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//===== Hercules Script ======================================
//= Prontera Library
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
//===== Description: =========================================
//= [Official Conversion]
//= Various Books found in Prontera Library
//===== Additional Comments: =================================
//= 1.0 First Version, rescripted to Aegis 10.3 standard. [L0ne_W0lf]
//= 1.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//============================================================

prt_in,168,56,4	script	Monster Encyclopedia#prt	HIDDEN_NPC,{
	mes "^FF0000[Monster Encyclopedia]^000000";
	mes "This is a Monster Encyclopedia";
	mes "containing information on Water,";
	mes "Wind and Ghost property monsters.";
	next;
	set .@loop1,1;
	while(.@loop1) {
		set .@loop2,1;
		switch(select("Water Property Monsters:Wind Property Monsters:Spritual Property Monsters:Cancel")) {
		case 1:
			while(.@Loop2) {
				switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
				case 1:
					mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
					mes "1. Plankton";
					mes "Even though they seem";
					mes "insignificantly small, be careful";
					mes "not to step on them. Plankton are";
					mes "light and can drift on the water.";
					mes "^0099FFItem Drops^000000: Single Cell, Garlet,";
					mes "Sticky Mucus, Empty Bottle";
					next;
					mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
					mes "2. Kukre";
					mes "Kukre look better than Thief Bugs";
					mes "but basically loot items just the";
					mes "same. Luckily, they don't attack";
					mes "players in a group.";
					mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
					mes "Monster's Feed, Red Herb, Insect";
					mes "Feeler";
					next;
					mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
					mes "3. Hydra";
					mes "Vegetable Monstesr that live near";
					mes "water or in the deep sea that";
					mes "attack using tentacles. As a group,";
					mes "they're a pain in the ass.";
					mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
					mes "Meat.";
					next;
					mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
					mes "4. Vadon";
					mes "Covered in a thick, protective";
					mes "shell, Vadons attack with powerful";
					mes "pincers. Although they look like";
					mes "crabs, their meat can't be eaten.";
					mes "^0099FFItem Drops^000000: Nipper, Garlet, Solid";
					mes "Shell, Shell";
					next;
					mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
					mes "5. Marina";
					mes "Transparent jellyfish that attack";
					mes "by stretching their flexible bodies";
					mes "in a whip-like fashion. They live";
					mes "in cool places near water.";
					mes "^0099FFItem Drops^000000: Single Cell, Sticky";
					mes "Mucus";
					next;
					mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
					mes "6. Cornutus";
					mes "Benign monsters that conceal";
					mes "themselves in hard, turban shaped";
					mes "shells. They try to live as";
					mes "peacefully as they can in this";
					mes "crazy, crazy world.";
					mes "^0099FFItem Drops^000000: Conch, Scell, Solid";
					mes "Shell";
					next;
					mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
					mes "7. Magnolia";
					mes "Cute looking creatures that appear";
					mes "as large frying pans cooking an";
					mes "egg. They mercilessly spank all";
					mes "that oppose them.";
					mes "^0099FFItem Drops^000000: Jellopy, Garlet, Scell";
					next;
					mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
					mes "8. Marine Sphere";
					mes "Strange, round-shaped monsters that";
					mes "pulse with destructive energy.";
					mes "Gathering their Detonators may be";
					mes "useful for Alchemists.";
					mes "^0099FFItem Drops^000000: Tendon, Detonator";
					next;
					break;
				case 2:
					mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
					mes "1. Poring";
					mes "Small, pink monsters that are made";
					mes "of a living gelatinous substance.";
					mes "They're cute, and move by";
					mes "bouncing.";
					mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,";
					mes "Apple, Empty Bottle, Red Herb";
					next;
					mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
					mes "2. Roda Frog";
					mes "Amphibious frogs that have an";
					mes "annoying croak. In some countries,";
					mes "their legs are a delicacy.";
					mes "^0099FFItem Drops^000000: Sticky Webfoot, Spawn,";
					mes "Green Herb, Empty Bottle";
					next;
					mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
					mes "3. Spore";
					mes "Mushroom-like monsters that utilise";
					mes "mycelial reproduction. Usually live";
					mes "in forests or dungeons.";
					mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
					mes "Herb";
					next;
					mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
					mes "4. Goblin";
					mes "Small, mask wearing monsters that";
					mes "viciously attack passerby's. There";
					mes "seem to be different types that use";
					mes "different weapons.";
					mes "^0099FFItem Drops^000000: Yellow Herb, Red";
					mes "Herb";
					next;
					mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
					mes "5. Thara Frog";
					mes "Red Frogs that are much stronger";
					mes "than the green Roda Frogs. They";
					mes "also produce an annoying croaking";
					mes "noise.";
					mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky";
					mes "Webfoot";
					next;
					mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
					mes "6. Phen";
					mes "A blue fish with a pointed nose and";
					mes "sad, incredibly sad, vacant eyes.";
					mes "^0099FFItem Drops^000000: Fish Tail, Sharp Scale,";
					mes "Meat, Fin";
					next;
					mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
					mes "7. Marse";
					mes "A miniature squid with miniature";
					mes "tentacles. How it moves through";
					mes "water with those tiny things is";
					mes "still a scientific mystery.";
					mes "^0099FFItem Drops^000000: Squid Ink, Tentacle";
					next;
					mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
					mes "8. Obeaune";
					mes "A female Mermaid that attacks with";
					mes "its wild, flowing hair. Whether or";
					mes "not its male version is Merman is";
					mes "still under debate.";
					mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin";
					next;
					mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
					mes "9. Sohee";
					mes "A female Ghost that harbours a deep";
					mes "grudge. Although she is usually";
					mes "crying, she can become fierce upon";
					mes "encountering the living.";
					mes "^0099FFItem Drops^000000: Black Hair, Red Herb";
					next;
					mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
					mes "10. Marc";
					mes "A proud looking Sea Horse that sort";
					mes "of looks like a dragon.";
					mes "Unfortunately, you can't ride it.";
					mes "^0099FFItem Drops^000000: Gill, Fin";
					next;
					mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
					mes "11. Deviace";
					mes "Fish monster with a big mouth";
					mes "attached to a suction cup. Small,";
					mes "strong, and sort of looks like a";
					mes "watermelon.";
					mes "^0099FFItem Drops^000000: Ancient Tooth, Ancient";
					mes "Lips";
					next;
					break;
				case 3:
					mes "^FF0000[Vol. 3: Great Water Monsters]^000000";
					mes "1. Ambernite";
					mes "A snail shaped monster, it is";
					mes "highly strong offense and defense.";
					mes "However, it is incredibly slow like";
					mes "all other snails.";
					mes "^0099FFItem Drops^000000: Snail's Shell,";
					mes "Garlet, Shell, Solid Shell";
					next;
					mes "^FF0000[Vol. 3: Great Water Monsters]^000000";
					mes "2. Sword Fish";
					mes "Fish Monster with a sharp, long nose";
					mes "that's just like a sword. Although it";
					mes "has googly eyes, it's a dangerous";
					mes "monster. Why wasn't it named Sword";
					mes "Nose Fish?";
					mes "^0099FFItem Drops^000000: Sharp Scale, Gill";
					next;
					break;
				case 4:
					close2;
					set .@loop2,0;
					end;
				}
			}

		case 2:
			while(.@loop2) {
				switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
				case 1:
					mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
					mes "1. Chonchon";
					mes "Fly monsters that move with great";
					mes "speed. Amazingly, they can heal in";
					mes "the presense of fecal matter.";
					mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly";
					mes "Wing";
					next;
					mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
					mes "2. Hornet";
					mes "Usually benign, they will attack in";
					mes "groups if one of them is harmed.";
					mes "^0099FFItem Drops^000000: Bee Sting, Jellopy,";
					mes "Green Herb";
					next;
					mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
					mes "3. Creamy";
					mes "A flying monster with beautiful";
					mes "wings. It will escape by";
					mes "teleporting if it thinks that it is";
					mes "in grave danger.";
					mes "^0099FFItem Drops^000000: Powder of Butterfly,";
					mes "Honey, Butterfly Wing, Flower";
					next;
					mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
					mes "4. Stainer";
					mes "Tiny little insect with a splended,";
					mes "ladybug-like shell. It can sense";
					mes "magic and will attack once a spell";
					mes "begins casting.";
					mes "^0099FFItem Drops^000000: Rainbow Shell, Garlet";
					mes "Shell, Solid Shell";
					next;
					mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
					mes "5. Steel Chonchon";
					mes "Similar to Chonchon, but is yellow";
					mes "and green. It picks up everything";
					mes "from the ground, so be careful not";
					mes "to drop items.";
					mes "^0099FFItem Drops^000000: Garlet, Shell, Solid";
					mes "Shell";
					next;
					mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
					mes "6. Dustiness";
					mes "This flying monsters has a high";
					mes "dodge rate, so if you have low";
					mes "attack accuracy, you may want to";
					mes "leave it alone.";
					mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing";
					mes "Insect Feeler, Red Herb";
					next;
					mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
					mes "7. Hunter Fly";
					mes "Winged insect covered in the blood";
					mes "of innocents. It's incredibly";
					mes "quick, as well as strong. Novices";
					mes "must flee from this monster at all";
					mes "cost.";
					mes "^0099FFItem Drops^000000: Solid Shell, Zargon";
					next;
					break;
				case 2:
					mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000";
					mes "1. Condor";
					mes "A bald, funny looking vulture-like";
					mes "bird. They tend to attack in a";
					mes "group if one of them is";
					mes "threatened.";
					mes "^0099FFItem Drops^000000: Talon, Arrow, Meat,";
					mes "Feather of Birds";
					next;
					mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000";
					mes "2. Cobold the 1st";
					mes "A monster looks like a baby wolf,";
					mes "but it is smart enough to make and";
					mes "use tools. Although Kobolds are";
					mes "cute, they're actually quite";
					mes "hostile.";
					mes "^0099FFItem Drops^000000: Blue Hair, Zargon,";
					mes "Yellow Herb";
					next;
					mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000";
					mes "3. Petite";
					mes "A tiny, cute flying Dragon. There";
					mes "is another kind of Petite that";
					mes "walks, but it is of the Earth";
					mes "property.";
					mes "^0099FFItem Drops^000000: Dragon Canine, Dragon";
					mes "Tail, Zargon";
					next;
					break;
				case 3:
					mes "^FF0000[Vol. 6: Great Wind Monsters]^000000";
					mes "1. Joker";
					mes "A large, enchanted playing card. If";
					mes "you don't have good attack";
					mes "accuracy, the stakes are against";
					mes "you when fighting Joker.";
					mes "^0099FFItem Drops^000000: High Heels";
					next;
					break;
				case 4:
					close2;
					set .@loop2,0;
					end;
				}
			}

		case 3:
			while(.@loop2) {
				switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
				case 1:
					mes "^FF0000[Vol. 7: Small Ghost Monsters]^000000";
					mes "1. Whisper";
					mes "A piece of living fabric that gives";
					mes "off spooky vibes. Sometimes, it";
					mes "likes to turn invisible...";
					mes "^0099FFItem Drops^000000: Fabric";
					next;
					mes "^FF0000[Vol. 7: Small Ghost Monsters]^000000";
					mes "2. Marionette";
					mes "A monster reborn as a cursed doll";
					mes "that is bound to strings attached";
					mes "to wooden sticks.";
					mes "^0099FFItem Drops^000000: Golden Hair, Trunk";
					next;
					break;
				case 2:
					mes "^FF0000[Vol. 8: Medium Ghost Monsters]^000000";
					mes "1. Eggyra";
					mes "A weird, robotic egg looking thing";
					mes "that waddles when it walks. No one";
					mes "knows where these things come";
					mes "from.";
					mes "^0099FFItem Drops^000000: Scell, Sticky Mucus,";
					mes "Red Herb";
					next;
					break;
				case 3:
					mes "^FF0000[Vol. 9: Great Ghost Monsters]^000000";
					mes "1. Nightmare";
					mes "A ghostly horse that radiates a";
					mes "violet aura of evil.";
					mes "^0099FFItem Drops^000000: Horseshoe, Blue Herb";
					next;
					mes "^FF0000[Vol. 9: Great Ghost Monsters]^000000";
					mes "2. Medusa";
					mes "Monster with hair composed of";
					mes "snakes. It is rumoured to turn";
					mes "people into stone if they look into";
					mes "her eyes.";
					mes "^0099FFItem Drops^000000: Medusa Head, Horrendous";
					mes "Hair, White Herb";
					next;
					break;
				case 4:
					close2;
					set .@loop2,0;
					end;
				}
			}

