summaryrefslogblamecommitdiff
path: root/npc/other/books.txt
blob: aef8a407988312538c175d5f2495b4218f990fbc (plain) (tree)
1
2
3
4
5
6
7
8
9
10
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
                                                              



                                                              
       
                                                              
                         

                                                              
                                                                     
                                                                           
                                                              
 
                                                                    
                                                   


                                                
             
                    
                        
                            

                                                                                                                    
                                        




























































































































































































                                                                                                                          
                                                    


                                            
 










































































































                                                                                                                          
                                                    


                                            
 
















































                                                                                                                          
                                                    





                                            
                                    



                            
 
                                                                    
                                                   



                                               
             
                    
                        
                            





















































































































































































































































                                                                                                                          
                                                    


                                            
 

































































































































                                                                                                                          
                                                    


                                            
 





































































                                                                                                                          
                                                    





                                            
                                    


                            

 
                                                                    



                                                   
             
                    
                        
                            


































































































































                                                                                                                          
                                                    






















































































                                                                                                                          
                                                    





























































































































                                                                                                                          
                                                    





                                            
                                   


                            

 
                                                                    
                                                           

                                                 
             
                    








































































































                                                                                       
                                            



































































































































































































                                                                                        
                                            

































































































































































                                                                                        
                                            




                                    
                      
         

 
                                                                    
                                                           

                                                 
             
                    











































































                                                                                        
                                            




































































































































































































































































                                                                                        
                                            


                                    
 



























































































































































































































                                                                                        
                                            





                                    

 
                                                                            


                                                           
             
                    



































































































                                                                                       
                                            


                                    
 












































































































































































                                                                                         
                                            


                                    
 
















































































































































































































                                                                                        
                                            


                                    
 
               
                      
         

 
                                                                            
                                                           

                                                 
             
                    





































































































































                                                                                        
                                            


                                    
 









































































































































































































































































































































































































































































































                                                                                          
                                            


                                    
 
               
                      

         
 
                                                            





























































































                                                                                       

 
                                                            




                                                           
             






































                                                                        
                      
























































                                                                        
                      
               
                      
         
 
//===== Hercules Script ======================================
//= Prontera Library
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
//===== Description: =========================================
//= [Official Conversion]
//= Various Books found in Prontera Library
//===== Additional Comments: =================================
//= 1.0 First Version, rescripted to Aegis 10.3 standard. [L0ne_W0lf]
//= 1.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//============================================================

prt_in,168,56,4	script	Monster Encyclopedia#prt	HIDDEN_NPC,{
	mes "^FF0000[Monster Encyclopedia]^000000";
	mes "This is a Monster Encyclopedia";
	mes "containing information on Water,";
	mes "Wind and Ghost property monsters.";
	next;
	.@loop1 = 1;
	while(.@loop1) {
		.@loop2 = 1;
		switch(select("Water Property Monsters:Wind Property Monsters:Spritual Property Monsters:Cancel")) {
		case 1:
			while(.@loop2) {
				switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
				case 1:
					mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
					mes "1. Plankton";
					mes "Even though they seem";
					mes "insignificantly small, be careful";
					mes "not to step on them. Plankton are";
					mes "light and can drift on the water.";
					mes "^0099FFItem Drops^000000: Single Cell, Garlet,";
					mes "Sticky Mucus, Empty Bottle";
					next;
					mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
					mes "2. Kukre";
					mes "Kukre look better than Thief Bugs";
					mes "but basically loot items just the";
					mes "same. Luckily, they don't attack";
					mes "players in a group.";
					mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
					mes "Monster's Feed, Red Herb, Insect";
					mes "Feeler";
					next;
					mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
					mes "3. Hydra";
					mes "Vegetable Monstesr that live near";
					mes "water or in the deep sea that";
					mes "attack using tentacles. As a group,";
					mes "they're a pain in the ass.";
					mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
					mes "Meat.";
					next;
					mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
					mes "4. Vadon";
					mes "Covered in a thick, protective";
					mes "shell, Vadons attack with powerful";
					mes "pincers. Although they look like";
					mes "crabs, their meat can't be eaten.";
					mes "^0099FFItem Drops^000000: Nipper, Garlet, Solid";
					mes "Shell, Shell";
					next;
					mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
					mes "5. Marina";
					mes "Transparent jellyfish that attack";
					mes "by stretching their flexible bodies";
					mes "in a whip-like fashion. They live";
					mes "in cool places near water.";
					mes "^0099FFItem Drops^000000: Single Cell, Sticky";
					mes "Mucus";
					next;
					mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
					mes "6. Cornutus";
					mes "Benign monsters that conceal";
					mes "themselves in hard, turban shaped";
					mes "shells. They try to live as";
					mes "peacefully as they can in this";
					mes "crazy, crazy world.";
					mes "^0099FFItem Drops^000000: Conch, Scell, Solid";
					mes "Shell";
					next;
					mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
					mes "7. Magnolia";
					mes "Cute looking creatures that appear";
					mes "as large frying pans cooking an";
					mes "egg. They mercilessly spank all";
					mes "that oppose them.";
					mes "^0099FFItem Drops^000000: Jellopy, Garlet, Scell";
					next;
					mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
					mes "8. Marine Sphere";
					mes "Strange, round-shaped monsters that";
					mes "pulse with destructive energy.";
					mes "Gathering their Detonators may be";
					mes "useful for Alchemists.";
					mes "^0099FFItem Drops^000000: Tendon, Detonator";
					next;
					break;
				case 2:
					mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
					mes "1. Poring";
					mes "Small, pink monsters that are made";
					mes "of a living gelatinous substance.";
					mes "They're cute, and move by";
					mes "bouncing.";
					mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,";
					mes "Apple, Empty Bottle, Red Herb";
					next;
					mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
					mes "2. Roda Frog";
					mes "Amphibious frogs that have an";
					mes "annoying croak. In some countries,";
					mes "their legs are a delicacy.";
					mes "^0099FFItem Drops^000000: Sticky Webfoot, Spawn,";
					mes "Green Herb, Empty Bottle";
					next;
					mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
					mes "3. Spore";
					mes "Mushroom-like monsters that utilise";
					mes "mycelial reproduction. Usually live";
					mes "in forests or dungeons.";
					mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
					mes "Herb";
					next;
					mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
					mes "4. Goblin";
					mes "Small, mask wearing monsters that";
					mes "viciously attack passerby's. There";
					mes "seem to be different types that use";
					mes "different weapons.";
					mes "^0099FFItem Drops^000000: Yellow Herb, Red";
					mes "Herb";
					next;
					mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
					mes "5. Thara Frog";
					mes "Red Frogs that are much stronger";
					mes "than the green Roda Frogs. They";
					mes "also produce an annoying croaking";
					mes "noise.";
					mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky";
					mes "Webfoot";
					next;
					mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
					mes "6. Phen";
					mes "A blue fish with a pointed nose and";
					mes "sad, incredibly sad, vacant eyes.";
					mes "^0099FFItem Drops^000000: Fish Tail, Sharp Scale,";
					mes "Meat, Fin";
					next;
					mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
					mes "7. Marse";
					mes "A miniature squid with miniature";
					mes "tentacles. How it moves through";
					mes "water with those tiny things is";
					mes "still a scientific mystery.";
					mes "^0099FFItem Drops^000000: Squid Ink, Tentacle";
					next;
					mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
					mes "8. Obeaune";
					mes "A female Mermaid that attacks with";
					mes "its wild, flowing hair. Whether or";
					mes "not its male version is Merman is";
					mes "still under debate.";
					mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin";
					next;
					mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
					mes "9. Sohee";
					mes "A female Ghost that harbours a deep";
					mes "grudge. Although she is usually";
					mes "crying, she can become fierce upon";
					mes "encountering the living.";
					mes "^0099FFItem Drops^000000: Black Hair, Red Herb";
					next;
					mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
					mes "10. Marc";
					mes "A proud looking Sea Horse that sort";
					mes "of looks like a dragon.";
					mes "Unfortunately, you can't ride it.";
					mes "^0099FFItem Drops^000000: Gill, Fin";
					next;
					mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
					mes "11. Deviace";
					mes "Fish monster with a big mouth";
					mes "attached to a suction cup. Small,";
					mes "strong, and sort of looks like a";
					mes "watermelon.";
					mes "^0099FFItem Drops^000000: Ancient Tooth, Ancient";
					mes "Lips";
					next;
					break;
				case 3:
					mes "^FF0000[Vol. 3: Great Water Monsters]^000000";
					mes "1. Ambernite";
					mes "A snail shaped monster, it is";
					mes "highly strong offense and defense.";
					mes "However, it is incredibly slow like";
					mes "all other snails.";
					mes "^0099FFItem Drops^000000: Snail's Shell,";
					mes "Garlet, Shell, Solid Shell";
					next;
					mes "^FF0000[Vol. 3: Great Water Monsters]^000000";
					mes "2. Sword Fish";
					mes "Fish Monster with a sharp, long nose";
					mes "that's just like a sword. Although it";
					mes "has googly eyes, it's a dangerous";
					mes "monster. Why wasn't it named Sword";
					mes "Nose Fish?";
					mes "^0099FFItem Drops^000000: Sharp Scale, Gill";
					next;
					break;
				case 4:
					close2;
					.@loop2 = 0;
					end;
				}
			}

		case 2:
			while(.@loop2) {
				switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
				case 1:
					mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
					mes "1. Chonchon";
					mes "Fly monsters that move with great";
					mes "speed. Amazingly, they can heal in";
					mes "the presense of fecal matter.";
					mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly";
					mes "Wing";
					next;
					mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
					mes "2. Hornet";
					mes "Usually benign, they will attack in";
					mes "groups if one of them is harmed.";
					mes "^0099FFItem Drops^000000: Bee Sting, Jellopy,";
					mes "Green Herb";
					next;
					mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
					mes "3. Creamy";
					mes "A flying monster with beautiful";
					mes "wings. It will escape by";
					mes "teleporting if it thinks that it is";
					mes "in grave danger.";
					mes "^0099FFItem Drops^000000: Powder of Butterfly,";
					mes "Honey, Butterfly Wing, Flower";
					next;
					mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
					mes "4. Stainer";
					mes "Tiny little insect with a splended,";
					mes "ladybug-like shell. It can sense";
					mes "magic and will attack once a spell";
					mes "begins casting.";
					mes "^0099FFItem Drops^000000: Rainbow Shell, Garlet";
					mes "Shell, Solid Shell";
					next;
					mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
					mes "5. Steel Chonchon";
					mes "Similar to Chonchon, but is yellow";
					mes "and green. It picks up everything";
					mes "from the ground, so be careful not";
					mes "to drop items.";
					mes "^0099FFItem Drops^000000: Garlet, Shell, Solid";
					mes "Shell";
					next;
					mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
					mes "6. Dustiness";
					mes "This flying monsters has a high";
					mes "dodge rate, so if you have low";
					mes "attack accuracy, you may want to";
					mes "leave it alone.";
					mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing";
					mes "Insect Feeler, Red Herb";
					next;
					mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
					mes "7. Hunter Fly";
					mes "Winged insect covered in the blood";
					mes "of innocents. It's incredibly";
					mes "quick, as well as strong. Novices";
					mes "must flee from this monster at all";
					mes "cost.";
					mes "^0099FFItem Drops^000000: Solid Shell, Zargon";
					next;
					break;
				case 2:
					mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000";
					mes "1. Condor";
					mes "A bald, funny looking vulture-like";
					mes "bird. They tend to attack in a";
					mes "group if one of them is";
					mes "threatened.";
					mes "^0099FFItem Drops^000000: Talon, Arrow, Meat,";
					mes "Feather of Birds";
					next;
					mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000";
					mes "2. Cobold the 1st";
					mes "A monster looks like a baby wolf,";
					mes "but it is smart enough to make and";
					mes "use tools. Although Kobolds are";
					mes "cute, they're actually quite";
					mes "hostile.";
					mes "^0099FFItem Drops^000000: Blue Hair, Zargon,";
					mes "Yellow Herb";
					next;
					mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000";
					mes "3. Petite";
					mes "A tiny, cute flying Dragon. There";
					mes "is another kind of Petite that";
					mes "walks, but it is of the Earth";
					mes "property.";
					mes "^0099FFItem Drops^000000: Dragon Canine, Dragon";
					mes "Tail, Zargon";
					next;
					break;
				case 3:
					mes "^FF0000[Vol. 6: Great Wind Monsters]^000000";
					mes "1. Joker";
					mes "A large, enchanted playing card. If";
					mes "you don't have good attack";
					mes "accuracy, the stakes are against";
					mes "you when fighting Joker.";
					mes "^0099FFItem Drops^000000: High Heels";
					next;
					break;
				case 4:
					close2;
					.@loop2 = 0;
					end;
				}
			}

		case 3:
			while(.@loop2) {
				switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
				case 1:
					mes "^FF0000[Vol. 7: Small Ghost Monsters]^000000";
					mes "1. Whisper";
					mes "A piece of living fabric that gives";
					mes "off spooky vibes. Sometimes, it";
					mes "likes to turn invisible...";
					mes "^0099FFItem Drops^000000: Fabric";
					next;
					mes "^FF0000[Vol. 7: Small Ghost Monsters]^000000";
					mes "2. Marionette";
					mes "A monster reborn as a cursed doll";
					mes "that is bound to strings attached";
					mes "to wooden sticks.";
					mes "^0099FFItem Drops^000000: Golden Hair, Trunk";
					next;
					break;
				case 2:
					mes "^FF0000[Vol. 8: Medium Ghost Monsters]^000000";
					mes "1. Eggyra";
					mes "A weird, robotic egg looking thing";
					mes "that waddles when it walks. No one";
					mes "knows where these things come";
					mes "from.";
					mes "^0099FFItem Drops^000000: Scell, Sticky Mucus,";
					mes "Red Herb";
					next;
					break;
				case 3:
					mes "^FF0000[Vol. 9: Great Ghost Monsters]^000000";
					mes "1. Nightmare";
					mes "A ghostly horse that radiates a";
					mes "violet aura of evil.";
					mes "^0099FFItem Drops^000000: Horseshoe, Blue Herb";
					next;
					mes "^FF0000[Vol. 9: Great Ghost Monsters]^000000";
					mes "2. Medusa";
					mes "Monster with hair composed of";
					mes "snakes. It is rumoured to turn";
					mes "people into stone if they look into";
					mes "her eyes.";
					mes "^0099FFItem Drops^000000: Medusa Head, Horrendous";
					mes "Hair, White Herb";
					next;
					break;
				case 4:
					close2;
					.@loop2 = 0;
					end;
				}
			}

