am in charge of";
	mes "explaining the PVP Mode.";
	mes "I am the PVP Narrator!";
	next;
	switch(select("What is PVP?","What are the PVP Modes?","What are the rules for PVP?","Save Position.","End Dialog."))
	{
		case 1:
			mes "[PVP Narrator]";
			mes "In short form";
			mes "PVP means,";
			mes "' Player VS Player Mode '";
			mes "It's a unique place for people";
			mes "To duel with each other.";
			next;
			mes "[PVP Narrator]";
			mes "Just tell the";
			mes "^3355FFGate Keeper^000000";
			mes "That you want to try. He will";
			mes "let you into the PVP square.";
			next;
			mes "[PVP Narrator]";
			mes "But, You need to be at";
			mes "least level 31. And you";
			mes "must pay the 500 zeny";
			mes "entrance fee in order to";
			mes "To enter a PVP Fight Square.";
		break;
		case 2:
			mes "[PVP Narrator]";
			mes "When you are qualified, You";
			mes "can choose one of two Modes.";
			mes "Yoyo Mode, Or";
			mes "Nightmare Mode.";
			next;
			mes "[PVP Narrator]";
			mes "Yoyo Mode is risk free.";
			mes "You can experience PVP";
			mes "without any restriction or";
			mes "punishment. It is recommended";
			mes "that you practice your skills";
			mes "here before you move on.";
			next;
			mes "[PVP Narrator]";
			mes "Nightmare Mode is very";
			mes "dangerous! Please use caution.";
			mes "You will lose some of your real";
			mes "EXP when you are defeated. And";
			mes "There is a small chance that";
			mes "you will drop some equipment.";
			next;
			mes "[PVP Narrator]";
			mes "However, if you win, the";
			mes "rewards can be great!";
			mes "To avoid misunderstanding.";
			mes "You should think it over";
			mes "twice before you go there...";
			mes "Good Luck!";
		break;
		case 3:
			mes "[PVP Narrator]";
			mes "Each of the Fight squares";
			mes "have a row of Narrators to";
			mes "choose from based on your";
			mes "qualifications.";
			next;
			mes "[PVP Narrator]";
			mes "Each Narrator will ask";
			mes "which of the five PVP maps";
			mes "you wish to go to.";
			mes "Choose, and go in!";
			next;
			mes "[PVP Narrator]";
			mes "Each map has a limitation on";
			mes "the number of people who can";
			mes "participate. So you will see";
			mes "figures in the corner showing";
			mes "'Attendee/total'.";
			next;
			mes "[PVP Narrator]";
			mes "Also, there is a hidden EXP";
			mes "value in PVP mode. This EXP";
			mes "score will only apply inside";
			mes "of the PVP zone, so do not";
			mes "worry.";
			next;
			mes "[PVP Narrator]";
			mes "Every player's EXP at the";
			mes "beginning is usually 5 points.";
			mes "If you win, you will";
			mes "increse your EXP by 1 point";
			next;
			mes "[PVP Narrator]";
			mes "In the same way, when you";
			mes "lose... Your EXP will";
			mes "drop by 5 points.";
			mes "So be careful!";
			next;
			mes "[PVP Narrator]";
			mes "When you are defeated";
			mes "And your EXP is equal";
			mes "to or less than 0,";
			mes "You will be removed from PVP";
			mes "And your duel is finished!";
			next;
			mes "[PVP Narrator]";
			mes "However, If your EXP is more";
			mes "than 0. You can still get help";
			mes "Through other players healing...";
			mes "Do you get it?";
			next;
			mes "[PVP Narrator]";
			mes "The fighting commands inside of";
			mes "PVP Are the same as the normal.";
			mes "All the basic controls are the";
			mes "same.";
			next;
			mes "[PVP Narrator]";
			mes "However, there is one thing...";
			mes "Within the PVP fight square,";
			mes "And in the PVP fighting zones";
			mes "You cannot save your position.";
			mes "Remember well... These rules";
			mes "can help to ensure your victory.";
		break;
		case 4:
			mes "[PVP Narrator]";
			mes "Position saved...";
			mes "Successfully.";
			mes "Thank you very much, We";
			mes "will see you again soon.";
				if(strnpcinfo(4) == "morocc_in") { savepoint "morocc_in",141,139; }
				if(strnpcinfo(4) == "alberta_in") { savepoint "alberta_in",22,148; }
				if(strnpcinfo(4) == "prt_in") { savepoint "prt_in",54,137; }
				if(strnpcinfo(4) == "geffen_in") { savepoint "geffen_in",70,59; }
				if(strnpcinfo(4) == "payon_in01") { savepoint "payon_in01",142,46; }
		break;
		case 5:
			mes "[PVP Narrator]";
			mes "In this war between Monsters";
			mes "and Humans. This competition";
			mes "between people, The PVP Mode!";
			mes "Encourages us all to become";
			mes "stronger. Come again.";
			mes "We welcome your challenge!";
		break;
	}
close;
}