		case 4:
			close2;
			set .@loop1,0;
			end;
		}
	}
}
				
prt_in,159,56,4	script	Monster Encyclopedia#2pr	HIDDEN_NPC,{
	mes "^FF0000[Monster Encyclopedia]^000000";
	mes "This is a Monster Encyclopedia";
	mes "containing information on Earth,";
	mes "Fire and Neutral property";
	mes "monsters.";
	next;
	set .@loop1,1;
	while(.@loop1) {
		set .@loop2,1;
		switch(select("Earth Property Monsters:Fire Property Monsters:Neutral Property Monsters:Cancel")) {
		case 1:
			while(.@loop2) {
				switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
				case 1:
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "1. Fabre";
					mes "The weak and small larva of Creamy.";
					mes "Although some say it is cute, the";
					mes "author must disagree.";
					mes "Whole-heartedly.";
					mes "^0099FFItem Drops^000000: Feather, Fluff, Green";
					mes "Herb, Clover";
					next;
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "2. Pupa";
					mes "Monster that is the pupal stage of";
					mes "Fabre. It doesn't attack at all, so";
					mes "it's easy to kill for Novices.";
					mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
					mes "Mucus";
					next;
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "3. Martin";
					mes "An adorable mole wearing a safety";
					mes "helmet. He's deathly afraid of";
					mes "cave-ins and occasionally stops to";
					mes "cower in fear.";
					mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
					mes "Claw";
					next;
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "4. Savage Bebe";
					mes "Tiny, pink baby Savage. It's";
					mes "disheartening to know that it grows";
					mes "up to become ugly-looking.";
					mes "^0099FFItem Drops^000000: Animal Skin, Meat,";
					mes "Arrow, Feather";
					next;
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "5. Andre";
					mes "A kind of worker ant, Andres are";
					mes "yellow, very diligent and gather";
					mes "everything in sight for the Queen";
					mes "Ant.";
					mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
					mes "Sticky Mucus, Shell";
					next;
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "6. Coco";
					mes "A small Squirrel with dark";
					mes "piercing eyes. It's always holding";
					mes "an Acorn, and would be cute if it";
					mes "didn't always have a look of utter";
					mes "contempt.";
					mes "^0099FFItem Drops^000000: Acorn, Fluff, Animal";
					mes "Skin, Sweet Potato";
					next;
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "7. Piere";
					mes "Pieres are green worker ants that";
					mes "are subtly different than Andres.";
					mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
					mes "Sticky Mucus, Shell";
					next;
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "8. Smokie";
					mes "A chubby little raccoon that loves";
					mes "nothing better than to scamper.";
					mes "It's rumored to use a magic leaf to";
					mes "become invisible!";
					mes "^0099FFItem Drops^000000: Raccoon Leaf, Animal";
					mes "Skin, Sweet Potato";
					next;
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "9. Deniro";
					mes "Red worker ants that live to serve";
					mes "the Queen Ant. If there's anything";
					mes "on the ground, they'll pick it up.";
					mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
					mes "Sticky Mucus, Shell";
					next;
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "10. Yoyo";
					mes "A naughty monkey that picks up";
					mes "anything from the ground. They're";
					mes "very quick and will gang up on you";
					mes "if you attack just one of them.";
					mes "^0099FFItem Drops^000000: Yoyo Tail, Banana,";
					mes "Yellow Herb, Animal Skin";
					next;
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "11. Vitata";
					mes "Plump worker ants that heal the";
					mes "other ants in their colony. When";
					mes "killed their bodies leak... honey?";
					mes "^0099FFItem Drops^000000: Worm Peeling, Scell,";
					mes "Honey";
					next;
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "12. Caramel";
					mes "An adorable porcupine with tiny";
					mes "spiky quills. However, it gets";
					mes "incredibly angry when touched.";
					mes "^0099FFItem Drops^000000: Porcupine Quill,";
					mes "Animal Skin";
					next;
					mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
					mes "13. Giearth";
					mes "An elderly pixie that wanders caves";
					mes "to gather ores. They're incredible";
					mes "chain smokers.";
					mes "^0099FFItem Drops^000000: Old Pixie's Moustache";
					next;
					break;
				case 2:
					mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
					mes "1. Willow";
					mes "Creature reborn from an old tree.";
					mes "Its features and the sounds it";
					mes "makes are incredibly eerie.";
					mes "^0099FFItem Drops^000000: Tree Root, Trunk, Red";
					mes "Herb, Sweet Potato";
					next;
					mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
					mes "2. Rocker";
					mes "A lazy grasshopper that loves to";
					mes "play the violin, just like in";
					mes "Aesop's fable.";
					mes "^0099FFItem Drops^000000: Grasshopper's Leg,";
					mes "Jellopy";
					next;
					mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
					mes "3. Mandragora";
					mes "Although it stays in the same";
					mes "place, it can attack passerby from";
					mes "a distance using underground";
					mes "stalks.";
					mes "^0099FFItem Drops^000000: Stem, Green Herb,";
					mes "Shoot";
					next;
					mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
					mes "4. Wolf";
					mes "Wild, roving wolves with blue";
					mes "manes. They tend to attack as a";
					mes "pack when even one of them is";
					mes "threatened.";
					mes "^0099FFItem Drops^000000: Wolf Claw, Meat,";
					mes "Monster's Feed, Animal Skin";
					next;
					mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
					mes "5. Snake";
					mes "Green snake that lives in the";
					mes "forests and deserts. They're not";
					mes "poisonous, but their bites still";
					mes "hurt.";
					mes "^0099FFItem Drops^000000: Snake Scale, Red Herb";
					next;
					mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
					mes "6. Horn";
					mes "Although it looks fierce, it's";
					mes "actually a peaceful insect. It";
					mes "roams around fields with a";
					mes "crunching sound.";
					mes "^0099FFItem Drops^000000: Horn, Shell, Solid";
					mes "Shell";
					next;
					mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
					mes "7. Orc Warrior";
					mes "A warrior of the proud race of";
					mes "Orcs. At one time, Orcs and humans";
					mes "were allies, but now they are";
					mes "bitter enemies.";
					mes "^0099FFItem Drops^000000: Orcish Voucher";
					next;
					mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
					mes "8. Hode";
					mes "A huge earthworm that usually hides";
					mes "under the ground. It can usually be";
					mes "found in the desert.";
					mes "^0099FFItem Drops^000000: Earthworm Peeling,";
					mes "Sticky Mucus";
					next;
					mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
					mes "9. Mantis";
					mes "It wanders about fields, waving a";
					mes "tiny fan. An entire martial arts";
					mes "style is based on the movements of";
					mes "this insect.";
					mes "^0099FFItem Drops^000000: Mantis Scythe, Scell";
					mes "Solid Shell, Red Herb";
					next;
					mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
					mes "10. Savage";
					mes "A wild boar that walks around,";
					mes "grunting restlessly. Its rough";
					mes "looking tusks make it hard to";
					mes "believe it was cute as a baby.";
					mes "^0099FFItem Drops^000000: Mane, Animal Skin";
					next;
					mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
					mes "11. Petite";
					mes "Cute, walking Dragon. There is";
					mes "another kind of Petite that flys,";
					mes "but it is of the Wind property.";
					mes "^0099FFItem Drops^000000: Dragon Canine, Dragon";
					mes "Tail, Zargon";
					next;
					break;
				case 3:
					mes "^FF0000[Vol. 12: Great Earth Monsters]^000000";
					mes "1. Worm Tail";
					mes "A strange monster that uses";
					mes "whiping attacks with a tail that";
					mes "looks like a blade of grass.";
					mes "^0099FFItem Drops^000000: Pointed Scale, Yellow";
					mes "Herb";
					next;
					mes "^FF0000[Vol. 12: Great Earth Monsters]^000000";
					mes "2. Muka";
					mes "Cute Cactus commonly found in the";
					mes "desert. It tries to threaten";
					mes "passerby with its growls, but its";
					mes "noises are too funny to be scary.";
					mes "^0099FFItem Drops^000000: Cactus Needle, Empty";
					mes "Bottle, Green Herb, Red Herb";
					next;
					mes "^FF0000[Vol. 12: Great Earth Monsters]^000000";
					mes "3. Bigfoot";
					mes "Although its name may be";
					mes "misleading, Bigfoot is actually a";
					mes "large bera. It walks like it owns";
					mes "the forest, and it does.";
					mes "^0099FFItem Drops^000000: Bear's Foot Skin,";
					mes "Animal Skin, Sweet Potato";
					next;
					mes "^FF0000[Vol. 12: Great Earth Monsters]^000000";
					mes "4. Flora";
					mes "A man-eating plant. Its parts are";
					mes "considered useful for Alchemists to";
					mes "make monsters of their own...";
					mes "^0099FFItem Drops^000000: Maneater Blossom, Stem";
					next;
					break;
				case 4:
					close2;
					set .@loop2,0;
					end;
				}
			}

		case 2:
			while(.@loop2) {
				switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
				case 1:
					mes "^FF0000[Vol. 13: Small Fire Monsters]^000000";
					mes "1. Picky";
					mes "Cute little chick that may grow up";
					mes "to be a Peco Peco, unless, of";
					mes "course, you kill it.";
					mes "^0099FFItem Drops^000000: Feather of Birds,";
					mes "Feather, Red Herb, Milk";
					next;
					mes "^FF0000[Vol. 13: Small Fire Monsters]^000000";
					mes "2. Baby Desert Wolf";
					mes "A Baby Desert Wolf that tires to";
					mes "threaten adventurers with its cute,";
					mes "little yelps.";
					mes "^0099FFItem Drops^000000: Animal Skin, Meat";
					next;
					mes "^FF0000[Vol. 13: Small Fire Monsters]^000000";
					mes "3. Horong,";
					mes "An eerie-looking, violent fireball.";
					mes "It's useless to use hiding skills";
					mes "near this vengeful spirit.";
					mes "^0099FFItem Drops^000000: Stone Heart, Zargon,";
					mes "Fire Arrow";
					next;
					break;
				case 2:
					mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
					mes "1. Drops";
					mes "The desert version of the Poring";
					mes "that has a pale orange colour. It";
					mes "seems a tiny bit stronger than";
					mes "Poring, though.";
					mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,";
					mes "Apple, Empty Bottle, Red Herb";
					next;
					mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
					mes "2. Elder Willow";
					mes "The elderly version of the Willow";
					mes "monster. It's red and can even use";
					mes "some magic.";
					mes "^0099FFItem Drops^000000: Resin, Trunk, Sweet";
					mes "Potato";
					next;
					mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
					mes "3. Metaller";
					mes "The evolved form of Rocker. It is";
					mes "dim brown and lives in the desert.";
					mes "This cricket will pick items up";
					mes "from the ground.";
					mes "^0099FFItem Drops^000000: Red Blood,";
					mes "Grasshopper's Leg, Scell, Shell";
					next;
					mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
					mes "4. Zerom";
					mes "An undead slave. Sadly, not even";
					mes "death will bring peace to the";
					mes "abusive hours of labor Zerom";
					mes "suffers from his Pharaoh.";
					mes "^0099FFItem Drops^000000: Panties";
					next;
					mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
					mes "5. Scorpion";
					mes "Scorpions can be found in areas";
					mes "where there is desert. It has a";
					mes "beautiful colour, but can be";
					mes "dangerous.";
					mes "^0099FFItem Drops^000000: Scorpion Tail, Green";
					mes "Herb, Yellow Herb";
					next;
					mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
					mes "6. Desert Wolf";
					mes "Wolves in the desert are much";
					mes "stronger than those living in the";
					mes "forset. If you strike one, you'll";
					mes "have to deal with the whole pack.";
					mes "Item Drops; Animal Skin, Mink";
					mes "Coat, Meat, Wolf Claw";
					next;
					mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
					mes "7. Frilldora";
					mes "Lizard with a frilly, fan-like";
					mes "neck. Although it looks rediculous,";
					mes "it's actually pretty strong.";
					mes "^0099FFItem Drops^000000: Frill, Reptile Tongue,";
					mes "Red Herb, Zargon";
					next;
					mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
					mes "8. Cobold the 3rd";
					mes "A blue, wolf-like monster that is";
					mes "amazingly cuddly. However, all";
					mes "Kobolds have sworn to hate humans.";
					mes "There are different kinds of";
					mes "Kobolds that use different";
					mes "weapons.";
					mes "^0099FFItem Drops^000000: Blue Hair, Zargon,";
					mes "Yellow Herb";
					next;
					mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
					mes "9. Jakk";
					mes "A spooky, Pumpkin-headed monster";
					mes "that dresses in a slick formal";
					mes "suit. It's been known to invade";
					mes "Prontera on St. Hallow's Eve in the";
					mes "past.";
					mes "^0099FFItem Drops^000000: Jack'o'Pumpkin, Zargon";
					next;
					break;
				case 3:
					mes "^FF0000[Vol. 15: Great Fire Monsters]^000000";
					mes "1. Peco Peco";
					mes "Nowadays peco peco is popular as a";
					mes "vehicle for Knights and Crusaders.";
					mes "They live in the Desert or Forest";
					mes "and will also attack in packs if";
					mes "one of them is threatened.";
					mes "^0099FFItem Drops^000000: Bill of Birds, Yellow";
					mes "Herb, Red Herb";
					next;
					mes "^FF0000[Vol. 15: Great Fire Monsters]^000000";
					mes "2. Marduk";
					mes "A gangly wizard of darkness. Look";
					mes "out, it knows magic!";
					mes "^0099FFItem Drops^000000: Flame Heart";
					next;
					break;
				case 4:
					close2;
					set .@loop2,0;
					end;
				}
			}

		case 3:
			while(.@loop2) {
				switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
				case 1:
					mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000";
					mes "1. Lunatic";
					mes "A shaggy monster that looks kind of";
					mes "like a rabbit. Although some may";
					mes "think it's cute, the author";
					mes "believes it to be absolutely";
					mes "hideous. Perhaps that is because of";
					mes "his alleriges.";
					mes "^0099FFItem Drops^000000: Clover, Feather,";
					mes "Carrot, Red Herb";
					next;
					mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000";
					mes "2. Peco Peco Egg";
					mes "The egg of a Peco Peco. It's small,";
					mes "and defenseless, making it a";
					mes "perfect target for Novices.";
					mes "^0099FFItem Drops^000000: Shell, Red Herb,";
					mes "Empty Bottle";
					next;
					mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000";
					mes "3. Ant Egg";
					mes "An Ant Egg that is also";
					mes "defenseless. Some of them actually";
					mes "hatch, though.";
					mes "^0099FFItem Drops^000000: Shell, Jellopy, Sticky";
					mes "Mucus, Empty Bottle";
					next;
					mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000";
					mes "4. Baby Thief Bug";
					mes "Dirty, filthy Creatures that tend";
					mes "to work in groups. Whatever you do,";
					mes "don't let them pollute the Prontera";
					mes "Culvert, it'd be a disaster!";
					mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
					mes "Jellopy";
					next;
					break;
				case 2:
					mes "^FF0000[Vol. 17: Medium Neutral Monsters]^000000";
					mes "^0099FF...^000000";
					next;
					mes "^FF0000[Vol. 17: Medium Neutral Monsters]^000000";
					mes "^0099FF...^000000";
					mes "^0099FF......^000000";
					next;
					mes "^0099FFSome pages seem to have been ripped^000000";
					mes "^0099FFout of this book, and replaced with^000000";
					mes "^0099FFpinups of the Isis monster. It^000000";
					mes "^0099FFlooks like you'll need to learn^000000";
					mes "^0099FFabout Neutral, medium sizd^000000";
					mes "^0099FFmonsters on your own.^000000";
					next;
					break;
				case 3:
					mes "^FF0000[Vol. 18: Great Neutral Monsters]^000000";
					mes "1. Golem";
					mes "A being of living stone that has";
					mes "been enchanted with black magic. It";
					mes "can recognise spell casting, but";
					mes "moves incredibly slowly due to its";
					mes "weight problem.";
					mes "^0099FFItem Drops^000000: Scell";
					next;
					break;
				case 4:
					close2;
					set .@loop2,0;
					end;
				}
			}