		case 4:
			close2;
			.@loop1 = 0;
			end;
		}
	}
}

prt_in,159,56,4	script	Monster Encyclopedia#2pr	HIDDEN_NPC,{
	mes "^FF0000[Monster Encyclopedia]^000000";
	mes "This is a Monster Encyclopedia";
	mes "containing information on Earth,";
	mes "Fire and Neutral property";
	mes "monsters.";
	next;
	.@loop1 = 1;
	while(.@loop1) {
		.@loop2 = 1;
		switch(select("Earth Property Monsters:Fire Property Monsters:Neutral Property Monsters:Cancel")) {
		case 1:
			while(.@loop2) {
				switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
				case 1:
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "1. Fabre";
					mes "The weak and small larva of Creamy.";
					mes "Although some say it is cute, the";
					mes "author must disagree.";
					mes "Whole-heartedly.";
					mes "^0099FFItem Drops^000000: Feather, Fluff, Green";
					mes "Herb, Clover";
					next;
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "2. Pupa";
					mes "Monster that is the pupal stage of";
					mes "Fabre. It doesn't attack at all, so";
					mes "it's easy to kill for Novices.";
					mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
					mes "Mucus";
					next;
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "3. Martin";
					mes "An adorable mole wearing a safety";
					mes "helmet. He's deathly afraid of";
					mes "cave-ins and occasionally stops to";
					mes "cower in fear.";
					mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
					mes "Claw";
					next;
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "4. Savage Bebe";
					mes "Tiny, pink baby Savage. It's";
					mes "disheartening to know that it grows";
					mes "up to become ugly-looking.";
					mes "^0099FFItem Drops^000000: Animal Skin, Meat,";
					mes "Arrow, Feather";
					next;
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "5. Andre";
					mes "A kind of worker ant, Andres are";
					mes "yellow, very diligent and gather";
					mes "everything in sight for the Queen";
					mes "Ant.";
					mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
					mes "Sticky Mucus, Shell";
					next;
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "6. Coco";
					mes "A small Squirrel with dark";
					mes "piercing eyes. It's always holding";
					mes "an Acorn, and would be cute if it";
					mes "didn't always have a look of utter";
					mes "contempt.";
					mes "^0099FFItem Drops^000000: Acorn, Fluff, Animal";
					mes "Skin, Sweet Potato";
					next;
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "7. Piere";
					mes "Pieres are green worker ants that";
					mes "are subtly different than Andres.";
					mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
					mes "Sticky Mucus, Shell";
					next;
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "8. Smokie";
					mes "A chubby little raccoon that loves";
					mes "nothing better than to scamper.";
					mes "It's rumored to use a magic leaf to";
					mes "become invisible!";
					mes "^0099FFItem Drops^000000: Raccoon Leaf, Animal";
					mes "Skin, Sweet Potato";
					next;
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "9. Deniro";
					mes "Red worker ants that live to serve";
					mes "the Queen Ant. If there's anything";
					mes "on the ground, they'll pick it up.";
					mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
					mes "Sticky Mucus, Shell";
					next;
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "10. Yoyo";
					mes "A naughty monkey that picks up";
					mes "anything from the ground. They're";
					mes "very quick and will gang up on you";
					mes "if you attack just one of them.";
					mes "^0099FFItem Drops^000000: Yoyo Tail, Banana,";
					mes "Yellow Herb, Animal Skin";
					next;
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "11. Vitata";
					mes "Plump worker ants that heal the";
					mes "other ants in their colony. When";
					mes "killed their bodies leak... honey?";
					mes "^0099FFItem Drops^000000: Worm Peeling, Scell,";
					mes "Honey";
					next;
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "12. Caramel";
					mes "An adorable porcupine with tiny";
					mes "spiky quills. However, it gets";
					mes "incredibly angry when touched.";
					mes "^0099FFItem Drops^000000: Porcupine Quill,";
					mes "Animal Skin";
					next;
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "13. Giearth";
					mes "An elderly pixie that wanders caves";
					mes "to gather ores. They're incredible";
					mes "chain smokers.";
					mes "^0099FFItem Drops^000000: Old Pixie's Moustache";
					next;
					break;
				case 2:
					mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
					mes "1. Willow";
					mes "Creature reborn from an old tree.";
					mes "Its features and the sounds it";
					mes "makes are incredibly eerie.";
					mes "^0099FFItem Drops^000000: Tree Root, Trunk, Red";
					mes "Herb, Sweet Potato";
					next;
					mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
					mes "2. Rocker";
					mes "A lazy grasshopper that loves to";
					mes "play the violin, just like in";
					mes "Aesop's fable.";
					mes "^0099FFItem Drops^000000: Grasshopper's Leg,";
					mes "Jellopy";
					next;
					mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
					mes "3. Mandragora";
					mes "Although it stays in the same";
					mes "place, it can attack passerby from";
					mes "a distance using underground";
					mes "stalks.";
					mes "^0099FFItem Drops^000000: Stem, Green Herb,";
					mes "Shoot";
					next;
					mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
					mes "4. Wolf";
					mes "Wild, roving wolves with blue";
					mes "manes. They tend to attack as a";
					mes "pack when even one of them is";
					mes "threatened.";
					mes "^0099FFItem Drops^000000: Wolf Claw, Meat,";
					mes "Monster's Feed, Animal Skin";
					next;
					mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
					mes "5. Snake";
					mes "Green snake that lives in the";
					mes "forests and deserts. They're not";
					mes "poisonous, but their bites still";
					mes "hurt.";
					mes "^0099FFItem Drops^000000: Snake Scale, Red Herb";
					next;
					mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
					mes "6. Horn";
					mes "Although it looks fierce, it's";
					mes "actually a peaceful insect. It";
					mes "roams around fields with a";
					mes "crunching sound.";
					mes "^0099FFItem Drops^000000: Horn, Shell, Solid";
					mes "Shell";
					next;
					mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
					mes "7. Orc Warrior";
					mes "A warrior of the proud race of";
					mes "Orcs. At one time, Orcs and humans";
					mes "were allies, but now they are";
					mes "bitter enemies.";
					mes "^0099FFItem Drops^000000: Orcish Voucher";
					next;
					mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
					mes "8. Hode";
					mes "A huge earthworm that usually hides";
					mes "under the ground. It can usually be";
					mes "found in the desert.";
					mes "^0099FFItem Drops^000000: Earthworm Peeling,";
					mes "Sticky Mucus";
					next;
					mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
					mes "9. Mantis";
					mes "It wanders about fields, waving a";
					mes "tiny fan. An entire martial arts";
					mes "style is based on the movements of";
					mes "this insect.";
					mes "^0099FFItem Drops^000000: Mantis Scythe, Scell";
					mes "Solid Shell, Red Herb";
					next;
					mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
					mes "10. Savage";
					mes "A wild boar that walks around,";
					mes "grunting restlessly. Its rough";
					mes "looking tusks make it hard to";
					mes "believe it was cute as a baby.";
					mes "^0099FFItem Drops^000000: Mane, Animal Skin";
					next;
					mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
					mes "11. Petite";
					mes "Cute, walking Dragon. There is";
					mes "another kind of Petite that flys,";
					mes "but it is of the Wind property.";
					mes "^0099FFItem Drops^000000: Dragon Canine, Dragon";
					mes "Tail, Zargon";
					next;
					break;
				case 3:
					mes "^FF0000[Vol. 12: Great Earth Monsters]^000000";
					mes "1. Worm Tail";
					mes "A strange monster that uses";
					mes "whiping attacks with a tail that";
					mes "looks like a blade of grass.";
					mes "^0099FFItem Drops^000000: Pointed Scale, Yellow";
					mes "Herb";
					next;
					mes "^FF0000[Vol. 12: Great Earth Monsters]^000000";
					mes "2. Muka";
					mes "Cute Cactus commonly found in the";
					mes "desert. It tries to threaten";
					mes "passerby with its growls, but its";
					mes "noises are too funny to be scary.";
					mes "^0099FFItem Drops^000000: Cactus Needle, Empty";
					mes "Bottle, Green Herb, Red Herb";
					next;
					mes "^FF0000[Vol. 12: Great Earth Monsters]^000000";
					mes "3. Bigfoot";
					mes "Although its name may be";
					mes "misleading, Bigfoot is actually a";
					mes "large bera. It walks like it owns";
					mes "the forest, and it does.";
					mes "^0099FFItem Drops^000000: Bear's Foot Skin,";
					mes "Animal Skin, Sweet Potato";
					next;
					mes "^FF0000[Vol. 12: Great Earth Monsters]^000000";
					mes "4. Flora";
					mes "A man-eating plant. Its parts are";
					mes "considered useful for Alchemists to";
					mes "make monsters of their own...";
					mes "^0099FFItem Drops^000000: Maneater Blossom, Stem";
					next;
					break;
				case 4:
					close2;
					.@loop2 = 0;
					end;
				}
			}

		case 2:
			while(.@loop2) {
				switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
				case 1:
					mes "^FF0000[Vol. 13: Small Fire Monsters]^000000";
					mes "1. Picky";
					mes "Cute little chick that may grow up";
					mes "to be a Peco Peco, unless, of";
					mes "course, you kill it.";
					mes "^0099FFItem Drops^000000: Feather of Birds,";
					mes "Feather, Red Herb, Milk";
					next;
					mes "^FF0000[Vol. 13: Small Fire Monsters]^000000";
					mes "2. Baby Desert Wolf";
					mes "A Baby Desert Wolf that tires to";
					mes "threaten adventurers with its cute,";
					mes "little yelps.";
					mes "^0099FFItem Drops^000000: Animal Skin, Meat";
					next;
					mes "^FF0000[Vol. 13: Small Fire Monsters]^000000";
					mes "3. Horong,";
					mes "An eerie-looking, violent fireball.";
					mes "It's useless to use hiding skills";
					mes "near this vengeful spirit.";
					mes "^0099FFItem Drops^000000: Stone Heart, Zargon,";
					mes "Fire Arrow";
					next;
					break;
				case 2:
					mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
					mes "1. Drops";
					mes "The desert version of the Poring";
					mes "that has a pale orange colour. It";
					mes "seems a tiny bit stronger than";
					mes "Poring, though.";
					mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,";
					mes "Apple, Empty Bottle, Red Herb";
					next;
					mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
					mes "2. Elder Willow";
					mes "The elderly version of the Willow";
					mes "monster. It's red and can even use";
					mes "some magic.";
					mes "^0099FFItem Drops^000000: Resin, Trunk, Sweet";
					mes "Potato";
					next;
					mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
					mes "3. Metaller";
					mes "The evolved form of Rocker. It is";
					mes "dim brown and lives in the desert.";
					mes "This cricket will pick items up";
					mes "from the ground.";
					mes "^0099FFItem Drops^000000: Red Blood,";
					mes "Grasshopper's Leg, Scell, Shell";
					next;
					mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
					mes "4. Zerom";
					mes "An undead slave. Sadly, not even";
					mes "death will bring peace to the";
					mes "abusive hours of labor Zerom";
					mes "suffers from his Pharaoh.";
					mes "^0099FFItem Drops^000000: Panties";
					next;
					mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
					mes "5. Scorpion";
					mes "Scorpions can be found in areas";
					mes "where there is desert. It has a";
					mes "beautiful colour, but can be";
					mes "dangerous.";
					mes "^0099FFItem Drops^000000: Scorpion Tail, Green";
					mes "Herb, Yellow Herb";
					next;
					mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
					mes "6. Desert Wolf";
					mes "Wolves in the desert are much";
					mes "stronger than those living in the";
					mes "forset. If you strike one, you'll";
					mes "have to deal with the whole pack.";
					mes "Item Drops; Animal Skin, Mink";
					mes "Coat, Meat, Wolf Claw";
					next;
					mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
					mes "7. Frilldora";
					mes "Lizard with a frilly, fan-like";
					mes "neck. Although it looks rediculous,";
					mes "it's actually pretty strong.";
					mes "^0099FFItem Drops^000000: Frill, Reptile Tongue,";
					mes "Red Herb, Zargon";
					next;
					mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
					mes "8. Cobold the 3rd";
					mes "A blue, wolf-like monster that is";
					mes "amazingly cuddly. However, all";
					mes "Kobolds have sworn to hate humans.";
					mes "There are different kinds of";
					mes "Kobolds that use different";
					mes "weapons.";
					mes "^0099FFItem Drops^000000: Blue Hair, Zargon,";
					mes "Yellow Herb";
					next;
					mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
					mes "9. Jakk";
					mes "A spooky, Pumpkin-headed monster";
					mes "that dresses in a slick formal";
					mes "suit. It's been known to invade";
					mes "Prontera on St. Hallow's Eve in the";
					mes "past.";
					mes "^0099FFItem Drops^000000: Jack'o'Pumpkin, Zargon";
					next;
					break;
				case 3:
					mes "^FF0000[Vol. 15: Great Fire Monsters]^000000";
					mes "1. Peco Peco";
					mes "Nowadays peco peco is popular as a";
					mes "vehicle for Knights and Crusaders.";
					mes "They live in the Desert or Forest";
					mes "and will also attack in packs if";
					mes "one of them is threatened.";
					mes "^0099FFItem Drops^000000: Bill of Birds, Yellow";
					mes "Herb, Red Herb";
					next;
					mes "^FF0000[Vol. 15: Great Fire Monsters]^000000";
					mes "2. Marduk";
					mes "A gangly wizard of darkness. Look";
					mes "out, it knows magic!";
					mes "^0099FFItem Drops^000000: Flame Heart";
					next;
					break;
				case 4:
					close2;
					.@loop2 = 0;
					end;
				}
			}

		case 3:
			while(.@loop2) {
				switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
				case 1:
					mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000";
					mes "1. Lunatic";
					mes "A shaggy monster that looks kind of";
					mes "like a rabbit. Although some may";
					mes "think it's cute, the author";
					mes "believes it to be absolutely";
					mes "hideous. Perhaps that is because of";
					mes "his alleriges.";
					mes "^0099FFItem Drops^000000: Clover, Feather,";
					mes "Carrot, Red Herb";
					next;
					mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000";
					mes "2. Peco Peco Egg";
					mes "The egg of a Peco Peco. It's small,";
					mes "and defenseless, making it a";
					mes "perfect target for Novices.";
					mes "^0099FFItem Drops^000000: Shell, Red Herb,";
					mes "Empty Bottle";
					next;
					mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000";
					mes "3. Ant Egg";
					mes "An Ant Egg that is also";
					mes "defenseless. Some of them actually";
					mes "hatch, though.";
					mes "^0099FFItem Drops^000000: Shell, Jellopy, Sticky";
					mes "Mucus, Empty Bottle";
					next;
					mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000";
					mes "4. Baby Thief Bug";
					mes "Dirty, filthy Creatures that tend";
					mes "to work in groups. Whatever you do,";
					mes "don't let them pollute the Prontera";
					mes "Culvert, it'd be a disaster!";
					mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
					mes "Jellopy";
					next;
					break;
				case 2:
					mes "^FF0000[Vol. 17: Medium Neutral Monsters]^000000";
					mes "^0099FF...^000000";
					next;
					mes "^FF0000[Vol. 17: Medium Neutral Monsters]^000000";
					mes "^0099FF...^000000";
					mes "^0099FF......^000000";
					next;
					mes "^0099FFSome pages seem to have been ripped^000000";
					mes "^0099FFout of this book, and replaced with^000000";
					mes "^0099FFpinups of the Isis monster. It^000000";
					mes "^0099FFlooks like you'll need to learn^000000";
					mes "^0099FFabout Neutral, medium sizd^000000";
					mes "^0099FFmonsters on your own.^000000";
					next;
					break;
				case 3:
					mes "^FF0000[Vol. 18: Great Neutral Monsters]^000000";
					mes "1. Golem";
					mes "A being of living stone that has";
					mes "been enchanted with black magic. It";
					mes "can recognise spell casting, but";
					mes "moves incredibly slowly due to its";
					mes "weight problem.";
					mes "^0099FFItem Drops^000000: Scell";
					next;
					break;
				case 4:
					close2;
					.@loop2 = 0;
					end;
				}
			}

