//===== eAthena Script =======================================
//= Comodo Gambling
//===== By: ==================================================
//= Reddozen, Cypress, Zefris
//===== Current Version: =====================================
//= 0.5
//===== Compatible With: =====================================
//= Any eAthena Version
//===== Description: =========================================
//= Random items from 3crt diamonds in Comodo
//===== Additional Comments: =================================
//= 0.1- so far just a basic setup, and working on the function
//= 0.2- fixed some spelling errors and set zeny,zeny - (@amount * 55000)[Cypress]
//= 0.3- Revised the gambling NPC using the official Aegis script [MasterOfMuppets]
//= for information. Thanks to Zefris for doing it for me.
//= 0.4- Fixed an exploit. thanks to reddozen [MasterOfMuppets]
//= 0.5- Moved item check to the proper place [Lupus]
//============================================================
mjolnir_02.gat,85,364,3 script Blacksmith Miner 726,{
mes "[Dwayne]";
mes "Wahahahaha~";
mes "I've dug up a fortune!";
next;
mes "[Dwayne]";
mes "Diamonds! Hundreds and";
mes "thousands of Diamonds,";
mes "all of them mine!";
mes "I'm rich!";
next;
menu "I want to buy some.",L1,"Congratulations.",-;
mes "[Dwayne]";
mes "Haha, thank you~";
mes "If by any chance";
mes "you need a diamond,";
mes "please drop by.";
mes "I'll sell them to";
mes "you at a cheap price.";
close;
L1:
mes "[Dwayne]";
mes "Ah, you have an";
mes "eye for valuables!";
mes "Sure, sure why not!";
mes "I'll give you a discount, too!";
mes "55,000 Zeny for a diamond,";
mes "how does that sound?";
next;
mes "[Dwayne]";
mes "How many";
mes "diamonds do you need?";
mes "If you change your mind";
mes "please enter '0' to cancel";
next;
set @amount, 0;
input @amount;
if(@amount<1){
mes "[Dwayne]";
mes "Alright, you've";
mes "canceled the trade.";
mes "Take care!";
close;
}
if((@amount*55000>zeny) || (@amount>500)){
mes "[Dwayne]";
mes "Hahahaha~";
mes "You can't fool me!";
mes "You dont have enough";
mes "Zeny for that many!";
close;
}
set zeny,zeny - (@amount * 55000);
getitem 732, @amount;
mes "[Dwayne]";
mes "Thank you for";
mes "buying my diamonds!";
mes "You're welcome to";
mes "come back anytime.";
close;
}
comodo.gat,219,160,3 script Kachua 91,{
mes "[Kachua]";
mes "Diamonds...!";
mes "I simply can't get my mind off";
mes "them! Ever since that man showed me";
mes "that diamond, it's been all I think";
mes "about!";
next;
menu "Would you like to have mine?",L_1,"Ah, what a shame...",-;
mes "[Kachua]";
mes "Yes, I know...";
mes "Even among everything";
mes "in my collections, nothing";
mes "compares to diamonds...";
close;
L_1:
mes "[Kachua]";
mes "Are you sure you don't mind";
mes "giving this to me? Thank you";
mes "so much! I don't have much in";
mes "the way of money, but i can give";
mes "you something from one of my";
mes "collections~";
next;
mes "[Kachua]";
mes "So what would";
mes "you like to have?";
next;
set @item,512;
switch( select( "Weapon", "Armor", "Garment", "Helmet", "Shoes", "Shield" ) )
{
case 1: // Weapons
set @gamble,rand(1,1000);