		case 4:
			close2;
			set .@loop1,0;
			end;
		}
	}
}

prt_in,161,50,4	script	Monster Encyclopedia#3pr	 111,{
	mes "^FF0000[Monster Encyclopedia]^000000";
	mes "This is a Monster Encyclopedia";
	mes "containing information on Dark,";
	mes "Poison and Undead monsters.";
	next;
	set .@loop1,1;
	while(.@loop1) {
		set .@loop2,1;
		switch(select("Dark Property Monsters:Poison Property Monsters:Undead Property Monsters:Cancel")) {
		case 1:
			while(.@loop2) {
				switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
				case 1:
					mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
					mes "1. Thief Bug Egg";
					mes "A filthy egg from a filthy Thief";
					mes "Bug. They make horrible omelets.";
					mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
					mes "Mucus";
					next;
					mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
					mes "2. Familiar";
					mes "A gray bat that's not very strong,";
					mes "but really annoying because it";
					mes "attacks very fast and relentlessly";
					mes "pursues passerby.";
					mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
					mes "Grape, Red Herb";
					next;
					mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
					mes "3. Tarou";
					mes "A tiny, little white mouse. Its";
					mes "squeaks can be heard in the Dead";
					mes "Pit and the Prontera Culvert.";
					mes "^0099FFItem Drops^000000: Rat Tail, Animal";
					mes "Skin, Feather, Monster's Feed";
					next;
					mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
					mes "4. Drainliar";
					mes "A blood red bat that's much";
					mes "stronger than Familiar. It also";
					mes "tends to pursue any human it";
					mes "finds.";
					mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
					next;
					mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
					mes "5. Dokkaebi";
					mes "A traditional Korean demon with the";
					mes "power to generate wealth. Using";
					mes "Mammonite is no big deal to them.";
					mes "^0099FFItem Drops^000000: Dokkaebi Horn";
					next;
					mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
					mes "6. Deviruchi";
					mes "A miniature demon that repeatedly";
					mes "stabs umans with its pitchfork.";
					mes "It's cute, but nonetheless a true";
					mes "fiend of darkness.";
					mes "^0099FFItem Drops^000000: Little Evil Horn,";
					mes "Little Evil Wing, Zargon";
					next;
					break;
				case 2:
					mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
					mes "1. Female Thief Bug";
					mes "Large, brown insects that are";
					mes "gruesome to the eye and disgusting";
					mes "to the touch. Notorious for quickly";
					mes "grabbing whatever drops to the";
					mes "ground.";
					mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
					mes "Jellopy, Garlet, Insect Feeler";
					next;
					mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
					mes "2. Male Thief Bug";
					mes "A large, green insect, the Male";
					mes "Thief Bug is considerably powerful.";
					mes "They're also very aggressive";
					mes "towards humans.";
					mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
					mes "Jellopy, Garlet, Insect Feeler,";
					mes "Yellow Herb";
					next;
					mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
					mes "3. Matyr";
					mes "A hound saturated with evil. It's";
					mes "always sleeping, but springs to";
					mes "action after smelling an";
					mes "adventurer.";
					mes "^0099FFItem Drops^000000: Monster's Feed,";
					mes "Animal Skin";
					next;
					mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
					mes "4. Zenorc";
					mes "A dishonourable Orc whose body has";
					mes "been cursed. They continue their";
					mes "shameful ways by looting items that";
					mes "have been dropped to the ground.";
					mes "^0099FFItem Drops^000000: Zenorc's Fang, Sticky";
					mes "Mucus, Yellow Herb";
					next;
					mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
					mes "5. Requiem";
					mes "An ancient slave that carries a";
					mes "heavy coffin on its back. Weary";
					mes "from its labour, Requiem simply";
					mes "collapses, hoping the coffing will";
					mes "hit its mark, when attacking";
					mes "^0099FFItem Drops^000000: Old Blue Box";
					next;
					mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
					mes "6. Bathory";
					mes "A wart-nosed Witch wearing bunny";
					mes "boxers that will attack anything";
					mes "prettier that her. In other words,";
					mes "she attacks everyone.";
					mes "^0099FFItem Drops^000000: Witch Starsand";
					next;
					break;
				case 3:
					mes "^FF0000[Vol. 21: Great Dark Monsters]^000000";
					mes "1. Isis";
					mes "A monster that is half serpent and";
					mes "half woman, as well as one of";
					mes "Osiris' trusted champions.";
					mes "^0099FFItem Drops^000000: Scale Skin, Shining";
					mes "Scale";
					next;
					mes "^FF0000[Vol. 21: Great Dark Monsters]^000000";
					mes "2. Raydric";
					mes "The soul of a castle guard bound to";
					mes "a living suit of armour through a";
					mes "curse.";
					mes "^0099FFItem Drops^000000: Elunium, Chivalry";
					mes "Emblem";
					next;
					break;
				case 4:
					close2;
					set .@loop2,0;
					end;
				}
			}
		case 2:
			while(.@loop2) {
				switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
				case 1:
					mes "^FF0000[Vol. 22: Small Poison Monsters]^000000";
					mes "^0099FF...^000000";
					next;
					mes "^FF0000[Vol. 22: Small Posion Monsters]^000000";
					mes "^0099FF...^000000";
					mes "^0099FF......^000000";
					next;
					mes "^0099FFThere are^000000";
					mes "^0099FFPoring stickers^000000";
					mes "^0099FFall over these pages!^000000";
					next;
					mes "^0099FFIt looks like you'll have to learn^000000";
					mes "^0099FFabout small, poisonous monsters all^000000";
					mes "^0099FFon your own.^000000";
					next;
					break;
				case 2:
					mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000";
					mes "1. Poporing";
					mes "A light green Poring with the";
					mes "Poison property. It's much stronger";
					mes "than Poring, but still moves by";
					mes "means of bouncing.";
					mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet,";
					mes "Green Herb";
					next;
					mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000";
					mes "2. Poison Spore";
					mes "A black capped mushroom. It attacks";
					mes "adventurers in fear of being eaten,";
					mes "despite being poisonous and not";
					mes "delicious.";
					mes "^0099FFItem Drops^000000: Spore, Green Herb";
					next;
					mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000";
					mes "3. Cobold the 2nd";
					mes "A small, wolf-like monster that's";
					mes "intelligent enough to use weapons.";
					mes "Look out, though, he's pretty mean";
					mes "for a little guy.";
					mes "^0099FFItem Drops^000000: Blue Hair, Zargon,";
					mes "Yellow Herb";
					next;
					mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000";
					mes "4. Side Winder";
					mes "A dark coloured snake that hates";
					mes "people. Be careful, and kill them";
					mes "before they can poison you.";
					mes "^0099FFItem Drops^000000: Shining Scale, Zargon,";
					mes "Poisonous Canine, Snake Scale";
					next;
					break;
				case 3:
					mes "^FF0000[Vol. 24: Great Poison Monsters]^000000";
					mes "1. Argos";
					mes "A monstrous spider that will attack";
					mes "adventurers on sight. It's too big";
					mes "for adventurers to squish with";
					mes "their feet.";
					mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
					mes "Green Herb, Yellow Herb";
					next;
					mes "^FF0000[Vol. 24: Great Poison Monsters]^000000";
					mes "2. Argriope";
					mes "A segmented, millipede type monster";
					mes "that will attack passerby with";
					mes "poison.";
					mes "^0099FFItem Drops^000000: Bug Leg, Zargon, Green";
					mes "Herb";
					next;
					mes "^FF0000[Vol. 24: Great Poison Monsters]^000000";
					mes "3. Myst";
					mes "A strange, monster made of mist";
					mes "that is attached to a phantom";
					mes "window.";
					mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
					next;
					break;
				case 4:
					close2;
					set .@loop2,0;
					end;
				}
			}

		case 3:
			while(.@loop2) {
				switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
				case 1:
					mes "^FF0000[Vol. 25: Small Undead Monsters]^000000";
					mes "^0099FF...^000000";
					next;
					mes "^FF0000[Vol. 25: Small Undead Monsters]^000000";
					mes "^0099FF...^000000";
					mes "^0099FF......^000000";
					next;
					mes "^0099FF...!^000000";
					mes "^0099FFSome stupid kid scribbled pictures^000000";
					mes "^0099FFall over this chapter! It looks^000000";
					mes "^0099FFlike you'll have to learn about^000000";
					mes "^0099FFsmall Undead monsters^000000";
					mes "^0099FFon your very own.^000000";
					next;
					break;
				case 2:
					mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
					mes "1. Zombie";
					mes "An innocent human that has been";
					mes "raised from the dead through black";
					mes "magic.";
					mes "^0099FFItem Drops^000000: Decayed Nail, Sticky";
					mes "Mucus, Horrendous Mouth";
					next;
					mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
					mes "2. Megalodon";
					mes "An animated fish skeleton that";
					mes "roams the seas. Although it looks";
					mes "scary, it's actually benign.";
					mes "^0099FFItem Drops^000000: Stinky Scale,";
					mes "Skel-Bone";
					next;
					mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
					mes "3. Orc Zombie";
					mes "Orcs that have risen back from the";
					mes "dead. The honourable fighting spirit";
					mes "of the Orc Warrior never dies!";
					mes "^0099FFItem Drops^000000: Orc Claw, Sticky Mucus";
					next;
					mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
					mes "4. Pirate Skel";
					mes "A topless pirate skeleton that";
					mes "skips around in purple socks.";
					mes "Scourge of the seven seas.";
					mes "^0099FFItem Drops^000000: Skel-Bone";
					next;
					mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
					mes "5. Orc Skeleton";
					mes "The skeleton of an Orc that has";
					mes "been brought back to life. Even in";
					mes "death, Orcs continue to do battle.";
					mes "^0099FFItem Drops^000000: Orc's Fang, Green";
					mes "Herb";
					next;
					mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
					mes "6. Soldier Skeleton";
					mes "A skeleton soldier that wields two";
					mes "swords at once. He must have been a";
					mes "badass when he was alive.";
					mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
					next;
					mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
					mes "7. Munak";
					mes "A beautiful zombie that seems to be";
					mes "linked to Bongun somehow.";
					mes "^0099FFItem Drops^000000: Daenggie, Munak Turban";
					next;
					mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
					mes "8. Skel Worker";
					mes "A reanimated skeleton of a miner";
					mes "that has died without receiving its";
					mes "severance pay.";
					mes "^0099FFItem Drops^000000: Iron, Lantern";
					next;
					mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
					mes "9. Archer Skeleton";
					mes "Despite not having actual eyes,";
					mes "Archer Skeletons have great aim.";
					mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
					mes "Red Herb";
					next;
					mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
					mes "10. Mummy";
					mes "A walking corpse covered with";
					mes "bandages. It probably used to be";
					mes "beautiful once.";
					mes "^0099FFItem Drops^000000: Rotten Bandage";
					next;
					mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
					mes "11. Verit";
					mes "A mummified dog that will pick up";
					mes "anything dropped to the ground.";
					mes "Although it's a zombie, it seems";
					mes "happy to be alive again.";
					mes "^0099FFItem Drops^000000: Immortal Heart, Zargon";
					mes "Rotten Bandage";
					next;
					mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
					mes "12. Ghoul";
					mes "Similar to a Zombie, but Ghouls are";
					mes "green and much stronger. Its";
					mes "retching is offensive in more ways";
					mes "than one.";
					mes "^0099FFItem Drops^000000: Horrendous Mouth";
					next;
					break;
				case 3:
					mes "^FF0000[Vol. 27: Great Undead Monsters]^000000";
					mes "1. Evil Druid";
					mes "A flamboyantly evil druid. It's";
					mes "always using a floating spellbook";
					mes "that crackles with energy to cause";
					mes "misery to adventurers";
					mes "^0099FFItem Drops^000000: Amulet, White Herb";
					next;
					break;
				case 4:
					close2;
					set .@loop2,0;
					end;
				}
			}

		case 4:
			close2;
			set .@loop,0;
			end;
		}
	}
}

prt_in,172,96,4	script	Monster Encyclopedia#4pr	HIDDEN_NPC,{
	mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
	mes "This is an Encyclopedia describing";
	mes "monsters living in Dungeons.";
	next;
	set .@loop1,1;
	switch(select("Ant Hell:Geffen Tower:Sphinx:Cancel")) {
	case 1:
		while(.@loop1) {
			switch(select("1F:2F:Cancel")) {
			case 1:
				mes "^FF0000[Ant Hell 1F Monsters]^000000";
				mes "1. Ant Egg";
				mes "Merely an Ant Egg. It can't hurt";
				mes "you.";
				mes "^0099FFItem Drops^000000: Shell, Jellopy, Sticky";
				mes "Mucus, Empty Bottle";
				next;
				mes "^FF0000[Ant Hell 1F Monsters]^000000";
				mes "2. Andre";
				mes "A diligent worker ant that lives";
				mes "for the sake of the colony. Look";
				mes "out though, hit one and you'll";
				mes "fight them all.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Garlet";
				mes "Sticky Mucus, Shell";
				next;
				mes "^FF0000[Ant Hell 1F Monsters]^000000";
				mes "3. Piere";
				mes "A green worker ant that works just";
				mes "as diligently as Andre.";
				mes "^0099FFItem Drops^000000: Worm";
				mes "Peeling, Garlet, Sticky Mucus, Shell";
				next;
				mes "^FF0000[Ant Hell 1F Monsters]^000000";
				mes "4. Deniro";
				mes "The red worker ant, and is";
				mes "faster than Pieres and Deniros.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
				mes "Sticky Mucus, Shell";
				next;
				mes "^FF0000[Ant Hell 1F Monsters]^000000";
				mes "5. Vitata";
				mes "Worker ants that are plump with";
				mes "honey... So plump, they won't pick";
				mes "up anything.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Scell";
				mes "Honey";
				next;
				mes "^FF0000[Ant Hell 1F Monsters]^000000";
				mes "6. Giearth";
				mes "An elderly pixie that wanders caves";
				mes "to gather ores. When he dies, he";
				mes "plans to leave the world his";
				mes "beautiful moustache.";
				mes "^0099FFItem Drops^000000: Old Pixie's Moustache";
				next;
				break;
			case 2:
				mes "^FF0000[Ant Hell 2F Monsters]^000000";
				mes "1. Ant Egg";
				mes "Ant eggs incapable of attacking, or";
				mes "even feeling pain.";
				mes "^0099FFItem Drops^000000: Shell, Jellopy, Sticky";
				mes "Mucus, Empty Bottle";
				next;
				mes "^FF0000[Ant Hell 2F Monsters]^000000";
				mes "2. Andre";
				mes "A yellow worker ant that may be the";
				mes "slowest of its race, aside from";
				mes "Vitata.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
				mes "Sticky Mucus, Shell";
				next;
				mes "^FF0000[Ant Hell 2F Monsters]^000000";
				mes "3. Piere";
				mes "A green worker and obviously";
				mes "hailing from France.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
				mes "Sticky Mucus, Shell";
				next;
				mes "^FF0000[Ant Hell 2F Monsters]^000000";
				mes "4. Deniro";
				mes "The speediest of the worker ants";
				mes "that comes in a flashy red colour.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
				mes "Sticky Mucus, Shell";
				next;
				mes "^FF0000[Ant Hell 2F Monsters]^000000";
				mes "5. Vitata";
				mes "Worker ants in charge of storing";
				mes "honey inside their bellies.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Scell,";
				mes "Honey";
				next;
				mes "^FF0000[Ant Hell 2F Monsters]^000000";
				mes "6. Giearth";
				mes "An elderly pixie that wanders caves";
				mes "to gather ores. Almost a dwarf, but";
				mes "not quite.";
				mes "^0099FFItem Drops^000000: Old Pixie's Moustache";
				next;
				mes "^FF0000[Ant Hell 2F Monsters]^000000";
				mes "7. Phreeoni";
				mes "An extremely strong bastard that is";
				mes "forty percent tongue.";
				mes "^0099FFItem Drops^000000: Tongue, Ant Jaw";
				next;
				break;
			case 3:
				close2;
				set .@loop1,0;
				end;
			}
		}