		case 4:
			close2;
			.@loop1 = 0;
			end;
		}
	}
}

prt_in,161,50,4	script	Monster Encyclopedia#3pr	HIDDEN_NPC,{
	mes "^FF0000[Monster Encyclopedia]^000000";
	mes "This is a Monster Encyclopedia";
	mes "containing information on Dark,";
	mes "Poison and Undead monsters.";
	next;
	.@loop1 = 1;
	while(.@loop1) {
		.@loop2 = 1;
		switch(select("Dark Property Monsters:Poison Property Monsters:Undead Property Monsters:Cancel")) {
		case 1:
			while(.@loop2) {
				switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
				case 1:
					mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
					mes "1. Thief Bug Egg";
					mes "A filthy egg from a filthy Thief";
					mes "Bug. They make horrible omelets.";
					mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
					mes "Mucus";
					next;
					mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
					mes "2. Familiar";
					mes "A gray bat that's not very strong,";
					mes "but really annoying because it";
					mes "attacks very fast and relentlessly";
					mes "pursues passerby.";
					mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
					mes "Grape, Red Herb";
					next;
					mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
					mes "3. Tarou";
					mes "A tiny, little white mouse. Its";
					mes "squeaks can be heard in the Dead";
					mes "Pit and the Prontera Culvert.";
					mes "^0099FFItem Drops^000000: Rat Tail, Animal";
					mes "Skin, Feather, Monster's Feed";
					next;
					mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
					mes "4. Drainliar";
					mes "A blood red bat that's much";
					mes "stronger than Familiar. It also";
					mes "tends to pursue any human it";
					mes "finds.";
					mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
					next;
					mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
					mes "5. Dokkaebi";
					mes "A traditional Korean demon with the";
					mes "power to generate wealth. Using";
					mes "Mammonite is no big deal to them.";
					mes "^0099FFItem Drops^000000: Dokkaebi Horn";
					next;
					mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
					mes "6. Deviruchi";
					mes "A miniature demon that repeatedly";
					mes "stabs umans with its pitchfork.";
					mes "It's cute, but nonetheless a true";
					mes "fiend of darkness.";
					mes "^0099FFItem Drops^000000: Little Evil Horn,";
					mes "Little Evil Wing, Zargon";
					next;
					break;
				case 2:
					mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
					mes "1. Female Thief Bug";
					mes "Large, brown insects that are";
					mes "gruesome to the eye and disgusting";
					mes "to the touch. Notorious for quickly";
					mes "grabbing whatever drops to the";
					mes "ground.";
					mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
					mes "Jellopy, Garlet, Insect Feeler";
					next;
					mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
					mes "2. Male Thief Bug";
					mes "A large, green insect, the Male";
					mes "Thief Bug is considerably powerful.";
					mes "They're also very aggressive";
					mes "towards humans.";
					mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
					mes "Jellopy, Garlet, Insect Feeler,";
					mes "Yellow Herb";
					next;
					mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
					mes "3. Matyr";
					mes "A hound saturated with evil. It's";
					mes "always sleeping, but springs to";
					mes "action after smelling an";
					mes "adventurer.";
					mes "^0099FFItem Drops^000000: Monster's Feed,";
					mes "Animal Skin";
					next;
					mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
					mes "4. Zenorc";
					mes "A dishonourable Orc whose body has";
					mes "been cursed. They continue their";
					mes "shameful ways by looting items that";
					mes "have been dropped to the ground.";
					mes "^0099FFItem Drops^000000: Zenorc's Fang, Sticky";
					mes "Mucus, Yellow Herb";
					next;
					mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
					mes "5. Requiem";
					mes "An ancient slave that carries a";
					mes "heavy coffin on its back. Weary";
					mes "from its labour, Requiem simply";
					mes "collapses, hoping the coffing will";
					mes "hit its mark, when attacking";
					mes "^0099FFItem Drops^000000: Old Blue Box";
					next;
					mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
					mes "6. Bathory";
					mes "A wart-nosed Witch wearing bunny";
					mes "boxers that will attack anything";
					mes "prettier that her. In other words,";
					mes "she attacks everyone.";
					mes "^0099FFItem Drops^000000: Witch Starsand";
					next;
					break;
				case 3:
					mes "^FF0000[Vol. 21: Great Dark Monsters]^000000";
					mes "1. Isis";
					mes "A monster that is half serpent and";
					mes "half woman, as well as one of";
					mes "Osiris' trusted champions.";
					mes "^0099FFItem Drops^000000: Scale Skin, Shining";
					mes "Scale";
					next;
					mes "^FF0000[Vol. 21: Great Dark Monsters]^000000";
					mes "2. Raydric";
					mes "The soul of a castle guard bound to";
					mes "a living suit of armour through a";
					mes "curse.";
					mes "^0099FFItem Drops^000000: Elunium, Chivalry";
					mes "Emblem";
					next;
					break;
				case 4:
					close2;
					.@loop2 = 0;
					end;
				}
			}
		case 2:
			while(.@loop2) {
				switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
				case 1:
					mes "^FF0000[Vol. 22: Small Poison Monsters]^000000";
					mes "^0099FF...^000000";
					next;
					mes "^FF0000[Vol. 22: Small Posion Monsters]^000000";
					mes "^0099FF...^000000";
					mes "^0099FF......^000000";
					next;
					mes "^0099FFThere are^000000";
					mes "^0099FFPoring stickers^000000";
					mes "^0099FFall over these pages!^000000";
					next;
					mes "^0099FFIt looks like you'll have to learn^000000";
					mes "^0099FFabout small, poisonous monsters all^000000";
					mes "^0099FFon your own.^000000";
					next;
					break;
				case 2:
					mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000";
					mes "1. Poporing";
					mes "A light green Poring with the";
					mes "Poison property. It's much stronger";
					mes "than Poring, but still moves by";
					mes "means of bouncing.";
					mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet,";
					mes "Green Herb";
					next;
					mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000";
					mes "2. Poison Spore";
					mes "A black capped mushroom. It attacks";
					mes "adventurers in fear of being eaten,";
					mes "despite being poisonous and not";
					mes "delicious.";
					mes "^0099FFItem Drops^000000: Spore, Green Herb";
					next;
					mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000";
					mes "3. Cobold the 2nd";
					mes "A small, wolf-like monster that's";
					mes "intelligent enough to use weapons.";
					mes "Look out, though, he's pretty mean";
					mes "for a little guy.";
					mes "^0099FFItem Drops^000000: Blue Hair, Zargon,";
					mes "Yellow Herb";
					next;
					mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000";
					mes "4. Side Winder";
					mes "A dark coloured snake that hates";
					mes "people. Be careful, and kill them";
					mes "before they can poison you.";
					mes "^0099FFItem Drops^000000: Shining Scale, Zargon,";
					mes "Poisonous Canine, Snake Scale";
					next;
					break;
				case 3:
					mes "^FF0000[Vol. 24: Great Poison Monsters]^000000";
					mes "1. Argos";
					mes "A monstrous spider that will attack";
					mes "adventurers on sight. It's too big";
					mes "for adventurers to squish with";
					mes "their feet.";
					mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
					mes "Green Herb, Yellow Herb";
					next;
					mes "^FF0000[Vol. 24: Great Poison Monsters]^000000";
					mes "2. Argriope";
					mes "A segmented, millipede type monster";
					mes "that will attack passerby with";
					mes "poison.";
					mes "^0099FFItem Drops^000000: Bug Leg, Zargon, Green";
					mes "Herb";
					next;
					mes "^FF0000[Vol. 24: Great Poison Monsters]^000000";
					mes "3. Myst";
					mes "A strange, monster made of mist";
					mes "that is attached to a phantom";
					mes "window.";
					mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
					next;
					break;
				case 4:
					close2;
					.@loop2 = 0;
					end;
				}
			}

		case 3:
			while(.@loop2) {
				switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
				case 1:
					mes "^FF0000[Vol. 25: Small Undead Monsters]^000000";
					mes "^0099FF...^000000";
					next;
					mes "^FF0000[Vol. 25: Small Undead Monsters]^000000";
					mes "^0099FF...^000000";
					mes "^0099FF......^000000";
					next;
					mes "^0099FF...!^000000";
					mes "^0099FFSome stupid kid scribbled pictures^000000";
					mes "^0099FFall over this chapter! It looks^000000";
					mes "^0099FFlike you'll have to learn about^000000";
					mes "^0099FFsmall Undead monsters^000000";
					mes "^0099FFon your very own.^000000";
					next;
					break;
				case 2:
					mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
					mes "1. Zombie";
					mes "An innocent human that has been";
					mes "raised from the dead through black";
					mes "magic.";
					mes "^0099FFItem Drops^000000: Decayed Nail, Sticky";
					mes "Mucus, Horrendous Mouth";
					next;
					mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
					mes "2. Megalodon";
					mes "An animated fish skeleton that";
					mes "roams the seas. Although it looks";
					mes "scary, it's actually benign.";
					mes "^0099FFItem Drops^000000: Stinky Scale,";
					mes "Skel-Bone";
					next;
					mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
					mes "3. Orc Zombie";
					mes "Orcs that have risen back from the";
					mes "dead. The honourable fighting spirit";
					mes "of the Orc Warrior never dies!";
					mes "^0099FFItem Drops^000000: Orc Claw, Sticky Mucus";
					next;
					mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
					mes "4. Pirate Skel";
					mes "A topless pirate skeleton that";
					mes "skips around in purple socks.";
					mes "Scourge of the seven seas.";
					mes "^0099FFItem Drops^000000: Skel-Bone";
					next;
					mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
					mes "5. Orc Skeleton";
					mes "The skeleton of an Orc that has";
					mes "been brought back to life. Even in";
					mes "death, Orcs continue to do battle.";
					mes "^0099FFItem Drops^000000: Orc's Fang, Green";
					mes "Herb";
					next;
					mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
					mes "6. Soldier Skeleton";
					mes "A skeleton soldier that wields two";
					mes "swords at once. He must have been a";
					mes "badass when he was alive.";
					mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
					next;
					mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
					mes "7. Munak";
					mes "A beautiful zombie that seems to be";
					mes "linked to Bongun somehow.";
					mes "^0099FFItem Drops^000000: Daenggie, Munak Turban";
					next;
					mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
					mes "8. Skel Worker";
					mes "A reanimated skeleton of a miner";
					mes "that has died without receiving its";
					mes "severance pay.";
					mes "^0099FFItem Drops^000000: Iron, Lantern";
					next;
					mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
					mes "9. Archer Skeleton";
					mes "Despite not having actual eyes,";
					mes "Archer Skeletons have great aim.";
					mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
					mes "Red Herb";
					next;
					mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
					mes "10. Mummy";
					mes "A walking corpse covered with";
					mes "bandages. It probably used to be";
					mes "beautiful once.";
					mes "^0099FFItem Drops^000000: Rotten Bandage";
					next;
					mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
					mes "11. Verit";
					mes "A mummified dog that will pick up";
					mes "anything dropped to the ground.";
					mes "Although it's a zombie, it seems";
					mes "happy to be alive again.";
					mes "^0099FFItem Drops^000000: Immortal Heart, Zargon";
					mes "Rotten Bandage";
					next;
					mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
					mes "12. Ghoul";
					mes "Similar to a Zombie, but Ghouls are";
					mes "green and much stronger. Its";
					mes "retching is offensive in more ways";
					mes "than one.";
					mes "^0099FFItem Drops^000000: Horrendous Mouth";
					next;
					break;
				case 3:
					mes "^FF0000[Vol. 27: Great Undead Monsters]^000000";
					mes "1. Evil Druid";
					mes "A flamboyantly evil druid. It's";
					mes "always using a floating spellbook";
					mes "that crackles with energy to cause";
					mes "misery to adventurers";
					mes "^0099FFItem Drops^000000: Amulet, White Herb";
					next;
					break;
				case 4:
					close2;
					.@loop2 = 0;
					end;
				}
			}

		case 4:
			close2;
			.@loop = 0;
			end;
		}
	}
}

prt_in,172,96,4	script	Monster Encyclopedia#4pr	HIDDEN_NPC,{
	mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
	mes "This is an Encyclopedia describing";
	mes "monsters living in Dungeons.";
	next;
	.@loop1 = 1;
	switch(select("Ant Hell:Geffen Tower:Sphinx:Cancel")) {
	case 1:
		while(.@loop1) {
			switch(select("1F:2F:Cancel")) {
			case 1:
				mes "^FF0000[Ant Hell 1F Monsters]^000000";
				mes "1. Ant Egg";
				mes "Merely an Ant Egg. It can't hurt";
				mes "you.";
				mes "^0099FFItem Drops^000000: Shell, Jellopy, Sticky";
				mes "Mucus, Empty Bottle";
				next;
				mes "^FF0000[Ant Hell 1F Monsters]^000000";
				mes "2. Andre";
				mes "A diligent worker ant that lives";
				mes "for the sake of the colony. Look";
				mes "out though, hit one and you'll";
				mes "fight them all.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Garlet";
				mes "Sticky Mucus, Shell";
				next;
				mes "^FF0000[Ant Hell 1F Monsters]^000000";
				mes "3. Piere";
				mes "A green worker ant that works just";
				mes "as diligently as Andre.";
				mes "^0099FFItem Drops^000000: Worm";
				mes "Peeling, Garlet, Sticky Mucus, Shell";
				next;
				mes "^FF0000[Ant Hell 1F Monsters]^000000";
				mes "4. Deniro";
				mes "The red worker ant, and is";
				mes "faster than Pieres and Deniros.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
				mes "Sticky Mucus, Shell";
				next;
				mes "^FF0000[Ant Hell 1F Monsters]^000000";
				mes "5. Vitata";
				mes "Worker ants that are plump with";
				mes "honey... So plump, they won't pick";
				mes "up anything.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Scell";
				mes "Honey";
				next;
				mes "^FF0000[Ant Hell 1F Monsters]^000000";
				mes "6. Giearth";
				mes "An elderly pixie that wanders caves";
				mes "to gather ores. When he dies, he";
				mes "plans to leave the world his";
				mes "beautiful moustache.";
				mes "^0099FFItem Drops^000000: Old Pixie's Moustache";
				next;
				break;
			case 2:
				mes "^FF0000[Ant Hell 2F Monsters]^000000";
				mes "1. Ant Egg";
				mes "Ant eggs incapable of attacking, or";
				mes "even feeling pain.";
				mes "^0099FFItem Drops^000000: Shell, Jellopy, Sticky";
				mes "Mucus, Empty Bottle";
				next;
				mes "^FF0000[Ant Hell 2F Monsters]^000000";
				mes "2. Andre";
				mes "A yellow worker ant that may be the";
				mes "slowest of its race, aside from";
				mes "Vitata.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
				mes "Sticky Mucus, Shell";
				next;
				mes "^FF0000[Ant Hell 2F Monsters]^000000";
				mes "3. Piere";
				mes "A green worker and obviously";
				mes "hailing from France.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
				mes "Sticky Mucus, Shell";
				next;
				mes "^FF0000[Ant Hell 2F Monsters]^000000";
				mes "4. Deniro";
				mes "The speediest of the worker ants";
				mes "that comes in a flashy red colour.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
				mes "Sticky Mucus, Shell";
				next;
				mes "^FF0000[Ant Hell 2F Monsters]^000000";
				mes "5. Vitata";
				mes "Worker ants in charge of storing";
				mes "honey inside their bellies.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Scell,";
				mes "Honey";
				next;
				mes "^FF0000[Ant Hell 2F Monsters]^000000";
				mes "6. Giearth";
				mes "An elderly pixie that wanders caves";
				mes "to gather ores. Almost a dwarf, but";
				mes "not quite.";
				mes "^0099FFItem Drops^000000: Old Pixie's Moustache";
				next;
				mes "^FF0000[Ant Hell 2F Monsters]^000000";
				mes "7. Phreeoni";
				mes "An extremely strong bastard that is";
				mes "forty percent tongue.";
				mes "^0099FFItem Drops^000000: Tongue, Ant Jaw";
				next;
				break;
			case 3:
				close2;
				.@loop1 = 0;
				end;
			}
		}