if ((@gamble > 920) && (@gamble < 931))
{
set @gamble2,rand(1,51);
if (@gamble2 == 1)
set @item,1128;
else if (@gamble2 == 2)
set @item,1120;
else if (@gamble2 == 3)
set @item,1127;
else if (@gamble2 == 4)
set @item,1158;
else if (@gamble2 == 5)
set @item,1155;
else if (@gamble2 == 6)
set @item,1220;
else if (@gamble2 == 7)
set @item,1222;
else if (@gamble2 == 8)
set @item,1253;
else if (@gamble2 == 9)
set @item,1529;
else if (@gamble2 == 10)
set @item,1251;
else if (@gamble2 == 11)
set @item,1361;
else if (@gamble2 == 12)
set @item,1258;
else if (@gamble2 == 13)
set @item,1257;
else if (@gamble2 == 14)
set @item,1256;
else if (@gamble2 == 15)
set @item,1259;
else if (@gamble2 == 16)
set @item,1260;
else if (@gamble2 == 17)
set @item,1716;
else if (@gamble2 == 18)
set @item,1715;
else if (@gamble2 == 19)
set @item,1711;
else if (@gamble2 == 20)
set @item,1702;
else if (@gamble2 == 21)
set @item,1520;
else if (@gamble2 == 22)
set @item,1610;
else if (@gamble2 == 23)
set @item,1615;
else if (@gamble2 == 24)
set @item,1602;
else if (@gamble2 == 25)
set @item,1461;
else if (@gamble2 == 26)
set @item,1402;
else if (@gamble2 == 27)
set @item,1953;
else if (@gamble2 == 28)
set @item,1957;
else if (@gamble2 == 29)
set @item,1552;
else if (@gamble2 == 30)
set @item,1551;
else if (@gamble2 == 31)
set @item,1553;
else if (@gamble2 == 32)
set @item,1554;
else if (@gamble2 == 33)
set @item,1555;
else if (@gamble2 == 34)
set @item,1556;
else if (@gamble2 == 35)
set @item,1951;
else if (@gamble2 == 36)
set @item,1959;
else if (@gamble2 == 37)
set @item,1961;
else if (@gamble2 == 38)
set @item,1955;
else if (@gamble2 == 39)
set @item,1810;
else if (@gamble2 == 40)
set @item,1910;
else if (@gamble2 == 41)
set @item,1906;
else if (@gamble2 == 42)
set @item,1902;
else if (@gamble2 == 43)
set @item,1904;
else if (@gamble2 == 44)
set @item,1912;
else if (@gamble2 == 45)
set @item,1908;
else if (@gamble2 == 46)
set @item,1808;
else if (@gamble2 == 47)
set @item,1802;
else if (@gamble2 == 48)
set @item,1812;
else if (@gamble2 == 49)
set @item,1806;
else if (@gamble2 == 50)
set @item,1804;
else if (@gamble2 == 51)
set @item,1550;
}
else if ((@gamble > 0) && (@gamble < 201))
set @item,1201;
else if ((@gamble > 200) && (@gamble < 301))
set @item,1101;
else if ((@gamble > 300) && (@gamble < 401))
set @item,1601;
else if ((@gamble > 400) && (@gamble < 501))
set @item,1116;
else if ((@gamble > 500) && (@gamble < 601))
set @item,1250;
else if ((@gamble > 600) && (@gamble < 701))
set @item,1301;
else if ((@gamble > 700) && (@gamble < 801))
set @item,1701;
else if ((@gamble > 800) && (@gamble < 851))
set @item,1504;
else if ((@gamble > 850) && (@gamble < 901))
set @item,1604;
else if ((@gamble > 900) && (@gamble < 911))
set @item,1108;
else if ((@gamble > 910) && (@gamble < 921))
set @item,1163;
else if ((@gamble > 930) && (@gamble < 961))
set @item,1522;
else if ((@gamble > 960) && (@gamble < 971))
set @item,1608;
else if ((@gamble > 970) && (@gamble < 981))
set @item,1408;
else if ((@gamble > 980) && (@gamble < 991))
set @item,1452;
else if ((@gamble > 990) && (@gamble < 1001))
set @item,1208;
break;
case 2: // Armors
set @gamble,rand(1,500);