	case 2:
		while(.@loop1) {
			switch(select("1F:2F:3F:4F:Cancel")) {
			case 1:
				mes "^FF0000[Geffen Dungeon 1F Monsters]^000000";
				mes "1. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
				mes "Grape, Red Herb";
				next;
				mes "^FF0000[Geffen Dungeon 1F Monsters]^000000";
				mes "2. Poporing";
				mes "A light green Poring with the";
				mes "Poison property. It's much stronger";
				mes "than Poring, but still moves by";
				mes "means of bouncing.";
				mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet";
				mes "Green Herb";
				next;
				mes "^FF0000[Geffen Dungeon 1F Monsters]^000000";
				mes "3. Dustiness";
				mes "This flying monster has a high";
				mes "dodge rate, so if you have low";
				mes "attack accuracy, you may want to";
				mes "leave it alone.";
				mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing,";
				mes "Insect Feeler, Red Herb";
				next;
				mes "^FF0000[Geffen Dungeon 1F Monsters]^000000";
				mes "4. Poison Spore";
				mes "A black capped mushroom. It attacks";
				mes "adventurers in fear of being eaten,";
				mes "despite being poisonous and not";
				mes "delicious.";
				mes "^0099FFItem Drops^000000: Spore, Green Herb";
				next;
				break;
			case 2:
				mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
				mes "1. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
				mes "Grape, Red Herb";
				next;
				mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
				mes "2. Dustiness";
				mes "This flying monster has a high";
				mes "dodge rate, so if you have low";
				mes "attack accuracy, you may want to";
				mes "leave it alone.";
				mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing,";
				mes "Insect Feeler, Red Herb";
				next;
				mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
				mes "3. Poison Spore";
				mes "A black capped mushroom. It attacks";
				mes "adventurers in fear of being eaten,";
				mes "despite being poisonous and not";
				mes "delicious.";
				mes "^0099FFItem Drops^000000: Spore, Green Herb";
				next;
				mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
				mes "4. Argos";
				mes "A monstrous spider that will attack";
				mes "adventurers on sight. It's too big";
				mes "for adventurers to squish with";
				mes "their feet.";
				mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
				mes "Green Herb, Yellow Herb";
				next;
				mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
				mes "5. Whisper";
				mes "A piece of living fabric that gives";
				mes "off spooky vibes. Sometimes, it";
				mes "likes to turn invisible...";
				mes "^0099FFItem Drops^000000: Fabric";
				next;
				mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
				mes "6. Jakk";
				mes "A spooky, Pumpkin-headed monster";
				mes "that dresses in a slick formal";
				mes "suit. It's been known to invade";
				mes "Prontera on St. Hallow's Even in the";
				mes "past.";
				mes "^0099FFItem Drops^000000: Jack'o'Pumpkin, Zargon";
				next;
				break;
			case 3:
				mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
				mes "1. Argos";
				mes "A monstrous spider that will attack";
				mes "adventurers on sight. It's too big";
				mes "for adventurers to squish with";
				mes "their feet.";
				mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
				mes "Green Herb, Yellow Herb";
				next;
				mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
				mes "2. Whisper";
				mes "A piece of living fabric that gives";
				mes "off spooky vibes. Sometimes, it";
				mes "likes to turn invisible...";
				mes "^0099FFItem Drops^000000: Fabric";
				next;
				mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
				mes "3. Jakk";
				mes "A spooky, Pumpkin-headed monster";
				mes "that dresses in a slick formal";
				mes "suit. It's been known to invade";
				mes "Prontera on St. Hallow's Even in the";
				mes "past.";
				mes "^0099FFItem Drops^000000: Jack'o'Pumpkin, Zargon";
				next;
				mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
				mes "4. Myst";
				mes "A strange, monster made of mist";
				mes "that is attached to a phantom";
				mes "window.";
				mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
				next;
				mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
				mes "5. Marionette";
				mes "A monster reborn as a cursed doll";
				mes "that is bound to strings attached";
				mes "to wooden sticks.";
				mes "^0099FFItem Drops^000000: Golden Hair, Trunk";
				next;
				mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
				mes "6. Bathory";
				mes "A wart-nosed Witch wearing bunny";
				mes "boxers that will attack anything";
				mes "prettier than her. In other words,";
				mes "she attacks everyone.";
				mes "^0099FFItem Drops^000000: With Starsand";
				next;
				mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
				mes "7. Nightmare";
				mes "A ghostly horse that radiates a";
				mes "violet aura of evil.";
				mes "^0099FFItem Drops^000000: Horseshoe, Blue Herb";
				next;
				break;
			case 4:
				mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
				mes "1. Myst";
				mes "A strange, monster made of mist";
				mes "that is attached to a phantom";
				mes "window.";
				mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
				next;
				mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
				mes "2. Deviruchi";
				mes "A minature demon that repeatedly";
				mes "stabs humans with its pitchfork.";
				mes "It's cute, but nonetheless a true";
				mes "fiend of darkness.";
				mes "^0099FFItem Drops^000000: Little Evil Horn,";
				mes "Little Evil Wing, Zargon";
				next;
				mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
				mes "3. Raydric";
				mes "The soul of a castle guard bound to";
				mes "a living suit of armour through a";
				mes "curse.";
				mes "^0099FFItem Drops^000000: Elunium, Chivalry";
				mes "Emblem";
				next;
				mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
				mes "4. Joker";
				mes "A large, enchanted playing card. If";
				mes "you don't have good attack";
				mes "accuracy, the stakes are against";
				mes "you when fighting Joker.";
				mes "^0099FFItem Drops^000000: High Heels";
				next;
				mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
				mes "5. Doppelganger";
				mes "A ghostly double of a Swordman.";
				mes "Perhaps the coolest and baddest";
				mes "monster in all of Rune-Midgard.";
				mes "^0099FFItem Drops^000000: Spiky Band, Blue";
				mes "Potion, Cursed Ruby, Ruby";
				next;
				break;
			case 5:
				close2;
				set .@loop1,0;
				end;
			}
		}

	case 3:
		while(.@loop1) {
			switch(select("1F:2F:3F:4F:5F:Cancel")) {
			case 1:
				mes "^FF0000[Sphinx 1F Monsters]^000000";
				mes "1. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly";
				mes "Wing, Grape, Red Herb";
				next;
				mes "^FF0000[Sphinx 1F Monsters]^000000";
				mes "2. Snake";
				mes "Green snake that lives in the";
				mes "forests and deserts. They're not";
				mes "poisonous, but their bites still";
				mes "hurt.";
				mes "^0099FFItem Drops^000000: Snake Scale, Red Herb";
				next;
				mes "^FF0000[Sphinx 1F Monsters]^000000";
				mes "3. Zerom";
				mes "An undead slave. Sadly, not even";
				mes "death will bring peace to the";
				mes "abusive hours of labour Zerom";
				mes "suffers for his Pharaoh.";
				mes "^0099FFItem Drops^000000: Panties";
				next;
				mes "^FF0000[Sphinx 1F Monsters]^000000";
				mes "4. Matyr";
				mes "A hound saturated with evil. It's";
				mes "always sleeping, but springs to";
				mes "action after smelling an";
				mes "adventurer.";
				mes "^0099FFItem Drops^000000: Monster's Feed,";
				mes "Animal Skin";
				next;
				mes "^FF0000[Sphinx 1F Monsters]^000000";
				mes "5. Requieum";
				mes "An ancient slave that carries a";
				mes "heavy coffin on its back. Weary";
				mes "from its labour, Requiem simply";
				mes "collapses, hoping the coffin will";
				mes "hit its mark, when attacking.";
				mes "^0099FFItem Drops^000000: Old Blue Box";
				next;
				break;
			case 2:
				mes "^FF0000[Sphinx 2F Monsters]^000000";
				mes "1. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly";
				mes "Wing, Grape, Red Herb";
				next;
				mes "^FF0000[Sphinx 2F Monsters]^000000";
				mes "2. Matyr";
				mes "A hound saturated with evil. It's";
				mes "always sleeping, but springs to";
				mes "action after smelling an";
				mes "adventurer.";
				mes "^0099FFItem Drops^000000: Monster's Feed,";
				mes "Animal Skin";
				next;
				mes "^FF0000[Sphinx 2F Monsters]^000000";
				mes "3. Requiem";
				mes "An ancient slave that carries a";
				mes "heavy coffin on its back. Weary";
				mes "from its labour, Requiem simply";
				mes "collapses, hoping the coffin will";
				mes "hit its mark, when attacking.";
				mes "^0099FFItem Drops^000000: Old Blue Box";
				next;
				mes "^FF0000[Sphinx 2F Monsters]^000000";
				mes "4. Whisper";
				mes "A piece of living fabric that gives";
				mes "off spooky vibes. Sometimes, it";
				mes "likes to turn invisible...";
				mes "^0099FFItem Drops^000000: Fabric";
				next;
				break;
			case 3:
				mes "^FF0000[Sphinx 3F Monsters]^000000";
				mes "1. Matyr";
				mes "A hound saturated with evil. It's";
				mes "always sleeping, but springs to";
				mes "action after smelling an";
				mes "adventurer.";
				mes "^0099FFItem Drops^000000: Monster's Feed,";
				mes "Animal Skin";
				next;
				mes "^FF0000[Sphinx 3F Monsters]^000000";
				mes "2. Whisper";
				mes "A piece of living fabric that gives";
				mes "off spooky vibes. Sometimes, it";
				mes "likes to turn invisible...";
				mes "^0099FFItem Drops^000000: Fabric";
				next;
				mes "^FF0000[Sphinx 3F Monsters]^000000";
				mes "3. Marduk";
				mes "A gangly wizard of darkness. Look";
				mes "out, it knows magic!";
				mes "^0099FFItem Drops^000000: Flame Heart";
				next;
				break;
			case 4:
				mes "^FF0000[Sphinx 4F Monsters]^000000";
				mes "1. Whisper";
				mes "A piece of living fabric that gives";
				mes "off spooky vibes. Sometimes, it";
				mes "likes to turn invisible...";
				mes "^0099FFItem Drops^000000: Fabric";
				next;
				mes "^FF0000[Sphinx 4F Monsters]^000000";
				mes "2. Marduk";
				mes "A gangly wizard of darkness. Look";
				mes "out, it knows magic!";
				mes "^0099FFItem Drops^000000: Flame Heart";
				next;
				mes "^FF0000[Sphinx 4F Monsters]^000000";
				mes "3. Medusa";
				mes "Monster with hair composed of";
				mes "snakes. It is rumoured to turn";
				mes "people into stone if they look into";
				mes "her eyes.";
				mes "^0099FFItem Drops^000000: Dead Medusa, Horrendous";
				mes "Snake, White Herb";
				next;
				break;
			case 5:
				mes "^FF0000[Sphinx 5F Monsters]^000000";
				mes "1. Whisper";
				mes "A piece of living fabric that gives";
				mes "off spooky vibes. Sometimes, it";
				mes "likes to turn invisible...";
				mes "^0099FFItem Drops^000000: Fabric";
				next;
				mes "^FF0000[Sphinx 5F Monsters]^000000";
				mes "2. Marduk";
				mes "A gangly wizard of darkness. Look";
				mes "out, it knows magic!";
				mes "^0099FFItem Drops^000000: Flame Heart";
				next;
				mes "^FF0000[Sphinx 5F Monsters]^000000";
				mes "3. Medusa";
				mes "Monster with hair composed of";
				mes "snakes. It is rumoured to turn";
				mes "people into stone if they look into";
				mes "her eyes.";
				mes "^0099FFItem Drops^000000: Dead Medusa, Horrendous";
				mes "Snake, White Herb";
				next;
				break;
			case 6:
				close2;
				set .@loop1,0;
				end;
			}
		}

	case 4:
		close;
	}
}


prt_in,164,96,4	script	Monster Encyclopedia#5pr	HIDDEN_NPC,{
	mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
	mes "This is an Encyclopedia describing";
	mes "Monsters living in Dungeons.";
	next;
	set .@loop1,1;
	switch(select("Orc Dungeon:Byalan Cave near Izlude:Prontera Culvert")){
	case 1:
		while(.@loop1) {
			switch(select("1F:2F:Cancel")) {
			case 1:
				mes "^FF0000[Orc Dungeon 1F Monsters]^000000";
				mes "1. Chonchon";
				mes "Fly monsters that move with great";
				mes "speed. Amazingly, they can heal in";
				mes "the presense of fecal matter.";
				mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly";
				mes "Wing";
				next;
				mes "^FF0000[Orc Dungeon 1F Monsters]^000000";
				mes "2. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
				mes "Grape, Red Herb";
				next;
				mes "^FF0000[Orc Dungeon 1F Monsters]^000000";
				mes "3. Orc Zombie";
				mes "Orcs that have risen back from the";
				mes "dead. The honorable fighting spirit";
				mes "of the Orc Warrior never dies!";
				mes "^0099FFItem Drops^000000: Orc Claw, Sticky Mucus";
				next;
				mes "^FF0000[Orc Dungeon 1F Monsters]^000000";
				mes "4. Orc Skeleton";
				mes "The skeleton of an Orc that has";
				mes "been brought back to life. Even in";
				mes "death, Orcs continue to do battle.";
				mes "^0099FFItem Drops^000000: Orc's Fang, Green";
				mes "Herb";
				next;
				break;
			case 2:
				mes "^FF0000[Orc Dungeon 2F Monsters]^000000";
				mes "1. Chonchon";
				mes "Fly monsters that move with great";
				mes "speed. Amazingly, they can heal in";
				mes "the presense of fecal matter.";
				mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly";
				mes "Wing";
				next;
				mes "^FF0000[Orc Dungeon 2F Monsters]^000000";
				mes "2. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerbys.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
				mes "Grape, Red Herb";
				next;
				mes "^FF0000[Orc Dungeon 2F Monsters]^000000";
				mes "3. Orc Skeleton";
				mes "The skeleton of an Orc that has";
				mes "been brought back to life. Even in";
				mes "death, Orcs continue to do battle.";
				mes "^0099FFItem Drops^000000: Orc's Fang, Green";
				mes "Herb";
				next;
				mes "^FF0000[Orc Dungeon 2F Monsters]^000000";
				mes "4. Zenorc";
				mes "A dishonorable Orc whose body has";
				mes "been cursed. They continue their";
				mes "shameful ways by looting items that";
				mes "have been dropped to the ground.";
				mes "^0099FFItem Drops^000000: Zenorc's Fang, Sticky";
				mes "Mucus, Yellow Herb";
				next;
				break;
			case 3:
				close2;
				set .@loop1,0;
				end;
			}
		}