	case 2:
		while(.@loop1) {
			switch(select("1F:2F:3F:4F:Cancel")) {
			case 1:
				mes "^FF0000[Geffen Dungeon 1F Monsters]^000000";
				mes "1. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
				mes "Grape, Red Herb";
				next;
				mes "^FF0000[Geffen Dungeon 1F Monsters]^000000";
				mes "2. Poporing";
				mes "A light green Poring with the";
				mes "Poison property. It's much stronger";
				mes "than Poring, but still moves by";
				mes "means of bouncing.";
				mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet";
				mes "Green Herb";
				next;
				mes "^FF0000[Geffen Dungeon 1F Monsters]^000000";
				mes "3. Dustiness";
				mes "This flying monster has a high";
				mes "dodge rate, so if you have low";
				mes "attack accuracy, you may want to";
				mes "leave it alone.";
				mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing,";
				mes "Insect Feeler, Red Herb";
				next;
				mes "^FF0000[Geffen Dungeon 1F Monsters]^000000";
				mes "4. Poison Spore";
				mes "A black capped mushroom. It attacks";
				mes "adventurers in fear of being eaten,";
				mes "despite being poisonous and not";
				mes "delicious.";
				mes "^0099FFItem Drops^000000: Spore, Green Herb";
				next;
				break;
			case 2:
				mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
				mes "1. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
				mes "Grape, Red Herb";
				next;
				mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
				mes "2. Dustiness";
				mes "This flying monster has a high";
				mes "dodge rate, so if you have low";
				mes "attack accuracy, you may want to";
				mes "leave it alone.";
				mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing,";
				mes "Insect Feeler, Red Herb";
				next;
				mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
				mes "3. Poison Spore";
				mes "A black capped mushroom. It attacks";
				mes "adventurers in fear of being eaten,";
				mes "despite being poisonous and not";
				mes "delicious.";
				mes "^0099FFItem Drops^000000: Spore, Green Herb";
				next;
				mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
				mes "4. Argos";
				mes "A monstrous spider that will attack";
				mes "adventurers on sight. It's too big";
				mes "for adventurers to squish with";
				mes "their feet.";
				mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
				mes "Green Herb, Yellow Herb";
				next;
				mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
				mes "5. Whisper";
				mes "A piece of living fabric that gives";
				mes "off spooky vibes. Sometimes, it";
				mes "likes to turn invisible...";
				mes "^0099FFItem Drops^000000: Fabric";
				next;
				mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
				mes "6. Jakk";
				mes "A spooky, Pumpkin-headed monster";
				mes "that dresses in a slick formal";
				mes "suit. It's been known to invade";
				mes "Prontera on St. Hallow's Even in the";
				mes "past.";
				mes "^0099FFItem Drops^000000: Jack'o'Pumpkin, Zargon";
				next;
				break;
			case 3:
				mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
				mes "1. Argos";
				mes "A monstrous spider that will attack";
				mes "adventurers on sight. It's too big";
				mes "for adventurers to squish with";
				mes "their feet.";
				mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
				mes "Green Herb, Yellow Herb";
				next;
				mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
				mes "2. Whisper";
				mes "A piece of living fabric that gives";
				mes "off spooky vibes. Sometimes, it";
				mes "likes to turn invisible...";
				mes "^0099FFItem Drops^000000: Fabric";
				next;
				mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
				mes "3. Jakk";
				mes "A spooky, Pumpkin-headed monster";
				mes "that dresses in a slick formal";
				mes "suit. It's been known to invade";
				mes "Prontera on St. Hallow's Even in the";
				mes "past.";
				mes "^0099FFItem Drops^000000: Jack'o'Pumpkin, Zargon";
				next;
				mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
				mes "4. Myst";
				mes "A strange, monster made of mist";
				mes "that is attached to a phantom";
				mes "window.";
				mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
				next;
				mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
				mes "5. Marionette";
				mes "A monster reborn as a cursed doll";
				mes "that is bound to strings attached";
				mes "to wooden sticks.";
				mes "^0099FFItem Drops^000000: Golden Hair, Trunk";
				next;
				mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
				mes "6. Bathory";
				mes "A wart-nosed Witch wearing bunny";
				mes "boxers that will attack anything";
				mes "prettier than her. In other words,";
				mes "she attacks everyone.";
				mes "^0099FFItem Drops^000000: With Starsand";
				next;
				mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
				mes "7. Nightmare";
				mes "A ghostly horse that radiates a";
				mes "violet aura of evil.";
				mes "^0099FFItem Drops^000000: Horseshoe, Blue Herb";
				next;
				break;
			case 4:
				mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
				mes "1. Myst";
				mes "A strange, monster made of mist";
				mes "that is attached to a phantom";
				mes "window.";
				mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
				next;
				mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
				mes "2. Deviruchi";
				mes "A minature demon that repeatedly";
				mes "stabs humans with its pitchfork.";
				mes "It's cute, but nonetheless a true";
				mes "fiend of darkness.";
				mes "^0099FFItem Drops^000000: Little Evil Horn,";
				mes "Little Evil Wing, Zargon";
				next;
				mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
				mes "3. Raydric";
				mes "The soul of a castle guard bound to";
				mes "a living suit of armour through a";
				mes "curse.";
				mes "^0099FFItem Drops^000000: Elunium, Chivalry";
				mes "Emblem";
				next;
				mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
				mes "4. Joker";
				mes "A large, enchanted playing card. If";
				mes "you don't have good attack";
				mes "accuracy, the stakes are against";
				mes "you when fighting Joker.";
				mes "^0099FFItem Drops^000000: High Heels";
				next;
				mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
				mes "5. Doppelganger";
				mes "A ghostly double of a Swordman.";
				mes "Perhaps the coolest and baddest";
				mes "monster in all of Rune-Midgard.";
				mes "^0099FFItem Drops^000000: Spiky Band, Blue";
				mes "Potion, Cursed Ruby, Ruby";
				next;
				break;
			case 5:
				close2;
				.@loop1 = 0;
				end;
			}
		}

	case 3:
		while(.@loop1) {
			switch(select("1F:2F:3F:4F:5F:Cancel")) {
			case 1:
				mes "^FF0000[Sphinx 1F Monsters]^000000";
				mes "1. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly";
				mes "Wing, Grape, Red Herb";
				next;
				mes "^FF0000[Sphinx 1F Monsters]^000000";
				mes "2. Snake";
				mes "Green snake that lives in the";
				mes "forests and deserts. They're not";
				mes "poisonous, but their bites still";
				mes "hurt.";
				mes "^0099FFItem Drops^000000: Snake Scale, Red Herb";
				next;
				mes "^FF0000[Sphinx 1F Monsters]^000000";
				mes "3. Zerom";
				mes "An undead slave. Sadly, not even";
				mes "death will bring peace to the";
				mes "abusive hours of labour Zerom";
				mes "suffers for his Pharaoh.";
				mes "^0099FFItem Drops^000000: Panties";
				next;
				mes "^FF0000[Sphinx 1F Monsters]^000000";
				mes "4. Matyr";
				mes "A hound saturated with evil. It's";
				mes "always sleeping, but springs to";
				mes "action after smelling an";
				mes "adventurer.";
				mes "^0099FFItem Drops^000000: Monster's Feed,";
				mes "Animal Skin";
				next;
				mes "^FF0000[Sphinx 1F Monsters]^000000";
				mes "5. Requieum";
				mes "An ancient slave that carries a";
				mes "heavy coffin on its back. Weary";
				mes "from its labour, Requiem simply";
				mes "collapses, hoping the coffin will";
				mes "hit its mark, when attacking.";
				mes "^0099FFItem Drops^000000: Old Blue Box";
				next;
				break;
			case 2:
				mes "^FF0000[Sphinx 2F Monsters]^000000";
				mes "1. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly";
				mes "Wing, Grape, Red Herb";
				next;
				mes "^FF0000[Sphinx 2F Monsters]^000000";
				mes "2. Matyr";
				mes "A hound saturated with evil. It's";
				mes "always sleeping, but springs to";
				mes "action after smelling an";
				mes "adventurer.";
				mes "^0099FFItem Drops^000000: Monster's Feed,";
				mes "Animal Skin";
				next;
				mes "^FF0000[Sphinx 2F Monsters]^000000";
				mes "3. Requiem";
				mes "An ancient slave that carries a";
				mes "heavy coffin on its back. Weary";
				mes "from its labour, Requiem simply";
				mes "collapses, hoping the coffin will";
				mes "hit its mark, when attacking.";
				mes "^0099FFItem Drops^000000: Old Blue Box";
				next;
				mes "^FF0000[Sphinx 2F Monsters]^000000";
				mes "4. Whisper";
				mes "A piece of living fabric that gives";
				mes "off spooky vibes. Sometimes, it";
				mes "likes to turn invisible...";
				mes "^0099FFItem Drops^000000: Fabric";
				next;
				break;
			case 3:
				mes "^FF0000[Sphinx 3F Monsters]^000000";
				mes "1. Matyr";
				mes "A hound saturated with evil. It's";
				mes "always sleeping, but springs to";
				mes "action after smelling an";
				mes "adventurer.";
				mes "^0099FFItem Drops^000000: Monster's Feed,";
				mes "Animal Skin";
				next;
				mes "^FF0000[Sphinx 3F Monsters]^000000";
				mes "2. Whisper";
				mes "A piece of living fabric that gives";
				mes "off spooky vibes. Sometimes, it";
				mes "likes to turn invisible...";
				mes "^0099FFItem Drops^000000: Fabric";
				next;
				mes "^FF0000[Sphinx 3F Monsters]^000000";
				mes "3. Marduk";
				mes "A gangly wizard of darkness. Look";
				mes "out, it knows magic!";
				mes "^0099FFItem Drops^000000: Flame Heart";
				next;
				break;
			case 4:
				mes "^FF0000[Sphinx 4F Monsters]^000000";
				mes "1. Whisper";
				mes "A piece of living fabric that gives";
				mes "off spooky vibes. Sometimes, it";
				mes "likes to turn invisible...";
				mes "^0099FFItem Drops^000000: Fabric";
				next;
				mes "^FF0000[Sphinx 4F Monsters]^000000";
				mes "2. Marduk";
				mes "A gangly wizard of darkness. Look";
				mes "out, it knows magic!";
				mes "^0099FFItem Drops^000000: Flame Heart";
				next;
				mes "^FF0000[Sphinx 4F Monsters]^000000";
				mes "3. Medusa";
				mes "Monster with hair composed of";
				mes "snakes. It is rumoured to turn";
				mes "people into stone if they look into";
				mes "her eyes.";
				mes "^0099FFItem Drops^000000: Dead Medusa, Horrendous";
				mes "Snake, White Herb";
				next;
				break;
			case 5:
				mes "^FF0000[Sphinx 5F Monsters]^000000";
				mes "1. Whisper";
				mes "A piece of living fabric that gives";
				mes "off spooky vibes. Sometimes, it";
				mes "likes to turn invisible...";
				mes "^0099FFItem Drops^000000: Fabric";
				next;
				mes "^FF0000[Sphinx 5F Monsters]^000000";
				mes "2. Marduk";
				mes "A gangly wizard of darkness. Look";
				mes "out, it knows magic!";
				mes "^0099FFItem Drops^000000: Flame Heart";
				next;
				mes "^FF0000[Sphinx 5F Monsters]^000000";
				mes "3. Medusa";
				mes "Monster with hair composed of";
				mes "snakes. It is rumoured to turn";
				mes "people into stone if they look into";
				mes "her eyes.";
				mes "^0099FFItem Drops^000000: Dead Medusa, Horrendous";
				mes "Snake, White Herb";
				next;
				break;
			case 6:
				close2;
				.@loop1 = 0;
				end;
			}
		}

	case 4:
		close;
	}
}

prt_in,164,96,4	script	Monster Encyclopedia#5pr	HIDDEN_NPC,{
	mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
	mes "This is an Encyclopedia describing";
	mes "Monsters living in Dungeons.";
	next;
	.@loop1 = 1;
	switch(select("Orc Dungeon:Byalan Cave near Izlude:Prontera Culvert")){
	case 1:
		while(.@loop1) {
			switch(select("1F:2F:Cancel")) {
			case 1:
				mes "^FF0000[Orc Dungeon 1F Monsters]^000000";
				mes "1. Chonchon";
				mes "Fly monsters that move with great";
				mes "speed. Amazingly, they can heal in";
				mes "the presense of fecal matter.";
				mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly";
				mes "Wing";
				next;
				mes "^FF0000[Orc Dungeon 1F Monsters]^000000";
				mes "2. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
				mes "Grape, Red Herb";
				next;
				mes "^FF0000[Orc Dungeon 1F Monsters]^000000";
				mes "3. Orc Zombie";
				mes "Orcs that have risen back from the";
				mes "dead. The honorable fighting spirit";
				mes "of the Orc Warrior never dies!";
				mes "^0099FFItem Drops^000000: Orc Claw, Sticky Mucus";
				next;
				mes "^FF0000[Orc Dungeon 1F Monsters]^000000";
				mes "4. Orc Skeleton";
				mes "The skeleton of an Orc that has";
				mes "been brought back to life. Even in";
				mes "death, Orcs continue to do battle.";
				mes "^0099FFItem Drops^000000: Orc's Fang, Green";
				mes "Herb";
				next;
				break;
			case 2:
				mes "^FF0000[Orc Dungeon 2F Monsters]^000000";
				mes "1. Chonchon";
				mes "Fly monsters that move with great";
				mes "speed. Amazingly, they can heal in";
				mes "the presense of fecal matter.";
				mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly";
				mes "Wing";
				next;
				mes "^FF0000[Orc Dungeon 2F Monsters]^000000";
				mes "2. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerbys.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
				mes "Grape, Red Herb";
				next;
				mes "^FF0000[Orc Dungeon 2F Monsters]^000000";
				mes "3. Orc Skeleton";
				mes "The skeleton of an Orc that has";
				mes "been brought back to life. Even in";
				mes "death, Orcs continue to do battle.";
				mes "^0099FFItem Drops^000000: Orc's Fang, Green";
				mes "Herb";
				next;
				mes "^FF0000[Orc Dungeon 2F Monsters]^000000";
				mes "4. Zenorc";
				mes "A dishonorable Orc whose body has";
				mes "been cursed. They continue their";
				mes "shameful ways by looting items that";
				mes "have been dropped to the ground.";
				mes "^0099FFItem Drops^000000: Zenorc's Fang, Sticky";
				mes "Mucus, Yellow Herb";
				next;
				break;
			case 3:
				close2;
				.@loop1 = 0;
				end;
			}
		}

