//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Kisuka
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Auction system
//================= Description ===========================================
//= Auction house releated NPCs, and warps
//================= Current Version =======================================
//= 1.3
//=========================================================================
//== Auction House warpers =================================
moc_ruins,78,173,6 script Auction Hall Guide#moc 4W_M_02,{
callfunc "F_AuctionWarper",1;
}
prontera,218,120,4 script Auction Hall Guide#prt 4_F_KAFRA1,{
callfunc "F_AuctionWarper",2;
}
yuno,129,116,0 script Auction Hall Guide#yuno 4_F_01,{
callfunc "F_AuctionWarper",3;
}
lighthalzen,205,169,6 script Auction Hall Guide#lhz 4_M_ZONDAOYAJI,{
callfunc "F_AuctionWarper",4;
}
function script F_AuctionWarper {
mes "[Auction Hall Guide]";
mes "Hello, would you";
mes "like to enter the";
mes "Auction Hall?";
next;
if (select("Yes:No") == 1) {
if (getarg(0) == 1 || getarg(0) == 4) {
mes "[Auction Hall Guide]";
mes "Great! Well then,";
mes "I hope you have fun";
mes "and enjoy the auction~";
} else {
mes "[Auction Hall Guide]";
mes "Enjoy your auction.";
}
close2;
switch(getarg(0)) {
case 1:
warp "auction_01",179,53; end;
case 2:
warp "auction_01",21,43; end;
case 3:
warp "auction_02",151,23; end;
case 4:
warp "auction_02",43,24; end;
}
}
mes "[Auction Hall Guide]";
mes "Alright then,";
mes "see you later.";
mes "If you change your";
mes "mind, please come";
mes "and enjoy the auctions~";
close;
}
//== Sign posts ============================================
- script Information Post#dum::AuctionSign -1,{
mes "[Information]";
mes "Auction Warp Guide";
close;
}
moc_ruins,76,176,6 duplicate(AuctionSign) Information Post#moc 2_BULLETIN_BOARD
prontera,216,120,4 duplicate(AuctionSign) Information Post#prt 2_BULLETIN_BOARD
yuno,131,116,0 duplicate(AuctionSign) Information Post#yuno 2_BULLETIN_BOARD
lighthalzen,207,169,6 duplicate(AuctionSign) Information Post#lhz 2_BULLETIN_BOARD
//== Warps =================================================
auction_01,180,49,0 warp auction_entrance_moc 1,1,moc_ruins,78,171
auction_01,22,37,0 warp auction_entrance_prt 1,1,prontera,214,120
auction_02,151,17,0 warp auction_enterance_juno 1,1,yuno,132,119
auction_02,43,17,0 warp auction_enterance_lhz 1,1,lighthalzen,209,169
//== Auction House NPCs ====================================
- script Auction Broker#dum::AuctionBroker -1,{
mes "[Auction Broker]";
mes "Welcome to the Auction Hall.";
mes "Would you like to view the goods?";
next;
if (select("Yes:No") == 1) {
mes "[Auction Broker]";
if ( getbattleflag( "feature.auction" ) ) {
mes "Very well.";
mes "Please take";
mes "a look, and see";
mes "What's being offered~";
openauction;
}
else {
mes "Auction feature isn't enabled.";
}
close;
}
mes "[Auction Broker]";
mes "Very well, then.";
mes "If you change your";
mes "mind, then please";
mes "come and check";
mes "out the auctions~";
close;
}
auction_01,182,68,6 duplicate(AuctionBroker) Auction Broker#moc1 4W_M_02
auction_01,182,75,0 duplicate(AuctionBroker) Auction Broker#moc2 4W_M_03
auction_01,177,75,2 duplicate(AuctionBroker) Auction Broker#moc3 4W_M_02
auction_01,177,68,4 duplicate(AuctionBroker) Auction Broker#moc4 4W_M_03
auction_01,21,74,4 duplicate(AuctionBroker) Auction Broker#prt1 4_F_KAFRA1
auction_01,27,78,4 duplicate(AuctionBroker) Auction Broker#prt2 4_F_KAFRA2
auction_01,16,78,4 duplicate(AuctionBroker) Auction Broker#prt3 4_F_KAFRA3
auction_02,158,47,6 duplicate(AuctionBroker) Auction Broker#yuno1 4_F_01
auction_02,145,47,2 duplicate(AuctionBroker) Auction Broker#yuno2 4_F_01
auction_02,151,54,0 duplicate(AuctionBroker) Auction Broker#yuno3 4_F_01
auction_02,152,41,4 duplicate(AuctionBroker) Auction Broker#yuno4 4_F_01
auction_02,57,46,2 duplicate(AuctionBroker) Auction Broker#lhz1 4_M_ZONDAMAN
auction_02,31,46,6 duplicate(AuctionBroker) Auction Broker#lhz2 4_M_ZONDAMAN
auction_02,43,65,4 duplicate(AuctionBroker) Auction Broker#lhz3 4_M_ZONDAOYAJI