	case 2:
		while(.@loop1) {
			switch(select("1F:2F:3F:4F:5F:Cancel")) {
			case 1:
				mes "^FF0000[Byalan Cave 1F Monsters]^000000";
				mes "1. Plankton";
				mes "Even though they seem";
				mes "insignificantly small, be careful";
				mes "not to step on them. Plankton are";
				mes "light and can drift on the water.";
				mes "^0099FFItem Drops^000000: Single Cell, Garlet";
				mes "Sticky Mucus, Empty Bottle";
				next;
				mes "^FF0000[Byalan Cave 1F Monsters]^000000";
				mes "2. Kukre";
				mes "Kukre look better than Thief Bugs";
				mes "but basically loot items just the";
				mes "same. Luckily, they don't attack";
				mes "players in a group.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Garlet";
				mes "Monster's Feed, Red Herb, Insect";
				mes "Feeler";
				next;
				mes "^FF0000[Byalan Cave 1F Monsters]^000000";
				mes "3. Hydra";
				mes "Vegetable Monsters that live near";
				mes "water or in the deep sea. Attack";
				mes "using tentacles. As a group,";
				mes "they're a pain in the ass.";
				mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
				mes "Meat";
				next;
				mes "^FF0000[Byalan Cave 1F Monsters]^000000";
				mes "4. Vadon";
				mes "Covered in a thick, protective";
				mes "shell, Vadons attack with powerful";
				mes "pincers. Although they look like";
				mes "crabs, their meat can't be eaten.";
				mes "^0099FFItem Drops^000000: Nipper, Garlet, Solid";
				mes "Shell, Shell";
				next;
				mes "^FF0000[Byalan Cave 1F Monsters]^000000";
				mes "5. Marina";
				mes "Transparent jellyfish that attack";
				mes "by stretching their flexible bodies";
				mes "in a whip-like fashion. They live";
				mes "in cool places near water.";
				mes "^0099FFItem Drops^000000: Single Cell, Sticky";
				mes "Mucus";
				next;
				break;
			case 2:
				mes "^FF0000[Byalan Cave 2F Monsters]^000000";
				mes "1. Plankton";
				mes "Even though they seem";
				mes "insignificantly small, be careful";
				mes "not to step on them. Plankton are";
				mes "light and can drift on the water.";
				mes "^0099FFItem Drops^000000: Single Cell, Garlet";
				mes "Sticky Mucus, Empty Bottle";
				next;
				mes "^FF0000[Byalan Cave 2F Monsters]^000000";
				mes "2. Kukre";
				mes "Kukre look better than Thief Bugs";
				mes "but basically loot items just the";
				mes "same. Luckily, they don't attack";
				mes "players in a group.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Garlet";
				mes "Monster's Feed, Red Herb, Insect";
				mes "Feeler";
				next;
				mes "^FF0000[Byalan Cave 2F Monsters]^000000";
				mes "3. Hydra";
				mes "Vegetable Monsters that live near";
				mes "water or in the deep sea. Attack";
				mes "using tentacles. As a group,";
				mes "they're a pain in the ass.";
				mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
				mes "Meat";
				next;
				mes "^FF0000[Byalan Cave 2F Monsters]^000000";
				mes "4. Vadon";
				mes "Covered in a thick, protective";
				mes "shell, Vadons attack with powerful";
				mes "pincers. Although they look like";
				mes "crabs, their meat can't be eaten.";
				mes "^0099FFItem Drops^000000: Nipper, Garlet, Solid";
				mes "Shell, Shell";
				next;
				mes "^FF0000[Byalan Cave 2F Monsters]^000000";
				mes "5. Marina";
				mes "Transparent jellyfish that attack";
				mes "by stretching their flexible bodies";
				mes "in a whip-like fashion. They live";
				mes "in cool places near water.";
				mes "^0099FFItem Drops^000000: Single Cell, Sticky";
				mes "Mucus";
				next;
				mes "^FF0000[Byalan Cave 2F Monsters]^000000";
				mes "6. Thara Frog";
				mes "Frogs of red colour, surely stronger";
				mes "than Roda Frogs. However there is";
				mes "obviously one thing in common about";
				mes "them, an annoying croaking noise.";
				mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky";
				mes "Webfoot";
				next;
				break;
			case 3:
				mes "^FF0000[Byalan Cave 3F Monsters]^000000";
				mes "1. Hydra";
				mes "Vegetable Monsters that live near";
				mes "water or in the deep sea. Attack";
				mes "using tentacles. As a group,";
				mes "they're a pain in the ass.";
				mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
				mes "Meat";
				next;
				mes "^FF0000[Byalan Cave 3F Monsters]^000000";
				mes "2. Thara Frog";
				mes "Frogs of red colour, surely stronger";
				mes "than Roda Frogs. However there is";
				mes "obviously one thing in common about";
				mes "them, an annoying croaking noise.";
				mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky";
				mes "Webfoot";
				next;
				mes "^FF0000[Byalan Cave 3F Monsters]^000000";
				mes "3. Cornutus";
				mes "Benign monsters that conceal";
				mes "themselves in hard, turban shaped";
				mes "shells. They try to live as";
				mes "peacefully as they can in this";
				mes "crazy, crazy world.";
				mes "^0099FFItem Drops^000000: Conch, Scell, Solid";
				mes "Shell";
				next;
				mes "^FF0000[Byalan Cave 3F Monsters]^000000";
				mes "4. Marse";
				mes "A miniature squid with miniature";
				mes "tentacles. How it moves through";
				mes "water with those tiny things is";
				mes "still a scientific mystery.";
				mes "^0099FFItem Drops^000000: Squid Ink, Tentacle";
				next;
				mes "^FF0000[Byalan Cave 3F Monsters]^000000";
				mes "5. Obeaune";
				mes "A female Mermaid that attacks with";
				mes "its wild, flowing hair. Whether or";
				mes "not its male version is Merman is";
				mes "still under debate.";
				mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin";
				next;
				break;
			case 4:
				mes "^FF0000[Byalan Cave 4F Monsters]^000000";
				mes "1. Hydra";
				mes "Vegetable Monsters that live near";
				mes "water or in the deep sea. Attack";
				mes "using tentacles. As a group,";
				mes "they're a pain in the ass.";
				mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
				mes "Meat";
				next;
				mes "^FF0000[Byalan Cave 4F Monsters]^000000";
				mes "2. Marse";
				mes "A miniature squid with miniature";
				mes "tentacles. How it moves through";
				mes "water with those tiny things is";
				mes "still a scientific mystery.";
				mes "^0099FFItem Drops^000000: Squid Ink, Tentacle";
				next;
				mes "^FF0000[Byalan Cave 4F Monsters]^000000";
				mes "3. Obeaune";
				mes "A female Mermaid that attacks with";
				mes "its wild, flowing hair. Whether or";
				mes "not its male version is Merman is";
				mes "still under debate.";
				mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin";
				next;
				mes "^FF0000[Byalan Cave 4F Monsters]^000000";
				mes "4. Marine Sphere";
				mes "Strange, round-shaped monsters that";
				mes "pulse with destructive energy.";
				mes "Gathering their Detonators may be";
				mes "useful for Alchemists.";
				mes "^0099FFItem Drops^000000: Tendon, Detonator";
				next;
				mes "^FF0000[Byalan Cave 4F Monsters]^000000";
				mes "5. Phen";
				mes "A blue fish with a pointed nose and";
				mes "sad, incredibly sad, vacant eyes.";
				mes "^0099FFItem Drops^000000: Fish Tail, Sharp Scale,";
				mes "Meat, Fin";
				next;
				mes "^FF0000[Byalan Cave 4F Monsters]^000000";
				mes "6. Sword Fish";
				mes "Fish Monster with a sharp, long nose";
				mes "that's just like a sword. Although it";
				mes "has googly eyes, it's a dangerous";
				mes "monster. Why wasn't it named Sword";
				mes "Nose Fish?";
				mes "^0099FFItem Drops^000000: Sharp Scale, Gill";
				next;
				break;
			case 5:
				mes "^FF0000[Byalan Cave 5F Monsters]^000000";
				mes "1. Marine Sphere";
				mes "Strange, round-shaped monsters that";
				mes "pulse with destructive energy.";
				mes "Gathering their Detonators may be";
				mes "useful for Alchemists.";
				mes "^0099FFItem Drops^000000: Tendon, Detonator";
				next;
				mes "^FF0000[Byalan Cave 5F Monsters]^000000";
				mes "2. Sword Fish";
				mes "Fish Monster with a sharp, long nose";
				mes "that's just like a sword. Although it";
				mes "has googly eyes, it's a dangerous";
				mes "monster. Why wasn't it named Sword";
				mes "Nose Fish?";
				mes "^0099FFItem Drops^000000: Sharp Scale, Gill";
				next;
				mes "^FF0000[Byalan Cave 5F Monsters]^000000";
				mes "3. Marse";
				mes "A miniature squid with miniature";
				mes "tentacles. How it moves through";
				mes "water with those tiny things is";
				mes "still a scientific mystery.";
				mes "^0099FFItem Drops^000000: Squid Ink, Tentacle";
				next;
				mes "^FF0000[Byalan Cave 5F Monsters]^000000";
				mes "4. Obeaune";
				mes "A female Mermaid that attacks with";
				mes "its wild, flowing hair. Whether or";
				mes "not its male version is Merman is";
				mes "still under debate.";
				mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin";
				next;
				mes "^FF0000[Byalan Cave 5F Monsters]^000000";
				mes "5. Marc";
				mes "A proud looking Sea Horse that sort";
				mes "of looks like a dragon.";
				mes "Unfortunately, you can't ride it.";
				mes "^0099FFItem Drops^000000: Gill, Fin";
				next;
				mes "^FF0000[Byalan Cave 5F Monsters]^000000";
				mes "6. Strouf";
				mes "A lordly fish monster that looks";
				mes "like the God of the Seas. Carries a";
				mes "lightning trident to fight the";
				mes "surface people.";
				mes "^0099FFItem Drops^000000: Fin, Feather, Gill";
				next;
				break;
			case 6:
				close2;
				set .@loop1,0;
				end;
			}
		}

	case 3:
		while(.@loop1) {
			switch(select("1F.:2F.:3F.:4F.:Cancel.")) {
			case 1:
				mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
				mes "1. Thief Bug Egg";
				mes "A filthy egg form a filthy Thief";
				mes "Bug. They make horrible omelets.";
				mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
				mes "Mucus";
				next;
				mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
				mes "2. Thief Bug Baby";
				mes "The undeveloped version of the";
				mes "Thief Bug. Even as babies, they're";
				mes "pretty disgusting.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Red";
				mes "Herb, Jellopy";
				next;
				mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
				mes "3. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
				mes "Grape, Red Herb";
				next;
				mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
				mes "4. Spore";
				mes "Mushroom-like monsters that usually";
				mes "live in forests or dungeons. The";
				mes "strange, chocolate chip like nubs";
				mes "on its cap are actually something";
				mes "else.";
				mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
				mes "Herb";
				next;
				mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
				mes "5. Tarou";
				mes "A tiny, little white mouse. Its";
				mes "squeaks can be heard in the Dead";
				mes "Pit and the Prontera Culvert.";
				mes "^0099FFItem Drops^000000: Rat Tail, Animal";
				mes "Skin, Feather, Monster's Feed";
				next;
				break;
			case 2:
				mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
				mes "1. Thief Bug Egg";
				mes "A filthy egg form a filthy Thief";
				mes "Bug. They make horrible omelets.";
				mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
				mes "Mucus";
				next;
				mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
				mes "2. Thief Bug Baby";
				mes "The undeveloped version of the";
				mes "Thief Bug. Even as babies, they're";
				mes "pretty disgusting.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Red";
				mes "Herb, Jellopy";
				next;
				mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
				mes "3. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
				mes "Grape, Red Herb";
				next;
				mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
				mes "4. Spore";
				mes "Mushroom-like monsters that usually";
				mes "live in forests or dungeons. The";
				mes "strange, chocolate chip like nubs";
				mes "on its cap are actually something";
				mes "else.";
				mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
				mes "Herb";
				next;
				mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
				mes "5. Tarou";
				mes "A tiny, little white mouse. Its";
				mes "squeaks can be heard in the Dead";
				mes "Pit and the Prontera Culvert.";
				mes "^0099FFItem Drops^000000: Rat Tail, Animal";
				mes "Skin, Feather, Monster's Feed";
				next;
				mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
				mes "6. Plankton";
				mes "Even though they seem";
				mes "insignificantly small, be careful";
				mes "not to step on them. Plankton are";
				mes "light and can drift on the water.";
				mes "^0099FFItem Drops^000000: Single Cell, Garlet";
				mes "Sticky Mucus, Empty Bottle";
				next;
				mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
				mes "7. Hydra";
				mes "Vegetable Monsters that live near";
				mes "water or in the deep sea that";
				mes "attack using tentacles. As a group,";
				mes "they're a pain in the ass.";
				mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
				mes "Meat";
				next;
				mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
				mes "8. Female Thief Bug";
				mes "Large, brown insects that are";
				mes "gruesome to the eye and disgusting";
				mes "to the touch. Notorious for quickly";
				mes "grabbing whatever drops to the";
				mes "ground.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
				mes "Jellopy, Garlet, Insect Feeler";
				next;
				break;
			case 3:
				mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
				mes "1. Thief Bug Egg";
				mes "A filthy egg form a filthy Thief";
				mes "Bug. They make horrible omelets.";
				mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
				mes "Mucus";
				next;
				mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
				mes "2. Thief Bug Baby";
				mes "The undeveloped version of the";
				mes "Thief Bug. Even as babies, they're";
				mes "pretty disgusting.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Red";
				mes "Herb, Jellopy";
				next;
				mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
				mes "3. Female Thief Bug";
				mes "Large, brown insects that are";
				mes "gruesome to the eye and disgusting";
				mes "to the touch. Notorious for quickly";
				mes "grabbing whatever drops to the";
				mes "ground.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
				mes "Jellopy, Garlet, Insect Feeler";
				next;
				mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
				mes "4. Tarou";
				mes "A tiny, little white mouse. Its";
				mes "squeaks can be heard in the Dead";
				mes "Pit and the Prontera Culvert.";
				mes "^0099FFItem Drops^000000: Rat Tail, Animal";
				mes "Skin, Feather, Monster's Feed";
				next;
				mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
				mes "5. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
				mes "Grape, Red Herb";
				next;
				mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
				mes "6. Poporing";
				mes "A light green Poring with the";
				mes "Poison property. It's much stronger";
				mes "than Poring, but still moves by";
				mes "means of bouncing.";
				mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet";
				mes "Green Herb";
				next;
				break;
			case 4:
				mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
				mes "1. Theif Bug Egg";
				mes "A filthy egg form a filthy Thief";
				mes "Bug. They make horrible omelets.";
				mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
				mes "Mucus";
				next;
				mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
				mes "2. Thief Bug Baby";
				mes "The undeveloped version of the";
				mes "Thief Bug. Even as babies, they're";
				mes "pretty disgusting.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Red";
				mes "Herb, Jellopy";
				next;
				mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
				mes "3. Female Thief Bug";
				mes "Large, brown insects that are";
				mes "gruesome to the eye and disgusting";
				mes "to the touch. Notorious for quickly";
				mes "grabbing whatever drops to the";
				mes "ground.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
				mes "Jellopy, Garlet, Insect Feeler";
				next;
				mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
				mes "4. Male Thief Bug";
				mes "A large, blue insect, the Male";
				mes "Thief Bug is considerably powerful.";
				mes "They're also very aggressive";
				mes "towards humans.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
				mes "Jellopy, Garlet, Insect Feeler,";
				mes "Yellow Herb";
				next;
				mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
				mes "5. Golden Thief Bug";
				mes "A Thief Bug with a shell that";
				mes "shimmers in a brilliant, golden";
				mes "light. Beautiful, but still a nasty";
				mes "bug through and through.";
				mes "^0099FFItem Drops^000000: Blue Herb, Gold, Ora";
				mes "Ora, Insect Feeler";
				next;
				break;
			case 5:
				close2;
				set .@loop1,0;
				end;
			}
		}
	case 4:
		close;
	}
}