	case 2:
		while(.@loop1) {
			switch(select("1F:2F:3F:4F:5F:Cancel")) {
			case 1:
				mes "^FF0000[Byalan Cave 1F Monsters]^000000";
				mes "1. Plankton";
				mes "Even though they seem";
				mes "insignificantly small, be careful";
				mes "not to step on them. Plankton are";
				mes "light and can drift on the water.";
				mes "^0099FFItem Drops^000000: Single Cell, Garlet";
				mes "Sticky Mucus, Empty Bottle";
				next;
				mes "^FF0000[Byalan Cave 1F Monsters]^000000";
				mes "2. Kukre";
				mes "Kukre look better than Thief Bugs";
				mes "but basically loot items just the";
				mes "same. Luckily, they don't attack";
				mes "players in a group.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Garlet";
				mes "Monster's Feed, Red Herb, Insect";
				mes "Feeler";
				next;
				mes "^FF0000[Byalan Cave 1F Monsters]^000000";
				mes "3. Hydra";
				mes "Vegetable Monsters that live near";
				mes "water or in the deep sea. Attack";
				mes "using tentacles. As a group,";
				mes "they're a pain in the ass.";
				mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
				mes "Meat";
				next;
				mes "^FF0000[Byalan Cave 1F Monsters]^000000";
				mes "4. Vadon";
				mes "Covered in a thick, protective";
				mes "shell, Vadons attack with powerful";
				mes "pincers. Although they look like";
				mes "crabs, their meat can't be eaten.";
				mes "^0099FFItem Drops^000000: Nipper, Garlet, Solid";
				mes "Shell, Shell";
				next;
				mes "^FF0000[Byalan Cave 1F Monsters]^000000";
				mes "5. Marina";
				mes "Transparent jellyfish that attack";
				mes "by stretching their flexible bodies";
				mes "in a whip-like fashion. They live";
				mes "in cool places near water.";
				mes "^0099FFItem Drops^000000: Single Cell, Sticky";
				mes "Mucus";
				next;
				break;
			case 2:
				mes "^FF0000[Byalan Cave 2F Monsters]^000000";
				mes "1. Plankton";
				mes "Even though they seem";
				mes "insignificantly small, be careful";
				mes "not to step on them. Plankton are";
				mes "light and can drift on the water.";
				mes "^0099FFItem Drops^000000: Single Cell, Garlet";
				mes "Sticky Mucus, Empty Bottle";
				next;
				mes "^FF0000[Byalan Cave 2F Monsters]^000000";
				mes "2. Kukre";
				mes "Kukre look better than Thief Bugs";
				mes "but basically loot items just the";
				mes "same. Luckily, they don't attack";
				mes "players in a group.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Garlet";
				mes "Monster's Feed, Red Herb, Insect";
				mes "Feeler";
				next;
				mes "^FF0000[Byalan Cave 2F Monsters]^000000";
				mes "3. Hydra";
				mes "Vegetable Monsters that live near";
				mes "water or in the deep sea. Attack";
				mes "using tentacles. As a group,";
				mes "they're a pain in the ass.";
				mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
				mes "Meat";
				next;
				mes "^FF0000[Byalan Cave 2F Monsters]^000000";
				mes "4. Vadon";
				mes "Covered in a thick, protective";
				mes "shell, Vadons attack with powerful";
				mes "pincers. Although they look like";
				mes "crabs, their meat can't be eaten.";
				mes "^0099FFItem Drops^000000: Nipper, Garlet, Solid";
				mes "Shell, Shell";
				next;
				mes "^FF0000[Byalan Cave 2F Monsters]^000000";
				mes "5. Marina";
				mes "Transparent jellyfish that attack";
				mes "by stretching their flexible bodies";
				mes "in a whip-like fashion. They live";
				mes "in cool places near water.";
				mes "^0099FFItem Drops^000000: Single Cell, Sticky";
				mes "Mucus";
				next;
				mes "^FF0000[Byalan Cave 2F Monsters]^000000";
				mes "6. Thara Frog";
				mes "Frogs of red colour, surely stronger";
				mes "than Roda Frogs. However there is";
				mes "obviously one thing in common about";
				mes "them, an annoying croaking noise.";
				mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky";
				mes "Webfoot";
				next;
				break;
			case 3:
				mes "^FF0000[Byalan Cave 3F Monsters]^000000";
				mes "1. Hydra";
				mes "Vegetable Monsters that live near";
				mes "water or in the deep sea. Attack";
				mes "using tentacles. As a group,";
				mes "they're a pain in the ass.";
				mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
				mes "Meat";
				next;
				mes "^FF0000[Byalan Cave 3F Monsters]^000000";
				mes "2. Thara Frog";
				mes "Frogs of red colour, surely stronger";
				mes "than Roda Frogs. However there is";
				mes "obviously one thing in common about";
				mes "them, an annoying croaking noise.";
				mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky";
				mes "Webfoot";
				next;
				mes "^FF0000[Byalan Cave 3F Monsters]^000000";
				mes "3. Cornutus";
				mes "Benign monsters that conceal";
				mes "themselves in hard, turban shaped";
				mes "shells. They try to live as";
				mes "peacefully as they can in this";
				mes "crazy, crazy world.";
				mes "^0099FFItem Drops^000000: Conch, Scell, Solid";
				mes "Shell";
				next;
				mes "^FF0000[Byalan Cave 3F Monsters]^000000";
				mes "4. Marse";
				mes "A miniature squid with miniature";
				mes "tentacles. How it moves through";
				mes "water with those tiny things is";
				mes "still a scientific mystery.";
				mes "^0099FFItem Drops^000000: Squid Ink, Tentacle";
				next;
				mes "^FF0000[Byalan Cave 3F Monsters]^000000";
				mes "5. Obeaune";
				mes "A female Mermaid that attacks with";
				mes "its wild, flowing hair. Whether or";
				mes "not its male version is Merman is";
				mes "still under debate.";
				mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin";
				next;
				break;
			case 4:
				mes "^FF0000[Byalan Cave 4F Monsters]^000000";
				mes "1. Hydra";
				mes "Vegetable Monsters that live near";
				mes "water or in the deep sea. Attack";
				mes "using tentacles. As a group,";
				mes "they're a pain in the ass.";
				mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
				mes "Meat";
				next;
				mes "^FF0000[Byalan Cave 4F Monsters]^000000";
				mes "2. Marse";
				mes "A miniature squid with miniature";
				mes "tentacles. How it moves through";
				mes "water with those tiny things is";
				mes "still a scientific mystery.";
				mes "^0099FFItem Drops^000000: Squid Ink, Tentacle";
				next;
				mes "^FF0000[Byalan Cave 4F Monsters]^000000";
				mes "3. Obeaune";
				mes "A female Mermaid that attacks with";
				mes "its wild, flowing hair. Whether or";
				mes "not its male version is Merman is";
				mes "still under debate.";
				mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin";
				next;
				mes "^FF0000[Byalan Cave 4F Monsters]^000000";
				mes "4. Marine Sphere";
				mes "Strange, round-shaped monsters that";
				mes "pulse with destructive energy.";
				mes "Gathering their Detonators may be";
				mes "useful for Alchemists.";
				mes "^0099FFItem Drops^000000: Tendon, Detonator";
				next;
				mes "^FF0000[Byalan Cave 4F Monsters]^000000";
				mes "5. Phen";
				mes "A blue fish with a pointed nose and";
				mes "sad, incredibly sad, vacant eyes.";
				mes "^0099FFItem Drops^000000: Fish Tail, Sharp Scale,";
				mes "Meat, Fin";
				next;
				mes "^FF0000[Byalan Cave 4F Monsters]^000000";
				mes "6. Sword Fish";
				mes "Fish Monster with a sharp, long nose";
				mes "that's just like a sword. Although it";
				mes "has googly eyes, it's a dangerous";
				mes "monster. Why wasn't it named Sword";
				mes "Nose Fish?";
				mes "^0099FFItem Drops^000000: Sharp Scale, Gill";
				next;
				break;
			case 5:
				mes "^FF0000[Byalan Cave 5F Monsters]^000000";
				mes "1. Marine Sphere";
				mes "Strange, round-shaped monsters that";
				mes "pulse with destructive energy.";
				mes "Gathering their Detonators may be";
				mes "useful for Alchemists.";
				mes "^0099FFItem Drops^000000: Tendon, Detonator";
				next;
				mes "^FF0000[Byalan Cave 5F Monsters]^000000";
				mes "2. Sword Fish";
				mes "Fish Monster with a sharp, long nose";
				mes "that's just like a sword. Although it";
				mes "has googly eyes, it's a dangerous";
				mes "monster. Why wasn't it named Sword";
				mes "Nose Fish?";
				mes "^0099FFItem Drops^000000: Sharp Scale, Gill";
				next;
				mes "^FF0000[Byalan Cave 5F Monsters]^000000";
				mes "3. Marse";
				mes "A miniature squid with miniature";
				mes "tentacles. How it moves through";
				mes "water with those tiny things is";
				mes "still a scientific mystery.";
				mes "^0099FFItem Drops^000000: Squid Ink, Tentacle";
				next;
				mes "^FF0000[Byalan Cave 5F Monsters]^000000";
				mes "4. Obeaune";
				mes "A female Mermaid that attacks with";
				mes "its wild, flowing hair. Whether or";
				mes "not its male version is Merman is";
				mes "still under debate.";
				mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin";
				next;
				mes "^FF0000[Byalan Cave 5F Monsters]^000000";
				mes "5. Marc";
				mes "A proud looking Sea Horse that sort";
				mes "of looks like a dragon.";
				mes "Unfortunately, you can't ride it.";
				mes "^0099FFItem Drops^000000: Gill, Fin";
				next;
				mes "^FF0000[Byalan Cave 5F Monsters]^000000";
				mes "6. Strouf";
				mes "A lordly fish monster that looks";
				mes "like the God of the Seas. Carries a";
				mes "lightning trident to fight the";
				mes "surface people.";
				mes "^0099FFItem Drops^000000: Fin, Feather, Gill";
				next;
				break;
			case 6:
				close2;
				.@loop1 = 0;
				end;
			}
		}

	case 3:
		while(.@loop1) {
			switch(select("1F.:2F.:3F.:4F.:Cancel.")) {
			case 1:
				mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
				mes "1. Thief Bug Egg";
				mes "A filthy egg form a filthy Thief";
				mes "Bug. They make horrible omelets.";
				mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
				mes "Mucus";
				next;
				mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
				mes "2. Thief Bug Baby";
				mes "The undeveloped version of the";
				mes "Thief Bug. Even as babies, they're";
				mes "pretty disgusting.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Red";
				mes "Herb, Jellopy";
				next;
				mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
				mes "3. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
				mes "Grape, Red Herb";
				next;
				mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
				mes "4. Spore";
				mes "Mushroom-like monsters that usually";
				mes "live in forests or dungeons. The";
				mes "strange, chocolate chip like nubs";
				mes "on its cap are actually something";
				mes "else.";
				mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
				mes "Herb";
				next;
				mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
				mes "5. Tarou";
				mes "A tiny, little white mouse. Its";
				mes "squeaks can be heard in the Dead";
				mes "Pit and the Prontera Culvert.";
				mes "^0099FFItem Drops^000000: Rat Tail, Animal";
				mes "Skin, Feather, Monster's Feed";
				next;
				break;
			case 2:
				mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
				mes "1. Thief Bug Egg";
				mes "A filthy egg form a filthy Thief";
				mes "Bug. They make horrible omelets.";
				mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
				mes "Mucus";
				next;
				mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
				mes "2. Thief Bug Baby";
				mes "The undeveloped version of the";
				mes "Thief Bug. Even as babies, they're";
				mes "pretty disgusting.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Red";
				mes "Herb, Jellopy";
				next;
				mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
				mes "3. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
				mes "Grape, Red Herb";
				next;
				mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
				mes "4. Spore";
				mes "Mushroom-like monsters that usually";
				mes "live in forests or dungeons. The";
				mes "strange, chocolate chip like nubs";
				mes "on its cap are actually something";
				mes "else.";
				mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
				mes "Herb";
				next;
				mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
				mes "5. Tarou";
				mes "A tiny, little white mouse. Its";
				mes "squeaks can be heard in the Dead";
				mes "Pit and the Prontera Culvert.";
				mes "^0099FFItem Drops^000000: Rat Tail, Animal";
				mes "Skin, Feather, Monster's Feed";
				next;
				mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
				mes "6. Plankton";
				mes "Even though they seem";
				mes "insignificantly small, be careful";
				mes "not to step on them. Plankton are";
				mes "light and can drift on the water.";
				mes "^0099FFItem Drops^000000: Single Cell, Garlet";
				mes "Sticky Mucus, Empty Bottle";
				next;
				mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
				mes "7. Hydra";
				mes "Vegetable Monsters that live near";
				mes "water or in the deep sea that";
				mes "attack using tentacles. As a group,";
				mes "they're a pain in the ass.";
				mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
				mes "Meat";
				next;
				mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
				mes "8. Female Thief Bug";
				mes "Large, brown insects that are";
				mes "gruesome to the eye and disgusting";
				mes "to the touch. Notorious for quickly";
				mes "grabbing whatever drops to the";
				mes "ground.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
				mes "Jellopy, Garlet, Insect Feeler";
				next;
				break;
			case 3:
				mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
				mes "1. Thief Bug Egg";
				mes "A filthy egg form a filthy Thief";
				mes "Bug. They make horrible omelets.";
				mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
				mes "Mucus";
				next;
				mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
				mes "2. Thief Bug Baby";
				mes "The undeveloped version of the";
				mes "Thief Bug. Even as babies, they're";
				mes "pretty disgusting.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Red";
				mes "Herb, Jellopy";
				next;
				mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
				mes "3. Female Thief Bug";
				mes "Large, brown insects that are";
				mes "gruesome to the eye and disgusting";
				mes "to the touch. Notorious for quickly";
				mes "grabbing whatever drops to the";
				mes "ground.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
				mes "Jellopy, Garlet, Insect Feeler";
				next;
				mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
				mes "4. Tarou";
				mes "A tiny, little white mouse. Its";
				mes "squeaks can be heard in the Dead";
				mes "Pit and the Prontera Culvert.";
				mes "^0099FFItem Drops^000000: Rat Tail, Animal";
				mes "Skin, Feather, Monster's Feed";
				next;
				mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
				mes "5. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
				mes "Grape, Red Herb";
				next;
				mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
				mes "6. Poporing";
				mes "A light green Poring with the";
				mes "Poison property. It's much stronger";
				mes "than Poring, but still moves by";
				mes "means of bouncing.";
				mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet";
				mes "Green Herb";
				next;
				break;
			case 4:
				mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
				mes "1. Theif Bug Egg";
				mes "A filthy egg form a filthy Thief";
				mes "Bug. They make horrible omelets.";
				mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
				mes "Mucus";
				next;
				mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
				mes "2. Thief Bug Baby";
				mes "The undeveloped version of the";
				mes "Thief Bug. Even as babies, they're";
				mes "pretty disgusting.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Red";
				mes "Herb, Jellopy";
				next;
				mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
				mes "3. Female Thief Bug";
				mes "Large, brown insects that are";
				mes "gruesome to the eye and disgusting";
				mes "to the touch. Notorious for quickly";
				mes "grabbing whatever drops to the";
				mes "ground.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
				mes "Jellopy, Garlet, Insect Feeler";
				next;
				mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
				mes "4. Male Thief Bug";
				mes "A large, blue insect, the Male";
				mes "Thief Bug is considerably powerful.";
				mes "They're also very aggressive";
				mes "towards humans.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
				mes "Jellopy, Garlet, Insect Feeler,";
				mes "Yellow Herb";
				next;
				mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
				mes "5. Golden Thief Bug";
				mes "A Thief Bug with a shell that";
				mes "shimmers in a brilliant, golden";
				mes "light. Beautiful, but still a nasty";
				mes "bug through and through.";
				mes "^0099FFItem Drops^000000: Blue Herb, Gold, Ora";
				mes "Ora, Insect Feeler";
				next;
				break;
			case 5:
				close2;
				.@loop1 = 0;
				end;
			}
		}
	case 4:
		close;
	}
}