//PVP Narrator's Duplicates
morocc_in,144,138,4	duplicate(pvpe)	PVP Narrator#pe1	84
alberta_in,22,146,4	duplicate(pvpe)	PVP Narrator#pe2	84
prt_in,56,140,4	duplicate(pvpe)	PVP Narrator#pe3	84
geffen_in,67,63,4	duplicate(pvpe)	PVP Narrator#pe4	84
payon_in01,142,50,4	duplicate(pvpe)	PVP Narrator#pe5	84
geffen_in,67,63,4	duplicate(pvpe)	PVP Narrator#pe6	84

//Gate Keeper (Floating NPC, Locations below)
-	script	Gate Keeper::gkut	-1,{
	mes "[Gate Keeper]";
	mes "Glad to be of service.";
	mes "I will open the PVP fight";
	mes "square for you! If you have";
	mes "any questions about the PVP";
	mes "modes or rules, Please ask";
	mes "the Narrator...";
	next;
	switch(select("^FF5533' PvP Nightmare Mode'^000000","^3355FF' PvP Yoyo Mode'^000000","^3355FF' PvP Event Mode'^000000","Quit"))
	{
		case 1:
			mes "[Gate Keeper]";
			mes "I am sorry, but currently the Nightmare mode service is not available.";
			mes "Please use the Yoyo mode instead. We apologize for the inconvenience.";
		break;
		case 2:
			mes "[Gate Keeper]";
			mes "The admission fee is 500 Zeny.";
			mes "Do you want to move";
			mes "to the Yoyo Mode";
			mes "fight square?";
			next;
			switch(select("Move","Cancel")) {
			case 1:
				if ((Zeny > 499) && (BaseLevel > 30)) {
					set Zeny, Zeny - 500;
					warp "pvp_y_room",51,23;
				}
				else {
					mes "[Gate Keeper]";
					mes "Excuse me, but";
					mes "did you not come prepared?";
					mes "Double check that you have the";
					mes "500 Zeny entrance fee, and";
					mes "that you are at least level 31!";
				}
			break;
			case 2:
				mes "[Gate Keeper]";
				mes "In this war between Monsters";
				mes "and Humans. This competition";
				mes "between people, The PVP Mode!";
				mes "Encourages us all to become";
				mes "stronger. Come again.";
				mes "We welcome your challenge!";
			break;
			}
		break;
		case 3:
			mes "[Gate Keeper]";
			mes "Welcome";
			mes "Please double check";
			mes "That you have the admission or viewing ticket!";
			next;
			if ((countitem(7028) == 0) && (countitem(7029) == 0))
			{
				mes "[Gate Keeper]";
				mes "Eh? You don't have it? Then I";
				mes "am sorry, this fight square is";
				mes "only for people who have";
				mes "admission or viewing tickets.";
				mes "You cannot come in without it.";
				close;
			}
			mes "[Gate Keeper]";
			mes "Yes, thank you for participating. Have fun!";
			warp "pvp_room",51,23;
		break;
		case 4:
			mes "[Gate Keeper]";
			mes "In this war between Monsters";
			mes "and Humans. This competition";
			mes "between people, The PVP Mode!";
			mes "Encourages us all to become";
			mes "stronger. Come again.";
			mes "We welcome your challenge!";
		break;
	}
close;
}

