//===== Hercules Script ======================================
//= Auction system
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.3
//===== Description: =========================================
//= [Aegis Conversion]
//= Auction house releated NPCs, and warps
//===== Additional Comments: =================================
//= 1.0 First version, place holders only. [L0ne_W0lf]
//= 1.1 Moved Morroc Auction NPCs to Morroc Ruins. [L0ne_W0lf]
//= 1.2 Warp fixed. Dialog in Ruins/Lighthalzen changed. [Kisuka]
//= 1.3 Duplicates now spawn from floating NPCs. [L0ne_W0lf]
//============================================================
// Auction House warpers
//============================================================
moc_ruins,78,173,6 script Auction Hall Guide#moc 98,{
callfunc "F_AuctionWarper",1;
}
prontera,218,120,4 script Auction Hall Guide#prt 117,{
callfunc "F_AuctionWarper",2;
}
yuno,129,116,0 script Auction Hall Guide#yuno 90,{
callfunc "F_AuctionWarper",3;
}
lighthalzen,205,169,6 script Auction Hall Guide#lhz 833,{
callfunc "F_AuctionWarper",4;
}
function script F_AuctionWarper {
mes "[Auction Hall Guide]";
mes "Hello, would you";
mes "like to enter the";
mes "Auction Hall?";
next;
if (select("Yes:No") == 1) {
if (getarg(0) == 1 || getarg(0) == 4) {
mes "[Auction Hall Guide]";
mes "Great! Well then,";
mes "I hope you have fun";
mes "and enjoy the auction~";
}else{
mes "[Auction Hall Guide]";
mes "Enjoy your auction.";
}
close2;
switch(getarg(0)) {
case 1:
warp "auction_01",179,53; end;
case 2:
warp "auction_01",21,43; end;
case 3:
warp "auction_02",151,23; end;
case 4:
warp "auction_02",43,24; end;
}
}
mes "[Auction Hall Guide]";
mes "Alright then,";
mes "see you later.";
mes "If you change your";
mes "mind, please come";
mes "and enjoy the auctions~";
close;
}
// Sign posts
//============================================================
- script Information Post#dum::AuctionSign -1,{
mes "[Information]";
mes "Auction Warp Guide";
close;
}
moc_ruins,76,176,6 duplicate(AuctionSign) Information Post#moc 837
prontera,216,120,4 duplicate(AuctionSign) Information Post#prt 837
yuno,131,116,0 duplicate(AuctionSign) Information Post#yuno 837
lighthalzen,207,169,6 duplicate(AuctionSign) Information Post#lhz 837
// Warps
//============================================================
auction_01,180,49,0 warp auction_entrance_moc 1,1,moc_ruins,78,171
auction_01,22,37,0 warp auction_entrance_prt 1,1,prontera,214,120
auction_02,151,17,0 warp auction_enterance_juno 1,1,yuno,132,119
auction_02,43,17,0 warp auction_enterance_lhz 1,1,lighthalzen,209,169
// Auction House NPCs
//============================================================
- script Auction Broker#dum::AuctionBroker -1,{
mes "[Auction Broker]";
mes "Welcome to the Auction Hall.";
mes "Would you like to view the goods?";
next;
if (select("Yes:No") == 1) {
mes "[Auction Broker]";
mes "Very well.";
mes "Please take";
mes "a look, and see";
mes "What's being offered~";
OpenAuction;
close;
}
mes "[Auction Broker]";
mes "Very well, then.";
mes "If you change your";
mes "mind, then please";
mes "come and check";
mes "out the auctions~";
close;
}
auction_01,182,68,6 duplicate(AuctionBroker) Auction Broker#moc1 98
auction_01,182,75,0 duplicate(AuctionBroker) Auction Broker#moc2 99
auction_01,177,75,2 duplicate(AuctionBroker) Auction Broker#moc3 98
auction_01,177,68,4 duplicate(AuctionBroker) Auction Broker#moc4 99
auction_01,21,74,4 duplicate(AuctionBroker) Auction Broker#prt1 117
auction_01,27,78,4 duplicate(AuctionBroker) Auction Broker#prt2 116
auction_01,16,78,4 duplicate(AuctionBroker) Auction Broker#prt3 115
auction_02,158,47,6 duplicate(AuctionBroker) Auction Broker#yuno1 90
auction_02,145,47,2 duplicate(AuctionBroker) Auction Broker#yuno2 90
auction_02,151,54,0 duplicate(AuctionBroker) Auction Broker#yuno3 90
auction_02,152,41,4 duplicate(AuctionBroker) Auction Broker#yuno4 90
auction_02,57,46,2 duplicate(AuctionBroker) Auction Broker#lhz1 874
auction_02,31,46,6 duplicate(AuctionBroker) Auction Broker#lhz2 874
auction_02,43,65,4 duplicate(AuctionBroker) Auction Broker#lhz3 833