prt_in,172,102,4	script	Monster Encyclopedia#6pr	HIDDEN_NPC,{
	mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
	mes "This is an Encyclopedia describing";
	mes "Monsters living in Dungeons.";
	next;
	set .@loop1,1;
	switch(select("Mjolnir Dead Pit:Payon Cave:Pyramid")) {
	case 1:
		while(.@loop1) {
			switch(select("1F:2F:3F:Cancel")) {
			case 1:
				mes "^FF0000[Dead Pit 1F Monsters]^000000";
				mes "1. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing";
				mes "Grape, Red Herb";
				next;
				mes "^FF0000[Dead Pit 1F Monsters]^000000";
				mes "2. Tarou";
				mes "A tiny, little white mouse. Its";
				mes "squeaks can be heard in the Dead";
				mes "Pit and the Prontera Culvert.";
				mes "^0099FFItem Drops^000000: Rat Tail, Animal";
				mes "Skin, Feather, Monster's Feed";
				next;
				mes "^FF0000[Dead Pit 1F Monsters]^000000";
				mes "3. Martin";
				mes "An adorable mole wearing a safety";
				mes "helmet. He's deathly afraid of";
				mes "cave-ins and occasionally stops to";
				mes "cower in fear.";
				mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
				mes "Claw";
				next;
				mes "^FF0000[Dead Pit 1F Monsters]^000000";
				mes "4. Drainliar";
				mes "A blood red bat that's much";
				mes "stronger than Familiar. It also";
				mes "tends to pursue any human it";
				mes "finds.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
				next;
				break;
			case 2:
				mes "^FF0000[Dead Pit 2F Monsters]^000000";
				mes "1. Martin";
				mes "An adorable mole wearing a safety";
				mes "helmet. He's deathly afraid of";
				mes "cave-ins and occasionally stops to";
				mes "cower in fear.";
				mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
				mes "Claw";
				next;
				mes "^FF0000[Dead Pit 2F Monsters]^000000";
				mes "2. Drainliar";
				mes "A blood red bat that's much";
				mes "stronger than Familiar. It also";
				mes "tends to pursue any human it";
				mes "finds.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
				next;
				mes "^FF0000[Dead Pit 2F Monsters]^000000";
				mes "3. Skel Wroker";
				mes "A reanimated skeleton of a miner";
				mes "that has died, but come back to";
				mes "abuse its health insurance policy.";
				mes "^0099FFItem Drops^000000: Iron, Lantern";
				next;
				mes "^FF0000[Dead Pit 2F Monsters]^000000";
				mes "4. Myst";
				mes "A strange, monster made of mist";
				mes "that is attached to a phantom";
				mes "window.";
				mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
				next;
				break;
			case 3:
				mes "^FF0000[Dead Pit 3F Monsters]^000000";
				mes "1. Skel Worker";
				mes "A reanimated skeleton of a miner";
				mes "that has died, but returned to join";
				mes "his brothers in the Miner's Union";
				mes "Strike.";
				mes "^0099FFItem Drops^000000: Iron, Lantern";
				next;
				mes "^FF0000[Dead Pit 3F Monsters]^000000";
				mes "2. Myst";
				mes "A strange, monster made of mist";
				mes "that is attached to a phantom";
				mes "window.";
				mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
				next;
				mes "^FF0000[Dead Pit 3F Monsters]^000000";
				mes "3. Evil Druid";
				mes "A flamboyantly evil druid. It's";
				mes "always using a floating spellbook";
				mes "that crackles with energy to cause";
				mes "misery to adventurers.";
				mes "^0099FFItem Drops^000000: Amulet, White Herb";
				next;
				break;
			case 4:
				close2;
				set .@loop1,0;
				end;
			}
		}

	case 2:
		while(.@loop1) {
			switch(select("1F:2F:3F:4F:5F:Cancel")) {
			case 1:
				mes "^FF0000[Payon Cave 1F Monsters]^000000";
				mes "1. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Batt, Fly Wing,";
				mes "Grape, Red Herb";
				next;
				mes "^FF0000[Payon Cave 1F Monsters]^000000";
				mes "2. Spore";
				mes "Mushroom-like monsters that attack";
				mes "with mushy headbutts. Usually live";
				mes "in forests or dungeons.";
				mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
				mes "Herb";
				next;
				mes "^FF0000[Payon Cave 1F Monsters]^000000";
				mes "3. Zombie";
				mes "Bad Case of the Dead which has been";
				mes "reborn as a Walking Corpse by Black";
				mes "magic. Let's lead it to Nirvana.";
				mes "^0099FFItem Drops^000000: Decayed Nail, Sticky";
				mes "Mucus, Horrendous Mouth";
				next;
				break;
			case 2:
				mes "^FF0000[Payon Cave 2F Monsters]^000000";
				mes "1. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
				mes "Grape, Red Herb";
				next;
				mes "^FF0000[Payon Cave 2F Monsters]^000000";
				mes "2. Eggyra";
				mes "A weird, robotic egg looking thing";
				mes "that waddles when it walks. No one";
				mes "knows what these things are made";
				mes "out of.";
				mes "^0099FFItem Drops^000000: Scell, Sticky Mucus,";
				mes "Red Herb";
				next;
				mes "^FF0000[Payon Cave 2F Monsters]^000000";
				mes "3. Magnolia";
				mes "Cute looking creatures that appear";
				mes "as large frying pans cooking an";
				mes "egg. Ironically, they're not";
				mes "morning monsters.";
				mes "^0099FFItem Drops^000000: Jellopy, Garlet, Scell";
				next;
				mes "^FF0000[Payon Cave 2F Monsters]^000000";
				mes "4. Soldier Skeleton";
				mes "A skeleton soldier that wields two";
				mes "swords at once. In life, they";
				mes "laughed at him for being obese, but";
				mes "now he will have his revenge.";
				mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
				next;
				break;
			case 3:
				mes "^FF0000[Payon Cave 3F Monsters]^000000";
				mes "1. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
				mes "Grape, Red Herb";
				next;
				mes "^FF0000[Payon Cave 3F Monsters]^000000";
				mes "2. Soldier Skeleton";
				mes "A double sword wielding skeleton.";
				mes "Like all good soldiers, this";
				mes "skeleton has a nice, manly cleft in";
				mes "its chin.";
				mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
				next;
				mes "^FF0000[Payon Cave 3F Monsters]^000000";
				mes "3. Munak";
				mes "A beautiful zombie that seems to be";
				mes "linked to Bongun somehow.";
				mes "^0099FFItem Drops^000000: Daenggie, Munak Turban";
				next;
				mes "^FF0000[Payon Cave 3F Monsters]^000000";
				mes "4. Archer Skeleton";
				mes "An excellent, Undead bowman.";
				mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow";
				mes "Red Herb";
				next;
				break;
			case 4:
				mes "^FF0000[Payon Cave 4F Monsters]^000000";
				mes "1. Soldier Skeleton";
				mes "A skeleton wielding two swords at";
				mes "the same time> Wear shorts and";
				mes "booties, but not socks and";
				mes "underwear. A very risque monster.";
				mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
				next;
				mes "^FF0000[Payon Cave 4F Monsters]^000000";
				mes "2. Archer Skeleton";
				mes "Despite not having actual eyes,";
				mes "Archer Skeletons have great aim.";
				mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
				mes "Red Herb";
				next;
				mes "^FF0000[Payon Cave 4F Monsters]^000000";
				mes "3. Sohee";
				mes "A female Ghost that harbours a deep";
				mes "grudge. Although she is usually";
				mes "crying, she can become fierce upon";
				mes "encountering the living.";
				mes "^0099FFItem Drops^000000: Black Hair, Red Herb";
				next;
				mes "^FF0000[Payon Cave 4F Monsters]^000000";
				mes "4. Horong";
				mes "An eerie-looking, violent fireball.";
				mes "It's useless to use hiding skills";
				mes "near this vengeful spirit.";
				mes "^0099FFItem Drops^000000: Stone Heart, Zargon,";
				mes "Fire Arrow";
				next;
				break;
			case 5:
				mes "^FF0000[Payon Cave 5F Monsters]^000000";
				mes "1. Soldier Skeleton";
				mes "A skeleton soldier that wields two";
				mes "swords at once. He might have";
				mes "fought for justice at one time, but";
				mes "now he's one of the undead!";
				mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
				next;
				mes "^FF0000[Payon Cave 5F Monsters]^000000";
				mes "2. Archer Skeleton";
				mes "Despite not having actualy eyes,";
				mes "Archer Skeletons have great aim.";
				mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
				mes "Red Herb";
				next;
				mes "^FF0000[Payon Cave 5F Monsters]^000000";
				mes "3. Sohee";
				mes "A female Ghost that harbours a deep";
				mes "grudge. Although she is usually";
				mes "crying, she can become fierce upon";
				mes "encountering the living.";
				mes "^0099FFItem Drops^000000: Black Hair, Red Herb";
				next;
				mes "^FF0000[Payon Cave 5F Monsters]^000000";
				mes "4. Horong";
				mes "An eerie-looking, violent fireball.";
				mes "It's useless to use hiding skills";
				mes "near this vengeful spirit.";
				mes "^0099FFItem Drops^000000: Stone Heart, Zargon,";
				mes "Fire Arrow";
				next;
				mes "^FF0000[Payon Cave 5F Monsters]^000000";
				mes "5. Moonlight Flower";
				mes "A wild Girl that command the 9 Tail";
				mes "Foxes. She carries around a staff";
				mes "topped with a Bell.";
				mes "^0099FFItem Drops^000000: 9 Tails, White Herb";
				mes "Topaz, Elunium";
				next;
				break;
			case 6:
				close2;
				set .@loop1,0;
				end;
			}
		}

	case 3:
		while(.@loop1) {
			switch(select("1F:2F:3F:4F:5F:6F:Cancel")) {
			case 1:
				mes "^FF0000[Pyramid 1F Monsters]^000000";
				mes "1. Familiar";
				mes "A gray bat that's not very strong,";
				mes "but really annoying because it";
				mes "attacks very fast and relentlessly";
				mes "pursues passerby.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
				mes "Grape, Red Herb";
				next;
				mes "^FF0000[Pyramid 1F Monsters]^000000";
				mes "2. Spore";
				mes "Giant sized mushroom-like monsters";
				mes "that might taste good on giant";
				mes "sized pizza. Usually live in";
				mes "forests or dungeons.";
				mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
				mes "Herb";
				next;
				mes "^FF0000[Pyramid 1F Monsters]^000000";
				mes "3. Poporing";
				mes "A light green Poring with the";
				mes "Poison property. It's much stronger";
				mes "than Poring, but still moves by";
				mes "means of bouncing.";
				mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet,";
				mes "Green Herb";
				next;
				break;
			case 2:
				mes "^FF0000[Pyramid 2F Monsters]^000000";
				mes "1. Poporing";
				mes "A light green Poring with the";
				mes "Poison property. It's much stronger";
				mes "than Poring, but still moves by";
				mes "means of bouncing.";
				mes "^0099FFItem Drops^000000: Sticky Mucus,";
				mes "Garlet, Green Herb";
				next;
				mes "^FF0000[Pyramid 2F Monsters]^000000";
				mes "2. Drainliar";
				mes "A blood red bat that's much";
				mes "stronger than Familiar. It also";
				mes "tends to pursue any human it";
				mes "finds.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
				next;
				mes "^FF0000[Pyramid 2F Monsters]^000000";
				mes "3. Soldier Skeleton";
				mes "A skeleton soldier that wields two";
				mes "swords at once. Doesn't have much";
				mes "to do, other than attack passerby.";
				mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
				next;
				mes "^FF0000[Pyramid 2F Monsters]^000000";
				mes "4. Archer Skeleton";
				mes "Despite not having actual eyes,";
				mes "Archer Skeletons have great aim.";
				mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
				mes "Red Herb";
				next;
				break;
			case 3:
				mes "^FF0000[Pyramid 3F Monsters]^000000";
				mes "1. Drainliar";
				mes "A blood red bat that's much";
				mes "stronger than Familiar. It also";
				mes "tends to pursue any human it";
				mes "finds.";
				mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
				next;
				mes "^FF0000[Pyramid 3F Monsters]^000000";
				mes "2. Soldier Skeleton";
				mes "A skeleton soldier that wields two";
				mes "swords at once. Surprisingly quick";
				mes "for an Undead monster.";
				mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
				next;
				mes "^FF0000[Pyramid 3F Monsters]^000000";
				mes "3. Archer Skeleton";
				mes "Despite not having actual eyes,";
				mes "Archer Skeletons have great aim.";
				mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
				mes "Red Herb";
				next;
				mes "^FF0000[Pyramid 3F Monsters]^000000";
				mes "4. Mummy";
				mes "A walking corpse covered with";
				mes "bandages. It probably used to be";
				mes "beautiful once.";
				mes "^0099FFItem Drops^000000: Rotten Bandage";
				next;
				mes "^FF0000[Pyramid 3F Monsters]^000000";
				mes "5. Verit";
				mes "A mummified dog that will pick up";
				mes "anything dropped to the ground.";
				mes "Although it's a zombie, it seems";
				mes "happy to be alive again.";
				mes "^0099FFItem Drops^000000: Immortal Herat, Zargon";
				mes "Rotten Bandage";
				next;
				break;
			case 4:
				mes "^FF0000[Pyramid 4F Monsters]^000000";
				mes "1. Mummy";
				mes "A walking corpse covered with";
				mes "bandages. It probably used to be";
				mes "beautiful once.";
				mes "^0099FFItem Drops^000000: Rotten Bandage";
				next;
				mes "^FF0000[Pyramid 4F Monsters]^000000";
				mes "2. Verit";
				mes "A mummified dog that will pick up";
				mes "anything dropped to the ground.";
				mes "Although it's a zombie, it seems";
				mes "happy to be alive again.";
				mes "^0099FFItem Drops^000000: Immortal Heart, Zargon,";
				mes "Rotten Bandage";
				next;
				mes "^FF0000[Pyramid 4F Monsters]^000000";
				mes "3. Ghoul";
				mes "Similar to a Zombie, but Ghouls are";
				mes "green and much stronger. Its";
				mes "retching is offensive in more ways";
				mes "than one.";
				mes "^0099FFItem Drops^000000: Horrendous Mouth";
				next;
				mes "^FF0000[Pyramid 4F Monsters]^000000";
				mes "4. Isis";
				mes "A monster that is half serpent and";
				mes "half woman, as well as one of";
				mes "Osiris' trusted champions.";
				mes "^0099FFItem Drops^000000: Scale Skin, Shining";
				mes "Scale";
				next;
				break;
			case 5:
				mes "^FF0000[Pyramid 5F Monsters]^000000";
				mes "1. Mummy";
				mes "A walking corpse covered with";
				mes "bandages. It probably used to be";
				mes "beautiful once.";
				mes "^0099FFItem Drops^000000: Rotten Bandage";
				next;
				mes "^FF0000[Pyramid 5F Monsters]^000000";
				mes "2. Ghoul";
				mes "Similar to a Zombie, but Ghouls are";
				mes "green and much stronger. Its";
				mes "retching is offensive in more ways";
				mes "than one.";
				mes "^0099FFItem Drops^000000: Horrendous Mouth";
				next;
				mes "^FF0000[Pyramid 5F Monsters]^000000";
				mes "3. Isis";
				mes "A monster that is half serpent and";
				mes "half woman, as well as one of";
				mes "Osiris' trusted champions.";
				mes "^0099FFItem Drops^000000: Scale Skin, Shining";
				mes "Scale";
				next;
				break;
			case 6:
				mes "^FF0000[Pyramid 6F Monsters]^000000";
				mes "1. Mummy";
				mes "A walking corpse covered with";
				mes "bandages. It probably used to be";
				mes "beautiful once.";
				mes "^0099FFItem Drops^000000: Rotten Bandage";
				next;
				mes "^FF0000[Pyramid 6F Monsters]^000000";
				mes "2. Verit";
				mes "A mummified dog that will pick up";
				mes "anything dropped to the ground.";
				mes "Although it's a zombie, it seems";
				mes "happy to be alive again.";
				mes "^0099FFItem Drops^000000: Immortal Heart, Zargon,";
				mes "Rotten Bandage";
				next;
				mes "^FF0000[Pyramid 6F Monsters]^000000";
				mes "3. Ghoul";
				mes "Similar to a Zombie, but Ghouls are";
				mes "green and much stronger. Its";
				mes "retching is offensive in more ways";
				mes "than one.";
				mes "^0099FFItem Drops^000000: Horrendous Mouth";
				next;
				mes "^FF0000[Pyramid 6F Monsters]^000000";
				mes "4. Isis";
				mes "A monster that is half serpent and";
				mes "half woman, as well as one of";
				mes "Osiris' trusted champions.";
				mes "^0099FFItem Drops^000000: Scale Skin, Shining";
				mes "Scale";
				next;
				mes "^FF0000[Pyramid 6F Monsters]^000000";
				mes "5. Osiris";
				mes "The indisputable King of Mummies.";
				mes "He wears a crown and rotting";
				mes "bandages that are decidedly royal";
				mes "purple colour.";
				mes "^0099FFItem Drops^000000: Memento, Rotten";
				mes "Bandage, Hand of God, Elunium";
				next;
				break;
			case 7:
				close2;
				set .@loop1,0;
				end;
			}
		}