//Gate Keeper's Duplicates
morocc_in,144,142,4	duplicate(gkut)	Gate Keeper#gke1	83
alberta_in,26,146,4	duplicate(gkut)	Gate Keeper#gke2	83
prt_in,52,140,4	duplicate(gkut)	Gate Keeper#gke3	83
geffen_in,63,63,4	duplicate(gkut)	Gate Keeper#gke4	83
payon_in01,140,53,4	duplicate(gkut)	Gate Keeper#gke5	83

//Fight square Reception Staff (Locations below)
-	script	FSRS::fsr	-1,{
if(strnpcinfo(4) == "pvp_y_room") {
	set .@mapc1, getmapusers("pvp_y_8-1");
	set .@mapc2, getmapusers("pvp_y_8-2");
	set .@mapc3, getmapusers("pvp_y_8-3");
	set .@mapc4, getmapusers("pvp_y_8-4");
	set .@mapc5, getmapusers("pvp_y_8-5");
	set .@showc1$, "Prontera [ "+.@mapc1+" / 128 ]";
	set .@showc2$, "Izlude [ "+.@mapc2+" / 128 ]";
	set .@showc3$, "Payon [ "+.@mapc3+" / 128 ]";
	set .@showc4$, "Alberta [ "+.@mapc4+" / 128 ]";
	set .@showc5$, "Morroc [ "+.@mapc5+" / 128 ]";
	set .@showcexit$, "Cancel.";
		switch(select(.@showc1$,.@showc2$,.@showc3$,.@showc4$,.@showc5$,.@showcexit$)) {
		case 1:
			if (.@mapc1 >= 128) {
				mes "[PVP Fight Square Reception Staff]";
				mes "This map is currently full.";
			} else { warp "pvp_y_8-1",0,0; }
		break;
		case 2:
			if (.@mapc2 >= 128) {
				mes "[PVP Fight Square Reception Staff]";
				mes "This map is currently full.";
			} else { warp "pvp_y_8-2",0,0; }
		break;
		case 3:
			if (.@mapc3 >= 128) {
				mes "[PVP Fight Square Reception Staff]";
				mes "This map is currently full.";
			} else { warp "pvp_y_8-3",0,0; }
		break;
		case 4:
			if (.@mapc4 >= 128) {
				mes "[PVP Fight Square Reception Staff]";
				mes "This map is currently full.";
			} else { warp "pvp_y_8-4",0,0; }
		break;
		case 5:
			if (.@mapc5 >= 128) {
				mes "[PVP Fight Square Reception Staff]";
				mes "This map is currently full.";
			} else { warp "pvp_y_8-5",0,0; }
		break;
		case 6:
			break;
		}
close;
	} else {
	set .@mapc1, getmapusers("pvp_n_8-1");
	set .@mapc2, getmapusers("pvp_n_8-2");
	set .@mapc3, getmapusers("pvp_n_8-3");
	set .@mapc4, getmapusers("pvp_n_8-4");
	set .@mapc5, getmapusers("pvp_n_8-5");
	set .@showc1$, "Sandwich [ "+.@mapc1+" / 64 ]";
	set .@showc2$, "Lock on [ "+.@mapc2+" / 32 ]";
	set .@showc3$, "Four Room [ "+.@mapc3+" / 32 ]";
	set .@showc4$, "Under cross [ "+.@mapc4+" / 32 ]";
	set .@showc5$, "Compass Room [ "+.@mapc5+" / 32 ]";
	set .@showcexit$, "Cancel.";
		switch(select(.@showc1$,.@showc2$,.@showc3$,.@showc4$,.@showc5$,.@showcexit$)) {
		case 1:
			if (.@mapc1 >= 64) {
				mes "[PVP Fight Square Reception Staff]";
				mes "This map is currently full.";
			} else { warp "pvp_n_8-1",0,0; }
		break;
		case 2:
			if (.@mapc2 >= 64) {
				mes "[PVP Fight Square Reception Staff]";
				mes "This map is currently full.";
			} else { warp "pvp_n_8-2",0,0; }
		break;
		case 3:
			if (.@mapc3 >= 64) {
				mes "[PVP Fight Square Reception Staff]";
				mes "This map is currently full.";
			} else { warp "pvp_n_8-3",0,0; }
		break;
		case 4:
			if (.@mapc4 >= 64) {
				mes "[PVP Fight Square Reception Staff]";
				mes "This map is currently full.";
			} else { warp "pvp_n_8-4",0,0; }
		break;
		case 5:
			if (.@mapc5 >= 64) {
				mes "[PVP Fight Square Reception Staff]";
				mes "This map is currently full.";
			} else { warp "pvp_n_8-5",0,0; }
		break;
		case 6:
			break;
		}
close;
}