prt_in,172,102,4	script	Monster Encyclopedia#6pr	HIDDEN_NPC,{
	mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
	mes "This is an Encyclopedia describing";
	mes "Monsters living in Dungeons.";
	next;
	.@loop1 = 1;
	switch(select("Mjolnir Dead Pit:Payon Cave:Pyramid")) {
	case 1:
		while(.@loop1) {
			switch(select("1F:2F:3F:Cancel")) {
			case 1:
				mes "^FF0000[Dead Pit 1F Monsters]^000000";
				mes "1. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing";
				mes "Grape, Red Herb";
				next;
				mes "^FF0000[Dead Pit 1F Monsters]^000000";
				mes "2. Tarou";
				mes "A tiny, little white mouse. Its";
				mes "squeaks can be heard in the Dead";
				mes "Pit and the Prontera Culvert.";
				mes "^0099FFItem Drops^000000: Rat Tail, Animal";
				mes "Skin, Feather, Monster's Feed";
				next;
				mes "^FF0000[Dead Pit 1F Monsters]^000000";
				mes "3. Martin";
				mes "An adorable mole wearing a safety";
				mes "helmet. He's deathly afraid of";
				mes "cave-ins and occasionally stops to";
				mes "cower in fear.";
				mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
				mes "Claw";
				next;
				mes "^FF0000[Dead Pit 1F Monsters]^000000";
				mes "4. Drainliar";
				mes "A blood red bat that's much";
				mes "stronger than Familiar. It also";
				mes "tends to pursue any human it";
				mes "finds.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
				next;
				break;
			case 2:
				mes "^FF0000[Dead Pit 2F Monsters]^000000";
				mes "1. Martin";
				mes "An adorable mole wearing a safety";
				mes "helmet. He's deathly afraid of";
				mes "cave-ins and occasionally stops to";
				mes "cower in fear.";
				mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
				mes "Claw";
				next;
				mes "^FF0000[Dead Pit 2F Monsters]^000000";
				mes "2. Drainliar";
				mes "A blood red bat that's much";
				mes "stronger than Familiar. It also";
				mes "tends to pursue any human it";
				mes "finds.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
				next;
				mes "^FF0000[Dead Pit 2F Monsters]^000000";
				mes "3. Skel Wroker";
				mes "A reanimated skeleton of a miner";
				mes "that has died, but come back to";
				mes "abuse its health insurance policy.";
				mes "^0099FFItem Drops^000000: Iron, Lantern";
				next;
				mes "^FF0000[Dead Pit 2F Monsters]^000000";
				mes "4. Myst";
				mes "A strange, monster made of mist";
				mes "that is attached to a phantom";
				mes "window.";
				mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
				next;
				break;
			case 3:
				mes "^FF0000[Dead Pit 3F Monsters]^000000";
				mes "1. Skel Worker";
				mes "A reanimated skeleton of a miner";
				mes "that has died, but returned to join";
				mes "his brothers in the Miner's Union";
				mes "Strike.";
				mes "^0099FFItem Drops^000000: Iron, Lantern";
				next;
				mes "^FF0000[Dead Pit 3F Monsters]^000000";
				mes "2. Myst";
				mes "A strange, monster made of mist";
				mes "that is attached to a phantom";
				mes "window.";
				mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
				next;
				mes "^FF0000[Dead Pit 3F Monsters]^000000";
				mes "3. Evil Druid";
				mes "A flamboyantly evil druid. It's";
				mes "always using a floating spellbook";
				mes "that crackles with energy to cause";
				mes "misery to adventurers.";
				mes "^0099FFItem Drops^000000: Amulet, White Herb";
				next;
				break;
			case 4:
				close2;
				.@loop1 = 0;
				end;
			}
		}

	case 2:
		while(.@loop1) {
			switch(select("1F:2F:3F:4F:5F:Cancel")) {
			case 1:
				mes "^FF0000[Payon Cave 1F Monsters]^000000";
				mes "1. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Batt, Fly Wing,";
				mes "Grape, Red Herb";
				next;
				mes "^FF0000[Payon Cave 1F Monsters]^000000";
				mes "2. Spore";
				mes "Mushroom-like monsters that attack";
				mes "with mushy headbutts. Usually live";
				mes "in forests or dungeons.";
				mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
				mes "Herb";
				next;
				mes "^FF0000[Payon Cave 1F Monsters]^000000";
				mes "3. Zombie";
				mes "Bad Case of the Dead which has been";
				mes "reborn as a Walking Corpse by Black";
				mes "magic. Let's lead it to Nirvana.";
				mes "^0099FFItem Drops^000000: Decayed Nail, Sticky";
				mes "Mucus, Horrendous Mouth";
				next;
				break;
			case 2:
				mes "^FF0000[Payon Cave 2F Monsters]^000000";
				mes "1. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
				mes "Grape, Red Herb";
				next;
				mes "^FF0000[Payon Cave 2F Monsters]^000000";
				mes "2. Eggyra";
				mes "A weird, robotic egg looking thing";
				mes "that waddles when it walks. No one";
				mes "knows what these things are made";
				mes "out of.";
				mes "^0099FFItem Drops^000000: Scell, Sticky Mucus,";
				mes "Red Herb";
				next;
				mes "^FF0000[Payon Cave 2F Monsters]^000000";
				mes "3. Magnolia";
				mes "Cute looking creatures that appear";
				mes "as large frying pans cooking an";
				mes "egg. Ironically, they're not";
				mes "morning monsters.";
				mes "^0099FFItem Drops^000000: Jellopy, Garlet, Scell";
				next;
				mes "^FF0000[Payon Cave 2F Monsters]^000000";
				mes "4. Soldier Skeleton";
				mes "A skeleton soldier that wields two";
				mes "swords at once. In life, they";
				mes "laughed at him for being obese, but";
				mes "now he will have his revenge.";
				mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
				next;
				break;
			case 3:
				mes "^FF0000[Payon Cave 3F Monsters]^000000";
				mes "1. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
				mes "Grape, Red Herb";
				next;
				mes "^FF0000[Payon Cave 3F Monsters]^000000";
				mes "2. Soldier Skeleton";
				mes "A double sword wielding skeleton.";
				mes "Like all good soldiers, this";
				mes "skeleton has a nice, manly cleft in";
				mes "its chin.";
				mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
				next;
				mes "^FF0000[Payon Cave 3F Monsters]^000000";
				mes "3. Munak";
				mes "A beautiful zombie that seems to be";
				mes "linked to Bongun somehow.";
				mes "^0099FFItem Drops^000000: Daenggie, Munak Turban";
				next;
				mes "^FF0000[Payon Cave 3F Monsters]^000000";
				mes "4. Archer Skeleton";
				mes "An excellent, Undead bowman.";
				mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow";
				mes "Red Herb";
				next;
				break;
			case 4:
				mes "^FF0000[Payon Cave 4F Monsters]^000000";
				mes "1. Soldier Skeleton";
				mes "A skeleton wielding two swords at";
				mes "the same time> Wear shorts and";
				mes "booties, but not socks and";
				mes "underwear. A very risque monster.";
				mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
				next;
				mes "^FF0000[Payon Cave 4F Monsters]^000000";
				mes "2. Archer Skeleton";
				mes "Despite not having actual eyes,";
				mes "Archer Skeletons have great aim.";
				mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
				mes "Red Herb";
				next;
				mes "^FF0000[Payon Cave 4F Monsters]^000000";
				mes "3. Sohee";
				mes "A female Ghost that harbours a deep";
				mes "grudge. Although she is usually";
				mes "crying, she can become fierce upon";
				mes "encountering the living.";
				mes "^0099FFItem Drops^000000: Black Hair, Red Herb";
				next;
				mes "^FF0000[Payon Cave 4F Monsters]^000000";
				mes "4. Horong";
				mes "An eerie-looking, violent fireball.";
				mes "It's useless to use hiding skills";
				mes "near this vengeful spirit.";
				mes "^0099FFItem Drops^000000: Stone Heart, Zargon,";
				mes "Fire Arrow";
				next;
				break;
			case 5:
				mes "^FF0000[Payon Cave 5F Monsters]^000000";
				mes "1. Soldier Skeleton";
				mes "A skeleton soldier that wields two";
				mes "swords at once. He might have";
				mes "fought for justice at one time, but";
				mes "now he's one of the undead!";
				mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
				next;
				mes "^FF0000[Payon Cave 5F Monsters]^000000";
				mes "2. Archer Skeleton";
				mes "Despite not having actualy eyes,";
				mes "Archer Skeletons have great aim.";
				mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
				mes "Red Herb";
				next;
				mes "^FF0000[Payon Cave 5F Monsters]^000000";
				mes "3. Sohee";
				mes "A female Ghost that harbours a deep";
				mes "grudge. Although she is usually";
				mes "crying, she can become fierce upon";
				mes "encountering the living.";
				mes "^0099FFItem Drops^000000: Black Hair, Red Herb";
				next;
				mes "^FF0000[Payon Cave 5F Monsters]^000000";
				mes "4. Horong";
				mes "An eerie-looking, violent fireball.";
				mes "It's useless to use hiding skills";
				mes "near this vengeful spirit.";
				mes "^0099FFItem Drops^000000: Stone Heart, Zargon,";
				mes "Fire Arrow";
				next;
				mes "^FF0000[Payon Cave 5F Monsters]^000000";
				mes "5. Moonlight Flower";
				mes "A wild Girl that command the 9 Tail";
				mes "Foxes. She carries around a staff";
				mes "topped with a Bell.";
				mes "^0099FFItem Drops^000000: 9 Tails, White Herb";
				mes "Topaz, Elunium";
				next;
				break;
			case 6:
				close2;
				.@loop1 = 0;
				end;
			}
		}

	case 3:
		while(.@loop1) {
			switch(select("1F:2F:3F:4F:5F:6F:Cancel")) {
			case 1:
				mes "^FF0000[Pyramid 1F Monsters]^000000";
				mes "1. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
				mes "Grape, Red Herb";
				next;
				mes "^FF0000[Pyramid 1F Monsters]^000000";
				mes "2. Spore";
				mes "Giant sized mushroom-like monsters";
				mes "that might taste good on giant";
				mes "sized pizza. Usually live in";
				mes "forests or dungeons.";
				mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
				mes "Herb";
				next;
				mes "^FF0000[Pyramid 1F Monsters]^000000";
				mes "3. Poporing";
				mes "A light green Poring with the";
				mes "Poison property. It's much stronger";
				mes "than Poring, but still moves by";
				mes "means of bouncing.";
				mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet,";
				mes "Green Herb";
				next;
				break;
			case 2:
				mes "^FF0000[Pyramid 2F Monsters]^000000";
				mes "1. Poporing";
				mes "A light green Poring with the";
				mes "Poison property. It's much stronger";
				mes "than Poring, but still moves by";
				mes "means of bouncing.";
				mes "^0099FFItem Drops^000000: Sticky Mucus,";
				mes "Garlet, Green Herb";
				next;
				mes "^FF0000[Pyramid 2F Monsters]^000000";
				mes "2. Drainliar";
				mes "A blood red bat that's much";
				mes "stronger than Familiar. It also";
				mes "tends to pursue any human it";
				mes "finds.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
				next;
				mes "^FF0000[Pyramid 2F Monsters]^000000";
				mes "3. Soldier Skeleton";
				mes "A skeleton soldier that wields two";
				mes "swords at once. Doesn't have much";
				mes "to do, other than attack passerby.";
				mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
				next;
				mes "^FF0000[Pyramid 2F Monsters]^000000";
				mes "4. Archer Skeleton";
				mes "Despite not having actual eyes,";
				mes "Archer Skeletons have great aim.";
				mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
				mes "Red Herb";
				next;
				break;
			case 3:
				mes "^FF0000[Pyramid 3F Monsters]^000000";
				mes "1. Drainliar";
				mes "A blood red bat that's much";
				mes "stronger than Familiar. It also";
				mes "tends to pursue any human it";
				mes "finds.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
				next;
				mes "^FF0000[Pyramid 3F Monsters]^000000";
				mes "2. Soldier Skeleton";
				mes "A skeleton soldier that wields two";
				mes "swords at once. Surprisingly quick";
				mes "for an Undead monster.";
				mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
				next;
				mes "^FF0000[Pyramid 3F Monsters]^000000";
				mes "3. Archer Skeleton";
				mes "Despite not having actual eyes,";
				mes "Archer Skeletons have great aim.";
				mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
				mes "Red Herb";
				next;
				mes "^FF0000[Pyramid 3F Monsters]^000000";
				mes "4. Mummy";
				mes "A walking corpse covered with";
				mes "bandages. It probably used to be";
				mes "beautiful once.";
				mes "^0099FFItem Drops^000000: Rotten Bandage";
				next;
				mes "^FF0000[Pyramid 3F Monsters]^000000";
				mes "5. Verit";
				mes "A mummified dog that will pick up";
				mes "anything dropped to the ground.";
				mes "Although it's a zombie, it seems";
				mes "happy to be alive again.";
				mes "^0099FFItem Drops^000000: Immortal Herat, Zargon";
				mes "Rotten Bandage";
				next;
				break;
			case 4:
				mes "^FF0000[Pyramid 4F Monsters]^000000";
				mes "1. Mummy";
				mes "A walking corpse covered with";
				mes "bandages. It probably used to be";
				mes "beautiful once.";
				mes "^0099FFItem Drops^000000: Rotten Bandage";
				next;
				mes "^FF0000[Pyramid 4F Monsters]^000000";
				mes "2. Verit";
				mes "A mummified dog that will pick up";
				mes "anything dropped to the ground.";
				mes "Although it's a zombie, it seems";
				mes "happy to be alive again.";
				mes "^0099FFItem Drops^000000: Immortal Heart, Zargon,";
				mes "Rotten Bandage";
				next;
				mes "^FF0000[Pyramid 4F Monsters]^000000";
				mes "3. Ghoul";
				mes "Similar to a Zombie, but Ghouls are";
				mes "green and much stronger. Its";
				mes "retching is offensive in more ways";
				mes "than one.";
				mes "^0099FFItem Drops^000000: Horrendous Mouth";
				next;
				mes "^FF0000[Pyramid 4F Monsters]^000000";
				mes "4. Isis";
				mes "A monster that is half serpent and";
				mes "half woman, as well as one of";
				mes "Osiris' trusted champions.";
				mes "^0099FFItem Drops^000000: Scale Skin, Shining";
				mes "Scale";
				next;
				break;
			case 5:
				mes "^FF0000[Pyramid 5F Monsters]^000000";
				mes "1. Mummy";
				mes "A walking corpse covered with";
				mes "bandages. It probably used to be";
				mes "beautiful once.";
				mes "^0099FFItem Drops^000000: Rotten Bandage";
				next;
				mes "^FF0000[Pyramid 5F Monsters]^000000";
				mes "2. Ghoul";
				mes "Similar to a Zombie, but Ghouls are";
				mes "green and much stronger. Its";
				mes "retching is offensive in more ways";
				mes "than one.";
				mes "^0099FFItem Drops^000000: Horrendous Mouth";
				next;
				mes "^FF0000[Pyramid 5F Monsters]^000000";
				mes "3. Isis";
				mes "A monster that is half serpent and";
				mes "half woman, as well as one of";
				mes "Osiris' trusted champions.";
				mes "^0099FFItem Drops^000000: Scale Skin, Shining";
				mes "Scale";
				next;
				break;
			case 6:
				mes "^FF0000[Pyramid 6F Monsters]^000000";
				mes "1. Mummy";
				mes "A walking corpse covered with";
				mes "bandages. It probably used to be";
				mes "beautiful once.";
				mes "^0099FFItem Drops^000000: Rotten Bandage";
				next;
				mes "^FF0000[Pyramid 6F Monsters]^000000";
				mes "2. Verit";
				mes "A mummified dog that will pick up";
				mes "anything dropped to the ground.";
				mes "Although it's a zombie, it seems";
				mes "happy to be alive again.";
				mes "^0099FFItem Drops^000000: Immortal Heart, Zargon,";
				mes "Rotten Bandage";
				next;
				mes "^FF0000[Pyramid 6F Monsters]^000000";
				mes "3. Ghoul";
				mes "Similar to a Zombie, but Ghouls are";
				mes "green and much stronger. Its";
				mes "retching is offensive in more ways";
				mes "than one.";
				mes "^0099FFItem Drops^000000: Horrendous Mouth";
				next;
				mes "^FF0000[Pyramid 6F Monsters]^000000";
				mes "4. Isis";
				mes "A monster that is half serpent and";
				mes "half woman, as well as one of";
				mes "Osiris' trusted champions.";
				mes "^0099FFItem Drops^000000: Scale Skin, Shining";
				mes "Scale";
				next;
				mes "^FF0000[Pyramid 6F Monsters]^000000";
				mes "5. Osiris";
				mes "The indisputable King of Mummies.";
				mes "He wears a crown and rotting";
				mes "bandages that are decidedly royal";
				mes "purple colour.";
				mes "^0099FFItem Drops^000000: Memento, Rotten";
				mes "Bandage, Hand of God, Elunium";
				next;
				break;
			case 7:
				close2;
				.@loop1 = 0;
				end;
			}
		}