if ((@gamble > 299) && (@gamble < 302))
{
set @gamble2,rand(1,30);
if ((@gamble2 > 0) && (@gamble2 < 3))
set @item,2315;
else if ((@gamble2 > 2) && (@gamble2 < 5))
set @item,2336;
else if ((@gamble2 > 4) && (@gamble2 < 7))
set @item,2318;
else if ((@gamble2 > 6) && (@gamble2 < 9))
set @item,2326;
else if ((@gamble2 > 8) && (@gamble2 < 11))
set @item,2327;
else if ((@gamble2 > 10) && (@gamble2 < 13))
set @item,2317;
else if ((@gamble2 > 12) && (@gamble2 < 15))
set @item,2331;
else if ((@gamble2 > 14) && (@gamble2 < 17))
set @item,2342;
else if ((@gamble2 > 16) && (@gamble2 < 19))
set @item,2311;
else if ((@gamble2 > 18) && (@gamble2 < 21))
set @item,2320;
else if ((@gamble2 > 20) && (@gamble2 < 23))
set @item,2319;
else if ((@gamble2 > 22) && (@gamble2 < 25))
set @item,2344;
else if ((@gamble2 > 24) && (@gamble2 < 27))
set @item,2346;
else if ((@gamble2 > 26) && (@gamble2 < 29))
set @item,2348;
else if ((@gamble2 > 28) && (@gamble2 < 31))
set @item,2350;
}
else if ((@gamble > 0) && (@gamble < 51))
set @item,2301;
else if ((@gamble > 50) && (@gamble < 101))
set @item,2302;
else if ((@gamble > 100) && (@gamble < 151))
set @item,2303;
else if ((@gamble > 150) && (@gamble < 201))
set @item,2304;
else if ((@gamble > 200) && (@gamble < 251))
set @item,2305;
else if ((@gamble > 250) && (@gamble < 300))
set @item,2301;
else if ((@gamble > 301) && (@gamble < 351))
set @item,2307;
else if ((@gamble > 350) && (@gamble < 401))
set @item,2309;
else if ((@gamble > 400) && (@gamble < 402))
set @item,2322;
else if ((@gamble > 401) && (@gamble < 403))
set @item,2310;
else if ((@gamble > 402) && (@gamble < 411))
set @item,2306;
else if ((@gamble > 410) && (@gamble < 416))
set @item,2308;
else if ((@gamble > 415) && (@gamble < 421))
set @item,2313;
else if ((@gamble > 420) && (@gamble < 426))
set @item,2337;
else if ((@gamble > 425) && (@gamble < 431))
set @item,2316;
else if ((@gamble > 430) && (@gamble < 436))
set @item,2325;
else if ((@gamble > 435) && (@gamble < 441))
set @item,2341;
else if ((@gamble > 440) && (@gamble < 446))
set @item,2330;
else if ((@gamble > 445) && (@gamble < 451))
set @item,2314;
else if ((@gamble > 450) && (@gamble < 456))
set @item,2335;
else if ((@gamble > 455) && (@gamble < 461))
set @item,2324;
else if ((@gamble > 460) && (@gamble < 466))
set @item,2329;
else if ((@gamble > 465) && (@gamble < 471))
set @item,2340;
else if ((@gamble > 470) && (@gamble < 476))
set @item,2312;
else if ((@gamble > 475) && (@gamble < 481))
set @item,2339;
else if ((@gamble > 480) && (@gamble < 486))
set @item,2328;
else if ((@gamble > 485) && (@gamble < 491))
set @item,2321;
else if ((@gamble > 490) && (@gamble < 501))
set @item,2323;
break;
case 3: // Garments
set @gamble,rand(1,500);
if ((@gamble > 200) && (@gamble < 204))
{
set @gamble2,rand(1,11);
if ((@gamble2 > 0) && (@gamble2 < 3))
set @item,2506;
else if ((@gamble2 > 2) && (@gamble2 < 5))
set @item,2504;
else if ((@gamble2 > 4) && (@gamble2 < 8))
set @item,2508;
else if ((@gamble2 > 7) && (@gamble2 < 11))
set @item,2507;
else if (@gamble2 == 11)
set @item,2523;
}
else if ((@gamble > 0) && (@gamble < 101))
set @item,2503;