	case 4:
		close;
	}
}

prt_in,164,102,4	script	Monster Encyclopedia#7pr	HIDDEN_NPC,{
	mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
	mes "This is an Encyclopedia describing";
	mes "Monsters living in Dungeons.";
	next;
	set .@loop1,1;
	switch(select("Sunken Ship near Alberta:Prontera Maze")) {
	case 1:
		while(.@loop1) {
			switch(select("1F:2F:Cancel")) {
			case 1:
				mes "^FF0000[Sunken Ship 1F Monsters]^000000";
				mes "1. Plankton";
				mes "Even though they seem";
				mes "insignificantly small, be careful";
				mes "not to step on them. Plankton are";
				mes "light and can drift on the water.";
				mes "^0099FFItem Drops^000000: Single Cell, Garlet";
				mes "Sticky Mucus, Empty Bottle";
				next;
				mes "^FF0000[Sunken Ship 1F Monsters]^000000";
				mes "2. Kukre";
				mes "Kukre look better than Thief Bugs";
				mes "but basically loot items just the";
				mes "same. Luckily, they don't attack";
				mes "players in a group.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
				mes "Monster's Feed, Red Herb, Insect";
				mes "Feeler";
				next;
				mes "^FF0000[Sunken Ship 1F Monsters]^000000";
				mes "3. Hydra";
				mes "Vegetable Monsters that live near";
				mes "water or in the deep sea that";
				mes "attack using tentacles. As a group,";
				mes "they're a pain in the ass.";
				mes "^0099FFItem Drops^000000: Tentacles, Sticky Mucus";
				mes "Meat";
				next;
				mes "^FF0000[Sunken Ship 1F Monsters]^000000";
				mes "4. Poporing";
				mes "A light green Poring with the";
				mes "Poison property. It's much stronger";
				mes "than Poring, but still moves by";
				mes "means of bouncing.";
				mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet";
				mes "Green Herb";
				next;
				mes "^FF0000[Sunken Ship 1F Monsters]^000000";
				mes "5. Poison Spore";
				mes "A black capped mushroom. It attacks";
				mes "adventurers in fear of being eaten,";
				mes "despite being poisonous and not";
				mes "delicious.";
				mes "^0099FFItem Drops^000000: Spore, Green Herb";
				next;
				mes "^FF0000[Sunken Ship 1F Monsters]^000000";
				mes "6. Pirate Skel";
				mes "A topless pirate skeleton that";
				mes "skips around in purple socks.";
				mes "Scourge of the seven seas.";
				mes "^0099FFItem Drops^000000: Skel-Bone";
				next;
				break;
			case 2:
				mes "^FF0000[Sunken Ship 2F Monsters]^000000";
				mes "1. Kukre";
				mes "Kukre look better than Thief Bugs";
				mes "but basically loot items just the";
				mes "same. Luckily, they don't attack";
				mes "players in a group.";
				mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
				mes "Monster's Feed, Red Herb, Insect";
				mes "Feeler";
				next;
				mes "^FF0000[Sunken Ship 2F Monsters]^000000";
				mes "2. Hydra";
				mes "Vegetable Monsters that live near";
				mes "water or in the deep sea that";
				mes "attack using tentacles. As a group,";
				mes "they're a pain in the ass.";
				mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
				mes "Meat";
				next;
				mes "^FF0000[Sunken Ship 2F Monsters]^000000";
				mes "3. Poporing";
				mes "A light green Poring with the";
				mes "Poison property. It's much stronger";
				mes "than Poring, but still moves by";
				mes "means of bouncing.";
				mes "^0099FFItem Drops^000000: Sticky Mucus,";
				mes "Garlet, Green Herb";
				next;
				mes "^FF0000[Sunken Ship 2F Monsters]^000000";
				mes "4. Thara Frog";
				mes "Red Frogs that are much stronger";
				mes "than the green Roda Frogs. They";
				mes "also produce an annoying croaking";
				mes "noise.";
				mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky";
				mes "Webfoot";
				next;
				mes "^FF0000[Sunken Ship 2F Monsters]^000000";
				mes "5. Whisper";
				mes "A piece of living fabric that gives";
				mes "off spooky vibes. Sometimes, it";
				mes "likes to turn invisible...";
				mes "^0099FFItem Drops^000000: Fabric";
				next;
				mes "^FF0000[Sunken Ship 2F Monsters]^000000";
				mes "6. Megalodon";
				mes "Skeleton Fish having spooky empty";
				mes "eye-holes.";
				mes "^0099FFItem Drops^000000: Stinky Scale, Skel-Bone";
				next;
				mes "^FF0000[Sunken Ship 2F Monsters]^000000";
				mes "7. Pirate Skel";
				mes "A topless pirate skeleton that";
				mes "skips around in purple socks.";
				mes "Scourge of the seven seas.";
				mes "^0099FFItem Drops^000000: Skel-Bone";
				next;
				mes "^FF0000[Sunken Ship 2F Monsters]^000000";
				mes "8. Marionette";
				mes "A monster reborn as a cursed doll";
				mes "that is bound to strings attached";
				mes "to wooden sticks.";
				mes "^0099FFItem Drops^000000: Golden Hair, Trunk";
				next;
				mes "^FF0000[Sunken Ship 2F Monsters]^000000";
				mes "9. Drake";
				mes "A peg-legged, ghostly pirate";
				mes "captain that takes its leisurely";
				mes "time to attack the living.";
				mes "^0099FFItem Drops^000000: Skel-Bone, White";
				mes "Herb, Elunium";
				next;
				break;
			case 3:
				close2;
				set .@loop1,0;
				end;
			}
		}

	case 2:
		while(.@loop1) {
			switch(select("1F:3F:Cancel")) {
			case 1:
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "1. Poring";
				mes "Small, pink monsters that are made";
				mes "of a living gelatinous substance.";
				mes "They're cute, and move by";
				mes "bouncing.";
				mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,";
				mes "Apple, Empty Bottle, Red Herb";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "2. Lunatic";
				mes "Plump and shaggy monster shaped in";
				mes "a Rabbit. However it won't give you a";
				mes "'Bunny Band'.";
				mes "^0099FFItem Drops^000000:";
				mes "Clover, Feather, Carrot, Red Herb";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "3. Fabre";
				mes "The weak and small larva of Creamy.";
				mes "Although some say it is cute, the";
				mes "author must disagree.";
				mes "Whole-heartedly.";
				mes "^0099FFItem Drops^000000: Fluff, Feather, Green";
				mes "Herb, Clover";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "4. Creamy";
				mes "A flying monster with beautiful";
				mes "wings. It will escape by";
				mes "teleporting if it thinks that it's";
				mes "in grave danger.";
				mes "^0099FFItem Drops^000000: Powder of Butterfly";
				mes "Honey, Butterfly Wing, Flower";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "5. Pupa";
				mes "Monster that is the pupal stage of";
				mes "Fabre. It doesn't attack at all, so";
				mes "it's easy to kill for Novices.";
				mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
				mes "Mucus";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "6. Poporing";
				mes "A light green Poring with the";
				mes "Posion property. It's much stronger";
				mes "than Poring, but still moves by";
				mes "means of bouncing.";
				mes "^0099FFItem Drops^000000: Sticky Mucus,";
				mes "Garlet, Green Herb";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "7. Rocker";
				mes "A lazy grasshopper that loves to";
				mes "play the violin, just like in";
				mes "Aesop's fable.";
				mes "^0099FFItem Drops^000000: Grasshopper's Leg,";
				mes "Jellopy";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "8. Bigfoot";
				mes "Althought its name may be";
				mes "misleading, Bigfoot is actually a";
				mes "large bear. It walks like it owns";
				mes "the forest, and it does.";
				mes "^0099FFItem Drops^000000: Bear's Foot Skin,";
				mes "Animal Skin, Sweet Potato";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "9. Smokie";
				mes "A chubby little raccoon that loves";
				mes "nothing better than to scamper.";
				mes "It's rumoured to use a magic leaf to";
				mes "become invisible!";
				mes "^0099FFItem Drops^000000: Raccoon Leaf, Animal";
				mes "Skin, Sweet Potato";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "10. Snake";
				mes "Green Coloured Snake living in the";
				mes "Forest or Desert. Not poisonous but";
				mes "be careful.";
				mes "^0099FFItem Drops^000000: Snake Scale, Red Herb";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "11. Wolf";
				mes "Wild, roving wolves with blue";
				mes "manes. They tend to attack as a";
				mes "pack when even one of them is";
				mes "threatened.";
				mes "^0099FFItem Drops^000000: Wolf Claw, Meat,";
				mes "Monster's Feed, Animal Skin";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "12. Agriope";
				mes "A segmented, millipede type monster";
				mes "that will attack passerby with";
				mes "poison.";
				mes "^0099FFItem Drops^000000: Bug Leg, Zargon, Green";
				mes "Herb";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "13. Agros";
				mes "A monstrous spider that will attack";
				mes "adventurers on sight. It's too big";
				mes "for adventurers to squish with";
				mes "their feet.";
				mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
				mes "Green Herb, Yellow Herb";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "14. Chonchon";
				mes "Fly monsters that move with great";
				mes "speed. Amazingly, they can heal in";
				mes "the presense of fecal matter.";
				mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly";
				mes "Wing";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "15. Horn";
				mes "Although it looks fierce, it's";
				mes "actually a peaceful insect. It";
				mes "roams around fields with a";
				mes "crunching sound.";
				mes "^0099FFItem Drops^000000: Horn, Shell, Solid";
				mes "Shell";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "16. Hunter Fly";
				mes "Winged insects covered in the blood";
				mes "of innocents. It's incredibly";
				mes "quick, as well as strong. Novices";
				mes "must flee from this monster at all";
				mes "cost.";
				mes "^0099FFItem Drops^000000: Solid Shell, Zargon";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "17. Mantis";
				mes "It wanders about fields, waving a";
				mes "tiny fan. An entire martial arts";
				mes "style is based on the movements of";
				mes "this insect.";
				mes "^0099FFItem Drops^000000: Mantis Scythe, Scell,";
				mes "Solid Shell, Red Herb";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "18. Stainer";
				mes "Tiny little insect with a splendid,";
				mes "ladybug-like shell. It can sense";
				mes "magic and will attack once a spell";
				mes "begins casting.";
				mes "^0099FFItem Drops^000000: Rainbow Shell, Garlet,";
				mes "Shell, Solid Shell";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "19. Side Winder";
				mes "A dark coloured snake that hates";
				mes "people. Be careful, and kill them";
				mes "before they can poison you.";
				mes "^0099FFItem Drops^000000: Shining Scale, Zargon,";
				mes "Poisonous Canine, Snake Scale";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "20. Yoyo";
				mes "Pink coloured Monkey. Not only do";
				mes "they pick up everything dropped on the";
				mes "ground, outrageously, but they are";
				mes "nimble and cooperative, you must be";
				mes "cautious of being attacked by a";
				mes "group.";
				mes "^0099FFItem Drops^000000: Yoyo Tail, Banana, Yellow";
				mes "Herb, Animal Skin";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "21. Caramel";
				mes "An adorable porcupine with tiny";
				mes "spiky quills. However, it gets";
				mes "incredibly angry when touched.";
				mes "^0099FFItem Drops^000000: Porcupine Quill,";
				mes "Animal Skin";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "22. Steel Chonchon";
				mes "Similar to Chonchon, but is yellow";
				mes "and green. It picks up everything";
				mes "from the ground, so be careful not";
				mes "to drop items.";
				mes "^0099FFItem Drops^000000: Garlet, Shell, Solid";
				mes "Shell";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "23. Coco";
				mes "A small Squirrel with dark,";
				mes "piercing eyes. It's always holding";
				mes "an Acorn, and would be cute if it";
				mes "didn't always have a look of utter";
				mes "contempt.";
				mes "^0099FFItem Drops^000000: Acorn, Fluff, Animal";
				mes "Skin, Sweet Potato";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "24. Dustiness";
				mes "This flying monster has a high";
				mes "dodge rate, so if you have low";
				mes "attack accuracy, you may want to";
				mes "leave it alone.";
				mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing";
				mes "Insect Feeler, Red Herb";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "25. Martin";
				mes "An adorable mole wearing a safety";
				mes "helmet. He's deathly afraid of";
				mes "cave-ins and occasionally stops to";
				mes "cower in fear.";
				mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
				mes "Claw";
				next;
				mes "^FF0000[Prontera Maze 1F Monsters]^000000";
				mes "26. Savage";
				mes "A wild boar that walks around,";
				mes "grunting restlessly. It's rough";
				mes "looking tusks make it hard to";
				mes "believe it was cute as a baby.";
				mes "^0099FFItem Drops^000000: Mane, Animal Skin";
				next;
				break;
			case 2:
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "1. Poring";
				mes "Small, pink monsters that are made";
				mes "of a living gelatinous substance.";
				mes "They're cute, and move by";
				mes "bouncing.";
				mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,";
				mes "Apple, Empty Bottle, Red Herb";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "2. Lunatic";
				mes "Plump and shaggy monster shaped in";
				mes "a Rabbit. However it won't give you a";
				mes "'Bunny Band'.";
				mes "^0099FFItem Drops^000000:";
				mes "Clover, Feather, Carrot, Red Herb";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "3. Fabre";
				mes "The weak and small larva of Creamy.";
				mes "Although some say it is cute, the";
				mes "author must disagree.";
				mes "Whole-heartedly.";
				mes "^0099FFItem Drops^000000: Fluff, Feather, Green";
				mes "Herb, Clover";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "4. Creamy";
				mes "A flying monster with beautiful";
				mes "wings. It will escape by";
				mes "teleporting if it thinks that it's";
				mes "in grave danger.";
				mes "^0099FFItem Drops^000000: Powder of Butterfly";
				mes "Honey, Butterfly Wing, Flower";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "5. Pupa";
				mes "Monster that is the pupal stage of";
				mes "Fabre. It doesn't attack at all, so";
				mes "it's easy to kill for Novices.";
				mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
				mes "Mucus";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "6. Poporing";
				mes "A light green Poring with the";
				mes "Posion property. It's much stronger";
				mes "than Poring, but still moves by";
				mes "means of bouncing.";
				mes "^0099FFItem Drops^000000: Sticky Mucus,";
				mes "Garlet, Green Herb";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "7. Rocker";
				mes "A lazy grasshopper that loves to";
				mes "play the violin, just like in";
				mes "Aesop's fable.";
				mes "^0099FFItem Drops^000000: Grasshopper's Leg,";
				mes "Jellopy";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "8. Bigfoot";
				mes "Althought its name may be";
				mes "misleading, Bigfoot is actually a";
				mes "large bear. It walks like it owns";
				mes "the forest, and it does.";
				mes "^0099FFItem Drops^000000: Bear's Foot Skin,";
				mes "Animal Skin, Sweet Potato";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "9. Smokie";
				mes "A chubby little raccoon that loves";
				mes "nothing better than to scamper.";
				mes "It's rumoured to use a magic leaf to";
				mes "become invisible!";
				mes "^0099FFItem Drops^000000: Raccoon Leaf, Animal";
				mes "Skin, Sweet Potato";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "10. Snake";
				mes "Green Coloured Snake living in the";
				mes "Forest or Desert. Not poisonous but";
				mes "be careful.";
				mes "^0099FFItem Drops^000000: Snake Scale, Red Herb";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "11. Wolf.";
				mes "Wild, roving wolves with blue";
				mes "manes. They tend to attack as a";
				mes "pack when even one of them is";
				mes "threatened.";
				mes "^0099FFItem Drops^000000: Wolf Claw, Meat,";
				mes "Monster's Feed, Animal Skin";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "12. Agriope";
				mes "A segmented, millipede type monster";
				mes "that will attack passerby with";
				mes "poison.";
				mes "^0099FFItem Drops^000000: Bug Leg, Zargon, Green";
				mes "Herb";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "13. Agros";
				mes "A monstrous spider that will attack";
				mes "adventurers on sight. It's too big";
				mes "for adventurers to squish with";
				mes "their feet.";
				mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
				mes "Green Herb, Yellow Herb";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "14. Horn";
				mes "Although it looks fierce, it's";
				mes "actually a peaceful insect. It";
				mes "roams around fields with a";
				mes "crunching sound.";
				mes "^0099FFItem Drops^000000: Horn, Shell, Solid";
				mes "Shell";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "15. Hunter Fly";
				mes "Winged insects covered in the blood";
				mes "of innocents. It's incredibly";
				mes "quick, as well as strong. Novices";
				mes "must flee from this monster at all";
				mes "cost.";
				mes "^0099FFItem Drops^000000: Solid Shell, Zargon";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "16. Mantis";
				mes "It wanders about fields, waving a";
				mes "tiny fan. An entire martial arts";
				mes "style is based on the movements of";
				mes "this insect.";
				mes "^0099FFItem Drops^000000: Mantis Scythe, Scell,";
				mes "Solid Shell, Red Herb";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "17. Stainer";
				mes "Tiny little insect with a splendid,";
				mes "ladybug-like shell. It can sense";
				mes "magic and will attack once a spell";
				mes "begins casting.";
				mes "^0099FFItem Drops^000000: Rainbow Shell, Garlet,";
				mes "Shell, Solid Shell";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "18. Side Winder";
				mes "A dark coloured snake that hates";
				mes "people. Be careful, and kill them";
				mes "before they can poison you.";
				mes "^0099FFItem Drops^000000: Shining Scale, Zargon,";
				mes "Poisonous Canine, Snake Scale";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "19. Yoyo";
				mes "Pink coloured Monkey. Not only do";
				mes "they pick up everything dropped on the";
				mes "ground, outrageously, but they are";
				mes "nimble and cooperative, you must be";
				mes "cautious of being attacked by a";
				mes "group.";
				mes "^0099FFItem Drops^000000: Yoyo Tail, Banana, Yellow";
				mes "Herb, Animal Skin";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "20. Caramel";
				mes "An adorable porcupine with tiny";
				mes "spiky quills. However, it gets";
				mes "incredibly angry when touched.";
				mes "^0099FFItem Drops^000000: Porcupine Quill,";
				mes "Animal Skin";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "21. Steel Chonchon";
				mes "Similar to Chonchon, but is yellow";
				mes "and green. It picks up everything";
				mes "from the ground, so be careful not";
				mes "to drop items.";
				mes "^0099FFItem Drops^000000: Garlet, Shell, Solid";
				mes "Shell";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "22. Coco";
				mes "A small Squirrel with dark,";
				mes "piercing eyes. It's always holding";
				mes "an Acorn, and would be cute if it";
				mes "didn't always have a look of utter";
				mes "contempt.";
				mes "^0099FFItem Drops^000000: Acorn, Fluff, Animal";
				mes "Skin, Sweet Potato";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "23. Dustiness";
				mes "This flying monster has a high";
				mes "dodge rate, so if you have low";
				mes "attack accuracy, you may want to";
				mes "leave it alone.";
				mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing";
				mes "Insect Feeler, Red Herb";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "24. Martin";
				mes "An adorable mole wearing a safety";
				mes "helmet. He's deathly afraid of";
				mes "cave-ins and occasionally stops to";
				mes "cower in fear.";
				mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
				mes "Claw";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "25. Savage";
				mes "A wild boar that walks around,";
				mes "grunting restlessly. It's rough";
				mes "looking tusks make it hard to";
				mes "believe it was cute as a baby.";
				mes "^0099FFItem Drops^000000: Mane, Animal Skin";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "26. Savage Bebe";
				mes "Tiny, pink baby Savage. It's";
				mes "disheartening to know that it grows";
				mes "up to become ugly-looking.";
				mes "^0099FFItem Drops^000000: Animal Skin, Meat,";
				mes "Arrow, Feather";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "27. Mastering";
				mes "A giant Poring rarely seen in the";
				mes "Morroc Desert, Mt. Mjolnir or the";
				mes "Prontera Maze. It may be the Master";
				mes "of Porings, but... it's still a";
				mes "Poring";
				mes "^0099FFItem Drops^000000: Apple, Apple Juice";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "28. Eclipse";
				mes "Lord and Master of all Lunatics.";
				mes "Its attacks may be weak, but it";
				mes "has considerable defense.";
				mes "^0099FFItem Drops^000000: Carrot, Glass Bead,";
				mes "Milk, Carrot Juice";
				next;
				mes "^FF0000[Prontera Maze 3F Monsters]^000000";
				mes "29. Baphomet";
				mes "A horned goat-like beast that";
				mes "wields an intimidating scythe with";
				mes "incredible might. Sired countless";
				mes "Baphomet Jrs.";
				mes "^0099FFItem Drops^000000: Evil Horn,";
				mes "Yggdrasilberry, Animal Skin,";
				mes "Oridecon";
				next;
				break;
			case 3:
				close2;
				set .@loop1,0;
				end;
			}
		}