	case 4:
		close;
	}
}

prt_in,164,102,4	script	Monster Encyclopedia#7pr	HIDDEN_NPC,{
	mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
	mes "This is an Encyclopedia describing";
	mes "Monsters living in Dungeons.";
	next;
	.@loop1 = 1;
	switch(select("Sunken Ship near Alberta:Prontera Maze")) {
	case 1:
		while(.@loop1) {
			switch(select("1F:2F:Cancel")) {
			case 1:
				mes "^FF0000[Sunken Ship 1F Monsters]^000000";
				mes "1. Plankton";
				mes "Even though they seem";
				mes "insignificantly small, be careful";
				mes "not to step on them. Plankton are";
				mes "light and can drift on the water.";
				mes "^0099FFItem Drops^000000: Single Cell, Garlet";
				mes "Sticky Mucus, Empty Bottle";
				next;
				mes "^FF0000[Sunken Ship 1F Monsters]^000000";
				mes "2. Kukre";
				mes "Kukre look better than Thief Bugs";
				mes "but basically loot items just the";
				mes "same. Luckily, they don't attack";
				mes "players in a group.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
				mes "Monster's Feed, Red Herb, Insect";
				mes "Feeler";
				next;
				mes "^FF0000[Sunken Ship 1F Monsters]^000000";
				mes "3. Hydra";
				mes "Vegetable Monsters that live near";
				mes "water or in the deep sea that";
				mes "attack using tentacles. As a group,";
				mes "they're a pain in the ass.";
				mes "^0099FFItem Drops^000000: Tentacles, Sticky Mucus";
				mes "Meat";
				next;
				mes "^FF0000[Sunken Ship 1F Monsters]^000000";
				mes "4. Poporing";
				mes "A light green Poring with the";
				mes "Poison property. It's much stronger";
				mes "than Poring, but still moves by";
				mes "means of bouncing.";
				mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet";
				mes "Green Herb";
				next;
				mes "^FF0000[Sunken Ship 1F Monsters]^000000";
				mes "5. Poison Spore";
				mes "A black capped mushroom. It attacks";
				mes "adventurers in fear of being eaten,";
				mes "despite being poisonous and not";
				mes "delicious.";
				mes "^0099FFItem Drops^000000: Spore, Green Herb";
				next;
				mes "^FF0000[Sunken Ship 1F Monsters]^000000";
				mes "6. Pirate Skel";
				mes "A topless pirate skeleton that";
				mes "skips around in purple socks.";
				mes "Scourge of the seven seas.";
				mes "^0099FFItem Drops^000000: Skel-Bone";
				next;
				break;
			case 2:
				mes "^FF0000[Sunken Ship 2F Monsters]^000000";
				mes "1. Kukre";
				mes "Kukre look better than Thief Bugs";
				mes "but basically loot items just the";
				mes "same. Luckily, they don't attack";
				mes "players in a group.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
				mes "Monster's Feed, Red Herb, Insect";
				mes "Feeler";
				next;
				mes "^FF0000[Sunken Ship 2F Monsters]^000000";
				mes "2. Hydra";
				mes "Vegetable Monsters that live near";
				mes "water or in the deep sea that";
				mes "attack using tentacles. As a group,";
				mes "they're a pain in the ass.";
				mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
				mes "Meat";
				next;
				mes "^FF0000[Sunken Ship 2F Monsters]^000000";
				mes "3. Poporing";
				mes "A light green Poring with the";
				mes "Poison property. It's much stronger";
				mes "than Poring, but still moves by";
				mes "means of bouncing.";
				mes "^0099FFItem Drops^000000: Sticky Mucus,";
				mes "Garlet, Green Herb";
				next;
				mes "^FF0000[Sunken Ship 2F Monsters]^000000";
				mes "4. Thara Frog";
				mes "Red Frogs that are much stronger";
				mes "than the green Roda Frogs. They";
				mes "also produce an annoying croaking";
				mes "noise.";
				mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky";
				mes "Webfoot";
				next;
				mes "^FF0000[Sunken Ship 2F Monsters]^000000";
				mes "5. Whisper";
				mes "A piece of living fabric that gives";
				mes "off spooky vibes. Sometimes, it";
				mes "likes to turn invisible...";
				mes "^0099FFItem Drops^000000: Fabric";
				next;
				mes "^FF0000[Sunken Ship 2F Monsters]^000000";
				mes "6. Megalodon";
				mes "Skeleton Fish having spooky empty";
				mes "eye-holes.";
				mes "^0099FFItem Drops^000000: Stinky Scale, Skel-Bone";
				next;
				mes "^FF0000[Sunken Ship 2F Monsters]^000000";
				mes "7. Pirate Skel";
				mes "A topless pirate skeleton that";
				mes "skips around in purple socks.";
				mes "Scourge of the seven seas.";
				mes "^0099FFItem Drops^000000: Skel-Bone";
				next;
				mes "^FF0000[Sunken Ship 2F Monsters]^000000";
				mes "8. Marionette";
				mes "A monster reborn as a cursed doll";
				mes "that is bound to strings attached";
				mes "to wooden sticks.";
				mes "^0099FFItem Drops^000000: Golden Hair, Trunk";
				next;
				mes "^FF0000[Sunken Ship 2F Monsters]^000000";
				mes "9. Drake";
				mes "A peg-legged, ghostly pirate";
				mes "captain that takes its leisurely";
				mes "time to attack the living.";
				mes "^0099FFItem Drops^000000: Skel-Bone, White";
				mes "Herb, Elunium";
				next;
				break;
			case 3:
				close2;
				.@loop1 = 0;
				end;
			}
		}

	case 2:
		while(.@loop1) {
			switch(select("1F:3F:Cancel")) {
			case 1:
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "1. Poring";
				mes "Small, pink monsters that are made";
				mes "of a living gelatinous substance.";
				mes "They're cute, and move by";
				mes "bouncing.";
				mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,";
				mes "Apple, Empty Bottle, Red Herb";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "2. Lunatic";
				mes "Plump and shaggy monster shaped in";
				mes "a Rabbit. However it won't give you a";
				mes "'Bunny Band'.";
				mes "^0099FFItem Drops^000000:";
				mes "Clover, Feather, Carrot, Red Herb";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "3. Fabre";
				mes "The weak and small larva of Creamy.";
				mes "Although some say it is cute, the";
				mes "author must disagree.";
				mes "Whole-heartedly.";
				mes "^0099FFItem Drops^000000: Fluff, Feather, Green";
				mes "Herb, Clover";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "4. Creamy";
				mes "A flying monster with beautiful";
				mes "wings. It will escape by";
				mes "teleporting if it thinks that it's";
				mes "in grave danger.";
				mes "^0099FFItem Drops^000000: Powder of Butterfly";
				mes "Honey, Butterfly Wing, Flower";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "5. Pupa";
				mes "Monster that is the pupal stage of";
				mes "Fabre. It doesn't attack at all, so";
				mes "it's easy to kill for Novices.";
				mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
				mes "Mucus";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "6. Poporing";
				mes "A light green Poring with the";
				mes "Posion property. It's much stronger";
				mes "than Poring, but still moves by";
				mes "means of bouncing.";
				mes "^0099FFItem Drops^000000: Sticky Mucus,";
				mes "Garlet, Green Herb";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "7. Rocker";
				mes "A lazy grasshopper that loves to";
				mes "play the violin, just like in";
				mes "Aesop's fable.";
				mes "^0099FFItem Drops^000000: Grasshopper's Leg,";
				mes "Jellopy";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "8. Bigfoot";
				mes "Althought its name may be";
				mes "misleading, Bigfoot is actually a";
				mes "large bear. It walks like it owns";
				mes "the forest, and it does.";
				mes "^0099FFItem Drops^000000: Bear's Foot Skin,";
				mes "Animal Skin, Sweet Potato";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "9. Smokie";
				mes "A chubby little raccoon that loves";
				mes "nothing better than to scamper.";
				mes "It's rumoured to use a magic leaf to";
				mes "become invisible!";
				mes "^0099FFItem Drops^000000: Raccoon Leaf, Animal";
				mes "Skin, Sweet Potato";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "10. Snake";
				mes "Green Coloured Snake living in the";
				mes "Forest or Desert. Not poisonous but";
				mes "be careful.";
				mes "^0099FFItem Drops^000000: Snake Scale, Red Herb";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "11. Wolf";
				mes "Wild, roving wolves with blue";
				mes "manes. They tend to attack as a";
				mes "pack when even one of them is";
				mes "threatened.";
				mes "^0099FFItem Drops^000000: Wolf Claw, Meat,";
				mes "Monster's Feed, Animal Skin";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "12. Agriope";
				mes "A segmented, millipede type monster";
				mes "that will attack passerby with";
				mes "poison.";
				mes "^0099FFItem Drops^000000: Bug Leg, Zargon, Green";
				mes "Herb";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "13. Agros";
				mes "A monstrous spider that will attack";
				mes "adventurers on sight. It's too big";
				mes "for adventurers to squish with";
				mes "their feet.";
				mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
				mes "Green Herb, Yellow Herb";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "14. Chonchon";
				mes "Fly monsters that move with great";
				mes "speed. Amazingly, they can heal in";
				mes "the presense of fecal matter.";
				mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly";
				mes "Wing";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "15. Horn";
				mes "Although it looks fierce, it's";
				mes "actually a peaceful insect. It";
				mes "roams around fields with a";
				mes "crunching sound.";
				mes "^0099FFItem Drops^000000: Horn, Shell, Solid";
				mes "Shell";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "16. Hunter Fly";
				mes "Winged insects covered in the blood";
				mes "of innocents. It's incredibly";
				mes "quick, as well as strong. Novices";
				mes "must flee from this monster at all";
				mes "cost.";
				mes "^0099FFItem Drops^000000: Solid Shell, Zargon";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "17. Mantis";
				mes "It wanders about fields, waving a";
				mes "tiny fan. An entire martial arts";
				mes "style is based on the movements of";
				mes "this insect.";
				mes "^0099FFItem Drops^000000: Mantis Scythe, Scell,";
				mes "Solid Shell, Red Herb";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "18. Stainer";
				mes "Tiny little insect with a splendid,";
				mes "ladybug-like shell. It can sense";
				mes "magic and will attack once a spell";
				mes "begins casting.";
				mes "^0099FFItem Drops^000000: Rainbow Shell, Garlet,";
				mes "Shell, Solid Shell";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "19. Side Winder";
				mes "A dark coloured snake that hates";
				mes "people. Be careful, and kill them";
				mes "before they can poison you.";
				mes "^0099FFItem Drops^000000: Shining Scale, Zargon,";
				mes "Poisonous Canine, Snake Scale";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "20. Yoyo";
				mes "Pink coloured Monkey. Not only do";
				mes "they pick up everything dropped on the";
				mes "ground, outrageously, but they are";
				mes "nimble and cooperative, you must be";
				mes "cautious of being attacked by a";
				mes "group.";
				mes "^0099FFItem Drops^000000: Yoyo Tail, Banana, Yellow";
				mes "Herb, Animal Skin";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "21. Caramel";
				mes "An adorable porcupine with tiny";
				mes "spiky quills. However, it gets";
				mes "incredibly angry when touched.";
				mes "^0099FFItem Drops^000000: Porcupine Quill,";
				mes "Animal Skin";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "22. Steel Chonchon";
				mes "Similar to Chonchon, but is yellow";
				mes "and green. It picks up everything";
				mes "from the ground, so be careful not";
				mes "to drop items.";
				mes "^0099FFItem Drops^000000: Garlet, Shell, Solid";
				mes "Shell";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "23. Coco";
				mes "A small Squirrel with dark,";
				mes "piercing eyes. It's always holding";
				mes "an Acorn, and would be cute if it";
				mes "didn't always have a look of utter";
				mes "contempt.";
				mes "^0099FFItem Drops^000000: Acorn, Fluff, Animal";
				mes "Skin, Sweet Potato";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "24. Dustiness";
				mes "This flying monster has a high";
				mes "dodge rate, so if you have low";
				mes "attack accuracy, you may want to";
				mes "leave it alone.";
				mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing";
				mes "Insect Feeler, Red Herb";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "25. Martin";
				mes "An adorable mole wearing a safety";
				mes "helmet. He's deathly afraid of";
				mes "cave-ins and occasionally stops to";
				mes "cower in fear.";
				mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
				mes "Claw";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "26. Savage";
				mes "A wild boar that walks around,";
				mes "grunting restlessly. It's rough";
				mes "looking tusks make it hard to";
				mes "believe it was cute as a baby.";
				mes "^0099FFItem Drops^000000: Mane, Animal Skin";
				next;
				break;
			case 2:
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "1. Poring";
				mes "Small, pink monsters that are made";
				mes "of a living gelatinous substance.";
				mes "They're cute, and move by";
				mes "bouncing.";
				mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,";
				mes "Apple, Empty Bottle, Red Herb";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "2. Lunatic";
				mes "Plump and shaggy monster shaped in";
				mes "a Rabbit. However it won't give you a";
				mes "'Bunny Band'.";
				mes "^0099FFItem Drops^000000:";
				mes "Clover, Feather, Carrot, Red Herb";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "3. Fabre";
				mes "The weak and small larva of Creamy.";
				mes "Although some say it is cute, the";
				mes "author must disagree.";
				mes "Whole-heartedly.";
				mes "^0099FFItem Drops^000000: Fluff, Feather, Green";
				mes "Herb, Clover";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "4. Creamy";
				mes "A flying monster with beautiful";
				mes "wings. It will escape by";
				mes "teleporting if it thinks that it's";
				mes "in grave danger.";
				mes "^0099FFItem Drops^000000: Powder of Butterfly";
				mes "Honey, Butterfly Wing, Flower";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "5. Pupa";
				mes "Monster that is the pupal stage of";
				mes "Fabre. It doesn't attack at all, so";
				mes "it's easy to kill for Novices.";
				mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
				mes "Mucus";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "6. Poporing";
				mes "A light green Poring with the";
				mes "Posion property. It's much stronger";
				mes "than Poring, but still moves by";
				mes "means of bouncing.";
				mes "^0099FFItem Drops^000000: Sticky Mucus,";
				mes "Garlet, Green Herb";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "7. Rocker";
				mes "A lazy grasshopper that loves to";
				mes "play the violin, just like in";
				mes "Aesop's fable.";
				mes "^0099FFItem Drops^000000: Grasshopper's Leg,";
				mes "Jellopy";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "8. Bigfoot";
				mes "Althought its name may be";
				mes "misleading, Bigfoot is actually a";
				mes "large bear. It walks like it owns";
				mes "the forest, and it does.";
				mes "^0099FFItem Drops^000000: Bear's Foot Skin,";
				mes "Animal Skin, Sweet Potato";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "9. Smokie";
				mes "A chubby little raccoon that loves";
				mes "nothing better than to scamper.";
				mes "It's rumoured to use a magic leaf to";
				mes "become invisible!";
				mes "^0099FFItem Drops^000000: Raccoon Leaf, Animal";
				mes "Skin, Sweet Potato";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "10. Snake";
				mes "Green Coloured Snake living in the";
				mes "Forest or Desert. Not poisonous but";
				mes "be careful.";
				mes "^0099FFItem Drops^000000: Snake Scale, Red Herb";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "11. Wolf.";
				mes "Wild, roving wolves with blue";
				mes "manes. They tend to attack as a";
				mes "pack when even one of them is";
				mes "threatened.";
				mes "^0099FFItem Drops^000000: Wolf Claw, Meat,";
				mes "Monster's Feed, Animal Skin";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "12. Agriope";
				mes "A segmented, millipede type monster";
				mes "that will attack passerby with";
				mes "poison.";
				mes "^0099FFItem Drops^000000: Bug Leg, Zargon, Green";
				mes "Herb";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "13. Agros";
				mes "A monstrous spider that will attack";
				mes "adventurers on sight. It's too big";
				mes "for adventurers to squish with";
				mes "their feet.";
				mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
				mes "Green Herb, Yellow Herb";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "14. Horn";
				mes "Although it looks fierce, it's";
				mes "actually a peaceful insect. It";
				mes "roams around fields with a";
				mes "crunching sound.";
				mes "^0099FFItem Drops^000000: Horn, Shell, Solid";
				mes "Shell";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "15. Hunter Fly";
				mes "Winged insects covered in the blood";
				mes "of innocents. It's incredibly";
				mes "quick, as well as strong. Novices";
				mes "must flee from this monster at all";
				mes "cost.";
				mes "^0099FFItem Drops^000000: Solid Shell, Zargon";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "16. Mantis";
				mes "It wanders about fields, waving a";
				mes "tiny fan. An entire martial arts";
				mes "style is based on the movements of";
				mes "this insect.";
				mes "^0099FFItem Drops^000000: Mantis Scythe, Scell,";
				mes "Solid Shell, Red Herb";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "17. Stainer";
				mes "Tiny little insect with a splendid,";
				mes "ladybug-like shell. It can sense";
				mes "magic and will attack once a spell";
				mes "begins casting.";
				mes "^0099FFItem Drops^000000: Rainbow Shell, Garlet,";
				mes "Shell, Solid Shell";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "18. Side Winder";
				mes "A dark coloured snake that hates";
				mes "people. Be careful, and kill them";
				mes "before they can poison you.";
				mes "^0099FFItem Drops^000000: Shining Scale, Zargon,";
				mes "Poisonous Canine, Snake Scale";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "19. Yoyo";
				mes "Pink coloured Monkey. Not only do";
				mes "they pick up everything dropped on the";
				mes "ground, outrageously, but they are";
				mes "nimble and cooperative, you must be";
				mes "cautious of being attacked by a";
				mes "group.";
				mes "^0099FFItem Drops^000000: Yoyo Tail, Banana, Yellow";
				mes "Herb, Animal Skin";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "20. Caramel";
				mes "An adorable porcupine with tiny";
				mes "spiky quills. However, it gets";
				mes "incredibly angry when touched.";
				mes "^0099FFItem Drops^000000: Porcupine Quill,";
				mes "Animal Skin";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "21. Steel Chonchon";
				mes "Similar to Chonchon, but is yellow";
				mes "and green. It picks up everything";
				mes "from the ground, so be careful not";
				mes "to drop items.";
				mes "^0099FFItem Drops^000000: Garlet, Shell, Solid";
				mes "Shell";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "22. Coco";
				mes "A small Squirrel with dark,";
				mes "piercing eyes. It's always holding";
				mes "an Acorn, and would be cute if it";
				mes "didn't always have a look of utter";
				mes "contempt.";
				mes "^0099FFItem Drops^000000: Acorn, Fluff, Animal";
				mes "Skin, Sweet Potato";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "23. Dustiness";
				mes "This flying monster has a high";
				mes "dodge rate, so if you have low";
				mes "attack accuracy, you may want to";
				mes "leave it alone.";
				mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing";
				mes "Insect Feeler, Red Herb";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "24. Martin";
				mes "An adorable mole wearing a safety";
				mes "helmet. He's deathly afraid of";
				mes "cave-ins and occasionally stops to";
				mes "cower in fear.";
				mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
				mes "Claw";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "25. Savage";
				mes "A wild boar that walks around,";
				mes "grunting restlessly. It's rough";
				mes "looking tusks make it hard to";
				mes "believe it was cute as a baby.";
				mes "^0099FFItem Drops^000000: Mane, Animal Skin";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "26. Savage Bebe";
				mes "Tiny, pink baby Savage. It's";
				mes "disheartening to know that it grows";
				mes "up to become ugly-looking.";
				mes "^0099FFItem Drops^000000: Animal Skin, Meat,";
				mes "Arrow, Feather";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "27. Mastering";
				mes "A giant Poring rarely seen in the";
				mes "Morroc Desert, Mt. Mjolnir or the";
				mes "Prontera Maze. It may be the Master";
				mes "of Porings, but... it's still a";
				mes "Poring";
				mes "^0099FFItem Drops^000000: Apple, Apple Juice";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "28. Eclipse";
				mes "Lord and Master of all Lunatics.";
				mes "Its attacks may be weak, but it";
				mes "has considerable defense.";
				mes "^0099FFItem Drops^000000: Carrot, Glass Bead,";
				mes "Milk, Carrot Juice";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "29. Baphomet";
				mes "A horned goat-like beast that";
				mes "wields an intimidating scythe with";
				mes "incredible might. Sired countless";
				mes "Baphomet Jrs.";
				mes "^0099FFItem Drops^000000: Evil Horn,";
				mes "Yggdrasilberry, Animal Skin,";
				mes "Oridecon";
				next;
				break;
			case 3:
				close2;
				.@loop1 = 0;
				end;
			}
		}