else if ((@gamble > 100) && (@gamble < 201))
set @item,2505;
else if ((@gamble > 203) && (@gamble < 451))
set @item,2501;
else if ((@gamble > 450) && (@gamble < 501))
set @item,2502;
break;
case 4: //headgears
set @gamble,rand(1,1000);
if ((@gamble > 299) && (@gamble < 304))
{
set @gamble2,rand(1,76);
if ((@gamble2 > 0) && (@gamble2 < 3))
set @item,5109;
else if ((@gamble2 > 2) && (@gamble2 < 5))
set @item,2285;
else if ((@gamble2 > 4) && (@gamble2 < 7))
set @item,2255;
else if ((@gamble2 > 6) && (@gamble2 < 9))
set @item,5045;
else if ((@gamble2 > 8) && (@gamble2 < 11))
set @item,2233;
else if ((@gamble2 > 10) && (@gamble2 < 13))
set @item,2231;
else if ((@gamble2 > 12) && (@gamble2 < 15))
set @item,2217;
else if ((@gamble2 > 14) && (@gamble2 < 17))
set @item,2206;
else if ((@gamble2 > 16) && (@gamble2 < 19))
set @item,2246;
else if ((@gamble2 > 18) && (@gamble2 < 21))
set @item,2261;
else if ((@gamble2 > 20) && (@gamble2 < 23))
set @item,2287;
else if ((@gamble2 > 22) && (@gamble2 < 25))
set @item,5012;
else if ((@gamble2 > 24) && (@gamble2 < 27))
set @item,2244;
else if ((@gamble2 > 26) && (@gamble2 < 29))
set @item,5057;
else if ((@gamble2 > 28) && (@gamble2 < 31))
set @item,2248;
else if ((@gamble2 > 30) && (@gamble2 < 33))
set @item,2223;
else if ((@gamble2 > 32) && (@gamble2 < 35))
set @item,2247;
else if ((@gamble2 > 34) && (@gamble2 < 37))
set @item,2245;
else if ((@gamble2 > 36) && (@gamble2 < 39))
set @item,5003;
else if ((@gamble2 > 38) && (@gamble2 < 41))
set @item,2225;
else if ((@gamble2 > 40) && (@gamble2 < 43))
set @item,5017;
else if ((@gamble2 > 42) && (@gamble2 < 45))
set @item,5030;
else if ((@gamble2 > 44) && (@gamble2 < 47))
set @item,5035;
else if ((@gamble2 > 46) && (@gamble2 < 49))
set @item,2250;
else if ((@gamble2 > 48) && (@gamble2 < 51))
set @item,2277;
else if ((@gamble2 > 50) && (@gamble2 < 53))
set @item,5011;
else if ((@gamble2 > 52) && (@gamble2 < 55))
set @item,2290;
else if ((@gamble2 > 54) && (@gamble2 < 57))
set @item,5010;
else if ((@gamble2 > 56) && (@gamble2 < 60))
set @item,2259;
else if ((@gamble2 > 59) && (@gamble2 < 62))
set @item,5008;
else if ((@gamble2 > 61) && (@gamble2 < 63))
set @item,2249;
else if ((@gamble2 > 62) && (@gamble2 < 65))
set @item,2229;
else if (@gamble2 == 65)
set @item,2258;
else if (@gamble2 == 66)
set @item,2274;
else if (@gamble2 == 67)
set @item,5019;
else if (@gamble2 == 68)
set @item,2254;
else if (@gamble2 == 69)
set @item,5007;
else if (@gamble2 == 70)
set @item,5066;
else if (@gamble2 == 71)
set @item,2235;
else if (@gamble2 == 72)
set @item,2234;
else if (@gamble2 == 73)
set @item,2256;
else if (@gamble2 == 74)
set @item,5093;
else if (@gamble2 == 75)
set @item,5072;
else if (@gamble2 == 76)
set @item,2231;
}
else if ((@gamble > 0) && (@gamble < 101))
set @item,2226;
else if ((@gamble > 100) && (@gamble < 201))
set @item,2211;
else if ((@gamble > 200) && (@gamble < 300))
set @item,2209;
else if ((@gamble > 303) && (@gamble < 401))
set @item,2220;
else if ((@gamble > 400) && (@gamble < 501))
set @item,2232;
else if ((@gamble > 500) && (@gamble < 601))
set @item,2216;
else if ((@gamble > 600) && (@gamble < 701))
set @item,2230;