	case 3:
		close;
	}
}

prt_in,162,68,4	script	Vending Guide#pront	HIDDEN_NPC,{
	mes "^FF0000[Vending Guide for Dummies]^000000";
	mes "So you want to open your own shop";
	mes "so that you can sell items to other";
	mes "players and make zeny?";
	next;
	if (select("Yes, I do!:Close the book.") == 1) {
		mes "^FF0000[Vending Guide for Dummies]^000000";
		mes "First, only certain job classes can";
		mes "open vending shops. As a Merchant,";
		mes "Blacksmith or Alchemist, you must";
		mes "first learn ^009933Level 5 Enlarge Weight^000000";
		mes "^009933Limit^000000, and then learn the ^009933Pushcart^000000";
		mes "skill.";
		next;
		mes "^FF0000[Vending Guide for Dummies]^000000";
		mes "When you have learned the Pushcart";
		mes "skill, you can go ahead and rent a";
		mes "Cart form a Kafra Employee. Once";
		mes "this cart is equipped, it won't";
		mes "disappear as long as you don't take";
		mes "it off.";
		next;
		mes "^FF0000[Vending Guide for Dummies]^000000";
		mes "However, equipping a Cart reduces";
		mes "your movement speed. You can";
		mes "recover this movement speed by";
		mes "continuing to add skill points to";
		mes "the ^009933Pushcart^000000 skill.";
		next;
		mes "^FF0000[Vending Guide for Dummies]^000000";
		mes "Now, this next part is very";
		mes "important. If you want to be able";
		mes "to sell what is inside your cart,";
		mes "you must learn ^009933Level 3 Pushcart^000000 so";
		mes "that youc an learn ^009933Vending^000000,";
		mes "allowing you to sell items inside";
		mes "your cart.";
		next;
		mes "^FF0000[Vending Guide for Dummies]^000000";
		mes "Remember, only items inside your";
		mes "Cart can be sold with the Vending";
		mes "skill. Press the '^009933Alt^000000' and ^009933W^000000' keys";
		mes "to open the Cart Window labeled";
		mes "'Rent a Cart Item.'";
		next;
		mes "^FF0000[Vending Guide for Dummies]^000000";
		mes "You can drag and drop items from";
		mes "your Inventory Window into this";
		mes "Cart Window. You can also click the";
		mes "'^009933items^000000' button int he Equipment";
		mes "Window (^009933Alt^000000 + ^009933Q^000000) to open the Cart";
		mes "Window.";
		next;
		mes "^FF0000[Vending Guide for Dummies]^000000";
		mes "Now use the Vending skill. Two";
		mes "windows will pop up. ^009933Available^000000";
		mes "^009933 items for Vending^000000 and ^009933 Vend a Shop^000000.";
		next;
		mes "^FF0000[Vending Guide for Dummies]^000000";
		mes "Drag and drop items from the";
		mes "^009933Available items for Vending^000000";
		mes "Window into the ^009933Vend a Shop^000000 Window.";
		mes "Then, in the ^009933Vend a Shop^000000 window,";
		mes "you may set prices and name your";
		mes "shop.";
		next;
		mes "^FF0000[Vending Guide for Dummies]^000000";
		mes "After confirming the items and";
		mes "prices, click the 'OK' button. The";
		mes "^009933My Shop^000000 window will appear.";
		mes "Congratulations, you are now";
		mes "vending your items!";
		next;
		mes "^FF0000[Vending Guide for Dummies]^000000";
		mes "When you close the ^009933My Shop^000000 window,";
		mes "your shop will be closed. You can";
		mes "check the prices of your items in";
		mes "the ^009933My Shop^000000 window, and your sales";
		mes "will be recorded in the chat";
		mes "window.";
		next;
		mes "^FF0000[Vending Guide for Dummies]^000000";
		mes "When everything's sold out, the";
		mes "shop will automatically close.";
		next;
		mes "^FF0000[Vending Guide for Dummies]^000000";
		mes "SuperNovices can learn all the";
		mes "skills needed to open vending";
		mes "shops, but none of the Kafra";
		mes "Employees will rent Carts to them.";
		mes "If only they could find somewhere";
		mes "to rent a cart...";
	}
	close;
}

prt_in,168,68,4	script	Blacksmith Guide#pront	HIDDEN_NPC,{
	mes "^FF0000[Blacksmith Guide for Dummies]^000000";
	mes "This is a useful guide detailing";
	mes "the process of Ore Refining and";
	mes "Weapon Crafting for Blacksmith job";
	mes "class characters.";
	next;
	switch(select("Ore Refining.:Weapon Craft:Cancel.")) {
	case 1:
		mes "^FF0000[Ore Refining for Dummies]^000000";
		mes "Rough ores, like Iron Ore, and";
		mes "rough enchanted stones can be";
		mes "refined to create a higher quality";
		mes "metal or stone. Refining rough";
		mes "materials requires a ^0099FFMini Furnace^000000.";
		next;
		mes "^FF0000[Ore Refining for Dummies]^000000";
		mes "Several rough ores are also needed";
		mes "to create just one of a higher";
		mes "quality. When you think you have";
		mes "enough rough ores or stones of the";
		mes "same kind, double-click the Mini";
		mes "Furnace item in the Inventory";
		mes "window.";
		next;
		mes "^FF0000[Ore Refining for Dummies]^000000";
		mes "If you have the available materials";
		mes "and creation skills, a list of";
		mes "enchanted stones or metals that you";
		mes "can create will appear in a new";
		mes "window labeled ^0099FFItem List you can^000000";
		mes "^0099FFcraft^000000.";
		next;
		mes "^FF0000[Ore Refining for Dummies]^000000";
		mes "However, if you don't have the";
		mes "necessary skills or materials, you";
		mes "will receive a message stating '^0099FFYou^000000";
		mes "^0099FFcan't Create Items yet^000000'.";
		next;
		mes "^FF0000[Ore Refining for Dummies]^000000";
		mes "Remember that there is a";
		mes "possibility that the refining";
		mes "process may fail. Also, be aware";
		mes "that a Mini Furnace will be used";
		mes "each time you double-click it,";
		mes "regardless of the end result.";
		close;
	case 2:
		mes "^FF0000[Weapon Craft for Dummies]^000000";
		mes "To create weapons, you must first";
		mes "learn the appropriate smithing";
		mes "skills, depending on the weapon you";
		mes "wish to create. The following is a";
		mes "list of Blacksmith weapon creation";
		mes "skills.";
		next;
		mes "^FF0000[Weapon Craft for Dummies]^000000";
		mes "^0099FFSmith Dagger^000000";
		mes "^0099FFSmith Sword^000000";
		mes "^0099FFSmith Two-handed Sword^000000";
		mes "^0099FFSmith Axe^000000";
		mes "^0099FFSmith Mace^000000";
		mes "^0099FFSmith Spear^000000";
		mes "^0099FFSmith Knucklebrace^000000";
		next;
		mes "^FF0000[Weapon Craft for Dummies]^000000";
		mes "Every Weapon requires ^0099FFSteel^000000 and the";
		mes "consumption of one ^0099FFHammer^000000.";
		next;
		mes "^FF0000[Weapon Craft for Dummies]^000000";
		mes "When you double-click on a Hammer";
		mes "item in the Inventory Window, a new";
		mes "window labeled ^0099FFItem List you can^000000";
		mes "^0099FFcraft^000000 will appear.";
		next;
		mes "^FF0000[Weapon Craft for Dummies]^000000";
		mes "A list of weapons that you are";
		mes "currently able to craft will";
		mes "appear. Clicking a Weapon in that";
		mes "list will show the items required";
		mes "for creation.";
		next;
		mes "^FF0000[Weapon Craft for Dummies]^000000";
		mes "In that list window, there are 3";
		mes "sockets into which you can insert";
		mes "additional items, such as Enchanted";
		mes "Stones or Star Crumbs, which enable";
		mes "you to enhance the smithed weapon.";
		next;
		mes "^FF0000[Weapon Craft for Dummies]^000000";
		mes "Afterwards, cick the 'OK' button";
		mes "to confirm that you want to create";
		mes "the selected item. The materials";
		mes "required to create the weapon will";
		mes "be automatically consumed from your";
		mes "inventory.";
		next;
		mes "^FF0000[Weapon Craft for Dummies]^000000";
		mes "The chance of smithing success will";
		mes "depend on your character stats and";
		mes "skills, and other factors. If the";
		mes "smithing fails, any items used to";
		mes "create the new weapon will still be";
		mes "consumed. Good luck!";
		close;
	case 3:
		close;
	}
}