//===== Hercules Script ======================================
//= Gym Pass Cash Item NPC
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
//= 1.3
//===== Description: =========================================
//= [Official Conversion]
//= Exchange Gym Passes to learn "Enlarge Weight Limit"
//= iRO NPC situated in Payon beside Kafra Shop.
//===== Additional Comments: =================================
//= 1.0 First version [L0ne_W0lf]
//= 1.1 Fixed the NPC saying you "00" [L0ne_W0lf]
//= 1.2 Replaced effect numerics with constants. [Samuray22]
//= 1.3 Updated script, and fixed potential errors. [L0ne_W0lf]
//============================================================
payon,173,141,4 script Ripped Cabus#GymPass 4_M_HUMAN_02,{
mes "[Ripped]";
mes "Hey, there. People aren't";
mes "as physically active as they";
mes "used to be. Even if you fight";
mes "for a living, your body might";
mes "be weak and flabby in some";
mes "areas. Know what I mean?";
next;
mes "[Ripped]";
mes "Hey, train with me, and I can";
mes "guarantee that you'll be able";
mes "to lift and carry more of your";
mes "stuff. Just gimme your";
mes "^FF0000Gym Pass^000000 each time,";
mes "and we'll be good to go.";
next;
mes "[Ripped]";
mes "But don't get too excited:";
mes "no matter how much training";
mes "I take you through, you can";
mes "overdo it. You ever hear of";
mes "anyone that got too buff?";
mes "That's cuz they're dead. See?";
next;
mes "[Ripped]";
mes "I'd say that it'd be safe";
mes "for you to seriously train";
mes "with me and increase your";
mes "item carrying capacity ^FF000010 times^000000.";
mes "So... Are you ready to sweat?";
next;
switch(select("Yes:No:Um, my workouts wore off.")) {
case 1:
if (gympassmemory < 10) {
set .@add_carry,gympassmemory + 1;
set .@remain_carry,10 - .@add_carry;
if (countitem(7776) > 0) {
mes "[Ripped]";
mes "Oh, awesome, I see you";
mes "brought your Gym Pass.";
mes "Alright, just do what I do,";
mes "and try to feel the burn.";
mes "Ready? Let's do this.";
next;
specialeffect2 EF_EARTHSPIKE;
next;
specialeffect2 EF_DEVIL;
next;
specialeffect2 EF_COIN;
next;
specialeffect2 EF_SIGHTRASHER;
next;
mes "[Ripped]";
mes "There, you should be able";
mes "to carry more stuff with you.";
mes "Let's see, we can increase";
mes "your item carrying capacity";
mes "^FF00000" + .@remain_carry + "^000000 more times if we continue";
mes "training together like this.";
delitem 7776,1; //Max_Weight_Up_Scroll
set gympassmemory,.@add_carry;
skill "ALL_INCCARRY",.@add_carry,3;
close;
}
else {
mes "[Ripped]";
mes "Dude, what'd I tell you?";
mes "You gotta bring me your";
mes "^FF0000Gym Pass^000000 if you wanna";
mes "work out, and build up your";
mes "item carrying muscles.";
close;
}
}
else {
mes "[Ripped]";
mes "Dude, I don't think we can";
mes "build up your item carrying";
mes "muscles anymore than that.";
mes "It's too dangerous for your";
mes "body if we even tried! C'mon,";
mes "I told you about the limits.";
close;
}
case 2:
mes "[Ripped]";
mes "Aw, that's too bad.";
mes "Well, come back if you";
mes "change your mind. Tell";
mes "your friends about me:";
mes "if they're flabby, I'll help";
mes "get them in shape.";
close;
case 3:
if (gympassmemory > 0) {
mes "[Ripped]";
mes "What happened?";
mes "You let your item carrying";
mes "muscles just atrophy? Lucky";
mes "for you, there's such a thing";
mes "as muscle memory. It's won't take";
mes "as long to build 'em back up...";
next;
specialeffect2 EF_EARTHSPIKE;
next;
specialeffect2 EF_DEVIL;
next;
specialeffect2 EF_COIN;
next;
specialeffect2 EF_SIGHTRASHER;
next;
mes "[Ripped]";
mes "How about that?";
mes "Your item carrying";
mes "muscles grew back,";
mes "just like that! Try not to";
mes "wimp out again, okay?";
skill "ALL_INCCARRY",gympassmemory,3;
close;
}
else {
mes "[Ripped]";
mes "Uhh...";
mes "We didn't work out";
mes "together before.";
mes "I'm sure about that.";
close;
}
}
}