OnInit:
	waitingroom "Free for all",0;
end;
}

//Fight Square Reception Staff
pvp_y_room,86,85,4	duplicate(fsr)	Fight SQ Reception#f1	105
pvp_n_room,30,85,4	duplicate(fsr)	Fight SQ Reception#f2	105

pvp_n_8-4,33,122,0	warp	Link_1-11	0,2,pvp_n_8-4,0,0
pvp_n_8-4,62,84,0	warp	Link_1-12	1,1,pvp_n_8-4,0,0
pvp_n_8-4,49,71,0	warp	Link_1-21	1,1,pvp_n_8-4,0,0
pvp_n_8-4,56,166,0	warp	Link_1-22	1,1,pvp_n_8-4,0,0
pvp_n_8-4,99,180,0	warp	Link_1-31	2,1,pvp_n_8-4,0,0
pvp_n_8-4,137,84,0	warp	Link_1-32	1,1,pvp_n_8-4,0,0
pvp_n_8-4,150,71,0	warp	Link_1-41	1,1,pvp_n_8-4,0,0
pvp_n_8-4,144,166,0	warp	Link_1-42	1,1,pvp_n_8-4,0,0
pvp_n_8-5,30,30,0	warp	Link_1-99	3,3,pvp_n_8-5,100,100

// Event Contestant Entrance
//============================================================ 
pvp_room,54,85,4	script	Registration Staff#1	105,{
	if (countitem(7028) == 0) {
		mes "[PVP Combat Square Register Staff]";
		mes "Eh? How did you get in here?";
		mes "This is the entrance for players only.";
		mes "For details about viewers please proceed to the Register Staff on your right.";
		close;
	}

	if (.pvp_close_n_room == 1 && .pvp_close_s_room == 1 && .pvp_close_w_room == 1 && .pvp_close_e_room == 1) {
		Set .pvp_close_n_room,0;
		Set .pvp_close_s_room,0;
		Set .pvp_close_w_room,0;
		Set .pvp_close_e_room,0;
	}

	if (select("Combat Square one :Cancel") == 1) {
		mes "[PVP Combat Square Register Staff]";
		mes "'"+ strcharinfo(0) +"'";
		mes "Are you ready?!";
		next;
		if (select("Yes!:No!") == 1) {
			mes "[PVP Combat Square Register Staff]";
			mes "OK! I will send you inside";
			mes "Good luck!";
			close2;
			delitem 7028,1; //Invite_For_Duel
			while(1) {
				switch(rand(1,4)) {
				case 1:
					if (.pvp_close_n_room == 0) {
						set .pvp_close_n_room,1;
						warp "pvp_2vs2",40,59;
						end;
					}
				case 2:
					if (.pvp_close_s_room == 0) {
						set .pvp_close_s_room,1;
						warp "pvp_2vs2",59,40;
						end;
					}
				case 3:
					if (.pvp_close_w_room == 0) {
						set .pvp_close_w_room,1;
						warp "pvp_2vs2",20,40;
						end;
					}
				case 4:
					if (.pvp_close_e_room == 0) {
						set .pvp_close_e_room,1;
						warp "pvp_2vs2",40,20;
						end;
					}
				}
			}
		}
		mes "[PVP Combat Square Register Staff]";
		mes "Come back anytime you are ready.";
		close;
	}
	close;