	case 3:
		close;
	}
}

prt_in,162,68,4	script	Vending Guide#pront	HIDDEN_NPC,{
	mes "^FF0000[Vending Guide for Dummies]^000000";
	mes "So you want to open your own shop";
	mes "so that you can sell items to other";
	mes "players and make zeny?";
	next;
	if (select("Yes, I do!:Close the book.") == 1) {
		mes "^FF0000[Vending Guide for Dummies]^000000";
		mes "First, only certain job classes can";
		mes "open vending shops. As a Merchant,";
		mes "Blacksmith or Alchemist, you must";
		mes "first learn ^009933Level 5 Enlarge Weight^000000";
		mes "^009933Limit^000000, and then learn the ^009933Pushcart^000000";
		mes "skill.";
		next;
		mes "^FF0000[Vending Guide for Dummies]^000000";
		mes "When you have learned the Pushcart";
		mes "skill, you can go ahead and rent a";
		mes "Cart form a Kafra Employee. Once";
		mes "this cart is equipped, it won't";
		mes "disappear as long as you don't take";
		mes "it off.";
		next;
		mes "^FF0000[Vending Guide for Dummies]^000000";
		mes "However, equipping a Cart reduces";
		mes "your movement speed. You can";
		mes "recover this movement speed by";
		mes "continuing to add skill points to";
		mes "the ^009933Pushcart^000000 skill.";
		next;
		mes "^FF0000[Vending Guide for Dummies]^000000";
		mes "Now, this next part is very";
		mes "important. If you want to be able";
		mes "to sell what is inside your cart,";
		mes "you must learn ^009933Level 3 Pushcart^000000 so";
		mes "that youc an learn ^009933Vending^000000,";
		mes "allowing you to sell items inside";
		mes "your cart.";
		next;
		mes "^FF0000[Vending Guide for Dummies]^000000";
		mes "Remember, only items inside your";
		mes "Cart can be sold with the Vending";
		mes "skill. Press the '^009933Alt^000000' and ^009933W^000000' keys";
		mes "to open the Cart Window labeled";
		mes "'Rent a Cart Item.'";
		next;
		mes "^FF0000[Vending Guide for Dummies]^000000";
		mes "You can drag and drop items from";
		mes "your Inventory Window into this";
		mes "Cart Window. You can also click the";
		mes "'^009933items^000000' button int he Equipment";
		mes "Window (^009933Alt^000000 + ^009933Q^000000) to open the Cart";
		mes "Window.";
		next;
		mes "^FF0000[Vending Guide for Dummies]^000000";
		mes "Now use the Vending skill. Two";
		mes "windows will pop up. ^009933Available^000000";
		mes "^009933 items for Vending^000000 and ^009933 Vend a Shop^000000.";
		next;
		mes "^FF0000[Vending Guide for Dummies]^000000";
		mes "Drag and drop items from the";
		mes "^009933Available items for Vending^000000";
		mes "Window into the ^009933Vend a Shop^000000 Window.";
		mes "Then, in the ^009933Vend a Shop^000000 window,";
		mes "you may set prices and name your";
		mes "shop.";
		next;
		mes "^FF0000[Vending Guide for Dummies]^000000";
		mes "After confirming the items and";
		mes "prices, click the 'OK' button. The";
		mes "^009933My Shop^000000 window will appear.";
		mes "Congratulations, you are now";
		mes "vending your items!";
		next;
		mes "^FF0000[Vending Guide for Dummies]^000000";
		mes "When you close the ^009933My Shop^000000 window,";
		mes "your shop will be closed. You can";
		mes "check the prices of your items in";
		mes "the ^009933My Shop^000000 window, and your sales";
		mes "will be recorded in the chat";
		mes "window.";
		next;
		mes "^FF0000[Vending Guide for Dummies]^000000";
		mes "When everything's sold out, the";
		mes "shop will automatically close.";
		next;
		mes "^FF0000[Vending Guide for Dummies]^000000";
		mes "SuperNovices can learn all the";
		mes "skills needed to open vending";
		mes "shops, but none of the Kafra";
		mes "Employees will rent Carts to them.";
		mes "If only they could find somewhere";
		mes "to rent a cart...";
	}
	close;
}

prt_in,168,68,4	script	Blacksmith Guide#pront	HIDDEN_NPC,{
	mes "^FF0000[Blacksmith Guide for Dummies]^000000";
	mes "This is a useful guide detailing";
	mes "the process of Ore Refining and";
	mes "Weapon Crafting for Blacksmith job";
	mes "class characters.";
	next;
	switch(select("Ore Refining.:Weapon Craft:Cancel.")) {
	case 1:
		mes "^FF0000[Ore Refining for Dummies]^000000";
		mes "Rough ores, like Iron Ore, and";
		mes "rough enchanted stones can be";
		mes "refined to create a higher quality";
		mes "metal or stone. Refining rough";
		mes "materials requires a ^0099FFMini Furnace^000000.";
		next;
		mes "^FF0000[Ore Refining for Dummies]^000000";
		mes "Several rough ores are also needed";
		mes "to create just one of a higher";
		mes "quality. When you think you have";
		mes "enough rough ores or stones of the";
		mes "same kind, double-click the Mini";
		mes "Furnace item in the Inventory";
		mes "window.";
		next;
		mes "^FF0000[Ore Refining for Dummies]^000000";
		mes "If you have the available materials";
		mes "and creation skills, a list of";
		mes "enchanted stones or metals that you";
		mes "can create will appear in a new";
		mes "window labeled ^0099FFItem List you can^000000";
		mes "^0099FFcraft^000000.";
		next;
		mes "^FF0000[Ore Refining for Dummies]^000000";
		mes "However, if you don't have the";
		mes "necessary skills or materials, you";
		mes "will receive a message stating '^0099FFYou^000000";
		mes "^0099FFcan't Create Items yet^000000'.";
		next;
		mes "^FF0000[Ore Refining for Dummies]^000000";
		mes "Remember that there is a";
		mes "possibility that the refining";
		mes "process may fail. Also, be aware";
		mes "that a Mini Furnace will be used";
		mes "each time you double-click it,";
		mes "regardless of the end result.";
		close;
	case 2:
		mes "^FF0000[Weapon Craft for Dummies]^000000";
		mes "To create weapons, you must first";
		mes "learn the appropriate smithing";
		mes "skills, depending on the weapon you";
		mes "wish to create. The following is a";
		mes "list of Blacksmith weapon creation";
		mes "skills.";
		next;
		mes "^FF0000[Weapon Craft for Dummies]^000000";
		mes "^0099FFSmith Dagger^000000";
		mes "^0099FFSmith Sword^000000";
		mes "^0099FFSmith Two-handed Sword^000000";
		mes "^0099FFSmith Axe^000000";
		mes "^0099FFSmith Mace^000000";
		mes "^0099FFSmith Spear^000000";
		mes "^0099FFSmith Knucklebrace^000000";
		next;
		mes "^FF0000[Weapon Craft for Dummies]^000000";
		mes "Every Weapon requires ^0099FFSteel^000000 and the";
		mes "consumption of one ^0099FFHammer^000000.";
		next;
		mes "^FF0000[Weapon Craft for Dummies]^000000";
		mes "When you double-click on a Hammer";
		mes "item in the Inventory Window, a new";
		mes "window labeled ^0099FFItem List you can^000000";
		mes "^0099FFcraft^000000 will appear.";
		next;
		mes "^FF0000[Weapon Craft for Dummies]^000000";
		mes "A list of weapons that you are";
		mes "currently able to craft will";
		mes "appear. Clicking a Weapon in that";
		mes "list will show the items required";
		mes "for creation.";
		next;
		mes "^FF0000[Weapon Craft for Dummies]^000000";
		mes "In that list window, there are 3";
		mes "sockets into which you can insert";
		mes "additional items, such as Enchanted";
		mes "Stones or Star Crumbs, which enable";
		mes "you to enhance the smithed weapon.";
		next;
		mes "^FF0000[Weapon Craft for Dummies]^000000";
		mes "Afterwards, cick the 'OK' button";
		mes "to confirm that you want to create";
		mes "the selected item. The materials";
		mes "required to create the weapon will";
		mes "be automatically consumed from your";
		mes "inventory.";
		next;
		mes "^FF0000[Weapon Craft for Dummies]^000000";
		mes "The chance of smithing success will";
		mes "depend on your character stats and";
		mes "skills, and other factors. If the";
		mes "smithing fails, any items used to";
		mes "create the new weapon will still be";
		mes "consumed. Good luck!";
		close;
	case 3:
		close;
	}
}