else if ((@gamble > 700) && (@gamble < 801))
set @item,2224;
else if ((@gamble > 800) && (@gamble < 901))
set @item,2222;
else if ((@gamble > 900) && (@gamble < 906))
set @item,2228;
else if ((@gamble > 905) && (@gamble < 911))
set @item,2252;
else if ((@gamble > 910) && (@gamble < 916))
set @item,2227;
else if ((@gamble > 915) && (@gamble < 921))
set @item,2221;
else if ((@gamble > 920) && (@gamble < 926))
set @item,2299;
else if ((@gamble > 925) && (@gamble < 931))
set @item,2236;
else if ((@gamble > 930) && (@gamble < 936))
set @item,2275;
else if ((@gamble > 935) && (@gamble < 941))
set @item,5015;
else if ((@gamble > 940) && (@gamble < 946))
set @item,5061;
else if ((@gamble > 945) && (@gamble < 951))
set @item,5092;
else if ((@gamble > 950) && (@gamble < 1001))
set @item,2226;
break;
case 5: //footgear
set @gamble,rand(1,500);
if ((@gamble > 299) && (@gamble < 303))
{
set @gamble2,rand(1,10);
if ((@gamble2 > 0) && (@gamble2 < 3))
set @item,2406;
else if ((@gamble2 > 2) && (@gamble2 < 5))
set @item,2412;
else if ((@gamble2 > 4) && (@gamble2 < 8))
set @item,2404;
else if ((@gamble2 > 7) && (@gamble2 < 11))
set @item,2407;
}
else if ((@gamble > 0) && (@gamble < 201))
set @item,2401;
else if ((@gamble > 200) && (@gamble < 300))
set @item,2408;
else if ((@gamble > 302) && (@gamble < 351))
set @item,2411;
else if ((@gamble > 350) && (@gamble < 401))
set @item,2403;
else if ((@gamble > 400) && (@gamble < 451))
set @item,2405;
else if ((@gamble > 450) && (@gamble < 476))
set @item,2409;
else if ((@gamble > 475) && (@gamble < 501))
set @item,2402;
break;
case 6: //Shields
set @gamble,rand(1,500);
if ((@gamble > 200) && (@gamble < 205))
{
set @gamble2,rand(1,10);
if ((@gamble2 > 0) && (@gamble2 < 3))
set @item,2104;
else if ((@gamble2 > 2) && (@gamble2 < 5))
set @item,2106;
else if ((@gamble2 > 4) && (@gamble2 < 7))
set @item,2102;
else if ((@gamble2 > 6) && (@gamble2 < 9))
set @item,2111;
else if ((@gamble2 > 8) && (@gamble2 < 11))
set @item,2109;
}
else if ((@gamble > 0) && (@gamble < 201))
set @item,2101;
else if ((@gamble > 204) && (@gamble < 301))
set @item,2103;
else if ((@gamble > 300) && (@gamble < 401))
set @item,2107;
else if ((@gamble > 401) && (@gamble < 481))
set @item,2105;
else if ((@gamble > 480) && (@gamble < 501))
set @item,2108;
break;
}
if(countitem(732) < 1){
mes "[Kachua]";
mes "*piff*";
mes "You don't have any";
mes "diamonds! Don't even";
mes "try to fool me!";
close;
}
delitem 732,1;
getitem @item,1;
close;
}
comodo.gat,204,148,7 script Devellin 90,{
mes "[Devellin]";
mes "It seems some traveller showed";
mes "a huge diamond to Kachua a while";
mes "ago. Ever since then, all she's";
mes "been talking about is diamonds and";
mes "how much she wants them.";
next;
mes "[Devellin]";
mes "She's been getting pretty obsessive";
mes "about it, which scares me. It seems";
mes "she's more than willing to";
mes "sacrifice anything she owns for a";
mes "diamond.";
next;
mes "[Devellin]";
mes "She's the type of person who'll do";
mes "anything to get what she wants. I'm";
mes "worried that she might give away";
mes "something far more valuable than a";
mes "diamond in exchange...";
close;
}