OnInit:
	Set .pvp_close_n_room,0;
	Set .pvp_close_s_room,0;
	Set .pvp_close_w_room,0;
	Set .pvp_close_e_room,0;
	waitingroom "Combat Square players entrance only",0;
	end;
}

// Spectator Entrance
//============================================================ 
-	script	Spectator's Entrance#dum::PVPSpectator	-1,{
	if (countitem(7029) == 0) {
		mes "[PVP Compete Square Register Staff]";
		mes "This is the entrance for viewers.";
		mes "For details about players entrance please proceed to the Register Staff on your left.";
		close;
	}

	if (select("Compete Square one:Cancel") == 1) {
		mes "[PVP Combat Square Register Staff]";
		mes "You got it, thanks for participating. Have fun!";
		close2;
		delitem 7029,1; //Admission_For_Duel
		switch(rand(1,4)) {
		case 1: warp "pvp_2vs2",39,7; end;
		case 2: warp "pvp_2vs2",39,73; end;
		case 3: warp "pvp_2vs2",7,39; end;
		case 4: warp "pvp_2vs2",73,39; end;
		}
	}
	close;

OnInit:
	waitingroom "Compete Square viewer's entrance",0;
	end;
}

pvp_room,62,85,4	duplicate(PVPSpectator)	Spectator's Entrance#1	105
pvp_room,70,85,4	duplicate(PVPSpectator)	Spectator's Entrance#2	105
pvp_room,78,85,4	duplicate(PVPSpectator)	Spectator's Entrance#3	105
pvp_room,86,85,4	duplicate(PVPSpectator)	Spectator's Entrance#4	105

// Spectator Warps
//============================================================ 
-	script	Combat Square Staff#dum::PVPSpecWarp	-1,{
OnTouch:
	mes "[Combat Square Staff]";
	mes "May I help you?";
	if (select("To the center viewer seat.:Leave Combat Square.") == 1) {
		warp "pvp_2vs2",38,38;
		end;
	}
	warp "pvp_room",84,39;
	end;
}

pvp_2vs2,5,4,0	duplicate(PVPSpecWarp)	Combat Square Staff#1	45,1,1,{
pvp_2vs2,5,74,0	duplicate(PVPSpecWarp)	Combat Square Staff#2	45,1,1
pvp_2vs2,74,74,0	duplicate(PVPSpecWarp)	Combat Square Staff#3	45,1,1
pvp_2vs2,74,5,0	duplicate(PVPSpecWarp)	Combat Square Staff#4	45,1,1
pvp_2vs2,40,40,0	script	Combat Square Staff#5	45,1,1,{
	mes "[Combat Square Staff]";
	mes "May I help you?";
	if (select("To the side viewer seat.:Leave Combat Square.") == 1) {
		switch(rand(1,4)) {
		case 1: warp "pvp_2vs2",39,7; end;
		case 2: warp "pvp_2vs2",39,73; end;
		case 3: warp "pvp_2vs2",7,39; end;
		case 4: warp "pvp_2vs2",73,39; end;
		}
	}
	warp "pvp_c_room",84,39;
	end;
}

// PVP Area Exit warp
//============================================================ 
pvp_room,51,19,0	script	out#eventpvp	45,4,2,{
OnTouch:
	mes "[Combat Square Staff]";
	mes "Did you have fun in Combat Square?";
	mes "May I ask where you want to go?";
	next;
	switch(select("prontera.:morocc.:geffen.:payon.:alberta.:Cancel.")) {
	case 1: warp "prontera",107,60; end;
	case 2: warp "morocc",157,96; end;
	case 3: warp "geffen",120,36; end;
	case 4: warp "payon",96,100; end;
	case 5: warp "alberta",41,243; end;
	case 6: close;
	}
}